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	<updated>2026-04-09T10:05:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Saurians&amp;diff=32773</id>
		<title>Saurians</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Saurians&amp;diff=32773"/>
		<updated>2009-10-10T23:25:26Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Saurians |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/units/saurians/oracle-magic-2.png |&lt;br /&gt;
faction=[[Drakes]] |&lt;br /&gt;
alignment=Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.6/C/mainline.html#Saurians 1.6]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Saurians''' are small, slender, and lizard-like creatures. Much smaller than their Drake allies, they rarely stand taller than a ten year old child, though the distance from the tip of their snout to the end their tail can be as long as the average man is tall. Light and nimble, the warriors prefer to fight as they hunt- slipping through enemy lines to target the weak and the injured while their slender figures allow them to evade their attackers. &lt;br /&gt;
&lt;br /&gt;
=== Society ===&lt;br /&gt;
Saurians are very mysterious creatures due to their tendency to live in areas inhospitable to others, such as swamps. Fatalistic in the extreme, Saurians believe all the events in a life can be predicted by the use of a complex form of astrology.&lt;br /&gt;
&lt;br /&gt;
Saurian culture is sharply segregated between the genders. Within each gender the members compete and through skill, determination, and reputation establish a clear pecking order, with a chief at the top. On those occasions when the two genders interact they do not contest for dominance, the situation determines the dominant gender. The chief of the males is alpha if they are within their village or encampment while the chief of females is dominant anywhere else. This continues down the rank structure with each male or female being dominant over any member of the opposite gender with lower rank and submitting to members of the opposite gender with higher rank.&lt;br /&gt;
&lt;br /&gt;
The segregation and alternating gender-dominance of Saurian society is an outgrowth of their clearly defined gender roles. It is the responsibility of the female to hunt and find food, skills which ultimately train them to be warriors; the skirmishers, flankers, and ambushers other races so fear. Males, meanwhile, are responsible for guarding the clutch- the eggs left by the females. While this leaves time for the males to develop and hone the arts of astrology, healing, and magic, it also exposes them to significant danger, as they are stationary targets for a Saurian clan's number one enemy- other Saurian clans. &lt;br /&gt;
&lt;br /&gt;
New Saurian clans are started when the proper astrological signs are read. Called a “hatching,” the female indicated by the conjunction select a group of individuals with lower rank and leave their source clan. Frequently all females with a specific trait will be selected, causing multiple clans to “hatch” at the same time. Selection is a simple process, no group leaving can be larger than any other, all the groups together can not be larger, than the group being left, and higher ranking allows a female to overrule another female's choice of who they take.&lt;br /&gt;
&lt;br /&gt;
Because of the rapid growth of saurian populations, these frequent splits in clans, and the fact that cannibalism is not taboo among Saurians violence is one of the defining features of the Saurian life. This limits the growth of the Saurian culture, limiting it to fits and starts- as much of their knowledge is passed by oral tradition and their possessions must be mobile.&lt;br /&gt;
&lt;br /&gt;
=== Geography ===&lt;br /&gt;
Saurians can live in many different areas, though swamps are by far their most common habitat.  &lt;br /&gt;
&lt;br /&gt;
=== Biology === &lt;br /&gt;
Saurians live spectacularly short lives by comparison to most of the other races of Wesnoth, reaching full adulthood within three years and often dying by the time they are 10 to 15 years old. By far, the most common cause of death is violence. Saurian females produce clutches of about 20 eggs roughly once a year, which creates constant population pressure and would stress most carnivore's food supply. Hunters and scavengers, Saurians have extremely strong jaws and have a very powerful digestive system with highly acidic fluids, making them capable of eating and digesting their entire prey including skin, teeth, horns and bones. Further they have no aversion to and readily eat carrion and commit cannibalism. Due to this, the males of the Saurian race have specialized in cold-magics to take advantage of their own cold-blooded nature.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
*[[Drakes]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:Saurians&amp;diff=32772</id>
		<title>Talk:Saurians</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:Saurians&amp;diff=32772"/>
		<updated>2009-10-10T23:23:47Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: New page: [http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26278]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26278]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Saurians&amp;diff=32770</id>
		<title>Saurians</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Saurians&amp;diff=32770"/>
		<updated>2009-10-10T22:56:49Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: update tree link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Saurians |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/units/saurians/oracle-magic-2.png |&lt;br /&gt;
faction=[[Drakes]] |&lt;br /&gt;
alignment=Chaotic |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.6/C/mainline.html#Saurians 1.6]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Saurians''' are small, slender, and lizard-like creatures. Much smaller than their Drake allies, they rarely stand taller than a ten year old child, though the distance from the tip of their snout to the end their tail can be as long as the average man is tall. Light and nimble, the warriors prefer to slip through enemy lines, to better target the weak and the injured while their slender figures allow them to dodge many attacks. &lt;br /&gt;
&lt;br /&gt;
=== Society ===&lt;br /&gt;
Saurians are very mysterious creatures due to their tendency to live in areas inhospitable to others, such as swamps. Fatalistic in the extreme, Saurians believe all the events in a life can be predicted by the use of a complex form of astrology.&lt;br /&gt;
&lt;br /&gt;
Saurian culture is sharply segregated between the genders. Within each gender the members compete and through skill, determination, and reputation establish a clear pecking order, with a chief at the top. On those occasions when the two genders interact they do not contest for dominance, the situation determines the dominant gender. The chief of the males is alpha if they are within their village or encampment while the chief of females is dominant anywhere else. This continues down the rank structure with each male or female being dominant over any member of the opposite gender with lower rank and submitting to members of the opposite gender with higher rank.&lt;br /&gt;
&lt;br /&gt;
The segregation and alternating gender-dominance of Saurian society is an outgrowth of their clearly defined gender roles. It is the responsibility of the female to hunt and find food, skills which ultimately train them to be warriors; the skirmishers, flankers, and ambushers other races so fear. Males, meanwhile, are responsible for guarding the clutch- the eggs left by the females. While this leaves time for the males to develop and hone the arts of astrology, healing, and magic, it also exposes them to significant danger, as they are stationary targets for a Saurian clan's number one enemy- other Saurian clans. &lt;br /&gt;
&lt;br /&gt;
New Saurian clans are started when the proper astrological signs are read. Called a “hatching,” the female indicated by the conjunction select a group of individuals with lower rank and leave their source clan. Frequently all females with a specific trait will be selected, causing multiple clans to “hatch” at the same time. Selection is a simple process, no group leaving can be larger than any other, all the groups together can not be larger, than the group being left, and higher ranking allows a female to overrule another female's choice of who they take.&lt;br /&gt;
&lt;br /&gt;
Because of the rapid growth of saurian populations, these frequent splits in clans, and the fact that cannibalism is not taboo among Saurians violence is one of the defining features of the Saurian life. This limits the growth of the Saurian culture, limiting it to fits and starts- as much of their knowledge is passed by oral tradition and their possessions must be mobile.&lt;br /&gt;
&lt;br /&gt;
=== Geography ===&lt;br /&gt;
Saurians can live in many different areas, though swamps are by far their most common habitat.  &lt;br /&gt;
&lt;br /&gt;
=== Biology === &lt;br /&gt;
Saurians live spectacularly short lives by comparison to most of the other races of Wesnoth, reaching full adulthood within three years and often dying by the time they are 10 to 15 years old. By far, the most common cause of death is violence. Saurian females produce clutches of about 20 eggs roughly once a year, which creates constant population pressure and would stress most carnivore's food supply. Hunters and scavengers, Saurians have extremely strong jaws and have a very powerful digestive system with highly acidic fluids, making them capable of eating and digesting their entire prey including skin, teeth, horns and bones. Further they have no aversion to and readily eat carrion and commit cannibalism. Due to this, the males of the Saurian race have specialized in cold-magics to take advantage of their own cold-blooded nature.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
*[[Drakes]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Saurians&amp;diff=32767</id>
		<title>Saurians</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Saurians&amp;diff=32767"/>
		<updated>2009-10-10T22:36:21Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race |&lt;br /&gt;
race = Saurians |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/units/saurians/oracle-magic-2.png |&lt;br /&gt;
faction=[[Drakes]] |&lt;br /&gt;
alignment=Chaotic |&lt;br /&gt;
tree=[http://www.wesnoth.org/units/1.4/C/mainline.html#Saurians 1.4]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Saurians''' are small, slender, and lizard-like creatures. Much smaller than their Drake allies, they rarely stand taller than a ten year old child, though the distance from the tip of their snout to the end their tail can be as long as the average man is tall. Light and nimble, the warriors prefer to slip through enemy lines, to better target the weak and the injured while their slender figures allow them to dodge many attacks. &lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
Saurians are very mysterious creatures due to their tendency to live in areas inhospitable to others, such as swamps. Fatalistic in the extreme, Saurians believe all the events in a life can be predicted by the use of a complex form of astrology.&lt;br /&gt;
&lt;br /&gt;
Saurian culture is sharply segregated between the genders. Within each gender the members compete and through skill, determination, and reputation establish a clear pecking order, with a chief at the top. On those occasions when the two genders interact they do not contest for dominance, the situation determines the dominant gender. The chief of the males is alpha if they are within their village or encampment while the chief of females is dominant anywhere else. This continues down the rank structure with each male or female being dominant over any member of the opposite gender with lower rank and submitting to members of the opposite gender with higher rank.&lt;br /&gt;
&lt;br /&gt;
The segregation and alternating gender-dominance of Saurian society is an outgrowth of their clearly defined gender roles. It is the responsibility of the female to hunt and find food, skills which ultimately train them to be warriors; the skirmishers, flankers, and ambushers other races so fear. Males, meanwhile, are responsible for guarding the clutch- the eggs left by the females. While this leaves time for the males to develop and hone the arts of astrology, healing, and magic, it also exposes them to significant danger, as they are stationary targets for a Saurian clan's number one enemy- other Saurian clans. &lt;br /&gt;
&lt;br /&gt;
New Saurian clans are started when the proper astrological signs are read. Called a “hatching,” the female indicated by the conjunction select a group of individuals with lower rank and leave their source clan. Frequently all females with a specific trait will be selected, causing multiple clans to “hatch” at the same time. Selection is a simple process, no group leaving can be larger than any other, all the groups together can not be larger, than the group being left, and higher ranking allows a female to overrule another female's choice of who they take.&lt;br /&gt;
&lt;br /&gt;
Because of the rapid growth of saurian populations, these frequent splits in clans, and the fact that cannibalism is not taboo among Saurians violence is one of the defining features of the Saurian life. This limits the growth of the Saurian culture, limiting it to fits and starts- as much of their knowledge is passed by oral tradition and their possessions must be mobile.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Saurians can live in many different areas, though swamps are by far their most common habitat.  &lt;br /&gt;
&lt;br /&gt;
== Biology == &lt;br /&gt;
Saurians live spectacularly short lives by comparison to most of the other races of Wesnoth, reaching full adulthood within three years and often dying by the time they are 10 to 15 years old. By far, the most common cause of death is violence. Saurian females produce clutches of about 20 eggs roughly once a year, which creates constant population pressure and would stress most carnivore's food supply. Hunters and scavengers, Saurians have extremely strong jaws and have a very powerful digestive system with highly acidic fluids, making them capable of eating and digesting their entire prey including skin, teeth, horns and bones. Further they have no aversion to and readily eat carrion and commit cannibalism. Due to this, the males of the Saurian race have specialized in cold-magics to take advantage of their own cold-blooded nature.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Drakes]]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=32766</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=32766"/>
		<updated>2009-10-10T19:19:43Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: /* Saurians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00070_duelist.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00033_archer.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00160_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[orcs|orc]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00055_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00024_guard.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[dwarves|dwarf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00182_skeleton.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
''Main article:'' [[Saurians]]&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00166_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
== Additional information for campaign designers ==&lt;br /&gt;
&lt;br /&gt;
The [[SecretLore]] page contains game secrets intended for campaign designers. We cannot stop anyone from reading it, but if you are a player you will probably enjoy learning these things more if you do it through the hints dropped at various places in the mainline campaigns. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=32765</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=32765"/>
		<updated>2009-10-10T19:17:18Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: /* Saurians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00070_duelist.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00033_archer.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00160_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[orcs|orc]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00055_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00024_guard.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[dwarves|dwarf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00182_skeleton.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
''Main article: [[Saurians]]&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00166_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
== Additional information for campaign designers ==&lt;br /&gt;
&lt;br /&gt;
The [[SecretLore]] page contains game secrets intended for campaign designers. We cannot stop anyone from reading it, but if you are a player you will probably enjoy learning these things more if you do it through the hints dropped at various places in the mainline campaigns. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
		
	</entry>
</feed>