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	<updated>2026-05-21T23:29:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fire_Animation&amp;diff=37044</id>
		<title>Fire Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fire_Animation&amp;diff=37044"/>
		<updated>2010-07-01T17:16:25Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Minor fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By [http://www.wesnoth.org/forum/memberlist.php?mode=viewprofile&amp;amp;u=119252 rhyging5] ([http://www.wesnoth.org/forum/viewtopic.php?p=438983#p438983 Original Post]).&lt;br /&gt;
&lt;br /&gt;
# Make a mask. This must to have the form you want. In this case, must be more or less like the sword. Note that have a outline totally blur, specially the up zone.&lt;br /&gt;
# Draw the flames in a pixel art. Their size will affect subsequent animation. So take a look at the image to get an idea of an standard size. We must also decide the colour and appearance. I use some Photoshop filters, like brightness and others.&lt;br /&gt;
#Make a vertical tile of theses flames to make the loop of the animation. Why vertically? because fire expires from the bottom upwards.&lt;br /&gt;
#Apply the mask we make on first step to this tile.&lt;br /&gt;
#To emphasize the brightness we can make another layer like this.&lt;br /&gt;
#Make the tile move up 1 or 2 pixels every time, but keep the mask anchored where it is.&lt;br /&gt;
#As an additional, we can make a different light/shadow that the fire produces on nearby objects (not included in this tutorial).&lt;br /&gt;
&lt;br /&gt;
As you can see, with a little work, we can get some good FX. Hope it's useful!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;!--Perhaps someone with file upload privileges can uploaded and add these images properly--&amp;gt;&lt;br /&gt;
*[http://www.wesnoth.org/forum/download/file.php?id=42458&amp;amp;mode=view Associated Image]&lt;br /&gt;
*[http://www.wesnoth.org/forum/download/file.php?id=42456 Example Animation]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[Art Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create_Art&amp;diff=37042</id>
		<title>Create Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create_Art&amp;diff=37042"/>
		<updated>2010-07-01T16:38:03Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: /* Sprite Art */  - Added the fire animation guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:1em;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== General Information ===&lt;br /&gt;
&lt;br /&gt;
Graphic artists usually meet on the [http://www.wesnoth.org/forum/viewforum.php?f=9 artwork development forum] or on the [http://www.wesnoth.org/forum/viewforum.php?f=18 restricted art development forum]. The former is a great place to post and discuss new and current Wesnoth art and graphics, and the latter to see what the art development team is working on.&lt;br /&gt;
&lt;br /&gt;
Unit and terrain art is stored in the portable network graphics (PNG) format.  Each frame of a unit animation, and each variation of a terrain is stored as a separate .png file in the &amp;quot;images&amp;quot; subdirectory of wesnoth, and generally these files will be 72 x 72 pixels (the size of Wesnoth's basic hexagonal tile) with an alpha channel (a part of the file that indicates how transparent each pixel is).  When creating your own images, you can test them without overwriting any game data by putting them in your userdata directory (see [[EditingWesnoth]] for details on Wesnoth's directory structure).  The game also supports JPEG images, though these are better suited for story art.&lt;br /&gt;
&lt;br /&gt;
To edit these graphics, you'll need some program capable of creating PNGs - some of the programs in the following list are free, open-source software, and will do the job nicely: [[Art Programs]]&lt;br /&gt;
&lt;br /&gt;
If you need some inspiration, we have a [[GraphicLibrary|Graphics Library]] which collects art posted on the forum. You can use this for ideas, and as a scrap heap for different parts of unit images (a technique described [[Give Your Hero A Personality|here]]).&lt;br /&gt;
&lt;br /&gt;
=== Roadmap ===&lt;br /&gt;
A list of what's being done and what needs doing:&lt;br /&gt;
* '''[[Tiles Status]]''' - a roadmap/plan of sorts for future work on terrain tiles&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=2014 A list] of current work that needs to be done with sprites.&lt;br /&gt;
&lt;br /&gt;
== Art Tutorials ==&lt;br /&gt;
&lt;br /&gt;
These are a work-in-progress, and describe both how to make art fit into wesnoth's style, as well as giving some considerable tips on drawing in general.  Especially useful is the [[External Tutorials]] page which lists a large number of art tutorials available on the web.&lt;br /&gt;
&lt;br /&gt;
=== General Art and Computer Graphics ===&lt;br /&gt;
* [[Using the Levels Adjustment]] - making scanned pencil drawings ''not'' look washed out.&lt;br /&gt;
* [[Extending dynamic range]] - The Grooviest (so far) tutorial about extending the dynamic range of images and how this technique can be used to make better scans of pencil drawings.&lt;br /&gt;
* [[Scanning with camera]] - How to transfer real-life art to computer using a digital camera instead of a scanner.&lt;br /&gt;
* [[How to Anti-Alias Sprite Art]] - A means of removing the jagged edges on pixel lines&lt;br /&gt;
* [[Art Supplies]] - What physical items you need to do larger cell-shaded art like that of Jetryl/Jormungadr/et al&lt;br /&gt;
* [[Inking With Pencils|Computer Inking a Sketch]] - Info from Jason Lutes on his portrait workflow&lt;br /&gt;
* [[Scaling Digital Images]] - how to properly resize an image on a computer&lt;br /&gt;
* [[How to Shade]] - at attempt at tackling a very complicated topic&lt;br /&gt;
* [[Cartography for Wesnoth|How to make Wesnoth-style Maps ]] - Kestenvarn's tricks of the trade&lt;br /&gt;
* [[Designing weapons and armour]] - Advice from zookeeper on designing realistic weapons for your characters&lt;br /&gt;
* [[Portrait Tutorial]] - a guide on how to draw unit/character portraits by Kitty.&lt;br /&gt;
* Sgt. Groovy's vector workshop - tips and tricks for drawing with Inkscape&lt;br /&gt;
** [[Z-order tricks]] - few methods for faking overlapping shapes&lt;br /&gt;
** [[Variable-width strokes]] - how to make the strokes vary in width, like being drawn with a flat-tipped pen &amp;amp;mdash; no tablet needed!&lt;br /&gt;
** [[Shaped gradients with Gaussian blur]] - how to make gradients in other shapes than linear or radial&lt;br /&gt;
** [[Smooth shading in vector]] - the basic vector techniques for smooth shading, employing Gaussian blur and clipping/masking&lt;br /&gt;
** [[Vector Inking]] - vector techniques, including mouse-only, for inking your sketches&lt;br /&gt;
** [[Making portrait art in vector]] - a complete tutorial for making Wesnoth unit portraits in vector graphics.&lt;br /&gt;
&lt;br /&gt;
=== [[Terrain|Terrain Graphics]] ===&lt;br /&gt;
&lt;br /&gt;
The following is information specific to drawing terrain for Wesnoth.  Read Frame's &amp;quot;Tiles Tutorial&amp;quot; for a good overview of how terrain graphics work.&lt;br /&gt;
&lt;br /&gt;
* [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles.&lt;br /&gt;
* [[How To Make Seamless Tiles]] - The tutorial is aimed at Photoshop users, but the technique is similar with The GIMP.&lt;br /&gt;
* [[Seamless Tiles Using Inkscape]] - This tutorial teaches a method for making seamless hex tiles in vector craphics (to be rendered in raster).&lt;br /&gt;
* [[Turning Square Tiles into Hex]] - Nifty tricks for transforming square (or any rectangle) shaped seamless tiles into hexagon seamless tiles.&lt;br /&gt;
* [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)&lt;br /&gt;
* [[MultiHexTutorial|Multi-Hex Tiling Tutorial]] - A description of how multi-hex tiles work.&lt;br /&gt;
* [[Editing Castles]] - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.&lt;br /&gt;
&lt;br /&gt;
These describe the system used to specify how terrains behave in game:&lt;br /&gt;
* [[TerrainCodesWML]] - A list of the letters used to represent terrain types.&lt;br /&gt;
* [[TerrainGraphicsWML]] - If you really need to get technical, start here.&lt;br /&gt;
* [http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth.&lt;br /&gt;
&lt;br /&gt;
=== Sprite Art ===&lt;br /&gt;
The following are different tutorials about sprite work compiled by various wesnoth sprite artists.  These will give you the most specific-to-wesnoth information about making sprites, and are well worth a read.&lt;br /&gt;
 &lt;br /&gt;
* [[Creating Unit Art]] - a list of specifications you will need to match.&lt;br /&gt;
* [[Give Your Hero A Personality]] - tricks for editing existing images, including some clip art.&lt;br /&gt;
* [[Basic Animation Tutorial]] - or &amp;quot;How to Animate Sprites for Dummies,&amp;quot; covering the basic theory, and all of the mistakes to avoid.&lt;br /&gt;
* [[Team Color Shifting]] - how to create art that uses our new team color system.&lt;br /&gt;
* [[TeamColoring]] - how to automatically team-color sprites to see what they look like in various colors.&lt;br /&gt;
* [[Creating Shadows Under Units]] - how we create the shadows for the units in-game&lt;br /&gt;
* [[Making Bow Animations]] - the current standard for how we want bow animations to work&lt;br /&gt;
* [[Rotate Pixel Art Without Blurring]]&lt;br /&gt;
* [[Creating a scratch built sprite]] - an attempt to show some ways creating a sprite from scratch&lt;br /&gt;
* [[How to create motion blurs]] - a simple explanation on how to create attack animation weapon blurs&lt;br /&gt;
* [[FrankenPacks]] - a quick and dirty way to create sprites for [[WesnothAcronyms|UMC]]&lt;br /&gt;
* [[Fire Animation]] - a great guide to creating fire FX by rhyging5&lt;br /&gt;
&lt;br /&gt;
=== External Tutorials ===&lt;br /&gt;
The following page contains dozens of links to tutorials covering all manner of artwork, including sprite art.  These were not made by wesnoth artists, but should prove very useful for general instruction.&lt;br /&gt;
&lt;br /&gt;
* [[External Tutorials]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
* [[GraphicLibrary]] - Lots of usercontributed graphics (most should be GPL'ed)&lt;br /&gt;
* [[Project]]&lt;br /&gt;
* [http://wesnoth.dbzer0.com/blog/wpg2 External Graphic Library] - A project to better organize the art of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fire_Animation&amp;diff=37041</id>
		<title>Fire Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fire_Animation&amp;diff=37041"/>
		<updated>2010-07-01T16:36:26Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Note: Perhaps someone with file upload privalges can uploaded and add the images properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By [http://www.wesnoth.org/forum/memberlist.php?mode=viewprofile&amp;amp;u=119252 rhyging5] ([http://www.wesnoth.org/forum/viewtopic.php?p=438983#p438983 Original Post]).&lt;br /&gt;
&lt;br /&gt;
# Make a mask. This must to have the form you want. In this case, must be more or less like the sword. Note that have a outline totaly blur, specially the up zone.&lt;br /&gt;
# Draw the flames in a pixel art. Their size will affect subsiquent animation. So take a look at the image to get an idea of an standard size. We must also decide the colour and appearance. I use some Photoshop filters, like brightness and others.&lt;br /&gt;
#Make a vertical tile of theses flames to make the bulk of animation. Why verticaly? because fire expires from the bottom upwards.&lt;br /&gt;
#Apply the mask we make on first step to this tile.&lt;br /&gt;
#To emphasise the brightness we can make another layer like this.&lt;br /&gt;
#Make the tile move up 1 or 2 pixels everytime, but keep the mask anchored where it is.&lt;br /&gt;
#As an aditional, we can make a diferent light/shadow that the fire produces on nearby objects (not included in this tutorial).&lt;br /&gt;
&lt;br /&gt;
As you can see, with a little work, we can get some good FX. Hope it's useful!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;!--Perhaps someone with file upload privalges can uploaded and add these images properly--&amp;gt;&lt;br /&gt;
*[http://www.wesnoth.org/forum/download/file.php?id=42458&amp;amp;mode=view Associated Image]&lt;br /&gt;
*[http://www.wesnoth.org/forum/download/file.php?id=42456 Example Animation]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[Art Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=AbilitiesWML&amp;diff=30663</id>
		<title>AbilitiesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=AbilitiesWML&amp;diff=30663"/>
		<updated>2009-06-06T10:32:18Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: /* The [abilities] tag */  Added a little more about [dummy] or similar tags and made the id key mention that is must be present if cumulative does not equal yes. Feel free to revert  or edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
==  Abilities and their effects ==&lt;br /&gt;
&lt;br /&gt;
There are two types of abilities: ones that apply to units (called ''abilities'') and ones that only apply when using a particular attack (called ''specials'' or ''weapon specials'').  A unit may have multiple abilities and an attack can have multiple specials, but by convention only one weapon special should be assigned to any given attack.&lt;br /&gt;
&lt;br /&gt;
== The ''[abilities]'' tag ==&lt;br /&gt;
&lt;br /&gt;
The following tags are used to describe an ability in WML:&lt;br /&gt;
&lt;br /&gt;
* '''[heals]''': modifies the hitpoints of a unit at the beginning the healer's turn&lt;br /&gt;
* '''[regenerate]''': modifies the hitpoints of a unit at the beginning of the unit's turn&lt;br /&gt;
* '''[resistance]''': modifies the resistance of a unit to damage&lt;br /&gt;
* '''[leadership]''': modifies the damage of a unit&lt;br /&gt;
* '''[skirmisher]''': negates enemy zones of control&lt;br /&gt;
* '''[illuminates]''': modifies the time of day adjacent to the affected units&lt;br /&gt;
* '''[teleport]''': allows the unit to teleport&lt;br /&gt;
* '''[hides]''': renders the unit invisible to enemies&lt;br /&gt;
Any other name is valid (for example '''[dummy]'''), but will result in an ability that does nothing but report it's there. These tags still use the same common keys and tags as every other ability.&lt;br /&gt;
&lt;br /&gt;
=== Common keys and tags for every ability ===&lt;br /&gt;
&lt;br /&gt;
* '''name''': the name of the ability.&lt;br /&gt;
* '''name_inactive''': the name of the ability when inactive.&lt;br /&gt;
* '''description''': the description of the ability.&lt;br /&gt;
* '''description_inactive''': the description of the ability when inactive.&lt;br /&gt;
* '''affect_self''': if equal to 'yes', the ability will affect the unit that has it.&lt;br /&gt;
* '''affect_allies''': if equal to 'yes', the ability will affect allies in the specified adjacent hexes.&lt;br /&gt;
* '''affect_enemies''': if equal to 'yes', the ability will affect enemies in the specified adjacent hexes.&lt;br /&gt;
* '''cumulative''': if set to 'yes', this ability will be cumulative with the base value for this ability.&lt;br /&gt;
* '''id''': this ability will not be cumulative with other abilities using this id. Must be present if cumulative is anything other than 'yes'.&lt;br /&gt;
* '''[adjacent_description]''': contains all four of the above keys, which are used when an adjacent unit receives the ability.&lt;br /&gt;
* '''[filter]''': [[StandardUnitFilter]] If the unit owning the ability does not match this filter, the ability will be inactive.&lt;br /&gt;
* '''[affect_adjacent]''': each adjacent unit that does not match this filter will not receive its effects.&lt;br /&gt;
** '''adjacent''': a comma seperated list of any combination of these directions: '''n''','''ne''','''se''','''s''','''sw''','''nw'''.&lt;br /&gt;
** '''[filter]''': a [[StandardUnitFilter]].&lt;br /&gt;
* '''[filter_self]''': if the owner of the ability does not match this filter, it will not receive the effects of the ability.&lt;br /&gt;
* '''[filter_base_value]''': filters on the value before any modifications; uses the keys '''equals''', '''not_equals''', etc.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[heals]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': the amount healed.&lt;br /&gt;
* '''poison''': can be one of ''slowed'',''cured''.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[regenerate]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': the amount healed.&lt;br /&gt;
* '''poison''': can be one of ''slowed'',''cured''.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys and tags used by the ''[resistance]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': set resistance to this value.&lt;br /&gt;
* '''max_value''': maximum resistance value. This value '''must''' be set in order for [resistance] to function.&lt;br /&gt;
* '''add''': adds to resistance.&lt;br /&gt;
* '''multiply''': multiplies resistance value. &lt;br /&gt;
* '''apply_to''': a list of damage types; if left out, the ability applies to all types.&lt;br /&gt;
* '''active_on''': one of 'defense' or 'offense'; if left out, the ability is active on both.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[leadership]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': the percentage bonus to damage.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[illuminates]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': the percentage bonus to lawful units.&lt;br /&gt;
* '''max_value''': the maximum percentage bonus given.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[hides]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''': the displayed text when the unit is discovered. Default &amp;quot;Ambushed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Macros for common abilities ===&lt;br /&gt;
&lt;br /&gt;
* ABILITY_AMBUSH&lt;br /&gt;
* ABILITY_CURES&lt;br /&gt;
* ABILITY_HEALS&lt;br /&gt;
* ABILITY_ILLUMINATES&lt;br /&gt;
* ABILITY_LEADERSHIP_LEVEL_1 to ABILITY_LEADERSHIP_LEVEL_5&lt;br /&gt;
* ABILITY_NIGHTSTALK&lt;br /&gt;
* ABILITY_REGENERATES&lt;br /&gt;
* ABILITY_SKIRMISHER&lt;br /&gt;
* ABILITY_STEADFAST&lt;br /&gt;
* ABILITY_SUBMERGE&lt;br /&gt;
* ABILITY_TELEPORT&lt;br /&gt;
&lt;br /&gt;
== The ''[specials]'' tag ==&lt;br /&gt;
&lt;br /&gt;
The '''[specials]''' tag goes inside the '''[attack]''' tag. It can contain the following tags:&lt;br /&gt;
&lt;br /&gt;
* '''[damage]''': modifies the damage of a weapon&lt;br /&gt;
* '''[attacks]''': modifies the number of attacks of a weapon&lt;br /&gt;
* '''[chance_to_hit]''': modifies the chance to hit of a weapon&lt;br /&gt;
* '''[slow]'''&lt;br /&gt;
* '''[poison]'''&lt;br /&gt;
* '''[stones]'''&lt;br /&gt;
* '''[berserk]'''&lt;br /&gt;
* '''[firststrike]'''&lt;br /&gt;
* '''[drains]'''&lt;br /&gt;
* '''[plague]'''&lt;br /&gt;
Any other name is valid, but will result in an special that does nothing but report it's there.&lt;br /&gt;
&lt;br /&gt;
=== Common keys and tags for every weapon special ===&lt;br /&gt;
&lt;br /&gt;
* '''name''': the name of the special.&lt;br /&gt;
* '''name_inactive''': the name of the special when inactive.&lt;br /&gt;
* '''description''': the description of the special.&lt;br /&gt;
* '''description_inactive''': the description of the special when inactive.&lt;br /&gt;
* '''value''': the value to be used. Applies to '''[damage]''', '''[attacks]''', '''[chance_to_hit]''' and '''[berserk]''' (the maximum number of combat rounds).&lt;br /&gt;
* '''add''' the number to add to the base value.&lt;br /&gt;
* '''multiply''': same as '''value''', except that this multiplies the base value.&lt;br /&gt;
* '''cumulative''': if set to 'yes', this special will be cumulative with the base value.&lt;br /&gt;
* '''type''': only usable in '''[plague]''', where it defines the unit type to be spawned on kill.&lt;br /&gt;
* '''id''': this ability will not be cumulative with other specials using this id.&lt;br /&gt;
* '''active_on''': one of '''defense''' or '''offense'''; if left out, the special is active on both.&lt;br /&gt;
* '''apply_to''': one of '''self''','''opponent''','''attacker''','''defender''','''both'''. Determines who the effects of this special are applied to.&lt;br /&gt;
* '''[filter_adjacent]''': [[StandardUnitFilter]], which takes an extra key '''adjacent''', which is used to specify which adjacent hexes to filter on. '''adjacent''' is a comma seperated list of any combination of these directions: '''n''','''ne''','''se''','''s''','''sw''','''nw'''.&lt;br /&gt;
* '''[filter_adjacent_location]''': like [filter_adjacent], except that it filters on the locations rather than the units.&lt;br /&gt;
* '''[filter_self]''': the special will only be active if the owner matches this filter.&lt;br /&gt;
** '''[filter_weapon]''': a standard weapon filter.&lt;br /&gt;
* '''[filter_opponent]''': the special will only be active if the opponent matches this [[StandardUnitFilter]].&lt;br /&gt;
** '''[filter_weapon]''': a standard weapon filter.&lt;br /&gt;
* '''[filter_attacker]''': the special will only be active if the attacker matches this filter.&lt;br /&gt;
** '''[filter_weapon]''': a standard weapon filter.&lt;br /&gt;
* '''[filter_defender]''' the special will only be active if the defender matches this filter.&lt;br /&gt;
** '''[filter_weapon]''': a standard weapon filter.&lt;br /&gt;
* '''[filter_base_value]''': filters on the value before any modifications; uses the keys '''equals''', '''not_equals''', etc.&lt;br /&gt;
&lt;br /&gt;
=== Macros for common weapon specials ===&lt;br /&gt;
&lt;br /&gt;
* WEAPON_SPECIAL_BACKSTAB&lt;br /&gt;
* WEAPON_SPECIAL_BERSERK&lt;br /&gt;
* WEAPON_SPECIAL_CHARGE&lt;br /&gt;
* WEAPON_SPECIAL_DRAIN&lt;br /&gt;
* WEAPON_SPECIAL_FIRSTSTRIKE&lt;br /&gt;
* WEAPON_SPECIAL_MAGICAL&lt;br /&gt;
* WEAPON_SPECIAL_MARKSMAN&lt;br /&gt;
* WEAPON_SPECIAL_PLAGUE&lt;br /&gt;
* WEAPON_SPECIAL_PLAGUE_TYPE TYPE&lt;br /&gt;
* WEAPON_SPECIAL_POISON&lt;br /&gt;
* WEAPON_SPECIAL_SLOW&lt;br /&gt;
* WEAPON_SPECIAL_STONE&lt;br /&gt;
* WEAPON_SPECIAL_SWARM&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[UnitTypeWML]]&lt;br /&gt;
* [[SingleUnitWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WML Reference]]&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30541</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30541"/>
		<updated>2009-05-17T14:18:17Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - [http://www.wesnoth.org/forum/viewtopic.php?f=23&amp;amp;t=25372|Sprites in creation by Girgistian]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
=Full Unit Tree=&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|http://www.wesnoth.org/forum/download/file.php?id=30586.png&amp;lt;br&amp;gt;Fyrd&lt;br /&gt;
|rowspan=3|http://www.wesnoth.org/forum/download/file.php?id=30700.png&amp;lt;br&amp;gt;Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|http://www.wesnoth.org/forum/download/file.php?id=30736.png&amp;lt;br&amp;gt;Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|http://www.wesnoth.org/forum/download/file.php?id=30734.png&amp;lt;br&amp;gt;Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|http://www.wesnoth.org/forum/download/file.php?id=30701.png&amp;lt;br&amp;gt;Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Most men carry a Seax for both utility and fighting purposes, and so poorly equipped are the Fyrd that this is their only weapon. Many an arrogant warrior has underestimated a Fyrd's ferocity, many  also learn of this too late.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
The Bóndi are the base of the Væringjar ranks, making up a large part of any battle. All Væringjar are required to own weapons, and as such the lower ranks, like the Bóndi, are poorly equipped. The spear is by far the cheapest weapon to make, using very little metal, a scarce resource on The Sheets.&lt;br /&gt;
&lt;br /&gt;
Shields are another common weapon, having to be little more than a wooden circle with a metal boss to protect the wielder's hand. Some decorate their shields with bones of their slain, or spikes of metal. Finally the trusted Seax is always to hand should all else fail.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Those higher up in the Væringjar society can be easily identified by the weapons they carry. Jarls have enough wealth for a sword to be forged for them, or inherit their father's sword. In either circumstance a sword is much more than a simple weapon, and are typically given names.&lt;br /&gt;
&lt;br /&gt;
Just because Jarls are wealthier than their fellows does not make them any less fierce-some in battle. Most Jarls have fought in lower ranks before they have the funds, or inherit, their sword, and the fighting style is similar, most Jarls will favour piercing thrusts over slashing cuts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
Hertugs are the among the wealthiest men in Væringjar society, they own the best their wealth can buy. Typically this is an ornate sword and shield, a helmet and a chainmail shirt. The only men who outrank Hertugs are those who own horses.&lt;br /&gt;
&lt;br /&gt;
Years of fighting with the sword makes them seasoned warriors, able to adapt their style to suit their opponent's weakness, both with cut and thrusts.&lt;br /&gt;
&lt;br /&gt;
Their sole weakness is their honour, as they will not fight with ranged weapons, and even some of the greatest have been known to fall to a single archer, though the chainmail they wear does help to combat this issue, but can never truly erase it.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a shield, for use in a shield wall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigorous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, but especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
One aspect of their training is to become equally good with both hands, a skill they make full use of in battle. Most weapon strike are made for right handed warriors, a left-handed warrior might be able to take some advantage of this, but the Huscarls, with their full knowledge of right handed fighting can really use this as a great advantage. This ploy can only be used when a Huscarl has the initiative, and is easily disrupted by their foe shifting into an aggressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&amp;lt;br&amp;gt;&lt;br /&gt;
stance (?)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Plyndrer===&lt;br /&gt;
Where there are villages to be pillaged, Plyndrer's are the first men in. Looting all there is to be found in the town before razing it to the ground. Many a blaze has been caused by these men, but not all against the enemy. A keg of mead and a flaming torch is not the best mix in Væringjar hands.&lt;br /&gt;
&lt;br /&gt;
When there is real fighting to be had, Plyndrer's get stuck in with a laughable weapon - a spiked ball on the end of a chain. However few people laugh for long, as they are surprisingly skilled with this makeshift weapon. And with the element of surprise (for no one really knows where that spiked ball will strike next) it makes for a formidable weapon, if a little unreliable.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Ball and Chain'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Tourch'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 31&lt;br /&gt;
'''Cost:''' 16&lt;br /&gt;
'''XP:''' 41&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Ildhammare===&lt;br /&gt;
Magic is a very touch subject among the Væringjar, and none tolerate magi (or even magae). To use magic is to bring death upon oneself, unless one is of the Æsir. The use of magical weapons is a greyer area. The Ildhammare are few to brave using such weapons, hammers made from a magic-imbued metal so volatile, it takes a single spark to ignite. The metal burns for only a short time, enough for a single blow, but can still be used normally when not ignited.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Fire Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 105&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mjöllnir===&lt;br /&gt;
(Formerly Åskarl)&lt;br /&gt;
&lt;br /&gt;
The Mjöllnir are the chosen of Ás-Þōrr, and though it seems they are named after his legendary hammer, they are his Hammer. Flying from his hand and crushing any enemy before him, always returning to him before striking again.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Eir(?)===&lt;br /&gt;
Vikings that mess around with mushrooms and mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
herbalist&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Drinking Horn'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 29&lt;br /&gt;
'''Cost:''' 17&lt;br /&gt;
'''XP:''' 47&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Vör(?)===&lt;br /&gt;
Vikings that mess around with lots of mushrooms and even more mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
herbalist&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Drinking Horn'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 91&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===(?)===&lt;br /&gt;
Extremely drunk Vikings, and who knows what happened to the 'Shrooms. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
herbalist&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Drinking Horn'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 61&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
===herbalist===&lt;br /&gt;
Unit: Eir, Vor, ?&lt;br /&gt;
&lt;br /&gt;
Berserk to nearby units (at start of turn?)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===stance (?)===&lt;br /&gt;
Unit: Huscarl&lt;br /&gt;
Attack: Axe&lt;br /&gt;
&lt;br /&gt;
Reduced damage on offence?&lt;br /&gt;
&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30536</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30536"/>
		<updated>2009-05-16T11:37:27Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - [http://www.wesnoth.org/forum/viewtopic.php?f=23&amp;amp;t=25372|Sprites in creation by Girgistian]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
=Full Unit Tree=&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|http://www.wesnoth.org/forum/download/file.php?id=30586.png&amp;lt;br&amp;gt;Fyrd&lt;br /&gt;
|rowspan=3|http://www.wesnoth.org/forum/download/file.php?id=30700.png&amp;lt;br&amp;gt;Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|http://www.wesnoth.org/forum/download/file.php?id=30701.png&amp;lt;br&amp;gt;Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Most men carry a Seax for both utility and fighting purposes, and so poorly equipped are the Fyrd that this is their only weapon. Many an arrogant warrior has underestimated a Fyrd's ferocity, many  also learn of this too late.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
The Bóndi are the base of the Væringjar ranks, making up a large part of any battle. All Væringjar are required to own weapons, and as such the lower ranks, like the Bóndi, are poorly equipped. The spear is by far the cheapest weapon to make, using very little metal, a scarce resource on The Sheets.&lt;br /&gt;
&lt;br /&gt;
Shields are another common weapon, having to be little more than a wooden circle with a metal boss to protect the wielder's hand. Some decorate their shields with bones of their slain, or spikes of metal. Finally the trusted Seax is always to hand should all else fail.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Those higher up in the Væringjar society can be easily identified by the weapons they carry. Jarls have enough wealth for a sword to be forged for them, or inherit their father's sword. In either circumstance a sword is much more than a simple weapon, and are typically given names.&lt;br /&gt;
&lt;br /&gt;
Just because Jarls are wealthier than their fellows does not make them any less fierce-some in battle. Most Jarls have fought in lower ranks before they have the funds, or inherit, their sword, and the fighting style is similar, most Jarls will favour piercing thrusts over slashing cuts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
Hertugs are the among the wealthiest men in Væringjar society, they own the best their wealth can buy. Typically this is an ornate sword and shield, a helmet and a chainmail shirt. The only men who outrank Hertugs are those who own horses.&lt;br /&gt;
&lt;br /&gt;
Years of fighting with the sword makes them seasoned warriors, able to adapt their style to suit their opponent's weakness, both with cut and thrusts.&lt;br /&gt;
&lt;br /&gt;
Their sole weakness is their honour, as they will not fight with ranged weapons, and even some of the greatest have been known to fall to a single archer, though the chainmail they wear does help to combat this issue, but can never truly erase it.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a shield, for use in a shield wall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigorous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, but especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
One aspect of their training is to become equally good with both hands, a skill they make full use of in battle. Most weapon strike are made for right handed warriors, a left-handed warrior might be able to take some advantage of this, but the Huscarls, with their full knowledge of right handed fighting can really use this as a great advantage. This ploy can only be used when a Huscarl has the initiative, and is easily disrupted by their foe shifting into an aggressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&amp;lt;br&amp;gt;&lt;br /&gt;
stance (?)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Plyndrer===&lt;br /&gt;
Where there are villages to be pillaged, Plyndrer's are the first men in. Looting all there is to be found in the town before razing it to the ground. Many a blaze has been caused by these men, but not all against the enemy. A keg of mead and a flaming torch is not the best mix in Væringjar hands.&lt;br /&gt;
&lt;br /&gt;
When there is real fighting to be had, Plyndrer's get stuck in with a laughable weapon - a spiked ball on the end of a chain. However few people laugh for long, as they are surprisingly skilled with this makeshift weapon. And with the element of surprise (for no one really knows where that spiked ball will strike next) it makes for a formidable weapon, if a little unreliable.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Ball and Chain'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Tourch'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 31&lt;br /&gt;
'''Cost:''' 16&lt;br /&gt;
'''XP:''' 41&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Ildhammare===&lt;br /&gt;
Magic is a very touch subject among the Væringjar, and none tolerate magi (or even magae). To use magic is to bring death upon oneself, unless one is of the Æsir. The use of magical weapons is a greyer area. The Ildhammare are few to brave using such weapons, hammers made from a magic-imbued metal so volatile, it takes a single spark to ignite. The metal burns for only a short time, enough for a single blow, but can still be used normally when not ignited.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Fire Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 105&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mjöllnir===&lt;br /&gt;
(Formerly Åskarl)&lt;br /&gt;
&lt;br /&gt;
The Mjöllnir are the chosen of Ás-Þōrr, and though it seems they are named after his legendary hammer, they are his Hammer. Flying from his hand and crushing any enemy before him, always returning to him before striking again.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Eir(?)===&lt;br /&gt;
Vikings that mess around with mushrooms and mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
herbalist&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Drinking Horn'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 29&lt;br /&gt;
'''Cost:''' 17&lt;br /&gt;
'''XP:''' 47&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Vör(?)===&lt;br /&gt;
Vikings that mess around with lots of mushrooms and even more mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
herbalist&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Drinking Horn'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 91&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===(?)===&lt;br /&gt;
Extremely drunk Vikings, and who knows what happened to the 'Shrooms. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
herbalist&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Drinking Horn'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 61&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
===herbalist===&lt;br /&gt;
Unit: Eir, Vor, ?&lt;br /&gt;
&lt;br /&gt;
Berserk to nearby units (at start of turn?)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===stance (?)===&lt;br /&gt;
Unit: Huscarl&lt;br /&gt;
Attack: Axe&lt;br /&gt;
&lt;br /&gt;
Reduced damage on offence?&lt;br /&gt;
&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30531</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30531"/>
		<updated>2009-05-14T21:23:35Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Updated Art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - [http://www.wesnoth.org/forum/viewtopic.php?f=23&amp;amp;t=25372|Sprites in creation by Girgistian]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
=Full Unit Tree=&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|http://www.wesnoth.org/forum/download/file.php?id=30586.png&amp;lt;br&amp;gt;Fyrd&lt;br /&gt;
|rowspan=3|http://www.wesnoth.org/forum/download/file.php?id=30700.png&amp;lt;br&amp;gt;Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|http://www.wesnoth.org/forum/download/file.php?id=30701.png&amp;lt;br&amp;gt;Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Most men carry a Seax for both utility and fighting purposes, and so poorly equipped are the Fyrd that this is their only weapon. Many an arrogant warrior has underestimated a Fyrd's ferocity, many  also learn of this too late.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
The Bóndi are the base of the Væringjar ranks, making up a large part of any battle. All Væringjar are required to own weapons, and as such the lower ranks, like the Bóndi, are poorly equipped. The spear is by far the cheapest weapon to make, using very little metal, a scarce resource on The Sheets.&lt;br /&gt;
&lt;br /&gt;
Shields are another common weapon, having to be little more than a wooden circle with a metal boss to protect the wielder's hand. Some decorate their shields with bones of their slain, or spikes of metal. Finally the trusted Seax is always to hand should all else fail.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Those higher up in the Væringjar society can be easily identified by the weapons they carry. Jarls have enough wealth for a sword to be forged for them, or inherit their father's sword. In either circumstance a sword is much more than a simple weapon, and are typically given names.&lt;br /&gt;
&lt;br /&gt;
Just because Jarls are wealthier than their fellows does not make them any less fierce-some in battle. Most Jarls have fought in lower ranks before they have the funds, or inherit, their sword, and the fighting style is similar, most Jarls will favour piercing thrusts over slashing cuts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
Hertugs are the among the wealthiest men in Væringjar society, they own the best their wealth can buy. Typically this is an ornate sword and shield, a helmet and a chainmail shirt. The only men who outrank Hertugs are those who own horses.&lt;br /&gt;
&lt;br /&gt;
Years of fighting with the sword makes them seasoned warriors, able to adapt their style to suit their opponent's weakness, both with cut and thrusts.&lt;br /&gt;
&lt;br /&gt;
Their sole weakness is their honour, as they will not fight with ranged weapons, and even some of the greatest have been known to fall to a single archer, though the chainmail they wear does help to combat this issue, but can never truly erase it.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a shield, for use in a shield wall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigorous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, but especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
One aspect of their training is to become equally good with both hands, a skill they make full use of in battle. Most weapon strike are made for right handed warriors, a left-handed warrior might be able to take some advantage of this, but the Huscarls, with their full knowledge of right handed fighting can really use this as a great advantage. This ploy can only be used when a Huscarl has the initiative, and is easily disrupted by their foe shifting into an aggressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&amp;lt;br&amp;gt;&lt;br /&gt;
stance (?)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Plyndrer===&lt;br /&gt;
Where there are villages to be pillaged, Plyndrer's are the first men in. Looting all there is to be found in the town before razing it to the ground. Many a blaze has been caused by these men, but not all against the enemy. A keg of mead and a flaming torch is not the best mix in Væringjar hands.&lt;br /&gt;
&lt;br /&gt;
When there is real fighting to be had, Plyndrer's get stuck in with a laughable weapon - a spiked ball on the end of a chain. However few people laugh for long, as they are surprisingly skilled with this makeshift weapon. And with the element of surprise (for no one really knows where that spiked ball will strike next) it makes for a formidable weapon, if a little unreliable.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Ball and Chain'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Tourch'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 31&lt;br /&gt;
'''Cost:''' 16&lt;br /&gt;
'''XP:''' 41&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Ildhammare===&lt;br /&gt;
Magic is a very touch subject among the Væringjar, and none tolerate magi (or even magae). To use magic is to bring death upon oneself, unless one is of the Æsir. The use of magical weapons is a greyer area. The Ildhammare are few to brave using such weapons, hammers made from a magic-imbued metal so volatile, it takes a single spark to ignite. The metal burns for only a short time, enough for a single blow, but can still be used normally when not ignited.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Fire Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 105&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mjöllnir===&lt;br /&gt;
(Formerly Åskarl)&lt;br /&gt;
&lt;br /&gt;
The Mjöllnir are the chosen of Ás-Þōrr, and though it seems they are named after his legendary hammer, they are his Hammer. Flying from his hand and crushing any enemy before him, always returning to him before striking again.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Eir(?)===&lt;br /&gt;
Vikings that mess around with mushrooms and mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 29&lt;br /&gt;
'''Cost:''' 17&lt;br /&gt;
'''XP:''' 47&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Vör(?)===&lt;br /&gt;
Vikings that mess around with lots of mushrooms and even more mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 91&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===(?)===&lt;br /&gt;
Extremely drunk Vikings, and who knows what happened to the 'Shrooms. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 61&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===stance (?)===&lt;br /&gt;
Unit: Huscarl&lt;br /&gt;
Attack: Axe&lt;br /&gt;
&lt;br /&gt;
Reduced damage on offence?&lt;br /&gt;
&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=30526</id>
		<title>SpellingMistakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=30526"/>
		<updated>2009-05-12T23:07:11Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: /* Sceptre of Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
===1_Defend_the_Forest.cfg===&lt;br /&gt;
*63:59: &amp;quot;shock waves&amp;quot; → &amp;quot;a shock&amp;quot; (&amp;quot;shock wave&amp;quot; wasn't coined until 1907)&lt;br /&gt;
&lt;br /&gt;
===4_Valley_of_Trolls.cfg===&lt;br /&gt;
*291:50: two spaces → one space&lt;br /&gt;
&lt;br /&gt;
===5_Linaera_the_quick.cfg===&lt;br /&gt;
*24:144: &amp;quot;furtherest&amp;quot; → &amp;quot;furthermost&amp;quot;&lt;br /&gt;
*106:64: &amp;quot;hit and run&amp;quot; → &amp;quot;hit-and-run&amp;quot; (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Websters])&lt;br /&gt;
&lt;br /&gt;
===7_Showdown.cfg===&lt;br /&gt;
*111:15: &amp;quot;well defended&amp;quot; → &amp;quot;well-defended&amp;quot; (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)&lt;br /&gt;
*220:94: &amp;quot;council&amp;quot; → &amp;quot;Council&amp;quot; (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
===01_Saving_Parthyn.cfg===&lt;br /&gt;
*19:44: &amp;quot;10&amp;quot; → &amp;quot;ten&amp;quot; (just as 24:305 has &amp;quot;eight&amp;quot; we should be consistent here; 24:37 has &amp;quot;10&amp;quot; but this is referring to an age not a duration)&lt;br /&gt;
*394:53: &amp;quot;The orcs are broken, dead or fled.&amp;quot; → &amp;quot;The orcs are broken, dead or have fled&amp;quot; (as it stands, it would be &amp;quot;are dead&amp;quot; and &amp;quot;are fled&amp;quot;, but &amp;quot;are fled&amp;quot; doesn't make sense)&lt;br /&gt;
&lt;br /&gt;
===02_Peaceful_Valley.cfg===&lt;br /&gt;
*28:32: &amp;quot;Three days travel&amp;quot; → &amp;quot;Three days' travel&amp;quot;&lt;br /&gt;
*28:233: &amp;quot;The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him.&amp;quot; → remove the comma after &amp;quot;state&amp;quot;&lt;br /&gt;
*306:49: &amp;quot;Because it's ridiculous&amp;quot; → &amp;quot;Because it's ridiculous!&amp;quot; (a punctuation mark at the end of the sentence is required)&lt;br /&gt;
&lt;br /&gt;
===03_A_Haunting_in_Winter.cfg===&lt;br /&gt;
*33:226: &amp;quot;Elves&amp;quot; → &amp;quot;elves&amp;quot; (consistency)&lt;br /&gt;
&lt;br /&gt;
===05_Orc_War.cfg===&lt;br /&gt;
*200:66: &amp;quot;Then, it will be time for you to die again!!!&amp;quot; → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)&lt;br /&gt;
*316:155: &amp;quot;There is, however, a small favor I will ask of you. That will constitute the last part of your training.&amp;quot; → &amp;quot;There is, however, a small favor I will ask of you that will constitute the last part of your training.&amp;quot; (combine sentences; the second sentence is actually a fragment)&lt;br /&gt;
&lt;br /&gt;
===06_Return_to_Parthyn.cfg===&lt;br /&gt;
*18:230: &amp;quot;great river&amp;quot; → &amp;quot;Great River&amp;quot; (place name and consistency)&lt;br /&gt;
*24:97: &amp;quot;you will aid me in retrieving a book.' the necromancer says.&amp;quot; → &amp;quot;you will aid me in retrieving a book,' the necromancer says.&amp;quot; (this is technically one sentence, thus use a comma not a period)&lt;br /&gt;
*338:359: remove extra white space&lt;br /&gt;
&lt;br /&gt;
===08_A_Small_Favor2.cfg===&lt;br /&gt;
*407:56: &amp;quot;passage way&amp;quot; → &amp;quot;passageway&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===10_Alone_at_Last.cfg===&lt;br /&gt;
*23:216: &amp;quot;pitch black&amp;quot; → &amp;quot;pitch-black&amp;quot; (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
===01.The_Outpost.cfg===&lt;br /&gt;
*36:42: &amp;quot;king Garard I&amp;quot; → &amp;quot;King Garard I&amp;quot; (title)&lt;br /&gt;
*36:163: &amp;quot;Orcish&amp;quot; → &amp;quot;orcish&amp;quot; (consistency)&lt;br /&gt;
&lt;br /&gt;
===02.The_Escape_Tunnel.cfg===&lt;br /&gt;
*168:48: &amp;quot;king of Wesnoth&amp;quot; → &amp;quot;King of Wesnoth&amp;quot; (used as a title in the sentence)&lt;br /&gt;
&lt;br /&gt;
===03.An_Unexpected_Appearance.cfg===&lt;br /&gt;
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)&lt;br /&gt;
&lt;br /&gt;
===04b.The_Undead_Border_Patrol.cfg===&lt;br /&gt;
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)&lt;br /&gt;
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)&lt;br /&gt;
&lt;br /&gt;
===04c.Mal-Ravanals_Capital.cfg===&lt;br /&gt;
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)&lt;br /&gt;
&lt;br /&gt;
===09.Training_The_Ogres.cfg===&lt;br /&gt;
*111:104: &amp;quot;Dacyn, you go north-east. I'll go north-west.&amp;quot; → &amp;quot;Dacyn, you go northeast. I'll go northwest.&amp;quot; (consistency)&lt;br /&gt;
&lt;br /&gt;
===10.Xenophobia.cfg===&lt;br /&gt;
*143:58: Too many punctuation marks&lt;br /&gt;
&lt;br /&gt;
===12.Captured.cfg===&lt;br /&gt;
*159:52: &amp;quot;south-west&amp;quot; → &amp;quot;southwest&amp;quot; (consistency)&lt;br /&gt;
*443:108: &amp;quot;south-west&amp;quot; → &amp;quot;southwest&amp;quot; (consistency)&lt;br /&gt;
&lt;br /&gt;
===13.Evacuation.cfg===&lt;br /&gt;
*185:127: &amp;quot;including not recalled units&amp;quot; → &amp;quot;including non-recalled units&amp;quot; (&amp;quot;including not&amp;quot; could be confused with &amp;quot;not including&amp;quot; which are not the same)&lt;br /&gt;
*206:125: Too many punctuation marks&lt;br /&gt;
*214:53: Too many punctuation marks&lt;br /&gt;
*274:37: Too many punctuation marks&lt;br /&gt;
&lt;br /&gt;
===14.The_Drowned_Plains.cfg===&lt;br /&gt;
*385:29: Too many punctuation marks&lt;br /&gt;
*385:38: Too many punctuation marks&lt;br /&gt;
&lt;br /&gt;
===17.Weldyn_Under_Attack.cfg===&lt;br /&gt;
*278:98: &amp;quot;Undead&amp;quot; → &amp;quot;undead&amp;quot; (consistency)&lt;br /&gt;
&lt;br /&gt;
===18a.The_Duel.cfg===&lt;br /&gt;
*124:32: &amp;quot;Wait - What just happened?&amp;quot; → &amp;quot;Wait - what just happened?&amp;quot; (same sentence)&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
===04_The_Bay_of_Pearls.cfg===&lt;br /&gt;
*236:77: &amp;quot;Because we need to control the seas and the merman folk,&amp;quot; → &amp;quot;Because we need to control the seas and the merfolk,&amp;quot; (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, &amp;quot;merfolk&amp;quot; would be correct to describe both mermen and merwomen)&lt;br /&gt;
*747:31: &amp;quot;north-west&amp;quot; → &amp;quot;northwest&amp;quot; (consistency)&lt;br /&gt;
*749:53: &amp;quot;sea sick&amp;quot; → &amp;quot;seasick&amp;quot; (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])&lt;br /&gt;
&lt;br /&gt;
===08_The_Princess_of_Wesnoth.cfg===&lt;br /&gt;
*305:108: &amp;quot;back yard&amp;quot; → &amp;quot;backyard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===09_The_Valley_of_Death.cfg===&lt;br /&gt;
*380:195: &amp;quot;great river&amp;quot; → &amp;quot;Great River&amp;quot; (place name and consistency)&lt;br /&gt;
*417:162: &amp;quot;great river&amp;quot; → &amp;quot;Great River&amp;quot; (place name and consistency)&lt;br /&gt;
&lt;br /&gt;
===10_Gryphon_Mountain.cfg===&lt;br /&gt;
*232:160: &amp;quot;great river&amp;quot; → &amp;quot;Great River&amp;quot; (place name and consistency)&lt;br /&gt;
&lt;br /&gt;
===13_The_Dwarven_Doors.cfg===&lt;br /&gt;
*Throughout this and scenario 12 are instances of &amp;quot;Dwarven Kingdom[s]&amp;quot;, some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)&lt;br /&gt;
*465:44: &amp;quot;north-east&amp;quot; → &amp;quot;northeast&amp;quot; (consistency)&lt;br /&gt;
&lt;br /&gt;
===18_A_Choice_Must_Be_Made.cfg===&lt;br /&gt;
*16:232: &amp;quot;pitch black&amp;quot; → &amp;quot;pitch-black&amp;quot; (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]&lt;br /&gt;
*209:160: &amp;quot;great river&amp;quot; → &amp;quot;Great River&amp;quot; (place name and consistency)&lt;br /&gt;
*283:162: &amp;quot;Merfolk&amp;quot; → &amp;quot;merfolk&amp;quot; (suggestion for consistency; though possible he is referring to a specific army?)&lt;br /&gt;
*293:47: as above (unless &amp;quot;Loyal Merfolk&amp;quot; is intended specifically as a title, though I think not)&lt;br /&gt;
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')&lt;br /&gt;
&lt;br /&gt;
===19a_Snow_Plains.cfg===&lt;br /&gt;
*144:37: &amp;quot;Elf&amp;quot; → &amp;quot;elf&amp;quot; (consistency)&lt;br /&gt;
&lt;br /&gt;
===19b_Swamp_Of_Dread.cfg===&lt;br /&gt;
*305:91: &amp;quot;shock-wave&amp;quot; → &amp;quot;wave&amp;quot; (or use &amp;quot;shock wave&amp;quot;, which is correct spelling; however, shock waves were not vernacular until at least 1907)&lt;br /&gt;
*312:91: same as above&lt;br /&gt;
*321:83: same as above&lt;br /&gt;
&lt;br /&gt;
===19c_Cliffs_of_Thoria.cfg===&lt;br /&gt;
*277:146: &amp;quot;Merfolk&amp;quot; → &amp;quot;merfolk&amp;quot; (consistency)&lt;br /&gt;
*318:143: &amp;quot;Orcs&amp;quot; → &amp;quot;orcs&amp;quot; (consistency)&lt;br /&gt;
*318:156: &amp;quot;Undead&amp;quot; → &amp;quot;undead&amp;quot; (consistency)&lt;br /&gt;
*322:126: &amp;quot;Elven&amp;quot; → &amp;quot;elven&amp;quot; (consistency)&lt;br /&gt;
*363:53: &amp;quot;Drakes&amp;quot; → &amp;quot;drakes&amp;quot; (consistency, unless this is part of his title? in which case leader should also be capitalized)&lt;br /&gt;
*379:36: &amp;quot;Drakes&amp;quot; → &amp;quot;drakes&amp;quot; (consistency)&lt;br /&gt;
*563:57: &amp;quot;Drake&amp;quot; → &amp;quot;drake&amp;quot; (consistency)&lt;br /&gt;
*592:57: as above&lt;br /&gt;
*621:57: as above&lt;br /&gt;
*650:57: as above&lt;br /&gt;
*708:57: as above&lt;br /&gt;
*737:57: as above&lt;br /&gt;
*766:57: as above&lt;br /&gt;
*795:57: as above&lt;br /&gt;
*997:42: as above&lt;br /&gt;
*997:115: as above&lt;br /&gt;
*997:126: &amp;quot;Undead&amp;quot; → &amp;quot;undead&amp;quot; (consistency)&lt;br /&gt;
*1159:179: &amp;quot;Gryphons&amp;quot; → &amp;quot;gryphons&amp;quot; (consistency)&lt;br /&gt;
&lt;br /&gt;
===20a_North_Elves.cfg===&lt;br /&gt;
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)&lt;br /&gt;
&lt;br /&gt;
===21_Elven_Council.cfg===&lt;br /&gt;
*100:200: &amp;quot;Elf&amp;quot; → &amp;quot;elf&amp;quot; (consistency, unless it's intended as some kind of bastardization of his title?)&lt;br /&gt;
*128:37: as above&lt;br /&gt;
*156:43: as above&lt;br /&gt;
*192:53: &amp;quot;princess&amp;quot; → &amp;quot;Princess&amp;quot; (title, consistency)&lt;br /&gt;
*255:98: &amp;quot;Elf&amp;quot; → &amp;quot;elf&amp;quot; (consistency, unless as above)&lt;br /&gt;
&lt;br /&gt;
===22_Return_to_Wesnoth.cfg===&lt;br /&gt;
*71:180: &amp;quot;Northeastern Wesnoth&amp;quot; → &amp;quot;northeastern Wesnoth&amp;quot; (consistency)&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
&lt;br /&gt;
===3t_The_Council_Regathers.cfg===&lt;br /&gt;
Line: 145, Col: 25 - Ha! _You_ don't trust _me_? -&amp;gt; Strange way of having emphasis. Perhaps stars (*) would be better? [Lines and Cols done in word so might be slightly off, didn't have time to work it out properly, sorry.]&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
===14_Back_Home.cfg===&lt;br /&gt;
*643:43: &amp;quot;You had better go check it out.&amp;quot; → &amp;quot;You had better go investigate.&amp;quot; (the phrase &amp;quot;check it out&amp;quot; wasn't in vernacular until the 1960s; this is not a phrase anyone in a fantasy period like Wesnoth would ever use; &amp;quot;investigate&amp;quot; is much better, and is starting circa 15th-16th century)&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
&lt;br /&gt;
==The Legend of Wesmere==&lt;br /&gt;
&lt;br /&gt;
==The Rise of Wesnoth==&lt;br /&gt;
===16_Elf_Lords.cfg===&lt;br /&gt;
*481:111: &amp;quot;great river&amp;quot; → &amp;quot;Great River&amp;quot; (place name and consistency)&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say &amp;quot;Your elf used a sword...&amp;quot;.  He should say nothing, or perhaps say something along the lines of &amp;quot;Try attacking the quintain with one of your elves.&amp;quot;&lt;br /&gt;
:It's supposed to say '''&amp;quot;You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help.&amp;quot;''' according to the .po files.  [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
&lt;br /&gt;
==Manpages==&lt;br /&gt;
&lt;br /&gt;
==1.6 Announcement==&lt;br /&gt;
&lt;br /&gt;
==Other (ingame help, ...)==&lt;br /&gt;
In the Display tag of the Preferences dialog, the first line says, &amp;quot;Toggle Full Screen&amp;quot;. That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, &amp;quot;Full Screen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Translation code bugs==&lt;br /&gt;
&lt;br /&gt;
==Unofficial campaigns==&lt;br /&gt;
&lt;br /&gt;
===Invasion from the unknown===&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting and Bugs]]&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30442</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30442"/>
		<updated>2009-05-08T19:26:46Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - [http://www.wesnoth.org/forum/viewtopic.php?f=23&amp;amp;t=25372|Sprites in creation by Girgistian]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
=Full Unit Tree=&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|http://www.wesnoth.org/forum/download/file.php?id=30586.png&amp;lt;br&amp;gt;Fyrd&lt;br /&gt;
|rowspan=3|http://www.wesnoth.org/forum/download/file.php?id=30594.png&amp;lt;br&amp;gt;Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|http://www.wesnoth.org/forum/download/file.php?id=30604.png&amp;lt;br&amp;gt;Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Most men carry a Seax for both utility and fighting purposes, and so poorly equipped are the Fyrd that this is their only weapon. Many an arrogant warrior has underestimated a Fyrd's ferocity, many  also learn of this too late.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
The Bóndi are the base of the Væringjar ranks, making up a large part of any battle. All Væringjar are required to own weapons, and as such the lower ranks, like the Bóndi, are poorly equipped. The spear is by far the cheapest weapon to make, using very little metal, a scarce resource on The Sheets.&lt;br /&gt;
&lt;br /&gt;
Shields are another common weapon, having to be little more than a wooden circle with a metal boss to protect the wielder's hand. Some decorate their shields with bones of their slain, or spikes of metal. Finally the trusted Seax is always to hand should all else fail.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Those higher up in the Væringjar society can be easily identified by the weapons they carry. Jarls have enough wealth for a sword to be forged for them, or inherit their father's sword. In either circumstance a sword is much more than a simple weapon, and are typically given names.&lt;br /&gt;
&lt;br /&gt;
Just because Jarls are wealthier than their fellows does not make them any less fierce-some in battle. Most Jarls have fought in lower ranks before they have the funds, or inherit, their sword, and the fighting style is similar, most Jarls will favour piercing thrusts over slashing cuts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
Hertugs are the among the wealthiest men in Væringjar society, they own the best their wealth can buy. Typically this is an ornate sword and shield, a helmet and a chainmail shirt. The only men who outrank Hertugs are those who own horses.&lt;br /&gt;
&lt;br /&gt;
Years of fighting with the sword makes them seasoned warriors, able to adapt their style to suit their opponent's weakness, both with cut and thrusts.&lt;br /&gt;
&lt;br /&gt;
Their sole weakness is their honour, as they will not fight with ranged weapons, and even some of the greatest have been known to fall to a single archer, though the chainmail they wear does help to combat this issue, but can never truly erase it.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a shield, for use in a shield wall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigorous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, but especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
One aspect of their training is to become equally good with both hands, a skill they make full use of in battle. Most weapon strike are made for right handed warriors, a left-handed warrior might be able to take some advantage of this, but the Huscarls, with their full knowledge of right handed fighting can really use this as a great advantage. This ploy can only be used when a Huscarl has the initiative, and is easily disrupted by their foe shifting into an aggressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&amp;lt;br&amp;gt;&lt;br /&gt;
stance (?)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Plyndrer===&lt;br /&gt;
Where there are villages to be pillaged, Plyndrer's are the first men in. Looting all there is to be found in the town before razing it to the ground. Many a blaze has been caused by these men, but not all against the enemy. A keg of mead and a flaming torch is not the best mix in Væringjar hands.&lt;br /&gt;
&lt;br /&gt;
When there is real fighting to be had, Plyndrer's get stuck in with a laughable weapon - a spiked ball on the end of a chain. However few people laugh for long, as they are surprisingly skilled with this makeshift weapon. And with the element of surprise (for no one really knows where that spiked ball will strike next) it makes for a formidable weapon, if a little unreliable.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Ball and Chain'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Tourch'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 31&lt;br /&gt;
'''Cost:''' 16&lt;br /&gt;
'''XP:''' 41&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Ildhammare===&lt;br /&gt;
Magic is a very touch subject among the Væringjar, and none tolerate magi (or even magae). To use magic is to bring death upon oneself, unless one is of the Æsir. The use of magical weapons is a greyer area. The Ildhammare are few to brave using such weapons, hammers made from a magic-imbued metal so volatile, it takes a single spark to ignite. The metal burns for only a short time, enough for a single blow, but can still be used normally when not ignited.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Fire Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 105&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mjöllnir===&lt;br /&gt;
(Formerly Åskarl)&lt;br /&gt;
&lt;br /&gt;
The Mjöllnir are the chosen of Ás-Þōrr, and though it seems they are named after his legendary hammer, they are his Hammer. Flying from his hand and crushing any enemy before him, always returning to him before striking again.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Eir(?)===&lt;br /&gt;
Vikings that mess around with mushrooms and mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 29&lt;br /&gt;
'''Cost:''' 17&lt;br /&gt;
'''XP:''' 47&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Vör(?)===&lt;br /&gt;
Vikings that mess around with lots of mushrooms and even more mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 91&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===(?)===&lt;br /&gt;
Extremely drunk Vikings, and who knows what happened to the 'Shrooms. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 61&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===stance (?)===&lt;br /&gt;
Unit: Huscarl&lt;br /&gt;
Attack: Axe&lt;br /&gt;
&lt;br /&gt;
Reduced damage on offence?&lt;br /&gt;
&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30438</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30438"/>
		<updated>2009-05-07T21:06:03Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Formatting (again, same for the Fenrirsulfr -_-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - [http://www.wesnoth.org/forum/viewtopic.php?f=23&amp;amp;t=25372|Sprites in creation by Girgistian]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
=Full Unit Tree=&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Most men carry a Seax for both utility and fighting purposes, and so poorly equipped are the Fyrd that this is their only weapon. Many an arrogant warrior has underestimated a Fyrd's ferocity, many  also learn of this too late.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
The Bóndi are the base of the Væringjar ranks, making up a large part of any battle. All Væringjar are required to own weapons, and as such the lower ranks, like the Bóndi, are poorly equipped. The spear is by far the cheapest weapon to make, using very little metal, a scarce resource on The Sheets.&lt;br /&gt;
&lt;br /&gt;
Shields are another common weapon, having to be little more than a wooden circle with a metal boss to protect the wielder's hand. Some decorate their shields with bones of their slain, or spikes of metal. Finally the trusted Seax is always to hand should all else fail.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Those higher up in the Væringjar society can be easily identified by the weapons they carry. Jarls have enough wealth for a sword to be forged for them, or inherit their father's sword. In either circumstance a sword is much more than a simple weapon, and are typically given names.&lt;br /&gt;
&lt;br /&gt;
Just because Jarls are wealthier than their fellows does not make them any less fierce-some in battle. Most Jarls have fought in lower ranks before they have the funds, or inherit, their sword, and the fighting style is similar, most Jarls will favour piercing thrusts over slashing cuts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
Hertugs are the among the wealthiest men in Væringjar society, they own the best their wealth can buy. Typically this is an ornate sword and shield, a helmet and a chainmail shirt. The only men who outrank Hertugs are those who own horses.&lt;br /&gt;
&lt;br /&gt;
Years of fighting with the sword makes them seasoned warriors, able to adapt their style to suit their opponent's weakness, both with cut and thrusts.&lt;br /&gt;
&lt;br /&gt;
Their sole weakness is their honour, as they will not fight with ranged weapons, and even some of the greatest have been known to fall to a single archer, though the chainmail they wear does help to combat this issue, but can never truly erase it.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a sheild, for use in a shieldwall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigerous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, but especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
One aspect of their training is to become equally good with both hands, a skill they make full use of in battle. Most weapon strike are made for right handed warriors, a left-handed warrior might be able to take some advantage of this, but the Huscarls, with their full knowledge of right handed fighting can really use this as a great advantage. This ploy can only be used when a Huscalr has the initiative, and is easily disrupted by their foe shifting into an aggressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&amp;lt;br&amp;gt;&lt;br /&gt;
stance (?)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Plyndrer===&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Ball and Chain'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Tourch'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 31&lt;br /&gt;
'''Cost:''' 16&lt;br /&gt;
'''XP:''' 41&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Ildhammare===&lt;br /&gt;
Vikings that have flaming hammers. Nuff' said. (i.e. description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Fire Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 105&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mjöllnir===&lt;br /&gt;
(Formerly Åskarl)&lt;br /&gt;
&lt;br /&gt;
The Mjöllnir are the chosen of Ás-Þōrr, and though it seems they are named after his legendary hammer, they are his Hammer. Flying from his hand and crushing any enemy before him, always returning to him before striking again.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Eir(?)===&lt;br /&gt;
Vikings that mess around with mushrooms and mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 29&lt;br /&gt;
'''Cost:''' 17&lt;br /&gt;
'''XP:''' 47&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Vör(?)===&lt;br /&gt;
Vikings that mess around with lots of mushrooms and even more mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 91&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===(?)===&lt;br /&gt;
Extremely drunk Vikings, and who knows what happened to the 'Shrooms. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 61&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===stance (?)===&lt;br /&gt;
Unit: Huscarl&lt;br /&gt;
Attack: Axe&lt;br /&gt;
&lt;br /&gt;
Reduced damage on offence?&lt;br /&gt;
&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30437</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30437"/>
		<updated>2009-05-07T21:05:24Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Formatting (again, didn't spot that the Maneskalt was on L0 colomn on full tree)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - [http://www.wesnoth.org/forum/viewtopic.php?f=23&amp;amp;t=25372|Sprites in creation by Girgistian]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
=Full Unit Tree=&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Most men carry a Seax for both utility and fighting purposes, and so poorly equipped are the Fyrd that this is their only weapon. Many an arrogant warrior has underestimated a Fyrd's ferocity, many  also learn of this too late.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
The Bóndi are the base of the Væringjar ranks, making up a large part of any battle. All Væringjar are required to own weapons, and as such the lower ranks, like the Bóndi, are poorly equipped. The spear is by far the cheapest weapon to make, using very little metal, a scarce resource on The Sheets.&lt;br /&gt;
&lt;br /&gt;
Shields are another common weapon, having to be little more than a wooden circle with a metal boss to protect the wielder's hand. Some decorate their shields with bones of their slain, or spikes of metal. Finally the trusted Seax is always to hand should all else fail.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Those higher up in the Væringjar society can be easily identified by the weapons they carry. Jarls have enough wealth for a sword to be forged for them, or inherit their father's sword. In either circumstance a sword is much more than a simple weapon, and are typically given names.&lt;br /&gt;
&lt;br /&gt;
Just because Jarls are wealthier than their fellows does not make them any less fierce-some in battle. Most Jarls have fought in lower ranks before they have the funds, or inherit, their sword, and the fighting style is similar, most Jarls will favour piercing thrusts over slashing cuts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
Hertugs are the among the wealthiest men in Væringjar society, they own the best their wealth can buy. Typically this is an ornate sword and shield, a helmet and a chainmail shirt. The only men who outrank Hertugs are those who own horses.&lt;br /&gt;
&lt;br /&gt;
Years of fighting with the sword makes them seasoned warriors, able to adapt their style to suit their opponent's weakness, both with cut and thrusts.&lt;br /&gt;
&lt;br /&gt;
Their sole weakness is their honour, as they will not fight with ranged weapons, and even some of the greatest have been known to fall to a single archer, though the chainmail they wear does help to combat this issue, but can never truly erase it.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a sheild, for use in a shieldwall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigerous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, but especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
One aspect of their training is to become equally good with both hands, a skill they make full use of in battle. Most weapon strike are made for right handed warriors, a left-handed warrior might be able to take some advantage of this, but the Huscarls, with their full knowledge of right handed fighting can really use this as a great advantage. This ploy can only be used when a Huscalr has the initiative, and is easily disrupted by their foe shifting into an aggressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&amp;lt;br&amp;gt;&lt;br /&gt;
stance (?)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Plyndrer===&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Ball and Chain'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Tourch'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 31&lt;br /&gt;
'''Cost:''' 16&lt;br /&gt;
'''XP:''' 41&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Ildhammare===&lt;br /&gt;
Vikings that have flaming hammers. Nuff' said. (i.e. description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Fire Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 105&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mjöllnir===&lt;br /&gt;
(Formerly Åskarl)&lt;br /&gt;
&lt;br /&gt;
The Mjöllnir are the chosen of Ás-Þōrr, and though it seems they are named after his legendary hammer, they are his Hammer. Flying from his hand and crushing any enemy before him, always returning to him before striking again.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Eir(?)===&lt;br /&gt;
Vikings that mess around with mushrooms and mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 29&lt;br /&gt;
'''Cost:''' 17&lt;br /&gt;
'''XP:''' 47&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Vör(?)===&lt;br /&gt;
Vikings that mess around with lots of mushrooms and even more mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 91&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===(?)===&lt;br /&gt;
Extremely drunk Vikings, and who knows what happened to the 'Shrooms. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 61&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===stance (?)===&lt;br /&gt;
Unit: Huscarl&lt;br /&gt;
Attack: Axe&lt;br /&gt;
&lt;br /&gt;
Reduced damage on offence?&lt;br /&gt;
&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30436</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30436"/>
		<updated>2009-05-07T21:04:15Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - [http://www.wesnoth.org/forum/viewtopic.php?f=23&amp;amp;t=25372|Sprites in creation by Girgistian]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
=Full Unit Tree=&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Mjöllnir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Most men carry a Seax for both utility and fighting purposes, and so poorly equipped are the Fyrd that this is their only weapon. Many an arrogant warrior has underestimated a Fyrd's ferocity, many  also learn of this too late.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
The Bóndi are the base of the Væringjar ranks, making up a large part of any battle. All Væringjar are required to own weapons, and as such the lower ranks, like the Bóndi, are poorly equipped. The spear is by far the cheapest weapon to make, using very little metal, a scarce resource on The Sheets.&lt;br /&gt;
&lt;br /&gt;
Shields are another common weapon, having to be little more than a wooden circle with a metal boss to protect the wielder's hand. Some decorate their shields with bones of their slain, or spikes of metal. Finally the trusted Seax is always to hand should all else fail.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Those higher up in the Væringjar society can be easily identified by the weapons they carry. Jarls have enough wealth for a sword to be forged for them, or inherit their father's sword. In either circumstance a sword is much more than a simple weapon, and are typically given names.&lt;br /&gt;
&lt;br /&gt;
Just because Jarls are wealthier than their fellows does not make them any less fierce-some in battle. Most Jarls have fought in lower ranks before they have the funds, or inherit, their sword, and the fighting style is similar, most Jarls will favour piercing thrusts over slashing cuts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
Hertugs are the among the wealthiest men in Væringjar society, they own the best their wealth can buy. Typically this is an ornate sword and shield, a helmet and a chainmail shirt. The only men who outrank Hertugs are those who own horses.&lt;br /&gt;
&lt;br /&gt;
Years of fighting with the sword makes them seasoned warriors, able to adapt their style to suit their opponent's weakness, both with cut and thrusts.&lt;br /&gt;
&lt;br /&gt;
Their sole weakness is their honour, as they will not fight with ranged weapons, and even some of the greatest have been known to fall to a single archer, though the chainmail they wear does help to combat this issue, but can never truly erase it.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a sheild, for use in a shieldwall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigerous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, but especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
One aspect of their training is to become equally good with both hands, a skill they make full use of in battle. Most weapon strike are made for right handed warriors, a left-handed warrior might be able to take some advantage of this, but the Huscarls, with their full knowledge of right handed fighting can really use this as a great advantage. This ploy can only be used when a Huscalr has the initiative, and is easily disrupted by their foe shifting into an aggressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&amp;lt;br&amp;gt;&lt;br /&gt;
stance (?)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Plyndrer===&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Ball and Chain'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Tourch'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 31&lt;br /&gt;
'''Cost:''' 16&lt;br /&gt;
'''XP:''' 41&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Ildhammare===&lt;br /&gt;
Vikings that have flaming hammers. Nuff' said. (i.e. description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Fire Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 105&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mjöllnir===&lt;br /&gt;
(Formerly Åskarl)&lt;br /&gt;
&lt;br /&gt;
The Mjöllnir are the chosen of Ás-Þōrr, and though it seems they are named after his legendary hammer, they are his Hammer. Flying from his hand and crushing any enemy before him, always returning to him before striking again.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Eir(?)===&lt;br /&gt;
Vikings that mess around with mushrooms and mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 29&lt;br /&gt;
'''Cost:''' 17&lt;br /&gt;
'''XP:''' 47&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Vör(?)===&lt;br /&gt;
Vikings that mess around with lots of mushrooms and even more mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 91&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===(?)===&lt;br /&gt;
Extremely drunk Vikings, and who knows what happened to the 'Shrooms. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 61&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===stance (?)===&lt;br /&gt;
Unit: Huscarl&lt;br /&gt;
Attack: Axe&lt;br /&gt;
&lt;br /&gt;
Reduced damage on offence?&lt;br /&gt;
&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30435</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30435"/>
		<updated>2009-05-07T21:02:39Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Full Unit Tree added. Added Plyndrer and Shamman lines and cut down the mounted line somewhat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - [http://www.wesnoth.org/forum/viewtopic.php?f=23&amp;amp;t=25372|Sprites in creation by Girgistian]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
=Full Unit Tree=&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=6|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Plyndrer&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Ildhammare&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Eir(?)&lt;br /&gt;
|Vör(?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Most men carry a Seax for both utility and fighting purposes, and so poorly equipped are the Fyrd that this is their only weapon. Many an arrogant warrior has underestimated a Fyrd's ferocity, many  also learn of this too late.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
The Bóndi are the base of the Væringjar ranks, making up a large part of any battle. All Væringjar are required to own weapons, and as such the lower ranks, like the Bóndi, are poorly equipped. The spear is by far the cheapest weapon to make, using very little metal, a scarce resource on The Sheets.&lt;br /&gt;
&lt;br /&gt;
Shields are another common weapon, having to be little more than a wooden circle with a metal boss to protect the wielder's hand. Some decorate their shields with bones of their slain, or spikes of metal. Finally the trusted Seax is always to hand should all else fail.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Those higher up in the Væringjar society can be easily identified by the weapons they carry. Jarls have enough wealth for a sword to be forged for them, or inherit their father's sword. In either circumstance a sword is much more than a simple weapon, and are typically given names.&lt;br /&gt;
&lt;br /&gt;
Just because Jarls are wealthier than their fellows does not make them any less fierce-some in battle. Most Jarls have fought in lower ranks before they have the funds, or inherit, their sword, and the fighting style is similar, most Jarls will favour piercing thrusts over slashing cuts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
Hertugs are the among the wealthiest men in Væringjar society, they own the best their wealth can buy. Typically this is an ornate sword and shield, a helmet and a chainmail shirt. The only men who outrank Hertugs are those who own horses.&lt;br /&gt;
&lt;br /&gt;
Years of fighting with the sword makes them seasoned warriors, able to adapt their style to suit their opponent's weakness, both with cut and thrusts.&lt;br /&gt;
&lt;br /&gt;
Their sole weakness is their honour, as they will not fight with ranged weapons, and even some of the greatest have been known to fall to a single archer, though the chainmail they wear does help to combat this issue, but can never truly erase it.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a sheild, for use in a shieldwall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigerous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, but especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
One aspect of their training is to become equally good with both hands, a skill they make full use of in battle. Most weapon strike are made for right handed warriors, a left-handed warrior might be able to take some advantage of this, but the Huscarls, with their full knowledge of right handed fighting can really use this as a great advantage. This ploy can only be used when a Huscalr has the initiative, and is easily disrupted by their foe shifting into an aggressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&amp;lt;br&amp;gt;&lt;br /&gt;
stance (?)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Plyndrer===&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Ball and Chain'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (impact)&lt;br /&gt;
'''Tourch'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 1 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 31&lt;br /&gt;
'''Cost:''' 16&lt;br /&gt;
'''XP:''' 41&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Ildhammare===&lt;br /&gt;
Vikings that have flaming hammers. Nuff' said. (i.e. description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 2 melee (impact)&lt;br /&gt;
'''Fire Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (fire)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 105&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mjöllnir===&lt;br /&gt;
(Formerly Åskarl)&lt;br /&gt;
&lt;br /&gt;
The Mjöllnir are the chosen of Ás-Þōrr, and though it seems they are named after his legendary hammer, they are his Hammer. Flying from his hand and crushing any enemy before him, always returning to him before striking again.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Eir(?)===&lt;br /&gt;
Vikings that mess around with mushrooms and mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 29&lt;br /&gt;
'''Cost:''' 17&lt;br /&gt;
'''XP:''' 47&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Vör(?)===&lt;br /&gt;
Vikings that mess around with lots of mushrooms and even more mead. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 91&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===(?)===&lt;br /&gt;
Extremely drunk Vikings, and who knows what happened to the 'Shrooms. (description coming soon)&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Quarterstaff?'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 61&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 95&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===stance (?)===&lt;br /&gt;
Unit: Huscarl&lt;br /&gt;
Attack: Axe&lt;br /&gt;
&lt;br /&gt;
Reduced damage on offence?&lt;br /&gt;
&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30425</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30425"/>
		<updated>2009-05-06T21:54:00Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Changes to descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - Some simple recolours/repaints&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Most men carry a Seax for both utility and fighting purposes, and so poorly equipped are the Fyrd that this is their only weapon. Many an arrogant warrior has underestimated a Fyrd's ferocity, many  also learn of this too late.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Bóndi are the base of the Væringjar ranks, making up a large part of any battle. All Væringjar are required to own weapons, and as such the lower ranks, like the Bóndi, are poorly equipped. The spear is by far the cheapest weapon to make, using very little metal, a scarce resource on The Sheets.&lt;br /&gt;
&lt;br /&gt;
Shields are another common weapon, having to be little more than a wooden circle with a metal boss to protect the wielder's hand. Some decorate their shields with bones of their slain, or spikes of metal. Finally the trusted Seax is always to hand should all else fail.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Seax'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/jarl.png&amp;lt;br&amp;gt;&lt;br /&gt;
Those higher up in the Væringjar society can be easily identified by the weapons they carry. Jarls have enough wealth for a sword to be forged for them, or inherit their father's sword. In either circumstance a sword is much more than a simple weapon, and are typically given names.&lt;br /&gt;
&lt;br /&gt;
Just because Jarls are wealthier than their fellows does not make them any less fierce-some in battle. Most Jarls have fought in lower ranks before they have the funds, or inherit, their sword, and the fighting style is similar, most Jarls will favour piercing thrusts over slashing cuts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/hertug.png&amp;lt;br&amp;gt;&lt;br /&gt;
Hertugs are the among the wealthiest men in Væringjar society, they own the best their wealth can buy. Typically this is an ornate sword and shield, a helmet and a chainmail shirt. The only men who outrank Hertugs are those who own horses.&lt;br /&gt;
&lt;br /&gt;
Years of fighting with the sword makes them seasoned warriors, able to adapt their style to suit their opponent's weakness, both with cut and thrusts.&lt;br /&gt;
&lt;br /&gt;
Their sole weakness is their honour, as they will not fight with ranged weapons, and even some of the greatest have been known to fall to a single archer, though the chainmail they wear does help to combat this issue, but can never truly erase it.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/carl.png&amp;lt;br&amp;gt;&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a sheild, for use in a shieldwall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigerous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/huscarl.png&amp;lt;br&amp;gt;&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
They are trained to be ambidexterous, and usually weild their bearded axe left-handed. Most warriors, being used to fighting right handed, have to shift thier entier bodies to defend against this ploy, to avoid striking their own shields, reducing the range at which they can attack at, while a Huscal has no such drawback, and can even keep striking from outside of their enemies range, though, shieldless to pull the ploy off, they have to keep attacking lest their opponent move into an agressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/askarl.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/jor.png&amp;lt;br&amp;gt;&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/kalven.png&amp;lt;br&amp;gt;&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/rokr.png&amp;lt;br&amp;gt;&lt;br /&gt;
Art needs some work&lt;br /&gt;
&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/varokr.png&amp;lt;br&amp;gt;&lt;br /&gt;
Art needs some work&lt;br /&gt;
&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30421</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30421"/>
		<updated>2009-05-06T17:20:35Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Changes to Carl and Huscarl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - Some simple recolours/repaints&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/jarl.png&amp;lt;br&amp;gt;&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/hertug.png&amp;lt;br&amp;gt;&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items. Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/carl.png&amp;lt;br&amp;gt;&lt;br /&gt;
Carls are some of the most versatile troops of the Væringjar and though expected to be proficient with swords, they are most famed for their use of the Skeggox, a long bearded axe. Typically accompanied by a sheild, for use in a shieldwall should the need occur.&lt;br /&gt;
&lt;br /&gt;
They are also seasoned with a thrown axe, more through drunken competitions at festivals than through their rigerous training and, although considered dishonourable, this skill can be extended to the battlefield.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/huscarl.png&amp;lt;br&amp;gt;&lt;br /&gt;
Huscarls are the bodyguards of nobles and other such notable figures, and make up the core of the professional army of the Væringjar. They are famed for their use of all weapons, especially the Skeggox.&lt;br /&gt;
&lt;br /&gt;
They are trained to be ambidexterous, and usually weild their bearded axe left-handed. Most warriors, being used to fighting right handed, have to shift thier entier bodies to defend against this ploy, to avoid striking their own shields, reducing the range at which they can attack at, while a Huscal has no such drawback, and can even keep striking from outside of their enemies range, though, shieldless to pull the ploy off, they have to keep attacking lest their opponent move into an agressive stance.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Axe (Flat)'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
'''Thrown Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 1 ranged (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/askarl.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/jor.png&amp;lt;br&amp;gt;&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/kalven.png&amp;lt;br&amp;gt;&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/rokr.png&amp;lt;br&amp;gt;&lt;br /&gt;
Art needs some work&lt;br /&gt;
&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/varokr.png&amp;lt;br&amp;gt;&lt;br /&gt;
Art needs some work&lt;br /&gt;
&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30405</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30405"/>
		<updated>2009-05-05T21:26:44Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Added some images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - Some simple recolours/repaints&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/jarl.png&amp;lt;br&amp;gt;&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/hertug.png&amp;lt;br&amp;gt;&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/carl.png&amp;lt;br&amp;gt;&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/huscarl.png&amp;lt;br&amp;gt;&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/askarl.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/jor.png&amp;lt;br&amp;gt;&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/kalven.png&amp;lt;br&amp;gt;&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/rokr.png&amp;lt;br&amp;gt;&lt;br /&gt;
Art needs some work&lt;br /&gt;
&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/varokr.png&amp;lt;br&amp;gt;&lt;br /&gt;
Art needs some work&lt;br /&gt;
&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30403</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30403"/>
		<updated>2009-05-05T19:19:37Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Adding stats for all units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - Some simple recolours/repaints&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 45&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 49&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 75&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 37&lt;br /&gt;
'''Cost:''' 20&lt;br /&gt;
'''XP:''' 39&lt;br /&gt;
'''Moves:''' 8 &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 50&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10  &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 12&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 43&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 56&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 59&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 65&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 28&lt;br /&gt;
'''Cost:''' 13&lt;br /&gt;
'''XP:''' 20&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 39&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 6 &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 57&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 53&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 7 &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 21&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 25&lt;br /&gt;
'''Moves:''' 9 &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 30&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 10&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
Slow status, but only deals half damage.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30382</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30382"/>
		<updated>2009-05-02T19:02:30Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Minor update to traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - Some simple recolours/repaints&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral or Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:''' &lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''   &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10%(?) to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
50%(?) chance to give the slow status, but only deals half damage when it does.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on ranged attacks. 10% More Exp. needed to advance. (Yes can occur on a unit without a ranged attack making it a bad trait).&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30380</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30380"/>
		<updated>2009-05-02T13:29:32Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Úlfrsläkt details and slight art update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - Some simple recolours/repaints&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral or Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:''' &lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''   &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
The Úlfrsläkt are one of the few creatures natural to The Sheets. Distant ancestors of wolves they are primarily nocturnal hunters, The Sheets providing little cover for daylight hunting.&lt;br /&gt;
&lt;br /&gt;
Like wolves, they are a pack driven race, the strongest and most cunning leading these pack, constantly having to prove their leadership. On The Sheets, there is little room for weakness, and cannibalism in the Úlfrsläkt is a common behaviour. There is little difference between males and females, and few humans can tell them apart, females have no mammaries instead they feed their young similar to how a bird might.&lt;br /&gt;
&lt;br /&gt;
True intelligence is rare amongst the Úlfrsläkt too, though pack leaders usually boast abnormally high amounts. It were these pack leaders that saved the Úlfrsläkt from a lengthy and costly war when the Væringjar arrived. Allying with the humans, trading meat for metal to begin with. Though soon they were seen as the warriors they deserved to be, and were honoured with metal. The Væringjar having adapted for life on The Sheets quickly.&lt;br /&gt;
&lt;br /&gt;
Physically the Úlfrsläkt are lithe creatures, thinner than humans, their bones are harder, but less flexible, brittle even. Their bodies are covered in a thick layer of fur, again tougher than human hair, and spiky to the touch. Despite their rough appearance, most women find an odd attraction to them, and there have been cases of love springing between women and Úlfrsläkt, of both sexes, though such love is usually deeply secretive and harshly punished is uncovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art taken from the Unused folder of the Era of Myths and recoloured&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/ulfslakt.png&amp;lt;br&amp;gt;&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10%(?) to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
50%(?) chance to give the slow status, but only deals half damage when it does.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on all attacks. -5% HP. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Creating_Unit_Art&amp;diff=30314</id>
		<title>Creating Unit Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Creating_Unit_Art&amp;diff=30314"/>
		<updated>2009-04-29T17:27:56Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: /* Basic unit image specifications */  - Updating Shadow Specifications to new scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here's the information needed to start doing units art for Wesnoth. Please update the wiki with links to examples and other tips and tricks realted to unit art. This page started from [http://www.wesnoth.org/forum/viewtopic.php?p=104809#104809 this forum thread]. &lt;br /&gt;
&lt;br /&gt;
=== Basic unit image specifications ===&lt;br /&gt;
*Final format: transparent PNG, 72 x 72 pixels&lt;br /&gt;
** 8 bits ''per'' RGB channel.  may be listed as &amp;quot;PNG-24&amp;quot; or &amp;quot;8-bit RGBA&amp;quot;.&lt;br /&gt;
**&amp;quot;Indexed color&amp;quot; or &amp;quot;color map&amp;quot; is different.  These will work, but are not recommended.&lt;br /&gt;
*All but exceptionally large units should be contained in the hex (the white in the attached template)&lt;br /&gt;
*Compare the size of your unit to the size of similar existing core units&lt;br /&gt;
*Light comes from a specific direction (for shadings and highlights) &lt;br /&gt;
*Unit must look in the lower right direction &lt;br /&gt;
*Units are centered horizontally &lt;br /&gt;
*Unit's feet are positioned around 55 pixel from the top, lower for taller units if necessary&lt;br /&gt;
*Shadows at 60 opacity, dark blue color (see [[Creating_Shadows_Under_Units|Creating Shadows Under Units]]). &lt;br /&gt;
*Outlines should be used, made with a darker, but similar colour to what they're surrounding, this makes the unit feel bigger then the amount of pixels you'd use for the same with a black outline. (Black outlines not welcome anymore)&lt;br /&gt;
*Use consistent names for your files, beginning with the unit name, so that they are kept together when browsing the files.&lt;br /&gt;
&lt;br /&gt;
=== Unit animation specifications ===&lt;br /&gt;
*You can have as many frames for animations as you like. It depends on what you want to get accross &lt;br /&gt;
*Images and animations must be done for: &lt;br /&gt;
*normal image (1 frame) &lt;br /&gt;
*attack for each type (at least one frame - 2 is good - 4 better) &lt;br /&gt;
*directional attacks (spear and ranged) &lt;br /&gt;
*defense &lt;br /&gt;
*magical attacks should have 'special effects' &lt;br /&gt;
&lt;br /&gt;
You can also have multiple defense animations (like the thief.) &lt;br /&gt;
Defense can be split into ranged and melee animations.&lt;br /&gt;
&lt;br /&gt;
It is important that the unit moves its feet when doing a melee attack. During the attack the unit will move from its own hex to the hex it is attacking. If you don't have feet movement in your animation, the unit will be &amp;quot;sliding&amp;quot; toward it's target, which looks bad.&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes and examples ===&lt;br /&gt;
&lt;br /&gt;
*Test early with different backgrounds. Go to your game terrain files, pick, say, 3 terrains, preferably with different colours, and have a look what they look like against the background, because that way if you have used alpha channels, it may look better in game than as the average standard sprite. &lt;br /&gt;
&lt;br /&gt;
*Test your unit early in the game. Replacing an existing unit graphic with yours is the fastest way (be sure to make a copy of the originals so you don't lose them.) &lt;br /&gt;
&lt;br /&gt;
*If you are animating a horse, you should base it on this [http://www.wesnoth.org/forum/viewtopic.php?t=7592&amp;amp;sid=eb882602a04b48cf8fcce9ca77fbeae0 example of an horse animation]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[BuildingUnits]]&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[Create Art and Music]]&lt;br /&gt;
* [[Art Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Glade_Coalition&amp;diff=30302</id>
		<title>User:Cloud Xan/Glade Coalition</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Glade_Coalition&amp;diff=30302"/>
		<updated>2009-04-27T17:12:22Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: New page: __FORCETOC__ __NOEDITSECTION__  =Unit Tree=  {| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot; |-align=center |width=125px|'''Level 1''' |width...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
=Unit Tree=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=125px|'''Level 1'''&lt;br /&gt;
|width=125px|'''Level 2'''&lt;br /&gt;
|width=125px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Centaur Seeker&lt;br /&gt;
|Centaur Tracker&lt;br /&gt;
|Centaur Vanguard&lt;br /&gt;
|-align=center&lt;br /&gt;
|Centaur Pathfinder&lt;br /&gt;
|Centaur Waykeeper&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Centaur Escort&lt;br /&gt;
|Centaur Warden&lt;br /&gt;
|Centaur Gardian&lt;br /&gt;
|-align=center&lt;br /&gt;
|Centaur Peacekeeper&lt;br /&gt;
|Centaur Aegis&lt;br /&gt;
|-align=center&lt;br /&gt;
|Satyr Dancer&lt;br /&gt;
|Satyr Weaver&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Satyr Blade&lt;br /&gt;
|Satyr Flourish&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Satyr Bard&lt;br /&gt;
|Satyr Battle Caller&lt;br /&gt;
|Satyr War Cryer&lt;br /&gt;
|-align=center&lt;br /&gt;
|Satyr Lyricist&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Satyr Minstrel&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=4|Dryad&lt;br /&gt;
|Drysyad&lt;br /&gt;
|Hamadryad&lt;br /&gt;
|-align=center&lt;br /&gt;
|Elplyad&lt;br /&gt;
|Epimeliad&lt;br /&gt;
|-align=center&lt;br /&gt;
|Espenayd&lt;br /&gt;
|Leuce&lt;br /&gt;
|-align=center&lt;br /&gt;
|Mannayd&lt;br /&gt;
|Meliae&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Nymph&lt;br /&gt;
|Neriad&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Naiad&lt;br /&gt;
|Pegaeae&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan&amp;diff=30297</id>
		<title>User:Cloud Xan</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan&amp;diff=30297"/>
		<updated>2009-04-26T19:23:36Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Minor formatting and Era info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
==About me==&lt;br /&gt;
&lt;br /&gt;
Just quickly, I'm actually Cloud on the forum, but that username is taken on the wiki so I used my &amp;quot; Xan&amp;quot; just because it's a common username of mine.&lt;br /&gt;
&lt;br /&gt;
I can't say I plan on using editing the wiki itself too much, more as a place to store faction ideas for people to see.&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
I'm used to a bigger wiki where your own idea stuff goes in your namespace, not the main wiki. If that's somehow wrong please do contact me, and I'm sorry!&lt;br /&gt;
&lt;br /&gt;
==Faction ideas==&lt;br /&gt;
[[User:Cloud Xan/Vaeringjar|The Væringjar]] (Vaeringjar if the 'æ' doesn't work) - Vikings inspired by the Book &amp;quot;Cry of the Icemark&amp;quot; and the Film &amp;quot;Pathfinder&amp;quot;.&lt;br /&gt;
&amp;lt;!--[[User:Cloud Xan/Drow|Drow]] - The Tainted Elves (As there's already a Dark Elf Faction). I really do intend to make them so much more than a copy/paste elf faction. Though recoloured art is my limit for the moment.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Era ideas==&lt;br /&gt;
I do intend to collect some of the above into an era in the continent of Ilfenna. If that happens or not is yet to be seen. If this is the case the current name I have for it is the &amp;quot;Forsaken Era&amp;quot;. Of course that, amongst so many others things is subject to change.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30279</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30279"/>
		<updated>2009-04-24T18:49:03Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Formatting update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - None&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral or Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 15&lt;br /&gt;
'''Cost:''' 10&lt;br /&gt;
'''XP:''' 18&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 35&lt;br /&gt;
'''Cost:''' 15&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 42&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 43&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 70&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 42&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 72&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 6&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 36&lt;br /&gt;
'''Cost:''' 19&lt;br /&gt;
'''XP:''' 29&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 55&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 70&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 71&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 123&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' 80&lt;br /&gt;
'''Cost:''' 25&lt;br /&gt;
'''XP:''' 150&lt;br /&gt;
'''Moves:''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:''' &lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''   &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
====Stats====&lt;br /&gt;
'''HP:''' &lt;br /&gt;
'''Cost:''' &lt;br /&gt;
'''XP:''' &lt;br /&gt;
'''Moves:'''  &lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10%(?) to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
50%(?) chance to give the slow status, but only deals half damage when it does.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on all attacks. -5% HP. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30267</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30267"/>
		<updated>2009-04-23T18:02:39Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Added some stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - None&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral or Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 15&lt;br /&gt;
''''Cost:'''' 10&lt;br /&gt;
''''XP:'''' 18&lt;br /&gt;
''''Moves:'''' 5&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 35&lt;br /&gt;
''''Cost:'''' 15&lt;br /&gt;
''''XP:'''' 29&lt;br /&gt;
''''Moves:'''' 5&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 42&lt;br /&gt;
''''Cost:'''' 25&lt;br /&gt;
''''XP:'''' 43&lt;br /&gt;
''''Moves:'''' 5&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 70&lt;br /&gt;
''''Cost:'''' 25&lt;br /&gt;
''''XP:'''' 150&lt;br /&gt;
''''Moves:'''' 6&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 55&lt;br /&gt;
''''Cost:'''' 25&lt;br /&gt;
''''XP:'''' 42&lt;br /&gt;
''''Moves:'''' 5&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 72&lt;br /&gt;
''''Cost:'''' 25&lt;br /&gt;
''''XP:'''' 150&lt;br /&gt;
''''Moves:'''' 6&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 55&lt;br /&gt;
''''Cost:'''' 25&lt;br /&gt;
''''XP:'''' 150&lt;br /&gt;
''''Moves:'''' 5&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 36&lt;br /&gt;
''''Cost:'''' 19&lt;br /&gt;
''''XP:'''' 29&lt;br /&gt;
''''Moves:'''' 8&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 55&lt;br /&gt;
''''Cost:'''' 25&lt;br /&gt;
''''XP:'''' 70&lt;br /&gt;
''''Moves:'''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 71&lt;br /&gt;
''''Cost:'''' 25&lt;br /&gt;
''''XP:'''' 123&lt;br /&gt;
''''Moves:'''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' 80&lt;br /&gt;
''''Cost:'''' 25&lt;br /&gt;
''''XP:'''' 150&lt;br /&gt;
''''Moves:'''' 8&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' &lt;br /&gt;
''''Cost:'''' &lt;br /&gt;
''''XP:'''' &lt;br /&gt;
''''Moves:'''' &lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' &lt;br /&gt;
''''Cost:'''' &lt;br /&gt;
''''XP:'''' &lt;br /&gt;
''''Moves:'''' &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' &lt;br /&gt;
''''Cost:'''' &lt;br /&gt;
''''XP:'''' &lt;br /&gt;
''''Moves:'''' &lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' &lt;br /&gt;
''''Cost:'''' &lt;br /&gt;
''''XP:'''' &lt;br /&gt;
''''Moves:'''' &lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' &lt;br /&gt;
''''Cost:'''' &lt;br /&gt;
''''XP:'''' &lt;br /&gt;
''''Moves:'''' &lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' &lt;br /&gt;
''''Cost:'''' &lt;br /&gt;
''''XP:'''' &lt;br /&gt;
''''Moves:''''&lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
''''HP:'''' &lt;br /&gt;
''''Cost:'''' &lt;br /&gt;
''''XP:'''' &lt;br /&gt;
''''Moves:'''' &lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10%(?) to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
50%(?) chance to give the slow status, but only deals half damage when it does.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on all attacks. -5% HP. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30237</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30237"/>
		<updated>2009-04-22T12:17:41Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Added link to forum thread and minor formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - None&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=25174&amp;amp;p=353515#p353515 Forum Thread]__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral or Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10%(?) to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Weapon Specials==&lt;br /&gt;
===cripple===&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
50%(?) chance to give the slow status, but only deals half damage when it does.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on all attacks. -5% HP. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30236</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30236"/>
		<updated>2009-04-22T12:06:40Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Added Bóndi image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - None__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral or Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
http://i34.photobucket.com/albums/d134/ffs_team/bondi.png&amp;lt;br&amp;gt;&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10%(?) to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
===Weapon Specials===&lt;br /&gt;
====cripple====&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
50%(?) chance to give the slow status, but only deals half damage when it does.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on all attacks. -5% HP. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30235</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30235"/>
		<updated>2009-04-22T09:20:48Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Added preliminary stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage'''&lt;br /&gt;
&lt;br /&gt;
Design - Concept&lt;br /&gt;
&lt;br /&gt;
Stats - Concept&lt;br /&gt;
&lt;br /&gt;
Art - None__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral or Lawful.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Saex'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Ablities====&lt;br /&gt;
steadfast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
14 - 2 melee (impact)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
leadership&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Axe'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 4 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
'''Throwing Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 2 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Spear'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 4 melee (pierce)&lt;br /&gt;
====Abilities====&lt;br /&gt;
standard bearer&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 2 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Sword'''&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Chaotic.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 5 melee (blade)&lt;br /&gt;
&lt;br /&gt;
'''Metal Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 3 melee (pierce)&lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
8 - 3 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 2 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
6 - 4 ranged (pierce)&lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin they trade it for proper bows, not the clumsy shortbow given to them. With this superior weapon, and their natural aptitude for ranged weaponry the Vyrkin become as reliable as the mythical Elves with their bows.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
4 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Bow'''&amp;lt;br&amp;gt;&lt;br /&gt;
7 - 4 ranged (pierce) (marksman)&lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 3 melee (slashing)&lt;br /&gt;
&lt;br /&gt;
'''Shortbow'''&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 3 ranged (pierce) (cripple)&lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Neutral.&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
3 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
====Attacks====&lt;br /&gt;
'''Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
5 - 4 melee (blade)&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===standard bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+10%(?) to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
===Weapon Specials===&lt;br /&gt;
====cripple====&lt;br /&gt;
Unit: Fenrirsúlfr&lt;br /&gt;
Attack: Shortbow&lt;br /&gt;
&lt;br /&gt;
50%(?) chance to give the slow status, but only deals half damage when it does.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on all attacks. -5% HP. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30234</id>
		<title>User:Cloud Xan/Vaeringjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan/Vaeringjar&amp;diff=30234"/>
		<updated>2009-04-21T22:21:26Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Details for the Vaeringjar faction. Stage - Concept.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Work in progress.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage:''' Concept__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
=Væringjar=&lt;br /&gt;
The Væringjar reside on the southern ice sheets, known to citizens of mainland Ilfenna simply as “The Sheets”. In the Væringjar tongue it takes the name “Isenkungarike” and the people of the Væringjar have adapted well to live with the harsh conditions and the local wildlife. Most settlements of the Væringjar are far north of the sheets and though winters still bring harsh conditions, the summers bring some green to the land. Further south the settlements are built and maintained by a more ancient race whom the Væringjar were quick to ally with: the Úlfrsläkt (Wolfkin).&lt;br /&gt;
&lt;br /&gt;
The Væringjar live in a warrior society, every man, woman and child is expected to fight if called. Usually the Væringjar live in clans, spread across Isenkungarike, however in times of great need these clans forget their differences and fight for the good of their people. &lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 0'''&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|width=75px|'''Level 4'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=3|Fyrd&lt;br /&gt;
|rowspan=3|Bóndi&lt;br /&gt;
|Jarl&lt;br /&gt;
|Hertug&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Carl&lt;br /&gt;
|Huscarl&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|Åskarl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=4|Jór&lt;br /&gt;
|Kalven&lt;br /&gt;
|Rökr&lt;br /&gt;
|Vårrökr&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fimbuljór&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2|Tyrjór&lt;br /&gt;
|Gungir&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Fana Cultivate&lt;br /&gt;
|&lt;br /&gt;
|-align=center&lt;br /&gt;
|&lt;br /&gt;
|Dís&lt;br /&gt;
|Vanadís&lt;br /&gt;
|Valkyrja&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Fyrd===&lt;br /&gt;
The Fyrd is a peasant militia, raised in times of dire need. Though poorly equipped and fighting only in thin furs they serve their purpose well, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
===Bóndi===&lt;br /&gt;
Bóndi are the core of the true army. Fighting with spears to save on metal, a rare sight in the icy wasteland. Their furs are little thicker than a member of the Fyrd but they are equipped with a small shield, providing defence against the wild winds if nothing else.&lt;br /&gt;
&lt;br /&gt;
===Jarl===&lt;br /&gt;
Jarls are nobles, though in the Væringjar society this is merely a title appointed to those who can afford the steel for a sword. Used to fighting against the spears of the Bóndi, they have developed a fighting style which involves as much piercing as it does slashing, a deadly combination against calvary.&lt;br /&gt;
&lt;br /&gt;
===Hertug===&lt;br /&gt;
The highest position of power a noble can rise to without mounting a horse is that of Hertug. Veteran fighters in their own right, with the funds to forge expensive metal items.  Instead of an encumbering shield they wear armour, a rare sight in the Væringjar ranks.&lt;br /&gt;
&lt;br /&gt;
===Carl===&lt;br /&gt;
Carls are experienced warriors, and are honoured with the mighty axe accordingly. Not only a symbol of rank, the axe is a useful tool. &lt;br /&gt;
&lt;br /&gt;
===Huscarl===&lt;br /&gt;
Huscarls are more than just warriors. They are bound to a noble, effectively guards. With immense discipline they hold the front lines better than any other warrior, and are able to alternate between wielding an axe and shield in their weaker hand. This fighting style optimises their defence and offence, and is very off putting for those who fight against them.&lt;br /&gt;
&lt;br /&gt;
===Åskarl===&lt;br /&gt;
The Åskarl are the chosen of the God Thor. Armed with a warhammer, they abandon nearly all their defense for pure brute force, a difficult trade for any seasoned warrior. Though these hammermen are not to be taken lightly, a single blow can shatter bone, combined with a religious piety rarely seen in any man.&lt;br /&gt;
&lt;br /&gt;
===Jór===&lt;br /&gt;
Jórs are the mounted force of the Væringjar, rather than charging into enemy lines, they prefer the art of light but swift strikes. Perfect for harrying flanks and taking villages.&lt;br /&gt;
&lt;br /&gt;
===Kalven===&lt;br /&gt;
Kalven are to calvary what Jarls are to infantry, nobles with money to burn. Their horses are well fed and rested before battles, but this is no cheap deal, and as such, axes are a viable alternative.&lt;br /&gt;
&lt;br /&gt;
===Rökr===&lt;br /&gt;
The horse lords of the Væringjar are rightly feared. Experienced troop leaders and veteran warriors, a deadly combination to any enemy. Riding the finest mounts they can strike both hard and fast, leading from the front of the battle.&lt;br /&gt;
&lt;br /&gt;
===Vårökr===&lt;br /&gt;
Few can claim to have seen the mighty warlords of The Sheets fight, fewer still live to tell of them. Heavily armoured and a true elite warrior, the Vårökr is fearsome alone, but leading his entourage of Huscarls is a terror rarely unleashed in battle. Where a Vårökr rides only death follows&lt;br /&gt;
&lt;br /&gt;
===Fimbuljór===&lt;br /&gt;
Fimbuljór are prized riders, likened to Carls and Huscarls in their ability. The fight with dual axes, and without the typical shield, but their horsemanship makes up for this lack, horse and rider fighting together as closely as brothers.&lt;br /&gt;
&lt;br /&gt;
===Tyrjór===&lt;br /&gt;
Those with little money keep their trusted spear and continue with their practised fighting style. This does mean they better fighters, as they don’t need to adapt to a new weapon. On the field they are more commonly called the Spearhead, a jocular reference to their weaponry. &lt;br /&gt;
&lt;br /&gt;
===Gungir===&lt;br /&gt;
Gungir are riders who stick with the tested spear, though the use of ranged weapons is frowned upon these allow their honour to bend enough to let them throw their spears, as well as using them as melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Fana Cultivate===&lt;br /&gt;
Few warriors are given the honour of bearing the standard of the Væringjar, those that do are some of the most elite, and must be, as to let the banner fall is to suffer a fate worse than a thousand deaths. While it remains aloft, however, all troops who fight nearby will be motivated to perform feats of battle above what they should.&lt;br /&gt;
&lt;br /&gt;
===Dís===&lt;br /&gt;
Some women are chosen at birth to fight, and are immediately separated from their families, and trained by the Valkyrja in the ways of warfare. By the age they are ready to fight, they are already experienced with the sword and skilled riders.&lt;br /&gt;
&lt;br /&gt;
===Vanadís===&lt;br /&gt;
Known as the wardens of fate, the sword of a Vanadís can be just that. Many believe their fighting prowess to be a work of magic. But the answer is a simple mundane one – years of practice on and off the fields of battle. Few human females grow to become heroes, the Vanadís are living exceptions to the rule.&lt;br /&gt;
&lt;br /&gt;
===Valkyrja===&lt;br /&gt;
The Valkyrja have always been steeped in legend, said to be the ones to bring fallen heroes to the halls of the afterlife. This is purely a mistranslation of history, they may be the envoys of death, but not of their own heroes. Away from war many chose to become the consort of a Vårökr, but usually this is to sate their lust as much as their partner’s.&lt;br /&gt;
&lt;br /&gt;
=Úlfrsläkt=&lt;br /&gt;
Description coming soon!&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Úlfsläkt&lt;br /&gt;
|rowspan=2|Úlfrfang&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-align=center&lt;br /&gt;
|Vulfen&lt;br /&gt;
|-align=center&lt;br /&gt;
|rowspan=2|Månesläkt&lt;br /&gt;
|rowspan=2|Månefang&lt;br /&gt;
|Vyrkin&lt;br /&gt;
|-align=center&lt;br /&gt;
|Fenrisúlfr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Úlfsläkt===&lt;br /&gt;
Úlfsläkt are the warriors and fighting by tooth and claw is not just a metaphor for them. They are rarely intelligent, and few can actually speak, but there is little need for them to, all they need to do is kill.&lt;br /&gt;
&lt;br /&gt;
===Úlfrfang===&lt;br /&gt;
Intelligence is rare among the Úlfsläkt, but those few with it make the best of it. The Úlfrfang are those who have begun to, still relying on tooth and claw to attack, but with all the cunning of a human.&lt;br /&gt;
&lt;br /&gt;
===Vulcan===&lt;br /&gt;
A Vulcan is not only the leader of its pack, but a honed fighter. Most have the intelligence of normal humans, and are capable of speech. Honoured as pseudo-clan leaders the Væringjar give them small amounts of metal for use as they wish, the Vulcan have it made into claws, aiding them to piece through armoured troops.&lt;br /&gt;
&lt;br /&gt;
===Vulfen===&lt;br /&gt;
Similar to the Vulcan, the Vulfen are pack leaders, and receive metal from their allies. The Vulfen have this fashioned into light armour by the Væringjar smiths. Though this does hinder their movement slightly, it provides some much-needed defence.&lt;br /&gt;
&lt;br /&gt;
===Månesläkt===&lt;br /&gt;
The Væringjar’s honour does not allow them to use weapons such as bows in battle, even the Gungir’s use of thrown spears is constantly debated. However the Úlfrsläkt have no such disagreement with such weapons. The Væringjar make bows for their allies, and even began training them.&lt;br /&gt;
&lt;br /&gt;
===Månefang===&lt;br /&gt;
The Úlfrsläkt are a very cunning race, and the Vulcan, Vulfen, Vyrkin and Fenrisúlfr whom lead packs only gave their most intelligent to learn the ways of the bow. As such these warrior learnt quickly, and retained the knowledge too. They also learnt that they had a natural ability to use such weapons and started to hit targets even when their trainers missed.&lt;br /&gt;
&lt;br /&gt;
===Vyrkin===&lt;br /&gt;
The Vyrkin are pack leaders, honoured with metal like their fellow leaders the Vyrkin are the only ones who reject the offer, and instead have more arrows forged so they can train more than any other bow-kin of their race. The Vyrkin become as reliable as the mythical Elves with their bows and nearly all of it through sheer hard work.&lt;br /&gt;
&lt;br /&gt;
===Fenrirsúlfr===&lt;br /&gt;
Out of all the pack leaders the Fenrirsúlfr are the most respected. The Væringjar see them as avatars for the God Fenrir. As such they are given far more metal than the other pack leaders, which they have crafted into arrow tips. Though the Vyrkin are more reliable at striking a target, the Fenrirsúlfr can easily cripple a warrior with a well placed arrow, leaving them easily torn by tooth and claw.&lt;br /&gt;
&lt;br /&gt;
=Hunting Animals=&lt;br /&gt;
&lt;br /&gt;
==Unit Tree==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; font-size:85%;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
|width=75px|'''Level 1'''&lt;br /&gt;
|width=75px|'''Level 2'''&lt;br /&gt;
|width=75px|'''Level 3'''&lt;br /&gt;
|-align=center&lt;br /&gt;
|Hrafn&lt;br /&gt;
|Fimbulhrafn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Hrafn===&lt;br /&gt;
The Væringjar often use ravens as hunting animals, trained to track, follow and even harry their quarry.&lt;br /&gt;
&lt;br /&gt;
===Fimbulhrafn===&lt;br /&gt;
Some ravens actually have as much intelligence as the average Úlfrsläkt and, with more than a little ingenuity, can communicate back small details and messages. These ravens are usually bigger and more vicious as well, making them adept scouts.&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Standard Bearer===&lt;br /&gt;
Unit: Fana Cultivate&lt;br /&gt;
&lt;br /&gt;
+xx% to resistances of ZoC units (max 50%)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Dim===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
20% More Experience needed to advance. +5% HP. +1 MP.&lt;br /&gt;
&lt;br /&gt;
===Vicious===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on melee attacks. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
+1 Damage on all attacks. -5% HP. 10% More Exp. needed to advance.&lt;br /&gt;
&lt;br /&gt;
===Mindful===&lt;br /&gt;
Race: Úlfrsläkt&lt;br /&gt;
&lt;br /&gt;
-5% HP.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan&amp;diff=30223</id>
		<title>User:Cloud Xan</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Cloud_Xan&amp;diff=30223"/>
		<updated>2009-04-21T20:56:46Z</updated>

		<summary type="html">&lt;p&gt;Cloud Xan: Namespace edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
Just quickly, I'm actually Cloud on the forum, but that username is taken on the wiki so I used my &amp;quot; Xan&amp;quot; just because it's a common username of mine.&lt;br /&gt;
&lt;br /&gt;
I can't say I plan on using editing the wiki itself too much, more as a place to store faction ideas for people to see.&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
I'm used to a bigger wiki where your own idea stuff goes in your namespace, not the main wiki. If that's somehow wrong please do contact me, and I'm sorry!&lt;br /&gt;
&lt;br /&gt;
==Faction ideas==&lt;br /&gt;
[[User:Cloud Xan/Vaeringjar|The Væringjar]] (Vaeringjar if the 'æ' doesn't work) - Vikings inspired by the Book &amp;quot;Cry of the Icemark&amp;quot; and the Film &amp;quot;Pathfinder&amp;quot;.&lt;br /&gt;
&amp;lt;!--[[User:Cloud Xan/Drow|Drow]] - Yes okay they are Dark Elves, but what's not to love? I do intend to make them more than a copy/paste Elf faction. Inspired by the webcomic &amp;quot;Drow Tales&amp;quot; and my own twisted imagination.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Era ideas==&lt;br /&gt;
I do intend to collect some of the above into an era in the continent of Ilfenna. If that happens or not is yet to be seen.&lt;/div&gt;</summary>
		<author><name>Cloud Xan</name></author>
		
	</entry>
</feed>