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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChristofPetig</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-21T08:42:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&amp;diff=18465</id>
		<title>DescentIntoDarkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&amp;diff=18465"/>
		<updated>2007-10-03T22:37:01Z</updated>

		<summary type="html">&lt;p&gt;ChristofPetig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Saving Halal ===&lt;br /&gt;
Try to take advantage of terrain and daytime. I stayed away from the water hexes directly close to the other shore since the defenders have a bonus if they attack water standing units when still standing on land. Block the ford. Then rush for the northern shore if you can reach land. Capture villages and let your human allies do the hard work.&lt;br /&gt;
&lt;br /&gt;
=== A peaceful valley ===&lt;br /&gt;
Do not try to solve this level without entering the Swamp. Once you enter the Swamp with either Malin Keshar or Darken Volk you will get Ghouls which make the difference between impossible and reasonable to master this level. Bats are useful to capture villages but have little chance against the guards, unless you move two or three of them together.&lt;br /&gt;
&lt;br /&gt;
=== A Haunting in Winter ===&lt;br /&gt;
Do not move non-flying units onto the ice next to the bridge which separates you from the Orcs' valley, it does not carry much weight. Ghosts and Corpses can cross the mountains left of your starting fortress. Unfortunately the fire arrows are quite effective against ghosts. I finished the south Orc first and had an easy time to defeat the north Orc. Ghosts and Bats can capture difficult to reach villages and move on, thus weakening your foes.&lt;br /&gt;
&lt;br /&gt;
to be continued.&lt;/div&gt;</summary>
		<author><name>ChristofPetig</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=18464</id>
		<title>Mainline Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=18464"/>
		<updated>2007-10-03T22:35:08Z</updated>

		<summary type="html">&lt;p&gt;ChristofPetig: fix markup for DiD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scenarios are included in the Wesnoth distribution.&lt;br /&gt;
Most were written by fans of the game.&lt;br /&gt;
See [[ReferenceWML]] for information on how to make your own scenarios&lt;br /&gt;
using the Wesnoth Markup Language.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=3 Dave]&lt;br /&gt;
&lt;br /&gt;
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the&lt;br /&gt;
dark queen Asheviere. It is 24 scenarios, no more are planned, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Walkthrough: [[HeirToTheThrone]]&lt;br /&gt;
* Story Outline: [[HtttStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=93 Circon]&lt;br /&gt;
&lt;br /&gt;
A village is being terrorized by a black mage. He is defeated, but the local mage, Bjarn, is kidnaped. His brother, Arne, must go rescue him. It has 4 scenarios, and is aimed at first-time players on easy.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=6989&lt;br /&gt;
*Walk through: [[ATaleOfTwoBrothers]]&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=872 aelius]&lt;br /&gt;
&lt;br /&gt;
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 8 scenarios, and is aimed at beginners on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=2998&lt;br /&gt;
&lt;br /&gt;
== The Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176 Turin]&lt;br /&gt;
&lt;br /&gt;
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 17 scenarios; no more&lt;br /&gt;
are planned, but the campaign needs some balancing.&lt;br /&gt;
&lt;br /&gt;
* Link: [[LoyalistCampaign]]&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0&lt;br /&gt;
* Walkthrough: [[TheEasternInvasion]]&lt;br /&gt;
* Story Outline: [[EiStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
&lt;br /&gt;
by scott. Complete.&lt;br /&gt;
&lt;br /&gt;
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.&lt;br /&gt;
&lt;br /&gt;
There are 8 scenarios and some goodies to boot.  The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do.  While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.  Since the other feature of the campaign is to try and tell a good story, you won't find scenario descriptions anywhere other than in the game.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=3095&lt;br /&gt;
* Walkthrough: [[Liberty]] &lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=388 Shade]&lt;br /&gt;
&lt;br /&gt;
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of&lt;br /&gt;
Wesnoth. It has 20 scenarios, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=1510&lt;br /&gt;
* Walkthrough: [[TheRiseOfWesnoth]]&lt;br /&gt;
* Story Outline: [[TrowStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=100782 Taurus]&lt;br /&gt;
&lt;br /&gt;
The people of Dwarven Doors rise against their Orcish oppressors in a struggle that will shape the fate of the Northlands.&lt;br /&gt;
&lt;br /&gt;
This campaign has been merged into SVN trunk. It shipped in 1.3.3.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=15845&lt;br /&gt;
* Walkthrough: [[Northern Rebirth]]&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=149 quartex]&lt;br /&gt;
&lt;br /&gt;
Set in the distant future, where elves live in the desert. It has 12 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=4439&lt;br /&gt;
* Walkthrough: [[UnderTheBurningSuns]]&lt;br /&gt;
* Story Outline: [[UtBSStoryLine]]&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
&lt;br /&gt;
started by Benj, completed by Taurus&lt;br /&gt;
&lt;br /&gt;
Your are the orcish chieftain Kapou'e, son ofv the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaters from orcish lands and avenge your father's death.&lt;br /&gt;
&lt;br /&gt;
Walkthrough: [[SonOfThe_BlackEye|Son of the Black Eye]]&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
by turin&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
&lt;br /&gt;
by esci&lt;br /&gt;
&lt;br /&gt;
(partial) Walkthough: [[DescentIntoDarkness]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;br /&gt;
* [[ScenarioDiscussion]]&lt;/div&gt;</summary>
		<author><name>ChristofPetig</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=18463</id>
		<title>Mainline Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=18463"/>
		<updated>2007-10-03T22:34:01Z</updated>

		<summary type="html">&lt;p&gt;ChristofPetig: mention started walk through&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scenarios are included in the Wesnoth distribution.&lt;br /&gt;
Most were written by fans of the game.&lt;br /&gt;
See [[ReferenceWML]] for information on how to make your own scenarios&lt;br /&gt;
using the Wesnoth Markup Language.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=3 Dave]&lt;br /&gt;
&lt;br /&gt;
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the&lt;br /&gt;
dark queen Asheviere. It is 24 scenarios, no more are planned, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Walkthrough: [[HeirToTheThrone]]&lt;br /&gt;
* Story Outline: [[HtttStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=93 Circon]&lt;br /&gt;
&lt;br /&gt;
A village is being terrorized by a black mage. He is defeated, but the local mage, Bjarn, is kidnaped. His brother, Arne, must go rescue him. It has 4 scenarios, and is aimed at first-time players on easy.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=6989&lt;br /&gt;
*Walk through: [[ATaleOfTwoBrothers]]&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=872 aelius]&lt;br /&gt;
&lt;br /&gt;
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 8 scenarios, and is aimed at beginners on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=2998&lt;br /&gt;
&lt;br /&gt;
== The Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176 Turin]&lt;br /&gt;
&lt;br /&gt;
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 17 scenarios; no more&lt;br /&gt;
are planned, but the campaign needs some balancing.&lt;br /&gt;
&lt;br /&gt;
* Link: [[LoyalistCampaign]]&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0&lt;br /&gt;
* Walkthrough: [[TheEasternInvasion]]&lt;br /&gt;
* Story Outline: [[EiStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
&lt;br /&gt;
by scott. Complete.&lt;br /&gt;
&lt;br /&gt;
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.&lt;br /&gt;
&lt;br /&gt;
There are 8 scenarios and some goodies to boot.  The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do.  While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.  Since the other feature of the campaign is to try and tell a good story, you won't find scenario descriptions anywhere other than in the game.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=3095&lt;br /&gt;
* Walkthrough: [[Liberty]] &lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=388 Shade]&lt;br /&gt;
&lt;br /&gt;
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of&lt;br /&gt;
Wesnoth. It has 20 scenarios, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=1510&lt;br /&gt;
* Walkthrough: [[TheRiseOfWesnoth]]&lt;br /&gt;
* Story Outline: [[TrowStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=100782 Taurus]&lt;br /&gt;
&lt;br /&gt;
The people of Dwarven Doors rise against their Orcish oppressors in a struggle that will shape the fate of the Northlands.&lt;br /&gt;
&lt;br /&gt;
This campaign has been merged into SVN trunk. It shipped in 1.3.3.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=15845&lt;br /&gt;
* Walkthrough: [[Northern Rebirth]]&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=149 quartex]&lt;br /&gt;
&lt;br /&gt;
Set in the distant future, where elves live in the desert. It has 12 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=4439&lt;br /&gt;
* Walkthrough: [[UnderTheBurningSuns]]&lt;br /&gt;
* Story Outline: [[UtBSStoryLine]]&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
&lt;br /&gt;
started by Benj, completed by Taurus&lt;br /&gt;
&lt;br /&gt;
Your are the orcish chieftain Kapou'e, son ofv the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaters from orcish lands and avenge your father's death.&lt;br /&gt;
&lt;br /&gt;
Walkthrough: [[SonOfThe_BlackEye|Son of the Black Eye]]&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
by turin&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
&lt;br /&gt;
by esci&lt;br /&gt;
&lt;br /&gt;
(partial) Walkthough: DescentIntoDarkness&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;br /&gt;
* [[ScenarioDiscussion]]&lt;/div&gt;</summary>
		<author><name>ChristofPetig</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&amp;diff=18462</id>
		<title>DescentIntoDarkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&amp;diff=18462"/>
		<updated>2007-10-03T22:32:38Z</updated>

		<summary type="html">&lt;p&gt;ChristofPetig: page started&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Saving Halal ===&lt;br /&gt;
Try to take advantage of terrain and daytime. I stayed away from the water hexes directly close to the other shore since the defenders have a bonus if they attack water standing units when still standing on land. Block the ford. Then rush for the northern shore if you can reach land. Capture villages and let your human allies do the hard work.&lt;br /&gt;
&lt;br /&gt;
=== A peaceful valley ===&lt;br /&gt;
Do not try to solve this level without entering the Swamp. Once you enter the Swamp with either Malin Keshar or Darken Volk you will get Ghouls which make the difference between impossible and reasonable to win this level. Bats are useful to capture villages but have little chance against the guards, unless you move two or three of them together.&lt;br /&gt;
&lt;br /&gt;
=== A Haunting in Winter ===&lt;br /&gt;
Do not move non-flying units onto the ice next to the bridge which separates you from the Orcs valley, it does not carry much weight. Ghosts and Corpses can cross the mountains left of your starting fortress. Unfortunately the fire arrows are quite effective against ghosts. I finished the south Orc first and had an easy time to defeat the north Orc. Ghosts and Bats can capture difficult to reach villages and move on, thus weakening your foes.&lt;br /&gt;
&lt;br /&gt;
to be continued.&lt;/div&gt;</summary>
		<author><name>ChristofPetig</name></author>
		
	</entry>
</feed>