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		<id>https://wiki.wesnoth.org/index.php?title=Agent/Swarm_based_AI&amp;diff=25193</id>
		<title>Agent/Swarm based AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Agent/Swarm_based_AI&amp;diff=25193"/>
		<updated>2008-04-09T17:34:51Z</updated>

		<summary type="html">&lt;p&gt;Dkloeck: New page: == Introduction ==  My name is Daniel Klöck, I am a computer science student at my last year for a 5 years degree at the BTU-Cottbus (Germany). I am very interested in A.I. and therefore ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
My name is Daniel Klöck, I am a computer science student at my last year for a 5 years degree at the BTU-Cottbus (Germany). I am very interested in A.I. and therefore have chosen almost every possible A.I. related lecture in my university. I also wrote a thesis on [http://www-gs.informatik.tu-cottbus.de/~wwwgs/kloeck_st.pdf simulating human behavior through an agent based system] and won several Software developing and AI related awards:&lt;br /&gt;
&lt;br /&gt;
* 2006: 4th place of Germany programming artificial intelligence (Microsoft ImagineCup 2006)&lt;br /&gt;
&lt;br /&gt;
* 2005: 2nd place Worldwide programming artificial intelligence (Microsoft 3rd Small Hoshimi Competition ImagineCup2005)&lt;br /&gt;
&lt;br /&gt;
* 2005: 9th place Worldwide programming artificial intelligence (Microsoft 2nd Small Hoshimi Competition ImagineCup2005)&lt;br /&gt;
&lt;br /&gt;
* 2005: 1st place of Cottbus programming artificial intelligence (Microsoft Hoshimi Competition)&lt;br /&gt;
&lt;br /&gt;
* 2004: 3rd place of Germany at software development for Tablet PCs together with Thomas Noack (Microsoft Tablet PC Student Challenge)&lt;br /&gt;
** The Project was written in C++.NET, MySQL and the Tablet PC SDK&lt;br /&gt;
** Subject: Facility management&lt;br /&gt;
** Project: Winlinx 2&lt;br /&gt;
&lt;br /&gt;
=== Contact information ===&lt;br /&gt;
&lt;br /&gt;
* [mailto:dkloeck@informatik.tu-cottbus.de Mail]&lt;br /&gt;
&lt;br /&gt;
* IRC: dkloeck&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== Professional experience ====&lt;br /&gt;
&lt;br /&gt;
* 2/2008-3/2008: Software Developer at Aentos: [http://www.biocomfort.de/start.php?file=content.htm&amp;amp;nid=283&amp;amp;sid=643f6aa68c63448f1bf596b5aa817501&amp;amp;ovs_site=de&amp;amp;ovs_lang=en&amp;amp;ovs_nt=4&amp;amp;ovs_nl=33&amp;amp;ovs_nls=0&amp;amp;ovs_nlss=0     HealthManager] Project.&lt;br /&gt;
&lt;br /&gt;
* 8/2007-1/2008:Industrial Placement at Aentos (Industrial placement): Working on the [http://www.biocomfort.de/start.php?file=content.htm&amp;amp;nid=283&amp;amp;sid=643f6aa68c63448f1bf596b5aa817501&amp;amp;ovs_site=de&amp;amp;ovs_lang=en&amp;amp;ovs_nt=4&amp;amp;ovs_nl=33&amp;amp;ovs_nls=0&amp;amp;ovs_nlss=0     HealthManager] project.&lt;br /&gt;
** Keywords: Diagnostic Measuring Devices, C#, Java, .NET, Eclipse, NetBeans, Health, PDA.&lt;br /&gt;
&lt;br /&gt;
* Google SoC 2007 at STScI: [http://code.google.com/soc/2007/stsci/about.html Google Sky]&lt;br /&gt;
** Keywords: C#, .NET, XML, KML.&lt;br /&gt;
&lt;br /&gt;
* Google SoC 2006 at NASA World Wind: [http://code.google.com/soc/2007/stsci/about.htmlhttp://www.worldwindcentral.com/wiki/Summer_of_Code_2006_Ideas#Shapefile_improvements Shapefile improvements]&lt;br /&gt;
** Keywords: C#, .NET, Shapefiles, XML.&lt;br /&gt;
&lt;br /&gt;
==== Other projects ====&lt;br /&gt;
&lt;br /&gt;
* 2006: &amp;quot;Extended sugarscape model in XL&amp;quot; (Simulates an artificial culture - rule based)&lt;br /&gt;
** Keywords: XL, GroImp, Java, A.I.&lt;br /&gt;
&lt;br /&gt;
* 2005: &amp;quot;Schnaps 3D&amp;quot; (Editor for 3D scenes)&lt;br /&gt;
** Keywords: Java, Java3D, 3D scenes&lt;br /&gt;
&lt;br /&gt;
* 2003: &amp;quot;BBAS&amp;quot; (Biometrisches Bild Analyse System) - Recognition and measuring of seed out of large images.&lt;br /&gt;
** Keywords: Image analysis, C++, VS 6.0&lt;br /&gt;
&lt;br /&gt;
=== Interview ===&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience ====&lt;br /&gt;
&lt;br /&gt;
* '''Are you a gamer? If so...'''&lt;br /&gt;
** I used to play a lot more when I was younger, but I suppose I am still a gamer. I am not sure how often I have to play to be called a gamer :)&lt;br /&gt;
* '''What type of games?'''&lt;br /&gt;
** I like all kind of games, but i prefer RPG and strategy games.&lt;br /&gt;
* '''What type of opponents do you prefer?'''&lt;br /&gt;
** I prefer to have opponents hard to beat.&lt;br /&gt;
* '''Are you more interested in story or gameplay?'''&lt;br /&gt;
** The gameplay.&lt;br /&gt;
* '''Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.'''&lt;br /&gt;
** I have just found out about the game, which means I have been playing for a couple of days (single player).&lt;br /&gt;
&lt;br /&gt;
==== Practical considerations ====&lt;br /&gt;
* '''Are you familiar with any of the following tools?'''&lt;br /&gt;
* '''Subversion:''' &lt;br /&gt;
** Yes, I have used it in several projects.&lt;br /&gt;
* '''C++:''' &lt;br /&gt;
** I have used it in projects like Winlinx 2 (about two years of experience). &lt;br /&gt;
* '''Python:''' &lt;br /&gt;
** I have no experience with python.&lt;br /&gt;
* '''Which tools do you normally use for development?''' &lt;br /&gt;
** Eclipse, NetBeans and Visual Studio (depending on the language and properties of the project)&lt;br /&gt;
* '''Why do you use them?'''&lt;br /&gt;
** I think they are the best developing environments for c#, c++ and java (which are the languages I use to programm)&lt;br /&gt;
* '''What programming languages are you fluent in?''' &lt;br /&gt;
** c#, c++, java&lt;br /&gt;
* '''At what hours are you awake (please specify in UTC)'''&lt;br /&gt;
** Depends on the day, but the probabilities are great that you wont find me between 3am and 10am.&lt;br /&gt;
* '''Would you mind talking with your mentor on telephone / internet phone?'''&lt;br /&gt;
** I am used to speak and write English, so this would not be a problem at all.&lt;br /&gt;
&lt;br /&gt;
==== Project ====&lt;br /&gt;
* '''Why did you choose this project?'''&lt;br /&gt;
** Because I am very interested in AI and I have already done similar projects (for example for the Hoshimi competition)&lt;br /&gt;
* '''What do you expect to gain from this project?'''&lt;br /&gt;
** More experience developing AIs.&lt;br /&gt;
* '''What would make you stay in the Wesnoth community after the conclusion of SOC?'''&lt;br /&gt;
** Interesting AI related work.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
==== Communication skills ====&lt;br /&gt;
&lt;br /&gt;
* German (mother tongue)&lt;br /&gt;
* Spanish (mother tongue)&lt;br /&gt;
* English (Advanced)&lt;br /&gt;
* Polish (Basic)&lt;br /&gt;
&lt;br /&gt;
==== Programming languages ====&lt;br /&gt;
&lt;br /&gt;
* Advanced: C#, C++, Java&lt;br /&gt;
* Intermediate: XL, HTML, ASP, MySQL, SQL&lt;br /&gt;
&lt;br /&gt;
==== Programming Environments ====&lt;br /&gt;
&lt;br /&gt;
* Visual Studio (6.0 to 2005)&lt;br /&gt;
* Eclipse&lt;br /&gt;
* NetBeans&lt;br /&gt;
&lt;br /&gt;
== Info about the project ==&lt;br /&gt;
&lt;br /&gt;
I would like to do an AI based on a static algorithm for calculating best moves for each Agent (rule based) which would already create a swarm intelligence, however I would like to combine every agent's behaviour with mathematically calculated best objective/objectives which would be for the agent's behaviour something like the bias for neurons in neuronal networks.&lt;br /&gt;
&lt;br /&gt;
Example of how this would work:&lt;br /&gt;
For example lets say the objective of the whole agents population in that moment is to go south. But there is an Agent which only tactic to survive would be to hide in a house. Then the score for the individual tactic would be greater than the score needed to ignore the global tactic and it would hide in the house even if it is north.&lt;br /&gt;
&lt;br /&gt;
=== Estimated timeline ===&lt;br /&gt;
&lt;br /&gt;
* April 21 - Community Bonding Period. Play more to get a better understanding for the strategy used at the games.&lt;br /&gt;
* May 26 - Start&lt;br /&gt;
* until June 26 - develop a good strategy that will be used by the AI (balance the scores).&lt;br /&gt;
* until August 11 - Implement, test and optimize the AI.&lt;br /&gt;
* August 18 - Extra time, if needed&lt;/div&gt;</summary>
		<author><name>Dkloeck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=25192</id>
		<title>SummerOfCodeIdeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=25192"/>
		<updated>2008-04-09T16:21:07Z</updated>

		<summary type="html">&lt;p&gt;Dkloeck: /* Formula AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compilation of ideas from ML. Needs to be refined (more detailed description, deliverables, workload estimation?):&lt;br /&gt;
&lt;br /&gt;
== I want to be one of your Google Summer of Code students, what should I do... ==&lt;br /&gt;
&lt;br /&gt;
Here is a quick list of things to do to get you started&lt;br /&gt;
* Create an account on gna.org&lt;br /&gt;
* Create an account on the wesnoth forum&lt;br /&gt;
* Join the irc channel (#wesnoth-dev on irc.freenode.net) and introduce yourself. We will not give formal interviews, but we will clearly favor people we have learnt to know during the selection process&lt;br /&gt;
* Contact one of our SummerOfCode people (Ivanovic, Sirp, Boucman, Mordante) to have your forum nick marked as a Summer of code student&lt;br /&gt;
&lt;br /&gt;
* Start a wiki page about your idea, add a link on the bottom of this page and add this information on it:&lt;br /&gt;
** List your account names (gna, forum, irc nick) so that we can recognize you&lt;br /&gt;
** Fill the questionnaire on this page: [[SoC_Information_for_Google#Does_your_organization_have_an_application_template_you_would_like_to_see_students_use.3F_If_so.2C_please_provide_it_now.| List of questions to answer]]&lt;br /&gt;
** Detail your idea as much as possible, look at other students pages, and please give milestones and studies you've done&lt;br /&gt;
&lt;br /&gt;
* Though not mandatory, it is highly advisable to go to the [[EasyCoding]] and [[NotSoEasyCoding]] pages and implement one of these ideas (or any idea of similar scope) so we have an idea how you work. Be sure to use your gna account when submitting these patches so we know who it is coming from. You can also implement some features from our feature request database at gna. When you implement something, also list it on your own page with a reference to the patch.&lt;br /&gt;
&lt;br /&gt;
* For working on Wesnoth you have to be able to compile trunk. To do so you should have a look at the [[WesnothSVN|page about svn]] and afterwards [[CompilingWesnoth|compile Wesnoth svn]].&lt;br /&gt;
&lt;br /&gt;
* Once you have everything done here and think your idea is okay, go to [http://groups.google.com/group/google-summer-of-code-announce/web/guide-to-the-gsoc-web-app-for-student-applicants to page at google] to submit your application. You have to submit it before '''Monday, March 31, 2008''' or you have no chance to get in!&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The application deadline was extended till '''Monday, April 7 2008'''. Have a look at the [http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline official timeline at google] to get a list of all dates.&lt;br /&gt;
&lt;br /&gt;
== List of Ideas for the Project (Suggestions from the wesnoth developers) ==&lt;br /&gt;
&lt;br /&gt;
Here is only a short description of possible Ideas we have, each has a page of its own with a more detailed version on it.&lt;br /&gt;
&lt;br /&gt;
=== Writing an AI based on the formula AI ===&lt;br /&gt;
&lt;br /&gt;
Wesnoth has always had a simple C++ based AI. David (our lead developer) has been working on a simple language to write AI in Wesnoth: [[FormulaAI]]&lt;br /&gt;
&lt;br /&gt;
The Wesnoth AI is used as an opponent in most campaigns, and as such is an important piece of code for the Wesnoth project. Unfortunately, because the skills required to understand and modify it are rather arcane, it is also one of the most neglected parts of the Wesnoth code. This is a place where a lot of research and useful work could be done. But keep in mind that [[WhyWritingAWesnothAIIsHard|writing an AI for Wesnoth is difficult]].&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas FormulaAI]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Extending the Multiplayer server ===&lt;br /&gt;
&lt;br /&gt;
Our multiplayer community is generally strong and healthy, but we believe its growth is limited by some problems in the interface of the multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas Multiplayer server]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Scenario/Campaign editor ===&lt;br /&gt;
&lt;br /&gt;
Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor to make the creative process easier.&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas Scenario and Campaign Editor]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Addon server ===&lt;br /&gt;
Wesnoth has an addon server which offers users to upload user &lt;br /&gt;
made content (UMC). This allows all other users of Wesnoth&lt;br /&gt;
to easily download and install this content. The server was &lt;br /&gt;
originally written for user-made campaigns but contains a lot&lt;br /&gt;
more types of addons nowadays. Both the server side and the &lt;br /&gt;
client side need to be improved.&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas Addon Server]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Map editor ===&lt;br /&gt;
The map editor in Wesnoth serves two goals, making it easy to create&lt;br /&gt;
a new map and helping the terrain artists to test their new terrains.&lt;br /&gt;
&lt;br /&gt;
[[SoC_Ideas_Map_Editor]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Other possible ideas to be fleshed out ===&lt;br /&gt;
A MapGenerator rewrite - better scalable for outdoor maps, plus the possibility to define areas (similar to the caverns in the cave generator) etc.&lt;br /&gt;
&lt;br /&gt;
=== Make your own ideas ===&lt;br /&gt;
If you have your own idea the best thing is to join IRC wesnoth-dev at irc.freenode.net and discuss the idea with the developers there. If the developers think your idea is interesting and like the feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the developers can accept your idea.&lt;br /&gt;
&lt;br /&gt;
== Information about our Project ==&lt;br /&gt;
The information we provided google with about our project can be looked up at the site [[SoC Information for Google]].&lt;br /&gt;
&lt;br /&gt;
Also see the [[DeveloperResources]] link (from the [[Project]] page).&lt;br /&gt;
&lt;br /&gt;
== People to bug on IRC ==&lt;br /&gt;
We have prepared a list of people with their &amp;quot;area of competence&amp;quot;. This is to give you an idea on which areas those people can be of help for you. Of course you should always just ask in the IRC chan, but those are the most likely ones to answer questions in the respective area. And here is the list:&lt;br /&gt;
&lt;br /&gt;
[[SoC People to bug on IRC]]&lt;br /&gt;
&lt;br /&gt;
== GSoC Student Applicant Ideas == &lt;br /&gt;
&lt;br /&gt;
Every student interested to work on Wesnoth as part of Summer of Code should create a page of his own where several things should be listed. Here is a short list of what should be mentioned on the list (the more info for us, the better...):&lt;br /&gt;
&lt;br /&gt;
* Who are you? Please list your IRC and forum nickname in here and describe yourself so that we get you to know.&lt;br /&gt;
* What do you want to work on? Please flesh out your personal ideas, so that we get to know what you plan to work on.&lt;br /&gt;
* If you already submitted patches, please list those so that we have a reference.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas FormulaAI|Formula AI]]===&lt;br /&gt;
====[[FormulaAIandAdaptation]] (Alesis-Novik) ====&lt;br /&gt;
The new idea and aproach using strategic and inside game knowledge&lt;br /&gt;
&lt;br /&gt;
==== [[FormulaAIandDynamicScripting]] (barbarianhero) ====&lt;br /&gt;
This project idea uses Formula AI and Dynamic Scripting to create a tunable and adaptive AI.&lt;br /&gt;
&lt;br /&gt;
====[[FormulaAIBaseAI]] (Dragonking) ====&lt;br /&gt;
Developing smart and pluggable AI, which would be really easy tweakable by Scenario and Campaign Developers &lt;br /&gt;
&lt;br /&gt;
====[[Building A Strategic Planner with Formula AI|FormulaAIPlanner]] (TVincent) ====&lt;br /&gt;
This project idea uses (and maybe extends) Formula AI to create a strategic, responsive AI of the Planner model.&lt;br /&gt;
&lt;br /&gt;
====[[FormulaAIAbstractLevel]] (lisu) ====&lt;br /&gt;
Developing easy to extend, smarter and adaptive AI.&lt;br /&gt;
&lt;br /&gt;
====[[FormulaAI_FSM]] (Martinov) ====&lt;br /&gt;
Refinement of the basic proposal.&lt;br /&gt;
&lt;br /&gt;
====[[AI improvement]] (P1mpS) ====&lt;br /&gt;
Neural networks and bayes nets&lt;br /&gt;
&lt;br /&gt;
====[[AI Development/Improvement]] (Terratoch) ====&lt;br /&gt;
Working with any new ideas or ideas already in development for the AI of the game.&lt;br /&gt;
&lt;br /&gt;
====[[Agent/Swarm based AI]] (dkloeck) ====&lt;br /&gt;
Create a new AI based on agent/swarm behaviour.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Multiplayer server|Multiplayer Server]]===&lt;br /&gt;
====[[ExtendingMultiplayerServer]] (dudegaurav) ====&lt;br /&gt;
This project proposal incorporates several ideas on how to refine the current Multiplayer Server !&lt;br /&gt;
====[[MultiplayerServerLobbyInterface]] (Xan) ====&lt;br /&gt;
Improving the Multiplayer Lobby, with an emphasis on simplicity, ease-of-use, and scalability&lt;br /&gt;
====[[MultiplayerInterface]] (Jarek102) ====&lt;br /&gt;
Improving multiplayer server/client side&lt;br /&gt;
====[[GameFilter]] (ben.hwang) ====&lt;br /&gt;
Adding filters to search games the player is interested in&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Scenario and Campaign Editor|Scenario/Campaign Editor]]===&lt;br /&gt;
====[[ExtensibleScenarioEditor]] (david.hilton) ====&lt;br /&gt;
On a conceptual level, this idea combines a finite state machine editor with a code generator to create scenarios.&lt;br /&gt;
&lt;br /&gt;
====[[pyQTScenarioEditor]] (Malle) ====&lt;br /&gt;
That's me!&lt;br /&gt;
&lt;br /&gt;
====[[RujasuScenarioEditor]] (rujasu) ====&lt;br /&gt;
Scenario editor that will coordinate with the look and feel of the Wesnoth game.&lt;br /&gt;
&lt;br /&gt;
====[[CampaignEditor]] (jkiv) ====&lt;br /&gt;
&lt;br /&gt;
Click and drag! CLICK! AND! DRAG!&lt;br /&gt;
&lt;br /&gt;
====[[IntuitiveScenarioEditor]] (cjhopman) ====&lt;br /&gt;
An intuitive to use but still extensible Scenario Editor.&lt;br /&gt;
&lt;br /&gt;
====[[User:Elfy/SoC_Questionnaire#Description|New generation Map Editor (Elfy)]]====&lt;br /&gt;
Scenario+Map+Unit editor designed to cover all WML editing tasks&lt;br /&gt;
&lt;br /&gt;
====[[Powerful and user-friendly editor]] (przemekZ)====&lt;br /&gt;
A campaign/scenario editor for those, who want to create and translate good campaigns without knowledge about WML.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Addon Server|Addon Server]]===&lt;br /&gt;
====[[AddonServerSocial]] (lao) ====&lt;br /&gt;
Improving addon Server/Client by adding some social content.&lt;br /&gt;
&lt;br /&gt;
====[[AddonServer]] (giebfried) ====&lt;br /&gt;
This project is to improve the server and client sides of the addon server, as suggested above.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Map Editor|Map Editor]]===&lt;br /&gt;
====[[EvolutionaryMapEditor]] (xonev) ====&lt;br /&gt;
An evolutionary approach to improving the map editor.&lt;br /&gt;
&lt;br /&gt;
====[[VimzardMapEditor]] (vimzard) ====&lt;br /&gt;
A better random map generator, some essential features and a tie-in with the Scenario Editor.&lt;br /&gt;
&lt;br /&gt;
====[[NewMapEditor]] (Cecen) ====&lt;br /&gt;
This is basically a rewrite of the current map editor with various added features and tweaks to both increase the versatility of the editor and make it easier for the user to create maps with.&lt;br /&gt;
&lt;br /&gt;
====[[MapEditorRewrite]] (dlr365)====&lt;br /&gt;
A rewrite of the map editor, then taking it in the direction of a combined map/scenario editor for both quick scenarios and more complex ones.&lt;br /&gt;
&lt;br /&gt;
====[[Map Editor Ilor]] (ilor)====&lt;br /&gt;
A rewrite of the current editor with focus on clean code an maintainability, and ''then'' extra features&lt;br /&gt;
&lt;br /&gt;
===Map Generator===&lt;br /&gt;
====[[RandomCampaignGenerator]] (kartik thakore, refining idea) ====&lt;br /&gt;
Procedural map generation that will hope to give writers better control over the random map generator using an interface.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====[[WesnothStatistics]] (radx) ====&lt;br /&gt;
Project related to Wesnoth statistics (campaign) submission, gathering and presentation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Summer of Code|*]]&lt;/div&gt;</summary>
		<author><name>Dkloeck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=25191</id>
		<title>SummerOfCodeIdeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=25191"/>
		<updated>2008-04-09T16:20:17Z</updated>

		<summary type="html">&lt;p&gt;Dkloeck: /* Formula AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compilation of ideas from ML. Needs to be refined (more detailed description, deliverables, workload estimation?):&lt;br /&gt;
&lt;br /&gt;
== I want to be one of your Google Summer of Code students, what should I do... ==&lt;br /&gt;
&lt;br /&gt;
Here is a quick list of things to do to get you started&lt;br /&gt;
* Create an account on gna.org&lt;br /&gt;
* Create an account on the wesnoth forum&lt;br /&gt;
* Join the irc channel (#wesnoth-dev on irc.freenode.net) and introduce yourself. We will not give formal interviews, but we will clearly favor people we have learnt to know during the selection process&lt;br /&gt;
* Contact one of our SummerOfCode people (Ivanovic, Sirp, Boucman, Mordante) to have your forum nick marked as a Summer of code student&lt;br /&gt;
&lt;br /&gt;
* Start a wiki page about your idea, add a link on the bottom of this page and add this information on it:&lt;br /&gt;
** List your account names (gna, forum, irc nick) so that we can recognize you&lt;br /&gt;
** Fill the questionnaire on this page: [[SoC_Information_for_Google#Does_your_organization_have_an_application_template_you_would_like_to_see_students_use.3F_If_so.2C_please_provide_it_now.| List of questions to answer]]&lt;br /&gt;
** Detail your idea as much as possible, look at other students pages, and please give milestones and studies you've done&lt;br /&gt;
&lt;br /&gt;
* Though not mandatory, it is highly advisable to go to the [[EasyCoding]] and [[NotSoEasyCoding]] pages and implement one of these ideas (or any idea of similar scope) so we have an idea how you work. Be sure to use your gna account when submitting these patches so we know who it is coming from. You can also implement some features from our feature request database at gna. When you implement something, also list it on your own page with a reference to the patch.&lt;br /&gt;
&lt;br /&gt;
* For working on Wesnoth you have to be able to compile trunk. To do so you should have a look at the [[WesnothSVN|page about svn]] and afterwards [[CompilingWesnoth|compile Wesnoth svn]].&lt;br /&gt;
&lt;br /&gt;
* Once you have everything done here and think your idea is okay, go to [http://groups.google.com/group/google-summer-of-code-announce/web/guide-to-the-gsoc-web-app-for-student-applicants to page at google] to submit your application. You have to submit it before '''Monday, March 31, 2008''' or you have no chance to get in!&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The application deadline was extended till '''Monday, April 7 2008'''. Have a look at the [http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline official timeline at google] to get a list of all dates.&lt;br /&gt;
&lt;br /&gt;
== List of Ideas for the Project (Suggestions from the wesnoth developers) ==&lt;br /&gt;
&lt;br /&gt;
Here is only a short description of possible Ideas we have, each has a page of its own with a more detailed version on it.&lt;br /&gt;
&lt;br /&gt;
=== Writing an AI based on the formula AI ===&lt;br /&gt;
&lt;br /&gt;
Wesnoth has always had a simple C++ based AI. David (our lead developer) has been working on a simple language to write AI in Wesnoth: [[FormulaAI]]&lt;br /&gt;
&lt;br /&gt;
The Wesnoth AI is used as an opponent in most campaigns, and as such is an important piece of code for the Wesnoth project. Unfortunately, because the skills required to understand and modify it are rather arcane, it is also one of the most neglected parts of the Wesnoth code. This is a place where a lot of research and useful work could be done. But keep in mind that [[WhyWritingAWesnothAIIsHard|writing an AI for Wesnoth is difficult]].&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas FormulaAI]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Extending the Multiplayer server ===&lt;br /&gt;
&lt;br /&gt;
Our multiplayer community is generally strong and healthy, but we believe its growth is limited by some problems in the interface of the multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas Multiplayer server]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Scenario/Campaign editor ===&lt;br /&gt;
&lt;br /&gt;
Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor to make the creative process easier.&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas Scenario and Campaign Editor]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Addon server ===&lt;br /&gt;
Wesnoth has an addon server which offers users to upload user &lt;br /&gt;
made content (UMC). This allows all other users of Wesnoth&lt;br /&gt;
to easily download and install this content. The server was &lt;br /&gt;
originally written for user-made campaigns but contains a lot&lt;br /&gt;
more types of addons nowadays. Both the server side and the &lt;br /&gt;
client side need to be improved.&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas Addon Server]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Map editor ===&lt;br /&gt;
The map editor in Wesnoth serves two goals, making it easy to create&lt;br /&gt;
a new map and helping the terrain artists to test their new terrains.&lt;br /&gt;
&lt;br /&gt;
[[SoC_Ideas_Map_Editor]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Other possible ideas to be fleshed out ===&lt;br /&gt;
A MapGenerator rewrite - better scalable for outdoor maps, plus the possibility to define areas (similar to the caverns in the cave generator) etc.&lt;br /&gt;
&lt;br /&gt;
=== Make your own ideas ===&lt;br /&gt;
If you have your own idea the best thing is to join IRC wesnoth-dev at irc.freenode.net and discuss the idea with the developers there. If the developers think your idea is interesting and like the feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the developers can accept your idea.&lt;br /&gt;
&lt;br /&gt;
== Information about our Project ==&lt;br /&gt;
The information we provided google with about our project can be looked up at the site [[SoC Information for Google]].&lt;br /&gt;
&lt;br /&gt;
Also see the [[DeveloperResources]] link (from the [[Project]] page).&lt;br /&gt;
&lt;br /&gt;
== People to bug on IRC ==&lt;br /&gt;
We have prepared a list of people with their &amp;quot;area of competence&amp;quot;. This is to give you an idea on which areas those people can be of help for you. Of course you should always just ask in the IRC chan, but those are the most likely ones to answer questions in the respective area. And here is the list:&lt;br /&gt;
&lt;br /&gt;
[[SoC People to bug on IRC]]&lt;br /&gt;
&lt;br /&gt;
== GSoC Student Applicant Ideas == &lt;br /&gt;
&lt;br /&gt;
Every student interested to work on Wesnoth as part of Summer of Code should create a page of his own where several things should be listed. Here is a short list of what should be mentioned on the list (the more info for us, the better...):&lt;br /&gt;
&lt;br /&gt;
* Who are you? Please list your IRC and forum nickname in here and describe yourself so that we get you to know.&lt;br /&gt;
* What do you want to work on? Please flesh out your personal ideas, so that we get to know what you plan to work on.&lt;br /&gt;
* If you already submitted patches, please list those so that we have a reference.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas FormulaAI|Formula AI]]===&lt;br /&gt;
====[[FormulaAIandAdaptation]] (Alesis-Novik) ====&lt;br /&gt;
The new idea and aproach using strategic and inside game knowledge&lt;br /&gt;
&lt;br /&gt;
==== [[FormulaAIandDynamicScripting]] (barbarianhero) ====&lt;br /&gt;
This project idea uses Formula AI and Dynamic Scripting to create a tunable and adaptive AI.&lt;br /&gt;
&lt;br /&gt;
====[[FormulaAIBaseAI]] (Dragonking) ====&lt;br /&gt;
Developing smart and pluggable AI, which would be really easy tweakable by Scenario and Campaign Developers &lt;br /&gt;
&lt;br /&gt;
====[[Building A Strategic Planner with Formula AI|FormulaAIPlanner]] (TVincent) ====&lt;br /&gt;
This project idea uses (and maybe extends) Formula AI to create a strategic, responsive AI of the Planner model.&lt;br /&gt;
&lt;br /&gt;
====[[FormulaAIAbstractLevel]] (lisu) ====&lt;br /&gt;
Developing easy to extend, smarter and adaptive AI.&lt;br /&gt;
&lt;br /&gt;
====[[FormulaAI_FSM]] (Martinov) ====&lt;br /&gt;
Refinement of the basic proposal.&lt;br /&gt;
&lt;br /&gt;
====[[AI improvement]] (P1mpS) ====&lt;br /&gt;
Neural networks and bayes nets&lt;br /&gt;
&lt;br /&gt;
====[[AI Development/Improvement]] (Terratoch) ====&lt;br /&gt;
Working with any new ideas or ideas already in development for the AI of the game.&lt;br /&gt;
&lt;br /&gt;
====[[Agent/Swarm based AI]] (dkloeck)&lt;br /&gt;
Create a new AI based on agent/swarm behaviour.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Multiplayer server|Multiplayer Server]]===&lt;br /&gt;
====[[ExtendingMultiplayerServer]] (dudegaurav) ====&lt;br /&gt;
This project proposal incorporates several ideas on how to refine the current Multiplayer Server !&lt;br /&gt;
====[[MultiplayerServerLobbyInterface]] (Xan) ====&lt;br /&gt;
Improving the Multiplayer Lobby, with an emphasis on simplicity, ease-of-use, and scalability&lt;br /&gt;
====[[MultiplayerInterface]] (Jarek102) ====&lt;br /&gt;
Improving multiplayer server/client side&lt;br /&gt;
====[[GameFilter]] (ben.hwang) ====&lt;br /&gt;
Adding filters to search games the player is interested in&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Scenario and Campaign Editor|Scenario/Campaign Editor]]===&lt;br /&gt;
====[[ExtensibleScenarioEditor]] (david.hilton) ====&lt;br /&gt;
On a conceptual level, this idea combines a finite state machine editor with a code generator to create scenarios.&lt;br /&gt;
&lt;br /&gt;
====[[pyQTScenarioEditor]] (Malle) ====&lt;br /&gt;
That's me!&lt;br /&gt;
&lt;br /&gt;
====[[RujasuScenarioEditor]] (rujasu) ====&lt;br /&gt;
Scenario editor that will coordinate with the look and feel of the Wesnoth game.&lt;br /&gt;
&lt;br /&gt;
====[[CampaignEditor]] (jkiv) ====&lt;br /&gt;
&lt;br /&gt;
Click and drag! CLICK! AND! DRAG!&lt;br /&gt;
&lt;br /&gt;
====[[IntuitiveScenarioEditor]] (cjhopman) ====&lt;br /&gt;
An intuitive to use but still extensible Scenario Editor.&lt;br /&gt;
&lt;br /&gt;
====[[User:Elfy/SoC_Questionnaire#Description|New generation Map Editor (Elfy)]]====&lt;br /&gt;
Scenario+Map+Unit editor designed to cover all WML editing tasks&lt;br /&gt;
&lt;br /&gt;
====[[Powerful and user-friendly editor]] (przemekZ)====&lt;br /&gt;
A campaign/scenario editor for those, who want to create and translate good campaigns without knowledge about WML.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Addon Server|Addon Server]]===&lt;br /&gt;
====[[AddonServerSocial]] (lao) ====&lt;br /&gt;
Improving addon Server/Client by adding some social content.&lt;br /&gt;
&lt;br /&gt;
====[[AddonServer]] (giebfried) ====&lt;br /&gt;
This project is to improve the server and client sides of the addon server, as suggested above.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Map Editor|Map Editor]]===&lt;br /&gt;
====[[EvolutionaryMapEditor]] (xonev) ====&lt;br /&gt;
An evolutionary approach to improving the map editor.&lt;br /&gt;
&lt;br /&gt;
====[[VimzardMapEditor]] (vimzard) ====&lt;br /&gt;
A better random map generator, some essential features and a tie-in with the Scenario Editor.&lt;br /&gt;
&lt;br /&gt;
====[[NewMapEditor]] (Cecen) ====&lt;br /&gt;
This is basically a rewrite of the current map editor with various added features and tweaks to both increase the versatility of the editor and make it easier for the user to create maps with.&lt;br /&gt;
&lt;br /&gt;
====[[MapEditorRewrite]] (dlr365)====&lt;br /&gt;
A rewrite of the map editor, then taking it in the direction of a combined map/scenario editor for both quick scenarios and more complex ones.&lt;br /&gt;
&lt;br /&gt;
====[[Map Editor Ilor]] (ilor)====&lt;br /&gt;
A rewrite of the current editor with focus on clean code an maintainability, and ''then'' extra features&lt;br /&gt;
&lt;br /&gt;
===Map Generator===&lt;br /&gt;
====[[RandomCampaignGenerator]] (kartik thakore, refining idea) ====&lt;br /&gt;
Procedural map generation that will hope to give writers better control over the random map generator using an interface.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====[[WesnothStatistics]] (radx) ====&lt;br /&gt;
Project related to Wesnoth statistics (campaign) submission, gathering and presentation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Summer of Code|*]]&lt;/div&gt;</summary>
		<author><name>Dkloeck</name></author>
		
	</entry>
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