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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Walkthrough-Part2-Chapter10&amp;diff=70628</id>
		<title>LotI Walkthrough-Part2-Chapter10</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Walkthrough-Part2-Chapter10&amp;diff=70628"/>
		<updated>2023-03-01T06:57:34Z</updated>

		<summary type="html">&lt;p&gt;Dabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Part II, Into the Light, Chapter 10, Dawning of a New Era'''&lt;br /&gt;
&lt;br /&gt;
'''Generally'''&lt;br /&gt;
&lt;br /&gt;
[dabber] Chapter 10 is really tough. It plays differently than everything except maybe the first couple scenarios of chapter 1. You have almost no equipment and no experience (Krux and Vritra lose all previous AMLAs) and you face really powerful enemies. The equipment you bring through on Krux and Vritra from chapter 8 is critical. The only saving grace is you can still access your gem stash, so SPEND IT. Craft the big stuff and/or craft a lot. If you didn't equip the kids for this back in chapter 8, you are in trouble. If you spent lots of cool gems in chapter 9, you are in trouble. If you made both mistakes ... cheat or go back.&lt;br /&gt;
&lt;br /&gt;
If you have the right equipment, and the gems to cast awesome stuff like Dugi's Ward, you can make Krux or Vritra into good solo-fighters. But they won't be as good as their parents. By the end of chapter 9, Efraim or Lethalia should be able to walk into a mass of a dozen demon warriors and slaughter them all in a single turn. Vritra with good equipment and a dozen AMLAs will die facing half that many basic demons.&lt;br /&gt;
&lt;br /&gt;
Krux&lt;br /&gt;
Krux wants Doombringer. Because Krux uses it for both melee and ranged, this gives him slow and suck on both, which might keep him alive. Even if I don't want to give him ranged AMLAs, I often have to give him some to upgrade his number of attacks to ensure he hits with a slow. You may also want to disable his other ranged retaliation attacks to ensure the slow and suck from Doombringer matter.&lt;br /&gt;
Chapter 10 Krux has good leadership AMLAs, better than chapter 8, including healing. If you want to level him that way, it can be valuable.&lt;br /&gt;
&lt;br /&gt;
Vritra just has fighting AMLAs, although she's good at it. You should probably balance her melee upgrades (which can eventually get to slow), with her ranged upgrades. Like with Krux, you may want to disable her other ranged retaliation attacks to ensure she uses her cold slow attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[dwarftough]''' I haven't really played this chapter recently but I believe in the beginning of this chapter a lot depends on which items you carried out from chapter 8 on Vritra and Krux (cause that's the only two with their items who got carried through). So it's worth thinking about it in Chapter 8 and probably equip Krux and Vritra in the best possible items there (for Efraim and Lethalia you have vast Inferno to loot items). For example, I would prefer to carry heal +40 Cactus ring here, not in Chapter 9 (in Chapter 9 you probably have enough heal and healers even without this ring).&lt;br /&gt;
&lt;br /&gt;
==Despair==&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' Back to Krux and Vritra, along with a batch of new loyal allies.  You have no recall list, no items in storage (but you do have your gem collection), and several items on the ground.  You are going to be encountering some tough enemies, and you want to protect your loyal units, and you probably have a decent gem collection, so now is the time to do some crafting.  I like Forestburner melee weapons for my units that do not, and in particular will not after advancing, have ranged attacks.  Wretched Defiler gives one more attack, and creates undead that can be used as fodder, a good choice for units with few powerful attacks, such as a paladin.  At a minimum, lots of Konrad's Might weapons and Mastadon armor items.&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' Move forward (north), slowly and carefully, and remember to check the demons' stats carefully.  There are caves to be explored, some good, some bad.  It's best to enter a cave with a few movement points remaining, the gryphon rider with speed upgrade is good for that.  Try to take out the enemies one at a time with overwhelming force.  No early finish bonus, and plenty of turns, it may be a good idea to go after some XP here, if possible.&lt;br /&gt;
&lt;br /&gt;
==And Another Orcish Assault==&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' I have absolutely no idea what to do with this one.  The demons are so powerful, and the orcs just suicide all of their forces on them, usually one with regrowing, doing little to no damage.  The only way to win is not to play.&lt;br /&gt;
&lt;br /&gt;
==Fimbulwinter==&lt;br /&gt;
'''[WHU]''' Again, no idea.  If there were more turns, I'd capture some villages and keep recruiting fodder so I could take on the superior demons one or two at a time.  But there's not enough turns to begin with.  I usually get to about turn 4 or 5 before I remember that I hate this chapter and quit.  That's probably not the recommended strategy.  Maybe I need to spend a lot more time crafting in the first scenario.&lt;br /&gt;
&lt;br /&gt;
==Betrayers of Humankind==&lt;br /&gt;
'''[WHU]'''  Finally.  You have to kill a demon leader, then Delly.  You don't get any extra turns, so you want to make sure you're making progress towards her.  This is mostly a straight up fight where you can use terrain to your advantage.  I like to use walking dead to screen and distract the enemy.&lt;br /&gt;
&lt;br /&gt;
==The Chase==&lt;br /&gt;
'''[WHU]''' A castle of recalls is plenty.  Move forward and find terrain advantage, fight off the first wave and take out Delly.  Assume position in &amp;quot;her&amp;quot; castle, using the mountains for cover if the next wave contains strong mounted units with charge.  There's a cave with villages and loot in the northwest, a fast gryphon rider would be great to explore it.  There's another cave to the east and just south of the second castle.  Defeat the second wave, advance and take out Delly, again.  The third time you defeat her the objectives will change, so make sure you do it at the beginning of a turn and when your army is present and not lagging behind.  This would be a good time to recruit a few units to gather some XP.&lt;br /&gt;
&lt;br /&gt;
==Truth==&lt;br /&gt;
'''[WHU]'''  A quick fight.  Recall a front line that can get hit hard, and then a second force to push the counterattack forward while the front line heals.&lt;br /&gt;
&lt;br /&gt;
==Borders==&lt;br /&gt;
'''[WHU]''' Proceed southwest to your keep, and clean it out.  Recall a couple of castles.  A couple fast flying units will be helpful.  Let your ally do a lot of the fighting, or at least the dying part.  Send several units to help your ally deal with the enemies coming up from the south, then probably no more than a couple to help finish off the southern leader and collect the goods.  &lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' Most of the fight will be along the river to the west of your keep.  Keep it well covered so the enemy can't cross, leaving his forces to die in the icy river.  Once the western enemy has used up most of his forces, send a few units to kill the leader, and start your push northwest.&lt;br /&gt;
&lt;br /&gt;
==Empire of Twilight==&lt;br /&gt;
'''[WHU]''' Recruit/recall heavily (like 20 units), as you will be fighting on several fronts at once.  There is a cave just to the northeast with some nasty demons.  If you follow the obvious path mostly southwest, you'll find a castle in the center.  At this point, you'll have enemies constantly upon you from the west and south, and soon possibly demons from the northeast.  There's a castle directly to the south that is constantly recruiting, so either split your force and take out that leader as quickly as possible, or milk some XP.  Watch out for skirmishers and fast moving units with charge who can get behind your lines to attack your injured units.&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' Once the first two enemies are dispatched, head west through the gap in the mountains and take out the third group (or fourth if you went into the cave).  Send someone almost directly south, staying just west of the mountains and you will find the entrance of a cave that leads southeast to an optional scenario.  Here you have a choice, there are two more leaders to the west, who will be triggered if you move even a few tiles west of the third castle.  They are just mid-level humans, though they have some chargers who can hit you out of the shroud.  Fight them for XP, or don't trigger them and sneak away (with one unit) through the southern cave.&lt;br /&gt;
&lt;br /&gt;
==Trolls==&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' There aren't a lot of turns here to find and kill ALL dwarves (not just the leaders), so make sure your army can move through caves.  Several whelps would be useful for scouting, and generally getting in the way of dwarves that might surprise you.  There are two dwarf castles, one in the center of the map and one to the southeast of center.&lt;br /&gt;
&lt;br /&gt;
==Corrupted Town==&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' Supposedly, you're to use the frozen hills to protect you from the first wave, then counterattack.   Doesn't work for me, because the &amp;quot;first&amp;quot; wave never ends.  If you try it that way, make sure you are using units that move well on frozen hills so you can rotate them out successfully.&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' The enemy leaders have a pretty healthy income, and will just keep recruiting.  Every unit you kill is just less they have to spend on support.  They can't recruit if you kill them, or at least knock them off their keep, so I say, &amp;quot;ATTACK!&amp;quot;.  Using overwhelming force, head out quickly.  Bring along a handful of fodder to protect your army, I like whelps due to the low price, decent pierce protection, and regeneration.  Ideally, your army would be powerful enough to split and take out the two southernmost leaders in the first line, ending their recruitment as quickly as possible.  Then the smart move is probably to end the northeast leader, then sweep west.  Ignoring the northeast leader is possible, but not simple.&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' There are a lot of units that are in castle that have no keep.  They will remain stationary until you get too close, so concentrate on killing those enemy leaders (that you need to, remember the objective is to reach the temple, not kill all enemy leaders) carefully.  Like most of this chapter, I like to make extensive use of walking corpses to shield my troops, particularly from charging units.  I also recruit a lot of fodder (whelps and goblin spearmen) to shield my army and delay my pursuers when I am ready to move from one castle to another.  Watch carefully for the demons that look like humans, but are very, very much stronger.&lt;br /&gt;
&lt;br /&gt;
==Idols Falling==&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' Play each step perfectly.  Be very, very lucky.  Run out of turns before you can reach the enemy leader.&lt;br /&gt;
&lt;br /&gt;
==Miracle==&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' You are going to be hit, hard, initially, so use some fodder to protect your key units.  Again, I like whelps here, lots of them.  To the northeast are demons with temptation, so be sure to send a mix of genders, and more than one of each so you can rotate them out as necessary.  To the southeast are imps, a couple of good units with a lot of blade resistance should take most of them out on defense.  The rest are demons.&lt;br /&gt;
&lt;br /&gt;
==Rush==&lt;br /&gt;
&lt;br /&gt;
==Black Souls==&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' I managed to complete this within the turn limit, once, but only because Grumbul had a pretty good Eidolon set giving him unholybane, along with Dark Dragon legacy upgrades for arcane penetration.&lt;br /&gt;
&lt;br /&gt;
==End of the World==&lt;br /&gt;
&lt;br /&gt;
'''[WHU]''' This scenario is basically a victory lap.  All you have to do is keep Efraim and Lethalia from being attacked, and don't move them.  You could simply recall everything you can, surround them, and wait.  But you also have your entire recall list, gem selection, and inventory from Part II, you could experiment with all kinds of combinations of gear, build some superheroes, and go on offense.  It's a game.  Play it your way, and have fun.&lt;br /&gt;
&lt;br /&gt;
[[LotI_Walkthrough|Back]]&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=60265</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=60265"/>
		<updated>2019-02-18T17:19:31Z</updated>

		<summary type="html">&lt;p&gt;Dabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend of the Invincibles - Deadly units (2019 versions) ==&lt;br /&gt;
&lt;br /&gt;
Add your suggestions here!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legend of the Invincibles - Deadly units (2015 to 2019 changes) ==&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
The reduction is suck is the primary reason this unit is no longer so dominant. Getting more than suck 2 is pretty tough in 2019. Conviction also formerly reduced all resistances and now it only reduces elemental ones (see Frail tide for physical).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legend of the Invincibles - Deadly units (2015 versions) ==&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
* Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
* Orb of Wrath (wrath)&lt;br /&gt;
* Fencer's Study&lt;br /&gt;
* AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he great:&lt;br /&gt;
* Impact resistance is generally lower than other resistances.&lt;br /&gt;
* Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
=== Evil Healer (Lich King) ===&lt;br /&gt;
by Delicius169&lt;br /&gt;
&lt;br /&gt;
Lich King is quite a weak unit, his only advantage is that if you use Tome of liches, he can become unit with the biggest amount of weapons (mage-white mage- paladin- lich- lich king= mace, spear, sword, essence of magic, axe, staff)&lt;br /&gt;
&lt;br /&gt;
* 35-6 meele, blade&lt;br /&gt;
* 22-4 ice wave&lt;br /&gt;
* 16-4 shadow wave&lt;br /&gt;
* 30-4 doom, meele, blade&lt;br /&gt;
&lt;br /&gt;
resistance: 58/61/16/60/90/45&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Books: Book of courage, Magical swordplay, How to be an overlord (hasnt finished reading yet)&lt;br /&gt;
* Blackened cloak, intoxicator (boots), Mask of insanity, Mystic armour of Carparitia, dark gloves of destruction, Demon core (amulet), sparkling ring&lt;br /&gt;
* Weapons: 2x Dominion (Mace, Essence of magic), Deathwhirl (sword), Staff of Crelanu, Corpsegrinder (spear, gives Eviscreation), Morrigans Slasher (axe, gives murderlust)&lt;br /&gt;
&lt;br /&gt;
He is the one, who stands in front line, he is the most usefull healer I have. He can kill almost every unit in one round (thanks to mask of insanity), he cant be affected by temptation, he weakens strong leaders with doom attack. &lt;br /&gt;
&lt;br /&gt;
Of course, he could be stronger, I was too lazy to try more unit to get Legacy of kings/ sorrow/ dark dragon, so I got just legacy of Titans. Also I dint get the Mace with Hate speech skill.&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee 33-8 blade, struggle, slows, poison, suck 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&amp;lt;br /&amp;gt;&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Current Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she great:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Conviction means she does serious damage to any target.&lt;br /&gt;
* Focussed on ranged attacks ensures they hit, and therefore suck.&lt;br /&gt;
* High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
* If she ever gets hurt, she can use Distant Attack to heal.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Champion ===&lt;br /&gt;
&lt;br /&gt;
Favorite of arobinson, the Champion's power is in the opponent missing, not in the offensive power of the unit. The idea is to make the Champion very hard to hit and then use Anger to increase the number of attacks. The more attacks the opponent has the better in this case. Because of the Champion's chance to be hit ratio, a few equipment items means that it almost cannot be hit. The unit is not all that good for spell defense, so it is not quite a loner, but it is very powerful on offense against any opponent.&lt;br /&gt;
&lt;br /&gt;
There are many options for armor and weapons, but basically you want to try to (1) maximize the number of attacks and (2) decrease the chance to hit.  &lt;br /&gt;
&lt;br /&gt;
Recommended Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Crafted &amp;quot;Anger&amp;quot; sword or &amp;quot;Marrowrend&amp;quot; (*2 attacks offense and defense, this is key)&lt;br /&gt;
* Helmet&lt;br /&gt;
** Helmet of Paladins (for the illumination)&lt;br /&gt;
** Mask of Insanity (not necessary, but good for really hard units)&lt;br /&gt;
** Rherraent's Helm&lt;br /&gt;
* Gloves&lt;br /&gt;
** Quick Gauntlets (+1 attack)&lt;br /&gt;
** Draingloves&lt;br /&gt;
** Dark Gloves of Destruction&lt;br /&gt;
* Book of Courage (if not using the Helmet of Paladins)&lt;br /&gt;
* Dazzling Ring&lt;br /&gt;
* Amulets&lt;br /&gt;
** The gloomy Amulet&lt;br /&gt;
** Lucky Farmer's Amulet&lt;br /&gt;
** Amulet of the Last Guide&lt;br /&gt;
* Armor&lt;br /&gt;
** Mystic Armour of the Untouchable&lt;br /&gt;
** Dark Sarcasm&lt;br /&gt;
** Redshirt Armour&lt;br /&gt;
* Crossbow&lt;br /&gt;
** Crafted Gloombringer crossbow &lt;br /&gt;
** Crafted Malice crossbow&lt;br /&gt;
** Crafted Deathblade Inheritance crossbow&lt;br /&gt;
* Boots&lt;br /&gt;
** Elusive Boots&lt;br /&gt;
** Slow Boots of Certainty&lt;br /&gt;
* Cloak of the Assassin leader&lt;br /&gt;
* Other crafted&lt;br /&gt;
** Lightning Agility&lt;br /&gt;
** Deflector of Light&lt;br /&gt;
&lt;br /&gt;
Advancements:&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus on the sword (number of attacks), then &amp;quot;better at defending&amp;quot; (up to -15% chance to be hit) and then the &amp;quot;better resistances when defending&amp;quot; advancements to improve the unit's defense against magical attacks while defending.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=60264</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=60264"/>
		<updated>2019-02-18T17:18:05Z</updated>

		<summary type="html">&lt;p&gt;Dabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legend of the Invincibles - Deadly units (2019 versions) ==&lt;br /&gt;
&lt;br /&gt;
Add your suggestions here!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legend of the Invincibles - Deadly units (2015 to 2019 changes) ==&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
The reduction is suck is the primary reason this unit is no longer so dominant. Getting more than suck 2 is pretty tough. Conviction also used to reduce all resistances and not it only reduces elemental ones (see Frail tide for physical).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legend of the Invincibles - Deadly units (2015 versions) ==&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
* Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
* Orb of Wrath (wrath)&lt;br /&gt;
* Fencer's Study&lt;br /&gt;
* AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he great:&lt;br /&gt;
* Impact resistance is generally lower than other resistances.&lt;br /&gt;
* Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
=== Evil Healer (Lich King) ===&lt;br /&gt;
by Delicius169&lt;br /&gt;
&lt;br /&gt;
Lich King is quite a weak unit, his only advantage is that if you use Tome of liches, he can become unit with the biggest amount of weapons (mage-white mage- paladin- lich- lich king= mace, spear, sword, essence of magic, axe, staff)&lt;br /&gt;
&lt;br /&gt;
* 35-6 meele, blade&lt;br /&gt;
* 22-4 ice wave&lt;br /&gt;
* 16-4 shadow wave&lt;br /&gt;
* 30-4 doom, meele, blade&lt;br /&gt;
&lt;br /&gt;
resistance: 58/61/16/60/90/45&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Books: Book of courage, Magical swordplay, How to be an overlord (hasnt finished reading yet)&lt;br /&gt;
* Blackened cloak, intoxicator (boots), Mask of insanity, Mystic armour of Carparitia, dark gloves of destruction, Demon core (amulet), sparkling ring&lt;br /&gt;
* Weapons: 2x Dominion (Mace, Essence of magic), Deathwhirl (sword), Staff of Crelanu, Corpsegrinder (spear, gives Eviscreation), Morrigans Slasher (axe, gives murderlust)&lt;br /&gt;
&lt;br /&gt;
He is the one, who stands in front line, he is the most usefull healer I have. He can kill almost every unit in one round (thanks to mask of insanity), he cant be affected by temptation, he weakens strong leaders with doom attack. &lt;br /&gt;
&lt;br /&gt;
Of course, he could be stronger, I was too lazy to try more unit to get Legacy of kings/ sorrow/ dark dragon, so I got just legacy of Titans. Also I dint get the Mace with Hate speech skill.&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee 33-8 blade, struggle, slows, poison, suck 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&amp;lt;br /&amp;gt;&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Current Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she great:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Conviction means she does serious damage to any target.&lt;br /&gt;
* Focussed on ranged attacks ensures they hit, and therefore suck.&lt;br /&gt;
* High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
* If she ever gets hurt, she can use Distant Attack to heal.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Champion ===&lt;br /&gt;
&lt;br /&gt;
Favorite of arobinson, the Champion's power is in the opponent missing, not in the offensive power of the unit. The idea is to make the Champion very hard to hit and then use Anger to increase the number of attacks. The more attacks the opponent has the better in this case. Because of the Champion's chance to be hit ratio, a few equipment items means that it almost cannot be hit. The unit is not all that good for spell defense, so it is not quite a loner, but it is very powerful on offense against any opponent.&lt;br /&gt;
&lt;br /&gt;
There are many options for armor and weapons, but basically you want to try to (1) maximize the number of attacks and (2) decrease the chance to hit.  &lt;br /&gt;
&lt;br /&gt;
Recommended Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Crafted &amp;quot;Anger&amp;quot; sword or &amp;quot;Marrowrend&amp;quot; (*2 attacks offense and defense, this is key)&lt;br /&gt;
* Helmet&lt;br /&gt;
** Helmet of Paladins (for the illumination)&lt;br /&gt;
** Mask of Insanity (not necessary, but good for really hard units)&lt;br /&gt;
** Rherraent's Helm&lt;br /&gt;
* Gloves&lt;br /&gt;
** Quick Gauntlets (+1 attack)&lt;br /&gt;
** Draingloves&lt;br /&gt;
** Dark Gloves of Destruction&lt;br /&gt;
* Book of Courage (if not using the Helmet of Paladins)&lt;br /&gt;
* Dazzling Ring&lt;br /&gt;
* Amulets&lt;br /&gt;
** The gloomy Amulet&lt;br /&gt;
** Lucky Farmer's Amulet&lt;br /&gt;
** Amulet of the Last Guide&lt;br /&gt;
* Armor&lt;br /&gt;
** Mystic Armour of the Untouchable&lt;br /&gt;
** Dark Sarcasm&lt;br /&gt;
** Redshirt Armour&lt;br /&gt;
* Crossbow&lt;br /&gt;
** Crafted Gloombringer crossbow &lt;br /&gt;
** Crafted Malice crossbow&lt;br /&gt;
** Crafted Deathblade Inheritance crossbow&lt;br /&gt;
* Boots&lt;br /&gt;
** Elusive Boots&lt;br /&gt;
** Slow Boots of Certainty&lt;br /&gt;
* Cloak of the Assassin leader&lt;br /&gt;
* Other crafted&lt;br /&gt;
** Lightning Agility&lt;br /&gt;
** Deflector of Light&lt;br /&gt;
&lt;br /&gt;
Advancements:&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus on the sword (number of attacks), then &amp;quot;better at defending&amp;quot; (up to -15% chance to be hit) and then the &amp;quot;better resistances when defending&amp;quot; advancements to improve the unit's defense against magical attacks while defending.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56741</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56741"/>
		<updated>2015-09-03T14:50:01Z</updated>

		<summary type="html">&lt;p&gt;Dabber: correct assassin of everything damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
* Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
* Orb of Wrath (wrath)&lt;br /&gt;
* Fencer's Study&lt;br /&gt;
* AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he great:&lt;br /&gt;
* Impact resistance is generally lower than other resistances.&lt;br /&gt;
* Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
=== Evil Healer (Lich King) ===&lt;br /&gt;
by Delicius169&lt;br /&gt;
&lt;br /&gt;
Lich King is quite a weak unit, his only advantage is that if you use Tome of liches, he can become unit with the biggest amount of weapons (mage-white mage- paladin- lich- lich king= mace, spear, sword, essence of magic, axe, staff)&lt;br /&gt;
&lt;br /&gt;
* 35-6 meele, blade&lt;br /&gt;
* 22-4 ice wave&lt;br /&gt;
* 16-4 shadow wave&lt;br /&gt;
* 30-4 doom, meele, blade&lt;br /&gt;
&lt;br /&gt;
resistance: 58/61/16/60/90/45&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Books: Book of courage, Magical swordplay, How to be an overlord (hasnt finished reading yet)&lt;br /&gt;
* Blackened cloak, intoxicator (boots), Mask of insanity, Mystic armour of Carparitia, dark gloves of destruction, Demon core (amulet), sparkling ring&lt;br /&gt;
* Weapons: 2x Dominion (Mace, Essence of magic), Deathwhirl (sword), Staff of Crelanu, Corpsegrinder (spear, gives Eviscreation), Morrigans Slasher (axe, gives murderlust)&lt;br /&gt;
&lt;br /&gt;
He is the one, who stands in front line, he is the most usefull healer I have. He can kill almost every unit in one round (thanks to mask of insanity), he cant be affected by temptation, he weakens strong leaders with doom attack. &lt;br /&gt;
&lt;br /&gt;
Of course, he could be stronger, I was too lazy to try more unit to get Legacy of kings/ sorrow/ dark dragon, so I got just legacy of Titans. Also I dint get the Mace with Hate speech skill.&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee 33-8 blade, struggle, slows, poison, suck 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&amp;lt;br /&amp;gt;&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Current Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she great:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Conviction means she does serious damage to any target.&lt;br /&gt;
* Focussed on ranged attacks ensures they hit, and therefore suck.&lt;br /&gt;
* High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
* If she ever gets hurt, she can use Distant Attack to heal.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Champion ===&lt;br /&gt;
&lt;br /&gt;
Favorite of arobinson, the Champion's power is in the opponent missing, not in the offensive power of the unit. The idea is to make the Champion very hard to hit and then use Anger to increase the number of attacks. The more attacks the opponent has the better in this case. Because of the Champion's chance to be hit ratio, a few equipment items means that it almost cannot be hit. The unit is not all that good for spell defense, so it is not quite a loner, but it is very powerful on offense against any opponent.&lt;br /&gt;
&lt;br /&gt;
There are many options for armor and weapons, but basically you want to try to (1) maximize the number of attacks and (2) decrease the chance to hit.  &lt;br /&gt;
&lt;br /&gt;
Recommended Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Crafted &amp;quot;Anger&amp;quot; sword or &amp;quot;Marrowrend&amp;quot; (*2 attacks offense and defense, this is key)&lt;br /&gt;
* Helmet&lt;br /&gt;
** Helmet of Paladins (for the illumination)&lt;br /&gt;
** Mask of Insanity (not necessary, but good for really hard units)&lt;br /&gt;
** Rherraent's Helm&lt;br /&gt;
* Gloves&lt;br /&gt;
** Quick Gauntlets (+1 attack)&lt;br /&gt;
** Draingloves&lt;br /&gt;
** Dark Gloves of Destruction&lt;br /&gt;
* Book of Courage (if not using the Helmet of Paladins)&lt;br /&gt;
* Dazzling Ring&lt;br /&gt;
* Amulets&lt;br /&gt;
** The gloomy Amulet&lt;br /&gt;
** Lucky Farmer's Amulet&lt;br /&gt;
** Amulet of the Last Guide&lt;br /&gt;
* Armor&lt;br /&gt;
** Mystic Armour of the Untouchable&lt;br /&gt;
** Dark Sarcasm&lt;br /&gt;
** Redshirt Armour&lt;br /&gt;
* Crossbow&lt;br /&gt;
** Crafted Gloombringer crossbow &lt;br /&gt;
** Crafted Malice crossbow&lt;br /&gt;
** Crafted Deathblade Inheritance crossbow&lt;br /&gt;
* Boots&lt;br /&gt;
** Elusive Boots&lt;br /&gt;
** Slow Boots of Certainty&lt;br /&gt;
* Cloak of the Assassin leader&lt;br /&gt;
* Other crafted&lt;br /&gt;
** Lightning Agility&lt;br /&gt;
** Deflector of Light&lt;br /&gt;
&lt;br /&gt;
Advancements:&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus on the sword (number of attacks), then &amp;quot;better at defending&amp;quot; (up to -15% chance to be hit) and then the &amp;quot;better resistances when defending&amp;quot; advancements to improve the unit's defense against magical attacks while defending.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56673</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56673"/>
		<updated>2015-08-11T19:31:20Z</updated>

		<summary type="html">&lt;p&gt;Dabber: wording change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
* Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
* Orb of Wrath (wrath)&lt;br /&gt;
* Fencer's Study&lt;br /&gt;
* AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he great:&lt;br /&gt;
* Impact resistance is generally lower than other resistances.&lt;br /&gt;
* Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&amp;lt;br /&amp;gt;&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Current Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she great:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Conviction means she does serious damage to any target.&lt;br /&gt;
* Focussed on ranged attacks ensures they hit, and therefore suck.&lt;br /&gt;
* High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
* If she ever gets hurt, she can use Distant Attack to heal.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56672</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56672"/>
		<updated>2015-08-11T19:31:02Z</updated>

		<summary type="html">&lt;p&gt;Dabber: wording change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
* Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
* Orb of Wrath (wrath)&lt;br /&gt;
* Fencer's Study&lt;br /&gt;
* AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he great:&lt;br /&gt;
* Impact resistance is generally lower than other resistances.&lt;br /&gt;
* Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&amp;lt;br /&amp;gt;&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Current Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she better:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Conviction means she does serious damage to any target.&lt;br /&gt;
* Focussed on ranged attacks ensures they hit, and therefore suck.&lt;br /&gt;
* High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
* If she ever gets hurt, she can use Distant Attack to heal.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56671</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56671"/>
		<updated>2015-08-11T19:28:57Z</updated>

		<summary type="html">&lt;p&gt;Dabber: more tweaking to spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
* Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
* Orb of Wrath (wrath)&lt;br /&gt;
* Fencer's Study&lt;br /&gt;
* AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
* Impact resistance is generally lower than other resistances.&lt;br /&gt;
* Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&amp;lt;br /&amp;gt;&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Current Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she better:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Conviction means she does serious damage to any target.&lt;br /&gt;
* Focussed on ranged attacks ensures they hit, and therefore suck.&lt;br /&gt;
* High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
* If she ever gets hurt, she can use Distant Attack to heal.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56670</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56670"/>
		<updated>2015-08-11T19:27:15Z</updated>

		<summary type="html">&lt;p&gt;Dabber: adjusting line returns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
* Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
* Orb of Wrath (wrath)&lt;br /&gt;
* Fencer's Study&lt;br /&gt;
* AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
* Impact resistance is generally lower than other resistances.&lt;br /&gt;
* Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&amp;lt;br /&amp;gt;&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Current Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she better:&amp;lt;br /&amp;gt;&lt;br /&gt;
Conviction means she does serious damage to any target.&amp;lt;br /&amp;gt;&lt;br /&gt;
Focussed on ranged attacks ensures they hit, and suck.&amp;lt;br /&amp;gt;&lt;br /&gt;
High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
If she ever gets hurt, she can use Distant Attack to heal.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56669</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56669"/>
		<updated>2015-08-11T19:26:29Z</updated>

		<summary type="html">&lt;p&gt;Dabber: fix another line return&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
Orb of Wrath (wrath)&lt;br /&gt;
Fencer's Study&lt;br /&gt;
AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Impact resistance is generally lower than other resistances. Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&amp;lt;br /&amp;gt;&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Current Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she better:&amp;lt;br /&amp;gt;&lt;br /&gt;
Conviction means she does serious damage to any target.&amp;lt;br /&amp;gt;&lt;br /&gt;
Focussed on ranged attacks ensures they hit, and suck.&amp;lt;br /&amp;gt;&lt;br /&gt;
High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
If she ever gets hurt, she can use Distant Attack to heal.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56668</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56668"/>
		<updated>2015-08-11T19:25:55Z</updated>

		<summary type="html">&lt;p&gt;Dabber: fixed line returns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
Orb of Wrath (wrath)&lt;br /&gt;
Fencer's Study&lt;br /&gt;
AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Impact resistance is generally lower than other resistances. Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&amp;lt;br /&amp;gt;&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Current Equipment:&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she better:&amp;lt;br /&amp;gt;&lt;br /&gt;
Conviction means she does serious damage to any target.&amp;lt;br /&amp;gt;&lt;br /&gt;
Focussed on ranged attacks ensures they hit, and suck.&amp;lt;br /&amp;gt;&lt;br /&gt;
High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
If she ever gets hurt, she can use Distant Attack to heal.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56667</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56667"/>
		<updated>2015-08-11T17:37:39Z</updated>

		<summary type="html">&lt;p&gt;Dabber: /* Assassin of Everything */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
Orb of Wrath (wrath)&lt;br /&gt;
Fencer's Study&lt;br /&gt;
AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Impact resistance is generally lower than other resistances. Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit.&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set.&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5.&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7.&lt;br /&gt;
Resistances 37,37,18,30,25,40.&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&lt;br /&gt;
Other Current Equipment:&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she better:&lt;br /&gt;
Conviction means she does serious damage to any target.&lt;br /&gt;
Focussed on ranged attacks ensures they hit, and suck.&lt;br /&gt;
High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
If she ever gets hurt, she can use Distant Attack to heal.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56666</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56666"/>
		<updated>2015-08-11T17:36:43Z</updated>

		<summary type="html">&lt;p&gt;Dabber: /* Assassin of Everything */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
Orb of Wrath (wrath)&lt;br /&gt;
Fencer's Study&lt;br /&gt;
AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Impact resistance is generally lower than other resistances. Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit&lt;br /&gt;
&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&lt;br /&gt;
Other Current Equipment:&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she better:&lt;br /&gt;
Conviction means she does serious damage to any target.&lt;br /&gt;
Focussed on ranged attacks ensures they hit, and suck.&lt;br /&gt;
High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
If she ever gets hurt, she can use Distant Attack to heal.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56665</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56665"/>
		<updated>2015-08-11T17:36:13Z</updated>

		<summary type="html">&lt;p&gt;Dabber: /* Assassin of Everything */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
Orb of Wrath (wrath)&lt;br /&gt;
Fencer's Study&lt;br /&gt;
AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Impact resistance is generally lower than other resistances. Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
dabber's deadliest lone unit&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&lt;br /&gt;
Other Current Equipment:&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she better:&lt;br /&gt;
Conviction means she does serious damage to any target.&lt;br /&gt;
Focussed on ranged attacks ensures they hit, and suck.&lt;br /&gt;
High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
If she ever gets hurt, she can use Distant Attack to heal.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56664</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56664"/>
		<updated>2015-08-11T17:33:46Z</updated>

		<summary type="html">&lt;p&gt;Dabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
Orb of Wrath (wrath)&lt;br /&gt;
Fencer's Study&lt;br /&gt;
AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Impact resistance is generally lower than other resistances. Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;br /&gt;
&lt;br /&gt;
=== Assassin of Everything ===&lt;br /&gt;
Elvish Assassin. Legacy of Sorrow, Dark set&lt;br /&gt;
Melee 3?-8 blade, struggle, slows, poison, suck 5&lt;br /&gt;
Ranged 33-11, blade, focused, mind raid, struggle, slows, poison, suck 7&lt;br /&gt;
Resistances 37,37,18,30,25,40&lt;br /&gt;
&lt;br /&gt;
No unit in my army, including Efraim and Lethalia, has anywhere near the experience of this lady. I let her solo several levels of Inferno for fun.&lt;br /&gt;
&lt;br /&gt;
Critical Equipment:&lt;br /&gt;
Dark Sword, Dark Helm, Dark Gloves, Unprecious Ring, Intoxicator boots&lt;br /&gt;
Other Current Equipment:&lt;br /&gt;
Mystic Armour of the Untouchable, Bow of Plagiarism, Gloomy Cloak, Amulet of Reason, Fencer's Study&lt;br /&gt;
&lt;br /&gt;
Why is she better:&lt;br /&gt;
Conviction means she does serious damage to any target.&lt;br /&gt;
Focussed on ranged attacks ensures they hit, and suck.&lt;br /&gt;
High suck with many attacks, plus despair, slow, and struggle means she avoids or heals most any damage.&lt;br /&gt;
If she ever gets hurt, she can use Distant Attack to heal.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56663</id>
		<title>DeadlyUnitsFromLotI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeadlyUnitsFromLotI&amp;diff=56663"/>
		<updated>2015-08-11T17:13:39Z</updated>

		<summary type="html">&lt;p&gt;Dabber: /* Boss killers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Legend of the Invincibles - Deadly units =&lt;br /&gt;
I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share deadly units. This campaign has a gameply so different from the standard BfW game that the usual tricks are no more relevant. The start of the campaign is good to help the beginner, but some other things can only be learned later, when playing.&lt;br /&gt;
&lt;br /&gt;
== Boss killers ==&lt;br /&gt;
Sometimes, there is a villain with hundreds of hitpoints. One possibility is to carefully organise a long fight that will kill the villain. But in practice it is more efficient to have a boss killer that will kill it in one turn.&lt;br /&gt;
&lt;br /&gt;
=== Berserker draining dwarf ===&lt;br /&gt;
My ([[User:Ashes]]) favourite boss killer.&lt;br /&gt;
A Dwarvish Battlerager with a Soul Eclipse axe. Unless the enemy resists drain, or the enemy is very difficult to hit, this dwarf is deadly.&lt;br /&gt;
&lt;br /&gt;
I also equipped my Dwarvish Battlerager with a Mithral Armour of Wrath (wrath is very useful for berserkers) and some additional but less important items (a Deadborn cloak to suck 2 health and to have 5% chance to strike a devastating blow; boots of Lightning agility and Lucky Farmer's Amulet to reduce chances of getting hit, gauntlets of Fiery Blood to be able to choose between fire damage and blade damage, ...)&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Full fledged berserk means a huge number of attacks - either he dies or the target dies.&lt;br /&gt;
&lt;br /&gt;
=== Destroyer (Part II equipment) ===&lt;br /&gt;
My ([[User:dabber]]) primary solo boss killer.&lt;br /&gt;
Destroyer with Jawbreaker as his weapon, because that provides Mayhem (target damage drops after each hit). Need AMLAs for Battle Frenzy and its upgrades to give him 30 attacks. Jawbreaker provides only suck 2, but a little bit more suck from other items combined with his natural physical resistances mean he does fine.&lt;br /&gt;
&lt;br /&gt;
Other major upgrades:&lt;br /&gt;
Mystic Armour of the Untouchable (suck and dodge)&lt;br /&gt;
Orb of Wrath (wrath)&lt;br /&gt;
Fencer's Study&lt;br /&gt;
AMLAs to increase physical resistance&lt;br /&gt;
&lt;br /&gt;
Why is he better:&lt;br /&gt;
Impact resistance is generally lower than other resistances. Mayhem reduces damage coming back, and means even if the target lives, it isn't so dangerous anymore.&lt;br /&gt;
&lt;br /&gt;
I'm running a Demon Lord hunting group through The Last Crusade (end of chapter 9), with two Celestial Messengers (Legacy of Kings), a Duke, a Swordmaster (for Doom and Trickery via Stormrend) and this guy. With buffs, this guy can immediately kill many Demon Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lone warriors ==&lt;br /&gt;
Some units are quite good when sent alone behing the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut of doom ===&lt;br /&gt;
An Elvish Juggernaut, doing 57-9 melee (blade, slow, disintegrate) and 36-9 ranged (pierce, marksman, slow) or 26-6 ranged (arcane, slow, drain, focused -- useful to drain hitpoints when regenerating is not enough).&lt;br /&gt;
&lt;br /&gt;
Equipped with Doombringer sword, and Stormforce bow, and protected by a Prayer armour, a Gloomy Cloak, a Gloomy Amulet, a Gloomy Ring, Mighty Gauntlets, Elusive Boots and the Dark Helm of Destruction.&lt;br /&gt;
&lt;br /&gt;
A full Dark Dragon Legacy, four AMLA for bow, two AMLA for sword, five AMLA to reduce chance to be hit by 10% and a few AMLA to increase physical resistances.&lt;br /&gt;
&lt;br /&gt;
=== Icy Dragon Rider of Wrath ===&lt;br /&gt;
A Dragon Rider mainly doing 75-4 wrath (5) melee (ice, charge, slow, horrid, backstab) or 26-6 ranged (ice, slow, cone) and defensively 39-4 melee with drain and slow.&lt;br /&gt;
&lt;br /&gt;
Equipped with a Holy Sword and a Return to the Tribe spear, and protected by a Horrid Ice Armour, a Ring of Iced Veins, Slow Boots, Draingloves, a Mask of Famine, a Leechward amulet and a Cloak of the Assassin Leader.&lt;br /&gt;
&lt;br /&gt;
A full Ice Dragon Legacy, a full Raging/Wrathful Combat Techniques, five AMLA to command the dragon to bite better (and to eat in the process), five AMLA to have a tougher dragon.&lt;/div&gt;</summary>
		<author><name>Dabber</name></author>
		
	</entry>
</feed>