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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dalas120</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dalas120"/>
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	<updated>2026-05-21T18:29:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=75003</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=75003"/>
		<updated>2026-04-28T18:12:33Z</updated>

		<summary type="html">&lt;p&gt;Dalas120: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
* In-hiatus: The Rise of Wesnoth&lt;br /&gt;
* In-progress but slower development: Legend of Wesmere (still Hybrid), Asheviere's Dogs (AD)&lt;br /&gt;
* post-development: SotBE revisions&lt;br /&gt;
&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): &lt;br /&gt;
* Dalas (TSG/TDG/HttT)&lt;br /&gt;
* Dwarftough/Mechanical (LoW)&lt;br /&gt;
* Gweoddeoran (TRoW)&lt;br /&gt;
* LK (SotBE)&lt;br /&gt;
&lt;br /&gt;
New Campaigns added in&lt;br /&gt;
&lt;br /&gt;
* The South Guard: Tutorial&lt;br /&gt;
* The Deceivers Gambits, Parts I and II&lt;br /&gt;
* Dusk of Dawn&lt;br /&gt;
* Heir to the Throne (Revised)&lt;br /&gt;
&lt;br /&gt;
Revised Campaigns:&lt;br /&gt;
&lt;br /&gt;
* Liberty&lt;br /&gt;
* The Hammer of Thursagan&lt;br /&gt;
* Sceptre of Fire&lt;br /&gt;
* Under the Burning Suns&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
* GUI2 port of the Help Browser (LumiousE/babaissarkar, CelticMinstrel)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/3653 #3653]&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
* Unified recruit/recall dialog (LumiousE/babaissarkar) (related issues: [https://github.com/wesnoth/wesnoth/issues/1059 1059], [https://github.com/wesnoth/wesnoth/issues/8829 8829], [https://github.com/wesnoth/wesnoth/issues/5237 5237])&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/9499 #9499]&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/8585 #8585], [https://github.com/wesnoth/wesnoth/issues/9035 #9035] Solve all issues with [damage_type] (octalot)&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. This is on the roadmap twice, I'm planning to do it annually. (octalot, but open to volunteers)&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
* Improve UtBS. (Hejnewar) This includes:&lt;br /&gt;
** Removal and replacement of some abilities, mainly hero ones.&lt;br /&gt;
** Better accomodation of high level units to the new recall system. &lt;br /&gt;
** Difficulty of Nightmare+.&lt;br /&gt;
** Changes to some maps and scenarios, mainly in order to make them more fluid. &lt;br /&gt;
* Mercenaries SP/MP campaign (still didn't give up) (Hejnewar) This includes:&lt;br /&gt;
** New pixelart terrains and backgrounds (particularily tough for someone without pixelart skills).&lt;br /&gt;
* Balance (Hejnewar)&lt;br /&gt;
* New MP maps and scenarios. (Hejnewar) This includes:&lt;br /&gt;
** New short survival.&lt;br /&gt;
** Recovery of long lost mapmaking art.&lt;br /&gt;
** New PvP and PvPvE maps, including experimental scenarios with events.&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
* Establish clear direction on weather graphics (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW, TRoW or SotBE) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
* Replace TDG's current magic system with an improved and more developer-friendly version (amakriLexa04)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (delayed until Fall 2026; formerly 05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (delayed until Fall 2026; formerly 06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Dalas120</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainMaskWML&amp;diff=75002</id>
		<title>TerrainMaskWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainMaskWML&amp;diff=75002"/>
		<updated>2026-04-27T21:44:41Z</updated>

		<summary type="html">&lt;p&gt;Dalas120: Add documentation for [terrain_mask] mask_file key&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
&lt;br /&gt;
The '''[terrain_mask]''' tag makes map manipulation from within WML much easier.&lt;br /&gt;
It uses a Wesnoth map as a &amp;quot;mask&amp;quot; over a given location,&lt;br /&gt;
placing it down on top of the scenario map.&lt;br /&gt;
Fog ('_f') and Shroud ('_s') are used like alpha in an image; i.e. they cause the previous terrain to be used.&lt;br /&gt;
&lt;br /&gt;
* '''x,y''': the x,y location in the scenario map to place the top-left corner of the mask onto. Important note: if 'border=yes (default)' and alignment is unset, then (x,y) will not denote the place of the top-left corner but rather of the place of the location (1,1) of the mask data (the top left corner of the 'inner' part of the mask). So the top-left corner of the mask will be placed at (x-1,y-1) or (x-1,1).&lt;br /&gt;
* '''mask''': a Wesnoth map; see [[BuildingMaps]].&lt;br /&gt;
* '''mask_file''': path to a file containing Wesnoth map data. Overrides '''mask'''.&lt;br /&gt;
* '''border''': (default=yes) Overlay on the border as well as the playable map area. The mask used must have a border_size equal to the map's border size (i.e. it must be a normal map), otherwise it will be ignored. {{DevFeature1.15|1}} the '''border''' key is only used if '''alignment''' is empty/invalid.&lt;br /&gt;
* '''ignore_special_locations''': (default=no) By default, any special location names given in the mask will be added to the map, allowing them to be used for [[StandardLocationFilter|filtering by location_id]]. Setting this to 'yes' prevents that.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;'''alignment''': (falls back to '''border''' if empty/invalid) ({{DevFeature1.15|1}}, leaving out this key will fallback to 1.12 behaviour). possible values '''even''', '''odd''' or '''raw''', describes how the data in 'mask' is aligned, there is the even alignment (this is what the map editor produces thus you usually want to use `aligment=even`):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 __/10\__/30\&lt;br /&gt;
/00\__/20\__/&lt;br /&gt;
\__/11\__/31\&lt;br /&gt;
/01\__/21\__/&lt;br /&gt;
\__/12\__/32\&lt;br /&gt;
/02\__/22\__/&lt;br /&gt;
\__/  \__/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
and the odd alignment, (used by old mask files in wesnoth 1.10 and older):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/00\__/20\__ &lt;br /&gt;
\__/10\__/30\&lt;br /&gt;
/01\__/21\__/&lt;br /&gt;
\__/11\__/31\&lt;br /&gt;
/02\__/22\__/&lt;br /&gt;
\__/12\__/32\&lt;br /&gt;
   \__/  \__/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
. Using '''raw''' will assume the map data is aligned in the same way as the map square that starts at (x,y)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{anchor|rule|'''[rule]'''}}: specifies a rule for blending the mask with the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
The terrain on each hex fitting the rule will be changed to the terrain specified in the rule.&lt;br /&gt;
* '''old''': a comma-separated list of terrain codes. The rule fits only those hexes that have one of these terrains in the scenario. If omitted, matches any hex on the base map.&lt;br /&gt;
* '''new''': a list of terrain letters. The rule fits only those hexes with this terrain specified in the mask. If omitted, matches any hex on the mask.&lt;br /&gt;
* '''terrain''': the letter of the terrain to change hexes which fit this rule (i.e. for which the '''new''' terrain code in the mask falls on top of the '''old''' terrain in the scenario) into. If omitted, defaults to either the old or new terrain depending on the value of use_old.&lt;br /&gt;
*  '''layer''': (overlay|base|both, default=both) only change the specified layer.&lt;br /&gt;
*  '''replace_if_failed''': (default=no) When replacing just one layer failed, try to replace the whole terrain. If '''terrain''' is an overlay only terrain, use the default_base as base layer. If the terrain has no default base, do nothing.&lt;br /&gt;
* '''use_old''': if yes, no change is done to hexes matching this rule. If no, the hex is changed to the new terrain or, if specified, the value of the terrain key.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an example, suppose you want to lay down a road somewhere. You could specify by hand the path the road takes using&lt;br /&gt;
[terrain], or you could use&lt;br /&gt;
[terrain_mask]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[terrain_mask]&lt;br /&gt;
    x,y=12,10&lt;br /&gt;
    mask=&amp;quot;border_size=1&lt;br /&gt;
 usage=map&lt;br /&gt;
 &lt;br /&gt;
   Re,   Re,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f&lt;br /&gt;
   Re,   Re,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f&lt;br /&gt;
   Re,   Re,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f&lt;br /&gt;
   _f,   _f,   Re,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f&lt;br /&gt;
   _f,   _f,   Re,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f&lt;br /&gt;
   Re,   Re,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f,   _f&lt;br /&gt;
   _f,   _f,   Re,   _f,   _f,   Re,   Re,   _f,   _f,   _f,   _f,   _f&lt;br /&gt;
   _f,   _f,   _f,   Re,   Re,   Re,   _f,   Re,   Re,   _f,   _f,   _f&lt;br /&gt;
   _f,   _f,   _f,   _f,   _f,   _f,   _f,   Re,   _f,   _f,   _f,   _f&lt;br /&gt;
   _f,   _f,   _f,   _f,   _f,   _f,   _f,   Re,   Re,   _f,   _f,   _f&lt;br /&gt;
   _f,   _f,   _f,   _f,   _f,   _f,   _f,   Re,   Re,   Re,   Re,   Re&lt;br /&gt;
   _f,   _f,   _f,   _f,   _f,   _f,   _f,   Re,   Re,   Re,   Re,   Re&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 [/terrain_mask]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, suppose you want snow to fall in an area. You want villages on green grass (Gg^Vh) to turn into snowy villages on snow (Aa^Vha), pine forest on semi-dry grass (Gs^Fp) to turn into snowy pine forest on snow (Aa^Fpa), hills (Hh) to turn into snowy hills (Ha), and green grass (Gg) and regular dirt (Re) to turn into snow (Aa), while other terrain remains untouched. You could look over your destination map and work out which terrain type is which and draw your mask, but that's a lot of effort, you want to just draw a simple mask which has areas of snow and areas of no snow, and make the game work out the rest.&lt;br /&gt;
&lt;br /&gt;
You can do it like this:&lt;br /&gt;
&lt;br /&gt;
 [terrain_mask]&lt;br /&gt;
     x,y=1,1&lt;br /&gt;
     mask=&amp;quot;border_size=1&lt;br /&gt;
 usage=map&lt;br /&gt;
 &lt;br /&gt;
  _f,   _f,   Aa,   _f,   _f,   _f,   Aa,   _f,   _f&lt;br /&gt;
  _f,   _f,   Aa,   _f,   _f,   _f,   Aa,   _f,   _f&lt;br /&gt;
  _f,   _f,   Aa,   _f,   Aa,   _f,   Aa,   _f,   _f&lt;br /&gt;
  Aa,   Aa,   _f,   _f,   Aa,   Aa,   Aa,   _f,   _f&lt;br /&gt;
  _f,   _f,   Aa,   Aa,   Aa,   Aa,   Aa,   Aa,   Aa&lt;br /&gt;
  _f,   _f,   _f,   Aa,   Aa,   Aa,   Aa,   Aa,   Aa&lt;br /&gt;
  _f,   _f,   _f,   _f,   Aa,   Aa,   _f,   _f,   _f&lt;br /&gt;
  _f,   _f,   _f,   _f,   Aa,   Aa,   _f,   _f,   _f&amp;quot;&lt;br /&gt;
 [rule]&lt;br /&gt;
    old=Gg^Vh&lt;br /&gt;
    new=Aa&lt;br /&gt;
    terrain=Aa^Vha&lt;br /&gt;
 [/rule]&lt;br /&gt;
 [rule]&lt;br /&gt;
    old=Gs^Fp&lt;br /&gt;
    new=Aa&lt;br /&gt;
    terrain=Aa^Fpa&lt;br /&gt;
 [/rule]&lt;br /&gt;
 [rule]&lt;br /&gt;
    old=Hh&lt;br /&gt;
    new=Aa&lt;br /&gt;
    terrain=Ha&lt;br /&gt;
 [/rule]&lt;br /&gt;
 &lt;br /&gt;
 [rule]&lt;br /&gt;
    old=Gg,Re&lt;br /&gt;
    new=Aa&lt;br /&gt;
    #don't specify terrain and it just uses the new terrain&lt;br /&gt;
 [/rule]&lt;br /&gt;
 &lt;br /&gt;
 #default: Will match everything, since 'old' and 'new' aren't&lt;br /&gt;
 #specified. Set 'use_old=yes' to signal no change.&lt;br /&gt;
 [rule]&lt;br /&gt;
 use_old=yes&lt;br /&gt;
 [/rule]&lt;br /&gt;
 [/terrain_mask]&lt;/div&gt;</summary>
		<author><name>Dalas120</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=74422</id>
		<title>Timeline of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=74422"/>
		<updated>2025-07-03T16:02:11Z</updated>

		<summary type="html">&lt;p&gt;Dalas120: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
This is a official chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.&lt;br /&gt;
&lt;br /&gt;
The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.&lt;br /&gt;
&lt;br /&gt;
''This page documents the official, canon timeline, as based on the mainline campaigns. UMC specific info should be in its own pages and should not be here.''&lt;br /&gt;
&lt;br /&gt;
'''Spoiler warning!'''&lt;br /&gt;
This page contains plot spoilers to several campaigns. &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]&lt;br /&gt;
&lt;br /&gt;
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]&lt;br /&gt;
&lt;br /&gt;
[[#530-630 YW: The Age of Fear|The Age of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]&lt;br /&gt;
&lt;br /&gt;
[[#After the Great Fall|After the Great Fall]]&lt;br /&gt;
&lt;br /&gt;
== Prehistory - 20 YW: The Founding of Wesnoth ==&lt;br /&gt;
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with orcs attacking both elves and men from the sea.&lt;br /&gt;
&lt;br /&gt;
=== Prehistory ===&lt;br /&gt;
* Elves and dwarves inhabit the Great Continent.&lt;br /&gt;
* Humans inhabit the distant West.&lt;br /&gt;
* Haldric's people colonise the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.&lt;br /&gt;
&lt;br /&gt;
=== 200 BW ===&lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
=== 12 BW ===&lt;br /&gt;
* The Crown Prince of Southbay discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 11-7 BW ===&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 6 BW ===&lt;br /&gt;
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.&lt;br /&gt;
* His younger brother is implicated in a plot to kill him.&lt;br /&gt;
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the orcs in the West.&lt;br /&gt;
&lt;br /&gt;
=== 5-2 BW ===&lt;br /&gt;
* The Green Isle is overrun with orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the orcs.&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Prince Haldric]] leads the evacuation of the survivors to the Great Continent. [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 1 BW ===&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
* Humans arrive in the middle of a simmering dispute between the elves and dwarves.&lt;br /&gt;
* The elves and dwarves are distrustful of humans, and there is a small skirmish.&lt;br /&gt;
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.&lt;br /&gt;
* Prince Haldric asks the Four elvish Lords ([[CharactersStorys#Lady_Dionli|Dionli]], [[CharactersStorys#Lord_Logalmier|Logalmier]], [[Aryad]], and [[El'Isomithir]]) for help and land.&lt;br /&gt;
* They set before him four quests to prove his worth, which he completes.&lt;br /&gt;
&lt;br /&gt;
=== 1 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric]] is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the [[CharactersStorys#Lich-Lord_Jevyan|lich-lord Jevyan]] is deceived into believing it is held by the elves. &lt;br /&gt;
* Haldric founds the country of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins.  [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 2 YW ===&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the orcish survivors flee back to the Green Isle, others move to attack the elves.&lt;br /&gt;
* King Haldric helps the elves fight the surviving orcs.&lt;br /&gt;
&lt;br /&gt;
=== 3 YW ===&lt;br /&gt;
* [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] begins.&lt;br /&gt;
* Drakes arrive on the Great Continent.&lt;br /&gt;
* Elensefar and Wesmere are raided by Drakes.&lt;br /&gt;
* The drakes build an eyrie north of Wesmere.&lt;br /&gt;
&lt;br /&gt;
=== 4 YW ===&lt;br /&gt;
* [[CharactersStorys#Karron|Karron]] is banished from the Great Continent by [[CharactersStorys#Gorlack|Gorlack]]. [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 8 YW ===&lt;br /&gt;
* A second wave of orcs arrive from the Green Isle; these orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* [[CharactersStorys#Erlornas|Erlornas]] of Wesmere is involved in the first direct elvish clash with orcs ([[Mainline_Campaigns#An_Orcish_Incursion|'''An Orcish Incursion''']] takes place in 8-9YW).&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the elves, refusing to give aid. &amp;lt;ref&amp;gt;{{Cite|treaty}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 9-11 YW ===&lt;br /&gt;
* Many elves are killed in battle by the orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 12 YW ===&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the humans in confronting the orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
=== 20 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric I]] dies.&lt;br /&gt;
* [[CharactersStorys#Haldric_II|Haldric II]] ascends to the throne.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]] escape an orcish invasion of their home in Lintanir Forest. [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']] begins.&lt;br /&gt;
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.&lt;br /&gt;
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the elves to return to Wesnoth.&lt;br /&gt;
* Elves inform [[CharactersStorys#Haldric_II|Haldric II]] of the danger posed by the unshielded Ruby of Fire.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.&lt;br /&gt;
&lt;br /&gt;
== 20-130 YW: The Taming of the Wild ==&lt;br /&gt;
This era is that in which the kingdom of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [[Geography_of_Wesnoth#Elensefar|Elensefar]] and the country of Wesnoth, which will continue for the next several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 21 YW ===&lt;br /&gt;
* Founding of the Great Academy on Alduin.&lt;br /&gt;
&lt;br /&gt;
* [[CharactersStorys#Kalenz|Kalenz]] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [[CharactersStorys#Cleodil|Cleodil]].  A faction of xenophobic elves begins to gather around [[CharactersStorys#Landar|Landar]].&lt;br /&gt;
&lt;br /&gt;
=== 22 YW ===&lt;br /&gt;
* While studying at the Academy, [[CharactersStorys#Ardonna_.2F_Ardryn-Na|Ardonna]] resolves to spend the winter researching the Lich Lords' longevity.&lt;br /&gt;
&lt;br /&gt;
=== 23 YW ===&lt;br /&gt;
* Action of '''Secrets of the Ancients''' takes place.&lt;br /&gt;
&lt;br /&gt;
=== 25-40 YW ===&lt;br /&gt;
* In 25 YW [[CharactersStorys#Haldric_II|Haldric II]] sends an expedition to retrieve the Ruby of Fire from its place of concealment.&lt;br /&gt;
* Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; elves associated with [[CharactersStorys#Landar|Landar's]] faction attack during the transfer. [[Mainline_Campaigns#The_Sceptre_of_Fire|'''Sceptre of Fire''']] begins.&lt;br /&gt;
* Action of '''The Sceptre of Fire''' takes place.  Haldric II is informed that the Sceptre was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.&lt;br /&gt;
* With the death of [[CharactersStorys#Thursagan|Thursagan]], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.&amp;lt;ref&amp;gt;{{Cite|reclaiming}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 26-50 YW ===&lt;br /&gt;
* [[CharactersStorys#Landar|Landar]] declares himself High Lord of the Elves, leading to civil war.&lt;br /&gt;
&lt;br /&gt;
=== 51 YW ===&lt;br /&gt;
* Wesnothian New Writing (the script later called &amp;quot;steel-hand&amp;quot;, to distinguish it from the more complex &amp;quot;brush-hand&amp;quot; cursive brought from the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]]) is promulgated by royal decree.  From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.&lt;br /&gt;
&lt;br /&gt;
=== 50-93 YW ===&lt;br /&gt;
* Elvish civil war (and [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']]) ends.  [[CharactersStorys#Kalenz_2|Kalenz]] declared High Lord, begins reorganizing and militarizing elvish society to fight the orcs.  In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.&lt;br /&gt;
&lt;br /&gt;
=== 161-164 YW ===&lt;br /&gt;
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of [[Elensefar]].&lt;br /&gt;
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.&lt;br /&gt;
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.&lt;br /&gt;
&lt;br /&gt;
=== 164-176 YW ===&lt;br /&gt;
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.&lt;br /&gt;
&lt;br /&gt;
=== 199 YW ===&lt;br /&gt;
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes&lt;br /&gt;
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River&lt;br /&gt;
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.&lt;br /&gt;
&lt;br /&gt;
== 200-350 YW: The Golden Age of Wesnoth ==&lt;br /&gt;
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
=== 251 YW ===&lt;br /&gt;
* [[CharactersStorys#Cleodil|Cleodil]], wife of [[CharactersStorys#Kalenz_2|Kalenz]], dies.&lt;br /&gt;
&lt;br /&gt;
=== 350 YW ===&lt;br /&gt;
* Disintegration of the Kingdom follows the death of Haldric IV.&lt;br /&gt;
* [[Geography_of_Wesnoth#Elensefar|Elensefar]] remains a province of Wesnoth but exerts increasing independence due to isolation.&lt;br /&gt;
* Treaty between lord of Elensefar and king of Wesnoth signed.&lt;br /&gt;
&lt;br /&gt;
== 350-417 YW: The First Dark Age of Wesnoth ==&lt;br /&gt;
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 360 YW ===&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] born in Parthyn.&lt;br /&gt;
&lt;br /&gt;
=== 363 YW ===&lt;br /&gt;
* Last of [[CharactersStorys#Kalenz|Kalenz's]] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.&lt;br /&gt;
&lt;br /&gt;
* Village of Maghre terrorized by a minor necromancer. Action of [[Mainline_Campaigns#A_Tale_Of_Two_Brothers|'''A Tale of Two Brothers''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 389 YW ===&lt;br /&gt;
* Garard, a future king of Wesnoth, is born.&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] returns to Parthyn from the Academy at Alduin. [[Mainline_Campaigns#Descent_into_Darkness|'''Descent Into Darkness''']] begins.&lt;br /&gt;
&lt;br /&gt;
== 417-530 YW: The Turmoil of Asheviere ==&lt;br /&gt;
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.&lt;br /&gt;
&lt;br /&gt;
=== 417 YW ===&lt;br /&gt;
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].&lt;br /&gt;
&lt;br /&gt;
=== 439 YW ===&lt;br /&gt;
* [[CharactersStorys#Garard_II|Crown Prince Garard II]] is born.&lt;br /&gt;
&lt;br /&gt;
=== 442 YW ===&lt;br /&gt;
* Prince Arand is born.&lt;br /&gt;
&lt;br /&gt;
=== 448 YW ===&lt;br /&gt;
* [[CharactersStorys#Delfador|Delfador]], later called &amp;quot;the Great&amp;quot;, is born.&lt;br /&gt;
&lt;br /&gt;
=== 465 YW ===&lt;br /&gt;
* The South Guard reports increased bandit activity. Prince Arand sends Deoran and a company of soldiers to investigate. '''The South Guard''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 466 YW ===&lt;br /&gt;
* Hostile forces besiege Westin, but are repulsed. '''The South Guard''' ends.&lt;br /&gt;
* Displeased with Deoran's performance, Garard II assigns him as ambassador to Lintanir forest — a far-away posting.&lt;br /&gt;
&lt;br /&gt;
=== 470 YW ===&lt;br /&gt;
* Garard I dies; [[CharactersStorys#Garard_II|Garard II]] ascends to the throne of Wesnoth&lt;br /&gt;
* Garard II marries Asheviere.&lt;br /&gt;
&lt;br /&gt;
=== 476 YW ===&lt;br /&gt;
* Garard II founds Fort Garard and prepares to invade the Whitefang orcs.&lt;br /&gt;
* Delfador and Deoran join Garard's army. '''The Deceiver's Gambit I''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 478 YW ===&lt;br /&gt;
* More orcish clans and a saurian tribe join Garard's war. Garard II is ambushed and nearly killed, but retreats to Fort Garard. '''The Deceiver's Gambit I''' ends.&lt;br /&gt;
* Control of the Estmarks is effectively lost during this war, not to be regained for decades. Outposts are built on the near side of the Weldyn to repel orc raids. The long watch of the River Guard begins.&lt;br /&gt;
&lt;br /&gt;
=== 479 YW ===&lt;br /&gt;
* A series of bloody battles at the Ford of Abez end in deadlock. The ford is heavily fortified, and river commerce grinds to a halt.&lt;br /&gt;
* Crown Prince Eldred is born.&lt;br /&gt;
&lt;br /&gt;
=== 498 YW ===&lt;br /&gt;
* Princess Li'sar is born.&lt;br /&gt;
* Delfador, now the king’s premier war-mage, leads an attack behind enemy lines. '''The Deceiver's Gambit II''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 500 YW ===&lt;br /&gt;
* Prince Konrad is born, the youngest of several sons of Prince Arand.&lt;br /&gt;
&lt;br /&gt;
=== 501 YW ===&lt;br /&gt;
==== The End of the War ====&lt;br /&gt;
* Delfador learns that a necromancer — Iliah-Malal — has been manipulating the Wesnoth-orc war.&lt;br /&gt;
* Delfador slays Iliah-Malal and defeats an orcish army at the Ford of Abez, ending the Wesnoth-orc war.&lt;br /&gt;
&lt;br /&gt;
==== The Fall of Garard ====&lt;br /&gt;
* Eldred attacks Prince Arand — his uncle — at Fort Garard, but is repulsed.&lt;br /&gt;
* Eldred blames the attack on Arand, claiming that Arand has started a rebellion.&lt;br /&gt;
* Garard II sends Delfador to put down Arand's revolt. Delfador kills Arand. Fort Garard is destroyed.&lt;br /&gt;
* Eldred betrays Garard II — his father — and kills him. Deoran and Delfador are blamed. Deoran dies.&lt;br /&gt;
* Delfador gathers a force of loyalists to avenge Garard II's death. Delfador confronts Eldred's forces on the road to Weldyn.&lt;br /&gt;
* Delfador's forces are defeated, but Eldred is slain by Delfador in the fight. '''The Deceiver's Gambit II''' ends.&lt;br /&gt;
&lt;br /&gt;
==== The Rise of Asheviere ====&lt;br /&gt;
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth. '''Asheveire's Dogs''' begins.&lt;br /&gt;
* Baron De Ferres rallies a force of nobles to oppose Asheviere.&lt;br /&gt;
* Asheviere allies with orcs from numerous clans, promising them gold in return for loyalty.&lt;br /&gt;
* Delfador and the elf Parandra infiltrate the palace at Weldyn, but come too late to save Garard's nephews from death.&lt;br /&gt;
* Delfador and Parandra find an orphaned human child. Parandra and Delfador agree to give the orphan the identity of Prince Konrad.&lt;br /&gt;
* Asheviere conquers Soradoc, Tath, and Dan'Tonk. Baron De Ferres is slain. '''Asheveire's Dogs''' ends.&lt;br /&gt;
&lt;br /&gt;
==== The Western Reaches ====&lt;br /&gt;
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.&lt;br /&gt;
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.&lt;br /&gt;
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.&lt;br /&gt;
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').&lt;br /&gt;
&lt;br /&gt;
=== 502-517 YW ===&lt;br /&gt;
* Delfador raises Konrad in the Aethenwood, under the protection of elves.&lt;br /&gt;
* Elensefar, Blackwater Port, and the Aethenwood conspire to keep Wesnoth's western reaches free from Asheviere's influence.&lt;br /&gt;
&lt;br /&gt;
=== 517 YW ===&lt;br /&gt;
* Asheviere launches a major attack on Elensefar, Blackwater Port, and the Aethenwood.&lt;br /&gt;
* Konrad and Delfador flee the Aethenwood and embark upon a quest to regain the throne of Wesnoth. '''Heir To The Throne''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 518 YW ===&lt;br /&gt;
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.&lt;br /&gt;
* They enter the Caves of Knalga, find it, and ally with Princess Li'sar.&lt;br /&gt;
* They return to Wesnoth and claim the throne. '''Heir to the Throne''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 522 YW ===&lt;br /&gt;
* Birth of Princess Ana'sar.&lt;br /&gt;
&lt;br /&gt;
=== 530 YW ===&lt;br /&gt;
* Wesnothian colonists begin reclaiming the Estmarks.&lt;br /&gt;
&lt;br /&gt;
=== 544 YW ===&lt;br /&gt;
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.&lt;br /&gt;
&lt;br /&gt;
== 530-630 YW: The Age of Fear ==&lt;br /&gt;
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.&lt;br /&gt;
&lt;br /&gt;
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the &amp;quot;Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.&lt;br /&gt;
&lt;br /&gt;
=== 533 YW ===&lt;br /&gt;
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.&lt;br /&gt;
* The next great sage of Wesnoth, [[CharactersStorys#Dacyn|Dacyn]], is born.&lt;br /&gt;
&lt;br /&gt;
=== 534 YW ===&lt;br /&gt;
&lt;br /&gt;
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the orcish overlords.  '''Northern Rebirth''' begins.&lt;br /&gt;
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.&lt;br /&gt;
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.&lt;br /&gt;
* Abhai finds the [[CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice|Rod of Justice]].&lt;br /&gt;
&lt;br /&gt;
=== 535 YW ===&lt;br /&gt;
&lt;br /&gt;
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.&lt;br /&gt;
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.&lt;br /&gt;
* Assisted by his new allies, Tallin smashes the forces of Rakshas.&lt;br /&gt;
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.&lt;br /&gt;
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 550 YW ===&lt;br /&gt;
&lt;br /&gt;
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).&lt;br /&gt;
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.&lt;br /&gt;
* Wesnothian colonization expands southward past Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
=== 563 YW ===&lt;br /&gt;
* Konrad and Li'sar die after an extraordinarily long reign.&lt;br /&gt;
* Princess Ana'sar becomes queen.&lt;br /&gt;
* The seer Galdren becomes prominent at the court of Weldyn.&lt;br /&gt;
&lt;br /&gt;
=== 585 YW ===&lt;br /&gt;
* Queen Ana'sar retires.&lt;br /&gt;
* Haldric VII becomes king of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 589 YW ===&lt;br /&gt;
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.&lt;br /&gt;
* The seer Galdren dies after advising Haldric VII to choose Dacyn.&lt;br /&gt;
* The king does as Galdren advises.&lt;br /&gt;
&lt;br /&gt;
=== 593 YW ===&lt;br /&gt;
* Ravanal reveals that he has turned to evil, and flees from Weldyn.&lt;br /&gt;
* Konrad II is born.&lt;br /&gt;
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 612 YW ===&lt;br /&gt;
* Haldric VII dies. Konrad II is crowned King of Wesnoth.&lt;br /&gt;
* Dacyn continues his duties as advisor with Konrad II.&lt;br /&gt;
&lt;br /&gt;
=== 625 YW ===&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.&lt;br /&gt;
* Konrad II sends [[CharactersStorys#Dacyn|Dacyn]] with [[CharactersStorys#Owaec|Owaec]] and [[CharactersStorys#Gweddry|Gweddry]] to man the old River Guard strongpoints. [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 626 YW ===&lt;br /&gt;
* [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]] attacks the southern outpost where [[CharactersStorys#Gweddry|Gweddry]] and [[CharactersStorys#Dacyn|Dacyn]] are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with [[CharactersStorys#Owaec|Owaec]], retreat into the northlands.&lt;br /&gt;
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha&lt;br /&gt;
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [[CharactersStorys#Kai_Krellis|Krellis]] succeeds him as Kai and relies on the wisdom of [[CharactersStorys#Cylanna|Cylanna]], a priestess.&lt;br /&gt;
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [[Mainline_Campaigns#Dead_Water|'''Dead Water''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 627 YW ===&lt;br /&gt;
* Wesnoth's last defences are broken and the undead march on Wesnoth&lt;br /&gt;
* In the northlands, the orcs drive [[CharactersStorys#Gweddry|Gweddry's]] army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]].  [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] ends. [[Mainline_Campaigns#Dead_water|'''Dead Water''']] ends (about this time).&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
* After destroying [[CharactersStorys#Mal-Ravanal|Mal-Ravanal's]] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.&lt;br /&gt;
&lt;br /&gt;
== 628-673 YW: The Silver Age of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [[CharactersStorys#Konrad_II|Konrad II]].  During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.&lt;br /&gt;
&lt;br /&gt;
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. &lt;br /&gt;
&lt;br /&gt;
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. &lt;br /&gt;
&lt;br /&gt;
=== 628-635 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] begins his attempt to rebuild Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 673 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.&lt;br /&gt;
&lt;br /&gt;
== 786-826 YW: The Legacy of Black-Eye Karun ==&lt;br /&gt;
&lt;br /&gt;
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. &lt;br /&gt;
&lt;br /&gt;
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.&lt;br /&gt;
&lt;br /&gt;
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.&lt;br /&gt;
&lt;br /&gt;
===786 YW===&lt;br /&gt;
* Karun is born.&lt;br /&gt;
&lt;br /&gt;
===805 YW===&lt;br /&gt;
* Karun devised the formation of the Great Council.&lt;br /&gt;
&lt;br /&gt;
===811 YW===&lt;br /&gt;
* A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.&lt;br /&gt;
&lt;br /&gt;
===812 YW===&lt;br /&gt;
* Rahul I becomes Lord Protector of the Northern Alliance.&lt;br /&gt;
&lt;br /&gt;
===816 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] is born&lt;br /&gt;
&lt;br /&gt;
===826 YW===&lt;br /&gt;
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===829 YW===&lt;br /&gt;
* Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.&lt;br /&gt;
&lt;br /&gt;
===842 YW===&lt;br /&gt;
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.&lt;br /&gt;
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.&lt;br /&gt;
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [[CharactersStorys#Kapou.27e|Kapou’e]]; [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] begins.&lt;br /&gt;
&lt;br /&gt;
===843 YW===&lt;br /&gt;
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [[CharactersStorys#Kapou.27e|Kapou’e]] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.&lt;br /&gt;
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.&lt;br /&gt;
&lt;br /&gt;
===852 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] repels a large elvish invasion.&lt;br /&gt;
&lt;br /&gt;
===858 YW===&lt;br /&gt;
* The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [[CharactersStorys#Kapou.27e|Kapou’e]].  [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] ends.&lt;br /&gt;
&lt;br /&gt;
==After the Great Fall==&lt;br /&gt;
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. The Wesnoth magicians try to raise up a 3rd sun in the sky, Gaia, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Irdya.&lt;br /&gt;
&lt;br /&gt;
===??? Post-Wesnoth===&lt;br /&gt;
&lt;br /&gt;
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.&lt;br /&gt;
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.&lt;br /&gt;
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.&lt;br /&gt;
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.&lt;br /&gt;
* The Quenoth elves battle their way north through undead, orcs, bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.&lt;br /&gt;
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.&lt;br /&gt;
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.&lt;br /&gt;
* Kaleh defies commands given him by a vision of Eloh.&lt;br /&gt;
* The Quenoth reach the ocean. Aided by merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.&lt;br /&gt;
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.&lt;br /&gt;
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.&lt;br /&gt;
&lt;br /&gt;
== History Credits ==&lt;br /&gt;
Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.&lt;br /&gt;
&lt;br /&gt;
* History derived from the following [[Mainline_Campaigns|mainline campaigns]]:&lt;br /&gt;
** [[The Rise of Wesnoth]]&lt;br /&gt;
** [[Legend of Wesmere]]&lt;br /&gt;
** [[A Tale of Two Brothers]]&lt;br /&gt;
** [[Descent into Darkness]]&lt;br /&gt;
** [[Delfador's Memoirs]]&lt;br /&gt;
** [[Liberty]]&lt;br /&gt;
** [[Heir to the Throne]]&lt;br /&gt;
** [[Northern Rebirth]]&lt;br /&gt;
** [[The Hammer of Thursagan]]&lt;br /&gt;
** [[TheEasternInvasion|Eastern Invasion]]&lt;br /&gt;
** [[Dead Water]]&lt;br /&gt;
** [[UnderTheBurningSuns|Under the Burning Suns]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Geography of Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[FactionHistory|History of various factions]]&lt;br /&gt;
* [[Future History]] '''(unofficial)'''&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Dalas120</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=74421</id>
		<title>Timeline of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=74421"/>
		<updated>2025-07-03T15:58:51Z</updated>

		<summary type="html">&lt;p&gt;Dalas120: Update timeline to reflect 1.19's new The South Guard and The Deceiver's Gambit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
This is a official chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.&lt;br /&gt;
&lt;br /&gt;
The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.&lt;br /&gt;
&lt;br /&gt;
''This page documents the official, canon timeline, as based on the mainline campaigns. UMC specific info should be in its own pages and should not be here.''&lt;br /&gt;
&lt;br /&gt;
'''Spoiler warning!'''&lt;br /&gt;
This page contains plot spoilers to several campaigns. &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]&lt;br /&gt;
&lt;br /&gt;
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]&lt;br /&gt;
&lt;br /&gt;
[[#530-630 YW: The Age of Fear|The Age of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]&lt;br /&gt;
&lt;br /&gt;
[[#After the Great Fall|After the Great Fall]]&lt;br /&gt;
&lt;br /&gt;
== Prehistory - 20 YW: The Founding of Wesnoth ==&lt;br /&gt;
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with orcs attacking both elves and men from the sea.&lt;br /&gt;
&lt;br /&gt;
=== Prehistory ===&lt;br /&gt;
* Elves and dwarves inhabit the Great Continent.&lt;br /&gt;
* Humans inhabit the distant West.&lt;br /&gt;
* Haldric's people colonise the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.&lt;br /&gt;
&lt;br /&gt;
=== 200 BW ===&lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
=== 12 BW ===&lt;br /&gt;
* The Crown Prince of Southbay discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 11-7 BW ===&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 6 BW ===&lt;br /&gt;
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.&lt;br /&gt;
* His younger brother is implicated in a plot to kill him.&lt;br /&gt;
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the orcs in the West.&lt;br /&gt;
&lt;br /&gt;
=== 5-2 BW ===&lt;br /&gt;
* The Green Isle is overrun with orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the orcs.&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Prince Haldric]] leads the evacuation of the survivors to the Great Continent. [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 1 BW ===&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
* Humans arrive in the middle of a simmering dispute between the elves and dwarves.&lt;br /&gt;
* The elves and dwarves are distrustful of humans, and there is a small skirmish.&lt;br /&gt;
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.&lt;br /&gt;
* Prince Haldric asks the Four elvish Lords ([[CharactersStorys#Lady_Dionli|Dionli]], [[CharactersStorys#Lord_Logalmier|Logalmier]], [[Aryad]], and [[El'Isomithir]]) for help and land.&lt;br /&gt;
* They set before him four quests to prove his worth, which he completes.&lt;br /&gt;
&lt;br /&gt;
=== 1 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric]] is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the [[CharactersStorys#Lich-Lord_Jevyan|lich-lord Jevyan]] is deceived into believing it is held by the elves. &lt;br /&gt;
* Haldric founds the country of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins.  [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 2 YW ===&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the orcish survivors flee back to the Green Isle, others move to attack the elves.&lt;br /&gt;
* King Haldric helps the elves fight the surviving orcs.&lt;br /&gt;
&lt;br /&gt;
=== 3 YW ===&lt;br /&gt;
* [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] begins.&lt;br /&gt;
* Drakes arrive on the Great Continent.&lt;br /&gt;
* Elensefar and Wesmere are raided by Drakes.&lt;br /&gt;
* The drakes build an eyrie north of Wesmere.&lt;br /&gt;
&lt;br /&gt;
=== 4 YW ===&lt;br /&gt;
* [[CharactersStorys#Karron|Karron]] is banished from the Great Continent by [[CharactersStorys#Gorlack|Gorlack]]. [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] ends.&lt;br /&gt;
&lt;br /&gt;
=== 8 YW ===&lt;br /&gt;
* A second wave of orcs arrive from the Green Isle; these orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* [[CharactersStorys#Erlornas|Erlornas]] of Wesmere is involved in the first direct elvish clash with orcs ([[Mainline_Campaigns#An_Orcish_Incursion|'''An Orcish Incursion''']] takes place in 8-9YW).&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the elves, refusing to give aid. &amp;lt;ref&amp;gt;{{Cite|treaty}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 9-11 YW ===&lt;br /&gt;
* Many elves are killed in battle by the orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 12 YW ===&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the humans in confronting the orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
=== 20 YW ===&lt;br /&gt;
* [[CharactersStorys#Prince_Haldric|Haldric I]] dies.&lt;br /&gt;
* [[CharactersStorys#Haldric_II|Haldric II]] ascends to the throne.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]] escape an orcish invasion of their home in Lintanir Forest. [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']] begins.&lt;br /&gt;
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.&lt;br /&gt;
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the elves to return to Wesnoth.&lt;br /&gt;
* Elves inform [[CharactersStorys#Haldric_II|Haldric II]] of the danger posed by the unshielded Ruby of Fire.&lt;br /&gt;
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.&lt;br /&gt;
&lt;br /&gt;
== 20-130 YW: The Taming of the Wild ==&lt;br /&gt;
This era is that in which the kingdom of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [[Geography_of_Wesnoth#Elensefar|Elensefar]] and the country of Wesnoth, which will continue for the next several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 21 YW ===&lt;br /&gt;
* Founding of the Great Academy on Alduin.&lt;br /&gt;
&lt;br /&gt;
* [[CharactersStorys#Kalenz|Kalenz]] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [[CharactersStorys#Cleodil|Cleodil]].  A faction of xenophobic elves begins to gather around [[CharactersStorys#Landar|Landar]].&lt;br /&gt;
&lt;br /&gt;
=== 22 YW ===&lt;br /&gt;
* While studying at the Academy, [[CharactersStorys#Ardonna_.2F_Ardryn-Na|Ardonna]] resolves to spend the winter researching the Lich Lords' longevity.&lt;br /&gt;
&lt;br /&gt;
=== 23 YW ===&lt;br /&gt;
* Action of '''Secrets of the Ancients''' takes place.&lt;br /&gt;
&lt;br /&gt;
=== 25-40 YW ===&lt;br /&gt;
* In 25 YW [[CharactersStorys#Haldric_II|Haldric II]] sends an expedition to retrieve the Ruby of Fire from its place of concealment.&lt;br /&gt;
* Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; elves associated with [[CharactersStorys#Landar|Landar's]] faction attack during the transfer. [[Mainline_Campaigns#The_Sceptre_of_Fire|'''Sceptre of Fire''']] begins.&lt;br /&gt;
* Action of '''The Sceptre of Fire''' takes place.  Haldric II is informed that the Sceptre was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.&lt;br /&gt;
* With the death of [[CharactersStorys#Thursagan|Thursagan]], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.&amp;lt;ref&amp;gt;{{Cite|reclaiming}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 26-50 YW ===&lt;br /&gt;
* [[CharactersStorys#Landar|Landar]] declares himself High Lord of the Elves, leading to civil war.&lt;br /&gt;
&lt;br /&gt;
=== 51 YW ===&lt;br /&gt;
* Wesnothian New Writing (the script later called &amp;quot;steel-hand&amp;quot;, to distinguish it from the more complex &amp;quot;brush-hand&amp;quot; cursive brought from the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]]) is promulgated by royal decree.  From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.&lt;br /&gt;
&lt;br /&gt;
=== 50-93 YW ===&lt;br /&gt;
* Elvish civil war (and [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']]) ends.  [[CharactersStorys#Kalenz_2|Kalenz]] declared High Lord, begins reorganizing and militarizing elvish society to fight the orcs.  In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.&lt;br /&gt;
&lt;br /&gt;
=== 161-164 YW ===&lt;br /&gt;
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of [[Elensefar]].&lt;br /&gt;
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.&lt;br /&gt;
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.&lt;br /&gt;
&lt;br /&gt;
=== 164-176 YW ===&lt;br /&gt;
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.&lt;br /&gt;
&lt;br /&gt;
=== 199 YW ===&lt;br /&gt;
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes&lt;br /&gt;
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River&lt;br /&gt;
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.&lt;br /&gt;
&lt;br /&gt;
== 200-350 YW: The Golden Age of Wesnoth ==&lt;br /&gt;
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
=== 251 YW ===&lt;br /&gt;
* [[CharactersStorys#Cleodil|Cleodil]], wife of [[CharactersStorys#Kalenz_2|Kalenz]], dies.&lt;br /&gt;
&lt;br /&gt;
=== 350 YW ===&lt;br /&gt;
* Disintegration of the Kingdom follows the death of Haldric IV.&lt;br /&gt;
* [[Geography_of_Wesnoth#Elensefar|Elensefar]] remains a province of Wesnoth but exerts increasing independence due to isolation.&lt;br /&gt;
* Treaty between lord of Elensefar and king of Wesnoth signed.&lt;br /&gt;
&lt;br /&gt;
== 350-417 YW: The First Dark Age of Wesnoth ==&lt;br /&gt;
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 360 YW ===&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] born in Parthyn.&lt;br /&gt;
&lt;br /&gt;
=== 363 YW ===&lt;br /&gt;
* Last of [[CharactersStorys#Kalenz|Kalenz's]] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.&lt;br /&gt;
&lt;br /&gt;
* Village of Maghre terrorized by a minor necromancer. Action of [[Mainline_Campaigns#A_Tale_Of_Two_Brothers|'''A Tale of Two Brothers''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 389 YW ===&lt;br /&gt;
* Garard, a future king of Wesnoth, is born.&lt;br /&gt;
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] returns to Parthyn from the Academy at Alduin. [[Mainline_Campaigns#Descent_into_Darkness|'''Descent Into Darkness''']] begins.&lt;br /&gt;
&lt;br /&gt;
== 417-530 YW: The Turmoil of Asheviere ==&lt;br /&gt;
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.&lt;br /&gt;
&lt;br /&gt;
=== 417 YW ===&lt;br /&gt;
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].&lt;br /&gt;
&lt;br /&gt;
=== 439 YW ===&lt;br /&gt;
* [[CharactersStorys#Garard_II|Crown Prince Garard II]] is born.&lt;br /&gt;
&lt;br /&gt;
=== 442 YW ===&lt;br /&gt;
* Prince Arand is born.&lt;br /&gt;
&lt;br /&gt;
=== 448 YW ===&lt;br /&gt;
* [[CharactersStorys#Delfador|Delfador]], later called &amp;quot;the Great&amp;quot;, is born.&lt;br /&gt;
&lt;br /&gt;
=== 465 YW ===&lt;br /&gt;
* The South Guard reports increased bandit activity. Prince Arand sends Deoran and a company of soldiers to investigate. '''The South Guard''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 466 YW ===&lt;br /&gt;
* Hostile forces besiege Westin, but are repulsed. '''The South Guard''' ends.&lt;br /&gt;
* Displeased with Deoran's performance, Garard II assigns him as ambassador to Lintanir forest — a far-away posting.&lt;br /&gt;
&lt;br /&gt;
=== 470 YW ===&lt;br /&gt;
* Garard I dies; [[CharactersStorys#Garard_II|Garard II]] ascends to the throne of Wesnoth&lt;br /&gt;
* Garard II marries Asheviere.&lt;br /&gt;
&lt;br /&gt;
=== 476 YW ===&lt;br /&gt;
* Garard II founds Fort Garard and prepares to invade the Whitefang orcs.&lt;br /&gt;
* Delfador and Deoran join Garard's army. '''The Deceiver's Gambit I''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 478 YW ===&lt;br /&gt;
* More orcish clans and a saurian tribe join Garard's war. Garard II is ambushed and nearly killed, but retreats to Fort Garard. '''The Deceiver's Gambit I''' ends.&lt;br /&gt;
* Control of the Estmarks is effectively lost during this war, not to be regained for decades. Outposts are built on the near side of the Weldyn to repel orc raids. The long watch of the River Guard begins.&lt;br /&gt;
&lt;br /&gt;
=== 479 YW ===&lt;br /&gt;
* A series of bloody battles at the Ford of Abez end in deadlock. The ford is heavily fortified, and river commerce grinds to a halt.&lt;br /&gt;
* Crown Prince Eldred is born.&lt;br /&gt;
&lt;br /&gt;
=== 498 YW ===&lt;br /&gt;
* Princess Li'sar is born.&lt;br /&gt;
&lt;br /&gt;
=== 500 YW ===&lt;br /&gt;
* Prince Konrad is born, the youngest of several sons of Prince Arand.&lt;br /&gt;
* Delfador, now the king’s premier war-mage, leads an attack behind enemy lines. '''The Deceiver's Gambit II''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 501 YW ===&lt;br /&gt;
==== The End of the War ====&lt;br /&gt;
* Delfador learns that a necromancer — Iliah-Malal — has been manipulating the Wesnoth-orc war.&lt;br /&gt;
* Delfador slays Iliah-Malal and defeats an orcish army at the Ford of Abez, ending the Wesnoth-orc war.&lt;br /&gt;
&lt;br /&gt;
==== The Fall of Garard ====&lt;br /&gt;
* Eldred attacks Prince Arand — his uncle — at Fort Garard, but is repulsed.&lt;br /&gt;
* Eldred blames the attack on Arand, claiming that Arand has started a rebellion.&lt;br /&gt;
* Garard II sends Delfador to put down Arand's revolt. Delfador kills Arand. Fort Garard is destroyed.&lt;br /&gt;
* Eldred betrays Garard II — his father — and kills him. Deoran and Delfador are blamed. Deoran dies.&lt;br /&gt;
* Delfador gathers a force of loyalists to avenge Garard II's death. Delfador confronts Eldred's forces on the road to Weldyn.&lt;br /&gt;
* Delfador's forces are defeated, but Eldred is slain by Delfador in the fight. '''The Deceiver's Gambit II''' ends.&lt;br /&gt;
&lt;br /&gt;
==== The Rise of Asheviere ====&lt;br /&gt;
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth. '''Asheveire's Dogs''' begins.&lt;br /&gt;
* Baron De Ferres rallies a force of nobles to oppose Asheviere.&lt;br /&gt;
* Asheviere allies with orcs from numerous clans, promising them gold in return for loyalty.&lt;br /&gt;
* Delfador and the elf Parandra infiltrate the palace at Weldyn, but come too late to save Garard's nephews from death.&lt;br /&gt;
* Delfador and Parandra find an orphaned human child. Parandra and Delfador agree to give the orphan the identity of Prince Konrad.&lt;br /&gt;
* Asheviere conquers Soradoc, Tath, and Dan'Tonk. Baron De Ferres is slain. '''Asheveire's Dogs''' ends.&lt;br /&gt;
&lt;br /&gt;
==== The Western Reaches ====&lt;br /&gt;
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.&lt;br /&gt;
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.&lt;br /&gt;
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.&lt;br /&gt;
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').&lt;br /&gt;
&lt;br /&gt;
=== 502-517 YW ===&lt;br /&gt;
* Delfador raises Konrad in the Aethenwood, under the protection of elves.&lt;br /&gt;
* Elensefar, Blackwater Port, and the Aethenwood conspire to keep Wesnoth's western reaches free from Asheviere's influence.&lt;br /&gt;
&lt;br /&gt;
=== 517 YW ===&lt;br /&gt;
* Asheviere launches a major attack on Elensefar, Blackwater Port, and the Aethenwood.&lt;br /&gt;
* Konrad and Delfador flee the Aethenwood and embark upon a quest to regain the throne of Wesnoth. '''Heir To The Throne''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 518 YW ===&lt;br /&gt;
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.&lt;br /&gt;
* They enter the Caves of Knalga, find it, and ally with Princess Li'sar.&lt;br /&gt;
* They return to Wesnoth and claim the throne. '''Heir to the Throne''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 522 YW ===&lt;br /&gt;
* Birth of Princess Ana'sar.&lt;br /&gt;
&lt;br /&gt;
=== 530 YW ===&lt;br /&gt;
* Wesnothian colonists begin reclaiming the Estmarks.&lt;br /&gt;
&lt;br /&gt;
=== 544 YW ===&lt;br /&gt;
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.&lt;br /&gt;
&lt;br /&gt;
== 530-630 YW: The Age of Fear ==&lt;br /&gt;
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.&lt;br /&gt;
&lt;br /&gt;
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the &amp;quot;Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.&lt;br /&gt;
&lt;br /&gt;
=== 533 YW ===&lt;br /&gt;
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.&lt;br /&gt;
* The next great sage of Wesnoth, [[CharactersStorys#Dacyn|Dacyn]], is born.&lt;br /&gt;
&lt;br /&gt;
=== 534 YW ===&lt;br /&gt;
&lt;br /&gt;
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the orcish overlords.  '''Northern Rebirth''' begins.&lt;br /&gt;
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.&lt;br /&gt;
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.&lt;br /&gt;
* Abhai finds the [[CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice|Rod of Justice]].&lt;br /&gt;
&lt;br /&gt;
=== 535 YW ===&lt;br /&gt;
&lt;br /&gt;
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.&lt;br /&gt;
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.&lt;br /&gt;
* Assisted by his new allies, Tallin smashes the forces of Rakshas.&lt;br /&gt;
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.&lt;br /&gt;
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 550 YW ===&lt;br /&gt;
&lt;br /&gt;
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).&lt;br /&gt;
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.&lt;br /&gt;
* Wesnothian colonization expands southward past Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
=== 563 YW ===&lt;br /&gt;
* Konrad and Li'sar die after an extraordinarily long reign.&lt;br /&gt;
* Princess Ana'sar becomes queen.&lt;br /&gt;
* The seer Galdren becomes prominent at the court of Weldyn.&lt;br /&gt;
&lt;br /&gt;
=== 585 YW ===&lt;br /&gt;
* Queen Ana'sar retires.&lt;br /&gt;
* Haldric VII becomes king of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 589 YW ===&lt;br /&gt;
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.&lt;br /&gt;
* The seer Galdren dies after advising Haldric VII to choose Dacyn.&lt;br /&gt;
* The king does as Galdren advises.&lt;br /&gt;
&lt;br /&gt;
=== 593 YW ===&lt;br /&gt;
* Ravanal reveals that he has turned to evil, and flees from Weldyn.&lt;br /&gt;
* Konrad II is born.&lt;br /&gt;
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 612 YW ===&lt;br /&gt;
* Haldric VII dies. Konrad II is crowned King of Wesnoth.&lt;br /&gt;
* Dacyn continues his duties as advisor with Konrad II.&lt;br /&gt;
&lt;br /&gt;
=== 625 YW ===&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.&lt;br /&gt;
* Konrad II sends [[CharactersStorys#Dacyn|Dacyn]] with [[CharactersStorys#Owaec|Owaec]] and [[CharactersStorys#Gweddry|Gweddry]] to man the old River Guard strongpoints. [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] begins.&lt;br /&gt;
&lt;br /&gt;
=== 626 YW ===&lt;br /&gt;
* [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]] attacks the southern outpost where [[CharactersStorys#Gweddry|Gweddry]] and [[CharactersStorys#Dacyn|Dacyn]] are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with [[CharactersStorys#Owaec|Owaec]], retreat into the northlands.&lt;br /&gt;
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha&lt;br /&gt;
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [[CharactersStorys#Kai_Krellis|Krellis]] succeeds him as Kai and relies on the wisdom of [[CharactersStorys#Cylanna|Cylanna]], a priestess.&lt;br /&gt;
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [[Mainline_Campaigns#Dead_Water|'''Dead Water''']] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 627 YW ===&lt;br /&gt;
* Wesnoth's last defences are broken and the undead march on Wesnoth&lt;br /&gt;
* In the northlands, the orcs drive [[CharactersStorys#Gweddry|Gweddry's]] army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]].  [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] ends. [[Mainline_Campaigns#Dead_water|'''Dead Water''']] ends (about this time).&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
* After destroying [[CharactersStorys#Mal-Ravanal|Mal-Ravanal's]] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.&lt;br /&gt;
&lt;br /&gt;
== 628-673 YW: The Silver Age of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [[CharactersStorys#Konrad_II|Konrad II]].  During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.&lt;br /&gt;
&lt;br /&gt;
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. &lt;br /&gt;
&lt;br /&gt;
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. &lt;br /&gt;
&lt;br /&gt;
=== 628-635 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] begins his attempt to rebuild Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 673 YW ===&lt;br /&gt;
* [[CharactersStorys#Konrad_II|Konrad II]] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.&lt;br /&gt;
&lt;br /&gt;
== 786-826 YW: The Legacy of Black-Eye Karun ==&lt;br /&gt;
&lt;br /&gt;
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. &lt;br /&gt;
&lt;br /&gt;
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.&lt;br /&gt;
&lt;br /&gt;
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.&lt;br /&gt;
&lt;br /&gt;
===786 YW===&lt;br /&gt;
* Karun is born.&lt;br /&gt;
&lt;br /&gt;
===805 YW===&lt;br /&gt;
* Karun devised the formation of the Great Council.&lt;br /&gt;
&lt;br /&gt;
===811 YW===&lt;br /&gt;
* A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.&lt;br /&gt;
&lt;br /&gt;
===812 YW===&lt;br /&gt;
* Rahul I becomes Lord Protector of the Northern Alliance.&lt;br /&gt;
&lt;br /&gt;
===816 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] is born&lt;br /&gt;
&lt;br /&gt;
===826 YW===&lt;br /&gt;
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===829 YW===&lt;br /&gt;
* Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.&lt;br /&gt;
&lt;br /&gt;
===842 YW===&lt;br /&gt;
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.&lt;br /&gt;
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.&lt;br /&gt;
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [[CharactersStorys#Kapou.27e|Kapou’e]]; [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] begins.&lt;br /&gt;
&lt;br /&gt;
===843 YW===&lt;br /&gt;
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [[CharactersStorys#Kapou.27e|Kapou’e]] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.&lt;br /&gt;
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.&lt;br /&gt;
&lt;br /&gt;
===852 YW===&lt;br /&gt;
* [[CharactersStorys#Kapou.27e|Kapou’e]] repels a large elvish invasion.&lt;br /&gt;
&lt;br /&gt;
===858 YW===&lt;br /&gt;
* The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [[CharactersStorys#Kapou.27e|Kapou’e]].  [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] ends.&lt;br /&gt;
&lt;br /&gt;
==After the Great Fall==&lt;br /&gt;
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. The Wesnoth magicians try to raise up a 3rd sun in the sky, Gaia, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Irdya.&lt;br /&gt;
&lt;br /&gt;
===??? Post-Wesnoth===&lt;br /&gt;
&lt;br /&gt;
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.&lt;br /&gt;
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.&lt;br /&gt;
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.&lt;br /&gt;
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.&lt;br /&gt;
* The Quenoth elves battle their way north through undead, orcs, bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.&lt;br /&gt;
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.&lt;br /&gt;
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.&lt;br /&gt;
* Kaleh defies commands given him by a vision of Eloh.&lt;br /&gt;
* The Quenoth reach the ocean. Aided by merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.&lt;br /&gt;
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.&lt;br /&gt;
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.&lt;br /&gt;
&lt;br /&gt;
== History Credits ==&lt;br /&gt;
Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.&lt;br /&gt;
&lt;br /&gt;
* History derived from the following [[Mainline_Campaigns|mainline campaigns]]:&lt;br /&gt;
** [[The Rise of Wesnoth]]&lt;br /&gt;
** [[Legend of Wesmere]]&lt;br /&gt;
** [[A Tale of Two Brothers]]&lt;br /&gt;
** [[Descent into Darkness]]&lt;br /&gt;
** [[Delfador's Memoirs]]&lt;br /&gt;
** [[Liberty]]&lt;br /&gt;
** [[Heir to the Throne]]&lt;br /&gt;
** [[Northern Rebirth]]&lt;br /&gt;
** [[The Hammer of Thursagan]]&lt;br /&gt;
** [[TheEasternInvasion|Eastern Invasion]]&lt;br /&gt;
** [[Dead Water]]&lt;br /&gt;
** [[UnderTheBurningSuns|Under the Burning Suns]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Geography of Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[FactionHistory|History of various factions]]&lt;br /&gt;
* [[Future History]] '''(unofficial)'''&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Dalas120</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GameConfigWML&amp;diff=74107</id>
		<title>GameConfigWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GameConfigWML&amp;diff=74107"/>
		<updated>2025-01-14T22:01:37Z</updated>

		<summary type="html">&lt;p&gt;Dalas120: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== The [game_config] tag ==&lt;br /&gt;
&lt;br /&gt;
This tag is a top level WML tag which can only be used once because&lt;br /&gt;
it defines basic settings that are used everywhere in the game.&lt;br /&gt;
In official versions of Wesnoth it is in ''game_config.cfg''; values used there are labeled 'standard'.&lt;br /&gt;
&lt;br /&gt;
{{Note|This page is very outdated, and will take multiple edits to update.}}&lt;br /&gt;
&lt;br /&gt;
The following keys are recognised&lt;br /&gt;
* '''base_income''': (standard 2) how much your leader earns without any villages&lt;br /&gt;
* '''village_income''': (standard 1) how much your leader earns for each village you control&lt;br /&gt;
* '''poison_amount''': (standard 8) the amount of damage poison deals to a unit&lt;br /&gt;
* '''rest_heal_amount''': (standard 2) how much HP a unit gains each turn it rests&lt;br /&gt;
* '''recall_cost''': (standard 20) how much it costs to recall a unit; this cost is independent of level.&lt;br /&gt;
* '''kill_experience''': (standard 8) killing a unit with ''level=X'' will give ''X''*''kill_experience'' experience to the killing unit. However, if a unit has ''level=0'', it will still give half of ''X'' experience.&lt;br /&gt;
&lt;br /&gt;
* '''default_defeat_music''': (standard 'defeat.ogg,defeat2.ogg') default list of music tracks that are chosen to play on player's defeat; this can be overriden per-scenario&lt;br /&gt;
* '''default_victory_music''': (standard 'victory.ogg,victory2.ogg') default list of music tracks that are chosen to play on player's victory; this can be overriden per-scenario&lt;br /&gt;
* '''title_music''': (standard 'main_menu.ogg') the music to play at the title screen&lt;br /&gt;
&lt;br /&gt;
* '''energy''': (standard 'misc/bar-energy.png') the images used to display hp/xp bars.&lt;br /&gt;
* '''orb''': (standard 'misc/orb.png') the orb image to add on top of the hp bar, this is recolorable to show the status; see 'Orbs', [[WesnothManual]]&lt;br /&gt;
* '''orb_two_color''': (standard 'misc/orb-two-color.png') like '''orb''', but has two separate recolorable parts. Note this is the image to use, although the colors to use for recoloring it also have names that end '_color'.&lt;br /&gt;
* '''show_moved_orb''', '''show_partial_orb''', '''show_unmoved_orb''': (default to 'yes' when omitted from the .cfg) whether to show the orb for the player's own units when they're in the given state&lt;br /&gt;
* '''show_disengaged_orb''': (defaults to 'yes' when omitted from the .cfg) whether to show a special orb instead of the &amp;quot;partial&amp;quot; orb when a unit can move but can't attack&lt;br /&gt;
* '''show_ally_orb''': (defaults to 'yes' when omitted from the .cfg) whether to show an orb on allied units&lt;br /&gt;
* '''show_enemy_orb''': (defaults to '' 'no' '' when omitted from the .cfg) whether to show an orb on opposing units&lt;br /&gt;
* '''show_status_on_ally_orb''': (defaults to 'yes' when omitted from the .cfg) if true, during allies' turns their units have orbs that show the unmoved/partial/moved status. If true, overrides 'show_ally_orb' during that ally's turn.&lt;br /&gt;
* '''ally_orb_color''': (standard 'lightblue') target for recoloring the ally orb&lt;br /&gt;
* '''enemy_orb_color''': (standard 'black') target for recoloring the enemy orb, although by default this orb is not shown&lt;br /&gt;
* '''moved_orb_color''': (standard 'red') target for recoloring the moved orb&lt;br /&gt;
* '''partial_orb_color''': (standard 'brightorange') target for recoloring the partially-moved orb, also used for half of the disengaged orb&lt;br /&gt;
* '''unmoved_orb_color''': (standard 'brightgreen') target for recoloring the fully-moved orb, also used for half of the disengaged orb&lt;br /&gt;
&lt;br /&gt;
* '''flag_image''': (standard 'image/flag'terrain/flag-1.png:150,terrain/flag-2.png:150,terrain/flag-3.png:150,terrain/flag-4.png:150') the default flag animation to mark captured villages (if no custom flag is defined in the [side] tag). By example, this animation has 4 frames of 150ms each. An automatic side-coloring is applied. &lt;br /&gt;
* '''flag_icon_image''': (standard 'flags/flag-icon.png') the default flag icon to indicate the side playing in the statusbar (if no custom flag_icon is defined in the [side] tag). An automatic side-coloring is applied. &lt;br /&gt;
* ''' hp_bar_scaling ''': (standard '0.6') The ratio of hitpoints to height used for displaying the hp bar. Can be overwritten in [unit] and [unit_type].&lt;br /&gt;
* ''' xp_bar_scaling ''': (standard '0.5') The ratio of xp to height used for displaying the xp bar. Can be overwritten in [unit] and [unit_type].&lt;br /&gt;
&lt;br /&gt;
* '''footprint_left_nw''', '''footprint_left_n''', '''footprint_right_nw''', '''footprint_right_n''': images used to display the path that a unit would take to the tile the cursor is on.&lt;br /&gt;
The first image of each key is used for tiles which would take only 1 movement point for the selected unit to move onto;&lt;br /&gt;
the second for ones which would take more.&lt;br /&gt;
The 'n' and 'nw' designations distinguish between tiles which are moved from orthogonally and diagonally in the same way as described in '''[missile_frame]''', [[AnimationWML]].&lt;br /&gt;
The 'left' and 'right' designations are used alternately throughout the path;&lt;br /&gt;
however, the standard values are the same for 'left' and 'right'.&lt;br /&gt;
&lt;br /&gt;
* '''terrain_mask_image''': (standard 'terrain/alphamask.png') used to give a hex-shape from a rectangular image.&lt;br /&gt;
* '''grid_image''': (standard 'terrain/grid.png') the image used by the grid option &lt;br /&gt;
* '''unreachable_image''': (standard 'terrain/darken.png') the stripes mask used to show unreachable locations&lt;br /&gt;
&lt;br /&gt;
* '''observer_image''': (standard 'misc/eye.png') the image to use for observer in multi-player games. (The eye in the upper right hand corner.)&lt;br /&gt;
* '''zoom_levels''': {{DevFeature1.13|8}} A comma-separated list of valid zoom levels, with 1.0 representing 100%.&lt;br /&gt;
&lt;br /&gt;
== Color Palettes ==&lt;br /&gt;
&lt;br /&gt;
Color palettes are defined by two tags within '''[game_config]'''.&lt;br /&gt;
&lt;br /&gt;
* '''[color_palette]''': Contains the definitions of source palettes, such as magenta. Each key defines a palette, and must be set to a comma-separated list of hexadecimal colors.&lt;br /&gt;
* '''[color_range]''': Defines a target color palette. This tag can also be used at top level.&lt;br /&gt;
** '''id''': Used to reference the palette, for example from '''[side]''' or ~RC().&lt;br /&gt;
** '''name''': A translatable name for the color. &amp;lt;s&amp;gt;This may be ignored for non-core colors?&amp;lt;/s&amp;gt;&lt;br /&gt;
** '''rgb''': A comma-separated sequence of four hexadecimal colors:&lt;br /&gt;
**# the average shade of a unit's team-color portions&lt;br /&gt;
**# the maximum highlight shade of a unit's team-color portions&lt;br /&gt;
**# the minimum shadow shade of a unit's team-color portions&lt;br /&gt;
**# the color of the markers on the mini-map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Dalas120</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73187</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73187"/>
		<updated>2024-06-30T03:02:03Z</updated>

		<summary type="html">&lt;p&gt;Dalas120: Add Dalas's plans to roadmap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
In-progress: The South Guard, The Deceiver's Gambit (DM replacement), The Rise of Wesnoth&lt;br /&gt;
In-progress but slower development: Legend of Wesmere (reworked to SP entirely), Heir to the Throne (grand overhaul)&lt;br /&gt;
Planned but no progress yet: Angel of Ashes (AoA) (Ashievere-centric campaign)&lt;br /&gt;
&lt;br /&gt;
The first three (TSG, TDG and TRoW) might have higher chances of getting into 1.19.x cycle before any of the others.&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): Nemaara/Yumi (TSG, TRoW, AoA), Dalas (TDG, HttT), Lord-Knightmare (LoW-rework).&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Dalas120</name></author>
		
	</entry>
</feed>