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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eleazar</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eleazar"/>
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	<updated>2026-04-22T07:32:03Z</updated>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI&amp;diff=38781</id>
		<title>GCI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI&amp;diff=38781"/>
		<updated>2010-10-28T22:59:38Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Google Code In task list ==&lt;br /&gt;
&lt;br /&gt;
This page is a list of task ideas for the google code-in (see http://code.google.com/gci)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exemple of tasks from previous year&lt;br /&gt;
http://code.google.com/p/google-highly-open-participation-gnome/issues/list&lt;br /&gt;
&lt;br /&gt;
=== Task Template ===&lt;br /&gt;
One paragraph description of task&lt;br /&gt;
&lt;br /&gt;
requirement (expected technical knowledge)&lt;br /&gt;
&lt;br /&gt;
expected time for completion&lt;br /&gt;
&lt;br /&gt;
difficulty&lt;br /&gt;
&lt;br /&gt;
deliverable/expected proof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
Various Graphics for Wesnoth&lt;br /&gt;
&lt;br /&gt;
requirement (expected technical knowledge) - speak with thespaceinvader?&lt;br /&gt;
&lt;br /&gt;
expected time for completion&lt;br /&gt;
&lt;br /&gt;
difficulty - easy to hard&lt;br /&gt;
&lt;br /&gt;
deliverable/expected proof&lt;br /&gt;
&lt;br /&gt;
=== Terrain Graphics ===&lt;br /&gt;
====Description====&lt;br /&gt;
Wesnoth has a wide variety of terrain tiles, but we would like to add more, and improve some of the existing ones.  Tasks include animating existing terrains, creating additional variations for an existing terrain, modifying an existing terrain to create a new type, and making a new terrain from scratch.&lt;br /&gt;
See [[http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=30393&amp;amp;start=0 this post]] for a list of &amp;quot;Needed New Terrains&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
====Requirements====&lt;br /&gt;
Proficiency with a &amp;quot;painting&amp;quot; application such as Photoshop or GIMP.  General Artistic skill.&lt;br /&gt;
&lt;br /&gt;
====Time====&lt;br /&gt;
Depending on the complexity of the terrain, and the number images it might take a few hours up to 20 hours.&lt;br /&gt;
&lt;br /&gt;
====Difficulty====&lt;br /&gt;
For a student with the necessary skills, the difficulty range from moderate to hard.&lt;br /&gt;
&lt;br /&gt;
====Deliverable====&lt;br /&gt;
The final deliverable should include:&lt;br /&gt;
1) screenshots of the new/improved terrain in the Wesnoth Map Editor mixed with other terrains&lt;br /&gt;
2) the .PNGs images of the terrain.&lt;br /&gt;
3) if relevant, the layered work file(s)&lt;br /&gt;
&lt;br /&gt;
=== Translations / Internationalization ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
You work on translating some specific content from English into the lang of your choice (we will have to provide a list of possible translations that are offered, since an active maintainer for the language is mandatory). The specific work could eg be translating a smaller campaign, the unit descriptions for a race, translating a number of scenarios of one of the larger campaigns, proofreading and polishing some already translated content and things along those lines.&lt;br /&gt;
&lt;br /&gt;
==== Requirement (expected technical knowledge) ====&lt;br /&gt;
For this task there is not much technical knowledge required. You just need to be able to open a text file in either a text editor or a special program for internationalizations. You need to have some basic knowledge of English (since this is the origin language) and need to be able to produce &amp;quot;correct&amp;quot; text of the language you want to translate things into.&lt;br /&gt;
&lt;br /&gt;
When proofreading you should be able to handle a tool like &amp;quot;diff&amp;quot; so that you can provide some diff/patch for the already existing translations.&lt;br /&gt;
&lt;br /&gt;
==== expected time for completion ====&lt;br /&gt;
The time for completion depends on the content and what you are doing. It can be anything between 4h and maybe 10h. It is not expected that a huge campaign is translated as one &amp;quot;working block&amp;quot; and things have to be split to be of &amp;quot;just the right size&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== difficulty ====&lt;br /&gt;
Hard to say. In general it is a rather easy task, though it is really difficult to do it &amp;quot;perfectly&amp;quot;. Basically you have to be able to tell a good story. If you are good at doing this, it is easy. If you have extreme problems with the language you want to translate into and are not much into writing stuff this is a really hard task.&lt;br /&gt;
&lt;br /&gt;
==== deliverable/expected proof ====&lt;br /&gt;
For a new translation there would be the new translation file. When proofreading there would be the diff correcting issues and recommending possible changes.&lt;br /&gt;
&lt;br /&gt;
===AI recruitment algorithm===&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
Wesnoth AI has to select what units to recruit. AI leader stands on keep and can recruit a number of units, up to the number of free hexes in his castle. AI can choose between a number of different unit types. Each unit type costs a certain amount of gold to recruit and the AI knows how good a specific unit is, and should try to recruit better unit types. AI knows how many units of a particular type it has at the moment and the scenario creators want to limit the amount of units of a certain type that the AI can have at the same time. There should be a tunable parameter that will tell the AI to go either for a mass of low-cost low-quality units or few high-cost high-quality units.	&lt;br /&gt;
====Input====&lt;br /&gt;
# (integer) gold&lt;br /&gt;
# (integer) maximum number of units to be recruited&lt;br /&gt;
# (double) quantity vs quality - 0 means 'go for mass of low-quality units', 1 means 'go for few high-quality units), and other values are in between   &lt;br /&gt;
# table of potential recruits&lt;br /&gt;
## (string) recruit name&lt;br /&gt;
## (integer) cost to recruit&lt;br /&gt;
## (double) how good each unit is&lt;br /&gt;
## (integer) current quantity&lt;br /&gt;
## (integer) maximum quantity&lt;br /&gt;
&lt;br /&gt;
====Output====&lt;br /&gt;
a list of units to be recruited.&lt;br /&gt;
====Example input====&lt;br /&gt;
# AI has 120 gold&lt;br /&gt;
# Up to 5 units are to be recruited&lt;br /&gt;
# go for quality (1.0)&lt;br /&gt;
# table of potential recruits&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| Recruit name&lt;br /&gt;
| Cost to recruit&lt;br /&gt;
| How good this unit is&lt;br /&gt;
| Current Qty&lt;br /&gt;
| Maximum Qty&lt;br /&gt;
|-&lt;br /&gt;
| Spearman&lt;br /&gt;
| 13gp&lt;br /&gt;
| 12.6&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Royal Guard&lt;br /&gt;
| 30gp&lt;br /&gt;
| 40.0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Example output====&lt;br /&gt;
Royal Guard, Royal Guard, Spearman, Spearman, Spearman &lt;br /&gt;
 &lt;br /&gt;
 (we go for quality but we can recruit up to 2 royal guards, so the rest of 5 units are spearmans)&lt;br /&gt;
&lt;br /&gt;
====Difficulty====&lt;br /&gt;
Should not be too difficult. But, you need to know either C++ or lua, and you need to think out and code a good algorithm for picking out the units to be recruited.&lt;br /&gt;
====Deliverable/expected proof====&lt;br /&gt;
We will provide a incomplete program that provides the correct input and you must complete it, coding a suitable recruitment algorithm.&lt;br /&gt;
&lt;br /&gt;
=== Testing of mainline campaigns ===&lt;br /&gt;
Wesnoth ships with 16 campaigns which total over 200 scenarios, each one with varying amounts of events, dialogue, cutscenes, special gameplay mechanics, and so on. It's inevitable that many scenarios contain bugs which have gone unnoticed or unreported. Also, most scenarios were originally written a long time ago when the game engine was much less versatile, meaning that some scenario mechanics don't function as naturally and conveniently as they could.&lt;br /&gt;
&lt;br /&gt;
This task involves picking a mainline campaign, playing through it and reporting in as much detail as possible all bugs and glitches encountered as well as suggestions for improvement. Campaigns vary greatly in length, so you could pick either one long campaign or 2-3 of the shorter ones. Campaigns with scenario branching should get all their branches tested.&lt;br /&gt;
&lt;br /&gt;
Campaigns to choose from (list is subject to change) in a roughly prioritized order:&lt;br /&gt;
*Dead Water&lt;br /&gt;
*Heir to the Throne&lt;br /&gt;
*Rise of Wesnoth&lt;br /&gt;
*Eastern Invasion&lt;br /&gt;
*Under the Burning Suns&lt;br /&gt;
*The South Guard&lt;br /&gt;
*Liberty&lt;br /&gt;
*Son of the Black-Eye&lt;br /&gt;
*Northern Rebirth&lt;br /&gt;
&lt;br /&gt;
==== Requirements ====&lt;br /&gt;
Reasonably familiar with Wesnoth campaigns, so as to be able to identify bugs and suggest realistically doable gameplay-enhancing changes in detail. No coding in WML or otherwise required.&lt;br /&gt;
&lt;br /&gt;
==== Difficulty ====&lt;br /&gt;
Depending on the student's skill medium to low. Students able to learn WML and fix bugs would increase the difficulty.&lt;br /&gt;
&lt;br /&gt;
====Deliverable/expected proof====&lt;br /&gt;
Depending on the campaign there maybe specific tasks or targets, however all will require about 50 hours of work at a minimum (possibly up to 80 hours.) Students must contact the project for details.&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI&amp;diff=38780</id>
		<title>GCI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI&amp;diff=38780"/>
		<updated>2010-10-28T22:57:30Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Graphics */  created terrain section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Google Code In task list ==&lt;br /&gt;
&lt;br /&gt;
This page is a list of task ideas for the google code-in (see http://code.google.com/gci)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exemple of tasks from previous year&lt;br /&gt;
http://code.google.com/p/google-highly-open-participation-gnome/issues/list&lt;br /&gt;
&lt;br /&gt;
=== Task Template ===&lt;br /&gt;
One paragraph description of task&lt;br /&gt;
&lt;br /&gt;
requirement (expected technical knowledge)&lt;br /&gt;
&lt;br /&gt;
expected time for completion&lt;br /&gt;
&lt;br /&gt;
difficulty&lt;br /&gt;
&lt;br /&gt;
deliverable/expected proof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
Various Graphics for Wesnoth&lt;br /&gt;
&lt;br /&gt;
requirement (expected technical knowledge) - speak with thespaceinvader?&lt;br /&gt;
&lt;br /&gt;
expected time for completion&lt;br /&gt;
&lt;br /&gt;
difficulty - easy to hard&lt;br /&gt;
&lt;br /&gt;
deliverable/expected proof&lt;br /&gt;
&lt;br /&gt;
=== Terrain Graphics ===&lt;br /&gt;
Wesnoth has a wide variety of terrain tiles, but we would like to add more, and improve some of the existing ones.  Tasks include animating existing terrains, creating additional variations for an existing terrain, modifying an existing terrain to create a new type, and making a new terrain from scratch.&lt;br /&gt;
See [[http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=30393&amp;amp;start=0 this post]] for a list of &amp;quot;Needed New Terrains&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Requirements: Proficiency with a &amp;quot;painting&amp;quot; application such as Photoshop or GIMP.  General Artistic skill.&lt;br /&gt;
&lt;br /&gt;
Depending on the complexity of the terrain, and the number images it might take a few hours up to 20 hours.&lt;br /&gt;
&lt;br /&gt;
For a student with the necessary skills, the difficulty range from moderate to hard.&lt;br /&gt;
&lt;br /&gt;
The final deliverable should include:&lt;br /&gt;
1) screenshots of the new/improved terrain in the Wesnoth Map Editor mixed with other terrains&lt;br /&gt;
2) the .PNGs images of the terrain.&lt;br /&gt;
3) if relevant, the layered work file(s)&lt;br /&gt;
&lt;br /&gt;
=== Translations / Internationalization ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
You work on translating some specific content from English into the lang of your choice (we will have to provide a list of possible translations that are offered, since an active maintainer for the language is mandatory). The specific work could eg be translating a smaller campaign, the unit descriptions for a race, translating a number of scenarios of one of the larger campaigns, proofreading and polishing some already translated content and things along those lines.&lt;br /&gt;
&lt;br /&gt;
==== Requirement (expected technical knowledge) ====&lt;br /&gt;
For this task there is not much technical knowledge required. You just need to be able to open a text file in either a text editor or a special program for internationalizations. You need to have some basic knowledge of English (since this is the origin language) and need to be able to produce &amp;quot;correct&amp;quot; text of the language you want to translate things into.&lt;br /&gt;
&lt;br /&gt;
When proofreading you should be able to handle a tool like &amp;quot;diff&amp;quot; so that you can provide some diff/patch for the already existing translations.&lt;br /&gt;
&lt;br /&gt;
==== expected time for completion ====&lt;br /&gt;
The time for completion depends on the content and what you are doing. It can be anything between 4h and maybe 10h. It is not expected that a huge campaign is translated as one &amp;quot;working block&amp;quot; and things have to be split to be of &amp;quot;just the right size&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== difficulty ====&lt;br /&gt;
Hard to say. In general it is a rather easy task, though it is really difficult to do it &amp;quot;perfectly&amp;quot;. Basically you have to be able to tell a good story. If you are good at doing this, it is easy. If you have extreme problems with the language you want to translate into and are not much into writing stuff this is a really hard task.&lt;br /&gt;
&lt;br /&gt;
==== deliverable/expected proof ====&lt;br /&gt;
For a new translation there would be the new translation file. When proofreading there would be the diff correcting issues and recommending possible changes.&lt;br /&gt;
&lt;br /&gt;
===AI recruitment algorithm===&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
Wesnoth AI has to select what units to recruit. AI leader stands on keep and can recruit a number of units, up to the number of free hexes in his castle. AI can choose between a number of different unit types. Each unit type costs a certain amount of gold to recruit and the AI knows how good a specific unit is, and should try to recruit better unit types. AI knows how many units of a particular type it has at the moment and the scenario creators want to limit the amount of units of a certain type that the AI can have at the same time. There should be a tunable parameter that will tell the AI to go either for a mass of low-cost low-quality units or few high-cost high-quality units.	&lt;br /&gt;
====Input====&lt;br /&gt;
# (integer) gold&lt;br /&gt;
# (integer) maximum number of units to be recruited&lt;br /&gt;
# (double) quantity vs quality - 0 means 'go for mass of low-quality units', 1 means 'go for few high-quality units), and other values are in between   &lt;br /&gt;
# table of potential recruits&lt;br /&gt;
## (string) recruit name&lt;br /&gt;
## (integer) cost to recruit&lt;br /&gt;
## (double) how good each unit is&lt;br /&gt;
## (integer) current quantity&lt;br /&gt;
## (integer) maximum quantity&lt;br /&gt;
&lt;br /&gt;
====Output====&lt;br /&gt;
a list of units to be recruited.&lt;br /&gt;
====Example input====&lt;br /&gt;
# AI has 120 gold&lt;br /&gt;
# Up to 5 units are to be recruited&lt;br /&gt;
# go for quality (1.0)&lt;br /&gt;
# table of potential recruits&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| Recruit name&lt;br /&gt;
| Cost to recruit&lt;br /&gt;
| How good this unit is&lt;br /&gt;
| Current Qty&lt;br /&gt;
| Maximum Qty&lt;br /&gt;
|-&lt;br /&gt;
| Spearman&lt;br /&gt;
| 13gp&lt;br /&gt;
| 12.6&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Royal Guard&lt;br /&gt;
| 30gp&lt;br /&gt;
| 40.0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Example output====&lt;br /&gt;
Royal Guard, Royal Guard, Spearman, Spearman, Spearman &lt;br /&gt;
 &lt;br /&gt;
 (we go for quality but we can recruit up to 2 royal guards, so the rest of 5 units are spearmans)&lt;br /&gt;
&lt;br /&gt;
====Difficulty====&lt;br /&gt;
Should not be too difficult. But, you need to know either C++ or lua, and you need to think out and code a good algorithm for picking out the units to be recruited.&lt;br /&gt;
====Deliverable/expected proof====&lt;br /&gt;
We will provide a incomplete program that provides the correct input and you must complete it, coding a suitable recruitment algorithm.&lt;br /&gt;
&lt;br /&gt;
=== Testing of mainline campaigns ===&lt;br /&gt;
Wesnoth ships with 16 campaigns which total over 200 scenarios, each one with varying amounts of events, dialogue, cutscenes, special gameplay mechanics, and so on. It's inevitable that many scenarios contain bugs which have gone unnoticed or unreported. Also, most scenarios were originally written a long time ago when the game engine was much less versatile, meaning that some scenario mechanics don't function as naturally and conveniently as they could.&lt;br /&gt;
&lt;br /&gt;
This task involves picking a mainline campaign, playing through it and reporting in as much detail as possible all bugs and glitches encountered as well as suggestions for improvement. Campaigns vary greatly in length, so you could pick either one long campaign or 2-3 of the shorter ones. Campaigns with scenario branching should get all their branches tested.&lt;br /&gt;
&lt;br /&gt;
Campaigns to choose from (list is subject to change) in a roughly prioritized order:&lt;br /&gt;
*Dead Water&lt;br /&gt;
*Heir to the Throne&lt;br /&gt;
*Rise of Wesnoth&lt;br /&gt;
*Eastern Invasion&lt;br /&gt;
*Under the Burning Suns&lt;br /&gt;
*The South Guard&lt;br /&gt;
*Liberty&lt;br /&gt;
*Son of the Black-Eye&lt;br /&gt;
*Northern Rebirth&lt;br /&gt;
&lt;br /&gt;
==== Requirements ====&lt;br /&gt;
Reasonably familiar with Wesnoth campaigns, so as to be able to identify bugs and suggest realistically doable gameplay-enhancing changes in detail. No coding in WML or otherwise required.&lt;br /&gt;
&lt;br /&gt;
==== Difficulty ====&lt;br /&gt;
Depending on the student's skill medium to low. Students able to learn WML and fix bugs would increase the difficulty.&lt;br /&gt;
&lt;br /&gt;
====Deliverable/expected proof====&lt;br /&gt;
Depending on the campaign there maybe specific tasks or targets, however all will require about 50 hours of work at a minimum (possibly up to 80 hours.) Students must contact the project for details.&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=38578</id>
		<title>User:Eleazar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=38578"/>
		<updated>2010-09-28T02:40:38Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eleazar ==&lt;br /&gt;
&lt;br /&gt;
Most of the following is extremely out of date...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.&lt;br /&gt;
&lt;br /&gt;
In real life i'm a Graphic Designer and Mac trouble shooter.&lt;br /&gt;
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.&lt;br /&gt;
Now i'm back...&lt;br /&gt;
&lt;br /&gt;
And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...&lt;br /&gt;
&lt;br /&gt;
Worked on stuff during '06 and '07.&lt;br /&gt;
&lt;br /&gt;
==In Progress: (on hold)==&lt;br /&gt;
*Visual Enhancements to the GUI&lt;br /&gt;
** Info Panel&lt;br /&gt;
** Attack Dialogue&lt;br /&gt;
** HP &amp;amp; XP bars&lt;br /&gt;
*Terrain&lt;br /&gt;
**Chasm: transitions need to be improved.&lt;br /&gt;
&lt;br /&gt;
===Planned:===&lt;br /&gt;
* Finish animated water&lt;br /&gt;
* new grasses&lt;br /&gt;
*Cave:&lt;br /&gt;
** add a &amp;quot;nice/civilized&amp;quot; cave variant.&lt;br /&gt;
*take over the world.&lt;br /&gt;
&lt;br /&gt;
===Completed:===&lt;br /&gt;
*Crossroads sign (first contribution :) )&lt;br /&gt;
*First to use semi-transparent tile transtions&lt;br /&gt;
*Fog (transparent transitions)&lt;br /&gt;
*Void/Shroud (transparent transitions)&lt;br /&gt;
*Deep Water (soon to be replaced)&lt;br /&gt;
*Shallow Water (soon to be replaced)&lt;br /&gt;
*Ford&lt;br /&gt;
*Bridges&lt;br /&gt;
*Beach&lt;br /&gt;
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)&lt;br /&gt;
*Chasm&lt;br /&gt;
*Lava (aside from some transitions)&lt;br /&gt;
*Cave Wall&lt;br /&gt;
*Cave floor&lt;br /&gt;
*Iluminated Cave Floor&lt;br /&gt;
*Great Elven Tree&lt;br /&gt;
*flowering grassland&lt;br /&gt;
*revised Merfolk Village&lt;br /&gt;
*new Semi-dry Grass &amp;quot;savanna&amp;quot;&lt;br /&gt;
*new Green Grass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forum Topics i'm strongly interested in:&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 &amp;quot;Can't Walk On&amp;quot; Tile Shading]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=37050</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=37050"/>
		<updated>2010-07-01T23:40:06Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Decoding the Terrain Codes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
&lt;br /&gt;
Note: the old (1.2) terrain system is no longer documented here. If you have 1.2 maps you will need to convert them using [[Maintenance_tools|wmllint]].&lt;br /&gt;
&lt;br /&gt;
== Terrain strings ==&lt;br /&gt;
&lt;br /&gt;
The following rules hold for terrain strings. Note most of these rules are not validated since it would slow down Wesnoth; not following these rules might break Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* terrain strings are composed from one or more terrain codes of 2 to 4 characters each, separated by ^.&lt;br /&gt;
* terrain codes start with a capital letter and the following letters are lower case&lt;br /&gt;
* terrain strings can only contain letters, the symbols /|\ which are meant for directional items like bridges and the symbol ^&lt;br /&gt;
* the underscore is used as a leader for internal terrain codes&lt;br /&gt;
* the star '*' can be used for wildcards in some places where a terrain code is required&lt;br /&gt;
* the symbol ^ indicates that a terrain is created with layers, for example Gs^Fp means Forest(Fp) overlayer on Savanna(Gs).&lt;br /&gt;
&lt;br /&gt;
Starting positions are defined by a number followed by 1 space and then the terrain string; this means that a starting position is no longer automatically a keep.&lt;br /&gt;
&lt;br /&gt;
The letters Y,y,Z,z are reserved for UMC so any string containing any of these letters is a custom terrain. Other undefined terrain strings are reserved for future expansion within Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Table ===&lt;br /&gt;
This is a list of the terrains, the strings used for them in the new map format, the letters used for them in the old map format, their id and the terrains they take their stats from. &lt;br /&gt;
&lt;br /&gt;
This list is out of date, as most overlays can be combined at will with any base, also it doesn't seem to include recent additions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Stats from&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_off^_usr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;None (used in map borders)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shroud (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fog (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruined keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Crater&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rubble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Fpa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Great Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Fp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tropical Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ggf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savanna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dunes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qlf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava (flat)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dirt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road (Elven Path)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Gvs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Wm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Windmill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Ve&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Vh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha^Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;River Ford&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Coastal Reef&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Desert Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Void&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding terrains ==&lt;br /&gt;
When adding terrains make sure the following files are also checked:&lt;br /&gt;
&lt;br /&gt;
data/multiplayer/factions/* contains favorite positions for the different factions, this is only used for the random map generator at the moment so it is not very important.&lt;br /&gt;
&lt;br /&gt;
data/core/macros/abilities.cfg contains the definition of ''submerge'' and ''ambush'' so depending on the change these need to be updated.&lt;br /&gt;
&lt;br /&gt;
== Decoding the Terrain Codes ==&lt;br /&gt;
The initial letters of each terrain code have a standard meaning, though some are not obvious.&lt;br /&gt;
* A = “Arctic”  i.e. frozen &lt;br /&gt;
* B = “Bridge”&lt;br /&gt;
* C = “Castle”&lt;br /&gt;
* D = “Desert” &lt;br /&gt;
* E = &amp;quot;Embellishment&amp;quot;&lt;br /&gt;
* F = “Forest”&lt;br /&gt;
* G = “Grass”&lt;br /&gt;
* H = “Hills”&lt;br /&gt;
* I = &amp;quot;Interior&amp;quot; (possible future use)&lt;br /&gt;
* J = ''testing''&lt;br /&gt;
* K = “Keep”&lt;br /&gt;
* L&lt;br /&gt;
* M = “Mountains”&lt;br /&gt;
* N&lt;br /&gt;
* O&lt;br /&gt;
* P&lt;br /&gt;
* Q = &amp;quot;Un-walkable&amp;quot;&lt;br /&gt;
* R = “Road”&lt;br /&gt;
* S = “Swamp”&lt;br /&gt;
* T&lt;br /&gt;
* U = “Underground”&lt;br /&gt;
* V = “Village”&lt;br /&gt;
* W = “Water”&lt;br /&gt;
* X = &amp;quot;Impassable&amp;quot;&lt;br /&gt;
* Y = ''Reserved for UMC''&lt;br /&gt;
* Z = ''Reserved for UMC''&lt;br /&gt;
* _ = &amp;quot;special system stuff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Additional letters are not always follow the same meaning, but are as consistent as possible.&lt;br /&gt;
&lt;br /&gt;
* \, |, / = for indicating the direction of bridges&lt;br /&gt;
* a =&lt;br /&gt;
* b =&lt;br /&gt;
* c = &amp;quot;city&amp;quot;&lt;br /&gt;
* d = &amp;quot;dry or desert, deciduous&amp;quot;&lt;br /&gt;
* e = &amp;quot;encampment&amp;quot;&lt;br /&gt;
* f = &amp;quot;flowers, fall&amp;quot;&lt;br /&gt;
* g&lt;br /&gt;
* h = &amp;quot;human&amp;quot;&lt;br /&gt;
* i = &amp;quot;ice&amp;quot;&lt;br /&gt;
* j&lt;br /&gt;
* k&lt;br /&gt;
* l = &amp;quot;lava&amp;quot;&lt;br /&gt;
* m = &amp;quot;mixed&amp;quot;&lt;br /&gt;
* n&lt;br /&gt;
* o = &amp;quot;orc&amp;quot;&lt;br /&gt;
* p = &amp;quot;pine&amp;quot;&lt;br /&gt;
* q&lt;br /&gt;
* r&lt;br /&gt;
* s = &amp;quot;simple&amp;quot;&lt;br /&gt;
* t&lt;br /&gt;
* u = &amp;quot;underground&amp;quot;&lt;br /&gt;
* v = &amp;quot;elvish&amp;quot;&lt;br /&gt;
* w&lt;br /&gt;
* x = &amp;quot;chasm&amp;quot;&lt;br /&gt;
* y = ''Reserved for UMC''&lt;br /&gt;
* z = ''Reserved for UMC''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=37039</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=37039"/>
		<updated>2010-07-01T14:22:19Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Terrain Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
&lt;br /&gt;
Note: the old (1.2) terrain system is no longer documented here. If you have 1.2 maps you will need to convert them using [[Maintenance_tools|wmllint]].&lt;br /&gt;
&lt;br /&gt;
== Terrain strings ==&lt;br /&gt;
&lt;br /&gt;
The following rules hold for terrain strings. Note most of these rules are not validated since it would slow down Wesnoth; not following these rules might break Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* terrain strings are composed from one or more terrain codes of 2 to 4 characters each, separated by ^.&lt;br /&gt;
* terrain codes start with a capital letter and the following letters are lower case&lt;br /&gt;
* terrain strings can only contain letters, the symbols /|\ which are meant for directional items like bridges and the symbol ^&lt;br /&gt;
* the underscore is used as a leader for internal terrain codes&lt;br /&gt;
* the star '*' can be used for wildcards in some places where a terrain code is required&lt;br /&gt;
* the symbol ^ indicates that a terrain is created with layers, for example Gs^Fp means Forest(Fp) overlayer on Savanna(Gs).&lt;br /&gt;
&lt;br /&gt;
Starting positions are defined by a number followed by 1 space and then the terrain string; this means that a starting position is no longer automatically a keep.&lt;br /&gt;
&lt;br /&gt;
The letters Y,y,Z,z are reserved for UMC so any string containing any of these letters is a custom terrain. Other undefined terrain strings are reserved for future expansion within Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Table ===&lt;br /&gt;
This is a list of the terrains, the strings used for them in the new map format, the letters used for them in the old map format, their id and the terrains they take their stats from. &lt;br /&gt;
&lt;br /&gt;
This list is out of date, as most overlays can be combined at will with any base, also it doesn't seem to include recent additions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Stats from&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_off^_usr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;None (used in map borders)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shroud (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fog (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruined keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Crater&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rubble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Fpa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Great Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Fp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tropical Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ggf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savanna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dunes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qlf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava (flat)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dirt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road (Elven Path)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Gvs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Wm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Windmill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Ve&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Vh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha^Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;River Ford&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Coastal Reef&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Desert Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Void&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding terrains ==&lt;br /&gt;
When adding terrains make sure the following files are also checked:&lt;br /&gt;
&lt;br /&gt;
data/multiplayer/factions/* contains favorite positions for the different factions, this is only used for the random map generator at the moment so it is not very important.&lt;br /&gt;
&lt;br /&gt;
data/core/macros/abilities.cfg contains the definition of ''submerge'' and ''ambush'' so depending on the change these need to be updated.&lt;br /&gt;
&lt;br /&gt;
== Decoding the Terrain Codes ==&lt;br /&gt;
The initial letters of each terrain code have a standard meaning, though some are not obvious.&lt;br /&gt;
* A = “Arctic”  i.e. frozen &lt;br /&gt;
* B = “Bridge”&lt;br /&gt;
* C = “Castle”&lt;br /&gt;
* D = “Desert” &lt;br /&gt;
* E = &amp;quot;Embellishment&amp;quot;&lt;br /&gt;
* F = “Forest”&lt;br /&gt;
* G = “Grass”&lt;br /&gt;
* H = “Hills”&lt;br /&gt;
* I = &amp;quot;Interior&amp;quot; (possible future use)&lt;br /&gt;
* J = ''reserved''&lt;br /&gt;
* K = “Keep”&lt;br /&gt;
* L = ''reserved''&lt;br /&gt;
* M = “Mountains”&lt;br /&gt;
* N = ''reserved''&lt;br /&gt;
* O = ''reserved''&lt;br /&gt;
* P = ''reserved''&lt;br /&gt;
* Q = &amp;quot;Un-walkable&amp;quot;&lt;br /&gt;
* R = “Road”&lt;br /&gt;
* S = “Swamp”&lt;br /&gt;
* T = ''reserved''&lt;br /&gt;
* U = “Underground”&lt;br /&gt;
* V = “Village”&lt;br /&gt;
* W = “Water”&lt;br /&gt;
* X = &amp;quot;Impassable&amp;quot;&lt;br /&gt;
* Y = ''Reserved for UMC''&lt;br /&gt;
* Z = ''Reserved for UMC''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional letters are not always follow the same meaning, but are as consistent as possible.&lt;br /&gt;
&lt;br /&gt;
* \, |, / = for indicating the direction of bridges&lt;br /&gt;
* a =&lt;br /&gt;
* b =&lt;br /&gt;
* c = &amp;quot;city&amp;quot;&lt;br /&gt;
* d = &amp;quot;dry or desert, deciduous&amp;quot;&lt;br /&gt;
* e = &amp;quot;encampment&amp;quot;&lt;br /&gt;
* f = &amp;quot;flowers, fall&amp;quot;&lt;br /&gt;
* g&lt;br /&gt;
* h = &amp;quot;human&amp;quot;&lt;br /&gt;
* i = &amp;quot;ice&amp;quot;&lt;br /&gt;
* j&lt;br /&gt;
* k&lt;br /&gt;
* l = &amp;quot;lava&amp;quot;&lt;br /&gt;
* m = &amp;quot;mixed&amp;quot;&lt;br /&gt;
* n&lt;br /&gt;
* o = &amp;quot;orc&amp;quot;&lt;br /&gt;
* p = &amp;quot;pine&amp;quot;&lt;br /&gt;
* q&lt;br /&gt;
* r&lt;br /&gt;
* s = &amp;quot;simple&amp;quot;&lt;br /&gt;
* t&lt;br /&gt;
* u = &amp;quot;underground&amp;quot;&lt;br /&gt;
* v = &amp;quot;elvish&amp;quot;&lt;br /&gt;
* w&lt;br /&gt;
* x = &amp;quot;chasm&amp;quot;&lt;br /&gt;
* y = ''Reserved for UMC''&lt;br /&gt;
* z = ''Reserved for UMC''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=37038</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=37038"/>
		<updated>2010-07-01T14:09:57Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Decoding the Terrain Codes */  added more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
&lt;br /&gt;
Note: the old (1.2) terrain system is no longer documented here. If you have 1.2 maps you will need to convert them using [[Maintenance_tools|wmllint]].&lt;br /&gt;
&lt;br /&gt;
== Terrain strings ==&lt;br /&gt;
&lt;br /&gt;
The following rules hold for terrain strings. Note most of these rules are not validated since it would slow down Wesnoth; not following these rules might break Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* terrain strings are composed from one or more terrain codes of 2 to 4 characters each, separated by ^.&lt;br /&gt;
* terrain codes start with a capital letter and the following letters are lower case&lt;br /&gt;
* terrain strings can only contain letters, the symbols /|\ which are meant for directional items like bridges and the symbol ^&lt;br /&gt;
* the underscore is used as a leader for internal terrain codes&lt;br /&gt;
* the star '*' can be used for wildcards in some places where a terrain code is required&lt;br /&gt;
* the symbol ^ indicates that a terrain is created with layers, for example Gs^Fp means Forest(Fp) overlayer on Savanna(Gs).&lt;br /&gt;
&lt;br /&gt;
Starting positions are defined by a number followed by 1 space and then the terrain string; this means that a starting position is no longer automatically a keep.&lt;br /&gt;
&lt;br /&gt;
The letters Y,y,Z,z are reserved for UMC so any string containing any of these letters is a custom terrain. Other undefined terrain strings are reserved for future expansion within Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Table ===&lt;br /&gt;
This is a list of the terrains, the strings used for them in the new map format, the letters used for them in the old map format, their id and the terrains they take their stats from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Stats from&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_off^_usr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;None (used in map borders)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shroud (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fog (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruined keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Crater&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rubble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Fpa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Great Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Fp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tropical Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ggf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savanna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dunes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qlf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava (flat)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dirt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road (Elven Path)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Gvs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Wm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Windmill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Ve&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Vh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha^Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;River Ford&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Coastal Reef&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Desert Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Void&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding terrains ==&lt;br /&gt;
When adding terrains make sure the following files are also checked:&lt;br /&gt;
&lt;br /&gt;
data/multiplayer/factions/* contains favorite positions for the different factions, this is only used for the random map generator at the moment so it is not very important.&lt;br /&gt;
&lt;br /&gt;
data/core/macros/abilities.cfg contains the definition of ''submerge'' and ''ambush'' so depending on the change these need to be updated.&lt;br /&gt;
&lt;br /&gt;
== Decoding the Terrain Codes ==&lt;br /&gt;
The initial letters of each terrain code have a standard meaning, though some are not obvious.&lt;br /&gt;
* A = “Arctic”  i.e. frozen &lt;br /&gt;
* B = “Bridge”&lt;br /&gt;
* C = “Castle”&lt;br /&gt;
* D = “Desert” &lt;br /&gt;
* E = &amp;quot;Embellishment&amp;quot;&lt;br /&gt;
* F = “Forest”&lt;br /&gt;
* G = “Grass”&lt;br /&gt;
* H = “Hills”&lt;br /&gt;
* I = &amp;quot;Interior&amp;quot; (possible future use)&lt;br /&gt;
* J = ''reserved''&lt;br /&gt;
* K = “Keep”&lt;br /&gt;
* L = ''reserved''&lt;br /&gt;
* M = “Mountains”&lt;br /&gt;
* N = ''reserved''&lt;br /&gt;
* O = ''reserved''&lt;br /&gt;
* P = ''reserved''&lt;br /&gt;
* Q = &amp;quot;Un-walkable&amp;quot;&lt;br /&gt;
* R = “Road”&lt;br /&gt;
* S = “Swamp”&lt;br /&gt;
* T = ''reserved''&lt;br /&gt;
* U = “Underground”&lt;br /&gt;
* V = “Village”&lt;br /&gt;
* W = “Water”&lt;br /&gt;
* X = &amp;quot;Impassable&amp;quot;&lt;br /&gt;
* Y = ''Reserved for UMC''&lt;br /&gt;
* Z = ''Reserved for UMC''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional letters are not always follow the same meaning, but are as consistent as possible.&lt;br /&gt;
&lt;br /&gt;
* \, |, / = for indicating the direction of bridges&lt;br /&gt;
* a =&lt;br /&gt;
* b =&lt;br /&gt;
* c = &amp;quot;city&amp;quot;&lt;br /&gt;
* d = &amp;quot;dry or desert, deciduous&amp;quot;&lt;br /&gt;
* e = &amp;quot;encampment&amp;quot;&lt;br /&gt;
* f = &amp;quot;flowers, fall&amp;quot;&lt;br /&gt;
* g&lt;br /&gt;
* h = &amp;quot;human&amp;quot;&lt;br /&gt;
* i = &amp;quot;ice&amp;quot;&lt;br /&gt;
* j&lt;br /&gt;
* k&lt;br /&gt;
* l = &amp;quot;lava&amp;quot;&lt;br /&gt;
* m = &amp;quot;mixed&amp;quot;&lt;br /&gt;
* n&lt;br /&gt;
* o = &amp;quot;orc&amp;quot;&lt;br /&gt;
* p = &amp;quot;pine&amp;quot;&lt;br /&gt;
* q&lt;br /&gt;
* r&lt;br /&gt;
* s = &amp;quot;simple&amp;quot;&lt;br /&gt;
* t&lt;br /&gt;
* u = &amp;quot;underground&amp;quot;&lt;br /&gt;
* v = &amp;quot;elvish&amp;quot;&lt;br /&gt;
* w&lt;br /&gt;
* x = &amp;quot;chasm&amp;quot;&lt;br /&gt;
* y = ''Reserved for UMC''&lt;br /&gt;
* z = ''Reserved for UMC''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=36762</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=36762"/>
		<updated>2010-06-13T15:51:18Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Miscellaneous */ spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.8_branch.29|Stable Branch]] | [[Download#Stable_.28older_versions.29|Stable Branch (older versions)]] | [[Download#Development_.281.7_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.8 branch) ==&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.8 branch is compatible to each other.&lt;br /&gt;
&lt;br /&gt;
Version 1.8.2 is the latest stable version. This version is recommended for most players since the 1.8 online multiplayer community is very large and user-made campaign server has a robust content selection. &lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.8.2.tar.bz2/download Current Version] (1.8.2, 284.9 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.8.1.tar.bz2/download Previous Version] (1.8.1, 274.9 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.8.2-win32.exe/download Current Version] (1.8.2, 265.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.8.1-win32.exe/download Previous Version] (1.8.1, 255.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.4+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/Wesnoth_1.8.2.dmg/download Current Version] (1.8.2, 289.2 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/Wesnoth_1.8.1.dmg/download Previous Version] (1.8.1, 279.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.8.2.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.8.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Stable (older versions) ==&lt;br /&gt;
Several operating systems do not offer a binary of the latest stable release. Here is a list of the latest known (stable version) binaries for various systems. For those older versions there often is no (official) multiplayer or addon server available anymore.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-solaris-i386-1.4.5.pkg.bz2/download Older Version] (1.4.5, 145.6 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth.lha Older Version] (1.4.7, 140 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip Older Version] (1.4.5, 160 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip Older version] (1.4.5-1, 140MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application Older Version] (1.2.6, 60.8 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development (1.7 branch) ==&lt;br /&gt;
Version 1.7.x was the previous development version.&lt;br /&gt;
At the moment the stable 1.8.x branch offers all the new features known from 1.7.x. The next development release will take some more time and be known as 1.9.x. In the mean time, people familiar with SVN can follow its development by checking [[WesnothSVN]].&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.7.15.tar.bz2/download Current Version] (1.7.15-1.8rc1, 270.4 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.7.14.tar.bz2/download Previous Version] (1.7.14-1.8beta7, 264.8 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.7.15-1.8rc1-win32.exe/download Current Version] (1.7.15-1.8rc1, 253.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.7.14-1.8beta7-win32.exe/download Previous Version] (1.7.14-1.8beta7, 247.6 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.4+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/Wesnoth_1.7.15.dmg/download Current Version] (1.7.15-1.8rc1, 275.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/Wesnoth_1.7.14.dmg/download Previous Version] (1.7.14-1.8beta7, 269.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.7.15.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Development_Version_1.7.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Mac_Compile_Stuff_1.5.3.tar.bz2/download MacCompileStuff for 1.5.3]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=36407</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=36407"/>
		<updated>2010-05-05T03:16:52Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: added meanings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
&lt;br /&gt;
Note: the old (1.2) terrain system is no longer documented here. If you have 1.2 maps you will need to convert them using [[Maintenance_tools|wmllint]].&lt;br /&gt;
&lt;br /&gt;
== Terrain strings ==&lt;br /&gt;
&lt;br /&gt;
The following rules hold for terrain strings. Note most of these rules are not validated since it would slow down Wesnoth; not following these rules might break Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* terrain strings are composed from one or more terrain codes of 2 to 4 characters each, separated by ^.&lt;br /&gt;
* terrain codes start with a capital letter and the following letters are lower case&lt;br /&gt;
* terrain strings can only contain letters, the symbols /|\ which are meant for directional items like bridges and the symbol ^&lt;br /&gt;
* the underscore is used as a leader for internal terrain codes&lt;br /&gt;
* the star '*' can be used for wildcards in some places where a terrain code is required&lt;br /&gt;
* the symbol ^ indicates that a terrain is created with layers, for example Gs^Fp means Forest(Fp) overlayer on Savanna(Gs).&lt;br /&gt;
&lt;br /&gt;
Starting positions are defined by a number followed by 1 space and then the terrain string; this means that a starting position is no longer automatically a keep.&lt;br /&gt;
&lt;br /&gt;
The letters Y,y,Z,z are reserved for UMC so any string containing any of these letters is a custom terrain. Other undefined terrain strings are reserved for future expansion within Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Table ===&lt;br /&gt;
This is a list of the terrains, the strings used for them in the new map format, the letters used for them in the old map format, their id and the terrains they take their stats from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Stats from&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_off^_usr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;None (used in map borders)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shroud (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fog (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruined keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Crater&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rubble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Fpa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Great Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Fp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tropical Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ggf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savanna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dunes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qlf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava (flat)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dirt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road (Elven Path)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Gvs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Wm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Windmill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Ve&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Vh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha^Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;River Ford&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Coastal Reef&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Desert Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Void&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding terrains ==&lt;br /&gt;
When adding terrains make sure the following files are also checked:&lt;br /&gt;
&lt;br /&gt;
data/multiplayer/factions/* contains favorite positions for the different factions, this is only used for the random map generator at the moment so it is not very important.&lt;br /&gt;
&lt;br /&gt;
data/core/macros/abilities.cfg contains the definition of ''submerge'' and ''ambush'' so depending on the change these need to be updated.&lt;br /&gt;
&lt;br /&gt;
== Decoding the Terrain Codes ==&lt;br /&gt;
The initial letters of each terrain code have a standard meaning, though some are not obvious.&lt;br /&gt;
* A = “Arctic”  i.e. frozen &lt;br /&gt;
* B = “Bridge”&lt;br /&gt;
* C = “Castle”&lt;br /&gt;
* D = “Desert” &lt;br /&gt;
* F = “Forest”&lt;br /&gt;
* G = “Grass”&lt;br /&gt;
* H = “Hills”&lt;br /&gt;
* K = “Keep”&lt;br /&gt;
* M = “Mountains”&lt;br /&gt;
* Q = Un-walkable&lt;br /&gt;
* R = “Road”&lt;br /&gt;
* S = “Swamp”&lt;br /&gt;
* U = “Underground”&lt;br /&gt;
* V = “Village”&lt;br /&gt;
* W = “Water”&lt;br /&gt;
* X = Impassable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=36376</id>
		<title>User:Eleazar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=36376"/>
		<updated>2010-05-02T18:50:25Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: added new terrains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eleazar ==&lt;br /&gt;
&lt;br /&gt;
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.&lt;br /&gt;
&lt;br /&gt;
In real life i'm a Graphic Designer and Mac trouble shooter.&lt;br /&gt;
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.&lt;br /&gt;
Now i'm back...&lt;br /&gt;
&lt;br /&gt;
And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...&lt;br /&gt;
&lt;br /&gt;
Worked on stuff during '06 and '07.&lt;br /&gt;
&lt;br /&gt;
==In Progress: (on hold)==&lt;br /&gt;
*Visual Enhancements to the GUI&lt;br /&gt;
** Info Panel&lt;br /&gt;
** Attack Dialogue&lt;br /&gt;
** HP &amp;amp; XP bars&lt;br /&gt;
*Terrain&lt;br /&gt;
**Chasm: transitions need to be improved.&lt;br /&gt;
&lt;br /&gt;
===Planned:===&lt;br /&gt;
* Finish animated water&lt;br /&gt;
* new grasses&lt;br /&gt;
*Cave:&lt;br /&gt;
** add a &amp;quot;nice/civilized&amp;quot; cave variant.&lt;br /&gt;
*take over the world.&lt;br /&gt;
&lt;br /&gt;
===Completed:===&lt;br /&gt;
*Crossroads sign (first contribution :) )&lt;br /&gt;
*First to use semi-transparent tile transtions&lt;br /&gt;
*Fog (transparent transitions)&lt;br /&gt;
*Void/Shroud (transparent transitions)&lt;br /&gt;
*Deep Water (soon to be replaced)&lt;br /&gt;
*Shallow Water (soon to be replaced)&lt;br /&gt;
*Ford&lt;br /&gt;
*Bridges&lt;br /&gt;
*Beach&lt;br /&gt;
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)&lt;br /&gt;
*Chasm&lt;br /&gt;
*Lava (aside from some transitions)&lt;br /&gt;
*Cave Wall&lt;br /&gt;
*Cave floor&lt;br /&gt;
*Iluminated Cave Floor&lt;br /&gt;
*Great Elven Tree&lt;br /&gt;
*flowering grassland&lt;br /&gt;
*revised Merfolk Village&lt;br /&gt;
*new Semi-dry Grass &amp;quot;savanna&amp;quot;&lt;br /&gt;
*new Green Grass&lt;br /&gt;
&lt;br /&gt;
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=685 Eleazar's forum profile]&lt;br /&gt;
&lt;br /&gt;
Forum Topics i'm strongly interested in:&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 &amp;quot;Can't Walk On&amp;quot; Tile Shading]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=36375</id>
		<title>User:Eleazar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=36375"/>
		<updated>2010-05-02T17:05:50Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eleazar ==&lt;br /&gt;
&lt;br /&gt;
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.&lt;br /&gt;
&lt;br /&gt;
In real life i'm a Graphic Designer and Mac trouble shooter.&lt;br /&gt;
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.&lt;br /&gt;
Now i'm back...&lt;br /&gt;
&lt;br /&gt;
And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...&lt;br /&gt;
&lt;br /&gt;
Worked on stuff during '06 and '07.&lt;br /&gt;
&lt;br /&gt;
==In Progress: (on hold)==&lt;br /&gt;
*Visual Enhancements to the GUI&lt;br /&gt;
** Info Panel&lt;br /&gt;
** Attack Dialogue&lt;br /&gt;
** HP &amp;amp; XP bars&lt;br /&gt;
*Terrain&lt;br /&gt;
**Chasm: transitions need to be improved.&lt;br /&gt;
&lt;br /&gt;
===Planned:===&lt;br /&gt;
* Finish animated water&lt;br /&gt;
* new grasses&lt;br /&gt;
*Cave:&lt;br /&gt;
** add a &amp;quot;nice/civilized&amp;quot; cave variant.&lt;br /&gt;
*take over the world.&lt;br /&gt;
&lt;br /&gt;
===Completed:===&lt;br /&gt;
*Crossroads sign (first contribution :) )&lt;br /&gt;
*First to use semi-transparent tile transtions&lt;br /&gt;
*Fog (transparent transitions)&lt;br /&gt;
*Void/Shroud (transparent transitions)&lt;br /&gt;
*Deep Water (soon to be replaced)&lt;br /&gt;
*Shallow Water (soon to be replaced)&lt;br /&gt;
*Ford&lt;br /&gt;
*Bridges&lt;br /&gt;
*Beach&lt;br /&gt;
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)&lt;br /&gt;
*Chasm&lt;br /&gt;
*Lava (aside from some transitions)&lt;br /&gt;
*Cave Wall&lt;br /&gt;
*Cave floor&lt;br /&gt;
*Iluminated Cave Floor&lt;br /&gt;
*Great Elven Tree&lt;br /&gt;
*revised Merfolk Village&lt;br /&gt;
*new Semi-dry Grass &amp;quot;savanna&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=685 Eleazar's forum profile]&lt;br /&gt;
&lt;br /&gt;
Forum Topics i'm strongly interested in:&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 &amp;quot;Can't Walk On&amp;quot; Tile Shading]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=36359</id>
		<title>User:Eleazar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=36359"/>
		<updated>2010-05-01T18:41:40Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: updated stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eleazar ==&lt;br /&gt;
&lt;br /&gt;
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.&lt;br /&gt;
&lt;br /&gt;
In real life i'm a Graphic Designer and Mac trouble shooter.&lt;br /&gt;
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.&lt;br /&gt;
Now i'm back...&lt;br /&gt;
&lt;br /&gt;
And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...&lt;br /&gt;
&lt;br /&gt;
Worked on stuff during '06 and '07.&lt;br /&gt;
&lt;br /&gt;
==In Progress: (on hold)==&lt;br /&gt;
*Visual Enhancements to the GUI&lt;br /&gt;
** Info Panel&lt;br /&gt;
** Attack Dialogue&lt;br /&gt;
** HP &amp;amp; XP bars&lt;br /&gt;
** Team Color stuff&lt;br /&gt;
*Terrain&lt;br /&gt;
**Chasm: transitions need to be improved.&lt;br /&gt;
&lt;br /&gt;
===Planned:===&lt;br /&gt;
* Finish animated water&lt;br /&gt;
* new grasses&lt;br /&gt;
*Cave:&lt;br /&gt;
** add a &amp;quot;nice/civilized&amp;quot; cave variant.&lt;br /&gt;
*Some dramatic &amp;quot;Landmark&amp;quot; rocks.&lt;br /&gt;
*take over the world.&lt;br /&gt;
&lt;br /&gt;
===Completed:===&lt;br /&gt;
*Crossroads sign (first contribution :) )&lt;br /&gt;
*First to use semi-transparent tile transtions&lt;br /&gt;
*Fog (transparent transitions)&lt;br /&gt;
*Void/Shroud (transparent transitions)&lt;br /&gt;
*Deep Water (soon to be replaced)&lt;br /&gt;
*Shallow Water (soon to be replaced)&lt;br /&gt;
*Bridges&lt;br /&gt;
*Beach&lt;br /&gt;
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)&lt;br /&gt;
*Chasm&lt;br /&gt;
*Lava (aside from some transitions)&lt;br /&gt;
*Cave Wall&lt;br /&gt;
*Cave floor&lt;br /&gt;
*Iluminated Cave Floor&lt;br /&gt;
*Great Elven Tree&lt;br /&gt;
*revised Merfolk Village&lt;br /&gt;
&lt;br /&gt;
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=685 Eleazar's forum profile]&lt;br /&gt;
&lt;br /&gt;
Forum Topics i'm strongly interested in:&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 &amp;quot;Can't Walk On&amp;quot; Tile Shading]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8426 Applying Team Colors to Unit]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8468 my Custom Terrains]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7936 New Canyons]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=28062</id>
		<title>User:Eleazar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=28062"/>
		<updated>2009-01-22T20:31:12Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Eleazar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eleazar ==&lt;br /&gt;
&lt;br /&gt;
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Currently not active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.&lt;br /&gt;
&lt;br /&gt;
In real life i'm a Graphic Designer and Mac trouble shooter.&lt;br /&gt;
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.&lt;br /&gt;
Now i'm back...&lt;br /&gt;
&lt;br /&gt;
And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...&lt;br /&gt;
&lt;br /&gt;
Worked on stuff during '06 and '07.&lt;br /&gt;
&lt;br /&gt;
==In Progress: (on hold)==&lt;br /&gt;
*Visual Enhancements to the GUI&lt;br /&gt;
** Info Panel&lt;br /&gt;
** Attack Dialogue&lt;br /&gt;
** HP &amp;amp; XP bars&lt;br /&gt;
** Distinguishing &amp;quot;Can't Walk To&amp;quot; Hexes&lt;br /&gt;
** Team Color stuff&lt;br /&gt;
*Terrain&lt;br /&gt;
**Chasm: transitions need to be improved.&lt;br /&gt;
&lt;br /&gt;
===Planned:===&lt;br /&gt;
*Chasm: add water flowing over the edge support.&lt;br /&gt;
**adapt Chasm edges to put lava at the bottom of a pit.&lt;br /&gt;
*Cave:&lt;br /&gt;
** add a &amp;quot;nice/civilized&amp;quot; cave variant.&lt;br /&gt;
*Dirt: make it better-if somebody doesn't do that first.&lt;br /&gt;
*Some dramatic &amp;quot;Landmark&amp;quot; rocks.&lt;br /&gt;
*take over the world.&lt;br /&gt;
&lt;br /&gt;
===Completed:===&lt;br /&gt;
*Crossroads sign (first contribution :) )&lt;br /&gt;
*First to use semi-transparent tile transtions&lt;br /&gt;
*Fog (transparent transitions)&lt;br /&gt;
*Void/Shroud (transparent transitions)&lt;br /&gt;
*Deep Water&lt;br /&gt;
*Shallow Water&lt;br /&gt;
*Bridges&lt;br /&gt;
*Beach&lt;br /&gt;
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)&lt;br /&gt;
*Chasm&lt;br /&gt;
*Lava (aside from some transitions)&lt;br /&gt;
*Cave Wall&lt;br /&gt;
*Cave floor&lt;br /&gt;
*Iluminated Cave Floor&lt;br /&gt;
*Great Elven Tree&lt;br /&gt;
*revised Merfolk Village&lt;br /&gt;
&lt;br /&gt;
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=685 Eleazar's forum profile]&lt;br /&gt;
&lt;br /&gt;
Forum Topics i'm strongly interested in:&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 &amp;quot;Can't Walk On&amp;quot; Tile Shading]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8426 Applying Team Colors to Unit]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8468 my Custom Terrains]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7936 New Canyons]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=23234</id>
		<title>User:Eleazar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=23234"/>
		<updated>2008-03-04T18:19:39Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Eleazar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eleazar ==&lt;br /&gt;
&lt;br /&gt;
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.&lt;br /&gt;
&lt;br /&gt;
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.&lt;br /&gt;
&lt;br /&gt;
In real life i'm a Graphic Designer and Mac trouble shooter.&lt;br /&gt;
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.&lt;br /&gt;
Now i'm back...&lt;br /&gt;
&lt;br /&gt;
And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...&lt;br /&gt;
&lt;br /&gt;
Worked on stuff during '06 and '07.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Currently not active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.&lt;br /&gt;
&lt;br /&gt;
==In Progress: (on hold)==&lt;br /&gt;
*Visual Enhancements to the GUI&lt;br /&gt;
** Info Panel&lt;br /&gt;
** Attack Dialogue&lt;br /&gt;
** HP &amp;amp; XP bars&lt;br /&gt;
** Distinguishing &amp;quot;Can't Walk To&amp;quot; Hexes&lt;br /&gt;
** Team Color stuff&lt;br /&gt;
*Terrain&lt;br /&gt;
**Chasm: transitions need to be improved.&lt;br /&gt;
&lt;br /&gt;
===Planned:===&lt;br /&gt;
*Chasm: add water flowing over the edge support.&lt;br /&gt;
**adapt Chasm edges to put lava at the bottom of a pit.&lt;br /&gt;
*Cave:&lt;br /&gt;
** add a &amp;quot;nice/civilized&amp;quot; cave variant.&lt;br /&gt;
*Dirt: make it better-if somebody doesn't do that first.&lt;br /&gt;
*Some dramatic &amp;quot;Landmark&amp;quot; rocks.&lt;br /&gt;
*take over the world.&lt;br /&gt;
&lt;br /&gt;
===Completed:===&lt;br /&gt;
*Crossroads sign (first contribution :) )&lt;br /&gt;
*First to use semi-transparent tile transtions&lt;br /&gt;
*Fog (transparent transitions)&lt;br /&gt;
*Void/Shroud (transparent transitions)&lt;br /&gt;
*Deep Water&lt;br /&gt;
*Shallow Water&lt;br /&gt;
*Bridges&lt;br /&gt;
*Beach&lt;br /&gt;
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)&lt;br /&gt;
*Chasm&lt;br /&gt;
*Lava (aside from some transitions)&lt;br /&gt;
*Cave Wall&lt;br /&gt;
*Cave floor&lt;br /&gt;
*Iluminated Cave Floor&lt;br /&gt;
*Great Elven Tree&lt;br /&gt;
*revised Merfolk Village&lt;br /&gt;
&lt;br /&gt;
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=685 Eleazar's forum profile]&lt;br /&gt;
&lt;br /&gt;
Forum Topics i'm strongly interested in:&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 &amp;quot;Can't Walk On&amp;quot; Tile Shading]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8426 Applying Team Colors to Unit]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8468 my Custom Terrains]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7936 New Canyons]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=18811</id>
		<title>User:Eleazar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=18811"/>
		<updated>2007-10-16T01:54:35Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Eleazar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eleazar ==&lt;br /&gt;
&lt;br /&gt;
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.&lt;br /&gt;
&lt;br /&gt;
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.&lt;br /&gt;
&lt;br /&gt;
In real life i'm a Graphic Designer and Mac trouble shooter.&lt;br /&gt;
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.&lt;br /&gt;
Now i'm back...&lt;br /&gt;
&lt;br /&gt;
And then life intervened.  I haven't been active in Wesnoth at all during '06 but would like to come back someday...&lt;br /&gt;
&lt;br /&gt;
Worked on stuff during '06 and '07.&lt;br /&gt;
&lt;br /&gt;
Currently spending most of my game-design time on SilverTree RPG.&lt;br /&gt;
&lt;br /&gt;
==In Progress: (on hold)==&lt;br /&gt;
*Visual Enhancements to the GUI&lt;br /&gt;
** Info Panel&lt;br /&gt;
** Attack Dialogue&lt;br /&gt;
** HP &amp;amp; XP bars&lt;br /&gt;
** Distinguishing &amp;quot;Can't Walk To&amp;quot; Hexes&lt;br /&gt;
** Team Color stuff&lt;br /&gt;
*Terrain&lt;br /&gt;
**Chasm: transitions need to be improved.&lt;br /&gt;
&lt;br /&gt;
===Planned:===&lt;br /&gt;
*Chasm: add water flowing over the edge support.&lt;br /&gt;
**adapt Chasm edges to put lava at the bottom of a pit.&lt;br /&gt;
*Cave:&lt;br /&gt;
** add a &amp;quot;nice/civilized&amp;quot; cave variant.&lt;br /&gt;
*Dirt: make it better-if somebody doesn't do that first.&lt;br /&gt;
*Some dramatic &amp;quot;Landmark&amp;quot; rocks.&lt;br /&gt;
*take over the world.&lt;br /&gt;
&lt;br /&gt;
===Completed:===&lt;br /&gt;
*Crossroads sign (first contribution :) )&lt;br /&gt;
*First to use semi-transparent tile transtions&lt;br /&gt;
*Fog (transparent transitions)&lt;br /&gt;
*Void/Shroud (transparent transitions)&lt;br /&gt;
*Deep Water&lt;br /&gt;
*Shallow Water&lt;br /&gt;
*Bridges&lt;br /&gt;
*Beach&lt;br /&gt;
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)&lt;br /&gt;
*Chasm&lt;br /&gt;
*Lava (aside from some transitions)&lt;br /&gt;
*Cave Wall&lt;br /&gt;
*Cave floor&lt;br /&gt;
*Iluminated Cave Floor&lt;br /&gt;
*Great Elven Tree&lt;br /&gt;
*revised Merfolk Village&lt;br /&gt;
&lt;br /&gt;
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=685 Eleazar's forum profile]&lt;br /&gt;
List &amp;amp; descritpion of [[Developers]]&lt;br /&gt;
&lt;br /&gt;
Forum Topics i'm strongly interested in:&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 &amp;quot;Can't Walk On&amp;quot; Tile Shading]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8426 Applying Team Colors to Unit]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8468 my Custom Terrains]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7936 New Canyons]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=15254</id>
		<title>Wesnoth Acronyms and Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=15254"/>
		<updated>2007-05-09T23:02:09Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Forum Language */ added HANE-EtH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) acronyms you may run into at the forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*EI       - &amp;quot;The Eastern Invasion&amp;quot; (campaign name)&lt;br /&gt;
*HttT     - &amp;quot;Heir to the Throne&amp;quot; (campaign name)&lt;br /&gt;
** BoP    - &amp;quot;Bay of Pearls&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** DD     - &amp;quot;Dwarven Doors&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** HotNE  - &amp;quot;Home of the North Elves&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** IotD   - &amp;quot;Isle of the Damned&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** RtW    - &amp;quot;Return to Wesnoth&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** SoE    - &amp;quot;Siege of Elensefar&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** SoF    - &amp;quot;Scepter of Fire&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** TotC   - &amp;quot;Test of the Clans&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** VoD    - &amp;quot;Valley of Death&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
*SG       - &amp;quot;The South Guard&amp;quot; (campaign name)&lt;br /&gt;
*TRoW     - &amp;quot;The Rise of Wesnoth&amp;quot; (campaign name)&lt;br /&gt;
*TB       - &amp;quot;A Tale of Two Brothers&amp;quot; (campaign name)&lt;br /&gt;
*UtBS     - &amp;quot;Under the Burning Suns&amp;quot; (campaign name)&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*FtF      - &amp;quot;Flight to Freedom&amp;quot; (campaign name)&lt;br /&gt;
*LoW      - &amp;quot;Legends of Wesmere&amp;quot; (campaign name)&lt;br /&gt;
*SE       - &amp;quot;Saving Elensefar&amp;quot; (campaign name)&lt;br /&gt;
*SoF      - &amp;quot;Scepter of Fire&amp;quot; (campaign name)&lt;br /&gt;
&lt;br /&gt;
== Forum Language ==&lt;br /&gt;
&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - Been suggested before.  We think it's a good idea.  Hope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done. eg. You can create a unit ability yourself via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*CVS     - Old term for up-to-date Wesnoth: [[WesnothCVS]]&lt;br /&gt;
*DA      - Dark Adept (a unit from the Undead faction)&lt;br /&gt;
*EP      - Elvish Pillager, moderator and great man :) at forum&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*|HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across - http://www.wesnoth.org/forum/viewtopic.php?t=1882&lt;br /&gt;
*HI      - Heavy Infantryman (a unit from the Loyalist faction)&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MP      - Movement Points&lt;br /&gt;
*MP      - Multiplayer&lt;br /&gt;
*MoL     - Mage of Light&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1)&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OT      - Off Topic: can refer to either the forum (http://www.wesnoth.org/forum/viewforum.php?f=11) or spam&lt;br /&gt;
*RiPLIB  - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RtFM    - Read the Manual&lt;br /&gt;
*RTS     - Real Time Strategy Game - not Wesnoth&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SVN     - Term for up-to-date Wesnoth [[WesnothSVN]] ([[What_Is_SVN]])&lt;br /&gt;
*TBS     - Turn Based Strategy Game - Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UMC    - User Made Campaign (any campaign not packaged with Wesnoth)&lt;br /&gt;
*WC      - Walking Corpses&lt;br /&gt;
*WICOT  - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IIRC    - If I Recall Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*IMO     - In My Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - Oh My God&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*NYSPoS  - No, You Stupid Piece of **** (An impolite refutation hidden in an acronym)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothAcronyms(alphabetic)|Wesnoth Acronyms (alphabetic)]] - common wesnothian acronyms explained&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=15252</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=15252"/>
		<updated>2007-05-09T22:54:54Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Major Contributors */ tweaked my descrition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:esr&amp;amp;x40;thyrsus.com Eric S. Raymond] - macro and tools cleanup&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager, debian packager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - website, i18n&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, campaign maintainer (Two Brothers), internationalization manager, release manager&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Former director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - Terrain-art lead. Made chasm, cave, water, etc, sprite animations, various visual tweaks and clean-ups&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* EEL (EELuminatus) - Made death animations for the wose line.&lt;br /&gt;
* Mattias Westlund (West) - new colored cursors, TB portrait&lt;br /&gt;
* Eric Holdos (Rev. V!) - Made a few extra frames for the elvish captain/hero.&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - some scenery graphics including burnt tent.&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin-pile&lt;br /&gt;
* Javier Hoyos (Vendanna) - naga hunter attack frames&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]]) - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Časlav Ilić] - serbian translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Denica Mincheva - bulgarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Florence Guettaa (inflow) - french translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Francesco Lorenzon (Likso) - esperanto translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs ([[User:Rhonda|Rhonda]]) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Harry Kaimenas - greek translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translation&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joe Hansen - danish translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Konstantinos Egarhos - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Michel Poléni (Thanatloc) - french translation&lt;br /&gt;
* Mik2303 - greek translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* Nikolay Vladimirov (Turki) - bulgarian translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roberto Romero (sildur) - spanish translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* Vlad Glagolev (Stelz) - russian translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Miguel Zapico (elricz) - unit list translations&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=15251</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=15251"/>
		<updated>2007-05-09T22:50:56Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Major Contributors */ moved &amp;quot;terrain lead&amp;quot; comment from freim to me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:esr&amp;amp;x40;thyrsus.com Eric S. Raymond] - macro and tools cleanup&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager, debian packager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - website, i18n&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, campaign maintainer (Two Brothers), internationalization manager, release manager&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Former director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - Terrain Art Lead. Made Chasm, Cave, Water, etc, sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* EEL (EELuminatus) - Made death animations for the wose line.&lt;br /&gt;
* Mattias Westlund (West) - new colored cursors, TB portrait&lt;br /&gt;
* Eric Holdos (Rev. V!) - Made a few extra frames for the elvish captain/hero.&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - some scenery graphics including burnt tent.&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin-pile&lt;br /&gt;
* Javier Hoyos (Vendanna) - naga hunter attack frames&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]]) - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Časlav Ilić] - serbian translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Denica Mincheva - bulgarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Florence Guettaa (inflow) - french translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Francesco Lorenzon (Likso) - esperanto translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs ([[User:Rhonda|Rhonda]]) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Harry Kaimenas - greek translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translation&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joe Hansen - danish translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Konstantinos Egarhos - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Michel Poléni (Thanatloc) - french translation&lt;br /&gt;
* Mik2303 - greek translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* Nikolay Vladimirov (Turki) - bulgarian translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roberto Romero (sildur) - spanish translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* Vlad Glagolev (Stelz) - russian translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Miguel Zapico (elricz) - unit list translations&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=15250</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=15250"/>
		<updated>2007-05-09T22:43:02Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Artists */  added battlestar, and a little reordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:esr&amp;amp;x40;thyrsus.com Eric S. Raymond] - macro and tools cleanup&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager, debian packager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - website, i18n&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, campaign maintainer (Two Brothers), internationalization manager, release manager&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* EEL (EELuminatus) - Made death animations for the wose line.&lt;br /&gt;
* Mattias Westlund (West) - new colored cursors, TB portrait&lt;br /&gt;
* Eric Holdos (Rev. V!) - Made a few extra frames for the elvish captain/hero.&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - some scenery graphics including burnt tent.&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin-pile&lt;br /&gt;
* Javier Hoyos (Vendanna) - naga hunter attack frames&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]]) - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Časlav Ilić] - serbian translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Denica Mincheva - bulgarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Florence Guettaa (inflow) - french translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Francesco Lorenzon (Likso) - esperanto translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs ([[User:Rhonda|Rhonda]]) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Harry Kaimenas - greek translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translation&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joe Hansen - danish translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Konstantinos Egarhos - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Michel Poléni (Thanatloc) - french translation&lt;br /&gt;
* Mik2303 - greek translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* Nikolay Vladimirov (Turki) - bulgarian translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roberto Romero (sildur) - spanish translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* Vlad Glagolev (Stelz) - russian translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Miguel Zapico (elricz) - unit list translations&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=14917</id>
		<title>User:Mog</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=14917"/>
		<updated>2007-04-21T22:16:58Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested changes for multilayer terrain ==&lt;br /&gt;
Comments by eleazar marked by: &amp;quot;&amp;lt;-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== certain changes ===&lt;br /&gt;
Changes that shouldn't be disputed as there are no disadvantages&lt;br /&gt;
&lt;br /&gt;
  Old   New&lt;br /&gt;
 Bww*   Ww^Bw*   wooden bridge &amp;quot;bridge, over wadeable, wooden&amp;quot;&lt;br /&gt;
 Bwo*   Wo^Bw*   wooden bridge &amp;quot;bridge, over ocean, wooden&amp;quot;&lt;br /&gt;
 Bss*   Ss^Bw*   wooden bridge &amp;quot;bridge, over swamp, wooden&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Fa     Aa^Fa    forest (snow) &amp;quot;forest arctic&amp;quot;  &amp;lt;- Aa^Fpa  (forest pine arctic)&lt;br /&gt;
 Fet    Gg^Fet   great Elven tree&lt;br /&gt;
 Ff     Gg^Ff    forest   &amp;lt;- Gs^Fp  (forest pine)  The savannah base looks better under the pine.  I've been meaning to do this.&lt;br /&gt;
 Ft     Gs^Ft    forest (tropical)&lt;br /&gt;
 Uf     Uu^Uf    mushroom grove &amp;quot;underground forest&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Dc     Dd^Dc    UtbS desert crater (may need graphics changes)&lt;br /&gt;
 Do     Dd^Do    desert oasis (may need graphics changes)&lt;br /&gt;
 Dr     Dd^Dr    UtbS sand rubble&lt;br /&gt;
&lt;br /&gt;
 Rfvs   Re^Gvs   Farmer's Fields&lt;br /&gt;
&lt;br /&gt;
 Vda    Dd^Vda   desert village (adobe)&lt;br /&gt;
 Vdt    Dd^Vdt   desert village (tent)&lt;br /&gt;
 Vea    Aa^Vea   elven (snow) village&lt;br /&gt;
 Veg    Gg^Veg   elven village &amp;quot;village elven grassland&amp;quot;   &amp;lt;- Gg^Ve  It's just the &amp;quot;normal&amp;quot; elvish village.  reference to &amp;quot;grassland is unnecesary.&lt;br /&gt;
 Vha    Aa^Vha   snow village (tundra, village)&lt;br /&gt;
 Vhg    Gg^Vhg   human village (village)&lt;br /&gt;
 Vhh    Hh^Vhh   human hill village&lt;br /&gt;
 Vhha   Ha^Vhha  human (snow) hill village&lt;br /&gt;
 Vhm    Mm^Vhh   human mountain village&lt;br /&gt;
 Vht    Gs^Vht   tropical village (savanna, village)&lt;br /&gt;
 Vu     Uu^Vu    underground village (cave, village)&lt;br /&gt;
 Vud    Uu^Vud   dwarven village&lt;br /&gt;
 Vwm    Ww^Vm    mermen village (shallow water)&lt;br /&gt;
 Vs     Ss^Vhs   swamp village (swamp, village)&lt;br /&gt;
 Vsm    Ss^Vm    mermen village (swamp)&lt;br /&gt;
&lt;br /&gt;
===Other changes:===&lt;br /&gt;
&lt;br /&gt;
 Uui    Uu^Ii  illuminated Cave&lt;br /&gt;
 Uhi    Uh^Ii  Illumindate cave hills&lt;br /&gt;
 eleazar: Honestly i'm not quite sure how to do this one.  People reasonably could try to do an illuminated cave village, which wouldn't work.&lt;br /&gt;
&lt;br /&gt;
=== Possible changes ===&lt;br /&gt;
&lt;br /&gt;
 Xm     Mm^Xm    impassable moutains&lt;br /&gt;
This one is nice for WML, but having the impassable string als overlay only might &lt;br /&gt;
&lt;br /&gt;
=== Problematic changes ===&lt;br /&gt;
&lt;br /&gt;
 Chs    Chs^Sr   human ruin (swamp)&lt;br /&gt;
 Ss     Ss^Sr    swamp&lt;br /&gt;
I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes.&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=14916</id>
		<title>User:Mog</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=14916"/>
		<updated>2007-04-21T22:10:18Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested changes for multilayer terrain ==&lt;br /&gt;
Comments by eleazar marked by: &amp;quot;&amp;lt;-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== certain changes ===&lt;br /&gt;
Changes that shouldn't be disputed as there are no disadvantages&lt;br /&gt;
&lt;br /&gt;
  Old   New&lt;br /&gt;
 Bww*   Ww^Bw*   wooden bridge &amp;quot;bridge, over wadeable, wooden&amp;quot;&lt;br /&gt;
 Bwo*   Wo^Bw*   wooden bridge &amp;quot;bridge, over ocean, wooden&amp;quot;&lt;br /&gt;
 Bss*   Ss^Bw*   wooden bridge &amp;quot;bridge, over swamp, wooden&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Fa     Aa^Fa    forest (snow) &amp;quot;forest arctic&amp;quot;  &amp;lt;- Aa^Fpa  (forest pine arctic)&lt;br /&gt;
 Fet    Gg^Fet   great Elven tree&lt;br /&gt;
 Ff     Gg^Ff    forest   &amp;lt;- Gs^Fp  (forest pine)  The savannah base looks better under the pine.  I've been meaning to do this.&lt;br /&gt;
 Ft     Gs^Ft    forest (tropical)&lt;br /&gt;
 Uf     Uu^Uf    mushroom grove &amp;quot;underground forest&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Dc     Dd^Dc    UtbS desert crater (may need graphics changes)&lt;br /&gt;
 Do     Dd^Do    desert oasis (may need graphics changes)&lt;br /&gt;
 Dr     Dd^Dr    UtbS sand rubble&lt;br /&gt;
&lt;br /&gt;
 Rfvs   Re^Gvs   Farmer's Fields&lt;br /&gt;
&lt;br /&gt;
 Vda    Dd^Vda   desert village (adobe)&lt;br /&gt;
 Vdt    Dd^Vdt   desert village (tent)&lt;br /&gt;
 Vea    Aa^Vea   elven (snow) village&lt;br /&gt;
 Veg    Gg^Veg   elven village &amp;quot;village elven grassland&amp;quot;   &amp;lt;- Gg^Ve  It's just the &amp;quot;normal&amp;quot; elvish village.  reference to &amp;quot;grassland is unnecesary.&lt;br /&gt;
 Vha    Aa^Vha   snow village (tundra, village)&lt;br /&gt;
 Vhg    Gg^Vhg   human village (village)&lt;br /&gt;
 Vhh    Hh^Vhh   human hill village&lt;br /&gt;
 Vhha   Ha^Vhha  human (snow) hill village&lt;br /&gt;
 Vhm    Mm^Vhh   human mountain village&lt;br /&gt;
 Vht    Gs^Vht   tropical village (savanna, village)&lt;br /&gt;
 Vu     Uu^Vu    underground village (cave, village)&lt;br /&gt;
 Vud    Uu^Vud   dwarven village&lt;br /&gt;
 Vwm    Ww^Vm    mermen village (shallow water)&lt;br /&gt;
 Vs     Ss^Vhs   swamp village (swamp, village)&lt;br /&gt;
 Vsm    Ss^Vm    mermen village (swamp)&lt;br /&gt;
&lt;br /&gt;
===Other changes:===&lt;br /&gt;
Uui    Uu^Ii  illuminated Cave&lt;br /&gt;
Uhi    Uh^Ii  Illumindate cave hills&lt;br /&gt;
eleazar: Honestly i'm not quite sure how to do this one.  People reasonably could try to do an illuminated cave village, which wouldn't work.&lt;br /&gt;
&lt;br /&gt;
=== Possible changes ===&lt;br /&gt;
&lt;br /&gt;
 Xm     Mm^Xm    impassable moutains&lt;br /&gt;
This one is nice for WML, but having the impassable string als overlay only might &lt;br /&gt;
&lt;br /&gt;
=== Problematic changes ===&lt;br /&gt;
&lt;br /&gt;
 Chs    Chs^Sr   human ruin (swamp)&lt;br /&gt;
 Ss     Ss^Sr    swamp&lt;br /&gt;
I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes.&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=14914</id>
		<title>User:Mog</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=14914"/>
		<updated>2007-04-21T22:02:59Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* certain changes */   comments by eleazar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested changes for multilayer terrain ==&lt;br /&gt;
=== certain changes ===&lt;br /&gt;
Changes that shouldn't be disputed as there are no disadvantages&lt;br /&gt;
&lt;br /&gt;
  Old   New&lt;br /&gt;
 Bww*   Ww^Bw*   wooden bridge &amp;quot;bridge, over wadeable, wooden&amp;quot;&lt;br /&gt;
 Bwo*   Wo^Bw*   wooden bridge &amp;quot;bridge, over ocean, wooden&amp;quot;&lt;br /&gt;
 Bss*   Ss^Bw*   wooden bridge &amp;quot;bridge, over swamp, wooden&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Fa     Aa^Fa    forest (snow) &amp;quot;forest arctic&amp;quot;  &amp;lt;- Aa^Fpa  (forest pine arctic)&lt;br /&gt;
 Fet    Gg^Fet   great Elven tree&lt;br /&gt;
 Ff     Gg^Ff    forest   &amp;lt;- Gs^Fp  (forest pine)  The savannah base looks better under the pine.  I've been meaning to do this.&lt;br /&gt;
 Ft     Gs^Ft    forest (tropical)&lt;br /&gt;
 Uf     Uu^Uf    mushroom grove &amp;quot;underground forest&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Dc     Dd^Dc    UtbS desert crater (may need graphics changes)&lt;br /&gt;
 Do     Dd^Do    desert oasis (may need graphics changes)&lt;br /&gt;
 Dr     Dd^Dr    UtbS sand rubble&lt;br /&gt;
&lt;br /&gt;
 Rfvs   Re^Gvs   Farmer's Fields&lt;br /&gt;
&lt;br /&gt;
 Vda    Dd^Vda   desert village (adobe)&lt;br /&gt;
 Vdt    Dd^Vdt   desert village (tent)&lt;br /&gt;
 Vea    Aa^Vea   elven (snow) village&lt;br /&gt;
 Veg    Gg^Veg   elven village &amp;quot;village elven grassland&amp;quot;   &amp;lt;- Gg^Ve  It's just the &amp;quot;normal&amp;quot; elvish village.  reference to &amp;quot;grassland is unnecesary.&lt;br /&gt;
 Vha    Aa^Vha   snow village (tundra, village)&lt;br /&gt;
 Vhg    Gg^Vhg   human village (village)&lt;br /&gt;
 Vhh    Hh^Vhh   human hill village&lt;br /&gt;
 Vhha   Ha^Vhha  human (snow) hill village&lt;br /&gt;
 Vhm    Mm^Vhh   human mountain village&lt;br /&gt;
 Vht    Gs^Vht   tropical village (savanna, village)&lt;br /&gt;
 Vu     Uu^Vu    underground village (cave, village)&lt;br /&gt;
 Vud    Uu^Vud   dwarven village&lt;br /&gt;
 Vwm    Ww^Vm    mermen village (shallow water)&lt;br /&gt;
 Vs     Ss^Vhs   swamp village (swamp, village)&lt;br /&gt;
 Vsm    Ss^Vm    mermen village (swamp)&lt;br /&gt;
&lt;br /&gt;
=== Possible changes ===&lt;br /&gt;
&lt;br /&gt;
 Xm     Mm^Xm    impassable moutains&lt;br /&gt;
This one is nice for WML, but having the impassable string als overlay only might &lt;br /&gt;
&lt;br /&gt;
=== Problematic changes ===&lt;br /&gt;
&lt;br /&gt;
 Chs    Chs^Sr   human ruin (swamp)&lt;br /&gt;
 Ss     Ss^Sr    swamp&lt;br /&gt;
I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes.&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=14775</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=14775"/>
		<updated>2007-04-12T06:56:25Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Very Minor Contributors */  added Mattias Westlund (west)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:esr&amp;amp;x40;thyrsus.com Eric S. Raymond] - macro and tools cleanup&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager, debian packager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, campaign maintainer (Two Brothers), internationalization manager, release manager&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* EEL (EELuminatus) - Made death animations for the wose line.&lt;br /&gt;
* Eric Holdos (Rev. V!) - Made a few extra frames for the elvish captain/hero.&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Mattias Westlund (West) - new colored cursors&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin-pile&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]]) - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Časlav Ilić] - serbian translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Martínez Moreno - spanish translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Denica Mincheva - bulgarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Florence Guettaa (inflow) - french translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Francesco Lorenzon (Likso) - esperanto translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs ([[User:Rhonda|Rhonda]]) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Harry Kaimenas - greek translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translation&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joe Hansen - danish translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Konstantinos Egarhos - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Michel Poléni (Thanatloc) - french translation&lt;br /&gt;
* Mik2303 - greek translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* Nikolay Vladimirov (Turki) - bulgarian translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* Vlad Glagolev (Stelz) - russian translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Miguel Zapico (elricz) - unit list translations&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=14548</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=14548"/>
		<updated>2007-03-29T15:27:11Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Minor Contributors */ added Musketaquid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager, debian packager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, campaign maintainer (Two Brothers), internationalization manager, release manager&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* EEL (EELuminatus) - Made death animations for the wose line.&lt;br /&gt;
* Eric Holdos (Rev. V!) - Made a few extra frames for the elvish captain/hero.&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin-pile&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]]) - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Časlav Ilić] - serbian translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Martínez Moreno - spanish translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Denica Mincheva - bulgarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Florence Guettaa (inflow) - french translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Francesco Lorenzon (Likso) - esperanto translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs ([[User:Rhonda|Rhonda]]) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Harry Kaimenas - greek translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translation&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joe Hansen - danish translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Konstantinos Egarhos - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Michel Poléni (Thanatloc) - french translation&lt;br /&gt;
* Mik2303 - greek translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* Nikolay Vladimirov (Turki) - bulgarian translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* Vlad Glagolev (Stelz) - russian translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Miguel Zapico (elricz) - unit list translations&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Art_Programs&amp;diff=14142</id>
		<title>Art Programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Art_Programs&amp;diff=14142"/>
		<updated>2007-03-02T21:03:40Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Free Image Editors */ clarified seashore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:1em;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
'''Big Note:''' It is possible to make graphics only in a program like MSPaint or Appleworks.  There are, however, two major and '''vital''' things lacking in those programs - first, these programs cannot make images with transparent pixels, and second, they may not be able to save in the PNG format used by Wesnoth.  A program capable of those will have to be applied to images made with MSPaint when they are finished.&lt;br /&gt;
&lt;br /&gt;
=== Free Image Editors ===&lt;br /&gt;
The following are free image editing programs which can be used to create graphics for wesnoth.  These programs are Open-Source Software, like wesnoth, meaning they are free to use, and that you are free to look at the sourcecode.&lt;br /&gt;
&lt;br /&gt;
[http://www.gimp.org '''The GIMP'''] (for windows &amp;amp; linux); the &amp;quot;Gnu Image Manipulation Program&amp;quot; is recommended.  &lt;br /&gt;
&lt;br /&gt;
[http://seashore.sourceforge.net/ '''Seashore'''] (for mac) this port of the the GIMP to a cocoa-based gui is recommended.  Seashore provides the basic features of GIMP.&lt;br /&gt;
&lt;br /&gt;
[http://www.opensword.org/ '''Pixen'''] (for mac) is the OpenSword Group's tool for traditional SNES style sprite art - unlike most other editors, it has been designed for that specific task, and users may find it much less daunting than the Gimp or Photoshop.  This program was written in cocoa, and has a very good interface - version 3 will even include built-in support for making animations.&lt;br /&gt;
&lt;br /&gt;
[http://www.j-domain.de/homepage.php?page=20 '''JDraw'''] (for anything that can run Java - mac and windows included) is an image editor which has a subset of the features of Pixen, and a superset of the features of MSPaint.  It is a simple, straightforward pixel editing program.  If you use a mac, Pixen is probably a better idea.&lt;br /&gt;
&lt;br /&gt;
[http://www.eecs.wsu.edu/paint.net/ '''Paint.net'''] (for windows) is generally regarded as inferior to the Gimp or Photoshop, but some might find it of interest.&lt;br /&gt;
&lt;br /&gt;
[http://ase.sourceforge.net/ '''Allegro Sprite Editor'''] (for windows/linux) is a sprite editing program.  Free/OSS, note that it is NOT capable of saving PNGs.&lt;br /&gt;
&lt;br /&gt;
=== Free Image Post-Processors ===&lt;br /&gt;
&lt;br /&gt;
[http://www.amake.us/software/pngcrusher/ '''PNGCrusher'''] (for mac) is a handy lightweight tool that will compress your PNGs much more efficiently than Photoshop.  It is best used in tandem with saving the files from GraphicConverter, with the PNG filtering options on.  The tool it is based on, OptiPNG, is open source, and runs on both linux and windows.&lt;br /&gt;
&lt;br /&gt;
=== Proprietary Image Editors ===&lt;br /&gt;
&lt;br /&gt;
==== Shareware ====&lt;br /&gt;
[http://www.lemkesoft.de/ '''GraphicConverter'''] (for mac) by Lemkesoft is an excellent program for preparing and compressing png images for the game, and may also be useful for the creation of images.  The shareware fee is $30, although large parts of the program are fully functional for free.&lt;br /&gt;
&lt;br /&gt;
[http://www.kanzelsberger.com/pixel/ '''Pixel Image Editor'''] (for mac/windows/linux/BeOS/others) is a very full-featured program, intended to fulfill the same function that photoshop does.  It currently has a shareware fee of $32, though the final price once the product reaches v2.0, will be $79.&lt;br /&gt;
&lt;br /&gt;
[http://www.ultimatepaint.com/ '''JTL Ultimate Paint'''] (for windows) is a basic painting program, following the tradition of the earlier &amp;quot;DeluxePaint&amp;quot;.  Geared at painting, it can use photoshop plugins. It currently costs $34 for a basic version.  I do not know if this program can export PNG images, so ''caveat emptor''.&lt;br /&gt;
&lt;br /&gt;
[http://www.cosmigo.com/promotion/ '''Pro Motion'''] (for windows) is a commercial pixel editing program.  It has many features tailored for animation and seamless square-tile creation, as well as features designed to ease the creation of images that would run in a game on the Game Boy Advance or a Mobile Phone platform.  The price of the normal version is $78.&lt;br /&gt;
&lt;br /&gt;
[http://www.humanbalance.net/gale/us/index.html '''GraphicsGale'''] (for windows) is a pixel editing program designed for animation.  It has both a freeware version, and a 1995¥ (roughly $20) shareware version.  Be warned that it can '''not''' save files in the PNG format.&lt;br /&gt;
&lt;br /&gt;
==== Non-shareware ====&lt;br /&gt;
[http://www.adobe.com/ '''Photoshop or Photoshop Elements'''] (for windows &amp;amp; mac), these industry standard Adobe applications are available for ~$700 and ~$100, respectively (the prices vary depending on where you get them).  If you can acquire the use of these programs through a business or academic situation, they are extremely powerful, and are more than capable of some very advanced sprite techniques which elude simple bitmap programs - the price, however, is likely too much of a barrier to entry for most contributors.  Photoshop should have little advantage over Elements for creating unit and terrain art.  Photoshop (and presumably Elements) does not compactly save PNG files. For space savings, Adobe users are recommended to resave final PNGs through Adobe's companion application ImageReady, or another application such as GraphicConverter or PNGCrusher.  Note - the ImageReady compression can also be used by saving the files through the &amp;quot;Save for Web...&amp;quot; menu command within Photoshop, if ImageReady is installed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[Art Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=14020</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=14020"/>
		<updated>2007-02-23T06:04:04Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* underground */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== Values of terrain letters ==&lt;br /&gt;
&lt;br /&gt;
What each letter represents in Wesnoth maps,&lt;br /&gt;
and the possible values of the ''letter'' key.&lt;br /&gt;
&lt;br /&gt;
See [[TerrainWML]] for information on how to define a terrain.&lt;br /&gt;
&lt;br /&gt;
* '''A''' human (snow) hill village&lt;br /&gt;
* '''a''' human hill village&lt;br /&gt;
* '''B''' desert village (adobe)&lt;br /&gt;
* '''b''' human mountain village&lt;br /&gt;
* '''C''' castle&lt;br /&gt;
* '''c''' shallow water, &amp;quot;coast&amp;quot;&lt;br /&gt;
* '''D''' underground village (cave, village), &amp;quot;dungeon village&amp;quot;&lt;br /&gt;
* '''d''' sand, (old desert)&lt;br /&gt;
* '''E''' desert road&lt;br /&gt;
* '''e''' elven (snow) village&lt;br /&gt;
* '''F''' forest (snow)&lt;br /&gt;
* '''f''' forest&lt;br /&gt;
* '''G''' savanna (grass)&lt;br /&gt;
* '''g''' grass&lt;br /&gt;
* '''H''' hills (snow)&lt;br /&gt;
* '''h''' hills&lt;br /&gt;
* '''I''' desert&lt;br /&gt;
* '''i''' ice (tundra)&lt;br /&gt;
* '''J''' desert hills&lt;br /&gt;
* '''j''' -nothing- (will be snowy mountains)&lt;br /&gt;
* '''K''' keep (castle)&lt;br /&gt;
* '''k''' river ford (grass, shallow water)&lt;br /&gt;
* '''L''' tropical forest village (savanna, village)&lt;br /&gt;
* '''l''' lava (canyon)&lt;br /&gt;
* '''M''' desert mountains&lt;br /&gt;
* '''m''' mountain&lt;br /&gt;
* '''N''' ruined castle&lt;br /&gt;
* '''n''' encampment (castle)&lt;br /&gt;
* '''O''' -nothing- (will probably be an Orc Castle one day)&lt;br /&gt;
* '''o''' dwarven castle (castle)&lt;br /&gt;
* '''P''' desert oasis&lt;br /&gt;
* '''p''' dwarven village&lt;br /&gt;
* '''Q''' sunken ruin&lt;br /&gt;
* '''q''' ruin (swamp)&lt;br /&gt;
* '''R''' road (grass)&lt;br /&gt;
* '''r''' dirt (grass)&lt;br /&gt;
* '''S''' tundra&lt;br /&gt;
* '''s''' deep water&lt;br /&gt;
* '''T''' forest (tropical)&lt;br /&gt;
* '''t''' village&lt;br /&gt;
* '''U''' desert village (tent)&lt;br /&gt;
* '''u''' cave&lt;br /&gt;
* '''V''' snow village (tundra, village)&lt;br /&gt;
* '''v''' human village (village)&lt;br /&gt;
* '''W''' cavewall&lt;br /&gt;
* '''w''' swamp&lt;br /&gt;
* '''X''' canyon (replaced by chasm in trunk)&lt;br /&gt;
* '''x''' reserved for UMCs&lt;br /&gt;
* '''Y''' swamp village (swamp, village)&lt;br /&gt;
* '''y''' reserved for UMCs&lt;br /&gt;
* '''Z''' mermen village (shallow water)&lt;br /&gt;
* '''z''' reserved for UMCs&lt;br /&gt;
* '''/''','''|''','''\''' bridge (grass, shallow water)&lt;br /&gt;
* '''~''' fog&lt;br /&gt;
* ' ' void/shroud (it uses the &amp;quot;space&amp;quot; character)&lt;br /&gt;
* '''*''' reserved for UMCs&lt;br /&gt;
* '''^''' reserved for UMCs&lt;br /&gt;
* '''%''' reserved for UMCs&lt;br /&gt;
* '''@''' reserved for UMCs&lt;br /&gt;
* '''[''' rockbound cave &lt;br /&gt;
* ''']''' mushroom grove &lt;br /&gt;
* ''' ' ''' illuminated cave &lt;br /&gt;
* ''' ? ''' great Elven tree&lt;br /&gt;
* ''' &amp;amp; ''' impassable mountains&lt;br /&gt;
* ''' &amp;quot; ''' ???&lt;br /&gt;
* ''' $ ''' ???&lt;br /&gt;
* ''' . ''' ???&lt;br /&gt;
* ''' ; ''' ???&lt;br /&gt;
* ''' : ''' ???&lt;br /&gt;
* ''' &amp;lt; ''' ???&lt;br /&gt;
* ''' &amp;gt; ''' ???&lt;br /&gt;
* ''' _ ''' ???&lt;br /&gt;
* ''' ` ''' ???&lt;br /&gt;
&lt;br /&gt;
==Reserved letters and non-letter Characters==&lt;br /&gt;
Reserved letters are for custom terrains in user-made campaigns. In addition to these it is currently also possible to use other characters not on the above list to represent custom terrain, such as ½ § @ % etc., but new &amp;quot;official&amp;quot; terrain may be assigned for these characters in the future. So when creating custom terrain, the letters marked as reserved on the above list should be used first.&lt;br /&gt;
Use campaign definitions (see [[CampaignWML]]) to prevent your custom terrains from interfering with other campaigns.&lt;br /&gt;
&lt;br /&gt;
== Terrain strings '''''[[User:SkeletonCrew#Branch_terrain|(SVN terrain only)]]''''' ==&lt;br /&gt;
The terrains will be changed from a single letter to a multi letter system. There will be a compability layer for a short while. This layer doesn't work for campaigns with custom terrains, these campaigns have to be changed to use the new system.&lt;br /&gt;
&lt;br /&gt;
The following rules are stated for the new terrain letters, note most of these rules are not validated since it would slow down Wesnoth; not following these rules might break Wesnoth.&lt;br /&gt;
* terrain strings are between 2 and 4 characters&lt;br /&gt;
* terrain strings start with a capital letter and the following letters are lower case&lt;br /&gt;
* terrain strings can only contain letters and the symbols /|\ which are meant for directional items like bridges.&lt;br /&gt;
* the underscore is used for internal terrains&lt;br /&gt;
* the star '*' can be used for wildcards in some parts &lt;br /&gt;
&lt;br /&gt;
Starting positions are defined by a number followed by 1 space and then the terrain string; this means that a starting position is no longer automatically a keep.&lt;br /&gt;
&lt;br /&gt;
The letters Y,y,Z,z are reserved for UMC so any string containing any of these letters is a custom terrain. Other undefined terrain strings are reserved for future expansion within Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Conversion form old to new ===&lt;br /&gt;
There's a conversion perl script for map named map_convert.pl. This script will convert a map with the old letters to the new strings. Some parts still have to be done manually, here a lookup table with the letters.&lt;br /&gt;
&lt;br /&gt;
 char= a    b    c    d    e    f    g    h    i    j    k    l    m      &lt;br /&gt;
 str=  Vhh  Vhm  Ww   Ds   Vea  Ff   Gg   Hh   Ai        Wwf  Ql   Mm   &lt;br /&gt;
&lt;br /&gt;
 char= n    o    p    q    r    s    t    u    v    w    x    y    z&lt;br /&gt;
 str=  Ce   Cud  Vud  Chs  Re   Wo   Veg  Uu   Vhg  Ss &lt;br /&gt;
&lt;br /&gt;
 char= A    B    C    D    E    F    G    H    I    J    K    L    M      &lt;br /&gt;
 str=  Vhha Vda  Ch   Vu   Rd   Fa   Gs   Ha   Dd   Hd   _K   Vht  Md&lt;br /&gt;
&lt;br /&gt;
 char= N    O    P    Q    R    S    T    U    V    W    X    Y    Z&lt;br /&gt;
 str=  Chr       Do   Chw  Rr   Aa   Ft   Vdt  Vha  Xu   Qxu  Vs   Vwm&lt;br /&gt;
&lt;br /&gt;
 char= /    |    \    &amp;amp;    _    ~    ?    ]    [    '&lt;br /&gt;
 str=  Bww/ Bww| Bww\ Xu   _s   _f   Fet  Uf   Uh   Uui&lt;br /&gt;
&lt;br /&gt;
=== terrains sorted per group ===&lt;br /&gt;
This list shows the string for the terrains, the italic strings are reservations for terrains.&lt;br /&gt;
The old letter is extra shown for as an extra reference.&lt;br /&gt;
&lt;br /&gt;
==== Snow terrains ====&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra &amp;quot;Arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bridges ====&lt;br /&gt;
Since bridges are directional all strings here&lt;br /&gt;
will be appended with either /|\ to show their&lt;br /&gt;
direction. In this list these signs are replaced&lt;br /&gt;
with a *.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Brx*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge of stones over chasm for aboveground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bxu*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge over chasm underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bsw*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge over swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bwr*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone Bridge over shallow water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bww*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/|\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge bridge, over wadeable, wooden&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Castles ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Co&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc Castle one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== desert ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Forest ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow) &amp;quot;forest arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Fb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sinister Forest &amp;quot;Forest, Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Grass ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dying &amp;quot;Grass brown/bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gf&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmer's Fields&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== hill ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow) &amp;quot;hills arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills (dunes)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Keep ====&lt;br /&gt;
The keep definition is now done with terrain transition WML,&lt;br /&gt;
since we're no longer out of letters, this will be done&lt;br /&gt;
manually. the _K is for backwards compability but this&lt;br /&gt;
will be removed in the near future. The _K uses the special&lt;br /&gt;
castle transition WML the new ones don't. This would&lt;br /&gt;
also allow to mix items, eg a Kh keep in a Ce castle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (keep)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin keep(swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ko&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc keep one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven keep &amp;quot;keep underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mountain ====  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ma&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowy mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== (mostly) Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qx&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for above ground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;aboveground chasm with water pouring over the edge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qr&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== road ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carpeted Floor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road &amp;quot;earth&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road &amp;quot;rock&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wood floor (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== swamp ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Sb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fetid swamp &amp;quot;Swamp Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ss&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== underground ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove &amp;quot;underground forest&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uhi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Uuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== village ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (tent)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Veg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village &amp;quot;village elven grassland&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow            snow village (tundra, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical village (savanna, village) --nothing foresty about this village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vsm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp merfolk village (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== water ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water &amp;quot;water, ocean&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;water, wade-able&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford &amp;quot;water wadeable, ford&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Wwu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow underground water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xrw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable stone &amp;quot;rock&amp;quot; wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xww&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable wooden wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
These terrains are hardcoded in the game and translated&lt;br /&gt;
automatically. The old UMC terrains are here for backwards &lt;br /&gt;
compability this compability will only be guaranteed till &lt;br /&gt;
the next major release after 1.2.(That would be 1.4 or 2.0.) &lt;br /&gt;
As stated before the * will no longer be supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; (space character)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding terrains ==&lt;br /&gt;
When adding terrains make sure the following files are also checked:&lt;br /&gt;
&lt;br /&gt;
data/faction/* contains favorite positions for the different factions, this is only used for the random map generator at the moment so it is not very important.&lt;br /&gt;
&lt;br /&gt;
data/abilities.cfg contains the definition of ''submerge'' and ''ambush'' so depending on the change these need to be updated.&lt;br /&gt;
&lt;br /&gt;
data/utils/utils.cfg containt the macro STARTING_VILLAGES which contains a list of village strings. This list doesn't support wildcards (yet).&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [http://www.idi.ntnu.no/~haskjold/wesnoth/map_letters.html Freim's List of Terrain Letters] &lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=14019</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=14019"/>
		<updated>2007-02-23T06:02:58Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* underground */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== Values of terrain letters ==&lt;br /&gt;
&lt;br /&gt;
What each letter represents in Wesnoth maps,&lt;br /&gt;
and the possible values of the ''letter'' key.&lt;br /&gt;
&lt;br /&gt;
See [[TerrainWML]] for information on how to define a terrain.&lt;br /&gt;
&lt;br /&gt;
* '''A''' human (snow) hill village&lt;br /&gt;
* '''a''' human hill village&lt;br /&gt;
* '''B''' desert village (adobe)&lt;br /&gt;
* '''b''' human mountain village&lt;br /&gt;
* '''C''' castle&lt;br /&gt;
* '''c''' shallow water, &amp;quot;coast&amp;quot;&lt;br /&gt;
* '''D''' underground village (cave, village), &amp;quot;dungeon village&amp;quot;&lt;br /&gt;
* '''d''' sand, (old desert)&lt;br /&gt;
* '''E''' desert road&lt;br /&gt;
* '''e''' elven (snow) village&lt;br /&gt;
* '''F''' forest (snow)&lt;br /&gt;
* '''f''' forest&lt;br /&gt;
* '''G''' savanna (grass)&lt;br /&gt;
* '''g''' grass&lt;br /&gt;
* '''H''' hills (snow)&lt;br /&gt;
* '''h''' hills&lt;br /&gt;
* '''I''' desert&lt;br /&gt;
* '''i''' ice (tundra)&lt;br /&gt;
* '''J''' desert hills&lt;br /&gt;
* '''j''' -nothing- (will be snowy mountains)&lt;br /&gt;
* '''K''' keep (castle)&lt;br /&gt;
* '''k''' river ford (grass, shallow water)&lt;br /&gt;
* '''L''' tropical forest village (savanna, village)&lt;br /&gt;
* '''l''' lava (canyon)&lt;br /&gt;
* '''M''' desert mountains&lt;br /&gt;
* '''m''' mountain&lt;br /&gt;
* '''N''' ruined castle&lt;br /&gt;
* '''n''' encampment (castle)&lt;br /&gt;
* '''O''' -nothing- (will probably be an Orc Castle one day)&lt;br /&gt;
* '''o''' dwarven castle (castle)&lt;br /&gt;
* '''P''' desert oasis&lt;br /&gt;
* '''p''' dwarven village&lt;br /&gt;
* '''Q''' sunken ruin&lt;br /&gt;
* '''q''' ruin (swamp)&lt;br /&gt;
* '''R''' road (grass)&lt;br /&gt;
* '''r''' dirt (grass)&lt;br /&gt;
* '''S''' tundra&lt;br /&gt;
* '''s''' deep water&lt;br /&gt;
* '''T''' forest (tropical)&lt;br /&gt;
* '''t''' village&lt;br /&gt;
* '''U''' desert village (tent)&lt;br /&gt;
* '''u''' cave&lt;br /&gt;
* '''V''' snow village (tundra, village)&lt;br /&gt;
* '''v''' human village (village)&lt;br /&gt;
* '''W''' cavewall&lt;br /&gt;
* '''w''' swamp&lt;br /&gt;
* '''X''' canyon (replaced by chasm in trunk)&lt;br /&gt;
* '''x''' reserved for UMCs&lt;br /&gt;
* '''Y''' swamp village (swamp, village)&lt;br /&gt;
* '''y''' reserved for UMCs&lt;br /&gt;
* '''Z''' mermen village (shallow water)&lt;br /&gt;
* '''z''' reserved for UMCs&lt;br /&gt;
* '''/''','''|''','''\''' bridge (grass, shallow water)&lt;br /&gt;
* '''~''' fog&lt;br /&gt;
* ' ' void/shroud (it uses the &amp;quot;space&amp;quot; character)&lt;br /&gt;
* '''*''' reserved for UMCs&lt;br /&gt;
* '''^''' reserved for UMCs&lt;br /&gt;
* '''%''' reserved for UMCs&lt;br /&gt;
* '''@''' reserved for UMCs&lt;br /&gt;
* '''[''' rockbound cave &lt;br /&gt;
* ''']''' mushroom grove &lt;br /&gt;
* ''' ' ''' illuminated cave &lt;br /&gt;
* ''' ? ''' great Elven tree&lt;br /&gt;
* ''' &amp;amp; ''' impassable mountains&lt;br /&gt;
* ''' &amp;quot; ''' ???&lt;br /&gt;
* ''' $ ''' ???&lt;br /&gt;
* ''' . ''' ???&lt;br /&gt;
* ''' ; ''' ???&lt;br /&gt;
* ''' : ''' ???&lt;br /&gt;
* ''' &amp;lt; ''' ???&lt;br /&gt;
* ''' &amp;gt; ''' ???&lt;br /&gt;
* ''' _ ''' ???&lt;br /&gt;
* ''' ` ''' ???&lt;br /&gt;
&lt;br /&gt;
==Reserved letters and non-letter Characters==&lt;br /&gt;
Reserved letters are for custom terrains in user-made campaigns. In addition to these it is currently also possible to use other characters not on the above list to represent custom terrain, such as ½ § @ % etc., but new &amp;quot;official&amp;quot; terrain may be assigned for these characters in the future. So when creating custom terrain, the letters marked as reserved on the above list should be used first.&lt;br /&gt;
Use campaign definitions (see [[CampaignWML]]) to prevent your custom terrains from interfering with other campaigns.&lt;br /&gt;
&lt;br /&gt;
== Terrain strings '''''[[User:SkeletonCrew#Branch_terrain|(SVN terrain only)]]''''' ==&lt;br /&gt;
The terrains will be changed from a single letter to a multi letter system. There will be a compability layer for a short while. This layer doesn't work for campaigns with custom terrains, these campaigns have to be changed to use the new system.&lt;br /&gt;
&lt;br /&gt;
The following rules are stated for the new terrain letters, note most of these rules are not validated since it would slow down Wesnoth; not following these rules might break Wesnoth.&lt;br /&gt;
* terrain strings are between 2 and 4 characters&lt;br /&gt;
* terrain strings start with a capital letter and the following letters are lower case&lt;br /&gt;
* terrain strings can only contain letters and the symbols /|\ which are meant for directional items like bridges.&lt;br /&gt;
* the underscore is used for internal terrains&lt;br /&gt;
* the star '*' can be used for wildcards in some parts &lt;br /&gt;
&lt;br /&gt;
Starting positions are defined by a number followed by 1 space and then the terrain string; this means that a starting position is no longer automatically a keep.&lt;br /&gt;
&lt;br /&gt;
The letters Y,y,Z,z are reserved for UMC so any string containing any of these letters is a custom terrain. Other undefined terrain strings are reserved for future expansion within Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Conversion form old to new ===&lt;br /&gt;
There's a conversion perl script for map named map_convert.pl. This script will convert a map with the old letters to the new strings. Some parts still have to be done manually, here a lookup table with the letters.&lt;br /&gt;
&lt;br /&gt;
 char= a    b    c    d    e    f    g    h    i    j    k    l    m      &lt;br /&gt;
 str=  Vhh  Vhm  Ww   Ds   Vea  Ff   Gg   Hh   Ai        Wwf  Ql   Mm   &lt;br /&gt;
&lt;br /&gt;
 char= n    o    p    q    r    s    t    u    v    w    x    y    z&lt;br /&gt;
 str=  Ce   Cud  Vud  Chs  Re   Wo   Veg  Uu   Vhg  Ss &lt;br /&gt;
&lt;br /&gt;
 char= A    B    C    D    E    F    G    H    I    J    K    L    M      &lt;br /&gt;
 str=  Vhha Vda  Ch   Vu   Rd   Fa   Gs   Ha   Dd   Hd   _K   Vht  Md&lt;br /&gt;
&lt;br /&gt;
 char= N    O    P    Q    R    S    T    U    V    W    X    Y    Z&lt;br /&gt;
 str=  Chr       Do   Chw  Rr   Aa   Ft   Vdt  Vha  Xu   Qxu  Vs   Vwm&lt;br /&gt;
&lt;br /&gt;
 char= /    |    \    &amp;amp;    _    ~    ?    ]    [    '&lt;br /&gt;
 str=  Bww/ Bww| Bww\ Xu   _s   _f   Fet  Uf   Uh   Uui&lt;br /&gt;
&lt;br /&gt;
=== terrains sorted per group ===&lt;br /&gt;
This list shows the string for the terrains, the italic strings are reservations for terrains.&lt;br /&gt;
The old letter is extra shown for as an extra reference.&lt;br /&gt;
&lt;br /&gt;
==== Snow terrains ====&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra &amp;quot;Arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bridges ====&lt;br /&gt;
Since bridges are directional all strings here&lt;br /&gt;
will be appended with either /|\ to show their&lt;br /&gt;
direction. In this list these signs are replaced&lt;br /&gt;
with a *.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Brx*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge of stones over chasm for aboveground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bxu*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge over chasm underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bsw*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge over swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bwr*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone Bridge over shallow water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bww*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/|\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge bridge, over wadeable, wooden&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Castles ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Co&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc Castle one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== desert ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Forest ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow) &amp;quot;forest arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Fb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sinister Forest &amp;quot;Forest, Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Grass ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dying &amp;quot;Grass brown/bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gf&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmer's Fields&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== hill ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow) &amp;quot;hills arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills (dunes)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Keep ====&lt;br /&gt;
The keep definition is now done with terrain transition WML,&lt;br /&gt;
since we're no longer out of letters, this will be done&lt;br /&gt;
manually. the _K is for backwards compability but this&lt;br /&gt;
will be removed in the near future. The _K uses the special&lt;br /&gt;
castle transition WML the new ones don't. This would&lt;br /&gt;
also allow to mix items, eg a Kh keep in a Ce castle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (keep)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin keep(swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ko&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc keep one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven keep &amp;quot;keep underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mountain ====  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ma&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowy mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== (mostly) Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qx&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for above ground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;aboveground chasm with water pouring over the edge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qr&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== road ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carpeted Floor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road &amp;quot;earth&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road &amp;quot;rock&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wood floor (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== swamp ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Sb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fetid swamp &amp;quot;Swamp Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ss&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== underground ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove &amp;quot;underground forest&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uhi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Uuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== village ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (tent)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Veg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village &amp;quot;village elven grassland&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow            snow village (tundra, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical village (savanna, village) --nothing foresty about this village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vsm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp merfolk village (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== water ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water &amp;quot;water, ocean&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;water, wade-able&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford &amp;quot;water wadeable, ford&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Wwu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow underground water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xrw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable stone &amp;quot;rock&amp;quot; wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xww&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable wooden wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
These terrains are hardcoded in the game and translated&lt;br /&gt;
automatically. The old UMC terrains are here for backwards &lt;br /&gt;
compability this compability will only be guaranteed till &lt;br /&gt;
the next major release after 1.2.(That would be 1.4 or 2.0.) &lt;br /&gt;
As stated before the * will no longer be supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; (space character)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding terrains ==&lt;br /&gt;
When adding terrains make sure the following files are also checked:&lt;br /&gt;
&lt;br /&gt;
data/faction/* contains favorite positions for the different factions, this is only used for the random map generator at the moment so it is not very important.&lt;br /&gt;
&lt;br /&gt;
data/abilities.cfg contains the definition of ''submerge'' and ''ambush'' so depending on the change these need to be updated.&lt;br /&gt;
&lt;br /&gt;
data/utils/utils.cfg containt the macro STARTING_VILLAGES which contains a list of village strings. This list doesn't support wildcards (yet).&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [http://www.idi.ntnu.no/~haskjold/wesnoth/map_letters.html Freim's List of Terrain Letters] &lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=14018</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=14018"/>
		<updated>2007-02-23T06:01:33Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* village */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== Values of terrain letters ==&lt;br /&gt;
&lt;br /&gt;
What each letter represents in Wesnoth maps,&lt;br /&gt;
and the possible values of the ''letter'' key.&lt;br /&gt;
&lt;br /&gt;
See [[TerrainWML]] for information on how to define a terrain.&lt;br /&gt;
&lt;br /&gt;
* '''A''' human (snow) hill village&lt;br /&gt;
* '''a''' human hill village&lt;br /&gt;
* '''B''' desert village (adobe)&lt;br /&gt;
* '''b''' human mountain village&lt;br /&gt;
* '''C''' castle&lt;br /&gt;
* '''c''' shallow water, &amp;quot;coast&amp;quot;&lt;br /&gt;
* '''D''' underground village (cave, village), &amp;quot;dungeon village&amp;quot;&lt;br /&gt;
* '''d''' sand, (old desert)&lt;br /&gt;
* '''E''' desert road&lt;br /&gt;
* '''e''' elven (snow) village&lt;br /&gt;
* '''F''' forest (snow)&lt;br /&gt;
* '''f''' forest&lt;br /&gt;
* '''G''' savanna (grass)&lt;br /&gt;
* '''g''' grass&lt;br /&gt;
* '''H''' hills (snow)&lt;br /&gt;
* '''h''' hills&lt;br /&gt;
* '''I''' desert&lt;br /&gt;
* '''i''' ice (tundra)&lt;br /&gt;
* '''J''' desert hills&lt;br /&gt;
* '''j''' -nothing- (will be snowy mountains)&lt;br /&gt;
* '''K''' keep (castle)&lt;br /&gt;
* '''k''' river ford (grass, shallow water)&lt;br /&gt;
* '''L''' tropical forest village (savanna, village)&lt;br /&gt;
* '''l''' lava (canyon)&lt;br /&gt;
* '''M''' desert mountains&lt;br /&gt;
* '''m''' mountain&lt;br /&gt;
* '''N''' ruined castle&lt;br /&gt;
* '''n''' encampment (castle)&lt;br /&gt;
* '''O''' -nothing- (will probably be an Orc Castle one day)&lt;br /&gt;
* '''o''' dwarven castle (castle)&lt;br /&gt;
* '''P''' desert oasis&lt;br /&gt;
* '''p''' dwarven village&lt;br /&gt;
* '''Q''' sunken ruin&lt;br /&gt;
* '''q''' ruin (swamp)&lt;br /&gt;
* '''R''' road (grass)&lt;br /&gt;
* '''r''' dirt (grass)&lt;br /&gt;
* '''S''' tundra&lt;br /&gt;
* '''s''' deep water&lt;br /&gt;
* '''T''' forest (tropical)&lt;br /&gt;
* '''t''' village&lt;br /&gt;
* '''U''' desert village (tent)&lt;br /&gt;
* '''u''' cave&lt;br /&gt;
* '''V''' snow village (tundra, village)&lt;br /&gt;
* '''v''' human village (village)&lt;br /&gt;
* '''W''' cavewall&lt;br /&gt;
* '''w''' swamp&lt;br /&gt;
* '''X''' canyon (replaced by chasm in trunk)&lt;br /&gt;
* '''x''' reserved for UMCs&lt;br /&gt;
* '''Y''' swamp village (swamp, village)&lt;br /&gt;
* '''y''' reserved for UMCs&lt;br /&gt;
* '''Z''' mermen village (shallow water)&lt;br /&gt;
* '''z''' reserved for UMCs&lt;br /&gt;
* '''/''','''|''','''\''' bridge (grass, shallow water)&lt;br /&gt;
* '''~''' fog&lt;br /&gt;
* ' ' void/shroud (it uses the &amp;quot;space&amp;quot; character)&lt;br /&gt;
* '''*''' reserved for UMCs&lt;br /&gt;
* '''^''' reserved for UMCs&lt;br /&gt;
* '''%''' reserved for UMCs&lt;br /&gt;
* '''@''' reserved for UMCs&lt;br /&gt;
* '''[''' rockbound cave &lt;br /&gt;
* ''']''' mushroom grove &lt;br /&gt;
* ''' ' ''' illuminated cave &lt;br /&gt;
* ''' ? ''' great Elven tree&lt;br /&gt;
* ''' &amp;amp; ''' impassable mountains&lt;br /&gt;
* ''' &amp;quot; ''' ???&lt;br /&gt;
* ''' $ ''' ???&lt;br /&gt;
* ''' . ''' ???&lt;br /&gt;
* ''' ; ''' ???&lt;br /&gt;
* ''' : ''' ???&lt;br /&gt;
* ''' &amp;lt; ''' ???&lt;br /&gt;
* ''' &amp;gt; ''' ???&lt;br /&gt;
* ''' _ ''' ???&lt;br /&gt;
* ''' ` ''' ???&lt;br /&gt;
&lt;br /&gt;
==Reserved letters and non-letter Characters==&lt;br /&gt;
Reserved letters are for custom terrains in user-made campaigns. In addition to these it is currently also possible to use other characters not on the above list to represent custom terrain, such as ½ § @ % etc., but new &amp;quot;official&amp;quot; terrain may be assigned for these characters in the future. So when creating custom terrain, the letters marked as reserved on the above list should be used first.&lt;br /&gt;
Use campaign definitions (see [[CampaignWML]]) to prevent your custom terrains from interfering with other campaigns.&lt;br /&gt;
&lt;br /&gt;
== Terrain strings '''''[[User:SkeletonCrew#Branch_terrain|(SVN terrain only)]]''''' ==&lt;br /&gt;
The terrains will be changed from a single letter to a multi letter system. There will be a compability layer for a short while. This layer doesn't work for campaigns with custom terrains, these campaigns have to be changed to use the new system.&lt;br /&gt;
&lt;br /&gt;
The following rules are stated for the new terrain letters, note most of these rules are not validated since it would slow down Wesnoth; not following these rules might break Wesnoth.&lt;br /&gt;
* terrain strings are between 2 and 4 characters&lt;br /&gt;
* terrain strings start with a capital letter and the following letters are lower case&lt;br /&gt;
* terrain strings can only contain letters and the symbols /|\ which are meant for directional items like bridges.&lt;br /&gt;
* the underscore is used for internal terrains&lt;br /&gt;
* the star '*' can be used for wildcards in some parts &lt;br /&gt;
&lt;br /&gt;
Starting positions are defined by a number followed by 1 space and then the terrain string; this means that a starting position is no longer automatically a keep.&lt;br /&gt;
&lt;br /&gt;
The letters Y,y,Z,z are reserved for UMC so any string containing any of these letters is a custom terrain. Other undefined terrain strings are reserved for future expansion within Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Conversion form old to new ===&lt;br /&gt;
There's a conversion perl script for map named map_convert.pl. This script will convert a map with the old letters to the new strings. Some parts still have to be done manually, here a lookup table with the letters.&lt;br /&gt;
&lt;br /&gt;
 char= a    b    c    d    e    f    g    h    i    j    k    l    m      &lt;br /&gt;
 str=  Vhh  Vhm  Ww   Ds   Vea  Ff   Gg   Hh   Ai        Wwf  Ql   Mm   &lt;br /&gt;
&lt;br /&gt;
 char= n    o    p    q    r    s    t    u    v    w    x    y    z&lt;br /&gt;
 str=  Ce   Cud  Vud  Chs  Re   Wo   Veg  Uu   Vhg  Ss &lt;br /&gt;
&lt;br /&gt;
 char= A    B    C    D    E    F    G    H    I    J    K    L    M      &lt;br /&gt;
 str=  Vhha Vda  Ch   Vu   Rd   Fa   Gs   Ha   Dd   Hd   _K   Vht  Md&lt;br /&gt;
&lt;br /&gt;
 char= N    O    P    Q    R    S    T    U    V    W    X    Y    Z&lt;br /&gt;
 str=  Chr       Do   Chw  Rr   Aa   Ft   Vdt  Vha  Xu   Qxu  Vs   Vwm&lt;br /&gt;
&lt;br /&gt;
 char= /    |    \    &amp;amp;    _    ~    ?    ]    [    '&lt;br /&gt;
 str=  Bww/ Bww| Bww\ Xu   _s   _f   Fet  Uf   Uh   Uui&lt;br /&gt;
&lt;br /&gt;
=== terrains sorted per group ===&lt;br /&gt;
This list shows the string for the terrains, the italic strings are reservations for terrains.&lt;br /&gt;
The old letter is extra shown for as an extra reference.&lt;br /&gt;
&lt;br /&gt;
==== Snow terrains ====&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra &amp;quot;Arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bridges ====&lt;br /&gt;
Since bridges are directional all strings here&lt;br /&gt;
will be appended with either /|\ to show their&lt;br /&gt;
direction. In this list these signs are replaced&lt;br /&gt;
with a *.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Brx*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge of stones over chasm for aboveground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bxu*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge over chasm underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bsw*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge over swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bwr*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone Bridge over shallow water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bww*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/|\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge bridge, over wadeable, wooden&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Castles ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Co&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc Castle one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== desert ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Forest ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow) &amp;quot;forest arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Fb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sinister Forest &amp;quot;Forest, Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Grass ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dying &amp;quot;Grass brown/bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gf&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmer's Fields&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== hill ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow) &amp;quot;hills arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills (dunes)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Keep ====&lt;br /&gt;
The keep definition is now done with terrain transition WML,&lt;br /&gt;
since we're no longer out of letters, this will be done&lt;br /&gt;
manually. the _K is for backwards compability but this&lt;br /&gt;
will be removed in the near future. The _K uses the special&lt;br /&gt;
castle transition WML the new ones don't. This would&lt;br /&gt;
also allow to mix items, eg a Kh keep in a Ce castle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (keep)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin keep(swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ko&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc keep one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven keep &amp;quot;keep underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mountain ====  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ma&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowy mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== (mostly) Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qx&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for above ground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;aboveground chasm with water pouring over the edge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qr&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== road ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carpeted Floor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road &amp;quot;earth&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road &amp;quot;rock&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wood floor (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== swamp ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Sb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fetid swamp &amp;quot;Swamp Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ss&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== underground ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove &amp;quot;underground forest&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Uuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== village ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (tent)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Veg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village &amp;quot;village elven grassland&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow            snow village (tundra, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical village (savanna, village) --nothing foresty about this village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vsm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp merfolk village (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== water ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water &amp;quot;water, ocean&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;water, wade-able&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford &amp;quot;water wadeable, ford&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Wwu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow underground water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xrw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable stone &amp;quot;rock&amp;quot; wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xww&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable wooden wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
These terrains are hardcoded in the game and translated&lt;br /&gt;
automatically. The old UMC terrains are here for backwards &lt;br /&gt;
compability this compability will only be guaranteed till &lt;br /&gt;
the next major release after 1.2.(That would be 1.4 or 2.0.) &lt;br /&gt;
As stated before the * will no longer be supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; (space character)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding terrains ==&lt;br /&gt;
When adding terrains make sure the following files are also checked:&lt;br /&gt;
&lt;br /&gt;
data/faction/* contains favorite positions for the different factions, this is only used for the random map generator at the moment so it is not very important.&lt;br /&gt;
&lt;br /&gt;
data/abilities.cfg contains the definition of ''submerge'' and ''ambush'' so depending on the change these need to be updated.&lt;br /&gt;
&lt;br /&gt;
data/utils/utils.cfg containt the macro STARTING_VILLAGES which contains a list of village strings. This list doesn't support wildcards (yet).&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [http://www.idi.ntnu.no/~haskjold/wesnoth/map_letters.html Freim's List of Terrain Letters] &lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=14017</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=14017"/>
		<updated>2007-02-23T06:00:23Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Castles */ added elven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== Values of terrain letters ==&lt;br /&gt;
&lt;br /&gt;
What each letter represents in Wesnoth maps,&lt;br /&gt;
and the possible values of the ''letter'' key.&lt;br /&gt;
&lt;br /&gt;
See [[TerrainWML]] for information on how to define a terrain.&lt;br /&gt;
&lt;br /&gt;
* '''A''' human (snow) hill village&lt;br /&gt;
* '''a''' human hill village&lt;br /&gt;
* '''B''' desert village (adobe)&lt;br /&gt;
* '''b''' human mountain village&lt;br /&gt;
* '''C''' castle&lt;br /&gt;
* '''c''' shallow water, &amp;quot;coast&amp;quot;&lt;br /&gt;
* '''D''' underground village (cave, village), &amp;quot;dungeon village&amp;quot;&lt;br /&gt;
* '''d''' sand, (old desert)&lt;br /&gt;
* '''E''' desert road&lt;br /&gt;
* '''e''' elven (snow) village&lt;br /&gt;
* '''F''' forest (snow)&lt;br /&gt;
* '''f''' forest&lt;br /&gt;
* '''G''' savanna (grass)&lt;br /&gt;
* '''g''' grass&lt;br /&gt;
* '''H''' hills (snow)&lt;br /&gt;
* '''h''' hills&lt;br /&gt;
* '''I''' desert&lt;br /&gt;
* '''i''' ice (tundra)&lt;br /&gt;
* '''J''' desert hills&lt;br /&gt;
* '''j''' -nothing- (will be snowy mountains)&lt;br /&gt;
* '''K''' keep (castle)&lt;br /&gt;
* '''k''' river ford (grass, shallow water)&lt;br /&gt;
* '''L''' tropical forest village (savanna, village)&lt;br /&gt;
* '''l''' lava (canyon)&lt;br /&gt;
* '''M''' desert mountains&lt;br /&gt;
* '''m''' mountain&lt;br /&gt;
* '''N''' ruined castle&lt;br /&gt;
* '''n''' encampment (castle)&lt;br /&gt;
* '''O''' -nothing- (will probably be an Orc Castle one day)&lt;br /&gt;
* '''o''' dwarven castle (castle)&lt;br /&gt;
* '''P''' desert oasis&lt;br /&gt;
* '''p''' dwarven village&lt;br /&gt;
* '''Q''' sunken ruin&lt;br /&gt;
* '''q''' ruin (swamp)&lt;br /&gt;
* '''R''' road (grass)&lt;br /&gt;
* '''r''' dirt (grass)&lt;br /&gt;
* '''S''' tundra&lt;br /&gt;
* '''s''' deep water&lt;br /&gt;
* '''T''' forest (tropical)&lt;br /&gt;
* '''t''' village&lt;br /&gt;
* '''U''' desert village (tent)&lt;br /&gt;
* '''u''' cave&lt;br /&gt;
* '''V''' snow village (tundra, village)&lt;br /&gt;
* '''v''' human village (village)&lt;br /&gt;
* '''W''' cavewall&lt;br /&gt;
* '''w''' swamp&lt;br /&gt;
* '''X''' canyon (replaced by chasm in trunk)&lt;br /&gt;
* '''x''' reserved for UMCs&lt;br /&gt;
* '''Y''' swamp village (swamp, village)&lt;br /&gt;
* '''y''' reserved for UMCs&lt;br /&gt;
* '''Z''' mermen village (shallow water)&lt;br /&gt;
* '''z''' reserved for UMCs&lt;br /&gt;
* '''/''','''|''','''\''' bridge (grass, shallow water)&lt;br /&gt;
* '''~''' fog&lt;br /&gt;
* ' ' void/shroud (it uses the &amp;quot;space&amp;quot; character)&lt;br /&gt;
* '''*''' reserved for UMCs&lt;br /&gt;
* '''^''' reserved for UMCs&lt;br /&gt;
* '''%''' reserved for UMCs&lt;br /&gt;
* '''@''' reserved for UMCs&lt;br /&gt;
* '''[''' rockbound cave &lt;br /&gt;
* ''']''' mushroom grove &lt;br /&gt;
* ''' ' ''' illuminated cave &lt;br /&gt;
* ''' ? ''' great Elven tree&lt;br /&gt;
* ''' &amp;amp; ''' impassable mountains&lt;br /&gt;
* ''' &amp;quot; ''' ???&lt;br /&gt;
* ''' $ ''' ???&lt;br /&gt;
* ''' . ''' ???&lt;br /&gt;
* ''' ; ''' ???&lt;br /&gt;
* ''' : ''' ???&lt;br /&gt;
* ''' &amp;lt; ''' ???&lt;br /&gt;
* ''' &amp;gt; ''' ???&lt;br /&gt;
* ''' _ ''' ???&lt;br /&gt;
* ''' ` ''' ???&lt;br /&gt;
&lt;br /&gt;
==Reserved letters and non-letter Characters==&lt;br /&gt;
Reserved letters are for custom terrains in user-made campaigns. In addition to these it is currently also possible to use other characters not on the above list to represent custom terrain, such as ½ § @ % etc., but new &amp;quot;official&amp;quot; terrain may be assigned for these characters in the future. So when creating custom terrain, the letters marked as reserved on the above list should be used first.&lt;br /&gt;
Use campaign definitions (see [[CampaignWML]]) to prevent your custom terrains from interfering with other campaigns.&lt;br /&gt;
&lt;br /&gt;
== Terrain strings '''''[[User:SkeletonCrew#Branch_terrain|(SVN terrain only)]]''''' ==&lt;br /&gt;
The terrains will be changed from a single letter to a multi letter system. There will be a compability layer for a short while. This layer doesn't work for campaigns with custom terrains, these campaigns have to be changed to use the new system.&lt;br /&gt;
&lt;br /&gt;
The following rules are stated for the new terrain letters, note most of these rules are not validated since it would slow down Wesnoth; not following these rules might break Wesnoth.&lt;br /&gt;
* terrain strings are between 2 and 4 characters&lt;br /&gt;
* terrain strings start with a capital letter and the following letters are lower case&lt;br /&gt;
* terrain strings can only contain letters and the symbols /|\ which are meant for directional items like bridges.&lt;br /&gt;
* the underscore is used for internal terrains&lt;br /&gt;
* the star '*' can be used for wildcards in some parts &lt;br /&gt;
&lt;br /&gt;
Starting positions are defined by a number followed by 1 space and then the terrain string; this means that a starting position is no longer automatically a keep.&lt;br /&gt;
&lt;br /&gt;
The letters Y,y,Z,z are reserved for UMC so any string containing any of these letters is a custom terrain. Other undefined terrain strings are reserved for future expansion within Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Conversion form old to new ===&lt;br /&gt;
There's a conversion perl script for map named map_convert.pl. This script will convert a map with the old letters to the new strings. Some parts still have to be done manually, here a lookup table with the letters.&lt;br /&gt;
&lt;br /&gt;
 char= a    b    c    d    e    f    g    h    i    j    k    l    m      &lt;br /&gt;
 str=  Vhh  Vhm  Ww   Ds   Vea  Ff   Gg   Hh   Ai        Wwf  Ql   Mm   &lt;br /&gt;
&lt;br /&gt;
 char= n    o    p    q    r    s    t    u    v    w    x    y    z&lt;br /&gt;
 str=  Ce   Cud  Vud  Chs  Re   Wo   Veg  Uu   Vhg  Ss &lt;br /&gt;
&lt;br /&gt;
 char= A    B    C    D    E    F    G    H    I    J    K    L    M      &lt;br /&gt;
 str=  Vhha Vda  Ch   Vu   Rd   Fa   Gs   Ha   Dd   Hd   _K   Vht  Md&lt;br /&gt;
&lt;br /&gt;
 char= N    O    P    Q    R    S    T    U    V    W    X    Y    Z&lt;br /&gt;
 str=  Chr       Do   Chw  Rr   Aa   Ft   Vdt  Vha  Xu   Qxu  Vs   Vwm&lt;br /&gt;
&lt;br /&gt;
 char= /    |    \    &amp;amp;    _    ~    ?    ]    [    '&lt;br /&gt;
 str=  Bww/ Bww| Bww\ Xu   _s   _f   Fet  Uf   Uh   Uui&lt;br /&gt;
&lt;br /&gt;
=== terrains sorted per group ===&lt;br /&gt;
This list shows the string for the terrains, the italic strings are reservations for terrains.&lt;br /&gt;
The old letter is extra shown for as an extra reference.&lt;br /&gt;
&lt;br /&gt;
==== Snow terrains ====&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra &amp;quot;Arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bridges ====&lt;br /&gt;
Since bridges are directional all strings here&lt;br /&gt;
will be appended with either /|\ to show their&lt;br /&gt;
direction. In this list these signs are replaced&lt;br /&gt;
with a *.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Brx*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge of stones over chasm for aboveground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bxu*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge over chasm underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bsw*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge over swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bwr*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone Bridge over shallow water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bww*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/|\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge bridge, over wadeable, wooden&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Castles ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Co&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc Castle one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== desert ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Forest ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow) &amp;quot;forest arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Fb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sinister Forest &amp;quot;Forest, Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Grass ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dying &amp;quot;Grass brown/bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gf&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmer's Fields&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== hill ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow) &amp;quot;hills arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills (dunes)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Keep ====&lt;br /&gt;
The keep definition is now done with terrain transition WML,&lt;br /&gt;
since we're no longer out of letters, this will be done&lt;br /&gt;
manually. the _K is for backwards compability but this&lt;br /&gt;
will be removed in the near future. The _K uses the special&lt;br /&gt;
castle transition WML the new ones don't. This would&lt;br /&gt;
also allow to mix items, eg a Kh keep in a Ce castle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (keep)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin keep(swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ko&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc keep one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven keep &amp;quot;keep underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mountain ====  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ma&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowy mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== (mostly) Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qx&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for above ground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;aboveground chasm with water pouring over the edge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qr&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== road ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carpeted Floor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road &amp;quot;earth&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road &amp;quot;rock&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wood floor (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== swamp ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Sb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fetid swamp &amp;quot;Swamp Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ss&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== underground ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove &amp;quot;underground forest&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Uuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== village ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (tent)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Veg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village &amp;quot;village elven grassland&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow            snow village (tundra, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical village (savanna, village) --nothing foresty about this village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== water ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water &amp;quot;water, ocean&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;water, wade-able&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford &amp;quot;water wadeable, ford&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Wwu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow underground water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xrw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable stone &amp;quot;rock&amp;quot; wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xww&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable wooden wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
These terrains are hardcoded in the game and translated&lt;br /&gt;
automatically. The old UMC terrains are here for backwards &lt;br /&gt;
compability this compability will only be guaranteed till &lt;br /&gt;
the next major release after 1.2.(That would be 1.4 or 2.0.) &lt;br /&gt;
As stated before the * will no longer be supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; (space character)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding terrains ==&lt;br /&gt;
When adding terrains make sure the following files are also checked:&lt;br /&gt;
&lt;br /&gt;
data/faction/* contains favorite positions for the different factions, this is only used for the random map generator at the moment so it is not very important.&lt;br /&gt;
&lt;br /&gt;
data/abilities.cfg contains the definition of ''submerge'' and ''ambush'' so depending on the change these need to be updated.&lt;br /&gt;
&lt;br /&gt;
data/utils/utils.cfg containt the macro STARTING_VILLAGES which contains a list of village strings. This list doesn't support wildcards (yet).&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [http://www.idi.ntnu.no/~haskjold/wesnoth/map_letters.html Freim's List of Terrain Letters] &lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Art&amp;diff=14016</id>
		<title>Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Art&amp;diff=14016"/>
		<updated>2007-02-23T05:57:06Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Create_Art]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=13869</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=13869"/>
		<updated>2007-02-16T17:27:07Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Very Minor Contributors */ added kaldred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager, debian packager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - internationalization manager, campaign maintainer (Two Brothers), release manager&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin-pile&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Martínez Moreno - spanish translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Francesco Lorenzon (Likso) - esperanto translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs (Alfie) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translation&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Marko Vasic - serbian translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Michel Poléni (Thanatloc) - french translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* Vlad Glagolev (Stelz) - russian translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Miguel Zapico (elricz) - unit list translations&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=13858</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=13858"/>
		<updated>2007-02-15T13:52:09Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Very Minor Contributors */ added stilgar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
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__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager, debian packager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - internationalization manager, campaign maintainer (Two Brothers), release manager&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin-pile&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Martínez Moreno - spanish translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Francesco Lorenzon (Likso) - esperanto translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs (Alfie) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translation&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Marko Vasic - serbian translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Michel Poléni (Thanatloc) - french translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* Vlad Glagolev (Stelz) - russian translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Miguel Zapico (elricz) - unit list translations&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothRepository&amp;diff=13850</id>
		<title>WesnothRepository</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothRepository&amp;diff=13850"/>
		<updated>2007-02-14T14:07:59Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Browse the code */ updated current development&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compiling Wesnoth}}&lt;br /&gt;
==  SVN ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth development currently uses the Subversion&lt;br /&gt;
software tool to keep developers in sync with each other.  See the&lt;br /&gt;
[http://svnbook.org SVN book] for&lt;br /&gt;
more on how to use Subversion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Browse the code  ==&lt;br /&gt;
&lt;br /&gt;
There are currently two main streams of development: trunk (1.3.x) and branch (1.2.x).  There is also a branch for a Python interface to the AI.  You can use your web browser to navigate through the source code:&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth/&lt;br /&gt;
&lt;br /&gt;
==  Download  ==&lt;br /&gt;
&lt;br /&gt;
To check out trunk (About 266 MB at october 2006) into a directory ''wesnoth'':&lt;br /&gt;
 svn co http://svn.gna.org/svn/wesnoth/trunk wesnoth&lt;br /&gt;
&lt;br /&gt;
or to check out the 1.2 branch (About 263 MB at december 2006) into a directory ''wesnoth-1.2'':&lt;br /&gt;
 svn co http://svn.gna.org/svn/wesnoth/branches/1.2 wesnoth-1.2&lt;br /&gt;
&lt;br /&gt;
More info on the repository: https://gna.org/svn/?group=wesnoth&lt;br /&gt;
&lt;br /&gt;
==  Update  ==&lt;br /&gt;
&lt;br /&gt;
Do this from inside the ''wesnoth'' or ''wesnoth-1.2'' directory where you checked out the repository:&lt;br /&gt;
 svn update&lt;br /&gt;
&lt;br /&gt;
Note that when you update from Subversion, you should always run 'autogen.sh' if ''configure.ac'' or any of the ''Makefile.am'' files were changed.  It is safest to 'make clean' before updating, then update and finally run 'autogen.sh', 'configure' and 'make'.&lt;br /&gt;
&lt;br /&gt;
You may be able to skip the 'autogen.sh' and the 'make clean' if the makefiles and ''configure.ac'' have not changed.  If only minor changes were made then even the 'configure' step is optional.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth]]&lt;br /&gt;
* [[UsingAutotools]]&lt;br /&gt;
* [[What_Is_SVN]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=13497</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=13497"/>
		<updated>2007-01-26T01:12:29Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Very Minor Contributors */  added dborg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - internationalization manager, campaign maintainer (Two Brothers)&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Martínez Moreno - spanish translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs (Alfie) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translator&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Marko Vasic - serbian translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Michel Poléni (Thanatloc) - french translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* ?? (lwa) - Mac OS X packager&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Miguel Zapico (elricz) - unit list translations&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=12873</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=12873"/>
		<updated>2006-12-04T02:41:48Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Minor Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - internationalization manager, campaign maintainer (Two Brothers)&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* ?? (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Martínez Moreno - spanish translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs (Alfie) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translator&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Marko Vasic - serbian translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* ?? (lwa) - Mac OS X packager&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=12872</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=12872"/>
		<updated>2006-12-04T02:35:39Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Artists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - internationalization manager, campaign maintainer (Two Brothers)&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* ?? (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* ?? (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Martínez Moreno - spanish translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs (Alfie) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translator&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Marko Vasic - serbian translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* ?? (lwa) - Mac OS X packager&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:SkeletonCrew&amp;diff=12315</id>
		<title>User:SkeletonCrew</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:SkeletonCrew&amp;diff=12315"/>
		<updated>2006-11-05T14:48:01Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* terrains sorted per group */  fixed some letters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= WIP =&lt;br /&gt;
== Terrain system ==&lt;br /&gt;
The goal is to convert the old single letter terrain system &lt;br /&gt;
to a new multi letter system. The internal changes to the&lt;br /&gt;
engine are almost done. &lt;br /&gt;
&lt;br /&gt;
These are the proposals and explanations for the new system,&lt;br /&gt;
once these are final and implanted these texts will move&lt;br /&gt;
into the wiki.&lt;br /&gt;
&lt;br /&gt;
Version: proposal 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
Last updated: --[[User:SkeletonCrew|SkeletonCrew]] 11:43, 5 November 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
History:&amp;lt;br&amp;gt;&lt;br /&gt;
proposal 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
* added the encounter terrains&lt;br /&gt;
proposal 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
* added the link to the new proposals of Mog and Eleazar&lt;br /&gt;
proposal 1.3&amp;lt;br&amp;gt;&lt;br /&gt;
* added reminder to add fog/shroud to the editor&lt;br /&gt;
* added idea to maybe add support to add tiles at the top and left&lt;br /&gt;
proposal 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
* removed editor changes from proposal and moved to own topic&lt;br /&gt;
* removed the discussion points and wrote the conclusion&lt;br /&gt;
* rewrote [[User:SkeletonCrew#terrain_strings]]&lt;br /&gt;
* rewrote the letter proposal, with the input given so far&lt;br /&gt;
&lt;br /&gt;
=== terrain ===&lt;br /&gt;
Every terrain type gets a new field named ''string'' this &lt;br /&gt;
will be the new string to use to refer to the terrain. &lt;br /&gt;
The old char field will stay for the existing terrains, &lt;br /&gt;
this is needed to convert older maps to be used with the&lt;br /&gt;
new engine.&lt;br /&gt;
&lt;br /&gt;
This string will exist of 2 to 4 characters, the allowed&lt;br /&gt;
characters are all letters (the engine is case sensitive),&lt;br /&gt;
all numbers and the symbols / | \. Note leading numbers&lt;br /&gt;
are not allowed in the string, they might give confusion&lt;br /&gt;
with starting locations. Other characters are reserved for&lt;br /&gt;
special uses in the engine. &lt;br /&gt;
&lt;br /&gt;
The limit of 4 characters is not the upper limit of the &lt;br /&gt;
engine, but the upper level for easy parsing. The internal&lt;br /&gt;
format uses 4 bytes and every character is 1 byte. This way&lt;br /&gt;
it's very easy to convert the characters to the internal &lt;br /&gt;
format. If more letters are required it will require some&lt;br /&gt;
modifications to the engine.&lt;br /&gt;
&lt;br /&gt;
I'm considering to allow 1 character terrains as well&lt;br /&gt;
since I've some trouble to find a second letter everywhere.&lt;br /&gt;
&lt;br /&gt;
Every terrain will also get a new field named ''theme''&lt;br /&gt;
this is explained in the editor section.&lt;br /&gt;
&lt;br /&gt;
=== scenario map ===&lt;br /&gt;
The map will use the new strings instead of the old letters.&lt;br /&gt;
For every tile a string will be used instead of one letter,&lt;br /&gt;
these strings are separated with a comma. Between the string&lt;br /&gt;
and the comma one or more spaces are allowed.&lt;br /&gt;
&lt;br /&gt;
Instead of spaces tabs are allowed, but keep in mind what &lt;br /&gt;
looks good in your text editor, might look horrible in the &lt;br /&gt;
editor of somebody else. The official files should use spaces.&lt;br /&gt;
&lt;br /&gt;
The WML for map will use the same format.&lt;br /&gt;
The letter for map WML will use a single terrain string without&lt;br /&gt;
comma's.&lt;br /&gt;
&lt;br /&gt;
=== Terraingraphics ===&lt;br /&gt;
The need two modifications the map format and the type&lt;br /&gt;
format.&lt;br /&gt;
&lt;br /&gt;
==== map ====&lt;br /&gt;
This format will change a bit more than the other items.&lt;br /&gt;
The old format is described here [[TerrainGraphicsWML]].&lt;br /&gt;
According to mog the letters in the map are never used, &lt;br /&gt;
only the anchors are used. The new format will only accept&lt;br /&gt;
anchors. The special characters . and * will stay the same.&lt;br /&gt;
&lt;br /&gt;
This map file will no longer be space separated but comma &lt;br /&gt;
separatedand. Odd lines will start with a leading comma &lt;br /&gt;
instead of 2 spaces. Spaces are allowed for padding &lt;br /&gt;
&lt;br /&gt;
Also here tabs are allowed instead of spaces, see previous &lt;br /&gt;
section.&lt;br /&gt;
&lt;br /&gt;
For example this &lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
   1&lt;br /&gt;
 1   1&lt;br /&gt;
   2&lt;br /&gt;
 1   1&lt;br /&gt;
   1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
will become&lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
 ,1&lt;br /&gt;
 1,1&lt;br /&gt;
 ,2&lt;br /&gt;
 1,1&lt;br /&gt;
 ,1&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
 , 1&lt;br /&gt;
 1 , 1&lt;br /&gt;
 , 2&lt;br /&gt;
 1 , 1&lt;br /&gt;
 , 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== type ====&lt;br /&gt;
The type will be a list of terrains, comma separated.&lt;br /&gt;
Spaces are allowed but then the items need to be between&lt;br /&gt;
brackets. (A WML rule.) Also after special modifiers&lt;br /&gt;
a comma is required (at the moment only the ! is a special&lt;br /&gt;
modifier, but that might change in the future.)&lt;br /&gt;
&lt;br /&gt;
Mog had an idea which will also be implanted, the * can be &lt;br /&gt;
used in a terrain string, V* would match all terrain&lt;br /&gt;
strings starting with the letter 'V'. Vh* would match&lt;br /&gt;
all terrain strings starting with 'Vh' eg Vh, Vha, Vhaa&lt;br /&gt;
but not VH or vH.&lt;br /&gt;
&lt;br /&gt;
=== terrain files ===&lt;br /&gt;
Eleazar would like to move the terrains in subfolders,&lt;br /&gt;
this seems to be possible with the current system.&lt;br /&gt;
The required modifications can be found in the following&lt;br /&gt;
changelog&lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth?rev=14069&amp;amp;view=rev&lt;br /&gt;
&lt;br /&gt;
I've no idea what the best possible directory layout&lt;br /&gt;
will be. I'll ask Eleazar to do this change when I'm &lt;br /&gt;
ready for it. At the moment I've some patches in my&lt;br /&gt;
queue which will conflict with these changes.&lt;br /&gt;
&lt;br /&gt;
=== terrain strings ===&lt;br /&gt;
The terrain strings will consist of 2 till 4 letters which&lt;br /&gt;
indicate the terrain. Numbers are not allowed except for&lt;br /&gt;
starting positions. These are allowed to be between 1&lt;br /&gt;
and 4 characters. (Note Wesnoth only supports 9 starting&lt;br /&gt;
positions.) The following special characters can be used&lt;br /&gt;
/|\ these should be used for directional terrains, which&lt;br /&gt;
are only bridges at the moment.&lt;br /&gt;
&lt;br /&gt;
The terrain letter _ is reserved for interal special terrains&lt;br /&gt;
this will alway be used as leading character and not used&lt;br /&gt;
inside strings.&lt;br /&gt;
&lt;br /&gt;
For readability terrains should start with a capital letter&lt;br /&gt;
followed by one or more lowercase letters (with a maximum of 3 &lt;br /&gt;
lower case letters). The official&lt;br /&gt;
terrains must follow these rules, the custom terrains&lt;br /&gt;
should follow these rules.&lt;br /&gt;
&lt;br /&gt;
There will be some letters reserved for user made content&lt;br /&gt;
these letters are Y, y, Z, z. This means every terrain&lt;br /&gt;
with one or more of these letters inside are custom terrains.&lt;br /&gt;
This way it's easier to integrate a new terrain without&lt;br /&gt;
having to change the terrain-graphics.cfg.&lt;br /&gt;
&lt;br /&gt;
Since UTBS is mainline the custom terrain used there will&lt;br /&gt;
be moved to the new system.&lt;br /&gt;
&lt;br /&gt;
=== aliases ===&lt;br /&gt;
The aliases will also be a comma separated list, where the&lt;br /&gt;
same discussion about the + and - can be started as in&lt;br /&gt;
the types.&lt;br /&gt;
&lt;br /&gt;
=== terrains sorted per group ===&lt;br /&gt;
This list shows the new proposal for the terrains,&lt;br /&gt;
which takes in account the idea's of Mog and Eleazar.&lt;br /&gt;
The italic strings are reservations for terrains.&lt;br /&gt;
The only terrain which isn't backwards compatible is&lt;br /&gt;
'*'. The other terrains will be converted.&lt;br /&gt;
&lt;br /&gt;
Some letter defined in the old system don't have a &lt;br /&gt;
terrain defined yet. These are still listed with their&lt;br /&gt;
reserved letter. Just in case the terrain gets defined&lt;br /&gt;
before this system is up and running.&lt;br /&gt;
&lt;br /&gt;
I think about merging some theme's if the number of items&lt;br /&gt;
is to small. The following merges will probably be done&lt;br /&gt;
* hill, mountain&lt;br /&gt;
* water, swamp&lt;br /&gt;
* castle, keep&lt;br /&gt;
&lt;br /&gt;
I still want to keep the themes, if for example the number &lt;br /&gt;
mountain and hill terrains increases enough to justify their&lt;br /&gt;
own page the splitting will be trivial.&lt;br /&gt;
&lt;br /&gt;
The letters &amp;quot;$.;:&amp;lt;&amp;gt;_` are listed but unassigned in the old&lt;br /&gt;
list and thus not supported in the new system.&lt;br /&gt;
&lt;br /&gt;
==== Snow terrains ====&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra &amp;quot;Arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bridges ====&lt;br /&gt;
Since bridges are directional all strings here&lt;br /&gt;
will be appended with either /|\ to show their&lt;br /&gt;
direction. In this list these signs are replaced&lt;br /&gt;
with a *.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Brx*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge of stones over chasm for aboveground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bxu*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge over chasm underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bsw*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge over swamp NOTE bws Brigde wood swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bwr*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone Bridge over shallow water NOTE bss Bridge stone swamp not better?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;Bww*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/|\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge bridge, over wadeable, wooden NOTE Brigde wood or Bridge wood water not better?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Castles ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Co&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc Castle one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== desert ====&lt;br /&gt;
NOTE still need to add the UTBS terrains&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Forest ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow) &amp;quot;forest arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Fb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sinister Forest &amp;quot;Forest, Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Grass ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dying &amp;quot;Grass brown/bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gf&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmer's Fields&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== hill ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow) &amp;quot;hills arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills (dunes)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Keep ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mountain ====  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ma&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;j&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowy mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== (mostly) Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qx&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for above ground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;aboveground chasm with water pouring over the edge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qr&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== road ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carpeted Floor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road &amp;quot;earth&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road &amp;quot;rock&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wood floor (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== swamp ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Sb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fetid swamp &amp;quot;Swamp Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ss&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== underground ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove &amp;quot;underground forest&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Uuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== village ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (test)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Veg&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village &amp;quot;village elven grassland&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow            snow village (tundra, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical village (savanna, village) --nothing foresty about this village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== water ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water &amp;quot;water, ocean&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;water, wade-able&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford &amp;quot;water wadeable, ford&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Wwu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow underground water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xrw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable stone &amp;quot;rock&amp;quot; wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xww&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable wooden wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
These terrains are hardcoded in the game and translated&lt;br /&gt;
automatically. The old UMC terrains are here for backwards &lt;br /&gt;
compability this compability will only be guaranteed till &lt;br /&gt;
the next major release after 1.2.(That would be 1.4 or 2.0.) &lt;br /&gt;
As stated before the * will no longer be supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; (space character)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_za&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;^&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;@&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zx&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== encounter terrains ===&lt;br /&gt;
This list maintains the encountered terrains by the user&lt;br /&gt;
this list is used in the help function to decide what&lt;br /&gt;
to show and what not. This is now a comma seperated list.&lt;br /&gt;
The new version will also be a comma separated list but&lt;br /&gt;
with the new terrain strings instead of letters. In order &lt;br /&gt;
to keep it backwards compatible at startup the system &lt;br /&gt;
will check for&lt;br /&gt;
''encountered_terrains'' and ''encountered_terrains13''&lt;br /&gt;
. Then test the following conditions is this order:&lt;br /&gt;
* if ''encountered_terrains13'' is found these are loaded.&lt;br /&gt;
* if ''encountered_terrains'' is found, these are converted to ''encountered_terrains13'' format and loaded&lt;br /&gt;
* none are found, nothing will be done.&lt;br /&gt;
&lt;br /&gt;
When writing only ''encountered_terrains13'' will be used.&lt;br /&gt;
&lt;br /&gt;
The reason to keep it backwards compatible is that if&lt;br /&gt;
somebody tries an 1.3.x version and doesn't like it, &lt;br /&gt;
it's no problem to return to 1.2.x. If we convert&lt;br /&gt;
''encountered_terrains'' to the new format it might&lt;br /&gt;
give troubles when loading it with 1.2.x.&lt;br /&gt;
&lt;br /&gt;
== editor ==&lt;br /&gt;
The editor also will need an overhaul due to the changes,&lt;br /&gt;
since the terrain consists of a maximum of 4 characters&lt;br /&gt;
I propose it writes the terrain as a string of 6 characters;&lt;br /&gt;
the terrains string followed by a comma and padded with spaces.&lt;br /&gt;
eg the following terrain string&lt;br /&gt;
 Vh,Vha,Vhaa,Vha,Vh &lt;br /&gt;
will be written as&lt;br /&gt;
 123456123456123456123456123456 (numbers won't be written.)&lt;br /&gt;
 Vh,   Vha,  Vhaa, Vha,  Vh &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Should the editor be able to write the &lt;br /&gt;
old format terrain or not.&lt;br /&gt;
&lt;br /&gt;
=== custom terrains ===&lt;br /&gt;
Zookeeper told me there's no option to add custom terrains&lt;br /&gt;
at the moment. I want to add a button to add a custom &lt;br /&gt;
terrain, once clicked it will prompt for the terrain string&lt;br /&gt;
and insert the tile to the list of available tiles and&lt;br /&gt;
allow to use this tile. The tile will be 'painted' with&lt;br /&gt;
the terrain string. When loading a map with unknown strings&lt;br /&gt;
these will be added to the list of terrains.&lt;br /&gt;
The only problem will be the location of the terrains&lt;br /&gt;
but I'll worry about that later.&lt;br /&gt;
&lt;br /&gt;
There should also be an option to add fog/shroud tiles&lt;br /&gt;
to the map. See http://www.wesnoth.org/forum/viewtopic.php?p=192326#192326&lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Would this solve the unkown tile problem?&lt;br /&gt;
&lt;br /&gt;
=== themes ===&lt;br /&gt;
In my opinion the list with terrains to browse is pretty &lt;br /&gt;
long and this will only grow in the future. I want to add&lt;br /&gt;
an extra grid of buttons with theme's the buttons will have&lt;br /&gt;
an icon for their theme. When a button is clicked the list&lt;br /&gt;
of terrains is filtered per theme. eg when the theme villages&lt;br /&gt;
is selected only village tiles are shown. &lt;br /&gt;
Every terrain gets one or more themes for example a snow&lt;br /&gt;
forest can be in the theme forest and the theme snow, so&lt;br /&gt;
with either theme this tile is shown.&lt;br /&gt;
There will be 2 special theme's favorites and map.&lt;br /&gt;
Favorites are your favorite tiles saved in preferences&lt;br /&gt;
and can contain unknown terrains.&lt;br /&gt;
Map are all tiles already used on this map, including the&lt;br /&gt;
unknown.&lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Is this handy?&lt;br /&gt;
&lt;br /&gt;
=== resize map ===&lt;br /&gt;
maybe there should be an option to add tiles to the left and&lt;br /&gt;
top instead of only to the right and bottom.&lt;br /&gt;
See http://www.wesnoth.org/forum/viewtopic.php?p=192326#192326&lt;br /&gt;
&lt;br /&gt;
=== Small maps ===&lt;br /&gt;
It would be handy to be able to create maps smaller than&lt;br /&gt;
20 x 20 for WML usage. IMO as soon as the map goes below&lt;br /&gt;
this threshold a warning should be shown, that the map&lt;br /&gt;
might nog work properly as main scenario map.&lt;br /&gt;
See http://www.wesnoth.org/forum/viewtopic.php?p=192435#192435&lt;br /&gt;
&lt;br /&gt;
= Todo =&lt;br /&gt;
Thing I plan to do after I finished my WIP's.&lt;br /&gt;
&lt;br /&gt;
== team sides ==&lt;br /&gt;
After the terrain system has been modified it's possible&lt;br /&gt;
to define more teams, EdB asked this in irc at 20061027.&lt;br /&gt;
&lt;br /&gt;
It would be nice to support 12 sides in multiplayer with&lt;br /&gt;
their own tcolour. The engine should support more sides&lt;br /&gt;
for the AI to use. These will use and scenario WML defined &lt;br /&gt;
colour. It's not sure whether WML supports this if not the&lt;br /&gt;
support should be made. EdB will look for an possible&lt;br /&gt;
algo to define nice auto colours.&lt;br /&gt;
&lt;br /&gt;
== terrain archtypes ==&lt;br /&gt;
Eleazar had an idea for terrain archtypes in the terrain&lt;br /&gt;
thread. It looks sane and would be nice to implant.&lt;br /&gt;
http://www.wesnoth.org/forum/viewtopic.php?p=191410#191410&lt;br /&gt;
&lt;br /&gt;
= Misc =&lt;br /&gt;
Various things I want to look at at some time.&lt;br /&gt;
* version checks for WML, needed or not?&lt;br /&gt;
* modulo WML, needed or not?&lt;br /&gt;
* continue to work on the Python AI&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:SkeletonCrew&amp;diff=12314</id>
		<title>User:SkeletonCrew</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:SkeletonCrew&amp;diff=12314"/>
		<updated>2006-11-05T14:24:49Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* desert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= WIP =&lt;br /&gt;
== Terrain system ==&lt;br /&gt;
The goal is to convert the old single letter terrain system &lt;br /&gt;
to a new multi letter system. The internal changes to the&lt;br /&gt;
engine are almost done. &lt;br /&gt;
&lt;br /&gt;
These are the proposals and explanations for the new system,&lt;br /&gt;
once these are final and implanted these texts will move&lt;br /&gt;
into the wiki.&lt;br /&gt;
&lt;br /&gt;
Version: proposal 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
Last updated: --[[User:SkeletonCrew|SkeletonCrew]] 11:43, 5 November 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
History:&amp;lt;br&amp;gt;&lt;br /&gt;
proposal 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
* added the encounter terrains&lt;br /&gt;
proposal 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
* added the link to the new proposals of Mog and Eleazar&lt;br /&gt;
proposal 1.3&amp;lt;br&amp;gt;&lt;br /&gt;
* added reminder to add fog/shroud to the editor&lt;br /&gt;
* added idea to maybe add support to add tiles at the top and left&lt;br /&gt;
proposal 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
* removed editor changes from proposal and moved to own topic&lt;br /&gt;
* removed the discussion points and wrote the conclusion&lt;br /&gt;
* rewrote [[User:SkeletonCrew#terrain_strings]]&lt;br /&gt;
* rewrote the letter proposal, with the input given so far&lt;br /&gt;
&lt;br /&gt;
=== terrain ===&lt;br /&gt;
Every terrain type gets a new field named ''string'' this &lt;br /&gt;
will be the new string to use to refer to the terrain. &lt;br /&gt;
The old char field will stay for the existing terrains, &lt;br /&gt;
this is needed to convert older maps to be used with the&lt;br /&gt;
new engine.&lt;br /&gt;
&lt;br /&gt;
This string will exist of 2 to 4 characters, the allowed&lt;br /&gt;
characters are all letters (the engine is case sensitive),&lt;br /&gt;
all numbers and the symbols / | \. Note leading numbers&lt;br /&gt;
are not allowed in the string, they might give confusion&lt;br /&gt;
with starting locations. Other characters are reserved for&lt;br /&gt;
special uses in the engine. &lt;br /&gt;
&lt;br /&gt;
The limit of 4 characters is not the upper limit of the &lt;br /&gt;
engine, but the upper level for easy parsing. The internal&lt;br /&gt;
format uses 4 bytes and every character is 1 byte. This way&lt;br /&gt;
it's very easy to convert the characters to the internal &lt;br /&gt;
format. If more letters are required it will require some&lt;br /&gt;
modifications to the engine.&lt;br /&gt;
&lt;br /&gt;
I'm considering to allow 1 character terrains as well&lt;br /&gt;
since I've some trouble to find a second letter everywhere.&lt;br /&gt;
&lt;br /&gt;
Every terrain will also get a new field named ''theme''&lt;br /&gt;
this is explained in the editor section.&lt;br /&gt;
&lt;br /&gt;
=== scenario map ===&lt;br /&gt;
The map will use the new strings instead of the old letters.&lt;br /&gt;
For every tile a string will be used instead of one letter,&lt;br /&gt;
these strings are separated with a comma. Between the string&lt;br /&gt;
and the comma one or more spaces are allowed.&lt;br /&gt;
&lt;br /&gt;
Instead of spaces tabs are allowed, but keep in mind what &lt;br /&gt;
looks good in your text editor, might look horrible in the &lt;br /&gt;
editor of somebody else. The official files should use spaces.&lt;br /&gt;
&lt;br /&gt;
The WML for map will use the same format.&lt;br /&gt;
The letter for map WML will use a single terrain string without&lt;br /&gt;
comma's.&lt;br /&gt;
&lt;br /&gt;
=== Terraingraphics ===&lt;br /&gt;
The need two modifications the map format and the type&lt;br /&gt;
format.&lt;br /&gt;
&lt;br /&gt;
==== map ====&lt;br /&gt;
This format will change a bit more than the other items.&lt;br /&gt;
The old format is described here [[TerrainGraphicsWML]].&lt;br /&gt;
According to mog the letters in the map are never used, &lt;br /&gt;
only the anchors are used. The new format will only accept&lt;br /&gt;
anchors. The special characters . and * will stay the same.&lt;br /&gt;
&lt;br /&gt;
This map file will no longer be space separated but comma &lt;br /&gt;
separatedand. Odd lines will start with a leading comma &lt;br /&gt;
instead of 2 spaces. Spaces are allowed for padding &lt;br /&gt;
&lt;br /&gt;
Also here tabs are allowed instead of spaces, see previous &lt;br /&gt;
section.&lt;br /&gt;
&lt;br /&gt;
For example this &lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
   1&lt;br /&gt;
 1   1&lt;br /&gt;
   2&lt;br /&gt;
 1   1&lt;br /&gt;
   1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
will become&lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
 ,1&lt;br /&gt;
 1,1&lt;br /&gt;
 ,2&lt;br /&gt;
 1,1&lt;br /&gt;
 ,1&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
 , 1&lt;br /&gt;
 1 , 1&lt;br /&gt;
 , 2&lt;br /&gt;
 1 , 1&lt;br /&gt;
 , 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== type ====&lt;br /&gt;
The type will be a list of terrains, comma separated.&lt;br /&gt;
Spaces are allowed but then the items need to be between&lt;br /&gt;
brackets. (A WML rule.) Also after special modifiers&lt;br /&gt;
a comma is required (at the moment only the ! is a special&lt;br /&gt;
modifier, but that might change in the future.)&lt;br /&gt;
&lt;br /&gt;
Mog had an idea which will also be implanted, the * can be &lt;br /&gt;
used in a terrain string, V* would match all terrain&lt;br /&gt;
strings starting with the letter 'V'. Vh* would match&lt;br /&gt;
all terrain strings starting with 'Vh' eg Vh, Vha, Vhaa&lt;br /&gt;
but not VH or vH.&lt;br /&gt;
&lt;br /&gt;
=== terrain files ===&lt;br /&gt;
Eleazar would like to move the terrains in subfolders,&lt;br /&gt;
this seems to be possible with the current system.&lt;br /&gt;
The required modifications can be found in the following&lt;br /&gt;
changelog&lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth?rev=14069&amp;amp;view=rev&lt;br /&gt;
&lt;br /&gt;
I've no idea what the best possible directory layout&lt;br /&gt;
will be. I'll ask Eleazar to do this change when I'm &lt;br /&gt;
ready for it. At the moment I've some patches in my&lt;br /&gt;
queue which will conflict with these changes.&lt;br /&gt;
&lt;br /&gt;
=== terrain strings ===&lt;br /&gt;
The terrain strings will consist of 2 till 4 letters which&lt;br /&gt;
indicate the terrain. Numbers are not allowed except for&lt;br /&gt;
starting positions. These are allowed to be between 1&lt;br /&gt;
and 4 characters. (Note Wesnoth only supports 9 starting&lt;br /&gt;
positions.) The following special characters can be used&lt;br /&gt;
/|\ these should be used for directional terrains, which&lt;br /&gt;
are only bridges at the moment.&lt;br /&gt;
&lt;br /&gt;
The terrain letter _ is reserved for interal special terrains&lt;br /&gt;
this will alway be used as leading character and not used&lt;br /&gt;
inside strings.&lt;br /&gt;
&lt;br /&gt;
For readability terrains should start with a capital letter&lt;br /&gt;
followed by one or more lowercase letters (with a maximum of 3 &lt;br /&gt;
lower case letters). The official&lt;br /&gt;
terrains must follow these rules, the custom terrains&lt;br /&gt;
should follow these rules.&lt;br /&gt;
&lt;br /&gt;
There will be some letters reserved for user made content&lt;br /&gt;
these letters are Y, y, Z, z. This means every terrain&lt;br /&gt;
with one or more of these letters inside are custom terrains.&lt;br /&gt;
This way it's easier to integrate a new terrain without&lt;br /&gt;
having to change the terrain-graphics.cfg.&lt;br /&gt;
&lt;br /&gt;
Since UTBS is mainline the custom terrain used there will&lt;br /&gt;
be moved to the new system.&lt;br /&gt;
&lt;br /&gt;
=== aliases ===&lt;br /&gt;
The aliases will also be a comma separated list, where the&lt;br /&gt;
same discussion about the + and - can be started as in&lt;br /&gt;
the types.&lt;br /&gt;
&lt;br /&gt;
=== terrains sorted per group ===&lt;br /&gt;
This list shows the new proposal for the terrains,&lt;br /&gt;
which takes in account the idea's of Mog and Eleazar.&lt;br /&gt;
The italic strings are reservations for terrains.&lt;br /&gt;
The only terrain which isn't backwards compatible is&lt;br /&gt;
'*'. The other terrains will be converted.&lt;br /&gt;
&lt;br /&gt;
Some letter defined in the old system don't have a &lt;br /&gt;
terrain defined yet. These are still listed with their&lt;br /&gt;
reserved letter. Just in case the terrain gets defined&lt;br /&gt;
before this system is up and running.&lt;br /&gt;
&lt;br /&gt;
I think about merging some theme's if the number of items&lt;br /&gt;
is to small. The following merges will probably be done&lt;br /&gt;
* hill, mountain&lt;br /&gt;
* water, swamp&lt;br /&gt;
* castle, keep&lt;br /&gt;
&lt;br /&gt;
I still want to keep the themes, if for example the number &lt;br /&gt;
mountain and hill terrains increases enough to justify their&lt;br /&gt;
own page the splitting will be trivial.&lt;br /&gt;
&lt;br /&gt;
The letters &amp;quot;$.;:&amp;lt;&amp;gt;_` are listed but unassigned in the old&lt;br /&gt;
list and thus not supported in the new system.&lt;br /&gt;
&lt;br /&gt;
==== Snow terrains ====&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra &amp;quot;Arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bridges ====&lt;br /&gt;
Since bridges are directional all strings here&lt;br /&gt;
will be appended with either /|\ to show their&lt;br /&gt;
direction. In this list these signs are replaced&lt;br /&gt;
with a *.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bx*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge chasm for aboveground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bxu*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge over chasm underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bsw*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge over swamp NOTE bws Brigde wood swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bws*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone Bridge over shallow water NOTE bss Bridge stone swamp not better?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;Bww*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/|\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge bridge, over wadeable, wooden NOTE Brigde wood or Bridge wood water not better?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Castles ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Co&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc Castle one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== desert ====&lt;br /&gt;
NOTE still need to add the UTBS terrains&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Forest ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow) &amp;quot;forest arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Fb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sinister Forest &amp;quot;Forest, Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Grass ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dying &amp;quot;Grass brown/bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gf&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmer's Fields&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== hill ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow) &amp;quot;hills arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills (dunes)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Keep ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mountain ====  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ma&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;j&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowy mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== (mostly) Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qx&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for above ground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm with water pouring over the edge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qsq&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== road ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carpeted Floor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wood floor (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== swamp ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Sb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fetid swamp &amp;quot;Swamp Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ss&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== underground ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove &amp;quot;underground forest&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Uuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== village ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (test)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Veg&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village &amp;quot;village elven grassland&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow            snow village (tundra, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village NOTE not Vhha???&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical village (savanna, village) --nothing foresty about this village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== water ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water &amp;quot;water, ocean&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;water, wade-able&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford &amp;quot;water wadeable, ford&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Wwu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow underground water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xsw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable stone wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable wooden wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
These terrains are hardcoded in the game and translated&lt;br /&gt;
automatically. The old UMC terrains are here for backwards &lt;br /&gt;
compability this compability will only be guaranteed till &lt;br /&gt;
the next major release after 1.2.(That would be 1.4 or 2.0.) &lt;br /&gt;
As stated before the * will no longer be supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; (space character)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_za&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;^&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;@&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zx&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== encounter terrains ===&lt;br /&gt;
This list maintains the encountered terrains by the user&lt;br /&gt;
this list is used in the help function to decide what&lt;br /&gt;
to show and what not. This is now a comma seperated list.&lt;br /&gt;
The new version will also be a comma separated list but&lt;br /&gt;
with the new terrain strings instead of letters. In order &lt;br /&gt;
to keep it backwards compatible at startup the system &lt;br /&gt;
will check for&lt;br /&gt;
''encountered_terrains'' and ''encountered_terrains13''&lt;br /&gt;
. Then test the following conditions is this order:&lt;br /&gt;
* if ''encountered_terrains13'' is found these are loaded.&lt;br /&gt;
* if ''encountered_terrains'' is found, these are converted to ''encountered_terrains13'' format and loaded&lt;br /&gt;
* none are found, nothing will be done.&lt;br /&gt;
&lt;br /&gt;
When writing only ''encountered_terrains13'' will be used.&lt;br /&gt;
&lt;br /&gt;
The reason to keep it backwards compatible is that if&lt;br /&gt;
somebody tries an 1.3.x version and doesn't like it, &lt;br /&gt;
it's no problem to return to 1.2.x. If we convert&lt;br /&gt;
''encountered_terrains'' to the new format it might&lt;br /&gt;
give troubles when loading it with 1.2.x.&lt;br /&gt;
&lt;br /&gt;
== editor ==&lt;br /&gt;
The editor also will need an overhaul due to the changes,&lt;br /&gt;
since the terrain consists of a maximum of 4 characters&lt;br /&gt;
I propose it writes the terrain as a string of 6 characters;&lt;br /&gt;
the terrains string followed by a comma and padded with spaces.&lt;br /&gt;
eg the following terrain string&lt;br /&gt;
 Vh,Vha,Vhaa,Vha,Vh &lt;br /&gt;
will be written as&lt;br /&gt;
 123456123456123456123456123456 (numbers won't be written.)&lt;br /&gt;
 Vh,   Vha,  Vhaa, Vha,  Vh &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Should the editor be able to write the &lt;br /&gt;
old format terrain or not.&lt;br /&gt;
&lt;br /&gt;
=== custom terrains ===&lt;br /&gt;
Zookeeper told me there's no option to add custom terrains&lt;br /&gt;
at the moment. I want to add a button to add a custom &lt;br /&gt;
terrain, once clicked it will prompt for the terrain string&lt;br /&gt;
and insert the tile to the list of available tiles and&lt;br /&gt;
allow to use this tile. The tile will be 'painted' with&lt;br /&gt;
the terrain string. When loading a map with unknown strings&lt;br /&gt;
these will be added to the list of terrains.&lt;br /&gt;
The only problem will be the location of the terrains&lt;br /&gt;
but I'll worry about that later.&lt;br /&gt;
&lt;br /&gt;
There should also be an option to add fog/shroud tiles&lt;br /&gt;
to the map. See http://www.wesnoth.org/forum/viewtopic.php?p=192326#192326&lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Would this solve the unkown tile problem?&lt;br /&gt;
&lt;br /&gt;
=== themes ===&lt;br /&gt;
In my opinion the list with terrains to browse is pretty &lt;br /&gt;
long and this will only grow in the future. I want to add&lt;br /&gt;
an extra grid of buttons with theme's the buttons will have&lt;br /&gt;
an icon for their theme. When a button is clicked the list&lt;br /&gt;
of terrains is filtered per theme. eg when the theme villages&lt;br /&gt;
is selected only village tiles are shown. &lt;br /&gt;
Every terrain gets one or more themes for example a snow&lt;br /&gt;
forest can be in the theme forest and the theme snow, so&lt;br /&gt;
with either theme this tile is shown.&lt;br /&gt;
There will be 2 special theme's favorites and map.&lt;br /&gt;
Favorites are your favorite tiles saved in preferences&lt;br /&gt;
and can contain unknown terrains.&lt;br /&gt;
Map are all tiles already used on this map, including the&lt;br /&gt;
unknown.&lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Is this handy?&lt;br /&gt;
&lt;br /&gt;
=== resize map ===&lt;br /&gt;
maybe there should be an option to add tiles to the left and&lt;br /&gt;
top instead of only to the right and bottom.&lt;br /&gt;
See http://www.wesnoth.org/forum/viewtopic.php?p=192326#192326&lt;br /&gt;
&lt;br /&gt;
=== Small maps ===&lt;br /&gt;
It would be handy to be able to create maps smaller than&lt;br /&gt;
20 x 20 for WML usage. IMO as soon as the map goes below&lt;br /&gt;
this threshold a warning should be shown, that the map&lt;br /&gt;
might nog work properly as main scenario map.&lt;br /&gt;
See http://www.wesnoth.org/forum/viewtopic.php?p=192435#192435&lt;br /&gt;
&lt;br /&gt;
= Todo =&lt;br /&gt;
Thing I plan to do after I finished my WIP's.&lt;br /&gt;
&lt;br /&gt;
== team sides ==&lt;br /&gt;
After the terrain system has been modified it's possible&lt;br /&gt;
to define more teams, EdB asked this in irc at 20061027.&lt;br /&gt;
&lt;br /&gt;
It would be nice to support 12 sides in multiplayer with&lt;br /&gt;
their own tcolour. The engine should support more sides&lt;br /&gt;
for the AI to use. These will use and scenario WML defined &lt;br /&gt;
colour. It's not sure whether WML supports this if not the&lt;br /&gt;
support should be made. EdB will look for an possible&lt;br /&gt;
algo to define nice auto colours.&lt;br /&gt;
&lt;br /&gt;
== terrain archtypes ==&lt;br /&gt;
Eleazar had an idea for terrain archtypes in the terrain&lt;br /&gt;
thread. It looks sane and would be nice to implant.&lt;br /&gt;
http://www.wesnoth.org/forum/viewtopic.php?p=191410#191410&lt;br /&gt;
&lt;br /&gt;
= Misc =&lt;br /&gt;
Various things I want to look at at some time.&lt;br /&gt;
* version checks for WML, needed or not?&lt;br /&gt;
* modulo WML, needed or not?&lt;br /&gt;
* continue to work on the Python AI&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:SkeletonCrew&amp;diff=12313</id>
		<title>User:SkeletonCrew</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:SkeletonCrew&amp;diff=12313"/>
		<updated>2006-11-05T14:22:53Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Castles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= WIP =&lt;br /&gt;
== Terrain system ==&lt;br /&gt;
The goal is to convert the old single letter terrain system &lt;br /&gt;
to a new multi letter system. The internal changes to the&lt;br /&gt;
engine are almost done. &lt;br /&gt;
&lt;br /&gt;
These are the proposals and explanations for the new system,&lt;br /&gt;
once these are final and implanted these texts will move&lt;br /&gt;
into the wiki.&lt;br /&gt;
&lt;br /&gt;
Version: proposal 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
Last updated: --[[User:SkeletonCrew|SkeletonCrew]] 11:43, 5 November 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
History:&amp;lt;br&amp;gt;&lt;br /&gt;
proposal 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
* added the encounter terrains&lt;br /&gt;
proposal 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
* added the link to the new proposals of Mog and Eleazar&lt;br /&gt;
proposal 1.3&amp;lt;br&amp;gt;&lt;br /&gt;
* added reminder to add fog/shroud to the editor&lt;br /&gt;
* added idea to maybe add support to add tiles at the top and left&lt;br /&gt;
proposal 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
* removed editor changes from proposal and moved to own topic&lt;br /&gt;
* removed the discussion points and wrote the conclusion&lt;br /&gt;
* rewrote [[User:SkeletonCrew#terrain_strings]]&lt;br /&gt;
* rewrote the letter proposal, with the input given so far&lt;br /&gt;
&lt;br /&gt;
=== terrain ===&lt;br /&gt;
Every terrain type gets a new field named ''string'' this &lt;br /&gt;
will be the new string to use to refer to the terrain. &lt;br /&gt;
The old char field will stay for the existing terrains, &lt;br /&gt;
this is needed to convert older maps to be used with the&lt;br /&gt;
new engine.&lt;br /&gt;
&lt;br /&gt;
This string will exist of 2 to 4 characters, the allowed&lt;br /&gt;
characters are all letters (the engine is case sensitive),&lt;br /&gt;
all numbers and the symbols / | \. Note leading numbers&lt;br /&gt;
are not allowed in the string, they might give confusion&lt;br /&gt;
with starting locations. Other characters are reserved for&lt;br /&gt;
special uses in the engine. &lt;br /&gt;
&lt;br /&gt;
The limit of 4 characters is not the upper limit of the &lt;br /&gt;
engine, but the upper level for easy parsing. The internal&lt;br /&gt;
format uses 4 bytes and every character is 1 byte. This way&lt;br /&gt;
it's very easy to convert the characters to the internal &lt;br /&gt;
format. If more letters are required it will require some&lt;br /&gt;
modifications to the engine.&lt;br /&gt;
&lt;br /&gt;
I'm considering to allow 1 character terrains as well&lt;br /&gt;
since I've some trouble to find a second letter everywhere.&lt;br /&gt;
&lt;br /&gt;
Every terrain will also get a new field named ''theme''&lt;br /&gt;
this is explained in the editor section.&lt;br /&gt;
&lt;br /&gt;
=== scenario map ===&lt;br /&gt;
The map will use the new strings instead of the old letters.&lt;br /&gt;
For every tile a string will be used instead of one letter,&lt;br /&gt;
these strings are separated with a comma. Between the string&lt;br /&gt;
and the comma one or more spaces are allowed.&lt;br /&gt;
&lt;br /&gt;
Instead of spaces tabs are allowed, but keep in mind what &lt;br /&gt;
looks good in your text editor, might look horrible in the &lt;br /&gt;
editor of somebody else. The official files should use spaces.&lt;br /&gt;
&lt;br /&gt;
The WML for map will use the same format.&lt;br /&gt;
The letter for map WML will use a single terrain string without&lt;br /&gt;
comma's.&lt;br /&gt;
&lt;br /&gt;
=== Terraingraphics ===&lt;br /&gt;
The need two modifications the map format and the type&lt;br /&gt;
format.&lt;br /&gt;
&lt;br /&gt;
==== map ====&lt;br /&gt;
This format will change a bit more than the other items.&lt;br /&gt;
The old format is described here [[TerrainGraphicsWML]].&lt;br /&gt;
According to mog the letters in the map are never used, &lt;br /&gt;
only the anchors are used. The new format will only accept&lt;br /&gt;
anchors. The special characters . and * will stay the same.&lt;br /&gt;
&lt;br /&gt;
This map file will no longer be space separated but comma &lt;br /&gt;
separatedand. Odd lines will start with a leading comma &lt;br /&gt;
instead of 2 spaces. Spaces are allowed for padding &lt;br /&gt;
&lt;br /&gt;
Also here tabs are allowed instead of spaces, see previous &lt;br /&gt;
section.&lt;br /&gt;
&lt;br /&gt;
For example this &lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
   1&lt;br /&gt;
 1   1&lt;br /&gt;
   2&lt;br /&gt;
 1   1&lt;br /&gt;
   1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
will become&lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
 ,1&lt;br /&gt;
 1,1&lt;br /&gt;
 ,2&lt;br /&gt;
 1,1&lt;br /&gt;
 ,1&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
 , 1&lt;br /&gt;
 1 , 1&lt;br /&gt;
 , 2&lt;br /&gt;
 1 , 1&lt;br /&gt;
 , 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== type ====&lt;br /&gt;
The type will be a list of terrains, comma separated.&lt;br /&gt;
Spaces are allowed but then the items need to be between&lt;br /&gt;
brackets. (A WML rule.) Also after special modifiers&lt;br /&gt;
a comma is required (at the moment only the ! is a special&lt;br /&gt;
modifier, but that might change in the future.)&lt;br /&gt;
&lt;br /&gt;
Mog had an idea which will also be implanted, the * can be &lt;br /&gt;
used in a terrain string, V* would match all terrain&lt;br /&gt;
strings starting with the letter 'V'. Vh* would match&lt;br /&gt;
all terrain strings starting with 'Vh' eg Vh, Vha, Vhaa&lt;br /&gt;
but not VH or vH.&lt;br /&gt;
&lt;br /&gt;
=== terrain files ===&lt;br /&gt;
Eleazar would like to move the terrains in subfolders,&lt;br /&gt;
this seems to be possible with the current system.&lt;br /&gt;
The required modifications can be found in the following&lt;br /&gt;
changelog&lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth?rev=14069&amp;amp;view=rev&lt;br /&gt;
&lt;br /&gt;
I've no idea what the best possible directory layout&lt;br /&gt;
will be. I'll ask Eleazar to do this change when I'm &lt;br /&gt;
ready for it. At the moment I've some patches in my&lt;br /&gt;
queue which will conflict with these changes.&lt;br /&gt;
&lt;br /&gt;
=== terrain strings ===&lt;br /&gt;
The terrain strings will consist of 2 till 4 letters which&lt;br /&gt;
indicate the terrain. Numbers are not allowed except for&lt;br /&gt;
starting positions. These are allowed to be between 1&lt;br /&gt;
and 4 characters. (Note Wesnoth only supports 9 starting&lt;br /&gt;
positions.) The following special characters can be used&lt;br /&gt;
/|\ these should be used for directional terrains, which&lt;br /&gt;
are only bridges at the moment.&lt;br /&gt;
&lt;br /&gt;
The terrain letter _ is reserved for interal special terrains&lt;br /&gt;
this will alway be used as leading character and not used&lt;br /&gt;
inside strings.&lt;br /&gt;
&lt;br /&gt;
For readability terrains should start with a capital letter&lt;br /&gt;
followed by one or more lowercase letters (with a maximum of 3 &lt;br /&gt;
lower case letters). The official&lt;br /&gt;
terrains must follow these rules, the custom terrains&lt;br /&gt;
should follow these rules.&lt;br /&gt;
&lt;br /&gt;
There will be some letters reserved for user made content&lt;br /&gt;
these letters are Y, y, Z, z. This means every terrain&lt;br /&gt;
with one or more of these letters inside are custom terrains.&lt;br /&gt;
This way it's easier to integrate a new terrain without&lt;br /&gt;
having to change the terrain-graphics.cfg.&lt;br /&gt;
&lt;br /&gt;
Since UTBS is mainline the custom terrain used there will&lt;br /&gt;
be moved to the new system.&lt;br /&gt;
&lt;br /&gt;
=== aliases ===&lt;br /&gt;
The aliases will also be a comma separated list, where the&lt;br /&gt;
same discussion about the + and - can be started as in&lt;br /&gt;
the types.&lt;br /&gt;
&lt;br /&gt;
=== terrains sorted per group ===&lt;br /&gt;
This list shows the new proposal for the terrains,&lt;br /&gt;
which takes in account the idea's of Mog and Eleazar.&lt;br /&gt;
The italic strings are reservations for terrains.&lt;br /&gt;
The only terrain which isn't backwards compatible is&lt;br /&gt;
'*'. The other terrains will be converted.&lt;br /&gt;
&lt;br /&gt;
Some letter defined in the old system don't have a &lt;br /&gt;
terrain defined yet. These are still listed with their&lt;br /&gt;
reserved letter. Just in case the terrain gets defined&lt;br /&gt;
before this system is up and running.&lt;br /&gt;
&lt;br /&gt;
I think about merging some theme's if the number of items&lt;br /&gt;
is to small. The following merges will probably be done&lt;br /&gt;
* hill, mountain&lt;br /&gt;
* water, swamp&lt;br /&gt;
* castle, keep&lt;br /&gt;
&lt;br /&gt;
I still want to keep the themes, if for example the number &lt;br /&gt;
mountain and hill terrains increases enough to justify their&lt;br /&gt;
own page the splitting will be trivial.&lt;br /&gt;
&lt;br /&gt;
The letters &amp;quot;$.;:&amp;lt;&amp;gt;_` are listed but unassigned in the old&lt;br /&gt;
list and thus not supported in the new system.&lt;br /&gt;
&lt;br /&gt;
==== Snow terrains ====&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra &amp;quot;Arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bridges ====&lt;br /&gt;
Since bridges are directional all strings here&lt;br /&gt;
will be appended with either /|\ to show their&lt;br /&gt;
direction. In this list these signs are replaced&lt;br /&gt;
with a *.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bx*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge chasm for aboveground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bxu*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge over chasm underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bsw*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge over swamp NOTE bws Brigde wood swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bws*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone Bridge over shallow water NOTE bss Bridge stone swamp not better?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;Bww*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/|\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge bridge, over wadeable, wooden NOTE Brigde wood or Bridge wood water not better?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Castles ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Co&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc Castle one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== desert ====&lt;br /&gt;
NOTE still need to add the UTBS terrains&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dd&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Forest ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow) &amp;quot;forest arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Fb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sinister Forest &amp;quot;Forest, Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Grass ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dying &amp;quot;Grass brown/bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gf&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmer's Fields&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== hill ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow) &amp;quot;hills arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills (dunes)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Keep ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mountain ====  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ma&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;j&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowy mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== (mostly) Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qx&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for above ground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm with water pouring over the edge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qsq&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== road ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carpeted Floor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wood floor (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== swamp ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Sb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fetid swamp &amp;quot;Swamp Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ss&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== underground ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove &amp;quot;underground forest&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Uuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== village ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (test)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Veg&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village &amp;quot;village elven grassland&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow            snow village (tundra, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village NOTE not Vhha???&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical village (savanna, village) --nothing foresty about this village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== water ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water &amp;quot;water, ocean&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;water, wade-able&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford &amp;quot;water wadeable, ford&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Wwu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow underground water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xsw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable stone wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable wooden wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
These terrains are hardcoded in the game and translated&lt;br /&gt;
automatically. The old UMC terrains are here for backwards &lt;br /&gt;
compability this compability will only be guaranteed till &lt;br /&gt;
the next major release after 1.2.(That would be 1.4 or 2.0.) &lt;br /&gt;
As stated before the * will no longer be supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; (space character)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_za&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;^&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;@&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zx&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== encounter terrains ===&lt;br /&gt;
This list maintains the encountered terrains by the user&lt;br /&gt;
this list is used in the help function to decide what&lt;br /&gt;
to show and what not. This is now a comma seperated list.&lt;br /&gt;
The new version will also be a comma separated list but&lt;br /&gt;
with the new terrain strings instead of letters. In order &lt;br /&gt;
to keep it backwards compatible at startup the system &lt;br /&gt;
will check for&lt;br /&gt;
''encountered_terrains'' and ''encountered_terrains13''&lt;br /&gt;
. Then test the following conditions is this order:&lt;br /&gt;
* if ''encountered_terrains13'' is found these are loaded.&lt;br /&gt;
* if ''encountered_terrains'' is found, these are converted to ''encountered_terrains13'' format and loaded&lt;br /&gt;
* none are found, nothing will be done.&lt;br /&gt;
&lt;br /&gt;
When writing only ''encountered_terrains13'' will be used.&lt;br /&gt;
&lt;br /&gt;
The reason to keep it backwards compatible is that if&lt;br /&gt;
somebody tries an 1.3.x version and doesn't like it, &lt;br /&gt;
it's no problem to return to 1.2.x. If we convert&lt;br /&gt;
''encountered_terrains'' to the new format it might&lt;br /&gt;
give troubles when loading it with 1.2.x.&lt;br /&gt;
&lt;br /&gt;
== editor ==&lt;br /&gt;
The editor also will need an overhaul due to the changes,&lt;br /&gt;
since the terrain consists of a maximum of 4 characters&lt;br /&gt;
I propose it writes the terrain as a string of 6 characters;&lt;br /&gt;
the terrains string followed by a comma and padded with spaces.&lt;br /&gt;
eg the following terrain string&lt;br /&gt;
 Vh,Vha,Vhaa,Vha,Vh &lt;br /&gt;
will be written as&lt;br /&gt;
 123456123456123456123456123456 (numbers won't be written.)&lt;br /&gt;
 Vh,   Vha,  Vhaa, Vha,  Vh &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Should the editor be able to write the &lt;br /&gt;
old format terrain or not.&lt;br /&gt;
&lt;br /&gt;
=== custom terrains ===&lt;br /&gt;
Zookeeper told me there's no option to add custom terrains&lt;br /&gt;
at the moment. I want to add a button to add a custom &lt;br /&gt;
terrain, once clicked it will prompt for the terrain string&lt;br /&gt;
and insert the tile to the list of available tiles and&lt;br /&gt;
allow to use this tile. The tile will be 'painted' with&lt;br /&gt;
the terrain string. When loading a map with unknown strings&lt;br /&gt;
these will be added to the list of terrains.&lt;br /&gt;
The only problem will be the location of the terrains&lt;br /&gt;
but I'll worry about that later.&lt;br /&gt;
&lt;br /&gt;
There should also be an option to add fog/shroud tiles&lt;br /&gt;
to the map. See http://www.wesnoth.org/forum/viewtopic.php?p=192326#192326&lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Would this solve the unkown tile problem?&lt;br /&gt;
&lt;br /&gt;
=== themes ===&lt;br /&gt;
In my opinion the list with terrains to browse is pretty &lt;br /&gt;
long and this will only grow in the future. I want to add&lt;br /&gt;
an extra grid of buttons with theme's the buttons will have&lt;br /&gt;
an icon for their theme. When a button is clicked the list&lt;br /&gt;
of terrains is filtered per theme. eg when the theme villages&lt;br /&gt;
is selected only village tiles are shown. &lt;br /&gt;
Every terrain gets one or more themes for example a snow&lt;br /&gt;
forest can be in the theme forest and the theme snow, so&lt;br /&gt;
with either theme this tile is shown.&lt;br /&gt;
There will be 2 special theme's favorites and map.&lt;br /&gt;
Favorites are your favorite tiles saved in preferences&lt;br /&gt;
and can contain unknown terrains.&lt;br /&gt;
Map are all tiles already used on this map, including the&lt;br /&gt;
unknown.&lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Is this handy?&lt;br /&gt;
&lt;br /&gt;
=== resize map ===&lt;br /&gt;
maybe there should be an option to add tiles to the left and&lt;br /&gt;
top instead of only to the right and bottom.&lt;br /&gt;
See http://www.wesnoth.org/forum/viewtopic.php?p=192326#192326&lt;br /&gt;
&lt;br /&gt;
=== Small maps ===&lt;br /&gt;
It would be handy to be able to create maps smaller than&lt;br /&gt;
20 x 20 for WML usage. IMO as soon as the map goes below&lt;br /&gt;
this threshold a warning should be shown, that the map&lt;br /&gt;
might nog work properly as main scenario map.&lt;br /&gt;
See http://www.wesnoth.org/forum/viewtopic.php?p=192435#192435&lt;br /&gt;
&lt;br /&gt;
= Todo =&lt;br /&gt;
Thing I plan to do after I finished my WIP's.&lt;br /&gt;
&lt;br /&gt;
== team sides ==&lt;br /&gt;
After the terrain system has been modified it's possible&lt;br /&gt;
to define more teams, EdB asked this in irc at 20061027.&lt;br /&gt;
&lt;br /&gt;
It would be nice to support 12 sides in multiplayer with&lt;br /&gt;
their own tcolour. The engine should support more sides&lt;br /&gt;
for the AI to use. These will use and scenario WML defined &lt;br /&gt;
colour. It's not sure whether WML supports this if not the&lt;br /&gt;
support should be made. EdB will look for an possible&lt;br /&gt;
algo to define nice auto colours.&lt;br /&gt;
&lt;br /&gt;
== terrain archtypes ==&lt;br /&gt;
Eleazar had an idea for terrain archtypes in the terrain&lt;br /&gt;
thread. It looks sane and would be nice to implant.&lt;br /&gt;
http://www.wesnoth.org/forum/viewtopic.php?p=191410#191410&lt;br /&gt;
&lt;br /&gt;
= Misc =&lt;br /&gt;
Various things I want to look at at some time.&lt;br /&gt;
* version checks for WML, needed or not?&lt;br /&gt;
* modulo WML, needed or not?&lt;br /&gt;
* continue to work on the Python AI&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:SkeletonCrew&amp;diff=12312</id>
		<title>User:SkeletonCrew</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:SkeletonCrew&amp;diff=12312"/>
		<updated>2006-11-05T14:22:09Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Snow terrains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= WIP =&lt;br /&gt;
== Terrain system ==&lt;br /&gt;
The goal is to convert the old single letter terrain system &lt;br /&gt;
to a new multi letter system. The internal changes to the&lt;br /&gt;
engine are almost done. &lt;br /&gt;
&lt;br /&gt;
These are the proposals and explanations for the new system,&lt;br /&gt;
once these are final and implanted these texts will move&lt;br /&gt;
into the wiki.&lt;br /&gt;
&lt;br /&gt;
Version: proposal 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
Last updated: --[[User:SkeletonCrew|SkeletonCrew]] 11:43, 5 November 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
History:&amp;lt;br&amp;gt;&lt;br /&gt;
proposal 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
* added the encounter terrains&lt;br /&gt;
proposal 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
* added the link to the new proposals of Mog and Eleazar&lt;br /&gt;
proposal 1.3&amp;lt;br&amp;gt;&lt;br /&gt;
* added reminder to add fog/shroud to the editor&lt;br /&gt;
* added idea to maybe add support to add tiles at the top and left&lt;br /&gt;
proposal 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
* removed editor changes from proposal and moved to own topic&lt;br /&gt;
* removed the discussion points and wrote the conclusion&lt;br /&gt;
* rewrote [[User:SkeletonCrew#terrain_strings]]&lt;br /&gt;
* rewrote the letter proposal, with the input given so far&lt;br /&gt;
&lt;br /&gt;
=== terrain ===&lt;br /&gt;
Every terrain type gets a new field named ''string'' this &lt;br /&gt;
will be the new string to use to refer to the terrain. &lt;br /&gt;
The old char field will stay for the existing terrains, &lt;br /&gt;
this is needed to convert older maps to be used with the&lt;br /&gt;
new engine.&lt;br /&gt;
&lt;br /&gt;
This string will exist of 2 to 4 characters, the allowed&lt;br /&gt;
characters are all letters (the engine is case sensitive),&lt;br /&gt;
all numbers and the symbols / | \. Note leading numbers&lt;br /&gt;
are not allowed in the string, they might give confusion&lt;br /&gt;
with starting locations. Other characters are reserved for&lt;br /&gt;
special uses in the engine. &lt;br /&gt;
&lt;br /&gt;
The limit of 4 characters is not the upper limit of the &lt;br /&gt;
engine, but the upper level for easy parsing. The internal&lt;br /&gt;
format uses 4 bytes and every character is 1 byte. This way&lt;br /&gt;
it's very easy to convert the characters to the internal &lt;br /&gt;
format. If more letters are required it will require some&lt;br /&gt;
modifications to the engine.&lt;br /&gt;
&lt;br /&gt;
I'm considering to allow 1 character terrains as well&lt;br /&gt;
since I've some trouble to find a second letter everywhere.&lt;br /&gt;
&lt;br /&gt;
Every terrain will also get a new field named ''theme''&lt;br /&gt;
this is explained in the editor section.&lt;br /&gt;
&lt;br /&gt;
=== scenario map ===&lt;br /&gt;
The map will use the new strings instead of the old letters.&lt;br /&gt;
For every tile a string will be used instead of one letter,&lt;br /&gt;
these strings are separated with a comma. Between the string&lt;br /&gt;
and the comma one or more spaces are allowed.&lt;br /&gt;
&lt;br /&gt;
Instead of spaces tabs are allowed, but keep in mind what &lt;br /&gt;
looks good in your text editor, might look horrible in the &lt;br /&gt;
editor of somebody else. The official files should use spaces.&lt;br /&gt;
&lt;br /&gt;
The WML for map will use the same format.&lt;br /&gt;
The letter for map WML will use a single terrain string without&lt;br /&gt;
comma's.&lt;br /&gt;
&lt;br /&gt;
=== Terraingraphics ===&lt;br /&gt;
The need two modifications the map format and the type&lt;br /&gt;
format.&lt;br /&gt;
&lt;br /&gt;
==== map ====&lt;br /&gt;
This format will change a bit more than the other items.&lt;br /&gt;
The old format is described here [[TerrainGraphicsWML]].&lt;br /&gt;
According to mog the letters in the map are never used, &lt;br /&gt;
only the anchors are used. The new format will only accept&lt;br /&gt;
anchors. The special characters . and * will stay the same.&lt;br /&gt;
&lt;br /&gt;
This map file will no longer be space separated but comma &lt;br /&gt;
separatedand. Odd lines will start with a leading comma &lt;br /&gt;
instead of 2 spaces. Spaces are allowed for padding &lt;br /&gt;
&lt;br /&gt;
Also here tabs are allowed instead of spaces, see previous &lt;br /&gt;
section.&lt;br /&gt;
&lt;br /&gt;
For example this &lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
   1&lt;br /&gt;
 1   1&lt;br /&gt;
   2&lt;br /&gt;
 1   1&lt;br /&gt;
   1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
will become&lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
 ,1&lt;br /&gt;
 1,1&lt;br /&gt;
 ,2&lt;br /&gt;
 1,1&lt;br /&gt;
 ,1&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
 map=&amp;quot;&lt;br /&gt;
 , 1&lt;br /&gt;
 1 , 1&lt;br /&gt;
 , 2&lt;br /&gt;
 1 , 1&lt;br /&gt;
 , 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== type ====&lt;br /&gt;
The type will be a list of terrains, comma separated.&lt;br /&gt;
Spaces are allowed but then the items need to be between&lt;br /&gt;
brackets. (A WML rule.) Also after special modifiers&lt;br /&gt;
a comma is required (at the moment only the ! is a special&lt;br /&gt;
modifier, but that might change in the future.)&lt;br /&gt;
&lt;br /&gt;
Mog had an idea which will also be implanted, the * can be &lt;br /&gt;
used in a terrain string, V* would match all terrain&lt;br /&gt;
strings starting with the letter 'V'. Vh* would match&lt;br /&gt;
all terrain strings starting with 'Vh' eg Vh, Vha, Vhaa&lt;br /&gt;
but not VH or vH.&lt;br /&gt;
&lt;br /&gt;
=== terrain files ===&lt;br /&gt;
Eleazar would like to move the terrains in subfolders,&lt;br /&gt;
this seems to be possible with the current system.&lt;br /&gt;
The required modifications can be found in the following&lt;br /&gt;
changelog&lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth?rev=14069&amp;amp;view=rev&lt;br /&gt;
&lt;br /&gt;
I've no idea what the best possible directory layout&lt;br /&gt;
will be. I'll ask Eleazar to do this change when I'm &lt;br /&gt;
ready for it. At the moment I've some patches in my&lt;br /&gt;
queue which will conflict with these changes.&lt;br /&gt;
&lt;br /&gt;
=== terrain strings ===&lt;br /&gt;
The terrain strings will consist of 2 till 4 letters which&lt;br /&gt;
indicate the terrain. Numbers are not allowed except for&lt;br /&gt;
starting positions. These are allowed to be between 1&lt;br /&gt;
and 4 characters. (Note Wesnoth only supports 9 starting&lt;br /&gt;
positions.) The following special characters can be used&lt;br /&gt;
/|\ these should be used for directional terrains, which&lt;br /&gt;
are only bridges at the moment.&lt;br /&gt;
&lt;br /&gt;
The terrain letter _ is reserved for interal special terrains&lt;br /&gt;
this will alway be used as leading character and not used&lt;br /&gt;
inside strings.&lt;br /&gt;
&lt;br /&gt;
For readability terrains should start with a capital letter&lt;br /&gt;
followed by one or more lowercase letters (with a maximum of 3 &lt;br /&gt;
lower case letters). The official&lt;br /&gt;
terrains must follow these rules, the custom terrains&lt;br /&gt;
should follow these rules.&lt;br /&gt;
&lt;br /&gt;
There will be some letters reserved for user made content&lt;br /&gt;
these letters are Y, y, Z, z. This means every terrain&lt;br /&gt;
with one or more of these letters inside are custom terrains.&lt;br /&gt;
This way it's easier to integrate a new terrain without&lt;br /&gt;
having to change the terrain-graphics.cfg.&lt;br /&gt;
&lt;br /&gt;
Since UTBS is mainline the custom terrain used there will&lt;br /&gt;
be moved to the new system.&lt;br /&gt;
&lt;br /&gt;
=== aliases ===&lt;br /&gt;
The aliases will also be a comma separated list, where the&lt;br /&gt;
same discussion about the + and - can be started as in&lt;br /&gt;
the types.&lt;br /&gt;
&lt;br /&gt;
=== terrains sorted per group ===&lt;br /&gt;
This list shows the new proposal for the terrains,&lt;br /&gt;
which takes in account the idea's of Mog and Eleazar.&lt;br /&gt;
The italic strings are reservations for terrains.&lt;br /&gt;
The only terrain which isn't backwards compatible is&lt;br /&gt;
'*'. The other terrains will be converted.&lt;br /&gt;
&lt;br /&gt;
Some letter defined in the old system don't have a &lt;br /&gt;
terrain defined yet. These are still listed with their&lt;br /&gt;
reserved letter. Just in case the terrain gets defined&lt;br /&gt;
before this system is up and running.&lt;br /&gt;
&lt;br /&gt;
I think about merging some theme's if the number of items&lt;br /&gt;
is to small. The following merges will probably be done&lt;br /&gt;
* hill, mountain&lt;br /&gt;
* water, swamp&lt;br /&gt;
* castle, keep&lt;br /&gt;
&lt;br /&gt;
I still want to keep the themes, if for example the number &lt;br /&gt;
mountain and hill terrains increases enough to justify their&lt;br /&gt;
own page the splitting will be trivial.&lt;br /&gt;
&lt;br /&gt;
The letters &amp;quot;$.;:&amp;lt;&amp;gt;_` are listed but unassigned in the old&lt;br /&gt;
list and thus not supported in the new system.&lt;br /&gt;
&lt;br /&gt;
==== Snow terrains ====&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra &amp;quot;Arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bridges ====&lt;br /&gt;
Since bridges are directional all strings here&lt;br /&gt;
will be appended with either /|\ to show their&lt;br /&gt;
direction. In this list these signs are replaced&lt;br /&gt;
with a *.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bx*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge chasm for aboveground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bxu*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge over chasm underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bsw*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge over swamp NOTE bws Brigde wood swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Bws*&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone Bridge over shallow water NOTE bss Bridge stone swamp not better?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;Bww*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/|\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge bridge, over wadeable, wooden NOTE Brigde wood or Bridge wood water not better?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bridge, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Castles ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human sunken ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Co&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;will be an Orc Castle one day&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Co&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== desert ====&lt;br /&gt;
NOTE still need to add the UTBS terrains&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dd&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Forest ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow) &amp;quot;forest arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Fb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sinister Forest &amp;quot;Forest, Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Grass ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dying &amp;quot;Grass brown/bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Gf&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmer's Fields&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== hill ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow) &amp;quot;hills arctic&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills (dunes)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Keep ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mountain ====  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ma&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;j&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowy mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== (mostly) Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qx&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for above ground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm for underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qxw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;chasm with water pouring over the edge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Qsq&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== road ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carpeted Floor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Rw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wood floor (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== swamp ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Sb&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fetid swamp &amp;quot;Swamp Bad&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Ss&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== underground ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove &amp;quot;underground forest&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Uuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;normal cave, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== village ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (test)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Veg&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village &amp;quot;village elven grassland&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow            snow village (tundra, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village NOTE not Vhha???&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical village (savanna, village) --nothing foresty about this village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== water ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water &amp;quot;water, ocean&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;water, wade-able&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford &amp;quot;water wadeable, ford&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Wwu&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow underground water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Impassable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xsw&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable stone wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Xuc&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall, carved&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable, underground&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable wooden wall (interior)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
These terrains are hardcoded in the game and translated&lt;br /&gt;
automatically. The old UMC terrains are here for backwards &lt;br /&gt;
compability this compability will only be guaranteed till &lt;br /&gt;
the next major release after 1.2.(That would be 1.4 or 2.0.) &lt;br /&gt;
As stated before the * will no longer be supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Old letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; (space character)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_za&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;^&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;@&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zx&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_zz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== encounter terrains ===&lt;br /&gt;
This list maintains the encountered terrains by the user&lt;br /&gt;
this list is used in the help function to decide what&lt;br /&gt;
to show and what not. This is now a comma seperated list.&lt;br /&gt;
The new version will also be a comma separated list but&lt;br /&gt;
with the new terrain strings instead of letters. In order &lt;br /&gt;
to keep it backwards compatible at startup the system &lt;br /&gt;
will check for&lt;br /&gt;
''encountered_terrains'' and ''encountered_terrains13''&lt;br /&gt;
. Then test the following conditions is this order:&lt;br /&gt;
* if ''encountered_terrains13'' is found these are loaded.&lt;br /&gt;
* if ''encountered_terrains'' is found, these are converted to ''encountered_terrains13'' format and loaded&lt;br /&gt;
* none are found, nothing will be done.&lt;br /&gt;
&lt;br /&gt;
When writing only ''encountered_terrains13'' will be used.&lt;br /&gt;
&lt;br /&gt;
The reason to keep it backwards compatible is that if&lt;br /&gt;
somebody tries an 1.3.x version and doesn't like it, &lt;br /&gt;
it's no problem to return to 1.2.x. If we convert&lt;br /&gt;
''encountered_terrains'' to the new format it might&lt;br /&gt;
give troubles when loading it with 1.2.x.&lt;br /&gt;
&lt;br /&gt;
== editor ==&lt;br /&gt;
The editor also will need an overhaul due to the changes,&lt;br /&gt;
since the terrain consists of a maximum of 4 characters&lt;br /&gt;
I propose it writes the terrain as a string of 6 characters;&lt;br /&gt;
the terrains string followed by a comma and padded with spaces.&lt;br /&gt;
eg the following terrain string&lt;br /&gt;
 Vh,Vha,Vhaa,Vha,Vh &lt;br /&gt;
will be written as&lt;br /&gt;
 123456123456123456123456123456 (numbers won't be written.)&lt;br /&gt;
 Vh,   Vha,  Vhaa, Vha,  Vh &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Should the editor be able to write the &lt;br /&gt;
old format terrain or not.&lt;br /&gt;
&lt;br /&gt;
=== custom terrains ===&lt;br /&gt;
Zookeeper told me there's no option to add custom terrains&lt;br /&gt;
at the moment. I want to add a button to add a custom &lt;br /&gt;
terrain, once clicked it will prompt for the terrain string&lt;br /&gt;
and insert the tile to the list of available tiles and&lt;br /&gt;
allow to use this tile. The tile will be 'painted' with&lt;br /&gt;
the terrain string. When loading a map with unknown strings&lt;br /&gt;
these will be added to the list of terrains.&lt;br /&gt;
The only problem will be the location of the terrains&lt;br /&gt;
but I'll worry about that later.&lt;br /&gt;
&lt;br /&gt;
There should also be an option to add fog/shroud tiles&lt;br /&gt;
to the map. See http://www.wesnoth.org/forum/viewtopic.php?p=192326#192326&lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Would this solve the unkown tile problem?&lt;br /&gt;
&lt;br /&gt;
=== themes ===&lt;br /&gt;
In my opinion the list with terrains to browse is pretty &lt;br /&gt;
long and this will only grow in the future. I want to add&lt;br /&gt;
an extra grid of buttons with theme's the buttons will have&lt;br /&gt;
an icon for their theme. When a button is clicked the list&lt;br /&gt;
of terrains is filtered per theme. eg when the theme villages&lt;br /&gt;
is selected only village tiles are shown. &lt;br /&gt;
Every terrain gets one or more themes for example a snow&lt;br /&gt;
forest can be in the theme forest and the theme snow, so&lt;br /&gt;
with either theme this tile is shown.&lt;br /&gt;
There will be 2 special theme's favorites and map.&lt;br /&gt;
Favorites are your favorite tiles saved in preferences&lt;br /&gt;
and can contain unknown terrains.&lt;br /&gt;
Map are all tiles already used on this map, including the&lt;br /&gt;
unknown.&lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Is this handy?&lt;br /&gt;
&lt;br /&gt;
=== resize map ===&lt;br /&gt;
maybe there should be an option to add tiles to the left and&lt;br /&gt;
top instead of only to the right and bottom.&lt;br /&gt;
See http://www.wesnoth.org/forum/viewtopic.php?p=192326#192326&lt;br /&gt;
&lt;br /&gt;
=== Small maps ===&lt;br /&gt;
It would be handy to be able to create maps smaller than&lt;br /&gt;
20 x 20 for WML usage. IMO as soon as the map goes below&lt;br /&gt;
this threshold a warning should be shown, that the map&lt;br /&gt;
might nog work properly as main scenario map.&lt;br /&gt;
See http://www.wesnoth.org/forum/viewtopic.php?p=192435#192435&lt;br /&gt;
&lt;br /&gt;
= Todo =&lt;br /&gt;
Thing I plan to do after I finished my WIP's.&lt;br /&gt;
&lt;br /&gt;
== team sides ==&lt;br /&gt;
After the terrain system has been modified it's possible&lt;br /&gt;
to define more teams, EdB asked this in irc at 20061027.&lt;br /&gt;
&lt;br /&gt;
It would be nice to support 12 sides in multiplayer with&lt;br /&gt;
their own tcolour. The engine should support more sides&lt;br /&gt;
for the AI to use. These will use and scenario WML defined &lt;br /&gt;
colour. It's not sure whether WML supports this if not the&lt;br /&gt;
support should be made. EdB will look for an possible&lt;br /&gt;
algo to define nice auto colours.&lt;br /&gt;
&lt;br /&gt;
== terrain archtypes ==&lt;br /&gt;
Eleazar had an idea for terrain archtypes in the terrain&lt;br /&gt;
thread. It looks sane and would be nice to implant.&lt;br /&gt;
http://www.wesnoth.org/forum/viewtopic.php?p=191410#191410&lt;br /&gt;
&lt;br /&gt;
= Misc =&lt;br /&gt;
Various things I want to look at at some time.&lt;br /&gt;
* version checks for WML, needed or not?&lt;br /&gt;
* modulo WML, needed or not?&lt;br /&gt;
* continue to work on the Python AI&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=12248</id>
		<title>User:Mog</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=12248"/>
		<updated>2006-10-29T23:27:13Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Eleazar's Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== proposal for new terrain strings ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;coast&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village), &amp;quot;dungeon village&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice (tundra)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;j&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ms&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;-nothing- (will be snowy mountains)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford (grass, shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vtf/Vt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical forest village (savanna, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava (canyon)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Co&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;-nothing- ( will probably be an Orc Castle one day )&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sunken human ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (tropical)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ve&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common??&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (tent)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave, plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human snow village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave, impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;canyon (replaced by chasm in trunk)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog, can this be used in game?&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud (it uses the &amp;quot;space&amp;quot; character), can this be used in game?&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fu (Uf?)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fe(t?)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== new terrains ordered ===&lt;br /&gt;
 Bw/	misc			wooden bridge&lt;br /&gt;
 Bw|	misc			wooden bridge&lt;br /&gt;
 Bw\	misc			wooden bridge&lt;br /&gt;
 Cd 	castle 			dwarven castle (castle)&lt;br /&gt;
 Ce 	castle, common 		encampment (castle)&lt;br /&gt;
 Ch 	castle 			human castle&lt;br /&gt;
 Chr 	castle 			ruined castle&lt;br /&gt;
 Chs 	castle, water 		human ruin (swamp)&lt;br /&gt;
 Chw 	castle, water 		human sunken ruin&lt;br /&gt;
 Co 	castle 			-nothing- ( will probably be an Orc Castle one day )&lt;br /&gt;
 D 	plain, desert 		desert&lt;br /&gt;
 Do 	desert 			desert oasis&lt;br /&gt;
 Ds 	plain, desert 		sand, (old desert)&lt;br /&gt;
 F 	forrest, common 	forest&lt;br /&gt;
 Fe(t) 	forrest, misc 		great Elven tree&lt;br /&gt;
 Fs 	forest, snow 		forest (snow)&lt;br /&gt;
 Ft 	forest 			forest (tropical)&lt;br /&gt;
 Fu/Uf 	forrest, cave 		mushroom grove&lt;br /&gt;
 G 	plain, common 		grass&lt;br /&gt;
 Gs 	plain 			savanna (grass)&lt;br /&gt;
 H 	hill, common 		hills&lt;br /&gt;
 Hd 	hill, desert 		desert hills&lt;br /&gt;
 Hs 	hill, snow 		hills (snow)&lt;br /&gt;
 K 	misc 			keep (castle)&lt;br /&gt;
 M 	mountain, common 	mountain&lt;br /&gt;
 Md 	mountain, desert 	desert mountains&lt;br /&gt;
 Mi/Xm 	mountain 		impassable moutains&lt;br /&gt;
 Ms 	mountain, snow 		snowy mountains&lt;br /&gt;
 Pi 	plain 			ice (tundra)&lt;br /&gt;
 Pt 	plain 			tundra&lt;br /&gt;
 Qc 	misc 			canyon/chasm&lt;br /&gt;
 Ql 	misc 			lava&lt;br /&gt;
 R	plain			dirt road&lt;br /&gt;
 Rd	road, desert		desert road&lt;br /&gt;
 Rs	plain, common		stone road&lt;br /&gt;
 S 	water 			swamp&lt;br /&gt;
 U 	cave, plain 		cave&lt;br /&gt;
 Ui 	plain, cave 		illuminated cave&lt;br /&gt;
 Ur 	plain, cave 		rockbound cave&lt;br /&gt;
 Vda 	village, desert 	desert village (adobe)&lt;br /&gt;
 Vdt 	village, desert 	desert village (tent)&lt;br /&gt;
 Ve 	village, common?? 	village&lt;br /&gt;
 Ves 	village, snow 		elven (snow) village&lt;br /&gt;
 Vh 	village, common 	human village (village)&lt;br /&gt;
 Vhh 	village, hill 		human hill village&lt;br /&gt;
 Vhhs	village, snow, hill 	human (snow) hill village&lt;br /&gt;
 Vhm 	village, mountain 	human mountain village&lt;br /&gt;
 Vhs 	village, snow 		snow village (tundra, village)&lt;br /&gt;
 Vt(f) 	village, forest 	tropical forest village (savanna, village)&lt;br /&gt;
 Vu 	village, cave 		underground village (cave, village), &amp;quot;dungeon village&amp;quot;&lt;br /&gt;
 Vud 	village 		dwarven village&lt;br /&gt;
 Vwm 	Village, water 		mermen village (shallow water)&lt;br /&gt;
 Vws 	village, water 		swamp village (swamp, village)&lt;br /&gt;
 Wd 	water, common 		deep water&lt;br /&gt;
 Wf 	water 			river ford (grass, shallow water)&lt;br /&gt;
 Wu 	water, common 		shallow water, &amp;quot;coast&amp;quot;&lt;br /&gt;
 Xc 	cave, impassable 	cavewall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eleazar's Modifications===&lt;br /&gt;
*&amp;quot;+&amp;quot; indicates changes or selections from Mog's previous proposals&lt;br /&gt;
*&amp;quot;?&amp;quot; indicates theoretical likely future terrains&lt;br /&gt;
* more explanation in the forums&lt;br /&gt;
&lt;br /&gt;
 Aa   +    snow &amp;quot;Arctic&amp;quot;&lt;br /&gt;
 Ai   +    ice&lt;br /&gt;
 Bx*  ?    &amp;quot;Bridge chasm for aboveground&lt;br /&gt;
 Bxu* ?    &amp;quot;Bridge over chasm underground&amp;quot;&lt;br /&gt;
 Bsw* ?    wooden bridge over swamp&lt;br /&gt;
 Bws* ?    Stone Bridge over shallow water&lt;br /&gt;
 Bww/      wooden bridge &amp;quot;bridge, over wadeable, wooden&amp;quot;&lt;br /&gt;
 Bww\      wooden bridge&lt;br /&gt;
 Bww|      wooden bridge&lt;br /&gt;
 Ce        encampment (castle)&lt;br /&gt;
 Ch        human castle&lt;br /&gt;
 Chr       ruined castle&lt;br /&gt;
 Chs       human ruin (swamp)&lt;br /&gt;
 Chw       human sunken ruin&lt;br /&gt;
 Co   ?    ( will be an Orc Castle one day )&lt;br /&gt;
 Cud  +    dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&lt;br /&gt;
 Dd   +    desert&lt;br /&gt;
 Do        desert oasis&lt;br /&gt;
 Ds        sand, (old desert)&lt;br /&gt;
 Fa   +    forest (snow) &amp;quot;forest arctic&amp;quot;&lt;br /&gt;
 Fb   ?    Sinister Forest &amp;quot;Forest, Bad&amp;quot;&lt;br /&gt;
 Fet       great Elven tree&lt;br /&gt;
 Ff   +    forest&lt;br /&gt;
 Ft        forest (tropical)&lt;br /&gt;
 Gb   ?    dying &amp;quot;Grass brown/bad&amp;quot;&lt;br /&gt;
 Gf   ?    Farmer's Fields&lt;br /&gt;
 Gg   +    grass&lt;br /&gt;
 Gs        savanna (grass)&lt;br /&gt;
 Ha        hills (snow) &amp;quot;hills arctic&amp;quot;&lt;br /&gt;
 Hd        desert hills (dunes)&lt;br /&gt;
 Hh   +    hills&lt;br /&gt;
 Kk        keep (castle)&lt;br /&gt;
 Ma   +    snowy mountains&lt;br /&gt;
 Md        desert mountains&lt;br /&gt;
 Mm   +    mountain&lt;br /&gt;
 Qx   ?    chasm for above ground&lt;br /&gt;
 Qxu  +    chasm for underground&lt;br /&gt;
 Qxw  ?    chasm with water pouring over the edge&lt;br /&gt;
 Ql        lava&lt;br /&gt;
 Qsw  ?    Stone wall&lt;br /&gt;
 Rc   ?    Carpeted Floor&lt;br /&gt;
 Rd        desert road&lt;br /&gt;
 Rr   +    dirt road&lt;br /&gt;
 Rs        stone road&lt;br /&gt;
 Rw   ?    Wood floor (interior)&lt;br /&gt;
 Sb   ?    fetid swamp &amp;quot;Swamp Bad&amp;quot;&lt;br /&gt;
 Ss   +    swamp&lt;br /&gt;
 Uf   +    mushroom grove &amp;quot;underground forest&amp;quot;&lt;br /&gt;
 Uh   +    rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&lt;br /&gt;
 Uu   +    normal cave&lt;br /&gt;
 Uuc  ?    normal cave, carved&lt;br /&gt;
 Uui  +    illuminated cave&lt;br /&gt;
 Vda       desert village (adobe)&lt;br /&gt;
 Vdt       desert village (tent)&lt;br /&gt;
 Veg  +    elven village &amp;quot;village elven grassland&amp;quot;&lt;br /&gt;
 Ves       elven (snow) village&lt;br /&gt;
 Vha  +    village, snow            snow village (tundra, village)&lt;br /&gt;
 Vhg  +    human village (village)&lt;br /&gt;
 Vhh       human hill village&lt;br /&gt;
 Vhhs      human (snow) hill village&lt;br /&gt;
 Vhm       human mountain village&lt;br /&gt;
 Vht  +    tropical village (savanna, village) --nothing foresty about this village&lt;br /&gt;
 Vu        underground village (cave, village)&lt;br /&gt;
 Vud       dwarven village&lt;br /&gt;
 Vwm       mermen village (shallow water)&lt;br /&gt;
 Vws       swamp village (swamp, village)&lt;br /&gt;
 Wo        deep water &amp;quot;water, ocean&amp;quot;&lt;br /&gt;
 Ww   +    shallow water, &amp;quot;water, wade-able&amp;quot;&lt;br /&gt;
 Wwf  +    river ford &amp;quot;water wadeable, ford&amp;quot;&lt;br /&gt;
 Wwu  ?    shallow underground water&lt;br /&gt;
 Xm   +    impassable moutains&lt;br /&gt;
 Xsw  ?    Impassable stone wall (interior)&lt;br /&gt;
 Xu   +    cavewall&lt;br /&gt;
 Xuc  ?    cavewall, carved&lt;br /&gt;
 Xww  ?    Impassable wooden wall (interior)&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=12247</id>
		<title>User:Mog</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=12247"/>
		<updated>2006-10-29T23:09:58Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Eleazar's Modifications */ added fleshed out proposal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== proposal for new terrain strings ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;coast&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village), &amp;quot;dungeon village&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice (tundra)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;j&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ms&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;-nothing- (will be snowy mountains)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford (grass, shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vtf/Vt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical forest village (savanna, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava (canyon)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Co&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;-nothing- ( will probably be an Orc Castle one day )&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sunken human ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (tropical)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ve&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common??&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (tent)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave, plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human snow village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave, impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;canyon (replaced by chasm in trunk)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog, can this be used in game?&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud (it uses the &amp;quot;space&amp;quot; character), can this be used in game?&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fu (Uf?)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fe(t?)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== new terrains ordered ===&lt;br /&gt;
 Bw/	misc			wooden bridge&lt;br /&gt;
 Bw|	misc			wooden bridge&lt;br /&gt;
 Bw\	misc			wooden bridge&lt;br /&gt;
 Cd 	castle 			dwarven castle (castle)&lt;br /&gt;
 Ce 	castle, common 		encampment (castle)&lt;br /&gt;
 Ch 	castle 			human castle&lt;br /&gt;
 Chr 	castle 			ruined castle&lt;br /&gt;
 Chs 	castle, water 		human ruin (swamp)&lt;br /&gt;
 Chw 	castle, water 		human sunken ruin&lt;br /&gt;
 Co 	castle 			-nothing- ( will probably be an Orc Castle one day )&lt;br /&gt;
 D 	plain, desert 		desert&lt;br /&gt;
 Do 	desert 			desert oasis&lt;br /&gt;
 Ds 	plain, desert 		sand, (old desert)&lt;br /&gt;
 F 	forrest, common 	forest&lt;br /&gt;
 Fe(t) 	forrest, misc 		great Elven tree&lt;br /&gt;
 Fs 	forest, snow 		forest (snow)&lt;br /&gt;
 Ft 	forest 			forest (tropical)&lt;br /&gt;
 Fu/Uf 	forrest, cave 		mushroom grove&lt;br /&gt;
 G 	plain, common 		grass&lt;br /&gt;
 Gs 	plain 			savanna (grass)&lt;br /&gt;
 H 	hill, common 		hills&lt;br /&gt;
 Hd 	hill, desert 		desert hills&lt;br /&gt;
 Hs 	hill, snow 		hills (snow)&lt;br /&gt;
 K 	misc 			keep (castle)&lt;br /&gt;
 M 	mountain, common 	mountain&lt;br /&gt;
 Md 	mountain, desert 	desert mountains&lt;br /&gt;
 Mi/Xm 	mountain 		impassable moutains&lt;br /&gt;
 Ms 	mountain, snow 		snowy mountains&lt;br /&gt;
 Pi 	plain 			ice (tundra)&lt;br /&gt;
 Pt 	plain 			tundra&lt;br /&gt;
 Qc 	misc 			canyon/chasm&lt;br /&gt;
 Ql 	misc 			lava&lt;br /&gt;
 R	plain			dirt road&lt;br /&gt;
 Rd	road, desert		desert road&lt;br /&gt;
 Rs	plain, common		stone road&lt;br /&gt;
 S 	water 			swamp&lt;br /&gt;
 U 	cave, plain 		cave&lt;br /&gt;
 Ui 	plain, cave 		illuminated cave&lt;br /&gt;
 Ur 	plain, cave 		rockbound cave&lt;br /&gt;
 Vda 	village, desert 	desert village (adobe)&lt;br /&gt;
 Vdt 	village, desert 	desert village (tent)&lt;br /&gt;
 Ve 	village, common?? 	village&lt;br /&gt;
 Ves 	village, snow 		elven (snow) village&lt;br /&gt;
 Vh 	village, common 	human village (village)&lt;br /&gt;
 Vhh 	village, hill 		human hill village&lt;br /&gt;
 Vhhs	village, snow, hill 	human (snow) hill village&lt;br /&gt;
 Vhm 	village, mountain 	human mountain village&lt;br /&gt;
 Vhs 	village, snow 		snow village (tundra, village)&lt;br /&gt;
 Vt(f) 	village, forest 	tropical forest village (savanna, village)&lt;br /&gt;
 Vu 	village, cave 		underground village (cave, village), &amp;quot;dungeon village&amp;quot;&lt;br /&gt;
 Vud 	village 		dwarven village&lt;br /&gt;
 Vwm 	Village, water 		mermen village (shallow water)&lt;br /&gt;
 Vws 	village, water 		swamp village (swamp, village)&lt;br /&gt;
 Wd 	water, common 		deep water&lt;br /&gt;
 Wf 	water 			river ford (grass, shallow water)&lt;br /&gt;
 Wu 	water, common 		shallow water, &amp;quot;coast&amp;quot;&lt;br /&gt;
 Xc 	cave, impassable 	cavewall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eleazar's Modifications===&lt;br /&gt;
*&amp;quot;+&amp;quot; indicates changes or selections from Mog's previous proposals&lt;br /&gt;
*&amp;quot;?&amp;quot; indicates theoretical likely future terrains&lt;br /&gt;
* more explanation in the forums&lt;br /&gt;
&lt;br /&gt;
 Aa   +    snow &amp;quot;Arctic&amp;quot;&lt;br /&gt;
 Ai   +    ice&lt;br /&gt;
 Bc*  ?    &amp;quot;Bridge chasm for aboveground&lt;br /&gt;
 Bcu* ?    &amp;quot;Bridge over chasm underground&amp;quot;&lt;br /&gt;
 Bsw* ?    wooden bridge over swamp&lt;br /&gt;
 Bws* ?    Stone Bridge over shallow water&lt;br /&gt;
 Bww/      wooden bridge &amp;quot;bridge, over wadeable, wooden&amp;quot;&lt;br /&gt;
 Bww\      wooden bridge&lt;br /&gt;
 Bww|      wooden bridge&lt;br /&gt;
 Ce        encampment (castle)&lt;br /&gt;
 Ch        human castle&lt;br /&gt;
 Chr       ruined castle&lt;br /&gt;
 Chs       human ruin (swamp)&lt;br /&gt;
 Chw       human sunken ruin&lt;br /&gt;
 Co   ?    ( will be an Orc Castle one day )&lt;br /&gt;
 Cud  +    dwarven castle &amp;quot;castle underground, dwarf&amp;quot;&lt;br /&gt;
 Dd   +    desert&lt;br /&gt;
 Do        desert oasis&lt;br /&gt;
 Ds        sand, (old desert)&lt;br /&gt;
 Fa   +    forest (snow) &amp;quot;forest arctic&amp;quot;&lt;br /&gt;
 Fb   ?    Sinister Forest &amp;quot;Forest, Bad&amp;quot;&lt;br /&gt;
 Fet       great Elven tree&lt;br /&gt;
 Ff   +    forest&lt;br /&gt;
 Ft        forest (tropical)&lt;br /&gt;
 Gb   ?    dying &amp;quot;Grass brown/bad&amp;quot;&lt;br /&gt;
 Gf   ?    Farmer's Fields&lt;br /&gt;
 Gg   +    grass&lt;br /&gt;
 Gs        savanna (grass)&lt;br /&gt;
 Ha        hills (snow) &amp;quot;hills arctic&amp;quot;&lt;br /&gt;
 Hd        desert hills (dunes)&lt;br /&gt;
 Hh   +    hills&lt;br /&gt;
 Kk        keep (castle)&lt;br /&gt;
 Ma   +    snowy mountains&lt;br /&gt;
 Md        desert mountains&lt;br /&gt;
 Mm   +    mountain&lt;br /&gt;
 Qc   ?    chasm for above ground&lt;br /&gt;
 Qcu  +    chasm for underground&lt;br /&gt;
 Qcw  ?    chasm with water pouring over the edge&lt;br /&gt;
 Ql        lava&lt;br /&gt;
 Qsw  ?    Stone wall&lt;br /&gt;
 Rc   ?    Carpeted Floor&lt;br /&gt;
 Rd        desert road&lt;br /&gt;
 Rr   +    dirt road&lt;br /&gt;
 Rs        stone road&lt;br /&gt;
 Rw   ?    Wood floor (interior)&lt;br /&gt;
 Sb   ?    fetid swamp &amp;quot;Swamp Bad&amp;quot;&lt;br /&gt;
 Ss   +    swamp&lt;br /&gt;
 Uf   +    mushroom grove &amp;quot;underground forest&amp;quot;&lt;br /&gt;
 Uh   +    rockbound cave (functionally &amp;quot;underground hill&amp;quot;)&lt;br /&gt;
 Uu   +    normal cave&lt;br /&gt;
 Uuc  ?    normal cave, carved&lt;br /&gt;
 Uui  +    illuminated cave&lt;br /&gt;
 Vda       desert village (adobe)&lt;br /&gt;
 Vdt       desert village (tent)&lt;br /&gt;
 Veg  +    elven village &amp;quot;village elven grassland&amp;quot;&lt;br /&gt;
 Ves       elven (snow) village&lt;br /&gt;
 Vha  +    village, snow            snow village (tundra, village)&lt;br /&gt;
 Vhg  +    human village (village)&lt;br /&gt;
 Vhh       human hill village&lt;br /&gt;
 Vhhs      human (snow) hill village&lt;br /&gt;
 Vhm       human mountain village&lt;br /&gt;
 Vht  +    tropical village (savanna, village) --nothing foresty about this village&lt;br /&gt;
 Vu        underground village (cave, village)&lt;br /&gt;
 Vud       dwarven village&lt;br /&gt;
 Vwm       mermen village (shallow water)&lt;br /&gt;
 Vws       swamp village (swamp, village)&lt;br /&gt;
 Wo        deep water &amp;quot;water, ocean&amp;quot;&lt;br /&gt;
 Ww   +    shallow water, &amp;quot;water, wade-able&amp;quot;&lt;br /&gt;
 Wwf  +    river ford &amp;quot;water wadeable, ford&amp;quot;&lt;br /&gt;
 Wwu  ?    shallow underground water&lt;br /&gt;
 Xm   +    impassable moutains&lt;br /&gt;
 Xsw  ?    Impassable stone wall (interior)&lt;br /&gt;
 Xu   +    cavewall&lt;br /&gt;
 Xuc  ?    cavewall, carved&lt;br /&gt;
 Xww  ?    Impassable wooden wall (interior)&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=12246</id>
		<title>User:Mog</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=12246"/>
		<updated>2006-10-29T22:48:40Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Eleazar's Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== proposal for new terrain strings ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;coast&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village), &amp;quot;dungeon village&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice (tundra)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;j&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ms&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;-nothing- (will be snowy mountains)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford (grass, shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vtf/Vt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical forest village (savanna, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava (canyon)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Co&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;-nothing- ( will probably be an Orc Castle one day )&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sunken human ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (tropical)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ve&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common??&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (tent)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave, plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human snow village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave, impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;canyon (replaced by chasm in trunk)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog, can this be used in game?&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud (it uses the &amp;quot;space&amp;quot; character), can this be used in game?&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fu (Uf?)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fe(t?)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== new terrains ordered ===&lt;br /&gt;
 Bw/	misc			wooden bridge&lt;br /&gt;
 Bw|	misc			wooden bridge&lt;br /&gt;
 Bw\	misc			wooden bridge&lt;br /&gt;
 Cd 	castle 			dwarven castle (castle)&lt;br /&gt;
 Ce 	castle, common 		encampment (castle)&lt;br /&gt;
 Ch 	castle 			human castle&lt;br /&gt;
 Chr 	castle 			ruined castle&lt;br /&gt;
 Chs 	castle, water 		human ruin (swamp)&lt;br /&gt;
 Chw 	castle, water 		human sunken ruin&lt;br /&gt;
 Co 	castle 			-nothing- ( will probably be an Orc Castle one day )&lt;br /&gt;
 D 	plain, desert 		desert&lt;br /&gt;
 Do 	desert 			desert oasis&lt;br /&gt;
 Ds 	plain, desert 		sand, (old desert)&lt;br /&gt;
 F 	forrest, common 	forest&lt;br /&gt;
 Fe(t) 	forrest, misc 		great Elven tree&lt;br /&gt;
 Fs 	forest, snow 		forest (snow)&lt;br /&gt;
 Ft 	forest 			forest (tropical)&lt;br /&gt;
 Fu/Uf 	forrest, cave 		mushroom grove&lt;br /&gt;
 G 	plain, common 		grass&lt;br /&gt;
 Gs 	plain 			savanna (grass)&lt;br /&gt;
 H 	hill, common 		hills&lt;br /&gt;
 Hd 	hill, desert 		desert hills&lt;br /&gt;
 Hs 	hill, snow 		hills (snow)&lt;br /&gt;
 K 	misc 			keep (castle)&lt;br /&gt;
 M 	mountain, common 	mountain&lt;br /&gt;
 Md 	mountain, desert 	desert mountains&lt;br /&gt;
 Mi/Xm 	mountain 		impassable moutains&lt;br /&gt;
 Ms 	mountain, snow 		snowy mountains&lt;br /&gt;
 Pi 	plain 			ice (tundra)&lt;br /&gt;
 Pt 	plain 			tundra&lt;br /&gt;
 Qc 	misc 			canyon/chasm&lt;br /&gt;
 Ql 	misc 			lava&lt;br /&gt;
 R	plain			dirt road&lt;br /&gt;
 Rd	road, desert		desert road&lt;br /&gt;
 Rs	plain, common		stone road&lt;br /&gt;
 S 	water 			swamp&lt;br /&gt;
 U 	cave, plain 		cave&lt;br /&gt;
 Ui 	plain, cave 		illuminated cave&lt;br /&gt;
 Ur 	plain, cave 		rockbound cave&lt;br /&gt;
 Vda 	village, desert 	desert village (adobe)&lt;br /&gt;
 Vdt 	village, desert 	desert village (tent)&lt;br /&gt;
 Ve 	village, common?? 	village&lt;br /&gt;
 Ves 	village, snow 		elven (snow) village&lt;br /&gt;
 Vh 	village, common 	human village (village)&lt;br /&gt;
 Vhh 	village, hill 		human hill village&lt;br /&gt;
 Vhhs	village, snow, hill 	human (snow) hill village&lt;br /&gt;
 Vhm 	village, mountain 	human mountain village&lt;br /&gt;
 Vhs 	village, snow 		snow village (tundra, village)&lt;br /&gt;
 Vt(f) 	village, forest 	tropical forest village (savanna, village)&lt;br /&gt;
 Vu 	village, cave 		underground village (cave, village), &amp;quot;dungeon village&amp;quot;&lt;br /&gt;
 Vud 	village 		dwarven village&lt;br /&gt;
 Vwm 	Village, water 		mermen village (shallow water)&lt;br /&gt;
 Vws 	village, water 		swamp village (swamp, village)&lt;br /&gt;
 Wd 	water, common 		deep water&lt;br /&gt;
 Wf 	water 			river ford (grass, shallow water)&lt;br /&gt;
 Wu 	water, common 		shallow water, &amp;quot;coast&amp;quot;&lt;br /&gt;
 Xc 	cave, impassable 	cavewall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eleazar's Modifications===&lt;br /&gt;
&amp;quot;+&amp;quot; indicates changes or selections from Mog's previous proposals&lt;br /&gt;
&amp;quot;?&amp;quot; indicates theoretical likely future terrains&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=12245</id>
		<title>User:Mog</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mog&amp;diff=12245"/>
		<updated>2006-10-29T22:43:59Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== proposal for new terrain strings ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Letter&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Theme&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human (snow) hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, hill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human hill village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;B&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (adobe)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human mountain village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;shallow water, &amp;quot;coast&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;underground village (cave, village), &amp;quot;dungeon village&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sand, (old desert)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;E&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;road, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven (snow) village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (snow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;F&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;savanna (grass)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;G&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;grass&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills (snow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;H&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;D&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ice (tundra)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;J&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hill, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;j&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ms&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;-nothing- (will be snowy mountains)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;K&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;keep (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;river ford (grass, shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;L&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vtf/Vt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tropical forest village (savanna, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;l&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;lava (canyon)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;M&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ruined human castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;encampment (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;O&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Co&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;-nothing- ( will probably be an Orc Castle one day )&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven castle (castle)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dwarven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sunken human ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;castle, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human ruin (swamp)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;R&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dirt road&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tundra&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;deep water&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;T&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forest (tropical)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ve&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common??&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;elven village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;desert village (tent)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;U&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave, plain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;V&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human snow village&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, common&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;human village (village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;W&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cave, impassable&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cavewall&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;S&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;canyon (replaced by chasm in trunk)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vws&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;swamp village (swamp, village)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vwm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village, water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mermen village (shallow water)&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;z&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reserved for UMCs&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wooden bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;fog, can this be used in game?&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;void/shroud (it uses the &amp;quot;space&amp;quot; character), can this be used in game?&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ur&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rockbound cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fu (Uf?)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mushroom grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ui&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plain, cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminated cave &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fe(t?)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;forrest, misc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;great Elven tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;mountain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;impassable moutains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== new terrains ordered ===&lt;br /&gt;
 Bw/	misc			wooden bridge&lt;br /&gt;
 Bw|	misc			wooden bridge&lt;br /&gt;
 Bw\	misc			wooden bridge&lt;br /&gt;
 Cd 	castle 			dwarven castle (castle)&lt;br /&gt;
 Ce 	castle, common 		encampment (castle)&lt;br /&gt;
 Ch 	castle 			human castle&lt;br /&gt;
 Chr 	castle 			ruined castle&lt;br /&gt;
 Chs 	castle, water 		human ruin (swamp)&lt;br /&gt;
 Chw 	castle, water 		human sunken ruin&lt;br /&gt;
 Co 	castle 			-nothing- ( will probably be an Orc Castle one day )&lt;br /&gt;
 D 	plain, desert 		desert&lt;br /&gt;
 Do 	desert 			desert oasis&lt;br /&gt;
 Ds 	plain, desert 		sand, (old desert)&lt;br /&gt;
 F 	forrest, common 	forest&lt;br /&gt;
 Fe(t) 	forrest, misc 		great Elven tree&lt;br /&gt;
 Fs 	forest, snow 		forest (snow)&lt;br /&gt;
 Ft 	forest 			forest (tropical)&lt;br /&gt;
 Fu/Uf 	forrest, cave 		mushroom grove&lt;br /&gt;
 G 	plain, common 		grass&lt;br /&gt;
 Gs 	plain 			savanna (grass)&lt;br /&gt;
 H 	hill, common 		hills&lt;br /&gt;
 Hd 	hill, desert 		desert hills&lt;br /&gt;
 Hs 	hill, snow 		hills (snow)&lt;br /&gt;
 K 	misc 			keep (castle)&lt;br /&gt;
 M 	mountain, common 	mountain&lt;br /&gt;
 Md 	mountain, desert 	desert mountains&lt;br /&gt;
 Mi/Xm 	mountain 		impassable moutains&lt;br /&gt;
 Ms 	mountain, snow 		snowy mountains&lt;br /&gt;
 Pi 	plain 			ice (tundra)&lt;br /&gt;
 Pt 	plain 			tundra&lt;br /&gt;
 Qc 	misc 			canyon/chasm&lt;br /&gt;
 Ql 	misc 			lava&lt;br /&gt;
 R	plain			dirt road&lt;br /&gt;
 Rd	road, desert		desert road&lt;br /&gt;
 Rs	plain, common		stone road&lt;br /&gt;
 S 	water 			swamp&lt;br /&gt;
 U 	cave, plain 		cave&lt;br /&gt;
 Ui 	plain, cave 		illuminated cave&lt;br /&gt;
 Ur 	plain, cave 		rockbound cave&lt;br /&gt;
 Vda 	village, desert 	desert village (adobe)&lt;br /&gt;
 Vdt 	village, desert 	desert village (tent)&lt;br /&gt;
 Ve 	village, common?? 	village&lt;br /&gt;
 Ves 	village, snow 		elven (snow) village&lt;br /&gt;
 Vh 	village, common 	human village (village)&lt;br /&gt;
 Vhh 	village, hill 		human hill village&lt;br /&gt;
 Vhhs	village, snow, hill 	human (snow) hill village&lt;br /&gt;
 Vhm 	village, mountain 	human mountain village&lt;br /&gt;
 Vhs 	village, snow 		snow village (tundra, village)&lt;br /&gt;
 Vt(f) 	village, forest 	tropical forest village (savanna, village)&lt;br /&gt;
 Vu 	village, cave 		underground village (cave, village), &amp;quot;dungeon village&amp;quot;&lt;br /&gt;
 Vud 	village 		dwarven village&lt;br /&gt;
 Vwm 	Village, water 		mermen village (shallow water)&lt;br /&gt;
 Vws 	village, water 		swamp village (swamp, village)&lt;br /&gt;
 Wd 	water, common 		deep water&lt;br /&gt;
 Wf 	water 			river ford (grass, shallow water)&lt;br /&gt;
 Wu 	water, common 		shallow water, &amp;quot;coast&amp;quot;&lt;br /&gt;
 Xc 	cave, impassable 	cavewall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eleazar's Modifications===&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=11827</id>
		<title>RaceDescriptions-backstory</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=11827"/>
		<updated>2006-09-22T13:45:16Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Trolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:1em;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
This is an attempt by Eleazar to flesh out the history, beliefs and culture of the various races of Wesnoth as an aid to storytelling.&lt;br /&gt;
== Orcs &amp;amp; Goblins ==&lt;br /&gt;
&amp;quot;Orc&amp;quot; refers ''specifically'' to the great battle Orcs, the paragons of Orc-kind, and ''in general'' to the race as a whole--including Goblins and Drudges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Orcs are brutal, quick-tempered, and belligerent,-- eager to fight the other races of Wesnoth, and hardly hesitant to fight their own.  They have little knowledge of their origins, nor is it something of much import to them; indeed, they look to their ancestors with scorn, or mere disregard.  They are creatures of the moment, of impulse, creatures who take with hand and fist, thinking nothing of the days to come, or the days behind them, certainly so if they sleep with a full belly.  It is no surprise, then, that the life of a warrior and raider is a perfect fit for them; so much so that it has become their ideal.  It is what their people have been, to the utmost limit of their memory, and fills what few dreams and mythos they have of the future.  Most wait for someone known as the 'War-Master' to lead them in the ultimate battle.  From time to time leaders (not always Orcish) have claimed the title, 'War-Master', and brought many of the Orc clans temporarily under their power for bloody conquest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By the record of men, orcs first came to Wesnoth across the sea, following the humans of the Green Isle, though their history before then is unknown. They settled mostly in the wild Northlands, soon allied themselves with the Trolls, and hold an ancient and jealous hatred for the race of elves, whom they feel were made to spite them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs are born in litters of roughly four to eight.  They are cared for by their mothers until their third spring, when the young are cast out to fend for themselves until they learn to speak, usually by adolescence.  In this time, they roam like animals or steal from farms and villages. Many die.  Orcish mothers often brand their children to be able to identify them once they regain Orcish society.  Of these litters, the fate of their lives is decided for them by a harsh, but perhaps pragmatic practice:&lt;br /&gt;
*The strongest get most of the food and become the fearsome Orc warriors- and often leaders, the highest caste of their race, and that to which all the others aspire, or envy.  These are only a few of the lot, but are treated with much more pride than their kin, and cultivated much more readily.&lt;br /&gt;
*Many others are born with much weaker frames, often much shorter.  Their only hope for a decent lot in life is to survive by cunning; these are known as Goblins.  Though smaller and weaker, they are perhaps more nimble, and the combination of their desperate state and low standing makes them rather daring in the use of their lives.  Notably, this disregard for the value of their own skin is what allowed them to train the great wolves that they ride, something they did only at great cost to themselves.  Their strength is only in numbers, but it is a considerable one, and though they are not well-honored by their big brothers, the orcs would miss them sorely on the battle-line.&lt;br /&gt;
*Lowest are those who barely survive childhood.  They are known as Drudges and they are considerably weaker and duller-witted than other Orcs.  They are not allowed to battle or breed, only to live the life of slaves.  A Drudge's status is higher only than slaves of other races, and Orcs who have been terribly dishonored.&lt;br /&gt;
&lt;br /&gt;
Orcs, Goblins and Drugdes have distinct roles in their society. Since the differences are physically obvious, caste distinctions are rigourously maintained among males.  The Orcs always rule the clans, but Goblins often wield great power as advisors.  Caste distinctions are less rigourous among females, who may gain prestiege by bearing young that become Orc warriors.  Females train for war, but less rigourously than the males, they generally only fight in defense of their villages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs have little interest in technology-- the crossbow being a notable exception.  In general they prefer to rely on brute strength or slaves. Magic, which humanity can only dabble in, is virtually unknown to them.  The crafting of arms and armor is their primary art-- they excel at making inelegant, but effective weapons.  Money is seen only as a means to further an end, be it the hedonism which runs so strong in their race, or warmongering.  Orcs who hold a looser version of their warriors' code will fight as mercenaries, while more rigourous Orcs will take only plunder and glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs have survived, and in fact thrived thus far, based on the brutally effective mores of their society (and their prodigious birth rate).  They are a race where the strong trample the weak, and a race that culls those unfit from positions of responsibility, often by blood.  Given the hostilities they have incurred thus far, it is surprising that no other race has stepped in and annihilated them outright.  Dwarves and Men have only waged war against them, lacking the unity or will to do more than drive them back.  As yet, the elves have only held them at arms reach, perhaps not willing to risk such an effort, though it is surmised that if they ever felt truly threatened, they would fell that race in a terrifying display of power.&lt;br /&gt;
&lt;br /&gt;
=Scratchpad=&lt;br /&gt;
--pay little attention to this part, it's very preliminary.&lt;br /&gt;
&lt;br /&gt;
== Beginning of the World ==&lt;br /&gt;
The histories of Men all fail before their arrival at the Old Continent.  However, the long-lived Elves remember much more--though they are willing to speak only part of it.  The Elves say that before thinking beings walked on the Old Continent, the speaking peoples dwelt in a land called Aon.  Aon was the first place, and more beautiful than any land now known.  The Woses, Humans, Trolls, Elves, Merfolk, and Dragons, and beings now forgotten all lived without knowing war.  For a reason of which the Elves will not speak, the peace of Aon was broken, war and destruction came, and a remnant fled over the ocean.  After a time some of the refugees tried to return to Aon, but no sign of it was ever discovered.  Some believe that it Aon was sunk, or burned up, or simply taken away by a great magic.  Aon cannot be reclaimed.&lt;br /&gt;
&lt;br /&gt;
== Life, Death, Belief ==&lt;br /&gt;
It is taken for granted by most beings on the Great Continent that the Body and Soul are distict, joined for a time in Life. Tales of the Undead demonstrate this, re-animated bodies evidence none of the personality of their former selves, while Ghosts of the restless undead show that the soul may outlast the body.  In some cases a Soul may be forcibly joined to a re-animated body by powerful dark magic.  Such states of being are regarded by most as terrible violations of the natural order, or at best as pale counterfits of natural life.&lt;br /&gt;
&lt;br /&gt;
However the consequences of a natural death are less well understood. Niether Dark nor Light Magics can provide positive information on the condition of a Soul that has moved on.  Each race has distinct beliefs, but it is generally held that the Soul continues indefinitely in a place beyond this world, and that the consequences of actions (whether good or ill) done in life will continue after life.&lt;br /&gt;
&lt;br /&gt;
There are no Higher Power(s) who's actions can be clearly observed in the world around them, but many of the peoples of the Orb believe in some nonetheless.&lt;br /&gt;
&lt;br /&gt;
== Trolls ==&lt;br /&gt;
&lt;br /&gt;
Trolls are an enigma to the other races; even their allies the orcs know little about them.  When the orcs invaded the Northlands from accross the sea, the Trolls occupied the same scattered territories that they do today. The orcs could not dislodge the Trolls from their hills and caves, and somehow their enmity turned to respect and then an alliance.&lt;br /&gt;
&lt;br /&gt;
Trolls tell little about themselves, but are nearly as silent, stubborn, and strong as the rocks of their homelands.  Trolls seem content to go for days without speaking or moving.  Most accidental encounters with Troll end without the Troll having moved more than it's eyes.  However an angered Troll is truely terrible. No other race can equal the raw power a Troll, barehanded they are a match for a well armed soldier.  They also ignore pain and can heal on the battle-field, all but the most grevious wounds. The source of this ability, weather natural or magical, is unknown.&lt;br /&gt;
&lt;br /&gt;
Trolls are clumsy, and are generally considered stupid, however it is difficult to judge the intelligence of a creature so inscrutable.&lt;br /&gt;
&lt;br /&gt;
Trolls possess fewer arts than even the Orcs.  Sometimes the mightiest trolls will accept armor from the orcs, but they trade little with other races nor do they keep slaves.  They prefer living simply in caves near the surface.  Trolls do not count years, but it is believed they live a very long time.&lt;br /&gt;
&lt;br /&gt;
Standard descriptions:&lt;br /&gt;
&lt;br /&gt;
====Troll Whelp====&lt;br /&gt;
Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.&lt;br /&gt;
====Troll====&lt;br /&gt;
Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.&lt;br /&gt;
====Troll Rocklobber====&lt;br /&gt;
The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.&lt;br /&gt;
====Troll Warrior====&lt;br /&gt;
Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=11825</id>
		<title>User:Eleazar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=11825"/>
		<updated>2006-09-21T17:38:58Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* In Progress: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eleazar ==&lt;br /&gt;
&lt;br /&gt;
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.&lt;br /&gt;
&lt;br /&gt;
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.&lt;br /&gt;
&lt;br /&gt;
In real life i'm a Graphic Designer and Mac trouble shooter.&lt;br /&gt;
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.&lt;br /&gt;
Now i'm back...&lt;br /&gt;
&lt;br /&gt;
And then life intervened.  I haven't been active in Wesnoth at all during '06 but would like to come back someday...&lt;br /&gt;
&lt;br /&gt;
==In Progress: (on hold)==&lt;br /&gt;
*Visual Enhancements to the GUI&lt;br /&gt;
** Info Panel&lt;br /&gt;
** Attack Dialogue&lt;br /&gt;
** HP &amp;amp; XP bars&lt;br /&gt;
** Distinguishing &amp;quot;Can't Walk To&amp;quot; Hexes&lt;br /&gt;
** Team Color stuff&lt;br /&gt;
*Terrain&lt;br /&gt;
**Chasm: transitions need to be improved.&lt;br /&gt;
&lt;br /&gt;
===Planned:===&lt;br /&gt;
*Chasm: add water flowing over the edge support.&lt;br /&gt;
**adapt Chasm edges to put lava at the bottom of a pit.&lt;br /&gt;
*Cave:&lt;br /&gt;
** add a &amp;quot;nice/civilized&amp;quot; cave variant.&lt;br /&gt;
*Dirt: make it better-if somebody doesn't do that first.&lt;br /&gt;
*Some dramatic &amp;quot;Landmark&amp;quot; rocks.&lt;br /&gt;
*take over the world.&lt;br /&gt;
&lt;br /&gt;
===Completed:===&lt;br /&gt;
*Crossroads sign (first contribution :) )&lt;br /&gt;
*First to use semi-transparent tile transtions&lt;br /&gt;
*Fog (transparent transitions)&lt;br /&gt;
*Void/Shroud (transparent transitions)&lt;br /&gt;
*Deep Water&lt;br /&gt;
*Shallow Water&lt;br /&gt;
*Bridges&lt;br /&gt;
*Beach&lt;br /&gt;
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)&lt;br /&gt;
*Chasm&lt;br /&gt;
*Lava (aside from some transitions)&lt;br /&gt;
*Cave Wall&lt;br /&gt;
*Cave floor&lt;br /&gt;
*Iluminated Cave Floor&lt;br /&gt;
*Great Elven Tree&lt;br /&gt;
*revised Merfolk Village&lt;br /&gt;
&lt;br /&gt;
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=685 Eleazar's forum profile]&lt;br /&gt;
List &amp;amp; descritpion of [[Developers]]&lt;br /&gt;
&lt;br /&gt;
Forum Topics i'm strongly interested in:&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 &amp;quot;Can't Walk On&amp;quot; Tile Shading]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8426 Applying Team Colors to Unit]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8468 my Custom Terrains]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7936 New Canyons]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=11812</id>
		<title>User:Eleazar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Eleazar&amp;diff=11812"/>
		<updated>2006-09-19T05:54:27Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Eleazar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eleazar ==&lt;br /&gt;
&lt;br /&gt;
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.&lt;br /&gt;
&lt;br /&gt;
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.&lt;br /&gt;
&lt;br /&gt;
In real life i'm a Graphic Designer and Mac trouble shooter.&lt;br /&gt;
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.&lt;br /&gt;
Now i'm back...&lt;br /&gt;
&lt;br /&gt;
And then life intervened.  I haven't been active in Wesnoth at all during '06 but would like to come back someday...&lt;br /&gt;
&lt;br /&gt;
==In Progress:==&lt;br /&gt;
*Visual Enhancements to the GUI&lt;br /&gt;
** Info Panel&lt;br /&gt;
** Attack Dialogue&lt;br /&gt;
** HP &amp;amp; XP bars&lt;br /&gt;
** Distinguishing &amp;quot;Can't Walk To&amp;quot; Hexes&lt;br /&gt;
** Team Color stuff&lt;br /&gt;
*Terrain&lt;br /&gt;
**Chasm: transitions need to be improved.&lt;br /&gt;
&lt;br /&gt;
===Planned:===&lt;br /&gt;
*Chasm: add water flowing over the edge support.&lt;br /&gt;
**adapt Chasm edges to put lava at the bottom of a pit.&lt;br /&gt;
*Cave:&lt;br /&gt;
** add a &amp;quot;nice/civilized&amp;quot; cave variant.&lt;br /&gt;
*Dirt: make it better-if somebody doesn't do that first.&lt;br /&gt;
*Some dramatic &amp;quot;Landmark&amp;quot; rocks.&lt;br /&gt;
*take over the world.&lt;br /&gt;
&lt;br /&gt;
===Completed:===&lt;br /&gt;
*Crossroads sign (first contribution :) )&lt;br /&gt;
*First to use semi-transparent tile transtions&lt;br /&gt;
*Fog (transparent transitions)&lt;br /&gt;
*Void/Shroud (transparent transitions)&lt;br /&gt;
*Deep Water&lt;br /&gt;
*Shallow Water&lt;br /&gt;
*Bridges&lt;br /&gt;
*Beach&lt;br /&gt;
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)&lt;br /&gt;
*Chasm&lt;br /&gt;
*Lava (aside from some transitions)&lt;br /&gt;
*Cave Wall&lt;br /&gt;
*Cave floor&lt;br /&gt;
*Iluminated Cave Floor&lt;br /&gt;
*Great Elven Tree&lt;br /&gt;
*revised Merfolk Village&lt;br /&gt;
&lt;br /&gt;
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=685 Eleazar's forum profile]&lt;br /&gt;
List &amp;amp; descritpion of [[Developers]]&lt;br /&gt;
&lt;br /&gt;
Forum Topics i'm strongly interested in:&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 &amp;quot;Can't Walk On&amp;quot; Tile Shading]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8426 Applying Team Colors to Unit]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=8468 my Custom Terrains]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7936 New Canyons]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=9025</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=9025"/>
		<updated>2006-04-23T04:16:28Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Very Minor Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - internationalization manager&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Scott Klempner - campaign maintainer&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - internationalization manager&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:forcemaster_AT_gmx.net Jon Daniel] (forcemstr)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering (Jetryl) - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, many general graphics tasks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Moritz Göbelbecker (mog) - improved encampment&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan - made human theif portrait&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
&lt;br /&gt;
==== Unclassified ====&lt;br /&gt;
&lt;br /&gt;
* Stephen Stone - [graphics]&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* Claudio Terra - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Martínez Moreno - spanish translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gerfried Fuchs (Alfie) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translator&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Lim Choon Kiat - 林俊杰 - chinese translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Maarten Albrecht - dutch translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* Nobuhito Okada - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* Srecko Toroman (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* Viliam Bur - slovak translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=8467</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=8467"/>
		<updated>2006-03-23T23:15:39Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Values of terrain letters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== Values of terrain letters ==&lt;br /&gt;
&lt;br /&gt;
What each letter represents in Wesnoth maps,&lt;br /&gt;
and the possible values of the ''letter'' key.&lt;br /&gt;
&lt;br /&gt;
Any letters can be used for a terrain except for newline.&lt;br /&gt;
See [[TerrainWML]] for information on how to define a terrain.&lt;br /&gt;
&lt;br /&gt;
These are terrains defined in data/terrain.cfg of 1.0&lt;br /&gt;
(or later versions as noted):&lt;br /&gt;
&lt;br /&gt;
* '''A''' human (snow) hill village&lt;br /&gt;
* '''a''' human hill village&lt;br /&gt;
* '''B''' desert village (adobe)&lt;br /&gt;
* '''b''' human mountain village&lt;br /&gt;
* '''C''' castle&lt;br /&gt;
* '''c''' shallow water, &amp;quot;coast&amp;quot;&lt;br /&gt;
* '''D''' underground village (cave, village), &amp;quot;dungeon village&amp;quot;&lt;br /&gt;
* '''d''' sand, (old desert)&lt;br /&gt;
* '''E''' desert road&lt;br /&gt;
* '''e''' elven (snow) village&lt;br /&gt;
* '''F''' forest (snow)&lt;br /&gt;
* '''f''' forest&lt;br /&gt;
* '''G''' savanna (grass)&lt;br /&gt;
* '''g''' grass&lt;br /&gt;
* '''H''' hills (snow)&lt;br /&gt;
* '''h''' hills&lt;br /&gt;
* '''I''' desert&lt;br /&gt;
* '''i''' ice (tundra)&lt;br /&gt;
* '''J''' desert hills&lt;br /&gt;
* '''j''' -nothing- (will be snowy mountains)&lt;br /&gt;
* '''K''' keep (castle)&lt;br /&gt;
* '''k''' river ford (grass, shallow water)&lt;br /&gt;
* '''L''' tropical forest village (savanna, village)&lt;br /&gt;
* '''l''' lava (canyon)&lt;br /&gt;
* '''M''' desert mountains&lt;br /&gt;
* '''m''' mountain&lt;br /&gt;
* '''N''' ruined castle&lt;br /&gt;
* '''n''' encampment (castle)&lt;br /&gt;
* '''O''' -nothing- ( will probably be an Orc Castle one day )&lt;br /&gt;
* '''o''' dwarven castle (castle)&lt;br /&gt;
* '''P''' desert oasis&lt;br /&gt;
* '''p''' dwarven village {{DevFeature}}&lt;br /&gt;
* '''Q''' sunken ruin&lt;br /&gt;
* '''q''' ruin (swamp)&lt;br /&gt;
* '''R''' road (grass)&lt;br /&gt;
* '''r''' dirt (grass)&lt;br /&gt;
* '''S''' tundra&lt;br /&gt;
* '''s''' deep water&lt;br /&gt;
* '''T''' forest (tropical)&lt;br /&gt;
* '''t''' village&lt;br /&gt;
* '''U''' desert village (tent)&lt;br /&gt;
* '''u''' cave&lt;br /&gt;
* '''V''' snow village (tundra, village)&lt;br /&gt;
* '''v''' human village (village)&lt;br /&gt;
* '''W''' cavewall&lt;br /&gt;
* '''w''' swamp&lt;br /&gt;
* '''X''' canyon (replaced by chasm in trunk)&lt;br /&gt;
* '''x''' reserved for UMCs&lt;br /&gt;
* '''Y''' swamp village (swamp, village)&lt;br /&gt;
* '''y''' reserved for UMCs&lt;br /&gt;
* '''Z''' mermen village (shallow water)&lt;br /&gt;
* '''z''' reserved for UMCs&lt;br /&gt;
* '''/''','''|''','''\''' bridge (grass, shallow water)&lt;br /&gt;
* '''~''' fog&lt;br /&gt;
* ' ' void/shroud (it uses the &amp;quot;space&amp;quot; character)&lt;br /&gt;
* '''*''' reserved for UMCs&lt;br /&gt;
* '''^''' reserved for UMCs&lt;br /&gt;
* '''%''' reserved for UMCs&lt;br /&gt;
* '''@''' reserved for UMCs&lt;br /&gt;
* '''[''' rockbound cave {{DevFeature}}&lt;br /&gt;
* ''']''' mushroom grove {{DevFeature}}&lt;br /&gt;
* ''' ' ''' illuminated cave {{DevFeature}}&lt;br /&gt;
* ''' ? ''' great Elven tree {{DevFeature}}&lt;br /&gt;
* ''' &amp;amp; ''' impassable moutains {{DevFeature}}&lt;br /&gt;
* ''' &amp;quot; ''' ???&lt;br /&gt;
* ''' $ ''' ???&lt;br /&gt;
* ''' . ''' ???&lt;br /&gt;
* ''' ; ''' ???&lt;br /&gt;
* ''' : ''' ???&lt;br /&gt;
* ''' &amp;lt; ''' ???&lt;br /&gt;
* ''' &amp;gt; ''' ???&lt;br /&gt;
* ''' _ ''' ???&lt;br /&gt;
* ''' ` ''' ???&lt;br /&gt;
&lt;br /&gt;
==Reserved letters and non-letter Characters==&lt;br /&gt;
Reserved letters are for custom terrains in user-made campaigns. In addition to these it is currently also possible to use other characters not on the above list to represent custom terrain, such as ½ § @ % [ ] etc., but new &amp;quot;official&amp;quot; terrain may be assigned for these characters in the future. So when creating custom terrain, the letters marked as reserved on the above list should be used first.&lt;br /&gt;
Use campaign definitions (see [[CampaignWML]])&lt;br /&gt;
to prevent your custom terrains from interfering with other campaigns.&lt;br /&gt;
&lt;br /&gt;
Note: &lt;br /&gt;
* UtBS uses: @   ^   &amp;amp;   *&lt;br /&gt;
* FtF uses: @   ^   %   '&lt;br /&gt;
* Wesvoid uses:  %   *&lt;br /&gt;
* Seed of Evil:   ^&lt;br /&gt;
* no other UMCs above version 0.3 uses non-letter character for custom terrains.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [http://www.idi.ntnu.no/~haskjold/wesnoth/map_letters.html Freim's List of Terrain Letters] &lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=8374</id>
		<title>RaceDescriptions-backstory</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=8374"/>
		<updated>2006-03-22T00:55:25Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Scratchpad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
This is an attempt by Eleazar to flesh out the history, beliefs and culture of the various races of Wesnoth as an aid to storytelling.&lt;br /&gt;
== Orcs &amp;amp; Goblins ==&lt;br /&gt;
&amp;quot;Orc&amp;quot; refers ''specificly'' to the great battle Orcs, the paragons of Orc-kind, and ''in general'' to the race as a whole--including Goblins and Drudges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Orcs are a brutal, quick-tempered, and belligerent,-- eager to fight the other races of Wesnoth, and hardly hesitating to fight their own kind.  However there is one fact that all Orcs agree on, that they were made for War. They do not agree on who made them, or from what, nor do they care much.  Their ancestors are described as 'lesser' and 'unworthy', and scorned.  Orcs embrace this purpose, War, whole-heartedly, their entire society is designed to prepare for war.  Most Orcs wait for someone known as the 'War-Master' to lead them in the ultimate battle.  From time to time leaders (not always Orcish) have claimed the title, 'War-Master', and brought many of the Orc clans temporarily under their power for bloody conquest.&lt;br /&gt;
&lt;br /&gt;
Orcs came to Wesnoth across the sea, following the humans of the Green Isle. They settled mostly in the wilds of the Northlands, soon allied themselves with the Trolls, and hold an ancient hatred for the race of elves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs are born in litters of four to eight.  They are cared for by their mothers until their third spring, the Orc young are cast out to fend for themselves untill they learn to speak in adolescence.  They roam the surroundly wild like voracious animals or steal from farms and villages. Many die.  Orcish mothers often brand their children to be able to identify them once they regain Orcish society.&lt;br /&gt;
*The strongest get most of the food and become fearsome Orc warriors- and often leaders, the highest caste of their race.  &lt;br /&gt;
*Those that survive by dexterity and cunning  are known as Goblins.  Though smaller and weaker they possess greater agility and speed, and enough empathy to lead their fellows in battle and train the great wolves that they ride.  They are allowed a less honorable, but important place in the battle-line.&lt;br /&gt;
*Orcs that barely survive childhood are known as Drudges.  Weaker and duller-witted than other Orcs, they still posses great endurance.  They are not allowed in battle or to breed, but treated as a slaves.  A Drudges status is higher only than slaves of other races, and Orcs who have been terribly dishonored.&lt;br /&gt;
&lt;br /&gt;
Orcs, Goblins and Drugdes have distinct roles in their society. Since the differences are physically obvious, caste distinctions are rigourously maintained among males.  The Orcs always rule the clans, but Goblins often wield great power as advisors.  Caste distinctions are less rigourous among females, who may gain prestiege by bearing young that become Orc warriors.  Females train for war, but less rigourously than the males, they generally only fight in defence of their villages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs have little interest in technology-- the crossbow being a notable exception.  In general they prefer to rely on brute strength or slaves. Magic is little developed among them.  The crafting of arms and armor is their primary art-- they excel at making inelegant, but effective weapons.  Money is seen primarily as a tool to prepare for war.  Orcs who hold a looser version of their warrior's code will fight as mercenaries, while more rigourous Orcs will take only plunder and glory.&lt;br /&gt;
&lt;br /&gt;
===Old Orc Desription:===&lt;br /&gt;
Orcs are a race of fierce, brown-skinned human-like creatures found across the wild places of the world. They came from across the sea, following the humans of the Green Isle. They are violent, quick-tempered, and belligerent, and hold an ancient hatred for the race of elves. Although orcs are disorganized and prone to infighting, warbands under a strong leader can cut bloody inroads into the boundaries where civilization meets wilderness. Most live in the Northland, away from the settled land of Wesnoth, whose people they are more often than not at war with. They are a greedy race, and often can be found fighting under the banner of a lich-lord or human, hoping to gain riches from those they defeat.&lt;br /&gt;
&lt;br /&gt;
Goblins are a different breed than the orcs, smaller and weaker, but quicker. However, since they are the same species, they are considered by most the same race.&lt;br /&gt;
&lt;br /&gt;
=Scratchpad=&lt;br /&gt;
--pay little attention to this part, it's very preliminary.&lt;br /&gt;
&lt;br /&gt;
== Beginning of the World ==&lt;br /&gt;
The histories of Men all fail before their arrival at the Old Continent.  However, the long-lived Elves remember much more--though they are willing to speak only part of it.  The Elves say that before thinking beings walked on the Old Continent, the speaking peoples dwelt in a land called Aon.  Aon was the first place, and more beautiful than any land now known.  The Woses, Humans, Trolls, Elves, Merfolk, and Dragons, and beings now forgotten all lived without knowing war.  For a reason of which the Elves will not speak, the peace of Aon was broken, war and destruction came, and a remnant fled over the ocean.  After a time some of the refugees tried to return to Aon, but no sign of it was ever discovered.  Some believe that it Aon was sunk, or burned up, or simply taken away by a great magic.  Aon cannot be reclaimed.&lt;br /&gt;
&lt;br /&gt;
== Life, Death, Belief ==&lt;br /&gt;
It is taken for granted by most beings on the Great Continent that the Body and Soul are distict, joined for a time in Life. Tales of the Undead demonstrate this, re-animated bodies evidence none of the personality of their former selves, while Ghosts of the restless undead show that the soul may outlast the body.  In some cases a Soul may be forcibly joined to a re-animated body by powerful dark magic.  Such states of being are regarded by most as terrible violations of the natural order, or at best as pale counterfits of natural life.&lt;br /&gt;
&lt;br /&gt;
However the consequences of a natural death are less well understood. Niether Dark nor Light Magics can provide positive information on the condition of a Soul that has moved on.  Each race has distinct beliefs, but it is generally held that the Soul continues indefinitely in a place beyond this world, and that the consequences of actions (weather good or ill) done in life will continue after life.&lt;br /&gt;
&lt;br /&gt;
There are no Higher Power(s) who's actions can be clearly observed in the world around them.&lt;br /&gt;
&lt;br /&gt;
== Trolls ==&lt;br /&gt;
&lt;br /&gt;
Trolls are an enigma to the other races, even their allies the orcs know little about them.  When the orcs invaded the Northlands from accross the sea, the Trolls occupied the same scattered territories that they do today. The orcs could not dislodge the Trolls from their hills and caves, and somehow their enmity turned to respect and then an alliance.&lt;br /&gt;
&lt;br /&gt;
Trolls tell little about themselves, but are nearly as silent, stubborn, and strong as the rocks of their homelands.  Trolls seem content to go for days without speaking or moving.  Most accidental encounters with Troll end without the Troll having moved more than it's eyes.  However an angered Troll is truely terrible. No other race can equal the raw power a Troll, barehanded they are a match for a well armed soldier.  They also ignore ignore and can heal on the battle-field all but the most grevious wounds. The source of this ability, weather natural or magical, is unknown.&lt;br /&gt;
&lt;br /&gt;
Trolls are clumsy, and are generally considered stupid, however it is difficult to judge the intelligence of a creature so inscrutable.&lt;br /&gt;
&lt;br /&gt;
Trolls possess fewer arts than even the Orcs.  Sometimes the mightiest trolls will accept armor from the orcs, but they trade little with other races nor do they keep slaves.  They prefer living simply in caves near the surface.  Trolls do not count years, but it is believed they live a very long time.&lt;br /&gt;
&lt;br /&gt;
====Troll Whelp====&lt;br /&gt;
Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.&lt;br /&gt;
====Troll====&lt;br /&gt;
Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.&lt;br /&gt;
====Troll Rocklobber====&lt;br /&gt;
The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.&lt;br /&gt;
====Troll Warrior====&lt;br /&gt;
Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=8372</id>
		<title>RaceDescriptions-backstory</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=8372"/>
		<updated>2006-03-22T00:53:34Z</updated>

		<summary type="html">&lt;p&gt;Eleazar: /* Orcs &amp;amp; Goblins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
This is an attempt by Eleazar to flesh out the history, beliefs and culture of the various races of Wesnoth as an aid to storytelling.&lt;br /&gt;
== Orcs &amp;amp; Goblins ==&lt;br /&gt;
&amp;quot;Orc&amp;quot; refers ''specificly'' to the great battle Orcs, the paragons of Orc-kind, and ''in general'' to the race as a whole--including Goblins and Drudges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Orcs are a brutal, quick-tempered, and belligerent,-- eager to fight the other races of Wesnoth, and hardly hesitating to fight their own kind.  However there is one fact that all Orcs agree on, that they were made for War. They do not agree on who made them, or from what, nor do they care much.  Their ancestors are described as 'lesser' and 'unworthy', and scorned.  Orcs embrace this purpose, War, whole-heartedly, their entire society is designed to prepare for war.  Most Orcs wait for someone known as the 'War-Master' to lead them in the ultimate battle.  From time to time leaders (not always Orcish) have claimed the title, 'War-Master', and brought many of the Orc clans temporarily under their power for bloody conquest.&lt;br /&gt;
&lt;br /&gt;
Orcs came to Wesnoth across the sea, following the humans of the Green Isle. They settled mostly in the wilds of the Northlands, soon allied themselves with the Trolls, and hold an ancient hatred for the race of elves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs are born in litters of four to eight.  They are cared for by their mothers until their third spring, the Orc young are cast out to fend for themselves untill they learn to speak in adolescence.  They roam the surroundly wild like voracious animals or steal from farms and villages. Many die.  Orcish mothers often brand their children to be able to identify them once they regain Orcish society.&lt;br /&gt;
*The strongest get most of the food and become fearsome Orc warriors- and often leaders, the highest caste of their race.  &lt;br /&gt;
*Those that survive by dexterity and cunning  are known as Goblins.  Though smaller and weaker they possess greater agility and speed, and enough empathy to lead their fellows in battle and train the great wolves that they ride.  They are allowed a less honorable, but important place in the battle-line.&lt;br /&gt;
*Orcs that barely survive childhood are known as Drudges.  Weaker and duller-witted than other Orcs, they still posses great endurance.  They are not allowed in battle or to breed, but treated as a slaves.  A Drudges status is higher only than slaves of other races, and Orcs who have been terribly dishonored.&lt;br /&gt;
&lt;br /&gt;
Orcs, Goblins and Drugdes have distinct roles in their society. Since the differences are physically obvious, caste distinctions are rigourously maintained among males.  The Orcs always rule the clans, but Goblins often wield great power as advisors.  Caste distinctions are less rigourous among females, who may gain prestiege by bearing young that become Orc warriors.  Females train for war, but less rigourously than the males, they generally only fight in defence of their villages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs have little interest in technology-- the crossbow being a notable exception.  In general they prefer to rely on brute strength or slaves. Magic is little developed among them.  The crafting of arms and armor is their primary art-- they excel at making inelegant, but effective weapons.  Money is seen primarily as a tool to prepare for war.  Orcs who hold a looser version of their warrior's code will fight as mercenaries, while more rigourous Orcs will take only plunder and glory.&lt;br /&gt;
&lt;br /&gt;
===Old Orc Desription:===&lt;br /&gt;
Orcs are a race of fierce, brown-skinned human-like creatures found across the wild places of the world. They came from across the sea, following the humans of the Green Isle. They are violent, quick-tempered, and belligerent, and hold an ancient hatred for the race of elves. Although orcs are disorganized and prone to infighting, warbands under a strong leader can cut bloody inroads into the boundaries where civilization meets wilderness. Most live in the Northland, away from the settled land of Wesnoth, whose people they are more often than not at war with. They are a greedy race, and often can be found fighting under the banner of a lich-lord or human, hoping to gain riches from those they defeat.&lt;br /&gt;
&lt;br /&gt;
Goblins are a different breed than the orcs, smaller and weaker, but quicker. However, since they are the same species, they are considered by most the same race.&lt;br /&gt;
&lt;br /&gt;
=Scratchpad=&lt;br /&gt;
--please don't overwrite until i flesh this out&lt;br /&gt;
&lt;br /&gt;
== Beginning of the World ==&lt;br /&gt;
The histories of Men all fail before their arrival at the Old Continent.  However, the long-lived Elves remember much more--though they are willing to speak only part of it.  The Elves say that before thinking beings walked on the Old Continent, the speaking peoples dwelt in a land called Aon.  Aon was the first place, and more beautiful than any land now known.  The Woses, Humans, Trolls, Elves, Merfolk, and Dragons, and beings now forgotten all lived without knowing war.  For a reason of which the Elves will not speak, the peace of Aon was broken, war and destruction came, and a remnant fled over the ocean.  After a time some of the refugees tried to return to Aon, but no sign of it was ever discovered.  Some believe that it Aon was sunk, or burned up, or simply taken away by a great magic.  Aon cannot be reclaimed.&lt;br /&gt;
&lt;br /&gt;
== Life, Death, Belief ==&lt;br /&gt;
It is taken for granted by most beings on the Great Continent that the Body and Soul are distict, joined for a time in Life. Tales of the Undead demonstrate this, re-animated bodies evidence none of the personality of their former selves, while Ghosts of the restless undead show that the soul may outlast the body.  In some cases a Soul may be forcibly joined to a re-animated body by powerful dark magic.  Such states of being are regarded by most as terrible violations of the natural order, or at best as pale counterfits of natural life.&lt;br /&gt;
&lt;br /&gt;
However the consequences of a natural death are less well understood. Niether Dark nor Light Magics can provide positive information on the condition of a Soul that has moved on.  Each race has distinct beliefs, but it is generally held that the Soul continues indefinitely in a place beyond this world, and that the consequences of actions (weather good or ill) done in life will continue after life.&lt;br /&gt;
&lt;br /&gt;
There are no Higher Power(s) who's actions can be clearly observed in the world around them.&lt;br /&gt;
&lt;br /&gt;
== Trolls ==&lt;br /&gt;
&lt;br /&gt;
Trolls are an enigma to the other races, even their allies the orcs know little about them.  When the orcs invaded the Northlands from accross the sea, the Trolls occupied the same scattered territories that they do today. The orcs could not dislodge the Trolls from their hills and caves, and somehow their enmity turned to respect and then an alliance.&lt;br /&gt;
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Trolls tell little about themselves, but are nearly as silent, stubborn, and strong as the rocks of their homelands.  Trolls seem content to go for days without speaking or moving.  Most accidental encounters with Troll end without the Troll having moved more than it's eyes.  However an angered Troll is truely terrible. No other race can equal the raw power a Troll, barehanded they are a match for a well armed soldier.  They also ignore ignore and can heal on the battle-field all but the most grevious wounds. The source of this ability, weather natural or magical, is unknown.&lt;br /&gt;
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Trolls are clumsy, and are generally considered stupid, however it is difficult to judge the intelligence of a creature so inscrutable.&lt;br /&gt;
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Trolls possess fewer arts than even the Orcs.  Sometimes the mightiest trolls will accept armor from the orcs, but they trade little with other races nor do they keep slaves.  They prefer living simply in caves near the surface.  Trolls do not count years, but it is believed they live a very long time.&lt;br /&gt;
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====Troll Whelp====&lt;br /&gt;
Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.&lt;br /&gt;
====Troll====&lt;br /&gt;
Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.&lt;br /&gt;
====Troll Rocklobber====&lt;br /&gt;
The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.&lt;br /&gt;
====Troll Warrior====&lt;br /&gt;
Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.&lt;/div&gt;</summary>
		<author><name>Eleazar</name></author>
		
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