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		<id>https://wiki.wesnoth.org/index.php?title=Wesnoth_Summer_Art_Scholarship&amp;diff=36783</id>
		<title>Wesnoth Summer Art Scholarship</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Wesnoth_Summer_Art_Scholarship&amp;diff=36783"/>
		<updated>2010-06-15T16:08:58Z</updated>

		<summary type="html">&lt;p&gt;DrJones: /* WSAS Student pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;display:none;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Applications for the scholarship are open until June 22nd, after which date we will discuss the proposals, and notify the successful parties before June 26th.  The mentorship program will run from June 26th until September 13th.&lt;br /&gt;
&lt;br /&gt;
The general process of the scholarship will be that a student artist will propose a summer-long project to improve Wesnoth's art resources.  This will be structured with several identifiable milestones which the student is expected to finish over the course of the program.  If deemed adequate, the student will be awarded a proportion of the total fund at each milestone, and if the student fails in two successive milestones, he or she will be removed from the project.&lt;br /&gt;
&lt;br /&gt;
The specific outlay of our policy can be found here:&lt;br /&gt;
http://www.wesnoth.org/wiki/Wesnoth_Summer_Art_Scholarship_Policy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to be one of your Wesnoth Summer Art Scholarship students, what should I do? ==&lt;br /&gt;
&lt;br /&gt;
* Create an account on the wesnoth forum, and tell an admin to mark it as a WSAS Student account (Admins are boucman, Ivanovic, mordante, Shadow_Master, Sirp and Turuk).  The forum is our everyday form of communication for collaborating on artwork, and registering an account is mandatory.  Post all of your work in the Art Development subforum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Join the irc channel (#wesnoth-dev on irc.freenode.net) and introduce yourself.  For the unaware, IRC is a program that creates online chat rooms; we use it to do back-and-forth discussions in realtime, which can be much more helpful for solving certain problems than the time-delayed communication of the forum.  You are expected to be in this channel whenever possible.   We will not give formal interviews, but it really helps to be able to directly communicate with people.  You will need an IRC program to get on IRC, and here are some decent suggestions:&lt;br /&gt;
** [http://www.colloquy.info/ Colloquy] on Mac&lt;br /&gt;
** [http://www.silverex.org/ XChat] or [http://www.mirc.com/ mIRC] on windows&lt;br /&gt;
** linux users will likely either have an established preference, or should use the client that came with their distro.&lt;br /&gt;
** If you'd really like to shop around, [http://en.wikipedia.org/wiki/Comparison_of_Internet_Relay_Chat_clients this rather long list] should help:  &lt;br /&gt;
&lt;br /&gt;
* If you're having trouble, here are a few primers on using IRC:&lt;br /&gt;
** In one sentence, all you do is:  Go to the options dialog, type in a server, such as irc.freenode.net, give yourself a nickname, then leave the options dialog and /join a channel, such as #wesnoth-dev&lt;br /&gt;
** http://www.xchat.org/docs/start/&lt;br /&gt;
** http://www.mirc.com/install.html&lt;br /&gt;
** http://www.offscale.org/forums/index.php?autocom=pages&amp;amp;do=show&amp;amp;id=17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Start a wiki page about your idea, add a link on the bottom of this page and add this information on it:&lt;br /&gt;
** '''hint:''' you can start a new wiki page by just typing in a new url, and editing the page; e.g. going to www.wesnoth.org/wiki/John_Doe's_WSAS_project&lt;br /&gt;
** List your account names (forum, irc nick) so that we can recognize you.&lt;br /&gt;
** Fill the questionnaire on this page: [[WSAS List of questions to answer]]&lt;br /&gt;
** Detail your idea as much as possible, look at other students pages, and please update the page as you complete milestones.&lt;br /&gt;
** Add a link to your page at the bottom of this page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Though not mandatory, it is highly advisable to attempt one sample piece of art related to your idea, so we have an idea how you work. Be sure to post this in the Art Development forum.  You can also finish any of the items on our todo-lists; if you do, also list it on your own page with a reference to it.&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=2014 A General Wesnoth Art Readmefirst]&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=21512 Animation upgrade project]&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?p=292889#p292889 List of desired Portraits] (note; refer to kitty's post)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Payment==&lt;br /&gt;
&lt;br /&gt;
We are expecting that the stipends for this scholarship will individually be US $1500, though this depends on the number of final candidates.  &lt;br /&gt;
&lt;br /&gt;
Our preferred method of disbursing the scholarship payments is Paypal;  if candidates are concerned about this or wish to discuss an alternative, they can contact us about the matter.&lt;br /&gt;
&lt;br /&gt;
'''Please note that scholarships received may be taxable, but we are not able to give tax advice.'''  Participants should check with a tax advisor if they are concerned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Ideas for the Project==&lt;br /&gt;
These are suggestions from our current team members.  You're free to suggest your own ideas, if you think you have something better:&lt;br /&gt;
&lt;br /&gt;
====Help bring our death-animation project to completion====&lt;br /&gt;
Wesnoth has the ability to show death animations, but our usage of it thus far is both minimal, and very different between units.  We'd like to standardize it (like has been done with defense animations), so that most death animations use similar, easily macroed schemes.&lt;br /&gt;
&lt;br /&gt;
====Help bring our animation upgrade project to completion====&lt;br /&gt;
We're in the process of upgrading our old set of 1-2 frame animations (if you can call them that) to decent, fluid, 5-7 frame animations for melee combat.&lt;br /&gt;
&lt;br /&gt;
====Help complete our set of generic unit portraits====&lt;br /&gt;
We have portraits for some units, but we would like a full set (at least for the roots of most of our unit-class trees), and we'd like it all to be in a consistent, high-quality style.&lt;br /&gt;
&lt;br /&gt;
====Help finish the team-coloration project====&lt;br /&gt;
The last race remaining in the project is our drakes, and we could really use some help porting them over to the new scheme.&lt;br /&gt;
&lt;br /&gt;
====Animate the mermen====&lt;br /&gt;
The mermen have received their TC redesigns, but have not been animated.  We need an entire set of high-quality animations for the race.&lt;br /&gt;
&lt;br /&gt;
====Provide custom campaign portraits for a few of our campaigns====&lt;br /&gt;
Individual campaigns have unique speaking characters that deserve portraits.  We're trying to standardize the art across our campaigns to a relatively consistent, high-quality look (despite being worked on by multiple artists).&lt;br /&gt;
&lt;br /&gt;
====Provide story art for a few campaigns====&lt;br /&gt;
Individual campaigns have fullscreen paintings that get shown to depict major story events (including background exposition, significant moments during the story, and epilogues).  We currently have very few campaigns with a decent collection of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WSAS Student pages==&lt;br /&gt;
&lt;br /&gt;
[[Kitty's_WSAS_Project| Kitty - WSAS Proposal - Generic unit portraits]]&lt;br /&gt;
&lt;br /&gt;
[[Thespaceinvader's_WSAS_Project]]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/wiki/Justinoperable%27s_WSAS_Project Justinoperable's_WSAS_Project]&lt;br /&gt;
&lt;br /&gt;
[[DrJones's_WSAS_Project]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>DrJones</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36782</id>
		<title>DrJones's WSAS project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36782"/>
		<updated>2010-06-15T16:02:40Z</updated>

		<summary type="html">&lt;p&gt;DrJones: /* 2.4) Gaming experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1) Basics===&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
Welcome, I'm an amateur game designer and programmer that has experience in design, coding, composing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner style animation, but also know a bit about pixel art.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
karlos1982 (at) hotmail (dot) com&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick/screenname for the Wesnoth forums, what is it?'''&lt;br /&gt;
DrJones&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in the Wesnoth Summer Art Scholarship?'''&lt;br /&gt;
My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graphire 2 since 2003, I've been lent a much better tablet (wacom wireless) for this summer, and was looking for a project to use it. My brother suggested me to visit Wesnoth and aid them in creating the graphics, animations, and portraits they want. My brother is the expert here in knowledge about the game.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying; i.e. subject, level and school?'''&lt;br /&gt;
I'm currently studying the last course in a 5-year career at Computer Science Engineering in University of Murcia at Spain (the second-best public university in the country).&lt;br /&gt;
&lt;br /&gt;
===2) Experience===&lt;br /&gt;
'''2.1) Are they any art projects you have worked on before, if so, what are they?'''&lt;br /&gt;
I've done the art for some websites, such as logos or mascots. I also worked in a project of children books for wikipedia, but left due to the absolute lack of direction.&lt;br /&gt;
&lt;br /&gt;
'''2.2) Have you created art in a team environment before?'''&lt;br /&gt;
I've done some illustrations for card games, in which the art director wrote a description of what they wanted and I had to submit some sketchs before the final work. I also made a calendar between the users of an art site.&lt;br /&gt;
&lt;br /&gt;
====2.3) Open Source====&lt;br /&gt;
&lt;br /&gt;
'''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
My only involvement with open source projects has been timely bug reports and proposed solutions, specifically in GUI design, good coding practices, algorithm optimizations, gameplay issues, security risks, and treatment of corner cases.&lt;br /&gt;
&lt;br /&gt;
====2.4) Gaming experience====&lt;br /&gt;
&lt;br /&gt;
'''2.4.1) Are you interested in playing videogames, and if so, what genres are you interested in?'''&lt;br /&gt;
These days, I don't have too much time to play videogames, but when I do, I usually play games with artistic quality: good story, art, or music. Adventure Games, Bullet hell shooters, Puzzle games like Scribblenauts, Laser-disc Arcade games like Dragon's Lair, etc. I also like turn-based strategy/tactical games such as Heroes of Might and Magic, Masters of Orion, Magic: The Gathering, X-Com, etc. Basically everything Microprose ever did, minus the bugs.&lt;br /&gt;
&lt;br /&gt;
'''2.4.2) Are you more interested in story or gameplay?'''&lt;br /&gt;
I think gameplay is essential to make a good videogame, but the current state of stories in media (videogames, movies) saddens me. It's as if good writers had vanished. Whenever I watch the latest blockbuster, I usually find myself saying &amp;quot;Hell, I could do this a whole lot better&amp;quot;. If I had to choose, gameplay everytime, but I have played a lot of poor games (gameplay-wise) just because the story/art was wonderful. If I were confined to work on a poor game engine, I'd switch my focus in getting the story right and enjoyable.&lt;br /&gt;
&lt;br /&gt;
'''2.4.3) Have you played Wesnoth? If so, tell us roughly for how long.&lt;br /&gt;
I haven't played Wesnoth because having a brother that plays every single day for three years makes me fear that it might be ''too addictive''. However, I have the luck of having a personal expert by my side, so I can concentrate in work instead of playing.&lt;br /&gt;
&lt;br /&gt;
===3) Communication skills===&lt;br /&gt;
''''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
I can read english perfectly fine, and I can convey all ideas I want to communicate without difficulties. I think I could be considered fluent in that aspect.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
I've been the moderator of an art site for three years, and I were usually the one giving constructive criticism. I've got a pretty trained eye for defects and know that the defects on your own works are difficult to spot until some time has passed and you get a fresh view. I think criticism is very important to become a better artist, alongside with having no fear in testing new things, and a lot of passion for what you do.&lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
Of course, and I also know VERY WELL why did you ask this question.&lt;br /&gt;
&lt;br /&gt;
===4) Project===&lt;br /&gt;
'''4.1) Did you select a project from our list, if so, which one? Otherwise, if you have invented your own project, please describe the project and the scope.'''&lt;br /&gt;
I haven't picked a project yet. I'll look at one soon.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project, and what do you expect to gain from doing it?'''&lt;br /&gt;
I chose this project because I wanted to do something art-related this summer, my brother asked me to help this project he loves, I've got a tablet to use, and I want to get some more practice with Graphicsgale and other animation tools I've got here to help some friends that make commercial adventure games. I think it would be a win-win situation for everyone.&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project. Don't forget to mention other obligations like &amp;quot;I've booked a holiday between A and B&amp;quot; and &amp;quot;I have an exam at ABC and will be occupied, at that time&amp;quot;.'''&lt;br /&gt;
I have exams till 6,july. I'll be on a trip from 26-28 july, and I plan to take a summer break of 7 days somewhere in august. I'll be free the rest of the time for the project.&lt;br /&gt;
&lt;br /&gt;
'''4.4) What would make you stay in the Wesnoth community after the conclusion of this scholarship?'''&lt;br /&gt;
Having fun and meeting nice people.&lt;br /&gt;
&lt;br /&gt;
===5) Practical considerations===&lt;br /&gt;
'''5.1)  What computer platform do you use?  (e.g. Windows/Mac/Linux)  Please note which version. (e.g. XP, Vista, Tiger, Leopard, etc)'''&lt;br /&gt;
I mainly run Windows XP, but also have Windows 7 and Linux Ubuntu 9.04 installed and running.&lt;br /&gt;
&lt;br /&gt;
'''5.2)  Do you consider yourself to be good with computers?  If you've done easier things like making a website, you've probably got the skills necessary to write up the scripts to see your work in game.  Over half of our artists do, and being able to immediately see your art in-game is a great way to 'proof' it.'''&lt;br /&gt;
I'm a computer expert and know how to hack a compiled program to fix a bug or a typo in it. I can also know how to extract resources and insert them again. My brother has made his own campaigns and can aid me with the script language (but I don't expect it to be harder than the one in Rpg Maker VG).&lt;br /&gt;
&lt;br /&gt;
'''5.3)  Have you ever used IRC?  IRC is an online chat program, and we use it to form chat rooms where our team members discuss and plan.'''&lt;br /&gt;
I've been using it for years, but recently stopped using non-browser-based apps due to trojans being detected both on windows and linux.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?  (Please specify them in the UTC time zone, rather than your local time zone.  There are numerous websites which can convert this, this is one:  http://www.timeanddate.com/worldclock/converter.html )'''&lt;br /&gt;
I'm available most of the day and night, specifically when working on a project.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>DrJones</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36781</id>
		<title>DrJones's WSAS project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36781"/>
		<updated>2010-06-15T16:01:52Z</updated>

		<summary type="html">&lt;p&gt;DrJones: /* 2.4) Gaming experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1) Basics===&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
Welcome, I'm an amateur game designer and programmer that has experience in design, coding, composing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner style animation, but also know a bit about pixel art.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
karlos1982 (at) hotmail (dot) com&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick/screenname for the Wesnoth forums, what is it?'''&lt;br /&gt;
DrJones&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in the Wesnoth Summer Art Scholarship?'''&lt;br /&gt;
My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graphire 2 since 2003, I've been lent a much better tablet (wacom wireless) for this summer, and was looking for a project to use it. My brother suggested me to visit Wesnoth and aid them in creating the graphics, animations, and portraits they want. My brother is the expert here in knowledge about the game.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying; i.e. subject, level and school?'''&lt;br /&gt;
I'm currently studying the last course in a 5-year career at Computer Science Engineering in University of Murcia at Spain (the second-best public university in the country).&lt;br /&gt;
&lt;br /&gt;
===2) Experience===&lt;br /&gt;
'''2.1) Are they any art projects you have worked on before, if so, what are they?'''&lt;br /&gt;
I've done the art for some websites, such as logos or mascots. I also worked in a project of children books for wikipedia, but left due to the absolute lack of direction.&lt;br /&gt;
&lt;br /&gt;
'''2.2) Have you created art in a team environment before?'''&lt;br /&gt;
I've done some illustrations for card games, in which the art director wrote a description of what they wanted and I had to submit some sketchs before the final work. I also made a calendar between the users of an art site.&lt;br /&gt;
&lt;br /&gt;
====2.3) Open Source====&lt;br /&gt;
&lt;br /&gt;
'''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
My only involvement with open source projects has been timely bug reports and proposed solutions, specifically in GUI design, good coding practices, algorithm optimizations, gameplay issues, security risks, and treatment of corner cases.&lt;br /&gt;
&lt;br /&gt;
====2.4) Gaming experience====&lt;br /&gt;
&lt;br /&gt;
'''2.4.1) Are you interested in playing videogames, and if so, what genres are you interested in?'''&lt;br /&gt;
These days, I don't have too much time to play videogames, but when I do, I usually play games with artistic quality: good story, art, or music. Adventure Games, Bullet hell shooters, Puzzle games like Scribblenauts, Laser-disc Arcade games like Dragon's Lair, etc. I also like turn-based strategy/tactical games such as Heroes of Might and Magic, Masters of Orion, Magic: The Gathering, X-Com, etc. Basically everything Microprose ever did, minus the bugs.&lt;br /&gt;
&lt;br /&gt;
'''2.4.2) Are you more interested in story or gameplay?'''&lt;br /&gt;
I think gameplay is essential to make a good videogame, but the current state of stories in media (videogames, movies) saddens me. It's as if good writers had vanished. Whenever I watch the latest blockbuster, I usually find myself saying &amp;quot;Hell, I could do this a whole lot better&amp;quot;. If I had to choose, gameplay everytime, but I have played a lot of poor games (gameplay-wise) just because the story/art was wonderful. If I were confined to work on a poor game engine, I'd switch my focus in getting the story right and enjoyable.&lt;br /&gt;
&lt;br /&gt;
'''2.4.3) Have you played Wesnoth? If so, tell us roughly for how long.&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.'''&lt;br /&gt;
I haven't played Wesnoth because having a brother that plays every single day for three years makes me fear that it might be ''too addictive''. However, I have the luck of having a personal expert by my side, so I can concentrate in work instead of playing.&lt;br /&gt;
&lt;br /&gt;
===3) Communication skills===&lt;br /&gt;
''''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
I can read english perfectly fine, and I can convey all ideas I want to communicate without difficulties. I think I could be considered fluent in that aspect.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
I've been the moderator of an art site for three years, and I were usually the one giving constructive criticism. I've got a pretty trained eye for defects and know that the defects on your own works are difficult to spot until some time has passed and you get a fresh view. I think criticism is very important to become a better artist, alongside with having no fear in testing new things, and a lot of passion for what you do.&lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
Of course, and I also know VERY WELL why did you ask this question.&lt;br /&gt;
&lt;br /&gt;
===4) Project===&lt;br /&gt;
'''4.1) Did you select a project from our list, if so, which one? Otherwise, if you have invented your own project, please describe the project and the scope.'''&lt;br /&gt;
I haven't picked a project yet. I'll look at one soon.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project, and what do you expect to gain from doing it?'''&lt;br /&gt;
I chose this project because I wanted to do something art-related this summer, my brother asked me to help this project he loves, I've got a tablet to use, and I want to get some more practice with Graphicsgale and other animation tools I've got here to help some friends that make commercial adventure games. I think it would be a win-win situation for everyone.&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project. Don't forget to mention other obligations like &amp;quot;I've booked a holiday between A and B&amp;quot; and &amp;quot;I have an exam at ABC and will be occupied, at that time&amp;quot;.'''&lt;br /&gt;
I have exams till 6,july. I'll be on a trip from 26-28 july, and I plan to take a summer break of 7 days somewhere in august. I'll be free the rest of the time for the project.&lt;br /&gt;
&lt;br /&gt;
'''4.4) What would make you stay in the Wesnoth community after the conclusion of this scholarship?'''&lt;br /&gt;
Having fun and meeting nice people.&lt;br /&gt;
&lt;br /&gt;
===5) Practical considerations===&lt;br /&gt;
'''5.1)  What computer platform do you use?  (e.g. Windows/Mac/Linux)  Please note which version. (e.g. XP, Vista, Tiger, Leopard, etc)'''&lt;br /&gt;
I mainly run Windows XP, but also have Windows 7 and Linux Ubuntu 9.04 installed and running.&lt;br /&gt;
&lt;br /&gt;
'''5.2)  Do you consider yourself to be good with computers?  If you've done easier things like making a website, you've probably got the skills necessary to write up the scripts to see your work in game.  Over half of our artists do, and being able to immediately see your art in-game is a great way to 'proof' it.'''&lt;br /&gt;
I'm a computer expert and know how to hack a compiled program to fix a bug or a typo in it. I can also know how to extract resources and insert them again. My brother has made his own campaigns and can aid me with the script language (but I don't expect it to be harder than the one in Rpg Maker VG).&lt;br /&gt;
&lt;br /&gt;
'''5.3)  Have you ever used IRC?  IRC is an online chat program, and we use it to form chat rooms where our team members discuss and plan.'''&lt;br /&gt;
I've been using it for years, but recently stopped using non-browser-based apps due to trojans being detected both on windows and linux.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?  (Please specify them in the UTC time zone, rather than your local time zone.  There are numerous websites which can convert this, this is one:  http://www.timeanddate.com/worldclock/converter.html )'''&lt;br /&gt;
I'm available most of the day and night, specifically when working on a project.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>DrJones</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36780</id>
		<title>DrJones's WSAS project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36780"/>
		<updated>2010-06-15T15:47:01Z</updated>

		<summary type="html">&lt;p&gt;DrJones: /* 5) Practical considerations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1) Basics===&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
Welcome, I'm an amateur game designer and programmer that has experience in design, coding, composing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner style animation, but also know a bit about pixel art.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
karlos1982 (at) hotmail (dot) com&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick/screenname for the Wesnoth forums, what is it?'''&lt;br /&gt;
DrJones&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in the Wesnoth Summer Art Scholarship?'''&lt;br /&gt;
My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graphire 2 since 2003, I've been lent a much better tablet (wacom wireless) for this summer, and was looking for a project to use it. My brother suggested me to visit Wesnoth and aid them in creating the graphics, animations, and portraits they want. My brother is the expert here in knowledge about the game.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying; i.e. subject, level and school?'''&lt;br /&gt;
I'm currently studying the last course in a 5-year career at Computer Science Engineering in University of Murcia at Spain (the second-best public university in the country).&lt;br /&gt;
&lt;br /&gt;
===2) Experience===&lt;br /&gt;
'''2.1) Are they any art projects you have worked on before, if so, what are they?'''&lt;br /&gt;
I've done the art for some websites, such as logos or mascots. I also worked in a project of children books for wikipedia, but left due to the absolute lack of direction.&lt;br /&gt;
&lt;br /&gt;
'''2.2) Have you created art in a team environment before?'''&lt;br /&gt;
I've done some illustrations for card games, in which the art director wrote a description of what they wanted and I had to submit some sketchs before the final work. I also made a calendar between the users of an art site.&lt;br /&gt;
&lt;br /&gt;
====2.3) Open Source====&lt;br /&gt;
&lt;br /&gt;
'''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
My only involvement with open source projects has been timely bug reports and proposed solutions, specifically in GUI design, good coding practices, algorithm optimizations, gameplay issues, security risks, and treatment of corner cases.&lt;br /&gt;
&lt;br /&gt;
====2.4) Gaming experience====&lt;br /&gt;
&lt;br /&gt;
'''2.4.1) Are you interested in playing videogames, and if so, what genres are you interested in?'''&lt;br /&gt;
These days, I don't have too much time to play videogames, but when I do, I usually play games with artistic quality: good story, art, or music. Adventure Games, Bullet hell shooters, Puzzle games like Scribblenauts, Laser-disc Arcade games like Dragon's Lair, etc. I also like turn-based strategy/tactical games such as Heroes of Might and Magic, Masters of Orion, Magic: The Gathering, etc.&lt;br /&gt;
&lt;br /&gt;
'''2.4.2) Are you more interested in story or gameplay?'''&lt;br /&gt;
I think gameplay is essential to make a good videogame, but the current state of stories in media (videogames, movies) saddens me. It's as if good writers had vanished. Whenever I watch the latest blockbuster, I usually find myself saying &amp;quot;Hell, I could do this a whole lot better&amp;quot;. If I had to choose, gameplay everytime, but I have played a lot of poor games (gameplay-wise) just because the story/art was wonderful. If I were confined to work on a poor game engine, I'd switch my focus in getting the story right and enjoyable.&lt;br /&gt;
&lt;br /&gt;
'''2.4.3) Have you played Wesnoth? If so, tell us roughly for how long.&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.'''&lt;br /&gt;
I haven't played Wesnoth because having a brother that plays every single day for three years makes me fear that it might be ''too addictive''. However, I have the luck of having a personal expert by my side, so I can concentrate in work instead of playing.&lt;br /&gt;
&lt;br /&gt;
===3) Communication skills===&lt;br /&gt;
''''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
I can read english perfectly fine, and I can convey all ideas I want to communicate without difficulties. I think I could be considered fluent in that aspect.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
I've been the moderator of an art site for three years, and I were usually the one giving constructive criticism. I've got a pretty trained eye for defects and know that the defects on your own works are difficult to spot until some time has passed and you get a fresh view. I think criticism is very important to become a better artist, alongside with having no fear in testing new things, and a lot of passion for what you do.&lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
Of course, and I also know VERY WELL why did you ask this question.&lt;br /&gt;
&lt;br /&gt;
===4) Project===&lt;br /&gt;
'''4.1) Did you select a project from our list, if so, which one? Otherwise, if you have invented your own project, please describe the project and the scope.'''&lt;br /&gt;
I haven't picked a project yet. I'll look at one soon.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project, and what do you expect to gain from doing it?'''&lt;br /&gt;
I chose this project because I wanted to do something art-related this summer, my brother asked me to help this project he loves, I've got a tablet to use, and I want to get some more practice with Graphicsgale and other animation tools I've got here to help some friends that make commercial adventure games. I think it would be a win-win situation for everyone.&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project. Don't forget to mention other obligations like &amp;quot;I've booked a holiday between A and B&amp;quot; and &amp;quot;I have an exam at ABC and will be occupied, at that time&amp;quot;.'''&lt;br /&gt;
I have exams till 6,july. I'll be on a trip from 26-28 july, and I plan to take a summer break of 7 days somewhere in august. I'll be free the rest of the time for the project.&lt;br /&gt;
&lt;br /&gt;
'''4.4) What would make you stay in the Wesnoth community after the conclusion of this scholarship?'''&lt;br /&gt;
Having fun and meeting nice people.&lt;br /&gt;
&lt;br /&gt;
===5) Practical considerations===&lt;br /&gt;
'''5.1)  What computer platform do you use?  (e.g. Windows/Mac/Linux)  Please note which version. (e.g. XP, Vista, Tiger, Leopard, etc)'''&lt;br /&gt;
I mainly run Windows XP, but also have Windows 7 and Linux Ubuntu 9.04 installed and running.&lt;br /&gt;
&lt;br /&gt;
'''5.2)  Do you consider yourself to be good with computers?  If you've done easier things like making a website, you've probably got the skills necessary to write up the scripts to see your work in game.  Over half of our artists do, and being able to immediately see your art in-game is a great way to 'proof' it.'''&lt;br /&gt;
I'm a computer expert and know how to hack a compiled program to fix a bug or a typo in it. I can also know how to extract resources and insert them again. My brother has made his own campaigns and can aid me with the script language (but I don't expect it to be harder than the one in Rpg Maker VG).&lt;br /&gt;
&lt;br /&gt;
'''5.3)  Have you ever used IRC?  IRC is an online chat program, and we use it to form chat rooms where our team members discuss and plan.'''&lt;br /&gt;
I've been using it for years, but recently stopped using non-browser-based apps due to trojans being detected both on windows and linux.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?  (Please specify them in the UTC time zone, rather than your local time zone.  There are numerous websites which can convert this, this is one:  http://www.timeanddate.com/worldclock/converter.html )'''&lt;br /&gt;
I'm available most of the day and night, specifically when working on a project.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>DrJones</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36779</id>
		<title>DrJones's WSAS project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36779"/>
		<updated>2010-06-15T15:44:49Z</updated>

		<summary type="html">&lt;p&gt;DrJones: /* 3) Communication skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1) Basics===&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
Welcome, I'm an amateur game designer and programmer that has experience in design, coding, composing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner style animation, but also know a bit about pixel art.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
karlos1982 (at) hotmail (dot) com&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick/screenname for the Wesnoth forums, what is it?'''&lt;br /&gt;
DrJones&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in the Wesnoth Summer Art Scholarship?'''&lt;br /&gt;
My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graphire 2 since 2003, I've been lent a much better tablet (wacom wireless) for this summer, and was looking for a project to use it. My brother suggested me to visit Wesnoth and aid them in creating the graphics, animations, and portraits they want. My brother is the expert here in knowledge about the game.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying; i.e. subject, level and school?'''&lt;br /&gt;
I'm currently studying the last course in a 5-year career at Computer Science Engineering in University of Murcia at Spain (the second-best public university in the country).&lt;br /&gt;
&lt;br /&gt;
===2) Experience===&lt;br /&gt;
'''2.1) Are they any art projects you have worked on before, if so, what are they?'''&lt;br /&gt;
I've done the art for some websites, such as logos or mascots. I also worked in a project of children books for wikipedia, but left due to the absolute lack of direction.&lt;br /&gt;
&lt;br /&gt;
'''2.2) Have you created art in a team environment before?'''&lt;br /&gt;
I've done some illustrations for card games, in which the art director wrote a description of what they wanted and I had to submit some sketchs before the final work. I also made a calendar between the users of an art site.&lt;br /&gt;
&lt;br /&gt;
====2.3) Open Source====&lt;br /&gt;
&lt;br /&gt;
'''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
My only involvement with open source projects has been timely bug reports and proposed solutions, specifically in GUI design, good coding practices, algorithm optimizations, gameplay issues, security risks, and treatment of corner cases.&lt;br /&gt;
&lt;br /&gt;
====2.4) Gaming experience====&lt;br /&gt;
&lt;br /&gt;
'''2.4.1) Are you interested in playing videogames, and if so, what genres are you interested in?'''&lt;br /&gt;
These days, I don't have too much time to play videogames, but when I do, I usually play games with artistic quality: good story, art, or music. Adventure Games, Bullet hell shooters, Puzzle games like Scribblenauts, Laser-disc Arcade games like Dragon's Lair, etc. I also like turn-based strategy/tactical games such as Heroes of Might and Magic, Masters of Orion, Magic: The Gathering, etc.&lt;br /&gt;
&lt;br /&gt;
'''2.4.2) Are you more interested in story or gameplay?'''&lt;br /&gt;
I think gameplay is essential to make a good videogame, but the current state of stories in media (videogames, movies) saddens me. It's as if good writers had vanished. Whenever I watch the latest blockbuster, I usually find myself saying &amp;quot;Hell, I could do this a whole lot better&amp;quot;. If I had to choose, gameplay everytime, but I have played a lot of poor games (gameplay-wise) just because the story/art was wonderful. If I were confined to work on a poor game engine, I'd switch my focus in getting the story right and enjoyable.&lt;br /&gt;
&lt;br /&gt;
'''2.4.3) Have you played Wesnoth? If so, tell us roughly for how long.&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.'''&lt;br /&gt;
I haven't played Wesnoth because having a brother that plays every single day for three years makes me fear that it might be ''too addictive''. However, I have the luck of having a personal expert by my side, so I can concentrate in work instead of playing.&lt;br /&gt;
&lt;br /&gt;
===3) Communication skills===&lt;br /&gt;
''''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
I can read english perfectly fine, and I can convey all ideas I want to communicate without difficulties. I think I could be considered fluent in that aspect.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
I've been the moderator of an art site for three years, and I were usually the one giving constructive criticism. I've got a pretty trained eye for defects and know that the defects on your own works are difficult to spot until some time has passed and you get a fresh view. I think criticism is very important to become a better artist, alongside with having no fear in testing new things, and a lot of passion for what you do.&lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
Of course, and I also know VERY WELL why did you ask this question.&lt;br /&gt;
&lt;br /&gt;
===4) Project===&lt;br /&gt;
'''4.1) Did you select a project from our list, if so, which one? Otherwise, if you have invented your own project, please describe the project and the scope.'''&lt;br /&gt;
I haven't picked a project yet. I'll look at one soon.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project, and what do you expect to gain from doing it?'''&lt;br /&gt;
I chose this project because I wanted to do something art-related this summer, my brother asked me to help this project he loves, I've got a tablet to use, and I want to get some more practice with Graphicsgale and other animation tools I've got here to help some friends that make commercial adventure games. I think it would be a win-win situation for everyone.&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project. Don't forget to mention other obligations like &amp;quot;I've booked a holiday between A and B&amp;quot; and &amp;quot;I have an exam at ABC and will be occupied, at that time&amp;quot;.'''&lt;br /&gt;
I have exams till 6,july. I'll be on a trip from 26-28 july, and I plan to take a summer break of 7 days somewhere in august. I'll be free the rest of the time for the project.&lt;br /&gt;
&lt;br /&gt;
'''4.4) What would make you stay in the Wesnoth community after the conclusion of this scholarship?'''&lt;br /&gt;
Having fun and meeting nice people.&lt;br /&gt;
&lt;br /&gt;
===5) Practical considerations===&lt;br /&gt;
'''5.1)  What computer platform do you use?  (e.g. Windows/Mac/Linux)  Please note which version. (e.g. XP, Vista, Tiger, Leopard, etc)'''&lt;br /&gt;
I mainly run Windows XP, but also have Windows 7 and Linux Ubuntu 9.04 installed and running.&lt;br /&gt;
&lt;br /&gt;
'''5.2)  Do you consider yourself to be good with computers?  If you've done easier things like making a website, you've probably got the skills necessary to write up the scripts to see your work in game.  Over half of our artists do, and being able to immediately see your art in-game is a great way to 'proof' it.'''&lt;br /&gt;
I'm a computer expert and know how to hack a compiled program to fix a bug or a typo in it. I can also know how to extract resources and insert them again.&lt;br /&gt;
&lt;br /&gt;
'''5.3)  Have you ever used IRC?  IRC is an online chat program, and we use it to form chat rooms where our team members discuss and plan.'''&lt;br /&gt;
I've been using it for years, but recently stopped using non-browser-based apps due to trojans being detected both on windows and linux.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?  (Please specify them in the UTC time zone, rather than your local time zone.  There are numerous websites which can convert this, this is one:  http://www.timeanddate.com/worldclock/converter.html )'''&lt;br /&gt;
I'm available most of the day and night, specifically when working on a project.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>DrJones</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36778</id>
		<title>DrJones's WSAS project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36778"/>
		<updated>2010-06-15T15:44:14Z</updated>

		<summary type="html">&lt;p&gt;DrJones: /* 2.4) Gaming experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1) Basics===&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
Welcome, I'm an amateur game designer and programmer that has experience in design, coding, composing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner style animation, but also know a bit about pixel art.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
karlos1982 (at) hotmail (dot) com&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick/screenname for the Wesnoth forums, what is it?'''&lt;br /&gt;
DrJones&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in the Wesnoth Summer Art Scholarship?'''&lt;br /&gt;
My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graphire 2 since 2003, I've been lent a much better tablet (wacom wireless) for this summer, and was looking for a project to use it. My brother suggested me to visit Wesnoth and aid them in creating the graphics, animations, and portraits they want. My brother is the expert here in knowledge about the game.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying; i.e. subject, level and school?'''&lt;br /&gt;
I'm currently studying the last course in a 5-year career at Computer Science Engineering in University of Murcia at Spain (the second-best public university in the country).&lt;br /&gt;
&lt;br /&gt;
===2) Experience===&lt;br /&gt;
'''2.1) Are they any art projects you have worked on before, if so, what are they?'''&lt;br /&gt;
I've done the art for some websites, such as logos or mascots. I also worked in a project of children books for wikipedia, but left due to the absolute lack of direction.&lt;br /&gt;
&lt;br /&gt;
'''2.2) Have you created art in a team environment before?'''&lt;br /&gt;
I've done some illustrations for card games, in which the art director wrote a description of what they wanted and I had to submit some sketchs before the final work. I also made a calendar between the users of an art site.&lt;br /&gt;
&lt;br /&gt;
====2.3) Open Source====&lt;br /&gt;
&lt;br /&gt;
'''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
My only involvement with open source projects has been timely bug reports and proposed solutions, specifically in GUI design, good coding practices, algorithm optimizations, gameplay issues, security risks, and treatment of corner cases.&lt;br /&gt;
&lt;br /&gt;
====2.4) Gaming experience====&lt;br /&gt;
&lt;br /&gt;
'''2.4.1) Are you interested in playing videogames, and if so, what genres are you interested in?'''&lt;br /&gt;
These days, I don't have too much time to play videogames, but when I do, I usually play games with artistic quality: good story, art, or music. Adventure Games, Bullet hell shooters, Puzzle games like Scribblenauts, Laser-disc Arcade games like Dragon's Lair, etc. I also like turn-based strategy/tactical games such as Heroes of Might and Magic, Masters of Orion, Magic: The Gathering, etc.&lt;br /&gt;
&lt;br /&gt;
'''2.4.2) Are you more interested in story or gameplay?'''&lt;br /&gt;
I think gameplay is essential to make a good videogame, but the current state of stories in media (videogames, movies) saddens me. It's as if good writers had vanished. Whenever I watch the latest blockbuster, I usually find myself saying &amp;quot;Hell, I could do this a whole lot better&amp;quot;. If I had to choose, gameplay everytime, but I have played a lot of poor games (gameplay-wise) just because the story/art was wonderful. If I were confined to work on a poor game engine, I'd switch my focus in getting the story right and enjoyable.&lt;br /&gt;
&lt;br /&gt;
'''2.4.3) Have you played Wesnoth? If so, tell us roughly for how long.&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.'''&lt;br /&gt;
I haven't played Wesnoth because having a brother that plays every single day for three years makes me fear that it might be ''too addictive''. However, I have the luck of having a personal expert by my side, so I can concentrate in work instead of playing.&lt;br /&gt;
&lt;br /&gt;
===3) Communication skills===&lt;br /&gt;
''''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
I can read english perfectly fine, and I can convey all ideas I want to communicate without difficulties. I think I could be considered fluent in that aspect.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
I've been the moderator of an art site for three years, and I were usually the one giving constructive criticism. I've got a pretty trained eye for defects and know that the defects on your own works are difficult to see until some time has passed. I think criticism is very important to become a better artist, alongside with having no fear in testing new things, and a lot of passion for what you do.&lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
Of course, and I also know VERY WELL why did you ask this question.&lt;br /&gt;
&lt;br /&gt;
===4) Project===&lt;br /&gt;
'''4.1) Did you select a project from our list, if so, which one? Otherwise, if you have invented your own project, please describe the project and the scope.'''&lt;br /&gt;
I haven't picked a project yet. I'll look at one soon.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project, and what do you expect to gain from doing it?'''&lt;br /&gt;
I chose this project because I wanted to do something art-related this summer, my brother asked me to help this project he loves, I've got a tablet to use, and I want to get some more practice with Graphicsgale and other animation tools I've got here to help some friends that make commercial adventure games. I think it would be a win-win situation for everyone.&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project. Don't forget to mention other obligations like &amp;quot;I've booked a holiday between A and B&amp;quot; and &amp;quot;I have an exam at ABC and will be occupied, at that time&amp;quot;.'''&lt;br /&gt;
I have exams till 6,july. I'll be on a trip from 26-28 july, and I plan to take a summer break of 7 days somewhere in august. I'll be free the rest of the time for the project.&lt;br /&gt;
&lt;br /&gt;
'''4.4) What would make you stay in the Wesnoth community after the conclusion of this scholarship?'''&lt;br /&gt;
Having fun and meeting nice people.&lt;br /&gt;
&lt;br /&gt;
===5) Practical considerations===&lt;br /&gt;
'''5.1)  What computer platform do you use?  (e.g. Windows/Mac/Linux)  Please note which version. (e.g. XP, Vista, Tiger, Leopard, etc)'''&lt;br /&gt;
I mainly run Windows XP, but also have Windows 7 and Linux Ubuntu 9.04 installed and running.&lt;br /&gt;
&lt;br /&gt;
'''5.2)  Do you consider yourself to be good with computers?  If you've done easier things like making a website, you've probably got the skills necessary to write up the scripts to see your work in game.  Over half of our artists do, and being able to immediately see your art in-game is a great way to 'proof' it.'''&lt;br /&gt;
I'm a computer expert and know how to hack a compiled program to fix a bug or a typo in it. I can also know how to extract resources and insert them again.&lt;br /&gt;
&lt;br /&gt;
'''5.3)  Have you ever used IRC?  IRC is an online chat program, and we use it to form chat rooms where our team members discuss and plan.'''&lt;br /&gt;
I've been using it for years, but recently stopped using non-browser-based apps due to trojans being detected both on windows and linux.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?  (Please specify them in the UTC time zone, rather than your local time zone.  There are numerous websites which can convert this, this is one:  http://www.timeanddate.com/worldclock/converter.html )'''&lt;br /&gt;
I'm available most of the day and night, specifically when working on a project.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>DrJones</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36777</id>
		<title>DrJones's WSAS project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36777"/>
		<updated>2010-06-15T15:40:37Z</updated>

		<summary type="html">&lt;p&gt;DrJones: /* 2) Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1) Basics===&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
Welcome, I'm an amateur game designer and programmer that has experience in design, coding, composing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner style animation, but also know a bit about pixel art.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
karlos1982 (at) hotmail (dot) com&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick/screenname for the Wesnoth forums, what is it?'''&lt;br /&gt;
DrJones&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in the Wesnoth Summer Art Scholarship?'''&lt;br /&gt;
My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graphire 2 since 2003, I've been lent a much better tablet (wacom wireless) for this summer, and was looking for a project to use it. My brother suggested me to visit Wesnoth and aid them in creating the graphics, animations, and portraits they want. My brother is the expert here in knowledge about the game.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying; i.e. subject, level and school?'''&lt;br /&gt;
I'm currently studying the last course in a 5-year career at Computer Science Engineering in University of Murcia at Spain (the second-best public university in the country).&lt;br /&gt;
&lt;br /&gt;
===2) Experience===&lt;br /&gt;
'''2.1) Are they any art projects you have worked on before, if so, what are they?'''&lt;br /&gt;
I've done the art for some websites, such as logos or mascots. I also worked in a project of children books for wikipedia, but left due to the absolute lack of direction.&lt;br /&gt;
&lt;br /&gt;
'''2.2) Have you created art in a team environment before?'''&lt;br /&gt;
I've done some illustrations for card games, in which the art director wrote a description of what they wanted and I had to submit some sketchs before the final work. I also made a calendar between the users of an art site.&lt;br /&gt;
&lt;br /&gt;
====2.3) Open Source====&lt;br /&gt;
&lt;br /&gt;
'''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
My only involvement with open source projects has been timely bug reports and proposed solutions, specifically in GUI design, good coding practices, algorithm optimizations, gameplay issues, security risks, and treatment of corner cases.&lt;br /&gt;
&lt;br /&gt;
====2.4) Gaming experience====&lt;br /&gt;
&lt;br /&gt;
'''2.4.1) Are you interested in playing videogames, and if so, what genres are you interested in?'''&lt;br /&gt;
These days, I don't have too much time to play videogames, but when I do, I usually play games with artistic quality: good story, art, or music. Adventure Games, Bullet hell shooters, Puzzle games like Scribblenauts, Laser-disc Arcade games like Dragon's Lair, etc. I also like turn-based strategy/tactical games such as Heroes of Might and Magic, Masters of Orion, Magic: The Gathering, etc.&lt;br /&gt;
&lt;br /&gt;
'''2.4.2) Are you more interested in story or gameplay?'''&lt;br /&gt;
I think gameplay is essential to make a good videogame, but the current state of stories in media (videogames, movies) saddens me. It's as if good writers had vanished. Whenever I watch the latest blockbuster, I usually find myself saying &amp;quot;Hell, I could do this a whole lot better&amp;quot;. If I had to choose, gameplay everytime, but I have played a lot of poor games (gameplay-wise) just because the story/art was wonderful.&lt;br /&gt;
&lt;br /&gt;
'''2.4.3) Have you played Wesnoth? If so, tell us roughly for how long.&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.'''&lt;br /&gt;
I haven't played Wesnoth because having a brother that plays every single day for three years makes me fear that it might be ''too addictive''. However, I have the luck of having a personal expert by my side, so I can concentrate in work instead of playing.&lt;br /&gt;
&lt;br /&gt;
===3) Communication skills===&lt;br /&gt;
''''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
I can read english perfectly fine, and I can convey all ideas I want to communicate without difficulties. I think I could be considered fluent in that aspect.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
I've been the moderator of an art site for three years, and I were usually the one giving constructive criticism. I've got a pretty trained eye for defects and know that the defects on your own works are difficult to see until some time has passed. I think criticism is very important to become a better artist, alongside with having no fear in testing new things, and a lot of passion for what you do.&lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
Of course, and I also know VERY WELL why did you ask this question.&lt;br /&gt;
&lt;br /&gt;
===4) Project===&lt;br /&gt;
'''4.1) Did you select a project from our list, if so, which one? Otherwise, if you have invented your own project, please describe the project and the scope.'''&lt;br /&gt;
I haven't picked a project yet. I'll look at one soon.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project, and what do you expect to gain from doing it?'''&lt;br /&gt;
I chose this project because I wanted to do something art-related this summer, my brother asked me to help this project he loves, I've got a tablet to use, and I want to get some more practice with Graphicsgale and other animation tools I've got here to help some friends that make commercial adventure games. I think it would be a win-win situation for everyone.&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project. Don't forget to mention other obligations like &amp;quot;I've booked a holiday between A and B&amp;quot; and &amp;quot;I have an exam at ABC and will be occupied, at that time&amp;quot;.'''&lt;br /&gt;
I have exams till 6,july. I'll be on a trip from 26-28 july, and I plan to take a summer break of 7 days somewhere in august. I'll be free the rest of the time for the project.&lt;br /&gt;
&lt;br /&gt;
'''4.4) What would make you stay in the Wesnoth community after the conclusion of this scholarship?'''&lt;br /&gt;
Having fun and meeting nice people.&lt;br /&gt;
&lt;br /&gt;
===5) Practical considerations===&lt;br /&gt;
'''5.1)  What computer platform do you use?  (e.g. Windows/Mac/Linux)  Please note which version. (e.g. XP, Vista, Tiger, Leopard, etc)'''&lt;br /&gt;
I mainly run Windows XP, but also have Windows 7 and Linux Ubuntu 9.04 installed and running.&lt;br /&gt;
&lt;br /&gt;
'''5.2)  Do you consider yourself to be good with computers?  If you've done easier things like making a website, you've probably got the skills necessary to write up the scripts to see your work in game.  Over half of our artists do, and being able to immediately see your art in-game is a great way to 'proof' it.'''&lt;br /&gt;
I'm a computer expert and know how to hack a compiled program to fix a bug or a typo in it. I can also know how to extract resources and insert them again.&lt;br /&gt;
&lt;br /&gt;
'''5.3)  Have you ever used IRC?  IRC is an online chat program, and we use it to form chat rooms where our team members discuss and plan.'''&lt;br /&gt;
I've been using it for years, but recently stopped using non-browser-based apps due to trojans being detected both on windows and linux.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?  (Please specify them in the UTC time zone, rather than your local time zone.  There are numerous websites which can convert this, this is one:  http://www.timeanddate.com/worldclock/converter.html )'''&lt;br /&gt;
I'm available most of the day and night, specifically when working on a project.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>DrJones</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36776</id>
		<title>DrJones's WSAS project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36776"/>
		<updated>2010-06-15T15:39:24Z</updated>

		<summary type="html">&lt;p&gt;DrJones: /* 1) Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1) Basics===&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
Welcome, I'm an amateur game designer and programmer that has experience in design, coding, composing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner style animation, but also know a bit about pixel art.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
karlos1982 (at) hotmail (dot) com&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick/screenname for the Wesnoth forums, what is it?'''&lt;br /&gt;
DrJones&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in the Wesnoth Summer Art Scholarship?'''&lt;br /&gt;
My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graphire 2 since 2003, I've been lent a much better tablet (wacom wireless) for this summer, and was looking for a project to use it. My brother suggested me to visit Wesnoth and aid them in creating the graphics, animations, and portraits they want. My brother is the expert here in knowledge about the game.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying; i.e. subject, level and school?'''&lt;br /&gt;
I'm currently studying the last course in a 5-year career at Computer Science Engineering in University of Murcia at Spain (the second-best public university in the country).&lt;br /&gt;
&lt;br /&gt;
===2) Experience===&lt;br /&gt;
'''2.1) Are they any art projects you have worked on before, if so, what are they?'''&lt;br /&gt;
I've done the art for some websites, such as logos or mascots. I also worked in a project of children books from wikipedia, but left due to the absolute lack of direction.&lt;br /&gt;
&lt;br /&gt;
'''2.2) Have you created art in a team environment before?'''&lt;br /&gt;
I've done some illustrations for card games, in which the art director wrote a description of what they wanted and I had to submit some sketchs before the final work.&lt;br /&gt;
&lt;br /&gt;
====2.3) Open Source====&lt;br /&gt;
&lt;br /&gt;
'''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
My only involvement with open source projects has been timely bug reports and proposed solutions, specifically in GUI design, good coding practices, algorithm optimizations, gameplay issues, security risks, and treatment of corner cases.&lt;br /&gt;
&lt;br /&gt;
====2.4) Gaming experience====&lt;br /&gt;
&lt;br /&gt;
'''2.4.1) Are you interested in playing videogames, and if so, what genres are you interested in?'''&lt;br /&gt;
These days, I don't have too much time to play videogames, but when I do, I usually play games with artistic quality: good story, art, or music. Adventure Games, Bullet hell shooters, Puzzle games like Scribblenauts, Laser-disc Arcade games like Dragon's Lair, etc. I also like turn-based strategy/tactical games such as Heroes of Might and Magic, Masters of Orion, Magic: The Gathering, etc.&lt;br /&gt;
&lt;br /&gt;
'''2.4.2) Are you more interested in story or gameplay?'''&lt;br /&gt;
I think gameplay is essential to make a good videogame, but the current state of stories in media (videogames, movies) saddens me. It's as if good writers had vanished. Whenever I watch the latest blockbuster, I usually find myself saying &amp;quot;Hell, I could do this a whole lot better&amp;quot;. If I had to choose, gameplay everytime, but I have played a lot of poor games (gameplay-wise) just because the story/art was wonderful.&lt;br /&gt;
&lt;br /&gt;
'''2.4.3) Have you played Wesnoth? If so, tell us roughly for how long.&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.'''&lt;br /&gt;
I haven't played Wesnoth because having a brother that plays every single day for three years makes me fear that it might be ''too addictive''. However, I have the luck of having a personal expert by my side, so I can concentrate in work instead of playing.&lt;br /&gt;
&lt;br /&gt;
===3) Communication skills===&lt;br /&gt;
''''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
I can read english perfectly fine, and I can convey all ideas I want to communicate without difficulties. I think I could be considered fluent in that aspect.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
I've been the moderator of an art site for three years, and I were usually the one giving constructive criticism. I've got a pretty trained eye for defects and know that the defects on your own works are difficult to see until some time has passed. I think criticism is very important to become a better artist, alongside with having no fear in testing new things, and a lot of passion for what you do.&lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
Of course, and I also know VERY WELL why did you ask this question.&lt;br /&gt;
&lt;br /&gt;
===4) Project===&lt;br /&gt;
'''4.1) Did you select a project from our list, if so, which one? Otherwise, if you have invented your own project, please describe the project and the scope.'''&lt;br /&gt;
I haven't picked a project yet. I'll look at one soon.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project, and what do you expect to gain from doing it?'''&lt;br /&gt;
I chose this project because I wanted to do something art-related this summer, my brother asked me to help this project he loves, I've got a tablet to use, and I want to get some more practice with Graphicsgale and other animation tools I've got here to help some friends that make commercial adventure games. I think it would be a win-win situation for everyone.&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project. Don't forget to mention other obligations like &amp;quot;I've booked a holiday between A and B&amp;quot; and &amp;quot;I have an exam at ABC and will be occupied, at that time&amp;quot;.'''&lt;br /&gt;
I have exams till 6,july. I'll be on a trip from 26-28 july, and I plan to take a summer break of 7 days somewhere in august. I'll be free the rest of the time for the project.&lt;br /&gt;
&lt;br /&gt;
'''4.4) What would make you stay in the Wesnoth community after the conclusion of this scholarship?'''&lt;br /&gt;
Having fun and meeting nice people.&lt;br /&gt;
&lt;br /&gt;
===5) Practical considerations===&lt;br /&gt;
'''5.1)  What computer platform do you use?  (e.g. Windows/Mac/Linux)  Please note which version. (e.g. XP, Vista, Tiger, Leopard, etc)'''&lt;br /&gt;
I mainly run Windows XP, but also have Windows 7 and Linux Ubuntu 9.04 installed and running.&lt;br /&gt;
&lt;br /&gt;
'''5.2)  Do you consider yourself to be good with computers?  If you've done easier things like making a website, you've probably got the skills necessary to write up the scripts to see your work in game.  Over half of our artists do, and being able to immediately see your art in-game is a great way to 'proof' it.'''&lt;br /&gt;
I'm a computer expert and know how to hack a compiled program to fix a bug or a typo in it. I can also know how to extract resources and insert them again.&lt;br /&gt;
&lt;br /&gt;
'''5.3)  Have you ever used IRC?  IRC is an online chat program, and we use it to form chat rooms where our team members discuss and plan.'''&lt;br /&gt;
I've been using it for years, but recently stopped using non-browser-based apps due to trojans being detected both on windows and linux.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?  (Please specify them in the UTC time zone, rather than your local time zone.  There are numerous websites which can convert this, this is one:  http://www.timeanddate.com/worldclock/converter.html )'''&lt;br /&gt;
I'm available most of the day and night, specifically when working on a project.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>DrJones</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36775</id>
		<title>DrJones's WSAS project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DrJones%27s_WSAS_project&amp;diff=36775"/>
		<updated>2010-06-15T15:38:04Z</updated>

		<summary type="html">&lt;p&gt;DrJones: Writing the data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1) Basics===&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
Welcome, I'm an amateur game designer and programmer that has experience in design, coding, composing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner style animation, but also know a bit about pixel art.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
karlos1982 (at) hotmail (dot) com&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick/screenname for the Wesnoth forums, what is it?'''&lt;br /&gt;
DrJones&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in the Wesnoth Summer Art Scholarship?'''&lt;br /&gt;
My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graphire 2 since 2003, I've been lent a much better tablet (wacom wireless) for this summer, and was looking for a project to use it. My brother suggested me to visit Wesnoth and aid them in creating the graphics, animations, and portraits they want. My brother is the expert here in knowledge about the game.&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying; i.e. subject, level and school?&lt;br /&gt;
I'm currently studying the last course in a 5-year career at Computer Science Engineering in University of Murcia at Spain (the second-best public university in the country).&lt;br /&gt;
&lt;br /&gt;
===2) Experience===&lt;br /&gt;
'''2.1) Are they any art projects you have worked on before, if so, what are they?'''&lt;br /&gt;
I've done the art for some websites, such as logos or mascots. I also worked in a project of children books from wikipedia, but left due to the absolute lack of direction.&lt;br /&gt;
&lt;br /&gt;
'''2.2) Have you created art in a team environment before?'''&lt;br /&gt;
I've done some illustrations for card games, in which the art director wrote a description of what they wanted and I had to submit some sketchs before the final work.&lt;br /&gt;
&lt;br /&gt;
====2.3) Open Source====&lt;br /&gt;
&lt;br /&gt;
'''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
My only involvement with open source projects has been timely bug reports and proposed solutions, specifically in GUI design, good coding practices, algorithm optimizations, gameplay issues, security risks, and treatment of corner cases.&lt;br /&gt;
&lt;br /&gt;
====2.4) Gaming experience====&lt;br /&gt;
&lt;br /&gt;
'''2.4.1) Are you interested in playing videogames, and if so, what genres are you interested in?'''&lt;br /&gt;
These days, I don't have too much time to play videogames, but when I do, I usually play games with artistic quality: good story, art, or music. Adventure Games, Bullet hell shooters, Puzzle games like Scribblenauts, Laser-disc Arcade games like Dragon's Lair, etc. I also like turn-based strategy/tactical games such as Heroes of Might and Magic, Masters of Orion, Magic: The Gathering, etc.&lt;br /&gt;
&lt;br /&gt;
'''2.4.2) Are you more interested in story or gameplay?'''&lt;br /&gt;
I think gameplay is essential to make a good videogame, but the current state of stories in media (videogames, movies) saddens me. It's as if good writers had vanished. Whenever I watch the latest blockbuster, I usually find myself saying &amp;quot;Hell, I could do this a whole lot better&amp;quot;. If I had to choose, gameplay everytime, but I have played a lot of poor games (gameplay-wise) just because the story/art was wonderful.&lt;br /&gt;
&lt;br /&gt;
'''2.4.3) Have you played Wesnoth? If so, tell us roughly for how long.&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.'''&lt;br /&gt;
I haven't played Wesnoth because having a brother that plays every single day for three years makes me fear that it might be ''too addictive''. However, I have the luck of having a personal expert by my side, so I can concentrate in work instead of playing.&lt;br /&gt;
&lt;br /&gt;
===3) Communication skills===&lt;br /&gt;
''''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
I can read english perfectly fine, and I can convey all ideas I want to communicate without difficulties. I think I could be considered fluent in that aspect.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
I've been the moderator of an art site for three years, and I were usually the one giving constructive criticism. I've got a pretty trained eye for defects and know that the defects on your own works are difficult to see until some time has passed. I think criticism is very important to become a better artist, alongside with having no fear in testing new things, and a lot of passion for what you do.&lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
Of course, and I also know VERY WELL why did you ask this question.&lt;br /&gt;
&lt;br /&gt;
===4) Project===&lt;br /&gt;
'''4.1) Did you select a project from our list, if so, which one? Otherwise, if you have invented your own project, please describe the project and the scope.'''&lt;br /&gt;
I haven't picked a project yet. I'll look at one soon.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project, and what do you expect to gain from doing it?'''&lt;br /&gt;
I chose this project because I wanted to do something art-related this summer, my brother asked me to help this project he loves, I've got a tablet to use, and I want to get some more practice with Graphicsgale and other animation tools I've got here to help some friends that make commercial adventure games. I think it would be a win-win situation for everyone.&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project. Don't forget to mention other obligations like &amp;quot;I've booked a holiday between A and B&amp;quot; and &amp;quot;I have an exam at ABC and will be occupied, at that time&amp;quot;.'''&lt;br /&gt;
I have exams till 6,july. I'll be on a trip from 26-28 july, and I plan to take a summer break of 7 days somewhere in august. I'll be free the rest of the time for the project.&lt;br /&gt;
&lt;br /&gt;
'''4.4) What would make you stay in the Wesnoth community after the conclusion of this scholarship?'''&lt;br /&gt;
Having fun and meeting nice people.&lt;br /&gt;
&lt;br /&gt;
===5) Practical considerations===&lt;br /&gt;
'''5.1)  What computer platform do you use?  (e.g. Windows/Mac/Linux)  Please note which version. (e.g. XP, Vista, Tiger, Leopard, etc)'''&lt;br /&gt;
I mainly run Windows XP, but also have Windows 7 and Linux Ubuntu 9.04 installed and running.&lt;br /&gt;
&lt;br /&gt;
'''5.2)  Do you consider yourself to be good with computers?  If you've done easier things like making a website, you've probably got the skills necessary to write up the scripts to see your work in game.  Over half of our artists do, and being able to immediately see your art in-game is a great way to 'proof' it.'''&lt;br /&gt;
I'm a computer expert and know how to hack a compiled program to fix a bug or a typo in it. I can also know how to extract resources and insert them again.&lt;br /&gt;
&lt;br /&gt;
'''5.3)  Have you ever used IRC?  IRC is an online chat program, and we use it to form chat rooms where our team members discuss and plan.'''&lt;br /&gt;
I've been using it for years, but recently stopped using non-browser-based apps due to trojans being detected both on windows and linux.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?  (Please specify them in the UTC time zone, rather than your local time zone.  There are numerous websites which can convert this, this is one:  http://www.timeanddate.com/worldclock/converter.html )'''&lt;br /&gt;
I'm available most of the day and night, specifically when working on a project.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>DrJones</name></author>
		
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