<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gothyoba</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gothyoba"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Gothyoba"/>
	<updated>2026-04-06T09:44:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=74323</id>
		<title>Available Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=74323"/>
		<updated>2025-06-03T17:08:06Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Core Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of music tracks written for the Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Core Music ==&lt;br /&gt;
&lt;br /&gt;
These tracks are included in the official Battle for Wesnoth distribution, and are automatically available to any user-made scenario or campaign. To listen to them, find the data/core/music subfolder of your Wesnoth folder, and open the files with a player capable of decoding Ogg Vorbis files. For information on where to find your Wesnoth directory, see [[EditingWesnoth]]. For information on how to play .ogg files, visit http://www.vorbis.com/. The [https://github.com/wesnoth/wesnoth/tree/master/data/core/music Wesnoth repository at GitHub] also contains the latest version of these files.&lt;br /&gt;
&lt;br /&gt;
{| border&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Title&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Length&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| File&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| Battle Epic || 1:14 || Doug Kaufman || battle-epic.ogg || For epic battles. Starts with a nice drumroll; mostly strings, with a few choir effects.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Music || 5:18 || Aleksi Aubry-Carlson ||  battle.ogg || The classic battle theme. Wide variety of instruments used (the xylophone in particular is noticeable); pretty catchy. Should work in most scenarios.&lt;br /&gt;
|-&lt;br /&gt;
| Breaking the Chains || 3:35 || Mattias Westlund || breaking_the_chains.ogg || Written primarily for the first scenario of Northern Rebirth, but really could be used for any early scenario in a campaign. Another one of the classic Wesnoth themes. Starts off somewhat calm, but then builds to be more battle-like in the middle, before calming down again for a sad spell and then petering out.&lt;br /&gt;
|-&lt;br /&gt;
| Casualties of War || 5:25 ||  Tyler Johnson || casualties_of_war.ogg || Another classic battle theme. Starts out militaristic, and then slows down in the middle, before finally picking up again and finishing with a flourish and fade-out.&lt;br /&gt;
|-&lt;br /&gt;
| Cry from Elensefar || 4:10 ||  pluft || cry_from_elensefar.ogg || Used exclusively in Eastern Invasion&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || 0:08 || Timothy Pinkham || defeat.ogg || Short defeat jingle.&lt;br /&gt;
|-&lt;br /&gt;
| Defeat  || 0:14 || Ryan Reilly || defeat2.ogg || Longer defeat clip; has also occasionally been used for cues for scenes featuring temporary setbacks for the player in UMC.&lt;br /&gt;
|-&lt;br /&gt;
| Elf Land || 0:26 || Aleksi Aubry-Carlson || elf-land.ogg || Short little choir-synth ditty; appropriate for a &amp;quot;first discovery&amp;quot; of a wondrous secret elf city or some such similar setpiece.&lt;br /&gt;
|-&lt;br /&gt;
| Elvish Theme || 3:25 || Doug Kaufman || elvish-theme.ogg || Sad-sounding track. Rather wistful; gives the impression that the elves are a race in decline and that there might not be many of them left.&lt;br /&gt;
|-&lt;br /&gt;
| Frantic || 2:42 || Stephen Rozanc || frantic.ogg || Thunderous drums and deeper-sounding horns and strings. Probably makes sense for orcs attacking. Gives an impression of the situation being dire.  &lt;br /&gt;
|-&lt;br /&gt;
| Frantic Old || 1:24 || Aleksi Aubry-Carlson || frantic-old.ogg || The previous version of &amp;quot;Frantic&amp;quot;; if you are porting older UMC to a newer version of Wesnoth and were expecting this to play but got the newer &amp;quot;Frantic&amp;quot; instead, try changing to this version. It was replaced because it's not as high-quality, though, so you may just be better staying off with the new version. This older version has a steady militaristic drumbeat and is reminiscent of trolls surrounding a group of heroes underground. Gives an impression of evil-sounding menace.&lt;br /&gt;
|-&lt;br /&gt;
| Heroes' Rite || 3:39 || Doug Kaufman || heroes_rite.ogg || A somewhat quiet and calmer track; probably appropriate for single-character scenarios where a character has to face a trial alone. Reminiscent of a hero being sad about a comrade dying, but then realizing that they have to summon their courage and see their quest through to the end.&lt;br /&gt;
|-&lt;br /&gt;
| Into the Shadows || 3:25 || Tyler Johnson || into_the_shadows.ogg || Nocturnal-sounding theme. A good one for scenarios featuring the undead. Has a vaguely threatening aura to it. A bit more mild/quiet and mysterious than the title might suggest; less fitting for action/events than it is for atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| Journey's End || 3:44 || Mattias Westlund || journeys_end.ogg || Somewhat subdued; appropriate for calm moments. Doesn't necessarily ''have'' to take place at a &amp;quot;Journey's End&amp;quot;, but would certainly make sense for one. Appropriate both as credits music and for scenarios with elves.&lt;br /&gt;
|-&lt;br /&gt;
| Knalgan Theme || 9:17 || Ryan Reilly || knalgan_theme.ogg || Threatening underground-sounding music. Has background percussion that is reminiscent of dwarves hammering away at their forges. A bit more evil-sounding than dwarves are usually portrayed as, though, so if used in a scenario featuring dwarves, it should probably also feature an eviller-seeming faction such as the undead or trolls or something, too. Besides making sense underground, it could also make sense in a factory-type area, or the depths of a citadel of villains. Scary and somewhat anxiety-inducing.&lt;br /&gt;
|-&lt;br /&gt;
| The Knolls of Doldesh || 6:49 || Timothy Pinkham || knolls.ogg || Starts off slowly, then builds into one of the more-recognizable battle themes. Appropriate for exploration scenarios. Mostly calm, with a few moments of conflict, and a few moments of mystery.&lt;br /&gt;
|-&lt;br /&gt;
| Legends of the North || 2:43 || Mattias Westlund || legends_of_the_north.ogg || One of the more epic-sounding tracks. Appropriate for larger-scale battles.&lt;br /&gt;
|-&lt;br /&gt;
| Love Theme || 1:35 || Ryan Reilly || love_theme.ogg || A quieter woodwinds-based track. Doesn't necessarily ''have'' to be used for love scenes; could also just be used for calm moments of repose.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalists || 2:59 || Joseph G. Toscano (Zhaytee) || loyalists.ogg || Human theme. Militaristic drumbeat. Appropriate for battles featuring Wesnothian armies marching and fighting in an organized fashion. &lt;br /&gt;
|-&lt;br /&gt;
| Main Theme || 0:51 || Aleksi Aubry-Carlson || main_menu.ogg || The classic main menu theme that many players have nostalgia for from previous versions of Wesnoth. Has now been replaced on the main menu by &amp;quot;Return to Wesnoth&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Northerners || 3:27 || Stephen Rozanc || northerners.ogg || Orcish theme. Takes a bit longer to kick in than one might expect. Starts off with some ambience before moving into a more threatening-sounding orc-manuevering portion.&lt;br /&gt;
|-&lt;br /&gt;
| Nunc Dimittis || 3:50 || Jeremy Nicoll || nunc_dimittis.ogg || Title comes from Latin for &amp;quot;[https://en.wikipedia.org/wiki/Nunc_dimittis Now you let depart]&amp;quot;. Rather slow-paced; good for cutscenes. Ponderous and weighty.&lt;br /&gt;
|-&lt;br /&gt;
| Over the Northern Mountains || 3:33 || Mattias Westlund || northern_mountains.ogg || An underutilized track reported by many players as being one of their favorites. Meant to be used for scenarios involving travel over northern mountains, but not all scenarios taking place in that geography use it. To make up for it being underused in mainline, some UMC authors will overcompensate and use it ''a lot''. Somewhat epic-sounding; works as a battle theme and exploration theme, too. Energetic minstrelsy.&lt;br /&gt;
|-&lt;br /&gt;
| Return to Wesnoth || 3:56 || Matthias Westlund (West) || return_to_wesnoth.ogg || The new main menu theme. Traces of the original main menu theme can still be heard in it, except now with more modern and elaborate instrumentation.&lt;br /&gt;
|-&lt;br /&gt;
| Revelation || 1:17 || Joseph G. Toscano (Zhaytee) || revelation.ogg || The default intro music for story parts.&lt;br /&gt;
|-&lt;br /&gt;
| Sad || 0:28 || Tyler Johnson || sad.ogg || As the title says, it's sad. And short. Could also be used as a defeat jingle.&lt;br /&gt;
|-&lt;br /&gt;
| Siege of Laurelmor || 4:22 || Doug Kaufman || siege_of_laurelmor.ogg || Epic-sounding battle music. Has some sad reflective moments interspersed between pounding city-destroying assaults. Probably makes the most sense when it's elves who are being besieged.&lt;br /&gt;
|-&lt;br /&gt;
| Silvan Sanctuary || 3:36 || Matthias Westlund (West) || silvan_sanctuary.ogg || Starts off with nature noises. A good forest-y sounding piece for cutscenes featuring elves. Relatively calm and happy. &lt;br /&gt;
|-&lt;br /&gt;
| Suspense || 5:20 || Ryan Reilly || suspense.ogg || As the name says, it's suspenseful. Good for cutscenes with revelations. Probably also makes sense for underground maps with shroud where the heroes must descend into darkness. &lt;br /&gt;
|-&lt;br /&gt;
| The City Falls || 4:06 || Doug Kaufman || the_city_falls.ogg || Epic-sounding battle music; pretty similar to &amp;quot;Battle Epic&amp;quot; (same composer and similar instrumentation)&lt;br /&gt;
|-&lt;br /&gt;
| The Dangerous Symphony || 5:26 || Gianmarco Leone || the_dangerous_symphony.ogg || Dangerous and symphonic; starts off kind of liltingly. Probably appropriate for scenarios where the heroes are trapped by enemies and need to follow a very narrow path to escape.&lt;br /&gt;
|-&lt;br /&gt;
| The Deep Path || 3:37 || Gianmarco Leone || the_deep_path.ogg || An underground-sounding theme. Probably appropriate for nighttime scenarios featuring undead. Also makes sense for Knalgans. There's a background noise that sounds like steam escaping from a piston for much of it. If used for caves, the caves probably have crystals in them.&lt;br /&gt;
|-&lt;br /&gt;
| The King is Dead || 3:41 || Mattias Westlund || the_king_is_dead.ogg || One of the few tracks with multiple versions of it out there; there's another version of it with vocals in Westlund's &amp;quot;The Wesnoth Years&amp;quot; album on the iTunes Store, but the vocals are removed in the version actually used in Wesnoth. In either case: a sad-sounding track appropriate for cutscenes where a party member has just experienced a plot-caused death. The character who has died doesn't necessarily have to have been a king; it could be any character deeply missed and grieved for by the remaining party members. Has a mix between sounding elvish-aligned and sounding loyalist-aligned.&lt;br /&gt;
|-&lt;br /&gt;
| Transience || 0:48 || Aleksi Aubry-Carlson || transience.ogg || A sad track that probably also works for character deaths, or as a defeat jingle.&lt;br /&gt;
|-&lt;br /&gt;
| Traveling Minstrels || 3:35 || Mattias Westlund || traveling_minstrels.ogg || Calm-sounding music appropriate for exploring elvish forests. Relatively peaceful. Builds to a triumphant climax before reprising the main calm melody one last time.&lt;br /&gt;
|-&lt;br /&gt;
| Underground || 1:52 || Aleksi Aubry-Carlson || underground.ogg || As the title says, it's music for underground scenarios. Slow and deliberate.&lt;br /&gt;
|-&lt;br /&gt;
| Vengeful Pursuit || 6:00 || Jeremy Nicoll || vengeful.ogg || An exciting battle track. Certainly vengeful-sounding, but doesn't necessarily have to be used for pursuit-based scenarios; also works for sieges or other large-scale confrontations. Could be considered to fit the idea of &amp;quot;The City Falls&amp;quot; more than the track actually called &amp;quot;The City Falls&amp;quot; does.&lt;br /&gt;
|-&lt;br /&gt;
| Victory || 0:05 || Timothy Pinkham || victory.ogg || Short victory jingle.&lt;br /&gt;
|-&lt;br /&gt;
| Victory || 0:21 || Ryan Reilly || victory2.ogg || Slightly longer victory jingle.&lt;br /&gt;
|-&lt;br /&gt;
| Still Another Wanderer || 4:22 || Timothy Pinkham || wanderer.ogg || Calm exploration music. Pairs well with &amp;quot;Traveling Minstrels&amp;quot;, although this one is a bit more mysterious. Probably makes sense for scenarios with fog turned on.&lt;br /&gt;
|-&lt;br /&gt;
| Weight of Revenge || 4:02 || Doug Kaufman || weight_of_revenge.ogg || Weighty and vengeful. Gives the impression that &amp;quot;Revenge&amp;quot; is the name of an overly-large sword that an antihero is dragging behind them, with the intent of executing an enemy in one giant swing. Has some foreign-sounding female vocal effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Available Music for Add-on Authors ==&lt;br /&gt;
&lt;br /&gt;
Any music that is licensed under the GPL or a Creative Commons license can be used by add-ons available on the official add-ons server.  Additionally, the UMC Music Books and the West's Chronicles add-ons contain music that is suitable for use in add-ons.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[WML_Musical_Moods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=74292</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=74292"/>
		<updated>2025-05-22T12:34:11Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Remove my Encyclopedia plans, I don’t have enough time to do it soon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
* In-progress: The South Guard, The Deceiver's Gambit (DM replacement), The Rise of Wesnoth&lt;br /&gt;
* In-progress but slower development: Legend of Wesmere (still Hybrid), Heir to the Throne (grand overhaul)&lt;br /&gt;
* SotBE (secret)&lt;br /&gt;
&lt;br /&gt;
The first three (TSG, TDG and TRoW) might have higher chances of getting into 1.19.x cycle before any of the others.&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): &lt;br /&gt;
* Dalas (TSG/TDG/HttT)&lt;br /&gt;
* Dwarftough/Mechanical (LoW)&lt;br /&gt;
* Gweoddeoran (TRoW)&lt;br /&gt;
* LK (SotBE)&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
* GUI2 port of the Help Browser (LumiousE/babaissarkar, CelticMinstrel)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/3653 #3653]&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
* Unified recruit/recall dialog (LumiousE/babaissarkar) (related issues: [https://github.com/wesnoth/wesnoth/issues/1059 1059], [https://github.com/wesnoth/wesnoth/issues/8829 8829], [https://github.com/wesnoth/wesnoth/issues/5237 5237])&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/9499 #9499]&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/8585 #8585], [https://github.com/wesnoth/wesnoth/issues/9035 #9035] Solve all issues with [damage_type] (octalot)&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. This is on the roadmap twice, I'm planning to do it annually. (octalot, but open to volunteers)&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
* Improve UtBS. (Hejnewar) This includes:&lt;br /&gt;
** Removal and replacement of some abilities, mainly hero ones.&lt;br /&gt;
** Better accomodation of high level units to the new recall system. &lt;br /&gt;
** Difficulty of Nightmare+.&lt;br /&gt;
** Changes to some maps and scenarios, mainly in order to make them more fluid. &lt;br /&gt;
* Mercenaries SP/MP campaign (still didn't give up) (Hejnewar) This includes:&lt;br /&gt;
** New pixelart terrains and backgrounds (particularily tough for someone without pixelart skills).&lt;br /&gt;
* Balance (Hejnewar)&lt;br /&gt;
* New MP maps and scenarios. (Hejnewar) This includes:&lt;br /&gt;
** New short survival.&lt;br /&gt;
** Recovery of long lost mapmaking art.&lt;br /&gt;
** New PvP and PvPvE maps, including experimental scenarios with events.&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
* Establish clear direction on weather graphics (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW, TRoW or SotBE) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
* Replace TDG's current magic system with an improved and more developer-friendly version (amakriLexa04)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=74167</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=74167"/>
		<updated>2025-02-20T22:43:21Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Add my addition of a history section to the encyclopedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
* In-progress: The South Guard, The Deceiver's Gambit (DM replacement), The Rise of Wesnoth&lt;br /&gt;
* In-progress but slower development: Legend of Wesmere (still Hybrid), Heir to the Throne (grand overhaul)&lt;br /&gt;
* SotBE (secret)&lt;br /&gt;
&lt;br /&gt;
The first three (TSG, TDG and TRoW) might have higher chances of getting into 1.19.x cycle before any of the others.&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): &lt;br /&gt;
* Dalas (TSG/TDG/HttT)&lt;br /&gt;
* Dwarftough/Mechanical (LoW)&lt;br /&gt;
* Gweoddeoran (TRoW)&lt;br /&gt;
* LK (SotBE)&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
* GUI2 port of the Help Browser (LumiousE/babaissarkar, CelticMinstrel)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/3653 #3653]&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
* Unified recruit/recall dialog (LumiousE/babaissarkar) (related issues: [https://github.com/wesnoth/wesnoth/issues/1059 1059], [https://github.com/wesnoth/wesnoth/issues/8829 8829], [https://github.com/wesnoth/wesnoth/issues/5237 5237])&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/9499 #9499]&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/8585 #8585], [https://github.com/wesnoth/wesnoth/issues/9035 #9035] Solve all issues with [damage_type] (octalot)&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. This is on the roadmap twice, I'm planning to do it annually. (octalot, but open to volunteers)&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
* Improve UtBS. (Hejnewar) This includes:&lt;br /&gt;
** Removal and replacement of some abilities, mainly hero ones.&lt;br /&gt;
** Better accomodation of high level units to the new recall system. &lt;br /&gt;
** Difficulty of Nightmare+.&lt;br /&gt;
** Changes to some maps and scenarios, mainly in order to make them more fluid. &lt;br /&gt;
* Mercenaries SP/MP campaign (still didn't give up) (Hejnewar) This includes:&lt;br /&gt;
** New pixelart terrains and backgrounds (particularily tough for someone without pixelart skills).&lt;br /&gt;
* Balance (Hejnewar)&lt;br /&gt;
* New MP maps and scenarios. (Hejnewar) This includes:&lt;br /&gt;
** New short survival.&lt;br /&gt;
** Recovery of long lost mapmaking art.&lt;br /&gt;
** New PvP and PvPvE maps, including experimental scenarios with events.&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
* Add a History section with a timeline and pages for each major faction to the in-game Encyclopedia (Gothyoba)&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW, TRoW or SotBE) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Typography_Style_Guide&amp;diff=74166</id>
		<title>Typography Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Typography_Style_Guide&amp;diff=74166"/>
		<updated>2025-02-19T22:34:58Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Sound Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This style guide describes how character dialogue within campaigns should be marked up. For dialogue within the Wesnoth game user interface, see the [[UI Style Guide]]. For C coding guidelines, see the [[CodingStandards]]. For WML coding, see the [[WML Style Guide]]. For a general writing style guide for Wesnoth campaigns, see esr's Campaign Design How-To, http://www.catb.org/~esr/wesnoth/campaign-design-howto.html This guide covers storyboarding, plotting and adding flavour, as well as advice on map design, balance, and some of the pitfalls to avoid.&lt;br /&gt;
&lt;br /&gt;
Note: Many of these areas are no longer particularly typography-related. They will be moved to a separate writing style guide before too long. [[User:Simons Mith|Simons Mith]] 13:16, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
# http://www.alistapart.com/articles/emen/ The Trouble with Em and En (and Other Shady Characters)&lt;br /&gt;
# http://en.wikipedia.org/wiki/Hyphen&lt;br /&gt;
# http://en.wikipedia.org/wiki/Dash&lt;br /&gt;
# http://en.wikipedia.org/wiki/Ellipsis&lt;br /&gt;
# http://en.wikipedia.org/wiki/Quotation_mark&lt;br /&gt;
# http://en.wikipedia.org/wiki/Title_case#Choice_of_case_in_text&lt;br /&gt;
&lt;br /&gt;
==Character Usage Summary==&lt;br /&gt;
&lt;br /&gt;
'''Dashes'''&lt;br /&gt;
&lt;br /&gt;
 en dash:                &amp;amp;#x2013;     U+2013 (8211)&lt;br /&gt;
 em dash:                &amp;amp;#x2014;     U+2014 (8212)&lt;br /&gt;
 horizontal bar:         &amp;amp;#x2015;     U+2015 (8213)   AKA quotation dash&lt;br /&gt;
 minus sign:             &amp;amp;#x2212;     U+2212 (8722)&lt;br /&gt;
&lt;br /&gt;
'''Quotes and Apostrophes'''&lt;br /&gt;
&lt;br /&gt;
 left single quote:      &amp;amp;#x2018;     U+2018 (8216)&lt;br /&gt;
 right single quote:     &amp;amp;#x2019;     U+2019 (8217)   same character as curly apostrophe&lt;br /&gt;
 left double quote:      &amp;amp;#x201C;     U+201C (8220)&lt;br /&gt;
 right double quote:     &amp;amp;#x201D;     U+201D (8221)&lt;br /&gt;
 curly apostrophe:       &amp;amp;#x2019;     U+2019 (8217)   same character as right single quote&lt;br /&gt;
&lt;br /&gt;
'''Other Characters (for reference)'''&lt;br /&gt;
&lt;br /&gt;
 ellipsis:               &amp;amp;#x2026;     U+2026 (8230)   not used at present, use three full stops&lt;br /&gt;
 hyphen:                 &amp;amp;#x2010;     U+2010 (8208)   actual hyphen character, not used at present&lt;br /&gt;
                                               hyphen-minus is OK in the standard Wesnoth font&lt;br /&gt;
&lt;br /&gt;
'''Characters being removed from within US-English dialogs'''&lt;br /&gt;
&lt;br /&gt;
 hyphen-minus            -     replace with U+2013, U+2014, U+2015, U+2212 as appropriate&lt;br /&gt;
 straight apostrophe     '     same character as single quote, replace with U+2019&lt;br /&gt;
 unsexed single quote    '     same character as straight apostrophe, replace with U+2018 and U+2019 as appropriate&lt;br /&gt;
 backquote               `     shouldn't be present anywhere, replace with U+2018&lt;br /&gt;
 unsexed double quote    &amp;quot;     replace with U+201C, U+201D as appropriate&lt;br /&gt;
&lt;br /&gt;
==Title Case==&lt;br /&gt;
&lt;br /&gt;
For scenario titles, scenario IDs and filenames, our preferred version of '''title case''' (there are several) is to capitalize all words except for articles, prepositions, and conjunctions. This is the third option listed at http://en.wikipedia.org/wiki/Title_case#Choice_of_case_in_text. (Also shown below):&lt;br /&gt;
&lt;br /&gt;
 '''The Vitamins Are in My Fresh California Raisins'''&lt;br /&gt;
&lt;br /&gt;
For example, if you had a scenario called ''A Man, an Elf and a Diary'', the scenario filename might be&lt;br /&gt;
&lt;br /&gt;
 04_A_Man_an_Elf_and_a_Diary.cfg&lt;br /&gt;
&lt;br /&gt;
the corresponding map filename&lt;br /&gt;
&lt;br /&gt;
 04_A_Man_an_Elf_and_a_Diary.map&lt;br /&gt;
&lt;br /&gt;
and the WML at the start of the scenario file might be&lt;br /&gt;
&lt;br /&gt;
 #textdomain wesnoth-Fate_of_a_Princess&lt;br /&gt;
 id=04_A_Man_an_Elf_and_a_Diary&lt;br /&gt;
 name= _ &amp;quot;A Man, an Elf, and a Diary&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Please apply these guidelines to all scenario filenames, scenario and campaign titles and IDs. For filenames, omit any punctuation and use underscores instead of spaces.&lt;br /&gt;
&lt;br /&gt;
==Spacing Definitions==&lt;br /&gt;
&lt;br /&gt;
* 'Unspaced' means no spaces before or after&lt;br /&gt;
* 'Spaced' means spaces before and after&lt;br /&gt;
* 'Leading space' means a space before, no space after&lt;br /&gt;
* 'Trailing space' means a space after, but no space before&lt;br /&gt;
&lt;br /&gt;
If the space is the first character after an open quotation, or the last character before a close quotation, it should be omitted. This means 'unspaced' elements will be unaltered, 'spaced' elements will become either leading- or trailing-spaced elements, and leading- or trailing-spaced elements may be unaltered, or may become unspaced.&lt;br /&gt;
&lt;br /&gt;
==Dashes==&lt;br /&gt;
&lt;br /&gt;
'''Em Dash'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;And now&amp;amp;#x2014; An unexpected interruption!&amp;quot;&lt;br /&gt;
 (trailing space em dash U+2014)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;amp;#x2014;What was that?!&amp;quot;&lt;br /&gt;
 (leading space em dash U+2014)&lt;br /&gt;
 (abrupt start to a sentence)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;commands great respect &amp;amp;#x2014; especially among soldiers&amp;quot;&lt;br /&gt;
 (spaced em dash U+2014)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Somewhere in this sentence&amp;amp;#x2014;no need to guess where&amp;amp;#x2014;is a parenthetical thought.&amp;quot;&lt;br /&gt;
 (''paired'' unspaced em dashes U+2014)&lt;br /&gt;
&lt;br /&gt;
In character dialogue you can use parentheses instead of paired spaced em dashes, but in speech the dashes are slightly more preferable.&lt;br /&gt;
&lt;br /&gt;
'''En Dash'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The trident is 14&amp;amp;#x2013;2&amp;quot;&lt;br /&gt;
 (unspaced en dash U+2013)&lt;br /&gt;
 (weapon attack statistics)&lt;br /&gt;
&lt;br /&gt;
Things like weapon attack statistics and other game jargon should not be used in any dialogue spoken by a character.&lt;br /&gt;
&lt;br /&gt;
 high-priority&amp;amp;#x2013;high-pressure tasks&lt;br /&gt;
 (unspaced en dash U+2013)&lt;br /&gt;
 (hyphenating compound words &amp;amp;ndash; in this case tasks which are both high-priority and high-pressure)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;S&amp;amp;#x2013;gn&amp;amp;#x2013;d, D&amp;amp;#x2013;lf&amp;amp;#x2013;do&amp;amp;#x2013;&amp;quot;&lt;br /&gt;
 (unspaced en dash U+2013)&lt;br /&gt;
 (marking missing letters in a fragment of text)&lt;br /&gt;
&lt;br /&gt;
These usages are all very rare in scenario dialogue.&lt;br /&gt;
&lt;br /&gt;
'''Horizontal Bar'''&lt;br /&gt;
&lt;br /&gt;
 text=_&amp;quot;Gee, look at all them Injuns!&amp;quot;&lt;br /&gt;
 source=_&amp;quot;&amp;amp;#x2015; General Custer, 1876&amp;quot;&lt;br /&gt;
 (spaced horizontal bar U+2015)&lt;br /&gt;
&lt;br /&gt;
This is a sample quotation from tips.cfg; there are no instances of this usage in scenario dialogue at present.&lt;br /&gt;
&lt;br /&gt;
'''Minus Sign'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;amp;#x2212;25%&amp;quot;&lt;br /&gt;
 (outside of equations use leading space minus sign U+2212)&lt;br /&gt;
 (sample from english.cfg; extremely rare in scenario dialog)&lt;br /&gt;
&lt;br /&gt;
In speech, the word 'minus' should be written out in full; only game-specific scenario-related sentences should use the minus symbol inside scenario dialogue text.&lt;br /&gt;
&lt;br /&gt;
'''Hyphen Minus'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Assemble a war-party&amp;quot;&lt;br /&gt;
 (unspaced hyphen-minus)&lt;br /&gt;
 (ordinary hyphen minus from the keyboard)&lt;br /&gt;
&lt;br /&gt;
Note that there are no plans at present to use the genuine unicode hyphen &amp;amp;#x2010; U+2010&lt;br /&gt;
&lt;br /&gt;
==Ellipses==&lt;br /&gt;
&lt;br /&gt;
There is a Unicode ellipsis symbol, &amp;amp;#x2026; U+2026, but at present we are using three full stops because in the standard Wesnoth font it looks basically the same. For our purposes, the non-speech uses of ellipsis &amp;amp;ndash; typically for quoting extracts of text, are very unlikely to be relevant. Please see references 1 and 4 for more details if you need information on this area. Normally an ellipsis should be spaced to separate it from the text, but when it combines with other punctuation, the leading space disappears and the other punctuation follows. For pauses in mid-word, use unspaced ellipses. For speech in the Wesnoth game, a trailing space is usually the most appropriate option. Examples:&lt;br /&gt;
&lt;br /&gt;
 alpha ... beta&lt;br /&gt;
 (used for missing words in a quoted section of text)&lt;br /&gt;
 gamma, ... delta&lt;br /&gt;
 (missing words, mixed with punctuation)&lt;br /&gt;
 (both very rare in dialogue)&lt;br /&gt;
&lt;br /&gt;
 epsilon...&lt;br /&gt;
 (a word fading away to nothing)&lt;br /&gt;
 (by far the most common usage in the Wesnoth game)&lt;br /&gt;
&lt;br /&gt;
 eta... theta&lt;br /&gt;
 (a pause between words, or speech fading away from one word to the next)&lt;br /&gt;
 (also common)&lt;br /&gt;
&lt;br /&gt;
 io...ta&lt;br /&gt;
 (mid-word)&lt;br /&gt;
 (not uncommon)&lt;br /&gt;
&lt;br /&gt;
 kappa...?&lt;br /&gt;
 lambda...!&lt;br /&gt;
 mu..., nu&lt;br /&gt;
 (a pause or a fading away, mixed with some punctuation)&lt;br /&gt;
 (not uncommon)&lt;br /&gt;
&lt;br /&gt;
 omicron....&lt;br /&gt;
 (words removed from the end of a sentence, so there's a full stop)&lt;br /&gt;
 (full stop counts as punctuation, so the spaces around the ellipsis are removed, giving four dots)&lt;br /&gt;
&lt;br /&gt;
# Outside of speech, an ellipsis is most often used to indicate one or more missing words in a quotation.&lt;br /&gt;
# In speech, it most often represents a pause of some kind.&lt;br /&gt;
# Missing or unintelligible words can also be represented with an ellipsis. &lt;br /&gt;
# When an ellipsis occurs at the end of a sentence, it should be treated in one of three ways, depending on usage:&lt;br /&gt;
## If the ellipsis is being used to indicate one or missing ''words'', it should be followed by a period.&lt;br /&gt;
## If it indicates one or more missing ''sentences'', then it should appear after the period of the preceding sentence, and with a space on either side.&lt;br /&gt;
## If it indicates that the thought or quote is just trailing off at the end of a sentence (''no'' missing words), then only the ellipsis is used, without a closing period.&lt;br /&gt;
&lt;br /&gt;
Usages 4.1 and 4.2 are very rare in Wesnoth dialogue. 99% of the time, we follow usage 4.3. This means you would probably only have four dots (ellipsis plus full stop) if a character was talking or quoting at length and you cut off the character's speech partway through. In normal speech, four dots will almost always be incorrect. Similarly, there is no such thing as a five-dot (or more) ellipsis, so using any more than three dots will probably be wrong. Chinese and Japanese can use six- and variable numbers of dots respectively, but that doesn't mean we can in US-English.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Now, listen carefully. This is a very long and complicated document:&lt;br /&gt;
 &amp;amp;#x201C;Firstly, all beer barrels shall be marked with His Majesty's Royal Seal.&lt;br /&gt;
 &amp;amp;#x201C;Secondly, all dogs shall wear spiked metal collars....&amp;amp;#x201D;&amp;quot;&lt;br /&gt;
 (usage 4.1)&lt;br /&gt;
 (technically correct, but long screeds of text are bad practice in scenario dialogue anyway)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Dear friends, we are gathered here today to celebrate the many achievements of me,&lt;br /&gt;
 Delfador the Wise, the Noble, the handsome, he who defeated the dreaded Floating Nose&lt;br /&gt;
 of the Swamp of Despair, and ate the Sacred Pie of...&amp;quot;&lt;br /&gt;
 (usage 4.3)&lt;br /&gt;
 (in this case, speech treated as fading because the ''listener's'' attention has wandered)&lt;br /&gt;
&lt;br /&gt;
==Usages in Speech==&lt;br /&gt;
&lt;br /&gt;
As far as this style guide is concerned, 'Speech' pretty much exclusively means in the campaign dialogue stored in Wesnoth's .cfg files. Usages in the online help, the user guide, the game's user interface and so on are separate (but related) matters.&lt;br /&gt;
&lt;br /&gt;
==The Difference Between Ellipses and Dashes in Speech==&lt;br /&gt;
&lt;br /&gt;
In speech, an ellipsis with a trailing space represents an indefinite or variable pause, or a character's words fading away to nothing, and an unspaced ellipsis represents an indefinite or variable pause in mid-word. An em dash represents an intentional pause, or an abrupt cut-off, possibly in mid-word. So that's the basic difference for Wesnoth's purposes; abrupt, use a dash, fading, use ellipsis.&lt;br /&gt;
&lt;br /&gt;
===Ellipses in Speech===&lt;br /&gt;
&lt;br /&gt;
If you start a character's speech with an ellipsis, it needs a trailing space:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;... Haldric?&amp;quot;&lt;br /&gt;
 (trailing space ellipsis)&lt;br /&gt;
 (tentative inquiry)&lt;br /&gt;
&lt;br /&gt;
When mixed in with punctuation, the trailing space is lost:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;And that reason would be...?&amp;quot;&lt;br /&gt;
 (unspaced ellipsis)&lt;br /&gt;
 (leading question)&lt;br /&gt;
&lt;br /&gt;
If a character is dying, their speech might fade away as follows:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Urgh! I go on to the Sunlit Lands...&amp;quot;&lt;br /&gt;
 (trailing space ellipsis)&lt;br /&gt;
&lt;br /&gt;
For a character struggling to speak, you would normally use trailing space ellipses:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Urgh! I go... on... to... the... Sunlit... Lands...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can fade away or pause in mid-word if you want, but generally only in longer words. Again, use only sparingly:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Anti...disestab...lish...ment...arian...&amp;quot;&lt;br /&gt;
 (unspaced ellipsis)&lt;br /&gt;
&lt;br /&gt;
Mixing these makes a character's speech appear even more irregular, but may look untidy or incorrect even when it's intentional. Use sparingly:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Urgh! I go on... to... the... Sun...lit... Lands...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darken Volk, the necromancer in Descent into Darkness, uses a lot of pauses in his conversation as he searches for just the right word:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The northlands have been my... home... for many years,&amp;quot;&lt;br /&gt;
 (trailing space ellipsis)&lt;br /&gt;
&lt;br /&gt;
If a non-speaking character needs a moment in the spotlight, you can use an ellipsis for a wordless pause. Use sparingly:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;...&amp;quot;&lt;br /&gt;
 (trailing space ellipsis)&lt;br /&gt;
&lt;br /&gt;
===Dashes in Speech===&lt;br /&gt;
&lt;br /&gt;
Dashes are used for abrupt or intentional interruptions, including when a character 'interrupts himself' by making an aside or changing who he is talking to in mid-sentence.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;You can't kill me! I am invinc&amp;amp;#x2014;&amp;quot;&lt;br /&gt;
 (trailing space em dash U+2014)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Delfador, my friend &amp;amp;#x2014; Li'sar, the book, if you please &amp;amp;#x2014; would you mind looking at this strange old tome we found?&amp;quot;&lt;br /&gt;
 (spaced em dash U+2014)&lt;br /&gt;
 (two changes in who he's talking to, so two spaced em dashes)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Delfador, old friend&amp;amp;#x2014; ''Down, Fyrax!'' &amp;amp;#x2014; Don't worry, he's harmless&amp;amp;#x2014; Now, where was I?&amp;quot;&lt;br /&gt;
 (trailing space and spaced em dashes U+2014)&lt;br /&gt;
 (a mixed combination of interruptions and changes in who is being addressed)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;amp;#x2014;What was that?!&amp;quot;&lt;br /&gt;
 (leading space em dash U+2014)&lt;br /&gt;
 (abrupt)&lt;br /&gt;
&lt;br /&gt;
Theoretically, a short, sharp, but significant wordless pause could be marked with an em dash. However, the Wesnoth user interface is too sluggish to represent this properly, because you have to click or press keys to step through dialogue. For this reason, we advise against using it.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;amp;#x2014;&amp;quot;&lt;br /&gt;
 (spaced em dash U+2014)&lt;br /&gt;
&lt;br /&gt;
==Emphasis in Speech==&lt;br /&gt;
&lt;br /&gt;
We can now use bold and italic HTML-style markup inside WML tags. We use the Pango markup language, which is ''similar'' to HTML, but not exactly the same. I recommend adopting the use of Pango markup as promptly as possible. A quick overview is available here: http://www.pygtk.org/docs/pygtk/pango-markup-language.html&lt;br /&gt;
&lt;br /&gt;
* For specialised game jargon terms, which should never be spoken in-character, use &amp;amp;lt;i&amp;amp;gt;''i tags''&amp;amp;lt;/i&amp;amp;gt;: 'Your units are &amp;amp;lt;i&amp;amp;gt;''chaotic''&amp;amp;lt;/i&amp;amp;gt;. Your enemies, the elves, are &amp;amp;lt;i&amp;amp;gt;''neutral''&amp;amp;lt;/i&amp;amp;gt;.' However, you don't have to italicise every instance of a game term. When introducing an important new concept, italicise it the first time, then just refer to it normally. This mostly applies to tutorial-style scenarios. When introducing items or units with special abilities in ordinary scenarios, use italics to highlight the special feature(s): 'This enchanted spear inflicts &amp;amp;lt;i&amp;amp;gt;''arcane''&amp;amp;lt;/i&amp;amp;gt; damage.' 'Your new recruit has the &amp;amp;lt;i&amp;amp;gt;''diehard''&amp;amp;lt;/i&amp;amp;gt; ability, which means....' &lt;br /&gt;
&lt;br /&gt;
* For user interface features, such as buttons, menu options and key shortcuts, use &amp;amp;lt;b&amp;amp;gt;'''b tags'''&amp;amp;lt;/b&amp;amp;gt;. 'To undo a move, press the &amp;amp;lt;b&amp;amp;gt;'''u'''&amp;amp;lt;/b&amp;amp;gt; key.' 'Click the &amp;amp;lt;b&amp;amp;gt;'''End Turn'''&amp;amp;lt;/b&amp;amp;gt;' button in the bottom right of the game window.'&lt;br /&gt;
&lt;br /&gt;
* For emphatic speech by characters, and in-character use of jargon, (for example, if a human wizard used a word in the Drakish language), use &amp;amp;lt;i&amp;amp;gt;''i tags''&amp;amp;lt;/i&amp;amp;gt;. This method is also used for the titles of campaigns or scenarios; &amp;amp;lt;i&amp;amp;gt;''The South Guard''&amp;amp;lt;/i&amp;amp;gt;, &amp;amp;lt;i&amp;amp;gt;''A Choice Must be Made''&amp;amp;lt;/i&amp;amp;gt;, and so on.&lt;br /&gt;
&lt;br /&gt;
* For shouting, either continue to use CAPITAL LETTERS, as now, or consider switching to the use of &amp;amp;lt;big&amp;amp;gt;&amp;lt;big&amp;gt;big tags&amp;lt;/big&amp;gt;&amp;amp;lt;/big&amp;amp;gt; instead. Which to use is going to be the author's decision, and may vary from campaign to campaign. Whichever you choose, be consistent throughout the campaign. Use of capitals for shouting is a reasonably well-established practice, but please use it infrequently, because it can become irritating when overused.&lt;br /&gt;
&lt;br /&gt;
Note for editors: In the current campaign texts, some instances of capitals should be switched to &amp;amp;lt;i&amp;amp;gt; tags, while others should become &amp;amp;lt;big&amp;amp;gt; tags instead. However, there is likely to be some text remaining in all capitals after these adjustments.&lt;br /&gt;
&lt;br /&gt;
Note also that 1.9.0 provides some macros to do standardised formatting for you: see data/core/macros/interface-utils.cfg, which provides the following:&lt;br /&gt;
&lt;br /&gt;
 #define WHISPER TEXT&lt;br /&gt;
 &amp;quot;&amp;amp;lt;small&amp;amp;gt;(&amp;quot; + {TEXT} + &amp;quot;)&amp;amp;lt;/small&amp;amp;gt;&amp;quot;#enddef&lt;br /&gt;
&lt;br /&gt;
 #define ASIDE TEXT&lt;br /&gt;
 &amp;quot;&amp;amp;lt;i&amp;amp;gt;(&amp;quot; + {TEXT} + &amp;quot;)&amp;amp;lt;/i&amp;amp;gt;&amp;quot;#enddef&lt;br /&gt;
&lt;br /&gt;
 #define CAPTION TEXT&lt;br /&gt;
 &amp;quot;&amp;amp;lt;span color='#bcb088'&amp;amp;gt;&amp;amp;lt;b&amp;amp;gt;&amp;quot; + {TEXT} + &amp;quot;&amp;amp;lt;/b&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
... and could easily be expanded for SHOUT, ACTION and any other special markup that might be desired.&lt;br /&gt;
&lt;br /&gt;
* For larger text, which might be used for headings, or in place of capital letters use &amp;amp;lt;big&amp;amp;gt;&amp;lt;big&amp;gt;big tags&amp;lt;/big&amp;gt;&amp;amp;lt;/big&amp;amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* For whispered text and asides, try &amp;amp;lt;small&amp;amp;gt;&amp;amp;lt;i&amp;amp;gt;&amp;lt;small&amp;gt;''(combined small and i tags, inside parentheses)''&amp;lt;/small&amp;gt;&amp;amp;lt;/small&amp;amp;gt;&amp;amp;lt;/i&amp;amp;gt;. (This usage TBC.)&lt;br /&gt;
&lt;br /&gt;
==Apostrophes==&lt;br /&gt;
&lt;br /&gt;
Apostrophes are easy; just use a right single quote for a curly apostrophe; it's the same character in Unicode (&amp;amp;#x2019; U+2019)&lt;br /&gt;
&lt;br /&gt;
==Quotes in Speech==&lt;br /&gt;
&lt;br /&gt;
We are adopting the standard of '&amp;lt;i&amp;gt;logical punctuation&amp;lt;/i&amp;gt;', where the practice is to include within quotation marks only those punctuation marks that appeared in the quoted material. Otherwise punctuation is placed outside the closing quotation marks. See reference 5 above, particularly the Punctuation section (also linked here: http://en.wikipedia.org/wiki/Quotation_mark#Punctuation). This is as distinct from the US 'traditional punctuation' style, where full stops and commas tend to appear inside the quotation marks even if they are not part of the quote. Note that ''in fiction'', it's rare for there to be any actual difference between the two styles.&lt;br /&gt;
&lt;br /&gt;
Characters mentioning words or names (as opposed to using them) will usually use sexed single quotes:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Who is this &amp;amp;#x2018;Mal-Ravanal&amp;amp;#x2019; fellow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Calm down, soldier!  Who is this &amp;amp;#x2018;they&amp;amp;#x2019; you are speaking of?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When a character is reporting someone else's exact words, this is a rare occasion when double quotes would be used:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Lord Aryad said, &amp;amp;#x201C;If more trouble follows them here we should let them fight it out,&lt;br /&gt;
 then we should &amp;amp;#x2018;deal&amp;amp;#x2019; with the survivors, and make a compromise with the Dwarves.&amp;amp;#x201D;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Referring to the second example above, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Calm down, soldier!  Who is this &amp;amp;#x201C;they&amp;amp;#x201D; you are speaking of?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
could also be justified, but with a difference in emphasis; the form with double quotes emphasizes that the speaker is quoting a previous utterance of the soldier, whereas the first form emphasizes the indefiniteness of the language the soldier used.&lt;br /&gt;
&lt;br /&gt;
==Numbers in Speech==&lt;br /&gt;
&lt;br /&gt;
In ''game-specific'' dialogues, always write numbers as numbers:&lt;br /&gt;
 &amp;quot;The Elvish Fighter has a 5&amp;amp;ndash;4 ''melee'' attack.&amp;quot;&lt;br /&gt;
 &amp;quot;You gain 500 gold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In ''character'' dialogues, write numbers below ten as words, and numbers above twelve as numbers. If it's a ''round'' number above 12, you may continue to write it in words:&lt;br /&gt;
 &amp;quot;Five gold pieces&amp;quot;&lt;br /&gt;
 &amp;quot;Five hundred gold pieces&amp;quot;&lt;br /&gt;
 &amp;quot;Ten thousand orcs&amp;quot;&lt;br /&gt;
 &amp;quot;572 gold pieces&amp;quot;&lt;br /&gt;
 &amp;quot;43 trolls&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The numbers 10&amp;amp;ndash;12 represent a grey area where you can use either convention as you see fit. As far as possible, you should avoid mixing words and numbers in a single dialogue:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;We have only 7 warriors remaining, but the enemy has 33 orcs and 14 trolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Write complex number ranges as numbers separated with an en dash (U+2013). Write simple number ranges as words:&lt;br /&gt;
 &amp;quot;35-50 elves&amp;quot;&lt;br /&gt;
 &amp;quot;Between five and eight years, Sire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Sound Effects==&lt;br /&gt;
&lt;br /&gt;
'Sound effects' includes maniacal laughter, characters' death noises &amp;amp;ndash; usually variations on the theme of 'Argh!' and other non-words. The main guideline is to tone these down somewhat; don't use 'Aaaaaarrrrrrgggggghhhhhhh!!!!!', be content with 'AAaargh!'. Maniacal laughter, no matter how maniacal, should only have 3&amp;amp;ndash;4 HAs in it, and never more than about 5. 'HAHAHAHA!' will usually be quite sufficient. Feel free to use 'Hmm' or 'Hmmm', but not 'Hmmmmm' or more. As a rough rule of thumb, restrict yourself to a maximum of about 10 letters for random exclamations, and normally 5&amp;amp;ndash;7.&lt;br /&gt;
&lt;br /&gt;
Similarly, do not use multiple exclamation or question marks. The following combinations are acceptable: !, ?, !?, ?!, ??, !!, !!! but four or more marks really are not. Three are only acceptable for exclamation marks and should be used sparingly. Incidentally, an exclaimed question would be punctuated with ?!, whereas an incredulous statement would be punctuated with !?.&lt;br /&gt;
&lt;br /&gt;
Don't forget that you can still use &amp;amp;lt;big&amp;amp;gt;, &amp;amp;lt;b&amp;amp;gt; and &amp;amp;lt;i&amp;amp;gt; tags, or use some sort of WML special effect such as the {EARTHQUAKE}, {FLASH_ } or {LIGHTNING_ } macros, possibly with sound or a custom portrait. I would encourage these methods, rather than trying to convey the same thing with nothing more than the keyboard auto-repeat to help you.&lt;br /&gt;
&lt;br /&gt;
==Wordless Actions==&lt;br /&gt;
&lt;br /&gt;
When a character performs some unspoken action, such as heaving open a door, sighing, or making some other random sound, and you specifically want to cover that action in the dialogue, use the same style as for stage directions. If the action is mixed in with speech, put it in parentheses and italicise it.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;(''Sigh'') Very well, I'll send some troops to accompany you.&amp;quot;&lt;br /&gt;
 &amp;quot;What the...? (''Gurgle'') The slaves... are... uprising...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If there is no speech at all, you can:&lt;br /&gt;
# Assign the entire dialogue to the narrator, in which case no special markup is needed&lt;br /&gt;
# Phrase the action as a complete sentences, marked with italics only&lt;br /&gt;
# Continue to use parentheses and italics&lt;br /&gt;
Examples, in order of preference:&lt;br /&gt;
&lt;br /&gt;
 Speaker: Chantal&lt;br /&gt;
 (''Cautiously opens the box'')&lt;br /&gt;
 (usually present tense)&lt;br /&gt;
&lt;br /&gt;
 Speaker: Narrator&lt;br /&gt;
 Chantal cautiously opened the box.&lt;br /&gt;
 (usually past tense)&lt;br /&gt;
&lt;br /&gt;
 Speaker: Chantal&lt;br /&gt;
 ''Chantal cautiously opens the box.''&lt;br /&gt;
 (usually present tense)&lt;br /&gt;
&lt;br /&gt;
==Race Names==&lt;br /&gt;
&lt;br /&gt;
Race names should not be capitalised, however unit types are capitalised as if they were proper nouns.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
  elves, dwarves, orcs&lt;br /&gt;
  Dwarvish Thunderguard (a unit type)&lt;br /&gt;
  Northern Elves (proper noun, it refers to a group)&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns_-_Development]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Typography_Style_Guide&amp;diff=74165</id>
		<title>Typography Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Typography_Style_Guide&amp;diff=74165"/>
		<updated>2025-02-19T22:31:10Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Update to allow !!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This style guide describes how character dialogue within campaigns should be marked up. For dialogue within the Wesnoth game user interface, see the [[UI Style Guide]]. For C coding guidelines, see the [[CodingStandards]]. For WML coding, see the [[WML Style Guide]]. For a general writing style guide for Wesnoth campaigns, see esr's Campaign Design How-To, http://www.catb.org/~esr/wesnoth/campaign-design-howto.html This guide covers storyboarding, plotting and adding flavour, as well as advice on map design, balance, and some of the pitfalls to avoid.&lt;br /&gt;
&lt;br /&gt;
Note: Many of these areas are no longer particularly typography-related. They will be moved to a separate writing style guide before too long. [[User:Simons Mith|Simons Mith]] 13:16, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
# http://www.alistapart.com/articles/emen/ The Trouble with Em and En (and Other Shady Characters)&lt;br /&gt;
# http://en.wikipedia.org/wiki/Hyphen&lt;br /&gt;
# http://en.wikipedia.org/wiki/Dash&lt;br /&gt;
# http://en.wikipedia.org/wiki/Ellipsis&lt;br /&gt;
# http://en.wikipedia.org/wiki/Quotation_mark&lt;br /&gt;
# http://en.wikipedia.org/wiki/Title_case#Choice_of_case_in_text&lt;br /&gt;
&lt;br /&gt;
==Character Usage Summary==&lt;br /&gt;
&lt;br /&gt;
'''Dashes'''&lt;br /&gt;
&lt;br /&gt;
 en dash:                &amp;amp;#x2013;     U+2013 (8211)&lt;br /&gt;
 em dash:                &amp;amp;#x2014;     U+2014 (8212)&lt;br /&gt;
 horizontal bar:         &amp;amp;#x2015;     U+2015 (8213)   AKA quotation dash&lt;br /&gt;
 minus sign:             &amp;amp;#x2212;     U+2212 (8722)&lt;br /&gt;
&lt;br /&gt;
'''Quotes and Apostrophes'''&lt;br /&gt;
&lt;br /&gt;
 left single quote:      &amp;amp;#x2018;     U+2018 (8216)&lt;br /&gt;
 right single quote:     &amp;amp;#x2019;     U+2019 (8217)   same character as curly apostrophe&lt;br /&gt;
 left double quote:      &amp;amp;#x201C;     U+201C (8220)&lt;br /&gt;
 right double quote:     &amp;amp;#x201D;     U+201D (8221)&lt;br /&gt;
 curly apostrophe:       &amp;amp;#x2019;     U+2019 (8217)   same character as right single quote&lt;br /&gt;
&lt;br /&gt;
'''Other Characters (for reference)'''&lt;br /&gt;
&lt;br /&gt;
 ellipsis:               &amp;amp;#x2026;     U+2026 (8230)   not used at present, use three full stops&lt;br /&gt;
 hyphen:                 &amp;amp;#x2010;     U+2010 (8208)   actual hyphen character, not used at present&lt;br /&gt;
                                               hyphen-minus is OK in the standard Wesnoth font&lt;br /&gt;
&lt;br /&gt;
'''Characters being removed from within US-English dialogs'''&lt;br /&gt;
&lt;br /&gt;
 hyphen-minus            -     replace with U+2013, U+2014, U+2015, U+2212 as appropriate&lt;br /&gt;
 straight apostrophe     '     same character as single quote, replace with U+2019&lt;br /&gt;
 unsexed single quote    '     same character as straight apostrophe, replace with U+2018 and U+2019 as appropriate&lt;br /&gt;
 backquote               `     shouldn't be present anywhere, replace with U+2018&lt;br /&gt;
 unsexed double quote    &amp;quot;     replace with U+201C, U+201D as appropriate&lt;br /&gt;
&lt;br /&gt;
==Title Case==&lt;br /&gt;
&lt;br /&gt;
For scenario titles, scenario IDs and filenames, our preferred version of '''title case''' (there are several) is to capitalize all words except for articles, prepositions, and conjunctions. This is the third option listed at http://en.wikipedia.org/wiki/Title_case#Choice_of_case_in_text. (Also shown below):&lt;br /&gt;
&lt;br /&gt;
 '''The Vitamins Are in My Fresh California Raisins'''&lt;br /&gt;
&lt;br /&gt;
For example, if you had a scenario called ''A Man, an Elf and a Diary'', the scenario filename might be&lt;br /&gt;
&lt;br /&gt;
 04_A_Man_an_Elf_and_a_Diary.cfg&lt;br /&gt;
&lt;br /&gt;
the corresponding map filename&lt;br /&gt;
&lt;br /&gt;
 04_A_Man_an_Elf_and_a_Diary.map&lt;br /&gt;
&lt;br /&gt;
and the WML at the start of the scenario file might be&lt;br /&gt;
&lt;br /&gt;
 #textdomain wesnoth-Fate_of_a_Princess&lt;br /&gt;
 id=04_A_Man_an_Elf_and_a_Diary&lt;br /&gt;
 name= _ &amp;quot;A Man, an Elf, and a Diary&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Please apply these guidelines to all scenario filenames, scenario and campaign titles and IDs. For filenames, omit any punctuation and use underscores instead of spaces.&lt;br /&gt;
&lt;br /&gt;
==Spacing Definitions==&lt;br /&gt;
&lt;br /&gt;
* 'Unspaced' means no spaces before or after&lt;br /&gt;
* 'Spaced' means spaces before and after&lt;br /&gt;
* 'Leading space' means a space before, no space after&lt;br /&gt;
* 'Trailing space' means a space after, but no space before&lt;br /&gt;
&lt;br /&gt;
If the space is the first character after an open quotation, or the last character before a close quotation, it should be omitted. This means 'unspaced' elements will be unaltered, 'spaced' elements will become either leading- or trailing-spaced elements, and leading- or trailing-spaced elements may be unaltered, or may become unspaced.&lt;br /&gt;
&lt;br /&gt;
==Dashes==&lt;br /&gt;
&lt;br /&gt;
'''Em Dash'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;And now&amp;amp;#x2014; An unexpected interruption!&amp;quot;&lt;br /&gt;
 (trailing space em dash U+2014)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;amp;#x2014;What was that?!&amp;quot;&lt;br /&gt;
 (leading space em dash U+2014)&lt;br /&gt;
 (abrupt start to a sentence)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;commands great respect &amp;amp;#x2014; especially among soldiers&amp;quot;&lt;br /&gt;
 (spaced em dash U+2014)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Somewhere in this sentence&amp;amp;#x2014;no need to guess where&amp;amp;#x2014;is a parenthetical thought.&amp;quot;&lt;br /&gt;
 (''paired'' unspaced em dashes U+2014)&lt;br /&gt;
&lt;br /&gt;
In character dialogue you can use parentheses instead of paired spaced em dashes, but in speech the dashes are slightly more preferable.&lt;br /&gt;
&lt;br /&gt;
'''En Dash'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The trident is 14&amp;amp;#x2013;2&amp;quot;&lt;br /&gt;
 (unspaced en dash U+2013)&lt;br /&gt;
 (weapon attack statistics)&lt;br /&gt;
&lt;br /&gt;
Things like weapon attack statistics and other game jargon should not be used in any dialogue spoken by a character.&lt;br /&gt;
&lt;br /&gt;
 high-priority&amp;amp;#x2013;high-pressure tasks&lt;br /&gt;
 (unspaced en dash U+2013)&lt;br /&gt;
 (hyphenating compound words &amp;amp;ndash; in this case tasks which are both high-priority and high-pressure)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;S&amp;amp;#x2013;gn&amp;amp;#x2013;d, D&amp;amp;#x2013;lf&amp;amp;#x2013;do&amp;amp;#x2013;&amp;quot;&lt;br /&gt;
 (unspaced en dash U+2013)&lt;br /&gt;
 (marking missing letters in a fragment of text)&lt;br /&gt;
&lt;br /&gt;
These usages are all very rare in scenario dialogue.&lt;br /&gt;
&lt;br /&gt;
'''Horizontal Bar'''&lt;br /&gt;
&lt;br /&gt;
 text=_&amp;quot;Gee, look at all them Injuns!&amp;quot;&lt;br /&gt;
 source=_&amp;quot;&amp;amp;#x2015; General Custer, 1876&amp;quot;&lt;br /&gt;
 (spaced horizontal bar U+2015)&lt;br /&gt;
&lt;br /&gt;
This is a sample quotation from tips.cfg; there are no instances of this usage in scenario dialogue at present.&lt;br /&gt;
&lt;br /&gt;
'''Minus Sign'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;amp;#x2212;25%&amp;quot;&lt;br /&gt;
 (outside of equations use leading space minus sign U+2212)&lt;br /&gt;
 (sample from english.cfg; extremely rare in scenario dialog)&lt;br /&gt;
&lt;br /&gt;
In speech, the word 'minus' should be written out in full; only game-specific scenario-related sentences should use the minus symbol inside scenario dialogue text.&lt;br /&gt;
&lt;br /&gt;
'''Hyphen Minus'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Assemble a war-party&amp;quot;&lt;br /&gt;
 (unspaced hyphen-minus)&lt;br /&gt;
 (ordinary hyphen minus from the keyboard)&lt;br /&gt;
&lt;br /&gt;
Note that there are no plans at present to use the genuine unicode hyphen &amp;amp;#x2010; U+2010&lt;br /&gt;
&lt;br /&gt;
==Ellipses==&lt;br /&gt;
&lt;br /&gt;
There is a Unicode ellipsis symbol, &amp;amp;#x2026; U+2026, but at present we are using three full stops because in the standard Wesnoth font it looks basically the same. For our purposes, the non-speech uses of ellipsis &amp;amp;ndash; typically for quoting extracts of text, are very unlikely to be relevant. Please see references 1 and 4 for more details if you need information on this area. Normally an ellipsis should be spaced to separate it from the text, but when it combines with other punctuation, the leading space disappears and the other punctuation follows. For pauses in mid-word, use unspaced ellipses. For speech in the Wesnoth game, a trailing space is usually the most appropriate option. Examples:&lt;br /&gt;
&lt;br /&gt;
 alpha ... beta&lt;br /&gt;
 (used for missing words in a quoted section of text)&lt;br /&gt;
 gamma, ... delta&lt;br /&gt;
 (missing words, mixed with punctuation)&lt;br /&gt;
 (both very rare in dialogue)&lt;br /&gt;
&lt;br /&gt;
 epsilon...&lt;br /&gt;
 (a word fading away to nothing)&lt;br /&gt;
 (by far the most common usage in the Wesnoth game)&lt;br /&gt;
&lt;br /&gt;
 eta... theta&lt;br /&gt;
 (a pause between words, or speech fading away from one word to the next)&lt;br /&gt;
 (also common)&lt;br /&gt;
&lt;br /&gt;
 io...ta&lt;br /&gt;
 (mid-word)&lt;br /&gt;
 (not uncommon)&lt;br /&gt;
&lt;br /&gt;
 kappa...?&lt;br /&gt;
 lambda...!&lt;br /&gt;
 mu..., nu&lt;br /&gt;
 (a pause or a fading away, mixed with some punctuation)&lt;br /&gt;
 (not uncommon)&lt;br /&gt;
&lt;br /&gt;
 omicron....&lt;br /&gt;
 (words removed from the end of a sentence, so there's a full stop)&lt;br /&gt;
 (full stop counts as punctuation, so the spaces around the ellipsis are removed, giving four dots)&lt;br /&gt;
&lt;br /&gt;
# Outside of speech, an ellipsis is most often used to indicate one or more missing words in a quotation.&lt;br /&gt;
# In speech, it most often represents a pause of some kind.&lt;br /&gt;
# Missing or unintelligible words can also be represented with an ellipsis. &lt;br /&gt;
# When an ellipsis occurs at the end of a sentence, it should be treated in one of three ways, depending on usage:&lt;br /&gt;
## If the ellipsis is being used to indicate one or missing ''words'', it should be followed by a period.&lt;br /&gt;
## If it indicates one or more missing ''sentences'', then it should appear after the period of the preceding sentence, and with a space on either side.&lt;br /&gt;
## If it indicates that the thought or quote is just trailing off at the end of a sentence (''no'' missing words), then only the ellipsis is used, without a closing period.&lt;br /&gt;
&lt;br /&gt;
Usages 4.1 and 4.2 are very rare in Wesnoth dialogue. 99% of the time, we follow usage 4.3. This means you would probably only have four dots (ellipsis plus full stop) if a character was talking or quoting at length and you cut off the character's speech partway through. In normal speech, four dots will almost always be incorrect. Similarly, there is no such thing as a five-dot (or more) ellipsis, so using any more than three dots will probably be wrong. Chinese and Japanese can use six- and variable numbers of dots respectively, but that doesn't mean we can in US-English.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Now, listen carefully. This is a very long and complicated document:&lt;br /&gt;
 &amp;amp;#x201C;Firstly, all beer barrels shall be marked with His Majesty's Royal Seal.&lt;br /&gt;
 &amp;amp;#x201C;Secondly, all dogs shall wear spiked metal collars....&amp;amp;#x201D;&amp;quot;&lt;br /&gt;
 (usage 4.1)&lt;br /&gt;
 (technically correct, but long screeds of text are bad practice in scenario dialogue anyway)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Dear friends, we are gathered here today to celebrate the many achievements of me,&lt;br /&gt;
 Delfador the Wise, the Noble, the handsome, he who defeated the dreaded Floating Nose&lt;br /&gt;
 of the Swamp of Despair, and ate the Sacred Pie of...&amp;quot;&lt;br /&gt;
 (usage 4.3)&lt;br /&gt;
 (in this case, speech treated as fading because the ''listener's'' attention has wandered)&lt;br /&gt;
&lt;br /&gt;
==Usages in Speech==&lt;br /&gt;
&lt;br /&gt;
As far as this style guide is concerned, 'Speech' pretty much exclusively means in the campaign dialogue stored in Wesnoth's .cfg files. Usages in the online help, the user guide, the game's user interface and so on are separate (but related) matters.&lt;br /&gt;
&lt;br /&gt;
==The Difference Between Ellipses and Dashes in Speech==&lt;br /&gt;
&lt;br /&gt;
In speech, an ellipsis with a trailing space represents an indefinite or variable pause, or a character's words fading away to nothing, and an unspaced ellipsis represents an indefinite or variable pause in mid-word. An em dash represents an intentional pause, or an abrupt cut-off, possibly in mid-word. So that's the basic difference for Wesnoth's purposes; abrupt, use a dash, fading, use ellipsis.&lt;br /&gt;
&lt;br /&gt;
===Ellipses in Speech===&lt;br /&gt;
&lt;br /&gt;
If you start a character's speech with an ellipsis, it needs a trailing space:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;... Haldric?&amp;quot;&lt;br /&gt;
 (trailing space ellipsis)&lt;br /&gt;
 (tentative inquiry)&lt;br /&gt;
&lt;br /&gt;
When mixed in with punctuation, the trailing space is lost:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;And that reason would be...?&amp;quot;&lt;br /&gt;
 (unspaced ellipsis)&lt;br /&gt;
 (leading question)&lt;br /&gt;
&lt;br /&gt;
If a character is dying, their speech might fade away as follows:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Urgh! I go on to the Sunlit Lands...&amp;quot;&lt;br /&gt;
 (trailing space ellipsis)&lt;br /&gt;
&lt;br /&gt;
For a character struggling to speak, you would normally use trailing space ellipses:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Urgh! I go... on... to... the... Sunlit... Lands...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can fade away or pause in mid-word if you want, but generally only in longer words. Again, use only sparingly:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Anti...disestab...lish...ment...arian...&amp;quot;&lt;br /&gt;
 (unspaced ellipsis)&lt;br /&gt;
&lt;br /&gt;
Mixing these makes a character's speech appear even more irregular, but may look untidy or incorrect even when it's intentional. Use sparingly:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Urgh! I go on... to... the... Sun...lit... Lands...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darken Volk, the necromancer in Descent into Darkness, uses a lot of pauses in his conversation as he searches for just the right word:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The northlands have been my... home... for many years,&amp;quot;&lt;br /&gt;
 (trailing space ellipsis)&lt;br /&gt;
&lt;br /&gt;
If a non-speaking character needs a moment in the spotlight, you can use an ellipsis for a wordless pause. Use sparingly:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;...&amp;quot;&lt;br /&gt;
 (trailing space ellipsis)&lt;br /&gt;
&lt;br /&gt;
===Dashes in Speech===&lt;br /&gt;
&lt;br /&gt;
Dashes are used for abrupt or intentional interruptions, including when a character 'interrupts himself' by making an aside or changing who he is talking to in mid-sentence.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;You can't kill me! I am invinc&amp;amp;#x2014;&amp;quot;&lt;br /&gt;
 (trailing space em dash U+2014)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Delfador, my friend &amp;amp;#x2014; Li'sar, the book, if you please &amp;amp;#x2014; would you mind looking at this strange old tome we found?&amp;quot;&lt;br /&gt;
 (spaced em dash U+2014)&lt;br /&gt;
 (two changes in who he's talking to, so two spaced em dashes)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Delfador, old friend&amp;amp;#x2014; ''Down, Fyrax!'' &amp;amp;#x2014; Don't worry, he's harmless&amp;amp;#x2014; Now, where was I?&amp;quot;&lt;br /&gt;
 (trailing space and spaced em dashes U+2014)&lt;br /&gt;
 (a mixed combination of interruptions and changes in who is being addressed)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;amp;#x2014;What was that?!&amp;quot;&lt;br /&gt;
 (leading space em dash U+2014)&lt;br /&gt;
 (abrupt)&lt;br /&gt;
&lt;br /&gt;
Theoretically, a short, sharp, but significant wordless pause could be marked with an em dash. However, the Wesnoth user interface is too sluggish to represent this properly, because you have to click or press keys to step through dialogue. For this reason, we advise against using it.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;amp;#x2014;&amp;quot;&lt;br /&gt;
 (spaced em dash U+2014)&lt;br /&gt;
&lt;br /&gt;
==Emphasis in Speech==&lt;br /&gt;
&lt;br /&gt;
We can now use bold and italic HTML-style markup inside WML tags. We use the Pango markup language, which is ''similar'' to HTML, but not exactly the same. I recommend adopting the use of Pango markup as promptly as possible. A quick overview is available here: http://www.pygtk.org/docs/pygtk/pango-markup-language.html&lt;br /&gt;
&lt;br /&gt;
* For specialised game jargon terms, which should never be spoken in-character, use &amp;amp;lt;i&amp;amp;gt;''i tags''&amp;amp;lt;/i&amp;amp;gt;: 'Your units are &amp;amp;lt;i&amp;amp;gt;''chaotic''&amp;amp;lt;/i&amp;amp;gt;. Your enemies, the elves, are &amp;amp;lt;i&amp;amp;gt;''neutral''&amp;amp;lt;/i&amp;amp;gt;.' However, you don't have to italicise every instance of a game term. When introducing an important new concept, italicise it the first time, then just refer to it normally. This mostly applies to tutorial-style scenarios. When introducing items or units with special abilities in ordinary scenarios, use italics to highlight the special feature(s): 'This enchanted spear inflicts &amp;amp;lt;i&amp;amp;gt;''arcane''&amp;amp;lt;/i&amp;amp;gt; damage.' 'Your new recruit has the &amp;amp;lt;i&amp;amp;gt;''diehard''&amp;amp;lt;/i&amp;amp;gt; ability, which means....' &lt;br /&gt;
&lt;br /&gt;
* For user interface features, such as buttons, menu options and key shortcuts, use &amp;amp;lt;b&amp;amp;gt;'''b tags'''&amp;amp;lt;/b&amp;amp;gt;. 'To undo a move, press the &amp;amp;lt;b&amp;amp;gt;'''u'''&amp;amp;lt;/b&amp;amp;gt; key.' 'Click the &amp;amp;lt;b&amp;amp;gt;'''End Turn'''&amp;amp;lt;/b&amp;amp;gt;' button in the bottom right of the game window.'&lt;br /&gt;
&lt;br /&gt;
* For emphatic speech by characters, and in-character use of jargon, (for example, if a human wizard used a word in the Drakish language), use &amp;amp;lt;i&amp;amp;gt;''i tags''&amp;amp;lt;/i&amp;amp;gt;. This method is also used for the titles of campaigns or scenarios; &amp;amp;lt;i&amp;amp;gt;''The South Guard''&amp;amp;lt;/i&amp;amp;gt;, &amp;amp;lt;i&amp;amp;gt;''A Choice Must be Made''&amp;amp;lt;/i&amp;amp;gt;, and so on.&lt;br /&gt;
&lt;br /&gt;
* For shouting, either continue to use CAPITAL LETTERS, as now, or consider switching to the use of &amp;amp;lt;big&amp;amp;gt;&amp;lt;big&amp;gt;big tags&amp;lt;/big&amp;gt;&amp;amp;lt;/big&amp;amp;gt; instead. Which to use is going to be the author's decision, and may vary from campaign to campaign. Whichever you choose, be consistent throughout the campaign. Use of capitals for shouting is a reasonably well-established practice, but please use it infrequently, because it can become irritating when overused.&lt;br /&gt;
&lt;br /&gt;
Note for editors: In the current campaign texts, some instances of capitals should be switched to &amp;amp;lt;i&amp;amp;gt; tags, while others should become &amp;amp;lt;big&amp;amp;gt; tags instead. However, there is likely to be some text remaining in all capitals after these adjustments.&lt;br /&gt;
&lt;br /&gt;
Note also that 1.9.0 provides some macros to do standardised formatting for you: see data/core/macros/interface-utils.cfg, which provides the following:&lt;br /&gt;
&lt;br /&gt;
 #define WHISPER TEXT&lt;br /&gt;
 &amp;quot;&amp;amp;lt;small&amp;amp;gt;(&amp;quot; + {TEXT} + &amp;quot;)&amp;amp;lt;/small&amp;amp;gt;&amp;quot;#enddef&lt;br /&gt;
&lt;br /&gt;
 #define ASIDE TEXT&lt;br /&gt;
 &amp;quot;&amp;amp;lt;i&amp;amp;gt;(&amp;quot; + {TEXT} + &amp;quot;)&amp;amp;lt;/i&amp;amp;gt;&amp;quot;#enddef&lt;br /&gt;
&lt;br /&gt;
 #define CAPTION TEXT&lt;br /&gt;
 &amp;quot;&amp;amp;lt;span color='#bcb088'&amp;amp;gt;&amp;amp;lt;b&amp;amp;gt;&amp;quot; + {TEXT} + &amp;quot;&amp;amp;lt;/b&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
... and could easily be expanded for SHOUT, ACTION and any other special markup that might be desired.&lt;br /&gt;
&lt;br /&gt;
* For larger text, which might be used for headings, or in place of capital letters use &amp;amp;lt;big&amp;amp;gt;&amp;lt;big&amp;gt;big tags&amp;lt;/big&amp;gt;&amp;amp;lt;/big&amp;amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* For whispered text and asides, try &amp;amp;lt;small&amp;amp;gt;&amp;amp;lt;i&amp;amp;gt;&amp;lt;small&amp;gt;''(combined small and i tags, inside parentheses)''&amp;lt;/small&amp;gt;&amp;amp;lt;/small&amp;amp;gt;&amp;amp;lt;/i&amp;amp;gt;. (This usage TBC.)&lt;br /&gt;
&lt;br /&gt;
==Apostrophes==&lt;br /&gt;
&lt;br /&gt;
Apostrophes are easy; just use a right single quote for a curly apostrophe; it's the same character in Unicode (&amp;amp;#x2019; U+2019)&lt;br /&gt;
&lt;br /&gt;
==Quotes in Speech==&lt;br /&gt;
&lt;br /&gt;
We are adopting the standard of '&amp;lt;i&amp;gt;logical punctuation&amp;lt;/i&amp;gt;', where the practice is to include within quotation marks only those punctuation marks that appeared in the quoted material. Otherwise punctuation is placed outside the closing quotation marks. See reference 5 above, particularly the Punctuation section (also linked here: http://en.wikipedia.org/wiki/Quotation_mark#Punctuation). This is as distinct from the US 'traditional punctuation' style, where full stops and commas tend to appear inside the quotation marks even if they are not part of the quote. Note that ''in fiction'', it's rare for there to be any actual difference between the two styles.&lt;br /&gt;
&lt;br /&gt;
Characters mentioning words or names (as opposed to using them) will usually use sexed single quotes:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Who is this &amp;amp;#x2018;Mal-Ravanal&amp;amp;#x2019; fellow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Calm down, soldier!  Who is this &amp;amp;#x2018;they&amp;amp;#x2019; you are speaking of?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When a character is reporting someone else's exact words, this is a rare occasion when double quotes would be used:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Lord Aryad said, &amp;amp;#x201C;If more trouble follows them here we should let them fight it out,&lt;br /&gt;
 then we should &amp;amp;#x2018;deal&amp;amp;#x2019; with the survivors, and make a compromise with the Dwarves.&amp;amp;#x201D;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Referring to the second example above, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Calm down, soldier!  Who is this &amp;amp;#x201C;they&amp;amp;#x201D; you are speaking of?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
could also be justified, but with a difference in emphasis; the form with double quotes emphasizes that the speaker is quoting a previous utterance of the soldier, whereas the first form emphasizes the indefiniteness of the language the soldier used.&lt;br /&gt;
&lt;br /&gt;
==Numbers in Speech==&lt;br /&gt;
&lt;br /&gt;
In ''game-specific'' dialogues, always write numbers as numbers:&lt;br /&gt;
 &amp;quot;The Elvish Fighter has a 5&amp;amp;ndash;4 ''melee'' attack.&amp;quot;&lt;br /&gt;
 &amp;quot;You gain 500 gold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In ''character'' dialogues, write numbers below ten as words, and numbers above twelve as numbers. If it's a ''round'' number above 12, you may continue to write it in words:&lt;br /&gt;
 &amp;quot;Five gold pieces&amp;quot;&lt;br /&gt;
 &amp;quot;Five hundred gold pieces&amp;quot;&lt;br /&gt;
 &amp;quot;Ten thousand orcs&amp;quot;&lt;br /&gt;
 &amp;quot;572 gold pieces&amp;quot;&lt;br /&gt;
 &amp;quot;43 trolls&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The numbers 10&amp;amp;ndash;12 represent a grey area where you can use either convention as you see fit. As far as possible, you should avoid mixing words and numbers in a single dialogue:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;We have only 7 warriors remaining, but the enemy has 33 orcs and 14 trolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Write complex number ranges as numbers separated with an en dash (U+2013). Write simple number ranges as words:&lt;br /&gt;
 &amp;quot;35-50 elves&amp;quot;&lt;br /&gt;
 &amp;quot;Between five and eight years, Sire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Sound Effects==&lt;br /&gt;
&lt;br /&gt;
'Sound effects' includes maniacal laughter, characters' death noises &amp;amp;ndash; usually variations on the theme of 'Argh!' and other non-words. The main guideline is to tone these down somewhat; don't use 'Aaaaaarrrrrrgggggghhhhhhh!!!!!', be content with 'AAaargh!'. Maniacal laughter, no matter how maniacal, should only have 3&amp;amp;ndash;4 HAs in it, and never more than about 5. 'HAHAHAHA!' will usually be quite sufficient. Feel free to use 'Hmm' or 'Hmmm', but not 'Hmmmmm' or more. As a rough rule of thumb, restrict yourself to a maximum of about 10 letters for random exclamations, and normally 5&amp;amp;ndash;7.&lt;br /&gt;
&lt;br /&gt;
Similarly, do not use multiple exclamation or question marks. The following combinations are acceptable: !, ?, !?, ?!, ??, !!, !!! but four or more marks really are not. Three are only acceptable for exclamation marks. Incidentally, an exclaimed question would be punctuated with ?!, whereas an incredulous statement would be punctuated with !?.&lt;br /&gt;
&lt;br /&gt;
Don't forget that you can still use &amp;amp;lt;big&amp;amp;gt;, &amp;amp;lt;b&amp;amp;gt; and &amp;amp;lt;i&amp;amp;gt; tags, or use some sort of WML special effect such as the {EARTHQUAKE}, {FLASH_ } or {LIGHTNING_ } macros, possibly with sound or a custom portrait. I would encourage these methods, rather than trying to convey the same thing with nothing more than the keyboard auto-repeat to help you.&lt;br /&gt;
&lt;br /&gt;
==Wordless Actions==&lt;br /&gt;
&lt;br /&gt;
When a character performs some unspoken action, such as heaving open a door, sighing, or making some other random sound, and you specifically want to cover that action in the dialogue, use the same style as for stage directions. If the action is mixed in with speech, put it in parentheses and italicise it.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;(''Sigh'') Very well, I'll send some troops to accompany you.&amp;quot;&lt;br /&gt;
 &amp;quot;What the...? (''Gurgle'') The slaves... are... uprising...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If there is no speech at all, you can:&lt;br /&gt;
# Assign the entire dialogue to the narrator, in which case no special markup is needed&lt;br /&gt;
# Phrase the action as a complete sentences, marked with italics only&lt;br /&gt;
# Continue to use parentheses and italics&lt;br /&gt;
Examples, in order of preference:&lt;br /&gt;
&lt;br /&gt;
 Speaker: Chantal&lt;br /&gt;
 (''Cautiously opens the box'')&lt;br /&gt;
 (usually present tense)&lt;br /&gt;
&lt;br /&gt;
 Speaker: Narrator&lt;br /&gt;
 Chantal cautiously opened the box.&lt;br /&gt;
 (usually past tense)&lt;br /&gt;
&lt;br /&gt;
 Speaker: Chantal&lt;br /&gt;
 ''Chantal cautiously opens the box.''&lt;br /&gt;
 (usually present tense)&lt;br /&gt;
&lt;br /&gt;
==Race Names==&lt;br /&gt;
&lt;br /&gt;
Race names should not be capitalised, however unit types are capitalised as if they were proper nouns.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
  elves, dwarves, orcs&lt;br /&gt;
  Dwarvish Thunderguard (a unit type)&lt;br /&gt;
  Northern Elves (proper noun, it refers to a group)&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns_-_Development]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Drakes&amp;diff=74133</id>
		<title>Drakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Drakes&amp;diff=74133"/>
		<updated>2025-01-23T18:01:38Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Update unit link tree to 1.18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction |&lt;br /&gt;
faction = Drakes |&lt;br /&gt;
image= &lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/drakes/flameheart-lead-2.png |&lt;br /&gt;
era=[[Default Era]] |&lt;br /&gt;
race=[[Drakes (race)|Drakes]], [[Saurians]] |&lt;br /&gt;
alignment=Lawful, Chaotic |&lt;br /&gt;
units=Drake Burner, Drake Clasher, Drake Glider, Drake Fighter, Saurian Skirmisher, Saurian Augur |&lt;br /&gt;
tactics=[[How to play Drakes]] |&lt;br /&gt;
tree=[https://www.wesnoth.org/units/1.18/mainline/en_US/era_dunefolk.html#Drakes 1.18] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Drakes''' are a faction of dragon-like [[Drakes (race)|Drakes]] and their lizard [[Saurians|Saurian]] allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a [[Default Era]] faction. &lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
===Drakes===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a man and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
Some drakes prefer their mobility over heavy armor and can quickly scout for dangers ahead. Another group is wearing powerful blades and armor, that make them dangerous on the ground, but it also unables them to fly.&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
''Main article: [[Saurians]]&lt;br /&gt;
&lt;br /&gt;
Saurians are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places. Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows some of them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with. Other saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
''Main article: [[How to play Drakes]]&lt;br /&gt;
&lt;br /&gt;
Drakes generally win by dealing the most damage. Their units are big and deadly, but they're also more expensive than most. The best way to play Drakes is to take advantage of having the best mobility in the game by placing the units in hard-to-access places such as behind mountains or across water from their opponent. Drakes have the advantage by being able to decide when and where battles will happen. Their major disadvantage is how easily their units will take damage. Because of this they usually want to be the aggressor in battle to kill a unit or two, get damaged, and then flee to heal. Having a mobile healer helps with this if villages are sparse.&lt;br /&gt;
&lt;br /&gt;
{{Factionbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=74129</id>
		<title>Mainline Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=74129"/>
		<updated>2025-01-22T18:32:16Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Remove 1.17.0 note for WoF which is no longer relevant since its in a stable version now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
&lt;br /&gt;
These campaigns are included in the Wesnoth distribution. Most were written by fans of the game.&lt;br /&gt;
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Rise_Of_Wesnoth/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=388 Shade]&lt;br /&gt;
&lt;br /&gt;
Lead Prince Haldric through the distruction of the Green Isle and across the Ocean to establish the very kingdom of Wesnoth itself. The confrontation with Lich-Lord Jevyan awaits... (Hard level, 20 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[TheRiseOfWesnoth|Walkthrough]]&lt;br /&gt;
* [[TrowStoryLine|Story outline]], [[CharactersStorys#The_Rise_of_Wesnoth|Characters]], [[WesnothFigures#The_Rise_Of_Wesnoth|Biographies]], [[CampaignDialogue:TROW|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#The_Rise_of_Wesnoth|Geographical references]], [[Timeline_of_Wesnoth#5-2_BW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Winds of Fate ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/1.14/data/core/images/portraits/drakes/inferno.png https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/core/images/portraits/drakes/inferno.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by Jonathan Kelly (name), SigurdFireDragon (based on the original by Fabi and ESR)&lt;br /&gt;
&lt;br /&gt;
As the once plentiful hunting grounds of Morogor slip below the waves, war looms between drakes driven rogue by hunger and those still honorable. Yet the winds of fate may be shifting, for inspired by legends of vast far away lands, a pack of fledgling hunters makes ready to lead their kind on a journey towards salvation. (Hard level, 11 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[Winds of Fate|Winds of Fate Walkthrough]]&lt;br /&gt;
* [https://forums.wesnoth.org/viewtopic.php?t=49140 Discussion Thread]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
Note: This campaign was removed in version 1.15.3 of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/An_Orcish_Incursion/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/An_Orcish_Incursion/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by Josh Parsons; adapted for mainline by ESR.&lt;br /&gt;
&lt;br /&gt;
Defend the forest of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so. (Rookie level, 7 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[AnOrcishIncursion|Walkthrough]] &lt;br /&gt;
* [[An_Orcish_Incursion story|Story outline]], [[CharactersStorys#An_Orcish_Incursion|Characters]], [[CampaignDialogue:AOI|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249 Discussion thread]&lt;br /&gt;
* [[Geography_of_Wesnoth#An_Orcish_Incursion|Geographical references]], [[Timeline_of_Wesnoth#8_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Legend_of_Wesmere/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by Santi; adapted for mainline by esr and fendrin&lt;br /&gt;
&lt;br /&gt;
The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the elves. (Hard level, 18 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[LegendofWesmere|Walkthrough]]&lt;br /&gt;
* [[LegendofWesmereStory|Story outline]], [[CharactersStorys#Legend_of_Wesmere|Characters]], [[WesnothFigures#Legend_of_Wesmere|Biographies]], [[CampaignDialogue:LOW|Dialogue]]&lt;br /&gt;
* [//forums.wesnoth.org/viewforum.php?f=51 Discussion threads]&lt;br /&gt;
*[[Geography_of_Wesnoth#The_Legend_of_Wesmere|Geographical references]], [[Timeline_of_Wesnoth#20_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/1.16/data/campaigns/Secrets_of_the_Ancients/images/portraits/campaign-image.png https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Secrets_of_the_Ancients/images/portraits/campaign-image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By [//forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=107794 beetlenaut]&lt;br /&gt;
&lt;br /&gt;
Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live forever, so why can't you?&lt;br /&gt;
(Hard level, 18 scenarios.)&lt;br /&gt;
&lt;br /&gt;
*[[Secrets_of_the_Ancients_Walkthrough|Walkthrough]]&lt;br /&gt;
*[[CharactersStorys#Secrets_of_the_Ancients|Characters]], [[WesnothFigures#Secrets_of_the_Ancients|Biographies]], [[CampaignDialogue:SOTA|Dialogue]]&lt;br /&gt;
*[//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545 Discussion Thread], [//forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=43116 Feedback Thread]&lt;br /&gt;
*[//units.wesnoth.org/trunk/mainline/en_US/Secrets%20of%20the%20Ancients.html Custom units]&lt;br /&gt;
*[[Geography_of_Wesnoth#Secrets_of_the_Ancients|Geographical references]], [[Timeline_of_Wesnoth#22-23_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Sceptre of Fire ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Sceptre_of_Fire/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Sceptre_of_Fire/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by turin&lt;br /&gt;
&lt;br /&gt;
''The mark of Wesnoth's banner bold''&lt;br /&gt;
&lt;br /&gt;
''Comes not from its own land;''&lt;br /&gt;
&lt;br /&gt;
''It comes from Dwarfdom, grim and old''&lt;br /&gt;
&lt;br /&gt;
''Made by a runesmith's hand.''&lt;br /&gt;
&lt;br /&gt;
''So now I tell from whence it came -''&lt;br /&gt;
&lt;br /&gt;
''The Fire-sceptre great -''&lt;br /&gt;
&lt;br /&gt;
''And of the makers of the same,''&lt;br /&gt;
&lt;br /&gt;
''Their tale I now relate...'' (Hard level, 10 scenarios)&lt;br /&gt;
&lt;br /&gt;
* [[Sceptre of Fire|Walkthrough]]&lt;br /&gt;
* [[Sceptre of Fire story|Story outline]], [[CharactersStorys#Sceptre_of_Fire|Characters]], [[CampaignDialogue:SOF|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Sceptre_of_Fire.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Scepter_of_Fire|Geographical references]], [[Timeline_of_Wesnoth#25-40_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== A Tale of Two Brothers ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Two_Brothers/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Two_Brothers/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=93 Circon]&lt;br /&gt;
&lt;br /&gt;
An evil mage is threatening the small village of Maghre and its inhabitants. The village's mage sends to his warrior brother for help, but not all goes as planned. Can you help? (Novice level, 4 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[ATaleOfTwoBrothers|Walkthrough]]&lt;br /&gt;
* [[A Tale Of Two Brothers Story|Story outline]], [[CharactersStorys#A_Tale_Of_Two_Brothers|Characters]], [[CampaignDialogue:TB1.9|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339 Discussion thread]&lt;br /&gt;
* [[Geography_of_Wesnoth#A_Tale_of_Two_Brothers|Geographical references]], [[Timeline_of_Wesnoth#363_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Descent_Into_Darkness/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Descent_Into_Darkness/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by esci&lt;br /&gt;
&lt;br /&gt;
The northern frontier town of Parthyn is annually raided by neighbouring tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and wreak vengeance on the orcs by any means necessary, even if it means sacrificing his own soul in the process. (Intermediate level, 10 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[DescentIntoDarkness|Walkthrough]] &lt;br /&gt;
* [[Descent Into Darkness story|Story outline]], [[CharactersStorys#Descent_into_Darkness|Characters]], [[CampaignDialogue:DID|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Descent_into_Darkness.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Descent_Into_Darkness|Geographical references]], [[Timeline_of_Wesnoth#389_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Delfador's Memoirs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Delfadors_Memoirs/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Delfadors_Memoirs/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth? (Intermediate level, 19 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[DelfadorsMemoirs|Walkthrough]]&lt;br /&gt;
* [[DelfadorsMemoirsStory|Story outline]], [[CharactersStorys#Delfador.27s_Memoirs|Characters]], [[CampaignDialogue:DM|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Delfadors_Memoirs.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Delfador.27s_Memoirs|Geographical references]], [[Timeline_of_Wesnoth#468_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Liberty/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Liberty/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by scott&lt;br /&gt;
&lt;br /&gt;
As the shadow of civil war deepens across Wesnoth, a band of hardy marchlanders revolts against the governance of the new queen. To win their way to freedom, they must learn to use shadows and deception to rout the trained blades of the Wesnothian army. (Novice level, 7 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[Liberty|Walkthrough]]&lt;br /&gt;
* [[Liberty story|Story outline]], [[CharactersStorys#Liberty|Characters]], [[CampaignDialogue:L|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Liberty.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Liberty|Geographical references]], [[Timeline_of_Wesnoth#501_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Heir_To_The_Throne/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=3 Dave]&lt;br /&gt;
&lt;br /&gt;
Fight to regain the throne of Wesnoth, of which you are the legitimate heir. (Novice level, 23 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[HeirToTheThrone|Walkthrough]]&lt;br /&gt;
* [[HtttStoryLine|Story outline]], [[CharactersStorys#Heir_to_the_Throne|Characters]], [[WesnothFigures#Heir_to_the_Throne|Biographies]], [[CampaignDialogue:HttT|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Heir_To_The_Throne.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Heir_To_The_Throne|Geographical references]], [[Timeline_of_Wesnoth#517_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Northern_Rebirth/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=100782 Taurus]&lt;br /&gt;
&lt;br /&gt;
For the people of Dwarven Doors the choice was stark: either drudge as downtrodden slaves for the orcs until the end of their brief and miserable lives, or risk all for freedom and rise against their cruel overlords. Little did they suspect that their struggle would be the hinge of great events that might restore the Northlands to the glory they had once known. (Expert level, 13 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[Northern Rebirth|Walkthrough]]&lt;br /&gt;
* [[Northern Rebirth story|Story outline]] , [[CharactersStorys#Northern_Rebirth|Characters]], [[CampaignDialogue:NR|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Northern_Rebirth.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Northern_Rebirth|Geographical references]], [[Timeline_of_Wesnoth#534_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Hammer_of_Thursagan/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Hammer_of_Thursagan/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by ESR (Eric S. Raymond)&lt;br /&gt;
&lt;br /&gt;
In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. The perils of their journey through the wild Northern Lands, though great, pale beside the evil they will face at its end. (Intermediate level, 8 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[TheHammerOfThursagan|Walkthrough]] &lt;br /&gt;
* [[TheHammerOfThursagan story|Story outline]], [[CharactersStorys#The_Hammer_of_Thursagan|Characters]], [[WesnothFigures#The_Hammer_Of_Thursagan|Biographies]], [[CampaignDialogue:THOT|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20258 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#The_Hammer_of_Thursagan|Geographical references]], [[Timeline_of_Wesnoth#550_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_South_Guard/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=872 aelius]&lt;br /&gt;
&lt;br /&gt;
A young Knight, Deoran is dispatched to the southern Wesnoth province of Kerlath to investigate the ravaged towns at the border. Thrust quickly into a hapless conflict against marauding bandits, Deoran must rally the remaining men of the derelict South Guard to defend his country. (Novice level, 8 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[TheSouthGuard|Walkthrough]]&lt;br /&gt;
* [[South Guard story|Story outline]], [[CharactersStorys#The_South_Guard|Characters]], [[CampaignDialogue:TSG|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/The_South_Guard.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#The_South_Guard|Geographical references]], [[Timeline_of_Wesnoth#607_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Eastern_Invasion/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Eastern_Invasion/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176 Turin]&lt;br /&gt;
&lt;br /&gt;
There are rumours of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening. (Intermediate level, 16 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[TheEasternInvasion|Walkthrough]]&lt;br /&gt;
* [[EiStoryLine|Story outline]], [[CharactersStorys#Eastern_Invasion|Characters]], [[CampaignDialogue:EI|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Eastern_Invasion.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Eastern_Invasion|Geographical references]], [[Timeline_of_Wesnoth#625_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Dead_Water/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By [//forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=107794 beetlenaut]&lt;br /&gt;
&lt;br /&gt;
You are Kai Krellis, son and heir of the last merman king but only a child. A necromancer is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mer-sorceress to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to survive. But first you need to gain the respect of your troops!&lt;br /&gt;
(Intermediate Level, 10 scenarios.)&lt;br /&gt;
&lt;br /&gt;
*[[Dead_Water|Walkthrough]]&lt;br /&gt;
*[[CharactersStorys#Dead_Water|Characters]], [[WesnothFigures#Dead_Water|Biographies]], [[CampaignDialogue:DW|Dialogue]]&lt;br /&gt;
*[//forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304 Discussion Thread]&lt;br /&gt;
*[//units.wesnoth.org/trunk/mainline/en_US/Dead_Water.html Custom units]&lt;br /&gt;
*[[Geography_of_Wesnoth#Dead_Water|Geographical references]], [[Timeline_of_Wesnoth#626_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Son of the Black-Eye ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Son_Of_The_Black_Eye/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
started by Benj, completed by Taurus&lt;br /&gt;
&lt;br /&gt;
Your father Karun Black-Eye was the greatest orcish leader that ever lived. Now, as his son, it's up to you to thwart the selfish designs of the humans who have broken the old agreements with the orcs and are bent upon taking your lands. Unite the warring orcish tribes, bring together the Orcish Council and call up the Great Horde to send the human-worms and their wose-born allies to the Land of the Dead! (Expert level, 18 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[SonOfThe_BlackEye|Walkthrough]]&lt;br /&gt;
* [[Black Eye story|Story outline]], [[CharactersStorys#Son_of_the_Black_Eye|Characters]], [[WesnothFigures#Son_Of_The_Black_Eye|Biographies]], [[CampaignDialogue:SOTBE|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20257 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Son_of_the_Black-Eye.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Son_Of_The_Black_Eye|Geographical references]], [[Timeline_of_Wesnoth#842_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Under_the_Burning_Suns/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Under_the_Burning_Suns/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=149 quartex]&lt;br /&gt;
&lt;br /&gt;
In the distant future a small band of elves struggles to survive amidst the ruins of fallen empires. Lead your people out of the desert on an epic journey to find a new home. (Expert level, 10 scenarios.)&lt;br /&gt;
&lt;br /&gt;
* [[UnderTheBurningSuns|Walkthrough]]&lt;br /&gt;
* [[UtBSStoryLine|Story outline]], [[CharactersStorys#Under_the_Burning_Sun|Characters]], [[CampaignDialogue:UTBS|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Under_the_Burning_Suns.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Under_The_Burning_Suns|Geographical references]], [[Timeline_of_Wesnoth#After_the_Fall|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Guide_to_UMC_Campaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Review on Release]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:World_of_Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Defense_and_resistance&amp;diff=74019</id>
		<title>Defense and resistance</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Defense_and_resistance&amp;diff=74019"/>
		<updated>2024-12-17T12:49:13Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Correct Drake Resistances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is the difference between defense and resistance? Why do some units have good defenses, while others have good resistances? For example, in the Knalgan Alliance, dwarves have good defenses in mountains, but they cannot defend well in forests. Outlaws are very fragile, but it is very hard to hit them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
&amp;lt;b&amp;gt;Defense&amp;lt;/b&amp;gt; in Battle for Wesnoth means that any unit in the game has a chance to dodge the attack. In simple words, '''a unit with better defense is more lucky, and only a few attacks will hit them'''. Units have different defenses on different terrains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24ranger.png&amp;lt;/div&amp;gt; Rebels have access to Elvish Rangers. They have a lot of experience surviving in the woods and hills. The ranger is covered very well in these terrains, and there is a very small chance, that someone with a sword or bow &amp;amp; arrow will hit this unit. On flat plains, this unit does not have anything that will help with survivability. Defense here is '''40%''', so from 10 hits, probably 6 will harm this unit, while 4 will be safely dodged. In forests, defense is as high as '''70%''', so rangers can stay here for much longer than in the flat plains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;https://units.wesnoth.org/1.15/pics/core%24images%24units%24merfolk%24spearman.png&amp;lt;/div&amp;gt; Another unit, like the Merman Spearman, can defend hexes in a completely different way. They are generally weak in forests or hills. They cannot even reach mountains. However, when fighting in water, this unit is better than an Elvish Ranger. Its defense is '''50%''' in deep water, '''60%''' in shallow water, and even '''70%''' in coastal reef.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
&amp;lt;b&amp;gt;Resistance&amp;lt;/b&amp;gt; is all about what will happen to the unit that gets hit. When a unit is attacked, some hits (the amount is based on defense on the terrain) will harm the unit. '''Resistance means, that for example, a sword or a club can deal different damage''' to a unit. Or, in other words, some units have armor, which is good against spears, but nearly useless against hammers or fireballs. Similar units have similar resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;https://units.wesnoth.org/1.15/pics/core%24images%24units%24undead-necromancers%24dark-sorcerer.png&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Sorcerers have average defenses and resistances. Blade, Pierce, Impact, Fire, and Cold can do the same damage. The only difference is the arcane damage, which is good against skeletons, drakes, or simply anything &amp;quot;magic&amp;quot;. Dark Sorcerers have a 20% resistance to Arcane, so successful attacks of 10 will only deal 8.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;https://units.wesnoth.org/1.15/pics/core%24images%24units%24drakes%24fire.png&amp;lt;/div&amp;gt;&lt;br /&gt;
Things get much more interesting with the Fire Drake. When enemy drakes use fire against this one, the 10 damage will be reduced by '''60%''', so only 4 hitpoints will be lost. A Dark Sorcerer with cold damage is more dangerous. The drake has '''-40%''' cold resistance, so attacks with force 10 will harm it by 14 hitpoints. The following table shows its resistances against all 6 types of attack:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Blade !! Pierce !! Impact !! Fire !! Cold !! Arcane&lt;br /&gt;
|-&lt;br /&gt;
| 10% || -10% || 20% || 60% || -40% || -10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;https://units.wesnoth.org/1.15/pics/core%24images%24units%24undead-skeletal%24revenant%24revenant.png&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead skeletons, such as the revenant, also have different resistances. Killing them with swords or arrows will be very slow, but arcane and fire attacks can kill them easily or force them to retreat. Resistances of an undead revenant:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Blade !! Pierce !! Impact !! Fire !! Cold !! Arcane&lt;br /&gt;
|-&lt;br /&gt;
| 40% || 60% || -20% || -20% || 60% || -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marksman and magic attacks==&lt;br /&gt;
Units with Marksman are good against well-defended units in good terrain. Their chance to hit is very high, at least '''60%'''. A hiding Elvish Ranger will be as vulnerable in the forest as in the flat plains. Marksman is activated only when attacking, not defending. Magic attacks are even more deadly. Attacks have '''70%''' chance to hit, in both offense and defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24ranger.png&amp;lt;/div&amp;gt; An Elvish Ranger has these defenses:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Forest&amp;lt;br&amp;gt;(normal attacks) !! Forest&amp;lt;br&amp;gt;(marksman attacks) !! Forest&amp;lt;br&amp;gt;(magic attacks)&lt;br /&gt;
|-&lt;br /&gt;
| 70% || 40% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;https://units.wesnoth.org/1.15/pics/core%24images%24units%24undead-skeletal%24revenant%24revenant.png&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To discover, how to kill an important unit efficiently, read the profile of that unit. The fastest way is to attack it with your multiple units with magic attacks of the correct type. About 6 Mages would kill a powerful Revenant quickly, because their fire and arcane attack is great against skeletons. Although the skeleton will try to dodge the attacks, terrain will not help him much against magic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TIP: Units with high defenses and low hitpoints, like outlaws, are a great target for mages and other units with magic attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Play]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73998</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73998"/>
		<updated>2024-11-17T15:00:43Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Use the rest of the page’s convention for showing alternative forms with EXP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; creeping biggerism: the tendency for sprite artists to make new sprites bigger and more detailed than the existing ones, leading to issues of scale.&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The (former) project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefore cannot move further (often just &amp;quot;zoced&amp;quot; for short).&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AF      - After the Fall of Wesnoth (AtF may also be used outside of the Wesnoth Calendar)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - '''B'''een suggested before.  '''W'''e think it's a good idea.  '''H'''ope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*IPF     - [[ImagePathFunctions|Image Path Function]]&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MAI     - Micro AI: see: [[Micro_AIs]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*MUB     - Massive Unit Blobs&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin.&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TTK     - Time To Kill &lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB   - Units Are Possibly Entire Battalions&lt;br /&gt;
*WICOT   - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, Fire Emblem, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience (also EXP)&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AOI           - ''An Orcish Incursion'' (Removed from Mainline on 1.15)&lt;br /&gt;
*DiD           - ''Descent into Darkness''&lt;br /&gt;
*DM            - ''Delfador's Memoirs''&lt;br /&gt;
*DW            - ''Dead Water''&lt;br /&gt;
*EI            - ''The Eastern Invasion''&lt;br /&gt;
*HttT          - ''Heir to the Throne''&lt;br /&gt;
** BoP         - ''Bay of Pearls''&lt;br /&gt;
** DD          - ''Dwarven Doors''&lt;br /&gt;
** HotNE       - ''Home of the North Elves''&lt;br /&gt;
** IotD        - ''Isle of the Damned''&lt;br /&gt;
** RtW         - ''Return to Wesnoth''&lt;br /&gt;
** SoE         - ''Siege of Elensefar''&lt;br /&gt;
** SoF         - ''Sceptre of Fire''&lt;br /&gt;
** TotC        - ''Test of the Clans''&lt;br /&gt;
*IoM           - ''Isle of Mists'' (MP, mainlined in 1.15)&lt;br /&gt;
*LoW           - ''Legend of Wesmere''&lt;br /&gt;
*NR            - ''Northern Rebirth''&lt;br /&gt;
*SoF           - ''Sceptre of Fire''&lt;br /&gt;
*SotA          - ''Secrets of the Ancient''&lt;br /&gt;
*SotBE         - ''Son of the Black Eye''&lt;br /&gt;
*TB (or AToTB) - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT          - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW          - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG           - ''The South Guard''&lt;br /&gt;
*UtBS          - ''Under the Burning Suns''&lt;br /&gt;
*WC            - ''World Conquest'' (MP, mainlined in 1.15)&lt;br /&gt;
*WoF           - ''Winds of Fate'' (formerly WoV for ''Wings of Victory'' or ''Wings of Valor'')&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*ANO      - ''A New Order''&lt;br /&gt;
*AotDS    - ''Aria of the Dragon Slayer''&lt;br /&gt;
*ARL      - ''A Rough Life''&lt;br /&gt;
*ASoF     - ''A Song of Fire''&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BCoA     - ''Black Cross of Aleron''&lt;br /&gt;
*BMR      - ''Bad Moon Rising''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*CCamp    - ''Custom Campaign''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FTC      - ''Forward They Cried''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*Gns      - ''Genesis''&lt;br /&gt;
*HoI1     - ''Hero of Irdya - Book I''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*IQ       - ''Inky's Quest''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*SfF      - ''Struggle for Freedom''&lt;br /&gt;
*TBC      - ''The Beautiful Child''&lt;br /&gt;
*TDH      - ''The Dark Hordes''&lt;br /&gt;
*TEG      - ''The Earth's Gut''&lt;br /&gt;
*TFE      - ''The Final Exam''&lt;br /&gt;
*TLU      - ''To Lands Unknown''&lt;br /&gt;
*TSL      - ''The Silver Lands''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
*WotJ     - ''War of the Jewel'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unit_Names&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unofficial MP Eras ==&lt;br /&gt;
&lt;br /&gt;
*AE  - ''Ageless Era/Archaic Era''&lt;br /&gt;
*ANLE - ''A New Land Era''&lt;br /&gt;
*EEaW - ''17th Century Eastern Europe at War''&lt;br /&gt;
*EoM - ''Era of Myths''&lt;br /&gt;
*EoMa - ''Era of Magic''&lt;br /&gt;
*GSE - ''Great Steppe Era''&lt;br /&gt;
*IE - ''Imperial Era''&lt;br /&gt;
*RE - ''Rashy Era''&lt;br /&gt;
*RotL/Rotl - ''Reign of The Lords''&lt;br /&gt;
*WoL - ''War of Legends''&lt;br /&gt;
&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [//units.wesnoth.org/1.14/Extended_Era/en_US/era_extended_37.0.0.0.html Extended Era] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*DF      - Dunefolk&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*KA      - Knalgan Alliance&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*UD      - Undead&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIU   - As Far as I Understand (likewise)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*DTRT    - Do The Right Thing (expectation for how something should work)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FTR     - For The Record&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FWIW    - For what it's worth&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GG      - Good Game (a common courtesy to say after a multiplayer game; alternatively &amp;quot;GGWP&amp;quot; for &amp;quot;Good Game, Well Played&amp;quot;)&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly (Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness) (can also be read as &amp;quot;In My Honest Opinion&amp;quot;)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LGTM    - Looks Good To Me (used by maintainers when approving Pull Requests on GitHub)&lt;br /&gt;
*LMAO    - Laughing My A** Off&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OP      - either &amp;quot;OverPowered&amp;quot;, &amp;quot;Original Post&amp;quot;, or &amp;quot;Original Poster&amp;quot;, depending on context. &lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category ([http://www.wesnoth.org/forum/viewforum.php?f=11]) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*PR      - Pull Request (in the context of contributing to a project like Wesnoth on GitHub; other projects that use other issue trackers use it to mean Problem Report instead)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*TTYL    - Talk To You Later&lt;br /&gt;
*YMMV    - Your Mileage May Vary (a disclaimer allowing for subjectivity)&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73997</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73997"/>
		<updated>2024-11-17T14:55:06Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Wesnothian Acronyms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; creeping biggerism: the tendency for sprite artists to make new sprites bigger and more detailed than the existing ones, leading to issues of scale.&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The (former) project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefore cannot move further (often just &amp;quot;zoced&amp;quot; for short).&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AF      - After the Fall of Wesnoth (AtF may also be used outside of the Wesnoth Calendar)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - '''B'''een suggested before.  '''W'''e think it's a good idea.  '''H'''ope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*IPF     - [[ImagePathFunctions|Image Path Function]]&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MAI     - Micro AI: see: [[Micro_AIs]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*MUB     - Massive Unit Blobs&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin.&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TTK     - Time To Kill &lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB   - Units Are Possibly Entire Battalions&lt;br /&gt;
*WICOT   - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, Fire Emblem, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience (EXP may also be used)&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AOI           - ''An Orcish Incursion'' (Removed from Mainline on 1.15)&lt;br /&gt;
*DiD           - ''Descent into Darkness''&lt;br /&gt;
*DM            - ''Delfador's Memoirs''&lt;br /&gt;
*DW            - ''Dead Water''&lt;br /&gt;
*EI            - ''The Eastern Invasion''&lt;br /&gt;
*HttT          - ''Heir to the Throne''&lt;br /&gt;
** BoP         - ''Bay of Pearls''&lt;br /&gt;
** DD          - ''Dwarven Doors''&lt;br /&gt;
** HotNE       - ''Home of the North Elves''&lt;br /&gt;
** IotD        - ''Isle of the Damned''&lt;br /&gt;
** RtW         - ''Return to Wesnoth''&lt;br /&gt;
** SoE         - ''Siege of Elensefar''&lt;br /&gt;
** SoF         - ''Sceptre of Fire''&lt;br /&gt;
** TotC        - ''Test of the Clans''&lt;br /&gt;
*IoM           - ''Isle of Mists'' (MP, mainlined in 1.15)&lt;br /&gt;
*LoW           - ''Legend of Wesmere''&lt;br /&gt;
*NR            - ''Northern Rebirth''&lt;br /&gt;
*SoF           - ''Sceptre of Fire''&lt;br /&gt;
*SotA          - ''Secrets of the Ancient''&lt;br /&gt;
*SotBE         - ''Son of the Black Eye''&lt;br /&gt;
*TB (or AToTB) - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT          - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW          - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG           - ''The South Guard''&lt;br /&gt;
*UtBS          - ''Under the Burning Suns''&lt;br /&gt;
*WC            - ''World Conquest'' (MP, mainlined in 1.15)&lt;br /&gt;
*WoF           - ''Winds of Fate'' (formerly WoV for ''Wings of Victory'' or ''Wings of Valor'')&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*ANO      - ''A New Order''&lt;br /&gt;
*AotDS    - ''Aria of the Dragon Slayer''&lt;br /&gt;
*ARL      - ''A Rough Life''&lt;br /&gt;
*ASoF     - ''A Song of Fire''&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BCoA     - ''Black Cross of Aleron''&lt;br /&gt;
*BMR      - ''Bad Moon Rising''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*CCamp    - ''Custom Campaign''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FTC      - ''Forward They Cried''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*Gns      - ''Genesis''&lt;br /&gt;
*HoI1     - ''Hero of Irdya - Book I''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*IQ       - ''Inky's Quest''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*SfF      - ''Struggle for Freedom''&lt;br /&gt;
*TBC      - ''The Beautiful Child''&lt;br /&gt;
*TDH      - ''The Dark Hordes''&lt;br /&gt;
*TEG      - ''The Earth's Gut''&lt;br /&gt;
*TFE      - ''The Final Exam''&lt;br /&gt;
*TLU      - ''To Lands Unknown''&lt;br /&gt;
*TSL      - ''The Silver Lands''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
*WotJ     - ''War of the Jewel'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unit_Names&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unofficial MP Eras ==&lt;br /&gt;
&lt;br /&gt;
*AE  - ''Ageless Era/Archaic Era''&lt;br /&gt;
*ANLE - ''A New Land Era''&lt;br /&gt;
*EEaW - ''17th Century Eastern Europe at War''&lt;br /&gt;
*EoM - ''Era of Myths''&lt;br /&gt;
*EoMa - ''Era of Magic''&lt;br /&gt;
*GSE - ''Great Steppe Era''&lt;br /&gt;
*IE - ''Imperial Era''&lt;br /&gt;
*RE - ''Rashy Era''&lt;br /&gt;
*RotL/Rotl - ''Reign of The Lords''&lt;br /&gt;
*WoL - ''War of Legends''&lt;br /&gt;
&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [//units.wesnoth.org/1.14/Extended_Era/en_US/era_extended_37.0.0.0.html Extended Era] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*DF      - Dunefolk&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*KA      - Knalgan Alliance&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*UD      - Undead&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIU   - As Far as I Understand (likewise)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*DTRT    - Do The Right Thing (expectation for how something should work)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FTR     - For The Record&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FWIW    - For what it's worth&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GG      - Good Game (a common courtesy to say after a multiplayer game; alternatively &amp;quot;GGWP&amp;quot; for &amp;quot;Good Game, Well Played&amp;quot;)&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly (Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness) (can also be read as &amp;quot;In My Honest Opinion&amp;quot;)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LGTM    - Looks Good To Me (used by maintainers when approving Pull Requests on GitHub)&lt;br /&gt;
*LMAO    - Laughing My A** Off&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OP      - either &amp;quot;OverPowered&amp;quot;, &amp;quot;Original Post&amp;quot;, or &amp;quot;Original Poster&amp;quot;, depending on context. &lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category ([http://www.wesnoth.org/forum/viewforum.php?f=11]) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*PR      - Pull Request (in the context of contributing to a project like Wesnoth on GitHub; other projects that use other issue trackers use it to mean Problem Report instead)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*TTYL    - Talk To You Later&lt;br /&gt;
*YMMV    - Your Mileage May Vary (a disclaimer allowing for subjectivity)&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73996</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73996"/>
		<updated>2024-11-17T14:51:50Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Mention EXP as an alternative to XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; creeping biggerism: the tendency for sprite artists to make new sprites bigger and more detailed than the existing ones, leading to issues of scale.&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The (former) project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefore cannot move further (often just &amp;quot;zoced&amp;quot; for short).&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - '''B'''een suggested before.  '''W'''e think it's a good idea.  '''H'''ope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*IPF     - [[ImagePathFunctions|Image Path Function]]&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MAI     - Micro AI: see: [[Micro_AIs]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*MUB     - Massive Unit Blobs&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin.&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TTK     - Time To Kill &lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB   - Units Are Possibly Entire Battalions&lt;br /&gt;
*WICOT   - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, Fire Emblem, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience (EXP may also be used)&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AOI           - ''An Orcish Incursion'' (Removed from Mainline on 1.15)&lt;br /&gt;
*DiD           - ''Descent into Darkness''&lt;br /&gt;
*DM            - ''Delfador's Memoirs''&lt;br /&gt;
*DW            - ''Dead Water''&lt;br /&gt;
*EI            - ''The Eastern Invasion''&lt;br /&gt;
*HttT          - ''Heir to the Throne''&lt;br /&gt;
** BoP         - ''Bay of Pearls''&lt;br /&gt;
** DD          - ''Dwarven Doors''&lt;br /&gt;
** HotNE       - ''Home of the North Elves''&lt;br /&gt;
** IotD        - ''Isle of the Damned''&lt;br /&gt;
** RtW         - ''Return to Wesnoth''&lt;br /&gt;
** SoE         - ''Siege of Elensefar''&lt;br /&gt;
** SoF         - ''Sceptre of Fire''&lt;br /&gt;
** TotC        - ''Test of the Clans''&lt;br /&gt;
*IoM           - ''Isle of Mists'' (MP, mainlined in 1.15)&lt;br /&gt;
*LoW           - ''Legend of Wesmere''&lt;br /&gt;
*NR            - ''Northern Rebirth''&lt;br /&gt;
*SoF           - ''Sceptre of Fire''&lt;br /&gt;
*SotA          - ''Secrets of the Ancient''&lt;br /&gt;
*SotBE         - ''Son of the Black Eye''&lt;br /&gt;
*TB (or AToTB) - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT          - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW          - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG           - ''The South Guard''&lt;br /&gt;
*UtBS          - ''Under the Burning Suns''&lt;br /&gt;
*WC            - ''World Conquest'' (MP, mainlined in 1.15)&lt;br /&gt;
*WoF           - ''Winds of Fate'' (formerly WoV for ''Wings of Victory'' or ''Wings of Valor'')&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*ANO      - ''A New Order''&lt;br /&gt;
*AotDS    - ''Aria of the Dragon Slayer''&lt;br /&gt;
*ARL      - ''A Rough Life''&lt;br /&gt;
*ASoF     - ''A Song of Fire''&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BCoA     - ''Black Cross of Aleron''&lt;br /&gt;
*BMR      - ''Bad Moon Rising''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*CCamp    - ''Custom Campaign''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FTC      - ''Forward They Cried''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*Gns      - ''Genesis''&lt;br /&gt;
*HoI1     - ''Hero of Irdya - Book I''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*IQ       - ''Inky's Quest''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*SfF      - ''Struggle for Freedom''&lt;br /&gt;
*TBC      - ''The Beautiful Child''&lt;br /&gt;
*TDH      - ''The Dark Hordes''&lt;br /&gt;
*TEG      - ''The Earth's Gut''&lt;br /&gt;
*TFE      - ''The Final Exam''&lt;br /&gt;
*TLU      - ''To Lands Unknown''&lt;br /&gt;
*TSL      - ''The Silver Lands''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
*WotJ     - ''War of the Jewel'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unit_Names&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unofficial MP Eras ==&lt;br /&gt;
&lt;br /&gt;
*AE  - ''Ageless Era/Archaic Era''&lt;br /&gt;
*ANLE - ''A New Land Era''&lt;br /&gt;
*EEaW - ''17th Century Eastern Europe at War''&lt;br /&gt;
*EoM - ''Era of Myths''&lt;br /&gt;
*EoMa - ''Era of Magic''&lt;br /&gt;
*GSE - ''Great Steppe Era''&lt;br /&gt;
*IE - ''Imperial Era''&lt;br /&gt;
*RE - ''Rashy Era''&lt;br /&gt;
*RotL/Rotl - ''Reign of The Lords''&lt;br /&gt;
*WoL - ''War of Legends''&lt;br /&gt;
&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [//units.wesnoth.org/1.14/Extended_Era/en_US/era_extended_37.0.0.0.html Extended Era] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*DF      - Dunefolk&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*KA      - Knalgan Alliance&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*UD      - Undead&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIU   - As Far as I Understand (likewise)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*DTRT    - Do The Right Thing (expectation for how something should work)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FTR     - For The Record&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FWIW    - For what it's worth&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GG      - Good Game (a common courtesy to say after a multiplayer game; alternatively &amp;quot;GGWP&amp;quot; for &amp;quot;Good Game, Well Played&amp;quot;)&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly (Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness) (can also be read as &amp;quot;In My Honest Opinion&amp;quot;)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LGTM    - Looks Good To Me (used by maintainers when approving Pull Requests on GitHub)&lt;br /&gt;
*LMAO    - Laughing My A** Off&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OP      - either &amp;quot;OverPowered&amp;quot;, &amp;quot;Original Post&amp;quot;, or &amp;quot;Original Poster&amp;quot;, depending on context. &lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category ([http://www.wesnoth.org/forum/viewforum.php?f=11]) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*PR      - Pull Request (in the context of contributing to a project like Wesnoth on GitHub; other projects that use other issue trackers use it to mean Problem Report instead)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*TTYL    - Talk To You Later&lt;br /&gt;
*YMMV    - Your Mileage May Vary (a disclaimer allowing for subjectivity)&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73995</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73995"/>
		<updated>2024-11-17T14:47:23Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Properly capitalize AOI like the other campaigns and specify it’s removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; creeping biggerism: the tendency for sprite artists to make new sprites bigger and more detailed than the existing ones, leading to issues of scale.&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The (former) project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefore cannot move further (often just &amp;quot;zoced&amp;quot; for short).&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - '''B'''een suggested before.  '''W'''e think it's a good idea.  '''H'''ope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*IPF     - [[ImagePathFunctions|Image Path Function]]&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MAI     - Micro AI: see: [[Micro_AIs]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*MUB     - Massive Unit Blobs&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin.&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TTK     - Time To Kill &lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB   - Units Are Possibly Entire Battalions&lt;br /&gt;
*WICOT   - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, Fire Emblem, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AOI           - ''An Orcish Incursion'' (Removed from Mainline on 1.15)&lt;br /&gt;
*DiD           - ''Descent into Darkness''&lt;br /&gt;
*DM            - ''Delfador's Memoirs''&lt;br /&gt;
*DW            - ''Dead Water''&lt;br /&gt;
*EI            - ''The Eastern Invasion''&lt;br /&gt;
*HttT          - ''Heir to the Throne''&lt;br /&gt;
** BoP         - ''Bay of Pearls''&lt;br /&gt;
** DD          - ''Dwarven Doors''&lt;br /&gt;
** HotNE       - ''Home of the North Elves''&lt;br /&gt;
** IotD        - ''Isle of the Damned''&lt;br /&gt;
** RtW         - ''Return to Wesnoth''&lt;br /&gt;
** SoE         - ''Siege of Elensefar''&lt;br /&gt;
** SoF         - ''Sceptre of Fire''&lt;br /&gt;
** TotC        - ''Test of the Clans''&lt;br /&gt;
*IoM           - ''Isle of Mists'' (MP, mainlined in 1.15)&lt;br /&gt;
*LoW           - ''Legend of Wesmere''&lt;br /&gt;
*NR            - ''Northern Rebirth''&lt;br /&gt;
*SoF           - ''Sceptre of Fire''&lt;br /&gt;
*SotA          - ''Secrets of the Ancient''&lt;br /&gt;
*SotBE         - ''Son of the Black Eye''&lt;br /&gt;
*TB (or AToTB) - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT          - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW          - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG           - ''The South Guard''&lt;br /&gt;
*UtBS          - ''Under the Burning Suns''&lt;br /&gt;
*WC            - ''World Conquest'' (MP, mainlined in 1.15)&lt;br /&gt;
*WoF           - ''Winds of Fate'' (formerly WoV for ''Wings of Victory'' or ''Wings of Valor'')&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*ANO      - ''A New Order''&lt;br /&gt;
*AotDS    - ''Aria of the Dragon Slayer''&lt;br /&gt;
*ARL      - ''A Rough Life''&lt;br /&gt;
*ASoF     - ''A Song of Fire''&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BCoA     - ''Black Cross of Aleron''&lt;br /&gt;
*BMR      - ''Bad Moon Rising''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*CCamp    - ''Custom Campaign''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FTC      - ''Forward They Cried''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*Gns      - ''Genesis''&lt;br /&gt;
*HoI1     - ''Hero of Irdya - Book I''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*IQ       - ''Inky's Quest''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*SfF      - ''Struggle for Freedom''&lt;br /&gt;
*TBC      - ''The Beautiful Child''&lt;br /&gt;
*TDH      - ''The Dark Hordes''&lt;br /&gt;
*TEG      - ''The Earth's Gut''&lt;br /&gt;
*TFE      - ''The Final Exam''&lt;br /&gt;
*TLU      - ''To Lands Unknown''&lt;br /&gt;
*TSL      - ''The Silver Lands''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
*WotJ     - ''War of the Jewel'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unit_Names&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unofficial MP Eras ==&lt;br /&gt;
&lt;br /&gt;
*AE  - ''Ageless Era/Archaic Era''&lt;br /&gt;
*ANLE - ''A New Land Era''&lt;br /&gt;
*EEaW - ''17th Century Eastern Europe at War''&lt;br /&gt;
*EoM - ''Era of Myths''&lt;br /&gt;
*EoMa - ''Era of Magic''&lt;br /&gt;
*GSE - ''Great Steppe Era''&lt;br /&gt;
*IE - ''Imperial Era''&lt;br /&gt;
*RE - ''Rashy Era''&lt;br /&gt;
*RotL/Rotl - ''Reign of The Lords''&lt;br /&gt;
*WoL - ''War of Legends''&lt;br /&gt;
&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [//units.wesnoth.org/1.14/Extended_Era/en_US/era_extended_37.0.0.0.html Extended Era] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*DF      - Dunefolk&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*KA      - Knalgan Alliance&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*UD      - Undead&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIU   - As Far as I Understand (likewise)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*DTRT    - Do The Right Thing (expectation for how something should work)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FTR     - For The Record&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FWIW    - For what it's worth&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GG      - Good Game (a common courtesy to say after a multiplayer game; alternatively &amp;quot;GGWP&amp;quot; for &amp;quot;Good Game, Well Played&amp;quot;)&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly (Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness) (can also be read as &amp;quot;In My Honest Opinion&amp;quot;)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LGTM    - Looks Good To Me (used by maintainers when approving Pull Requests on GitHub)&lt;br /&gt;
*LMAO    - Laughing My A** Off&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OP      - either &amp;quot;OverPowered&amp;quot;, &amp;quot;Original Post&amp;quot;, or &amp;quot;Original Poster&amp;quot;, depending on context. &lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category ([http://www.wesnoth.org/forum/viewforum.php?f=11]) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*PR      - Pull Request (in the context of contributing to a project like Wesnoth on GitHub; other projects that use other issue trackers use it to mean Problem Report instead)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*TTYL    - Talk To You Later&lt;br /&gt;
*YMMV    - Your Mileage May Vary (a disclaimer allowing for subjectivity)&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73994</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73994"/>
		<updated>2024-11-17T14:45:47Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Remove redundant definition for UMC, which is already explained above&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; creeping biggerism: the tendency for sprite artists to make new sprites bigger and more detailed than the existing ones, leading to issues of scale.&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The (former) project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefore cannot move further (often just &amp;quot;zoced&amp;quot; for short).&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - '''B'''een suggested before.  '''W'''e think it's a good idea.  '''H'''ope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*IPF     - [[ImagePathFunctions|Image Path Function]]&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MAI     - Micro AI: see: [[Micro_AIs]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*MUB     - Massive Unit Blobs&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin.&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TTK     - Time To Kill &lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB   - Units Are Possibly Entire Battalions&lt;br /&gt;
*WICOT   - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, Fire Emblem, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AoI           - ''An Orcish Incursion''&lt;br /&gt;
*DiD           - ''Descent into Darkness''&lt;br /&gt;
*DM            - ''Delfador's Memoirs''&lt;br /&gt;
*DW            - ''Dead Water''&lt;br /&gt;
*EI            - ''The Eastern Invasion''&lt;br /&gt;
*HttT          - ''Heir to the Throne''&lt;br /&gt;
** BoP         - ''Bay of Pearls''&lt;br /&gt;
** DD          - ''Dwarven Doors''&lt;br /&gt;
** HotNE       - ''Home of the North Elves''&lt;br /&gt;
** IotD        - ''Isle of the Damned''&lt;br /&gt;
** RtW         - ''Return to Wesnoth''&lt;br /&gt;
** SoE         - ''Siege of Elensefar''&lt;br /&gt;
** SoF         - ''Sceptre of Fire''&lt;br /&gt;
** TotC        - ''Test of the Clans''&lt;br /&gt;
*IoM           - ''Isle of Mists'' (MP, mainlined in 1.15)&lt;br /&gt;
*LoW           - ''Legend of Wesmere''&lt;br /&gt;
*NR            - ''Northern Rebirth''&lt;br /&gt;
*SoF           - ''Sceptre of Fire''&lt;br /&gt;
*SotA          - ''Secrets of the Ancient''&lt;br /&gt;
*SotBE         - ''Son of the Black Eye''&lt;br /&gt;
*TB (or AToTB) - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT          - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW          - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG           - ''The South Guard''&lt;br /&gt;
*UtBS          - ''Under the Burning Suns''&lt;br /&gt;
*WC            - ''World Conquest'' (MP, mainlined in 1.15)&lt;br /&gt;
*WoF           - ''Winds of Fate'' (formerly WoV for ''Wings of Victory'' or ''Wings of Valor'')&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*ANO      - ''A New Order''&lt;br /&gt;
*AotDS    - ''Aria of the Dragon Slayer''&lt;br /&gt;
*ARL      - ''A Rough Life''&lt;br /&gt;
*ASoF     - ''A Song of Fire''&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BCoA     - ''Black Cross of Aleron''&lt;br /&gt;
*BMR      - ''Bad Moon Rising''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*CCamp    - ''Custom Campaign''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FTC      - ''Forward They Cried''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*Gns      - ''Genesis''&lt;br /&gt;
*HoI1     - ''Hero of Irdya - Book I''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*IQ       - ''Inky's Quest''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*SfF      - ''Struggle for Freedom''&lt;br /&gt;
*TBC      - ''The Beautiful Child''&lt;br /&gt;
*TDH      - ''The Dark Hordes''&lt;br /&gt;
*TEG      - ''The Earth's Gut''&lt;br /&gt;
*TFE      - ''The Final Exam''&lt;br /&gt;
*TLU      - ''To Lands Unknown''&lt;br /&gt;
*TSL      - ''The Silver Lands''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
*WotJ     - ''War of the Jewel'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unit_Names&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unofficial MP Eras ==&lt;br /&gt;
&lt;br /&gt;
*AE  - ''Ageless Era/Archaic Era''&lt;br /&gt;
*ANLE - ''A New Land Era''&lt;br /&gt;
*EEaW - ''17th Century Eastern Europe at War''&lt;br /&gt;
*EoM - ''Era of Myths''&lt;br /&gt;
*EoMa - ''Era of Magic''&lt;br /&gt;
*GSE - ''Great Steppe Era''&lt;br /&gt;
*IE - ''Imperial Era''&lt;br /&gt;
*RE - ''Rashy Era''&lt;br /&gt;
*RotL/Rotl - ''Reign of The Lords''&lt;br /&gt;
*WoL - ''War of Legends''&lt;br /&gt;
&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [//units.wesnoth.org/1.14/Extended_Era/en_US/era_extended_37.0.0.0.html Extended Era] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*DF      - Dunefolk&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*KA      - Knalgan Alliance&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*UD      - Undead&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIU   - As Far as I Understand (likewise)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*DTRT    - Do The Right Thing (expectation for how something should work)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FTR     - For The Record&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FWIW    - For what it's worth&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GG      - Good Game (a common courtesy to say after a multiplayer game; alternatively &amp;quot;GGWP&amp;quot; for &amp;quot;Good Game, Well Played&amp;quot;)&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly (Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness) (can also be read as &amp;quot;In My Honest Opinion&amp;quot;)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LGTM    - Looks Good To Me (used by maintainers when approving Pull Requests on GitHub)&lt;br /&gt;
*LMAO    - Laughing My A** Off&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OP      - either &amp;quot;OverPowered&amp;quot;, &amp;quot;Original Post&amp;quot;, or &amp;quot;Original Poster&amp;quot;, depending on context. &lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category ([http://www.wesnoth.org/forum/viewforum.php?f=11]) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*PR      - Pull Request (in the context of contributing to a project like Wesnoth on GitHub; other projects that use other issue trackers use it to mean Problem Report instead)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*TTYL    - Talk To You Later&lt;br /&gt;
*YMMV    - Your Mileage May Vary (a disclaimer allowing for subjectivity)&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73993</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73993"/>
		<updated>2024-11-15T09:34:26Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Add KA and UD Acronyms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; creeping biggerism: the tendency for sprite artists to make new sprites bigger and more detailed than the existing ones, leading to issues of scale.&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The (former) project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefore cannot move further (often just &amp;quot;zoced&amp;quot; for short).&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - '''B'''een suggested before.  '''W'''e think it's a good idea.  '''H'''ope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*IPF     - [[ImagePathFunctions|Image Path Function]]&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MAI     - Micro AI: see: [[Micro_AIs]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*MUB     - Massive Unit Blobs&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin.&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TTK     - Time To Kill &lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB   - Units Are Possibly Entire Battalions&lt;br /&gt;
*UMC     - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)&lt;br /&gt;
*WICOT   - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, Fire Emblem, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AoI           - ''An Orcish Incursion''&lt;br /&gt;
*DiD           - ''Descent into Darkness''&lt;br /&gt;
*DM            - ''Delfador's Memoirs''&lt;br /&gt;
*DW            - ''Dead Water''&lt;br /&gt;
*EI            - ''The Eastern Invasion''&lt;br /&gt;
*HttT          - ''Heir to the Throne''&lt;br /&gt;
** BoP         - ''Bay of Pearls''&lt;br /&gt;
** DD          - ''Dwarven Doors''&lt;br /&gt;
** HotNE       - ''Home of the North Elves''&lt;br /&gt;
** IotD        - ''Isle of the Damned''&lt;br /&gt;
** RtW         - ''Return to Wesnoth''&lt;br /&gt;
** SoE         - ''Siege of Elensefar''&lt;br /&gt;
** SoF         - ''Sceptre of Fire''&lt;br /&gt;
** TotC        - ''Test of the Clans''&lt;br /&gt;
*IoM           - ''Isle of Mists'' (MP, mainlined in 1.15)&lt;br /&gt;
*LoW           - ''Legend of Wesmere''&lt;br /&gt;
*NR            - ''Northern Rebirth''&lt;br /&gt;
*SoF           - ''Sceptre of Fire''&lt;br /&gt;
*SotA          - ''Secrets of the Ancient''&lt;br /&gt;
*SotBE         - ''Son of the Black Eye''&lt;br /&gt;
*TB (or AToTB) - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT          - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW          - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG           - ''The South Guard''&lt;br /&gt;
*UtBS          - ''Under the Burning Suns''&lt;br /&gt;
*WC            - ''World Conquest'' (MP, mainlined in 1.15)&lt;br /&gt;
*WoF           - ''Winds of Fate'' (formerly WoV for ''Wings of Victory'' or ''Wings of Valor'')&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*ANO      - ''A New Order''&lt;br /&gt;
*AotDS    - ''Aria of the Dragon Slayer''&lt;br /&gt;
*ARL      - ''A Rough Life''&lt;br /&gt;
*ASoF     - ''A Song of Fire''&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BCoA     - ''Black Cross of Aleron''&lt;br /&gt;
*BMR      - ''Bad Moon Rising''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*CCamp    - ''Custom Campaign''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FTC      - ''Forward They Cried''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*Gns      - ''Genesis''&lt;br /&gt;
*HoI1     - ''Hero of Irdya - Book I''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*IQ       - ''Inky's Quest''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*SfF      - ''Struggle for Freedom''&lt;br /&gt;
*TBC      - ''The Beautiful Child''&lt;br /&gt;
*TDH      - ''The Dark Hordes''&lt;br /&gt;
*TEG      - ''The Earth's Gut''&lt;br /&gt;
*TFE      - ''The Final Exam''&lt;br /&gt;
*TLU      - ''To Lands Unknown''&lt;br /&gt;
*TSL      - ''The Silver Lands''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
*WotJ     - ''War of the Jewel'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unit_Names&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unofficial MP Eras ==&lt;br /&gt;
&lt;br /&gt;
*AE  - ''Ageless Era/Archaic Era''&lt;br /&gt;
*ANLE - ''A New Land Era''&lt;br /&gt;
*EEaW - ''17th Century Eastern Europe at War''&lt;br /&gt;
*EoM - ''Era of Myths''&lt;br /&gt;
*EoMa - ''Era of Magic''&lt;br /&gt;
*GSE - ''Great Steppe Era''&lt;br /&gt;
*IE - ''Imperial Era''&lt;br /&gt;
*RE - ''Rashy Era''&lt;br /&gt;
*RotL/Rotl - ''Reign of The Lords''&lt;br /&gt;
*WoL - ''War of Legends''&lt;br /&gt;
&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [//units.wesnoth.org/1.14/Extended_Era/en_US/era_extended_37.0.0.0.html Extended Era] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*DF      - Dunefolk&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*KA      - Knalgan Alliance&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*UD      - Undead&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIU   - As Far as I Understand (likewise)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*DTRT    - Do The Right Thing (expectation for how something should work)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FTR     - For The Record&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FWIW    - For what it's worth&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GG      - Good Game (a common courtesy to say after a multiplayer game; alternatively &amp;quot;GGWP&amp;quot; for &amp;quot;Good Game, Well Played&amp;quot;)&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly (Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness) (can also be read as &amp;quot;In My Honest Opinion&amp;quot;)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LGTM    - Looks Good To Me (used by maintainers when approving Pull Requests on GitHub)&lt;br /&gt;
*LMAO    - Laughing My A** Off&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OP      - either &amp;quot;OverPowered&amp;quot;, &amp;quot;Original Post&amp;quot;, or &amp;quot;Original Poster&amp;quot;, depending on context. &lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category ([http://www.wesnoth.org/forum/viewforum.php?f=11]) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*PR      - Pull Request (in the context of contributing to a project like Wesnoth on GitHub; other projects that use other issue trackers use it to mean Problem Report instead)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*TTYL    - Talk To You Later&lt;br /&gt;
*YMMV    - Your Mileage May Vary (a disclaimer allowing for subjectivity)&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73972</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73972"/>
		<updated>2024-11-08T10:15:33Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Add DF for Dunefolk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; creeping biggerism: the tendency for sprite artists to make new sprites bigger and more detailed than the existing ones, leading to issues of scale.&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The (former) project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefore cannot move further (often just &amp;quot;zoced&amp;quot; for short).&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - '''B'''een suggested before.  '''W'''e think it's a good idea.  '''H'''ope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*IPF     - [[ImagePathFunctions|Image Path Function]]&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MAI     - Micro AI: see: [[Micro_AIs]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*MUB     - Massive Unit Blobs&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin.&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB   - Units Are Possibly Entire Battalions&lt;br /&gt;
*UMC     - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)&lt;br /&gt;
*WICOT   - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, Fire Emblem, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AoI           - ''An Orcish Incursion''&lt;br /&gt;
*DiD           - ''Descent into Darkness''&lt;br /&gt;
*DM            - ''Delfador's Memoirs''&lt;br /&gt;
*DW            - ''Dead Water''&lt;br /&gt;
*EI            - ''The Eastern Invasion''&lt;br /&gt;
*HttT          - ''Heir to the Throne''&lt;br /&gt;
** BoP         - ''Bay of Pearls''&lt;br /&gt;
** DD          - ''Dwarven Doors''&lt;br /&gt;
** HotNE       - ''Home of the North Elves''&lt;br /&gt;
** IotD        - ''Isle of the Damned''&lt;br /&gt;
** RtW         - ''Return to Wesnoth''&lt;br /&gt;
** SoE         - ''Siege of Elensefar''&lt;br /&gt;
** SoF         - ''Sceptre of Fire''&lt;br /&gt;
** TotC        - ''Test of the Clans''&lt;br /&gt;
*IoM           - ''Isle of Mists'' (MP, mainlined in 1.15)&lt;br /&gt;
*LoW           - ''Legend of Wesmere''&lt;br /&gt;
*NR            - ''Northern Rebirth''&lt;br /&gt;
*SoF           - ''Sceptre of Fire''&lt;br /&gt;
*SotA          - ''Secrets of the Ancient''&lt;br /&gt;
*SotBE         - ''Son of the Black Eye''&lt;br /&gt;
*TB (or AToTB) - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT          - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW          - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG           - ''The South Guard''&lt;br /&gt;
*UtBS          - ''Under the Burning Suns''&lt;br /&gt;
*WC            - ''World Conquest'' (MP, mainlined in 1.15)&lt;br /&gt;
*WoF           - ''Winds of Fate'' (formerly WoV for ''Wings of Victory'' or ''Wings of Valor'')&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*ANO      - ''A New Order''&lt;br /&gt;
*AotDS    - ''Aria of the Dragon Slayer''&lt;br /&gt;
*ARL      - ''A Rough Life''&lt;br /&gt;
*ASoF     - ''A Song of Fire''&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BCoA     - ''Black Cross of Aleron''&lt;br /&gt;
*BMR      - ''Bad Moon Rising''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*CCamp    - ''Custom Campaign''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FTC      - ''Forward They Cried''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*Gns      - ''Genesis''&lt;br /&gt;
*HoI1     - ''Hero of Irdya - Book I''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*IQ       - ''Inky's Quest''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*SfF      - ''Struggle for Freedom''&lt;br /&gt;
*TBC      - ''The Beautiful Child''&lt;br /&gt;
*TDH      - ''The Dark Hordes''&lt;br /&gt;
*TEG      - ''The Earth's Gut''&lt;br /&gt;
*TFE      - ''The Final Exam''&lt;br /&gt;
*TLU      - ''To Lands Unknown''&lt;br /&gt;
*TSL      - ''The Silver Lands''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
*WotJ     - ''War of the Jewel'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unit_Names&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unofficial MP Eras ==&lt;br /&gt;
&lt;br /&gt;
*AE  - ''Ageless Era/Archaic Era''&lt;br /&gt;
*ANLE - ''A New Land Era''&lt;br /&gt;
*EEaW - ''17th Century Eastern Europe at War''&lt;br /&gt;
*EoM - ''Era of Myths''&lt;br /&gt;
*EoMa - ''Era of Magic''&lt;br /&gt;
*GSE - ''Great Steppe Era''&lt;br /&gt;
*IE - ''Imperial Era''&lt;br /&gt;
*RE - ''Rashy Era''&lt;br /&gt;
*RotL/Rotl - ''Reign of The Lords''&lt;br /&gt;
*WoL - ''War of Legends''&lt;br /&gt;
&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [//units.wesnoth.org/1.14/Extended_Era/en_US/era_extended_37.0.0.0.html Extended Era] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*DF      - Dunefolk&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIU   - As Far as I Understand (likewise)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*DTRT    - Do The Right Thing (expectation for how something should work)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FTR     - For The Record&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FWIW    - For what it's worth&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GG      - Good Game (a common courtesy to say after a multiplayer game; alternatively &amp;quot;GGWP&amp;quot; for &amp;quot;Good Game, Well Played&amp;quot;)&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly (Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness) (can also be read as &amp;quot;In My Honest Opinion&amp;quot;)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LGTM    - Looks Good To Me (used by maintainers when approving Pull Requests on GitHub)&lt;br /&gt;
*LMAO    - Laughing My A** Off&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OP      - either &amp;quot;OverPowered&amp;quot;, &amp;quot;Original Post&amp;quot;, or &amp;quot;Original Poster&amp;quot;, depending on context. &lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category ([http://www.wesnoth.org/forum/viewforum.php?f=11]) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*PR      - Pull Request (in the context of contributing to a project like Wesnoth on GitHub; other projects that use other issue trackers use it to mean Problem Report instead)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*TTYL    - Talk To You Later&lt;br /&gt;
*YMMV    - Your Mileage May Vary (a disclaimer allowing for subjectivity)&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=73836</id>
		<title>Timeline of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=73836"/>
		<updated>2024-10-02T05:47:42Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Undo revision 73835 by Gothyoba (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.&lt;br /&gt;
&lt;br /&gt;
The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.&lt;br /&gt;
&lt;br /&gt;
'''Spoiler warning!'''&lt;br /&gt;
This page contains plot spoilers to several campaigns. &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]&lt;br /&gt;
&lt;br /&gt;
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]&lt;br /&gt;
&lt;br /&gt;
[[#530-630 YW: The Age of Fear|The Age of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]&lt;br /&gt;
&lt;br /&gt;
[[#After the Great Fall|After the Great Fall]]&lt;br /&gt;
&lt;br /&gt;
== Prehistory - 20 YW: The Founding of Wesnoth ==&lt;br /&gt;
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with orcs attacking both elves and men from the sea.&lt;br /&gt;
&lt;br /&gt;
=== Prehistory ===&lt;br /&gt;
* Elves and dwarves inhabit the Great Continent.&lt;br /&gt;
* Humans inhabit the distant West.&lt;br /&gt;
* Haldric's people colonise the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.&lt;br /&gt;
&lt;br /&gt;
=== 200 BW ===&lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
=== 12 BW ===&lt;br /&gt;
* The Crown Prince of Southbay discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 11-7 BW ===&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 6 BW ===&lt;br /&gt;
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.&lt;br /&gt;
* His younger brother is implicated in a plot to kill him.&lt;br /&gt;
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the orcs in the West.&lt;br /&gt;
&lt;br /&gt;
=== 5-2 BW ===&lt;br /&gt;
* The Green Isle is overrun with orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the orcs.&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Prince Haldric]] leads the evacuation of the survivors to the Great Continent. [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 1 BW ===&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
* Humans arrive in the middle of a simmering dispute between the elves and dwarves.&lt;br /&gt;
* The elves and dwarves are distrustful of humans, and there is a small skirmish.&lt;br /&gt;
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.&lt;br /&gt;
* Prince Haldric asks the Four elvish Lords ([[CharactersStorys#Lady_Dionli|Dionli]], [[CharactersStorys#Lord_Logalmier|Logalmier]], [[Aryad]], and [[El'Isomithir]]) for help and land.&lt;br /&gt;
* They set before him four quests to prove his worth, which he completes.&lt;br /&gt;
&lt;br /&gt;
=== 1 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric]] is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the [[CharactersStorys#Lich-Lord_Jevyan|lich-lord Jevyan]] is deceived into believing it is held by the elves. &lt;br /&gt;
* Haldric founds the country of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins.  [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 2 YW ===&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the orcish survivors flee back to the Green Isle, others move to attack the elves.&lt;br /&gt;
* King Haldric helps the elves fight the surviving orcs.&lt;br /&gt;
&lt;br /&gt;
=== 3 YW ===&lt;br /&gt;
* [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] begins.&lt;br /&gt;
* Drakes arrive on the Great Continent.&lt;br /&gt;
* Elensefar and Wesmere are raided by Drakes.&lt;br /&gt;
* The drakes build an eyrie north of Wesmere.&lt;br /&gt;
&lt;br /&gt;
=== 4 YW ===&lt;br /&gt;
* [[CharactersStorys#Karron|Karron]] is banished from the Great Continent by [[CharactersStorys#Gorlack|Gorlack]]. [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 8 YW ===&lt;br /&gt;
* A second wave of orcs arrive from the Green Isle; these orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* [[CharactersStorys#Erlornas|Erlornas]] of Wesmere is involved in the first direct elvish clash with orcs ([[Mainline_Campaigns#An_Orcish_Incursion|'''An Orcish Incursion''']] takes place in 8-9YW).&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
=== 9-11 YW ===&lt;br /&gt;
* Many elves are killed in battle by the orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 12 YW ===&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the humans in confronting the orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
=== 20 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric I]] dies.&lt;br /&gt;
* [[CharactersStorys#Haldric_II|Haldric II]] ascends to the throne.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]] escape an orcish invasion of their home in Lintanir Forest. [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']] begins.&lt;br /&gt;
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.&lt;br /&gt;
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the elves to return to Wesnoth.&lt;br /&gt;
* Elves inform [[CharactersStorys#Haldric_II|Haldric II]] of the danger posed by the unshielded Ruby of Fire.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.&lt;br /&gt;
&lt;br /&gt;
== 20-130 YW: The Taming of the Wild ==&lt;br /&gt;
This era is that in which the kingdom of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [[Geography_of_Wesnoth#Elensefar|Elensefar]] and the country of Wesnoth, which will continue for the next several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 21 YW ===&lt;br /&gt;
* Founding of the Great Academy on Alduin.&lt;br /&gt;
&lt;br /&gt;
* [[CharactersStorys#Kalenz|Kalenz]] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [[CharactersStorys#Cleodil|Cleodil]].  A faction of xenophobic elves begins to gather around [[CharactersStorys#Landar|Landar]].&lt;br /&gt;
&lt;br /&gt;
=== 22 YW ===&lt;br /&gt;
* While studying at the Academy, [[CharactersStorys#Ardonna_.2F_Ardryn-Na|Ardonna]] resolves to spend the winter researching the Lich Lords' longevity.&lt;br /&gt;
&lt;br /&gt;
=== 23 YW ===&lt;br /&gt;
* Action of '''Secrets of the Ancients''' takes place.&lt;br /&gt;
&lt;br /&gt;
=== 25-40 YW ===&lt;br /&gt;
* In 25 YW [[CharactersStorys#Haldric_II|Haldric II]] sends an expedition to retrieve the Ruby of Fire from its place of concealment.&lt;br /&gt;
* Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; elves associated with [[CharactersStorys#Landar|Landar's]] faction attack during the transfer. [[Mainline_Campaigns#The_Sceptre_of_Fire|'''Sceptre of Fire''']] begins.&lt;br /&gt;
* Action of '''The Sceptre of Fire''' takes place.  Haldric II is informed that the Sceptre was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.&lt;br /&gt;
* With the death of [[CharactersStorys#Thursagan|Thursagan]], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.&lt;br /&gt;
&lt;br /&gt;
=== 26-50 YW ===&lt;br /&gt;
* [[CharactersStorys#Landar|Landar]] declares himself High Lord of the Elves, leading to civil war.&lt;br /&gt;
&lt;br /&gt;
=== 51 YW ===&lt;br /&gt;
* Wesnothian New Writing (the script later called &amp;quot;steel-hand&amp;quot;, to distinguish it from the more complex &amp;quot;brush-hand&amp;quot; cursive brought from the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]]) is promulgated by royal decree.  From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.&lt;br /&gt;
&lt;br /&gt;
=== 50-93 YW ===&lt;br /&gt;
* Elvish civil war (and [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']]) ends.  [[CharactersStorys#Kalenz_2|Kalenz]] declared High Lord, begins reorganizing and militarizing elvish society to fight the orcs.  In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.&lt;br /&gt;
&lt;br /&gt;
=== 161-164 YW ===&lt;br /&gt;
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of [[Elensefar]].&lt;br /&gt;
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.&lt;br /&gt;
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.&lt;br /&gt;
&lt;br /&gt;
=== 164-176 YW ===&lt;br /&gt;
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.&lt;br /&gt;
&lt;br /&gt;
=== 199 YW ===&lt;br /&gt;
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes&lt;br /&gt;
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River&lt;br /&gt;
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.&lt;br /&gt;
&lt;br /&gt;
== 200-350 YW: The Golden Age of Wesnoth ==&lt;br /&gt;
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
=== 251 YW ===&lt;br /&gt;
* [[CharactersStorys#Cleodil|Cleodil]], wife of [[CharactersStorys#Kalenz_2|Kalenz]], dies.&lt;br /&gt;
&lt;br /&gt;
=== 350 YW ===&lt;br /&gt;
* Disintegration of the Kingdom follows the death of Haldric IV.&lt;br /&gt;
* [[Geography_of_Wesnoth#Elensefar|Elensefar]] remains a province of Wesnoth but exerts increasing independence due to isolation.&lt;br /&gt;
* Treaty between lord of Elensefar and king of Wesnoth signed.&lt;br /&gt;
&lt;br /&gt;
== 350-417 YW: The First Dark Age of Wesnoth ==&lt;br /&gt;
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 360 YW ===&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] born in Parthyn.&lt;br /&gt;
&lt;br /&gt;
=== 363 YW ===&lt;br /&gt;
* Last of [[CharactersStorys#Kalenz|Kalenz's]] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.&lt;br /&gt;
&lt;br /&gt;
* Village of Maghre terrorized by a minor necromancer. Action of [[Mainline_Campaigns#A_Tale_Of_Two_Brothers|'''A Tale of Two Brothers''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 389 YW ===&lt;br /&gt;
* Garard, a future king of Wesnoth, is born.&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] returns to Parthyn from the Academy at Alduin. [[Mainline_Campaigns#Descent_into_Darkness|'''Descent Into Darkness''']] begins.&lt;br /&gt;
&lt;br /&gt;
== 417-530 YW: The Turmoil of Asheviere ==&lt;br /&gt;
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.&lt;br /&gt;
&lt;br /&gt;
=== 417 YW ===&lt;br /&gt;
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].&lt;br /&gt;
&lt;br /&gt;
=== 440 YW ===&lt;br /&gt;
* [[CharactersStorys#Garard_II|Crown Prince Garard II]] is born.&lt;br /&gt;
&lt;br /&gt;
=== 442 YW ===&lt;br /&gt;
* [[CharactersStorys#Delfador|Delfador]], later called &amp;quot;the Great&amp;quot;, is born.&lt;br /&gt;
&lt;br /&gt;
=== 450 YW ===&lt;br /&gt;
* Prince Arand is born.&lt;br /&gt;
&lt;br /&gt;
=== 468 YW ===&lt;br /&gt;
* Zorlan becomes Great Chief of the northern orcs&lt;br /&gt;
* [[CharactersStorys#Delfador|Delfador]] graduates from the Great Academy. [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 470 YW ===&lt;br /&gt;
* Garard I dies; [[CharactersStorys#Garard_II|Garard II]] ascends to the throne of Wesnoth&lt;br /&gt;
* Orcs under Great Chief Zorlan and undead raised by the necromancer [[CharactersStorys#Iliah-Malal|Iliah-Malal]] raid Wesnoth's borders. All but the first and the last three scenarios of [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] take place in this year.&lt;br /&gt;
* Control of the Estmarks is effectively lost during this war, not to be regained for decades.  Outposts are built on the near side of the Weldyn to repel orc raids.  The long watch of the River Guard begins.&lt;br /&gt;
&lt;br /&gt;
=== 478 YW ===&lt;br /&gt;
* Garard II marries Asheviere.&lt;br /&gt;
* Garard issues the Edict of the Sceptre, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.&lt;br /&gt;
&lt;br /&gt;
=== 480 YW ===&lt;br /&gt;
* Crown Prince Eldred is born.&lt;br /&gt;
&lt;br /&gt;
=== 483 YW ===&lt;br /&gt;
* Erain and Ethyn, identical twins and brothers of Eldred, are born.&lt;br /&gt;
&lt;br /&gt;
=== 498 YW ===&lt;br /&gt;
* Princess Li'sar is born.&lt;br /&gt;
&lt;br /&gt;
=== 500 YW ===&lt;br /&gt;
* Prince Konrad is born, the youngest of several sons of Prince Arand.&lt;br /&gt;
* Wesnoth and the orcs of the north go to war.&lt;br /&gt;
&lt;br /&gt;
=== 501 YW ===&lt;br /&gt;
&lt;br /&gt;
===== Betrayal on the battlefield =====&lt;br /&gt;
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.&lt;br /&gt;
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.&lt;br /&gt;
* Eldred betrays his father and attacks him with the troops under his control.&lt;br /&gt;
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.&lt;br /&gt;
&lt;br /&gt;
===== Reprisal =====&lt;br /&gt;
* Delfador escapes the battle and heads to Weldyn.&lt;br /&gt;
* Eldred gives tribute to the orcish king, who stops his attacks.&lt;br /&gt;
* Delfador gathers a force of Loyalists to avenge Garard's Death.&lt;br /&gt;
* Eldred's forces confront Delfador's Loyalists at Weldyn.&lt;br /&gt;
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.&lt;br /&gt;
&lt;br /&gt;
===== Asheviere seizes power =====&lt;br /&gt;
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.&lt;br /&gt;
* Hearing of the news Delfador infiltrates the palace.&lt;br /&gt;
* Delfador finds the youngest prince Konrad as he is slain.&lt;br /&gt;
* Delfador flees, taking Konrad's body for burial to the land of the elves.&lt;br /&gt;
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.&lt;br /&gt;
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.&lt;br /&gt;
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.&lt;br /&gt;
&lt;br /&gt;
===== The country resists Asheviere =====&lt;br /&gt;
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.&lt;br /&gt;
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom.  The western Wesnothian border recedes, is fixed, and remains heavily defended.&lt;br /&gt;
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.&lt;br /&gt;
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power.  They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').&lt;br /&gt;
&lt;br /&gt;
=== 502-517 YW ===&lt;br /&gt;
* Delfador raises Konrad under the protection of the elves.&lt;br /&gt;
&lt;br /&gt;
=== 517 YW ===&lt;br /&gt;
* Asheviere hires orcish forces to hunt down her nephew-in-law Konrad.&lt;br /&gt;
* Orcish forces converge on Delfador's refuge.&lt;br /&gt;
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.  '''Heir To The Throne''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 518 YW ===&lt;br /&gt;
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.&lt;br /&gt;
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.&lt;br /&gt;
* They return to Wesnoth and claim the throne.  '''Heir to the Throne''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 522 YW ===&lt;br /&gt;
* Birth of Princess Ana'sar.&lt;br /&gt;
&lt;br /&gt;
=== 530 YW ===&lt;br /&gt;
* Wesnothian colonists begin reclaiming the Estmarks.&lt;br /&gt;
&lt;br /&gt;
=== 544 YW ===&lt;br /&gt;
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.&lt;br /&gt;
&lt;br /&gt;
== 530-630 YW: The Age of Fear ==&lt;br /&gt;
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.&lt;br /&gt;
&lt;br /&gt;
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the &amp;quot;Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.&lt;br /&gt;
&lt;br /&gt;
=== 533 YW ===&lt;br /&gt;
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.&lt;br /&gt;
* The next great sage of Wesnoth, [[CharactersStorys#Dacyn|Dacyn]], is born.&lt;br /&gt;
&lt;br /&gt;
=== 534 YW ===&lt;br /&gt;
&lt;br /&gt;
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the orcish overlords.  '''Northern Rebirth''' begins.&lt;br /&gt;
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.&lt;br /&gt;
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.&lt;br /&gt;
* Abhai finds the [[CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice|Rod of Justice]].&lt;br /&gt;
&lt;br /&gt;
=== 535 YW ===&lt;br /&gt;
&lt;br /&gt;
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.&lt;br /&gt;
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.&lt;br /&gt;
* Assisted by his new allies, Tallin smashes the forces of Rakshas.&lt;br /&gt;
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.&lt;br /&gt;
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 550 YW ===&lt;br /&gt;
&lt;br /&gt;
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).&lt;br /&gt;
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.&lt;br /&gt;
* Wesnothian colonization expands southward past Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
=== 563 YW ===&lt;br /&gt;
* Konrad and Li'sar die after an extraordinarily long reign.&lt;br /&gt;
* Princess Ana'sar becomes queen.&lt;br /&gt;
* The seer Galdren becomes prominent at the court of Weldyn.&lt;br /&gt;
&lt;br /&gt;
=== 585 YW ===&lt;br /&gt;
* Queen Ana'sar retires.&lt;br /&gt;
* Haldric VII becomes king of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 589 YW ===&lt;br /&gt;
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.&lt;br /&gt;
* The seer Galdren dies after advising Haldric VII to choose Dacyn.&lt;br /&gt;
* The king does as Galdren advises.&lt;br /&gt;
&lt;br /&gt;
=== 593 YW ===&lt;br /&gt;
* Ravanal reveals that he has turned to evil, and flees from Weldyn.&lt;br /&gt;
* Konrad II is born.&lt;br /&gt;
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 598 YW ===&lt;br /&gt;
* South Guard organized as  a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 607 YW ===&lt;br /&gt;
* South Guard ceases reporting.  Haldric VII sends Deoran, grandson of Haldiel, to investigate.  '''The South Guard''' takes place in 607-608 YW.&lt;br /&gt;
&lt;br /&gt;
=== 612 YW ===&lt;br /&gt;
* Haldric VII dies. Konrad II is crowned King of Wesnoth.&lt;br /&gt;
* Dacyn continues his duties as advisor with Konrad II.&lt;br /&gt;
&lt;br /&gt;
=== 625 YW ===&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.&lt;br /&gt;
* Konrad II sends [[CharactersStorys#Dacyn|Dacyn]] with [[CharactersStorys#Owaec|Owaec]] and [[CharactersStorys#Gweddry|Gweddry]] to man the old River Guard strongpoints. [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 626 YW ===&lt;br /&gt;
* [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]] attacks the middle outpost where [[CharactersStorys#Gweddry|Gweddry]] and [[CharactersStorys#Dacyn|Dacyn]] are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with [[CharactersStorys#Owaec|Owaec]], retreat into the northlands.&lt;br /&gt;
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha&lt;br /&gt;
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [[CharactersStorys#Kai_Krellis|Krellis]] succeeds him as Kai and relies on the wisdom of [[CharactersStorys#Cylanna|Cylanna]], a priestess.&lt;br /&gt;
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [[Mainline_Campaigns#Dead_Water|'''Dead Water''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 627 YW ===&lt;br /&gt;
* Wesnoth's last defences are broken and the undead march on Wesnoth&lt;br /&gt;
* In the northlands, the orcs drive [[CharactersStorys#Gweddry|Gweddry's]] army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]].  [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] ends. [[Mainline_Campaigns#Dead_water|'''Dead Water''']] ends (about this time).&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
* After destroying [[CharactersStorys#Mal-Ravanal|Mal-Ravanal's]] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.&lt;br /&gt;
&lt;br /&gt;
== 628-673 YW: The Silver Age of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [[CharactersStorys#Konrad_II|Konrad II]].  During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.&lt;br /&gt;
&lt;br /&gt;
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. &lt;br /&gt;
&lt;br /&gt;
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. &lt;br /&gt;
&lt;br /&gt;
=== 628-635 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] begins his attempt to rebuild Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 673 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.&lt;br /&gt;
&lt;br /&gt;
== 786-826 YW: The Legacy of Black-Eye Karun ==&lt;br /&gt;
&lt;br /&gt;
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. &lt;br /&gt;
&lt;br /&gt;
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.&lt;br /&gt;
&lt;br /&gt;
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.&lt;br /&gt;
&lt;br /&gt;
===786 YW===&lt;br /&gt;
* Karun is born.&lt;br /&gt;
&lt;br /&gt;
===805 YW===&lt;br /&gt;
* Karun devised the formation of the Great Council.&lt;br /&gt;
&lt;br /&gt;
===811 YW===&lt;br /&gt;
* A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.&lt;br /&gt;
&lt;br /&gt;
===812 YW===&lt;br /&gt;
* Rahul I becomes Lord Protector of the Northern Alliance.&lt;br /&gt;
&lt;br /&gt;
===816 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] is born&lt;br /&gt;
&lt;br /&gt;
===826 YW===&lt;br /&gt;
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===829 YW===&lt;br /&gt;
* Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.&lt;br /&gt;
&lt;br /&gt;
===842 YW===&lt;br /&gt;
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.&lt;br /&gt;
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.&lt;br /&gt;
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [[CharactersStorys#Kapou.27e|Kapou’e]]; [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] begins.&lt;br /&gt;
&lt;br /&gt;
===843 YW===&lt;br /&gt;
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [[CharactersStorys#Kapou.27e|Kapou’e]] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.&lt;br /&gt;
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.&lt;br /&gt;
&lt;br /&gt;
===852 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] repels a large elvish invasion.&lt;br /&gt;
&lt;br /&gt;
===858 YW===&lt;br /&gt;
* The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [[CharactersStorys#Kapou.27e|Kapou’e]].  [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] ends.&lt;br /&gt;
&lt;br /&gt;
==After the Great Fall==&lt;br /&gt;
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands and the God-Demon Zhangor terrorizes the world. The Wesnoth magicians try to raise up a 3rd sun in the sky, Gaia, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Irdya. In the meantime an evil entity named Uria arises, scarring the history for life.&lt;br /&gt;
&lt;br /&gt;
===??? Post-Wesnoth===&lt;br /&gt;
&lt;br /&gt;
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.&lt;br /&gt;
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.&lt;br /&gt;
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.&lt;br /&gt;
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.&lt;br /&gt;
* The Quenoth elves battle their way north through undead, orcs, bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.&lt;br /&gt;
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.&lt;br /&gt;
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.&lt;br /&gt;
* Kaleh defies commands given him by a vision of Eloh.&lt;br /&gt;
* The Quenoth reach the ocean. Aided by merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.&lt;br /&gt;
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.&lt;br /&gt;
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.&lt;br /&gt;
&lt;br /&gt;
== History Credits ==&lt;br /&gt;
Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.&lt;br /&gt;
&lt;br /&gt;
* History derived from:&lt;br /&gt;
** [[The Rise of Wesnoth]]&lt;br /&gt;
** [[Legend of Wesmere]]&lt;br /&gt;
** [[Delfador's Memoirs]]&lt;br /&gt;
** [[Liberty]]&lt;br /&gt;
** [[Heir to the Throne]]&lt;br /&gt;
** [[Northern Rebirth]]&lt;br /&gt;
** [[The Hammer of Thursagan]]&lt;br /&gt;
** Eastern Invasion&lt;br /&gt;
** [[Dead Water]]&lt;br /&gt;
** Under the Burning Suns&lt;br /&gt;
* Setting details derived from:&lt;br /&gt;
** Invasion from the Unknown&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Geography of Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[FactionHistory]]&lt;br /&gt;
* [[Future History]] '''(unofficial)'''&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=73835</id>
		<title>Timeline of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=73835"/>
		<updated>2024-10-02T05:38:53Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* After the Great Fall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.&lt;br /&gt;
&lt;br /&gt;
The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.&lt;br /&gt;
&lt;br /&gt;
'''Spoiler warning!'''&lt;br /&gt;
This page contains plot spoilers to several campaigns. &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]&lt;br /&gt;
&lt;br /&gt;
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]&lt;br /&gt;
&lt;br /&gt;
[[#530-630 YW: The Age of Fear|The Age of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]&lt;br /&gt;
&lt;br /&gt;
[[#After the Great Fall|After the Great Fall]]&lt;br /&gt;
&lt;br /&gt;
== Prehistory - 20 YW: The Founding of Wesnoth ==&lt;br /&gt;
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with orcs attacking both elves and men from the sea.&lt;br /&gt;
&lt;br /&gt;
=== Prehistory ===&lt;br /&gt;
* Elves and dwarves inhabit the Great Continent.&lt;br /&gt;
* Humans inhabit the distant West.&lt;br /&gt;
* Haldric's people colonise the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.&lt;br /&gt;
&lt;br /&gt;
=== 200 BW ===&lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
=== 12 BW ===&lt;br /&gt;
* The Crown Prince of Southbay discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 11-7 BW ===&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 6 BW ===&lt;br /&gt;
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.&lt;br /&gt;
* His younger brother is implicated in a plot to kill him.&lt;br /&gt;
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the orcs in the West.&lt;br /&gt;
&lt;br /&gt;
=== 5-2 BW ===&lt;br /&gt;
* The Green Isle is overrun with orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the orcs.&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Prince Haldric]] leads the evacuation of the survivors to the Great Continent. [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 1 BW ===&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
* Humans arrive in the middle of a simmering dispute between the elves and dwarves.&lt;br /&gt;
* The elves and dwarves are distrustful of humans, and there is a small skirmish.&lt;br /&gt;
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.&lt;br /&gt;
* Prince Haldric asks the Four elvish Lords ([[CharactersStorys#Lady_Dionli|Dionli]], [[CharactersStorys#Lord_Logalmier|Logalmier]], [[Aryad]], and [[El'Isomithir]]) for help and land.&lt;br /&gt;
* They set before him four quests to prove his worth, which he completes.&lt;br /&gt;
&lt;br /&gt;
=== 1 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric]] is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the [[CharactersStorys#Lich-Lord_Jevyan|lich-lord Jevyan]] is deceived into believing it is held by the elves. &lt;br /&gt;
* Haldric founds the country of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins.  [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 2 YW ===&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the orcish survivors flee back to the Green Isle, others move to attack the elves.&lt;br /&gt;
* King Haldric helps the elves fight the surviving orcs.&lt;br /&gt;
&lt;br /&gt;
=== 3 YW ===&lt;br /&gt;
* [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] begins.&lt;br /&gt;
* Drakes arrive on the Great Continent.&lt;br /&gt;
* Elensefar and Wesmere are raided by Drakes.&lt;br /&gt;
* The drakes build an eyrie north of Wesmere.&lt;br /&gt;
&lt;br /&gt;
=== 4 YW ===&lt;br /&gt;
* [[CharactersStorys#Karron|Karron]] is banished from the Great Continent by [[CharactersStorys#Gorlack|Gorlack]]. [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 8 YW ===&lt;br /&gt;
* A second wave of orcs arrive from the Green Isle; these orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* [[CharactersStorys#Erlornas|Erlornas]] of Wesmere is involved in the first direct elvish clash with orcs ([[Mainline_Campaigns#An_Orcish_Incursion|'''An Orcish Incursion''']] takes place in 8-9YW).&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
=== 9-11 YW ===&lt;br /&gt;
* Many elves are killed in battle by the orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 12 YW ===&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the humans in confronting the orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
=== 20 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric I]] dies.&lt;br /&gt;
* [[CharactersStorys#Haldric_II|Haldric II]] ascends to the throne.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]] escape an orcish invasion of their home in Lintanir Forest. [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']] begins.&lt;br /&gt;
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.&lt;br /&gt;
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the elves to return to Wesnoth.&lt;br /&gt;
* Elves inform [[CharactersStorys#Haldric_II|Haldric II]] of the danger posed by the unshielded Ruby of Fire.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.&lt;br /&gt;
&lt;br /&gt;
== 20-130 YW: The Taming of the Wild ==&lt;br /&gt;
This era is that in which the kingdom of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [[Geography_of_Wesnoth#Elensefar|Elensefar]] and the country of Wesnoth, which will continue for the next several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 21 YW ===&lt;br /&gt;
* Founding of the Great Academy on Alduin.&lt;br /&gt;
&lt;br /&gt;
* [[CharactersStorys#Kalenz|Kalenz]] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [[CharactersStorys#Cleodil|Cleodil]].  A faction of xenophobic elves begins to gather around [[CharactersStorys#Landar|Landar]].&lt;br /&gt;
&lt;br /&gt;
=== 22 YW ===&lt;br /&gt;
* While studying at the Academy, [[CharactersStorys#Ardonna_.2F_Ardryn-Na|Ardonna]] resolves to spend the winter researching the Lich Lords' longevity.&lt;br /&gt;
&lt;br /&gt;
=== 23 YW ===&lt;br /&gt;
* Action of '''Secrets of the Ancients''' takes place.&lt;br /&gt;
&lt;br /&gt;
=== 25-40 YW ===&lt;br /&gt;
* In 25 YW [[CharactersStorys#Haldric_II|Haldric II]] sends an expedition to retrieve the Ruby of Fire from its place of concealment.&lt;br /&gt;
* Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; elves associated with [[CharactersStorys#Landar|Landar's]] faction attack during the transfer. [[Mainline_Campaigns#The_Sceptre_of_Fire|'''Sceptre of Fire''']] begins.&lt;br /&gt;
* Action of '''The Sceptre of Fire''' takes place.  Haldric II is informed that the Sceptre was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.&lt;br /&gt;
* With the death of [[CharactersStorys#Thursagan|Thursagan]], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.&lt;br /&gt;
&lt;br /&gt;
=== 26-50 YW ===&lt;br /&gt;
* [[CharactersStorys#Landar|Landar]] declares himself High Lord of the Elves, leading to civil war.&lt;br /&gt;
&lt;br /&gt;
=== 51 YW ===&lt;br /&gt;
* Wesnothian New Writing (the script later called &amp;quot;steel-hand&amp;quot;, to distinguish it from the more complex &amp;quot;brush-hand&amp;quot; cursive brought from the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]]) is promulgated by royal decree.  From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.&lt;br /&gt;
&lt;br /&gt;
=== 50-93 YW ===&lt;br /&gt;
* Elvish civil war (and [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']]) ends.  [[CharactersStorys#Kalenz_2|Kalenz]] declared High Lord, begins reorganizing and militarizing elvish society to fight the orcs.  In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.&lt;br /&gt;
&lt;br /&gt;
=== 161-164 YW ===&lt;br /&gt;
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of [[Elensefar]].&lt;br /&gt;
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.&lt;br /&gt;
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.&lt;br /&gt;
&lt;br /&gt;
=== 164-176 YW ===&lt;br /&gt;
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.&lt;br /&gt;
&lt;br /&gt;
=== 199 YW ===&lt;br /&gt;
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes&lt;br /&gt;
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River&lt;br /&gt;
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.&lt;br /&gt;
&lt;br /&gt;
== 200-350 YW: The Golden Age of Wesnoth ==&lt;br /&gt;
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
=== 251 YW ===&lt;br /&gt;
* [[CharactersStorys#Cleodil|Cleodil]], wife of [[CharactersStorys#Kalenz_2|Kalenz]], dies.&lt;br /&gt;
&lt;br /&gt;
=== 350 YW ===&lt;br /&gt;
* Disintegration of the Kingdom follows the death of Haldric IV.&lt;br /&gt;
* [[Geography_of_Wesnoth#Elensefar|Elensefar]] remains a province of Wesnoth but exerts increasing independence due to isolation.&lt;br /&gt;
* Treaty between lord of Elensefar and king of Wesnoth signed.&lt;br /&gt;
&lt;br /&gt;
== 350-417 YW: The First Dark Age of Wesnoth ==&lt;br /&gt;
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 360 YW ===&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] born in Parthyn.&lt;br /&gt;
&lt;br /&gt;
=== 363 YW ===&lt;br /&gt;
* Last of [[CharactersStorys#Kalenz|Kalenz's]] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.&lt;br /&gt;
&lt;br /&gt;
* Village of Maghre terrorized by a minor necromancer. Action of [[Mainline_Campaigns#A_Tale_Of_Two_Brothers|'''A Tale of Two Brothers''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 389 YW ===&lt;br /&gt;
* Garard, a future king of Wesnoth, is born.&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] returns to Parthyn from the Academy at Alduin. [[Mainline_Campaigns#Descent_into_Darkness|'''Descent Into Darkness''']] begins.&lt;br /&gt;
&lt;br /&gt;
== 417-530 YW: The Turmoil of Asheviere ==&lt;br /&gt;
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.&lt;br /&gt;
&lt;br /&gt;
=== 417 YW ===&lt;br /&gt;
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].&lt;br /&gt;
&lt;br /&gt;
=== 440 YW ===&lt;br /&gt;
* [[CharactersStorys#Garard_II|Crown Prince Garard II]] is born.&lt;br /&gt;
&lt;br /&gt;
=== 442 YW ===&lt;br /&gt;
* [[CharactersStorys#Delfador|Delfador]], later called &amp;quot;the Great&amp;quot;, is born.&lt;br /&gt;
&lt;br /&gt;
=== 450 YW ===&lt;br /&gt;
* Prince Arand is born.&lt;br /&gt;
&lt;br /&gt;
=== 468 YW ===&lt;br /&gt;
* Zorlan becomes Great Chief of the northern orcs&lt;br /&gt;
* [[CharactersStorys#Delfador|Delfador]] graduates from the Great Academy. [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 470 YW ===&lt;br /&gt;
* Garard I dies; [[CharactersStorys#Garard_II|Garard II]] ascends to the throne of Wesnoth&lt;br /&gt;
* Orcs under Great Chief Zorlan and undead raised by the necromancer [[CharactersStorys#Iliah-Malal|Iliah-Malal]] raid Wesnoth's borders. All but the first and the last three scenarios of [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] take place in this year.&lt;br /&gt;
* Control of the Estmarks is effectively lost during this war, not to be regained for decades.  Outposts are built on the near side of the Weldyn to repel orc raids.  The long watch of the River Guard begins.&lt;br /&gt;
&lt;br /&gt;
=== 478 YW ===&lt;br /&gt;
* Garard II marries Asheviere.&lt;br /&gt;
* Garard issues the Edict of the Sceptre, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.&lt;br /&gt;
&lt;br /&gt;
=== 480 YW ===&lt;br /&gt;
* Crown Prince Eldred is born.&lt;br /&gt;
&lt;br /&gt;
=== 483 YW ===&lt;br /&gt;
* Erain and Ethyn, identical twins and brothers of Eldred, are born.&lt;br /&gt;
&lt;br /&gt;
=== 498 YW ===&lt;br /&gt;
* Princess Li'sar is born.&lt;br /&gt;
&lt;br /&gt;
=== 500 YW ===&lt;br /&gt;
* Prince Konrad is born, the youngest of several sons of Prince Arand.&lt;br /&gt;
* Wesnoth and the orcs of the north go to war.&lt;br /&gt;
&lt;br /&gt;
=== 501 YW ===&lt;br /&gt;
&lt;br /&gt;
===== Betrayal on the battlefield =====&lt;br /&gt;
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.&lt;br /&gt;
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.&lt;br /&gt;
* Eldred betrays his father and attacks him with the troops under his control.&lt;br /&gt;
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.&lt;br /&gt;
&lt;br /&gt;
===== Reprisal =====&lt;br /&gt;
* Delfador escapes the battle and heads to Weldyn.&lt;br /&gt;
* Eldred gives tribute to the orcish king, who stops his attacks.&lt;br /&gt;
* Delfador gathers a force of Loyalists to avenge Garard's Death.&lt;br /&gt;
* Eldred's forces confront Delfador's Loyalists at Weldyn.&lt;br /&gt;
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.&lt;br /&gt;
&lt;br /&gt;
===== Asheviere seizes power =====&lt;br /&gt;
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.&lt;br /&gt;
* Hearing of the news Delfador infiltrates the palace.&lt;br /&gt;
* Delfador finds the youngest prince Konrad as he is slain.&lt;br /&gt;
* Delfador flees, taking Konrad's body for burial to the land of the elves.&lt;br /&gt;
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.&lt;br /&gt;
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.&lt;br /&gt;
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.&lt;br /&gt;
&lt;br /&gt;
===== The country resists Asheviere =====&lt;br /&gt;
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.&lt;br /&gt;
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom.  The western Wesnothian border recedes, is fixed, and remains heavily defended.&lt;br /&gt;
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.&lt;br /&gt;
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power.  They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').&lt;br /&gt;
&lt;br /&gt;
=== 502-517 YW ===&lt;br /&gt;
* Delfador raises Konrad under the protection of the elves.&lt;br /&gt;
&lt;br /&gt;
=== 517 YW ===&lt;br /&gt;
* Asheviere hires orcish forces to hunt down her nephew-in-law Konrad.&lt;br /&gt;
* Orcish forces converge on Delfador's refuge.&lt;br /&gt;
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.  '''Heir To The Throne''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 518 YW ===&lt;br /&gt;
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.&lt;br /&gt;
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.&lt;br /&gt;
* They return to Wesnoth and claim the throne.  '''Heir to the Throne''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 522 YW ===&lt;br /&gt;
* Birth of Princess Ana'sar.&lt;br /&gt;
&lt;br /&gt;
=== 530 YW ===&lt;br /&gt;
* Wesnothian colonists begin reclaiming the Estmarks.&lt;br /&gt;
&lt;br /&gt;
=== 544 YW ===&lt;br /&gt;
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.&lt;br /&gt;
&lt;br /&gt;
== 530-630 YW: The Age of Fear ==&lt;br /&gt;
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.&lt;br /&gt;
&lt;br /&gt;
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the &amp;quot;Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.&lt;br /&gt;
&lt;br /&gt;
=== 533 YW ===&lt;br /&gt;
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.&lt;br /&gt;
* The next great sage of Wesnoth, [[CharactersStorys#Dacyn|Dacyn]], is born.&lt;br /&gt;
&lt;br /&gt;
=== 534 YW ===&lt;br /&gt;
&lt;br /&gt;
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the orcish overlords.  '''Northern Rebirth''' begins.&lt;br /&gt;
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.&lt;br /&gt;
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.&lt;br /&gt;
* Abhai finds the [[CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice|Rod of Justice]].&lt;br /&gt;
&lt;br /&gt;
=== 535 YW ===&lt;br /&gt;
&lt;br /&gt;
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.&lt;br /&gt;
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.&lt;br /&gt;
* Assisted by his new allies, Tallin smashes the forces of Rakshas.&lt;br /&gt;
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.&lt;br /&gt;
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 550 YW ===&lt;br /&gt;
&lt;br /&gt;
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).&lt;br /&gt;
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.&lt;br /&gt;
* Wesnothian colonization expands southward past Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
=== 563 YW ===&lt;br /&gt;
* Konrad and Li'sar die after an extraordinarily long reign.&lt;br /&gt;
* Princess Ana'sar becomes queen.&lt;br /&gt;
* The seer Galdren becomes prominent at the court of Weldyn.&lt;br /&gt;
&lt;br /&gt;
=== 585 YW ===&lt;br /&gt;
* Queen Ana'sar retires.&lt;br /&gt;
* Haldric VII becomes king of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 589 YW ===&lt;br /&gt;
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.&lt;br /&gt;
* The seer Galdren dies after advising Haldric VII to choose Dacyn.&lt;br /&gt;
* The king does as Galdren advises.&lt;br /&gt;
&lt;br /&gt;
=== 593 YW ===&lt;br /&gt;
* Ravanal reveals that he has turned to evil, and flees from Weldyn.&lt;br /&gt;
* Konrad II is born.&lt;br /&gt;
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 598 YW ===&lt;br /&gt;
* South Guard organized as  a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 607 YW ===&lt;br /&gt;
* South Guard ceases reporting.  Haldric VII sends Deoran, grandson of Haldiel, to investigate.  '''The South Guard''' takes place in 607-608 YW.&lt;br /&gt;
&lt;br /&gt;
=== 612 YW ===&lt;br /&gt;
* Haldric VII dies. Konrad II is crowned King of Wesnoth.&lt;br /&gt;
* Dacyn continues his duties as advisor with Konrad II.&lt;br /&gt;
&lt;br /&gt;
=== 625 YW ===&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.&lt;br /&gt;
* Konrad II sends [[CharactersStorys#Dacyn|Dacyn]] with [[CharactersStorys#Owaec|Owaec]] and [[CharactersStorys#Gweddry|Gweddry]] to man the old River Guard strongpoints. [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 626 YW ===&lt;br /&gt;
* [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]] attacks the middle outpost where [[CharactersStorys#Gweddry|Gweddry]] and [[CharactersStorys#Dacyn|Dacyn]] are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with [[CharactersStorys#Owaec|Owaec]], retreat into the northlands.&lt;br /&gt;
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha&lt;br /&gt;
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [[CharactersStorys#Kai_Krellis|Krellis]] succeeds him as Kai and relies on the wisdom of [[CharactersStorys#Cylanna|Cylanna]], a priestess.&lt;br /&gt;
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [[Mainline_Campaigns#Dead_Water|'''Dead Water''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 627 YW ===&lt;br /&gt;
* Wesnoth's last defences are broken and the undead march on Wesnoth&lt;br /&gt;
* In the northlands, the orcs drive [[CharactersStorys#Gweddry|Gweddry's]] army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]].  [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] ends. [[Mainline_Campaigns#Dead_water|'''Dead Water''']] ends (about this time).&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
* After destroying [[CharactersStorys#Mal-Ravanal|Mal-Ravanal's]] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.&lt;br /&gt;
&lt;br /&gt;
== 628-673 YW: The Silver Age of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [[CharactersStorys#Konrad_II|Konrad II]].  During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.&lt;br /&gt;
&lt;br /&gt;
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. &lt;br /&gt;
&lt;br /&gt;
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. &lt;br /&gt;
&lt;br /&gt;
=== 628-635 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] begins his attempt to rebuild Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 673 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.&lt;br /&gt;
&lt;br /&gt;
== 786-826 YW: The Legacy of Black-Eye Karun ==&lt;br /&gt;
&lt;br /&gt;
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. &lt;br /&gt;
&lt;br /&gt;
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.&lt;br /&gt;
&lt;br /&gt;
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.&lt;br /&gt;
&lt;br /&gt;
===786 YW===&lt;br /&gt;
* Karun is born.&lt;br /&gt;
&lt;br /&gt;
===805 YW===&lt;br /&gt;
* Karun devised the formation of the Great Council.&lt;br /&gt;
&lt;br /&gt;
===811 YW===&lt;br /&gt;
* A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.&lt;br /&gt;
&lt;br /&gt;
===812 YW===&lt;br /&gt;
* Rahul I becomes Lord Protector of the Northern Alliance.&lt;br /&gt;
&lt;br /&gt;
===816 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] is born&lt;br /&gt;
&lt;br /&gt;
===826 YW===&lt;br /&gt;
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===829 YW===&lt;br /&gt;
* Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.&lt;br /&gt;
&lt;br /&gt;
===842 YW===&lt;br /&gt;
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.&lt;br /&gt;
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.&lt;br /&gt;
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [[CharactersStorys#Kapou.27e|Kapou’e]]; [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] begins.&lt;br /&gt;
&lt;br /&gt;
===843 YW===&lt;br /&gt;
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [[CharactersStorys#Kapou.27e|Kapou’e]] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.&lt;br /&gt;
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.&lt;br /&gt;
&lt;br /&gt;
===852 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] repels a large elvish invasion.&lt;br /&gt;
&lt;br /&gt;
===858 YW===&lt;br /&gt;
* The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [[CharactersStorys#Kapou.27e|Kapou’e]].  [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] ends.&lt;br /&gt;
&lt;br /&gt;
==After the Great Fall==&lt;br /&gt;
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands and the God-Demon Zhangor terrorizes the world. The Wesnoth magicians try to raise up a 3rd sun in the sky, Gaia, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Irdya. In the meantime an evil entity named Uria arises, scarring the history for life. In the future, dates use AF for after the fall and BF for before the fall.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;1000 AF===&lt;br /&gt;
&lt;br /&gt;
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.&lt;br /&gt;
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.&lt;br /&gt;
&lt;br /&gt;
===1000 AF===&lt;br /&gt;
&lt;br /&gt;
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.&lt;br /&gt;
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.&lt;br /&gt;
* The Quenoth elves battle their way north through undead, orcs, bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.&lt;br /&gt;
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.&lt;br /&gt;
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.&lt;br /&gt;
* Kaleh defies commands given him by a vision of Eloh.&lt;br /&gt;
* The Quenoth reach the ocean. Aided by merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.&lt;br /&gt;
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.&lt;br /&gt;
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.&lt;br /&gt;
&lt;br /&gt;
== History Credits ==&lt;br /&gt;
Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.&lt;br /&gt;
&lt;br /&gt;
* History derived from:&lt;br /&gt;
** [[The Rise of Wesnoth]]&lt;br /&gt;
** [[Legend of Wesmere]]&lt;br /&gt;
** [[Delfador's Memoirs]]&lt;br /&gt;
** [[Liberty]]&lt;br /&gt;
** [[Heir to the Throne]]&lt;br /&gt;
** [[Northern Rebirth]]&lt;br /&gt;
** [[The Hammer of Thursagan]]&lt;br /&gt;
** Eastern Invasion&lt;br /&gt;
** [[Dead Water]]&lt;br /&gt;
** Under the Burning Suns&lt;br /&gt;
* Setting details derived from:&lt;br /&gt;
** Invasion from the Unknown&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Geography of Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[FactionHistory]]&lt;br /&gt;
* [[Future History]] '''(unofficial)'''&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73834</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73834"/>
		<updated>2024-10-02T05:36:46Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Under the Burning Suns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
These Wiki pages aren't automatically updated when the text in the campaign changes. However, files with all the text in each campaign are automatically generated as part of the support for translations. [https://github.com/wesnoth/wesnoth/blob/master/po/wesnoth-tutorial/wesnoth-tutorial.pot Link to the one for the tutorial]. The others can be found by following that link and then replacing both ''tutorial''s in the URL with the campaign acronym (completely lowercase).&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
''Main article: [[CampaignDialogue:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
2 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fate==&lt;br /&gt;
''Main article: [[CampaignDialogue:WoF]]&lt;br /&gt;
&lt;br /&gt;
3-4 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
19-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Ancients==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOTA]]&lt;br /&gt;
&lt;br /&gt;
22-23 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
520-521 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
626-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
842-858 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
1000 AF.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73833</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73833"/>
		<updated>2024-09-30T16:03:31Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Under the Burning Suns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
These Wiki pages aren't automatically updated when the text in the campaign changes. However, files with all the text in each campaign are automatically generated as part of the support for translations. [https://github.com/wesnoth/wesnoth/blob/master/po/wesnoth-tutorial/wesnoth-tutorial.pot Link to the one for the tutorial]. The others can be found by following that link and then replacing both ''tutorial''s in the URL with the campaign acronym (completely lowercase).&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
''Main article: [[CampaignDialogue:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
2 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fate==&lt;br /&gt;
''Main article: [[CampaignDialogue:WoF]]&lt;br /&gt;
&lt;br /&gt;
3-4 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
19-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Ancients==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOTA]]&lt;br /&gt;
&lt;br /&gt;
22-23 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
520-521 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
626-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
842-858 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
300 AF.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73832</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73832"/>
		<updated>2024-09-30T16:03:05Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Dead Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
These Wiki pages aren't automatically updated when the text in the campaign changes. However, files with all the text in each campaign are automatically generated as part of the support for translations. [https://github.com/wesnoth/wesnoth/blob/master/po/wesnoth-tutorial/wesnoth-tutorial.pot Link to the one for the tutorial]. The others can be found by following that link and then replacing both ''tutorial''s in the URL with the campaign acronym (completely lowercase).&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
''Main article: [[CampaignDialogue:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
2 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fate==&lt;br /&gt;
''Main article: [[CampaignDialogue:WoF]]&lt;br /&gt;
&lt;br /&gt;
3-4 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
19-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Ancients==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOTA]]&lt;br /&gt;
&lt;br /&gt;
22-23 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
520-521 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
626-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
842-858 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
??? AF.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73831</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73831"/>
		<updated>2024-09-30T16:02:19Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Eastern Invasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
These Wiki pages aren't automatically updated when the text in the campaign changes. However, files with all the text in each campaign are automatically generated as part of the support for translations. [https://github.com/wesnoth/wesnoth/blob/master/po/wesnoth-tutorial/wesnoth-tutorial.pot Link to the one for the tutorial]. The others can be found by following that link and then replacing both ''tutorial''s in the URL with the campaign acronym (completely lowercase).&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
''Main article: [[CampaignDialogue:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
2 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fate==&lt;br /&gt;
''Main article: [[CampaignDialogue:WoF]]&lt;br /&gt;
&lt;br /&gt;
3-4 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
19-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Ancients==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOTA]]&lt;br /&gt;
&lt;br /&gt;
22-23 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
520-521 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
626-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
842-858 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
??? AF.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73830</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73830"/>
		<updated>2024-09-30T15:59:46Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Heir to the Throne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
These Wiki pages aren't automatically updated when the text in the campaign changes. However, files with all the text in each campaign are automatically generated as part of the support for translations. [https://github.com/wesnoth/wesnoth/blob/master/po/wesnoth-tutorial/wesnoth-tutorial.pot Link to the one for the tutorial]. The others can be found by following that link and then replacing both ''tutorial''s in the URL with the campaign acronym (completely lowercase).&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
''Main article: [[CampaignDialogue:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
2 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fate==&lt;br /&gt;
''Main article: [[CampaignDialogue:WoF]]&lt;br /&gt;
&lt;br /&gt;
3-4 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
19-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Ancients==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOTA]]&lt;br /&gt;
&lt;br /&gt;
22-23 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
520-521 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
625-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
842-858 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
??? AF.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73829</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73829"/>
		<updated>2024-09-30T15:56:41Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Secrets of the Ancients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
These Wiki pages aren't automatically updated when the text in the campaign changes. However, files with all the text in each campaign are automatically generated as part of the support for translations. [https://github.com/wesnoth/wesnoth/blob/master/po/wesnoth-tutorial/wesnoth-tutorial.pot Link to the one for the tutorial]. The others can be found by following that link and then replacing both ''tutorial''s in the URL with the campaign acronym (completely lowercase).&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
''Main article: [[CampaignDialogue:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
2 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fate==&lt;br /&gt;
''Main article: [[CampaignDialogue:WoF]]&lt;br /&gt;
&lt;br /&gt;
3-4 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
19-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Ancients==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOTA]]&lt;br /&gt;
&lt;br /&gt;
22-23 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
517-518 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
625-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
842-858 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
??? AF.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73828</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73828"/>
		<updated>2024-09-30T15:55:57Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Legend of Wesmere */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
These Wiki pages aren't automatically updated when the text in the campaign changes. However, files with all the text in each campaign are automatically generated as part of the support for translations. [https://github.com/wesnoth/wesnoth/blob/master/po/wesnoth-tutorial/wesnoth-tutorial.pot Link to the one for the tutorial]. The others can be found by following that link and then replacing both ''tutorial''s in the URL with the campaign acronym (completely lowercase).&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
''Main article: [[CampaignDialogue:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
2 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fate==&lt;br /&gt;
''Main article: [[CampaignDialogue:WoF]]&lt;br /&gt;
&lt;br /&gt;
3-4 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
19-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Ancients==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOTA]]&lt;br /&gt;
&lt;br /&gt;
23 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
517-518 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
625-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
842-858 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
??? AF.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73827</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73827"/>
		<updated>2024-09-30T15:54:53Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* The Rise Of Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
These Wiki pages aren't automatically updated when the text in the campaign changes. However, files with all the text in each campaign are automatically generated as part of the support for translations. [https://github.com/wesnoth/wesnoth/blob/master/po/wesnoth-tutorial/wesnoth-tutorial.pot Link to the one for the tutorial]. The others can be found by following that link and then replacing both ''tutorial''s in the URL with the campaign acronym (completely lowercase).&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
''Main article: [[CampaignDialogue:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
2 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fate==&lt;br /&gt;
''Main article: [[CampaignDialogue:WoF]]&lt;br /&gt;
&lt;br /&gt;
3-4 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
12-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Ancients==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOTA]]&lt;br /&gt;
&lt;br /&gt;
23 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
517-518 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
625-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
842-858 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
??? AF.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73826</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=73826"/>
		<updated>2024-09-30T15:53:45Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Fix incorrect date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
These Wiki pages aren't automatically updated when the text in the campaign changes. However, files with all the text in each campaign are automatically generated as part of the support for translations. [https://github.com/wesnoth/wesnoth/blob/master/po/wesnoth-tutorial/wesnoth-tutorial.pot Link to the one for the tutorial]. The others can be found by following that link and then replacing both ''tutorial''s in the URL with the campaign acronym (completely lowercase).&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
''Main article: [[CampaignDialogue:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
5 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==Winds of Fate==&lt;br /&gt;
''Main article: [[CampaignDialogue:WoF]]&lt;br /&gt;
&lt;br /&gt;
3-4 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
12-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Ancients==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOTA]]&lt;br /&gt;
&lt;br /&gt;
23 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
517-518 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
625-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
842-858 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
??? AF.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73749</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73749"/>
		<updated>2024-09-16T10:20:01Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Scepter of Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
== Irdya ==&lt;br /&gt;
&lt;br /&gt;
The name of the planet in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is, however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/maps/titlescreen.webp Map of Wesnoth and Surrounding Lands]&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Grey Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.&lt;br /&gt;
*** According to SotA, a huge battle in an elvish civil war was fought several hundred years BW (Before Wesnoth). It's already haunted before SotA, although saurians are risking scavenging metal there.&lt;br /&gt;
*** In 23 YW, slightly north of the battlefield are woses who don't like necromancers, and an elf who watches for evil magic. The elf and some of the woses are killed during SotA.&lt;br /&gt;
*** During the epilogue of SotA, an undead army marches to Elensefar, some adepts might desert and settle in the woods.&lt;br /&gt;
*** In 363 YW, it's home to elves who are OK with necromancers (AToTB, Wesnoth 1.14 and earlier).&lt;br /&gt;
*** In 363 YW, it's home to Grey Mages and elves, none of whom like necromancers (AToTB, Wesnoth 1.15.7).&lt;br /&gt;
*** In 501 YW, it's home to Grey Mages who study the shadow arts, but definitely aren't necromancers (Liberty).&lt;br /&gt;
** '''Green Swamp''': Large swamp on the banks of the Great River north-east of the Grey Woods, home of the dragon in TRoW S17a. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethenwood''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''[[Elensefar]]''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Timeline of Wesnoth|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp Map of the Far North]&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Black Marshes&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest (named Greenwood on the SotBE map. Corresponds to Gitamoth in LoW's journey tracker)&lt;br /&gt;
** Silent Forest (previously named Gitamoth according to the text in LoW's epilogue)&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]].&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/maps/dw.webp Map of area around Tirigaz]&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz: A coastal orcish town that occasionally raids Jotha.&lt;br /&gt;
** Jotha: A large fortified capital of the local merfolk that lies within the bay of Jotha.&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Black Marshes&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld: a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
* Other named places&lt;br /&gt;
** Spellkeep, a tower east of Jotha, which does not appear on the SotBE map. The UMC [https://r.wesnoth.org/t40958 Carved in Stone] seems to be the only mention of this, and suggests it was built sometime between 150 YW - 400 YW.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features of [[Green_Isle|The Green Isle]] in [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]. &lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/maps/green_isle.webp Map of The Green Isle]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
** Blackmore: A small Wesfolk settlement.&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:HttT#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:TSG#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Grey Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Grey Woods''' (track, ''The Grey Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [[CampaignDialogue:L#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography; there are few Great Continent locations of interest. There is a &amp;quot;Ka'lian&amp;quot;, however in this campaign the Ka'lian is meeting in the Grey Woods, instead of their usual location in the '''Forest of Wesmere'''.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [[Geography_of_Wesnoth#LOW_Custom_Map|modified version of the main Wesnoth map]] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Kalenz's home map has big water to the east.  This has to be a lake off the NE corner of the main map, emptying into the main course of the Listra.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:LOW#Labels|map labels]].&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/maps/low.webp LOW Custom Map]&lt;br /&gt;
&lt;br /&gt;
This map is a bit further east than the normal Wesnoth map, showing Lintanir Forest to the east of the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in the forest of Gitamoth, which is mostly off the north edge of the map. The journey tracker puts it in the forest labelled Greenwood on [https://github.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp SotBE's map of the Far North], while the text says that it was later known as the Silent Forest (a different but nearby location on SotBE's map).&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [[CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An early fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [[CampaignDialogue:DID#Places_.28labels.29|map label]]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== The Sceptre of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Secrets of the Ancients ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins on the isle of '''Alduin''', moving from the '''Great Academy''', through the town of '''Llorvin''' to take a ship from docks north of Llorvin. These docks aren't named in the campaign, they might be part of Llorvin but are a distance from the town.&lt;br /&gt;
&lt;br /&gt;
The ship lands at '''Blackwater Port''', everyone there is killed leaving no eye-witnesses.&lt;br /&gt;
&lt;br /&gt;
The campaign then has two routes. One leader goes through '''Carcyn''' and then meets merfolk who were trading with Carcyn. The other through the '''Grey Woods''', where there is the battlefield from an ancient elvish civil war, nagas and saurians are trading metal here, the saurians are probably scavenging from the battlefield, and the nagas are selling it to the merfolk. In a second scenario of the Grey Woods, there are woses and an elf who watches for necromancers from the battlefield.&lt;br /&gt;
&lt;br /&gt;
The groups rejoin before crossing the '''Ford of Abez''' and continuing north travelling over the mountains of '''Knalga''' to the keep of Crelanu (a character, not a location).&lt;br /&gt;
&lt;br /&gt;
The campaign then returns south through the tunnels of '''Knalga''', with the finale battle north of '''Tath'''. In the epilogue, Ras-Tabahn's army attacks '''Elensefar'''.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaign maps feature some [[CampaignDialogue:DM#Places_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth]]&lt;br /&gt;
* [[MapLocalization]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73741</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73741"/>
		<updated>2024-09-10T15:32:47Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Clarifications, I think this is much clearer than just using italics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We will fight them, but you must escape, Konrad. It is imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let us hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!&lt;br /&gt;
&lt;br /&gt;
[Hard Difficulty only] '''Knafa-Tan:''' Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want! &lt;br /&gt;
&lt;br /&gt;
[Easy and Normal Difficulty only] '''Knafa-Tan:''' Ha ha! We will rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' Let them come. We will fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Galdrad Attacked===&lt;br /&gt;
'''Galdrad:''' I am Galdrad. You will have to fight me to get any further!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They are destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we have made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you are right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we will fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It is over. I am doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I am defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We will help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
[Normal and Hard Difficulty only] '''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldiel:''' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
===Mokolo Qimur Dies (On Hard)===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' You have risked your life to defend our city. In return, I place one of my city’s finest defenders in your service. Simyr, step forward. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It is my pleasure and honor to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I have failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we will be unable to use the ships. There is no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If the orcs have come here, their forces at Elensefar must be even more numerous than I feared.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, training is important. If we only have inexperienced troops when we reach Elensefar, then our journey is likely to end in sight of the city’s gates.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' This island is the place where I was born, and where I learned magic; it used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
&lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] '''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] [Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[If you did not find the mage previously] [Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73740</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73740"/>
		<updated>2024-09-10T15:29:11Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Update Scenario 3 dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We will fight them, but you must escape, Konrad. It is imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let us hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!&lt;br /&gt;
&lt;br /&gt;
[Hard Difficulty only] '''Knafa-Tan:''' Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want! &lt;br /&gt;
&lt;br /&gt;
[Easy and Normal Difficulty only] '''Knafa-Tan:''' Ha ha! We will rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' Let them come. We will fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Galdrad Attacked===&lt;br /&gt;
'''Galdrad:''' I am Galdrad. You will have to fight me to get any further!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They are destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we have made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you are right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we will fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It is over. I am doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I am defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We will help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
[Normal and Hard Difficulty only] '''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldiel:''' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
===Mokolo Qimur Dies (On Hard)===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' You have risked your life to defend our city. In return, I place one of my city’s finest defenders in your service. Simyr, step forward. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It is my pleasure and honor to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I have failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we will be unable to use the ships. There is no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If the orcs have come here, their forces at Elensefar must be even more numerous than I feared.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, training is important. If we only have inexperienced troops when we reach Elensefar, then our journey is likely to end in sight of the city’s gates.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' This island is the place where I was born, and where I learned magic; it used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
&lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' You can now recruit magi!''&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73739</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73739"/>
		<updated>2024-09-10T15:04:12Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Remove Agvorad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
== Irdya ==&lt;br /&gt;
&lt;br /&gt;
The name of the planet in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is, however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/maps/titlescreen.webp Map of Wesnoth and Surrounding Lands]&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Grey Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.&lt;br /&gt;
*** According to SotA, a huge battle in an elvish civil war was fought several hundred years BW (Before Wesnoth). It's already haunted before SotA, although saurians are risking scavenging metal there.&lt;br /&gt;
*** In 23 YW, slightly north of the battlefield are woses who don't like necromancers, and an elf who watches for evil magic. The elf and some of the woses are killed during SotA.&lt;br /&gt;
*** During the epilogue of SotA, an undead army marches to Elensefar, some adepts might desert and settle in the woods.&lt;br /&gt;
*** In 363 YW, it's home to elves who are OK with necromancers (AToTB, Wesnoth 1.14 and earlier).&lt;br /&gt;
*** In 363 YW, it's home to Grey Mages and elves, none of whom like necromancers (AToTB, Wesnoth 1.15.7).&lt;br /&gt;
*** In 501 YW, it's home to Grey Mages who study the shadow arts, but definitely aren't necromancers (Liberty).&lt;br /&gt;
** '''Green Swamp''': Large swamp on the banks of the Great River north-east of the Grey Woods, home of the dragon in TRoW S17a. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethenwood''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''[[Elensefar]]''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Timeline of Wesnoth|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp Map of the Far North]&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Black Marshes&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest (named Greenwood on the SotBE map. Corresponds to Gitamoth in LoW's journey tracker)&lt;br /&gt;
** Silent Forest (previously named Gitamoth according to the text in LoW's epilogue)&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]].&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/maps/dw.webp Map of area around Tirigaz]&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz: A coastal orcish town that occasionally raids Jotha.&lt;br /&gt;
** Jotha: A large fortified capital of the local merfolk that lies within the bay of Jotha.&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Black Marshes&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld: a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
* Other named places&lt;br /&gt;
** Spellkeep, a tower east of Jotha, which does not appear on the SotBE map. The UMC [https://r.wesnoth.org/t40958 Carved in Stone] seems to be the only mention of this, and suggests it was built sometime between 150 YW - 400 YW.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features of [[Green_Isle|The Green Isle]] in [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]. &lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/maps/green_isle.webp Map of The Green Isle]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
** Blackmore: A small Wesfolk settlement.&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:HttT#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:TSG#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Grey Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Grey Woods''' (track, ''The Grey Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [[CampaignDialogue:L#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography; there are few Great Continent locations of interest. There is a &amp;quot;Ka'lian&amp;quot;, however in this campaign the Ka'lian is meeting in the Grey Woods, instead of their usual location in the '''Forest of Wesmere'''.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [[Geography_of_Wesnoth#LOW_Custom_Map|modified version of the main Wesnoth map]] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Kalenz's home map has big water to the east.  This has to be a lake off the NE corner of the main map, emptying into the main course of the Listra.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:LOW#Labels|map labels]].&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/maps/low.webp LOW Custom Map]&lt;br /&gt;
&lt;br /&gt;
This map is a bit further east than the normal Wesnoth map, showing Lintanir Forest to the east of the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in the forest of Gitamoth, which is mostly off the north edge of the map. The journey tracker puts it in the forest labelled Greenwood on [https://github.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp SotBE's map of the Far North], while the text says that it was later known as the Silent Forest (a different but nearby location on SotBE's map).&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [[CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An early fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [[CampaignDialogue:DID#Places_.28labels.29|map label]]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Secrets of the Ancients ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins on the isle of '''Alduin''', moving from the '''Great Academy''', through the town of '''Llorvin''' to take a ship from docks north of Llorvin. These docks aren't named in the campaign, they might be part of Llorvin but are a distance from the town.&lt;br /&gt;
&lt;br /&gt;
The ship lands at '''Blackwater Port''', everyone there is killed leaving no eye-witnesses.&lt;br /&gt;
&lt;br /&gt;
The campaign then has two routes. One leader goes through '''Carcyn''' and then meets merfolk who were trading with Carcyn. The other through the '''Grey Woods''', where there is the battlefield from an ancient elvish civil war, nagas and saurians are trading metal here, the saurians are probably scavenging from the battlefield, and the nagas are selling it to the merfolk. In a second scenario of the Grey Woods, there are woses and an elf who watches for necromancers from the battlefield.&lt;br /&gt;
&lt;br /&gt;
The groups rejoin before crossing the '''Ford of Abez''' and continuing north travelling over the mountains of '''Knalga''' to the keep of Crelanu (a character, not a location).&lt;br /&gt;
&lt;br /&gt;
The campaign then returns south through the tunnels of '''Knalga''', with the finale battle north of '''Tath'''. In the epilogue, Ras-Tabahn's army attacks '''Elensefar'''.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaign maps feature some [[CampaignDialogue:DM#Places_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth]]&lt;br /&gt;
* [[MapLocalization]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73738</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73738"/>
		<updated>2024-09-10T15:02:00Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Use Black Marshes instead of the old Swamp of Desolation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
== Irdya ==&lt;br /&gt;
&lt;br /&gt;
The name of the planet in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is, however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/maps/titlescreen.webp Map of Wesnoth and Surrounding Lands]&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Grey Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.&lt;br /&gt;
*** According to SotA, a huge battle in an elvish civil war was fought several hundred years BW (Before Wesnoth). It's already haunted before SotA, although saurians are risking scavenging metal there.&lt;br /&gt;
*** In 23 YW, slightly north of the battlefield are woses who don't like necromancers, and an elf who watches for evil magic. The elf and some of the woses are killed during SotA.&lt;br /&gt;
*** During the epilogue of SotA, an undead army marches to Elensefar, some adepts might desert and settle in the woods.&lt;br /&gt;
*** In 363 YW, it's home to elves who are OK with necromancers (AToTB, Wesnoth 1.14 and earlier).&lt;br /&gt;
*** In 363 YW, it's home to Grey Mages and elves, none of whom like necromancers (AToTB, Wesnoth 1.15.7).&lt;br /&gt;
*** In 501 YW, it's home to Grey Mages who study the shadow arts, but definitely aren't necromancers (Liberty).&lt;br /&gt;
** '''Green Swamp''': Large swamp on the banks of the Great River north-east of the Grey Woods, home of the dragon in TRoW S17a. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethenwood''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''[[Elensefar]]''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Timeline of Wesnoth|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp Map of the Far North]&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Black Marshes&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest (named Greenwood on the SotBE map. Corresponds to Gitamoth in LoW's journey tracker)&lt;br /&gt;
** Silent Forest (previously named Gitamoth according to the text in LoW's epilogue)&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]].&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/maps/dw.webp Map of area around Tirigaz]&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz: A coastal orcish town that occasionally raids Jotha.&lt;br /&gt;
** Jotha: A large fortified capital of the local merfolk that lies within the bay of Jotha.&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Black Marshes&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
* Other named places&lt;br /&gt;
** Spellkeep, a tower east of Jotha, which does not appear on the SotBE map. The UMC [https://r.wesnoth.org/t40958 Carved in Stone] seems to be the only mention of this, and suggests it was built sometime between 150 YW - 400 YW.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features of [[Green_Isle|The Green Isle]] in [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]. &lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/maps/green_isle.webp Map of The Green Isle]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
** Blackmore: A small Wesfolk settlement.&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:HttT#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:TSG#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Grey Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Grey Woods''' (track, ''The Grey Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [[CampaignDialogue:L#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography; there are few Great Continent locations of interest. There is a &amp;quot;Ka'lian&amp;quot;, however in this campaign the Ka'lian is meeting in the Grey Woods, instead of their usual location in the '''Forest of Wesmere'''.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [[Geography_of_Wesnoth#LOW_Custom_Map|modified version of the main Wesnoth map]] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Kalenz's home map has big water to the east.  This has to be a lake off the NE corner of the main map, emptying into the main course of the Listra.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:LOW#Labels|map labels]].&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/maps/low.webp LOW Custom Map]&lt;br /&gt;
&lt;br /&gt;
This map is a bit further east than the normal Wesnoth map, showing Lintanir Forest to the east of the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in the forest of Gitamoth, which is mostly off the north edge of the map. The journey tracker puts it in the forest labelled Greenwood on [https://github.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp SotBE's map of the Far North], while the text says that it was later known as the Silent Forest (a different but nearby location on SotBE's map).&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [[CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An early fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [[CampaignDialogue:DID#Places_.28labels.29|map label]]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Secrets of the Ancients ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins on the isle of '''Alduin''', moving from the '''Great Academy''', through the town of '''Llorvin''' to take a ship from docks north of Llorvin. These docks aren't named in the campaign, they might be part of Llorvin but are a distance from the town.&lt;br /&gt;
&lt;br /&gt;
The ship lands at '''Blackwater Port''', everyone there is killed leaving no eye-witnesses.&lt;br /&gt;
&lt;br /&gt;
The campaign then has two routes. One leader goes through '''Carcyn''' and then meets merfolk who were trading with Carcyn. The other through the '''Grey Woods''', where there is the battlefield from an ancient elvish civil war, nagas and saurians are trading metal here, the saurians are probably scavenging from the battlefield, and the nagas are selling it to the merfolk. In a second scenario of the Grey Woods, there are woses and an elf who watches for necromancers from the battlefield.&lt;br /&gt;
&lt;br /&gt;
The groups rejoin before crossing the '''Ford of Abez''' and continuing north travelling over the mountains of '''Knalga''' to the keep of Crelanu (a character, not a location).&lt;br /&gt;
&lt;br /&gt;
The campaign then returns south through the tunnels of '''Knalga''', with the finale battle north of '''Tath'''. In the epilogue, Ras-Tabahn's army attacks '''Elensefar'''.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaign maps feature some [[CampaignDialogue:DM#Places_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth]]&lt;br /&gt;
* [[MapLocalization]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73737</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73737"/>
		<updated>2024-09-10T09:23:28Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Add new Tirigaz and Jotha descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
== Irdya ==&lt;br /&gt;
&lt;br /&gt;
The name of the planet in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is, however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/maps/titlescreen.webp Map of Wesnoth and Surrounding Lands]&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Grey Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.&lt;br /&gt;
*** According to SotA, a huge battle in an elvish civil war was fought several hundred years BW (Before Wesnoth). It's already haunted before SotA, although saurians are risking scavenging metal there.&lt;br /&gt;
*** In 23 YW, slightly north of the battlefield are woses who don't like necromancers, and an elf who watches for evil magic. The elf and some of the woses are killed during SotA.&lt;br /&gt;
*** During the epilogue of SotA, an undead army marches to Elensefar, some adepts might desert and settle in the woods.&lt;br /&gt;
*** In 363 YW, it's home to elves who are OK with necromancers (AToTB, Wesnoth 1.14 and earlier).&lt;br /&gt;
*** In 363 YW, it's home to Grey Mages and elves, none of whom like necromancers (AToTB, Wesnoth 1.15.7).&lt;br /&gt;
*** In 501 YW, it's home to Grey Mages who study the shadow arts, but definitely aren't necromancers (Liberty).&lt;br /&gt;
** '''Green Swamp''': Large swamp on the banks of the Great River north-east of the Grey Woods, home of the dragon in TRoW S17a. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethenwood''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''[[Elensefar]]''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Timeline of Wesnoth|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp Map of the Far North]&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest (named Greenwood on the SotBE map. Corresponds to Gitamoth in LoW's journey tracker)&lt;br /&gt;
** Silent Forest (previously named Gitamoth according to the text in LoW's epilogue)&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]].&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/maps/dw.webp Map of area around Tirigaz]&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz: A coastal orcish town that occasionally raids Jotha.&lt;br /&gt;
** Jotha: A large fortified capital of the local merfolk that lies within the bay of Jotha.&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
* Other named places&lt;br /&gt;
** Spellkeep, a tower east of Jotha, which does not appear on the SotBE map. The UMC [https://r.wesnoth.org/t40958 Carved in Stone] seems to be the only mention of this, and suggests it was built sometime between 150 YW - 400 YW.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features of [[Green_Isle|The Green Isle]] in [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]. &lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/maps/green_isle.webp Map of The Green Isle]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
** Blackmore: A small Wesfolk settlement.&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:HttT#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:TSG#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Grey Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Grey Woods''' (track, ''The Grey Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [[CampaignDialogue:L#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography; there are few Great Continent locations of interest. There is a &amp;quot;Ka'lian&amp;quot;, however in this campaign the Ka'lian is meeting in the Grey Woods, instead of their usual location in the '''Forest of Wesmere'''.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [[Geography_of_Wesnoth#LOW_Custom_Map|modified version of the main Wesnoth map]] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Kalenz's home map has big water to the east.  This has to be a lake off the NE corner of the main map, emptying into the main course of the Listra.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:LOW#Labels|map labels]].&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/maps/low.webp LOW Custom Map]&lt;br /&gt;
&lt;br /&gt;
This map is a bit further east than the normal Wesnoth map, showing Lintanir Forest to the east of the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in the forest of Gitamoth, which is mostly off the north edge of the map. The journey tracker puts it in the forest labelled Greenwood on [https://github.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp SotBE's map of the Far North], while the text says that it was later known as the Silent Forest (a different but nearby location on SotBE's map).&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [[CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An early fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [[CampaignDialogue:DID#Places_.28labels.29|map label]]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Secrets of the Ancients ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins on the isle of '''Alduin''', moving from the '''Great Academy''', through the town of '''Llorvin''' to take a ship from docks north of Llorvin. These docks aren't named in the campaign, they might be part of Llorvin but are a distance from the town.&lt;br /&gt;
&lt;br /&gt;
The ship lands at '''Blackwater Port''', everyone there is killed leaving no eye-witnesses.&lt;br /&gt;
&lt;br /&gt;
The campaign then has two routes. One leader goes through '''Carcyn''' and then meets merfolk who were trading with Carcyn. The other through the '''Grey Woods''', where there is the battlefield from an ancient elvish civil war, nagas and saurians are trading metal here, the saurians are probably scavenging from the battlefield, and the nagas are selling it to the merfolk. In a second scenario of the Grey Woods, there are woses and an elf who watches for necromancers from the battlefield.&lt;br /&gt;
&lt;br /&gt;
The groups rejoin before crossing the '''Ford of Abez''' and continuing north travelling over the mountains of '''Knalga''' to the keep of Crelanu (a character, not a location).&lt;br /&gt;
&lt;br /&gt;
The campaign then returns south through the tunnels of '''Knalga''', with the finale battle north of '''Tath'''. In the epilogue, Ras-Tabahn's army attacks '''Elensefar'''.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaign maps feature some [[CampaignDialogue:DM#Places_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth]]&lt;br /&gt;
* [[MapLocalization]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73736</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73736"/>
		<updated>2024-09-10T07:59:35Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Fix old typo and new formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We will fight them, but you must escape, Konrad. It is imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let us hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!&lt;br /&gt;
&lt;br /&gt;
[Hard Difficulty only] '''Knafa-Tan:''' Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want! &lt;br /&gt;
&lt;br /&gt;
[Easy and Normal Difficulty only] '''Knafa-Tan:''' Ha ha! We will rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' Let them come. We will fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Galdrad Attacked===&lt;br /&gt;
'''Galdrad:''' I am Galdrad. You will have to fight me to get any further!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They are destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we have made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you are right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we will fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It is over. I am doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I am defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We will help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
[Normal and Hard Difficulty only] '''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldiel:''' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
===Mokolo Qimur Dies (On Hard)===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' You have risked your life to defend our city. In return, I place one of my city’s finest defenders in your service. Simyr, step forward. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It is my pleasure and honor to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I have failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we will be unable to use the ships. There is no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I fear so, Konrad. It seems that the orcs have come even here. Here to the place where I was born, where I was trained.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I did not think the orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
 &lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the Mermen, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' You can now recruit magi!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73735</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73735"/>
		<updated>2024-09-10T07:57:08Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Mokolo Qimur Dies (On Hard) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We will fight them, but you must escape, Konrad. It is imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let us hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!&lt;br /&gt;
&lt;br /&gt;
[Hard Difficulty only] '''Knafa-Tan:''' Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want! &lt;br /&gt;
&lt;br /&gt;
[Easy and Normal Difficulty only] '''Knafa-Tan:''' Ha ha! We will rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' Let them come. We will fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Galdrad Attacked===&lt;br /&gt;
'''Galdrad:''' I am Galdrad. You will have to fight me to get any further!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They are destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we have made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you are right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we will fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It is over. I am doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I am defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We will help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
[Normal and Hard Difficulty only] '''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldeil:'' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
===Mokolo Qimur Dies (On Hard)===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' You have risked your life to defend our city. In return, I place one of my city’s finest defenders in your service. Simyr, step forward. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It is my pleasure and honor to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I have failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we will be unable to use the ships. There is no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I fear so, Konrad. It seems that the orcs have come even here. Here to the place where I was born, where I was trained.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I did not think the orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
 &lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the Mermen, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' You can now recruit magi!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73734</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73734"/>
		<updated>2024-09-10T07:53:54Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Scenario 2: Blackwater Port */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We will fight them, but you must escape, Konrad. It is imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let us hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!&lt;br /&gt;
&lt;br /&gt;
[Hard Difficulty only] '''Knafa-Tan:''' Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want! &lt;br /&gt;
&lt;br /&gt;
[Easy and Normal Difficulty only] '''Knafa-Tan:''' Ha ha! We will rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' Let them come. We will fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Galdrad Attacked===&lt;br /&gt;
'''Galdrad:''' I am Galdrad. You will have to fight me to get any further!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They are destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we have made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you are right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we will fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It is over. I am doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I am defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We will help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
[Easy Difficulty only] '''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
[Normal and Hard Difficulty only] '''Sir Kaylan:''' Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldeil:'' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
===Mokolo Qimur Dies (On Hard)===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.&lt;br /&gt;
&lt;br /&gt;
You have risked your life to defend our city. In return, I place one of my city's finest defenders in your service. Simyr, step forward. I place your lance in the service of young prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It is my pleasure and honor to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I have failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we will be unable to use the ships. There is no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I fear so, Konrad. It seems that the orcs have come even here. Here to the place where I was born, where I was trained.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I did not think the orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
 &lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the Mermen, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' You can now recruit magi!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73733</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73733"/>
		<updated>2024-09-10T07:51:03Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Unitalicize Knafa-Tan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We will fight them, but you must escape, Konrad. It is imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let us hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!&lt;br /&gt;
&lt;br /&gt;
[Hard Difficulty only] '''Knafa-Tan:''' Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want! &lt;br /&gt;
&lt;br /&gt;
[Easy and Normal Difficulty only] '''Knafa-Tan:''' Ha ha! We will rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' Let them come. We will fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Galdrad Attacked===&lt;br /&gt;
'''Galdrad:''' I am Galdrad. You will have to fight me to get any further!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They are destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we have made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you are right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we will fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It is over. I am doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I am defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We will help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men - from now on you will be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldeil:'' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
===Mokolo Qimur Dies (On Hard)===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.&lt;br /&gt;
&lt;br /&gt;
You have risked your life to defend our city. In return, I place one of my city's finest defenders in your service. Simyr, step forward. I place your lance in the service of young prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It is my pleasure and honor to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I have failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we will be unable to use the ships. There is no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I fear so, Konrad. It seems that the orcs have come even here. Here to the place where I was born, where I was trained.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I did not think the orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
 &lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the Mermen, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' You can now recruit magi!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73732</id>
		<title>CampaignDialogue:HttT</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:HttT&amp;diff=73732"/>
		<updated>2024-09-10T07:39:51Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Update story and dialogue for Scenario 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
==Death Dialogue==&lt;br /&gt;
===Konrad===&lt;br /&gt;
'''Konrad:''' We are vanquished, for I have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Li’sar===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
===Kalenz===&lt;br /&gt;
'''Kalenz:''' Argh! I am finished!&lt;br /&gt;
&lt;br /&gt;
===Delfador===&lt;br /&gt;
'''Delfador:''' No! This is the end! We have been defeated!&lt;br /&gt;
&lt;br /&gt;
===Warven===&lt;br /&gt;
'''Warven:''' At least I die an honorable death.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Elves Besieged==&lt;br /&gt;
===Story Text===&lt;br /&gt;
In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.&lt;br /&gt;
&lt;br /&gt;
The Northern host encamped at Galcadar, by the Ford of Abez, and the King led his forces to meet them. Splitting his army in two, he led one half while his son, the Crown Prince Eldred, led the other.&lt;br /&gt;
&lt;br /&gt;
Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the King. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.&lt;br /&gt;
&lt;br /&gt;
Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.&lt;br /&gt;
&lt;br /&gt;
In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.&lt;br /&gt;
&lt;br /&gt;
But Garard’s arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the King’s death. The loyalist army marched north to meet Eldred.&lt;br /&gt;
&lt;br /&gt;
Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: ''“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”''&lt;br /&gt;
&lt;br /&gt;
And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.&lt;br /&gt;
&lt;br /&gt;
In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.&lt;br /&gt;
&lt;br /&gt;
Asheviere herself then took command of the army and led it back to Weldyn. Knowing that the King’s young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.&lt;br /&gt;
&lt;br /&gt;
Fleeing to the Aethenwood beyond the south-western border of Wesnoth, Delfador raised the child Konrad under the protection of the elves, watching sadly as Asheviere’s reign of terror over the land began...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Master Delfador! Look, there are orcs coming from all directions! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There are too many to fight, far too many. We must escape!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But to where? This is the only home we have! What about the elves?&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' We will fight them, but you must escape, Konrad. It is imperative that you escape!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, let us hurry!&lt;br /&gt;
&lt;br /&gt;
'''Urug-Telfar:''' Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!&lt;br /&gt;
&lt;br /&gt;
[Hard Difficulty only] '''''Knafa-Tan:''' Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want! &lt;br /&gt;
&lt;br /&gt;
[Easy and Normal Difficulty only] '''''Knafa-Tan:''' Ha ha! We will rip the filthy elves to pieces!&lt;br /&gt;
&lt;br /&gt;
'''Galdrad:''' Let them come. We will fight them with all we have!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Be careful, Konrad! Guard him well, Delfador!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.&lt;br /&gt;
&lt;br /&gt;
===Konrad Kills===&lt;br /&gt;
'''Konrad:''' Die, villain, die!&lt;br /&gt;
&lt;br /&gt;
===Delfador Kills===&lt;br /&gt;
'''Delfador:''' Only the foolish oppose me!&lt;br /&gt;
&lt;br /&gt;
===Galdrad Attacked===&lt;br /&gt;
'''Galdrad:''' I am Galdrad. You will have to fight me to get any further!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacked===&lt;br /&gt;
'''Delfador:''' Only a fool would dare to attack me!&lt;br /&gt;
&lt;br /&gt;
===Delfador Attacks===&lt;br /&gt;
'''Delfador:''' I am Delfador the Great. Prepare to die!&lt;br /&gt;
&lt;br /&gt;
===Konrad Attacks===&lt;br /&gt;
'''Konrad:''' Let me through, you rogue!&lt;br /&gt;
&lt;br /&gt;
===Goblin Burns a Village===&lt;br /&gt;
'''Konrad:''' Oh no! They are destroying our home!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There can be no looking back. We must go quickly!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Very well, we have made it this far! But where do we go next?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Of course you are right, Delfador. But what will become of the elves here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!&lt;br /&gt;
&lt;br /&gt;
'''Chantal:''' Good luck, Konrad! Don't worry about us, we will fight as best we can!&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' Oh, no! We have run out of time, they have arrived with reinforcements...&lt;br /&gt;
&lt;br /&gt;
===Konrad Dies===&lt;br /&gt;
'''Konrad:''' I... I don't think I can make it anymore.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Prince... you must keep fighting! Nooooooo!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It is over. I am doomed...&lt;br /&gt;
&lt;br /&gt;
===Delfador Dies===&lt;br /&gt;
'''Delfador:''' I have... have failed in my duty to protect the Prince! I am defeated.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Don't die, Delfador! Please, you have to stay alive!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Blackwater Port==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, some orcs are following us! We must make haste!&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We will help you fight them off until the reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And the ship will take us to Alduin?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men - from now on you will be able to recruit horsemen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.&amp;quot; or &amp;quot;Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.&lt;br /&gt;
&lt;br /&gt;
'''Haldeil:'' Greetings, young master. I pledge myself to your service.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!&lt;br /&gt;
&lt;br /&gt;
'''Mokolo Qimur:''' So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!&lt;br /&gt;
&lt;br /&gt;
===Mokolo Qimur Dies (On Hard)===&lt;br /&gt;
'''Sir Kaylan:''' Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.&lt;br /&gt;
&lt;br /&gt;
You have risked your life to defend our city. In return, I place one of my city's finest defenders in your service. Simyr, step forward. I place your lance in the service of young prince Konrad here. May you help him restore order to the country.&lt;br /&gt;
&lt;br /&gt;
'''Simyr:''' It is my pleasure and honor to serve, my liege.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Sir Kaylan:''' Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should embark now.&lt;br /&gt;
&lt;br /&gt;
'''Sir Kaylan:''' Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.&lt;br /&gt;
&lt;br /&gt;
===Sir Kaylan Dies===&lt;br /&gt;
'''Sir Kaylan:''' I have failed in my duty to protect the Rightful Heir and the port.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Without his help, we will be unable to use the ships. There is no hope...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: The Isle of Alduin==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' And so the party landed on the Isle of Alduin.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So this is Alduin. It looks a little... desolate.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I fear so, Konrad. It seems that the orcs have come even here. Here to the place where I was born, where I was trained.&lt;br /&gt;
&lt;br /&gt;
'''Usadar Q’kai:''' Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I did not think the orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!&lt;br /&gt;
 &lt;br /&gt;
===Move to a Ship===&lt;br /&gt;
'''Konrad:''' This is no time to return to our vessel! We must take control of the island!&lt;br /&gt;
&lt;br /&gt;
===Find the Mage===&lt;br /&gt;
'''Unit:''' I found someone hiding in the village!&lt;br /&gt;
&lt;br /&gt;
'''Elrian:''' My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Certainly, let us join together to fight the evil ones.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit magi!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Seimus:''' Delfador, my old master! You have saved the island from the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' My apprentice! How did the island fall to such as these?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come from fighting her forces at Blackwater. Where else has she attacked?&lt;br /&gt;
&lt;br /&gt;
'''Seimus:''' She has taken control of the Bay of Pearls, long held by the Mermen, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' You can now recruit magi!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: The Bay of Pearls==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' So this is the Bay of Pearls. It looks like they have those merfolk working hard!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. Be careful!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''''Bugg:''' But boss, why are we only using bats and nagas?''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!''&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' But orcs are the most powerful race in all of…''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' Shut up, worm! I’m the boss!''&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
(Bugg turns into a Sea orc)&lt;br /&gt;
&lt;br /&gt;
'''''Bugg:''' Ha ha ha! Now orcs will rule over land and sea!''&lt;br /&gt;
&lt;br /&gt;
'''''Dwaba-Kukai:''' (Sigh) Will someone kill this idiot for me, please?''&lt;br /&gt;
&lt;br /&gt;
===Bugg Dies===&lt;br /&gt;
'''Bugg:''' But... but... how can this be happening to me?&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' Who was that idiot?&lt;br /&gt;
&lt;br /&gt;
===Free Mermen===&lt;br /&gt;
====I====&lt;br /&gt;
'''Gwaba:''' Free at last! Now, death to the orcs!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Mabooa:''' Now that we are free, together we can defeat our oppressors!&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Kaba:''' Freedom! Now where are those orcs? Let me at ’em!&lt;br /&gt;
&lt;br /&gt;
====IV====&lt;br /&gt;
'''Gwimli:''' Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
'''Heldaga:''' Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' At last, we have freed the mermen. Go back to the ocean and live in peace.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Now where is Delfador? I hope he’s safe!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am perfectly safe, friend!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' There you are! I am so glad you are all right! Now we may have a little rest.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh no! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do that? But what about you, Delfador? You’re coming with me, right?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But Delfador! I can’t do it on my own!&lt;br /&gt;
&lt;br /&gt;
'''Supporter:''' On your own? My lord! We, your loyal soldiers, will support you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. But how do I get there?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.&lt;br /&gt;
&lt;br /&gt;
====By Foot====&lt;br /&gt;
'''Konrad:''' Ships? Ugh! I have been seasick for the last time. We shall walk!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Safe journey to you, Konrad. Until we meet again!&lt;br /&gt;
&lt;br /&gt;
====By Ship====&lt;br /&gt;
'''Konrad:''' Going by ship we may at least get a little rest for ourselves. By sea it is!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemies Alive====&lt;br /&gt;
'''Delfador:''' Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!&lt;br /&gt;
&lt;br /&gt;
====At Least One Leader Dead====&lt;br /&gt;
'''Delfador:''' Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I must do this? But you are coming with me, aren’t you, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?&lt;br /&gt;
&lt;br /&gt;
=====Killed Sea Orc=====&lt;br /&gt;
'''Delfador:''' Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
=====Killed Land Orc=====&lt;br /&gt;
'''Delfador:''' With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the noble merfolk!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5a: Muff Malal’s Peninsula==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.&lt;br /&gt;
&lt;br /&gt;
'''Muff Malal:''' Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! On yonder peninsula there seems to be some movement!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!&lt;br /&gt;
&lt;br /&gt;
===Reach Signpost===&lt;br /&gt;
====Konrad====&lt;br /&gt;
'''Konrad:''' We do not have time to tarry here! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad:''' Shirk not your duty! I will decide when it is time to leave for Elensefar.&lt;br /&gt;
&lt;br /&gt;
===Defeat Muff Malal===&lt;br /&gt;
'''Konrad:''' Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!&lt;br /&gt;
&lt;br /&gt;
==Scenario 5b: Isle of the Damned==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...&lt;br /&gt;
&lt;br /&gt;
The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. By dint of great effort they reached a nearby island...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Whew, I survived. But now where am I? Is this island inhabited?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?&lt;br /&gt;
&lt;br /&gt;
'''Kalba:''' There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!&lt;br /&gt;
&lt;br /&gt;
(Delurin appears)&lt;br /&gt;
&lt;br /&gt;
'''Delurin:''' Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 100 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' There are some ancient temples to the southwest; I wonder what might be inside them!&lt;br /&gt;
&lt;br /&gt;
===Investigate Temples===&lt;br /&gt;
====I====&lt;br /&gt;
'''Unit:''' The temple seems to be empty.&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Join us, wise one. We welcome your aid!&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.&lt;br /&gt;
&lt;br /&gt;
====III====&lt;br /&gt;
'''Unit:''' Looks like there is somebody hidden in the temple.&lt;br /&gt;
&lt;br /&gt;
'''Xakae:''' Surprise! Searching for magi, and all I get is these foul humans!&lt;br /&gt;
&lt;br /&gt;
===Moremirmu Dies===&lt;br /&gt;
'''Moremirmu:''' Fight on against the undead without me, friends!&lt;br /&gt;
&lt;br /&gt;
===Defeat Enemies===&lt;br /&gt;
'''Konrad:''' We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Together we have vanquished the foul undead! Come, I will join you on your noble quest.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Elvish Fighter:''' Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You regain your lost troops and $isle_damned_starting_gold gold!&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: The Siege of Elensefar==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' My lord! It seems the city has already fallen!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This is terrible news! We must retake the city!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Muff Jaanal:''' Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We must take the city, and destroy the evil undead before reinforcements arrive!&lt;br /&gt;
&lt;br /&gt;
===Turn 4===&lt;br /&gt;
'''Narrator:''' As night began to fall, three dark figures crept out of the forest.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Halt! Who goes there, friend or foe? &lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' Thieves, hmmm? Who says we can trust such as you?&lt;br /&gt;
&lt;br /&gt;
'''Gamlel:''' We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well. You may join us.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, but where is your fighting force? How can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Gelgar:''' We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hmm... I have to consider this...&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Help us infiltrate the city. We can do the rest.''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' I want you to reinforce us once we break through their line.&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Agreed. But, will you be able to see our flag if it’s dark?''&lt;br /&gt;
&lt;br /&gt;
'''''Reglok:''' Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.''&lt;br /&gt;
&lt;br /&gt;
'''''Komrad:''' Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.''&lt;br /&gt;
&lt;br /&gt;
===Thieves Ambush Orcs===&lt;br /&gt;
'''Narrator:''' As the banner was raised, sounds of fighting could be heard from across the city.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Let’s expel these invaders! Today, the city is ours again!&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Thieves on River===&lt;br /&gt;
'''Narrator:''' On the banks of Elensefar’s port district, three shadowy figures appeared.&lt;br /&gt;
&lt;br /&gt;
To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Reglok:''' Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.&lt;br /&gt;
&lt;br /&gt;
===Reach Muff Jaanal’s Citadel===&lt;br /&gt;
'''Muff Jaanal:''' So you endeavor to fight me in my home. Foolish.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Finally, we have retaken the city! Let us rest here, friends.&lt;br /&gt;
&lt;br /&gt;
'''Thief:''' Victory! The thieves of Elensefar will be in your service, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The party rested for three days, after which an old friend returned.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Greetings, friends. I see that you have rescued the city! I knew that you could do it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! So good to see you! Where have you been?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.&lt;br /&gt;
&lt;br /&gt;
(Authorial Comment: See Legend of Wesmere; Kalenz is the former High Lord of the elves. At this time in 517 YW, he is probably a leader or legate of the elves of the Forest of Lintanir.  None of this backstory existed when HttT was first written.)&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Greetings, friend.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Ka’lian has met and decided: we must capture the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' The Sceptre of Fire? What’s that?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But what has this to do with me?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, and you want me to get this scepter?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We will help you retrieve it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Me? King?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, Konrad. I believe you will be king one day. Now let us make haste!&lt;br /&gt;
&lt;br /&gt;
We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: Crossroads==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The queen’s agents were still scouring the coastal regions, for news of Elensefar’s rescue had not yet reached her.&lt;br /&gt;
&lt;br /&gt;
Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' Here we come to the great cross-roads. We should go northeast.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!&lt;br /&gt;
&lt;br /&gt;
===Move to 12,11===&lt;br /&gt;
'''Niodien:''' Stay on the path! The hills here are not safe!&lt;br /&gt;
&lt;br /&gt;
===Move to 3,15===&lt;br /&gt;
'''Loflar:''' Beware the hills! There are many orcs in hiding, preparing to ambush you!&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' NE — Dan’Tonk&lt;br /&gt;
SE — Fort Tahn&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Dan’Tonk, we are so close to Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Victory is ours, men. Let us proceed northeast!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Princess of Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
...but one of the orcs survived long enough to send the news to the queen...&lt;br /&gt;
&lt;br /&gt;
...and she sent her most able commander.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' On the road to Knalga, the party was opposed by the forces of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The Queen has sent me to stop you, impostor!&lt;br /&gt;
&lt;br /&gt;
'''Advisor:''' That’s the princess, Li’sar. The daughter of the Queen, and her successor!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I’m no impostor. It seems that your mother has lied to you.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This is treason! Your lies will perish with you!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no use in reasoning. She will understand only one thing. To arms!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Li’sar:''' This is taking too much time, I had best call some reinforcements!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Li’sar:''' Maybe I was not using enough forces...&lt;br /&gt;
&lt;br /&gt;
===Get too Close===&lt;br /&gt;
'''Li’sar:''' I see that your forces draw near, impostor! I’ll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' I’ll seize their keep, my Lady!&lt;br /&gt;
&lt;br /&gt;
===Find Ronry===&lt;br /&gt;
'''Unit:''' It sounds like there is something in the mine shaft.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!&lt;br /&gt;
&lt;br /&gt;
'''Ronry:''' The trap is foiled, but I’ll still flush this rabble from their keep!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I surrender! Don’t hurt me, impostor.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I said before I’m not an impostor, but if you yield, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Let me go!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Think about the story of the old king. Ask somebody who knew of him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' The old king? I have heard about that, but I know it is not true. My mother told me.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Good day then, Princess. Come, men, to the northern road!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: The Valley of Death==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!&lt;br /&gt;
&lt;br /&gt;
'''Selda-Mana:''' Who are these who approach? Let us kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' To arms, men! The undead hordes approach!&lt;br /&gt;
&lt;br /&gt;
'''''Moremirmu:''' There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!''&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' There are just so many! What shall we do?&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us hold them off as long as we can!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''''Moremirmu:''' I have come once again to aid you, friends!''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' White magi? Come to help us? But what are they doing here?''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Delfador:''' The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed not! I feel we have survived this battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Whew! That was a difficult battle, but they are retreating at last!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Yes! We have fought them off!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Alive====&lt;br /&gt;
'''Konrad:''' Thank you for returning to help us, Moremirmu.&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?&lt;br /&gt;
&lt;br /&gt;
'''Moremirmu:''' You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you for your counsel, good friend! May our paths meet again in happier times!&lt;br /&gt;
&lt;br /&gt;
====Moremirmu Dead====&lt;br /&gt;
'''Konrad:''' It greatly saddens me that Moremirmu was slain on the field, after he helped us.&lt;br /&gt;
&lt;br /&gt;
'''White Mage:''' May he rest peacefully!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' He died fighting for you, Prince, just as any of us would be willing to die for you.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad:''' This place makes me feel uneasy, even with the undead retreating. Where may we go now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Indeed! Let us go from here!&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Gryphon Mountain==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' What is this place? That is one big mountain!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That is the fabled Gryphon Mountain.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, let’s start climbing the mountain!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Delfador:''' It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Quickly, men! Onward!&lt;br /&gt;
&lt;br /&gt;
===Enemy Kills Mother Gryphon===&lt;br /&gt;
'''Killer:''' Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!&lt;br /&gt;
&lt;br /&gt;
===Kill Mother Gryphon===&lt;br /&gt;
'''Killer:''' Here are the mother Gryphon’s eggs!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Excellent! We should be able to breed Gryphons for our own uses now!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' We have defeated them! Now what do we do?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!&lt;br /&gt;
&lt;br /&gt;
====Have Eggs====&lt;br /&gt;
'''Konrad:''' With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs, Gryphons Alive====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...&lt;br /&gt;
&lt;br /&gt;
Whoa!!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Amazing! I have never before heard of such behavior in gryphons.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What does it mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do not know. Come now, the show is over.&lt;br /&gt;
&lt;br /&gt;
Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
====Don’Have Eggs, Gryphons Dead====&lt;br /&gt;
'''Konrad:''' It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Let us continue onward!&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Ford of Abez==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost seventeen years ago now, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Really? So what happened, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And then... we were defeated?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We were winning the battle. We were repelling them...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' And then the king’s son, in the heat of battle, turned upon the king!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But you avenged the murder. You killed the prince. Right, Delfador?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, but the elves always told me that you killed the prince, Delfador, even though you never talked about it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That foolish boy killed himself.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do you mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So it is true, you did kill him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!&lt;br /&gt;
&lt;br /&gt;
'''Gaga-Breuk:''' Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Isn’t there somewhere else we can cross? Maybe upstream?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Not her again! Quickly! We must hurry!''&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Attack Escort===&lt;br /&gt;
'''Unit:''' Stop! You shall not pass! Quick, reinforcements, protect the Princess!&lt;br /&gt;
&lt;br /&gt;
===Kill Li’sar===&lt;br /&gt;
'''Li’sar:''' You drive me from the field, but you have not vanquished me, impostor!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Water Serpent:''' Ruaarrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What is that?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!&lt;br /&gt;
&lt;br /&gt;
===Cross the Ford===&lt;br /&gt;
'''Konrad:''' We made it across the river safely! Where to now?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north.&lt;br /&gt;
&lt;br /&gt;
'''''Li’sar:''' I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Do you think she’s really going to chase us, Delfador?''&lt;br /&gt;
&lt;br /&gt;
'''''Delfador:''' It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!''&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Northern Winter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.&lt;br /&gt;
&lt;br /&gt;
Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' This winter is bitterly cold! Perhaps we should stop here and rest a while.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!&lt;br /&gt;
&lt;br /&gt;
'''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we shall wrest control of the land from them. To arms men!&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' More snow is falling. We must finish this battle quickly. Onward men!&lt;br /&gt;
&lt;br /&gt;
===Turn 10===&lt;br /&gt;
'''Konrad:''' We must make haste before the snow overwhelms us!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Delfador:''' Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.&lt;br /&gt;
&lt;br /&gt;
====Have Gryphon Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.&lt;br /&gt;
&lt;br /&gt;
Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.&lt;br /&gt;
&lt;br /&gt;
Konrad finally decided he could not wait until the gryphons grew to maturity — Delfador’s insistence that the scepter must be recovered was too compelling. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
====Don’t Have Eggs====&lt;br /&gt;
'''Narrator:''' A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually Delfador’s insistence that the scepter must be recovered proved too compelling, even when it meant dismantling the camp without the spring having yet fully arrived. And so after many days of rest, the party set out once again for the dwarven kingdom...&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Dwarven Doors==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' At last, this is the entrance to the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' All I can see are ruins and poor villages.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Slaves to the evil orcs? We must liberate them!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This does not please me, but I will listen to your advice.&lt;br /&gt;
&lt;br /&gt;
'''Rider:''' Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Excellent. We must find a way underground before we are overwhelmed.&lt;br /&gt;
&lt;br /&gt;
'''''Outlaw Advisor:''' My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.''&lt;br /&gt;
&lt;br /&gt;
''He must be hiding in one of those villages.''&lt;br /&gt;
&lt;br /&gt;
===Turn 2===&lt;br /&gt;
'''Konrad:''' The defense of the dwarves must have been strong. Look at those ruined towers!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.&lt;br /&gt;
&lt;br /&gt;
===Delfador Moves to Thunedain’s Pillars===&lt;br /&gt;
'''Delfador:''' The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.&lt;br /&gt;
&lt;br /&gt;
===Haldiel Kills===&lt;br /&gt;
'''Haldiel:''' Back to the abyss, spawn of filth!&lt;br /&gt;
&lt;br /&gt;
===Find the Bandit Uncle===&lt;br /&gt;
====Outlaw Advisor====&lt;br /&gt;
'''Outlaw Advisor:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' $outlaw_name|! How have you been? I haven’t seen you in years.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Unit:''' Who... who’s here?&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' Haw! Any friend of $outlaw_name is a friend of mine too.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
'''Konrad:''' We need to make it into the caves of the dwarves.&lt;br /&gt;
&lt;br /&gt;
=====Exit at 14.3=====&lt;br /&gt;
'''Uncle Somf:''' The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.&lt;br /&gt;
&lt;br /&gt;
=====At 25,2=====&lt;br /&gt;
'''Uncle Somf:''' The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.&lt;br /&gt;
&lt;br /&gt;
===Move Outlaw next to Somf===&lt;br /&gt;
'''Uncle Somf:''' How are we doing, $outlaw_name|?&lt;br /&gt;
&lt;br /&gt;
'''Outlaw Advisor:''' The same as always, Uncle!&lt;br /&gt;
&lt;br /&gt;
'''Uncle Somf:''' That bad, huh?&lt;br /&gt;
&lt;br /&gt;
===Find Cuttle Fish===&lt;br /&gt;
'''Cuttle Fish:''' Ruarrrrr!!!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' A monster was hiding in that lake!&lt;br /&gt;
&lt;br /&gt;
'''Whiner:''' The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.&lt;br /&gt;
&lt;br /&gt;
===Find Entrances===&lt;br /&gt;
====I====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' The doors... they can be moved!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Quickly, now, let us slip inside and hope the dwarves do not object...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' ... and that the orcs do not follow.&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' The doors are closed and barred from the inside!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We can’t get in! What should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then we must make it to that tunnel!&lt;br /&gt;
&lt;br /&gt;
====II====&lt;br /&gt;
=====True Entrance=====&lt;br /&gt;
'''Unit:''' This old mine seems to be connected to the main tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I am hesitant to enter. It will be so difficult in the darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' There is no time for idle chatter or delay of any kind. Onward!&lt;br /&gt;
&lt;br /&gt;
=====False Entrance=====&lt;br /&gt;
'''Unit:''' I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I hope we can make it through the main doors, then.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is our only choice now. Hurry!&lt;br /&gt;
&lt;br /&gt;
====Konrad Finds Entrance====&lt;br /&gt;
'''Konrad:''' Pray that we live to see sunlight again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
===Defeat Orcs===&lt;br /&gt;
'''Kalenz:''' We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!&lt;br /&gt;
&lt;br /&gt;
====Entrance at 14,3====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
====At 25,2====&lt;br /&gt;
'''Delfador:''' Indeed we must not delay. The mines in the northeast are the best way to enter.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' But Konrad’s party was not alone in entering the caves...&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Plunging into Darkness==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' It’s so dark in here I can hardly see!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed. We elves do not fare well in these dark pits.&lt;br /&gt;
&lt;br /&gt;
===Secret Passage===&lt;br /&gt;
'''Unit:''' Hmm... there seems to be a secret passage behind these rocks!&lt;br /&gt;
&lt;br /&gt;
====Find Treasure====&lt;br /&gt;
'''Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Relgorn:''' Who are these that approach? Surface-dwellers! On your guard, men!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace, friends. We come in peace!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Why such harsh words, dwarf? Elves have never done you any harm.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Peace, friends! Peace! The evil orcs roam the lands above us, we must not fight among ourselves.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, we... we...&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I am, sir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.&lt;br /&gt;
&lt;br /&gt;
(shinies)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am Delfador the Great! Tremble before my wrath!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You... you really are Delfador! But we had news that you were dead, years ago!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' They thought I was dead. They hoped I was dead. Yet still I live.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' And you really think that you can find the Sceptre of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the eastern tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Then to the eastern tunnels we shall go!&lt;br /&gt;
&lt;br /&gt;
====Have Gyphons====&lt;br /&gt;
'''Gryphon Tender:''' I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' What’s this? Gryphons in my castle? Remove the beasts!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Beasts? We were planning to use them as mounts.&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Ha ha! Gryphons as mounts! Is there no end to your folly?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (looks miffed)&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Temper your anger. Relgorn’s manner may be rough, but surely there is nothing wrong with his suggestion?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Well, I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Mounted Dwarf:''' Whoa there... No need to be surly, now. Easy...easy... now GO!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You can now recruit fearsome Gryphon Riders!&lt;br /&gt;
&lt;br /&gt;
'''Relgorn:''' Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Lost General==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' We are now in the main dwarvish caverns.&lt;br /&gt;
&lt;br /&gt;
Underground roads once led to the different parts of the complex, but now everything lies in ruins.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' The sign says ‘Guest quarters’.&lt;br /&gt;
&lt;br /&gt;
===Move to 17,24===&lt;br /&gt;
'''Burlin:''' My uncle’s family drowned after the orcs flooded that cavern...&lt;br /&gt;
&lt;br /&gt;
===Merman Goes down Whirlpool===&lt;br /&gt;
'''Narrator:''' A hidden whirlpool sucks you down into a subterranean current!&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What’s this, more trolls? Aye, come to papa, little whelps.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Hello? Who is here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Why are you down here? Are those... troll carcasses?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' How long have you been here?&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I will rescue you. Hold onto my shoulders, sir dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Thanks. Nae need to wait around here. Let’s go.&lt;br /&gt;
&lt;br /&gt;
====Leave Whirlpool====&lt;br /&gt;
'''Narrator:''' Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.&lt;br /&gt;
&lt;br /&gt;
'''Ulfdain:''' Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.&lt;br /&gt;
&lt;br /&gt;
===Approach Used Passage===&lt;br /&gt;
'''Unit:''' These passages seem to have been used recently.&lt;br /&gt;
&lt;br /&gt;
===Find Big Cave===&lt;br /&gt;
'''Narrator:''' You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
===Find Cave-in===&lt;br /&gt;
'''Unit:''' There is a big cave-in south of here.&lt;br /&gt;
&lt;br /&gt;
===Cave-in===&lt;br /&gt;
'''Unit:''' The rocks are moving!&lt;br /&gt;
&lt;br /&gt;
===Find Dwarves===&lt;br /&gt;
'''Unit:''' Who goes there? Friend or foe?&lt;br /&gt;
&lt;br /&gt;
'''Dwarf:''' We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.&lt;br /&gt;
&lt;br /&gt;
===Find Trolls===&lt;br /&gt;
'''Unit:''' Vile creature! Let us rid these tunnels of its kind!&lt;br /&gt;
&lt;br /&gt;
===Find Undead===&lt;br /&gt;
'''Unit:''' I did not know that the undead were in these pits!&lt;br /&gt;
&lt;br /&gt;
===Find Lionel===&lt;br /&gt;
'''Unit:''' Who is this foul enemy that we fight?&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am Lionel. I am the Lost General. I will avenge myself upon you all!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Avenge? What have we done to you that you must avenge?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Lionel? A General? I remember that name...&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!&lt;br /&gt;
&lt;br /&gt;
===Lionel Dies===&lt;br /&gt;
'''Lionel:''' Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Rest in peace, Lionel. The poor, lost general.&lt;br /&gt;
&lt;br /&gt;
'''Lionel:''' I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!&lt;br /&gt;
&lt;br /&gt;
===Turn 20===&lt;br /&gt;
'''Narrator:''' The earth shakes.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''''Geldar:''' Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' How will we make it?&lt;br /&gt;
&lt;br /&gt;
'''''Geldar:''' Northeast o’ my keep, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Sceptre can only be there. Please accept the service of my guardsmen. These elite warriors will protect you.''&lt;br /&gt;
&lt;br /&gt;
====Have Geldar====&lt;br /&gt;
'''Delfador:''' Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit the legendary dwarvish guardsmen!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Delfador:''' I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Hasty Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.&lt;br /&gt;
&lt;br /&gt;
Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.&lt;br /&gt;
&lt;br /&gt;
A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Where are we? Which way now? I am tired of this darkness!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I am not sure of the way. Let me think for a moment.&lt;br /&gt;
&lt;br /&gt;
(Li’sar arrives)&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' En garde!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Tracking you down, of course! You have escaped me for the last time!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!&lt;br /&gt;
&lt;br /&gt;
(Orcs arrive)&lt;br /&gt;
&lt;br /&gt;
'''Goblin Knight:''' Surprise! Die, you sun-lovers!&lt;br /&gt;
&lt;br /&gt;
'''kalenz:''' Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But once we escape from this hole, I have a score to settle with you!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Princess. Come, men. Let us find the Sceptre!&lt;br /&gt;
&lt;br /&gt;
===Li’sar Dies===&lt;br /&gt;
'''Li’sar:''' I can’t believe it should end like this!&lt;br /&gt;
&lt;br /&gt;
==Scenario 17: The Sceptre of Fire==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' The Sceptre must be getting close now! Where shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, I feel it is near here! We must search for it carefully.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' An earthquake! We’ll be trapped!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' No, not an earthquake, Princess. I feel it too. Something is... aware... of us.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Aware? Who? Delfador, what does he mean?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Where? Where is it?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' North. More than that, I cannot tell.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Konrad, as promised, here is my purse, full of gold.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You receive 300 pieces of gold!&lt;br /&gt;
&lt;br /&gt;
===Konrad Gets Sceptre===&lt;br /&gt;
'''Konrad:''' Here it is at last, I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So it is in our hands! Now let us leave this stinking pit.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think that if we travel just a little north, we might be able to get out.&lt;br /&gt;
&lt;br /&gt;
===Li’sar Gets Sceptre===&lt;br /&gt;
'''Li’sar:''' At last! I have the Sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' My first use for it is going to be to help us get out of this hole! I hope you consider that wise.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think I know what I’m doing. Come, let us go!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: A Choice Must Be Made==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.&lt;br /&gt;
&lt;br /&gt;
An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.&lt;br /&gt;
&lt;br /&gt;
Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' I thank you for helping me get back to the surface, but now I must take what is mine!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' You still want to fight me, do you, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Did you think I was just playing around? I need to take my inheritance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' We have escaped.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' With all due respect, Princess, it is once again we who will spare you, Sceptre or no Sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Such words in the presence of royalty! Do you want me to fry you, Elf?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Then perhaps we should head east along the river, and seek refuge and rest there for a time?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But which way, Kalenz?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' And will you join us in seeking refuge with the North Elves, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' If the elves will promise me refuge and safe passage, then I will go.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.&lt;br /&gt;
&lt;br /&gt;
===Choose Arkan-thoria===&lt;br /&gt;
'''Merman:''' Prince Konrad, you and your friends keep talking about avoiding the Arkan-thoria. But we can lead you down this river. With the help of us merfolk, you could reach the home of the North Elves much sooner by the river road, rather than by taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord.&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.''&lt;br /&gt;
&lt;br /&gt;
'''''Konad:''' Your people have already saved me once from a watery death, noble mer, fighting by my side as undead horrors threatened to devour us. I entrust our army to your strength and protection.''&lt;br /&gt;
&lt;br /&gt;
If you are confident you can navigate these waters and guide our forces to safety, then lead on.&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' I am, my liege. We press ahead. Stay close, noble masters.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I suspected you would attempt to lead us down the banks of Longlier...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' (shock) What!? Konrad, your folly is appalling! Do you flout my advice?&lt;br /&gt;
&lt;br /&gt;
'''Li}sar:''' We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Of course not, whelp, else he would have chosen a safer route.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Hold your tongue, Kalenz. The princess is our ally and of royal blood. She deserves not your disrespect.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Delfador, you cannot allow this to happen! We march to our death!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Lord elf, I am in command. I have held council with the Merfolk, and they believe they can find a path down the river and over the falls. We will take the most direct route to your homeland and escape the grasp of the Northerner armies that swarm the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.&lt;br /&gt;
&lt;br /&gt;
It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...&lt;br /&gt;
&lt;br /&gt;
'''Merman:''' Prince Konrad, are you sure you want to do this?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I say that… &lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.''&lt;br /&gt;
&lt;br /&gt;
'''''Konrad:''' On second thought, perhaps we should choose a safer way to go.''&lt;br /&gt;
&lt;br /&gt;
'''''Merman:''' As you say, my lord.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' If you want to choose the river path later, move a merman to the right end of the river again.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 19a: Snow Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' This sword may prove useful on our journey ahead. I wonder where it could be hidden.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Who would discard such a wondrous artifact?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Some boon! All for a beast?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.&lt;br /&gt;
&lt;br /&gt;
His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19b: Swamp of Dread==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Delfador:''' This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.&lt;br /&gt;
&lt;br /&gt;
===Kill Death Knight with Armour===&lt;br /&gt;
'''Narrator:''' The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Delfador... that breastplate... how did it end up here?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.&lt;br /&gt;
&lt;br /&gt;
===Kill All Death Knights===&lt;br /&gt;
'''Narrator:''' As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.&lt;br /&gt;
&lt;br /&gt;
===Kill Lich===&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''''Narrator:''' A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.''&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Aimucasur’s lordship over this cursed ground is broken.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Aimucasur? So you know of this Lich-Lord? Did you know him? He was a powerful mage?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' He was just someone who couldn’t handle the power given to him.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' You would do well to learn the lesson he did not.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Indeed…&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?&lt;br /&gt;
&lt;br /&gt;
I spent my entire childhood listening to my mother give orders and commanding armies around. I hid in the throne room as a little girl as she met with her generals. I now know she was having people killed... entire towns of people killed!&lt;br /&gt;
&lt;br /&gt;
I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Enough! I can listen to no more of this. Princess, you may want to end your mother’s rule, but I will end her life as she ended the life of my father and my brothers. Asheviere’s masterwork of treachery will end, and it will end by my blade!&lt;br /&gt;
&lt;br /&gt;
==Scenario 19c: Cliffs of Thoria==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the Merfolk.&lt;br /&gt;
&lt;br /&gt;
One day they saw a gruesome sight — a fleet of boats and rafts sunk or shattered among the river islands. Konrad sent some of the mermen to investigate.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Haven’t you found any enemy boats, ones the Wesnothians were fighting against?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' No we have not. If there were any, they are long gone.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps the monsters Lord Kalenz alluded to sunk the boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' That is possible. I would guess they were seeking a way east, just as we are.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' What do we do next? How much more of the river do we still have to travel?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I don’t recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador is right. We must go on!&lt;br /&gt;
&lt;br /&gt;
(Keh Ohn appears)&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh my! A monster!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' A dragon! A big one!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' A talking dragon?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Eh... well of course, sir drake. Let me introduce myself — I am Prince Konrad, leader of the group and heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And I am Princess Li’sar, the only daughter of the late King Garard II and Queen Asheviere. I too am an heir to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' (releasing a torrent of fire towards Konrad and Li’sar)&lt;br /&gt;
Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' The Prince speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' But we can not go back. We are on an important mission.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' If you defy my warning — prepare for battle.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.&lt;br /&gt;
&lt;br /&gt;
'''Keh Ohn:''' You will regret challenging us. Drakes, to arms!&lt;br /&gt;
&lt;br /&gt;
===Kill Undead===&lt;br /&gt;
'''Killer:''' I slew the undead monster but somehow it has revived! Dark magic is stirring around us!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go.&lt;br /&gt;
&lt;br /&gt;
===Find Gold===&lt;br /&gt;
'''Unit:''' We’ve found $random gold in the drake nest.&lt;br /&gt;
&lt;br /&gt;
===Keh Ohn Dies===&lt;br /&gt;
'''Keh Ohn:''' GRRROOOOAAAAR!&lt;br /&gt;
&lt;br /&gt;
'''Killer:''' hurrah! We’ve killed their leader!&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Keep on going down the river. While we’re at it, let us force as many drakes as possible to pay with their lives. They have defied us, and now they will meet the same fate as their leader!&lt;br /&gt;
&lt;br /&gt;
'''Elf/Merman:''' We hear and obey, My Lord.&lt;br /&gt;
&lt;br /&gt;
===See Injured Sergeant===&lt;br /&gt;
'''Unit:''' I see someone at the top of the furthermost cliff!&lt;br /&gt;
&lt;br /&gt;
It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.&lt;br /&gt;
&lt;br /&gt;
I wonder why the drakes haven’t finished him by now? It is strange that there are not any drakes or undead in that area.&lt;br /&gt;
&lt;br /&gt;
'''Water Serpent:''' Grrroar&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Well... that answers the question.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' We should try to help the injured soldier.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Must I remind you that he, like all the others who died, was sent to kill us!?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess Li’sar, do I have to remind you again that it is Konrad, not you, who is the rightful heir?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Whatever.... I still think we should make an effort to rescue him from the unfortunate position he is in. If you help him, I’ll do my best to convince him that you are not his enemies but his friends...&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Fair enough!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Fair enough.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Fair enough…&lt;br /&gt;
&lt;br /&gt;
===Reach Sergeant===&lt;br /&gt;
'''Warven:''' Who...who are you? A friend or a foe?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am Princess Li’sar, and we are friends. Join us and wait for the healers to help you, young sergeant.&lt;br /&gt;
&lt;br /&gt;
'''Warven;''' Princess Li’sar — here? Your Highness, I am yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.&lt;br /&gt;
&lt;br /&gt;
===Find Waterfall===&lt;br /&gt;
'''Unit:''' There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!&lt;br /&gt;
&lt;br /&gt;
'''Merman Advisor:''' Even we merfolk cannot swim that. The road east is blocked.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Unfortunately, we have no other options. Onward into the cave!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Konrad:''' I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' That is so very encouraging....&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I wonder what kind of monsters await us inside.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' We are soon going to find out.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Well, there is no point in delaying any further. Let us go and find out.&lt;br /&gt;
&lt;br /&gt;
'''''Warven:''' Yes, my lady!''&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Everybody inside…&lt;br /&gt;
&lt;br /&gt;
==Scenario 20a: North Elves==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kalenz:''' At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' After being in this wilderness for so long, it will be good to get some rest!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' But there is a great fog around us again! We don’t know what dangers may lie ahead!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz;''' Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Trouble? What kind of trouble?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I only hope we can avoid them. We will have to bear north-east.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' I was afraid that’s what you were going to say.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Come then, Konrad, let us go. We will do what must be done.&lt;br /&gt;
&lt;br /&gt;
'''Telerandor:''' My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Li’sar:''' So, Konrad, do you think we can simply trot across the battlefield?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Stop for a moment, princess. Look — you can barely see them in the distance there, but the advance scouts have found each other. The Queen’s troops are marching full speed for the orcs’ camp, and vice-versa. These armies are out for blood.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But they will not neglect to notice our presence in their midst! We are walking into slaughter!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' …&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' ...and Delfador, of course. And Kalenz... and..&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!&lt;br /&gt;
&lt;br /&gt;
===Turn 5===&lt;br /&gt;
'''Glarilon:''' My lords! I have found you at last.&lt;br /&gt;
&lt;br /&gt;
'''Thalindil:''' (exhausted) We have... (pant) finally found you!&lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Rholandir:''' Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!&lt;br /&gt;
&lt;br /&gt;
===See Orcs===&lt;br /&gt;
'''Delfador:''' There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!&lt;br /&gt;
&lt;br /&gt;
===See Humans===&lt;br /&gt;
'''Loyalist:''' They they are! Charge!&lt;br /&gt;
&lt;br /&gt;
===See Elves===&lt;br /&gt;
'''Elf:''' There you are! You must come quickly east to Lintanir!!&lt;br /&gt;
&lt;br /&gt;
===Enter Forest===&lt;br /&gt;
'''Delfador:''' Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.&lt;br /&gt;
&lt;br /&gt;
===Move to Elvish Castle===&lt;br /&gt;
'''El’rien:''' Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''El’rien:''' Elf-friends, you have made it to safety!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!&lt;br /&gt;
&lt;br /&gt;
'''El’rien:''' Indeed. We will escort you to our capital, where we will make Council.&lt;br /&gt;
&lt;br /&gt;
===Time Runs Out===&lt;br /&gt;
'''Delfador:''' We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!&lt;br /&gt;
&lt;br /&gt;
==Scenario 20b: Underground Channels==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Narrator:''' The party enters the mysterious cave, ready to face the unknown...&lt;br /&gt;
&lt;br /&gt;
===Move to South-East===&lt;br /&gt;
'''Bona-Melodia:''' Get that vile creature!&lt;br /&gt;
&lt;br /&gt;
==Scenario 21: Elven Council==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Uradredia:''' Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered Elf-friend enough to stand here in Elensiria.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We are indeed honored.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' How quickly does the race of men mature! Only seventeen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A proven warrior stands before me!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Forgive me, Elf, but I’m afraid I do not recall meeting you before.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I had no idea! Thank you, my lady. It is a pleasure to meet you again.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And what say you, Elf-king?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed orcs to desecrate the lands, abandoning all respect for the peoples around her.&lt;br /&gt;
&lt;br /&gt;
====Konrad Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Sceptre I can prove it.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Sceptre. He will take the throne.&lt;br /&gt;
&lt;br /&gt;
====Li’sar Has Sceptre====&lt;br /&gt;
'''Li’sar:''' Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Though you have the Sceptre, Princess, it is rightfully Konrad’s. You have it now only because we helped you get it.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' And if I refuse to give it to him?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' If it is necessary, princess, I will ask Konrad to fight you in a duel for it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are the rightful heir. You should be king, Konrad.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Parandra:''' Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' But I do not! What is your meaning, Parandra?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' She will claim the throne, and not me? What should I do?&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' With all due respect, my lady, she is my cousin! There is nothing between us!&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And what say you, Uradredia?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' Tell me, Li’sar, are you willing to fight your own mother for the throne?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' It is for the good of the country. If it is necessary, I will fight her, Elf-king.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And you have been with us for a time, Kalenz son of Kliada, what say you?&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?&lt;br /&gt;
&lt;br /&gt;
'''Uradredia:''' All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.&lt;br /&gt;
&lt;br /&gt;
'''Parandra:''' Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey. &lt;br /&gt;
&lt;br /&gt;
==Scenario 22: Return to Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.&lt;br /&gt;
&lt;br /&gt;
He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.&lt;br /&gt;
&lt;br /&gt;
Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.&lt;br /&gt;
&lt;br /&gt;
Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.&lt;br /&gt;
&lt;br /&gt;
Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them.&lt;br /&gt;
&lt;br /&gt;
After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Malatus:''' Halt! Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Dwar-Ni:''' Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Sceptre of Fire, so let us in!&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' You leave us no choice but to kill you.&lt;br /&gt;
&lt;br /&gt;
===Josephus Dies===&lt;br /&gt;
'''Malatus:''' These intruders are stronger than we expected. Call in the reinforcements!&lt;br /&gt;
&lt;br /&gt;
'''Dacayan:''' he Queen has sent us to aid you in capturing these rebels.&lt;br /&gt;
&lt;br /&gt;
'''Malatus:''' We have changed the plan. Now we are killing them.&lt;br /&gt;
&lt;br /&gt;
===Turn 18===&lt;br /&gt;
'''Delfador:''' We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.&lt;br /&gt;
&lt;br /&gt;
==Scenario 23: Test of the Clans==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad:''' Greetings, men of the plains.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' What do these intruders want? We did not invite them here, that is certain.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We come in peace! We wish for you to aid us in our struggle against Asheviere, the evil Queen.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' We will not join you. You who are led by these youths and this old man.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' Very well. We will fight you.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Fools! We will run you down like dogs!  &lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' There is no turning back for you now. This is a fight to the death!&lt;br /&gt;
&lt;br /&gt;
===Turn 3===&lt;br /&gt;
'''Konrad:''' Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.&lt;br /&gt;
&lt;br /&gt;
Lord Bayar, halt this folly! I challenge you to a personal combat.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Ho! You have amused me, young heir. Ho, ho, challenge indeed.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Young heir? Then you assent to my claim?&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' I fail to see the purpose of this exercise. It only weakens us.&lt;br /&gt;
&lt;br /&gt;
'''Lord Bayar:''' No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn.&lt;br /&gt;
&lt;br /&gt;
'''Sir Rugg:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Daryn:''' Aye.&lt;br /&gt;
&lt;br /&gt;
'''Sir Alric:''' Aye.&lt;br /&gt;
&lt;br /&gt;
===Lord Bayar Dies===&lt;br /&gt;
'''Lord Bayar:''' I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Their leader has fallen but still they fight!&lt;br /&gt;
&lt;br /&gt;
===Sir Daryn Dies===&lt;br /&gt;
'''Sir Daryn:''' You can defeat me, but the Clan will never fall. Our numbers are endless!&lt;br /&gt;
&lt;br /&gt;
===Sir Rugg Dies===&lt;br /&gt;
'''Sir Rugg:''' Even as I pledge my lance to your service, my Clan fights on!&lt;br /&gt;
&lt;br /&gt;
===Sir Alric Dies===&lt;br /&gt;
'''Sir Alric:''' A humiliating defeat, yet you are no match for the might of the Clan!&lt;br /&gt;
&lt;br /&gt;
===Defeat All Leaders===&lt;br /&gt;
'''Clan Boss:''' Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' So you admit defeat! You will serve me in fighting the evil queen?&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' We will serve you, my lord. You will make a worthy king.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' I think you are mistaken! You will help me be queen.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Who then is your leader? Who do we serve?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.&lt;br /&gt;
&lt;br /&gt;
'''Calens:''' Delfador, don’t you think it is time we settled this?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Secret? What secret Delfador? What are you talking about?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.&lt;br /&gt;
&lt;br /&gt;
===Defeat the Clans===&lt;br /&gt;
'''Delfador:''' We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Scenario 24: The Battle for Wesnoth==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.&lt;br /&gt;
&lt;br /&gt;
I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.&lt;br /&gt;
&lt;br /&gt;
The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.&lt;br /&gt;
&lt;br /&gt;
But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.&lt;br /&gt;
&lt;br /&gt;
Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.&lt;br /&gt;
&lt;br /&gt;
By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.&lt;br /&gt;
&lt;br /&gt;
After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.&lt;br /&gt;
&lt;br /&gt;
I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.&lt;br /&gt;
&lt;br /&gt;
Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Asheviere:''' So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.&lt;br /&gt;
&lt;br /&gt;
'''Clan Boss:''' Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Surrender, mother. The land’s blood is spent. I have come to take my rightful place.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!&lt;br /&gt;
&lt;br /&gt;
===Attack Asheviere===&lt;br /&gt;
'''Attacker:''' Take this, witch!&lt;br /&gt;
&lt;br /&gt;
===Asheviere’s Last Breath===&lt;br /&gt;
====By Li’sar====&lt;br /&gt;
'''Li’sar:''' Mother, I swore to end your reign of evil, and now I shall.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Daughter, I built this kingdom for you. It has all been for you!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Li’sar strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Konrad====&lt;br /&gt;
'''Konrad:''' You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.&lt;br /&gt;
&lt;br /&gt;
'''Adheviere:''' I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Konrad strikes a killing blow!&lt;br /&gt;
&lt;br /&gt;
====By Delfador====&lt;br /&gt;
'''Delfador:''' As I destroyed your son, I now destroy you.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' I have always been a humble servant of the Crown, and remain such even now.&lt;br /&gt;
&lt;br /&gt;
'''Asheviere:''' Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' How dare I? I High Provost of the Council of Archmagi...&lt;br /&gt;
&lt;br /&gt;
... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ...&lt;br /&gt;
&lt;br /&gt;
... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the ''Crown''…&lt;br /&gt;
&lt;br /&gt;
... and personal counselor to my King and my ''friend'', Garard the Second, who you most ''foully'' betrayed...&lt;br /&gt;
&lt;br /&gt;
I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' In a horrific inferno of magical rage, Asheviere is completely annihilated!&lt;br /&gt;
&lt;br /&gt;
===Asheviere Dies===&lt;br /&gt;
'''Adheviere:''' Treason! The evil ones have slain me!&lt;br /&gt;
&lt;br /&gt;
'''Delfador:''' And so passes Asheviere, the dark queen of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Konrad:''' We have won at last! Li’sar! You will be queen!&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.&lt;br /&gt;
&lt;br /&gt;
'''Kalenz:''' So much blood. So much death. For what? A title?&lt;br /&gt;
&lt;br /&gt;
'''Li’sar:''' For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.&lt;br /&gt;
&lt;br /&gt;
==Scenario 25: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.&lt;br /&gt;
&lt;br /&gt;
Her reign was long, and she undid the evil deeds of her mother.&lt;br /&gt;
&lt;br /&gt;
Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.&lt;br /&gt;
&lt;br /&gt;
Kalenz returned to his home in the North and never again returned to the lands of men.&lt;br /&gt;
&lt;br /&gt;
Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.&lt;br /&gt;
&lt;br /&gt;
The bones of the young prince Konrad were retrieved from the elves and buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage every week.&lt;br /&gt;
&lt;br /&gt;
==HTTT Specific Descriptions==&lt;br /&gt;
===Units===&lt;br /&gt;
====Princess: Lvl 2====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief.&lt;br /&gt;
&lt;br /&gt;
====Battle Princess: Lvl 3====&lt;br /&gt;
A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.&lt;br /&gt;
&lt;br /&gt;
====Fighter: Lvl 1====&lt;br /&gt;
Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day.&lt;br /&gt;
&lt;br /&gt;
====Commander: Lvl 2====&lt;br /&gt;
The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.&lt;br /&gt;
&lt;br /&gt;
====Lord: Lvl 3====&lt;br /&gt;
The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.&lt;br /&gt;
&lt;br /&gt;
====Sea Orc: Lvl 1====&lt;br /&gt;
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Dark Queen: Lvl 3====&lt;br /&gt;
The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
====Flaming Sword====&lt;br /&gt;
This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.&lt;br /&gt;
&lt;br /&gt;
Only the leader of an army can wield this sword!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' As you place your hand around the glittering leather hilt, the sword roars to life! Strangely, you feel no heat once you pick it up, yet the grass at your feet bursts into flame as you test the heft of this mighty weapon.&lt;br /&gt;
&lt;br /&gt;
====Void Armor====&lt;br /&gt;
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
&lt;br /&gt;
Only a powerful warrior may don this armor!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!&lt;br /&gt;
&lt;br /&gt;
====Sceptre of Fire====&lt;br /&gt;
This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!&lt;br /&gt;
&lt;br /&gt;
This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!&lt;br /&gt;
&lt;br /&gt;
==HttT's Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Konrad | Konrad (Fighter)]]&lt;br /&gt;
*[[CharactersStorys#Delfador | Delfador (Elder Mage)]]&lt;br /&gt;
*[[CharactersStorys#Sir Kaylan | Sir Kaylan (Grand Knight)]]&lt;br /&gt;
*Veocyn (Swordsman)&lt;br /&gt;
*Yran (Swordsman)&lt;br /&gt;
*Haldiel (Horseman)&lt;br /&gt;
*Yredd (Horseman)&lt;br /&gt;
*Tarcyn (Horseman)&lt;br /&gt;
*Syryn (Horseman)&lt;br /&gt;
*Cicyn (Knight)&lt;br /&gt;
*Ginvan (Knight)&lt;br /&gt;
*Simyr (Knight)&lt;br /&gt;
*Elrian (Mage)&lt;br /&gt;
*Seimus (Arch Mage)&lt;br /&gt;
*Muff Malal (Dark Sorcerer)&lt;br /&gt;
*Delurin (Outlaw)&lt;br /&gt;
*[[CharactersStorys#Moremirmu | Moremirmu (White Mage/Mage of Light)]]&lt;br /&gt;
*[[CharactersStorys#Reglok | Reglok (Rogue)]]&lt;br /&gt;
*Gelgar (Thief)&lt;br /&gt;
*Gamlel (Thief)&lt;br /&gt;
*Darglen (Thief)&lt;br /&gt;
*[[CharactersStorys#Li'sar | Li’sar (Princess)]]&lt;br /&gt;
*Ronry (Duellist)&lt;br /&gt;
*Robryn (General)&lt;br /&gt;
*Royal Guard (Royal Guard)&lt;br /&gt;
*Uncle Somf (Bandit)&lt;br /&gt;
*Warven (Injured Sergeant)&lt;br /&gt;
*Honber (General)&lt;br /&gt;
*Josephus (General)&lt;br /&gt;
*Malatus (General)&lt;br /&gt;
*Dacayan (Halberdier)&lt;br /&gt;
*Sir Alric (Grand Knight)&lt;br /&gt;
*Sir Rugg (Grand Knight)&lt;br /&gt;
*Sir Daryn (Grand Knight)&lt;br /&gt;
*Lord Bayar (Grand Knight)&lt;br /&gt;
*Heford (General)&lt;br /&gt;
*Sir Kalm (Cavalier)&lt;br /&gt;
*[[CharactersStorys#Asheviere | Asheviere (Dark Queen)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Urug-Telfar (Orcish Warlord)&lt;br /&gt;
*Knafa-Tan (Orcish Warlord)&lt;br /&gt;
*Maga-Knafa (Orcish-Knafa)&lt;br /&gt;
*Mokolo Qimur (Orcish Warrior)&lt;br /&gt;
*Usadar Q’kai (Orcish Warror)&lt;br /&gt;
*Dwaba-Kukai (Orcish Warrior)&lt;br /&gt;
*Managa’Gwin (Orcish Warrior)&lt;br /&gt;
*Bugg (Orcish Archer)&lt;br /&gt;
*Agadla (Orcish Warlord)&lt;br /&gt;
*Kojun Herolm (Orcish Warlord)&lt;br /&gt;
*Mokho Kimer (Orcish Warrior)&lt;br /&gt;
*Gaga-Breuk (Orcish Warlord)&lt;br /&gt;
*Halgar Du’nar (Orcish Warrior)&lt;br /&gt;
*Gorlak (Orcish Warrior)&lt;br /&gt;
*Knafa-Telfar (Orcish Slurbow)&lt;br /&gt;
*Urug-Tan (Orcish Warlord)&lt;br /&gt;
*Shuugg-Mool (Orcish Sovereign)&lt;br /&gt;
*Urag-Tifer (Orcish Warlord)&lt;br /&gt;
*Kior-Dal (Orcish Warlord)&lt;br /&gt;
*Dwar-Ni (Orcish Warlord)&lt;br /&gt;
*Haliel-Maga (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*Galdrad (Elvish Champion)&lt;br /&gt;
*Chantal (Elvish Shyde)&lt;br /&gt;
*[[CharactersStorys#Kalenz | Kalenz (Elvish Lord)]]&lt;br /&gt;
*Niodien (Elvish Archer)&lt;br /&gt;
*Loflar (Elvish Fighter)&lt;br /&gt;
*Gryphon Tender (Elvish Shaman)&lt;br /&gt;
*Ila’alion (Elvish Marshal)&lt;br /&gt;
*El’rien (Elvish Marshal)&lt;br /&gt;
*Telerandor (Elvidh Rider)&lt;br /&gt;
*Glarilon (Elvish Rider)&lt;br /&gt;
*Thalindil (Elvish Rider)&lt;br /&gt;
*Rholandir (Elvish Rider)&lt;br /&gt;
*Bona-Melodia (Elvish Sylph)&lt;br /&gt;
*Uradredia (Elvish Council)&lt;br /&gt;
*Parandra (Elvish Lady)&lt;br /&gt;
*Bellrok (Elvish Champion)&lt;br /&gt;
*Tindolean (Elvish Avenger)&lt;br /&gt;
*Everlore (Elvish Enchantress)&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
*Xnamas (Naga Fighter/Warrior)&lt;br /&gt;
*Inalai (Naga Fighter/Warrior)&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
*Gwaba (Merman Fighter)&lt;br /&gt;
*Nepba (Merman Fighter)&lt;br /&gt;
*Tiriam (Merman Fighter)&lt;br /&gt;
*Miriam (Merman Fighter)&lt;br /&gt;
*Mabooa (Merman Fighter)&lt;br /&gt;
*Earooa (Merman Fighter)&lt;br /&gt;
*Nethuns (Merman Fighter)&lt;br /&gt;
*Gwoama (Merman Fighter)&lt;br /&gt;
*Kaba (Merman Fighter)&lt;br /&gt;
*Kwaboo (Merman Fighter)&lt;br /&gt;
*Gwimli (Merman Fighter)&lt;br /&gt;
*Jarla (Merman Fighter)&lt;br /&gt;
*Gwarloa (Merman Fighter)&lt;br /&gt;
*Heldaga (Merman Fighter)&lt;br /&gt;
*Apalala (Merman Hunter)&lt;br /&gt;
*Oceania (Mermaid Initiate)&lt;br /&gt;
*Elcmar (Merman Fighter)&lt;br /&gt;
*Aigaion (Merman Fighter)&lt;br /&gt;
*Tini (Merman Fighter)&lt;br /&gt;
*Kalba (Merman Fighter)&lt;br /&gt;
*Gnaba (Merman Fighter)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Haf-Mal (Lich)&lt;br /&gt;
*Jarmal-Gorg (Lich)&lt;br /&gt;
*Xakae (Revenant)&lt;br /&gt;
*Muff Jaanal (Dark Sorcerer)&lt;br /&gt;
*Galga (Lich)&lt;br /&gt;
*Na-alga (Lich)&lt;br /&gt;
*Selda-Mana (Lich)&lt;br /&gt;
*Lionel (Death Knight)&lt;br /&gt;
*Unan-Ka’tall (Death Knight)&lt;br /&gt;
*Clarustus (Death Knight)&lt;br /&gt;
*Merlunius (Death Knight)&lt;br /&gt;
*Aimucasur (Lich)&lt;br /&gt;
*Secadius (Death Knight)&lt;br /&gt;
*Defeis (Death Knight)&lt;br /&gt;
*Muff Argulak (Ancient Lich)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Mother Gryphon (Gryphon)&lt;br /&gt;
*''Rampant'' Graak (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Grook (''Sleeping'' Gryphon)&lt;br /&gt;
*''Rampant'' Gruak (''Sleeping'' Gryphon)&lt;br /&gt;
*Graik (Gryphom)&lt;br /&gt;
*Griak (Gryphon)&lt;br /&gt;
*Water Serpent (Water Serpent)&lt;br /&gt;
*Cuttle Fish (Cuttle Fish)&lt;br /&gt;
*Hywyn (Giant Spider)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Relgorn | Relgorn (Dwarvish Lord)]]&lt;br /&gt;
*Mounted Dwarf (Gryphon Rider)&lt;br /&gt;
*Geldar (Dwarvish Lord)&lt;br /&gt;
*Burlin (Dwarvish Fighter)&lt;br /&gt;
*Ulfdain (Dwarvish Ulfserker)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Brugg (Troll Warrior)&lt;br /&gt;
*Haaf-Garga (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Drakes===&lt;br /&gt;
*[[CharactersStorys#Keh Ohn | Keh Ohn (Armageddon Drake)]]&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
*Szerkz (Saurian Oracle)&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
*Haralamdum (Ancient Wose)&lt;br /&gt;
&lt;br /&gt;
===Labels===&lt;br /&gt;
*Elmar’s Crossing&lt;br /&gt;
*Elbridge&lt;br /&gt;
*Pillars of Thunedain&lt;br /&gt;
*The Great Doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73731</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73731"/>
		<updated>2024-09-10T06:29:58Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Update LOW mao to prevent dead link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
== Irdya ==&lt;br /&gt;
&lt;br /&gt;
The name of the planet in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is, however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/maps/titlescreen.webp Map of Wesnoth and Surrounding Lands]&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Grey Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.&lt;br /&gt;
*** According to SotA, a huge battle in an elvish civil war was fought several hundred years BW (Before Wesnoth). It's already haunted before SotA, although saurians are risking scavenging metal there.&lt;br /&gt;
*** In 23 YW, slightly north of the battlefield are woses who don't like necromancers, and an elf who watches for evil magic. The elf and some of the woses are killed during SotA.&lt;br /&gt;
*** During the epilogue of SotA, an undead army marches to Elensefar, some adepts might desert and settle in the woods.&lt;br /&gt;
*** In 363 YW, it's home to elves who are OK with necromancers (AToTB, Wesnoth 1.14 and earlier).&lt;br /&gt;
*** In 363 YW, it's home to Grey Mages and elves, none of whom like necromancers (AToTB, Wesnoth 1.15.7).&lt;br /&gt;
*** In 501 YW, it's home to Grey Mages who study the shadow arts, but definitely aren't necromancers (Liberty).&lt;br /&gt;
** '''Green Swamp''': Large swamp on the banks of the Great River north-east of the Grey Woods, home of the dragon in TRoW S17a. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethenwood''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''[[Elensefar]]''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Timeline of Wesnoth|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp Map of the Far North]&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest (named Greenwood on the SotBE map. Corresponds to Gitamoth in LoW's journey tracker)&lt;br /&gt;
** Silent Forest (previously named Gitamoth according to the text in LoW's epilogue)&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]].&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/maps/dw.webp Map of area around Tirigaz]&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
* Other named places&lt;br /&gt;
** Spellkeep, a tower east of Jotha, which does not appear on the SotBE map. The UMC [https://r.wesnoth.org/t40958 Carved in Stone] seems to be the only mention of this, and suggests it was built sometime between 150 YW - 400 YW.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features of [[Green_Isle|The Green Isle]] in [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]. &lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/maps/green_isle.webp Map of The Green Isle]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
** Blackmore: A small Wesfolk settlement.&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:HttT#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:TSG#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Grey Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Grey Woods''' (track, ''The Grey Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [[CampaignDialogue:L#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography; there are few Great Continent locations of interest. There is a &amp;quot;Ka'lian&amp;quot;, however in this campaign the Ka'lian is meeting in the Grey Woods, instead of their usual location in the '''Forest of Wesmere'''.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [[Geography_of_Wesnoth#LOW_Custom_Map|modified version of the main Wesnoth map]] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Kalenz's home map has big water to the east.  This has to be a lake off the NE corner of the main map, emptying into the main course of the Listra.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:LOW#Labels|map labels]].&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/maps/low.webp LOW Custom Map]&lt;br /&gt;
&lt;br /&gt;
This map is a bit further east than the normal Wesnoth map, showing Lintanir Forest to the east of the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in the forest of Gitamoth, which is mostly off the north edge of the map. The journey tracker puts it in the forest labelled Greenwood on [https://github.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp SotBE's map of the Far North], while the text says that it was later known as the Silent Forest (a different but nearby location on SotBE's map).&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [[CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An early fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [[CampaignDialogue:DID#Places_.28labels.29|map label]]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Secrets of the Ancients ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins on the isle of '''Alduin''', moving from the '''Great Academy''', through the town of '''Llorvin''' to take a ship from docks north of Llorvin. These docks aren't named in the campaign, they might be part of Llorvin but are a distance from the town.&lt;br /&gt;
&lt;br /&gt;
The ship lands at '''Blackwater Port''', everyone there is killed leaving no eye-witnesses.&lt;br /&gt;
&lt;br /&gt;
The campaign then has two routes. One leader goes through '''Carcyn''' and then meets merfolk who were trading with Carcyn. The other through the '''Grey Woods''', where there is the battlefield from an ancient elvish civil war, nagas and saurians are trading metal here, the saurians are probably scavenging from the battlefield, and the nagas are selling it to the merfolk. In a second scenario of the Grey Woods, there are woses and an elf who watches for necromancers from the battlefield.&lt;br /&gt;
&lt;br /&gt;
The groups rejoin before crossing the '''Ford of Abez''' and continuing north travelling over the mountains of '''Knalga''' to the keep of Crelanu (a character, not a location).&lt;br /&gt;
&lt;br /&gt;
The campaign then returns south through the tunnels of '''Knalga''', with the finale battle north of '''Tath'''. In the epilogue, Ras-Tabahn's army attacks '''Elensefar'''.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaign maps feature some [[CampaignDialogue:DM#Places_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth]]&lt;br /&gt;
* [[MapLocalization]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73730</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73730"/>
		<updated>2024-09-10T06:24:26Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* The Green Isle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
== Irdya ==&lt;br /&gt;
&lt;br /&gt;
The name of the planet in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is, however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/maps/titlescreen.webp Map of Wesnoth and Surrounding Lands]&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Grey Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.&lt;br /&gt;
*** According to SotA, a huge battle in an elvish civil war was fought several hundred years BW (Before Wesnoth). It's already haunted before SotA, although saurians are risking scavenging metal there.&lt;br /&gt;
*** In 23 YW, slightly north of the battlefield are woses who don't like necromancers, and an elf who watches for evil magic. The elf and some of the woses are killed during SotA.&lt;br /&gt;
*** During the epilogue of SotA, an undead army marches to Elensefar, some adepts might desert and settle in the woods.&lt;br /&gt;
*** In 363 YW, it's home to elves who are OK with necromancers (AToTB, Wesnoth 1.14 and earlier).&lt;br /&gt;
*** In 363 YW, it's home to Grey Mages and elves, none of whom like necromancers (AToTB, Wesnoth 1.15.7).&lt;br /&gt;
*** In 501 YW, it's home to Grey Mages who study the shadow arts, but definitely aren't necromancers (Liberty).&lt;br /&gt;
** '''Green Swamp''': Large swamp on the banks of the Great River north-east of the Grey Woods, home of the dragon in TRoW S17a. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethenwood''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''[[Elensefar]]''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Timeline of Wesnoth|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp Map of the Far North]&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest (named Greenwood on the SotBE map. Corresponds to Gitamoth in LoW's journey tracker)&lt;br /&gt;
** Silent Forest (previously named Gitamoth according to the text in LoW's epilogue)&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]].&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/maps/dw.webp Map of area around Tirigaz]&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
* Other named places&lt;br /&gt;
** Spellkeep, a tower east of Jotha, which does not appear on the SotBE map. The UMC [https://r.wesnoth.org/t40958 Carved in Stone] seems to be the only mention of this, and suggests it was built sometime between 150 YW - 400 YW.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features of [[Green_Isle|The Green Isle]] in [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]. &lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/maps/green_isle.webp Map of The Green Isle]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
** Blackmore: A small Wesfolk settlement.&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:HttT#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:TSG#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Grey Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Grey Woods''' (track, ''The Grey Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [[CampaignDialogue:L#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography; there are few Great Continent locations of interest. There is a &amp;quot;Ka'lian&amp;quot;, however in this campaign the Ka'lian is meeting in the Grey Woods, instead of their usual location in the '''Forest of Wesmere'''.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [[Geography_of_Wesnoth#LOW_Custom_Map|modified version of the main Wesnoth map]] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Kalenz's home map has big water to the east.  This has to be a lake off the NE corner of the main map, emptying into the main course of the Listra.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:LOW#Labels|map labels]].&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/low-map.png LOW Custom Map]&lt;br /&gt;
&lt;br /&gt;
This map is a bit further east than the normal Wesnoth map, showing Lintanir Forest to the east of the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in the forest of Gitamoth, which is mostly off the north edge of the map. The journey tracker puts it in the forest labelled Greenwood on [https://github.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp SotBE's map of the Far North], while the text says that it was later known as the Silent Forest (a different but nearby location on SotBE's map).&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [[CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An early fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [[CampaignDialogue:DID#Places_.28labels.29|map label]]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Secrets of the Ancients ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins on the isle of '''Alduin''', moving from the '''Great Academy''', through the town of '''Llorvin''' to take a ship from docks north of Llorvin. These docks aren't named in the campaign, they might be part of Llorvin but are a distance from the town.&lt;br /&gt;
&lt;br /&gt;
The ship lands at '''Blackwater Port''', everyone there is killed leaving no eye-witnesses.&lt;br /&gt;
&lt;br /&gt;
The campaign then has two routes. One leader goes through '''Carcyn''' and then meets merfolk who were trading with Carcyn. The other through the '''Grey Woods''', where there is the battlefield from an ancient elvish civil war, nagas and saurians are trading metal here, the saurians are probably scavenging from the battlefield, and the nagas are selling it to the merfolk. In a second scenario of the Grey Woods, there are woses and an elf who watches for necromancers from the battlefield.&lt;br /&gt;
&lt;br /&gt;
The groups rejoin before crossing the '''Ford of Abez''' and continuing north travelling over the mountains of '''Knalga''' to the keep of Crelanu (a character, not a location).&lt;br /&gt;
&lt;br /&gt;
The campaign then returns south through the tunnels of '''Knalga''', with the finale battle north of '''Tath'''. In the epilogue, Ras-Tabahn's army attacks '''Elensefar'''.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaign maps feature some [[CampaignDialogue:DM#Places_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth]]&lt;br /&gt;
* [[MapLocalization]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73729</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73729"/>
		<updated>2024-09-10T06:15:42Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Remove Romyr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
== Irdya ==&lt;br /&gt;
&lt;br /&gt;
The name of the planet in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is, however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/maps/titlescreen.webp Map of Wesnoth and Surrounding Lands]&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Grey Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.&lt;br /&gt;
*** According to SotA, a huge battle in an elvish civil war was fought several hundred years BW (Before Wesnoth). It's already haunted before SotA, although saurians are risking scavenging metal there.&lt;br /&gt;
*** In 23 YW, slightly north of the battlefield are woses who don't like necromancers, and an elf who watches for evil magic. The elf and some of the woses are killed during SotA.&lt;br /&gt;
*** During the epilogue of SotA, an undead army marches to Elensefar, some adepts might desert and settle in the woods.&lt;br /&gt;
*** In 363 YW, it's home to elves who are OK with necromancers (AToTB, Wesnoth 1.14 and earlier).&lt;br /&gt;
*** In 363 YW, it's home to Grey Mages and elves, none of whom like necromancers (AToTB, Wesnoth 1.15.7).&lt;br /&gt;
*** In 501 YW, it's home to Grey Mages who study the shadow arts, but definitely aren't necromancers (Liberty).&lt;br /&gt;
** '''Green Swamp''': Large swamp on the banks of the Great River north-east of the Grey Woods, home of the dragon in TRoW S17a. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethenwood''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''[[Elensefar]]''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Timeline of Wesnoth|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp Map of the Far North]&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest (named Greenwood on the SotBE map. Corresponds to Gitamoth in LoW's journey tracker)&lt;br /&gt;
** Silent Forest (previously named Gitamoth according to the text in LoW's epilogue)&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]].&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/maps/dw.webp Map of area around Tirigaz]&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
* Other named places&lt;br /&gt;
** Spellkeep, a tower east of Jotha, which does not appear on the SotBE map. The UMC [https://r.wesnoth.org/t40958 Carved in Stone] seems to be the only mention of this, and suggests it was built sometime between 150 YW - 400 YW.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features of [[Green_Isle|The Green Isle]] in [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]. &lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/maps/green_isle.webp Map of The Green Isle]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:HttT#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:TSG#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Grey Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Grey Woods''' (track, ''The Grey Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [[CampaignDialogue:L#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography; there are few Great Continent locations of interest. There is a &amp;quot;Ka'lian&amp;quot;, however in this campaign the Ka'lian is meeting in the Grey Woods, instead of their usual location in the '''Forest of Wesmere'''.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [[Geography_of_Wesnoth#LOW_Custom_Map|modified version of the main Wesnoth map]] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Kalenz's home map has big water to the east.  This has to be a lake off the NE corner of the main map, emptying into the main course of the Listra.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:LOW#Labels|map labels]].&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/low-map.png LOW Custom Map]&lt;br /&gt;
&lt;br /&gt;
This map is a bit further east than the normal Wesnoth map, showing Lintanir Forest to the east of the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in the forest of Gitamoth, which is mostly off the north edge of the map. The journey tracker puts it in the forest labelled Greenwood on [https://github.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp SotBE's map of the Far North], while the text says that it was later known as the Silent Forest (a different but nearby location on SotBE's map).&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [[CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An early fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [[CampaignDialogue:DID#Places_.28labels.29|map label]]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Secrets of the Ancients ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins on the isle of '''Alduin''', moving from the '''Great Academy''', through the town of '''Llorvin''' to take a ship from docks north of Llorvin. These docks aren't named in the campaign, they might be part of Llorvin but are a distance from the town.&lt;br /&gt;
&lt;br /&gt;
The ship lands at '''Blackwater Port''', everyone there is killed leaving no eye-witnesses.&lt;br /&gt;
&lt;br /&gt;
The campaign then has two routes. One leader goes through '''Carcyn''' and then meets merfolk who were trading with Carcyn. The other through the '''Grey Woods''', where there is the battlefield from an ancient elvish civil war, nagas and saurians are trading metal here, the saurians are probably scavenging from the battlefield, and the nagas are selling it to the merfolk. In a second scenario of the Grey Woods, there are woses and an elf who watches for necromancers from the battlefield.&lt;br /&gt;
&lt;br /&gt;
The groups rejoin before crossing the '''Ford of Abez''' and continuing north travelling over the mountains of '''Knalga''' to the keep of Crelanu (a character, not a location).&lt;br /&gt;
&lt;br /&gt;
The campaign then returns south through the tunnels of '''Knalga''', with the finale battle north of '''Tath'''. In the epilogue, Ras-Tabahn's army attacks '''Elensefar'''.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaign maps feature some [[CampaignDialogue:DM#Places_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth]]&lt;br /&gt;
* [[MapLocalization]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=73728</id>
		<title>Timeline of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=73728"/>
		<updated>2024-09-10T06:10:57Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: /* Prehistory - 20 YW: The Founding of Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.&lt;br /&gt;
&lt;br /&gt;
The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.&lt;br /&gt;
&lt;br /&gt;
'''Spoiler warning!'''&lt;br /&gt;
This page contains plot spoilers to several campaigns. &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]&lt;br /&gt;
&lt;br /&gt;
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]&lt;br /&gt;
&lt;br /&gt;
[[#530-630 YW: The Age of Fear|The Age of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]&lt;br /&gt;
&lt;br /&gt;
[[#After the Great Fall|After the Great Fall]]&lt;br /&gt;
&lt;br /&gt;
== Prehistory - 20 YW: The Founding of Wesnoth ==&lt;br /&gt;
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with orcs attacking both elves and men from the sea.&lt;br /&gt;
&lt;br /&gt;
=== Prehistory ===&lt;br /&gt;
* Elves and dwarves inhabit the Great Continent.&lt;br /&gt;
* Humans inhabit the distant West.&lt;br /&gt;
* Haldric's people colonise the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.&lt;br /&gt;
&lt;br /&gt;
=== 200 BW ===&lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
=== 12 BW ===&lt;br /&gt;
* The Crown Prince of Southbay discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 11-7 BW ===&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 6 BW ===&lt;br /&gt;
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.&lt;br /&gt;
* His younger brother is implicated in a plot to kill him.&lt;br /&gt;
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the orcs in the West.&lt;br /&gt;
&lt;br /&gt;
=== 5-2 BW ===&lt;br /&gt;
* The Green Isle is overrun with orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the orcs.&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Prince Haldric]] leads the evacuation of the survivors to the Great Continent. [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 1 BW ===&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
* Humans arrive in the middle of a simmering dispute between the elves and dwarves.&lt;br /&gt;
* The elves and dwarves are distrustful of humans, and there is a small skirmish.&lt;br /&gt;
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.&lt;br /&gt;
* Prince Haldric asks the Four elvish Lords ([[CharactersStorys#Lady_Dionli|Dionli]], [[CharactersStorys#Lord_Logalmier|Logalmier]], [[Aryad]], and [[El'Isomithir]]) for help and land.&lt;br /&gt;
* They set before him four quests to prove his worth, which he completes.&lt;br /&gt;
&lt;br /&gt;
=== 1 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric]] is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the [[CharactersStorys#Lich-Lord_Jevyan|lich-lord Jevyan]] is deceived into believing it is held by the elves. &lt;br /&gt;
* Haldric founds the country of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins.  [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 2 YW ===&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the orcish survivors flee back to the Green Isle, others move to attack the elves.&lt;br /&gt;
* King Haldric helps the elves fight the surviving orcs.&lt;br /&gt;
&lt;br /&gt;
=== 3 YW ===&lt;br /&gt;
* [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] begins.&lt;br /&gt;
* Drakes arrive on the Great Continent.&lt;br /&gt;
* Elensefar and Wesmere are raided by Drakes.&lt;br /&gt;
* The drakes build an eyrie north of Wesmere.&lt;br /&gt;
&lt;br /&gt;
=== 4 YW ===&lt;br /&gt;
* [[CharactersStorys#Karron|Karron]] is banished from the Great Continent by [[CharactersStorys#Gorlack|Gorlack]]. [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 8 YW ===&lt;br /&gt;
* A second wave of orcs arrive from the Green Isle; these orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* [[CharactersStorys#Erlornas|Erlornas]] of Wesmere is involved in the first direct elvish clash with orcs ([[Mainline_Campaigns#An_Orcish_Incursion|'''An Orcish Incursion''']] takes place in 8-9YW).&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
=== 9-11 YW ===&lt;br /&gt;
* Many elves are killed in battle by the orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 12 YW ===&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the humans in confronting the orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
=== 20 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric I]] dies.&lt;br /&gt;
* [[CharactersStorys#Haldric_II|Haldric II]] ascends to the throne.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]] escape an orcish invasion of their home in Lintanir Forest. [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']] begins.&lt;br /&gt;
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.&lt;br /&gt;
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the elves to return to Wesnoth.&lt;br /&gt;
* Elves inform [[CharactersStorys#Haldric_II|Haldric II]] of the danger posed by the unshielded Ruby of Fire.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.&lt;br /&gt;
&lt;br /&gt;
== 20-130 YW: The Taming of the Wild ==&lt;br /&gt;
This era is that in which the kingdom of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [[Geography_of_Wesnoth#Elensefar|Elensefar]] and the country of Wesnoth, which will continue for the next several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 21 YW ===&lt;br /&gt;
* Founding of the Great Academy on Alduin.&lt;br /&gt;
&lt;br /&gt;
* [[CharactersStorys#Kalenz|Kalenz]] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [[CharactersStorys#Cleodil|Cleodil]].  A faction of xenophobic elves begins to gather around [[CharactersStorys#Landar|Landar]].&lt;br /&gt;
&lt;br /&gt;
=== 22 YW ===&lt;br /&gt;
* While studying at the Academy, [[CharactersStorys#Ardonna_.2F_Ardryn-Na|Ardonna]] resolves to spend the winter researching the Lich Lords' longevity.&lt;br /&gt;
&lt;br /&gt;
=== 23 YW ===&lt;br /&gt;
* Action of '''Secrets of the Ancients''' takes place.&lt;br /&gt;
&lt;br /&gt;
=== 25-40 YW ===&lt;br /&gt;
* In 25 YW [[CharactersStorys#Haldric_II|Haldric II]] sends an expedition to retrieve the Ruby of Fire from its place of concealment.&lt;br /&gt;
* Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; elves associated with [[CharactersStorys#Landar|Landar's]] faction attack during the transfer. [[Mainline_Campaigns#The_Sceptre_of_Fire|'''Sceptre of Fire''']] begins.&lt;br /&gt;
* Action of '''The Sceptre of Fire''' takes place.  Haldric II is informed that the Sceptre was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.&lt;br /&gt;
* With the death of [[CharactersStorys#Thursagan|Thursagan]], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.&lt;br /&gt;
&lt;br /&gt;
=== 26-50 YW ===&lt;br /&gt;
* [[CharactersStorys#Landar|Landar]] declares himself High Lord of the Elves, leading to civil war.&lt;br /&gt;
&lt;br /&gt;
=== 51 YW ===&lt;br /&gt;
* Wesnothian New Writing (the script later called &amp;quot;steel-hand&amp;quot;, to distinguish it from the more complex &amp;quot;brush-hand&amp;quot; cursive brought from the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]]) is promulgated by royal decree.  From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.&lt;br /&gt;
&lt;br /&gt;
=== 50-93 YW ===&lt;br /&gt;
* Elvish civil war (and [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']]) ends.  [[CharactersStorys#Kalenz_2|Kalenz]] declared High Lord, begins reorganizing and militarizing elvish society to fight the orcs.  In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.&lt;br /&gt;
&lt;br /&gt;
=== 161-164 YW ===&lt;br /&gt;
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of [[Elensefar]].&lt;br /&gt;
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.&lt;br /&gt;
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.&lt;br /&gt;
&lt;br /&gt;
=== 164-176 YW ===&lt;br /&gt;
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.&lt;br /&gt;
&lt;br /&gt;
=== 199 YW ===&lt;br /&gt;
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes&lt;br /&gt;
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River&lt;br /&gt;
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.&lt;br /&gt;
&lt;br /&gt;
== 200-350 YW: The Golden Age of Wesnoth ==&lt;br /&gt;
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
=== 251 YW ===&lt;br /&gt;
* [[CharactersStorys#Cleodil|Cleodil]], wife of [[CharactersStorys#Kalenz_2|Kalenz]], dies.&lt;br /&gt;
&lt;br /&gt;
=== 350 YW ===&lt;br /&gt;
* Disintegration of the Kingdom follows the death of Haldric IV.&lt;br /&gt;
* [[Geography_of_Wesnoth#Elensefar|Elensefar]] remains a province of Wesnoth but exerts increasing independence due to isolation.&lt;br /&gt;
* Treaty between lord of Elensefar and king of Wesnoth signed.&lt;br /&gt;
&lt;br /&gt;
== 350-417 YW: The First Dark Age of Wesnoth ==&lt;br /&gt;
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 360 YW ===&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] born in Parthyn.&lt;br /&gt;
&lt;br /&gt;
=== 363 YW ===&lt;br /&gt;
* Last of [[CharactersStorys#Kalenz|Kalenz's]] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.&lt;br /&gt;
&lt;br /&gt;
* Village of Maghre terrorized by a minor necromancer. Action of [[Mainline_Campaigns#A_Tale_Of_Two_Brothers|'''A Tale of Two Brothers''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 389 YW ===&lt;br /&gt;
* Garard, a future king of Wesnoth, is born.&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] returns to Parthyn from the Academy at Alduin. [[Mainline_Campaigns#Descent_into_Darkness|'''Descent Into Darkness''']] begins.&lt;br /&gt;
&lt;br /&gt;
== 417-530 YW: The Turmoil of Asheviere ==&lt;br /&gt;
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.&lt;br /&gt;
&lt;br /&gt;
=== 417 YW ===&lt;br /&gt;
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].&lt;br /&gt;
&lt;br /&gt;
=== 440 YW ===&lt;br /&gt;
* [[CharactersStorys#Garard_II|Crown Prince Garard II]] is born.&lt;br /&gt;
&lt;br /&gt;
=== 442 YW ===&lt;br /&gt;
* [[CharactersStorys#Delfador|Delfador]], later called &amp;quot;the Great&amp;quot;, is born.&lt;br /&gt;
&lt;br /&gt;
=== 450 YW ===&lt;br /&gt;
* Prince Arand is born.&lt;br /&gt;
&lt;br /&gt;
=== 468 YW ===&lt;br /&gt;
* Zorlan becomes Great Chief of the northern orcs&lt;br /&gt;
* [[CharactersStorys#Delfador|Delfador]] graduates from the Great Academy. [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 470 YW ===&lt;br /&gt;
* Garard I dies; [[CharactersStorys#Garard_II|Garard II]] ascends to the throne of Wesnoth&lt;br /&gt;
* Orcs under Great Chief Zorlan and undead raised by the necromancer [[CharactersStorys#Iliah-Malal|Iliah-Malal]] raid Wesnoth's borders. All but the first and the last three scenarios of [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] take place in this year.&lt;br /&gt;
* Control of the Estmarks is effectively lost during this war, not to be regained for decades.  Outposts are built on the near side of the Weldyn to repel orc raids.  The long watch of the River Guard begins.&lt;br /&gt;
&lt;br /&gt;
=== 478 YW ===&lt;br /&gt;
* Garard II marries Asheviere.&lt;br /&gt;
* Garard issues the Edict of the Sceptre, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.&lt;br /&gt;
&lt;br /&gt;
=== 480 YW ===&lt;br /&gt;
* Crown Prince Eldred is born.&lt;br /&gt;
&lt;br /&gt;
=== 483 YW ===&lt;br /&gt;
* Erain and Ethyn, identical twins and brothers of Eldred, are born.&lt;br /&gt;
&lt;br /&gt;
=== 498 YW ===&lt;br /&gt;
* Princess Li'sar is born.&lt;br /&gt;
&lt;br /&gt;
=== 500 YW ===&lt;br /&gt;
* Prince Konrad is born, the youngest of several sons of Prince Arand.&lt;br /&gt;
* Wesnoth and the orcs of the north go to war.&lt;br /&gt;
&lt;br /&gt;
=== 501 YW ===&lt;br /&gt;
&lt;br /&gt;
===== Betrayal on the battlefield =====&lt;br /&gt;
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.&lt;br /&gt;
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.&lt;br /&gt;
* Eldred betrays his father and attacks him with the troops under his control.&lt;br /&gt;
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.&lt;br /&gt;
&lt;br /&gt;
===== Reprisal =====&lt;br /&gt;
* Delfador escapes the battle and heads to Weldyn.&lt;br /&gt;
* Eldred gives tribute to the orcish king, who stops his attacks.&lt;br /&gt;
* Delfador gathers a force of Loyalists to avenge Garard's Death.&lt;br /&gt;
* Eldred's forces confront Delfador's Loyalists at Weldyn.&lt;br /&gt;
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.&lt;br /&gt;
&lt;br /&gt;
===== Asheviere seizes power =====&lt;br /&gt;
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.&lt;br /&gt;
* Hearing of the news Delfador infiltrates the palace.&lt;br /&gt;
* Delfador finds the youngest prince Konrad as he is slain.&lt;br /&gt;
* Delfador flees, taking Konrad's body for burial to the land of the elves.&lt;br /&gt;
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.&lt;br /&gt;
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.&lt;br /&gt;
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.&lt;br /&gt;
&lt;br /&gt;
===== The country resists Asheviere =====&lt;br /&gt;
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.&lt;br /&gt;
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom.  The western Wesnothian border recedes, is fixed, and remains heavily defended.&lt;br /&gt;
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.&lt;br /&gt;
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power.  They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').&lt;br /&gt;
&lt;br /&gt;
=== 502-517 YW ===&lt;br /&gt;
* Delfador raises Konrad under the protection of the elves.&lt;br /&gt;
&lt;br /&gt;
=== 517 YW ===&lt;br /&gt;
* Asheviere hires orcish forces to hunt down her nephew-in-law Konrad.&lt;br /&gt;
* Orcish forces converge on Delfador's refuge.&lt;br /&gt;
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.  '''Heir To The Throne''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 518 YW ===&lt;br /&gt;
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.&lt;br /&gt;
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.&lt;br /&gt;
* They return to Wesnoth and claim the throne.  '''Heir to the Throne''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 522 YW ===&lt;br /&gt;
* Birth of Princess Ana'sar.&lt;br /&gt;
&lt;br /&gt;
=== 530 YW ===&lt;br /&gt;
* Wesnothian colonists begin reclaiming the Estmarks.&lt;br /&gt;
&lt;br /&gt;
=== 544 YW ===&lt;br /&gt;
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.&lt;br /&gt;
&lt;br /&gt;
== 530-630 YW: The Age of Fear ==&lt;br /&gt;
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.&lt;br /&gt;
&lt;br /&gt;
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the &amp;quot;Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.&lt;br /&gt;
&lt;br /&gt;
=== 533 YW ===&lt;br /&gt;
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.&lt;br /&gt;
* The next great sage of Wesnoth, [[CharactersStorys#Dacyn|Dacyn]], is born.&lt;br /&gt;
&lt;br /&gt;
=== 534 YW ===&lt;br /&gt;
&lt;br /&gt;
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the orcish overlords.  '''Northern Rebirth''' begins.&lt;br /&gt;
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.&lt;br /&gt;
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.&lt;br /&gt;
* Abhai finds the [[CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice|Rod of Justice]].&lt;br /&gt;
&lt;br /&gt;
=== 535 YW ===&lt;br /&gt;
&lt;br /&gt;
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.&lt;br /&gt;
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.&lt;br /&gt;
* Assisted by his new allies, Tallin smashes the forces of Rakshas.&lt;br /&gt;
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.&lt;br /&gt;
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 550 YW ===&lt;br /&gt;
&lt;br /&gt;
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).&lt;br /&gt;
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.&lt;br /&gt;
* Wesnothian colonization expands southward past Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
=== 563 YW ===&lt;br /&gt;
* Konrad and Li'sar die after an extraordinarily long reign.&lt;br /&gt;
* Princess Ana'sar becomes queen.&lt;br /&gt;
* The seer Galdren becomes prominent at the court of Weldyn.&lt;br /&gt;
&lt;br /&gt;
=== 585 YW ===&lt;br /&gt;
* Queen Ana'sar retires.&lt;br /&gt;
* Haldric VII becomes king of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 589 YW ===&lt;br /&gt;
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.&lt;br /&gt;
* The seer Galdren dies after advising Haldric VII to choose Dacyn.&lt;br /&gt;
* The king does as Galdren advises.&lt;br /&gt;
&lt;br /&gt;
=== 593 YW ===&lt;br /&gt;
* Ravanal reveals that he has turned to evil, and flees from Weldyn.&lt;br /&gt;
* Konrad II is born.&lt;br /&gt;
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 598 YW ===&lt;br /&gt;
* South Guard organized as  a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 607 YW ===&lt;br /&gt;
* South Guard ceases reporting.  Haldric VII sends Deoran, grandson of Haldiel, to investigate.  '''The South Guard''' takes place in 607-608 YW.&lt;br /&gt;
&lt;br /&gt;
=== 612 YW ===&lt;br /&gt;
* Haldric VII dies. Konrad II is crowned King of Wesnoth.&lt;br /&gt;
* Dacyn continues his duties as advisor with Konrad II.&lt;br /&gt;
&lt;br /&gt;
=== 625 YW ===&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.&lt;br /&gt;
* Konrad II sends [[CharactersStorys#Dacyn|Dacyn]] with [[CharactersStorys#Owaec|Owaec]] and [[CharactersStorys#Gweddry|Gweddry]] to man the old River Guard strongpoints. [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 626 YW ===&lt;br /&gt;
* [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]] attacks the middle outpost where [[CharactersStorys#Gweddry|Gweddry]] and [[CharactersStorys#Dacyn|Dacyn]] are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with [[CharactersStorys#Owaec|Owaec]], retreat into the northlands.&lt;br /&gt;
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha&lt;br /&gt;
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [[CharactersStorys#Kai_Krellis|Krellis]] succeeds him as Kai and relies on the wisdom of [[CharactersStorys#Cylanna|Cylanna]], a priestess.&lt;br /&gt;
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [[Mainline_Campaigns#Dead_Water|'''Dead Water''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 627 YW ===&lt;br /&gt;
* Wesnoth's last defences are broken and the undead march on Wesnoth&lt;br /&gt;
* In the northlands, the orcs drive [[CharactersStorys#Gweddry|Gweddry's]] army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]].  [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] ends. [[Mainline_Campaigns#Dead_water|'''Dead Water''']] ends (about this time).&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
* After destroying [[CharactersStorys#Mal-Ravanal|Mal-Ravanal's]] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.&lt;br /&gt;
&lt;br /&gt;
== 628-673 YW: The Silver Age of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [[CharactersStorys#Konrad_II|Konrad II]].  During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.&lt;br /&gt;
&lt;br /&gt;
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. &lt;br /&gt;
&lt;br /&gt;
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. &lt;br /&gt;
&lt;br /&gt;
=== 628-635 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] begins his attempt to rebuild Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 673 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.&lt;br /&gt;
&lt;br /&gt;
== 786-826 YW: The Legacy of Black-Eye Karun ==&lt;br /&gt;
&lt;br /&gt;
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. &lt;br /&gt;
&lt;br /&gt;
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.&lt;br /&gt;
&lt;br /&gt;
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.&lt;br /&gt;
&lt;br /&gt;
===786 YW===&lt;br /&gt;
* Karun is born.&lt;br /&gt;
&lt;br /&gt;
===805 YW===&lt;br /&gt;
* Karun devised the formation of the Great Council.&lt;br /&gt;
&lt;br /&gt;
===811 YW===&lt;br /&gt;
* A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.&lt;br /&gt;
&lt;br /&gt;
===812 YW===&lt;br /&gt;
* Rahul I becomes Lord Protector of the Northern Alliance.&lt;br /&gt;
&lt;br /&gt;
===816 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] is born&lt;br /&gt;
&lt;br /&gt;
===826 YW===&lt;br /&gt;
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===829 YW===&lt;br /&gt;
* Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.&lt;br /&gt;
&lt;br /&gt;
===842 YW===&lt;br /&gt;
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.&lt;br /&gt;
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.&lt;br /&gt;
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [[CharactersStorys#Kapou.27e|Kapou’e]]; [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] begins.&lt;br /&gt;
&lt;br /&gt;
===843 YW===&lt;br /&gt;
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [[CharactersStorys#Kapou.27e|Kapou’e]] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.&lt;br /&gt;
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.&lt;br /&gt;
&lt;br /&gt;
===852 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] repels a large elvish invasion.&lt;br /&gt;
&lt;br /&gt;
===858 YW===&lt;br /&gt;
* The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [[CharactersStorys#Kapou.27e|Kapou’e]].  [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] ends.&lt;br /&gt;
&lt;br /&gt;
==After the Great Fall==&lt;br /&gt;
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands and the God-Demon Zhangor terrorizes the world. The Wesnoth magicians try to raise up a 3rd sun in the sky, Gaia, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Irdya. In the meantime an evil entity named Uria arises, scarring the history for life.&lt;br /&gt;
&lt;br /&gt;
===??? Post-Wesnoth===&lt;br /&gt;
&lt;br /&gt;
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.&lt;br /&gt;
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.&lt;br /&gt;
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.&lt;br /&gt;
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.&lt;br /&gt;
* The Quenoth elves battle their way north through undead, orcs, bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.&lt;br /&gt;
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.&lt;br /&gt;
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.&lt;br /&gt;
* Kaleh defies commands given him by a vision of Eloh.&lt;br /&gt;
* The Quenoth reach the ocean. Aided by merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.&lt;br /&gt;
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.&lt;br /&gt;
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.&lt;br /&gt;
&lt;br /&gt;
== History Credits ==&lt;br /&gt;
Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.&lt;br /&gt;
&lt;br /&gt;
* History derived from:&lt;br /&gt;
** [[The Rise of Wesnoth]]&lt;br /&gt;
** [[Legend of Wesmere]]&lt;br /&gt;
** [[Delfador's Memoirs]]&lt;br /&gt;
** [[Liberty]]&lt;br /&gt;
** [[Heir to the Throne]]&lt;br /&gt;
** [[Northern Rebirth]]&lt;br /&gt;
** [[The Hammer of Thursagan]]&lt;br /&gt;
** Eastern Invasion&lt;br /&gt;
** [[Dead Water]]&lt;br /&gt;
** Under the Burning Suns&lt;br /&gt;
* Setting details derived from:&lt;br /&gt;
** Invasion from the Unknown&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Geography of Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[FactionHistory]]&lt;br /&gt;
* [[Future History]] '''(unofficial)'''&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=73726</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=73726"/>
		<updated>2024-09-09T19:59:49Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Remove link to deleted page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;tright&amp;quot;&amp;gt; __TOC__ &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interested in creating your content? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns! &lt;br /&gt;
&lt;br /&gt;
Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
Remember you can always ask for assistance and collaborate with fellow content creators on the Wesnoth forums.&lt;br /&gt;
 &lt;br /&gt;
== Read this first! ==&lt;br /&gt;
&lt;br /&gt;
Before you modify or create anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
* [[AddonStructure]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
[[File:Wesnoth-1.5.10-editor.png|thumb|Easy to use map editor]]&lt;br /&gt;
&lt;br /&gt;
* [[WML for Complete Beginners|WML Tutorial]] - Introduction to WML ''(In Progress)''&lt;br /&gt;
* [[BuildingMaps|Maps]] - the battlefields the game is played on&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - making things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - putting it all together into a campaign&lt;br /&gt;
* [[MultiplayerContent|Multiplayer Scenarios and Campaigns]] - making your content accessible in multiplayer&lt;br /&gt;
* [[BuildingUnits|Custom Units]]&lt;br /&gt;
* [[Distributing content]] - all about the add-on server&lt;br /&gt;
* [[Create Art|Art]] - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[Create Writing|Writing]]&lt;br /&gt;
* [[Wesnoth AI|Artificial Intelligence]] - how to create and modify AI behavior&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
* [[Authoring tools]] - tools for helping you write campaign WML&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[https://www.wesnoth.org/wiki-images/umc-example-1.12.jpg https://www.wesnoth.org/wiki-images/umc-example-1.12-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;i&amp;gt;After the Storm&amp;lt;/i&amp;gt;, a UMC campaign&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the [https://forums.wesnoth.org/ Wesnoth forums]&lt;br /&gt;
* [https://forums.wesnoth.org/viewforum.php?f=8 Scenario and Campaign Development forum]&lt;br /&gt;
* [https://forums.wesnoth.org/viewforum.php?f=15 Multiplayer Development forum]&lt;br /&gt;
* [https://forums.wesnoth.org/viewforum.php?f=19 Faction and Era Development forum]&lt;br /&gt;
* [[Guide_to_UMC_Content|Guide to UMC Content]]&lt;br /&gt;
* [[Player_UMC_Reviews|Player UMC Reviews]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, we have some hidden treasures:&lt;br /&gt;
* A forum thread on [https://forums.wesnoth.org/viewtopic.php?t=17171 abandoned campaigns] &lt;br /&gt;
* A [https://docs.google.com/spreadsheets/d/1C3RJNgIfYY6H6wU73drO8qSByelZNBXra-pvwNEu8RQ/edit?usp=drive_web&amp;amp;ouid=109233572392013695552 google sheet document]&lt;br /&gt;
&lt;br /&gt;
You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[https://www.wesnoth.org/wiki-images/wesnoth-map-1.12.jpg https://www.wesnoth.org/wiki-images/wesnoth-map-1.12-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Great Continent&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[Timeline of Wesnoth|The timeline of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ]] - if you have a question, post it&lt;br /&gt;
* [https://addons.wesnoth.org Add-on server web interface] - An alternate way to download user made content&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=73725</id>
		<title>WesnothFigures</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=73725"/>
		<updated>2024-09-09T19:47:41Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Change images to webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Historian's Notes'''&lt;br /&gt;
&lt;br /&gt;
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole.  The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records.  Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. &lt;br /&gt;
&lt;br /&gt;
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''&lt;br /&gt;
&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''[[Addroran IX]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: A King in the Green Isle, baesed in Southbay.&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Defence of Southbay against the orcs.&lt;br /&gt;
** Makes a deal with [[WesnothFigures#Jessene|Jessene]] that Wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [[WesnothFigures#Haldric|Haldric]] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.&lt;br /&gt;
*Background&lt;br /&gt;
*** He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.&lt;br /&gt;
*** His legacy of descendants are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''[[Eldaric IV]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 2 BW&lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: A King in the Green Isle&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''[[Haldric I|Haldric]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 20 YW&lt;br /&gt;
** Married: Jessene&lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Founded Wesnoth&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''[[Jessene]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: Haldric&lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Makes a deal with [[WesnothFigures#Addroran_IX|Addroran IX]] that Wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [[WesnothFigures#Haldric|Haldric]] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Lord [[Typhon]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''[[Aethyr]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/aethyr-second.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 1 YW&lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Lord Lich [[Jevyan]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jevyan.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 1 YW&lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''[[Aryad]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/aryad.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''[[Burin]] the Lost''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/burin.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Daellyn''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/daellyn.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Tinry''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/tinry.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Minister [[Edren]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/edmond.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Lady [[Dionli]]''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/dionli.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Kalenz''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: after &amp;quot;Heir to the Throne&amp;quot;.&lt;br /&gt;
** Married: [[WesnothFigures#Cleodil|Cleodil]]&lt;br /&gt;
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Legend_of_Wesmere|Legend of Wesmere]], [[Mainline_Campaigns#Heir_to_the_Throne|Heir to the Throne]], [[Mainline_Campaigns#Delfadors_Memoirs|Delfador's Memoirs]]. Mentioned in [[Mainline_Campaigns#Tale_Of_Two_Brothers|A Tale Of Two Brothers]].&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Defeats [[WesnothFigures#Landar|Landar]] in elven civil war.&lt;br /&gt;
** Protector and companion of [[WesnothFigures#Konrad|Konrad]].&lt;br /&gt;
** Extremely long-lived, even for an elf, due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest.&lt;br /&gt;
* Background&lt;br /&gt;
** From the forest of Lintanir&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Cleodil''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 251 YW&lt;br /&gt;
** Married: Kalenz&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Legend_of_Wesmere|Legend of Wesmere]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Guardian of the book of Crelanu.&lt;br /&gt;
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.&lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Landar''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 93 YW&lt;br /&gt;
** Married:&lt;br /&gt;
** Reigned: proclaimed himself ''High Warlord of the Elves''&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Legend_of_Wesmere|Legend of Wesmere]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Fought [https://wiki.wesnoth.org/WesnothFigures#Kalenz Kalenz] in an elven civil war.&lt;br /&gt;
**Died in a battle in the forest of Gitamoth.&lt;br /&gt;
**Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.&lt;br /&gt;
**Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Olurf''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Legend_of_Wesmere/images/portraits/olurf.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Legend_of_Wesmere|Legend of Wesmere]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Fought at Kalenz's side.&lt;br /&gt;
**Abandoned the elves after Landar slaughtered some of them.&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Velon''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Legend_of_Wesmere/images/portraits/velon.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Legend_of_Wesmere|Legend of Wesmere]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Galtrid''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Legend_of_Wesmere/images/portraits/galtrid.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Legend_of_Wesmere|Legend of Wesmere]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Aldar''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Legend_of_Wesmere/images/portraits/aldar.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Reigned: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Legend_of_Wesmere|Legend of Wesmere]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Ardonna''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Secrets_of_the_Ancients/images/portraits/ardonna.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 4 YW&lt;br /&gt;
** Died: 23 YW (mortal demise)&lt;br /&gt;
** Married:&lt;br /&gt;
** Title: Ardonna of Tarrynth&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Secrets_of_the_Ancients|Secrets of the Ancients]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Wrote the journal which became the book in &amp;quot;Descent into Darkness&amp;quot;.&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Shynal''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Secrets_of_the_Ancients/images/portraits/shynal-outlaw.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Secrets_of_the_Ancients|Secrets of the Ancients]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Rudic''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Secrets_of_the_Ancients/images/portraits/bone-captain2.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 23 YW, at the hands of Ardonna's army&lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Secrets_of_the_Ancients|Secrets of the Ancients]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Crelanu''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Secrets_of_the_Ancients/images/portraits/crelanu.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Legend_of_Wesmere|Legend of Wesmere]], [[Mainline_Campaigns#Secrets_of_the_Ancients|Secrets of the Ancients]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Gave Kalenz and Landar the potion to kill the orcish king.&lt;br /&gt;
** Unwillingly revealed to Ardonna the secret of the undeath.&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Rugnur''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Sceptre_of_Fire/images/portraits/rugnur.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 40 YW&lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Sceptre_of_Fire|Sceptre of Fire]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Alanin''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Sceptre_of_Fire/images/portraits/alanin.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Sceptre_of_Fire|Sceptre of Fire]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Baglur''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Sceptre_of_Fire/images/portraits/baglur.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 40 YW&lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Sceptre_of_Fire|Sceptre of Fire]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Thursagan''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Sceptre_of_Fire/images/portraits/thursagan.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 40 YW&lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Sceptre_of_Fire|Sceptre of Fire]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Durstorn''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Sceptre_of_Fire/images/portraits/durstorn.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 25 YW&lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Sceptre_of_Fire|Sceptre of Fire]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Haldric II''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Sceptre_of_Fire/images/portraits/haldric-ii.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Sceptre_of_Fire|Sceptre of Fire]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tale of Two Brothers ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Arvith''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Two_Brothers/images/portraits/arvith.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Two_Brothers|Tale of Two Brothers]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Baran''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Two_Brothers/images/portraits/baran.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Two_Brothers|Tale of Two Brothers]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Malin Keshar''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Descent_Into_Darkness/images/portraits/malin_old.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 360 YW&lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: Malin the Damned&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Descent_Into_Darkness|Descent into Darkness]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Darken Volk''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Descent_Into_Darkness/images/portraits/darken_volk.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Descent_Into_Darkness|Descent into Darkness]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Drogan''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Descent_Into_Darkness/images/portraits/drogan.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Descent_Into_Darkness|Descent into Darkness]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Dela Keshar''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Descent_Into_Darkness/images/portraits/dela.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Descent_Into_Darkness|Descent into Darkness]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Lady Karae''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.15.12/data/campaigns/Descent_Into_Darkness/images/portraits/karae.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Descent_Into_Darkness|Descent into Darkness]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Tried to prevent Darken Volk to retrieve the book&lt;br /&gt;
* Background&lt;br /&gt;
** Till 1.14 she was a great mage named Lord Karres.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Delfador's Memoirs ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Leollyn''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Delfadors_Memoirs/images/portraits/leollyn.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: Killed by Sagus near the end of Delfadors Memoirs.&lt;br /&gt;
** Married:&lt;br /&gt;
** Title: Chief Mage of the High Council, Master Leollyn&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Delfadors_Memoirs|Delfadors Memoirs]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Delfador was the legate and emissary of Leollyn.&lt;br /&gt;
* Background&lt;br /&gt;
**One of [[Mainline_Campaigns#Garard_I|Garard I]]'s, King of Wesnoth's most trusted advisors.&lt;br /&gt;
**A friend of Methor.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Eldred''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Delfadors_Memoirs/images/portraits/eldred.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: Son of [[WesnothFigures#Garard_II|Garard II]] and [[WesnothFigures#Asheviere|Asheviere]]&lt;br /&gt;
** Died: Killed by [[WesnothFigures#Delfador|Delfador]].&lt;br /&gt;
** Married:&lt;br /&gt;
** Title: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Delfadors_Memoirs|Delfadors Memoirs]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Betrayed his father [[WesnothFigures#Garard_II|Garard II]] in battle at the Ford of Abez.&lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Delfador''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Delfadors_Memoirs/images/portraits/young_delfador.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 442 YW&lt;br /&gt;
** Died: 533 YW&lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Heir_to_the_Throne|Heir to the Throne]], [[Mainline_Campaigns#Delfador.27s_Memoirs|Delfador's Memoirs]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Defeats Iliah Malal.&lt;br /&gt;
** Prince Eldred's killer.&lt;br /&gt;
** Konrad's protector.&lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Chantal''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Delfadors_Memoirs/images/portraits/chantal-druid.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: presumably before 518 YW&lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Heir_to_the_Throne|Heir to the Throne]], [[Mainline_Campaigns#Delfador.27s_Memoirs|Delfador's Memoirs]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**Kalenz's granddaughter&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''King Garard II''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Delfadors_Memoirs/images/portraits/garard.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 478 YW&lt;br /&gt;
** Died: 501 YW&lt;br /&gt;
** Married: Asheviere&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Heir_to_the_Throne|Heir to the Throne]], mentioned in [[Mainline_Campaigns#Delfador.27s_Memoirs|Delfador's Memoirs]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**Eldred and Li'sar's father.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Lionel''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Delfadors_Memoirs/images/portraits/lionel.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Delfador.27s_Memoirs|Delfador's Memoirs]], [[Mainline_Campaigns#Heir_to_the_Throne|Heir to the Throne]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Zorlan''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Delfadors_Memoirs/images/portraits/zorlan.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Delfador.27s_Memoirs|Delfador's Memoirs]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
* Background&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Baldras''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Liberty/images/portraits/baldras.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Liberty|Liberty]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Harper''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Liberty/images/portraits/harper.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Liberty|Liberty]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Relana''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Liberty/images/portraits/relana.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Liberty|Liberty]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Helicrom''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Liberty/images/portraits/helicrom.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Liberty|Liberty]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Dommel''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Liberty/images/portraits/dommel.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Liberty|Liberty]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Maddock''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Liberty/images/portraits/maddock.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Liberty|Liberty]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Asheviere''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 462 YW ???&lt;br /&gt;
** Died: 518 YW&lt;br /&gt;
** Married: King [[WesnothFigures#Garard_II|Garard II]] (478 - 501 YW), Widowed&lt;br /&gt;
** Reigned:  as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' &amp;amp; (debatably) ''de jure'' as ''Queen Dowager'', &amp;amp; (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Heir_to_the_Throne|Heir to the Throne]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Mother of Li'sar&lt;br /&gt;
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).&lt;br /&gt;
** Highly skilled &amp;amp; cunning politician, tactician, &amp;amp; strategist.  Known in her youth for her great beauty, known in later life for her ruthlessness &amp;amp; willingness to spill (other people's) blood in pursuit of her goals.&lt;br /&gt;
** Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.&lt;br /&gt;
* Background&lt;br /&gt;
&amp;quot;Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees.&amp;quot; - ''anonymous''&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Delfador''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 442 YW&lt;br /&gt;
** Died: 533 YW&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Heir_to_the_Throne|Heir to the Throne]], [[Mainline_Campaigns#Delfador.27s_Memoirs|Delfador's Memoirs]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Defeats Iliah Malal.&lt;br /&gt;
** Killer of Prince Eldred.&lt;br /&gt;
** Protector of Konrad.&lt;br /&gt;
* Background&lt;br /&gt;
[ insert text here ]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Konrad''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/portraits/konrad-human.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 500 YW&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Li'sar (~520 - 563 YW) &lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Heir_to_the_Throne|Heir to the Throne]]&lt;br /&gt;
* Notable Deeds &lt;br /&gt;
** Recovered the Scepter of Fire with Li'sar's assistance.&lt;br /&gt;
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).&lt;br /&gt;
* Background Information&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck.&amp;quot; - ''Delfador, at the coronation of Li'sar &amp;amp; Konrad''&lt;br /&gt;
&lt;br /&gt;
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.&lt;br /&gt;
&lt;br /&gt;
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work.  However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.&lt;br /&gt;
&lt;br /&gt;
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned &amp;amp; left for dead, was given a new destiny as the fugitive Konrad, Prince &amp;amp; Heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.&lt;br /&gt;
&lt;br /&gt;
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.&lt;br /&gt;
&lt;br /&gt;
Konrad's life during these times is chronicled in the [[Mainline_Campaigns#Heir_to_the_Throne|'''Heir to the Throne''']] campaign.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Li'sar''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 498 YW&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Child of Gerald II &amp;amp; Asheviere, only surviving member of the royal family after the death of Asheviere&lt;br /&gt;
** Married: Konrad (~520 - 563 YW)&lt;br /&gt;
** In game Appearance(s): [[Mainline_Campaigns#Heir_to_the_Throne|Heir to the Throne]]&lt;br /&gt;
* Notable as&lt;br /&gt;
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.&lt;br /&gt;
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen&lt;br /&gt;
* Background&lt;br /&gt;
&lt;br /&gt;
[ Insert background here ]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Tallin''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/Tallin.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died:&lt;br /&gt;
** Married: Eryssa&lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'' Ro'Arthian''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/Arthian.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'' Ro'Sothian''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/Ro_Sothian.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'' Hamel''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaignsNorthern_Rebirth/images/portraits/hamel.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance&lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]], [[Mainline_Campaigns#The_Hammer_of_Thursagan|The Hammer Of Thursagan]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Eryssa''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/eryssa.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died:&lt;br /&gt;
** Married: Tallin&lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Father Morvin''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/father_morvin.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died:&lt;br /&gt;
** Married: Sister Thera&lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Sister Thera''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/father_morvin.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died:&lt;br /&gt;
** Married: Father Morvin&lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Elenia''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/elenia.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died:&lt;br /&gt;
** Married: &lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Camerin''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/camerin.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died:&lt;br /&gt;
** Married: &lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Hidel''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/hidel.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: 539 YW&lt;br /&gt;
** Married: &lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Malifor''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/malifor.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: 538 YW&lt;br /&gt;
** Married: &lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Rakshas''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/rakshas.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: 539 YW&lt;br /&gt;
** Married: &lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Sisal''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/sisal.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Stalrag''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/portraits/stalrag.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
**Reigned: &lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
*Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hammer Of Thursagan ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'' Aiglondur''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died:&lt;br /&gt;
** Married:&lt;br /&gt;
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [https://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW&lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#The_Hammer_of_Thursagan|The Hammer Of Thursagan]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Defeat of Karrag&lt;br /&gt;
*Background&lt;br /&gt;
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'' Karrag''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [https://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW&lt;br /&gt;
** Married:&lt;br /&gt;
**Reigned: Lord of Kal Kartha until early [https://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW&lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#The_Hammer_of_Thursagan|The Hammer Of Thursagan]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Became a lich&lt;br /&gt;
**Launched fiercely xenophobic war against other races&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'' Hamel''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born:&lt;br /&gt;
** Died: &lt;br /&gt;
** Married:&lt;br /&gt;
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance&lt;br /&gt;
** In Game Appearance(s): [[Mainline_Campaigns#Northern_Rebirth|Northern Rebirth]],  [[Mainline_Campaigns#The_Hammer_of_Thursagan|The Hammer Of Thursagan]]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Deoran''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/portraits/deoran.webp&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_South_Guard The South Guard]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Minister Hylas''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/portraits/hylas.webp&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_South_Guard The South Guard]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Sir Gerrick''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/portraits/sir-gerrick.webp&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_South_Guard The South Guard]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Ethiliel''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/portraits/ethiliel.webp&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_South_Guard The South Guard]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Urza Afalas''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/portraits/urza-afalas.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_South_Guard The South Guard]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Mal M'Brin''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/portraits/mal-mbrin.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_South_Guard The South Guard]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Ithelden''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/portraits/ithelden.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_South_Guard The South Guard]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Eltenmir''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/portraits/eltenmir.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: &lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_South_Guard The South Guard]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Gweddry''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 605 YW ???&lt;br /&gt;
** Died: 655 YW ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [https://www.wesnoth.org/forum/viewtopic.php?t=15716&amp;amp;start=16]&lt;br /&gt;
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([https://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])&lt;br /&gt;
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([https://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])&lt;br /&gt;
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [https://www.wesnoth.org/forum/viewtopic.php?t=15716&amp;amp;start=16]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Dacyn''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 533 YW&lt;br /&gt;
** Died: ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([https://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])&lt;br /&gt;
** Advisor to Haldric VII then Konrad II after Haldric's death. ([https://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])&lt;br /&gt;
** The journey outlined in [https://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([https://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [https://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Owaec''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Eastern_Invasion/images/portraits/owaec.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
* Background&lt;br /&gt;
** A horse clan noble with loyalty to the Wesnoth crown&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Konrad II''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: 673&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**King of Wesnoth&lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Mal Ravanal''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: &lt;br /&gt;
** Died: &lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
* Background&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dead Water==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Kai Krellis''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/portraits/kai_krellis2.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: ???&lt;br /&gt;
** Died: ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.&lt;br /&gt;
** Defeats suarian slavers and freed their prisoners.&lt;br /&gt;
** Gains support of Tyegëa, high priestess.&lt;br /&gt;
** Reconquers merfolk city Jotha from undead.&lt;br /&gt;
*Background&lt;br /&gt;
**Grandson of high priestess, Tyegëa.&lt;br /&gt;
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Kapou'e''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: ???&lt;br /&gt;
** Died: ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Leader of the Great Horde&lt;br /&gt;
** Made a mug from his rival, Shan Taum's skull&lt;br /&gt;
** Made Barag Gor his capital as Orcish Sovereign&lt;br /&gt;
* Background&lt;br /&gt;
**Son of the orc leader, Black Eye Karun&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Earl Lanbec'h''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: ???&lt;br /&gt;
** Died: ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Launched invasion of orc lands determined to extinguish the orc menace.&lt;br /&gt;
* Background&lt;br /&gt;
**The most powerful human warlord of the North&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Howgarth III''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: ???&lt;br /&gt;
** Died: ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In game Appearance(s): [https://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.&lt;br /&gt;
* Background&lt;br /&gt;
**Sucessor to Rahul I as Lord Protector of the Northern Alliance&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Kaleh''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: still alive at the end of UtBS&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Leader of the Quenoth elves&lt;br /&gt;
* Background&lt;br /&gt;
&lt;br /&gt;
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Nym''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Sidekick of Kaleh on the great journey of the Quenoth elves.&lt;br /&gt;
* Background&lt;br /&gt;
&lt;br /&gt;
[insert details here]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;''Zhul''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Head priestess of the Quenoth elves.&lt;br /&gt;
* Background&lt;br /&gt;
&lt;br /&gt;
[insert details here]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73724</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=73724"/>
		<updated>2024-09-09T19:40:09Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Add Winds of Fate to mainline campaigns section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; creeping biggerism: the tendency for sprite artists to make new sprites bigger and more detailed than the existing ones, leading to issues of scale.&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The (former) project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefore cannot move further (often just &amp;quot;zoced&amp;quot; for short).&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - '''B'''een suggested before.  '''W'''e think it's a good idea.  '''H'''ope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*IPF     - [[ImagePathFunctions|Image Path Function]]&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MAI     - Micro AI: see: [[Micro_AIs]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*MUB     - Massive Unit Blobs&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin.&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB   - Units Are Possibly Entire Battalions&lt;br /&gt;
*UMC     - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)&lt;br /&gt;
*WICOT   - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, Fire Emblem, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AoI           - ''An Orcish Incursion''&lt;br /&gt;
*DiD           - ''Descent into Darkness''&lt;br /&gt;
*DM            - ''Delfador's Memoirs''&lt;br /&gt;
*DW            - ''Dead Water''&lt;br /&gt;
*EI            - ''The Eastern Invasion''&lt;br /&gt;
*HttT          - ''Heir to the Throne''&lt;br /&gt;
** BoP         - ''Bay of Pearls''&lt;br /&gt;
** DD          - ''Dwarven Doors''&lt;br /&gt;
** HotNE       - ''Home of the North Elves''&lt;br /&gt;
** IotD        - ''Isle of the Damned''&lt;br /&gt;
** RtW         - ''Return to Wesnoth''&lt;br /&gt;
** SoE         - ''Siege of Elensefar''&lt;br /&gt;
** SoF         - ''Sceptre of Fire''&lt;br /&gt;
** TotC        - ''Test of the Clans''&lt;br /&gt;
*IoM           - ''Isle of Mists'' (MP, mainlined in 1.15)&lt;br /&gt;
*LoW           - ''Legend of Wesmere''&lt;br /&gt;
*NR            - ''Northern Rebirth''&lt;br /&gt;
*SoF           - ''Sceptre of Fire''&lt;br /&gt;
*SotA          - ''Secrets of the Ancient''&lt;br /&gt;
*SotBE         - ''Son of the Black Eye''&lt;br /&gt;
*TB (or AToTB) - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT          - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW          - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG           - ''The South Guard''&lt;br /&gt;
*UtBS          - ''Under the Burning Suns''&lt;br /&gt;
*WC            - ''World Conquest'' (MP, mainlined in 1.15)&lt;br /&gt;
*WoF           - ''Winds of Fate'' (formerly WoV for ''Wings of Victory'' or ''Wings of Valor'')&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*ANO      - ''A New Order''&lt;br /&gt;
*AotDS    - ''Aria of the Dragon Slayer''&lt;br /&gt;
*ARL      - ''A Rough Life''&lt;br /&gt;
*ASoF     - ''A Song of Fire''&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BCoA     - ''Black Cross of Aleron''&lt;br /&gt;
*BMR      - ''Bad Moon Rising''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*CCamp    - ''Custom Campaign''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FTC      - ''Forward They Cried''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*Gns      - ''Genesis''&lt;br /&gt;
*HoI1     - ''Hero of Irdya - Book I''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*IQ       - ''Inky's Quest''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*SfF      - ''Struggle for Freedom''&lt;br /&gt;
*TBC      - ''The Beautiful Child''&lt;br /&gt;
*TDH      - ''The Dark Hordes''&lt;br /&gt;
*TEG      - ''The Earth's Gut''&lt;br /&gt;
*TFE      - ''The Final Exam''&lt;br /&gt;
*TLU      - ''To Lands Unknown''&lt;br /&gt;
*TSL      - ''The Silver Lands''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
*WotJ     - ''War of the Jewel'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unit_Names&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unofficial MP Eras ==&lt;br /&gt;
&lt;br /&gt;
*AE  - ''Ageless Era/Archaic Era''&lt;br /&gt;
*ANLE - ''A New Land Era''&lt;br /&gt;
*EEaW - ''17th Century Eastern Europe at War''&lt;br /&gt;
*EoM - ''Era of Myths''&lt;br /&gt;
*EoMa - ''Era of Magic''&lt;br /&gt;
*GSE - ''Great Steppe Era''&lt;br /&gt;
*IE - ''Imperial Era''&lt;br /&gt;
*RE - ''Rashy Era''&lt;br /&gt;
*RotL/Rotl - ''Reign of The Lords''&lt;br /&gt;
*WoL - ''War of Legends''&lt;br /&gt;
&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [//units.wesnoth.org/1.14/Extended_Era/en_US/era_extended_37.0.0.0.html Extended Era] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIU   - As Far as I Understand (likewise)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*DTRT    - Do The Right Thing (expectation for how something should work)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FTR     - For The Record&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FWIW    - For what it's worth&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GG      - Good Game (a common courtesy to say after a multiplayer game; alternatively &amp;quot;GGWP&amp;quot; for &amp;quot;Good Game, Well Played&amp;quot;)&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly (Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness) (can also be read as &amp;quot;In My Honest Opinion&amp;quot;)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LGTM    - Looks Good To Me (used by maintainers when approving Pull Requests on GitHub)&lt;br /&gt;
*LMAO    - Laughing My A** Off&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OP      - either &amp;quot;OverPowered&amp;quot;, &amp;quot;Original Post&amp;quot;, or &amp;quot;Original Poster&amp;quot;, depending on context. &lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category ([http://www.wesnoth.org/forum/viewforum.php?f=11]) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*PR      - Pull Request (in the context of contributing to a project like Wesnoth on GitHub; other projects that use other issue trackers use it to mean Problem Report instead)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*TTYL    - Talk To You Later&lt;br /&gt;
*YMMV    - Your Mileage May Vary (a disclaimer allowing for subjectivity)&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73723</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=73723"/>
		<updated>2024-09-09T19:36:39Z</updated>

		<summary type="html">&lt;p&gt;Gothyoba: Removed currently irrelevant notable cities section for Southwestern Elven Lands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
== Irdya ==&lt;br /&gt;
&lt;br /&gt;
The name of the planet in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is, however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/maps/titlescreen.webp Map of Wesnoth and Surrounding Lands]&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Grey Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.&lt;br /&gt;
*** According to SotA, a huge battle in an elvish civil war was fought several hundred years BW (Before Wesnoth). It's already haunted before SotA, although saurians are risking scavenging metal there.&lt;br /&gt;
*** In 23 YW, slightly north of the battlefield are woses who don't like necromancers, and an elf who watches for evil magic. The elf and some of the woses are killed during SotA.&lt;br /&gt;
*** During the epilogue of SotA, an undead army marches to Elensefar, some adepts might desert and settle in the woods.&lt;br /&gt;
*** In 363 YW, it's home to elves who are OK with necromancers (AToTB, Wesnoth 1.14 and earlier).&lt;br /&gt;
*** In 363 YW, it's home to Grey Mages and elves, none of whom like necromancers (AToTB, Wesnoth 1.15.7).&lt;br /&gt;
*** In 501 YW, it's home to Grey Mages who study the shadow arts, but definitely aren't necromancers (Liberty).&lt;br /&gt;
** '''Green Swamp''': Large swamp on the banks of the Great River north-east of the Grey Woods, home of the dragon in TRoW S17a. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethenwood''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''[[Elensefar]]''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Timeline of Wesnoth|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp Map of the Far North]&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest (named Greenwood on the SotBE map. Corresponds to Gitamoth in LoW's journey tracker)&lt;br /&gt;
** Silent Forest (previously named Gitamoth according to the text in LoW's epilogue)&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]].&lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/maps/dw.webp Map of area around Tirigaz]&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
* Other named places&lt;br /&gt;
** Spellkeep, a tower east of Jotha, which does not appear on the SotBE map. The UMC [https://r.wesnoth.org/t40958 Carved in Stone] seems to be the only mention of this, and suggests it was built sometime between 150 YW - 400 YW.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features of [[Green_Isle|The Green Isle]] in [[Mainline_Campaigns#The_Rise_of_Wesnoth|The Rise of Wesnoth]]. &lt;br /&gt;
&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/maps/green_isle.webp Map of The Green Isle]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:HttT#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Grey Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:TSG#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Grey Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Grey Woods''' (track, ''The Grey Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [[CampaignDialogue:L#Labels|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography; there are few Great Continent locations of interest. There is a &amp;quot;Ka'lian&amp;quot;, however in this campaign the Ka'lian is meeting in the Grey Woods, instead of their usual location in the '''Forest of Wesmere'''.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [[Geography_of_Wesnoth#LOW_Custom_Map|modified version of the main Wesnoth map]] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Kalenz's home map has big water to the east.  This has to be a lake off the NE corner of the main map, emptying into the main course of the Listra.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [[CampaignDialogue:LOW#Labels|map labels]].&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/low-map.png LOW Custom Map]&lt;br /&gt;
&lt;br /&gt;
This map is a bit further east than the normal Wesnoth map, showing Lintanir Forest to the east of the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in the forest of Gitamoth, which is mostly off the north edge of the map. The journey tracker puts it in the forest labelled Greenwood on [https://github.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/maps/sotbe.webp SotBE's map of the Far North], while the text says that it was later known as the Silent Forest (a different but nearby location on SotBE's map).&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [[CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An early fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [[CampaignDialogue:DID#Places_.28labels.29|map label]]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Secrets of the Ancients ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins on the isle of '''Alduin''', moving from the '''Great Academy''', through the town of '''Llorvin''' to take a ship from docks north of Llorvin. These docks aren't named in the campaign, they might be part of Llorvin but are a distance from the town.&lt;br /&gt;
&lt;br /&gt;
The ship lands at '''Blackwater Port''', everyone there is killed leaving no eye-witnesses.&lt;br /&gt;
&lt;br /&gt;
The campaign then has two routes. One leader goes through '''Carcyn''' and then meets merfolk who were trading with Carcyn. The other through the '''Grey Woods''', where there is the battlefield from an ancient elvish civil war, nagas and saurians are trading metal here, the saurians are probably scavenging from the battlefield, and the nagas are selling it to the merfolk. In a second scenario of the Grey Woods, there are woses and an elf who watches for necromancers from the battlefield.&lt;br /&gt;
&lt;br /&gt;
The groups rejoin before crossing the '''Ford of Abez''' and continuing north travelling over the mountains of '''Knalga''' to the keep of Crelanu (a character, not a location).&lt;br /&gt;
&lt;br /&gt;
The campaign then returns south through the tunnels of '''Knalga''', with the finale battle north of '''Tath'''. In the epilogue, Ras-Tabahn's army attacks '''Elensefar'''.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaign maps feature some [[CampaignDialogue:DM#Places_.28labels.29|map labels]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth]]&lt;br /&gt;
* [[MapLocalization]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Gothyoba</name></author>
		
	</entry>
</feed>