<?xml version="1.0"?>
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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flametrooper</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flametrooper"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Flametrooper"/>
	<updated>2026-04-25T00:19:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20652</id>
		<title>User:Flametrooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20652"/>
		<updated>2008-01-10T04:20:07Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Flametrooper===&lt;br /&gt;
I don't know why I chose the name. I chose it randomly a long time ago. Now it's just my name, it doesn't mean anything.&lt;br /&gt;
&lt;br /&gt;
According to the various quizzes I am a Silver Mage, a Dark Adept, and should be a Sylvan or a Northerner. Kind of mixed results.&lt;br /&gt;
&lt;br /&gt;
=My Stuff=&lt;br /&gt;
&lt;br /&gt;
==Quiz==&lt;br /&gt;
Which Wesnoth unit are you? The Original; the quiz that started the trend, made by yours truly!&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=19280 Topic]&lt;br /&gt;
[http://quizfarm.com/quiz_repository/new/215051/ Direct link]&lt;br /&gt;
Feel free to post your results in the thread or in the &amp;quot;comments&amp;quot; box on the quiz site. Feedback is appreciated.&lt;br /&gt;
&lt;br /&gt;
==Comic==&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=18490 This thread] contains several Wesnoth comics I drew (created with the GIMP) as well as contributions by others. Have a laugh, vote in the poll and feel free to add your own.&lt;br /&gt;
&lt;br /&gt;
==other==&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=17518 Attack icons] that I made a while back; non-mainline but decent quality, feel free to use them if you're developing a game. I may or may not make more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stuff I like=&lt;br /&gt;
==Observer==&lt;br /&gt;
The observer is cool. Find it here: [[The Observer]]&lt;br /&gt;
My projects have been featured in the Observer several times. I feel special.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
more will probably be added to this section later.&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20648</id>
		<title>User:Flametrooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20648"/>
		<updated>2008-01-10T04:03:22Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Flametrooper===&lt;br /&gt;
I don't know why I chose the name. I chose it randomly a long time ago. Now it's just my name, it doesn't mean anything.&lt;br /&gt;
&lt;br /&gt;
=My Stuff=&lt;br /&gt;
&lt;br /&gt;
==Quiz==&lt;br /&gt;
Which Wesnoth unit are you? The Original; the quiz that started the trend, made by yours truly!&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=19280 Topic]&lt;br /&gt;
[http://quizfarm.com/quiz_repository/new/215051/ Direct link]&lt;br /&gt;
Feel free to post your results in the thread or in the &amp;quot;comments&amp;quot; box on the quiz site. Feedback is appreciated.&lt;br /&gt;
&lt;br /&gt;
==Comic==&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=18490 This thread] contains several Wesnoth comics I drew (created with the GIMP) as well as contributions by others. Have a laugh, vote in the poll and feel free to add your own.&lt;br /&gt;
&lt;br /&gt;
==other==&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=17518 Attack icons] that I made a while back; non-mainline but decent quality, feel free to use them if you're developing a game. I may or may not make more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stuff I like=&lt;br /&gt;
==Observer==&lt;br /&gt;
The observer is cool. Find it here: [[The Observer]]&lt;br /&gt;
My projects have been featured in the Observer several times. I feel special.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
more will probably be added to this section later.&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20647</id>
		<title>User:Flametrooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20647"/>
		<updated>2008-01-10T03:58:45Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Flametrooper===&lt;br /&gt;
I don't know why I chose the name. I chose it randomly a long time ago. Now it's just my name, it doesn't mean anything.&lt;br /&gt;
&lt;br /&gt;
=My Stuff=&lt;br /&gt;
&lt;br /&gt;
==Quiz==&lt;br /&gt;
Which Wesnoth unit are you? The Original; the quiz that started the trend, made by yours truly!&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=19280 Topic]&lt;br /&gt;
[http://quizfarm.com/quiz_repository/new/215051/ Direct link]&lt;br /&gt;
Feel free to post your results in the thread or in the &amp;quot;comments&amp;quot; box on the quiz site. Feedback is appreciated.&lt;br /&gt;
&lt;br /&gt;
==Comic==&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=18490 This thread] contains several Wesnoth comics I drew (created with the GIMP) as well as contributions by others. Have a laugh, vote in the poll and feel free to add your own.&lt;br /&gt;
&lt;br /&gt;
=The Observer=&lt;br /&gt;
Is awesome. Find it here: [[The Observer]]&lt;br /&gt;
My projects have been featured in the Observer several times. I feel special.&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20646</id>
		<title>User:Flametrooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20646"/>
		<updated>2008-01-10T03:58:15Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Flametrooper===&lt;br /&gt;
I don't know why I chose the name. I chose it randomly a long time ago. Now it's just my name, it doesn't mean anything.&lt;br /&gt;
&lt;br /&gt;
=My Stuff=&lt;br /&gt;
&lt;br /&gt;
==Quiz==&lt;br /&gt;
Which Wesnoth unit are you? The Original; the quiz that started the trend, made by yours truly!&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=19280 Topic]&lt;br /&gt;
[http://quizfarm.com/quiz_repository/new/215051/ Direct link]&lt;br /&gt;
Feel free to post your results in the thread or in the &amp;quot;comments&amp;quot; box on the quiz site. Feedback is appreciated.&lt;br /&gt;
&lt;br /&gt;
==Comic==&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=18490 This thread] contains several Wesnoth comics I drew (created with the GIMP) as well as contributions by others. Have a laugh, vote in the poll and feel free to add your own.&lt;br /&gt;
&lt;br /&gt;
===The Observer===&lt;br /&gt;
Is awesome. Find it here: [[The Observer]]&lt;br /&gt;
My projects have been featured in the Observer several times. I feel special.&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20645</id>
		<title>User:Flametrooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20645"/>
		<updated>2008-01-10T03:48:19Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: /* Stuff I might do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world.&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20644</id>
		<title>User:Flametrooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20644"/>
		<updated>2008-01-10T03:48:12Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: /* Stuff I'm not doing anymore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuff I might do ==&lt;br /&gt;
*I'm improving my drawing skills and will probably start doing portraits or story images once I get a little better.&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20643</id>
		<title>User:Flametrooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=20643"/>
		<updated>2008-01-10T03:47:55Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: /* Stuff I'm doing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuff I'm not doing anymore ==&lt;br /&gt;
A lot. In my early days of Wesnoth I started a lot of projects without finishing them. I may go back later and finish some up. Some main ones: &lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=12085 Gnomes] - People didn't like the idea. Stupid people. Nac Mac Feegle rock.&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=13369 New orcish assassin] - I started it, Eternal took over. Nothing left to see here. Move along, folks.&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9696 New attack icons] - Some of my first art was these. Needless to say, it sucked.&lt;br /&gt;
*[http://www.wesnoth.org/wiki/Contrib:Flametrooper My Graphic Library page] - Art I've done in the past. Go ahead and laugh. i'm just learning.&lt;br /&gt;
&lt;br /&gt;
== Stuff I might do ==&lt;br /&gt;
*I'm improving my drawing skills and will probably start doing portraits or story images once I get a little better.&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=12824</id>
		<title>User:Flametrooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=12824"/>
		<updated>2006-11-26T21:09:07Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world. &lt;br /&gt;
== Stuff I'm doing ==&lt;br /&gt;
I currently have going one art project, one faction, and one campaign.&lt;br /&gt;
*Art&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=13970 New Lightbeams]&lt;br /&gt;
*Factions&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=10866 Keltoi faction]&lt;br /&gt;
*Campaigns&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=13813 Saga of the Clans]&lt;br /&gt;
== Stuff I'm not doing anymore ==&lt;br /&gt;
A lot. In my early days of Wesnoth I started a lot of projects without finishing them. I may go back later and finish some up. Some main ones: &lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=12085 Gnomes] - People didn't like the idea. Stupid people. Nac Mac Feegle rock.&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=13369 New orcish assassin] - I started it, Eternal took over. Nothing left to see here. Move along, folks.&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9696 New attack icons] - Some of my first art was these. Needless to say, it sucked.&lt;br /&gt;
*[http://www.wesnoth.org/wiki/Contrib:Flametrooper My Graphic Library page] - Art I've done in the past. Go ahead and laugh. i'm just learning.&lt;br /&gt;
&lt;br /&gt;
== Stuff I might do ==&lt;br /&gt;
*I'm improving my drawing skills and will probably start doing portraits or story images once I get a little better.&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=12822</id>
		<title>User:Flametrooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Flametrooper&amp;diff=12822"/>
		<updated>2006-11-26T20:59:56Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world. &lt;br /&gt;
== Stuff I'm doing ==&lt;br /&gt;
I currently have going one art project, one faction, and one campaign.&lt;br /&gt;
*Art&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=13970 New Lightbeams]&lt;br /&gt;
*Factions&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=10866 Keltoi faction]&lt;br /&gt;
*Campaigns&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=13813 Saga of the Clans]&lt;br /&gt;
== Stuff I'm not doing anymore ==&lt;br /&gt;
A lot. In my early days of Wesnoth I started a lot of projects without finishing them. I may go back later and finish some up. Some main ones: &lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=12085 Gnomes] - People didn't like the idea. Stupid people. Nac Mac Feegle rock.&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=13369 New orcish assassin] - I started it, Eternal took over. Nothing left to see here. Move along, folks.&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9696 New attack icons] - Some of my first art was these. Needless to say, it sucked.&lt;br /&gt;
&lt;br /&gt;
== Stuff I might do ==&lt;br /&gt;
*I'm improving my drawing skills and will probably start doing portraits or story images once I get a little better.&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WML_Abilities&amp;diff=12202</id>
		<title>WML Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WML_Abilities&amp;diff=12202"/>
		<updated>2006-10-22T22:01:29Z</updated>

		<summary type="html">&lt;p&gt;Flametrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember that you must include the WML ability code in every scenario where you intend them to work. Or include them in the unit file inside the [unit] tag.&lt;br /&gt;
&lt;br /&gt;
Abilities require macros found elsewhere in UsefulFragments, typically ProgammingMacros, [[WML_Utilities|Utilities]], or Scenario Tools. &lt;br /&gt;
&lt;br /&gt;
=== Knockback  ===&lt;br /&gt;
&lt;br /&gt;
When a unit is hit with a ''knockback'' attack, it is immediately pushed one hex away from the attacker, at which point the combat ends. Exception: units in villages can't be knocked out of them.&lt;br /&gt;
&lt;br /&gt;
Examples that give ''knockback'' for every Drake Glider on their slam attack, and for the Shock Trooper named Jane:&lt;br /&gt;
 {KNOCKBACK (type=Drake Glider) slam}&lt;br /&gt;
 {KNOCKBACK description=Jane mace}&lt;br /&gt;
&lt;br /&gt;
Requires the macros ''OPPOSITE_SIDE'', ''IF'', ''IF_HAVE_UNIT'' and ''STORE_UNIT_VAR''.&lt;br /&gt;
&lt;br /&gt;
 #define KNOCKBACK FILTER WEAPON&lt;br /&gt;
     [event]&lt;br /&gt;
         name=attacker_hits&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         [filter]&lt;br /&gt;
             {FILTER}&lt;br /&gt;
         [/filter]&lt;br /&gt;
 &lt;br /&gt;
         [special_filter]&lt;br /&gt;
             weapon={WEAPON}&lt;br /&gt;
         [/special_filter]&lt;br /&gt;
 &lt;br /&gt;
         [sound]&lt;br /&gt;
             name=ghoul-hit.wav&lt;br /&gt;
         [/sound]&lt;br /&gt;
 &lt;br /&gt;
         {OPPOSITE_SIDE $x2 $y2 $x1 $y1 target_hex}&lt;br /&gt;
 &lt;br /&gt;
         [store_locations]&lt;br /&gt;
             x,y=$x2,$y2&lt;br /&gt;
             terrain=AaBbDeLptUVvYZ&lt;br /&gt;
             variable=defender_in_village&lt;br /&gt;
         [/store_locations]&lt;br /&gt;
 &lt;br /&gt;
         {IF_HAVE_UNIT x,y=$target_hex.x,$target_hex.y (&lt;br /&gt;
             [else]&lt;br /&gt;
                 {IF defender_in_village.length not_equals 1 (&lt;br /&gt;
                     [then]&lt;br /&gt;
                         {STORE_UNIT_VAR x,y=$x2,$y2 side side_of_defender}&lt;br /&gt;
 &lt;br /&gt;
                         [teleport]&lt;br /&gt;
                             [filter]&lt;br /&gt;
                                 x,y=$x2,$y2&lt;br /&gt;
                             [/filter]&lt;br /&gt;
 &lt;br /&gt;
                             x,y=$target_hex.x,$target_hex.y&lt;br /&gt;
                         [/teleport]&lt;br /&gt;
 &lt;br /&gt;
                         [capture_village]&lt;br /&gt;
                             side=$side_of_defender&lt;br /&gt;
                             x,y=$target_hex.x,$target_hex.y&lt;br /&gt;
                         [/capture_village]&lt;br /&gt;
 &lt;br /&gt;
                         {CLEAR_VARIABLE side_of_defender}&lt;br /&gt;
                     [/then]&lt;br /&gt;
                 )}&lt;br /&gt;
             [/else]&lt;br /&gt;
         )}&lt;br /&gt;
 &lt;br /&gt;
         {CLEAR_VARIABLE target_hex}&lt;br /&gt;
         {CLEAR_VARIABLE defender_in_village}&lt;br /&gt;
     [/event]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
&lt;br /&gt;
When a unit is hit with a ''charm'' attack, it instantly jumps to the attacker's side, and returns to it's original side at the beginning of that side's turn. A charmed unit has 1 movement point and can attack.&lt;br /&gt;
&lt;br /&gt;
Example that makes all Troll Whelps have charm on their attack:&lt;br /&gt;
&lt;br /&gt;
 {CHARM (type=Troll Whelp) fist}&lt;br /&gt;
&lt;br /&gt;
Requires the macros ''IF'', ''STORE_UNIT_VAR'' and ''MODIFY_UNIT''.&lt;br /&gt;
&lt;br /&gt;
 #define CHARM FILTER WEAPON&lt;br /&gt;
     [event]&lt;br /&gt;
         name=attacker_hits&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         [filter]&lt;br /&gt;
             {FILTER}&lt;br /&gt;
         [/filter]&lt;br /&gt;
 &lt;br /&gt;
         [special_filter]&lt;br /&gt;
             weapon={WEAPON}&lt;br /&gt;
         [/special_filter]&lt;br /&gt;
 &lt;br /&gt;
         {STORE_UNIT_VAR x,y=$x1,$y1 side charmer_side}&lt;br /&gt;
         {STORE_UNIT_VAR x,y=$x2,$y2 side charmed_side}&lt;br /&gt;
 &lt;br /&gt;
         {IF charmer_side not_equals $charmed_side (&lt;br /&gt;
             [then]&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 variables.real_side $charmed_side}&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 side $charmer_side}&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 moves 1}&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 attacks_left 1}&lt;br /&gt;
 &lt;br /&gt;
                 {VARIABLE_OP varname format &amp;quot;side_$charmed_side|_units_charmed&amp;quot;}&lt;br /&gt;
                 {VARIABLE $varname yes}&lt;br /&gt;
 &lt;br /&gt;
                 {CLEAR_VARIABLE varname}&lt;br /&gt;
             [/then]&lt;br /&gt;
         )}&lt;br /&gt;
 &lt;br /&gt;
         {CLEAR_VARIABLE charmer_side}&lt;br /&gt;
         {CLEAR_VARIABLE charmed_side}&lt;br /&gt;
     [/event]&lt;br /&gt;
 &lt;br /&gt;
     [event]&lt;br /&gt;
         name=side turn&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         {VARIABLE_OP this_side_charmed to_variable &amp;quot;side_$side_number|_units_charmed&amp;quot;}&lt;br /&gt;
 &lt;br /&gt;
         {IF this_side_charmed equals yes (&lt;br /&gt;
             [then]&lt;br /&gt;
                 [store_unit]&lt;br /&gt;
                     [filter]&lt;br /&gt;
                         [not]&lt;br /&gt;
                             side=$side_number&lt;br /&gt;
                         [/not]&lt;br /&gt;
                     [/filter]&lt;br /&gt;
 &lt;br /&gt;
                     variable=possibly_charmed&lt;br /&gt;
                     kill=no&lt;br /&gt;
                 [/store_unit]&lt;br /&gt;
 &lt;br /&gt;
                 {FOREACH possibly_charmed i}&lt;br /&gt;
                     {VARIABLE_OP real_side format &amp;quot;0$possibly_charmed[$i].variables.real_side&amp;quot;}&lt;br /&gt;
 &lt;br /&gt;
                     {IF real_side not_equals &amp;quot;0&amp;quot; (&lt;br /&gt;
                         [then]&lt;br /&gt;
                             {IF side_number equals $possibly_charmed[$i].variables.real_side (&lt;br /&gt;
                                 [then]&lt;br /&gt;
                                     {CLEAR_VARIABLE possibly_charmed[$i].variables.real_side}&lt;br /&gt;
                                     {VARIABLE possibly_charmed[$i].side $side_number}&lt;br /&gt;
 &lt;br /&gt;
                                     [unstore_unit]&lt;br /&gt;
                                         variable=possibly_charmed[$i]&lt;br /&gt;
                                         find_vacant=no&lt;br /&gt;
                                     [/unstore_unit]&lt;br /&gt;
                                 [/then]&lt;br /&gt;
                             )}&lt;br /&gt;
                         [/then]&lt;br /&gt;
                     )}&lt;br /&gt;
                 {NEXT i}&lt;br /&gt;
 &lt;br /&gt;
                 {CLEAR_VARIABLE possibly_charmed}&lt;br /&gt;
             [/then]&lt;br /&gt;
         )}&lt;br /&gt;
     [/event]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
=== Bloodlust ===&lt;br /&gt;
&lt;br /&gt;
Bloodlust is a very simple ability. If a unit that has bloodlust kills an enemy unit when attacking, it may attack again, provided that there are more enemy units adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Requires the macro MODIFY_UNIT.&lt;br /&gt;
&lt;br /&gt;
This would give the bloodlust ability to all Dwarvish Ulfserkers (making them insanely powerful):&lt;br /&gt;
&lt;br /&gt;
 {BLOODLUST (type=Dwarvish Ulfserker)}&lt;br /&gt;
&lt;br /&gt;
 #define BLOODLUST FILTER&lt;br /&gt;
     [event]&lt;br /&gt;
         name=die&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         [filter_second]&lt;br /&gt;
             {FILTER}&lt;br /&gt;
         [/filter_second]&lt;br /&gt;
 &lt;br /&gt;
         {MODIFY_UNIT x,y=$x2,$y2 moves 0}&lt;br /&gt;
         {MODIFY_UNIT x,y=$x2,$y2 attacks_left 1}&lt;br /&gt;
     [/event]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
=== Pickpocket ===&lt;br /&gt;
&lt;br /&gt;
This special could also be called loot. When a unit with this attack special sucessfully hits an enemy unit, it gains a certain amount of gold - say 10.&lt;br /&gt;
&lt;br /&gt;
To do this, use this code:&lt;br /&gt;
&lt;br /&gt;
 #define WEAPON_SPECIAL_PICKPOCKET&lt;br /&gt;
 [damage]&lt;br /&gt;
 id=pickpocket&lt;br /&gt;
 name=&amp;quot;Pickpocket&amp;quot;&lt;br /&gt;
 description=&amp;quot;Pickpocket:&lt;br /&gt;
 When used offensively, this attack gives 10 gold to the attacker on every successful hit.&amp;quot; &lt;br /&gt;
 multiply=1&lt;br /&gt;
 [/damage]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
Then put this event in your scenario:&lt;br /&gt;
&lt;br /&gt;
 [event]&lt;br /&gt;
 	name=attacker_hits&lt;br /&gt;
 	first_time_only=no&lt;br /&gt;
 		[filter]&lt;br /&gt;
 		side=$side_number&lt;br /&gt;
 		canrecruit=1&lt;br /&gt;
 		[/filter]&lt;br /&gt;
 		[special_filter]&lt;br /&gt;
 		weapon=pickpocket gloves&lt;br /&gt;
 		[/special_filter]&lt;br /&gt;
 		[gold]&lt;br /&gt;
 		side=$side_number&lt;br /&gt;
 		amount=10&lt;br /&gt;
 		[/gold]&lt;br /&gt;
 [/event]&lt;br /&gt;
&lt;br /&gt;
Then give the unit you want to have the &amp;quot;pickpocket&amp;quot; special something like this:&lt;br /&gt;
&lt;br /&gt;
 [object]&lt;br /&gt;
 silent=yes&lt;br /&gt;
 	[effect]&lt;br /&gt;
 		apply_to=new_attack &lt;br /&gt;
 		name=pickpocket gloves&lt;br /&gt;
 		type=impact&lt;br /&gt;
 		range=melee &lt;br /&gt;
 		damage=3&lt;br /&gt;
 		number=3 &lt;br /&gt;
 	 		 [specials]&lt;br /&gt;
 	 			 {WEAPON_SPECIAL_PICKPOCKET}&lt;br /&gt;
 	 		 [/specials]&lt;br /&gt;
 	  [/effect]&lt;br /&gt;
 [/object]&lt;/div&gt;</summary>
		<author><name>Flametrooper</name></author>
		
	</entry>
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