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	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-07-27T11:25:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Temple_of_Ice&amp;diff=75384</id>
		<title>Temple of Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Temple_of_Ice&amp;diff=75384"/>
		<updated>2026-06-16T03:01:03Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Temple of Ice'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable island. Its location within [[World Map|the world map]] is originally hidden and has to be discovered through one of the several possible methods, including visiting [[Morteau]] twice.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited [[Follower (The Altaz Mariners)|follower]]s (Act 2)&lt;br /&gt;
* [[Marco]] (Act 3)&lt;br /&gt;
&lt;br /&gt;
=== Brotherhood of Ice ===&lt;br /&gt;
* [[Jon Snow]]&lt;br /&gt;
* [[Bittertooth]]&lt;br /&gt;
* [[Hydra (The Altaz Mariners)|Hydra]]&lt;br /&gt;
* [[Coldfist]]&lt;br /&gt;
* [[Nippy]]&lt;br /&gt;
* [[Shadow Fang]]&lt;br /&gt;
* [[Frozenheart]]&lt;br /&gt;
&lt;br /&gt;
=== Royals ===&lt;br /&gt;
* [[Sir Eldrid]] (Act 3)&lt;br /&gt;
* [[Wyatt]] (Act 3)&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
=== Act 2 ===&lt;br /&gt;
[[Largo]] and [[Hugo]] visit the island to find out about the storm barrier blocking their journey to the south. After receiving the confirmation that the storm is conjured by the Brotherhood of Ice and that the only way to pass it is by using a mana orb, the brothers acquire one from the temple.&lt;br /&gt;
&lt;br /&gt;
=== Act 3 ===&lt;br /&gt;
Largo, Hugo, and [[Marco]] are teleported to the island from [[Avalon]] for their mission to force the Brotherhood to lower the storm barrier. Marco suggests that they abandon the elves now that they are safe back north, but claims it is just a loyalty test after Largo and Hugo voice their disgust at the idea of betraying the elves who saved their lives.&lt;br /&gt;
&lt;br /&gt;
However, upon entering the temple, the brothers are surrounded by elite royals led by [[Sir Eldrid]], who come to arrest them as the royals know that the people who have seen south of the storm cannot be trusted. With no way to escape, Largo, Hugo, and Marco find themselves captured and taken away.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The island consists of two maps both titled &amp;quot;Temple of Ice&amp;quot;. The first map played when entering from the world map is the map of the island, while the second is the inside of the temple. To enter the inside, the player must step on the stairwell in the center (which can be inaccessible depending on the player's current gameplay state).&lt;br /&gt;
&lt;br /&gt;
=== Act 2 ===&lt;br /&gt;
==== Island map ====&lt;br /&gt;
[[Largo]], [[Hugo]], and all [[Follower (The Altaz Mariners)|follower]]s start in the southeast harbor of the island. The stairwell to access the temple is initially blocked by a [[petrified]] [[Revenant]]. To get the Revenant out of the way, pick up some conspicuous-looking snow from north and east of the temple, then use it (via the inventory) on the stones that haven't been snowed in.&lt;br /&gt;
&lt;br /&gt;
Besides being a way to enter the temple map, the island map has an NPC named [[Bittertooth]] in the northwest shore of the island that requires the player to have [[siren's blood (The Altaz Mariners)|siren's blood]] in the inventory. Completing the quest is beneficial for future scenario &amp;quot;[[Solant]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Temple map ====&lt;br /&gt;
In the temple, the main goal is to obtain an orb for crossing the storm barrier. To do so, the player can either buy one from [[Shadow Fang]] for 100 gold or steal one from a locked room.&lt;br /&gt;
&lt;br /&gt;
While in the temple, the player's reputation score is tracked and it can be checked by talking to [[Coldfist]] near the entrance. A negative score prevents the player from accessing some quests. The player should be careful with choosing dialogue options as they may lower their reputation.&lt;br /&gt;
&lt;br /&gt;
The temple consists of:&lt;br /&gt;
* The entrance room for talking with [[Coldfist]], where the player can donate 10 gold for 1 reputation score.&lt;br /&gt;
* [[Icewind]]'s room, located north of the entrance room. The room has a couple of bookshelves to check. Returning Icewind's scroll (found in one of the bookshelves, not necessarily in this room) earn the player 3 reputation score and access to additional dialogue options with Icewind. The significant dialogue options are asking about Icewind's studies and then about Xavier (to access the lich [[Figurehead (The Altaz Mariners)|figurehead]]) and telling him about [[Morteau]] (to get 1 reputation score, but only if the player has negative reputation and already sided against Morteau instead of with him).&lt;br /&gt;
* Xavier shrine, located west of Icewind's room. There is a book and a lich [[Figurehead (The Altaz Mariners)|figurehead]] that can be picked up (reducing the player's reputation score by 1 for each item). The Icewind quest must be completed to access the items.&lt;br /&gt;
* Rum room, located between Xavier shrine and the central room. There are two rums that can be taken, but doing this requires the player to learn a barrel spell from one of the bookshelves.&lt;br /&gt;
* Study room, located south of the entrance room. The room has a couple of bookshelves to check. If the player has a positive reputation, they can talk to [[Winterbane]] for a quest of choosing which adept should be promoted to a sorcerer. Choosing any options other than [[Nippy]] and [[Articas]] earn the player 1 reputation score; choosing [[Chillton]] is connected to the [[Calron]] quest in &amp;quot;[[The Ivory Tower: Reading Room]]&amp;quot;.&lt;br /&gt;
* [[Frost]]'s room, located between the study room and the central room. The room has a couple of bookshelves to check.&lt;br /&gt;
* [[Nippy]]'s room, located southwest of the central room and distinguished by its watery terrain. There is a hidden [[Bone Shooter]] in the corner of the room. After destroying the Bone Shooter, the player can report Nippy to Coldfist to progress the Nippy quest.&lt;br /&gt;
* The central room, where [[Shadow Fang]] is. To be able to buy a mana orb from him, the player must have a positive reputation score and then peacefully asks how to cross the storm barrier.&lt;br /&gt;
&lt;br /&gt;
=== Act 3 ===&lt;br /&gt;
Largo, Hugo, and [[Marco]] start on the island map near the temple's entrance. The player simply needs to move to the entrance to finish the map. The subsequent temple map is just a cutscene that leads to the &amp;quot;[[Solant]]&amp;quot; scenario.&lt;br /&gt;
&lt;br /&gt;
Revisiting the island again afterwards has no value, with the entrance to the temple being blocked.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Kashmir]] would say &amp;quot;We go to the land of the ice and snow&amp;quot; here, a reference to the lyrics of Led Zeppelin's &amp;quot;Immigrant Song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Avalon&amp;diff=75383</id>
		<title>Avalon</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Avalon&amp;diff=75383"/>
		<updated>2026-06-16T01:04:15Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Avalon'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands.  == Characters == === Player's sides === * Largo * Hugo  =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Avalon'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
* [[Elma]]&lt;br /&gt;
* [[Glorin]]&lt;br /&gt;
* [[Fieltor]] (second visit)&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Marco]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
=== First visit ===&lt;br /&gt;
[[Largo]] and [[Hugo]] are teleported from [[Lantos]] to safety by [[Elma]] to Avalon's southern courtyard where she explains to the mariners that the creatures attacking them on Lantos are [[drake]]s and that no one has a way to defeat the drake army so far. Elma tells the brothers to meet [[Marco]] at the northern courtyard. As they walk there, Largo and Hugo reminisce about their past adventures with Marco and their time hating Marco while imprisoned. Upon encountering Marco, Largo and Hugo immediately fight their older brother and defeat them. However, [[Glorin]] stops them from killing Marco, explaining that Marco is only putting up a show to satisfy his brothers' vengeance and he has shown his repentance as he was the one who asked the elves to save Largo and Hugo in Lantos. Largo and Hugo reluctantly agree to spare Marco.&lt;br /&gt;
&lt;br /&gt;
After establishing some peace with Marco, Largo and Hugo join the discussion about the drake threat and tell the elves about the [[Temple of Ice]]'s involvement in creating the storm barrier that blocks the drakes from invading north while leaving the southern lands to die. The council decide that the Brotherhood of Ice must be forced to lower the barrier so that the royals would be forced to help everyone deal with the drakes. Using Elma's one-way teleportation magic, Largo, Hugo, and Marco are sent to the Temple.&lt;br /&gt;
&lt;br /&gt;
=== Second visit ===&lt;br /&gt;
Largo and Hugo return on [[Fieltor]]'s ship from [[Fire Abbey]] and bring the news of their mission's failure, the royal's protection of [[Frozenheart]], and Marco's betrayal. Glorin decides that they have to wage war against [[King Tylon]] who has moved to [[Fort Liberty]] along with Frozenheart for their safety. As the elves have no way of sending all their troops to the north of the storm barrier, they entrust Largo and Hugo to amass an army to attack the fort, which they happily agree with, especially as they will get another chance at vengeance towards Marco. Largo and Hugo note that they can gain support from [[Renaldo]] (and if the [[Black Blade]] quest is done, [[Deliana]]), and Glorin sends them some elves troops as well. Elma informs the brothers that their ship has survived the drake attack on Lantos along with their crew and they proceed to use is to sail back north.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]] and [[Hugo]] start at the bottom side of the map and have to talk to [[Elma]] to be let through. After a couple of turns walking north, they would reach the northern courtyard where [[Marco]] is. They must move adjacent to Marco twice to start the fight and defeat him. After defeating Marco, talk to Glorin to end the scenario (both dialogue options lead to the same outcome).&lt;br /&gt;
&lt;br /&gt;
The following scenarios on this map are practically cutscenes with very simple objective of talking to Elma and then moving to the player's ship. Both player sides does get one loyal [[Elvish Captain]], one loyal [[Elvish Fighter]], and one loyal [[Elvish Archer]] each before leaving. Returning to the island afterwards has no value.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* If [[Kashmir]] moves in this scenario, he will quote Led Zeppelin's &amp;quot;The Battle of Evermore&amp;quot; lyrics, &amp;quot;I'm waiting for the angels of Avalon, waiting for the eastern glow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Lantos&amp;diff=75371</id>
		<title>Lantos</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Lantos&amp;diff=75371"/>
		<updated>2026-06-12T08:08:34Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Lantos'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaigns' visitable islands.  == Characters == === Player's sides === * Largo * Hugo  =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Lantos'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaigns' visitable islands.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Elma]]&lt;br /&gt;
* [[Leene]]&lt;br /&gt;
* Drakes&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
After crossing the storm barrier, [[Largo]] and [[Hugo]] finally make it to [[Marco]]'s island, only to find rubble. After looking around, they meet an elf named [[Elma]] who comes to tell them about where Marco is, but a large army of drakes shows up and blocks Largo and Hugo from returning to their ship. With no other way to escape, Largo and Hugo follow Elma who teleport them away to [[Avalon]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]] and [[Hugo]] start on the eastern shore of the island. While their [[follower (The Altaz Mariners)|followers]] are recalled on their ship, there is no way to move unit between the ship and the island. There are two hexes to be visited here: the staircase in the middle of the island (which progresses the [[Steven]] quest if it has started) and the burned village in the south of the island (which finishes the scenario). Revisiting the island has no value.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Tomb&amp;diff=75370</id>
		<title>Tomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Tomb&amp;diff=75370"/>
		<updated>2026-06-12T08:00:19Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Tomb'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands. It consists of three parts; the island, the temple, and the undergro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Tomb'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. It consists of three parts; the island, the temple, and the underground.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited units&lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
* Walking corpses&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Island ===&lt;br /&gt;
The player starts with the island part with [[Largo]] and [[Hugo]] starting in the northern shore of the island while their [[Follower (The Altaz Mariners)|followers]] being auto-recalled on their ship. There are four [[Soulless]]es and six [[Walking Corpse]]s to kill in this part. After killing all the enemies, Largo or Hugo must move into the temple.&lt;br /&gt;
&lt;br /&gt;
There is also a [[Magic Mushroom (The Altaz Mariners)|magic mushroom]] located east of the island that can be picked up.&lt;br /&gt;
&lt;br /&gt;
=== Temple ===&lt;br /&gt;
The player starts with only [[Largo]] and [[Hugo]] near the tomb's entrance. The player can move them to the entrance to go back to the island part to end the scenario early. The only other way to end the scenario is to put a [[Skull (The Altaz Mariners)|skull]] from the inventory on the pile of bones in the center of the temple, which opens the underground part.&lt;br /&gt;
&lt;br /&gt;
=== Underground ===&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75369</id>
		<title>Template:The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75369"/>
		<updated>2026-06-12T07:53:33Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=The Altaz Mariners&lt;br /&gt;
|style=background:#F8EAD1; margin: 0.5em auto; text-align: center; border:1px #E4BC7B solid; width:90%&lt;br /&gt;
|bodystyle=background:#F8EAD1&lt;br /&gt;
|titlestyle=background:#F2DEB6; margin: 0.5em auto; text-align: center; width:100%&lt;br /&gt;
|abovestyle=background:#EDE1CC&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|title=''[[The Altaz Mariners]]''&lt;br /&gt;
|above=Authors: [[jb]] • [[Bob_The_Mighty]]&lt;br /&gt;
&lt;br /&gt;
|group1=Scenarios&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|group1=Prologue&lt;br /&gt;
|list1=&amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot; • &amp;quot;[[Formative Years]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|list2=&amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group3=Random encounters&lt;br /&gt;
|list3=&amp;quot;[[Abandoned Ship]]&amp;quot; • &amp;quot;[[Deep Inside]]&amp;quot; • &amp;quot;[[Floating Library]]&amp;quot; • &amp;quot;[[Goblin Mutiny]]&amp;quot; • &amp;quot;[[Naga Attack]]&amp;quot; • &amp;quot;[[Orc Ship]]&amp;quot; • &amp;quot;[[Pirate Raid]]&amp;quot; • &amp;quot;[[Royal Galleon]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group4=Act 1 islands&lt;br /&gt;
|list4=&amp;quot;[[Altaz Gaol]]&amp;quot; • &amp;quot;[[Dahazi Beach]]&amp;quot; • &amp;quot;[[Elixion]]&amp;quot; • &amp;quot;[[Farmville]]&amp;quot; • &amp;quot;[[Hideout]]&amp;quot; • &amp;quot;[[Judro Pits]]&amp;quot; • &amp;quot;[[Port Rutt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group5=Act 2 islands&lt;br /&gt;
|list5=&amp;quot;[[Black Rock]]&amp;quot; • &amp;quot;[[Blade Point]]&amp;quot; (&amp;quot;[[Black Blade Cavern]]&amp;quot;) • &amp;quot;[[Farrow]]&amp;quot; • &amp;quot;[[Fort Bastille]]&amp;quot; • &amp;quot;[[Greystone Port]]&amp;quot; • &amp;quot;[[Griply]]&amp;quot;/&amp;quot;[[Newhart]]&amp;quot; • &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot; • &amp;quot;[[The Ivory Tower]]&amp;quot; (&amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;• &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; • &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot;) • &amp;quot;[[Lludwyn]]&amp;quot; • &amp;quot;[[Morteau]]&amp;quot; • &amp;quot;[[Peoria Ruins]]&amp;quot; • &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot; • &amp;quot;[[Royal Palace]]&amp;quot; • &amp;quot;[[Slavenia]]&amp;quot; • &amp;quot;[[Temple of Ice]]&amp;quot; • &amp;quot;[[Thantos Jungle]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group6=Act 3 islands&lt;br /&gt;
|list6=&amp;quot;[[Avalon]]&amp;quot; • &amp;quot;[[Fire Abbey]]&amp;quot; • &amp;quot;[[Lantos]]&amp;quot; • &amp;quot;[[Solant]]&amp;quot; (&amp;quot;[[Solant Tower]]&amp;quot;) • &amp;quot;[[Tomb]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group7=Fort Liberty&lt;br /&gt;
|list7=&amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot; • &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; • &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group8=Epilogue&lt;br /&gt;
|list8=&amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|group2=Characters&lt;br /&gt;
|list2=[[Largo]] • [[Hugo]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
To use, simply put &amp;lt;nowiki&amp;gt;{{The Altaz Mariners}}&amp;lt;/nowiki&amp;gt; at where you want to put this navbox, usually near the bottom of an article related to ''[[The Altaz Mariners]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Griply&amp;diff=75368</id>
		<title>Griply</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Griply&amp;diff=75368"/>
		<updated>2026-06-12T07:49:09Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Griply'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. During the campaign's initialization, either this scenario or &amp;quot;[[Newhart]]&amp;quot; would be generated in the world map, rendering the one not generated impossible to access for the current playthrough.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
* [[Douffany]]&lt;br /&gt;
* Workers&lt;br /&gt;
* [[Yezza]] (possibly)&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
There is a [[Trading Port (The Altaz Mariners)|trading port]] where player can buy rums and sell their cargo at the following price: rum for 5 gold, jewels for 23 gold, and spices for 30 gold. [[Yezza]] may be found here.&lt;br /&gt;
&lt;br /&gt;
On the player's second visit, the workers are rebelling against [[Douffany]] and the player are requested to neutralize them in exchange for some rum. To neutralize a rebelling worker, reduce their hitpoints to 5 without killing them. Killing 2 workers result in the offer being called off and when the island is revisited, Douffany has been overthrown and there are 10 additional stocks of rum in the Trading Port.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Greystone_Port&amp;diff=75367</id>
		<title>Greystone Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Greystone_Port&amp;diff=75367"/>
		<updated>2026-06-12T07:37:56Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Greystone Port'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands.  == Characters == === Player's sides === * Largo * H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Greystone Port'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited units &lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
* [[Rusty]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Steven]]&lt;br /&gt;
* [[Nippy]] (depending on the progress of his quest)&lt;br /&gt;
* [[Yezza]] (depending on the progress of his quest)&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]], [[Hugo]], and their [[Follower (The Altaz Mariners)|followers]] start at the dock at the east shore of the island. The island has a [[Tavern (The Altaz Mariners)|Tavern]], a [[Gambling Den (The Altaz Mariners)|Gambling Den]], and a [[Trading Port (The Altaz Mariners)|Trading Port]] with the best price for selling spices. Both player's sides can recruit level 0 and 1 outlaw units here.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Elixion&amp;diff=75366</id>
		<title>Elixion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Elixion&amp;diff=75366"/>
		<updated>2026-06-12T07:26:18Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Elixion'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited units &lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
* [[Athena]]&lt;br /&gt;
* [[Mikal]] (post-battle)&lt;br /&gt;
* [[Ugon]] (post-battle)&lt;br /&gt;
* [[Baslyn]] (post-battle)&lt;br /&gt;
* [[Terta]] (post-battle)&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
* [[Sir Horas]] (battle)&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] arrive on the island and find the elves' leader [[Athena]] asking for help in poems. Upon spotting the undead skeletons causing the trouble, the mariners help the elves and woses to get rid of undead, discovering that they are men led by [[Sir Horas]] along time ago to gain immortality from the Fountain of Life and are happy to be put to rest. After the undead threat is gone, the mariners may visit the island again to cure themselves using the Fountain.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Battle ===&lt;br /&gt;
The map is an island shaped like a reversed &amp;quot;U&amp;quot;, with [[Largo]], [[Hugo]], and [[follower (The Altaz Mariners)|followers]] starting in the west end of the island near [[Athena]]'s keep while [[Sir Horas]]'s keep is on the opposite end of the island. The player's sides can recruit [[Wose]]s and [[Elvish Shaman]]s, as well as recalling any other units in the starting keep, and are given one [[loyal]] Wose and one loyal Elvish Shaman each. Athena starts with an Elvish Shaman and will recruit more Elvish Shamans and [[Wose Sapling]]s as her side gains more villages and income. Sir Horas recruits [[Skeleton]]s and [[Skeleton Archer]]s with 200 starting gold and has 12 starting units (mostly Skeletons and Skeleton Archers, along with two [[Revenant]]s and two [[Chocobone]]s). Defeat Sir Horas and moves to his keep under 40 turns to win the scenario.&lt;br /&gt;
&lt;br /&gt;
There are two [[Jewels (The Altaz Mariners)|jewels]] that can be taken in the map: one near the northwest corner of the map, one near the path to Sir Horas' keep.&lt;br /&gt;
&lt;br /&gt;
=== Post-battle ===&lt;br /&gt;
Everyone now is located near the Fountain of Life in the east end of the island. The Fountain can be used to remove any [[Curse (The Altaz Mariners)|curse]]s gained from other scenarios. The first time this island is revisited after the player visits [[the Ivory Tower]], a falcon shows up at the start to announce the quest to be done for when the player goes to the tower again. &lt;br /&gt;
&lt;br /&gt;
[[Mikal]] can train Largo, Hugo, and followers to gain the [[heal +8]] and [[cures]] ability for a flower taken from [[Thantos Jungle]].&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Naga_Attack&amp;diff=75365</id>
		<title>Naga Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Naga_Attack&amp;diff=75365"/>
		<updated>2026-06-12T07:21:59Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Naga Attack'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's random encounters.  == Characters == === Player's sides === * Largo * Hugo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Naga Attack'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's random encounters.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited units&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
* Naga Chieftan&lt;br /&gt;
* Other hostile nagas&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]], [[Hugo]], and [[Follower (The Altaz Mariners)|followers]] start on the player's ship while the southern part of the map is water with a couple of hostile naga and the keep for the naga leader. There are a barrel of rum and a chest of jewel near the naga's keep, although it is likely that a unit that can swim in deep water is needed to reach the area. The player must survive for 6 turns or kill all nagas to win.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Black_Blade_Cavern&amp;diff=75364</id>
		<title>Black Blade Cavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Black_Blade_Cavern&amp;diff=75364"/>
		<updated>2026-06-12T07:00:06Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Black Blade Cavern'''&amp;quot; is a scenario from ''The Altaz Mariners'', being a part of the &amp;quot;Blade Point&amp;quot; island scenario, although that scenario is always skipped once...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Black Blade Cavern'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being a part of the &amp;quot;[[Blade Point]]&amp;quot; island scenario, although that scenario is always skipped once &amp;quot;Black Blade Cavern&amp;quot; is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited [[Follower (The Altaz Mariners)|followers]]&lt;br /&gt;
&lt;br /&gt;
=== Black Blade ===&lt;br /&gt;
* [[Deliana]]&lt;br /&gt;
* [[Bolk]]&lt;br /&gt;
* [[Tudoc]]&lt;br /&gt;
* [[Cewel]]&lt;br /&gt;
* [[Haddy]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
The mysterious quest started by their encounter with [[Crow]] has led [[Largo]] and [[Hugo]] to the secret base of anti-royals organization Black Blade where they are introduced to their leader [[Deliana]]. The mariners may offer to give them the location of the weapon cache in [[Peoria Ruins]] and ask them to join the final battle in [[Fort Liberty]], if they haven't offered the same to [[Renaldo]] in [[Farrow]] first.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
In the first visit, [[Largo]] and [[Hugo]] start near the staircase in the northwest section of the room. In revisits, they start in the center of the map with their [[Follower (The Altaz Mariners)|followers]] recalled on their ship and have to be manually moved to exit the ship. To end the scenario, move to either place the mariners start the scenario from.&lt;br /&gt;
&lt;br /&gt;
Notable NPCs:&lt;br /&gt;
* [[Deliana]]. If [[Fort Liberty]] has been unlocked and the player hasn't agreed to attack it with [[Renaldo]] instead, the player can asks Deliana to help with the attack.&lt;br /&gt;
* [[Bolk]] guards the storeroom north of the map. If the player has found the weapon cache in the [[Peoria Ruins]] and hasn't told [[Renaldo]] about it, they can tell Bolk so that the weapons fall under the Black Blade's arms.&lt;br /&gt;
* [[Tudoc]], a [[Fugitive]] &amp;quot;hiding&amp;quot; in a village around the center of the map, offers training the mariners and their followers in the [[stealth]] ability for 30 gold.&lt;br /&gt;
* [[Cewel]] has a quest involving finding his missing dog [[Ratty]]. Ratty can be found by moving a unit to the northeast end of the water, requiring a unit that can cross deep water. There is a [[Tentacle of the Deep]] to be fought in the path. Once Ratty is found, he becomes a follower.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Elixion&amp;diff=75363</id>
		<title>Elixion</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Elixion&amp;diff=75363"/>
		<updated>2026-06-12T06:24:55Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Elixion'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands.  == Characters == === Player's sides === * Largo * Hugo *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Elixion'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited units &lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
* [[Athena]]&lt;br /&gt;
* [[Mikal]] (post-battle)&lt;br /&gt;
* [[Ugon]] (post-battle)&lt;br /&gt;
* [[Baslyn]] (post-battle)&lt;br /&gt;
* [[Terta]] (post-battle)&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
* [[Sir Horas]] (battle)&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] arrive on the island and find the elves' leader [[Athena]] asking for help in poems. Upon spotting the undead skeletons causing the trouble, the mariners help the elves and woses to get rid of undead, discovering that they are men led by [[Sir Horas]] along time ago to gain immortality from the Fountain of Life and are happy to be put to rest. After the undead threat is gone, the mariners may visit the island again to cure themselves using the Fountain.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Battle ===&lt;br /&gt;
The map is an island shaped like a reversed &amp;quot;U&amp;quot;, with [[Largo]], [[Hugo]], and [[follower (The Altaz Mariners)|followers]] starting in the west end of the island near [[Athena]]'s keep while [[Sir Horas]]'s keep is on the opposite end of the island. The player's sides can recruit [[Wose]]s and [[Elvish Shaman]]s, as well as recalling any other units in the starting keep, and are given one [[loyal]] Wose and one loyal Elvish Shaman each. Athena starts with an Elvish Shaman and will recruit more Elvish Shamans and [[Wose Sapling]]s as her side gains more villages and income. Sir Horas recruits [[Skeleton]]s and [[Skeleton Archer]]s with 200 starting gold and has 12 starting units (mostly Skeletons and Skeleton Archers, along with two [[Revenant]]s and two [[Chocobone]]s). Defeat Sir Horas and moves to his keep under 40 turns to win the scenario.&lt;br /&gt;
&lt;br /&gt;
There are two [[Jewels (The Altaz Mariners)|jewels]] that can be taken in the map: one near the northwest corner of the map, one near the path to Sir Horas' keep.&lt;br /&gt;
&lt;br /&gt;
=== Post-battle ===&lt;br /&gt;
Everyone now is located near the Fountain of Life in the east end of the island. The Fountain can be used to remove any [[Curse (The Altaz Mariners)|curse]]s gained from other scenarios.&lt;br /&gt;
&lt;br /&gt;
[[Mikal]] can train Largo, Hugo, and followers to gain the [[heal +8]] and [[cures]] ability for a flower taken from [[Thantos Jungle]].&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower:_Ground_Floor&amp;diff=75362</id>
		<title>The Ivory Tower: Ground Floor</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower:_Ground_Floor&amp;diff=75362"/>
		<updated>2026-06-12T04:34:59Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''The Ivory Tower: Ground Floor'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being a part of &amp;quot;[[The Ivory Tower]]&amp;quot; island scenario. It is accessed through the main &amp;quot;The Ivory Tower&amp;quot; map and leads to the &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; scenario.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* Librarian&lt;br /&gt;
* [[Kronan]]&lt;br /&gt;
* A sleeping spearman&lt;br /&gt;
* A dog&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
None notable.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]] and [[Hugo]] start at the bottom of the map, right next to the spot that needs to be stepped on to exit back to the main &amp;quot;[[The Ivory Tower]]&amp;quot; map. A [[Librarian (The Altaz Mariners)|Librarian]] blocks the staircase that leads to the &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; scenario. To get him out of the way, the play must either have a book (which will be given away) or the Scroll of Honor in their inventory.&lt;br /&gt;
&lt;br /&gt;
There are two doors that can be opened using a key hidden in the higher &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot; scenario. Each door leads to five locked doors that can be opened using a key hidden in the flowerpot in the eastern room. There are three [[Spices (The Altaz Mariners)|spices]] and one [[Book (The Altaz Mariners)|book]] that can be taken from the rooms. Notable NPCs in the rooms:&lt;br /&gt;
* [[Kronan]], a [[Red Mage]] who appears in the room where you may find [[Brother Darcus]]' ankh when the player picks the item up. Depending on the player's trait and progress, they may convince Kronan to let them take the ankh. Otherwise, the player has to either give up the ankh or fight Kronan.&lt;br /&gt;
* A hostile [[Dog (The Altaz Mariners)|Dog]] guarding a room containing a pot of spices in the western section.&lt;br /&gt;
* A sleeping [[Spearman]] that becomes hostile if the player wakes him up.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower:_Library&amp;diff=75361</id>
		<title>The Ivory Tower: Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower:_Library&amp;diff=75361"/>
		<updated>2026-06-12T04:17:31Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''The Ivory Tower: Library'''&amp;quot; is a scenario from ''The Altaz Mariners'', being a part of &amp;quot;The Ivory Tower&amp;quot; island scenario. It is accessed through the &amp;quot;The Ivory...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''The Ivory Tower: Library'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being a part of &amp;quot;[[The Ivory Tower]]&amp;quot; island scenario. It is accessed through the &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; map and is the final level to the tower.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Jorno]]&lt;br /&gt;
* Randomly-named wandering ibrarian&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
None notable.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]] and [[Hugo]] start at the bottom of the map, right next to the spot that needs to be stepped on to exit back to the previous &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; map. There are 20 bookshelves in this map. If the player read through them all, Largo and Hugo gain 40 experience points each.&lt;br /&gt;
&lt;br /&gt;
If the player has a [[Scroll of Honor]], they can talk to the [[Librarian (The Altaz Mariners)|Librarian]] named [[Jorno]], can be talked to get the location of [[Metropolis]], [[Slavenia]], and [[Polupa]].&lt;br /&gt;
&lt;br /&gt;
If the player choose to defile the flower in the flowerpot near the staircase, they will get a key for opening the doors in the &amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower:_Reading_Room&amp;diff=75360</id>
		<title>The Ivory Tower: Reading Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower:_Reading_Room&amp;diff=75360"/>
		<updated>2026-06-12T04:07:03Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''The Ivory Tower: Ground Floor'''&amp;quot; is a scenario from ''The Altaz Mariners'', being a part of &amp;quot;The Ivory Tower&amp;quot; island scenario. It is accessed through the &amp;quot;The I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''The Ivory Tower: Ground Floor'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being a part of &amp;quot;[[The Ivory Tower]]&amp;quot; island scenario. It is accessed through the &amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot; scenario and leads to the &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot; scenario.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* Librarian&lt;br /&gt;
* [[Calron]]&lt;br /&gt;
* [[Hully]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
None notable.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]] and [[Hugo]] start at the bottom-center of the map, right next to the trapdoor that leads back to the &amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot; map and next to the staircase to the &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot; scenari. A [[Librarian (The Altaz Mariners)|Librarian]] blocks the staircase and to get him out of the way, the player must either have two book (which will be given away) or the Scroll of Honor in their inventory.&lt;br /&gt;
&lt;br /&gt;
There are four signposts that can be used to teleport to the west, south, and east ends of the room.&lt;br /&gt;
&lt;br /&gt;
There are two notable NPCs in this map:&lt;br /&gt;
* [[Calron]], the [[Dark Sorcerer]] at the eastern section. He is the father of [[Chillton]] from the &amp;quot;[[Temple of Ice]]. If the player tells Calron that Chillton has been promoted, he will give 50 gold to give to Chillton (the mariners will just pocket it for themselves). If the player has &amp;quot;given&amp;quot; the gift to Chillton in &amp;quot;Temple of Ice&amp;quot;, Calron will reward the player with 15 gold.&lt;br /&gt;
* [[Hully]], the mage in the center room. He would give the player pieces of gold (usually 20) for each island the player tells him about. The islands that can be talked about are [[Altaz Gaol]] (has to be talked about first to unlock the rest), [[Polupa]] (10 gold), [[Lantos]], [[Black Rock]], [[Slavenia]], [[Peoria Ruins]], [[Mertropolis]], and [[Avalon]] (40 gold).&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Follower_(The_Altaz_Mariners)&amp;diff=75359</id>
		<title>Follower (The Altaz Mariners)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Follower_(The_Altaz_Mariners)&amp;diff=75359"/>
		<updated>2026-06-11T13:51:42Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Redirected page to The Altaz Mariners#Followers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Altaz Mariners#Followers]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Pirate_Raid&amp;diff=75358</id>
		<title>Pirate Raid</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Pirate_Raid&amp;diff=75358"/>
		<updated>2026-06-11T13:48:51Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Pirate Raid'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's possible random encounters.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Any previously recruited untis&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
* Pirate captain&lt;br /&gt;
* Pirates&lt;br /&gt;
&lt;br /&gt;
=== Fishermen ===&lt;br /&gt;
* Four [[peasant]]s (fishermen variation)&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]], [[Hugo]], and their [[follower (The Altaz Mariners)|followers]] start on the player's current ship in the north, while the pirates start in a [[Pirate Ship]] in the south. The pirates' leader is a [[Duelist]] while their recruits are outlaws. There are two random cargo that can be taken from the pirate ship. The scenario ends by moving a unit to the marked spot after 6 turns or after defeating the enemies.&lt;br /&gt;
&lt;br /&gt;
=== Fishermen variation ===&lt;br /&gt;
In the fishermen variation, there are two smaller fishermen ships containing four [[Peasant]]s between the player's ship and the pirates. Killing all enemy pirates with some Peasants remaining will give the player extra reward depending on how many of them are saved:&lt;br /&gt;
* 2 Peasants: a barrel of [[Rum (The Altaz Mariners)|rum]]&lt;br /&gt;
* 3 Peasants: 20 gold for each player&lt;br /&gt;
* 4 Peasants: 40 gold for each player&lt;br /&gt;
&lt;br /&gt;
In this variation, the pirate ship has no cargo on its own.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Port_Rutt&amp;diff=75357</id>
		<title>Port Rutt</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Port_Rutt&amp;diff=75357"/>
		<updated>2026-06-11T13:39:39Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Port Rutt'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands.  == Characters == === Player's sides === * Largo * Hugo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Port Rutt'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited [[Follower (The Altaz Mariners)|followers]]&lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
* [[Alderot]]&lt;br /&gt;
* [[Grobin]]&lt;br /&gt;
* [[Moira]]&lt;br /&gt;
* [[Fry]]&lt;br /&gt;
* [[Yezza]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
After escaping the [[Altaz Gaol]], [[Largo]] and [[Hugo]] go to this port to meet their old fiend [[Alderot]] who may have some information and money. Their goal in this island is to purchase a [[Dhow (The Altaz Mariners)|dhow]] to replace their stolen [[Cutter (The Altaz Mariners)|cutter]] so they can sail through deep water.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The island's features include a [[Gambling Den (The Altaz Mariners)|Gambling Den]] and a [[Trading Port (The Altaz Mariners|Trading Port]]. In the trading port, the player can sell their goods with the following price: 25 gold for a unit of rum, 26 gold for a unit of jewels, and 14 gold for a unit of spices.&lt;br /&gt;
&lt;br /&gt;
To complete the campaign, it is necessary to buy a [[Dhow (The Altaz Mariners)|dhow]] from [[Grobin]] for 100 gold. If the player still [[Ordon]] and [[Mocco]] as their followers, the ogres will leave the party when the player finishes the scenario by stepping onto the dhow.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Royal_Galleon&amp;diff=75356</id>
		<title>Royal Galleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Royal_Galleon&amp;diff=75356"/>
		<updated>2026-06-11T13:19:43Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Royal Galleon'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's possible random encounters.  == Characters == === Player's sides === * Largo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Royal Galleon'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's possible random encounters.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited units&lt;br /&gt;
&lt;br /&gt;
=== Royals ===&lt;br /&gt;
* Royal captain and his crew&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]], [[Hugo]], and [[Follower (The Altaz Mariners)|followers]] start on the player's ship while the enemy is stationed on a galleon-size ship south of the player's. The enemy consists of a [[Lieutenant]] leader who can recruit [[Spearman]], [[Bowman]], [[Heavy Infantryman]], and [[Fencer]] with initial gold of 25 and 12 initial units. There are three goods that can be looted from the enemy's ship. To win, either hold on for 9 turns or kill all enemy units.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75355</id>
		<title>Template:The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75355"/>
		<updated>2026-06-11T13:14:10Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=The Altaz Mariners&lt;br /&gt;
|style=background:#F8EAD1; margin: 0.5em auto; text-align: center; border:1px #E4BC7B solid; width:90%&lt;br /&gt;
|bodystyle=background:#F8EAD1&lt;br /&gt;
|titlestyle=background:#F2DEB6; margin: 0.5em auto; text-align: center; width:100%&lt;br /&gt;
|abovestyle=background:#EDE1CC&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|title=''[[The Altaz Mariners]]''&lt;br /&gt;
|above=Authors: [[jb]] • [[Bob_The_Mighty]]&lt;br /&gt;
&lt;br /&gt;
|group1=Scenarios&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|group1=Prologue&lt;br /&gt;
|list1=&amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot; • &amp;quot;[[Formative Years]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|list2=&amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group3=Random encounters&lt;br /&gt;
|list3=&amp;quot;[[Abandoned Ship]]&amp;quot; • &amp;quot;[[Deep Inside]]&amp;quot; • &amp;quot;[[Floating Library]]&amp;quot; • &amp;quot;[[Goblin Mutiny]]&amp;quot; • &amp;quot;[[Orc Ship]]&amp;quot; • &amp;quot;[[Pirate Raid]]&amp;quot; • &amp;quot;[[Royal Galleon]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group4=Act 1 islands&lt;br /&gt;
|list4=&amp;quot;[[Altaz Gaol]]&amp;quot; • &amp;quot;[[Dahazi Beach]]&amp;quot; • &amp;quot;[[Elixion]]&amp;quot; • &amp;quot;[[Farmville]]&amp;quot; • &amp;quot;[[Hideout]]&amp;quot; • &amp;quot;[[Judro Pits]]&amp;quot; • &amp;quot;[[Port Rutt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group5=Act 2 islands&lt;br /&gt;
|list5=&amp;quot;[[Black Rock]]&amp;quot; • &amp;quot;[[Blade Point]]&amp;quot; (&amp;quot;[[Black Blade Cavern]]&amp;quot;) • &amp;quot;[[Farrow]]&amp;quot; • &amp;quot;[[Fort Bastille]]&amp;quot; • &amp;quot;[[Greystone Port]]&amp;quot; • &amp;quot;[[Griply]]&amp;quot;/&amp;quot;[[Newhart]]&amp;quot; • &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot; • &amp;quot;[[The Ivory Tower]]&amp;quot; (&amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;• &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; • &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot;) • &amp;quot;[[Lludwyn]]&amp;quot; • &amp;quot;[[Morteau]]&amp;quot; • &amp;quot;[[Peoria Ruins]]&amp;quot; • &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot; • &amp;quot;[[Royal Palace]]&amp;quot; • &amp;quot;[[Slavenia]]&amp;quot; • &amp;quot;[[Temple of Ice]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group6=Act 3 islands&lt;br /&gt;
|list6=&amp;quot;[[Avalon]]&amp;quot; • &amp;quot;[[Fire Abbey]]&amp;quot; • &amp;quot;[[Lantos]]&amp;quot; • &amp;quot;[[Solant]]&amp;quot; (&amp;quot;[[Solant Tower]]&amp;quot;) • &amp;quot;[[Tomb]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group7=Fort Liberty&lt;br /&gt;
|list7=&amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot; • &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; • &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group8=Epilogue&lt;br /&gt;
|list8=&amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|group2=Characters&lt;br /&gt;
|list2=[[Largo]] • [[Hugo]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
To use, simply put &amp;lt;nowiki&amp;gt;{{The Altaz Mariners}}&amp;lt;/nowiki&amp;gt; at where you want to put this navbox, usually near the bottom of an article related to ''[[The Altaz Mariners]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Hellenia&amp;diff=75354</id>
		<title>Hellenia</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Hellenia&amp;diff=75354"/>
		<updated>2026-06-11T13:13:44Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Hellenia'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's potentially visitable islands, although whether it can be visited depends on whethe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Hellenia'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's potentially visitable islands, although whether it can be visited depends on whether the campaign's initial generation picks this or &amp;quot;[[Isle of Neafsey]]&amp;quot; to be visitable.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited [[Follower (The Altaz Mariners)|followers]]&lt;br /&gt;
&lt;br /&gt;
=== Philosophers ===&lt;br /&gt;
* [[Socrates]]&lt;br /&gt;
* [[Plato]]&lt;br /&gt;
* [[Parmenides]]&lt;br /&gt;
* [[Zeno]]&lt;br /&gt;
* [[Aristotle]]&lt;br /&gt;
* [[Heraclitus]]&lt;br /&gt;
* [[Epicurus]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
None notable.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]], [[Hugo]], and [[Follower (The Altaz Mariners)|followers]] start at the southwest shore of the island. There are a couple of temples throughout the map that can be looted for gold, items, and cargo, but most of the temples are occupied by a philosopher. To move a philosopher out of the way, the player must talk to him and another philosopher that have the opposite opinion, and then argue that one of them is wrong. The argued philosopher will leave to talk with their counterpart before returning to his home temple, meaning the time to loot the temple is limited. The pairings are as follows:&lt;br /&gt;
* [[Aristotle]] (provoked by arguing that &amp;quot;philosophers&amp;quot; should rule) and [[Plato]] (provoked by endorsing &amp;quot;democracy&amp;quot;)&lt;br /&gt;
* [[Heraclitus]] (provoked by arguing that the nature of things is &amp;quot;unchanging&amp;quot;) and [[Parmenides]] (provoked by saying only &amp;quot;change&amp;quot; itself is unchanging).&lt;br /&gt;
* [[Zeno]] (provoked by saying &amp;quot;pleasure&amp;quot; is the root of happiness) and [[Epicurus]] (provoked by saying &amp;quot;virtue&amp;quot; is the root of happiness)&lt;br /&gt;
&lt;br /&gt;
At the end of the main path, there is [[Socrates]] who may provide the player with a book if the player asks to be educated.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* All the philosophers are named and have their beliefs based after real Greek philosophers. Hellenia itself is named after &amp;quot;Hellen&amp;quot; which is another word for Greek.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Temple_of_Ice&amp;diff=75352</id>
		<title>Temple of Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Temple_of_Ice&amp;diff=75352"/>
		<updated>2026-06-11T10:58:15Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Temple of Ice'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable island. Its location within the world map is originall...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Temple of Ice'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable island. Its location within [[World Map|the world map]] is originally hidden and has to be discovered through one of the several possible methods, including visiting [[Morteau]] twice.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Previously recruited [[Follower (The Altaz Mariners)|follower]]s&lt;br /&gt;
&lt;br /&gt;
=== Brotherhood of Ice ===&lt;br /&gt;
* [[Jon Snow]]&lt;br /&gt;
* [[Bittertooth]]&lt;br /&gt;
* [[Hydra (The Altaz Mariners)|Hydra]]&lt;br /&gt;
* [[Coldfist]]&lt;br /&gt;
* [[Nippy]]&lt;br /&gt;
* [[Shadow Fang]]&lt;br /&gt;
* [[Frozenheart]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
=== Act 2 ===&lt;br /&gt;
[[Largo]] and [[Hugo]] visit the island to find out about the storm barrier blocking their journey to the south.&lt;br /&gt;
&lt;br /&gt;
=== Act 3 ===&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The island consists of two maps both titled &amp;quot;Temple of Ice&amp;quot;. The first map played when entering from the world map is the map of the island, while the second is the inside of the temple. To enter the inside, the player must step on the stairwell in the center (which can be inaccessible depending on the player's current gameplay state).&lt;br /&gt;
&lt;br /&gt;
=== Act 2 ===&lt;br /&gt;
==== Island map ====&lt;br /&gt;
[[Largo]], [[Hugo]], and all [[Follower (The Altaz Mariners)|follower]]s start in the southeast harbor of the island. The stairwell to access the temple is initially blocked by a [[petrified]] [[Revenant]]. To get the Revenant out of the way, pick up some conspicuous-looking snow from north and east of the temple, then use it (via the inventory) on the stones that haven't been snowed in.&lt;br /&gt;
&lt;br /&gt;
Besides being a way to enter the temple map, the island map has an NPC named [[Bittertooth]] in the northwest shore of the island that requires the player to have [[siren's blood (The Altaz Mariners)|siren's blood]] in the inventory. Completing the quest is beneficial for future scenario &amp;quot;[[Solant]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Temple map ====&lt;br /&gt;
In the temple, the main goal is to obtain an orb for crossing the storm barrier. To do so, the player can either buy one from [[Shadow Fang]] for 100 gold or steal one from a locked room.&lt;br /&gt;
&lt;br /&gt;
While in the temple, the player's reputation score is tracked and it can be checked by talking to [[Coldfist]] near the entrance. A negative score prevents the player from accessing some quests. The player should be careful with choosing dialogue options as they may lower their reputation.&lt;br /&gt;
&lt;br /&gt;
The temple consists of:&lt;br /&gt;
* The entrance room for talking with [[Coldfist]], where the player can donate 10 gold for 1 reputation score.&lt;br /&gt;
* [[Icewind]]'s room, located north of the entrance room. The room has a couple of bookshelves to check. Returning Icewind's scroll (found in one of the bookshelves, not necessarily in this room) earn the player 3 reputation score and access to additional dialogue options with Icewind. The significant dialogue options are asking about Icewind's studies and then about Xavier (to access the lich [[Figurehead (The Altaz Mariners)|figurehead]]) and telling him about [[Morteau]] (to get 1 reputation score, but only if the player has negative reputation and already sided against Morteau instead of with him).&lt;br /&gt;
* Xavier shrine, located west of Icewind's room. There is a book and a lich [[Figurehead (The Altaz Mariners)|figurehead]] that can be picked up (reducing the player's reputation score by 1 for each item). The Icewind quest must be completed to access the items.&lt;br /&gt;
* Rum room, located between Xavier shrine and the central room. There are two rums that can be taken, but doing this requires the player to learn a barrel spell from one of the bookshelves.&lt;br /&gt;
* Study room, located south of the entrance room. The room has a couple of bookshelves to check. If the player has a positive reputation, they can talk to [[Winterbane]] for a quest of choosing which adept should be promoted to a sorcerer. Choosing any options other than [[Nippy]] and [[Articas]] earn the player 1 reputation score; choosing [[Chillton]] is connected to the [[Calron]] quest in &amp;quot;[[The Ivory Tower: Reading Room]]&amp;quot;.&lt;br /&gt;
* [[Frost]]'s room, located between the study room and the central room. The room has a couple of bookshelves to check.&lt;br /&gt;
* [[Nippy]]'s room, located southwest of the central room and distinguished by its watery terrain. There is a hidden [[Bone Shooter]] in the corner of the room. After destroying the Bone Shooter, the player can report Nippy to Coldfist to progress the Nippy quest.&lt;br /&gt;
* The central room, where [[Shadow Fang]] is. To be able to buy a mana orb from him, the player must have a positive reputation score and then peacefully asks how to cross the storm barrier.&lt;br /&gt;
&lt;br /&gt;
=== Act 3 ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Kashmir]] would say &amp;quot;We go to the land of the ice and snow&amp;quot; here, a reference to the lyrics of Led Zeppelin's &amp;quot;Immigrant Song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower:_Ground_Floor&amp;diff=75349</id>
		<title>The Ivory Tower: Ground Floor</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower:_Ground_Floor&amp;diff=75349"/>
		<updated>2026-06-08T08:09:28Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''The Ivory Tower: Ground Floor'''&amp;quot; is a scenario from ''The Altaz Mariners'', being a part of &amp;quot;The Ivory Tower&amp;quot; island scenario. It is accessed through the main &amp;quot;Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''The Ivory Tower: Ground Floor'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being a part of &amp;quot;[[The Ivory Tower]]&amp;quot; island scenario. It is accessed through the main &amp;quot;The Ivory Tower&amp;quot; map and leads to the &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; scenario.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* Librarian&lt;br /&gt;
* [[Kronan]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
None notable.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]] and [[Hugo]] start at the bottom of the map, right next to the spot that needs to be stepped on to exit back to the main &amp;quot;[[The Ivory Tower]]&amp;quot; map. A [[Librarian (The Altaz Mariners)|Librarian]] blocks the staircase that leads to the &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; scenario. To get him out of the way, the play must either have a book (which will be given away) or the Scroll of Honor in their inventory.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Morteau&amp;diff=75348</id>
		<title>Morteau</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Morteau&amp;diff=75348"/>
		<updated>2026-06-08T07:59:48Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Morteau'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's optional island to visit. The island contains dueling factions led by Dr. Morteau and his henchmen on the east and Sayer and his fellow experimented creatures on the west. The scenario has four possible states, depending on the player's choices.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Any previously recruited units and [[follower]]s&lt;br /&gt;
&lt;br /&gt;
=== Dr. Morteau's side ===&lt;br /&gt;
* [[Dr. Morteau]]&lt;br /&gt;
* Morteau's helpers&lt;br /&gt;
&lt;br /&gt;
=== Sayer's side ===&lt;br /&gt;
* [[Sayer]]&lt;br /&gt;
* Nameless creatures&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
Largo and Hugo land on a creepy island inhabitated by Dr. Morteau and his helpers on the east part of the island and Morteau's failed experiments led by Sayer on the west. Both Sayer and Morteau seek help from the brothers to destroy each other.&lt;br /&gt;
&lt;br /&gt;
{{Plot branch&lt;br /&gt;
|branch text=The mariners help Morteau&lt;br /&gt;
|contents=Largo and Hugo set up camp near their ship and help Morteau destroy Sayer and the other walking corpses. The brothers are rewarded with 100 gold and can visit Morteau again for services.&lt;br /&gt;
|branch text 2=The mariners help Sayer&lt;br /&gt;
|contents 2=Largo and Hugo set up camp near their ship and help Sayer kill Morteau and his helpers. The brothers can visit the island again and, if they have a bomb, they can blow up Morteau's house of pain and offer Sayer to come with them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The map mostly consists of forests with dirt paths connecting the west and the east area of the island. There is an encampment in the west and a castle in the east. Before and during the battle, the whole map is [[shroud]]ed, but most of the shroud (excluding the one hiding the inside of the house of pain) are removed after the battle.&lt;br /&gt;
&lt;br /&gt;
The pre-battle and battle states of the island is labeled orange in the world map, indicating a decent-sized battle. The post-battle state is labeled green, with losing the scenario being almost impossible.&lt;br /&gt;
&lt;br /&gt;
=== Pre-battle ===&lt;br /&gt;
Largo and Hugo start in the center-south shore of the island and have the non-exclusive options to go west and talk with Sayer and go east and talk with Dr. Morteau. The dialogue encourages the player to do both. On the east, the player can ask Dr. Morteau's goal and hear his offer to give the player 100 gold in exchange for them destroying Sayer and his other experiments. On the west, the player can ask what Sayer and his friends are and suggest revenge on Morteau. Either way, the scenario ends when the player choose the option to help either Morteau or Sayer.&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
Largo and Hugo start in the center-south shore of the island where an encampment for recalling has been made available. There is no recruit option for the battle, and the player is limited to the gold and recall they already have. Morteau and Sayer would begin recruiting from their respective keep, with Morteau recruiting bandits and dark adepts while Sayer recruits ghouls and walking corpses. The allied side always have significantly less gold than the enemy side.&lt;br /&gt;
&lt;br /&gt;
The scenario has no turn limit and is won by killing the enemy leader (either Morteau or Sayer, depending on whom the player sides against). Death of the ally leader is a loss condition.&lt;br /&gt;
&lt;br /&gt;
=== Post-battle ===&lt;br /&gt;
==== Dr. Morteau ====&lt;br /&gt;
==== Sayer ====&lt;br /&gt;
Largo and Hugo start in the center-south shore of the island where an encampment has been made available. The player can recruit [[walking corpse]]s there and the other two keeps. Sayer now stands near the player's encampment and can be talked to for a [[Quest (The Altaz Mariners)|quest]] with the following progression:&lt;br /&gt;
# Talking to Sayer, gives the player the key to Morteau's lab.&lt;br /&gt;
# Moving to the lab's door while having the key in the inventory automatically opens the door.&lt;br /&gt;
# Talking to Sayer after opening the door prompts the player to destroy the lab.&lt;br /&gt;
# Destroying the lab using a [[Dwarven bomb (The Altaz Mariners)|dwarven bomb]] fulfills the above prompt.&lt;br /&gt;
# When the player leaves after destroying the lab, Sayer joins the player's side as a [[Follower (The Altaz Mariners)|follower]], ending the quest.&lt;br /&gt;
&lt;br /&gt;
Morteau's lab contains a hostile [[Necrophage]], a device that can afflict the unit that steps on it with [[Morteau's curse]], and a map revealing the location of &amp;quot;[[Temple of Ice]]&amp;quot; if it hasn't been discovered yet.&lt;br /&gt;
&lt;br /&gt;
If the player visits the island against after the above quest is complete, there is nothing more to be done besides taking the Temple of Ice map for players who hasn't discovered the island.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=The_Altaz_Mariners&amp;diff=75323</id>
		<title>The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=The_Altaz_Mariners&amp;diff=75323"/>
		<updated>2026-06-04T07:49:41Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Altaz Mariners''''' is a [[Guide to UMC Content|user-made]] campaign by [[jb]] and [[Bob_The_Mighty]]. It is a two-player campaign with non-linear progression, meaning the player is partially-free to play the campaign in the order they prefer, and RPG elements. The campaign takes place in an original setting where most of the world are the sea and the player controls two mariners named [[Largo]] and [[Hugo]] as they travel from island to island in search of revenge against their older brother [[Marco]].&lt;br /&gt;
&lt;br /&gt;
* Current campaign version: 3.6.0&lt;br /&gt;
* Available in add-ons servers: [https://add-ons.wesnoth.org/1.8/ 1.8] (v1), [https://add-ons.wesnoth.org/1.10/ 1.10] (v2), [https://add-ons.wesnoth.org/1.14/ 1.14] (v3), [https://add-ons.wesnoth.org/1.16/ 1.16] (v3), [https://add-ons.wesnoth.org/1.18/ 1.18] (v3) &lt;br /&gt;
* Available translations: French&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The player control two sides during the whole campaign, one led by Largo (side 1, red) and one by Hugo (side 2, blue). While recruiting, recalling, and upkeep work like in normal ''Wesnoth'', the player's sides can't use standard village-based income and must collect gold through completing quests, finding loot, and selling loot. The campaign has RPG elements in form of a quest log, an inventory for quest items, conversations with adjacent NPCs, and heavy uses of dialogue-tree choice to decide how the gameplay would go.&lt;br /&gt;
&lt;br /&gt;
The campaign consists of the &amp;quot;[[World Map]]&amp;quot; scenario which serves as a hub where the player controls the mariners' ship to travel from island to island, and all the other scenarios which follow a more typical ''Wesnoth'' format where the player controls their leaders and recruits/recalls to move and fight. These scenarios can be accessed by visiting an island in a hub or through a random encounter on the sea. Island names are labeled green, yellow, orange, and red, ordered by how difficult the island's scenario is (green is near-unloseable, red is a heavy battle).&lt;br /&gt;
&lt;br /&gt;
After [[Altaz Gaol|the first battle scenario]], there is not set order on which island has to be visited first, although terrains such as deep water (when the player hasn't bought a better boat) and the storm in the south prevent some islands to be visited until the player is ready, and some choices may change the effect of visiting an island. Some islands are mutually exclusive and are set on the campaign's start, meaning the player needs to restart the entire campaign to get a different island.&lt;br /&gt;
&lt;br /&gt;
=== Player's ship ===&lt;br /&gt;
Player traverses through the &amp;quot;World Map&amp;quot; (and a few other select scenarios) by controlling a ship unit. There are multiple ships that can be acquired and the ship type dictates not only the usual unit stats (movement, attacks), but also its cargo capacity and its size in hex (for random encounters). The available ship types are [[cutter (The Altaz Mariners)|cutter]], [[dhow (The Altaz Mariners)|dhow]], [[caravel (The Altaz Mariners)|caravel]], [[frigate (The Altaz Mariners)|frigate]], and [[galleon (The Altaz Mariners)|galleon]].&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
Cargo in ''The Altaz Mariners'' consists of rum, jewels, and spices. The player's ship can carry a maximum amount of cargo (depending on the ship's type). Cargo can be found in maps and certain Trading Posts, and can be sold for gold in Trading Posts or to complete quests and trainings. The cost of buying a unit of cargo is usually 10 gold, but its price when sold depends on the Trading Post (the price increases the further the post is from the post that sells the cargo):&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[[Dahazi Beach]]&amp;quot;: 30 gold for rum, 29 gold for jewels, 5 gold for spices; sell spices&lt;br /&gt;
* &amp;quot;[[Fort Bastille]]&amp;quot;: 33 gold for rum, 34 gold for jewels, 14 gold for spices&lt;br /&gt;
* &amp;quot;[[Greystone Port]]&amp;quot;: 16 gold for rum, 18 gold for jewels, 31 gold for spices&lt;br /&gt;
* &amp;quot;[[Port Rutt]]&amp;quot;: 25 gold for rum, 26 gold for jewels, 14 gold for spices&lt;br /&gt;
* &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot;: 23 gold for rum, 5 gold for jewels, 29 gold for spices; sell jewels&lt;br /&gt;
* &amp;quot;[[Griply]]&amp;quot;/&amp;quot;[[Newhart]]&amp;quot;: 5 gold for rum, 23 gold for jewels, 30 gold for spices; sell rum&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
* &amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Formative Years]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Hub ===&lt;br /&gt;
* &amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Islands ===&lt;br /&gt;
Islands listed together with a slash between them are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
==== Act I ====&lt;br /&gt;
Islands that can be visited with the initial cutter (which can't cross deep water in the world map).&lt;br /&gt;
* &amp;quot;[[Altaz Gaol]]&amp;quot; (first island)&lt;br /&gt;
* &amp;quot;[[Dahazi Beach]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Elixion]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Farmville]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Hideout]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Judro Pits]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Port Rutt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Act II ====&lt;br /&gt;
Islands that can be visited after the player buys a dhow to cross deep water, but before the storm barrier can be crossed.&lt;br /&gt;
* &amp;quot;[[Black Rock]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Blade Point]]&amp;quot;&lt;br /&gt;
** &amp;quot;[[Black Blade Cavern]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Farrow]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Fort Bastille]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Greystone Port]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Griply]]&amp;quot;/&amp;quot;[[Newhart]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[The Ivory Tower]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Lludwyn]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Morteau]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Peoria Ruins]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Royal Palace]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Slavenia]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Temple of Ice]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Thantos Jungle]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Act III ====&lt;br /&gt;
Islands that can be visited after crossing the storm barrier.&lt;br /&gt;
* &amp;quot;[[Avalon]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Fire Abbey]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; (final island)&lt;br /&gt;
** &amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot;&lt;br /&gt;
** &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Lantos]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Solant]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Tomb]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Sea encounters ===&lt;br /&gt;
Scenarios that may happen due to random encounters that the player's ship encounters in &amp;quot;[[World Map]]&amp;quot;.&lt;br /&gt;
* &amp;quot;[[Abandoned Ship]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Deep Inside]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Goblin Mutiny]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Floating Library]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Pirate Raid]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Orc Ship]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
* &amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player characters ===&lt;br /&gt;
* [[Largo]]: Leader of side 1. A modified version of [[Thug]]. Brother of Hugo and Margo who seeks revenge towards the latter.&lt;br /&gt;
* [[Hugo]]: Leader of side 2. A modified version of [[Poacher]]. Brother of Largo and Margo who seeks revenge towards the latter.&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
Followers are [[loyal]] units automatically recalled in most scenarios.&lt;br /&gt;
* [[Bighorn]]: An [[Orcish Warlord]] found in &amp;quot;[[Slavenia]]&amp;quot;. Requires 250 gold to recruit.&lt;br /&gt;
* [[Kashmir]]: A [[Swordsman]] found in &amp;quot;[[Lludwyn]]&amp;quot;. Automatically becomes the player's unit before the battle starts.&lt;br /&gt;
* [[Nippy]]: Originally a [[Dark Adept]] in &amp;quot;[[Temple of Ice]]&amp;quot; who depending on the player's choices may end up in &amp;quot;[[Greystone Port]]&amp;quot;. Defeating and sparing him makes him become a follower.&lt;br /&gt;
* [[Ordon]] and [[Mocco]]: A pair of [[Young Ogre]]s who joins around the start of &amp;quot;[[Altaz Gaol]]&amp;quot;. They leave the party after the player purchases a [[Dhow (The Altaz Mariners)|dhow]].&lt;br /&gt;
* [[Ratty]]:&lt;br /&gt;
* [[Sayer]]: A [[Ghoul]] found in &amp;quot;[[Morteau]]&amp;quot; whom [[Dr. Morteau]] wants to destroy. Joins the party if the player sides with him over Morteau and blows up Morteau's house of pain.&lt;br /&gt;
* [[Steven]]:A [[Ruffian]] found in &amp;quot;[[Greystone Port]]&amp;quot;. Joins if the player talks to him after agreeing to find his father and doing so in &amp;quot;[[Lantos]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Royals ===&lt;br /&gt;
* [[King Tylon]]: King of the royals.&lt;br /&gt;
* [[Baron Lothar]]: Leader of the royals-aligned faction in &amp;quot;[[Farrow]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Rebels ===&lt;br /&gt;
==== Renaldo's faction ====&lt;br /&gt;
* [[Renaldo]]: A noble of [[Farrow]] with an ambition to overthrow the royals.&lt;br /&gt;
&lt;br /&gt;
==== Black Blade ====&lt;br /&gt;
* [[Deliana]]: Leader of the Black Blade&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
&lt;br /&gt;
==== Dahazi Beach ====&lt;br /&gt;
&lt;br /&gt;
==== Judro Pits ====&lt;br /&gt;
&lt;br /&gt;
=== Sailors ===&lt;br /&gt;
* [[Marco]]: Largo and Hugo's brother who betrayed them at the start of the story. The mariners' main goal is to find him and seek revenge.&lt;br /&gt;
* [[Hilldon]]: The mariners' former first mate. Pursuing him for his betrayal by inaction is one of the mariners' secondary goals.&lt;br /&gt;
* [[Yezza]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
==== Elixion ====&lt;br /&gt;
* [[Athena]]: The leader of the Elixion elves and woses who speaks in rhymes.&lt;br /&gt;
&lt;br /&gt;
==== Port Rutt ====&lt;br /&gt;
* [[Moira]]&lt;br /&gt;
&lt;br /&gt;
==== Slavenia ====&lt;br /&gt;
* [[Pitto]]: The leader of the Slavenia orcs. Can train leaders or followers the [[leadership]] ability for three barrels of rum.&lt;br /&gt;
&lt;br /&gt;
==== Serpent ====&lt;br /&gt;
* [[Sea serpent (The Altaz Mariners)|Sea serpent]]: A sea serpent terrorizing the waters south of [[Elixion]].&lt;br /&gt;
* [[Athens]]: A guy stuck in the serpent's digestive system.&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
Three brothers--Largo, Hugo, and Marco--have been traveling the seas as pirates since they are young, causing enough trouble that [[King Tylon]] puts a bounty on them. Marco decides to sell out his two brothers for a prize, leaving Largo and Hugo to rot in Altaz Gaol where they build up anger and desire for vengeance against their brother.&amp;lt;ref name=&amp;quot;Gaol&amp;quot;&amp;gt;&amp;quot;[[Altaz Gaol]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a year of imprisonment, Largo and Hugo manage to break free of the gaol by convincing their ogre guards to turn against their bad boss.&amp;lt;ref name=&amp;quot;Gaol&amp;quot;/&amp;gt; Now free men again, the brothers amass better ship, gold, and troops in their vengeance quest, but the way to the south where Marco is is blocked by a storm. Using an orb acquired from [[the Brotherhood of Ice]], the brothers reach the south of the map.&amp;lt;ref name=&amp;quot;World Map&amp;quot;&amp;gt;&amp;quot;[[World Map]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, it turns out that the islands in the south is being invaded by drakes, which has led Marco to align himself with the elves of Avalon as they are all have been doomed by King Tylon who has the Brotherhood of Ice create the storm so that the drakes can't go north, leaving Marco and the elves to die.&amp;lt;ref name=&amp;quot;Avalon&amp;quot;&amp;gt;&amp;quot;[[Avalon]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt; Largo and Hugo agree to put their revenge aside and help the elves take down the storm by assassinating the Brotherhood's leader [[Frozenheart]], but they are captured by the royals.&amp;lt;ref name=&amp;quot;Temple of  Ice&amp;quot;&amp;gt;&amp;quot;[[Temple of Ice]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt; Marco sells the brothers out again to save his own skin, but the brothers survive the royals' attempt to throw them to the nagas and find their way back to Avalon.&amp;lt;ref name=&amp;quot;Solant&amp;quot;&amp;gt;&amp;quot;[[Solant]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Largo, Hugo, and the elves of Avalon agree that they need to take King Tylon down. With the help of allies they gather during the adventure, Largo and Hugo coordinate the assault of [[Fort Liberty]] where the king is, personally killing him and getting revenge on the imprisoned Marco along the way.&amp;lt;ref name=&amp;quot;Throne Room&amp;quot;&amp;gt;&amp;quot;[[Throne Room]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt; As a new government is installed to replace Tylon, the brothers slip away satisfied, although the drake danger still looms.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the campaign, the above synopsis only covers the guaranteed storyline that reaches the final victory. The details of the story and optional subplots can be found depending on the campaign's initial setting and the player's dialogue and scenario choices.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
=== Authors ===&lt;br /&gt;
* [[jb]]: Concept and Story, Map Making and Battle Balancing, Narration and Music&lt;br /&gt;
* [[Bob_The_Mighty]]: Concept and Story, Coding and Dialogue&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Bear]]: Potraits&lt;br /&gt;
* [[AnnieSpambot]]: Playtesting&lt;br /&gt;
* [[Blarumyrran]]; Playtesting&lt;br /&gt;
* [[mikeanthony]]: Playtesting&lt;br /&gt;
* [[DarkHorse]]: Playtesting&lt;br /&gt;
* [[vghetto]]: Playtesting&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://r.wesnoth.org/t34254 Forum link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Altaz Mariners, The}}&lt;br /&gt;
[[Category:The Altaz Mariners| ]]&lt;br /&gt;
[[Category:User-made campaigns]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Royal_Palace&amp;diff=75322</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Royal_Palace&amp;diff=75322"/>
		<updated>2026-06-04T04:53:11Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Royal Palace'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands.  == Characters == === Player's sides === * Largo * Hug...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Royal Palace'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
* Patrolling guards&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] decide to sneak into the Royal Palace to find the location of [[Marco]]'s island. In the palace's library, they discover a map revealing the island's name [[Lantos]] and its location in the south, at which point they escape the palace.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]] and [[Hugo]] starts on the southern shore of the island, near the palace's only entrance. The entrance leads to a large room connected to seven other rooms (three of which are initially locked). The western room is the armory where the player can take an armor for quests, the eastern room is the kitchen where the player can take spices and rums. the open northwest room is a barrack containing a key to unlock the adjacent locked room which is the library, the open northeast room is a barrack containing a key to unlock the adjacent locked room which is the treasury, and the locked northern room is the bedroom. The library contains a book in one of the shelves and the map for [[Lantos]] (obtaining the map completes the initial objective) in the chest. The treasury contains two sets of gold sack worth 20 gold each and a pile that poisons the unit trying to pick it up. The bedroom contains a king statue that can be taken to be a [[figurehead (The Altaz Mariners)|figurehead]]. To unlock the bedroom doors, the player must kill an enemy guard.&lt;br /&gt;
&lt;br /&gt;
Largo and Hugo are the only units available to the player and are given invisibility for this scenario. Enemy guards completely ignore them unless they step directly besides Largo or Hugo, at which point their roles are changed from &amp;quot;patroller&amp;quot; to &amp;quot;attacker&amp;quot;. If an attacker isn't killed immediately, they will activate an alarm that sets all enemy units (including the ones sleeping in the barracks) on Largo and Hugo, which is guaranteed to overwhelm them unless the remaining objective is just to escape back to the ship. The guards move in predictable straight lines and can be avoided simply by not standing on or adjacent to the the lines.&lt;br /&gt;
&lt;br /&gt;
Once the map is taken from the library, Largo and Hugo have to be moved back to the ship back at the start, at which point the scenario ends. There is no time limit. The palace can't be re-entered after the scenario is won the first time, so any leftover loot from the map can't be gained anymore.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower&amp;diff=75321</id>
		<title>The Ivory Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=The_Ivory_Tower&amp;diff=75321"/>
		<updated>2026-06-03T14:11:07Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: /* Orc invasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''The Ivory Tower'''&amp;quot; is a scenario of ''[[The Altaz Mariners]]'', being one of the campaign's optional islands to visit. The island is a city of [[Dunefolk]] containing a tower that serves as the Dunefolk's library.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Any previously recruited [[follower]]s and units&lt;br /&gt;
&lt;br /&gt;
=== Dunefolk ===&lt;br /&gt;
* [[Dylii]]&lt;br /&gt;
* [[Arko]]&lt;br /&gt;
* [[Wuhac]]&lt;br /&gt;
* [[Hutti]]&lt;br /&gt;
* [[Droso]]&lt;br /&gt;
* [[Quad]]&lt;br /&gt;
* [[Daih]]&lt;br /&gt;
* Six guards&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
* Giant scorpions&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The scenario is normally a calm one with only a minor optional skirmish, but a quest to protect the tower from orcs may occur.&lt;br /&gt;
&lt;br /&gt;
=== Normal state ===&lt;br /&gt;
Largo and Hugo start from the main gate at the south. The signposts can be used to teleport between areas quickly. Moving to the door at the highest point of the tower will lead to the &amp;quot;[[The Ivory Tower: Ground Floor]]&amp;quot; scenario.&lt;br /&gt;
&lt;br /&gt;
All NPCs can be talked to, although most of the guards only respond in generic phrases. As for the others:&lt;br /&gt;
* Dylii can be talked to for information about the place.&lt;br /&gt;
* Wuhac can be talked to for the quest involving fighting scorpions in the northwest part of the map. The scorpions are the only hostiles for the player to fight in the scenario. Completing the quest gives the player 65 gold.&lt;br /&gt;
* Hutti can be talked to for buying these quest items: siren's blood (for 40 gold), rose oil (for 30 gold), crystalline vial (for 60 gold).&lt;br /&gt;
* Droso can be talked to for selling books (for 10 gold each) and the Scroll of Honor (for 50 gold, but Droso will disappear from the map on subsequent visits).&lt;br /&gt;
&lt;br /&gt;
=== Orc attack ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start on the player's ship where they can recall and exiting the ship leads to the southern shore of the map, Throughout the island, there are scattered units of the allied Dunefolk and the enemy orcs. To win, the player must kill all the orcs. Death of [[Dylii]] is a defeat condition. There is no turn limit.&lt;br /&gt;
&lt;br /&gt;
After killing all the orcs, the player must move Largo or Hugo to besides Dylii and pick the reward. Afterwards, the scenario will immediately end. The possible rewards are:&lt;br /&gt;
* 20 XP for each mariner (if the player declines the gold reward),&lt;br /&gt;
* 100 gold for each mariner (if the player accepts the offered gold reward),&lt;br /&gt;
* 150 gold for each mariner (if the player demands double), and&lt;br /&gt;
* 200 gold for each mariner (if the player shows their Scroll of Honor)&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Pirate_Raid&amp;diff=75309</id>
		<title>Pirate Raid</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Pirate_Raid&amp;diff=75309"/>
		<updated>2026-06-03T04:22:40Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Pirate Raid'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's possible random encounters.  == Characters == === Player's sides === * Largo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Pirate Raid'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's possible random encounters.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Any previously recruited untis&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
* Pirate captain&lt;br /&gt;
* Pirates&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]], [[Hugo]], and their [[follower (The Altaz Mariners)|followers]] start on the player's current ship in the north, while the pirates start in a [[Pirate Ship]] in the south. The pirates' leader is a [[Duelist]] while their recruits are outlaws. There are two random cargo that can be taken from the pirate ship. The scenario ends by moving a unit to the marked spot after 6 turns or after defeating the enemies.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Griply&amp;diff=75308</id>
		<title>Griply</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Griply&amp;diff=75308"/>
		<updated>2026-06-03T03:41:32Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Griply'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands. During the campaign's initialization, either this scenario or &amp;quot;N...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Griply'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. During the campaign's initialization, either this scenario or &amp;quot;[[Newhart]]&amp;quot; would be generated in the world map, rendering the one not generated impossible to access for the current playthrough.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
* [[Douffany]]&lt;br /&gt;
* Workers&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
There is a [[Trading Port (The Altaz Mariners)|trading port]] where player can buy rums and sell their cargo at the following price: rum for 5 gold, jewels for 23 gold, and spices for 30 gold.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Black_Rock&amp;diff=75297</id>
		<title>Black Rock</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Black_Rock&amp;diff=75297"/>
		<updated>2026-06-01T15:01:04Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Black Rock'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. The scenario is a small skirmish and can only be accessed if the [[Hilldon]] quest has progressed to the point the player has heard from [[Farrow]] that Hilldon once worked for [[Renaldo]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
* [[Hilldon]] (first visit)&lt;br /&gt;
* [[Cocktarice]]s (later visit)&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
Having found out that [[Hilldon]] is hiding here from [[Rodgers]] on [[Farrow]], [[Largo]] and [[Hugo]] land on small isle, telling their men to stay on the ship as they want to do this alone. After blocking a water stream separating them from Hilldon, they confront their former first mate, who explains that he dumped [[Renaldo]]'s gold due to being boarded by the royals and offers the brothers a treasure map. Largo and Hugo prefer to kill him instead, although it is possible for Hilldon to escape instead. Either way, Hilldon would drop the map to [[Peoria Ruins]].&lt;br /&gt;
&lt;br /&gt;
If the [[cocktarice]]s from [[Newhart]] escape, they can be found here on re-visits.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== First visit ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start on the northwest shore of the island without any backup. They have to gather a boulder and some clay (from the mud hex) and use them (using [[Inventory (The Altaz Mariners)|the inventory]]) while standing in a walkable part of the waters blocking their path to the east. This turns the deep water hexes into shallow waters that the mariners can cross. [[Hilldon]] is hidden in the shroud and will attack the approaching player characters, but if he isn't killed immediately, he is likely to immediately go to his ship and escape. Whether the player kills Hilldon or not, he would drop a map (for accessing [[Peoria Ruins]]) that has to be picked up to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Later visits ===&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75296</id>
		<title>Template:The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75296"/>
		<updated>2026-06-01T15:00:30Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=The Altaz Mariners&lt;br /&gt;
|style=background:#F8EAD1; margin: 0.5em auto; text-align: center; border:1px #E4BC7B solid; width:90%&lt;br /&gt;
|bodystyle=background:#F8EAD1&lt;br /&gt;
|titlestyle=background:#F2DEB6; margin: 0.5em auto; text-align: center; width:100%&lt;br /&gt;
|abovestyle=background:#EDE1CC&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|title=''[[The Altaz Mariners]]''&lt;br /&gt;
|above=Authors: [[jb]] • [[Bob_The_Mighty]]&lt;br /&gt;
&lt;br /&gt;
|group1=Scenarios&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|group1=Prologue&lt;br /&gt;
|list1=&amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot; • &amp;quot;[[Formative Years]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|list2=&amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group3=Random encounters&lt;br /&gt;
|list3=&amp;quot;[[Abandoned Ship]]&amp;quot; • &amp;quot;[[Deep Inside]]&amp;quot; • &amp;quot;[[Floating Library]]&amp;quot; • &amp;quot;[[Goblin Mutiny]]&amp;quot; • &amp;quot;[[Orc Ship]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group4=Act 1 islands&lt;br /&gt;
|list4=&amp;quot;[[Altaz Gaol]]&amp;quot; • &amp;quot;[[Dahazi Beach]]&amp;quot; • &amp;quot;[[Elixion]]&amp;quot; • &amp;quot;[[Farmville]]&amp;quot; • &amp;quot;[[Hideout]]&amp;quot; • &amp;quot;[[Judro Pits]]&amp;quot; • &amp;quot;[[Port Rutt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group5=Act 2 islands&lt;br /&gt;
|list5=&amp;quot;[[Black Rock]]&amp;quot; • &amp;quot;[[Blade Point]]&amp;quot; (&amp;quot;[[Black Blade Cavern]]&amp;quot;) • &amp;quot;[[Farrow]]&amp;quot; • &amp;quot;[[Fort Bastille]]&amp;quot; • &amp;quot;[[Greystone Port]]&amp;quot; • &amp;quot;[[Griply]]&amp;quot;/&amp;quot;[[Newhart]]&amp;quot; • &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot; • &amp;quot;[[The Ivory Tower]]&amp;quot; (&amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;• &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; • &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot;) • &amp;quot;[[Lludwyn]]&amp;quot; • &amp;quot;[[Morteau]]&amp;quot; • &amp;quot;[[Peoria Ruins]]&amp;quot; • &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot; • &amp;quot;[[Royal Palace]]&amp;quot; • &amp;quot;[[Slavenia]]&amp;quot; • &amp;quot;[[Temple of Ice]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group6=Act 3 islands&lt;br /&gt;
|list6=&amp;quot;[[Avalon]]&amp;quot; • &amp;quot;[[Fire Abbey]]&amp;quot; • &amp;quot;[[Lantos]]&amp;quot; • &amp;quot;[[Solant]]&amp;quot; (&amp;quot;[[Solant Tower]]&amp;quot;) • &amp;quot;[[Tomb]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group7=Fort Liberty&lt;br /&gt;
|list7=&amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot; • &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; • &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group8=Epilogue&lt;br /&gt;
|list8=&amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|group2=Characters&lt;br /&gt;
|list2=[[Largo]] • [[Hugo]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
To use, simply put &amp;lt;nowiki&amp;gt;{{The Altaz Mariners}}&amp;lt;/nowiki&amp;gt; at where you want to put this navbox, usually near the bottom of an article related to ''[[The Altaz Mariners]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Blade_Rock&amp;diff=75295</id>
		<title>Blade Rock</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Blade_Rock&amp;diff=75295"/>
		<updated>2026-06-01T15:00:12Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Redirected page to Black Rock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Black Rock]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Black_Rock&amp;diff=75294</id>
		<title>Black Rock</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Black_Rock&amp;diff=75294"/>
		<updated>2026-06-01T14:59:50Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Black Rock'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands. The scenario is a small skirmish and can only be accessed if t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Black Rock'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. The scenario is a small skirmish and can only be accessed if the [[Hilldon]] quest has progressed to the point the player has heard from [[Farrow]] that Hilldon once worked for [[Renaldo]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
* [[Hilldon]] (first visit)&lt;br /&gt;
* [[Cocktarice]]s (later visit)&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
Having found out that [[Hilldon]] is hiding here from [[Rodgers]] on [[Farrow]], [[Largo]] and [[Hugo]] land on small isle, telling their men to stay on the ship as they want to do this alone. After blocking a water stream separating them from Hilldon, they confront their former first mate, who explains that he dumped [[Renaldo]]'s gold due to being boarded by the royals and offers the brothers a treasure map. Largo and Hugo prefer to kill him instead, although it is possible for Hilldon to escape instead. Either way, Hilldon would drop the map to [[Peoria Ruins]].&lt;br /&gt;
&lt;br /&gt;
If the [[cocktarice]]s from [[Griply]] escape, they can be found here on re-visits.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== First visit ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start on the northwest shore of the island without any backup. They have to gather a boulder and some clay (from the mud hex) and use them (using [[Inventory (The Altaz Mariners)|the inventory]]) while standing in a walkable part of the waters blocking their path to the east. This turns the deep water hexes into shallow waters that the mariners can cross. [[Hilldon]] is hidden in the shroud and will attack the approaching player characters, but if he isn't killed immediately, he is likely to immediately go to his ship and escape. Whether the player kills Hilldon or not, he would drop a map (for accessing [[Peoria Ruins]]) that has to be picked up to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Later visits ===&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Peoria_Ruins&amp;diff=75293</id>
		<title>Peoria Ruins</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Peoria_Ruins&amp;diff=75293"/>
		<updated>2026-06-01T14:59:30Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Peoria Ruins'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands. It is unlocked after completing &amp;quot;Black Rock&amp;quot;.  == Charac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Peoria Ruins'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. It is unlocked after completing &amp;quot;[[Black Rock]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Any previously recruited units &lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
* [[Guardian (The Altaz Mariner)|Guardian]]&lt;br /&gt;
* Other inhabiting nagas&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] arrive on the island based on the map that [[Hilldon]] dropped. After fighting a couple of nagas, particularly the strongest one named [[Guardian (The Altaz Mariner)|Guardian]], the mariners are deemed worthy of the naga statue, which can inflict &amp;quot;Curse of the Naga&amp;quot; on the player's units. They may also find a shipwreck on the opposite end of the island, containing the weapons that Hilldon hides, and decide to remember it since they can't move them all by themselves.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]] and [[Hugo]] start on the northwest shore of the island, which has a small keep and castle for recalling units. The enemy side consists of [[Naga Fighter]]s, [[Naga Hunter]]s (who has [[poison]] weapon special), [[Naga Warrior]]s, and a unique naga unit named &amp;quot;Guardian&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The following items can be picked up:&lt;br /&gt;
* The naga statue in the southwest, which can inflict &amp;quot;Curse of the Naga&amp;quot; on the spot or as a figurehead if taken.&lt;br /&gt;
* A chest of [[Jewels (The Altaz Mariners)|jewels]] in the northeast.&lt;br /&gt;
* A chest containing 54 gold in the southeast.&lt;br /&gt;
* A shipwreck containing weapons that can't be picked up, but completes a step of a quest.&lt;br /&gt;
&lt;br /&gt;
Revisiting the island doesn't do anything notable and the island has become enemy-less.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75292</id>
		<title>Template:The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75292"/>
		<updated>2026-06-01T14:44:43Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=The Altaz Mariners&lt;br /&gt;
|style=background:#F8EAD1; margin: 0.5em auto; text-align: center; border:1px #E4BC7B solid; width:90%&lt;br /&gt;
|bodystyle=background:#F8EAD1&lt;br /&gt;
|titlestyle=background:#F2DEB6; margin: 0.5em auto; text-align: center; width:100%&lt;br /&gt;
|abovestyle=background:#EDE1CC&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|title=''[[The Altaz Mariners]]''&lt;br /&gt;
|above=Authors: [[jb]] • [[Bob_The_Mighty]]&lt;br /&gt;
&lt;br /&gt;
|group1=Scenarios&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|group1=Prologue&lt;br /&gt;
|list1=&amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot; • &amp;quot;[[Formative Years]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|list2=&amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group3=Random encounters&lt;br /&gt;
|list3=&amp;quot;[[Abandoned Ship]]&amp;quot; • &amp;quot;[[Deep Inside]]&amp;quot; • &amp;quot;[[Floating Library]]&amp;quot; • &amp;quot;[[Goblin Mutiny]]&amp;quot; • &amp;quot;[[Orc Ship]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group4=Act 1 islands&lt;br /&gt;
|list4=&amp;quot;[[Altaz Gaol]]&amp;quot; • &amp;quot;[[Dahazi Beach]]&amp;quot; • &amp;quot;[[Elixion]]&amp;quot; • &amp;quot;[[Farmville]]&amp;quot; • &amp;quot;[[Hideout]]&amp;quot; • &amp;quot;[[Judro Pits]]&amp;quot; • &amp;quot;[[Port Rutt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group5=Act 2 islands&lt;br /&gt;
|list5=&amp;quot;[[Blade Point]]&amp;quot; (&amp;quot;[[Black Blade Cavern]]&amp;quot;) • &amp;quot;[[Blade Rock]]&amp;quot; • &amp;quot;[[Farrow]]&amp;quot; • &amp;quot;[[Fort Bastille]]&amp;quot; • &amp;quot;[[Greystone Port]]&amp;quot; • &amp;quot;[[Griply]]&amp;quot;/&amp;quot;[[Newhart]]&amp;quot; • &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot; • &amp;quot;[[The Ivory Tower]]&amp;quot; (&amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;• &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; • &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot;) • &amp;quot;[[Lludwyn]]&amp;quot; • &amp;quot;[[Morteau]]&amp;quot; • &amp;quot;[[Peoria Ruins]]&amp;quot; • &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot; • &amp;quot;[[Royal Palace]]&amp;quot; • &amp;quot;[[Slavenia]]&amp;quot; • &amp;quot;[[Temple of Ice]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group6=Act 3 islands&lt;br /&gt;
|list6=&amp;quot;[[Avalon]]&amp;quot; • &amp;quot;[[Fire Abbey]]&amp;quot; • &amp;quot;[[Lantos]]&amp;quot; • &amp;quot;[[Solant]]&amp;quot; (&amp;quot;[[Solant Tower]]&amp;quot;) • &amp;quot;[[Tomb]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group7=Fort Liberty&lt;br /&gt;
|list7=&amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot; • &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; • &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group8=Epilogue&lt;br /&gt;
|list8=&amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|group2=Characters&lt;br /&gt;
|list2=[[Largo]] • [[Hugo]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
To use, simply put &amp;lt;nowiki&amp;gt;{{The Altaz Mariners}}&amp;lt;/nowiki&amp;gt; at where you want to put this navbox, usually near the bottom of an article related to ''[[The Altaz Mariners]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Blade_Rock&amp;diff=75291</id>
		<title>Blade Rock</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Blade_Rock&amp;diff=75291"/>
		<updated>2026-06-01T14:33:19Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Black Rock'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands. The scenario is a small skirmish and can only be accessed if t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Black Rock'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. The scenario is a small skirmish and can only be accessed if the [[Hilldon]] quest has progressed to the point the player has heard from [[Farrow]] that Hilldon once worked for [[Renaldo]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
* [[Hilldon]] (first visit)&lt;br /&gt;
* [[Cocktarice]]s (later visit)&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
Having found out that [[Hilldon]] is hiding here from [[Rodgers]] on [[Farrow]], [[Largo]] and [[Hugo]] land on small isle, telling their men to stay on the ship as they want to do this alone. After blocking a water stream separating them from Hilldon, they confront their former first mate, who explains that he dumped [[Renaldo]]'s gold due to being boarded by the royals and offers the brothers a treasure map. Largo and Hugo prefer to kill him instead, although it is possible for Hilldon to escape instead. Either way, Hilldon would drop the map to [[Peoria Ruins]].&lt;br /&gt;
&lt;br /&gt;
If the [[cocktarice]]s from [[Griply]] escape, they can be found here on re-visits.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== First visit ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start on the northwest shore of the island without any backup. They have to gather a boulder and some clay (from the mud hex) and use them (using [[Inventory (The Altaz Mariners)|the inventory]]) while standing in a walkable part of the waters blocking their path to the east. This turns the deep water hexes into shallow waters that the mariners can cross. [[Hilldon]] is hidden in the shroud and will attack the approaching player characters, but if he isn't killed immediately, he is likely to immediately go to his ship and escape. Whether the player kills Hilldon or not, he would drop a map (for accessing [[Peoria Ruins]]) that has to be picked up to end the scenario.&lt;br /&gt;
&lt;br /&gt;
=== Later visits ===&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Farrow&amp;diff=75290</id>
		<title>Farrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Farrow&amp;diff=75290"/>
		<updated>2026-06-01T14:19:03Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: /* Post-battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Farrow'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the visitable islands from the campaign. It features the island of Farrow in the middle of a civil war, with [[Largo]] and [[Hugo]] helping [[Renaldo]] overthrow the [[King Tylon]]-backed [[Baron Lothar]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Two horsemen and two cavalrymen (created at the start of the battle)&lt;br /&gt;
* Any previously recruited units&lt;br /&gt;
&lt;br /&gt;
=== Renaldo's faction ===&lt;br /&gt;
* [[Renaldo]]&lt;br /&gt;
* [[Quentin]] (post-battle only)&lt;br /&gt;
* [[Rodgers]] (post-battle only)&lt;br /&gt;
&lt;br /&gt;
=== Lothar's faction (battle only) ===&lt;br /&gt;
* [[Baron Lothar]]&lt;br /&gt;
* [[Captain Keller]]&lt;br /&gt;
* [[Captain Hobbs]]&lt;br /&gt;
* [[Captain Edwards]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] land on the island in search of information about [[Marco]], having heard that he crossed the island in his journey south. Local revolutionary [[Renaldo]] tells them that Marco worked with him seasons ago, but he would only tell more if the brothers help him overthrow [[Baron Lothar]]. After the brothers do so, Renaldo tells them that he gave Marco the Baron's best men for Marco's private army to weaken Lothar's supporters, but Marco has since went to [[Greystone Port]].&lt;br /&gt;
&lt;br /&gt;
The brothers may visit Farrow again for information, troops, and training. If the brothers have visited [[The Ivory Tower]], a messenger falcon would arrive once to announce that the tower is being attacked by orcs and offering 200 gold for anyone willing to help. If the brothers have begun planning to attack [[Fort Liberty]], they can ask Renaldo to join them. Renaldo would agree, unless the brothers have already secured the [[Black Blade]]'s support for the attack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The map is a reversed-&amp;quot;C&amp;quot;-shaped island with Renaldo's keeps and villages on the southern end of the island while Lothar's castle is on the opposite end. There are multiple keeps, castles, and villages spread on the way between the castles as well. &lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start near [[Renaldo]]'s keep and and can recruit [[Spearman]], [[Bowman]], and [[Cavalryman]] in addition to recalling. Both player sides are each given one loyal [[Horseman]] and one loyal [[Cavalryman]] as well. Both Renaldo and Lothar's sides recruit Horseman, Bowman, Spearman, [[Heavy Infantryman]], Cavalryman, and [[Fencer]]. Renaldo starts with 75 gold while Lothar starts with 200. Along the way, there are also a couple of [[Lieutenant]]s from Lothar's side to fight as well.&lt;br /&gt;
&lt;br /&gt;
The turn limit for winning the scenario is 40 turns. The player must defeat Lothar under the time limit and then step on his keep to finish the scenario. Death of Renaldo results in a scenario loss.&lt;br /&gt;
&lt;br /&gt;
=== Post-battle ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start near [[Renaldo]]'s keep and still can recruit [[Spearman]], [[Bowman]], and [[Cavalryman]] in addition to recalling. The first time this island is visited post-battle (after the player visits [[the Ivory Tower]]) has a falcon showing up at the start to announce the quest to be done for when the player goes to the tower again.&lt;br /&gt;
&lt;br /&gt;
The following NPCs can be talked to (all of which are not far from the keep):&lt;br /&gt;
* Renaldo, who can add the location of [[the Royal Palace]] if the player asks where Marco is, and can be offered to join the final battle in [[Fort Liberty]] if the player has reached that point and hasn't agreed to work with [[Deliana]] instead.&lt;br /&gt;
* [[Quentin]], who can train a leader or a follower the [[sidestep]] ability for 70 gold.&lt;br /&gt;
* [[Rodgers]], who can reveal where [[Hilldon]] is following his escape from [[Hideout]]: [[Black Rock]].&lt;br /&gt;
&lt;br /&gt;
There is also a dragoon statue near Renaldo's keep that can be stolen to be used as a [[figurehead]], but only if it's night or the player has the [[Invisible (The Altaz Mariners)|invisible]] ability.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Farrow&amp;diff=75289</id>
		<title>Farrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Farrow&amp;diff=75289"/>
		<updated>2026-06-01T14:17:59Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Farrow'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the visitable islands from the campaign. It features the island of Farrow in the middle of a civil war, with [[Largo]] and [[Hugo]] helping [[Renaldo]] overthrow the [[King Tylon]]-backed [[Baron Lothar]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Two horsemen and two cavalrymen (created at the start of the battle)&lt;br /&gt;
* Any previously recruited units&lt;br /&gt;
&lt;br /&gt;
=== Renaldo's faction ===&lt;br /&gt;
* [[Renaldo]]&lt;br /&gt;
* [[Quentin]] (post-battle only)&lt;br /&gt;
* [[Rodgers]] (post-battle only)&lt;br /&gt;
&lt;br /&gt;
=== Lothar's faction (battle only) ===&lt;br /&gt;
* [[Baron Lothar]]&lt;br /&gt;
* [[Captain Keller]]&lt;br /&gt;
* [[Captain Hobbs]]&lt;br /&gt;
* [[Captain Edwards]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] land on the island in search of information about [[Marco]], having heard that he crossed the island in his journey south. Local revolutionary [[Renaldo]] tells them that Marco worked with him seasons ago, but he would only tell more if the brothers help him overthrow [[Baron Lothar]]. After the brothers do so, Renaldo tells them that he gave Marco the Baron's best men for Marco's private army to weaken Lothar's supporters, but Marco has since went to [[Greystone Port]].&lt;br /&gt;
&lt;br /&gt;
The brothers may visit Farrow again for information, troops, and training. If the brothers have visited [[The Ivory Tower]], a messenger falcon would arrive once to announce that the tower is being attacked by orcs and offering 200 gold for anyone willing to help. If the brothers have begun planning to attack [[Fort Liberty]], they can ask Renaldo to join them. Renaldo would agree, unless the brothers have already secured the [[Black Blade]]'s support for the attack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The map is a reversed-&amp;quot;C&amp;quot;-shaped island with Renaldo's keeps and villages on the southern end of the island while Lothar's castle is on the opposite end. There are multiple keeps, castles, and villages spread on the way between the castles as well. &lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start near [[Renaldo]]'s keep and and can recruit [[Spearman]], [[Bowman]], and [[Cavalryman]] in addition to recalling. Both player sides are each given one loyal [[Horseman]] and one loyal [[Cavalryman]] as well. Both Renaldo and Lothar's sides recruit Horseman, Bowman, Spearman, [[Heavy Infantryman]], Cavalryman, and [[Fencer]]. Renaldo starts with 75 gold while Lothar starts with 200. Along the way, there are also a couple of [[Lieutenant]]s from Lothar's side to fight as well.&lt;br /&gt;
&lt;br /&gt;
The turn limit for winning the scenario is 40 turns. The player must defeat Lothar under the time limit and then step on his keep to finish the scenario. Death of Renaldo results in a scenario loss.&lt;br /&gt;
&lt;br /&gt;
=== Post-battle ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start near [[Renaldo]]'s keep and still can recruit [[Spearman]], [[Bowman]], and [[Cavalryman]] in addition to recalling. The first time this island is visited post-battle (after the player visits [[the Ivory Tower]]) has a falcon showing up at the start to announce the quest to be done for when the player goes to the tower again.&lt;br /&gt;
&lt;br /&gt;
The following NPCs can be talked to (all of which are not far from the keep):&lt;br /&gt;
* Renaldo, who can add the location of [[the Royal Palace]] if the player asks where Marco is, and can be offered to join the final battle in [[Fort Liberty]] if the player has reached that point and hasn't agreed to work with [[Deliana]] instead.&lt;br /&gt;
* [[Quentin]], who can train a leader or a follower the [[sidestep]] ability for 70 gold.&lt;br /&gt;
* [[Rodgers]], who can reveal where [[Hilldon]] is following his escape from [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
There is also a dragoon statue near Renaldo's keep that can be stolen to be used as a [[figurehead]], but only if it's night or the player has the [[Invisible (The Altaz Mariners)|invisible]] ability.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Slavenia&amp;diff=75288</id>
		<title>Slavenia</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Slavenia&amp;diff=75288"/>
		<updated>2026-06-01T14:00:44Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Slavenia'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands. The island is not initially shown in the world map...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Slavenia'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. The island is not initially shown in [[World Map|the world map]] and requires the player to encounter someone who knows something about the orc's slavery practice.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Any previously recruited units&lt;br /&gt;
&lt;br /&gt;
=== Orc slavers ===&lt;br /&gt;
* [[Pitto]]&lt;br /&gt;
* [[Bighorn]]&lt;br /&gt;
&lt;br /&gt;
=== Slaves ===&lt;br /&gt;
* Four randomly-generated slaves&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
None notable.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
This is an unloseable scenario where players are simply meant to trade. By talking to [[Pitto]], the player can choose to buy one or multiple of the slaves shown in the map for the price of the unit's standard cost. There is also a keep and castles near the dock where the player can recall a unit to be sold as a slave (for the price of the unit's normal cost plus a random value) by moving the unit adjacent to Pitto.&lt;br /&gt;
&lt;br /&gt;
Additionally, Pitto can train a leader or follower unit to gain the [[leadership]] ability for three barrels of rum, while [[Bighorn]] can be hired to become a follower for 250 gold. There is also a [[Tavern (The Altaz Mariners)|tavern]] with the usual benefits.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75287</id>
		<title>Template:The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75287"/>
		<updated>2026-06-01T09:56:28Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=The Altaz Mariners&lt;br /&gt;
|style=background:#F8EAD1; margin: 0.5em auto; text-align: center; border:1px #E4BC7B solid; width:90%&lt;br /&gt;
|bodystyle=background:#F8EAD1&lt;br /&gt;
|titlestyle=background:#F2DEB6; margin: 0.5em auto; text-align: center; width:100%&lt;br /&gt;
|abovestyle=background:#EDE1CC&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|title=''[[The Altaz Mariners]]''&lt;br /&gt;
|above=Authors: [[jb]] • [[Bob_The_Mighty]]&lt;br /&gt;
&lt;br /&gt;
|group1=Scenarios&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|group1=Prologue&lt;br /&gt;
|list1=&amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot; • &amp;quot;[[Formative Years]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|list2=&amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group3=Random encounters&lt;br /&gt;
|list3=&amp;quot;[[Abandoned Ship]]&amp;quot; • &amp;quot;[[Deep Inside]]&amp;quot; • &amp;quot;[[Floating Library]]&amp;quot; • &amp;quot;[[Goblin Mutiny]]&amp;quot; • &amp;quot;[[Orc Ship]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group4=Act 1 islands&lt;br /&gt;
|list4=&amp;quot;[[Altaz Gaol]]&amp;quot; • &amp;quot;[[Dahazi Beach]]&amp;quot; • &amp;quot;[[Elixion]]&amp;quot; • &amp;quot;[[Farmville]]&amp;quot; • &amp;quot;[[Hideout]]&amp;quot; • &amp;quot;[[Judro Pits]]&amp;quot; • &amp;quot;[[Port Rutt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group5=Act 2 islands&lt;br /&gt;
|list5=&amp;quot;[[Blade Point]]&amp;quot; (&amp;quot;[[Black Blade Cavern]]&amp;quot;) • &amp;quot;[[Blade Rock]]&amp;quot; • &amp;quot;[[Farrow]]&amp;quot; • &amp;quot;[[Fort Bastille]]&amp;quot; • &amp;quot;[[Greystone Port]]&amp;quot; • &amp;quot;[[Griply]]&amp;quot;/&amp;quot;[[Newhart]]&amp;quot; • &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot; • &amp;quot;[[The Ivory Tower]]&amp;quot; (&amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;• &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; • &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot;) • &amp;quot;[[Lludwyn]]&amp;quot; • &amp;quot;[[Morteau]]&amp;quot; • &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot; • &amp;quot;[[Royal Palace]]&amp;quot; • &amp;quot;[[Slavenia]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group6=Act 3 islands&lt;br /&gt;
|list6=&amp;quot;[[Avalon]]&amp;quot; • &amp;quot;[[Fire Abbey]]&amp;quot; • &amp;quot;[[Lantos]]&amp;quot; • &amp;quot;[[Solant]]&amp;quot; (&amp;quot;[[Solant Tower]]&amp;quot;) • &amp;quot;[[Tomb]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group7=Fort Liberty&lt;br /&gt;
|list7=&amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot; • &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; • &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group8=Epilogue&lt;br /&gt;
|list8=&amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|group2=Characters&lt;br /&gt;
|list2=[[Largo]] • [[Hugo]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
To use, simply put &amp;lt;nowiki&amp;gt;{{The Altaz Mariners}}&amp;lt;/nowiki&amp;gt; at where you want to put this navbox, usually near the bottom of an article related to ''[[The Altaz Mariners]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Blade_Point&amp;diff=75286</id>
		<title>Blade Point</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Blade_Point&amp;diff=75286"/>
		<updated>2026-06-01T09:52:39Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Blade Point'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands. Its purpose is to access the secret &amp;quot;Black Blade Cavern&amp;quot;;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Blade Point'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. Its purpose is to access the secret &amp;quot;[[Black Blade Cavern]]&amp;quot;; after &amp;quot;Black Blade Cavern&amp;quot; is available, this scenario is no longer accessible.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Any previously recruited units &lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
* Trolls&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] land their ship on a body of water in between two small isles that are mostly rocky mountains. If they set foot on the rocks, they would be attacked by trolls. If they have a [[Black Blade (item)|Black Blade]], they would use it to enter a locked hut in the northern isle.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[Largo]] and [[Hugo]] start on their ship and have to exit it to enter the map. There are trolls attacking from all sides. Beating the trolls allow the player to leave by using their ship. There is no time limit.&lt;br /&gt;
&lt;br /&gt;
There is an unreachable cave village hex in the northern isle. To make the village reachable, use the Black Blade in the inventory. Entering the village afterwards lead the player to &amp;quot;[[Black Blade Cavern]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the player leaves without entering the village, re-visiting the island will lead them to a enemy-less version of this map. However, if the player already enters the village, this map is skipped as the player will always be lead straight to &amp;quot;Black Blade Cavern&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Hideout&amp;diff=75285</id>
		<title>Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Hideout&amp;diff=75285"/>
		<updated>2026-06-01T09:19:08Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Hideout'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands.  == Characters == === Player's sides === * Largo * Hugo *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Hideout'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Any previously recruited units &lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Hilldon]]&lt;br /&gt;
* Hilldon's men&lt;br /&gt;
* [[Moira]] (post-battle only)&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] are checking out their old hideout island, only to find some people using it. They find out that their former first mate [[Hilldon]] has been using it to lead their old crew, which the brothers consider a betrayal because he has been doing this instead of trying to rescue them from [[Altaz Gaol]]. Hilldon refuses to work under the brothers again and flees, leaving Largo and Hugo to pick up what he leaves behind including the remaining pirates.&lt;br /&gt;
&lt;br /&gt;
If Largo and Hugo convince Moira to use their hideout for her brewing, they can meet her here again so they can help her start brewing again, giving her a [[cauldron]] and a [[magic mushroom]] to do so. In return, she gives the brothers one of her three special brews.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Battle ===&lt;br /&gt;
[[Largo]], [[Hugo]], and their followers start on the northwest shore of the hideout, with a reminder that they can re-enter their ship if they want to recall. There are a couple of low level enemy outlaw units between the player's units and [[Hilldon]], but Hilldon is guaranteed to escape the moment he is spotted, at which point the leftover enemy units become the player's.&lt;br /&gt;
&lt;br /&gt;
=== Post-battle ===&lt;br /&gt;
Largo and Hugo start on the northeast shore of the hideout. If [[Moira]] has been told to use the hideout, she canbe found in the cave.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fort_Bastille&amp;diff=75284</id>
		<title>Fort Bastille</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fort_Bastille&amp;diff=75284"/>
		<updated>2026-06-01T09:06:06Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Fort Bastille'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the campaign's visitable islands. It is a battle-less scenario taking place in a royal fort w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Fort Bastille'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the campaign's visitable islands. It is a battle-less scenario taking place in a royal fort whose main gameplay purpose is for trading and questing.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Allied NPCs ===&lt;br /&gt;
* [[Captain Athos]]&lt;br /&gt;
* [[Brother Darcus]]&lt;br /&gt;
* [[Jimmy James]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
* [[Andok]]&lt;br /&gt;
&lt;br /&gt;
=== Enemy NPCs ===&lt;br /&gt;
* [[General Leo]]&lt;br /&gt;
* Royal guards&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
This is a peaceful scenario where the only losing condition is to move next to an enemy unit. Only [[Largo]] and [[Hugo]] are available to the player in this map. The map is littered with various enemy units and allied NPCs. The allied NPCs include:&lt;br /&gt;
* [[Captain Athos]], who has a quest involving finding a serpent in [[Deep Inside the waters]] near [[Elixion]]. Completing the quest by encountering and escaping the serpent gives the player 70 gold. Completing the quest by killing the serpent gives the player either 200 gold or a [[Galleon]], depending on the player's choice.&lt;br /&gt;
* [[Brother Darcus]], who has a quest involving finding his missing amulet. Completing the quest gives both Largo and Hugo extra 8 maximum hitpoints. He cannot be talked to by a player that has the [[Morteau]] curse.&lt;br /&gt;
* [[Danielo]], who sells a [[Dhow]] (for 100 gold), a [[Caravel]] (for 125 gold), and a [[Frigate]] (for 175 gold) to replace the player's current ship.&lt;br /&gt;
* [[Percival]], who is only relevant during the quest to give [[Crow]]'s letter to an agent of the [[Black Blade]] situated there, which is him.&lt;br /&gt;
&lt;br /&gt;
The notable locations include:&lt;br /&gt;
* A tavern for buying ale (for 3 gold) and getting sloshed (for 8 gold), which have a chance of increasing Largo and Hugo's maximum hitpoints.&lt;br /&gt;
* A trading port where the player can sell their rum for 33 gold, jewels for 34 gold, and spices for 14 gold. This is the best place for selling rum and jewels.&lt;br /&gt;
* A cauldron near [[Andok]], which the player can buy or steal from him.&lt;br /&gt;
* A halberdier statue in the center of the fort, which is only accessible if Largo or Hugo has been trained in skirmisher ability. It can be stolen to be used for a [[figurehead]].&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75283</id>
		<title>Template:The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75283"/>
		<updated>2026-06-01T08:41:54Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=The Altaz Mariners&lt;br /&gt;
|style=background:#F8EAD1; margin: 0.5em auto; text-align: center; border:1px #E4BC7B solid; width:90%&lt;br /&gt;
|bodystyle=background:#F8EAD1&lt;br /&gt;
|titlestyle=background:#F2DEB6; margin: 0.5em auto; text-align: center; width:100%&lt;br /&gt;
|abovestyle=background:#EDE1CC&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|title=''[[The Altaz Mariners]]''&lt;br /&gt;
|above=Authors: [[jb]] • [[Bob_The_Mighty]]&lt;br /&gt;
&lt;br /&gt;
|group1=Scenarios&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|group1=Prologue&lt;br /&gt;
|list1=&amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot; • &amp;quot;[[Formative Years]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|list2=&amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group3=Random encounters&lt;br /&gt;
|list3=&amp;quot;[[Abandoned Ship]]&amp;quot; • &amp;quot;[[Deep Inside]]&amp;quot; • &amp;quot;[[Floating Library]]&amp;quot; • &amp;quot;[[Goblin Mutiny]]&amp;quot; • &amp;quot;[[Orc Ship]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group4=Act 1 islands&lt;br /&gt;
|list4=&amp;quot;[[Altaz Gaol]]&amp;quot; • &amp;quot;[[Dahazi Beach]]&amp;quot; • &amp;quot;[[Elixion]]&amp;quot; • &amp;quot;[[Farmville]]&amp;quot; • &amp;quot;[[Hideout]]&amp;quot; • &amp;quot;[[Judro Pits]]&amp;quot; • &amp;quot;[[Port Rutt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group5=Act 2 islands&lt;br /&gt;
|list5=&amp;quot;[[Blade Point]]&amp;quot; • &amp;quot;[[Farrow]]&amp;quot; • &amp;quot;[[Fort Bastille]]&amp;quot; • &amp;quot;[[Greystone Port]]&amp;quot; • &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot; • &amp;quot;[[The Ivory Tower]]&amp;quot; (&amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;• &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; • &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot;) • &amp;quot;[[Lludwyn]]&amp;quot; • &amp;quot;[[Morteau]]&amp;quot; • &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot; • &amp;quot;[[Royal Palace]]&amp;quot; • &amp;quot;[[Slavenia]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group6=Act 3 islands&lt;br /&gt;
|list6=&amp;quot;[[Avalon]]&amp;quot; • &amp;quot;[[Lantos]]&amp;quot; • &amp;quot;[[Solant]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group7=Fort Liberty&lt;br /&gt;
|list7=&amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot; • &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; • &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group8=Epilogue&lt;br /&gt;
|list8=&amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|group2=Characters&lt;br /&gt;
|list2=[[Largo]] • [[Hugo]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
To use, simply put &amp;lt;nowiki&amp;gt;{{The Altaz Mariners}}&amp;lt;/nowiki&amp;gt; at where you want to put this navbox, usually near the bottom of an article related to ''[[The Altaz Mariners]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75282</id>
		<title>Template:The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75282"/>
		<updated>2026-06-01T08:39:49Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=The Altaz Mariners&lt;br /&gt;
|style=background:#F8EAD1; margin: 0.5em auto; text-align: center; border:1px #E4BC7B solid; width:90%&lt;br /&gt;
|bodystyle=background:#F8EAD1&lt;br /&gt;
|titlestyle=background:#F2DEB6; margin: 0.5em auto; text-align: center; width:100%&lt;br /&gt;
|abovestyle=background:#EDE1CC&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|title=''[[The Altaz Mariners]]''&lt;br /&gt;
|above=Authors: [[jb]] • [[Bob_The_Mighty]]&lt;br /&gt;
&lt;br /&gt;
|group1=Scenarios&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|group1=Prologue&lt;br /&gt;
|list1=&amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot; • &amp;quot;[[Formative Years]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|list2=&amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group3=Random encounters&lt;br /&gt;
|list3=&amp;quot;[[Abandoned Ship]]&amp;quot; • &amp;quot;[[Deep Inside]]&amp;quot; • &amp;quot;[[Floating Library]]&amp;quot; • &amp;quot;[[Goblin Mutiny]]&amp;quot; • &amp;quot;[[Orc Ship]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group4=Act 1 islands&lt;br /&gt;
|list4=&amp;quot;[[Altaz Gaol]]&amp;quot; • &amp;quot;[[Port Rutt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group5=Act 2 islands&lt;br /&gt;
|list5=&amp;quot;[[Blade Point]]&amp;quot; • &amp;quot;[[Farrow]]&amp;quot; • &amp;quot;[[Greystone Port]]&amp;quot; • &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot; • &amp;quot;[[The Ivory Tower]]&amp;quot; (&amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;• &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; • &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot;) • &amp;quot;[[Lludwyn]]&amp;quot; • &amp;quot;[[Morteau]]&amp;quot; • &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot; • &amp;quot;[[Royal Palace]]&amp;quot; • &amp;quot;[[Slavenia]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group6=Act 3 islands&lt;br /&gt;
|list6=&amp;quot;[[Avalon]]&amp;quot; • &amp;quot;[[Lantos]]&amp;quot; • &amp;quot;[[Solant]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group7=Fort Liberty&lt;br /&gt;
|list7=&amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot; • &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; • &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group8=Epilogue&lt;br /&gt;
|list8=&amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|group2=Characters&lt;br /&gt;
|list2=[[Largo]] • [[Hugo]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
To use, simply put &amp;lt;nowiki&amp;gt;{{The Altaz Mariners}}&amp;lt;/nowiki&amp;gt; at where you want to put this navbox, usually near the bottom of an article related to ''[[The Altaz Mariners]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Deep_Inside&amp;diff=75281</id>
		<title>Deep Inside</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Deep_Inside&amp;diff=75281"/>
		<updated>2026-06-01T08:37:42Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Deep Inside'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]''. Unlike most of the campaign's scenario, it is a one-time event triggered by moving the player's ship to a deep water hex near [[Exilion]] in [[World Map|the world map]]. The scenario takes place inside the digestive system of a sea serpent.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Athens]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
While traveling on the sea south of [[Exilion]], [[Largo]] and [[Hugo]]'s ship runs into a sea serpent that swallows the mariners whole. They survive however and climb up through the serpent's digestive system until they reach its mouth. They may also find a path to its brain if they want to kill it. Upon exiting the serpent's mouth, Largo and Hugo are picked up by their ship's crew.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The map is a narrow tunnel of unique hexes named &amp;quot;smudge&amp;quot; (which has the same properties as swamp hexes) and &amp;quot;mound&amp;quot; (which has the same properties as hills hexes). Only [[Largo]] and [[Hugo]] are available for the player to control during the whole scenario. Largo and Hugo start at the west end of the map and must travel eastward, fighting off [[Grub]]s along the way.&lt;br /&gt;
&lt;br /&gt;
Midway through the tunnel, there is an NPC named [[Athens]] who has &amp;quot;heals +8&amp;quot; ability and is the only source of healing in the scenario. Talking to him can provide some hint for the exit.&lt;br /&gt;
&lt;br /&gt;
At the end of the pink tunnel, there are a hostile [[Cuttlefish]], one rubble hex containing a mushroom, one rubble hex secretly containing 24 gold, and two smaller tunnels. One tunnel leads to the serpent's brain, which can be destroyed by stepping on all its hexes; this is needed to get the &amp;quot;kill the serpent&amp;quot; ending of [[Captain Athos]]'s quest. The other tunnel leads to the exit, and the scenario ends when Largo and Hugo both reach it. The time limit is 80 turns.&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Deep_Inside&amp;diff=75280</id>
		<title>Deep Inside</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Deep_Inside&amp;diff=75280"/>
		<updated>2026-06-01T08:37:10Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Deep Inside'''&amp;quot; is a scenario from ''The Altaz Mariners''. Unlike most of the campaign's scenario, it is a one-time event triggered by moving the player's ship to a de...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Deep Inside'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]''. Unlike most of the campaign's scenario, it is a one-time event triggered by moving the player's ship to a deep water hex near [[Exilion]] in [[World Map|the world map]]. The scenario takes place inside the digestive system of a sea serpent.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Athens]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
While traveling on the sea south of [[Exilion]], [[Largo]] and [[Hugo]]'s ship runs into a sea serpent that swallows the mariners whole. They survive however and climb up through the serpent's digestive system until they reach its mouth. They may also find a path to its brain if they want to kill it. Upon exiting the serpent's mouth, Largo and Hugo are picked up by their ship's crew.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The map is a narrow tunnel of unique hexes named &amp;quot;smudge&amp;quot; (which has the same properties as swamp hexes) and &amp;quot;mound&amp;quot; (which has the same properties as hills hexes). Only [[Largo]] and [[Hugo]] are available for the player to control during the whole scenario. Largo and Hugo start at the west end of the map and must travel eastward, fighting off [[Grub]]s along the way.&lt;br /&gt;
&lt;br /&gt;
Midway through the tunnel, there is an NPC named [[Athens]] who has &amp;quot;heals +8&amp;quot; ability and is the only source of healing in the scenario. Talking to him can provide some hint for the exit.&lt;br /&gt;
&lt;br /&gt;
At the end of the pink tunnel, there are a hostile [[Cuttlefish]], one rubble hex containing a mushroom, one rubble hex secretly containing 24 gold, and two smaller tunnels. One tunnel leads to the serpent's brain, which can be destroyed by stepping on all its hexes; this is needed to get the &amp;quot;kill the serpent&amp;quot; ending of [[Captain Athos]]'s quest. The other tunnel leads to the exit, and the scenario ends when Largo and Hugo both reach it. The time limit is 80 turns.&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Farrow&amp;diff=75279</id>
		<title>Farrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Farrow&amp;diff=75279"/>
		<updated>2026-06-01T08:11:59Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Farrow'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the visitable islands from the campaign. It features the island of Farrow in the middle of a civil war, with [[Largo]] and [[Hugo]] helping [[Renaldo]] overthrow the [[King Tylon]]-backed [[Baron Lothar]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Two horsemen and two cavalrymen&lt;br /&gt;
* Any previously recruited units&lt;br /&gt;
&lt;br /&gt;
=== Renaldo's faction ===&lt;br /&gt;
* [[Renaldo]]&lt;br /&gt;
&lt;br /&gt;
=== Lothar's faction ===&lt;br /&gt;
* [[Baron Lothar]]&lt;br /&gt;
* [[Captain Keller]]&lt;br /&gt;
* [[Captain Hobbs]]&lt;br /&gt;
* [[Captain Edwards]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] land on the island in search of information about [[Marco]], having heard that he crossed the island in his journey south. Local revolutionary [[Renaldo]] tells them that Marco worked with him seasons ago, but he would only tell more if the brothers help him overthrow [[Baron Lothar]]. After the brothers do so, Renaldo tells them that he gave Marco the Baron's best men for Marco's private army to weaken Lothar's supporters, but Marco has since went to [[Greystone Port]].&lt;br /&gt;
&lt;br /&gt;
The brothers may visit Farrow again for information, troops, and training. If the brothers have begun planning to attack [[Fort Liberty]], they can ask Renaldo to join them. Renaldo would agree, except if the brothers have already secured the [[Black Blade]]'s support for the attack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The map is a reversed-&amp;quot;C&amp;quot;-shaped island with Renaldo's keeps and villages on the southern end of the island while Lothar's castle is on the opposite end. There are multiple keeps, castles, and villages spread on the way between the castles as well. &lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start near [[Renaldo]]'s keep and and can recruit [[Spearman]], [[Bowman]], and [[Cavalryman]] in addition to recalling. Both player sides are each given one loyal [[Horseman]] and one loyal [[Cavalryman]] as well. Both Renaldo and Lothar's sides recruit Horseman, Bowman, Spearman, [[Heavy Infantryman]], Cavalryman, and [[Fencer]]. Renaldo starts with 75 gold while Lothar starts with 200. Along the way, there are also a couple of [[Lieutenant]]s from Lothar's side to fight as well.&lt;br /&gt;
&lt;br /&gt;
The turn limit for winning the scenario is 40 turns. The player must defeat Lothar under the time limit and then step on his keep to finish the scenario. Death of Renaldo results in a scenario loss.&lt;br /&gt;
&lt;br /&gt;
=== Post-battle ===&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenarios]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Farrow&amp;diff=75278</id>
		<title>Farrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Farrow&amp;diff=75278"/>
		<updated>2026-06-01T08:11:47Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: Created page with &amp;quot;&amp;quot;'''Farrow'''&amp;quot; is a scenario from ''The Altaz Mariners'', being one of the visitable islands from the campaign. It features the island of Farrow in the middle of a civil w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Farrow'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]'', being one of the visitable islands from the campaign. It features the island of Farrow in the middle of a civil war, with [[Largo]] and [[Hugo]] helping [[Renaldo]] overthrow the [[King Tylon]]-backed [[Baron Lothar]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
* Two horsemen and two cavalrymen&lt;br /&gt;
* Any previously recruited units&lt;br /&gt;
&lt;br /&gt;
=== Renaldo's faction ===&lt;br /&gt;
* [[Renaldo]]&lt;br /&gt;
&lt;br /&gt;
=== Lothar's faction ===&lt;br /&gt;
* [[Baron Lothar]]&lt;br /&gt;
* [[Captain Keller]]&lt;br /&gt;
* [[Captain Hobbs]]&lt;br /&gt;
* [[Captain Edwards]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
[[Largo]] and [[Hugo]] land on the island in search of information about [[Marco]], having heard that he crossed the island in his journey south. Local revolutionary [[Renaldo]] tells them that Marco worked with him seasons ago, but he would only tell more if the brothers help him overthrow [[Baron Lothar]]. After the brothers do so, Renaldo tells them that he gave Marco the Baron's best men for Marco's private army to weaken Lothar's supporters, but Marco has since went to [[Greystone Port]].&lt;br /&gt;
&lt;br /&gt;
The brothers may visit Farrow again for information, troops, and training. If the brothers have begun planning to attack [[Fort Liberty]], they can ask Renaldo to join them. Renaldo would agree, except if the brothers have already secured the [[Black Blade]]'s support for the attack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The map is a reversed-&amp;quot;C&amp;quot;-shaped island with Renaldo's keeps and villages on the southern end of the island while Lothar's castle is on the opposite end. There are multiple keeps, castles, and villages spread on the way between the castles as well. &lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
[[Largo]] and [[Hugo]] start near [[Renaldo]]'s keep and and can recruit [[Spearman]], [[Bowman]], and [[Cavalryman]] in addition to recalling. Both player sides are each given one loyal [[Horseman]] and one loyal [[Cavalryman]] as well. Both Renaldo and Lothar's sides recruit Horseman, Bowman, Spearman, [[Heavy Infantryman]], Cavalryman, and [[Fencer]]. Renaldo starts with 75 gold while Lothar starts with 200. Along the way, there are also a couple of [[Lieutenant]]s from Lothar's side to fight as well.&lt;br /&gt;
&lt;br /&gt;
The turn limit for winning the scenario is 40 turns. The player must defeat Lothar under the time limit and then step on his keep to finish the scenario. Death of Renaldo results in a scenario loss.&lt;br /&gt;
&lt;br /&gt;
=== Post-battle ===&lt;br /&gt;
&lt;br /&gt;
{{The Altaz Mariners}}&lt;br /&gt;
[[Category:The Altaz Mariners scenario]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75277</id>
		<title>Template:The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75277"/>
		<updated>2026-06-01T06:47:20Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=The Altaz Mariners&lt;br /&gt;
|style=background:#F8EAD1; margin: 0.5em auto; text-align: center; border:1px #E4BC7B solid; width:90%&lt;br /&gt;
|bodystyle=background:#F8EAD1&lt;br /&gt;
|titlestyle=background:#F2DEB6; margin: 0.5em auto; text-align: center; width:100%&lt;br /&gt;
|abovestyle=background:#EDE1CC&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|title=''[[The Altaz Mariners]]''&lt;br /&gt;
|above=Authors: [[jb]] • [[Bob_The_Mighty]]&lt;br /&gt;
&lt;br /&gt;
|group1=Scenarios&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|groupstyle=background:#EDE1CC&lt;br /&gt;
&lt;br /&gt;
|group1=Prologue&lt;br /&gt;
|list1=&amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot; • &amp;quot;[[Formative Years]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|list2=&amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group3=Act 1&lt;br /&gt;
|list3=&amp;quot;[[Altaz Gaol]]&amp;quot; • &amp;quot;[[Port Rutt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group4=Act 2&lt;br /&gt;
|list4=&amp;quot;[[Blade Point]]&amp;quot; • &amp;quot;[[Farrow]]&amp;quot; • &amp;quot;[[Greystone Port]]&amp;quot; • &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot; • &amp;quot;[[The Ivory Tower]]&amp;quot; (&amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;• &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; • &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot;) • &amp;quot;[[Lludwyn]]&amp;quot; • &amp;quot;[[Morteau]]&amp;quot; • &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot; • &amp;quot;[[Royal Palace]]&amp;quot; • &amp;quot;[[Slavenia]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group5=Act 3&lt;br /&gt;
|list5=&amp;quot;[[Avalon]]&amp;quot; • &amp;quot;[[Lantos]]&amp;quot; • &amp;quot;[[Solant]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group6=Fort Liberty&lt;br /&gt;
|list6=&amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot; • &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; • &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group7=Epilogue&lt;br /&gt;
|list7=&amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|group2=Characters&lt;br /&gt;
|list2=[[Largo]] • [[Hugo]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
To use, simply put &amp;lt;nowiki&amp;gt;{{The Altaz Mariners}}&amp;lt;/nowiki&amp;gt; at where you want to put this navbox, usually near the bottom of an article related to ''[[The Altaz Mariners]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75276</id>
		<title>Template:The Altaz Mariners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:The_Altaz_Mariners&amp;diff=75276"/>
		<updated>2026-06-01T06:39:38Z</updated>

		<summary type="html">&lt;p&gt;Daud2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=The Altaz Mariners&lt;br /&gt;
|style=background:#F8EAD1; margin: 0.5em auto; text-align: center; border:1px #E4BC7B solid; width:90%&lt;br /&gt;
|bodystyle=background:#F8EAD1&lt;br /&gt;
|titlestyle=background:#F2DEB6; margin: 0.5em auto; text-align: center; width:100%&lt;br /&gt;
|abovestyle=background:#F1E5B6&lt;br /&gt;
|groupstyle=background:#F1E5B6&lt;br /&gt;
&lt;br /&gt;
|title=''[[The Altaz Mariners]]''&lt;br /&gt;
|above=Authors: [[jb]] • [[Bob_The_Mighty]]&lt;br /&gt;
&lt;br /&gt;
|group1=Scenarios&lt;br /&gt;
|list1=Prologue (&amp;quot;[[The Altaz Mariners (scenario)|The Altaz Mariners]]&amp;quot; • &amp;quot;[[Formative Years]]&amp;quot;) • &amp;quot;[[World Map]]&amp;quot; • &amp;quot;[[Altaz Gaol]]&amp;quot; • &amp;quot;[[Port Rutt]]&amp;quot; • &amp;quot;[[Blade Point]]&amp;quot; • &amp;quot;[[Farrow]]&amp;quot; • &amp;quot;[[Greystone Port]]&amp;quot; • &amp;quot;[[Hellenia]]&amp;quot;/&amp;quot;[[Isle of Neafsey]]&amp;quot; • &amp;quot;[[The Ivory Tower]]&amp;quot; (&amp;quot;[[The Ivory Tower: Ground Floor|Ground Floor]]&amp;quot;• &amp;quot;[[The Ivory Tower: Reading Room|Reading Room]]&amp;quot; • &amp;quot;[[The Ivory Tower: Library|Library]]&amp;quot;) • &amp;quot;[[Lantos]]&amp;quot; • &amp;quot;[[Lludwyn]]&amp;quot; • &amp;quot;[[Morteau]]&amp;quot; • &amp;quot;[[Reef Town]]&amp;quot;/&amp;quot;[[Thurh Gar]]&amp;quot; • &amp;quot;[[Royal Palace]]&amp;quot; • &amp;quot;[[Slavenia]]&amp;quot; • Fort Liberty (&amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot; • &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot; • &amp;quot;[[Throne Room]]&amp;quot;) • &amp;quot;[[Victory Celebrations]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|group2=Characters&lt;br /&gt;
|list2=[[Largo]] • [[Hugo]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
To use, simply put &amp;lt;nowiki&amp;gt;{{The Altaz Mariners}}&amp;lt;/nowiki&amp;gt; at where you want to put this navbox, usually near the bottom of an article related to ''[[The Altaz Mariners]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
</feed>