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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deusite</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deusite"/>
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	<updated>2026-04-21T20:39:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=48136</id>
		<title>Wesnoth Acronyms and Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=48136"/>
		<updated>2012-12-22T01:59:54Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Deleting, merged with the Glossary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DevelopersHome&amp;diff=48135</id>
		<title>DevelopersHome</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DevelopersHome&amp;diff=48135"/>
		<updated>2012-12-22T01:58:56Z</updated>

		<summary type="html">&lt;p&gt;Deusite: updated links for glossary merger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Information =&lt;br /&gt;
* Links&lt;br /&gt;
** [http://changelog.wesnoth.org Changelog] - the most recent changes made to the game&lt;br /&gt;
** [http://cia.vc/stats/project/wesnoth Latest commits] - Up-to-date commit messages&lt;br /&gt;
&lt;br /&gt;
* Coding Guidelines&lt;br /&gt;
** [[HackingWesnoth]] - guide for programmers&lt;br /&gt;
** [[CodingStandards]] - for programmers&lt;br /&gt;
** [[DeveloperGuide]] - for those who received SVN commit rights&lt;br /&gt;
&lt;br /&gt;
* Library documentation&lt;br /&gt;
** http://www.sgi.com/tech/stl/ - Standard Template Library&lt;br /&gt;
** [http://www.boost.org/doc/libs/1_36_0/ Boost 1.36 documentation]&lt;br /&gt;
&lt;br /&gt;
= Tools and Packaging =&lt;br /&gt;
* Supporting Websites&lt;br /&gt;
** [[WesnothSVN]] - accessing the source code&lt;br /&gt;
** http://websvn.wesnoth.org/ Web-Access to svn - Gna! - websvn - &lt;br /&gt;
** http://gettext.wesnoth.org/ - gettext status&lt;br /&gt;
* Compiling and Building&lt;br /&gt;
** [[CompilingWesnoth]] - how to compile Battle for Wesnoth (it's not hard)&lt;br /&gt;
** [[SCons]]&lt;br /&gt;
** [[UsingAutotools]]&lt;br /&gt;
* Packaging and Releasing&lt;br /&gt;
** [[ReleasingWesnoth]] - steps to follow to release a new version&lt;br /&gt;
** [[WesnothPackagersGuide]] - guidelines for packaging Wesnoth for different platforms&lt;br /&gt;
* Documentation&lt;br /&gt;
** [[Doxygen]] - Documentation generator&lt;br /&gt;
* More stuff&lt;br /&gt;
** [[ExternalUtilities]] (Wercator, CampGen, wmllint, etc.)&lt;br /&gt;
** [[MaintenanceTools]] WMLLint, WMLIndent and WMLScope&lt;br /&gt;
** [[UsingGooglePerformanceTools]] to profile Wesnoth CPU and memory usage.&lt;br /&gt;
&lt;br /&gt;
= I want to start coding, what can I do? =&lt;br /&gt;
* [[EasyCoding]] - Bugs and features that are easy to implement for new coders&lt;br /&gt;
* [[NotSoEasyCoding]] - Bugs and features which are doable but lacking someone working on them&lt;br /&gt;
* [[GettingStarted]]&lt;br /&gt;
* [[FrequentlyProposedIdeas]] - summary of past often-repeated forum discussions&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
= Game - Create content =&lt;br /&gt;
* [[BuildingScenarios]] and related useful forum discussions: &lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=4188 Beginning Campaign Development]&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=4301 A Balancing Act]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
= Code documentation =&lt;br /&gt;
* http://devdocs.wesnoth.org - generated code documentation&lt;br /&gt;
* AI&lt;br /&gt;
** [[AI_Module]] - guide to AI module (src/ai)&lt;br /&gt;
** [[FormulaAI]] - Guide to the experimental formula AI branch&lt;br /&gt;
* Themes&lt;br /&gt;
** [[ThemeSystem]] - customizing the screen layout for the game and the editor&lt;br /&gt;
* Multiplayer&lt;br /&gt;
** [[WesnothdDesign]] - Guide to the design of wesnothd, the multiplayer server.&lt;br /&gt;
* Gui2 - The new Gui-Framework&lt;br /&gt;
** [[GUIToolkit]]&lt;br /&gt;
** [[GUILayout]]&lt;br /&gt;
** [[GUIVariable]]&lt;br /&gt;
** Gui2 WML&lt;br /&gt;
*** [[GUICanvasWML]]&lt;br /&gt;
*** [[GUIToolkitWML]]&lt;br /&gt;
*** [[GUIWidgetDefinitionWML]]&lt;br /&gt;
*** [[GUIWidgetInstanceWML]]&lt;br /&gt;
*** [[GUIWindowDefinitionWML]]&lt;br /&gt;
* Savegames&lt;br /&gt;
** [[SavegameClassHierarchy]]&lt;br /&gt;
&lt;br /&gt;
= Communication, Feedback, Events =&lt;br /&gt;
* Gna! links&lt;br /&gt;
** http://bugs.wesnoth.org/ - Gna! - bugs and feature requests&lt;br /&gt;
** http://patches.wesnoth.org/ - Gna! - patches&lt;br /&gt;
&lt;br /&gt;
* Mailing lists&lt;br /&gt;
** https://mail.gna.org/listinfo/wesnoth-dev/ - wesnoth-dev&lt;br /&gt;
** https://mail.gna.org/listinfo/wesnoth-commits/ - wesnoth-commits&lt;br /&gt;
&lt;br /&gt;
* IRC&lt;br /&gt;
** [irc://irc.wesnoth.org/#wesnoth-dev freenode/#wesnoth-dev] - IRC (alias to irc.freenode.net)&lt;br /&gt;
** http://irclog.wesnoth.org/ - IRC logs&lt;br /&gt;
&lt;br /&gt;
* Forum - http://forum.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
* This wiki - http://www.wesnoth.org/wiki/Main_Page &lt;br /&gt;
&lt;br /&gt;
* FOSDEM&lt;br /&gt;
** [[Fosdem2008]]&lt;br /&gt;
** [[Fosdem2009]]&lt;br /&gt;
** [[Fosdem2010]]&lt;br /&gt;
** [[Fosdem2011]]&lt;br /&gt;
** [[Fosdem2012]]&lt;br /&gt;
&lt;br /&gt;
* Google Summer of Code&lt;br /&gt;
** [[SummerOfCodeIdeas]] - Ideas for GSoC&lt;br /&gt;
** [[SoC_Information_for_Google]] - Our organization profile for Google&lt;br /&gt;
** [[SoC_People_to_bug_on_IRC]] - Who GSoC students can ask for help&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
* [[DebugMode]] and [[CommandMode]] - in game debugging commands&lt;br /&gt;
* [http://www.wesnoth.org/units/trunk/animations.html Missing unit animations] - what's available and what's missing&lt;br /&gt;
* http://units.wesnoth.org/ - Unit reference&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FrankenPacks&amp;diff=48134</id>
		<title>FrankenPacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FrankenPacks&amp;diff=48134"/>
		<updated>2012-12-22T01:57:36Z</updated>

		<summary type="html">&lt;p&gt;Deusite: updated links for glossary merger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frankenpacks&amp;quot; are images containing pieces of wesnoth sprites. These pieces can be copied and pasted together to quickly make new custom sprites. The Wesnoth community calls this process &amp;quot;frankensteining&amp;quot;, and it's a common way to begin spriting, requiring little previous art experience. Frankensteined sprites '''will not be accepted into mainline''', but are perfectly acceptable for use in [[Glossary|UMC]].&lt;br /&gt;
&lt;br /&gt;
== Elves ==&lt;br /&gt;
&lt;br /&gt;
== Orcs ==&lt;br /&gt;
&lt;br /&gt;
* http://forum.wesnoth.org/download/file.php?id=15808 orcs, goblins and trolls&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
http://exong.net/wesnoth-attach/files/lieutenant_chopped_204.png&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* http://forum.wesnoth.org/download/file.php?id=12868 humans&lt;br /&gt;
* http://forum.wesnoth.org/download/file.php?id=15699 more humans&lt;br /&gt;
&lt;br /&gt;
== Dwarves ==&lt;br /&gt;
&lt;br /&gt;
* http://forum.wesnoth.org/download/file.php?id=15794 dwarves and gryphons&lt;br /&gt;
&lt;br /&gt;
== Undead ==&lt;br /&gt;
&lt;br /&gt;
* http://forum.wesnoth.org/download/file.php?id=15789 undead&lt;br /&gt;
&lt;br /&gt;
== Drakes ==&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* http://forum.wesnoth.org/download/file.php?id=15809 nagas, mermen, saurians, ogres, yeti&lt;br /&gt;
* http://forum.wesnoth.org/download/file.php?id=13391 animals&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
* http://forum.wesnoth.org/download/file.php?id=15790 mega-pack with loads of stuff, including animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create_Art&amp;diff=48133</id>
		<title>Create Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create_Art&amp;diff=48133"/>
		<updated>2012-12-22T01:56:58Z</updated>

		<summary type="html">&lt;p&gt;Deusite: updated links for glossary merger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:1em;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Graphic artists working on artwork intended for mainline Wesnoth usually meet on the [http://forums.wesnoth.org/viewforum.php?f=9 Art Contributions forum] or on the [http://forums.wesnoth.org/viewforum.php?f=18 restricted Art Development forum] (&amp;quot;restricted&amp;quot; meaning that only those users with special permissions - such as art contributors and developers - can post there). The former is a great place to post and discuss new and current mainline Wesnoth art and graphics, and the latter to see what the art development team is working on. Artists working on graphics for [[Glossary|UMC]] add-ons meet in the [http://forums.wesnoth.org/viewforum.php?f=23 Art Workshop forum].&lt;br /&gt;
&lt;br /&gt;
Unit and terrain art is stored in the lossless ''Portable Network Graphics'' (PNG) format. Each frame of a unit animation, and each variation of a terrain is stored as a separate .png file in ''data/core/images'' under the [[EditingWesnoth#Where_is_my_game_data_directory.3F|main data directory]] of the game, and generally these files will be 72 x 72 pixels (the size of Wesnoth's basic hexagonal tile) with an alpha channel (a part of the file that indicates how transparent each pixel is). When creating your own images, you can test them without overwriting any game data by putting them in your [[EditingWesnoth#Where_is_my_user_data_directory.3F|user data directory]]. The game also supports JPEG images, although these are better suited for story art.&lt;br /&gt;
&lt;br /&gt;
To edit these graphics, you'll need some program capable of creating PNG's - some of the programs in the following list are free, open-source software, and will do the job nicely: [[Art Programs]]&lt;br /&gt;
&lt;br /&gt;
If you need some inspiration, we have a (no longer maintained) [[GraphicLibrary|Graphics Library]] which collects art posted on the forum. You can use this for ideas, and as a scrap heap for different parts of unit images (a technique described [[Give Your Hero A Personality|here]]).&lt;br /&gt;
&lt;br /&gt;
== Art Tutorials ==&lt;br /&gt;
&lt;br /&gt;
These are a work-in-progress, and describe both how to make art fit into Wesnoth's style, as well as giving some considerable tips on drawing in general.  Especially useful is the [[External Tutorials]] page which lists a large number of art tutorials available on the web.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Art and Computer Graphics ===&lt;br /&gt;
* [[Using the Levels Adjustment]] - How to make scanned pencil drawings ''not'' look washed out.&lt;br /&gt;
* [[Extending dynamic range]] - The Grooviest (so far) tutorial about extending the dynamic range of images and how this technique can be used to make better scans of pencil drawings.&lt;br /&gt;
* [[Scanning with camera]] - How to transfer real-life art to computer using a digital camera instead of a scanner.&lt;br /&gt;
* [[Art Supplies]] - What physical items you need to do larger cell-shaded art like that of Jetrel/Jormungadr/et al.&lt;br /&gt;
* [[Inking With Pencils|Computer Inking a Sketch]] - Info from Jason Lutes on his portrait workflow.&lt;br /&gt;
* [[Scaling Digital Images]] - How to properly resize an image on a computer.&lt;br /&gt;
* [[How to Shade]] - An attempt at tackling a very complicated topic.&lt;br /&gt;
* [[Cartography for Wesnoth|How to make Wesnoth-style Maps ]] - Kestenvarn's tricks of the trade.&lt;br /&gt;
* [[Designing weapons and armour]] - Advice from zookeeper on designing realistic weapons for your characters.&lt;br /&gt;
* [[Portrait Tutorial]] - A guide on how to draw unit/character portraits by Kitty.&lt;br /&gt;
* [[Armour_Tutorial]] A tutorial on how to shade metallic armour by LordBob.&lt;br /&gt;
====Vector Art====&lt;br /&gt;
Sgt. Groovy's vector workshop - Tips and tricks for drawing with Inkscape.&lt;br /&gt;
:* [[Z-order tricks]] - A few methods for faking overlapping shapes.&lt;br /&gt;
:* [[Variable-width strokes]] - How to make the strokes vary in width, like being drawn with a flat-tipped pen &amp;amp;mdash; no tablet needed!&lt;br /&gt;
:* [[Shaped gradients with Gaussian blur]] - How to make gradients in other shapes than linear or radial.&lt;br /&gt;
:* [[Smooth shading in vector]] - The basic vector techniques for smooth shading, employing Gaussian blur and clipping/masking.&lt;br /&gt;
:* [[Vector Inking]] - Vector techniques, including mouse-only, for inking your sketches.&lt;br /&gt;
:* [[Making portrait art in vector]] - A complete tutorial for making Wesnoth unit portraits in vector graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Terrain|Terrain Graphics]] ===&lt;br /&gt;
&lt;br /&gt;
The following is information specific to drawing terrain for Wesnoth.  Read Frame's &amp;quot;Tiles Tutorial&amp;quot; for a good overview of how terrain graphics work.&lt;br /&gt;
&lt;br /&gt;
* [[Mesilliac's Essay on Terrain Perspective]] - The geometry behind the perspective used for terrain tiles in Wesnoth.&lt;br /&gt;
* [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in Wesnoth, and how they interact with adjacent tiles.&lt;br /&gt;
* [[How To Make Seamless Tiles]] - The tutorial is aimed at Photoshop users, but the technique is similar with GIMP.&lt;br /&gt;
* [[Seamless Tiles Using Inkscape]] - This tutorial teaches a method for making seamless hex tiles in vector craphics (to be rendered in raster).&lt;br /&gt;
* [[Turning Square Tiles into Hex]] - Nifty tricks for transforming square (or any rectangle) shaped seamless tiles into hexagon seamless tiles.&lt;br /&gt;
* [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless).&lt;br /&gt;
* [[MultiHexTutorial|Multi-Hex Tiling Tutorial]] - A description of how multi-hex tiles work.&lt;br /&gt;
* [[Editing Castles]] - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.&lt;br /&gt;
&lt;br /&gt;
These describe the system used to specify how terrains behave in game:&lt;br /&gt;
* [[TerrainCodesWML]] - A list of the letters used to represent terrain types.&lt;br /&gt;
* [[TerrainGraphicsWML]] - If you really need to get technical, start here.&lt;br /&gt;
* [http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sprite Art ===&lt;br /&gt;
The following are different tutorials about sprite work compiled by various Wesnoth sprite artists.  These will give you the most specific-to-Wesnoth information about making sprites, and are well worth a read.&lt;br /&gt;
 &lt;br /&gt;
* [[Creating Unit Art]] - A list of specifications you will need to match.&lt;br /&gt;
* [[Give Your Hero A Personality]] - Tricks for editing existing images, including some clip art.&lt;br /&gt;
* [[Team Color Shifting]] - How to create art that uses our new team color system.&lt;br /&gt;
* [[TeamColoring]] - How to automatically team-color sprites to see what they look like in various colors.&lt;br /&gt;
* [[Creating Shadows Under Units]] - How we create the shadows for the units in-game.&lt;br /&gt;
* [[How to Anti-Alias Sprite Art]] - A means of removing the jagged edges on pixel lines.&lt;br /&gt;
* [[Rotate Pixel Art Without Blurring]]&lt;br /&gt;
* [http://forums.wesnoth.org/download/file.php?id=56284 Zerovirus's Spriting Workflow] - Wesnoth artist Zerovirus explains step-by-step his methodology for creating Wesnoth sprites from scratch (.png file).&lt;br /&gt;
* [[Creating a scratch built sprite]] - An attempt to show some ways creating a sprite from scratch.&lt;br /&gt;
* [[FrankenPacks]] - A quick and dirty way to create sprites for [[Glossary|UMC]].&lt;br /&gt;
* [[Creating a scratch built sprite]] - An attempt to show some ways creating a sprite from scratch.&lt;br /&gt;
====Animation====&lt;br /&gt;
:* [[Basic Animation Tutorial]] - Or &amp;quot;How to Animate Sprites for Dummies,&amp;quot; covering the basic theory, and all of the mistakes to avoid.&lt;br /&gt;
:* [[From Base Frame To Full Animation]] - A solid method of moving baseframes forward towards full animation.&lt;br /&gt;
:* [[How to create motion blurs]] - A simple explanation on how to create attack animation weapon blurs.&lt;br /&gt;
:* [[Making Bow Animations]] - The current standard for how we want bow animations to work.&lt;br /&gt;
:* [[Fire Animation]] - A great guide to creating fire FX by rhyging5.&lt;br /&gt;
&lt;br /&gt;
=== External Tutorials ===&lt;br /&gt;
The following page contains dozens of links to tutorials covering all manner of artwork, including sprite art.  These were not made by Wesnoth artists, but should prove very useful for general instruction.&lt;br /&gt;
&lt;br /&gt;
* [[External Tutorials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
* [[GraphicLibrary]] - Lots of usercontributed graphics (most should be GPL'ed)&lt;br /&gt;
* [[Project]]&lt;br /&gt;
* [http://wesnoth.dbzer0.com/blog/wpg2 External Graphic Library] - A project to better organize the art of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Creating_Unit_Art&amp;diff=48132</id>
		<title>Creating Unit Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Creating_Unit_Art&amp;diff=48132"/>
		<updated>2012-12-22T01:54:34Z</updated>

		<summary type="html">&lt;p&gt;Deusite: updated links for glossary merger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here's the information needed to start doing units art for Wesnoth. Please update the wiki with links to examples and other tips and tricks realted to unit art. This page started from [http://www.wesnoth.org/forum/viewtopic.php?p=104809#104809 this forum thread]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' The Medium '''&lt;br /&gt;
&lt;br /&gt;
The medium used to create unit art is known as 'pixel art'. If you do not understand what pixel art is, or if you have only a general understanding of what it is, I suggest reading [http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 The Pixel Art Tutorial] by Cure. It is a tutorial comprised of a series of sequential forum posts on the www.pixeljoint.com forum and gives an in-depth overview of pixel art, explaining in detail what pixel art is and what it is not. Using other mediums (such as brush art) to create unit art is fine if you are creating unit art for [[Glossary|UMC]] add-ons (although it is still strongly recommended that you use pixel art for the sake of consistency with mainline units), but only units drawn in pure pixel art will be accepted into mainline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Basic unit image specifications '''&lt;br /&gt;
&lt;br /&gt;
Wesnoth can only use two kinds of graphic files:  PNGs, or JPEGs.  JPEGs aren't suitable for unit images, because they can't store transparency data (and are lossy).  Because of this, we always use PNGs for unit images.&lt;br /&gt;
*Final format: transparent PNG&lt;br /&gt;
** Color depth should be 24-bit (8 bits per RGB channel).  This may be listed as &amp;quot;PNG-24&amp;quot; or &amp;quot;8-bit RGBA&amp;quot;.&lt;br /&gt;
** Be aware that &amp;quot;Indexed color&amp;quot;, &amp;quot;color map&amp;quot;, or &amp;quot;PNG-8&amp;quot; is a different format.  Although it might work in a buggy way, we strongly recommend you not use these.&lt;br /&gt;
*  Canvas size is 72 x 72 pixels (it can actually be slightly wider, and can fit in the area of a hex and its immediately surrounding tiles, but try not to do this if at all possible, because it has performance and graphical glitch issues).&lt;br /&gt;
*All but exceptionally large units should be contained in the hex if possible (the white in the attached template)&lt;br /&gt;
*Compare the size of your unit to the size of similar existing core units&lt;br /&gt;
*Light comes from the artist's (''not'' the unit's!) upper right (for shading and highlights) &lt;br /&gt;
*Unit must look in the lower right (again, the artist's lower right, not the unit's) direction&lt;br /&gt;
*Units are centered horizontally &lt;br /&gt;
*Unit's feet are positioned around 55 pixel down from the top edge of the canvas, lower for taller units if necessary&lt;br /&gt;
*Shadows at 60 opacity, using a specific dark blue color (see [[Creating_Shadows_Under_Units|Creating Shadows Under Units]]). &lt;br /&gt;
*Outlines should be used, made with a darker, but similar color to what they're surrounding, this makes the unit feel bigger then the amount of pixels you'd use for the same with a black outline. Note that pure black (RGB #000000) should ''never'' be used to outline a sprite.&lt;br /&gt;
*Use consistent names for your files, beginning with the unit name, so that they are kept together when browsing the files.  Try to imitate the naming scheme used for mainline units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Unit animation specifications '''&lt;br /&gt;
&lt;br /&gt;
You can have as many frames for animations as you like, and in fact, for any given cue, you can have more than one animation, which will be randomly chosen by the game.  Images and animations must be done for: &lt;br /&gt;
*base frame (1 frame) &lt;br /&gt;
*attack for each type (at least 4 frames, about 6 frames is optimal depending on the type of attack and the weapon(s) involved) &lt;br /&gt;
*directional attacks (generally are desired for any attack that's a straight motion, rather than a slash.  I.e. spears and thundersticks) &lt;br /&gt;
*defense (usually 2 frames long not including the base frame, separate animations may be drawn for ranged and melee defense animations)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Additional Notes '''&lt;br /&gt;
&lt;br /&gt;
*Test early with different backgrounds. Go to your game terrain files, pick, say, 3 terrains, preferably with different colors, and have a look what they look like against the background, because that way if you have used alpha channels, it may look better in game than as the average standard sprite. &lt;br /&gt;
&lt;br /&gt;
*Test your unit early in the game. Replacing an existing unit graphic with yours is the fastest way (be sure to make a copy of the originals so you don't lose them.) &lt;br /&gt;
&lt;br /&gt;
*Test your unit next to mainline units in-game. This will help you ensure that your unit matches the style and proportions of the mainline units as closely as possible.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[BuildingUnits]]&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[Create Art and Music]]&lt;br /&gt;
* [[Art Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Rebels&amp;diff=48131</id>
		<title>How to play Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Rebels&amp;diff=48131"/>
		<updated>2012-12-22T01:53:20Z</updated>

		<summary type="html">&lt;p&gt;Deusite: updated links for glossary merger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Rebel Strategies:==&lt;br /&gt;
&lt;br /&gt;
On the first turn when you have a random opponent it is good to get a mixture of units. A Scout, Merman, Archer, 2 Fighters, and a Mage would be an example of such a recruit. When you discover what faction your opponent is, go to the appropriate section below for more advice.&lt;br /&gt;
&lt;br /&gt;
[[Rebels]] have good to great defense in forest. Try to keep them there whenever possible, as obvious as that is. Even the easily hit '''Wose''' has his best defense (still hit more often than missed) in forest.&lt;br /&gt;
&lt;br /&gt;
Elves are Neutral in alignment, so attack when your opponent is at their weakest. The '''Mage''', '''Wose''', and '''Merman''' are Lawful however, so take this into consideration if you recruit these units. You will be strongest in the day, but if your opponent is also strongest in the day it is usually best to fight at night.&lt;br /&gt;
&lt;br /&gt;
One of the Rebels' greatest strengths is their abundance of ranged attacks in harmony with the Dextrous trait. This characteristic gives Rebels frequent chances to attack without taking retaliation damage. It also guarantees any opponent attacking you will take some damage in return.&lt;br /&gt;
&lt;br /&gt;
Rebels also have good mobility, their Scout having the highest level 1 movement in the game (9 moves). The deadly '''Archer''' is also gifted with 6 - both are also graced with the speedy woodland movetype. Use this mobility to your advantage early by taking a village advantage and later by [[Glossary|ZOC]]ing your opponents weakened units.&lt;br /&gt;
&lt;br /&gt;
If you happen to use '''Elvish Captain''' as a leader (or to level up a '''Fighter'''), take the advantage of his Leadership. He's one of the fastest leaders, so on small maps can get to fighting line in 2 turns. Not that amazing himself, his Leadership gives nearby units +25% bonus. That's an advantage you use day-night cycle for, that's the difference between retreat and attack. When properly positioned, he can boost 3 or even 4 units a turn. Of course, this works best combined with other advantages like time of day or good unit unit matchup. Mages and Woses under his banner tear Undead in halfs.&lt;br /&gt;
&lt;br /&gt;
There's always need for a trick. '''Shamans''' do three good things: &lt;br /&gt;
* +4 healing is never bad (though they rarely level up to give you +8);&lt;br /&gt;
* slow enemy units, which halves their movement and damage for a turn. The more powerful or quick your enemy is, the more useful the ability becomes;&lt;br /&gt;
* they have 70% defense in Forests, so, when in bad need, can stop non-magical enemies with own ZoC.&lt;br /&gt;
&lt;br /&gt;
==Rebels vs Undead==&lt;br /&gt;
Undead are resistant to both blade and pierce, so many of your units are useless. However, they are less resistant to impact and fire, so that's where you'll want to focus your recruiting.&lt;br /&gt;
&lt;br /&gt;
'''Elvish Archer:''' This unit has a good pierce attack and a decent blade attack. Normally this unit is excellent, but against undead he doesn't do near as much damage. The only reason to recruit this unit would be for it's high movement points, and for the 17 gold required, you may as well recruit an '''Elvish Scout'''. Don't recruit this unit, spend your gold elsewhere.&amp;lt;br&amp;gt;''Rating: D-''&lt;br /&gt;
&lt;br /&gt;
'''Elvish Fighter:''' These guys have a blade attack and a secondary pierce attack. Against undead, you want a couple for village holding and damaging Dark Adepts, however don't go overboard with them.&amp;lt;br&amp;gt;''Rating: B-''&lt;br /&gt;
&lt;br /&gt;
'''Elvish Scout:''' Your scouts are only good for that: scouting. They don't have great attacks to begin with, and with the undead's resistances to pierce and blade, their attacks get that much worse. They can be good at the beginning of the game to get and hold villages, and later in the game to take out stray bats, but other than that, they're only good for ZOCing your opponents. Only recruit them at the beginning of your turn, because they're expensive and have bad attacks..&amp;lt;br&amp;gt;''Rating: C''&lt;br /&gt;
&lt;br /&gt;
'''Elvish Shaman:''' This unit is always helpful, because it has the healing ability. Although it isn't much, it can sometimes save your other units, especially when operated in pairs behind your lines. They also have the ''Slows'' ability, which can be used against their '''Skeletons'''. You can also slow Ghouls, however it won't be as effective because the Ghoul's main weapon is Poison, not its attacks. Their weapons are impact, too, so they'll do more damage then normal..&amp;lt;br&amp;gt;''Rating: A-''&lt;br /&gt;
&lt;br /&gt;
'''Mage:''' This will be your primary ranged unit. It's one of your most expensive units, but it's worth it for its fire attack. It has a ranged magical attack as well, so you can hit units even when they have good defense. You do have to remember that this unit is lawful, so you have to use it during favorable times, and keep it out of the way when unfavorable..&amp;lt;br&amp;gt;''Rating: A''&lt;br /&gt;
&lt;br /&gt;
'''Merman Hunter:''' This unit normally has fairly bad attacks, and then since they're both pierce, the undead's resistances make them even worse. They can be used to quickly grab water villages and hold them, but other than that they're just cruddy against '''Undead'''..&amp;lt;br&amp;gt;''Rating: F+''.&lt;br /&gt;
&lt;br /&gt;
'''Wose:''' Even though Woses look awesome against the undead, with their high damage impact attack and regeneration, fight the urge to spam them. They're so slow that a good player will be able to outmaneuver you and kill you easily in the night. &amp;lt;br&amp;gt;''Rating: B.''&lt;br /&gt;
&lt;br /&gt;
==Rebels vs Knalgans==&lt;br /&gt;
&lt;br /&gt;
One of the tricks with the rebels vs. knalgans is to '''really''' use the shamans to their full potential. It comes in two forms; first, shamans in forest are surprisingly durable; they have the defense and hitpoints of a thief, but lack the weakness to physical weapons. That, '''and''' they have retaliatory slowing on ranged (and can slow some of the worse melee attackers). Especially shamans in pairs, or even better - shamans backed up by a druid, can nearly stop a small group of melee dwarves from progressing into forest.&lt;br /&gt;
&lt;br /&gt;
Shamans allow you to do one game-changing thing, which is that you can slow a dangerous melee unit, and then attack said melee unit with your fighters. Normally, attacking a dwarven fighter on grass, with your elven fighter, would be a &amp;quot;fair fight&amp;quot;, and thus would be very stupid for you to engage in - the general trick to winning a game like wesnoth is to engage your units in combat only when you can arrange a fight that '''isn't''' fair. Usually it's terrain, or being outnumbered that does this, but shamans allow you to, for the space of one turn, make a normally fair fight suddenly very unfair in your favor. It allows you to do this where other factions cannot manage this, such as on open ground.&lt;br /&gt;
&lt;br /&gt;
With shamans, you want to slow as many units as you can; but chiefly you'll want to find whichever &amp;quot;dangerous unit&amp;quot; is the most accessible for you to assign units to attack, and so long as you can keep most of the enemy from retaliating (say, if you slow their three hardest melee hitters), slow him, and then break rank with whatever you can attack the thing with. You'll end the turn with a few lightly scratched fighters (missing maybe 4-8 hp each), and your enemy will either have a nearly or completely dead fighter/gryphon. And conveniently, if those fighters ended their combat next to shamans, you will quickly recoup said &amp;quot;scratches&amp;quot;. Woses are also very useful for these kinds of tactics - you can slow their victim, and whatever damage they receive will likely be 8hp or below. A corollary to this is that if you ever have the chance, slow an ulf, and immediately eliminate him with a fighter/wose - it's nearly a free kill.&lt;br /&gt;
&lt;br /&gt;
As usual, if at all possible, get a druid, and get a captain. These level-2 abilities really enhance the elves' capability; the captain, for example, generally negates the effect of the dwarves' armor. The druid's a bit mean when applied to units with 60-70% defense (it's like turning all forest tiles into villages). These kinds of level-2 abilities are something the dwarves don't have access to, so use them to your advantage whenever possible. After you get one captain and one druid, you'll generally want to make any other level-ups into heroes and sorceresses, to give you a bit more firepower (and in the case of the former, something that can actually tank decently for the elves).&lt;br /&gt;
&lt;br /&gt;
==Rebels vs Drakes==&lt;br /&gt;
You'll have hard time because:&lt;br /&gt;
* Drakes are fast (can grab villages quickly) and have high HP;&lt;br /&gt;
* You don't have Cold attack which Drakes are vulnerable to;&lt;br /&gt;
&lt;br /&gt;
To exploit Drakes' lesser weakness, to Pierce, have more '''Archers''' than '''Fighters'''. Though, Fighters are cheap, do a good backfire, and one can level up to '''Captain'''.&lt;br /&gt;
&lt;br /&gt;
Have '''Shamans''' to slow '''Clashers''' and '''Fighters'''. Sometimes, don't be afraid to slow even a Burner, to take him down then with an Archer.&lt;br /&gt;
&lt;br /&gt;
If '''Saurians''' annoy you, recruit a '''Mage''' or two. They pick Saurians out of swamp and forest hexes very well, especially backed up with a Captain. Just make sure you can shield them properly after that or they will fall quickly to any Drake.&lt;br /&gt;
&lt;br /&gt;
==Rebels vs Northeners==&lt;br /&gt;
This is a classic matchup between the 'evil' northener orcs and the good elves. Northeners are cheap and tough, as well as being largely melee orientated- your units are more expensive, more fragile and range orientated. Despite this, this is a relatively straight forward matchup; neither faction has any great resistances you have to watch out for, and orcs have no superpowerful units in their arsenal.&lt;br /&gt;
&lt;br /&gt;
Generally, your biggest worry will be grunts and assassins. Assassins have poison; it's the only way northeners can effectively move you out of your forest (without taking lots of retaliation). To combat this, make sure you recruit shamans and keep them behind your front-line units to avoid taking damage from poison. Grunts do a fair bit of damage at night- so try to keep fragile units in defensible terrain. &lt;br /&gt;
&lt;br /&gt;
'''Wose:''' This unit is less effective against northeners. They have no resistances to the largely blade-using northeners, and are weak to the archer's fire attack. They're also very expensive. Still, they're good at counter-attacking trolls and grunts and even wolves. They are your toughest unit though, and are good in making a roadblock. Beware they're slow.&lt;br /&gt;
&amp;lt;br&amp;gt; Rating: '''B-'''&lt;br /&gt;
&lt;br /&gt;
'''Mage:''' These guys &amp;amp; girls are your daytime-hitters. They do great damage and what's more they're magical. Very useful at knocking trolls of their perches, but can also kill any annoying grunts of wolves that get in your way. Finally, they can be used to finish of those pesky assassins. Still, fragile and expensive, so keep them protected.&lt;br /&gt;
&amp;lt;br&amp;gt; Rating:'''B+'''&lt;br /&gt;
&lt;br /&gt;
'''Scout:''' As they're name implies, they are your scouts. Beat wolves one on one, but don't recruit too many of these. They are amazingly mobile though, and are good at harassing most northener units. &lt;br /&gt;
&amp;lt;br&amp;gt; Rating:'''B-'''&lt;br /&gt;
&lt;br /&gt;
'''Merman Hunter:''' These guys are your navy. They're ranged attack is usefull at harassing northeners when they are in water, and they fare well against the opponents nagas. Still, not an awful load of firepower and not massively tough. Oh and if you can level these guys, you get another slower!&lt;br /&gt;
&amp;lt;br&amp;gt; Rating:'''C+'''&lt;br /&gt;
&lt;br /&gt;
'''Shaman:''' Speaking of slow, how could we forget these girls? Weak and fragile, but they are incredibly useful at counterring poison, and a pair of these give your high defence units regeneration! What's more, they do of course, slow. Slow halves the opponents damage and movement speed. They can be used to slow units you can't slaughter, and prevent rogue grunts from killing wounded units. Still, recuit with caution- no more than three shamans for every twelve other units! &lt;br /&gt;
&amp;lt;br&amp;gt; Rating:'''B+'''&lt;br /&gt;
&lt;br /&gt;
And finally...&lt;br /&gt;
&lt;br /&gt;
'''Fighter:''' Your grunts. Do plenty of retaliation in melee and even retaliate in ranged combat! These guys kill assassins and can be used to attack grunts if slowed by a shaman (or wolves). They're also one of your tougher units and can be used to shield other units. They're also fairly quick. Your force should have plenty of these, but they are not your biggest attacker...&lt;br /&gt;
&amp;lt;br&amp;gt; Rating:'''A-'''&lt;br /&gt;
&lt;br /&gt;
How can we not mention the...&lt;br /&gt;
&lt;br /&gt;
'''Archer:''' Undoubtedly the best archer in the game (excluding perhaps, the knalgan thunderer) these guys are you biggest and most reliable damage dealers. They can happily rain 4-5 arrows on the melee northeners and still retaliate back with 6x2 melee damage. As a personal preference, I love spamming these guys and raining hell from above on the orcs. Beware though, they have only 28 hp and no resistances, so at night, keep them in forest or mountains, or if you can't, use a fighter- they have a ranged attack too!&lt;br /&gt;
&amp;lt;br&amp;gt; Rating:'''A'''&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[How to play Mages]]&lt;br /&gt;
&lt;br /&gt;
{{Factionbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Support&amp;diff=48129</id>
		<title>Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Support&amp;diff=48129"/>
		<updated>2012-12-22T01:51:17Z</updated>

		<summary type="html">&lt;p&gt;Deusite: updated links for glossary merger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
There are many ways to get help. From online documentation to support from the community on IRC or forums.&lt;br /&gt;
&lt;br /&gt;
== Wiki Resources ==&lt;br /&gt;
* [[Play|Online Players Guide]] - Game manual, walkthroughs, strategy guides, and more.&lt;br /&gt;
* [[Create|Content-Creation Guide]] - Manual showing how to create new campaigns for Wesnoth.&lt;br /&gt;
* [[StartingPoints|Starting Points]] - List of pages to serve as starting point for diving deeply into the wiki...&lt;br /&gt;
* [[MP_CodeOfConduct | Multiplayer Information ]] - Info about server moderators, useful MP commands, and our online Code of Conduct.&lt;br /&gt;
* [http://wiki.wesnothlife.ru/ Russian Wesnoth Wiki]&lt;br /&gt;
&lt;br /&gt;
== Reporting Bugs ==&lt;br /&gt;
If you are experiencing problems, you should consider [[ReportingBugs|reporting a bug]].&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
Before asking for help with some technical problem in the official forums, please read [http://forums.wesnoth.org/viewtopic.php?t=25660 How to report a bug properly] for instructions and pointers.&lt;br /&gt;
&lt;br /&gt;
=== Forums ===&lt;br /&gt;
* [http://forums.wesnoth.org/ Official Wesnoth forums]&lt;br /&gt;
* [[Glossary|Wesnoth Acronyms]] - forum lingo&lt;br /&gt;
* [http://www.wesnoth.cn Chinese wesnoth forums]&lt;br /&gt;
* [http://wif.altervista.org/index.php  Wesnoth Italian Forums (W.I.F)]&lt;br /&gt;
* [http://www.wesnothlife.ru/forum/ Russian Wesnoth Forums]&lt;br /&gt;
&lt;br /&gt;
=== IRC ===&lt;br /&gt;
If you don't know what IRC is, check out [http://www.irchelp.org/ irchelp].&lt;br /&gt;
&lt;br /&gt;
All of the following channels are hosted at the [http://freenode.net/ freenode] IRC network unless otherwise noted. If you don't have an IRC client installed on your machine or are behind a strict firewall that blocks [http://freenode.net/irc_servers.shtml freenode's supported ports], you can use a compatible web gateway service such as [http://webchat.freenode.net webchat.freenode.net].&lt;br /&gt;
&lt;br /&gt;
==== Main channels ====&lt;br /&gt;
&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth #wesnoth]: this channel is for general conversation amongst Wesnoth users and developers.&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth #wesnoth-offtopic]: the Wesnoth off-topic/social channel&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-dev #wesnoth-dev]: the development discussion channel. Most contributors and developers (WML, C++ and art people alike) hang around here, exchanging ideas and code patches.&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-mp #wesnoth-mp]: the multiplayer servers' status and development discussion channel.&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-music #wesnoth-music]: general talk about Wesnoth music and others&lt;br /&gt;
&lt;br /&gt;
==== International channels ====&lt;br /&gt;
&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-ang #wesnoth-ang (Old English channel)]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-de #wesnoth-de (German channel)]: the German look-alike of #wesnoth, mainly used by German-speaking users and translators.&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-es #wesnoth-es (Spanish channel)]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-fi #wesnoth-fi (Finnish channel)]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-gl #wesnoth-gl (Galician channel)]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-la #wesnoth-la (Latin channel)]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-pl #wesnoth-pl (Polish channel)] as above, but Polish&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth.cn #wesnoth.cn (Chinese Channel)]&lt;br /&gt;
* [irc://irc.tweakers.net/wesnoth #wesnoth (Dutch channel)] at the irc.tweakers.net network&lt;br /&gt;
* [irc://irc.syrolnet.org/WIF #WIF (Italian channel)] at the irc.syrolnet.org network&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-ja #wesnoth-ja (Japanese channel/日本語チャンネル)]&lt;br /&gt;
&lt;br /&gt;
==== Other affiliated channels ====&lt;br /&gt;
&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-umc-dev #wesnoth-umc-dev]: look-alike of #wesnoth-dev for the [http://forums.wesnoth.org/viewtopic.php?t=21413 Wesnoth User-Made Content Development Project].&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-xp #wesnoth-xp]: discussion channel for the [http://forums.wesnoth.org/viewforum.php?f=36 Wesnoth Experimental fork].&lt;br /&gt;
&lt;br /&gt;
You can also see the [http://irclog.wesnoth.org/ logs] of some official Wesnoth channels.&lt;br /&gt;
&lt;br /&gt;
=== Mailing Lists ===&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-dev/ wesnoth-dev] ([https://mail.gna.org/public/wesnoth-dev/ archives]): the mailing list for discussing mainline development issues; it is not intended for bug reports or feature requests. See [[ReportingBugs]] for those.&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-commits/ wesnoth-commits] ([https://mail.gna.org/public/wesnoth-commits/ archives]): all commits made to the mainline SVN repository are automatically echoed in this list for those who want or need to keep track of them. New developers and contributors are required to subscribe to this list.&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-i18n/ wesnoth-i18n] ([https://mail.gna.org/public/wesnoth-i18n/ archives]): the internationalization (i18n) mailing list; all translation team maintainers and the i18n managers should subscribe and keep track of announcements and discussions taking place in this list.&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting and Bugs]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=48128</id>
		<title>StartingPoints</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=48128"/>
		<updated>2012-12-22T01:50:31Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Updated links for glossary merger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
What would you like to learn about Wesnoth in this wiki? [[Play]] it, [[create]] with it, [[support]] for it, examine the [[project]], view [[credits]] of it.&lt;br /&gt;
&lt;br /&gt;
This is a page with starting points to exploring this wiki about The Battle for Wesnoth. In addition to the wiki, there's also a [http://www.wesnoth.org homepage], a [http://www.wesnoth.org/forum forum],  and a [http://gna.org/projects/wesnoth/ Gna project page].&lt;br /&gt;
&lt;br /&gt;
* [[Special:Categories|List of all page categories in this wiki]]&lt;br /&gt;
* [[Special:Allpages|List of all pages in this wiki]]&lt;br /&gt;
&lt;br /&gt;
== Getting the Game ==&lt;br /&gt;
==== Downloading ====&lt;br /&gt;
* [[Download]] - get the most recent source-files and many binaries&lt;br /&gt;
** [[WesnothBinaries]] - precompiled for GNU/Linux, BeOS, PDAs, ...&lt;br /&gt;
** [[WesnothBinariesLinux]] - precompiled for many GNU/Linux distributions&lt;br /&gt;
&lt;br /&gt;
==== Compiling ====&lt;br /&gt;
* [[CompilingWesnoth]] - on Unix, Mac, Windows, GNU/Linux, PDAs, ...&lt;br /&gt;
* [[UsingSourceinstall]] - using GNU Source Installer to automate installation and upgrades from source (Unix-likes only)&lt;br /&gt;
* [[DebuggingWesnoth]] - on GNU/Linux and Unix-like systems&lt;br /&gt;
* [[WesnothOnLinuxPDAs]] - on the Qtopia/OPIE and thepdaXrom/Zaurus C series&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ([[Play]]) ==&lt;br /&gt;
&lt;br /&gt;
==== For New Players ====&lt;br /&gt;
* [[GettingStarted]] - read me first!&lt;br /&gt;
* [[WesnothManual]] - the rules&lt;br /&gt;
* [[MainlineCampaigns]] - walkthroughs for the game-supplied campaigns&lt;br /&gt;
&lt;br /&gt;
==== For Not-So-New Players ====&lt;br /&gt;
* [[AdvancedTactics]] - beating the AI and other people&lt;br /&gt;
* [[MultiplayerServers]] - where to play against other people online&lt;br /&gt;
* [[Replays]] - archive of replays new and old&lt;br /&gt;
* [[How to play...]] - learn more about various faction vs faction strategies&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
* [[HotKeysSystem]] - keyboard shortcuts&lt;br /&gt;
* [[CommandMode]] - commands you can use in-game&lt;br /&gt;
* [[ChatCommands]] - commands you can use when on a multiplayer server&lt;br /&gt;
* [[ServerAdministration]] - commands that invoke direct server response (mostly for getting information)&lt;br /&gt;
* [http://units.wesnoth.org/ Units] - Units advancement trees and stats&lt;br /&gt;
** [http://units.wesnoth.org/1.8/ Stable version]&lt;br /&gt;
** [http://units.wesnoth.org/trunk Trunk version]&lt;br /&gt;
* [[Races]] - [[Drakes (race)|Drakes]], [[Dwarves]], [[Elves]], [[Humans]], [[Orcs]], [[Undead (race)|Undead]], etc.&lt;br /&gt;
** [[Factions]] - all major factions, mainline and user-made&lt;br /&gt;
* [[Glossary|Glossary]] - common Wesnothian jargon, acronyms and slang explained&lt;br /&gt;
* [[Maps]] - 1v1 default&lt;br /&gt;
&lt;br /&gt;
== Tweaking the Game ([[Create]]) ==&lt;br /&gt;
==== Scenarios &amp;amp; Campaigns ====&lt;br /&gt;
* [[UserScenarios]] - user-written scenarios, campaigns and game modifications&lt;br /&gt;
* [[Wesnoth UMC Dev]] - where you can do collaborative UMC development&lt;br /&gt;
* [[BuildingCampaigns]] - how to make your own single player campaigns&lt;br /&gt;
* [[MultiplayerCampaigns]] - how to make your own multiplayer campaigns&lt;br /&gt;
* [[BuildingScenarios]] - how to make your own scenarios&lt;br /&gt;
* [[BuildingUnits]] - how to make your own units&lt;br /&gt;
* [[UnitAnalysis]] - tool to analyze units&lt;br /&gt;
&lt;br /&gt;
==== References ====&lt;br /&gt;
* [[ReferenceWML]] and [[AlphabeticalWML]] - all about Wesnoth Markup Language&lt;br /&gt;
* [[ReferencePythonAPI]] - upcoming Python interface for AI&lt;br /&gt;
==== Tools &amp;amp; Utilities ====&lt;br /&gt;
* [[ExternalUtilities]] - scripts to help create scenarios, campaigns, and graphics&lt;br /&gt;
* [[WesnothMapEditor]] - summary of controls&lt;br /&gt;
* [[CustomizingStartup]] - some tweaks for optimizing the game's startup &amp;amp; performance&lt;br /&gt;
&lt;br /&gt;
==== Art related ====&lt;br /&gt;
* [[Create_Art#Art_Tutorials|Art Tutorials]] - help in creating art&lt;br /&gt;
* [[GraphicLibrary]] - unit and terrain images posted on the forums&lt;br /&gt;
* [[Tiles_Status]] - terrain tiles: proposed and in progress.&lt;br /&gt;
&lt;br /&gt;
== Improving the Game ==&lt;br /&gt;
* [[ReportingBugs]] - use Gna!&lt;br /&gt;
* [http://www.wesnoth.org/wiki/ReportingBugs#Guidelines_for_suggesting_features Guidelines for suggesting features] - To submit a feature request, use http://bugs.wesnoth.org&lt;br /&gt;
==== Developer information ====&lt;br /&gt;
* [[DeveloperResources]] - useful links&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog] - the most recent changes made to the game&lt;br /&gt;
* [[WesnothSVN]] - accessing the source code&lt;br /&gt;
* [[HackingWesnoth]] - guide for programmers&lt;br /&gt;
* [[CodingStandards]] - for programmers&lt;br /&gt;
* [[DeveloperGuide]] - for those who received SVN commit rights&lt;br /&gt;
* [http://www.wesnoth.org/units/trunk/animations.html Missing unit animations] - what's available and what's missing&lt;br /&gt;
* [[WritingYourOwnAI]] - write a C++ plugin&lt;br /&gt;
* [[FormulaAI]] - Guide to the experimental formula AI branch&lt;br /&gt;
* [[ThemeSystem]] - customizing the screen layout for the game and the editor&lt;br /&gt;
* [[ReleasingWesnoth]] - steps to follow to release a new version&lt;br /&gt;
* [[WesnothPackagersGuide]] - guidelines for packaging Wesnoth for different platforms&lt;br /&gt;
* [[EasyCoding]] - Bugs and features that are easy to implement for new coders&lt;br /&gt;
* [[NotSoEasyCoding]] - Bugs and features which are doable but lacking someone working on them&lt;br /&gt;
* [[WesnothGL]] - Guide to programming the Wesnoth OpenGL branch&lt;br /&gt;
* [[WesnothdDesign]] - Guide to the design of wesnothd, the multiplayer server.&lt;br /&gt;
* [[SummerOfCodeIdeas]] - Ideas for Google summer of code&lt;br /&gt;
&lt;br /&gt;
==== Game translations ====&lt;br /&gt;
* [[GettextForTranslators]] - how to translate Wesnoth under [[GetText]]&lt;br /&gt;
* [[WesnothTranslations]] - completely unknown stats...&lt;br /&gt;
* [[WesCamp]] - a project for translating user-made campaigns&lt;br /&gt;
&lt;br /&gt;
== About the Game ==&lt;br /&gt;
* [[WesnothPhilosophy]] - Dave on Wesnoth&lt;br /&gt;
* [[Timeline of Wesnoth]] - the timeline of Wesnoth campaigns&lt;br /&gt;
* [[Geography of Wesnoth]] - description of Wesnoth and surrounding lands&lt;br /&gt;
* [[WesnothFigures]] - notable figures of valorous and infamous deeds in Wesnoth&lt;br /&gt;
* [[WesnothReviews]] - third party reviews of Wesnoth&lt;br /&gt;
* [irc://irc.wesnoth.org/wesnoth #wesnoth] - our IRC channel&lt;br /&gt;
* [[Trailer]] - the Wesnoth trailer&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[UsefulLinks]]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Battle_for_Wesnoth Wikipedia entry for Wesnoth]&lt;br /&gt;
* [[WikiHaiku]]&lt;br /&gt;
&lt;br /&gt;
== About this Wiki ==&lt;br /&gt;
* [[Help:Editing|Editing]] - learn how to edit pages&lt;br /&gt;
* [[Sandbox]] - experiment with the wiki&lt;br /&gt;
* [[WikiMigration]] - we were looking for a replacement for our old wiki (and ended up using Mediawiki)&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Wiki]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=48127</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=48127"/>
		<updated>2012-12-22T01:48:30Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Merging the glossary and Wesnoth Acronyms and Slang&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[UserCampaigns]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[UserCampaigns#Campaign server|campaign server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[UserCampaigns#Campaign server|Wesnoth campaign server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AoI      - ''An Orcish Incursion''&lt;br /&gt;
*DiD      - ''Descent into Darkness''&lt;br /&gt;
*DM       - ''Delfador's Memoirs''&lt;br /&gt;
*DW      - ''Dead Water''&lt;br /&gt;
*EI       - ''The Eastern Invasion''&lt;br /&gt;
*HttT     - ''Heir to the Throne''&lt;br /&gt;
** BoP    - ''Bay of Pearls''&lt;br /&gt;
** DD     - ''Dwarven Doors''&lt;br /&gt;
** HotNE  - ''Home of the North Elves''&lt;br /&gt;
** IotD   - ''Isle of the Damned''&lt;br /&gt;
** RtW    - ''Return to Wesnoth''&lt;br /&gt;
** SoE    - ''Siege of Elensefar''&lt;br /&gt;
** SoF    - ''Sceptre of Fire''&lt;br /&gt;
** TotC   - ''Test of the Clans''&lt;br /&gt;
*LoW      - ''Legend of Wesmere''&lt;br /&gt;
*NR       - ''Northern Rebirth''&lt;br /&gt;
*SoF      - ''Sceptre of Fire''&lt;br /&gt;
*SotBE    - ''Son of the Black Eye''&lt;br /&gt;
*TB       - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT     - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW     - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG      - ''The South Guard''&lt;br /&gt;
*UtBS     - ''Under the Burning Suns''&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*TSoG  - ''The Sojournings of Grog''&lt;br /&gt;
&lt;br /&gt;
== Unit Names ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knaglans), or occasionally a Falcon or Eagle Rider from the [[Extended Era]] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
* frog - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knaglans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knaglans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SVN     - Subversion -- the bleeding-edge up-to-the-minute current version of Wesnoth [[WesnothSVN]] ([[What_Is_SVN]])&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - Been suggested before.  We think it's a good idea.  Hope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1)&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
* OOS - Out Of Synch - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
* PoD    - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB  -Units Are Possibly Entire Battalions&lt;br /&gt;
*UMC    - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)&lt;br /&gt;
*WICOT  - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Orcs&amp;diff=48121</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Orcs&amp;diff=48121"/>
		<updated>2012-12-21T17:21:49Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Added Goblins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Orcs |&lt;br /&gt;
image= &lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00169_sovereign.png |&lt;br /&gt;
faction=[[Northerners]] |&lt;br /&gt;
alignment=Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Orcs 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The text of the article is the official in-game race description. Please do not add or remove text unless it actually changes in-game.--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
Almost every orc is a member of a tribe or a clan. Relations between neighbouring tribes are usually violent, except in cases of a mutual enemy threatens their existence or prospects of great plunder override mutual animosity. Occasionally, a single strong chieftain may emerge to lead multiple tribes from time to time, usually through intimidation of followers. An orc tribe in times of peace tends to focus almost solely on strengthening itself in preparation for the next armed conflict. Orcs are known to possess a crude system of writing - usually in blood - although it's most commonly used to trade insults or threats among tribal leaders.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-3.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-3-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;A raid on Wesmere from&amp;lt;br&amp;gt;&lt;br /&gt;
An Orcish Incursion.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Orc societies are based on little else but strength; might makes right, and a leader leads and survives only as long as no one manages to wrest the title from him. A constant struggle for power simmers among potential tribal chiefs. An orcish leader rarely lives more than a handful of years to enjoy his absolute authority before being killed for his position - although history knows some notable exceptions. Orcs hold no particular honour code and while undisputable raw strength is usually the preferred method of displaying power, assassination, poisoning and backstabbing are completely viable means to further one's own goals.&lt;br /&gt;
&lt;br /&gt;
Orcs mostly live in rural areas, often in foothills or mountainous regions, sometimes in caves. They grow no crops nor keep livestock, but are competent hunters as a result of their physical stature and brutality. Due to their large numbers they are capable of hunting an area virtually clean of anything larger than rodents in relatively short period of time. Due to this and their unstable leadership, orcish tribes tend to lead a semi-nomadic lifestyle, never settling in one region for too long. The larger tribes may establish themselves firmly in an area for years or even decades and build large encampments almost resembling cities, but even these are easily dismantled and abandoned if there is a need to relocate the horde.&lt;br /&gt;
&lt;br /&gt;
The oldest known orcs have been around 50 to 60 years of age, but very few individuals ever live to see over two or three decades before meeting their end either in war or by the hand of one of their kin. The oldest orcs are often shamans, which are perhaps the only ones most of their kind sees as being trustworthy and neutral. The origins of this custom are unknown, as the shamans do not directly contribute much to orcish societies but only act as advisors - not something orcs tend to otherwise tolerate. Shamans are in many ways the opposite of most other orcs: they are often physically withered and frail in comparison and lack skill in battle. Despite their reliance on raw strength, not nearly all orcs are destined to grow to possess any. Many orcs are born smaller and weaker than the rest, and already almost as newborns are put in their place by their stronger siblings. The stronger ones will routinely grab most of the food and thus grow stronger still, while their weaker siblings do not. Many of these individuals tend to specialize in other skills, like archery or assassination.&lt;br /&gt;
&lt;br /&gt;
===Goblins===&lt;br /&gt;
Goblins are, despite their appearance, born as siblings to the orcs and members of the same race. While other races usually bear children singly or in pairs, orcs will have large litters of children all at once, causing their populations to explode rather quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny and quite frail, rarely growing past the size and stature of a human child. Goblins are born into a lifetime of near-slavery to their larger kin, and used as sword-fodder in battle. They thrive in spite of their tragic fate; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins perform the bulk of manual labor needed by the orcs, with the sole exception of jobs that require the brute strength of true orcs. Those the orcs revel in as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Northerners]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:Racebox&amp;diff=48120</id>
		<title>Template:Racebox</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:Racebox&amp;diff=48120"/>
		<updated>2012-12-21T17:19:17Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Updated minor races&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;background:#F8EAD1; margin: 0.5em auto; text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#F2DEB6; border:1px #E4BC7B solid; width:90%&amp;quot; |[[Races]] of Wesnoth&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|&lt;br /&gt;
'''Major:''' [[Drakes (race)|Drakes]] •&lt;br /&gt;
[[Dwarves]] • &lt;br /&gt;
[[Elves]] •&lt;br /&gt;
[[Humans]] •&lt;br /&gt;
[[Orcs]] •&lt;br /&gt;
[[Undead (race)|Undead]]&lt;br /&gt;
&lt;br /&gt;
'''Minor:''' [[Merfolk]] • [[Nagas]] • [[Ogres]] • [[Saurians]] • [[Trolls]] • Woses • Monsters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=48119</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=48119"/>
		<updated>2012-12-21T17:17:47Z</updated>

		<summary type="html">&lt;p&gt;Deusite: /* Other Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00094_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00036_archer.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00160_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[orcs|orc]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00055_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00024_guard.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[dwarves|dwarf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00182_skeleton.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00005_burner.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Drakes|drake]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
''Main article:'' [[Merfolk]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00139_hunter.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A merman.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
''Main article:'' [[Nagas]]&lt;br /&gt;
&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
''Main article:'' [[Ogres]]&lt;br /&gt;
&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a bladed weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
''Main article:'' [[Saurians]]&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00166_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00203_wose-ancient.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A wose.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world. All we know is told to us by their only allies,the Elves.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
== Additional information for campaign designers ==&lt;br /&gt;
&lt;br /&gt;
The [[SecretLore]] page contains game secrets intended for campaign designers. We cannot stop anyone from reading it, but if you are a player you will probably enjoy learning these things more if you do it through the hints dropped at various places in the mainline campaigns. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=48118</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=48118"/>
		<updated>2012-12-21T17:17:18Z</updated>

		<summary type="html">&lt;p&gt;Deusite: /* Other Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00094_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00036_archer.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00160_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[orcs|orc]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00055_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00024_guard.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[dwarves|dwarf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00182_skeleton.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00005_burner.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Drakes|drake]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
''Main article:'' [[Merfolk]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00139_hunter.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A merman.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
''Main article:'' [[Nagas]]&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
''Main article:'' [[Ogres]]&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a bladed weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
''Main article:'' [[Saurians]]&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00166_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00203_wose-ancient.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A wose.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world. All we know is told to us by their only allies,the Elves.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
== Additional information for campaign designers ==&lt;br /&gt;
&lt;br /&gt;
The [[SecretLore]] page contains game secrets intended for campaign designers. We cannot stop anyone from reading it, but if you are a player you will probably enjoy learning these things more if you do it through the hints dropped at various places in the mainline campaigns. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=48117</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=48117"/>
		<updated>2012-12-21T17:16:47Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Added links to other races&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00094_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00036_archer.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00160_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[orcs|orc]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00055_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00024_guard.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[dwarves|dwarf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00182_skeleton.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00005_burner.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Drakes|drake]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
''Main article:'' [[Merfolk]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00139_hunter.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A merman.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
''Main article:'' [[Nagas]]&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
'''Main article:'' [[Ogres]]&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a bladed weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
''Main article:'' [[Saurians]]&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00166_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00203_wose-ancient.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A wose.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world. All we know is told to us by their only allies,the Elves.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
== Additional information for campaign designers ==&lt;br /&gt;
&lt;br /&gt;
The [[SecretLore]] page contains game secrets intended for campaign designers. We cannot stop anyone from reading it, but if you are a player you will probably enjoy learning these things more if you do it through the hints dropped at various places in the mainline campaigns. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Trolls&amp;diff=48116</id>
		<title>Trolls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Trolls&amp;diff=48116"/>
		<updated>2012-12-21T17:16:04Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Updated for 1.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Trolls |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/units/trolls/warrior-attack-2.png |&lt;br /&gt;
faction=[[Northerners]] |&lt;br /&gt;
alignment=Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Trolls 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Trolls''' are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
Trolls are seen by many as being little more than a yet another race of savage monsters. This common misconception is in part perpetuated by orcs to persuade trolls to join their armies. Because they are rather simple and do not understand the ways of other races or sometimes can even tell them apart, it is usually easy for an orcish band to convince a group of trolls that by joining them they get to exact revenge on those that have before hunted them. These new recruits are then directed to attack whoever the orcs themselves are currently in conflict with, whether previously a foe of the trolls or not, accumulating even more enemies for the misled trolls. The most common enemy of trolls are dwarves, and the animosity between these two races is ancient.&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
Trolls have inhabited the mountains of the Great Continent longer than the dwarves who migrated there. Trolls are a common sight on the mountain ranges north and east of Wesnoth, and wherever Orcish hordes travel.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Northerners]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Saurians&amp;diff=48115</id>
		<title>Saurians</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Saurians&amp;diff=48115"/>
		<updated>2012-12-21T17:15:00Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Updated for 1.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Saurians |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/units/saurians/oracle/oracle-se-magic2.png |&lt;br /&gt;
faction=[[Drakes]] |&lt;br /&gt;
alignment=Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Saurians 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Saurians''' are small, slender, and lizard-like creatures. Much smaller than their Drake allies, they rarely stand taller than a ten year old child, though the distance from the tip of their snout to the end their tail can be as long as the average man is tall. Light and nimble, the warriors prefer to fight as they hunt- slipping through enemy lines to target the weak and the injured while their slender figures allow them to evade their attackers. &lt;br /&gt;
&lt;br /&gt;
=== Society ===&lt;br /&gt;
Saurians are very mysterious creatures due to their tendency to live in areas inhospitable to others, such as swamps. Fatalistic in the extreme, Saurians believe all the events in a life can be predicted by the use of a complex form of astrology.&lt;br /&gt;
&lt;br /&gt;
Saurian culture is sharply segregated between the genders. Within each gender the members compete and through skill, determination, and reputation establish a clear pecking order, with a chief at the top. On those occasions when the two genders interact they do not contest for dominance, the situation determines the dominant gender. The chief of the males is alpha if they are within their village or encampment while the chief of females is dominant anywhere else. This continues down the rank structure with each male or female being dominant over any member of the opposite gender with lower rank and submitting to members of the opposite gender with higher rank.&lt;br /&gt;
&lt;br /&gt;
The segregation and alternating gender-dominance of Saurian society is an outgrowth of their clearly defined gender roles. It is the responsibility of the female to hunt and find food, skills which ultimately train them to be warriors; the skirmishers, flankers, and ambushers other races so fear. Males, meanwhile, are responsible for guarding the clutch- the eggs left by the females. While this leaves time for the males to develop and hone the arts of astrology, healing, and magic, it also exposes them to significant danger, as they are stationary targets for a Saurian clan's number one enemy- other Saurian clans. &lt;br /&gt;
&lt;br /&gt;
New Saurian clans are started when the proper astrological signs are read. Called a “hatching,” the female indicated by the conjunction select a group of individuals with lower rank and leave their source clan. Frequently all females with a specific trait will be selected, causing multiple clans to “hatch” at the same time. Selection is a simple process, no group leaving can be larger than any other, all the groups together can not be larger, than the group being left, and higher ranking allows a female to overrule another female's choice of who they take.&lt;br /&gt;
&lt;br /&gt;
Because of the rapid growth of saurian populations, these frequent splits in clans, and the fact that cannibalism is not taboo among Saurians violence is one of the defining features of the Saurian life. This limits the growth of the Saurian culture, limiting it to fits and starts- as much of their knowledge is passed by oral tradition and their possessions must be mobile.&lt;br /&gt;
&lt;br /&gt;
=== Geography ===&lt;br /&gt;
Saurians can live in many different areas, though swamps are by far their most common habitat.  &lt;br /&gt;
&lt;br /&gt;
=== Biology === &lt;br /&gt;
Saurians live spectacularly short lives by comparison to most of the other races of Wesnoth, reaching full adulthood within three years and often dying by the time they are 10 to 15 years old. By far, the most common cause of death is violence. Saurian females produce clutches of about 20 eggs roughly once a year, which creates constant population pressure and would stress most carnivore's food supply. Hunters and scavengers, Saurians have extremely strong jaws and have a very powerful digestive system with highly acidic fluids, making them capable of eating and digesting their entire prey including skin, teeth, horns and bones. Further they have no aversion to and readily eat carrion and commit cannibalism. Due to this, the males of the Saurian race have specialized in cold-magics to take advantage of their own cold-blooded nature.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
*[[Drakes]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Ogres&amp;diff=48114</id>
		<title>Ogres</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Ogres&amp;diff=48114"/>
		<updated>2012-12-21T17:09:06Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Created page with '{{Race | race = Ogres | image=  http://units.wesnoth.org/1.8/pics/00158_ogre.png | faction=None | alignment=Neutral | tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Ogres |&lt;br /&gt;
image= &lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00158_ogre.png |&lt;br /&gt;
faction=None |&lt;br /&gt;
alignment=Neutral |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Ogres 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ogres are a wild and uncivilized race who dwell mainly in the wilderness of the Great Continent. Physically, they resemble humans and orcs but are larger and stronger. Even their adolescents are more than a match for most men. Ogres are distrusted in many populated areas and usually either avoid them or are driven out by force. Instead, they lurk the mountainous areas on the edges of civilization, where hungry ogre bandits provide a constant threat to travelers and caravans. While ogres are not particularly intelligent or quick, their toughness and physical strength make them a valuable asset in the armies of other races. They are especially valued by more ruthless commanders who don't mind the ogres' brutality. Little is known about their biology or society, if they can truly be said to have one, but they are said to attack alongside wolves and other beasts. Whether this is a sign of cooperation, domestication, or simply mutual opportunism is not known.&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Nagas&amp;diff=48113</id>
		<title>Nagas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Nagas&amp;diff=48113"/>
		<updated>2012-12-21T17:05:25Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Created page with '{{Race | race = Nagas | image=  http://units.wesnoth.org/1.8/pics/00155_warrior.png | faction=Northerners | alignment=Chaotic | tree=[http://units.wesnoth.org/1.10/mainline/e…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Nagas |&lt;br /&gt;
image= &lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00155_warrior.png |&lt;br /&gt;
faction=[[Northerners]] |&lt;br /&gt;
alignment=Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Nagas 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The serpentine nagas are one of the least understood races of the Great Continent. Part of this is due to their xenophobic nature and part is due to their alien environment. Nagas are one of the few races capable of any meaningful mobility in water, giving them access to a whole world effectively forbidden to land dwellers and further separating them from the terrestrial beings that they shun. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. Living in coastal areas gives them an escape route on land against denizens of the deep while keeping them out of reach of those who travel by foot, wing, and hoof. Although nagas are somewhat frail in form, they are often faster and more nimble than their opponents. They sometimes find themselves at odds with merfolk when their territories overlap, but overall nagas tend to favor swamps and rivers as much as open water.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Northerners]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Merfolk&amp;diff=48112</id>
		<title>Merfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Merfolk&amp;diff=48112"/>
		<updated>2012-12-21T17:02:39Z</updated>

		<summary type="html">&lt;p&gt;Deusite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Merfolk |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/images/units/merfolk/warrior_king.png |&lt;br /&gt;
faction=[[Rebels]], [[Loyalists]] |&lt;br /&gt;
alignment=Lawful |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Mermen 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Something like a fusion between humans and fish, the merfolk are an enigmatic race with both piscine and humanoid attributes. They have strong tails that lend themselves to quick movement in any watery environment while their dextrous hands and intelligent minds allow fine craftsmanship and toolmaking. Semi-aquatic by nature, merfolk can breathe both water and air without difficulty. Despite being able to survive on land, they are much quicker and more agile in the water and will rarely be found far from the ocean. They are typically wary of dry land, as they are awkward and clumsy there and they struggle greatly to move over rough or forested terrain.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Loyalists]]&lt;br /&gt;
&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Merfolk&amp;diff=48111</id>
		<title>Merfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Merfolk&amp;diff=48111"/>
		<updated>2012-12-21T16:59:11Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Created page with '{{Race | race = Merfolk | image=  http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/images/units/merfolk/warrior_king.png | faction=Rebels, Loyalists | a…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Merfolk |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/images/units/merfolk/warrior_king.png |&lt;br /&gt;
faction=[[Rebels]], [[Loyalists]] |&lt;br /&gt;
alignment=Lawful |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Mermen 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Something like a fusion between humans and fish, the merfolk are an enigmatic race with both piscine and humanoid attributes. They have strong tails that lend themselves to quick movement in any watery environment while their dextrous hands and intelligent minds allow fine craftsmanship and toolmaking. Semi-aquatic by nature, merfolk can breathe both water and air without difficulty. Despite being able to survive on land, they are much quicker and more agile in the water and will rarely be found far from the ocean. They are typically wary of dry land, as they are awkward and clumsy there and they struggle greatly to move over rough or forested terrain.&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Undead_(race)&amp;diff=48110</id>
		<title>Undead (race)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Undead_(race)&amp;diff=48110"/>
		<updated>2012-12-21T16:48:25Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Updated for 1.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Undead |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/units/undead-skeletal/deathknight.png |&lt;br /&gt;
faction=[[Undead]] |&lt;br /&gt;
alignment=Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Undead 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The text of the article is the official in-game race description. Please do not add or remove text unless it actually changes in-game.--&amp;gt;&lt;br /&gt;
'''Undead''' are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-3.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-3-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Two groups of Undead fighting&amp;lt;br&amp;gt;&lt;br /&gt;
over Hornshark Island.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Necromancy is almost solely limited to [[humans]]. Even the legends of magically apt races like [[elves]] and mermen tell of very few of their kind who have ever delved in the dark arts. It is surmised that necromantic magic requires great adaptability and a flexible mind, extremes of which are most commonly found in humans.The ultimate goal of most necromancers is to turn the same art of preserving and imbuing life upon themselves, to alter themselves at whatever cost, to ultimately escape death by preserving their own mind and spirit.&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
While undead lords arrived on the Great Continent in considerable numbers only in the wake of Haldric I, they were not completely unheard of by elves and dwarves before that.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Orcs&amp;diff=48109</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Orcs&amp;diff=48109"/>
		<updated>2012-12-21T16:44:26Z</updated>

		<summary type="html">&lt;p&gt;Deusite: fixed old and broken images and updated for 1.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Orcs |&lt;br /&gt;
image= &lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00169_sovereign.png |&lt;br /&gt;
faction=[[Northerners]] |&lt;br /&gt;
alignment=Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Orcs 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The text of the article is the official in-game race description. Please do not add or remove text unless it actually changes in-game.--&amp;gt;&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
Almost every orc is a member of a tribe or a clan. Relations between neighbouring tribes are usually violent, except in cases of a mutual enemy threatens their existence or prospects of great plunder override mutual animosity. Occasionally, a single strong chieftain may emerge to lead multiple tribes from time to time, usually through intimidation of followers. An orc tribe in times of peace tends to focus almost solely on strengthening itself in preparation for the next armed conflict. Orcs are known to possess a crude system of writing - usually in blood - although it's most commonly used to trade insults or threats among tribal leaders.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-3.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-3-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;A raid on Wesmere from&amp;lt;br&amp;gt;&lt;br /&gt;
An Orcish Incursion.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Orc societies are based on little else but strength; might makes right, and a leader leads and survives only as long as no one manages to wrest the title from him. A constant struggle for power simmers among potential tribal chiefs. An orcish leader rarely lives more than a handful of years to enjoy his absolute authority before being killed for his position - although history knows some notable exceptions. Orcs hold no particular honour code and while undisputable raw strength is usually the preferred method of displaying power, assassination, poisoning and backstabbing are completely viable means to further one's own goals.&lt;br /&gt;
&lt;br /&gt;
Orcs mostly live in rural areas, often in foothills or mountainous regions, sometimes in caves. They grow no crops nor keep livestock, but are competent hunters as a result of their physical stature and brutality. Due to their large numbers they are capable of hunting an area virtually clean of anything larger than rodents in relatively short period of time. Due to this and their unstable leadership, orcish tribes tend to lead a semi-nomadic lifestyle, never settling in one region for too long. The larger tribes may establish themselves firmly in an area for years or even decades and build large encampments almost resembling cities, but even these are easily dismantled and abandoned if there is a need to relocate the horde.&lt;br /&gt;
&lt;br /&gt;
The oldest known orcs have been around 50 to 60 years of age, but very few individuals ever live to see over two or three decades before meeting their end either in war or by the hand of one of their kin. The oldest orcs are often shamans, which are perhaps the only ones most of their kind sees as being trustworthy and neutral. The origins of this custom are unknown, as the shamans do not directly contribute much to orcish societies but only act as advisors - not something orcs tend to otherwise tolerate. Shamans are in many ways the opposite of most other orcs: they are often physically withered and frail in comparison and lack skill in battle. Despite their reliance on raw strength, not nearly all orcs are destined to grow to possess any. Many orcs are born smaller and weaker than the rest, and already almost as newborns are put in their place by their stronger siblings. The stronger ones will routinely grab most of the food and thus grow stronger still, while their weaker siblings do not. Many of these individuals tend to specialize in other skills, like archery or assassination.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Northerners]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Humans&amp;diff=48108</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Humans&amp;diff=48108"/>
		<updated>2012-12-21T16:39:22Z</updated>

		<summary type="html">&lt;p&gt;Deusite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Humans |&lt;br /&gt;
image= &lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00110_general.png |&lt;br /&gt;
faction=[[Loyalists]], [[Knalgan Alliance]], [[Undead]], [[Rebels]] |&lt;br /&gt;
alignment=Lawful, Neutral, Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Humans 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The text of the article is the official in-game race description. Please do not add or remove text unless it actually changes in-game.--&amp;gt;&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-1.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-1-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Fighting against the Undead&amp;lt;br&amp;gt;&lt;br /&gt;
in Heir to the Throne&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Subjects of the Crown===&lt;br /&gt;
Many different groups of men exist, but the majority of them on the Great Continent live under the rule of the Crown of Wesnoth. The humans first appeared on the Great Continent from a land far across the ocean to the West, the Green Isle, and soon established their capital at the inland city of Weldyn. Over the following centuries they have built up a number cities across the continent. The soldiers from the Crown of Wesnoth protect the country, forming the most organized military force in the known world. Its warriors come from the main provinces, where all men are conscripted at an early age.&lt;br /&gt;
&lt;br /&gt;
===The Clansmen===&lt;br /&gt;
The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography consisting of more open plains and rolling hills than the western, more civilized provinces. They are home to the Horse Clans, who are allied with the Crown of Wesnoth but operate independently and maintain their own identity. Some consider them to be a tributary state, which sends food and soldiers to Crown in exchange for protection. Others say they are on equal footing with the western half of Wesnoth. In any case, the eastern provinces do not have a conscript army the way Western Wesnoth does. Training for fighting is part of the way of life of the Clans; the parents teach the children to ride horses, fight and shoot a bow from an early age. In general, the Clan warriors are less organized than the civilized fighters, and the strengths and weaknesses of these groups complement each other.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Loyalists]]&lt;br /&gt;
*[[Knalgan Alliance]]&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Humans&amp;diff=48107</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Humans&amp;diff=48107"/>
		<updated>2012-12-21T16:38:23Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Updated for 1.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Humans |&lt;br /&gt;
image= &lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00110_general.png |&lt;br /&gt;
faction=[[Loyalists]], [[Knalgan Alliance]], [[Undead]], [[Rebels]] |&lt;br /&gt;
alignment=Lawful, Neutral, Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Humans 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The text of the article is the official in-game race description. Please do not add or remove text unless it actually changes in-game.--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-1.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-1-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Fighting against the Undead&amp;lt;br&amp;gt;&lt;br /&gt;
in Heir to the Throne&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Subjects of the Crown===&lt;br /&gt;
Many different groups of men exist, but the majority of them on the Great Continent live under the rule of the Crown of Wesnoth. The humans first appeared on the Great Continent from a land far across the ocean to the West, the Green Isle, and soon established their capital at the inland city of Weldyn. Over the following centuries they have built up a number cities across the continent. The soldiers from the Crown of Wesnoth protect the country, forming the most organized military force in the known world. Its warriors come from the main provinces, where all men are conscripted at an early age.&lt;br /&gt;
&lt;br /&gt;
===The Clansmen===&lt;br /&gt;
The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography consisting of more open plains and rolling hills than the western, more civilized provinces. They are home to the Horse Clans, who are allied with the Crown of Wesnoth but operate independently and maintain their own identity. Some consider them to be a tributary state, which sends food and soldiers to Crown in exchange for protection. Others say they are on equal footing with the western half of Wesnoth. In any case, the eastern provinces do not have a conscript army the way Western Wesnoth does. Training for fighting is part of the way of life of the Clans; the parents teach the children to ride horses, fight and shoot a bow from an early age. In general, the Clan warriors are less organized than the civilized fighters, and the strengths and weaknesses of these groups complement each other.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Loyalists]]&lt;br /&gt;
*[[Knalgan Alliance]]&lt;br /&gt;
*[[Undead]]&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Elves&amp;diff=48106</id>
		<title>Elves</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Elves&amp;diff=48106"/>
		<updated>2012-12-21T16:31:04Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Updated for 1.10 and added the the description of the Wood Elves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Elves |&lt;br /&gt;
image= &lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00043_marshal.png |&lt;br /&gt;
faction=[[Rebels]] |&lt;br /&gt;
alignment=Neutral |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Elves 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The text of the article is the official in-game race description. Please do not add or remove text unless it actually changes in-game.--&amp;gt;&lt;br /&gt;
Compared to [[humans]], elves are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two and a half centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail at some point between 250 and 300 years of age and pass away rapidly (generally within a year or two) thereafter. &lt;br /&gt;
&lt;br /&gt;
Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
A few elves. venturing far down the paths of magic and mysticism, become sensitive to the presence of cold iron and can even be burned by it. Elvish legend hints that this was more common in the far past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Erlornas and his troops meet&amp;lt;br&amp;gt; Rualsha in An Orcish Incursion&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Elves spend much of their time honing their talents and skills. Those not adept at the magical arts typically devote their time honing their physical skills. As a result, elves excel at archery, which is perhaps their most important method of warfare. Most elvish troops carry a bow and no other race can rival their archers in speed and accuracy. All elves also share an intense affection for unspoiled nature. They often feel uncomfortable in open unvegetated spaces. They live primarily in the forests of the Great Continent; the Aethenwood in the southwest, Wesmere in the northwest, and the great northern woods of which the Lintanir Forest is the southernmost edge. &lt;br /&gt;
&lt;br /&gt;
Elves are the eldest race of the continent, with the possible exception of trolls. Many of their settlements cannot be reliably dated, undoubtedly having existed for over a millennium.&lt;br /&gt;
&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert to the south, and the Ocean to the west. The live in the Aethen Forest: the largest southern forest, it extends far to the southwest—much farther than is charted.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Dwarves&amp;diff=48105</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Dwarves&amp;diff=48105"/>
		<updated>2012-12-21T16:20:26Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Fixed old and broken images and updated for 1.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Dwarves |&lt;br /&gt;
image= &lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00023_lord.png |&lt;br /&gt;
faction=[[Knalgan Alliance]] |&lt;br /&gt;
alignment=Neutral |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Dwarves 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The text of the article is the official in-game race description. Please do not add or remove text unless it actually changes in-game.--&amp;gt;&lt;br /&gt;
The '''Dwarves''' are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-5.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-5-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Hammer of Thursagan, a&amp;lt;br&amp;gt;campaign for Dwarves introduced in&amp;lt;br&amp;gt;Wesnoth 1.4.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Possibly due to their isolation, the dwarves are generally distrustful or hostile towards most other races, particularly the elves. The single exception to this temperament is towards humans. This could be traced back to the era of Haldric I and the arrival of [[humans]] and [[orcs]] to the continent. At this point the dwarves started allowing some humans, mostly dissidents and outlaws from the Crown of Wesnoth, to settle in certain areas of the Northlands. Their motivation was unsurprising. The plight of these individuals reminded the dwarves of their early history of persecution, eliciting a sense of solidarity. The dwarves also had much to gain in forming a bond with these outcasts. They would settle in areas where dwarves disliked living themselves; plains, forests, and swamps, freeing them from defending these areas. Later, when threatened by the Orcs, the dwarves and their human allies formed The Alliance of Knalga to defend their common realm.&lt;br /&gt;
&lt;br /&gt;
Dwarves are of small stature by human measure, but they are by no means fragile. Their warriors, tough and powerful are both feared and respected throughout the continent for their prowess in battle. In addition, dwarves are known for their calculating intellects and superb craftsmanship. Dwarven smiths are renowned for their deadly weapons and heavy armor. These accouterments are unrivaled in quality, possibly only matched by those produced by drake armourers. Their intelligence and natural inquisitiveness has also made them the most technically advanced race on the continent. One of their most famous, and feared, discoveries was a mysterious powder that produces an immense explosion when exposed to fire or sparks. Certain dwarf warriors use this powder to hurl small objects at tremendous speeds. Given their technological inclinations, many dwarves tend to distrust magic users. However some practice a form of magic based on the engraving of runes. Called runesmiths, they use these carvings to enchant items in order to augment certain aspects of their natures.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Knalgan Alliance]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Drakes_(race)&amp;diff=48104</id>
		<title>Drakes (race)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Drakes_(race)&amp;diff=48104"/>
		<updated>2012-12-21T16:12:44Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Fixed broken images and updated for 1.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Drakes |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/units/drakes/armageddon-fly-2.png |&lt;br /&gt;
faction=[[Drakes]] |&lt;br /&gt;
alignment=Lawful |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.10/mainline/en_US/mainline.html#Drakes 1.10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The text of the article is the official in-game race description. Please do not add or remove text unless it actually changes in-game.--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Drakes''' are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
Drakes are inherently magical creatures, with a mysterious internal fire fueling their very lives. This can easily be witnessed when one of their kind perishes in combat; its internal fire is released, burning their remains in to ashes. Their internal fire is also their greatest weakness; it makes them extremely vulnerable to cold attacks. Despite their magical nature, drakes are incapable of channeling magic in a controlled manner. While the magic imbued within a drake's body enables it to spit fire and gives it life, they have no willful control over its functions of this magic.&lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
Drakes are a relatively warlike race and their societies can be best described as cultured martial societies. The core of a drake tribe is small group of veteran warriors headed by a mutually respected - or simply feared - leader who rules the society with an iron fist. Every drake is expected to earn their place in the strict hierarchy, to obey their superiors and command their lessers. Entry to the ruling elite is only possible through challenging and defeating a superior in single combat, which is the way the hierarchy within the elite itself is established. The use of deception of any kind towards any fellow drake is, without exception, seen as cowardly and unacceptable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth1.8-1.jpg http://www.wesnoth.org/images/sshots/wesnoth1.8-1-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Drakes face the Undead&amp;lt;br&amp;gt;&lt;br /&gt;
in the Ruins of Terra Dwelve.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
While their warlike nature and sense of territory drives them to defend their territories savagely, drakes rarely invade or trespass on areas already occupied by the other major races. Instead, they settle in unpopulated areas to establish their own territory there. They primarily feed on large game they hunt in the lowlands around their homes, but hatchlings and lower caste drakes are known to feed also on certain of moss and fungi they cultivate deep in their caverns. The only technology drakes value is armour- and weapon-smithing, and neither know or need other science and culture besides this. However the few implements they do fashion are almost unrivaled in quality, only matched by those produced in the finest [[Dwarves|Dwarven]] foundries.&lt;br /&gt;
&lt;br /&gt;
Drakes are hatched from eggs and usually live naturally between 20 to 30 years. Death in battle is the most preferred way for a drake to leave this world. Unlike the elder members of other races, drakes naturally grow more aggressive and reckless towards the ends of their natural lives, perhaps to help ensure their place in the heroic legends of their kind.&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
&lt;br /&gt;
Drakes originated from a chain of volcanic islands in the Great Ocean. A combination of population pressure and the subsidence of many of their home islands has caused colonies of drakes to spread to the Great Continent. Drakes tend to make their homes in mountain caverns near volcanoes to protect their eggs, hatchings and forges. While drakes naturally prefer warmth, their internal fire is more than capable of sustaining them even in a relatively cold climate, a feature which has allowed them to populate even some of the mountains of the far north of the Great Continent.&lt;br /&gt;
&amp;lt;!-- mainline help text ends here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Biology===&lt;br /&gt;
&lt;br /&gt;
The ferocity of Drake culture and their isolation from other races both originate in constraints of their biology. As peak predators with huge energy requirements, drakes require very large hunting ranges to sustain them. This is the real reason drake warbands tend to be so extremely territorial and widely separated, and to be found mainly on oceanic islands or in isolated wilderness areas where other speaking peoples are not competing for the available game. Other, related adaptations include low birth rate and a tendency for Drake individuals to spend long periods in a cataleptic state.&lt;br /&gt;
&lt;br /&gt;
Drake brooders, the females, are nonsentient. The leader of each warband controls access to them, occasionally doling out the privilege of mating and very occasionally gifting a female to a favored follower. All drakes who are not themselves warband leaders dream of finding an unguarded female in the wild - or stealing one from an established warband - and founding a breeding group of their own.  For bachelor males the choices are otherwise bleak - they can accept subservience to the alpha in hopes that he will give them mating privileges, they can challenge the alpha and probably die fighting, or they can out-migrate to another war-band looking for better odds.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Drakes]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=48100</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=48100"/>
		<updated>2012-12-21T15:54:35Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Fixed dead links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00094_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00036_archer.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00160_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[orcs|orc]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00055_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00024_guard.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[dwarves|dwarf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00182_skeleton.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00005_burner.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Drakes|drake]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00139_hunter.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A merman.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a bladed weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
''Main article:'' [[Saurians]]&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00166_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00203_wose-ancient.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A wose.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world. All we know is told to us by their only allies,the Elves.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
== Additional information for campaign designers ==&lt;br /&gt;
&lt;br /&gt;
The [[SecretLore]] page contains game secrets intended for campaign designers. We cannot stop anyone from reading it, but if you are a player you will probably enjoy learning these things more if you do it through the hints dropped at various places in the mainline campaigns. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Play&amp;diff=48098</id>
		<title>Play</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Play&amp;diff=48098"/>
		<updated>2012-12-21T15:46:07Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Updated the screenshots (with an evil hack for the map thumbnail)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Battle for Wesnoth ==&lt;br /&gt;
* [[Description|About the project]]&lt;br /&gt;
* [[Download|Downloads and Source Code Page]]&lt;br /&gt;
* [[CompilingWesnoth| Compiling Wesnoth]]&lt;br /&gt;
* [[WesnothBinariesLinux| Linux Binary Installation -- the easy way]]&lt;br /&gt;
&lt;br /&gt;
== Playing Battle for Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Elves Besieged&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[GettingStarted|Get Started]]&lt;br /&gt;
* [[WesnothManual|Game Manual]]&lt;br /&gt;
* [[Mainline_Campaigns|Official Campaigns]]&lt;br /&gt;
* [[Competitive_Gaming | Competitive Gaming]]&lt;br /&gt;
* [[MP_CodeOfConduct | Multiplayer Information ]]&lt;br /&gt;
* [[Guide_to_UMC_Campaigns | User Made Content (UMC) Campaigns]]&lt;br /&gt;
&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Players ==&lt;br /&gt;
* [[CommandMode|Debugging and Multiplayer Command Reference]]&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;br /&gt;
* [http://units.wesnoth.org/ Units Reference]&lt;br /&gt;
* [[MultiplayerServers|Multiplayer Servers]]&lt;br /&gt;
* [[How to play...|The &amp;quot;How to play&amp;quot; Series]]&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Wesnoth and Surrounding Lands&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth|The timeline of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[WesnothFigures|Notable figures of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]&lt;br /&gt;
* [[WesnothReviews|Third party Wesnoth reviews]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]&lt;br /&gt;
* A Wesnoth [[Glossary]] &lt;br /&gt;
* [[RelatedTools|Related Tools]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=48083</id>
		<title>CharactersStorys</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=48083"/>
		<updated>2012-12-19T04:54:10Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Deleted defunct character entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Translator's Helpers'''&lt;br /&gt;
&lt;br /&gt;
This page is intended to help Translators to figure out, how a character should be translated. Sometimes, you need some information about a figure, a race or a plot, that might influence the translation. Campaign designers may define their intention of a character and every translators may include his/her realization in his/her language (e.g. look for the &amp;quot;German&amp;quot; remarks in THoT). In case you are not the author of a campaign, please state where you got the background information from.&lt;br /&gt;
&lt;br /&gt;
Campaign designers: Please supply us mere translators with the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them.&lt;br /&gt;
&lt;br /&gt;
All of the campaigns have a wiki-presentation of their [[CampaignDialogue | dialogues]] - started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, those pages are a good start to get a &amp;quot;feeling&amp;quot; for the characters.[[MainlineCampaigns | Storyline, Walkthrough and more]] are accessible via this page as well.&lt;br /&gt;
&lt;br /&gt;
A page containing helpful shell scripts, e.g. to extract the speaker+text out of the po-file may be found [[TranslatorShellscript| here]].&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Northern_Rebirth_story &lt;br /&gt;
  | walkthrough   = Northern_Rebirth &lt;br /&gt;
  | dialogue      = CampaignDialogue:NR &lt;br /&gt;
  | translatorlist= CampaignNorthernRebirth &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.wesnoth.org/forum/viewtopic.php?p=120380#p120380&lt;br /&gt;
  | campnick      = nr&lt;br /&gt;
  | maintainer    = Taurus&lt;br /&gt;
}}&lt;br /&gt;
=== Tallin ===&lt;br /&gt;
Description: The typical hero steryotype, and also the main character of this campaign. He originally starts out as a peasant but over the course of the campaign Hamel trains him up and he switches over to being a lieutenant. He is young - between 20 and 30, and has all that usual hero stuff around him - brave, intelligent, good looking, blah blah blah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In German: An educated but not very &amp;quot;upperclass&amp;quot; language in the beginning, but starting to be much more &amp;quot;noble&amp;quot; when courting Eryssa.&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: A very wise, tough grizzled veteran Dwarvish Lord who till recently has been trapped in the caves of Knalga fighting an unending war with undead, trolls and orcs.&lt;br /&gt;
&lt;br /&gt;
In English: He has a strong Scottish accent ( &amp;quot;In English-language folklore, the Scottish share many characteristics with fantasy dwarves. Both are tough, dour, canny mountain folk who are good at engineering and hold grudges forever; the similarity even makes sense to a Scot. This is why a Scots accent “feels right” for a dwarf.&amp;quot;) (http://www.catb.org/~esr/wesnoth/campaign-design-howto.html#toc5)&lt;br /&gt;
&lt;br /&gt;
In German: Dwarves are speaking &amp;quot;medieval&amp;quot;, as no accent fits the &amp;quot;dwarf&amp;quot;-description above. It somehow fits in the German knight tradition, especially holding grudges forever :).&lt;br /&gt;
&lt;br /&gt;
In Greek: Choosing a particular dialect was difficult, since I don't know greek dialects that well. I used &amp;quot;village&amp;quot; greek for making it rougher, and added ancient greek and byzantine terms whenever I needed to sound medieval or pompous, and for many &amp;quot;army&amp;quot; and  &amp;quot;battle&amp;quot; terms.&lt;br /&gt;
&lt;br /&gt;
=== Camerin === &lt;br /&gt;
Description: A very powerful but crazy Arch/Great mage who loves to blow things up.&lt;br /&gt;
&lt;br /&gt;
=== Father Morvin === &lt;br /&gt;
(Name was changed from &amp;quot;Marcus&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A wise experienced White Mage (Mage of Light) missionary who - until recently has been a prisoner to an Ancient Lich. He has traveled a lot, knows many people and has much experience on different lands. Husband to Sister Theta.&lt;br /&gt;
&lt;br /&gt;
=== Eryssa === &lt;br /&gt;
(Name was changed from &amp;quot;Anita&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A beautiful, virtuous, brave, but at times snobbish and stuck up, elvish princess (Elvish Sorceress). Her father holds a high position with the north elves and she has been captured and held for ransom by the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Elenia === &lt;br /&gt;
Description: Eryssa's wild older sister. Elenia is a beautiful elvish Druid who had a strong desire to see the world and set off on her own. She was eventually captured and held prisoner by an Ancient Lich.&lt;br /&gt;
&lt;br /&gt;
=== Hidel === &lt;br /&gt;
Description: An elderly elvish marshal who is Eryssa's (Anita's) longtime guardian and mentor. Although he is very wise, he is at times inflicted with the typical elvish snobbishness and superiority issues. He was sent by Eryssa's father to rescue her from the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Sisal === &lt;br /&gt;
Description: A lady elvish avenger, Hidel's second in command. She is brave and ferocious and will fight to the death if necessary.&lt;br /&gt;
&lt;br /&gt;
=== Rakshas === &lt;br /&gt;
Description: A powerful Orcish Sovereign that likes being called, &amp;quot;The Master&amp;quot;. He has thrashed enough orcish Warlords into servitude that he poses as a serious threat to the entire northlands. He has a large imagination and delusions of grandeur and when combined with his power, makes him a foe to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Malifor === &lt;br /&gt;
Description: A powerful ancient lich with more delusions of grandeur. He wields vast power over any creature that has died and has been resurrecting the long dead defenders of Knalga to carve out an underground empire for himself.&lt;br /&gt;
&lt;br /&gt;
=== Sister Thera === &lt;br /&gt;
Description: The dedicated wife of Father Morvin (white mage of course). She does not quite fit the profile of a saintly subdued holy lady however, as she is very spirited and takes great pleasure in blowing evil creatures to pieces as well as occasional theatrical displays of drama.&lt;br /&gt;
&lt;br /&gt;
=== Stalrag === &lt;br /&gt;
Description: A Dwarvish Lord who is the leader of the Shinsplitters - a tribe of Dwarvish Ulfserkers (same guy from HttT, in the scenario Hostile Mountains). He has a long standing feud with the mages/liches Ro'Arthian and Ro'Sothian (see below).&lt;br /&gt;
&lt;br /&gt;
=== Ro'Arthian === &lt;br /&gt;
Description: A Great Mage that refused to die and reincarnated as an Ancient Lich instead. He and Ro'Sothian are powerful liches that have the ability to control gryphons, ogres and trolls. Although he and and his brother are good at heart they have no qualms about using dark and evil means to achieve their ends.&lt;br /&gt;
&lt;br /&gt;
=== Ro'Sothian === &lt;br /&gt;
Description: The brother and side kick of Ro'Arthian. He was an Arch Mage until he was killed and reincarnated as a Demi-Lich. Pretty much the same profile as his brother.&lt;br /&gt;
&lt;br /&gt;
(name changed from Ro'Sarthian somewhen before 1.8)&lt;br /&gt;
&lt;br /&gt;
=== Abhai ===&lt;br /&gt;
&lt;br /&gt;
A ghost of a former Lord drawn into half-life by Malifor. May be especially important in the &amp;quot;dark tallin&amp;quot;-path of NR, that, unfortunately, is still under construction.&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TheHammerOfThursagan_story &lt;br /&gt;
  | walkthrough   = TheHammerOfThursagan &lt;br /&gt;
  | dialogue      = CampaignDialogue:THOT &lt;br /&gt;
  | translatorlist= CampaignTheHammerofThursagan&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.catb.org/~esr/wesnoth/thot.html&lt;br /&gt;
  | campnick      = thot&lt;br /&gt;
  | maintainer    = esr&lt;br /&gt;
}}&lt;br /&gt;
Campaign specialties: About noble titles in the Northern Alliance [http://www.wesnoth.org/forum/viewtopic.php?f=7&amp;amp;t=20299]. Cave-related vocabulary in 13 languages may be found [http://efs.ffspeleo.fr/stages-reglementation/124-lexique/download here]&lt;br /&gt;
&lt;br /&gt;
=== Aiglondur ===&lt;br /&gt;
Description: A dwarf, the guard captain of the Eastern Gate. Young, intelligent, related to the clan chieftain. Dwarven society doesn't have a noble class as such, but Aiglondur is from one of its leading families and will have war-gear of the best quality. If weapons are in the portrait, his will be your standard Dwarvish double-bitted axe. Great-nephew of Lord Hamel and Captain of the east Gate. Unusual diplomatic type of dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Angarthing ===&lt;br /&gt;
Description: A junior loremaster. Young but self-conscious about being an authority figure; will dress to look older than his actual age. Very intelligent and rigidly honorable. Should be sagelike or priestly in appearance with an especially long beard. If weapons are in the portrait, he uses a bolas and a morningstar — neither of them heavy as he is not a line fighter (he will wear only partial or light armor).&lt;br /&gt;
&lt;br /&gt;
In German: I let him cite &amp;quot;Stabreime&amp;quot; from time to time to introduce an old fashioned feeling. In the beginning (in Hamels court) he will stumble over the rimes but in the end he gained full authority. The biggest problem was to translate &amp;quot;I am a Witness&amp;quot; as there is no German equivalent having both flavors of jurisprudence and religion. I decided for introducing &amp;quot;Der Fels&amp;quot; -&amp;gt; &amp;quot;Ich bin Skalde - ich bin der Fels&amp;quot;, as the mountain/rock is something set in stone.&lt;br /&gt;
&lt;br /&gt;
In Greek: His translation was not as deliberate as the german one, since Middle-Age greek poetry sounds rather not-wesnoth. However his vocabulary is extended and more formal compared to the other characters. As for the &amp;quot;witness&amp;quot; part, it was a nightmare. I resorted to using an ancient greek term for witness (Προΐστωρ, Proistor) as a title (you know, like Steelclad, or Loremaster),which sounds really majestic, but translated the &amp;quot;I am a witness&amp;quot; part as it was, since the whole point was that, err, he was actually witnessing things.&lt;br /&gt;
&lt;br /&gt;
=== Ratheln ===&lt;br /&gt;
Description: Mage, sarcastic. A human mage and teacher of magic. A scholar but a very tough and experienced one — not someone to cross lightly. Good at heart but gruff and a bit irascible.&lt;br /&gt;
&lt;br /&gt;
=== Perrin ===&lt;br /&gt;
Description: The master of a school of magic. Wise and kindly. An Albus Dumbledore in Wesnoth, basically.&lt;br /&gt;
&lt;br /&gt;
=== Ollin ===&lt;br /&gt;
Description: Human peasant, refugee.&lt;br /&gt;
&lt;br /&gt;
In German: He may sound like a bondman/villain using a lot the term &amp;quot;Herr&amp;quot;, which sounds VERY servile and is not used any more nowadays but in posh haberdashers.&lt;br /&gt;
&lt;br /&gt;
=== Dulcatulos ===&lt;br /&gt;
Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's counterpart, but a few years older and not as intelligent. Dwarvish soldier, battling through the ranks to become Captain, not born to be one.&lt;br /&gt;
&lt;br /&gt;
=== Karrag ===&lt;br /&gt;
Description: An evil dwarf-lord who uses a mask and spells of illusion to conceal the fact that he has in fact become a lich. The wrongness in this portrait should be much clearer.&lt;br /&gt;
&lt;br /&gt;
=== Pelias === &lt;br /&gt;
Description: A human knight who serves effectively as a royal courier, even if Tallin doesn't have the title of king.&lt;br /&gt;
&lt;br /&gt;
=== Elurin ===&lt;br /&gt;
Description: An Elvish Rider of high rank.&lt;br /&gt;
&lt;br /&gt;
=== Marth Tak ===&lt;br /&gt;
Description: An allied orcish chieftain, member of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: The same person as in Northern Rebirth, but a bit settled.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
A particularly difficult point in the greek translation was the name of the city &amp;quot;Dwarven Doors&amp;quot;. I finally went for Θυρόγαια (pronounced Thy-ró-ge-a), a word comprising of θυρα, ancient greek for door, and Gaia, greek for earth, soil. It should mean something like Doors of the earth, and it is the coolest-sounding word that still resembles an actual city name.&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = An_Orcish_Incursion_story &lt;br /&gt;
  | walkthrough   = AnOrcishIncursion &lt;br /&gt;
  | dialogue      = CampaignDialogue:AOI&lt;br /&gt;
  | translatorlist= CampaignAnOrcishIncursion &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=192&lt;br /&gt;
  | campnick      = aoi&lt;br /&gt;
  | maintainer    = cycholka, esr&lt;br /&gt;
}}&lt;br /&gt;
=== Erlornas ===&lt;br /&gt;
Description: &amp;quot;he's a dandy, yet dangerous.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Linaera ===&lt;br /&gt;
Description: &amp;quot;Not real old, but grown-up and experienced, so she'll get a tad older in the process but not much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Lomarfel ===&lt;br /&gt;
Description: Elvish Rider, &amp;quot;looks really surly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Gharlsa ===&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = HtttStoryLine &lt;br /&gt;
  | walkthrough   = HeirToTheThrone &lt;br /&gt;
  | dialogue      = CampaignDialogue:HttTh&lt;br /&gt;
  | translatorlist= CampaignHeirtotheThrone &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=35289&lt;br /&gt;
  | campnick      = httt&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
Character Descriptions by vodot [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=128239 (Forum Userpage)] [http://wiki.wesnoth.org/User:Vodot (Wiki Userpage)]&lt;br /&gt;
&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
At the outset of ''Heir to the Throne'', Konrad is the twenty-two-year-old and last surviving nephew of King Garard II. After the king's betrayal and Asheviere's subsequent rise to power, Konrad alone was saved by Delfador from the queen's bloody purge of the royal household in Weldyn. The infant heir was taken to the Aethenwood, the great southern elvish forest, to be raised in secret and groomed by Delfador until the time was right for his accession to the throne.&lt;br /&gt;
&lt;br /&gt;
Konrad is intelligent and somewhat reserved (for a human), and being raised among the elves has given him a sensitivity to living things and a compassionate spirit. Delfador has proven a diligent tutor in history, rhetoric, and military theory, and under the mage's patient wisdom the boy has learned humility and discipline as well.&lt;br /&gt;
&lt;br /&gt;
As ''Heir to the Throne'' begins, Konrad is growing restless with waiting and hiding in secrecy, being eager to repay the queen and her servants for the blight they have brought to Wesnoth and the vile betrayal of his uncle. With the invasion and destruction of the Aethenwood by the queen, the time for the heir to step forward has come at last.&lt;br /&gt;
&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
Delfador the Great is the legendary and ancient archmage of Wesnoth; befriended by elves and dwarves, wielder of the Staff of An-Usrukhar, advisor to kings and slayer of traitors; the latter of which has resulted in his exile by Asheviere these past twenty-two years. In the queen's hearing he is called the Kingsbane, for Asheviere has worked feverishly to spread false tales that it was he (and not herself) that was behind the deaths of Garard II and crown prince Eldred.&lt;br /&gt;
&lt;br /&gt;
After rescuing Konrad from death, Delfador has lain hidden in secret in the southern wood, instructing the growing prince and watching anxiously the movements and events of the greater kingdom. His whereabouts are still unknown to the queen, though that will not last long when his terrifying power is revealed and the heir that he has long concealed steps out of the shadows.&lt;br /&gt;
&lt;br /&gt;
=== Asheviere ===&lt;br /&gt;
Queen of Wesnoth these 22 years; often called the 'Dark Queen' by the free peoples of the coast and by the especially courageous (or foolish) of her subjects. Executing plans laid long before, the queen caused her son Eldred to betray her husband, king Garard II, and then assured her rise to the throne by goading the crown prince into foolishly challenging Delfador the Great to solo combat.  &lt;br /&gt;
&lt;br /&gt;
After cleansing the palace of rivals, the queen has laid hold of Wesnoth in an iron fist, making alliances with orcs and undead alike to secure her personal wealth and the security of her throne. She is a master deceiver and worker of lies, a sorceress in her own right, and is hated and feared by her people and by the wise; scattered and helpless to stop her and her allies from plunging the realm into darkness.&lt;br /&gt;
&lt;br /&gt;
=== Li'sar ===&lt;br /&gt;
Most of what little royal blood remains in Weldyn now flows in the veins of one of two people: Asheviere the queen and her daughter Li'sar, princess and heir-apparent. Li'sar has grown up in the palace, but her headstrong and indomitable spirit have assured her frequent escape from the cushioned pavilions and courts of royalty. &lt;br /&gt;
&lt;br /&gt;
She entered the military academy of Weldyn where she graduated swiftly with honors, and as ''Heir to the Throne'' begins she has begun leading a division of her mother's loyalist army in the field. Li'sar was born for the battlefield; leading troops with uncanny skill and poise. She is a budding master of misdirection and tactics.&lt;br /&gt;
&lt;br /&gt;
Like her mother, princess Li'sar is prideful and quick-witted, but to the queen's vexation she has also inherited much of her father's nobility and sense of honor. Now, her forays taking her further from the capital and into the larger countryside, the princess is slowly becoming aware of the true impact her mother's reign has had on the realm.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The High Lord Kalenz is a storied warrior and leader of elves and men. He is ancient even for an elf, his younger days stretching back into the shadows when men first landed on the great continent.&lt;br /&gt;
&lt;br /&gt;
In ''Heir to the Throne'' Kalenz emerges from his second retirement to undertake his final adventure with his friend Delfador the Great, shepherding Garard II's last remaining heir in his journey to Find the Scepter of Fire and dethrone the wicked queen.&lt;br /&gt;
&lt;br /&gt;
=== Relgorn ===&lt;br /&gt;
Relgorn son of Ulrek is lord of the Knalgan dwarves. After being sent there as a youngster at his father's command, he has diligently safeguarded his people and tried to make inroads against the orcs and other wicked creatures that inhabit the tunnels of Knalga near those ancient caverns where the Scepter of Fire is said to rest. He bears little love for elves, men, or any other race outside his small earthen realm, but in his youth he once befriended a young Delfador. Relgorn owes the mage a debt of gratitude for saving his father and his people.&lt;br /&gt;
&lt;br /&gt;
=== Moremirmu ===&lt;br /&gt;
A white mage and survivor of the free coast peoples that were exiled to the Three Sisters as a result of their rebellion against Asheviere's tyranny. As ''Heir to the Throne'' begins, Moremirmu and the other ''Liberty'' survivors are waging a crusade to reclaim the Isle of the Damned from the necromancer Muff-Malal.&lt;br /&gt;
&lt;br /&gt;
=== Sir Kaylan ===&lt;br /&gt;
A Grand Knight, horse-lord, and leader of the free peoples of Blackwater Port. Kaylan and his knights have long held the port against Asheviere, but have been coming under increasing pressure as she ramps up her campaign to destroy the elves of the Aethenwood.&lt;br /&gt;
&lt;br /&gt;
=== Reglok ===&lt;br /&gt;
Reglok is head of the Thieves Guild of Elensefar, a loyal (if dubious) band of highly skilled &amp;quot;traders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Keh Ohn ===&lt;br /&gt;
A great Drake-lord of Thoria, leader of the northern race of those creatures that were previously unknown to inhabit Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Sceptre_of_Fire_story&lt;br /&gt;
  | walkthrough   = Sceptre_of_Fire&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOF&lt;br /&gt;
  | translatorlist= CampaignSeptreOfFire&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32775&lt;br /&gt;
  | campnick      = sof&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Rugnur ===&lt;br /&gt;
Description: Dwarf fighter.&amp;quot;Relatively young and not of especially high rank. Not particularly bright and talks in a pretty informal manner to everyone. Not greedy or very interested in gaining status, riches or fame; probably he just wants to do his job so he can go home and work on a miniature collection or something. That is, not a very exciting protagonist but more like the average joe who gets sucked into a big mess.&lt;br /&gt;
&lt;br /&gt;
=== Thursagan ===&lt;br /&gt;
Description: Dwarf runemaster. Thursagan is THE runemaster. He's the best and he knows it. He's a hermit living in the wilderness so his outfit should reflect that (gryphon feathers, wolf fur or something like that would fit nicely), and while his equipment should include some smithing tools, he shouldn't look like he's just been hammering away in his forge like the core runemaster portrait. And, of course, he should have a big gorgeous hammer. Karrag's portrait in The Hammer of Thursagan should feature the same hammer, so you might take inspiration from that. Having faintly glowing runes on its side would be nice. Note worthy of interest: As a general note regarding the dwarves, it seems like their clan is a relatively small one and not very rich either, so I'd suggest being rather conservative with their bling.&lt;br /&gt;
&lt;br /&gt;
=== Durstorn ===&lt;br /&gt;
Description: Dwarf lord. He's the leader of the clan, so he should have the most bling on him. He's pretty greedy and hasty, maybe even crass. Generally not a very pleasant person, but apparently not a terribly incompetent leader either (at least until the ruby corrupts him).&lt;br /&gt;
&lt;br /&gt;
=== Alanin ===&lt;br /&gt;
Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal representative of sorts, so he could have some special regalia, although of course it'll have to be something other than the sceptre symbol used in later times. The whole campaign is said to have lasted 15 years, and in the epilogue Haldric tells him he's old enough to retire, so that's a hint towards his age.&lt;br /&gt;
&lt;br /&gt;
=== Baglur ===&lt;br /&gt;
Description: Dwarf stalwart. As he himself says, he's &amp;quot;a retired warrior&amp;quot; so a bit older than the other dwarves (except perhaps Thursagan).&lt;br /&gt;
&lt;br /&gt;
=== Haldric II ===&lt;br /&gt;
Description: Human King. &lt;br /&gt;
&lt;br /&gt;
=== Krawg ===&lt;br /&gt;
Description: Gryphon - intelligent, but hard to understand (Its sometimes even hard to get the meaning - check [[CampaignDialogue:SOF]] for an proper english version). For translating Krawg long for &amp;quot;speaking raven&amp;quot; rather than &amp;quot;Long John Silvers parrot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Glonoin ===&lt;br /&gt;
Description: Dwarvish Lord.&lt;br /&gt;
&lt;br /&gt;
=== Kuhnar ===&lt;br /&gt;
Description: Dwarvish Steelclad.&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TrowStoryLine&lt;br /&gt;
  | walkthrough   = TheRiseOfWesnoth&lt;br /&gt;
  | dialogue      = CampaignDialogue:TROW&lt;br /&gt;
  | translatorlist= CampaignTROW&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=30843&lt;br /&gt;
  | campnick      = trow&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Prince Haldric ===&lt;br /&gt;
Description: He is not the educated type of prince - not a stupid brute as such, but certainly not very knowledgeable and calm either. Haldric has always seemed more like this eager hack-and-slash-fellow-made-leader than a contemplating strategist. He bears a certain hot-headed, arrogant attitude. &lt;br /&gt;
&lt;br /&gt;
=== Lady Outlaw ===&lt;br /&gt;
Description: A pretty kick ass/bad ass lady. &lt;br /&gt;
&lt;br /&gt;
=== Lady Jessene ===&lt;br /&gt;
(had been changed from &amp;quot;Jessica&amp;quot; to &amp;quot;Jessene&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: She appears rather calm and waiting - she is very intelligent.&lt;br /&gt;
&lt;br /&gt;
=== Burin the Lost ===&lt;br /&gt;
Description: Burin is pretty nutty. He's been travelling and living alone for a long, long time. A hot-headed dwarf, half-crazed comic reliefed, although, he's also a bit of a whiner.&lt;br /&gt;
&lt;br /&gt;
=== Commander Aethyr ===&lt;br /&gt;
Description: A man who gets in the thick of melee. &lt;br /&gt;
&lt;br /&gt;
=== Minister Edren ===&lt;br /&gt;
(had been changed from &amp;quot;Edmond&amp;quot; to &amp;quot;Edren&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A white priest, battling the dark forces. So, he is not too passive. He's a minor character and basically all his dialogue is in the vein of &amp;quot;No you won't, you soldier of darkness!&amp;quot;, so a little bit more restrained anger or some other kind of tension would be good for him. He has a psychorigid vibe which is a nice change from the usual wise-and-holy look of priests. After all he's more country priest than archbishop.&lt;br /&gt;
&lt;br /&gt;
=== Sir Ruddry ===&lt;br /&gt;
=== Sir Ladoc ===&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord Jevyan ===&lt;br /&gt;
Description: In TRoW, Jevyan is basically this posturing super-aggressive overconfident lich brute over half of whose spoken lines end in an exclamation mark. Jevyan never really has a deviously cunning plan or does anything subtly. He is the most powerful lich in of his time, he would probably try to show that. &lt;br /&gt;
&lt;br /&gt;
=== King Addroran IX ===&lt;br /&gt;
=== King Eldaric IV ===&lt;br /&gt;
Description: Eldaric is the king of a small backwater kingdom and introduced as a sovereign who'll rather be in the thick of melee than parading behind his soldiers. Therefore, my take is that regalia and embellishment should be toned down as much as possible in favor of a more practical gear. I might even get as far as denting it here and there.&lt;br /&gt;
&lt;br /&gt;
=== Lord Logalmier ===&lt;br /&gt;
Description: The local elvish warlord. He is mostly guided by prejudices and survivalist instincts, which don't take much more than a grouchy &amp;quot;the elves are for the elves&amp;quot; answer to all situations.&lt;br /&gt;
&lt;br /&gt;
=== Lady Dionli ===&lt;br /&gt;
Description: It seems like she's the highest ranking one of the elf lords, and seems pretty well rooted in reality instead of being one of those elves who just daydream of faerie stuff and talk like a poet all the time.  She is more like the underling that is trying to get things done in the absence of wise or strong leadership. She actively seeks cooperation and discussion between the different races, but can still be sat on by the rest of the lords, led by Logalmier, in breaking the pact.&lt;br /&gt;
&lt;br /&gt;
=== Elilmaldur-Rithrandil ===&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord Lenvan ===&lt;br /&gt;
Description: He's the one who's been sitting in a little cave under the Oldwood for a long time with the ruby, so the old and frail look would suit him - secretive and cunning.&lt;br /&gt;
&lt;br /&gt;
=== Lord Typhon  === &lt;br /&gt;
Description: A mighty sea king.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Sun ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = UtBSStoryLine&lt;br /&gt;
  | walkthrough   = UnderTheBurningSuns&lt;br /&gt;
  | dialogue      = CampaignDialogue:UTBS&lt;br /&gt;
  | translatorlist= CampaignBurningSuns&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = utbs&lt;br /&gt;
  | maintainer    = cycholka&lt;br /&gt;
}}&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
=== Nym ===&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
=== Elyssa ===&lt;br /&gt;
=== Eloh ===&lt;br /&gt;
=== Melusand ===&lt;br /&gt;
=== Esanoo ===&lt;br /&gt;
=== The Explorer ===&lt;br /&gt;
=== Garak ===&lt;br /&gt;
=== Cloaked Figure ===&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Descent_Into_Darkness_story&lt;br /&gt;
  | walkthrough   = DescentIntoDarkness&lt;br /&gt;
  | dialogue      = CampaignDialogue:DID&lt;br /&gt;
  | translatorlist= CampaignDescentintoDarkness&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = did&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Darken Volk ===&lt;br /&gt;
A very cold person, Darken Volk is also an excellent actor, easily able to deceive others with false sincerity, hatred, or affection. However, he is a singularly self-centered individual and does not care what, or who, gets in the way. And whatever gets in his way must be destroyed. He is well learned, and as such his speech should be one very precise and two have a very extensive vocabulary.&lt;br /&gt;
&lt;br /&gt;
=== Drogan ===&lt;br /&gt;
Drogan is very, very loyal to that which he holds dear. Parthyn is one of these things, as well as Malin Keshar's father. He does not want anything to harm his loved ones, and so sees many an unpleasant duty as necessary for upholding the peace. His speech is plain and conventional, no long words or complicated sentences.&lt;br /&gt;
&lt;br /&gt;
=== Malin Keshar ===&lt;br /&gt;
Malin Keshar is a young man who had his childhood and his father ripped away from him by the orcs. He now has only one goal in life: to make the orcs suffer. There is nothing he wants more and it has become his constant obsession. If he can do anything to harm the orcs, he will do so gladly, even if it harms other people. Still, he is a basically honorable person and does not enjoy the death of any save the orcs. Malin Keshar is a mix of the illiterate world of his former village and the literate world of the mages' islands. As such, he speaks almost like a reasonably educated person of today might, with a broad vocabulary but not overly complex sentence structure.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Hero ===&lt;br /&gt;
The proverbial knight in shining armor, who has come to vanquish the darkness. He is very brave, but also somewhat brash and arrogant, thinking that this is just one more battle to face. This should show in his speech as flowery and yet somewhat haughty language. He has bested many foes before, won many battles, and is very experienced. This darkness however, may be a little more than he can handle . . .&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Liberty_story&lt;br /&gt;
  | walkthrough   = Liberty&lt;br /&gt;
  | dialogue      = CampaignDialogue:L&lt;br /&gt;
  | translatorlist= CampaignLiberty&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = l&lt;br /&gt;
  | maintainer    = esr &amp;amp; zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Baldras ===&lt;br /&gt;
=== Harper ===&lt;br /&gt;
=== Relana ===&lt;br /&gt;
(Became a female character in 1.9, was named &amp;quot;Relnan&amp;quot; before)&lt;br /&gt;
=== Helicrom ===&lt;br /&gt;
=== Lord Maddock ===&lt;br /&gt;
=== Thhsthss ===&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Black_Eye_story&lt;br /&gt;
  | walkthrough   = SonOfThe_BlackEye&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTBE&lt;br /&gt;
  | translatorlist= CampaignSonoftheBlackEye&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=21569 &lt;br /&gt;
  | campnick      = sotbe&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Kapou'e ===&lt;br /&gt;
Description: He is an young orkish Chief, more intelligent than his fellow orks, but as ruthless as they are. A natural leader.&lt;br /&gt;
&lt;br /&gt;
In German: For Orks in general, I tried to stick to main clauses and tried to avoid subordinate clauses. Additionally, I aimed for ominous mystery-style-sentences (like &amp;quot;Wer Wind sät, wird Sturm ernten&amp;quot;). Of course, orcs are not &amp;quot;noble savages&amp;quot; (like Karl May's Winnetou), but the rest fits the &amp;quot;Böser Indianer&amp;quot;-stereotype (tribes, fighting each other, physical strength as important social attribute, brutality) from Karl May. Anyhow, this should not be overdone :).&lt;br /&gt;
&lt;br /&gt;
=== Grüü ===&lt;br /&gt;
Description: Grüü is a young troll who decides to join Kapoue's quest.&lt;br /&gt;
&lt;br /&gt;
In German, he uses a simplified and often wrong grammar that fits his simple approaches to reality, e.g. shown by Grüü in the scenario &amp;quot;Back home&amp;quot;: &amp;quot;Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!&amp;quot;. He seems sometimes a little bit childish and simple, so the terms &amp;quot;tut/tun&amp;quot; and &amp;quot;kaputt&amp;quot; are used a lot.&lt;br /&gt;
&lt;br /&gt;
=== Howgarth III ===&lt;br /&gt;
Description: &amp;quot;Big, fairly pot-bellied, but powerful. Bearded, something of a wild man. [..] Wielding a big greatsword or claymore. Possibly leather armour, or leather-with-plates - fairly simple. He's Northern Alliance, which (depending on which version of the history you're working from) means he's from a relatively poor group descended from slaves, and fairly far from civilisation.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;Howgarth. I was aiming for a slightly wild look, a bruiser rather than a thinker.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=97]&lt;br /&gt;
&lt;br /&gt;
=== Mkel ===&lt;br /&gt;
=== Shan Taum ===&lt;br /&gt;
Description: &amp;quot;Arrogant, but smart orc with leadership qualities - opponent of Kapou'e and his late father; uses an offending and arrogant language.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Flar'Tar ===&lt;br /&gt;
&lt;br /&gt;
=== Vrag ===&lt;br /&gt;
Description: A smart goblin rider, who favors evasive maneuvers over battles and is a counselor to Kapou'e.&lt;br /&gt;
&lt;br /&gt;
=== Earl Lanbec'h ===&lt;br /&gt;
=== Al'Brock ===&lt;br /&gt;
Description: &amp;quot;Flar'Tar came out tall and relatively skinny. I'd like Al'Brock to be short and dumpy, just for contrasting purposes =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;He looks like the 'GET OFF MOI LAAAAND' type =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=87]&lt;br /&gt;
&lt;br /&gt;
=== Vraurk ===&lt;br /&gt;
Description: A young orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Pirk ===&lt;br /&gt;
Description: An orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Gork ===&lt;br /&gt;
Description: An old orcish shaman&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = South_Guard_story&lt;br /&gt;
  | walkthrough   = TheSouthGuard&lt;br /&gt;
  | dialogue      = CampaignDialogue:TSG&lt;br /&gt;
  | translatorlist= CampaignSouthGuard&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = tsg&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Deoran ===&lt;br /&gt;
Description: Young, of noble birth - therefore he may appear a bit naiv in the beginning and may use a higher type of language - anyhow, he is a soldier at least by heart.&lt;br /&gt;
&lt;br /&gt;
=== Sir Gerrick ===&lt;br /&gt;
Description: Deorans mentor. An officer and hero - rather by deeds than birth; speaking blunt, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Urza Afalas ===&lt;br /&gt;
Description: An outlaw-leader forced into the forests longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.&lt;br /&gt;
&lt;br /&gt;
=== Ethiliel ===&lt;br /&gt;
Description: A big-headed female elf, disciple of Mebrin. Becoming more and more self-reliant and shakes off the elvish racist arrogance while living through its foul outcomes (Mal M'Brin, Itheldens War)&lt;br /&gt;
&lt;br /&gt;
=== Minister Hylas ===&lt;br /&gt;
Description: A white priest - high language.&lt;br /&gt;
&lt;br /&gt;
In German: There seems to be no good translation for the term &amp;quot;minister&amp;quot;. Neither &amp;quot;Vikar&amp;quot;, &amp;quot;Pfarrer&amp;quot;, &amp;quot;Pastor&amp;quot;, &amp;quot;Prediger&amp;quot; works properly imaging a fighting priest. I went for &amp;quot;Vater&amp;quot; / &amp;quot;Bruder&amp;quot; or &amp;quot;Pater&amp;quot; (as in &amp;quot;Bruder Tuck&amp;quot; or &amp;quot;Pater Brown&amp;quot;) and put it terminological close to moncs.&lt;br /&gt;
&lt;br /&gt;
=== Jarek ===&lt;br /&gt;
Description: A cavalry soldier. &lt;br /&gt;
&lt;br /&gt;
=== Urza Mathin ===&lt;br /&gt;
Description: An outlaw-leader without the brain of Urza Afalas. &lt;br /&gt;
&lt;br /&gt;
=== Queen Xeila ===&lt;br /&gt;
Description: Queen of a Naga-clan, hostile and speaking &amp;quot;snakish&amp;quot; with interfering &amp;quot;Hss&amp;quot;-sounds.&lt;br /&gt;
&lt;br /&gt;
In German: The &amp;quot;Hss&amp;quot;-sounds translate quite nice by lisping - but go for &amp;quot;Harry-Potter-Parselmouth&amp;quot; rather than &amp;quot;Terry-Pratchetts-Igor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mal M'Brin ===&lt;br /&gt;
Description: An elvish sage gone rogue and undead.&lt;br /&gt;
&lt;br /&gt;
=== Ithelden ===&lt;br /&gt;
Description: Elvish marshal, waging the &amp;quot;righteous war&amp;quot; against the humans.&lt;br /&gt;
&lt;br /&gt;
=== Eliomir ===&lt;br /&gt;
Description: Elvish ranger, helping Sir Gerrick.&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = EiStoryLine&lt;br /&gt;
  | walkthrough   = TheEasternInvasion&lt;br /&gt;
  | dialogue      = CampaignDialogue:EI&lt;br /&gt;
  | translatorlist= CampaignEasternInvasion&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = ei&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Dacyn ===&lt;br /&gt;
Description: Dacyn is a 92 years old white mage [http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32728&amp;amp;p=473275&amp;amp;hilit=+Eastern+Invasion+#p473275].&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
=== Owaec ===&lt;br /&gt;
=== Mal-Ravanal ===&lt;br /&gt;
=== Konrad II ===&lt;br /&gt;
=== Grug ===&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
=== Pelathsil ===&lt;br /&gt;
=== Mal-Skraat ===&lt;br /&gt;
=== Volas ===&lt;br /&gt;
=== Elandin ===&lt;br /&gt;
=== Nafga ===&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = LegendofWesmereStory&lt;br /&gt;
  | walkthrough   = LegendofWesmere&lt;br /&gt;
  | dialogue      = CampaignDialogue:LOW &lt;br /&gt;
  | translatorlist= CampaignLegendOfWesmere&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=22465&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = low&lt;br /&gt;
  | maintainer    = fabi&lt;br /&gt;
}}&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
=== Olurf ===&lt;br /&gt;
=== Landar ===&lt;br /&gt;
=== Velon ===&lt;br /&gt;
=== Cleodil ===&lt;br /&gt;
=== Galtrid ===&lt;br /&gt;
=== Eonihar ===&lt;br /&gt;
=== Kior-Pur ===&lt;br /&gt;
=== Huraldur ===&lt;br /&gt;
=== Graur-Tan ===&lt;br /&gt;
=== Galenor ===&lt;br /&gt;
=== Aldar ===&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = A_Tale_Of_Two_Brothers_Story&lt;br /&gt;
  | walkthrough   = ATaleOfTwoBrothers&lt;br /&gt;
  | dialogue      = CampaignDialogue:TB1.9&lt;br /&gt;
  | translatorlist= CampaignTwoBrothers&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=210&lt;br /&gt;
  | campnick      = tb&lt;br /&gt;
  | maintainer    = Ivanovic&lt;br /&gt;
}}&lt;br /&gt;
=== Arne ===&lt;br /&gt;
Description: &amp;quot;Arne looks a little fat, but otherwise they all look cool to me... his weight and his expression fit his character perfectly...long hair ... Even Arne's horse looks a bit smirky.&amp;quot;; leader of a small band of horsemen who hired out as guards to merchant caravans.&lt;br /&gt;
&lt;br /&gt;
=== Bjarn ===&lt;br /&gt;
Description: Arne's brother, mage. &lt;br /&gt;
&lt;br /&gt;
=== Rotharik ===&lt;br /&gt;
=== Nil-Galion ===&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
=== Brena ===&lt;br /&gt;
=== Tairach ===&lt;br /&gt;
=== Muff Toras ===&lt;br /&gt;
&lt;br /&gt;
==  Delfador's Memoirs ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = DelfadorsMemoirsStory&lt;br /&gt;
  | walkthrough   = DelfadorsMemoirs&lt;br /&gt;
  | dialogue      = CampaignDialogue:DM&lt;br /&gt;
  | translatorlist= CampaignDelfadorsMemoirs&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = dm&lt;br /&gt;
  | maintainer    = [[User:Tapik|tapik]]&lt;br /&gt;
}}&lt;br /&gt;
In German: My primary goal was to create some sort of medieval sounding German without truly using the language of the german middle ages (middle high german). I tried to use so called &amp;quot;Archaismen&amp;quot; (words not or almost not used anymore) and played with the syntax; e.g. the genitive had been used a lot more in the middle ages than it is used today.&lt;br /&gt;
&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
&lt;br /&gt;
In German: As for Delfador, in the beginning he hast just finished his apprenticeship and still is unsure of his powers and abilities. In time and through the hardships he has to undergo, he gains in self-confidence which is reflected by the way he expresses himself. Furthermore his education and literacy shows up in his phrasing and diction.&lt;br /&gt;
&lt;br /&gt;
=== Methor ===&lt;br /&gt;
&lt;br /&gt;
In German: He is teacher and good friend to Delfador and you can see this in his conversation with him. Towards other people he shows is wisom gained by a lifetime as a magician.&lt;br /&gt;
&lt;br /&gt;
=== Lionel ===&lt;br /&gt;
&lt;br /&gt;
=== Iliah-Malal ===&lt;br /&gt;
&lt;br /&gt;
In German: He thinks of himself as being without any boundaries and limits and that there exists nobody who has the power to stop him on his way. In his conversations with other beings you can see his inhumane age and his arrogance. He is very well spoken but depreciatory towards people he thinks are unworthy of his attention.&lt;br /&gt;
&lt;br /&gt;
=== Leollyn ===&lt;br /&gt;
&lt;br /&gt;
Description: Leollyn is a good man - honest, intelligent, loyal to his king, and a friend of Delfador's mentor Methor. He takes Delfador under his wing at court. He doesn't watch his back, though, and will be murdered by a conniving rival. I imagine a man in healthy middle age with a benign, open expression, someone who would both inspire trust and deserve it. I see him wearing simpler clothing than would be normal for a man with the kind of court position he has, well-made but unostentatious. (http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=24805&amp;amp;start=0)&lt;br /&gt;
&lt;br /&gt;
=== Garard II ===&lt;br /&gt;
=== Tomb Guardian ===&lt;br /&gt;
=== Chantal ===&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
&lt;br /&gt;
In German: He's one of the oldest of the Elves and bears the weight and wisdom of ages. He has very refined manners and knows how to deal with different kind of people. Both vocabulary and syntax are sophisticated.&lt;br /&gt;
&lt;br /&gt;
=== Sagus ===&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Dead_Water_Story&lt;br /&gt;
  | walkthrough   = Dead_Water&lt;br /&gt;
  | dialogue      = CampaignDialogue:DW&lt;br /&gt;
  | translatorlist= CampaignDeadWater&lt;br /&gt;
  | discuss       = http://forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = dw&lt;br /&gt;
  | maintainer    = beetlenaut&lt;br /&gt;
}}&lt;br /&gt;
In German, I felt the need to introduce some more vocabulary related to the sea; mainly, I used Gwabbo for this purpose.&lt;br /&gt;
&lt;br /&gt;
=== Kai Krellis ===&lt;br /&gt;
Kai Krellis is the son of the King of the merfolk, who succeeds to the crown while being a child. &lt;br /&gt;
&lt;br /&gt;
In German, I changed the writing to &amp;quot;Cai&amp;quot;, as Kai is a common Christian name in German. But changing it to &amp;quot;Cai&amp;quot; looks old fashioned and it still sounds as an abbreviation to &amp;quot;Kaiser&amp;quot; (which is &amp;quot;Emperor&amp;quot; in German). So it fits quite nice.&lt;br /&gt;
&lt;br /&gt;
=== Cylanna ===&lt;br /&gt;
A mermaid priestess and a counselor to Kai Krellis. Should speak a high language.&lt;br /&gt;
&lt;br /&gt;
=== Gwabbo ===&lt;br /&gt;
A veteran of the merfolk fighters and a counselor to Kai Krellis. &lt;br /&gt;
&lt;br /&gt;
In German I added some &amp;quot;nautical wording&amp;quot; and went for a little north-german dialect as this one is related to the sea.&lt;br /&gt;
&lt;br /&gt;
=== Growloff ===&lt;br /&gt;
A weired person that tames sea monsters and argues resembling &amp;quot;Hagrid&amp;quot; from &amp;quot;Harry Potter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Tyegëa ===&lt;br /&gt;
A mermaid high-priestess and the unknown grandmother to Kai Krellis. She is a bit unpredictable.&lt;br /&gt;
&lt;br /&gt;
In German I gave her a snobby attitude. Discussing with Cylanna, I tried to assume that they both still remember having a long lasting tiff (tendency &amp;quot;mother-in-law&amp;quot;, or &amp;quot;elder sister&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ProseStyle | Some introductory words on translation philosophy]]&lt;br /&gt;
* [[MainlineCampaigns | Mainline campaign hub for walkthrough, storyline and the developers discussion thread]]&lt;br /&gt;
* [[CampaignDialogue | Central campaign dialogue page]]&lt;br /&gt;
* [[RaceDescriptions-backstory | Background on Wesnoths races]] but see also [[Races]] and of course their [[SecretLore | Secret Lore]]&lt;br /&gt;
* [[History_of_Factions_and_Races]] but see also [[History_of_Wesnoth]]&lt;br /&gt;
* Detailed campaign analysis by the stalled (?) Lore Collection Project [http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26384 here] or [http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=26112&amp;amp;start=15 here] - preliminary analyses exist for [http://www.wesnoth.org/forum/download/file.php?id=34642 EI], [http://www.wesnoth.org/forum/download/file.php?id=33837 SoF], [http://www.wesnoth.org/forum/download/file.php?id=33835 DiD], [http://www.wesnoth.org/forum/download/file.php?id=32683 TRoW]. &lt;br /&gt;
* some technical help for translators might provide [[TranslatorShellscript]]&lt;br /&gt;
* [[TextdomainStatus]] will tell you, if it makes sense to translate a certain mainline campaign now, or to wait. &lt;br /&gt;
* Some entry points for forum discussions (from translators of different languages)  about &amp;quot;how to translate (Wose, Naga, Merfolk, etc.)&amp;quot; can be found in the [[TranslatorsGuide]] or use the [http://forums.wesnoth.org/search.php &amp;quot;search&amp;quot;] function of the forum board. &lt;br /&gt;
* An IC-Counterpart of this page is [[WesnothFigures]] (stub).&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=48082</id>
		<title>CampaignDialogue:EI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:EI&amp;diff=48082"/>
		<updated>2012-12-19T04:53:27Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Updated for 1.11.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
===Gweddry===&lt;br /&gt;
'''Gweddry:''' No! I... die...&lt;br /&gt;
&lt;br /&gt;
===Dacyn===&lt;br /&gt;
'''Dacyn:''' We are doomed...&lt;br /&gt;
&lt;br /&gt;
===Owaec===&lt;br /&gt;
'''Owaec:''' I... must... argh.&lt;br /&gt;
&lt;br /&gt;
===Grug===&lt;br /&gt;
'''Grug:''' Grarrgg....&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
'''Engineer:''' Wha'? Yah fail'd to give me protecshun...&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Early Defeat====&lt;br /&gt;
'''Narrator:''' It was perhaps as well for the men of Gweddry's troop that they did not live to see the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.&lt;br /&gt;
&lt;br /&gt;
====Foreign Defeat====&lt;br /&gt;
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but all too soon they would suffer the rage and malice of marauding orcs and undead in a war that would end only in misery and death.&lt;br /&gt;
&lt;br /&gt;
====Wesnoth Defeat====&lt;br /&gt;
'''Narrator:''' Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.&lt;br /&gt;
&lt;br /&gt;
====Late Defeat====&lt;br /&gt;
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: The Outpost==&lt;br /&gt;
===Story Text===&lt;br /&gt;
(It is 625 YW. Konrad II is king, having reigned since 612)&lt;br /&gt;
&lt;br /&gt;
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.&lt;br /&gt;
&lt;br /&gt;
Cattle and beasts of burden were found dead in the fields, and men went missing from their houses, with no clues but a thin stream of black blood. At first the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.&lt;br /&gt;
&lt;br /&gt;
The disappearances did not stop, and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the King, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.&lt;br /&gt;
&lt;br /&gt;
When the King received news of the problem, his advisor Dacyn had much to say. Apparently, these attacks were connected to similar ones that occurred earlier on the far southern border, attacks by undead. Dacyn outlined a plan to combat these intrusions.&lt;br /&gt;
&lt;br /&gt;
(The River Guard posts had been built in 470 YW. They were abandoned in 544 YW; the wave of colonization had begun around 530 YW)&lt;br /&gt;
&lt;br /&gt;
In the days of the king Garard I, two strong-points had been built along the near bank of the Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. But in later years the River Guard posts had been abandoned, as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.&lt;br /&gt;
&lt;br /&gt;
With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-build and re-man the River Guard outposts, and use them to keep the Crown's eye and hand firmly on the settled country to either side of the lower Weldyn. He sent two of the most promising young officers to them.&lt;br /&gt;
&lt;br /&gt;
To the northern outpost he sent Owaec, a clan noble. To the southern outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our story begins there.&lt;br /&gt;
&lt;br /&gt;
All went well once the King's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, at dawn one day, Gweddry and his men were roused by the startled cries of the night watchmen...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' What? What is going on?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Look. To the east. Undead approach!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Ah, interesting...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Men, to arms! &lt;br /&gt;
&lt;br /&gt;
===Turn 7===&lt;br /&gt;
'''Dacyn:''' I sense a great evil... Can it be? Gweddry, I must not be seen.&lt;br /&gt;
&lt;br /&gt;
(Dacyn disappears, Mal-Ravanal appears)&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' This is the resistance you spoke of, an untrained commander and a few fresh recruits? You will suffer for your incompetence. Destroy them, and dare not bother me again.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Talar:''' Apologies, Dark Archon. They will die. And then?&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Slaughter the villagers and march onwards. You have wasted enough time here already.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What?! We must hold the outpost! And where did Dacyn go?!&lt;br /&gt;
&lt;br /&gt;
===Dacyn Appears with a Trapdoor===&lt;br /&gt;
''Dacyn:''' Gweddry? Good! You are still alive. Quickly, we must leave this place!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Where did you go?! And where did you come from?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' There is no time to explain. If you wish to survive, you will escape through this trapdoor.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' But what about the outpost?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This outpost is already lost. We must defeat this evil if Wesnoth is to survive. Now, come on, we do not have much time to spare!&lt;br /&gt;
&lt;br /&gt;
===Urged to Hurry===&lt;br /&gt;
'''Dacyn:''' Hurry! We cannot defeat this evil today! We must escape!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Follow me, men! Through the trapdoor!&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: The Escape Tunnel==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Where are we? I can't see where we are going.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This is an old escape tunnel for the outpost; unfortunately these caves are currently inhabited by trolls. Now hurry, we have to move quickly; the undead will surely follow us down here.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait, before we go anywhere - who were those undead?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I will explain later. For now, suffice to say they are much too powerful for us; our only hope is to head north.&lt;br /&gt;
&lt;br /&gt;
===Signpost===&lt;br /&gt;
'''Narrator:''' TROL TREZZUR HOLE: KEEP OWT (TROLL TREASURE HOLE: KEEP OUT)&lt;br /&gt;
&lt;br /&gt;
===Dwarves are Seen===&lt;br /&gt;
'''Sighted Unit:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We are soldiers of the king of Wesnoth. Will you help us fight these trolls?&lt;br /&gt;
&lt;br /&gt;
'''Sighted Unit:''' Aye, we'll help ye, for we have nae love for the trolls. Anyone attacked by them deserves some help, I think.&lt;br /&gt;
&lt;br /&gt;
====Undead Present====&lt;br /&gt;
'''Dacyn:''' Thank you. Now, I invite you to join us. Undead have followed us into these caves, and they will kill you if you stay behind.&lt;br /&gt;
&lt;br /&gt;
'''Sighted Unit:''' My clan ha' lived in these caves for centuries. We'll no' be scattered now by a few undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Very well. The best of luck in your battle.&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Dacyn:'' 'Thank you. Now, I invite you to join us. Undead are in these lands, and they will find these caves.&lt;br /&gt;
&lt;br /&gt;
'''Sighted Unit:''' My clan ha' lived in these caves for centuries. We'll no' be scattered now by a few undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Very well. The best of luck in your battle.&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Message:''' Wearing this amulet will cause every blow you deal to inflict arcane damage!&lt;br /&gt;
&lt;br /&gt;
'''''Message:''' I am not suited to using this item! Let another take it.''&lt;br /&gt;
&lt;br /&gt;
===Treasure Chest===&lt;br /&gt;
'''Moved Unit:''' There is a great fortune in this chest of treasure! I can count two hundred pieces of gold.&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Mal-Bakral Arrives===&lt;br /&gt;
'''Mal-Bakral:''' We have found you, fleshbag! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' They follow us... we must get out of this tunnel. It looks like it is leading east. That is unfortunate, for it will take us beyond the borders of Wesnoth. But it is our only option.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' We have reached the end of the tunnel. I see daylight above us!&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: An Unexpected Appearance==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' We have escaped from those dark tunnels! But where are we now?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We are in the middle of the eastern mountains, in a mountain pass leading east and west. We need to head north, to meet Owaec, but we cannot go through the mountains... we must go east, or west, and hope we can get around them.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' Hahaha! We have you surrounded!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Why don't we see if the new recruit can handle them. After all, there are only two!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Tar:''' No!!! They'll kill me!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Kallat:''' That would be your problem, then.&lt;br /&gt;
&lt;br /&gt;
'''Gwedry:''' These undead are toying with us! This adept is weak - we may be able to take his fort.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A good idea. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can return to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===Mal-Skraat Dies===&lt;br /&gt;
'''Mal-Kallat:''' No! You have defeated me, and can re-enter Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Mal-Kallat Dies===&lt;br /&gt;
'''Mal-Skraat:''' You have defeated my brother, but I will follow you and kill you!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4a: An Elven Alliance==&lt;br /&gt;
===Story Text===&lt;br /&gt;
But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. They marched out of the foothills of the Estmarks into an unknown forest...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Volas:''' Greetings, travelers! Welcome to my realm.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Would it be possible for us to rest in your lands for a while? We have been pursued by fell undead, although they did not dare to enter the forest... yet.&lt;br /&gt;
&lt;br /&gt;
'''Volas:''' Certainly.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good. Now, you should be warned: this undead warlord is very powerful. If you choose to fight, even if you are victorious, few will survive. I invite you to join us, and head north.&lt;br /&gt;
&lt;br /&gt;
'''Volas:''' I thank you for your offer. But I will not leave my homeland. These undead cannot be as powerful as you say; I will fight them.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This is not a wise choice, but it is yours to make. If you will not join us, will you at least help us reach the northern outpost? We wish to warn our comrades there.&lt;br /&gt;
&lt;br /&gt;
'''Volas:''' I will aid you. Although, I too, think that yours is the foolish choice. You should stay, and fight.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' After we rest for a short while, we will leave. We have little time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Gruga-Har:''' Intruders!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' What? Orcs! Where did they come from?&lt;br /&gt;
&lt;br /&gt;
'''Volas:''' I know not. But they have made camp on the northern path. You will have to fight them to move on.&lt;br /&gt;
&lt;br /&gt;
'''Gruga-Har:''' Bring forth the assassins, we may be able to poison them!&lt;br /&gt;
&lt;br /&gt;
'''Nafga:''' Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?&lt;br /&gt;
&lt;br /&gt;
'''Gruga-Har:''' Perfect! Go, into the forest!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly.&lt;br /&gt;
&lt;br /&gt;
===Turn 6: Nafga reappears===&lt;br /&gt;
'''Nafga:''' Hahaha! Nafga will kill the elves!&lt;br /&gt;
&lt;br /&gt;
===Nafga Dies===&lt;br /&gt;
'''Nafga:''' No! This is the first time I have failed a mission, and it will be my last!&lt;br /&gt;
&lt;br /&gt;
'''Gruga-Har:''' My assassin is dead! The elves must pay, not for his death, but for stopping him in his mission!&lt;br /&gt;
&lt;br /&gt;
===Volas Dies===&lt;br /&gt;
'''Volas:''' You have failed me, man of Wesnoth...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Volas:''' We have defeated the orcs! Now you can rest before your journey.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We have not the time. This battle has wasted too much of it already. We must leave now.&lt;br /&gt;
&lt;br /&gt;
'''Volas:''' Very well. I will send guides to lead you to your allies.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4b: The Undead Border Patrol==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Now that we are free of the mountain range the path northwards is clear. Let us go north and try to reach Owaec at the outpost.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Wait. I am not sure that is the best option. If we go east now, we may be able to find the lich who attacked us and destroy him. He must be nearby.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This is no ordinary Lich you hunt. Even if you manage to find him, how will you prevent him from simply teleporting away? We should head north; there is much I must learn before we confront this menace.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!&lt;br /&gt;
&lt;br /&gt;
===Mal-Skraat Dies===&lt;br /&gt;
'''Mal-Skraat:''' Now I will never get promoted!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Come, let us return to Wesnoth and head for the Northern Outpost.&lt;br /&gt;
&lt;br /&gt;
===Mal-Telnarad Dies===&lt;br /&gt;
'''Dacyn:''' We have defeated this patrol, but we can still turn back! Do you insist on traveling east, or shall we defeat this dark sorcerer?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
&lt;br /&gt;
===Go East===&lt;br /&gt;
'''Option:''' I wish to destroy the evil before it can spread. East we go!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I cannot say if this is a good decision, but I will follow you.&lt;br /&gt;
&lt;br /&gt;
'''''Mal-Skraat:''' Noo!!! I can't be promoted if they run away!''&lt;br /&gt;
&lt;br /&gt;
===Go Back===&lt;br /&gt;
'''Option:''' You are right. It is foolish to go onward - we will turn back.&lt;br /&gt;
&lt;br /&gt;
'''''Mal-Skraat:''' Good! If I defeat them, I can become a lich!''&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Enemy Leaders Alive====&lt;br /&gt;
'''Dacyn:''' We failed to defeat either enemy! Now more liches will come and we will be overwhelmed!&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Gweddry:''' We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Skraat:''' Noo!! He will reach Mal-Ravanal's capital, and I shall be punished for letting him escape!&lt;br /&gt;
&lt;br /&gt;
==Scenario 4c: Mal-Ravanal's Capital==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's capital lies before us!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes, but look! The undead forces are closing in behind us. As I said before we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn back!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Perhaps. To retreat, we must kill one of these dark sorcerers that follow us. But, perhaps we can kill this Mal-Ravanal. I might wish to try.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' These humans have dared foolishly to come this far into my land. Crush them!&lt;br /&gt;
&lt;br /&gt;
===First Prisoner Released===&lt;br /&gt;
'''Freed Prisoner:''' Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Why? Are you the undead's prisoners?&lt;br /&gt;
&lt;br /&gt;
'''Freed Prisoner:''' Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game - whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' This sounds dangerous. We will try to free as many of you as possible before we escape from here.&lt;br /&gt;
&lt;br /&gt;
'''Freed Prisoner:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Notices Dacyn===&lt;br /&gt;
'''Mal-Ravanal:''' Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or perhaps you wish to finish the duel we started so long ago?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If I have one regret, it is that mercy slowed my hand thirty three years ago. Stop this madness and I will release you from your torment.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Torment?! You have no idea... but you soon will. Kill them all and bring Dacyn to me!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' You know this lich?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Yes... We studied together many years ago. He was most powerful then, but the dark power I sense today is far greater. We must escape immediately!&lt;br /&gt;
&lt;br /&gt;
===Dacyn Attacks Mal-Ravanal===&lt;br /&gt;
'''Mal-Ravanal:''' Ah, so you’ve decided to fight me.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I will atone for my failure thirty three years ago.&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Retreats===&lt;br /&gt;
'''Mal-Ravanal:''' Enough! You cannot possibly defeat me!&lt;br /&gt;
&lt;br /&gt;
(Mal-Ravanal teleports away)&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Is he... dead?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Merely departed. He will return once he has recovered; we would best be away from here by then.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Narrator:''' Gweddry's men retreated swiftly from the Bitter Swamp, fleeing north and west as if their heels were winged. Finding a low pass through the northern Estmarks, they were greatly relieved to see the valley of the Weldyn open before them on the other side.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Northern Outpost==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Hail, Gweddry!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Indeed, they do. And do not think you will be able to defeat them. They are too powerful. We are heading for the Northlands, where I hope to find a means to stop this invasion. Will you join us?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I cannot. My orders were to protect these villages. If I leave, the villagers will be at the mercy of a gang of bandits. I cannot find a way to defeat them; the outlaws hide in the villages whenever I send in my troops&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Hoping to protect these villages is foolish; all who stay here will die. However, if we can drive these bandits out, will you organize the villagers to flee to the west? There they may survive for a time. But soon nowhere in Wesnoth will be safe.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' If the situation is as dire as you’ve described, I must... but we have no way to remove these bandits.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I think I may be able to help. Gweddry, I believe I can cast a spell that will reveal the bandits when our troops enter a village. However, this magic will require my full attention; I won’t be able to help you in battle.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' That sounds good; it is time to drive out some bandits. Dacyn, cast your spell!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I believe there is a leader behind these outlaws; kill him and we will face no further resistance. I will place my clansmen at your service.&lt;br /&gt;
&lt;br /&gt;
'''Lanar-Skal:''' Go, go far from here! But me and my kind will chase you, and kill you!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It seems the undead have caught up with us! We will have to kill them too if we want the villagers to be safe. Well, I will begin casting the spell.&lt;br /&gt;
&lt;br /&gt;
===Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' They're here!&lt;br /&gt;
&lt;br /&gt;
===No Bandits in a Village===&lt;br /&gt;
'''Moved Unit:''' No outlaws in this village.&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader is Found===&lt;br /&gt;
'''Shodrano:''' So, you have found my hiding place. Very well, I guess I will have to kill you!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' That's the bandit leader! Kill him!&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Message:''' Wearing this amulet will cause every blow you deal to inflict arcane damage!&lt;br /&gt;
&lt;br /&gt;
'''''Message:''' I am not suited to using this item! Let another take it.''&lt;br /&gt;
&lt;br /&gt;
===Bandit Leader Dies===&lt;br /&gt;
'''Shodrano:''' You have defeated me! I can terrorize the villagers no more...&lt;br /&gt;
&lt;br /&gt;
====Undead Are Alive====&lt;br /&gt;
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.&lt;br /&gt;
&lt;br /&gt;
===Lanar-Skal Dies===&lt;br /&gt;
====Shodrano Is Alive====&lt;br /&gt;
'''Owaec:''' There are still these outlaws to take care of - we must continue fighting here.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Owaec:''' Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Good! Now, we should move onward, north. Tell the villagers to pack their belongings and head west.&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: Two Paths==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' It looks like the road splits here. Which way shall we go?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' We’re in the land of the Clans now; I know it well. The road north leads directly to the Great River; across it lies the orcs’ home country in the Northlands. The westward road will keep us inside the realm of Wesnoth, for a time, before we reach another river crossing north of Glyn’s Forest. If we travel west we will not have to fight orcs immediately.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We should probably go north to the orcish lands as quickly as possible. The longer we tarry in Wesnoth, the more undead we will have to face.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' The orcs are more powerful than you suspect. I doubt the few undead in Wesnoth can rival the might of the orcish homeland.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Either way we will have to fight. Look, the orcs and undead block our path ahead!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Arnai:''' Well, orc, we can either continue this fight, or we can crush the humans and battle later. How shall it be?&lt;br /&gt;
&lt;br /&gt;
'''Wak-Rano:''' Hmm... I know. We will make a pact to destroy these men, and continue our fight later. (aside) Perhaps he will die, and I will win our battle without fighting.&lt;br /&gt;
&lt;br /&gt;
'''Mal-Arnai:''' Very well, we are allies, for now. (aside) This foolish orc will surely perish.&lt;br /&gt;
&lt;br /&gt;
===Wak-Rano Dies===&lt;br /&gt;
'''Wak-Rano:''' Arrgh! I have failed to defend the northern homeland!&lt;br /&gt;
&lt;br /&gt;
===Mal-Arnai Dies===&lt;br /&gt;
'''Mal-Arnai:''' I was supposed to kill you all! I have failed.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7a: The Crossing==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' We have come to the Great River. Should we cross here, or try to find a ford?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We must cross here. The undead are chasing us, and their hordes are much too great for us to defeat. Reinforcements for the undead will arrive soon. We must be across the river before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Across this river lies the Northlands. If we can get there, we may be able to get some ogres to help us - but the orcs will definitely attack us before that happens.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug say we no help you! We finish must battle orc with!&lt;br /&gt;
&lt;br /&gt;
'''Draku-Kura:''' Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Orc foolish! Die you now!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' If we show ourselves as enemies of the orcs, they may aid us. But first we need to cross the river&lt;br /&gt;
&lt;br /&gt;
===Turn 8: Undead Reinforcements===&lt;br /&gt;
'''Dacyn:''' The undead reinforcements have arrived! We must cross the river immediately!&lt;br /&gt;
&lt;br /&gt;
===Unit Gets to the Other Side===&lt;br /&gt;
'''Moved Unit:''' Hurry up. We must get across before these undead slaughter us!&lt;br /&gt;
&lt;br /&gt;
===Leaders Cross the River===&lt;br /&gt;
'''Dacyn:''' Good! We have crossed. Now let's see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Grug Is Alive====&lt;br /&gt;
'''Grug:''' Grug say join you will he.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' You may now recruit young ogres!&lt;br /&gt;
&lt;br /&gt;
==Scenario 7b: Undead Crossing==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' These fens look impassable. I don't think we will be able to continue on this road; it is time to turn northwards, away from these undead.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Across this river lies the Northland. Ogres live there, as do orcs. We should proceed with caution. The undead are dangerous, but the orcs may be more dangerous still.&lt;br /&gt;
&lt;br /&gt;
'''Mal-un-Karad:''' I will leave your bodies to rot in the river, then I will raise you up to serve in my Master's undead hordes!&lt;br /&gt;
&lt;br /&gt;
===Turn 10: Cuttlefish Attack===&lt;br /&gt;
'''Mal-un-Karad:''' I summon from the depths of the river beasts to destroy you!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Training the Ogres==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Look, we have found a pack of ogres. We should try to capture some to train.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' All right, we have to keep at least two of these ogres on the grass where they can't escape until our troops get here to capture them.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' We should try to surround them. Gweddry, you stay where you are. Dacyn, you go north-east. I'll go north-west.&lt;br /&gt;
&lt;br /&gt;
===Ogre Escapes===&lt;br /&gt;
'''Gweddry:''' We have let one escape. Let's hope they don't all!&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
====Ogres Recruitable====&lt;br /&gt;
'''Dacyn:''' Our troops have caught up! Now, we will be able to recruit ogres!&lt;br /&gt;
&lt;br /&gt;
====Ogres not Recruitable====&lt;br /&gt;
'''Gweddry:''' We didn't capture enough of the ogres here. We will have to go on without them.&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Xenophobia==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' Hail, dwarves! Will you help us get by these foul orcs? We are headed farther north.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' You human! Call us foul, will you?!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Why should we help you? You're not a dwarf!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Your people helped us in the past, in the tunnels in the south. Will you not help us now?&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Impossible! I canna' believe any of my kin would ha' helped a human!&lt;br /&gt;
&lt;br /&gt;
'''Elandil:''' Indeed. Why should any of us help those not of our people?&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Will you but let us pass, so that we may fight the orcs on our own?&lt;br /&gt;
&lt;br /&gt;
'''Elandin:''' I am afraid that is... impossible.&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' Orcs, kill'em all! Humans, elves or dwarves, it don't matter!&lt;br /&gt;
&lt;br /&gt;
'''Elandin:''' These orcs will die. But so will you, human. You have trespassed on elvish land.&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Oh, elvish land is it now? Die, ye elf-dog! And you too, human!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' These people won't listen to reason, they are all blinded by their beliefs in their own supposed superiority. We probably will have to fight them, although we we can let them fight each other first.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' True. As much as I dislike killing anything but orcs and undead, it seems we will have to kill these elves, and these dwarves, before they do the same to us.&lt;br /&gt;
&lt;br /&gt;
===Deaths===&lt;br /&gt;
'''Pelathsil:''' Argh! I'm dead! Well, dwarves are still the best!&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' It seems yon humans are mightier than I kenned... (die to humans)&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Foul orcs! Perhaps we should ha' allied wi' the humans... (die to orcs)&lt;br /&gt;
&lt;br /&gt;
'''Pelathsil:''' Cursed elves! Perhaps we should have allied wi' the humans... (die to elves)&lt;br /&gt;
&lt;br /&gt;
'''Prok-Bak:''' I die? Orcs rule all!&lt;br /&gt;
&lt;br /&gt;
'''Elandin:''' It seems these humans are more powerful than I thought. Ugh. (die to humans)&lt;br /&gt;
&lt;br /&gt;
'''Elandin:''' Cursed dwarves! Perhaps we should have allied with the humans... (die to dwarves)&lt;br /&gt;
&lt;br /&gt;
'''Elandin:''' Foul orcs! Perhaps we should have allied with the humans... (die to orcs)&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Message:''' Wearing this amulet will cause every blow you deal to inflict arcane damage!&lt;br /&gt;
&lt;br /&gt;
'''''Message:''' I am not suited to using this item! Let another take it.''&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Lake Vrug==&lt;br /&gt;
(funnily enough the Gryphon can recruit Sky Drakes, hmmm...)&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' The trail stops soon. We have almost reached Lake Vrug. There is a small island off the coast ahead that was once home to a great school of magic. I pray that the library is still intact.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' But what happened to the people living on it?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Few enough remained before the trolls and gryphons took up residence in the mountains. But now the school is deserted, and has been for decades.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, we will take care of the trolls and gryphons. Search the library and may you find us an answer. Onward!&lt;br /&gt;
&lt;br /&gt;
===Recruit a Slow Unit===&lt;br /&gt;
'''Dacyn:''' The island ahead is mountainous; it would be wise to select troops that do well on such terrain.&lt;br /&gt;
&lt;br /&gt;
===Find the Academy===&lt;br /&gt;
'''Moved Unit:''' This must be the academy Dacyn mentioned.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' It still looks quite defensible. We should be able to hold there while Dacyn is working.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:'''Very well. Let us rally there after the trolls and gryphons are defeated.&lt;br /&gt;
&lt;br /&gt;
====Gweddry Moves to the Castle====&lt;br /&gt;
'''Narrator:''' You find 100 gold in the fortress!&lt;br /&gt;
&lt;br /&gt;
====Dacyn Moves to the Castle====&lt;br /&gt;
'''Dacyn:''' Excellent; I’ll start my research.&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Gweddry:''' Alright, now we should be safe while Dacyn is researching.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' I have found an answer! We must return to Wesnoth immediately! ...&lt;br /&gt;
&lt;br /&gt;
'''Groog:''' Be not going too fast. You gonna come wid us.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: Captured==&lt;br /&gt;
===Story Text===&lt;br /&gt;
After reaching the island on Lake Vrug, Gweddry and his men had been captured by northern orcs.&lt;br /&gt;
&lt;br /&gt;
While his captors awaited the arrival of orcish king Dra-Nak, Gweddry plotted an escape...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' Dacyn and Owaec ducked through a crack in the cave wall while the guards weren’t looking. Now I just have to wait for a good chance to escape...&lt;br /&gt;
&lt;br /&gt;
(Gweddry moves)&lt;br /&gt;
&lt;br /&gt;
Now’s my chance!&lt;br /&gt;
&lt;br /&gt;
(Gweddry moves)&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' So, Gweddry, you escaped too? Good. I think they still have the rest of our troops captive. We must rescue them and head for the southwest exit.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Where are they? These caves are impossible to navigate!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Somewhere south of us, but we’d best avoid the chamber we just came from. Oh, and some others escaped too, along with Owaec.&lt;br /&gt;
&lt;br /&gt;
(Elsewhere)&lt;br /&gt;
&lt;br /&gt;
'''King Dra-Nak:''' Well, where are the prisoners?&lt;br /&gt;
&lt;br /&gt;
'''Orcish Warrior:''' In the prison, boss.&lt;br /&gt;
&lt;br /&gt;
'''King Dra-Nak:''' Well, where's their leader? I don't see him.&lt;br /&gt;
&lt;br /&gt;
'''Orcish Warrior:''' Uh... (whispers).. I dunno. He escaped, I think.&lt;br /&gt;
&lt;br /&gt;
'''King Dra-Nak:''' You fool! Well, find him. Bring him to me! Wait, no, just kill him on sight.&lt;br /&gt;
&lt;br /&gt;
(Elsewhere)&lt;br /&gt;
&lt;br /&gt;
'''Orc:''' Look, the escaped prisoners have returned!&lt;br /&gt;
&lt;br /&gt;
'''King Dra-Nak:''' Kill them!&lt;br /&gt;
&lt;br /&gt;
'''Prisoner:''' The guards are distracted! Now is the time to escape!&lt;br /&gt;
&lt;br /&gt;
'''Orcish Slayer:''' Huh? Who's there, who said that?&lt;br /&gt;
&lt;br /&gt;
===Holy Amulet===&lt;br /&gt;
'''Message:''' Wearing this amulet will cause every blow you deal to inflict arcane damage!&lt;br /&gt;
&lt;br /&gt;
'''''Message:''' I am not suited to using this item! Let another take it.''&lt;br /&gt;
&lt;br /&gt;
===Try to Leave the Wrong Way===&lt;br /&gt;
'''Gweddry:''' I see the exit to the tunnel! Onward!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Wait! We cannot go out that way. There are too many orcs. We must exit through the south-west gates.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well. We must go the other way.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' Good! We have escaped these accursed caves!&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Evacuation==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Gweddry and his men had escaped from the orcish prisons. After a harried chase south, they found themselves surrounded by orcs at the Great River.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' We have to get out of the Northlands as quickly as possible! Run for your — what the...?! Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Engineer:''' &amp;quot;I'm an enginea'. I s'pect you'll have a need of me services. I bet you're gonna want me to blow up that bridge ov'r theah.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' Why would we want to do that?!&lt;br /&gt;
&lt;br /&gt;
'''Engineer:''' Well, I see those orcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you to escape.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I see... I think it is a good idea to hire him. How much?&lt;br /&gt;
&lt;br /&gt;
'''Engineer:''' I aint charging gold - I wants protecshun! Everywhere I go, I see orcs, undead. 'T'aint safe 'round 'ere!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, we'll protect you from the undead. But we can't help you until we get across this river. Now let's go!&lt;br /&gt;
&lt;br /&gt;
'''Engineer:''' Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is. But ev'ryone not ov'r theah on that side when it blows w'll be killed by the orcs fa' sure!&lt;br /&gt;
&lt;br /&gt;
===Blow Up the Bridge===&lt;br /&gt;
'''Engineer:''' So, d'ya want me to blow up der bridge yet, Cap'n?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Hmm...&lt;br /&gt;
&lt;br /&gt;
====Yes====&lt;br /&gt;
'''Message:''' Yes, blow it up.&lt;br /&gt;
&lt;br /&gt;
'''Engineer:''' Alright! Blast'n time!&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' BOOM!!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Good, we have escaped from the orcs. Now we must return to save Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====No====&lt;br /&gt;
'''Message:''' No, wait until later.&lt;br /&gt;
&lt;br /&gt;
'''Engineer:''' Neh? Alright then, we'll wait fa' later, eh?&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Dacyn:''' We have not thrown down the bridge in time! The orcs will kill us all!&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Gweddry:''' Well, we didn't have to blow up the bridge after all. No we must return to save Wesnoth.&lt;br /&gt;
&lt;br /&gt;
====Victory Dialogue====&lt;br /&gt;
'''Owaec:''' How do you propose to do that?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We head south. My research revealed that the dragon Khrakrahs is in possession of a Null Stone; with it I will be able to block Mal-Ravanal’s teleportation. Once we have retrieved the stone, we must travel to Weldyn. Our experience fighting the undead will prove invaluable in the defense of our homeland. Also, I have advice to give the king: I know Mal-Ravanal’s weakness.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Very well, we will head south. Let us hope we reach Weldyn before Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''''Engineer:''' I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'...''&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: The Drowned Plains==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Owaec:''' Now, we have reached the Horse Plains, the fair homeland of my people. They may be able to help us find—&lt;br /&gt;
&lt;br /&gt;
What?! Swamps?! Those undead have destroyed the grasslands of my House, and they shall pay for it!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' The lich-lord must have flooded the valley. The undead like the swamp. It is death, decay, everything that they are themselves. I can sense them lurking in the swamps, waiting to ambush us.&lt;br /&gt;
&lt;br /&gt;
'''''Engineer:''' I s'ppose we'll hav' to wade across it anyway... ugh.''&lt;br /&gt;
&lt;br /&gt;
'''Krahkrahs:''' Findshhhh... slayhhhh... killhhhh...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' What is that sound?!?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' That was the dragon Khrakrahs. He was a powerful beast indeed in the time of Haldric, living in the Northern Mountains. But he radiates a dark power these days, and I know not why he has taken up residence this far south. We must find him, and pray that he still has the Null Stone.&lt;br /&gt;
&lt;br /&gt;
===Krahkrahs is Seen===&lt;br /&gt;
'''Dacyn:''' Ah! It appears that the mighty Khrakrahs is no longer among the living. But this undead abomination does not appear weak to my arcane powers... he must still have the Null Stone!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Dacyn:''' The Null Stone! With it we may finally defeat Mal-Ravanal!&lt;br /&gt;
&lt;br /&gt;
==Scenario 14: Approaching Weldyn==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' We have finally reached Weldyn, but it seems the undead have surrounded it. We must break through to reach the king!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' It would be best not to waste time defeating these undead, they are but a small fraction of the host we face. We should go straight to the city and prepare our defenses.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Gweddry:''' My liege, we have vital information about the leader of these undead.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Come, into the castle.&lt;br /&gt;
&lt;br /&gt;
===Konrad II Dies===&lt;br /&gt;
'''Konrad II:''' Weldyn has been captured, and Wesnoth is no more...&lt;br /&gt;
&lt;br /&gt;
==Scenario 15: The Council==&lt;br /&gt;
===Story Text===&lt;br /&gt;
'''Dacyn:''' Before we begin our council, I must tell you all the history of this lich we face. He was at first a mage of the realm, like me, and his fall began during the reign of Haldric VII...&lt;br /&gt;
&lt;br /&gt;
The greatest seer in the land, Galdren, foresaw that some day, some day soon, a great evil would spread over the land. The king, naturally, was worried. The seer told him that the only way to stop the evil was to appoint a mage, versed well in combat with the spirits of darkness, to be the king’s advisor&lt;br /&gt;
&lt;br /&gt;
In all the land, there were two magi that clearly stood out from the rest. A mage from the east named Ravan, and myself. The King, wishing to choose the best advisor, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had chosen me as his new advisor.&lt;br /&gt;
&lt;br /&gt;
Ravan took this quietly enough, we all thought, but now I think that this was when he began his fall. He went deep into conversation with the spirits of darkness, hoping to discover their weaknesses. But it was they who found his.&lt;br /&gt;
&lt;br /&gt;
One day, Ravan returned to the castle where I was living. He demanded to see me and the guards let him in, for then he was still a well-respected mage. When I greeted him, he named himself Mal-Ravanal and challenged me to a duel.&lt;br /&gt;
&lt;br /&gt;
His attack was swift and his power great, but through unwavering faith and no small skill I emerged victorious. As he lie there mortally wounded I prepared to excise the darkness in his soul.&lt;br /&gt;
&lt;br /&gt;
But I hesitated too long... He simply vanished, teleported away. The mage Ravan died that day; yet death is a mere inconvenience to those most skilled in the arts of necromancy...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' This is the lich we are facing: Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' So what should we do now?&lt;br /&gt;
&lt;br /&gt;
'''Kaldor:''' We must fight, obviously. Surely the might of Wesnoth can triumph over a mere lich!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I can tell by your words that you have not seen the hordes for yourself. It is like all of the dead warriors from all the ages have come back to attack us. There is no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, led by the foul necromancers who raised them.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army cannot be defeated by even the might of all Wesnoth.&lt;br /&gt;
&lt;br /&gt;
'''Kaldor:''' That simply makes you cowards. True warriors would have stayed and fought, to the death!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' A meaningless sacrifice and a few more corpses marching upon Weldyn. We realized our only path to victory is to destroy the head of these necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract his teleportation and finally put his tortured soul to rest.&lt;br /&gt;
&lt;br /&gt;
'''Kaldor:''' But if we cannot defeat the army, how may we strike at the leader?!&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I recommend a full assault. Our mounted units are more manueverable; if we attack in force we may be able to punch through the enemy lines and isolate Mal-Ravanal in the chaos of battle.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be ''compelled'' to face me if I were to challenge him to a duel.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' We cannot trust that he would honor the terms of the challenge! You would likely find yourself facing his entire army!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' We face his entire army regardless. The only difference is whether Mal-Ravanal is commanding in back or gloating in front.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Two risky plans. But if these undead are as strong as you say then we are pressed for options. Gweddry, you are most familiar with this situation. I will leave this choice in your hands.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' No, I don't think so. I am the only person alive who would recognize the name Mal-Ravanal, and if he had known I was there when he attacked, he would have pursued us much more vigorously.&lt;br /&gt;
&lt;br /&gt;
'''Guard:''' Sire, the undead armies are attacking!&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Well, that will have to be the end of our council. Let us fight!&lt;br /&gt;
&lt;br /&gt;
==Scenario 16: Weldyn Under Attack==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gweddry:''' We will fight soon, my lord. Look, night approaches; and with it the undead hordes. I stand ready to defend the kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Very well. But this... Mal-Ravanal, that you spoke of, is he here?&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' &amp;quot;I sense his dark magic prolonging the night, but I do not feel his presence.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' In any case, the undead are attacking now. Let us show them the might of Wesnoth!&lt;br /&gt;
&lt;br /&gt;
===Konrad II Dies===&lt;br /&gt;
'''Konrad II:''' I have died, and with me gone the city is lost.&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Dacyn:''' Look, the sun has finally risen, and the undead are retreating.&lt;br /&gt;
&lt;br /&gt;
===Enemies Defeated===&lt;br /&gt;
'''Owaec:''' Even this infernal darkness cannot dim the spirits of our men!&lt;br /&gt;
&lt;br /&gt;
===Choice Dialogue===&lt;br /&gt;
'''Gweddry:''' This long night is over, and Wesnoth still stands. Yet I do not know how many more such nights we can endure.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:'' Gweddry, have you made a decision regarding our course of action?&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' I have. I think we should..&lt;br /&gt;
&lt;br /&gt;
====Duel====&lt;br /&gt;
'''Gweddry:''' challenge Mal-Ravanal to a duel.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I will send the message at once.&lt;br /&gt;
&lt;br /&gt;
====Open Assault====&lt;br /&gt;
'''Gweddry:''' try to isolate Mal-Ravanal in battle.&lt;br /&gt;
&lt;br /&gt;
'''Owaec:''' I will begin preparing our troops.&lt;br /&gt;
&lt;br /&gt;
==Scenario 17a: The Duel==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Mal-Ravanal:'''I have waited a long time for this day to come. I shall have my revenge, Dacyn!&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Indeed, it is time to end this.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The rules of the duel are these:&lt;br /&gt;
You may recruit or recall up to 5 units.&lt;br /&gt;
At the end of your first turn, your keep will disappear, and you must battle with whatever troops you have at that time.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' When we attack Mal-Ravanal I will need to be nearby with the Null Stone to prevent his teleportation. We cannot afford to let him escape.&lt;br /&gt;
&lt;br /&gt;
===Cheating===&lt;br /&gt;
'''Gweddry:''' Wait - what just happened? He called more warriors out of the ground! That's not allowed!&lt;br /&gt;
&lt;br /&gt;
'''Mal-Ravanal:''' Stop talking and fight! The rules do not stop me from bringing up warriors that were already here.&lt;br /&gt;
&lt;br /&gt;
===Gweddry Dies===&lt;br /&gt;
'''Gweddry:''' No! This cannot be the way it was meant to end!&lt;br /&gt;
&lt;br /&gt;
===Dacyn Dies===&lt;br /&gt;
'''Dacyn:''' Wesnoth, I have failed you...&lt;br /&gt;
&lt;br /&gt;
==Scenario 17b: Weldyn Besieged==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Dacyn:''' I can sense Mal-Ravanal is here somewhere... When we attack him I will need to be nearby with the Null Stone to prevent his teleportation. We cannot afford to let him escape.&lt;br /&gt;
&lt;br /&gt;
===Lich Revealed===&lt;br /&gt;
'''''Lich:''' You dare to attack me? Now you will pay!''&lt;br /&gt;
'''''Lich:''' I will enjoy watching you suffer!''&lt;br /&gt;
'''''Lich:''' Death will only be the beginning of your torment!''&lt;br /&gt;
'''''Lich:''' You will serve me in death!''&lt;br /&gt;
'''''Lich:''' Allow me to free you from your wretched existence!''&lt;br /&gt;
'''''Lich:''' My master is merely toying with you!''&lt;br /&gt;
&lt;br /&gt;
===Mal-Ravanal Revealed===&lt;br /&gt;
'''Mal-Ravanal:''' I shall destroy you personally!&lt;br /&gt;
&lt;br /&gt;
===Undead Reach Weldyn Keep===&lt;br /&gt;
'''Undead:''' Kill them all!&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' They killed the royal family... now, even if we save Weldyn, Wesnoth has fallen.&lt;br /&gt;
&lt;br /&gt;
===Konrad II Dies===&lt;br /&gt;
'''Konrad II:''' The Kingdom of Wesnoth dies with me!&lt;br /&gt;
&lt;br /&gt;
==Scenario 18: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
When Mal-Ravanal fell his undead army simply collapsed like puppets with their strings cut. As the lich’s death-scream echoed in the air, a vast and louring column of shadow arose from his corpse like smoke from an unclean fire; then it divided fivefold at its height, reaching for the heavens like a clutching hand.&lt;br /&gt;
&lt;br /&gt;
Men let weapons fall from nerveless fingers and horses reared in terror as that great dark pall obscured the sun...&lt;br /&gt;
&lt;br /&gt;
... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Konrad II:''' It is a great victory we have won here today, vanquishing the arch-lich Mal-Ravanal.&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' So many months of fighting...I feel as though I am awakening from a long nightmare.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its wake chaos and disorder prevail throughout the countryside.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' We will be years...perhaps decades...recovering from the ill he has wrought.&lt;br /&gt;
&lt;br /&gt;
'''''Owaec:''' Even now we should be sending our cavalry to restore order throughout the land. (Gweddry says this if Owaec is dead)''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' It shall be so. But it is also to be thought that you three have served Us, and Our Kingdom, full well. We are minded to reward you.&lt;br /&gt;
&lt;br /&gt;
====Terraent Is Alive====&lt;br /&gt;
'''Konrad II:''' Sir Terraent, your service to the crown has been a beacon of light in these dark times. We are appointing you to command the River Guard in Estmark.&lt;br /&gt;
&lt;br /&gt;
'''Terraent:''' It is an honor to serve my kingdom, and I humbly accept your commission.&lt;br /&gt;
&lt;br /&gt;
====Grug Is Alive====&lt;br /&gt;
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.&lt;br /&gt;
&lt;br /&gt;
'''Grug:''' Grug say new home will make thanks with.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Konrad II:'' Dacyn. I would have you remain by Our side, here; as you counseled these two in war, so shall you counsel Us in peace and the rebuilding of the Kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Dacyn:''' I am honored, your highness.&lt;br /&gt;
&lt;br /&gt;
====Engineer Is Alive====&lt;br /&gt;
'''Konrad II:''' Engineer, much of Estmark region stands in ruins. The crown has need of your skills to clear the wreakage and organize the reconstruction.&lt;br /&gt;
&lt;br /&gt;
'''Engineer:''' I’ll be glad ta help yah. It’ll be fun to work in peace again.&lt;br /&gt;
&lt;br /&gt;
====Owaec Is Alive====&lt;br /&gt;
'''Konrad II:''' Now as for you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, we but did our duty.''&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now do not interrupt while I am doing mine... Kneel, Owaec.&lt;br /&gt;
&lt;br /&gt;
Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first command to you your own wish; go from here, secure our borders, and show all that the might of Wesnoth will endure.&lt;br /&gt;
&lt;br /&gt;
Kneel, Gweddry.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark. The land for which you shed your blood shall be put under your hand to be made green again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' And so began the Silver Age of Wesnoth, that time known to historians as the Reconstruction...&lt;br /&gt;
&lt;br /&gt;
====Else====&lt;br /&gt;
'''Konrad II:''' Now as for you...&lt;br /&gt;
&lt;br /&gt;
'''Gweddry:''' Sire, I but did my duty.&lt;br /&gt;
&lt;br /&gt;
'''Konrad II:''' Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry.&lt;br /&gt;
&lt;br /&gt;
And arise, Gweddry, Earl of Estmark. The land for which you shed your blood shall be put under your hand to be made green again.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' And so began the Silver Age of Wesnoth, that time known to historians as the Reconstruction...&lt;br /&gt;
&lt;br /&gt;
==EI-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Horse Lord: Lvl 3====&lt;br /&gt;
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.&lt;br /&gt;
&lt;br /&gt;
====Mounted Fighter: Lvl 1====&lt;br /&gt;
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.&lt;br /&gt;
&lt;br /&gt;
====Mounted Warrior: Lvl 2====&lt;br /&gt;
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.&lt;br /&gt;
&lt;br /&gt;
==EI: Specified Unit Names==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]&lt;br /&gt;
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]&lt;br /&gt;
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]&lt;br /&gt;
*Terraent (Paladin)&lt;br /&gt;
*Shodrano (Assassin)&lt;br /&gt;
*[[CharactersStorys#Engineer | Engineer (Red Mage)]]&lt;br /&gt;
*[[CharactersStorys#Konrad_II | Konrad II (General)]]&lt;br /&gt;
*Kaldor (Great Mage)&lt;br /&gt;
*Haldrad (General)&lt;br /&gt;
*Halric (General)&lt;br /&gt;
*Halrod (General)&lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
*Kabak (Troll)&lt;br /&gt;
*Darg (Troll Warrior)&lt;br /&gt;
*Groog (Troll Warrior)&lt;br /&gt;
*Unhk (Troll Warrior)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*Knutan (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
*[[CharactersStorys#Volas | Volas (Elvish Ranger)]]&lt;br /&gt;
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Gruga-Har (Orcish Warrior)&lt;br /&gt;
*Wak-Rano (Orcish Warlord)&lt;br /&gt;
*Dracu-Kura (Orcish Warlord)&lt;br /&gt;
*Prok-Bak (Orcish Warlord)&lt;br /&gt;
*King Dra-Nak (Orcish Warlord)&lt;br /&gt;
*Varrak-Klar (Orcish Warlord)&lt;br /&gt;
*Ran-Lar (Orcish Warlord)&lt;br /&gt;
&lt;br /&gt;
===Half-Orcs===&lt;br /&gt;
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
*[[CharactersStorys#Grug | Grug (Ogre)]]&lt;br /&gt;
*Gork (Ogre)&lt;br /&gt;
*Drog (Ogre)&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
*Kraagak (Gryphon)&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
====Humans====&lt;br /&gt;
*Mal-Sakkat (Dark Sorcerer)&lt;br /&gt;
*Mal-Bakral (Dark Sorcerer)&lt;br /&gt;
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer)]]&lt;br /&gt;
*Mal-Tar (Dark Adept)&lt;br /&gt;
*Mal-Kallat (Dark Sorcerer)&lt;br /&gt;
*Mal-Marak (Dark Sorcerer)&lt;br /&gt;
*Mal-Galkar (Dark Sorcerer)&lt;br /&gt;
*Mal-Arnai (Dark Sorcerer)&lt;br /&gt;
*Mal-un-Karad (Necromancer)&lt;br /&gt;
*Mal-un-Darak (Necromancer)&lt;br /&gt;
*Mal-un-Zanrad (Necromancer)&lt;br /&gt;
*Mal-un-Xadrux (Necromancer)&lt;br /&gt;
&lt;br /&gt;
====Liches====&lt;br /&gt;
*Mal-Uldhar (Lich)&lt;br /&gt;
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Lich/Ancient Lich)]]&lt;br /&gt;
*Mal-Telnarad (Lich)&lt;br /&gt;
*Mal-Hakralan (Lich)&lt;br /&gt;
*Mal-Grekulak (Lich)&lt;br /&gt;
*Mal-Xacralan (Lich)&lt;br /&gt;
*Mal-Uknalu (Lich)&lt;br /&gt;
*Mal-Drakanal (Lich)&lt;br /&gt;
*Mal-Hadanak (Lich)&lt;br /&gt;
*Mal-Katglagad (Lich)&lt;br /&gt;
*Mal-Xaskanat (Lich)&lt;br /&gt;
*Mal-Akranbral (Lich)&lt;br /&gt;
*Mal-Larakan (Lich)&lt;br /&gt;
&lt;br /&gt;
====Skeletons====&lt;br /&gt;
*Rava-Krodaz (Death Knight)&lt;br /&gt;
*Lanar-Skal (Revenant)&lt;br /&gt;
*Garnad (Revenant)&lt;br /&gt;
&lt;br /&gt;
====Skeletal Dragons====&lt;br /&gt;
*Krahkrahs (Skeletal Dragon)&lt;br /&gt;
&lt;br /&gt;
===King Dra-Nak's City (labels)===&lt;br /&gt;
*Prison&lt;br /&gt;
*Torture Chamber&lt;br /&gt;
*Throne Room&lt;br /&gt;
*The City&lt;br /&gt;
*Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=UsefulLinks&amp;diff=48074</id>
		<title>UsefulLinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=UsefulLinks&amp;diff=48074"/>
		<updated>2012-12-19T02:10:52Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Removed more redundant links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Battle for Wesnoth ===&lt;br /&gt;
 Home Page                         http://www.wesnoth.org/&lt;br /&gt;
 Gna! Project Page                 http://svn.wesnoth.org/&lt;br /&gt;
 Page on TheLinuxGameTome          http://happypenguin.org/show?Battle%20for%20Wesnoth&lt;br /&gt;
 Freshmeat entry                   http://freshmeat.net/projects/wesnoth/&lt;br /&gt;
 Changelog                         http://changelog.wesnoth.org/ [http://stable-changelog.wesnoth.org stable]&lt;br /&gt;
 This wiki                         http://wiki.wesnoth.org/&lt;br /&gt;
 The manual                        http://manual.wesnoth.org/&lt;br /&gt;
 Translation statistics            http://gettext.wesnoth.org/&lt;br /&gt;
 Add-on server web interface       http://addonlist.wesnoth.org/ [http://stable-addons.wesnoth.org stable] [http://dev-addons.wesnoth.org dev]&lt;br /&gt;
 Multiplayer server statistics     http://wesnothd.wesnoth.org/&lt;br /&gt;
                                   http://wesnoth.yi.org/statistics/ &lt;br /&gt;
 Multiplayer replays               http://replays.wesnoth.org&lt;br /&gt;
 Unit advancement tree             http://units.wesnoth.org/&lt;br /&gt;
 Forum for users and developers    http://forums.wesnoth.org/ [http://forums.wesnoth.org/search.php?search_id=newposts new posts]&lt;br /&gt;
 List of Frequently Proposed Ideas http://fpi.wesnoth.org/&lt;br /&gt;
 IRC channel (Freenode)            irc://irc.wesnoth.org/#wesnoth [http://webchat.freenode.net/?channels=wesnoth webchat]&lt;br /&gt;
 IRC logs                          http://www.wesnoth.org/irclogs/&lt;br /&gt;
 Flattr Account                    http://flattr.com/profile/wesnoth&lt;br /&gt;
 Twitter Account                   http://twitter.com/Wesnoth&lt;br /&gt;
&lt;br /&gt;
=== Developers ===&lt;br /&gt;
 SVN web interface                 http://websvn.wesnoth.org/&lt;br /&gt;
 Subversion homepage               http://subversion.apache.org/&lt;br /&gt;
 SVN book                          http://svnbook.org/&lt;br /&gt;
 Code documentation                http://devdocs.wesnoth.org/&lt;br /&gt;
 Mailing lists                     https://gna.org/mail/?group=wesnoth&lt;br /&gt;
 Bug/Feature tracker               http://bugs.wesnoth.org/&lt;br /&gt;
 Patch tracker                     http://patches.wesnoth.org/&lt;br /&gt;
 CIA statistics                    http://cia.vc/stats/project/wesnoth&lt;br /&gt;
 ohloh statistics                  http://www.ohloh.net/p/wesnoth&lt;br /&gt;
 wesnoth.org server stats          http://collectd.wesnoth.org&lt;br /&gt;
 IRC channel (Freenode)            http://irc.wesnoth.org/#wesnoth-dev [http://webchat.freenode.net/?channels=wesnoth-dev webchat]&lt;br /&gt;
&lt;br /&gt;
=== Other Links ===&lt;br /&gt;
 1vs1 Wesnoth ladder               http://wesnoth.gamingladder.info/&lt;br /&gt;
 Wesnoth matches with commentary   http://www.youtube.com/user/NekisBrutalWesnoth&lt;br /&gt;
 WSNPP                             http://wiki.wesnoth.org/WSNPP&lt;br /&gt;
 Run Wesnoth online (Windows)      http://spoon.net/the-battle-for-wesnoth&lt;br /&gt;
&lt;br /&gt;
=== Multilingual Players' Sites ===&lt;br /&gt;
Community in China               http://wesnoth.cn/&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Wiki]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=UsefulLinks&amp;diff=48073</id>
		<title>UsefulLinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=UsefulLinks&amp;diff=48073"/>
		<updated>2012-12-19T00:10:58Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Stripped dead/undead links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Battle for Wesnoth ===&lt;br /&gt;
 Home Page                         http://www.wesnoth.org/&lt;br /&gt;
 Gna! Project Page                 http://svn.wesnoth.org/&lt;br /&gt;
 Page on TheLinuxGameTome          http://happypenguin.org/show?Battle%20for%20Wesnoth&lt;br /&gt;
 Freshmeat entry                   http://freshmeat.net/projects/wesnoth/&lt;br /&gt;
 Changelog                         http://changelog.wesnoth.org/ [http://stable-changelog.wesnoth.org stable]&lt;br /&gt;
 This wiki                         http://wiki.wesnoth.org/&lt;br /&gt;
 The manual                        http://manual.wesnoth.org/&lt;br /&gt;
 Translation statistics            http://gettext.wesnoth.org/&lt;br /&gt;
 Add-on server web interface       http://addonlist.wesnoth.org/ [http://stable-addons.wesnoth.org stable] [http://dev-addons.wesnoth.org dev]&lt;br /&gt;
 Multiplayer server statistics     http://wesnothd.wesnoth.org/&lt;br /&gt;
                                   http://wesnoth.yi.org/statistics/ &lt;br /&gt;
 Multiplayer replays               http://replays.wesnoth.org&lt;br /&gt;
 Unit advancement tree             http://units.wesnoth.org/&lt;br /&gt;
                                   http://zapicm.freeshell.org/&lt;br /&gt;
 Forum for users and developers    http://forums.wesnoth.org/ [http://forums.wesnoth.org/search.php?search_id=newposts new posts]&lt;br /&gt;
 List of Frequently Proposed Ideas http://fpi.wesnoth.org/&lt;br /&gt;
 IRC channel (Freenode)            irc://irc.wesnoth.org/#wesnoth [http://webchat.freenode.net/?channels=wesnoth webchat]&lt;br /&gt;
 IRC logs                          http://irclog.wesnoth.org/&lt;br /&gt;
                                   http://www.wesnoth.org/irclogs/&lt;br /&gt;
 Flattr Account                    http://flattr.com/profile/wesnoth&lt;br /&gt;
 Twitter Account                   http://twitter.com/Wesnoth&lt;br /&gt;
&lt;br /&gt;
=== Developers ===&lt;br /&gt;
 SVN web interface                 http://websvn.wesnoth.org/&lt;br /&gt;
 Subversion homepage               http://subversion.apache.org/&lt;br /&gt;
 SVN book                          http://svnbook.org/&lt;br /&gt;
 Code documentation                http://devdocs.wesnoth.org/&lt;br /&gt;
 Mailing lists                     https://gna.org/mail/?group=wesnoth&lt;br /&gt;
 Bug/Feature tracker               http://bugs.wesnoth.org/&lt;br /&gt;
 Patch tracker                     http://patches.wesnoth.org/&lt;br /&gt;
 CIA statistics                    http://cia.vc/stats/project/wesnoth&lt;br /&gt;
 ohloh statistics                  http://www.ohloh.net/p/wesnoth&lt;br /&gt;
 wesnoth.org server stats          http://collectd.wesnoth.org&lt;br /&gt;
 IRC channel (Freenode)            http://irc.wesnoth.org/#wesnoth-dev [http://webchat.freenode.net/?channels=wesnoth-dev webchat]&lt;br /&gt;
&lt;br /&gt;
=== Other Links ===&lt;br /&gt;
 1vs1 Wesnoth ladder               http://wesnoth.gamingladder.info/&lt;br /&gt;
 Wesnoth matches with commentary   http://www.youtube.com/user/NekisBrutalWesnoth&lt;br /&gt;
 WSNPP                             http://wiki.wesnoth.org/WSNPP&lt;br /&gt;
 Run Wesnoth online (Windows)      http://spoon.net/the-battle-for-wesnoth&lt;br /&gt;
&lt;br /&gt;
=== Multilingual Players' Sites ===&lt;br /&gt;
Community in China               http://wesnoth.cn/&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Wiki]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOF&amp;diff=45099</id>
		<title>CampaignDialogue:SOF</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOF&amp;diff=45099"/>
		<updated>2012-02-06T13:28:00Z</updated>

		<summary type="html">&lt;p&gt;Deusite: /* Humans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from The Sceptre of Fire. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. &lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Rugnur ===&lt;br /&gt;
'''Rugnur:''' Gahahh...&lt;br /&gt;
&lt;br /&gt;
===Haldric II===&lt;br /&gt;
'''Haldric II:''' Magah...&lt;br /&gt;
&lt;br /&gt;
===Alanin===&lt;br /&gt;
'''Alanin:''' Ahhgg...&lt;br /&gt;
&lt;br /&gt;
===Baglur===&lt;br /&gt;
'''Baglur:''' Gaanngh&lt;br /&gt;
&lt;br /&gt;
===Krawg===&lt;br /&gt;
'''Krawg:''' Kraa...&lt;br /&gt;
&lt;br /&gt;
===Thursagan===&lt;br /&gt;
'''Thursagan:''' Ayahahh....&lt;br /&gt;
&lt;br /&gt;
===Durstorn===&lt;br /&gt;
'''Durstorn:''' Gaanngh...&lt;br /&gt;
&lt;br /&gt;
==Scenario 1: A Bargain is Struck==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Ay, the Sceptre of Fire. The sceptre has a long, glorious, and fearful history. But I am not here to tell you how the jewel within it was brought over the ocean by Haldric the Great. Nor will I tell the story of Garard I, and the challenge he set, or that of Konrad, king of Wesnoth by virtue of the Sceptre.&lt;br /&gt;
&lt;br /&gt;
I am here to tell you of its making. Of its crafting, deep in the caverns of dwarfdom. And of the dwarves who made it; for they were great, they were. They are counted among the greatest of the heroes of ancient Knalga.&lt;br /&gt;
&lt;br /&gt;
Our story begins in a small border outpost in the southern hills of Knalga, with a young dwarf, named Rugnur, in charge of it. And with the second king of Wesnoth, Haldric II, riding up the road from the Ford of Abez with an army behind him...&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Rugnur:''' Humans, halt! Who dares bring an army into the dwarvish hills?&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' We come to make a bargain with you.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Well, state your business and be done with it. And if we don't like what you say, you leave!&lt;br /&gt;
&lt;br /&gt;
'''Haldric:''' Have you heard of the Ruby of Fire?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Yes... your first king brought it from over the sea, right? You own it.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Correct. However, we have a problem with it.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' What sort of problem?&lt;br /&gt;
&lt;br /&gt;
'''Haldric:''' Some form of magical aura makes those around the stone act... strangely. I noticed it with my father. The longer he stayed near the stone, the more arrogant, almost evil, he became.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' So, what do you want me to do? I don't see how this relates to us dwarves.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' When the elves came to Weldyn, about ten years ago, they spoke of a mage named Crelanu, and of his advice about the ruby. He said that the radiance of the stone could be contained, and that doing so would stop the stone's effect.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' And what... you want us to do this, contain the radiance of the stone? By making an artifact of some kind?&lt;br /&gt;
&lt;br /&gt;
'''Haldric:''' Exactly. I want you to craft it into a mighty artifact, that will leverage the stone's power, but contain it also.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Well... I think we can make a deal, but I'm not sure. I'll have to ask the tribal leaders.&lt;br /&gt;
&lt;br /&gt;
'''Haldric:''' If you are not authorized to make a deal, send out someone who is, and I will bargain with him.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' They would refuse to come. You must come into the caves, and go to the city in person, or send a representative.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' I can always take my offer to another tribe more friendly to its potential patrons. You are not the only smiths in the Northlands!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Uh, no, wait! Lets talk business - how much will you pay us to do this for you?&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Five thousand pieces of silver.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' You said you wanted a powerful magical artifact, not a child's playtoy! So... twenty thousand, minimum. The crafting of this will take us many years, you must pay us well.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Ten thousand.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Nothing below fifteen!&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Then no deal. I'll gather my things and go to another dwarvish clan now.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Fine then - ten thousand... now, what exactly do you want us to make the stone into?&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' I want you to make it into a sceptre, a sceptre of fire.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' I'll see what I can do. But I will need five thousand silver in advance, to pay for the materials.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Very well. I have the silver here, ready to ship, and I will send someone over with the stone itself. He will stay with you as you make the sceptre, and make sure you are going to get it done on time. I expect it done before my reign as king is ended.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' Thats right. I'll be coming over along with the silver.&lt;br /&gt;
&lt;br /&gt;
'''Glildur:''' Hey! You can't do that - this road is an elvish road. We're not letting you transport gold and jewels on it without paying a toll.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' What are you talking about?! This road has always been open to all.&lt;br /&gt;
&lt;br /&gt;
'''Glildur:''' Yes, we have allowed people to use it, but it is our road.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Not true! This is dwarvish land; if anything, it's our road!&lt;br /&gt;
&lt;br /&gt;
'''Glildur:''' Nevertheless, if you try to move your caravans here you have to pay the toll, or face our wrath!&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' We Wesnothians and you elves have a treaty! Do you really mean to break it in defense of a road that is not even yours?!&lt;br /&gt;
&lt;br /&gt;
'''Glildur:''' I was never among those who agreed to that treaty. Not all of us Elves are as low as Kalenz, or make deals with those who betrayed us.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Ah, I see - you are one of the rebels. Our treaty with the elves does not apply to you, so I have no problem with slaying you if you stand in our way. Rugnur, we will proceed with the shipment.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Very well. Glildur, if the high elvish council has made an alliance with the men, I would advise you to follow it, but not doing so is your choice.&lt;br /&gt;
&lt;br /&gt;
===Alanin Arrives with the Stone===&lt;br /&gt;
'''Alanin:''' Here's the stone, for you dwarves! Now, if you'll excuse me, I think I'll be taking refuge in this castle here... I don't much like fighting.&lt;br /&gt;
&lt;br /&gt;
====Rugnur has the Gold====&lt;br /&gt;
'''Haldric II:''' All the gold is there too. Proceed with the task, Rugnur!&lt;br /&gt;
&lt;br /&gt;
===A Caravan Reaches the Citadel===&lt;br /&gt;
'''Moved Unit:''' Cargo unloaded.&lt;br /&gt;
&lt;br /&gt;
====Player has the Stone====&lt;br /&gt;
'''Haldric II:''' You only need x more, then you can begin work.&lt;br /&gt;
&lt;br /&gt;
====Player Doesn't have the Stone====&lt;br /&gt;
'''Haldric II:''' You only need x more, and the stone, then you can begin work.&lt;br /&gt;
&lt;br /&gt;
====Last Caravan (no stone)====&lt;br /&gt;
'''Rugnur:''' We have all of the silver, now all we need is the stone.&lt;br /&gt;
&lt;br /&gt;
====Last Caravan (with stone)====&lt;br /&gt;
'''Rugnur:''' That's the last caravan! We will commence work immediately.&lt;br /&gt;
&lt;br /&gt;
===Elvish Reinforcements (turn 10)===&lt;br /&gt;
'''Glildur:''' Ha! Our reinforcements have arrived. There is no way you can withstand our combined strength!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' We cannot match you above ground, but in the caves we may still defeat you.&lt;br /&gt;
&lt;br /&gt;
'''Glildur:''' We will see about that - if you ever get underground, which I doubt. Ha!&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Elvish reinforcements! Where did these come from? I thought the elvish resistance to the treaty was smaller than this. Hurry up and move those caravans!&lt;br /&gt;
&lt;br /&gt;
===Elves Attack===&lt;br /&gt;
====Humans====&lt;br /&gt;
'''Attacking Unit:''' Die, humans, in the name of Landar!&lt;br /&gt;
&lt;br /&gt;
'''Attacked Unit:''' Landar? Who is this 'Landar' you speak of?&lt;br /&gt;
&lt;br /&gt;
====Dwarves====&lt;br /&gt;
'''Attacking Unit:''' Die, dwarvish scum, in the name of Landar!&lt;br /&gt;
&lt;br /&gt;
'''Attacked Unit:''' Yer precious Landar can kiss my axe.&lt;br /&gt;
&lt;br /&gt;
===A Caravan is Captured===&lt;br /&gt;
'''Haldric II:''' You just let a caravan, with MY money loaded in it, get captured! If I can't trust you to keep my property secure, the deal's off.&lt;br /&gt;
&lt;br /&gt;
==Scenario 2: Closing the Gates==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Next in our story, Rugnur retreated into the caves of Knalga. But the elves pressed on, and would enter the caves shortly.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Rugnur:''' These elves are right behind me! We have to go warn the council of this attack!...&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' Here - I'll go warn the council. You stay here and fight.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Yes, that sounds good. I'll stay here and try to defend the gates...&lt;br /&gt;
&lt;br /&gt;
'''Glindur:''' I see you have sent a messenger to the city. Good idea, but will it really help? We have more troops and more provisions, and we are going to enter those caves and kill you!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' *gulp*&lt;br /&gt;
&lt;br /&gt;
'''Glindur:''' Ha! I thought as much. Well then, surrender!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Um... on what terms?&lt;br /&gt;
&lt;br /&gt;
'''Glindur:''' Unconditional.&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Wait! Rugnur, dinna' they tell you 'anything' when you took command here?!?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Not really. This was supposedly a time of peace. Who are you?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Argh! I'm a retired warrior... it looks like I'll ha' to come out and help you, else we'll be overrun by the damn elves... argh again. Well, listen here. This entrance to the city can be closed. There's a gate. If we can close it, the elves will no' be able to enter. And you elves; begone from here!&lt;br /&gt;
&lt;br /&gt;
'''Glindur:''' Cease your meddling, old dwarf! Rugnur is in charge here, and it is he who will bargain with us.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Baglur, how do you close the gates?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Och, well that's the difficulty. It's a magic gate. Indestructible. But that means it can only be closed by magic. Ye need to position a warrior on each of the six glyphs. When all are occupied, the gates wi' close. Then the elves will be shut out of the caves forever, at least through this entrance.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Don't we have troops positioned near these glyphs, to unlock them?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Och, well, no. Lately trolls have been more in charge of those caves where the glyphs are than we dwarves have.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Well, where are they located?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Two are down a side passage in the northwest, another two are in a similar location in the southeast, and two are right next to the front gate.&lt;br /&gt;
&lt;br /&gt;
'''Glindur:''' Have you made up your mind yet about surrendering?! If you will not give up, prepare for battle!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' You may be more powerful than us, but I doubt even you can blast through dwarf-made stonecraft. We refuse - now let's close these gates!&lt;br /&gt;
&lt;br /&gt;
===Reach the Northern or Southern Entrance===&lt;br /&gt;
'''Moved Unit:''' But what about this entrance? The elves can come through it just as easily as the main gate, and it cannot be closed!&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' I think it can be sealed up somehow... Yes, look, activating that glyph seems to have closed up the gap.&lt;br /&gt;
&lt;br /&gt;
===A Unit Reaches a Glyph===&lt;br /&gt;
'''Moved Unit:''' My glyph is on.&lt;br /&gt;
&lt;br /&gt;
===All Glyphs are On===&lt;br /&gt;
'''Rugnur:''' We have everyone positioned on the glyphs! What do we do now?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Just watch. The gates wi' close very soon. Then the elves outside - and, unfortunately, our dwarves who are still out there - wi' become irrelevant.&lt;br /&gt;
&lt;br /&gt;
'''Glindur:''' Agh! Well, you have defeated me for now, but eventually you will have to exit these caves, to give Haldric back his jewel. And when you do, we will be ready for you.&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' If that is what ye choose to do, fine, but be prepared to wait for many years.&lt;br /&gt;
&lt;br /&gt;
====Elves Still in the Cave====&lt;br /&gt;
'''Rugnur:''' There are still some elves left in here. We have to eliminate them, too, unless they surrender.&lt;br /&gt;
&lt;br /&gt;
'''Elf:''' You would have us be cowards! We do not surrender.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
====Elves were in the Cave====&lt;br /&gt;
'''Rugnur:''' That's all of the elves. Now I should go down to the city and report. I'm late already...&lt;br /&gt;
&lt;br /&gt;
====No Elves were in the Cave====&lt;br /&gt;
'''Rugnur:''' Well, now I should go down to the city and report. I'm late already...&lt;br /&gt;
&lt;br /&gt;
==Scenario 3: In the Dwarven City==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Now, I must tell you of another character in our drama. Durstorn, the lord of Dwarfdom. Or at least of this clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn was not happy this day. Nor was he usually; but today he was unhappier than usual.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Durstorn:''' Where's that fool Rugnur gotten to? It's time for him to report on events in the surface world. He's late!&lt;br /&gt;
&lt;br /&gt;
'''Noiraran:''' Perhaps the outpost was held up?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Ha! There hasn't been a border attack since the men came from over the sea, why would someone attack us now?&lt;br /&gt;
&lt;br /&gt;
'''Kuhnar:''' The elves might want our gold.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Good one, let them try to take it! Ha!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Hey, Durstorn, have we started yet? King Haldric came by just now, wanted to talk to you...&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Speak properly to your elders, boy! Why are you late?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Huh? Didn't a messenger come and tell you?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' No.&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' I think you'd better let me explain. King Haldric II of Wesnoth came to the gate. Then we had to close it, which took considerable time.&lt;br /&gt;
&lt;br /&gt;
'''Glinar:''' What'd he want? And why'd you have to close the gate?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' He wanted to make a deal with us. He gave us a magical stone, called the 'Ruby of Fire', and told us to make an sceptre out of it, to keep in the bad magic, or something like that. We closed the doors because elves were attacking us.&lt;br /&gt;
&lt;br /&gt;
'''Noiraran:''' What is he going to give us for it, eh?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' He paid us five thousand silver in advance, and he'll give us five thousand more when we deliver the finished sceptre if we are done before he dies.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' What?!? You already accepted? Foolish boy, you should have come for one of the elders! We could have gotten much more than ten thousand silver out of him! This is a task that will take many years, and now all of our work in that time will bring us very little gain.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Sorry, lord, but he said he would move on to another tribe if I left.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Can't you tell a bluff when you hear one?!? He knows we're the best craftsmen, and he wouldn't have gone to another tribe if we stalled for a year. Oh well, what's done is done. We'll have to work for less than I would prefer...&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Well, since this boy bargained so badly, why not make him fulfill the contract himself? If he fails, it's on his head.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Good idea, Baglur! He'll need some help, though, and it will take a master smith to make the sceptre. Why don't we send him to find Thursagan?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' You mean the insane dwarf who lives in the far north?!&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Yes. He is the only one I know of who could craft the sceptre the way Haldric wants it. And he has nothing to do, he will be fine with wasting 25 years of his life on this task.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Very well, my lord. We will go into the north to find Thursagan. Do you have any idea where he is?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Go to the furthest north entrance to the caves, and then go north. He's somewhere in those hills.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' What did I miss, eh?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Who the devil are you? Well, you seem to be with Rugnur... follow him north.&lt;br /&gt;
&lt;br /&gt;
==Scenario 4: Searching for the Runecrafter==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The journey to the far northern wastelands was long and perilous. For the tunnels were winding and treacherous, and the paths were not safe from orcs, or worse. Nevertheless, they did reach the northlands, and began to search for the runesmith named Thursagan - the sage of fire.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Alanin:''' Now where are we going, anyway? We have been taking wrong turns and fighting orcs for months. This trip better have a good payoff to be worth that.&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' We need to find the mage Thursagan and convince him to return to the citadel with us. He's somewhere up here.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Well, how are we supposed to find him?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' His will probably be the only house up here. No one else is insane enough to live this far north! Even the elves won't challenge us here.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' Except for trolls and ogres, right? They live in the far northlands. They're probably lurking around here somewhere.&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Right. We'll probably have to fight our way through to his house.&lt;br /&gt;
&lt;br /&gt;
===Krawg is Seen===&lt;br /&gt;
'''Krawg:''' Kwill yooo spakkk wit uuus?!?&lt;br /&gt;
''(Will you speak with us?)''&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' Aah! What is that?!?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Is that... is that a gryphon?&lt;br /&gt;
&lt;br /&gt;
'''Krawg:''' Kwes! Yooo spakkk wit uuus nuu?&lt;br /&gt;
''(Yes.  You speak with us now?)''&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' It's talking to us! What do you want, gryphon?&lt;br /&gt;
&lt;br /&gt;
'''Krawg:''' Myy namm ees Krawgg. Yooo ees oooking forr a uunmasta?&lt;br /&gt;
''(My name is Krawg. You is looking for a runemaster?)''&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Well, um, yes. Why, can you help us?&lt;br /&gt;
&lt;br /&gt;
'''Krawg:''' Ess... if yooo ills ka rolls aan ogras, us'll elp yoo!&lt;br /&gt;
''(Yes. If you kill the trolls and ogres, we'll help you)''&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Sure, we'll help you fight trolls and ogres.&lt;br /&gt;
&lt;br /&gt;
===Thursagan's House is Seen===&lt;br /&gt;
'''Moved Unit:''' I see a house in the distance!&lt;br /&gt;
&lt;br /&gt;
===Thursagan's House is Visited===&lt;br /&gt;
====By a Gryphon====&lt;br /&gt;
'''Thursagan:''' Go away, you birds! Or I shall burn you out of the air!&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' He doesn't want to talk to the gryphons, apparently. I think we'll have to get someone there he will talk to...&lt;br /&gt;
&lt;br /&gt;
====Not by a Gryphon====&lt;br /&gt;
'''Thursagan:''' What do you people want!? Leave me alone!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Old mage, we come with a message from Lord Durstorn. He asks you to come back to the city.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Ha! That fool thinks he can order me around. Why does he want me to go back, anyway?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' We have entered into a bargain with the king of Wesnoth to craft a sceptre for him.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Oh, and now I suppose Durstorn wants me to craft it, eh? Well I'm not going to.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' You don't want to make a sceptre to contain the power of the ruby of fire? Very well, your choice is made.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' The ruby of fire, what is that, some worthless Wesnothian gem?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' It is a Wesnothian gem, but it is also supposedly the most powerful magical artifact ever seen. Even an untrained hand can use it to cast fiery bolts as powerful as those of arch mages.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Oh, really? And what does Haldric want us to do with it?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Contain and intensify its power.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' I see. Fine then, I will help you craft this sceptre... into the most powerful magic artifact ever seen. This will be a true test of my skill. I expect it will take many years.&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Good. Now, there are still wild animals here... we have to get back into the caves.&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Thursagan:''' Well, now we are in the caves again! Come on, back south, to the city.&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: The Council Regathers==&lt;br /&gt;
===Story Text===&lt;br /&gt;
The path back was less dangerous than it was a year earlier. It did not take them so long. So they quickly returned to the dwarven city, with two new members of their party - one expected, and one not.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Rugnur:''' Lord Durstorn, we have succeeded in our mission. Thursagan is here.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' What? You mean you found Thursagan and got him to return with you? Astounding! But what is that gryphon doing there?&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Yes, we did. And that is Krawg, who helped us in the northlands.&lt;br /&gt;
&lt;br /&gt;
'''Krawg:''' Yaa! Mee Krawg!&lt;br /&gt;
''(Yeah! Me Krawg!)''&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Now, where is this ruby that I am to work with, eh Durstorn?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' In the treasury. And leave it there until you're ready to work with it - I still don't trust you.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Ha! 'You' don't trust 'me'?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Exactly! Why would I? And I order you to stay out of the treasury, away from that ruby!&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' You don't dictate what I am to do, Durstorn! I will do as I please, and don't stop me if you want me to make this sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' The ruby is mine, and don't touch it!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Uh, technically it's Haldric's, and I think that if Thursagan needs to see it to plan this sceptre, we must allow it.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' It will be as it must, then. *grumble grumble*&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Hm... a most interesting jewel. I can feel its magical power. I will start drawing up plans for the sceptre immediately.&lt;br /&gt;
&lt;br /&gt;
Now, I will need certain materials to make this sceptre.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Oh, what?&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' I would say probably ten stone of artifact-quality gold and twenty stone of the finest coal, and many of the finest jewels in the land - we'll need others to search for those, though. I'll also need to have the jeweler cut the ruby once I have the plans done.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Just use my gold and coal, I have enough! Or, if they're not 'good enough' for you, find them yourself.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' You try my patience, Durstorn. You know yours aren't acceptable, but you have to give me something or I can't make the sceptre!&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Wait, wait. The gold and coal... I think we can find those in the abandoned eastern mines, north of the Arkan-thoria. Trolls ha' overrun them, but earlier they were the source of the finest smithing materials.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' So, we will go to the eastern mines!&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Fine. As for the jewels, I will have others obtain those. That will cost quite a bit of our payment, but it can't be helped. Our people do not mine jewels.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' That is acceptable. Durstorn, send some miners along with us to the Eastern Mines, and I will bring some runecrafters-in-training from the academy to help fight these enemies.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Two runesmiths from the academy have joined you!&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' Fine, you all go to the eastern mines. Me, I'll stay here. No point going where I can't help!&lt;br /&gt;
&lt;br /&gt;
'''Krawg:''' M' 'u!&lt;br /&gt;
''(Me, too!)''&lt;br /&gt;
&lt;br /&gt;
==Scenario 6: Gathering Materials==&lt;br /&gt;
=== Story Text===&lt;br /&gt;
Those who went to the eastern mines were brave indeed. They were infested with trolls and other vile creatures, who thrived in the dark and gloom of the caves.&lt;br /&gt;
&lt;br /&gt;
And braver still were Rugnur and his companions, who had to spend two years in those tunnels. For mining is a lengthy business. But they could for the most part avoid the enemy. They only once had to venture into the very heart of the trolls' territory.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Rugnur:''' Well, these are the eastern mines. Trolls and ogres live here, be prepared to fight them; also be prepared to spend quite some time here - mining can take a while.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' For me to make the artifact Haldric wants, I need a special type of gold. I do not know where it was found, but Baglur said these mines were the source of it.&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' Also, the only coal that wi' melt this gold is here.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' So we're down here to, what, mine this gold and coal? That should be easy enough.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Yes, although we will have to hire the miners - they don't work for free. But beware, there are trolls and such down here...&lt;br /&gt;
&lt;br /&gt;
===See Some Coal===&lt;br /&gt;
'''Moved Unit:''' Here is some of the coal that we need! Bring the miners to take it!&lt;br /&gt;
&lt;br /&gt;
====Get Some Coal====&lt;br /&gt;
'''Moved Unit:''' I have all the coal I can carry...&lt;br /&gt;
&lt;br /&gt;
===See Some Gold===&lt;br /&gt;
'''Moved Unit:''' Here is the mine of precious gold! Send the miners this way.&lt;br /&gt;
&lt;br /&gt;
====Get Some Gold====&lt;br /&gt;
'''Moved Unit:''' I have all the gold I can carry...&lt;br /&gt;
&lt;br /&gt;
===Stuff is Delivered===&lt;br /&gt;
'''Moved Unit:''' ''My load of coal is delivered!''&lt;br /&gt;
&lt;br /&gt;
'''Moved Unit:''' ''Here's the gold.''&lt;br /&gt;
&lt;br /&gt;
====Last of the Coal====&lt;br /&gt;
'''Moved Unit:''' That's the last load of coal we need.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
'''Thursagan:''' This is all we need from these mines. Now we should go back further west, where there are no trolls and ogres, and mine there.&lt;br /&gt;
&lt;br /&gt;
==Scenario 7: The Jeweler==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Rugnur and his companions returned home. Now, I do not want to give the impression that only Rugnur and Thursagan worked on this masterpiece. There were others - many others. Thus I present Theganli, the jeweler. His role is small, but an important one.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Durstorn:''' So, you have returned. I assume you have obtained the required materials? My jeweler Theganli has spent the last two years buying jewels from some of the northern clans. So now go to the forge and make your sceptre. What do you need to annoy me for?&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' We don't. Not everything is about you. We need to talk to Theganli.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' That makes sense, I guess you would to plan the sceptre's design... what in particular do you want him to do?&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' I need to make the plans for the sceptre, then have him cut the ruby to match them.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' You're going to cut the jewel!? Are you insane?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' What are you talking about, sir? You knew all along the jewel would have to be cut to make the sceptre out of.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Oh... right, right. Fine. Theganli?&lt;br /&gt;
&lt;br /&gt;
'''Kuhnar:''' He's in his shop, in the southern tunnel.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Whatever. Kuhnar, go, summon him here.&lt;br /&gt;
&lt;br /&gt;
'''Kuhnar:''' Theganli! Come out of there, Durstorn orders you to come to the citadel.&lt;br /&gt;
&lt;br /&gt;
'''Theganli:''' I'm coming... coming... stop pounding on the door...&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' He doesn't need to come here, I'll take the jewel to his shop. He'll need his tools anyway.&lt;br /&gt;
&lt;br /&gt;
Well, Theganli, what do you think of this jewel?&lt;br /&gt;
&lt;br /&gt;
'''Theganli:''' Uh, um, yes, yes, very impressive jewel, impressive, yes...&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Do you think you could cut it in the manner my plans specify?&lt;br /&gt;
&lt;br /&gt;
'''Theganli:''' Well, uh, um, maybe... maybe... it will be hard... let me see...&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Very well. See what you can do.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' Theganli spent many months cutting the jewels that would go into the Sceptre of Fire, and the Ruby of Fire he attempted last. But he could not cut it.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Well, do you have anything yet?!&lt;br /&gt;
&lt;br /&gt;
'''Theganli:''' Ah, well, uh, no... no, not yet... unfortunately... it seems... it can't be cut... or scratched... or damaged at all... at least not by my tools...&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' So what do you propose we do? We need this jewel cut in a very specific way to make sure... well, it doesn't matter why.&lt;br /&gt;
&lt;br /&gt;
'''Theganli:''' Well... maybe... the Shorbear clan? They have good tools... yes, yes, they do...&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Who are they?&lt;br /&gt;
&lt;br /&gt;
'''Theganli:''' Another group... of dwarves... live south of here... above ground... yes... best jewelers I know of... have special tools... tools, yes...&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Well, Rugnur, what are you waiting for? Go down and get these tools from them, and carve the jewel!&lt;br /&gt;
&lt;br /&gt;
'''Baglur:''' We can't just go in there and take their property. We'll have to buy, or rent, it from them.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' We can't just go in there and take their property. We'll have to buy, or rent, it from them. (if Baglur is dead)&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Fine. Go rent it from them.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Very well. We'll go south now.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Wait! Last time you made a bargain by yourself you lost us five thousand pieces of silver. I'm going with you this time!&lt;br /&gt;
&lt;br /&gt;
'''Kuhnar:''' Are you sure that is wise, lord?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Of course! To be safe, though, you and Noiraran are going to come with us.&lt;br /&gt;
&lt;br /&gt;
'''Kuhnar:''' Yes sir... *sigh*&lt;br /&gt;
&lt;br /&gt;
==Scenario 8: Hills of the Shorbear Clan==&lt;br /&gt;
===Story Text===&lt;br /&gt;
All dwarves are known for a love of gold and a heart of stone. The Shorbears were no exception. They were crafters of crafters - they made tools. The best in the land. And they bartered well.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Kuhnar:''' Here we are; the hills of the Shorbear clan. What are we here for, anyway?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' If I understand it correctly, we're here to bargain with the Shorbears, and arrange for us to use their tools to cut the ruby.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Exactly&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' And I'll be doing the talking; I remember what happened last time you negotiated a deal! We lost five thousand pieces of silver.&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' Och, its some o' them cave-dwarves. What business do you have here?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' I'm Lord Durstorn, king of my tribe. I have been told you are great jeweler-workers, and so we come to rent some of your tools for a short time, a few years at most.&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' You're a king?! Must be a pretty small kingdom for you to come yourself to bargain with us!&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' You insult me! Do you want my business, or not?&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' Well, fine, I'll hear your offer.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' We'd like to rent your best tools for a short period of time. We'll only be cutting one jewel with it. My starting offer is two hundred silver.&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' It must be worth a lot for you to come this way and offer that much! How much are you going to sell it for, eh?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' That's none of your concern!&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' I'll take twenty-five hundred, minimum.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' (whispered) Durstorn, that would be a quarter of all our profits!&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' I know that. Uh, Glonoin, how about five hundred?&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' Twenty-three hundred is my lowest offer. I can tell I don't need the money as much as you need the jewel cut!&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' You must be mad! I'll offer one thousand, but no higher!&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' Two thousand, and I'll go no lower!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' (whispered) What are we going to do? We can't go much higher!&lt;br /&gt;
&lt;br /&gt;
'''''Baglur:''' (whispered) Offer him fifteen hundred, but don't go up, even if he refuses.''&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' (whispered) Bah! Getting this cut isn't worth that much; what with Rugnur's mistake earlier, and all the other expenses, if we pay more than a thousand we'll barely even make a profit!&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' (whispered) So what are you going to do?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' (whispered) Fight him, and take the tools by force.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' (whispered) Are you mad?!?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Of course not! Now, Glonoin; one thousand was my final offer. If you won't accept it, we will take the tools from you by force!&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' I'd like to see you try!&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' You're making a mistake, Durstorn.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Shut up, all of you! Attack them!&lt;br /&gt;
&lt;br /&gt;
===Elves Appear (turn 3)===&lt;br /&gt;
'''Lyndar:''' Aha! I've spent years looking for you Dwarves, but now I've found you! Prepare to die!&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' Who the devil are you?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' I thought we left the elves behind at the gates four years ago! It seems we have two enemies now.&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' So, elves, are you against these dwarves too? They're attacking my clan for absolutely no reason!&lt;br /&gt;
&lt;br /&gt;
'''Lyndar:''' I see. So you don't have the ruby?&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' No, they do. They wanted to rent my tools to cut it, but they didn't offer me nearly enough!&lt;br /&gt;
&lt;br /&gt;
'''Lyndar:''' How about this - I help you defeat them, and you let me keep the ruby when we have?&lt;br /&gt;
&lt;br /&gt;
'''Glonoin:''' Deal!&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Ah, they don't scare me! We can take both of them!&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Don't be a fool! We can't take the elves, and it was a mistake to attack these dwarves, but if we have to fight we should retreat once we get what we came for, the tools!&lt;br /&gt;
&lt;br /&gt;
===Glonoin is Killed===&lt;br /&gt;
'''Durstorn:''' Ha! Now we can get those tools easily, and go back to our own caves.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' And how do you plan on doing that? There are elves swarming these hills, trying to kill us.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' You are right... well, we will be able to break out eventually, and while we're here, we'll be able to finally make the sceptre.&lt;br /&gt;
&lt;br /&gt;
====Heroes and Enemies in the Cave====&lt;br /&gt;
'''Thursagan:''' Well, back to the battle - we are all in the caves, but there are still enemies in here also!&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Indeed. Kill them! And make sure no more enter. Then we can close the gates.&lt;br /&gt;
&lt;br /&gt;
====Not All Heroes in the Cave====&lt;br /&gt;
'''Thursagan:''' Well, back to the battle - we need everyone to get into the Shorbear caves. And then stop any enemies from coming in here.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Indeed. Everyone to the caves, and kill those still inside!&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
'''Thursagan:''' We have driven all of the dwarves and elves out of these caves. They are not ours, though, and we can't stay here forever.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' True. I suspect these elves will try to besiege us here.&lt;br /&gt;
&lt;br /&gt;
===Sealing the Gates===&lt;br /&gt;
'''Durstorn:''' We have driven all of the dwarves and elves out of these caves! Now, seal the gates!&lt;br /&gt;
&lt;br /&gt;
==Scenario 9: Towards the Caves==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Durstorn's rash action led to many problems. Not the least of which was being surrounded by elves.&lt;br /&gt;
&lt;br /&gt;
The dwarves spent several years trapped in those caves, the elves besieging them. The dwarves could not leave, for there were far too many elves, and there was no way out of the caverns other than above ground. But the elves could not enter, for the magical dwarven gates were closed.&lt;br /&gt;
&lt;br /&gt;
During this time, Thursagan crafted the Sceptre of Fire, first cutting the jewel, then putting it, the gold and the cold steel into the heat of the flame. The sceptre was crafted, but something was not right. No matter what enchantment of runes he put on the sceptre, it did not fulfill its original purpose.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Rugnur:''' Well, Thursagan has reached a conclusion. He can't make the sceptre with the materials he has here, but he has the final plans for it, and all the jewels and gold he needs. Shouldn't we leave now?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' All this time and he couldn't make it? Fine, we should try to leave... but it's not like we could leave if we wanted to. We're surrounded!&lt;br /&gt;
&lt;br /&gt;
====Baglur is Alive====&lt;br /&gt;
'''Baglur:''' If ye'll permit me to say so, sir, ye're wrong. We could -&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Shut up, Baglur! You don't know what you're talking about. I've analyzed the situation, and we're doomed. Our best hope is to surrender. Perhaps if we give the elves the plans for the sceptre they will let us survive.&lt;br /&gt;
&lt;br /&gt;
====Baglur is Dead====&lt;br /&gt;
'''Rugnur:''' If you'll permit me to say so, sir, you're wrong. We could -&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Shut up, Rugnur! You don't know what you're talking about. I've analyzed the situation, and we're doomed. Our best hope is to surrender. Perhaps if we give the elves the plans for the sceptre they will let us survive.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Rugnur:''' Yes, of course, let's just all be cowards! What happened to your honor, Durstorn?!&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' You little fool, honor is less important than life! So, I'm ordering Thursagan to give the plans and the ruby to the elves, as a peace offering. Then maybe we'll walk out of here alive.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' You don't have authority over me, Durstorn. And I wouldn't give the sceptre to them even if you did. It's not yours to give, its mine, and Rugnur's, and Baglur's. Krawg's done more for its existence than you have! And yet, you still get the profits from selling it to Haldric.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' So what, all of you want to die? Fine by me, but I won't die with you! And if you won't give the sceptre to the elves, I'll take it from you!&lt;br /&gt;
&lt;br /&gt;
(swoosh)&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Nice try, Durstorn, but you missed. Now, I'd say that attacking an ally constitutes treason, wouldn't you?&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' You're not my ally. You're more against me than the elves are; all they want is the ruby, but you want us dead!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' If that's what you're thinking, you're not fit to be ruler over us! So step down, or we'll force you.&lt;br /&gt;
&lt;br /&gt;
'''Durstorn:''' Never!&lt;br /&gt;
&lt;br /&gt;
(thud)&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Well, I suppose we were right to silence him, but I don't like this. In any case, now we should try to get out of here.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Yes. So, see the area to the northeast of us?&lt;br /&gt;
&lt;br /&gt;
That's where there are the least elvish guards, so we have the greatest chance of success there. I think we should try to get to it.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' This plan, it isn't worse than staying here to be killed, but it isn't likely to succeed either. Even if it does, what will it accomplish? We will be cornered there.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' I don't know if we will be cornered. That cave looks like it goes deep, and we can lose the elves in the caves, they move so slow there. Once we get out, we'll make our way back to Knalga.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' The country between here and Knalga will be swarming with elves. We had better head back to the abandoned mines north of the Arkan-thoria, where we gathered our gold and coal. At least there Alanin will have some hope of finding us.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' That's fine for you, you can run fast in caves, but I can't! What am I supposed to do?&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Well, you are a member of the Wesnothian army. Why don't you rejoin it? See if you can run past those elves to our southeast...&lt;br /&gt;
&lt;br /&gt;
... and then ride south until you reach one of your outposts.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' I'm not going to do that, its suicide! And in any case, I've been with you for 10 years, almost as long as I was in the Wesnothian army; I'd prefer to fight with you.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' You going south has more of a chance of success for you than staying here or going to back to the mines! And getting news to Haldric of what has happened is also the best way to get help to us.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' I suppose...&lt;br /&gt;
&lt;br /&gt;
'''Gaenlar:''' Come out, dwarves, and surrender! Or die in that cave, your choice.&lt;br /&gt;
&lt;br /&gt;
===Alanin goes Away===&lt;br /&gt;
====Rugnur is Present====&lt;br /&gt;
'''Rugnur:''' Alanin, ride as fast as you can south. Tell Haldric we are heading northeast, towards the old eastern mines, and if he wants his precious scepter he should send forces to meet us there as soon as he can!&lt;br /&gt;
&lt;br /&gt;
====Rugnur is Gone====&lt;br /&gt;
'''Alanin:''' I have made it past those elves, but they will chase me, and elvish horses are faster than mine.&lt;br /&gt;
&lt;br /&gt;
===Rugnur goes Away===&lt;br /&gt;
====Alanin is Present====&lt;br /&gt;
'''Alanin:''' Rugnur, I am going south. What should I tell Haldric?&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Tell him to send forces north to aid us and fight the elves, but that we are probably going to die. We will run northeast towards the old eastern mines, and if he wants his scepter intact he'd best send troops to meet us there.&lt;br /&gt;
&lt;br /&gt;
====Alanin is Gone====&lt;br /&gt;
'''Rugnur:''' I don't know what is in these caves, but whatever it is can't be worse than staying here to die.&lt;br /&gt;
&lt;br /&gt;
==Scenario 10: Outriding the Outriders==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Rugnur had fled across the Arkan-thoria, but Alanin could not do that. He went south - back to the Wesnoth border.&lt;br /&gt;
&lt;br /&gt;
The elves followed both of them. First I will tell of their pursuit of Alanin, before we descend into the caves to learn Rugnur's fate.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Alanin:''' Well, the elves are behind me for now, but they will send riders to catch me, and elvish riders are faster than me.&lt;br /&gt;
&lt;br /&gt;
My only hope is to convince the peasants to stop the elves from passing through their land, so I can get ahead of them.&lt;br /&gt;
&lt;br /&gt;
'''Lord Asaeri:''' You cannot outride us, horseman of Wesnoth! Whatever message you are carrying, it will not be delivered!&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' We shall see about that!&lt;br /&gt;
&lt;br /&gt;
===Alanin Captures a Village===&lt;br /&gt;
'''Alanin:''' The villagers here are loyal to Wesnoth. They should be willing to help me escape these elves!&lt;br /&gt;
&lt;br /&gt;
'''Rolin:''' We will certainly help any warrior of Wesnoth who needs our help!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Hadlin:''' Who goes there?&lt;br /&gt;
&lt;br /&gt;
'''Alanin''' I'm a dragoon, with Haldric II's personal bodyguard. I was sent on a mission in the northlands, and now elvish horsemen are chasing me. I barely evaded them.&lt;br /&gt;
&lt;br /&gt;
'''Hadlin:''' I see. Well, come on in. I doubt they would be able to capture this fort, even if they did want to start a war, which I doubt.&lt;br /&gt;
&lt;br /&gt;
==Scenario 11: The Dragon==&lt;br /&gt;
===Story Text===&lt;br /&gt;
Thus Alanin escaped from his Elvish pursuers. But the dwarves were not so lucky. I would say that, perhaps, their betrayal of Durstorn was coming back to haunt them. For the section of the old eastern mines that they reached in their flight had long since become the lair of Khrakrahs... the dragon.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Rugnur:''' Well, Thursagan, we've reached the eastern mine, but the elves are hot on our trail. What do we do now?&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Well, we have two choices. We may either stand and fight, and assuredly die, or run as quickly as possible down this path into the depths of the cave, where we may find something that will help us. Also, remember, the elves can't run as fast in caves as we can, so we may be able to get ahead of them and perhaps lay a trap.&lt;br /&gt;
&lt;br /&gt;
'''Krawg:''' Wyy yoo no urrendrr? Alddey woont iz za wagic doun!&lt;br /&gt;
''(Why don't we just surrender? All they want is that magic stone!)''&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' If we give them the ruby, then what? They'll probably kill us anyway. And, that ruby has the power to do great things, evil things. We can't let it fall into the wrong hands.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Then we shall run. I suggest calling to arms every last dwarf we possibly can here. This might be the last chance we'll get to do so.&lt;br /&gt;
&lt;br /&gt;
'''''Baglur:''' So we're running away, eh? I dinna' like that, but it seems it's our only option.''&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' If it makes you feel any better, we'll probably die this way, too.'&lt;br /&gt;
&lt;br /&gt;
===Krahkrahs is Seen===&lt;br /&gt;
'''Rugnur:''' Look, there's a dragon in these caves!&lt;br /&gt;
&lt;br /&gt;
'''Krahkrahs:''' Ah, fresh meat!&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' And which of the great dragons are you?&lt;br /&gt;
&lt;br /&gt;
'''Krahkrahs:''' I am Khrakrahs, greatest dragon of all time! Haldric killed Shek'kahan my brother, but he was weaker than me, and you will not find me so easy to defeat. Now get out of my volcano!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' I'd rather face one powerful dragon than hundreds of mighty elves. Continue!&lt;br /&gt;
&lt;br /&gt;
===Enemy Dwarves are Seen===&lt;br /&gt;
'''Thursagan:''' What's this? A dwarf fighting against us with the elves?!&lt;br /&gt;
&lt;br /&gt;
'''''Baglur:''' It must be one of those Surghan mercenaries. I'll bet those elves have hired more of them. That's bad news for us, for they'll go as fast in caves as we do.''&lt;br /&gt;
&lt;br /&gt;
===Forge is Seen===&lt;br /&gt;
====By Krawg====&lt;br /&gt;
'''Krawg:''' Raaaawww! Loook! Forge heeeere!&lt;br /&gt;
'((excited bird cry) Look! Forge here!)'&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' It looks like a forge, heated by the lava. It looks magic, and it looks hot enough to make the Sceptre.&lt;br /&gt;
&lt;br /&gt;
====By Anyone Else====&lt;br /&gt;
'''Moved Unit:''' Look, I've found something here. It looks like a forge, heated by the lava. It looks magic, and it looks hot enough to make the Sceptre.&lt;br /&gt;
&lt;br /&gt;
====Dialogue Continues====&lt;br /&gt;
'''Krahkrahs:''' That pretty metal rock is mine! Get away from it!&lt;br /&gt;
&lt;br /&gt;
===Thursagan Reaches the Forge===&lt;br /&gt;
'''Thursagan:''' This forge will work perfectly. Give me a few days here, and I can reforge the sceptre to fulfill its purpose.&lt;br /&gt;
&lt;br /&gt;
===An Enemy Reaches the Forge===&lt;br /&gt;
'''Thursagan:''' You fool, you let the enemy get at me as I was unarmed!&lt;br /&gt;
&lt;br /&gt;
Ayahahh...&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Thursagan:''' I have completed my work. Now it is truly the Sceptre of Fire, a powerful magical artifact.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Good. Now, let's get out of this cave, before the elves, dwarves or bats kill us!&lt;br /&gt;
&lt;br /&gt;
====Reminder if the Sceptre isn't Done====&lt;br /&gt;
'''Thursagan:''' In $turnsleft more turns I will have completed the sceptre.&lt;br /&gt;
&lt;br /&gt;
==Scenario 12: Caverns of Flame==&lt;br /&gt;
===Story Text===&lt;br /&gt;
There was no exit from the caverns of Knalga. They had reached the realms of the orcs, with the elves hot on their trail. And there was no exit from those caves.&lt;br /&gt;
&lt;br /&gt;
So the dwarves had no way out. They could not leave the caverns that they had entered.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Rugnur:''' Well, I think we've gotten a good distance ahead of the elves. What do we do now?&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' We should keep going. Remember what Khrakrahs said, about this being a volcano? I think we should try to cause it to erupt. It will kill all the elves, and we might be able to find a safe place so the lava doesn't kill us.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' This sounds... plausible.&lt;br /&gt;
&lt;br /&gt;
'''''Baglur:''' Yes, an interesting plan. How do you propose we do this?''&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' I have a suspicion that there is an opening somewhere near here than leads to the surface. Somewhere near there, there is probably a magic object of some kind that will cause the lava to flow.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Very well. We will continue to explore until we find it.&lt;br /&gt;
&lt;br /&gt;
'''Krawg:''' Krawg sme' o'cz in iz 'ave!&lt;br /&gt;
'(Krawg smells orcs in this cave!)'&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Indeed, there may be orcs lurking here. We should beware of them.&lt;br /&gt;
&lt;br /&gt;
'''Aendan:''' We have caught up to the dwarves. Now, prepare to destroy them!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Thursagan! The elves are right on our tail; what should we do?&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' We could try to set off the volcano as soon as possible. Meanwhile, we should draw the elves further into the caves, so they can't escape when it does erupt.&lt;br /&gt;
&lt;br /&gt;
===Dwarves see the Orcs (disabled)===&lt;br /&gt;
'''Rugnur:''' Look, those orcs can't get to us! There's cave wall in the way!&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' True; but, perhaps later they will find a way out.&lt;br /&gt;
&lt;br /&gt;
===Glyph Guards are Seen===&lt;br /&gt;
'''Rugnur:''' These orcs appear to be guarding something.&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' It is probably the magical object. Attack them!&lt;br /&gt;
&lt;br /&gt;
===Triggering the Volcano===&lt;br /&gt;
'''Thursagan:''' That's it! The volcano will erupt soon now that you've triggered it.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' Look, it has knocked down some of the walls! Those orcs have a way out now!&lt;br /&gt;
&lt;br /&gt;
'''''Baglur:''' Well, we've succeeded in stopping the elves from getting the sceptre, I would say. But what do we do now?!''&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' Now, we must fight the orcs until we die, it's our only option.&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' We cannot let any of the elves or their mercenaries escape; they would tell where the sceptre is. Make sure they all die!&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' We have to kill them quickly, before they realize what is happening. And remember, the lava spreads quickly, suddenly, and dangerously. The only place safe from it is the area near the glyph.&lt;br /&gt;
&lt;br /&gt;
===Elf runs Away===&lt;br /&gt;
'''Elf:''' I must go report to my superiors!&lt;br /&gt;
&lt;br /&gt;
'''Thursagan:''' We have allowed an enemy to escape; we have failed.&lt;br /&gt;
&lt;br /&gt;
===Volcano Starts to Erupt===&lt;br /&gt;
'''Elf:''' Wait, what's going on? The volcano is going to erupt! Everyone, try to get out of these caves!&lt;br /&gt;
&lt;br /&gt;
===Victory Dialogue===&lt;br /&gt;
'''Elf:''' Aghh!!! The volcano is erupting, and now our exit has been blocked off!!!&lt;br /&gt;
&lt;br /&gt;
'''Rugnur:''' We have hidden the sceptre well, but now the volcano is going to erupt and kill us all.&lt;br /&gt;
&lt;br /&gt;
===Volcano Fully Erupts===&lt;br /&gt;
'''Krawg:''' Hm... Me le' no'w!&lt;br /&gt;
'(Hmmm, me leave now!)'&lt;br /&gt;
&lt;br /&gt;
==Scenario 13: Epilogue==&lt;br /&gt;
===Story Text===&lt;br /&gt;
And thus Rugnur died - a glorious death, in the eyes of the dwarven sages. But our tale is not yet complete. For Alanin lived still, as did Krawg the Gryphon.&lt;br /&gt;
&lt;br /&gt;
Alanin traveled south, to Wesnoth, to Haldric II. To report the events of the past fifteen years.&lt;br /&gt;
&lt;br /&gt;
And Krawg - well, Krawg followed him. I know not how. But Krawg made his way south, to Weldyn, and reached it about the time that Alanin did.&lt;br /&gt;
&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
'''Gatekeeper:''' Halt! What is your business in Weldyn, capital of Wesnoth?&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' Stand aside. I am Alanin, of Haldric's royal guard, and I bring news from the northlands.&lt;br /&gt;
&lt;br /&gt;
'''Gatekeeper:''' Very well. You may pass.&lt;br /&gt;
&lt;br /&gt;
'''Guard Captain:''' I hear you desire to speak to the king, Alanin. What do you have to tell him?&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' I bring tidings of the Sceptre of Fire, commissioned fifteen years ago by our king. I have been away for a long time, do not delay me even more.&lt;br /&gt;
&lt;br /&gt;
'''Guard Captain:''' Enter, Alanin, and give the king your message.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' My King, fifteen years ago you sent me on a mission into the northlands. I have returned. What do you wish to know of my mission?&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Well, was the Sceptre completed? Do you have it? Give it to me!&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' I believe it was completed, but, I do not have it. It is buried deep in the mountains of the Northlands.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Why? Why was it not returned to me? Have the dwarves reneged on their promise, and kept it?&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' My Lord, the dwarves are dead, slain by fire and smoke as lava poured out of one of the mountains. I saw the eruption from afar as I was returning to you.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Why were you returning without the sceptre, then?&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' We had been besieged by elves, in a dwarvish castle that was not Rugnur's. The sceptre could not be completed there, but it could in a cave that lay to the northeast of it. Rugnur sent me back, with the message that it had been completed, but he and all the rest of the dwarves went into the caves, and were immediately followed by hundreds of elves.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' If the sceptre was not completed in your sight, what makes you so sure it exists?&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' I will let Krawg explain that.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Who?&lt;br /&gt;
&lt;br /&gt;
'''Gatekeeper:''' My lord, a gryphon has just flown over our walls! It may be a sign of an attack!&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' No, that is my... friend Krawg. He went with Rugnur into the caves, but escaped through a hole in the roof right before the lava filled the cave.&lt;br /&gt;
&lt;br /&gt;
'''Krawg:''' Ya, ya! Meh seah za zeptahur. Hrugnaar ha ee. Lozeet enda caav.&lt;br /&gt;
'(Yes, yes. I saw the sceptre. Rugnur had it. Lost it in the cave.)'&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' What the devil is he saying?&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' He says that he has seen the Sceptre. Rugnur had it, but he lost it in the caves. He came to tell you, so that you would know that the dwarves did fulfill their promise.&lt;br /&gt;
&lt;br /&gt;
'''Krawg:''' Kreeeeya! Darat! Nomiduun. Bah.&lt;br /&gt;
'(Kreeya! That's right! Now I'm done. Bye.)'&lt;br /&gt;
&lt;br /&gt;
'''Haldric:''' I see. Well... what do you want me to do now? The sceptre is made, yes, but I don't know where it is, the makers are dead, and orcs have probably already found it and hid it somewhere else.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' I do not know. I only bring the news, I did not cause it, nor do I fully understand its implications. But, my advice would be to do nothing. I believe you will not find it, though you send a hundred armies to look for it. But record in the history books that the sceptre does exist.&lt;br /&gt;
&lt;br /&gt;
'''Haldric II:''' Your advice seems good to me. I will take it. As for you, and the gryphon, you are free to go. Alanin, you've served in the army long enough to retire, and even if you hadn't, you've seen enough combat. So, go. Back to your village. You deserve a rest.&lt;br /&gt;
&lt;br /&gt;
'''Alanin:''' Very well, my lord.&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' The sceptre would not be found until many generations after Haldric II, in the time of Asheviere the Dark Queen. During that time, it sat in the caves of the Northlands, unfound but undestroyed, moved around by Orcs who never understood its true power.&lt;br /&gt;
&lt;br /&gt;
But before it was found, legends grew up around it, and around its makers - Thursagan, most brilliant of the Dwarven Sages, and Rugnur, the greatest of the Dwarven Heroes of old.&lt;br /&gt;
&lt;br /&gt;
==SOF-Specific Descriptions==&lt;br /&gt;
===Generic Unit===&lt;br /&gt;
====Caravan: Lvl 1====&lt;br /&gt;
Caravans are used to carry gold or supplies long distances. Because of the immense weight of the cargo this caravan carries, it moves very slowly.&lt;br /&gt;
&lt;br /&gt;
====Dwarvish Arcanister: Lvl 4====&lt;br /&gt;
The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies.&lt;br /&gt;
&lt;br /&gt;
====Dwarvish Miner: Lvl 1====&lt;br /&gt;
Dwarvish miners are the grunt workers of Dwarvish society. They take the precious ores out of the ground, but do not ever take part in the crafting of weapons or artifacts.&lt;br /&gt;
&lt;br /&gt;
====Dwarvish Runemaster: Lvl 3====&lt;br /&gt;
Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected.&lt;br /&gt;
&lt;br /&gt;
====Dwarvish Runesmith: Lvl 2====&lt;br /&gt;
Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmith's blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly, weakly and on the armor of the defender.&lt;br /&gt;
&lt;br /&gt;
====King: Lvl 3====&lt;br /&gt;
King of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==SoF: Specified Unit Names==&lt;br /&gt;
===Elves===&lt;br /&gt;
*Glildur (Elvish Captain)&lt;br /&gt;
*Glindur (Elvish Captain)&lt;br /&gt;
*Lyndar (Elvish Marshal)&lt;br /&gt;
*Gaenlar (Elvish Marshal)&lt;br /&gt;
*Glinan (Elvish Marshal)&lt;br /&gt;
*Kalnar (Elvish Captain)&lt;br /&gt;
*Lord Asaeri (Elvish Outrider)&lt;br /&gt;
*Gaelir (Elvish Outrider)&lt;br /&gt;
*Salira (Elvish Outrider)&lt;br /&gt;
*Loslin (Elvish Outrider)&lt;br /&gt;
*Ealin (Elvish Outrider)&lt;br /&gt;
*Raesil (Elvish Outrider)&lt;br /&gt;
*Landar (Elvish Marshal)&lt;br /&gt;
*Aendan (Elvish Marshal)&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[CharactersStorys#Haldric_II | Haldric II]] (Haldric II)&lt;br /&gt;
*[[CharactersStorys#Alanin | Alanin]] (Dragoon)&lt;br /&gt;
*Rolin (Spearman)&lt;br /&gt;
*Hadlin (Lieutenant)&lt;br /&gt;
*Guard Captain (Royal Guard)&lt;br /&gt;
*Gatekeeper (Swordsman)&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
*[[CharactersStorys#Rugnur | Rugnur]] (Dwarvish Fighter)&lt;br /&gt;
*[[CharactersStorys#Baglur | Baglur]] (Dwarvish Stalwart)&lt;br /&gt;
*[[CharactersStorys#Durstorn | Durston]] (Dwarvish Lord)&lt;br /&gt;
*Neglur (Dwarvish Stalwart)&lt;br /&gt;
*Glinar (Dwarvish Runesmith)&lt;br /&gt;
*Noiraran (Dwarvish Thunderguard)&lt;br /&gt;
*Kuhnar (Dwarvish Steelclad)&lt;br /&gt;
*[[CharactersStorys#Thursagan | Thursagan]] (Dwarvish Runemaster)&lt;br /&gt;
*Kawn (Gryphon Rider)&lt;br /&gt;
*Kinan (Dwarvish Runesmith)&lt;br /&gt;
*Rynan (Dwarvish Runesmith)&lt;br /&gt;
*Theganli (Dwarvish Runesmith)&lt;br /&gt;
*[[CharactersStorys#Glonoin | Glonoin]] (Dwarvish Lord)&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
====Gryphons====&lt;br /&gt;
*[[CharactersStorys#Krawg | Krawg]] (Gryphon)&lt;br /&gt;
&lt;br /&gt;
====Fire Dragons====&lt;br /&gt;
*Krahkrahs (Fire Dragon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=45098</id>
		<title>CampaignDialogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue&amp;diff=45098"/>
		<updated>2012-02-06T13:21:47Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Removed link to 1.8 dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is the hub for the transcription of campaign dialogue into the wiki as a resource for writers. As such, it consists entirely of spoilers.&lt;br /&gt;
&lt;br /&gt;
The campaigns are ordered chronologically. Each has a relevant year (generally beginning) listed.&lt;br /&gt;
&lt;br /&gt;
==The Rise Of Wesnoth==&lt;br /&gt;
''Main article: [[CampaignDialogue:TROW]]&lt;br /&gt;
&lt;br /&gt;
5 BW - 1 YW.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:AOI]]&lt;br /&gt;
&lt;br /&gt;
8-9 YW.&lt;br /&gt;
&lt;br /&gt;
==Legend of Wesmere==&lt;br /&gt;
''Main Article: [[CampaignDialogue:LOW]]&lt;br /&gt;
&lt;br /&gt;
12-93 YW.&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
''Main article: [[CampaignDialogue:SOF]]&lt;br /&gt;
&lt;br /&gt;
25-40 YW.&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
''Main article: [[CampaignDialogue:TB1.9]]&lt;br /&gt;
&lt;br /&gt;
363 YW.&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
''Main article: [[CampaignDialogue:DID]]&lt;br /&gt;
&lt;br /&gt;
389 YW.&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
''Main article: [[CampaignDialogue:DM]]&lt;br /&gt;
&lt;br /&gt;
468-470 YW.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
''Main Article: [[CampaignDialogue:L]]&lt;br /&gt;
&lt;br /&gt;
501 YW.&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
''Main Article: [[CampaignDialogue:HttT]]&lt;br /&gt;
&lt;br /&gt;
517-518 YW.&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
''Main Article: [[CampaignDialogue:NR]]&lt;br /&gt;
&lt;br /&gt;
534-535 YW.&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
''Main Article: [[CampaignDialogue:THOT]]&lt;br /&gt;
&lt;br /&gt;
550-551 YW.&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
''Main Article: [[CampaignDialogue:TSG]]&lt;br /&gt;
&lt;br /&gt;
607-608 YW.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
''Main Article: [[CampaignDialogue:EI]]&lt;br /&gt;
&lt;br /&gt;
625-627 YW.&lt;br /&gt;
&lt;br /&gt;
==Dead Water==&lt;br /&gt;
''Main Article: [[CampaignDialogue:DW]]&lt;br /&gt;
&lt;br /&gt;
626 YW.&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
''Main Article: [[CampaignDialogue:SOTBE]]&lt;br /&gt;
&lt;br /&gt;
742-758 YW.&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''Main article: [[CampaignDialogue:UTBS]]&lt;br /&gt;
&lt;br /&gt;
??? YW.&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;br /&gt;
[[Category:Writing|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Vocabula_Vesnotei&amp;diff=44669</id>
		<title>Vocabula Vesnotei</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Vocabula_Vesnotei&amp;diff=44669"/>
		<updated>2012-01-12T20:14:44Z</updated>

		<summary type="html">&lt;p&gt;Deusite: /* Vocabula Alia (Other Nouns) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Vide quoque: [[Latin Translation]], [[Versus Vesnotei]], [[Heres Solii]] et [[Auxilium Interpretibus]]&lt;br /&gt;
&lt;br /&gt;
For some words, there exists no Latin equivalent and it is best to invent a word. Usually, these are for proper nouns such as names or races. What follows is a table of the invented '''Vocabula Vesnotei''' and the original English.&lt;br /&gt;
&lt;br /&gt;
===Progenies Vesnotei (Races of Wesnoth)===&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;750&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;English (Original)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;Lingua Latina&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;40%&amp;quot;&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Bats&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vespertilio,Vespertilionis M&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Drakes&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Draculus,Draculi,m.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Diminutive of Draco,nis (little dragons)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dwarves&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nanus,Nani, m.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dryadalis,is c&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(derived from Dryas, a wood nymph)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Goblins&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Orculis,Orculis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Diminutive of Orcs, orcis, m (little orcs)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryphons&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryps,Grypis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Humans&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Homo,Hominis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vir for man and femina for woman are used in the singular. Hominis is used for talking about the species as a whole, and is used in plural form (homines) for the actual race name. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mechanical&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Machina, Machinae F&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mermen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nereid,Nereidis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(derived from Nereis, a sea nymph)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mermaid&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nereia,Nereiae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(derived from Nereis, a sea nymph)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Monsters&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Belua,Beluae F&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Naga&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Hydrades, Hydradis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(Hydra + 'des' meaning son(s) of Hydra, in keeping with the mermen) &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nagini&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Hydrada, Hydradae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(same as above, but with 'da', meaning daughter(s) of) &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Ogres&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Homo Immanis,hominis Immanis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Orcs&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Orx,Orcis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Saurians&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lacerta,Lacertae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(lizards)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Trolls&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Troglodyta,Troglodytae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
http://goo.gl/IJYId Re-appropriated for our use, the singular is a by-form we've invented. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Undead&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Inmortus,Inmortui, n&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
compare to immortalis (or inmortalis), meaning immortal&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Wolves&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lupus,i m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Woses&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vosis,is, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
From the original translation&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Wesnothian (adj)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vesnotiensis,e&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elvish&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dryadalis,e&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Undead (adj)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
inmortuus,a,um&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Drake (adj)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Draculius,a,um&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Ellense (adj)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Ellensis, is, e&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vocabula Alia (Other Nouns)===&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;750&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;English (Original)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;Lingua Latina&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;40%&amp;quot;&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Runesmith&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Runifex, icis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Runa (post-classical) + facio, Typus and Typifex are also alternatives, in which typus derives from Greek. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Runelord&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Runipotens,tis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Runa + potens&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Arcanister&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Arcanifer,i m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(arcana + fero)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Wolf Rider&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lupes, Lupitis, m. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(adapted from Eques, equitis, m)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryphon Rider&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Grypes, Gryptis, m. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(adapted from Eques, equitis, m)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Necrophage&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mortivorax,cis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mors + vorax&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lich&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mortifuga,e, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mors + fuga, the 1st declension masculine ending is normal in compounds in -fuga &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Halberd&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tripennis, Tripennis, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(from bipennis,e a double edged weapon/two-headed axe)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unwalkable&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nonterrus,a,um&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Non + Terra&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tree-shagger&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Cinaedifolium, cinaedifolii, n&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
cinaedus + folium (equates to something like plant-whore)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loci (Places)===&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;750&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;English (Original)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;Lingua Latina&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;40%&amp;quot;&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Rumyr&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Rummir &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Carcyn&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Carsin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Glamdrol&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Glamdrol&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Great Ocean&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Oceanus Magnus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Three Sisters&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tres Sorores&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Isle of Anduin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Insula Anduinis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Bay of Pearls&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Sinus Concharum&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Blackwater Port&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Portus Aquanigrae&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aqua+Niger&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aethenwood&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silva Aeten&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
R. Aethen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
F. Aetenis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Fort Tahn&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Oppidum Tarnis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dulatus Hills&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Colles Dulati&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Weldyn&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Veldin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
R. Weldyn&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
F. Veldinis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dan'Tonk&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dantonx&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tath&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tatus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Glyn's Forest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silva Glinis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryphon Mt.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryps Mn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Ford of Abez&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vadum Abesis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Great River&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Flumen Magnum&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Grey Woods&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silva Livida&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aldril&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aldril&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Halstead&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Halmoen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Since stead is an old word for town, I'm using a part of the word moene,is (bulawrks, fortified town etc)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elensefar&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Ellensephar&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Wesmere Forest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silvestria Vesmerei&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Soradoc&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Soradox&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
R. Listra&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
F. Listrae&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Estmark Hills&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Colles Orifinum&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Oriens+Fines&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Bitter Swamp&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Palus Acerba&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Swamp of Dread&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Palus Horroris&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lintanir Forest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silvestria Lintaniris&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Heart Mountains&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Montes Cordis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Arkan-Thoria&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Arcanthoria&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lake Vrug&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lacus Urugis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Knalga&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gnalga, ae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
In all of Latin, there are about two words that begin with 'k', including loanwords and proper nouns. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Northlands&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Septentrionalia, ium, n&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Substantive formed from 'septentrionales', which did exist!&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Galcadar&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Galcada, ae f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ascensio Wesnotei (The Rise of Wesnoth)===&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;750&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;English (Original)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;Lingua Latina&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;40%&amp;quot;&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Blackmore&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aterreligans&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
religans +  ater&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Clearwater&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aquaclara&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
aqua + clarus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Jevyan's Haven&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Portus Ievianis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
O Why does port and haven have to be the same word?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Southbay&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Austrisinus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
auster + sinus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Stormvale&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vallisturbidus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
vallis + turbidus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Green Isle&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Insula Viridis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Homeland of the Wesfolk&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Patria Vesigenorum&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Mysterious East&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aurora Mysteria&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Lingua Latina]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Vocabula_Vesnotei&amp;diff=44668</id>
		<title>Vocabula Vesnotei</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Vocabula_Vesnotei&amp;diff=44668"/>
		<updated>2012-01-12T20:10:01Z</updated>

		<summary type="html">&lt;p&gt;Deusite: /* Progenies Vesnotei (Races of Wesnoth) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Vide quoque: [[Latin Translation]], [[Versus Vesnotei]], [[Heres Solii]] et [[Auxilium Interpretibus]]&lt;br /&gt;
&lt;br /&gt;
For some words, there exists no Latin equivalent and it is best to invent a word. Usually, these are for proper nouns such as names or races. What follows is a table of the invented '''Vocabula Vesnotei''' and the original English.&lt;br /&gt;
&lt;br /&gt;
===Progenies Vesnotei (Races of Wesnoth)===&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;750&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;English (Original)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;Lingua Latina&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;40%&amp;quot;&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Bats&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vespertilio,Vespertilionis M&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Drakes&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Draculus,Draculi,m.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Diminutive of Draco,nis (little dragons)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dwarves&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nanus,Nani, m.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dryadalis,is c&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(derived from Dryas, a wood nymph)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Goblins&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Orculis,Orculis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Diminutive of Orcs, orcis, m (little orcs)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryphons&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryps,Grypis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Humans&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Homo,Hominis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vir for man and femina for woman are used in the singular. Hominis is used for talking about the species as a whole, and is used in plural form (homines) for the actual race name. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mechanical&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Machina, Machinae F&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mermen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nereid,Nereidis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(derived from Nereis, a sea nymph)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Mermaid&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nereia,Nereiae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(derived from Nereis, a sea nymph)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Monsters&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Belua,Beluae F&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Naga&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Hydrades, Hydradis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(Hydra + 'des' meaning son(s) of Hydra, in keeping with the mermen) &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nagini&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Hydrada, Hydradae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(same as above, but with 'da', meaning daughter(s) of) &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Ogres&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Homo Immanis,hominis Immanis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Orcs&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Orx,Orcis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Saurians&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lacerta,Lacertae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(lizards)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Trolls&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Troglodyta,Troglodytae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
http://goo.gl/IJYId Re-appropriated for our use, the singular is a by-form we've invented. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Undead&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Inmortus,Inmortui, n&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
compare to immortalis (or inmortalis), meaning immortal&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Wolves&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lupus,i m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Woses&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vosis,is, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
From the original translation&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Wesnothian (adj)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vesnotiensis,e&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elvish&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dryadalis,e&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Undead (adj)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
inmortuus,a,um&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Drake (adj)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Draculius,a,um&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Ellense (adj)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Ellensis, is, e&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vocabula Alia (Other Nouns)===&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;750&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;English (Original)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;Lingua Latina&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;40%&amp;quot;&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Runesmith&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Typarius, i m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Typus (any figure on a wall relief or otherwise + -arius suffix) , typus is Greek, and therefore more foreign and awesome&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Runelord&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Omnicaenans,tis, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Omnes + caeno (all-engraving)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Arcanister&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Arcanifer,um m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(arcana + fero)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Wolf Rider&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lupes, Lupitis, m. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(adapted from Eques, equitis, m)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryphon Rider&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Grypes, Gryptis, m. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(adapted from Eques, equitis, m)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Necrophage&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Necrophagus,i, m&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(used as if a Greek loanword)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Halberd&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tripennis, Tripennis, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
(from bipennis,e a double edged weapon/two-headed axe)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unwalkable&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Nonterrus,a,um&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Non + Terra&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tree-shagger&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Cinaedifolium, cinaedifolii, n&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
cinaedus + folium (equates to something like plant-whore)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loci (Places)===&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;750&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;English (Original)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;Lingua Latina&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;40%&amp;quot;&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Rumyr&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Rummir &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Carcyn&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Carsin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Glamdrol&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Glamdrol&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Great Ocean&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Oceanus Magnus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Three Sisters&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tres Sorores&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Isle of Anduin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Insula Anduinis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Bay of Pearls&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Sinus Concharum&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Blackwater Port&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Portus Aquanigrae&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aqua+Niger&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aethenwood&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silva Aeten&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
R. Aethen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
F. Aetenis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Fort Tahn&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Oppidum Tarnis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dulatus Hills&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Colles Dulati&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Weldyn&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Veldin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
R. Weldyn&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
F. Veldinis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dan'Tonk&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dantonx&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tath&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tatus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Glyn's Forest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silva Glinis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryphon Mt.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryps Mn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Ford of Abez&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vadum Abesis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Great River&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Flumen Magnum&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Grey Woods&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silva Livida&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aldril&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aldril&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Halstead&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Halmoen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Since stead is an old word for town, I'm using a part of the word moene,is (bulawrks, fortified town etc)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elensefar&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Ellensephar&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Wesmere Forest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silvestria Vesmerei&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Soradoc&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Soradox&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
R. Listra&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
F. Listrae&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Estmark Hills&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Colles Orifinum&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Oriens+Fines&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Bitter Swamp&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Palus Acerba&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Swamp of Dread&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Palus Horroris&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lintanir Forest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Silvestria Lintaniris&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Heart Mountains&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Montes Cordis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Arkan-Thoria&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Arcanthoria&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lake Vrug&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lacus Urugis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Knalga&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gnalga, ae, f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
In all of Latin, there are about two words that begin with 'k', including loanwords and proper nouns. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Northlands&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Septentrionalia, ium, n&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Substantive formed from 'septentrionales', which did exist!&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Galcadar&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Galcada, ae f&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ascensio Wesnotei (The Rise of Wesnoth)===&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;750&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;English (Original)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;30%&amp;quot;&amp;gt;Lingua Latina&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;40%&amp;quot;&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Blackmore&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aterreligans&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
religans +  ater&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Clearwater&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aquaclara&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
aqua + clarus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Jevyan's Haven&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Portus Ievianis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
O Why does port and haven have to be the same word?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Southbay&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Austrisinus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
auster + sinus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Stormvale&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vallisturbidus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
vallis + turbidus&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Green Isle&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Insula Viridis&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Homeland of the Wesfolk&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Patria Vesigenorum&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Mysterious East&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Aurora Mysteria&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Lingua Latina]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44664</id>
		<title>Auxilium Interpretibus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44664"/>
		<updated>2012-01-10T17:37:49Z</updated>

		<summary type="html">&lt;p&gt;Deusite: /* Elves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General Guide==&lt;br /&gt;
&lt;br /&gt;
==Latin Specific Issues==&lt;br /&gt;
===Grammar Issues===&lt;br /&gt;
*All islands are considered small, and therefore all use the locative case. This extends to towns and cities as well.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
We follow as much as possible 'Golden Age' Latin, that is the Latin of Caesar, Virgil, Horace, Cicero etc. This is in terms of grammar, since post-Classical Latin — Erasmus, Carmina Burana etc — is known by fewer people. In terms of style, we have no fixed rules, but there are some general consistencies that should be followed.&lt;br /&gt;
&lt;br /&gt;
That does not include vocabulary, which must understandably be extended to words, if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though ''sanguineus'' is a poetic word and a favourite of post-Augustan poets (L&amp;amp;S).&lt;br /&gt;
&lt;br /&gt;
Some pre-classical and post-classical touches will not be amiss in campaigns such as UtBS, TRoW and LoW where applicable. At the moment I (Deusite) and trying to translate LoW with some pre-classical words, particularly in story sections.&lt;br /&gt;
&lt;br /&gt;
In the future Plautus/Terence might be used for colloquial or pre-classical language, perhaps for some humans, orcs and maybe dwarves.&lt;br /&gt;
&lt;br /&gt;
====Tone====&lt;br /&gt;
Remember they are speaking Latin, not writing it...&lt;br /&gt;
&lt;br /&gt;
* '''Elves:''' High and noble creatures, and therefore I (Deusite) try to make them use high-flown diction, supines, gerundives of purpose, somewhat poetical words — their usage is somewhat akin to Silver Age Latin, but less obscure.&lt;br /&gt;
* '''Orcs, Trolls, etc:''' I do not like to make them use bad Latin or incorrect grammar, since in the case of Latin it tends to look like a mistake, and in any case, I do not see how sentient beings would use incorrect Latin unless it is a foreign language. However, I keep the usage of the third-person in place of the first-person, and generally try to simplify their language. Short, common words, some redundant usage, and in the case of Orcs especially, a very rich military vocabulary. &lt;br /&gt;
* '''Humans:''' Humans should be the base-mark of our Latin, and it is the most similar to Golden Latin. Mage, the elite, and the educated however should use more refined language.&lt;br /&gt;
* '''Dwarves and similar:''' It is inadvisable to try to restore dwarvish accents (or any accents for that matter) into Latin for now. Instead, dwarves simply follow humans in their usage. This may change as we progress.&lt;br /&gt;
&lt;br /&gt;
====Prose====&lt;br /&gt;
Prose, i.e. story text and narration, should use the most refined Latin in the game, with the possible exception of Elves. Remember that Latin prose wants to use connecting words at the start of every new sentence, which is possibly why sentences tend to be so long in Latin. Also feel free to use historical infinitives, historic presents, emphatic word order (which should of course be used in dialogue as well), alliteration, assonance and rhetorical devices when appropriate.   &lt;br /&gt;
&lt;br /&gt;
===Technical Words===&lt;br /&gt;
There is no general standard for such unknown technical words like ''server'' or ''debug''. Do not accept our usage or coinage as set in stone, since we have to accommodate for concepts unknown in Classical Latin. However, we have been using Wikipedia in Latin as a helpful starting point. &lt;br /&gt;
 &lt;br /&gt;
Whenever a command such as &amp;quot;Exit&amp;quot; or &amp;quot;Save Game&amp;quot; appears, we translate it as a simple present infinitive, following other languages and Wikipedia in Latin. The idea is that the infinitive is used as a verbal noun, much like a gerund, but since the gerund has no nominative form, the present infinitive is used in its place, as it is in Classical Latin.&lt;br /&gt;
&lt;br /&gt;
===Verse===&lt;br /&gt;
The poetry has recently all been translated by Deusite, as they stand in Sceptrum Ignis, and in the multiplayer map ''Caves of the Basilisk''. Should anything else turn up, he is most likely the best person to translate them. They have been translated according to the rules of Classical poetry, that is they are scanned according to syllable length, elide, and use various metres. The metre for each poem is noted on GitHub, being Dactylic Hexameter, Hendecasyllables and an Alcaic Stanza. If there are any mistakes, do tell.&lt;br /&gt;
&lt;br /&gt;
Scansion of coined words used:&lt;br /&gt;
*Drācŭlus&lt;br /&gt;
&lt;br /&gt;
===Using Old Latin===&lt;br /&gt;
We are insane, and have therefore decided to use varying degrees of archaisms in Wesnoth, ('''for flavour!'''), including the use of Old Latin.&lt;br /&gt;
&lt;br /&gt;
There are three campaigns which are dated to a period when everything should speak some kind of archaic speech: TroW, AoI and LoW. There are also certain races which should maybe speak an old dialect, Elves, especially the South Elves, and Dwarves (due to being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan, should be uncultivated and change with the times.&lt;br /&gt;
&lt;br /&gt;
Phonetic changes that may be awesomesaucimagical follow the guiding rule: 'What sounds more -ish?':&lt;br /&gt;
&lt;br /&gt;
====Elves====&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*Intervocalic s (later r)&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*e -&amp;gt; ei&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –āi &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puell-āi || puellāsōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campī || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campī || campōsum || saxī || saxōsum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campī  || saxom || saxă&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeīs&lt;br /&gt;
| ignim || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgesum&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| ignī || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes  || igneīs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātū || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarves==== &lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*use final ablative in -d.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*i, u -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignes || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēges&lt;br /&gt;
| ignim || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignis  || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātous || senātum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
*ablative and third person in secondary verbs in -d&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*e, i, oe,  -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*unsyncopated consonant clusters&lt;br /&gt;
*locative case&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
*intervocalic s (later r)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignes || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeis&lt;br /&gt;
| ignim || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignis  || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Lingua Latina|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44662</id>
		<title>Auxilium Interpretibus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44662"/>
		<updated>2012-01-10T05:38:40Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Killed obsolete words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General Guide==&lt;br /&gt;
&lt;br /&gt;
==Latin Specific Issues==&lt;br /&gt;
===Grammar Issues===&lt;br /&gt;
*All islands are considered small, and therefore all use the locative case. This extends to towns and cities as well.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
We follow as much as possible 'Golden Age' Latin, that is the Latin of Caesar, Virgil, Horace, Cicero etc. This is in terms of grammar, since post-Classical Latin — Erasmus, Carmina Burana etc — is known by fewer people. In terms of style, we have no fixed rules, but there are some general consistencies that should be followed.&lt;br /&gt;
&lt;br /&gt;
That does not include vocabulary, which must understandably be extended to words, if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though ''sanguineus'' is a poetic word and a favourite of post-Augustan poets (L&amp;amp;S).&lt;br /&gt;
&lt;br /&gt;
Some pre-classical and post-classical touches will not be amiss in campaigns such as UtBS, TRoW and LoW where applicable. At the moment I (Deusite) and trying to translate LoW with some pre-classical words, particularly in story sections.&lt;br /&gt;
&lt;br /&gt;
In the future Plautus/Terence might be used for colloquial or pre-classical language, perhaps for some humans, orcs and maybe dwarves.&lt;br /&gt;
&lt;br /&gt;
====Tone====&lt;br /&gt;
Remember they are speaking Latin, not writing it...&lt;br /&gt;
&lt;br /&gt;
* '''Elves:''' High and noble creatures, and therefore I (Deusite) try to make them use high-flown diction, supines, gerundives of purpose, somewhat poetical words — their usage is somewhat akin to Silver Age Latin, but less obscure.&lt;br /&gt;
* '''Orcs, Trolls, etc:''' I do not like to make them use bad Latin or incorrect grammar, since in the case of Latin it tends to look like a mistake, and in any case, I do not see how sentient beings would use incorrect Latin unless it is a foreign language. However, I keep the usage of the third-person in place of the first-person, and generally try to simplify their language. Short, common words, some redundant usage, and in the case of Orcs especially, a very rich military vocabulary. &lt;br /&gt;
* '''Humans:''' Humans should be the base-mark of our Latin, and it is the most similar to Golden Latin. Mage, the elite, and the educated however should use more refined language.&lt;br /&gt;
* '''Dwarves and similar:''' It is inadvisable to try to restore dwarvish accents (or any accents for that matter) into Latin for now. Instead, dwarves simply follow humans in their usage. This may change as we progress.&lt;br /&gt;
&lt;br /&gt;
====Prose====&lt;br /&gt;
Prose, i.e. story text and narration, should use the most refined Latin in the game, with the possible exception of Elves. Remember that Latin prose wants to use connecting words at the start of every new sentence, which is possibly why sentences tend to be so long in Latin. Also feel free to use historical infinitives, historic presents, emphatic word order (which should of course be used in dialogue as well), alliteration, assonance and rhetorical devices when appropriate.   &lt;br /&gt;
&lt;br /&gt;
===Technical Words===&lt;br /&gt;
There is no general standard for such unknown technical words like ''server'' or ''debug''. Do not accept our usage or coinage as set in stone, since we have to accommodate for concepts unknown in Classical Latin. However, we have been using Wikipedia in Latin as a helpful starting point. &lt;br /&gt;
 &lt;br /&gt;
Whenever a command such as &amp;quot;Exit&amp;quot; or &amp;quot;Save Game&amp;quot; appears, we translate it as a simple present infinitive, following other languages and Wikipedia in Latin. The idea is that the infinitive is used as a verbal noun, much like a gerund, but since the gerund has no nominative form, the present infinitive is used in its place, as it is in Classical Latin.&lt;br /&gt;
&lt;br /&gt;
===Verse===&lt;br /&gt;
The poetry has recently all been translated by Deusite, as they stand in Sceptrum Ignis, and in the multiplayer map ''Caves of the Basilisk''. Should anything else turn up, he is most likely the best person to translate them. They have been translated according to the rules of Classical poetry, that is they are scanned according to syllable length, elide, and use various metres. The metre for each poem is noted on GitHub, being Dactylic Hexameter, Hendecasyllables and an Alcaic Stanza. If there are any mistakes, do tell.&lt;br /&gt;
&lt;br /&gt;
Scansion of coined words used:&lt;br /&gt;
*Drācŭlus&lt;br /&gt;
&lt;br /&gt;
===Using Old Latin===&lt;br /&gt;
We are insane, and have therefore decided to use varying degrees of archaisms in Wesnoth, ('''for flavour!'''), including the use of Old Latin.&lt;br /&gt;
&lt;br /&gt;
There are three campaigns which are dated to a period when everything should speak some kind of archaic speech: TroW, AoI and LoW. There are also certain races which should maybe speak an old dialect, Elves, especially the South Elves, and Dwarves (due to being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan, should be uncultivated and change with the times.&lt;br /&gt;
&lt;br /&gt;
Phonetic changes that may be awesomesaucimagical follow the guiding rule: 'What sounds more -ish?':&lt;br /&gt;
&lt;br /&gt;
====Elves====&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*Intervocalic s (later r)&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –āi &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puell-āi || puellāsōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campī || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campī || campōsum || saxī || saxōsum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campī  || saxom || saxă&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeīs&lt;br /&gt;
| ignim || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgesum&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| ignī || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes  || igneīs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātū || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarves==== &lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*use final ablative in -d.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*i, u -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignes || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēges&lt;br /&gt;
| ignim || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignis  || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātous || senātum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
*ablative and third person in secondary verbs in -d&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*e, i, oe,  -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*unsyncopated consonant clusters&lt;br /&gt;
*locative case&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
*intervocalic s (later r)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignes || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeis&lt;br /&gt;
| ignim || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignis  || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Lingua Latina|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44661</id>
		<title>Auxilium Interpretibus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44661"/>
		<updated>2012-01-10T05:36:38Z</updated>

		<summary type="html">&lt;p&gt;Deusite: /* Elves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General Guide==&lt;br /&gt;
&lt;br /&gt;
==Latin Specific Issues==&lt;br /&gt;
===Grammar Issues===&lt;br /&gt;
*All islands are considered small, and therefore all use the locative case. This extends to towns and cities as well.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
We follow as much as possible 'Golden Age' Latin, that is the Latin of Caesar, Virgil, Horace, Cicero etc. This is in terms of grammar, since post-Classical Latin — Erasmus, Carmina Burana etc — is known by fewer people. In terms of style, we have no fixed rules, but there are some general consistencies that should be followed.&lt;br /&gt;
&lt;br /&gt;
That does not include vocabulary, which must understandably be extended to words, if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though ''sanguineus'' is a poetic word and a favourite of post-Augustan poets (L&amp;amp;S).&lt;br /&gt;
&lt;br /&gt;
Some pre-classical and post-classical touches will not be amiss in campaigns such as UtBS, TRoW and LoW where applicable. At the moment I (Deusite) and trying to translate LoW with some pre-classical words, particularly in story sections.&lt;br /&gt;
&lt;br /&gt;
In the future Plautus/Terence might be used for colloquial or pre-classical language, perhaps for some humans, orcs and maybe dwarves.&lt;br /&gt;
&lt;br /&gt;
====Tone====&lt;br /&gt;
Remember they are speaking Latin, not writing it...&lt;br /&gt;
&lt;br /&gt;
* '''Elves:''' High and noble creatures, and therefore I (Deusite) try to make them use high-flown diction, supines, gerundives of purpose, somewhat poetical words — their usage is somewhat akin to Silver Age Latin, but less obscure.&lt;br /&gt;
* '''Orcs, Trolls, etc:''' I do not like to make them use bad Latin or incorrect grammar, since in the case of Latin it tends to look like a mistake, and in any case, I do not see how sentient beings would use incorrect Latin unless it is a foreign language. However, I keep the usage of the third-person in place of the first-person, and generally try to simplify their language. Short, common words, some redundant usage, and in the case of Orcs especially, a very rich military vocabulary. &lt;br /&gt;
* '''Humans:''' Humans should be the base-mark of our Latin, and it is the most similar to Golden Latin. Mage, the elite, and the educated however should use more refined language.&lt;br /&gt;
* '''Dwarves and similar:''' It is inadvisable to try to restore dwarvish accents (or any accents for that matter) into Latin for now. Instead, dwarves simply follow humans in their usage. This may change as we progress.&lt;br /&gt;
&lt;br /&gt;
====Prose====&lt;br /&gt;
Prose, i.e. story text and narration, should use the most refined Latin in the game, with the possible exception of Elves. Remember that Latin prose wants to use connecting words at the start of every new sentence, which is possibly why sentences tend to be so long in Latin. Also feel free to use historical infinitives, historic presents, emphatic word order (which should of course be used in dialogue as well), alliteration, assonance and rhetorical devices when appropriate.   &lt;br /&gt;
&lt;br /&gt;
===Technical Words===&lt;br /&gt;
There is no general standard for such unknown technical words like ''server'' or ''debug''. Do not accept our usage or coinage as set in stone, since we have to accommodate for concepts unknown in Classical Latin. However, we have been using Wikipedia in Latin as a helpful starting point. &lt;br /&gt;
 &lt;br /&gt;
Whenever a command such as &amp;quot;Exit&amp;quot; or &amp;quot;Save Game&amp;quot; appears, we translate it as a simple present infinitive, following other languages and Wikipedia in Latin. The idea is that the infinitive is used as a verbal noun, much like a gerund, but since the gerund has no nominative form, the present infinitive is used in its place, as it is in Classical Latin.&lt;br /&gt;
&lt;br /&gt;
===Verse===&lt;br /&gt;
The poetry has recently all been translated by Deusite, as they stand in Sceptrum Ignis, and in the multiplayer map ''Caves of the Basilisk''. Should anything else turn up, he is most likely the best person to translate them. They have been translated according to the rules of Classical poetry, that is they are scanned according to syllable length, elide, and use various metres. The metre for each poem is noted on GitHub, being Dactylic Hexameter, Hendecasyllables and an Alcaic Stanza. If there are any mistakes, do tell.&lt;br /&gt;
&lt;br /&gt;
Scansion of coined words used:&lt;br /&gt;
*Drācŭlus&lt;br /&gt;
*Vesnŏtĭensis&lt;br /&gt;
*Tÿpărius&lt;br /&gt;
&lt;br /&gt;
===Using Old Latin===&lt;br /&gt;
We are insane, and have therefore decided to use varying degrees of archaisms in Wesnoth, ('''for flavour!'''), including the use of Old Latin.&lt;br /&gt;
&lt;br /&gt;
There are three campaigns which are dated to a period when everything should speak some kind of archaic speech: TroW, AoI and LoW. There are also certain races which should maybe speak an old dialect, Elves, especially the South Elves, and Dwarves (due to being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan, should be uncultivated and change with the times.&lt;br /&gt;
&lt;br /&gt;
Phonetic changes that may be awesomesaucimagical follow the guiding rule: 'What sounds more -ish?':&lt;br /&gt;
&lt;br /&gt;
====Elves====&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*Intervocalic s (later r)&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –āi &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puell-āi || puellāsōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campī || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campī || campōsum || saxī || saxōsum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campī  || saxom || saxă&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeīs&lt;br /&gt;
| ignim || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgesum&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| ignī || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes  || igneīs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātū || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarves==== &lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*use final ablative in -d.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*i, u -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignes || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēges&lt;br /&gt;
| ignim || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignis  || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātous || senātum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
*ablative and third person in secondary verbs in -d&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*e, i, oe,  -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*unsyncopated consonant clusters&lt;br /&gt;
*locative case&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
*intervocalic s (later r)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignes || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeis&lt;br /&gt;
| ignim || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignis  || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Lingua Latina|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44660</id>
		<title>Auxilium Interpretibus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44660"/>
		<updated>2012-01-10T05:21:31Z</updated>

		<summary type="html">&lt;p&gt;Deusite: /* Elves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General Guide==&lt;br /&gt;
&lt;br /&gt;
==Latin Specific Issues==&lt;br /&gt;
===Grammar Issues===&lt;br /&gt;
*All islands are considered small, and therefore all use the locative case. This extends to towns and cities as well.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
We follow as much as possible 'Golden Age' Latin, that is the Latin of Caesar, Virgil, Horace, Cicero etc. This is in terms of grammar, since post-Classical Latin — Erasmus, Carmina Burana etc — is known by fewer people. In terms of style, we have no fixed rules, but there are some general consistencies that should be followed.&lt;br /&gt;
&lt;br /&gt;
That does not include vocabulary, which must understandably be extended to words, if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though ''sanguineus'' is a poetic word and a favourite of post-Augustan poets (L&amp;amp;S).&lt;br /&gt;
&lt;br /&gt;
Some pre-classical and post-classical touches will not be amiss in campaigns such as UtBS, TRoW and LoW where applicable. At the moment I (Deusite) and trying to translate LoW with some pre-classical words, particularly in story sections.&lt;br /&gt;
&lt;br /&gt;
In the future Plautus/Terence might be used for colloquial or pre-classical language, perhaps for some humans, orcs and maybe dwarves.&lt;br /&gt;
&lt;br /&gt;
====Tone====&lt;br /&gt;
Remember they are speaking Latin, not writing it...&lt;br /&gt;
&lt;br /&gt;
* '''Elves:''' High and noble creatures, and therefore I (Deusite) try to make them use high-flown diction, supines, gerundives of purpose, somewhat poetical words — their usage is somewhat akin to Silver Age Latin, but less obscure.&lt;br /&gt;
* '''Orcs, Trolls, etc:''' I do not like to make them use bad Latin or incorrect grammar, since in the case of Latin it tends to look like a mistake, and in any case, I do not see how sentient beings would use incorrect Latin unless it is a foreign language. However, I keep the usage of the third-person in place of the first-person, and generally try to simplify their language. Short, common words, some redundant usage, and in the case of Orcs especially, a very rich military vocabulary. &lt;br /&gt;
* '''Humans:''' Humans should be the base-mark of our Latin, and it is the most similar to Golden Latin. Mage, the elite, and the educated however should use more refined language.&lt;br /&gt;
* '''Dwarves and similar:''' It is inadvisable to try to restore dwarvish accents (or any accents for that matter) into Latin for now. Instead, dwarves simply follow humans in their usage. This may change as we progress.&lt;br /&gt;
&lt;br /&gt;
====Prose====&lt;br /&gt;
Prose, i.e. story text and narration, should use the most refined Latin in the game, with the possible exception of Elves. Remember that Latin prose wants to use connecting words at the start of every new sentence, which is possibly why sentences tend to be so long in Latin. Also feel free to use historical infinitives, historic presents, emphatic word order (which should of course be used in dialogue as well), alliteration, assonance and rhetorical devices when appropriate.   &lt;br /&gt;
&lt;br /&gt;
===Technical Words===&lt;br /&gt;
There is no general standard for such unknown technical words like ''server'' or ''debug''. Do not accept our usage or coinage as set in stone, since we have to accommodate for concepts unknown in Classical Latin. However, we have been using Wikipedia in Latin as a helpful starting point. &lt;br /&gt;
 &lt;br /&gt;
Whenever a command such as &amp;quot;Exit&amp;quot; or &amp;quot;Save Game&amp;quot; appears, we translate it as a simple present infinitive, following other languages and Wikipedia in Latin. The idea is that the infinitive is used as a verbal noun, much like a gerund, but since the gerund has no nominative form, the present infinitive is used in its place, as it is in Classical Latin.&lt;br /&gt;
&lt;br /&gt;
===Verse===&lt;br /&gt;
The poetry has recently all been translated by Deusite, as they stand in Sceptrum Ignis, and in the multiplayer map ''Caves of the Basilisk''. Should anything else turn up, he is most likely the best person to translate them. They have been translated according to the rules of Classical poetry, that is they are scanned according to syllable length, elide, and use various metres. The metre for each poem is noted on GitHub, being Dactylic Hexameter, Hendecasyllables and an Alcaic Stanza. If there are any mistakes, do tell.&lt;br /&gt;
&lt;br /&gt;
Scansion of coined words used:&lt;br /&gt;
*Drācŭlus&lt;br /&gt;
*Vesnŏtĭensis&lt;br /&gt;
*Tÿpărius&lt;br /&gt;
&lt;br /&gt;
===Using Old Latin===&lt;br /&gt;
We are insane, and have therefore decided to use varying degrees of archaisms in Wesnoth, ('''for flavour!'''), including the use of Old Latin.&lt;br /&gt;
&lt;br /&gt;
There are three campaigns which are dated to a period when everything should speak some kind of archaic speech: TroW, AoI and LoW. There are also certain races which should maybe speak an old dialect, Elves, especially the South Elves, and Dwarves (due to being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan, should be uncultivated and change with the times.&lt;br /&gt;
&lt;br /&gt;
Phonetic changes that may be awesomesaucimagical follow the guiding rule: 'What sounds more -ish?':&lt;br /&gt;
&lt;br /&gt;
====Elves====&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*Intervocalic s (later r)&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*oe/u -&amp;gt; oi&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –āi &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puell-āi || puellāsōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campī || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campī || campōsum || saxī || saxōsum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campī  || saxom || saxă&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeīs&lt;br /&gt;
| ignim || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgesum&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| ignī || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes  || igneīs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātū || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarves==== &lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*use final ablative in -d.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*i, u -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignes || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēges&lt;br /&gt;
| ignim || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignis  || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātous || senātum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
*ablative and third person in secondary verbs in -d&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*e, i, oe,  -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*unsyncopated consonant clusters&lt;br /&gt;
*locative case&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
*intervocalic s (later r)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignes || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeis&lt;br /&gt;
| ignim || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignis  || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Lingua Latina|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44659</id>
		<title>Auxilium Interpretibus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44659"/>
		<updated>2012-01-10T03:47:13Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Correction of a vocative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General Guide==&lt;br /&gt;
&lt;br /&gt;
==Latin Specific Issues==&lt;br /&gt;
===Grammar Issues===&lt;br /&gt;
*All islands are considered small, and therefore all use the locative case. This extends to towns and cities as well.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
We follow as much as possible 'Golden Age' Latin, that is the Latin of Caesar, Virgil, Horace, Cicero etc. This is in terms of grammar, since post-Classical Latin — Erasmus, Carmina Burana etc — is known by fewer people. In terms of style, we have no fixed rules, but there are some general consistencies that should be followed.&lt;br /&gt;
&lt;br /&gt;
That does not include vocabulary, which must understandably be extended to words, if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though ''sanguineus'' is a poetic word and a favourite of post-Augustan poets (L&amp;amp;S).&lt;br /&gt;
&lt;br /&gt;
Some pre-classical and post-classical touches will not be amiss in campaigns such as UtBS, TRoW and LoW where applicable. At the moment I (Deusite) and trying to translate LoW with some pre-classical words, particularly in story sections.&lt;br /&gt;
&lt;br /&gt;
In the future Plautus/Terence might be used for colloquial or pre-classical language, perhaps for some humans, orcs and maybe dwarves.&lt;br /&gt;
&lt;br /&gt;
====Tone====&lt;br /&gt;
Remember they are speaking Latin, not writing it...&lt;br /&gt;
&lt;br /&gt;
* '''Elves:''' High and noble creatures, and therefore I (Deusite) try to make them use high-flown diction, supines, gerundives of purpose, somewhat poetical words — their usage is somewhat akin to Silver Age Latin, but less obscure.&lt;br /&gt;
* '''Orcs, Trolls, etc:''' I do not like to make them use bad Latin or incorrect grammar, since in the case of Latin it tends to look like a mistake, and in any case, I do not see how sentient beings would use incorrect Latin unless it is a foreign language. However, I keep the usage of the third-person in place of the first-person, and generally try to simplify their language. Short, common words, some redundant usage, and in the case of Orcs especially, a very rich military vocabulary. &lt;br /&gt;
* '''Humans:''' Humans should be the base-mark of our Latin, and it is the most similar to Golden Latin. Mage, the elite, and the educated however should use more refined language.&lt;br /&gt;
* '''Dwarves and similar:''' It is inadvisable to try to restore dwarvish accents (or any accents for that matter) into Latin for now. Instead, dwarves simply follow humans in their usage. This may change as we progress.&lt;br /&gt;
&lt;br /&gt;
====Prose====&lt;br /&gt;
Prose, i.e. story text and narration, should use the most refined Latin in the game, with the possible exception of Elves. Remember that Latin prose wants to use connecting words at the start of every new sentence, which is possibly why sentences tend to be so long in Latin. Also feel free to use historical infinitives, historic presents, emphatic word order (which should of course be used in dialogue as well), alliteration, assonance and rhetorical devices when appropriate.   &lt;br /&gt;
&lt;br /&gt;
===Technical Words===&lt;br /&gt;
There is no general standard for such unknown technical words like ''server'' or ''debug''. Do not accept our usage or coinage as set in stone, since we have to accommodate for concepts unknown in Classical Latin. However, we have been using Wikipedia in Latin as a helpful starting point. &lt;br /&gt;
 &lt;br /&gt;
Whenever a command such as &amp;quot;Exit&amp;quot; or &amp;quot;Save Game&amp;quot; appears, we translate it as a simple present infinitive, following other languages and Wikipedia in Latin. The idea is that the infinitive is used as a verbal noun, much like a gerund, but since the gerund has no nominative form, the present infinitive is used in its place, as it is in Classical Latin.&lt;br /&gt;
&lt;br /&gt;
===Verse===&lt;br /&gt;
The poetry has recently all been translated by Deusite, as they stand in Sceptrum Ignis, and in the multiplayer map ''Caves of the Basilisk''. Should anything else turn up, he is most likely the best person to translate them. They have been translated according to the rules of Classical poetry, that is they are scanned according to syllable length, elide, and use various metres. The metre for each poem is noted on GitHub, being Dactylic Hexameter, Hendecasyllables and an Alcaic Stanza. If there are any mistakes, do tell.&lt;br /&gt;
&lt;br /&gt;
Scansion of coined words used:&lt;br /&gt;
*Drācŭlus&lt;br /&gt;
*Vesnŏtĭensis&lt;br /&gt;
*Tÿpărius&lt;br /&gt;
&lt;br /&gt;
===Using Old Latin===&lt;br /&gt;
We are insane, and have therefore decided to use varying degrees of archaisms in Wesnoth, ('''for flavour!'''), including the use of Old Latin.&lt;br /&gt;
&lt;br /&gt;
There are three campaigns which are dated to a period when everything should speak some kind of archaic speech: TroW, AoI and LoW. There are also certain races which should maybe speak an old dialect, Elves, especially the South Elves, and Dwarves (due to being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan, should be uncultivated and change with the times.&lt;br /&gt;
&lt;br /&gt;
Phonetic changes that may be awesomesaucimagical follow the guiding rule: 'What sounds more -ish?':&lt;br /&gt;
&lt;br /&gt;
====Elves====&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*Intervocalic s (later r)&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*oe/u -&amp;gt; oi&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –āi &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puell-āi || puellāsōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campī || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campī || campōsum || saxī || saxōsum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campī  || saxom || saxă&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeīs&lt;br /&gt;
| ignim || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgerum&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| ignī || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes  || igneīs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātū || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarves==== &lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*use final ablative in -d.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*i, u -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignes || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēges&lt;br /&gt;
| ignim || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignis  || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātous || senātum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
*ablative and third person in secondary verbs in -d&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*e, i, oe,  -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*unsyncopated consonant clusters&lt;br /&gt;
*locative case&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
*intervocalic s (later r)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignes || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeis&lt;br /&gt;
| ignim || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignis  || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Lingua Latina|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44658</id>
		<title>Auxilium Interpretibus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44658"/>
		<updated>2012-01-10T03:39:57Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Sentence r gud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General Guide==&lt;br /&gt;
&lt;br /&gt;
==Latin Specific Issues==&lt;br /&gt;
===Grammar Issues===&lt;br /&gt;
*All islands are considered small, and therefore all use the locative case. This extends to towns and cities as well.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
We follow as much as possible 'Golden Age' Latin, that is the Latin of Caesar, Virgil, Horace, Cicero etc. This is in terms of grammar, since post-Classical Latin — Erasmus, Carmina Burana etc — is known by fewer people. In terms of style, we have no fixed rules, but there are some general consistencies that should be followed.&lt;br /&gt;
&lt;br /&gt;
That does not include vocabulary, which must understandably be extended to words, if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though ''sanguineus'' is a poetic word and a favourite of post-Augustan poets (L&amp;amp;S).&lt;br /&gt;
&lt;br /&gt;
Some pre-classical and post-classical touches will not be amiss in campaigns such as UtBS, TRoW and LoW where applicable. At the moment I (Deusite) and trying to translate LoW with some pre-classical words, particularly in story sections.&lt;br /&gt;
&lt;br /&gt;
In the future Plautus/Terence might be used for colloquial or pre-classical language, perhaps for some humans, orcs and maybe dwarves.&lt;br /&gt;
&lt;br /&gt;
====Tone====&lt;br /&gt;
Remember they are speaking Latin, not writing it...&lt;br /&gt;
&lt;br /&gt;
* '''Elves:''' High and noble creatures, and therefore I (Deusite) try to make them use high-flown diction, supines, gerundives of purpose, somewhat poetical words — their usage is somewhat akin to Silver Age Latin, but less obscure.&lt;br /&gt;
* '''Orcs, Trolls, etc:''' I do not like to make them use bad Latin or incorrect grammar, since in the case of Latin it tends to look like a mistake, and in any case, I do not see how sentient beings would use incorrect Latin unless it is a foreign language. However, I keep the usage of the third-person in place of the first-person, and generally try to simplify their language. Short, common words, some redundant usage, and in the case of Orcs especially, a very rich military vocabulary. &lt;br /&gt;
* '''Humans:''' Humans should be the base-mark of our Latin, and it is the most similar to Golden Latin. Mage, the elite, and the educated however should use more refined language.&lt;br /&gt;
* '''Dwarves and similar:''' It is inadvisable to try to restore dwarvish accents (or any accents for that matter) into Latin for now. Instead, dwarves simply follow humans in their usage. This may change as we progress.&lt;br /&gt;
&lt;br /&gt;
====Prose====&lt;br /&gt;
Prose, i.e. story text and narration, should use the most refined Latin in the game, with the possible exception of Elves. Remember that Latin prose wants to use connecting words at the start of every new sentence, which is possibly why sentences tend to be so long in Latin. Also feel free to use historical infinitives, historic presents, emphatic word order (which should of course be used in dialogue as well), alliteration, assonance and rhetorical devices when appropriate.   &lt;br /&gt;
&lt;br /&gt;
===Technical Words===&lt;br /&gt;
There is no general standard for such unknown technical words like ''server'' or ''debug''. Do not accept our usage or coinage as set in stone, since we have to accommodate for concepts unknown in Classical Latin. However, we have been using Wikipedia in Latin as a helpful starting point. &lt;br /&gt;
 &lt;br /&gt;
Whenever a command such as &amp;quot;Exit&amp;quot; or &amp;quot;Save Game&amp;quot; appears, we translate it as a simple present infinitive, following other languages and Wikipedia in Latin. The idea is that the infinitive is used as a verbal noun, much like a gerund, but since the gerund has no nominative form, the present infinitive is used in its place, as it is in Classical Latin.&lt;br /&gt;
&lt;br /&gt;
===Verse===&lt;br /&gt;
The poetry has recently all been translated by Deusite, as they stand in Sceptrum Ignis, and in the multiplayer map ''Caves of the Basilisk''. Should anything else turn up, he is most likely the best person to translate them. They have been translated according to the rules of Classical poetry, that is they are scanned according to syllable length, elide, and use various metres. The metre for each poem is noted on GitHub, being Dactylic Hexameter, Hendecasyllables and an Alcaic Stanza. If there are any mistakes, do tell.&lt;br /&gt;
&lt;br /&gt;
Scansion of coined words used:&lt;br /&gt;
*Drācŭlus&lt;br /&gt;
*Vesnŏtĭensis&lt;br /&gt;
*Tÿpărius&lt;br /&gt;
&lt;br /&gt;
===Using Old Latin===&lt;br /&gt;
We are insane, and have therefore decided to use varying degrees of archaisms in Wesnoth, ('''for flavour!'''), including the use of Old Latin.&lt;br /&gt;
&lt;br /&gt;
There are three campaigns which are dated to a period when everything should speak some kind of archaic speech: TroW, AoI and LoW. There are also certain races which should maybe speak an old dialect, Elves, especially the South Elves, and Dwarves (due to being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan, should be uncultivated and change with the times.&lt;br /&gt;
&lt;br /&gt;
Phonetic changes that may be awesomesaucimagical follow the guiding rule: 'What sounds more -ish?':&lt;br /&gt;
&lt;br /&gt;
====Elves====&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*Intervocalic s (later r)&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*oe/u -&amp;gt; oi&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –āi &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puell-āi || puellāsōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campī || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campī || campōsum || saxī || saxōsum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campī  || saxom || saxă&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeīs&lt;br /&gt;
| ignim || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgerum&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| ignī || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignis  || igneīs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātū || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarves==== &lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*use final ablative in -d.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*i, u -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignes || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēges&lt;br /&gt;
| ignim || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignis  || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātous || senātum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
*ablative and third person in secondary verbs in -d&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*e, i, oe,  -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*unsyncopated consonant clusters&lt;br /&gt;
*locative case&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
*intervocalic s (later r)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignes || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeis&lt;br /&gt;
| ignim || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignis  || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Lingua Latina|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44657</id>
		<title>Auxilium Interpretibus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44657"/>
		<updated>2012-01-10T03:38:25Z</updated>

		<summary type="html">&lt;p&gt;Deusite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General Guide==&lt;br /&gt;
&lt;br /&gt;
==Latin Specific Issues==&lt;br /&gt;
===Grammar Issues===&lt;br /&gt;
*All islands are considered small, and therefore all use the locative case. This extends to towns and cities as well.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
We follow as much as possible 'Golden Age' Latin, that is the Latin of Caesar, Virgil, Horace, Cicero etc. This is in terms of grammar, since post-Classical Latin — Erasmus, Carmina Burana etc — is known by fewer people. In terms of style, we have no fixed rules, but there are some general consistencies that should be followed.&lt;br /&gt;
&lt;br /&gt;
That does not include vocabulary, which must understandably be extended to words, if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though ''sanguineus'' is a poetic word and a favourite of post-Augustan poets (L&amp;amp;S).&lt;br /&gt;
&lt;br /&gt;
Some pre-classical and post-classical touches will not be amiss in campaigns such as UtBS, TRoW and LoW where applicable. At the moment I (Deusite) and trying to translate LoW with some pre-classical words, particularly in story sections.&lt;br /&gt;
&lt;br /&gt;
In the future Plautus/Terence might be used for colloquial or pre-classical language, perhaps for some humans, orcs and maybe dwarves.&lt;br /&gt;
&lt;br /&gt;
====Tone====&lt;br /&gt;
Remember they are speaking Latin, not writing it...&lt;br /&gt;
&lt;br /&gt;
* '''Elves:''' High and noble creatures, and therefore I (Deusite) try to make them use high-flown diction, supines, gerundives of purpose, somewhat poetical words — their usage is somewhat akin to Silver Age Latin, but less obscure.&lt;br /&gt;
* '''Orcs, Trolls, etc:''' I do not like to make them use bad Latin or incorrect grammar, since in the case of Latin it tends to look like a mistake, and in any case, I do not see how sentient beings would use incorrect Latin unless it is a foreign language. However, I keep the usage of the third-person in place of the first-person, and generally try to simplify their language. Short, common words, some redundant usage, and in the case of Orcs especially, a very rich military vocabulary. &lt;br /&gt;
* '''Humans:''' Humans should be the base-mark of our Latin, and it is the most similar to Golden Latin. Mage, the elite, and the educated however should use more refined language.&lt;br /&gt;
* '''Dwarves and similar:''' It is inadvisable to try to restore dwarvish accents (or any accents for that matter) into Latin for now. Instead, dwarves simply follow humans in their usage. This may change as we progress.&lt;br /&gt;
&lt;br /&gt;
====Prose====&lt;br /&gt;
Prose, i.e. story text and narration, should use the most refined Latin in the game, with the possible exception of Elves. Remember that Latin prose wants to use connecting words at the start of every new sentence, which is possibly why sentences tend to be so long in Latin. Also feel free to use historical infinitives, historic presents, emphatic word order (which should of course be used in dialogue as well), alliteration, assonance and rhetorical devices when appropriate.   &lt;br /&gt;
&lt;br /&gt;
===Technical Words===&lt;br /&gt;
There is no general standard for such unknown technical words like ''server'' or ''debug''. Do not accept our usage or coinage as set in stone, since we have to accommodate for concepts unknown in Classical Latin. However, we have been using Wikipedia in Latin as a helpful starting point. &lt;br /&gt;
 &lt;br /&gt;
Whenever a command such as &amp;quot;Exit&amp;quot; or &amp;quot;Save Game&amp;quot; appears, we translate it as a simple present infinitive, following other languages and Wikipedia in Latin. The idea is that the infinitive is used as a verbal noun, much like a gerund, but since the gerund has no nominative form, the present infinitive is used in its place, as it is in Classical Latin.&lt;br /&gt;
&lt;br /&gt;
===Verse===&lt;br /&gt;
The poetry has recently all been translated by Deusite, as they stand in Sceptrum Ignis, and in the multiplayer map ''Caves of the Basilisk''. Should anything else turn up, he is most likely the best person to translate them. They have been translated according to the rules of Classical poetry, that is they are scanned according to syllable length, elide, and use various metres. The metre for each poem is noted on GitHub, being Dactylic Hexameter, Hendecasyllables and an Alcaic Stanza. If there are any mistakes, do tell.&lt;br /&gt;
&lt;br /&gt;
Scansion of coined words used:&lt;br /&gt;
*Drācŭlus&lt;br /&gt;
*Vesnŏtĭensis&lt;br /&gt;
*Tÿpărius&lt;br /&gt;
&lt;br /&gt;
===Using Old Latin===&lt;br /&gt;
We are insane, and have therefore decided to use varying degrees of archaisms in Wesnoth, ('''for flavour!'''), including the use of Old Latin.&lt;br /&gt;
&lt;br /&gt;
There are three campaigns which are dated to a period when everything should speak some kind of archaic speech: TroW, AoI and LoW. There are also certain races which should maybe speak an old dialect, Elves, especially the South Elves, and Dwarves (due to being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan, should be uncultivated and change with the times.&lt;br /&gt;
&lt;br /&gt;
Phonetic changes which may be awesomesaucimagical, for which the guiding rule is 'What sounds more -ish?':&lt;br /&gt;
&lt;br /&gt;
====Elves====&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*Intervocalic s (later r)&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*oe/u -&amp;gt; oi&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –āi &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puell-āi || puellāsōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campī || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campī || campōsum || saxī || saxōsum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campī  || saxom || saxă&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeīs&lt;br /&gt;
| ignim || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgerum&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| ignī || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignis  || igneīs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātū || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarves==== &lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*use final ablative in -d.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*i, u -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignes || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēges&lt;br /&gt;
| ignim || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignis  || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātous || senātum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
*ablative and third person in secondary verbs in -d&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*e, i, oe,  -&amp;gt; oi&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*unsyncopated consonant clusters&lt;br /&gt;
*locative case&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
*intervocalic s (later r)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignes || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeis&lt;br /&gt;
| ignim || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeis&lt;br /&gt;
| ignis  || igneis&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;vertical-align: top; display:inline-block; list-style:none;line-height: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''res, rei &amp;lt;br&amp;gt; ''thing'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rem || res&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rei || resom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rei || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| re || rebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| res || res&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Lingua Latina|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44656</id>
		<title>Auxilium Interpretibus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44656"/>
		<updated>2012-01-10T02:53:06Z</updated>

		<summary type="html">&lt;p&gt;Deusite: /* Using Old Latin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General Guide==&lt;br /&gt;
&lt;br /&gt;
==Latin Specific Issues==&lt;br /&gt;
===Grammar Issues===&lt;br /&gt;
*All islands are considered small, and therefore all use the locative case. This extends to towns and cities as well.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
We follow as much as possible 'Golden Age' Latin, that is the Latin of Caesar, Virgil, Horace, Cicero etc. This is in terms of grammar, since post-Classical Latin — Erasmus, Carmina Burana etc — is known by fewer people. In terms of style, we have no fixed rules, but there are some general consistencies that should be followed.&lt;br /&gt;
&lt;br /&gt;
That does not include vocabulary, which must understandably be extended to words, if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though ''sanguineus'' is a poetic word and a favourite of post-Augustan poets (L&amp;amp;S).&lt;br /&gt;
&lt;br /&gt;
Some pre-classical and post-classical touches will not be amiss in campaigns such as UtBS, TRoW and LoW where applicable. At the moment I (Deusite) and trying to translate LoW with some pre-classical words, particularly in story sections.&lt;br /&gt;
&lt;br /&gt;
In the future Plautus/Terence might be used for colloquial or pre-classical language, perhaps for some humans, orcs and maybe dwarves.&lt;br /&gt;
&lt;br /&gt;
====Tone====&lt;br /&gt;
Remember they are speaking Latin, not writing it...&lt;br /&gt;
&lt;br /&gt;
* '''Elves:''' High and noble creatures, and therefore I (Deusite) try to make them use high-flown diction, supines, gerundives of purpose, somewhat poetical words — their usage is somewhat akin to Silver Age Latin, but less obscure.&lt;br /&gt;
* '''Orcs, Trolls, etc:''' I do not like to make them use bad Latin or incorrect grammar, since in the case of Latin it tends to look like a mistake, and in any case, I do not see how sentient beings would use incorrect Latin unless it is a foreign language. However, I keep the usage of the third-person in place of the first-person, and generally try to simplify their language. Short, common words, some redundant usage, and in the case of Orcs especially, a very rich military vocabulary. &lt;br /&gt;
* '''Humans:''' Humans should be the base-mark of our Latin, and it is the most similar to Golden Latin. Mage, the elite, and the educated however should use more refined language.&lt;br /&gt;
* '''Dwarves and similar:''' It is inadvisable to try to restore dwarvish accents (or any accents for that matter) into Latin for now. Instead, dwarves simply follow humans in their usage. This may change as we progress.&lt;br /&gt;
&lt;br /&gt;
====Prose====&lt;br /&gt;
Prose, i.e. story text and narration, should use the most refined Latin in the game, with the possible exception of Elves. Remember that Latin prose wants to use connecting words at the start of every new sentence, which is possibly why sentences tend to be so long in Latin. Also feel free to use historical infinitives, historic presents, emphatic word order (which should of course be used in dialogue as well), alliteration, assonance and rhetorical devices when appropriate.   &lt;br /&gt;
&lt;br /&gt;
===Technical Words===&lt;br /&gt;
There is no general standard for such unknown technical words like ''server'' or ''debug''. Do not accept our usage or coinage as set in stone, since we have to accommodate for concepts unknown in Classical Latin. However, we have been using Wikipedia in Latin as a helpful starting point. &lt;br /&gt;
 &lt;br /&gt;
Whenever a command such as &amp;quot;Exit&amp;quot; or &amp;quot;Save Game&amp;quot; appears, we translate it as a simple present infinitive, following other languages and Wikipedia in Latin. The idea is that the infinitive is used as a verbal noun, much like a gerund, but since the gerund has no nominative form, the present infinitive is used in its place, as it is in Classical Latin.&lt;br /&gt;
&lt;br /&gt;
===Verse===&lt;br /&gt;
The poetry has recently all been translated by Deusite, as they stand in Sceptrum Ignis, and in the multiplayer map ''Caves of the Basilisk''. Should anything else turn up, he is most likely the best person to translate them. They have been translated according to the rules of Classical poetry, that is they are scanned according to syllable length, elide, and use various metres. The metre for each poem is noted on GitHub, being Dactylic Hexameter, Hendecasyllables and an Alcaic Stanza. If there are any mistakes, do tell.&lt;br /&gt;
&lt;br /&gt;
Scansion of coined words used:&lt;br /&gt;
*Drācŭlus&lt;br /&gt;
*Vesnŏtĭensis&lt;br /&gt;
*Tÿpărius&lt;br /&gt;
&lt;br /&gt;
===Using Old Latin===&lt;br /&gt;
We are insane, and have therefore decided to use varying degrees of archaisms in Wesnoth, ('''for flavour!'''), including the use of Old Latin.&lt;br /&gt;
&lt;br /&gt;
There are three campaigns which are dated to a period when everything should speak some kind of archaic speech: TroW, AoI and LoW. There are also certain races which should maybe speak an old dialect, Elves, especially the South Elves, and Dwarves (due to being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan, should be uncultivated and change with the times.&lt;br /&gt;
&lt;br /&gt;
Phonetic changes which may be awesomesaucimagical, for which the guiding rule is 'What sounds more -ish?':&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*Use the locative case.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*oe/u -&amp;gt; oi&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*1dt declendion gen pl -arom&lt;br /&gt;
*3rd declension nom plural m -is, gen plu -om, dat/abl plu ibos&lt;br /&gt;
*4th declension gen pl -uom, gen sing -uos&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –āi &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puell-āi || puellārōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campī || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campī || campōrum || saxī || saxōrum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campī  || saxom || saxă&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeīs&lt;br /&gt;
| ignim || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgerum&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| ignī || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignis  || igneīs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātū || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dwarves:&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*use final ablative in -d.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*i (e) -&amp;gt; ei&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
*1st declension, gen sing -as, gen pl -asom&lt;br /&gt;
*2nd declension nom pl -oi, gen pl -om, dat/abl pl -ois, voc sing -oe, &lt;br /&gt;
*3rd declension abl sing -id, gen plu -om, dat/abl plu ebus&lt;br /&gt;
*4th declension gen pl -uom, gen sing -ous, dat/sbl pl, -ubus, abl sing -ud&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignes || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēges&lt;br /&gt;
| ignim || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignis  || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātous || senātum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Lingua Latina|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44655</id>
		<title>Auxilium Interpretibus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Auxilium_Interpretibus&amp;diff=44655"/>
		<updated>2012-01-10T02:51:21Z</updated>

		<summary type="html">&lt;p&gt;Deusite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General Guide==&lt;br /&gt;
&lt;br /&gt;
==Latin Specific Issues==&lt;br /&gt;
===Grammar Issues===&lt;br /&gt;
*All islands are considered small, and therefore all use the locative case. This extends to towns and cities as well.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
We follow as much as possible 'Golden Age' Latin, that is the Latin of Caesar, Virgil, Horace, Cicero etc. This is in terms of grammar, since post-Classical Latin — Erasmus, Carmina Burana etc — is known by fewer people. In terms of style, we have no fixed rules, but there are some general consistencies that should be followed.&lt;br /&gt;
&lt;br /&gt;
That does not include vocabulary, which must understandably be extended to words, if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though ''sanguineus'' is a poetic word and a favourite of post-Augustan poets (L&amp;amp;S).&lt;br /&gt;
&lt;br /&gt;
Some pre-classical and post-classical touches will not be amiss in campaigns such as UtBS, TRoW and LoW where applicable. At the moment I (Deusite) and trying to translate LoW with some pre-classical words, particularly in story sections.&lt;br /&gt;
&lt;br /&gt;
In the future Plautus/Terence might be used for colloquial or pre-classical language, perhaps for some humans, orcs and maybe dwarves.&lt;br /&gt;
&lt;br /&gt;
====Tone====&lt;br /&gt;
Remember they are speaking Latin, not writing it...&lt;br /&gt;
&lt;br /&gt;
* '''Elves:''' High and noble creatures, and therefore I (Deusite) try to make them use high-flown diction, supines, gerundives of purpose, somewhat poetical words — their usage is somewhat akin to Silver Age Latin, but less obscure.&lt;br /&gt;
* '''Orcs, Trolls, etc:''' I do not like to make them use bad Latin or incorrect grammar, since in the case of Latin it tends to look like a mistake, and in any case, I do not see how sentient beings would use incorrect Latin unless it is a foreign language. However, I keep the usage of the third-person in place of the first-person, and generally try to simplify their language. Short, common words, some redundant usage, and in the case of Orcs especially, a very rich military vocabulary. &lt;br /&gt;
* '''Humans:''' Humans should be the base-mark of our Latin, and it is the most similar to Golden Latin. Mage, the elite, and the educated however should use more refined language.&lt;br /&gt;
* '''Dwarves and similar:''' It is inadvisable to try to restore dwarvish accents (or any accents for that matter) into Latin for now. Instead, dwarves simply follow humans in their usage. This may change as we progress.&lt;br /&gt;
&lt;br /&gt;
====Prose====&lt;br /&gt;
Prose, i.e. story text and narration, should use the most refined Latin in the game, with the possible exception of Elves. Remember that Latin prose wants to use connecting words at the start of every new sentence, which is possibly why sentences tend to be so long in Latin. Also feel free to use historical infinitives, historic presents, emphatic word order (which should of course be used in dialogue as well), alliteration, assonance and rhetorical devices when appropriate.   &lt;br /&gt;
&lt;br /&gt;
===Technical Words===&lt;br /&gt;
There is no general standard for such unknown technical words like ''server'' or ''debug''. Do not accept our usage or coinage as set in stone, since we have to accommodate for concepts unknown in Classical Latin. However, we have been using Wikipedia in Latin as a helpful starting point. &lt;br /&gt;
 &lt;br /&gt;
Whenever a command such as &amp;quot;Exit&amp;quot; or &amp;quot;Save Game&amp;quot; appears, we translate it as a simple present infinitive, following other languages and Wikipedia in Latin. The idea is that the infinitive is used as a verbal noun, much like a gerund, but since the gerund has no nominative form, the present infinitive is used in its place, as it is in Classical Latin.&lt;br /&gt;
&lt;br /&gt;
===Verse===&lt;br /&gt;
The poetry has recently all been translated by Deusite, as they stand in Sceptrum Ignis, and in the multiplayer map ''Caves of the Basilisk''. Should anything else turn up, he is most likely the best person to translate them. They have been translated according to the rules of Classical poetry, that is they are scanned according to syllable length, elide, and use various metres. The metre for each poem is noted on GitHub, being Dactylic Hexameter, Hendecasyllables and an Alcaic Stanza. If there are any mistakes, do tell.&lt;br /&gt;
&lt;br /&gt;
Scansion of coined words used:&lt;br /&gt;
*Drācŭlus&lt;br /&gt;
*Vesnŏtĭensis&lt;br /&gt;
*Tÿpărius&lt;br /&gt;
&lt;br /&gt;
===Using Old Latin===&lt;br /&gt;
We are insane, and have therefore decided to use varying degrees of archaisms in Wesnoth, ('''for flavour!'''), including the use of Old Latin.&lt;br /&gt;
&lt;br /&gt;
There are three campaigns which are dated to a period when everything should speak some kind of archaic speech: TroW, AoI and LoW. There are also certain races which should maybe speak an old dialect, Elves, especially the South Elves, and Dwarves (due to being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan, should be uncultivated and change with the times.&lt;br /&gt;
&lt;br /&gt;
Phonetic changes which may be awesomesaucimagical, for which the guiding rule is 'What sounds more -ish?':&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*Use the locative case.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*oe/u -&amp;gt; oi&lt;br /&gt;
*u -&amp;gt; ou&lt;br /&gt;
*1dt declendion gen pl -arom&lt;br /&gt;
*3rd declension nom plural m -is, gen plu -om, dat/abl plu ibos&lt;br /&gt;
*4th declension gen pl -uom, gen sing -uos&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | align=&amp;quot;left&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –āi &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puell-āi || puellārōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puellabos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin:1em;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campī || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campī || campōrum || saxī || saxōrum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campī  || saxom || saxă&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignes || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēgeīs&lt;br /&gt;
| ignim || igneīs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgerum&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgī || rēgibos&lt;br /&gt;
| ignī || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēgeīs&lt;br /&gt;
| ignis  || igneīs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātuos || senātuom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātū || senātibus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dwarves:&lt;br /&gt;
&lt;br /&gt;
*Use the PIE -os and -om endings.&lt;br /&gt;
*use final ablative in -d.&lt;br /&gt;
*ae -&amp;gt; ai&lt;br /&gt;
*i (e) -&amp;gt; ei&lt;br /&gt;
*o -&amp;gt; au&lt;br /&gt;
*b -&amp;gt; du&lt;br /&gt;
*1st declension, gen sing -as, gen pl -asom&lt;br /&gt;
*2nd declension nom pl -oi, gen pl -om, dat/abl pl -ois, voc sing -oe, &lt;br /&gt;
*3rd declension abl sing -id, gen plu -om, dat/abl plu ebus&lt;br /&gt;
*4th declension gen pl -uom, gen sing -ous, dat/sbl pl, -ubus, abl sing -ud&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | align=&amp;quot;left&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''puellā, –ās &amp;lt;br&amp;gt; ''girl, maiden'' f.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| puellā || puellāī&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| puellam || puellās&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| puellās || puellōm &lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| puellāi || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| puellā || puelleis&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| puella || puellai&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| Romai || Syracuseis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin:1em;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''campos, –ī &amp;lt;br&amp;gt; ''field, plain'' m.'''&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''saxom, –ā &amp;lt;br&amp;gt; ''rock, stone'' n.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
! '''Singular''' || '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| campos || campoe || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| campom || campōs || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| campei || campōm || saxī || saxōm&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| campō || campoīs || saxō || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| campōd || campoīs || saxōd || saxois&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campe || campoe  || saxom || saxă&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| campoi || campois || saxoi || saxois&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Rēx –ēs &amp;lt;br&amp;gt; ''king'' m.'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| '''Ignis -ēs &amp;lt;br&amp;gt; ''fire'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
! '''Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignes || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| rēgem || rēges&lt;br /&gt;
| ignim || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| rēgis|| rēgom&lt;br /&gt;
| ignis || igniom&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| rēge || rēgebos&lt;br /&gt;
| igne || ignibos&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| rēgīd || rēgebos&lt;br /&gt;
| ignīd || ignebos&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| rēx || rēges&lt;br /&gt;
| ignis  || ignes&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| regi || rēgebos&lt;br /&gt;
| igni || ignibos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| '''senātus, –ūs &amp;lt;br&amp;gt; ''senate'' m.'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Grammatical number|Singular'''&lt;br /&gt;
! '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Nominative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Accusative'''&lt;br /&gt;
| senātum || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Genitive'''&lt;br /&gt;
| senātous || senātum&lt;br /&gt;
|-&lt;br /&gt;
! '''Dative'''&lt;br /&gt;
| senātuī || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Ablative'''&lt;br /&gt;
| senātūd || senātubus&lt;br /&gt;
|-&lt;br /&gt;
! '''Vocative'''&lt;br /&gt;
| senātus || senātūs&lt;br /&gt;
|-&lt;br /&gt;
! '''Locative'''&lt;br /&gt;
| senāti&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Lingua Latina|*]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/la&amp;diff=44633</id>
		<title>MP CodeOfConduct/la</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/la&amp;diff=44633"/>
		<updated>2012-01-07T17:21:04Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Added paso the the moderator list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lingua==&lt;br /&gt;
{{MP_CodeOfConduct/Translations}}&lt;br /&gt;
&lt;br /&gt;
''Haec pagina translatio versionis Anglice est. Si incertus de sententia es, amabo vide Leges primas aut mitte nuntium ad [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=116812 Deusiten]''&lt;br /&gt;
&lt;br /&gt;
==Prooemium==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Atrium Pluribus Lusoribus&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fuit principio tantum [[HeirToTheThrone|una militia uno lusore]]. Nunc servatrum pluribus lusoribus nobis est quod simul plus quam mille lusores servire potest.&lt;br /&gt;
&lt;br /&gt;
Quamquam Vesnotes ludus cum fonte aperta et servatro pluribus lusoribus publicum est etiam necesse est leges habere. Hae leges stant ut omnes ludo fruantur.&lt;br /&gt;
&lt;br /&gt;
==Omnino==&lt;br /&gt;
&lt;br /&gt;
* Esto humanus, praesertim erga homines ignotos.&lt;br /&gt;
* Pareto legibus publicis loquendi: nolito effutire neve scribere &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;CUM LITTERIS QUADRATIS&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Nolito uti nomen capax iniuriarum, neve titulos chartae, neve titulos, neve verba. Maledictiones, rationes rebus religiosis, et odium nationis aut sexus.&lt;br /&gt;
* Nolito abutere servatro causa divulgandi rerum aut negotii aut otii. Non est facultas venditandi.&lt;br /&gt;
:: ''adsunt saepe pueri ludentes in servatro, igitur leges eaedem graviores sunt''&lt;br /&gt;
=== &amp;amp;nbsp;In Atrio===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Colloquium atrii]] utitur causa instruendi ludi, ita curato vitandum colloquium publicum privatumve. Moveto colloquium in ludum, vel utitor [[#command_head|nuntios privatos]].&amp;amp;nbsp;&lt;br /&gt;
* Legito titulos ludorum. Qui aliquando pretiosa continent (e.g. &amp;quot;adsignatus&amp;quot;, &amp;quot;diu&amp;quot;, ...) et te afficiat ne in ludo convenias.&lt;br /&gt;
* Convenito modo in ludis quos in animo finire habes.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Ut Lusor===&lt;br /&gt;
* Nolito a ludo abire sine nuntio (scimus te aliquando linquere debere/velle, sed amabo lusores(em) prius certiorem facito).&lt;br /&gt;
* Nolito [[Competitive_Gaming#Cheating|decipere]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Ut Spectator===&lt;br /&gt;
* Observato lusores. Si de ludo loqui vis, utitor colloquium manibus spectatorum. &lt;br /&gt;
* Nolito dare lusoribus indicium.&lt;br /&gt;
&lt;br /&gt;
==Exceptio==&lt;br /&gt;
&lt;br /&gt;
Est exceptio una: &amp;amp;nbsp;''Si pro certo habes homines notos modo morem tuum inventuros esse atque scis illos laturos esse, fas est...''&lt;br /&gt;
&lt;br /&gt;
==Auctoritas==&lt;br /&gt;
&lt;br /&gt;
* Omnibus lusoribus alium in tabulas neglegentium ponere licet.&lt;br /&gt;
* Omnibus [[#moderator_list|moderatoribus servatri]] te e servatro exportare licet dum demonstres te non nefas iteraturum esse.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;In ludo&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Hospes]] curando rebus praeest et aliquid e ludo fugare/deportare potest. Sibi tamen lusores non licet fugare/deportare sine ratione bona.&lt;br /&gt;
* Moderatores servatri lictores atrii sunt sed non in ludo investigare solent nisi pro certo habent iniuriam fines ludi soli praeterire.&lt;br /&gt;
''Ut deportatus resistueris tibi adloqui [[#moderator_list|moderatorem]] deportantem opus est et rationem qua te restituere debet exponere, sed amabo fac ut ratio sit sibi; aut te paenitere aut te ostendere te facta non iteraturum esse.''&lt;br /&gt;
&lt;br /&gt;
==Auxilium Petere==&lt;br /&gt;
&lt;br /&gt;
*Si subsidio de servatro pluribus lusoribus egeas, vide [[MP_Tutorial|rudimentum]] nostrum.&lt;br /&gt;
*Ut auxilium a moderatore (vel nefas nunties) in atrio ludove petas, utitor imperium [[#command_head|/query adminmsg]].&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Petere in IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Canalis #wesnoth-mp in irc.freenode.net locus bonus est auxilio de servatro pluribus lusoribus petendo.&lt;br /&gt;
&amp;lt;br&amp;gt;Ut auxilium de materiis aliis invenias, utitor canalem #wesnoth nomine.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [http://www.irchelp.org/irchelp/irctutorial.html hunc rudimentum] probamus ut prooemium IRC invenias. Sed memora rete servatri &amp;quot;freenode&amp;quot; esse et canales rectos #wesnoth-mp et #wesnoth esse&lt;br /&gt;
&lt;br /&gt;
==Plures==&lt;br /&gt;
Hoc capitulum plures lusores pertinet ut tua intersit.&lt;br /&gt;
&lt;br /&gt;
===Imperia Utilia===&lt;br /&gt;
&lt;br /&gt;
Servatrum Vesnotei pluribus lusoribus plures imperiorum sustinet, qua utilissima sit, cum ludum et homines obvios curas. Sunt optima: &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Imperium'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Descriptio'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;in colloquio sciptum, sive recte in atrio sive in ludo 'm' premendo'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''verba&lt;br /&gt;
|mittere nuntium 'verba' ad omnes moderatores servatri qui adsunt.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Ecce [[ServerAdministration|hanc paginam]] ut plures imperiorum &amp;quot;/query&amp;quot; videas.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''nomen&amp;amp;nbsp;verba&lt;br /&gt;
|scribere 'verba' nuntium privatum 'nomini'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(et idem /msg vel /whisper) (quoque bis nomine premendo)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''nomen&lt;br /&gt;
|imponere 'nomen' in tabula amicorum&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(ut 'nomen' in summo atrio adsit)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''nomen&lt;br /&gt;
|imponere 'nomen' in tabula neglectorum &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(ut 'nomen' in imo atrio adsit et nuntios a 'nomine' sciptos non videas)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;in spatio imperiorum in ludo ':' premendo sciptum&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''manum&amp;amp;nbsp;nomen&lt;br /&gt;
|dare 'nomini' imperium manus 'side'&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''manum&lt;br /&gt;
|dare IA ordinatrale imperium manus.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''manus''&amp;amp;nbsp;&amp;amp;nbsp;imperium IA hominisve inter se mutare&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''nomen&lt;br /&gt;
|auferre a ludo illo lusorem 'nomen'&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''nomen&lt;br /&gt;
|lusorem 'nomen' a ludo movere et se prohibere quominus iterum conveniat &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(non est necesse lusori in ludo esse sed in servatro)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|sistere officium sua sponte servandi quod magno scaenario accelerando usui sit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Ut tabulam imperiorum communium videas, ecce [[ChatCommands]] aut utere in ludo plusoribus atriove imperium &amp;quot;/help&amp;quot;.&amp;lt;br&amp;gt; nomine &lt;br /&gt;
&amp;amp;emsp;Ut tabulam imperiorum qui in ludo uti potes videas, ecce [[CommandMode]] aut utere in ludo imperium &amp;quot;:help&amp;quot; nomine.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:1%&amp;quot;&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;moderator_list&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tabula moderatorum servatro===&lt;br /&gt;
&lt;br /&gt;
Moderatorem ullum vel totum manum utendo [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 hac pagina fori] adloqui potes.&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* paso&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue in IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Paginae similes===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Rudimentum Pluribus Lusoribus]]&lt;br /&gt;
* [[Support|Auxilium]]&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Forum Vesnotei - nomen dare]&lt;br /&gt;
* [[Competitive_Gaming|Ludere Certamen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Deusite/Magick&amp;diff=44594</id>
		<title>User:Deusite/Magick</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Deusite/Magick&amp;diff=44594"/>
		<updated>2012-01-04T21:42:27Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Boring repetitions are boring. Also, Espreon underestimates me.&lt;/p&gt;
&lt;hr /&gt;
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        href=&amp;quot;http://www.wesnoth.org/mw/skins/glamdrol/ico.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;title&amp;gt;Battle for Wesnoth 1.10&amp;lt;/title&amp;gt;&lt;br /&gt;
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       src='http://www.wesnoth.org/mw/skins/glamdrol/title16.jpg'/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h1&amp;gt;Battle for Wesnoth 1.10 Release Notes&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;January 2012&amp;lt;/em&amp;gt;. It is once again time for that thrill you’ve all been waiting for: the beginning of a new stable release series. The development team is proud to release version 1.10 of &amp;lt;em&amp;gt;The Battle for Wesnoth&amp;lt;/em&amp;gt;, a &amp;lt;a href='http://www.gnu.org/philosophy/philosophy.html'&amp;gt;free&amp;lt;/a&amp;gt; and &amp;lt;a href='http://www.opensource.org/'&amp;gt;open-source&amp;lt;/a&amp;gt; turn-based strategy game with a fantasy theme and role-playing elements. The game is available for Microsoft Windows, Mac OS X, and various GNU/Linux distributions.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&lt;br /&gt;
    &amp;lt;a href='#game'&amp;gt;What’s New in Wesnoth 1.10&amp;lt;/a&amp;gt;&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;a href='#players'&amp;gt;For Players&amp;lt;/a&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;&amp;lt;a href='#general'&amp;gt;General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;&amp;lt;a href='#campaigns'&amp;gt;Campaigns&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;&amp;lt;a href='#multiplayer'&amp;gt;Multiplayer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&amp;lt;a href='#campdev'&amp;gt;For Content Developers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='#download'&amp;gt;Download&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='#more'&amp;gt;More Info&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id='game'&amp;gt;What’s New in Wesnoth 1.10&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--TODO: Screenshots that show off more of the new terrains...--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-1-full.jpg'&amp;gt;&amp;lt;img src='images/start-1.jpg' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 id='players'&amp;gt;For Players&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thanks to the Google Summer of Code projects from 2010 and 2011, there is a new Whiteboard system, which helps you to make plans by visualizing recruitment, movement, attacks, and so on. It even lets you visualize plans to share with your allies in multiplayer games.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;With several terrain types being added, and many more being completely redrawn or updated, including volcanoes, moving water, jungles, new embellishments and completely redrawn grasslands, the Wesnothian battlefield is now a much more beautiful thing to see.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Many units, such as the saurians, have received new standing and other animations. These, along with the new, animated water help breathe life into the previously nigh-on motionless battlefield.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The 1.10 series features a completely remade version of the old &amp;lt;em&amp;gt;Northerners&amp;lt;/em&amp;gt; theme as well as a new track: &amp;lt;em&amp;gt;Battle Epic&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id='campaigns'&amp;gt;Campaigns&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A new campaign, &amp;lt;em&amp;gt;Dead Water&amp;lt;/em&amp;gt;, has been introduced; in it, you play as a young merman who is the heir to his kingdom’s throne; your task is to repel an undead invasion and to save your people.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;Dead Water&amp;lt;/em&amp;gt; spent some time being polished in the &amp;lt;a href=&amp;quot;http://wesnoth-umc-dev.sourceforge.net&amp;quot;&amp;gt;Wesnoth-UMC-Dev project&amp;lt;/a&amp;gt; to prepare for mainline inclusion, just like &amp;lt;em&amp;gt;Delfador’s Memoirs&amp;lt;/em&amp;gt; in the 1.8 series.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Most of the existing campaigns have received both major and minor updates and improvements; new sets of portraits have been created for several campaigns: &amp;lt;em&amp;gt;The Rise of Wesnoth&amp;lt;/em&amp;gt;, &amp;lt;em&amp;gt;Descent into Darkness&amp;lt;/em&amp;gt;, &amp;lt;em&amp;gt;Liberty&amp;lt;/em&amp;gt;, &amp;lt;em&amp;gt;The South Guard&amp;lt;/em&amp;gt;, and &amp;lt;em&amp;gt;A Tale of Two Brothers&amp;lt;/em&amp;gt;, and the latter’s storyline was rewritten. Several scenarios from the &amp;lt;em&amp;gt;Legend of Wesmere&amp;lt;/em&amp;gt; were reworked to include more dynamic gameplay and better mechanics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id='multiplayer'&amp;gt;Multiplayer&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Several new multiplayer maps have been introduced: Aethermaw, Arcanclave Citadel, Thousand Stings Garrison, and Volcano. Numerous updates and balancing tweaks were made to the other maps &amp;amp;mdash; including making full use of the new terrain types.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id='general'&amp;gt;General&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-5-full.jpg'&amp;gt;&amp;lt;img src='images/start-5.png' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-3-full.jpg'&amp;gt;&amp;lt;img src='images/start-3.jpg' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;New generic portraits were added for the Drake Warden, Thrasher, and Enforcer, thus getting us closer to meeting our goal of having high-quality art throughout the whole game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The lighting system can now illuminate specific areas differently to better show local time of day effects and, for example, keep caves dark during the day.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Various changes were made to the UI. For example, you can now remove multiple add-ons at once using checkboxes. You can also now use the twelve-hour clock format thanks to a new advanced preference. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The sidebar was modified to make it more appealing and its elements easier to grasp.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;To help you quickly identify slowed units, they are now tinted light blue.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Substantial improvements have been made in regards to typography and consistency.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Existing translations have been updated, and two new translations have begun: Irish and Old English.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 id='campdev'&amp;gt;For Content Developers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-4-full.jpg'&amp;gt;&amp;lt;img src='images/start-4.jpg' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The 1.10 series brings many new features for content developers, such as &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/PersistenceWML&amp;quot;&amp;gt;persistent variables&amp;lt;/a&amp;gt;, which allow add-on authors to save data to players’ hard disks for use by other content developers or in future playthroughs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The game’s Lua capabilities have been strengthened considerably, which allows content developers to do much more than they could with it on the 1.8 series. In fact, one of our Google Summer of Code projects was focused on improving the AI-related Lua capabilities.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The terrain palette has been vastly expanded with the addition of new basic terrains as well as new structures and embellishments, thus allowing map makers to create more vibrant maps.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thanks to a Google Summer of Code project that took place during 2010 and 2011, we now have a &amp;lt;a href=&amp;quot;http://eclipse.wesnoth.org&amp;quot;&amp;gt;Wesnoth Eclipse plugin&amp;lt;/a&amp;gt;, which provides a full-blown IDE for WML in Eclipse thus providing features such as syntax highlighting, tag folding, autocompletion, and more. It even has front-ends for maintenance tools such as &amp;lt;tt&amp;gt;wmllint&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;wmlindent&amp;lt;/tt&amp;gt; as well as the ability to start the game or map editor and have it go right to the desired scenario or map.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A new batch of item icons&amp;amp;mdash;drawn in the same style as the attack icons&amp;amp;mdash;have been included for the benefit of content creators; depictions of items such as potions, robes, armor, and jewelry are included.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thanks to revisions in the code that handles &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/LanguageWML&amp;quot;&amp;gt;[language]&amp;lt;/a&amp;gt;, custom range and attack type strings can now be translated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='visualClear'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id='download'&amp;gt;Download&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;The Battle for Wesnoth&amp;lt;/em&amp;gt; is made available under the &amp;lt;a href='http://www.gnu.org/licenses/gpl-2.0.html'&amp;gt;GNU General Public License&amp;lt;/a&amp;gt;&lt;br /&gt;
(GPL). The source code is available from &amp;lt;a href='http://www.wesnoth.org'&amp;gt;wesnoth.org&amp;lt;/a&amp;gt;, where you can also find instructions for &amp;lt;a href='http://wiki.wesnoth.org/CompilingWesnoth'&amp;gt;building from source&amp;lt;/a&amp;gt; on a range of different operating systems. Ready-to-go packages are also available for most popular operating systems, including Microsoft Windows, Mac OS X, and GNU/Linux.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
TODO: add the correct links once the files are available&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;strong&amp;gt;&lt;br /&gt;
  &amp;lt;a href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10.tar.bz2/download'&amp;gt;Source code&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;strong&amp;gt;&lt;br /&gt;
  &amp;lt;a href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10-win32.exe/download'&amp;gt;Wesnoth for Microsoft Windows&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;strong&amp;gt;&lt;br /&gt;
  &amp;lt;a href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/Wesnoth_1.10.dmg/download'&amp;gt;Wesnoth for Mac OS X&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can get up-to-date information on downloads at the &amp;lt;a href='http://wiki.wesnoth.org/Download'&amp;gt;downloads page&amp;lt;/a&amp;gt;. There you can also find packages and instructions for other platforms once they are available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you downloaded previous versions of the game, you might be interested in downloading the &amp;lt;a href='http://wiki.wesnoth.org/Download_Xdeltas'&amp;gt;xdelta&amp;lt;/a&amp;gt; files only.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id='more'&amp;gt;More Info&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog'&amp;gt;Full Changelog&amp;lt;/a&amp;gt; (English, very long)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/doc/manual/manual.en.html'&amp;gt;User’s Manual&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org'&amp;gt;Official Website&amp;lt;/a&amp;gt; (English)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    The announcements from 1.0 and 1.2 were lost in a server crash, commenting it out from the release notes...&lt;br /&gt;
    They have been restored, but won't add them in anymore...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.0'&amp;gt;Wesnoth 1.0 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!--  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.2'&amp;gt;Wesnoth 1.2 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt; --&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.4'&amp;gt;Wesnoth 1.4 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.6'&amp;gt;Wesnoth 1.6 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.8'&amp;gt;Wesnoth 1.8 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;languages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This page is also available in the following languages:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;!--LANGS--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;visualClear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- main --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- global --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Deusite/Magick&amp;diff=44578</id>
		<title>User:Deusite/Magick</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Deusite/Magick&amp;diff=44578"/>
		<updated>2012-01-04T20:06:28Z</updated>

		<summary type="html">&lt;p&gt;Deusite: Things as they stand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!DOCTYPE html PUBLIC &amp;quot;-//W3C//DTD XHTML 1.1//EN&amp;quot; &amp;quot;http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html xmlns=&amp;quot;http://www.w3.org/1999/xhtml&amp;quot; xml:lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
  &amp;lt;meta http-equiv=&amp;quot;content-type&amp;quot; content=&amp;quot;text/xhtml; charset=utf-8&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;link href=&amp;quot;styles/intl.css&amp;quot; type=&amp;quot;text/css&amp;quot; title=&amp;quot;Default&amp;quot; rel=&amp;quot;stylesheet&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;link rel=&amp;quot;shortcut icon&amp;quot; type=&amp;quot;image/png&amp;quot;&lt;br /&gt;
        href=&amp;quot;http://www.wesnoth.org/mw/skins/glamdrol/ico.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;title&amp;gt;Battle for Wesnoth 1.10&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id='global'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id='header'&amp;gt;&lt;br /&gt;
  &amp;lt;div id='logo'&amp;gt;&lt;br /&gt;
    &amp;lt;a href='http://www.wesnoth.org'&amp;gt;&amp;lt;img alt='Wesnoth logo'&lt;br /&gt;
       src='http://www.wesnoth.org/mw/skins/glamdrol/title16.jpg'/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id='nav'&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id='main'&amp;gt;&lt;br /&gt;
&amp;lt;div id='content'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Battle for Wesnoth 1.10 Release Notes&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;January 2012&amp;lt;/em&amp;gt;. It is once again time for that thrill you’ve all been waiting for: the beginning of a new stable series. The development team is proud to release version 1.10 of &amp;lt;em&amp;gt;The Battle for Wesnoth&amp;lt;/em&amp;gt;, a &amp;lt;a href='http://www.gnu.org/philosophy/philosophy.html'&amp;gt;free&amp;lt;/a&amp;gt; and &amp;lt;a href='http://www.opensource.org/'&amp;gt;open-source&amp;lt;/a&amp;gt; turn-based strategy game with a fantasy theme and role-playing elements. The game is available for Microsoft Windows, Mac OS X, and various GNU/Linux distributions.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&lt;br /&gt;
    &amp;lt;a href='#game'&amp;gt;What’s New in Wesnoth 1.10&amp;lt;/a&amp;gt;&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;a href='#players'&amp;gt;For Players&amp;lt;/a&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;&amp;lt;a href='#general'&amp;gt;General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;&amp;lt;a href='#campaigns'&amp;gt;Campaigns&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;&amp;lt;a href='#multiplayer'&amp;gt;Multiplayer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&amp;lt;a href='#campdev'&amp;gt;For Content Developers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='#download'&amp;gt;Download&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='#more'&amp;gt;More Info&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id='game'&amp;gt;What’s New in Wesnoth 1.10&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--TODO: Screenshots that show off more of the new terrains...--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-1-full.jpg'&amp;gt;&amp;lt;img src='images/start-1.jpg' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 id='players'&amp;gt;For Players&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thanks to the Google Summer of Code projects from 2010 and 2011, there is a new &amp;lt;cite&amp;gt;Whiteboard&amp;lt;/cite&amp;gt; system, which helps you to make plans by visualizing recruitment, movement, attacks, and so on. It even lets you visualize plans to share with your allies in multiplayer games.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;With several terrain types being added, and any more being completely redrawn or updated, including volcanoes, moving water, jungles, new embellishments and completely redrawn grasslands, the Wesnothian battlefield is now a much more beautiful thing to see.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Many units, such as entire saurian race, have received new standing and other animations. These, along with the new, animated water help breathe life into the previously nigh-on motionless battlefield.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The 1.10 series features a completely remade version of the old &amp;lt;em&amp;gt;Northerners&amp;lt;/em&amp;gt; theme as well as a new track: &amp;lt;em&amp;gt;Battle Epic&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id='campaigns'&amp;gt;Campaigns&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A new campaign, &amp;lt;em&amp;gt;Dead Water&amp;lt;/em&amp;gt;, has now been introduced, in which you play as a young merman who is the heir to his kingdom’s throne; your task is to repel an undead invasion and to save your people.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;Dead Water&amp;lt;/em&amp;gt; spent some time being polished in the &amp;lt;a href=&amp;quot;http://wesnoth-umc-dev.sourceforge.net&amp;quot;&amp;gt;Wesnoth-UMC-Dev project&amp;lt;/a&amp;gt; to prepare for mainline inclusion, just like &amp;lt;em&amp;gt;Delfador’s Memoirs&amp;lt;/em&amp;gt; in the 1.8 series.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Most of the existing campaigns have received both major and minor updates and improvements; new sets of portraits have been created for several campaigns: &amp;lt;em&amp;gt;The Rise of Wesnoth&amp;lt;/em&amp;gt;, &amp;lt;em&amp;gt;Descent into Darkness&amp;lt;/em&amp;gt;, &amp;lt;em&amp;gt;Liberty&amp;lt;/em&amp;gt;, &amp;lt;em&amp;gt;The South Guard&amp;lt;/em&amp;gt;, and &amp;lt;em&amp;gt;A Tale of Two Brothers&amp;lt;/em&amp;gt;, and the latter’s storyline was rewritten. Several scenarios from the &amp;lt;em&amp;gt;Legend of Wesmere&amp;lt;/em&amp;gt; were reworked to include more dynamic gameplay and improved mechanics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id='multiplayer'&amp;gt;Multiplayer&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Several new multiplayer maps have been introduced: Aethermaw, Arcanclave Citadel, Thousand Stings Garrison, and Volcano. Numerous updates and balancing tweaks were made to the other maps &amp;amp;mdash; including making full use of the new terrain types.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id='general'&amp;gt;General&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-5-full.jpg'&amp;gt;&amp;lt;img src='images/start-5.png' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-3-full.jpg'&amp;gt;&amp;lt;img src='images/start-3.jpg' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;New generic portraits were added for the Drake Warden, Thrasher and Enforcer, thus getting us closer to our goals of having high-quality art throughout the whole game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The lighting system can now illuminate specific areas differently to better show local time of the day effects and, for example, keep caves dark during the day.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Various UI improvements have also been made. For example is now being able to remove multiple add-ons at once using checkboxes. You can also now use the twelve-hour clock format thanks to a new advanced preference. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Various improvements were made to the sidebar to make it more appealing and its elements easier to grasp.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;To help you quickly identify slowed units, they are now tinted light blue.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Substantial improvements have been made in regards to typography and consistency.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Existing translations have been updated, and two new translations have begun: Irish and Old English.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 id='campdev'&amp;gt;For Content Developers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-4-full.jpg'&amp;gt;&amp;lt;img src='images/start-4.jpg' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The 1.10 series brings many new features for content developers, such as &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/PersistenceWML&amp;quot;&amp;gt;persistent variables&amp;lt;/a&amp;gt;, which allow add-on authors to save data to players’ hard disks for use by other content developers or in future playthroughs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The game’s Lua capabilities have been strengthened considerably, which allows content developers to do much more then they could with it on the 1.8 series. In fact, one of our Google Summer of Code projects was focused on improving the AI-related Lua capabilities.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The terrain palette has been vastly expanded with the addition of new basic terrains as well as new structures and embellishments, thus allowing map makers to create more vibrant maps.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thanks to a Google Summer of Code project that took place during 2010 and 2011, we now have a &amp;lt;a href=&amp;quot;http://eclipse.wesnoth.org&amp;quot;&amp;gt;Wesnoth Eclipse plugin&amp;lt;/a&amp;gt;, which provides a full-blown IDE for WML in Eclipse thus providing features such as syntax highlighting, tag folding, autocompletion, and more. It even has front-ends for maintenance tools such as wmllint and wmlindent as well as the ability to start the game or map editor and have it go right to the desired scenario or map.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A new batch of item icons&amp;amp;mdash;drawn in the same style as the attack icons&amp;amp;mdash;have been included for the benefit of content creators; depictions of items such as potions, robes, armor, and jewelry are included.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thanks to revisions in the code that handles &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/LanguageWML&amp;quot;&amp;gt;[language]&amp;lt;/a&amp;gt;, custom range and attack type strings can now be translated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='visualClear'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id='download'&amp;gt;Download&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;The Battle for Wesnoth&amp;lt;/em&amp;gt; is made available under the &amp;lt;a href='http://www.gnu.org/licenses/gpl-2.0.html'&amp;gt;GNU General Public License&amp;lt;/a&amp;gt;&lt;br /&gt;
(GPL). The source code is available from &amp;lt;a href='http://www.wesnoth.org'&amp;gt;wesnoth.org&amp;lt;/a&amp;gt;, where you can also find instructions for &amp;lt;a href='http://wiki.wesnoth.org/CompilingWesnoth'&amp;gt;building from source&amp;lt;/a&amp;gt; on a range of different operating systems. Ready-to-go packages are also available for most popular operating systems, including Microsoft Windows, Mac OS X, and GNU/Linux.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
TODO: add the correct links once the files are available&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;strong&amp;gt;&lt;br /&gt;
  &amp;lt;a href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10.tar.bz2/download'&amp;gt;Source code&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;strong&amp;gt;&lt;br /&gt;
  &amp;lt;a href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10-win32.exe/download'&amp;gt;Wesnoth for Microsoft Windows&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;strong&amp;gt;&lt;br /&gt;
  &amp;lt;a href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/Wesnoth_1.10.dmg/download'&amp;gt;Wesnoth for Mac OS X&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can get up-to-date information on downloads at the &amp;lt;a href='http://wiki.wesnoth.org/Download'&amp;gt;downloads page&amp;lt;/a&amp;gt;. There you can also find packages and instructions for other platforms once they are available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you downloaded previous versions of the game, you might be interested in downloading the &amp;lt;a href='http://wiki.wesnoth.org/Download_Xdeltas'&amp;gt;xdelta&amp;lt;/a&amp;gt; files only.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id='more'&amp;gt;More Info&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog'&amp;gt;Full Changelog&amp;lt;/a&amp;gt; (English, very long)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/doc/manual/manual.en.html'&amp;gt;User’s Manual&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org'&amp;gt;Official Website&amp;lt;/a&amp;gt; (English)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    The announcements from 1.0 and 1.2 were lost in a server crash, commenting it out from the release notes...&lt;br /&gt;
    They have been restored, but won't add them in anymore...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.0'&amp;gt;Wesnoth 1.0 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!--  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.2'&amp;gt;Wesnoth 1.2 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt; --&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.4'&amp;gt;Wesnoth 1.4 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.6'&amp;gt;Wesnoth 1.6 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.8'&amp;gt;Wesnoth 1.8 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;languages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This page is also available in the following languages:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;!--LANGS--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;visualClear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- main --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- global --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Deusite/Magick&amp;diff=44576</id>
		<title>User:Deusite/Magick</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Deusite/Magick&amp;diff=44576"/>
		<updated>2012-01-04T20:01:54Z</updated>

		<summary type="html">&lt;p&gt;Deusite: The original, for posterity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!DOCTYPE html PUBLIC &amp;quot;-//W3C//DTD XHTML 1.1//EN&amp;quot; &amp;quot;http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html xmlns=&amp;quot;http://www.w3.org/1999/xhtml&amp;quot; xml:lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;head&amp;gt;&lt;br /&gt;
  &amp;lt;meta http-equiv=&amp;quot;content-type&amp;quot; content=&amp;quot;text/xhtml; charset=utf-8&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;link href=&amp;quot;styles/intl.css&amp;quot; type=&amp;quot;text/css&amp;quot; title=&amp;quot;Default&amp;quot; rel=&amp;quot;stylesheet&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;link rel=&amp;quot;shortcut icon&amp;quot; type=&amp;quot;image/png&amp;quot;&lt;br /&gt;
        href=&amp;quot;http://www.wesnoth.org/mw/skins/glamdrol/ico.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;title&amp;gt;Battle for Wesnoth 1.10&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id='global'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id='header'&amp;gt;&lt;br /&gt;
  &amp;lt;div id='logo'&amp;gt;&lt;br /&gt;
    &amp;lt;a href='http://www.wesnoth.org'&amp;gt;&amp;lt;img alt='Wesnoth logo'&lt;br /&gt;
       src='http://www.wesnoth.org/mw/skins/glamdrol/title16.jpg'/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id='nav'&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id='main'&amp;gt;&lt;br /&gt;
&amp;lt;div id='content'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Battle for Wesnoth 1.10 Release Notes&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;January 2012&amp;lt;/em&amp;gt;. It is once again time for that thrill you’ve all been waiting for: the beginning&lt;br /&gt;
of a new stable series. The development team is proud to release version 1.10 of &amp;lt;em&amp;gt;The Battle for Wesnoth&amp;lt;/em&amp;gt;, a &amp;lt;a href='http://www.gnu.org/philosophy/philosophy.html'&amp;gt;free&amp;lt;/a&amp;gt; and &amp;lt;a href='http://www.opensource.org/'&amp;gt;open-source&amp;lt;/a&amp;gt; turn-based strategy game with a fantasy theme and role-playing elements. The game is available for Microsoft Windows, Mac OS X, and various GNU/Linux&lt;br /&gt;
distributions.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&lt;br /&gt;
    &amp;lt;a href='#game'&amp;gt;What’s New in Wesnoth 1.10&amp;lt;/a&amp;gt;&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;a href='#players'&amp;gt;For Players&amp;lt;/a&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;&amp;lt;a href='#general'&amp;gt;General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;&amp;lt;a href='#campaigns'&amp;gt;Campaigns&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;&amp;lt;a href='#multiplayer'&amp;gt;Multiplayer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&amp;lt;a href='#campdev'&amp;gt;For Content Developers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='#download'&amp;gt;Download&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='#more'&amp;gt;More Info&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id='game'&amp;gt;What’s New in Wesnoth 1.10&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--TODO: Screenshots that show off more of the new terrains...--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-1-full.jpg'&amp;gt;&amp;lt;img src='images/start-1.jpg' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 id='players'&amp;gt;For Players&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;To help you quickly identify slowed units, they are now tinted light blue. Various improvements were made to the sidebar to make it more appealing and to&lt;br /&gt;
make its elements easier to grasp.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thanks to the Google Summer of Code projects&lt;br /&gt;
from 2010 and 2011, there is a new whiteboard system, which can help you make plans by allowing you to visualize recruitment, movements, attacks, and so forth. It can even let you visualize shared plans with your&lt;br /&gt;
allies in multiplayer games.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id='general'&amp;gt;General&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Various units, such as the saurians, have gotten new standing animations. These along with the new animated water help breathe life into the previously&lt;br /&gt;
near-motionless battlefield.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-5-full.jpg'&amp;gt;&amp;lt;img src='images/start-5.png' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-3-full.jpg'&amp;gt;&amp;lt;img src='images/start-3.jpg' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Many portraits were added and updated, thus getting us closer to meeting our goals for completeness and having high-quality art throughout the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Lots of new terrains have also been added, thus allowing the possibility of far more interesting maps for players to enjoy.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The lighting system can now illuminate specific areas differently to better show local time of the day effects and, for&lt;br /&gt;
example, keep caves dark during the day.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Substantial improvements have been made in regards to typography and consistency&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Various UI improvements have also been made. For example, you can now have Wesnoth use the twelve-hour clock format thanks to a new advanced preference. Another fine example is now being able to remove multiple add-ons at once using&lt;br /&gt;
checkboxes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The 1.10 series features a completely redone version of the old &amp;lt;em&amp;gt;Northerners&amp;lt;/em&amp;gt; track as well as a new track: &amp;lt;em&amp;gt;Battle Epic&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Also, two new translations were started: Irish and Old English.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id='campaigns'&amp;gt;Campaigns&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The campaign &amp;lt;em&amp;gt;Dead Water&amp;lt;/em&amp;gt; is now in mainline. In it, you play a young merman who is the heir to his kingdom’s throne; your task is to repel an undead invasion. &amp;lt;em&amp;gt;Dead Water&amp;lt;/em&amp;gt; spent some time being polished in the &amp;lt;a href=&amp;quot;http://wesnoth-umc-dev.sourceforge.net&amp;quot;&amp;gt;Wesnoth-UMC-Dev project&amp;lt;/a&amp;gt; to prepare for mainline inclusion, just like&lt;br /&gt;
&amp;lt;em&amp;gt;Delfador’s Memoirs&amp;lt;/em&amp;gt; from the 1.8 series.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Most of the existing campaigns have received both minor and major updates and improvements. For example, &amp;lt;em&amp;gt;A Tale of Two Brothers&amp;lt;/em&amp;gt;’ storyline was significantly improved, and several of &amp;lt;em&amp;gt;Legend of Wesmere&amp;lt;/em&amp;gt;’s scenarios&lt;br /&gt;
were reworked to include more dynamic gameplay and improved mechanics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id='multiplayer'&amp;gt;Multiplayer&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Several new multiplayer maps have been introduced: Aethermaw, Arcanclave Citadel, Thousand Stings Garrison, and Volcano. Numerous updates and balancing tweaks were made to other maps &amp;amp;mdash; including making use of the new terrains.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 id='campdev'&amp;gt;For Content Developers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='thumb tright'&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;a href='images/start-4-full.jpg'&amp;gt;&amp;lt;img src='images/start-4.jpg' alt='Wesnoth Screenshot'/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The 1.10 series brings a lot of new features for content developers, such as the new &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/PersistenceWML&amp;quot;&amp;gt;persistent variables&amp;lt;/a&amp;gt; feature, which allows add-on authors to save data to&lt;br /&gt;
players’ hard disks for use by other content or in future playthroughs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The game’s Lua capabilities have been strengthened considerably, thus allowing content developers to do much more then they could with it on the 1.8 series. In fact, one of our Google Summer of Code projects was focused on improving&lt;br /&gt;
the AI-related Lua capabilities.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thanks to revisions in the code that handles &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/LanguageWML&amp;quot;&amp;gt;[language]&amp;lt;/a&amp;gt;, custom range and attack type strings can now be translated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The terrain palette has been vastly expanded with the addition of new basic terrains as well as new structures and embellishments, thus allowing map makers to create more vibrant maps.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thanks to a Google Summer of Code project that took place during 2010 and 2011, we now have a &amp;lt;a href=&amp;quot;http://eclipse.wesnoth.org&amp;quot;&amp;gt;Wesnoth Eclipse plugin&amp;lt;/a&amp;gt;, which provides a fullblown IDE for WML in Eclipse thus providing features such as syntax highlighting, tag folding, autocompletion, and more. It even has frontends for maintenance tools such as wmllint and wmlindent as well as the ability to start the game or map editor and&lt;br /&gt;
have it go right to the desired scenario or map.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A new batch of item icons&amp;amp;mdash;drawn in the same style as the attack icons&amp;amp;mdash;have been included for the benefit of content creators; depictions of items such as potions, robes, armor, and jewelry are included.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='visualClear'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id='download'&amp;gt;Download&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;The Battle for Wesnoth&amp;lt;/em&amp;gt; is made available under the &amp;lt;a href='http://www.gnu.org/licenses/gpl-2.0.html'&amp;gt;GNU General Public License&amp;lt;/a&amp;gt;&lt;br /&gt;
(GPL). The source code is available from &amp;lt;a href='http://www.wesnoth.org'&amp;gt;wesnoth.org&amp;lt;/a&amp;gt;, where you can also find instructions for &amp;lt;a href='http://wiki.wesnoth.org/CompilingWesnoth'&amp;gt;building from source&amp;lt;/a&amp;gt; on a range of different operating systems. Ready-to-go packages are also available for most popular operating systems, including Microsoft Windows, Mac OS X, and GNU/Linux.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
TODO: add the correct links once the files are available&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;strong&amp;gt;&lt;br /&gt;
  &amp;lt;a href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10.tar.bz2/download'&amp;gt;Source code&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;strong&amp;gt;&lt;br /&gt;
  &amp;lt;a href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10-win32.exe/download'&amp;gt;Wesnoth for Microsoft Windows&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;strong&amp;gt;&lt;br /&gt;
  &amp;lt;a href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/Wesnoth_1.10.dmg/download'&amp;gt;Wesnoth for Mac OS X&amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can get up-to-date information on downloads at the &amp;lt;a href='http://wiki.wesnoth.org/Download'&amp;gt;downloads page&amp;lt;/a&amp;gt;. There you can also find packages and instructions for other platforms once they are available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you downloaded previous versions of the game, you might be interested in downloading the &amp;lt;a href='http://wiki.wesnoth.org/Download_Xdeltas'&amp;gt;xdelta&amp;lt;/a&amp;gt; files only.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id='more'&amp;gt;More Info&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog'&amp;gt;Full Changelog&amp;lt;/a&amp;gt; (English, very long)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/doc/manual/manual.en.html'&amp;gt;User’s Manual&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org'&amp;gt;Official Website&amp;lt;/a&amp;gt; (English)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    The announcements from 1.0 and 1.2 were lost in a server crash, commenting it out from the release notes...&lt;br /&gt;
    They have been restored, but won't add them in anymore...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.0'&amp;gt;Wesnoth 1.0 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!--  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.2'&amp;gt;Wesnoth 1.2 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt; --&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.4'&amp;gt;Wesnoth 1.4 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.6'&amp;gt;Wesnoth 1.6 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;a href='http://www.wesnoth.org/start/1.8'&amp;gt;Wesnoth 1.8 Release Notes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;languages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This page is also available in the following languages:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;!--LANGS--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;visualClear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- main --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- global --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deusite</name></author>
		
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