<?xml version="1.0"?>
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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChameleonDave</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChameleonDave"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/ChameleonDave"/>
	<updated>2026-05-16T03:31:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=31073</id>
		<title>Trailer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=31073"/>
		<updated>2009-07-06T14:05:44Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: /* Online presence */ these others YouTube versions are obsolete, because YouTube now allows Theora uploads.  This latested video takes advantage of this.  The others suffer quality loss.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a video showcasing some of the artwork, gameplay, and music of &amp;quot;The Battle for Wesnoth.&amp;quot;  Its purpose is to publicize the game and show people what they're missing!  You are free to distribute the video to online video sites.  Since the art used was licensed under the Gnu General Public License (GPL), the video itself is a GPL'd work, and you are obligated to indicate this when distributing the video.&lt;br /&gt;
&lt;br /&gt;
== Trailer based on Wesnoth 1.1.2, by Radoz ==&lt;br /&gt;
It is really based on 1.1.2, not 1.4 sadly. So while very good and still fitting, it doesn't show the latest features until someone creates a new trailer. Are you the one who can do it?&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-320x240.ogg?download 320x240 video in OGG Theora format] (4.8 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-640x480.ogg?download 640x480 video in OGG Theora format] (14.6 MB)&lt;br /&gt;
&lt;br /&gt;
== Online presence ==&lt;br /&gt;
If you distribute the video somewhere, post the link here.  You may have to convert the video to another format first (leading to some loss of quality), because some sites do not support OGG Theora.&lt;br /&gt;
* [http://wesnoth.dbzer0.com/blog/wpg2 Unofficial wesnoth gallery] (You can upload a full quality video here. It will not be converted in any way and there is currently no size limit. If it is more than 7mb you will need to contact the admin to upload it for you)&lt;br /&gt;
* [http://www.revver.com/watch/421888 Revver]&lt;br /&gt;
* [http://video.google.com/videoplay?docid=2326396283485985651 Google Video]&lt;br /&gt;
* [http://www.youtube.com/watch?v=X_O1Q6A34Xs YouTube]&lt;br /&gt;
&amp;lt;!--* [http://youtube.com/watch?v=EIt69vznegs YouTube *]  / [http://www.youtube.com/watch?v=0qTm9oPHZzU YouTube] (first converted to DIVX) / [http://youtube.com/watch?v=NpH21jH3jtE YouTube] (first converted to MPEG4) / --&amp;gt;&lt;br /&gt;
* [http://www.linuxvideos.fr/index.php?25-trailer-de-wesnoth-1-1-2-par-radoz LinuxVideos] (in OGG Theora format)&lt;br /&gt;
* [http://www.crunchyroll.com/showmedia?id=80393 CrunchyRoll.com] (Viewable by Registered Users only. registration is free)&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
The video files' extension is &amp;lt;tt&amp;gt;.ogg&amp;lt;/tt&amp;gt;, which indicates that it uses the Ogg container format.  Ogg is capable of containing a range of codecs, but it usually holds audio encoded with the Vorbis codec and/or video encoded with the Theora codec.  Our trailer contains both.&lt;br /&gt;
&lt;br /&gt;
If a file contains just audio, it is normally called an &amp;quot;Ogg Vorbis&amp;quot; file.  If it also contains video, then it is normally called &amp;quot;Ogg Theora&amp;quot;, although &amp;quot;Ogg Theora+Vorbis&amp;quot; might more accurately convey the fact that it is a video with a soundtrack.&lt;br /&gt;
&lt;br /&gt;
We use these codecs because they offer high quality at small file sizes; plus they are free and Open Source, which fits in with the philosophy of ''Battle for Wesnoth'' as free, Open Source software.&lt;br /&gt;
&lt;br /&gt;
The following links may be helpful for further information:&lt;br /&gt;
* [http://www.vorbis.com/faq/#what FAQ at Vorbis.com]&lt;br /&gt;
* [http://www.theora.org/theorafaq.html#10 FAQ at Theora.org]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Ogg Article on Ogg at Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
===Playing the file===&lt;br /&gt;
Wikipedia has a guide to viewing Ogg files which you may find helpful: [http://en.wikipedia.org/wiki/Wikipedia:Media_help_%28Ogg%29 link].&lt;br /&gt;
&lt;br /&gt;
====Linux and similar Unix-based systems====&lt;br /&gt;
If you have a reasonably recent Linux system, you will probably be able to play the video immediately.&lt;br /&gt;
&lt;br /&gt;
Linux distros vary so much that specific advice may not be helpful, but a good approach is just to try playing the file in your favourite player.  If it fails, try another one.  If they all fail, use your distro's approved installation method (e.g. Synaptic, YaST...) to search for the relevant libraries (libtheora and libvorbis) and a decent player (VLC, Kplayer, Mplayer, Xine, Kaffeine, Helix, Totem...).&lt;br /&gt;
&lt;br /&gt;
====Windows and Macs====&lt;br /&gt;
Usually, you won't be able to play the trailer until you install some software with Ogg support.  There are several available.  The simplest option is probably to install the [http://www.videolan.org/ VLC] player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Showcase]]&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=14632</id>
		<title>Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=14632"/>
		<updated>2007-04-03T12:22:10Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: Further standardisation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Mage tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 24&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (7-3 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: White Mage,Red Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Humans have often pondered the workings of the world in which they live. Some endeavour to take this beyond idle musing, to set it as the primary enterprise of their lives. Mages have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.&lt;br /&gt;
&lt;br /&gt;
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of mages could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.&lt;br /&gt;
&lt;br /&gt;
Physically frail, and lacking familiarity with combat, mages do possess certain arts which are of great utility in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 150&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (8-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: White Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: White Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Mage of Light&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Some mages, as they learn about the world around them, and learn the truth of the suffering and squalour in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to the sick and injured.&lt;br /&gt;
&lt;br /&gt;
Though not trained for combat, there is one enemy against whom they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage of Light&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-cleric.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 64&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (7-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (10-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: illuminates, cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage of Light&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage of Light&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
After years of experience, the most devout of white mages are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.&lt;br /&gt;
&lt;br /&gt;
Following a strict code of piety and honour, these men and women work tirelessly to bring life and order to the troubled world in which they live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/red-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (8-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Red Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Red Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Arch Mage,Silver Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Mages as 'Red Mages'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.&lt;br /&gt;
&lt;br /&gt;
Though physically frail, and untrained as warriors, the 'Red Mages' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/arch-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 220&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (12-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Arch Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Arch Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Great Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Mages are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.&lt;br /&gt;
&lt;br /&gt;
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Great Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/great-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 4&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 72&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 65&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (9-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (16-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Great Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Great Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading mages of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honour of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.&lt;br /&gt;
&lt;br /&gt;
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Silver Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/silver-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (9-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: teleport&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Silver Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Silver Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The many paths that a mage can take in study lead to strikingly different ends. Silver mages have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver mages act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.&lt;br /&gt;
&lt;br /&gt;
They have, in fact, their own order amongst the ranks of mages, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow mages, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.&lt;br /&gt;
&lt;br /&gt;
Silver mages are often more physically adept than other mages, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Wose tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/woses/wose.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crush (13-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush, regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Wose&amp;lt;br&amp;gt;&lt;br /&gt;
name: Wose&amp;lt;/center&amp;gt;&lt;br /&gt;
race: wose&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: treefolk&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elder Wose&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elder Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/woses/wose-elder.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 31&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 64&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crush (19-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush, regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elder Wose&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elder Wose&amp;lt;/center&amp;gt;&lt;br /&gt;
race: wose&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: treefolk&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Ancient Wose&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.&lt;br /&gt;
&lt;br /&gt;
Woses are not warriors by any means, however the strength they possess is obviously capable of violence, should someone manage to raise the ire of these creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elder Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ancient Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/woses/wose-ancient.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 48&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 80&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crush (25-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush, regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Ancient Wose&amp;lt;br&amp;gt;&lt;br /&gt;
name: Ancient Wose&amp;lt;/center&amp;gt;&lt;br /&gt;
race: wose&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: treefolk&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards.&lt;br /&gt;
&lt;br /&gt;
Such encounters are all that is known of what are presumably the most ancient of woses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Scout tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/scout.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 18&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 32&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (4-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Scout&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Scout&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Rider&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/rider.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 31&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 46&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 75&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (9-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Rider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Rider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Outrider&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.&lt;br /&gt;
&lt;br /&gt;
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Outrider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/outrider.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (8-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Outrider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Outrider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.&lt;br /&gt;
&lt;br /&gt;
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/archer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 29&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 44&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (5-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (5-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Archer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Archer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Ranger,Elvish Marksman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Ranger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/ranger.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 41&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (7-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Ranger&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Avenger&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Ranger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Avenger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/avenger.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 60&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (10-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Avenger&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Avenger&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.&lt;br /&gt;
&lt;br /&gt;
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Marksman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/marksman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 41&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 37&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;longbow (9-4 pierce, ranged, marksman)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Marksman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Marksman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Sharpshooter&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.&lt;br /&gt;
&lt;br /&gt;
This prodigious skill does come with one cost, that being a lack of practice with the sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Marksman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sharpshooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sharpshooter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;longbow (10-5 pierce, ranged, marksman)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Sharpshooter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Merman Hunter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/hunter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 30&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (4-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (5-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Hunter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Hunter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Spearman,Merman Netcaster&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/spearman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 40&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 85&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Spearman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Spearman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Javelineer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Archery is little favored by the mermen, for whom javelinry serves the same function. Though thrown javelins are of little use under the water, they are extremely useful at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to remain effective. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Javelineer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/javelineer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 48&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (10-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Javelineer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Javelineer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Netcaster&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/netcaster.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 40&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;net (9-2 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Netcaster&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Netcaster&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Entangler&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Netcaster&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Entangler&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/entangler.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 46&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;net (8-3 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Entangler&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Entangler&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The weighted nets used by mermen in warfare are a difficult weapon to use well; those who master it are valued and revered by their comrades. This weapon helps to cement the utter superiority of a merman in his own element, and makes their race a threat even to enemies who merely approach the water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Shaman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/shaman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 26&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 32&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (3-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Shaman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Shaman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Druid,Elvish Sorceress&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat.&lt;br /&gt;
&lt;br /&gt;
The healing abilities of the elves are also remarkable, and of capital use in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Druid&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/druid.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Druid&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Druid&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Shyde&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.&lt;br /&gt;
&lt;br /&gt;
Their chief ability lies in healing, and it is for this skill that the elvish druids are revered by their people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Druid&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shyde&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/shyde.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 46&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;faerie touch (4-2 impact, melee, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ensnare (7-3 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Shyde&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Shyde&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodlandfloat&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sorceress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sorceress.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 41&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (4-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;entangle (7-4 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Sorceress&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Sorceress&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Enchantress&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Eschewing the study of healing in favour of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sorceress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Enchantress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/enchantress.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 180&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;entangle (9-4 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Enchantress&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Enchantress&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Sylph&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sorceress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Enchantress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sylph&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sylph.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 4&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 67&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;faerie touch (5-3 impact, melee, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;gossamer (10-5 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Sylph&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Sylph&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodlandfloat&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/fighter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (5-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (3-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Fighter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Captain,Elvish Hero&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/captain.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (5-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: leadership&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Captain&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Captain&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Marshal&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. This is quite at odds with humanity, for whom leadership is often a fickle mess of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Marshal&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/marshal.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 62&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (10-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (8-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: leadership&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Marshal&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Marshal&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/hero.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 51&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Hero&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Hero&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Champion&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honoured as heroes are strong with both sword and bow, skills that never fade for lack of practice.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/champion.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 70&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (9-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (9-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Champion&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Champion&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Loyalists&amp;diff=14631</id>
		<title>Loyalists</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Loyalists&amp;diff=14631"/>
		<updated>2007-04-03T12:22:04Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: Further standardisation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Bowman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/bowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 39&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Bowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Bowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Longbowman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Longbowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/longbowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 26&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 45&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (10-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Longbowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Longbowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Master Bowman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Longbowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Master Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/masterbowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 46&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (11-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Master Bowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Master Bowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Heavy Infantryman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Heavy Infantryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/heavyinfantry.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 19&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (11-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Heavy Infantryman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Heavy Infantryman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: armoredfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Shock Trooper&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Heavy Infantryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shock Trooper&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/shocktrooper.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 35&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 110&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;morning star (18-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Shock Trooper&amp;lt;br&amp;gt;&lt;br /&gt;
name: Shock Trooper&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: armoredfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Iron Mauler&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Shock troopers are the elite of the heavy infantry, and half of their use in war is simply a matter of intimidation. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy with their morning stars is often enough to shatter the morale of any opposition, who sometimes wonder if such armor covers monsters, rather than men. The drawback of such heavy armor is, of course, the time it takes to move into and out of combat.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Heavy Infantryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shock Trooper&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Iron Mauler&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/siegetrooper.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 64&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (25-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Iron Mauler&amp;lt;br&amp;gt;&lt;br /&gt;
name: Iron Mauler&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: armoredfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Iron Maulers are given their name for reasons which are all too obvious. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.&lt;br /&gt;
&lt;br /&gt;
Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Spearman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/spearman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (7-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Spearman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Spearman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Swordsman,Pikeman,Javelineer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a head, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only basic training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Swordsman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/swordsman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 25&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Swordsman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Swordsman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Royal Guard&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
An experienced soldier will often save enough to equip a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords is often a somewhat jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is much more maneuverable than a spear, and much better in close quarters.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Swordsman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Royal Guard&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/royalguard.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 74&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (12-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Royal Guard&amp;lt;br&amp;gt;&lt;br /&gt;
name: Royal Guard&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capitol, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Pikeman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/pikeman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 25&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 65&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;pike (10-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Pikeman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Pikeman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Halbardier&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most infantry at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Pikeman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Halberdier&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/halberdier.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 44&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 72&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (15-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (19-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Halbardier&amp;lt;br&amp;gt;&lt;br /&gt;
name: Halberdier&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.&lt;br /&gt;
&lt;br /&gt;
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Javelineer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/javelineer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 25&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (11-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Javelineer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Javelineer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Mage tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 24&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (7-3 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: White Mage,Red Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Mages have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.&lt;br /&gt;
&lt;br /&gt;
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of mages could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.&lt;br /&gt;
&lt;br /&gt;
Physically frail, and lacking familiarity with combat, mages do possess certain arts which are of great utility in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 150&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (8-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: White Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: White Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Mage of Light&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Some mages, as they learn about the world around them, and learn the truth of the suffering and squalour in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to the sick and injured.&lt;br /&gt;
&lt;br /&gt;
Though not trained for combat, there is one enemy against whom they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage of Light&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-cleric.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 64&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (7-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (10-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: illuminates, cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage of Light&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage of Light&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
After years of experience, the most devout of white mages are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.&lt;br /&gt;
&lt;br /&gt;
Following a strict code of piety and honour, these men and women work tirelessly to bring life and order to the troubled world in which they live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/red-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (8-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Red Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Red Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Arch Mage,Silver Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Mages as 'Red Mages'. Likewise, the symbolism of the change in colours is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.&lt;br /&gt;
&lt;br /&gt;
Though physically frail, and untrained as warriors, the 'Red Mages' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/arch-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 220&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (12-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Arch Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Arch Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Great Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Mages are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.&lt;br /&gt;
&lt;br /&gt;
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Great Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/great-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 4&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 72&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 65&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (9-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (16-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Great Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Great Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading mages of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honour of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.&lt;br /&gt;
&lt;br /&gt;
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Silver Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/silver-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (9-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: teleport&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Silver Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Silver Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The many paths that a mage can take in study lead to strikingly different ends. Silver mages have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver mages act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.&lt;br /&gt;
&lt;br /&gt;
They have, in fact, their own order amongst the ranks of mages, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow mages, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.&lt;br /&gt;
&lt;br /&gt;
Silver mages are often more physically adept than other mages, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Cavalryman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/cavalryman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Cavalryman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Cavalryman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dragoon&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.&lt;br /&gt;
&lt;br /&gt;
Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scoutwork.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dragoon&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/dragoon.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 53&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 95&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (12-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dragoon&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dragoon&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Cavalier&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dragoon&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalier&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/cavalier.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 68&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (10-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (20-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Cavalier&amp;lt;br&amp;gt;&lt;br /&gt;
name: Cavalier&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Merman Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/fighter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 36&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (6-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Fighter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Warrior&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/warrior.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 28&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (8-4 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Warrior&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Triton,Merman Hoplite&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Triton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/triton.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 60&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (11-4 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (11-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Triton&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Triton&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tritons are masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hoplite&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/hoplite.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (15-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: steadfast&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Hoplite&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Hoplite&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line against the rages of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Fencer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fencer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/fencer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 28&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sabre (4-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Fencer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Fencer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Duelist&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it will completely negate any ill effects. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&lt;br /&gt;
&lt;br /&gt;
Outfitted with only a dagger and rapier, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish, often literally, in dancing circles around troops like heavy infantry, in mockery of the price they pay for their full plate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fencer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Duelist&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/duelist.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 44&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sabre (5-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (12-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Duelist&amp;lt;br&amp;gt;&lt;br /&gt;
name: Duelist&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Master at Arms&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
It is a peculiar fashion of Wesnoth's nobility, in that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship, or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the heat of insult can sometimes incite a rash demonstration of their natural right.&lt;br /&gt;
&lt;br /&gt;
Experienced fencers, who often look the part of nobility if not always actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonourable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fencer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Duelist&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Master at Arms&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/master-at-arms.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 44&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sabre (7-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (20-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Master at Arms&amp;lt;br&amp;gt;&lt;br /&gt;
name: Master at Arms&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.&lt;br /&gt;
&lt;br /&gt;
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Horseman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/horseman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 23&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 44&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (9-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Horseman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Horseman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Knight,Lancer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Often hailing from the rather untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honour. A charge made by a horseman is a powerful but reckless tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers, for whom their large size and momentum provide inviting targets.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 120&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (14-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Paladin,Grand Knight&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are far safer than a charge. Their lances are still at the ready, however, and growing experience with these weapons is only to their benefit.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Paladin&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/paladin.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 58&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 65&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-5 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (15-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
name: Paladin&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Grand Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/grand-knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 58&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 78&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (12-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (17-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Grand Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Grand Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Lancer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/lancer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (12-3 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Lancer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Lancer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:ChameleonDave&amp;diff=14629</id>
		<title>User:ChameleonDave</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:ChameleonDave&amp;diff=14629"/>
		<updated>2007-04-03T11:11:50Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: My beef&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Battle for Wesnoth'' is an excellent game that I really enjoy playing.&lt;br /&gt;
&lt;br /&gt;
I have one beef with it.  There is a consistent mistake in the English all the way through it.  Namely, &amp;quot;magi&amp;quot; is used as though it were the plural of &amp;quot;mage&amp;quot;.  To make such a mistake requires breathtaking ignorance.  Do these people think that the plural of &amp;quot;age&amp;quot; is &amp;quot;agi&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
In English we say &amp;quot;one mage&amp;quot; and &amp;quot;two mages&amp;quot;.  We also say &amp;quot;one Magus&amp;quot; and &amp;quot;two Magi&amp;quot;.  See the [http://en.wikipedia.org/wiki/Magi Wikipedia article on the Magi].&lt;br /&gt;
&lt;br /&gt;
This game will always look a bit retarded to literate people until this basic error is corrected.&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Loyalists&amp;diff=14628</id>
		<title>Loyalists</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Loyalists&amp;diff=14628"/>
		<updated>2007-04-03T11:06:58Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: Standarised and corrected the English.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Bowman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/bowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 39&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Bowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Bowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Longbowman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Longbowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/longbowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 26&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 45&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (10-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Longbowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Longbowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Master Bowman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Longbowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Master Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/masterbowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 46&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (11-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Master Bowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Master Bowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Heavy Infantryman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Heavy Infantryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/heavyinfantry.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 19&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (11-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Heavy Infantryman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Heavy Infantryman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: armoredfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Shock Trooper&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Heavy Infantryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shock Trooper&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/shocktrooper.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 35&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 110&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;morning star (18-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Shock Trooper&amp;lt;br&amp;gt;&lt;br /&gt;
name: Shock Trooper&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: armoredfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Iron Mauler&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Shock troopers are the elite of the heavy infantry, and half of their use in war is simply a matter of intimidation. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy with their morning stars is often enough to shatter the morale of any opposition, who sometimes wonder if such armor covers monsters, rather than men. The drawback of such heavy armor is, of course, the time it takes to move into and out of combat.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Heavy Infantryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shock Trooper&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Iron Mauler&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/siegetrooper.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 64&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (25-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Iron Mauler&amp;lt;br&amp;gt;&lt;br /&gt;
name: Iron Mauler&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: armoredfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Iron Maulers are given their name for reasons which are all too obvious. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.&lt;br /&gt;
&lt;br /&gt;
Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Spearman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/spearman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (7-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Spearman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Spearman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Swordsman,Pikeman,Javelineer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a head, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only basic training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Swordsman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/swordsman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 25&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Swordsman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Swordsman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Royal Guard&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
An experienced soldier will often save enough to equip a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords is often a somewhat jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is much more maneuverable than a spear, and much better in close quarters.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Swordsman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Royal Guard&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/royalguard.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 74&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (12-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Royal Guard&amp;lt;br&amp;gt;&lt;br /&gt;
name: Royal Guard&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capitol, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Pikeman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/pikeman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 25&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 65&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;pike (10-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Pikeman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Pikeman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Halbardier&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most infantry at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Pikeman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Halberdier&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/halberdier.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 44&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 72&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (15-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (19-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Halbardier&amp;lt;br&amp;gt;&lt;br /&gt;
name: Halberdier&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.&lt;br /&gt;
&lt;br /&gt;
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Javelineer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/javelineer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 25&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (11-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Javelineer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Javelineer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Mage tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 24&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (7-3 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: White Mage,Red Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Mages have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.&lt;br /&gt;
&lt;br /&gt;
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of mages could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.&lt;br /&gt;
&lt;br /&gt;
Physically frail, and lacking familiarity with combat, mages do possess certain arts which are of great utility in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 150&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (8-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: White Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: White Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Mage of Light&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Some mages, as they learn about the world around them, and learn the truth of the suffering and squalour in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.&lt;br /&gt;
&lt;br /&gt;
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage of Light&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-cleric.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 64&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (7-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (10-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: illuminates, cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage of Light&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage of Light&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
After years of experience, the most devout of white mages are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.&lt;br /&gt;
&lt;br /&gt;
Following a strict code of piety and honour, these men and women work tirelessly to bring life and order to the troubled world in which they live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/red-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (8-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Red Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Red Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Arch Mage,Silver Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Mages as 'Red Mages'. Likewise, the symbolism of the change in colours is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.&lt;br /&gt;
&lt;br /&gt;
Though physically frail, and untrained as warriors, the 'Red Mages' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/arch-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 220&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (12-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Arch Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Arch Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Great Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Mages are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.&lt;br /&gt;
&lt;br /&gt;
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Great Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/great-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 4&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 72&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 65&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (9-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (16-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Great Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Great Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading mages of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honour of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.&lt;br /&gt;
&lt;br /&gt;
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Silver Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/silver-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (9-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: teleport&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Silver Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Silver Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The many paths that a mage can take in study lead to strikingly different ends. Silver mages have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver mages act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.&lt;br /&gt;
&lt;br /&gt;
They have, in fact, their own order amongst the ranks of mages, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow mages, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.&lt;br /&gt;
&lt;br /&gt;
Silver mages are often more physically adept than other mages, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Cavalryman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/cavalryman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Cavalryman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Cavalryman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dragoon&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.&lt;br /&gt;
&lt;br /&gt;
Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scoutwork.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dragoon&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/dragoon.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 53&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 95&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (12-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dragoon&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dragoon&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Cavalier&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dragoon&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalier&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/cavalier.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 68&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (10-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (20-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Cavalier&amp;lt;br&amp;gt;&lt;br /&gt;
name: Cavalier&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Merman Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/fighter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 36&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (6-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Fighter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Warrior&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/warrior.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 28&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (8-4 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Warrior&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Triton,Merman Hoplite&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Triton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/triton.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 60&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (11-4 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (11-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Triton&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Triton&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tritons are masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hoplite&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/hoplite.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (15-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: steadfast&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Hoplite&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Hoplite&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line against the rages of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Fencer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fencer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/fencer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 28&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sabre (4-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Fencer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Fencer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Duelist&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it will completely negate any ill effects. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&lt;br /&gt;
&lt;br /&gt;
Outfitted with only a dagger and rapier, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish, often literally, in dancing circles around troops like heavy infantry, in mockery of the price they pay for their full plate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fencer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Duelist&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/duelist.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 44&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sabre (5-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (12-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Duelist&amp;lt;br&amp;gt;&lt;br /&gt;
name: Duelist&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Master at Arms&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
It is a peculiar fashion of Wesnoth's nobility, in that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship, or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the heat of insult can sometimes incite a rash demonstration of their natural right.&lt;br /&gt;
&lt;br /&gt;
Experienced fencers, who often look the part of nobility if not always actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonourable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fencer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Duelist&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Master at Arms&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/master-at-arms.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 44&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sabre (7-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (20-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Master at Arms&amp;lt;br&amp;gt;&lt;br /&gt;
name: Master at Arms&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.&lt;br /&gt;
&lt;br /&gt;
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Horseman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/horseman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 23&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 44&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (9-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Horseman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Horseman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Knight,Lancer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Often hailing from the rather untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honour. A charge made by a horseman is a powerful but reckless tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers, for whom their large size and momentum provide inviting targets.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 120&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (14-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Paladin,Grand Knight&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are far safer than a charge. Their lances are still at the ready, however, and growing experience with these weapons is only to their benefit.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Paladin&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/paladin.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 58&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 65&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-5 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (15-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
name: Paladin&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Grand Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/grand-knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 58&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 78&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (12-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (17-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Grand Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Grand Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Lancer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/lancer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (12-3 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Lancer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Lancer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=14627</id>
		<title>Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=14627"/>
		<updated>2007-04-03T11:02:45Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: Standarised and corrected the English.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Mage tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 24&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (7-3 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: White Mage,Red Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Humans have often pondered the workings of the world in which they live. Some endeavour to take this beyond idle musing, to set it as the primary enterprise of their lives. Mages have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.&lt;br /&gt;
&lt;br /&gt;
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of mages could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.&lt;br /&gt;
&lt;br /&gt;
Physically frail, and lacking familiarity with combat, mages do possess certain arts which are of great utility in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 150&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (8-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: White Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: White Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Mage of Light&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Some mages, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.&lt;br /&gt;
&lt;br /&gt;
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage of Light&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-cleric.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 64&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (7-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (10-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: illuminates, cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage of Light&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage of Light&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
After years of experience, the most devout of white mages are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.&lt;br /&gt;
&lt;br /&gt;
Following a strict code of piety and honour, these men and women work tirelessly to bring life and order to the troubled world in which they live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/red-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (8-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Red Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Red Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Arch Mage,Silver Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Mages as 'Red Mages'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.&lt;br /&gt;
&lt;br /&gt;
Though physically frail, and untrained as warriors, the 'Red Mages' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/arch-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 220&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (12-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Arch Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Arch Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Great Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Mages are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.&lt;br /&gt;
&lt;br /&gt;
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Great Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/great-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 4&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 72&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 65&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (9-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (16-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Great Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Great Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading mages of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honour of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.&lt;br /&gt;
&lt;br /&gt;
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Silver Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/silver-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (9-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: teleport&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Silver Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Silver Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The many paths that a mage can take in study lead to strikingly different ends. Silver mages have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver mages act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.&lt;br /&gt;
&lt;br /&gt;
They have, in fact, their own order amongst the ranks of mages, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow mages, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.&lt;br /&gt;
&lt;br /&gt;
Silver mages are often more physically adept than other mages, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Wose tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/woses/wose.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crush (13-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush, regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Wose&amp;lt;br&amp;gt;&lt;br /&gt;
name: Wose&amp;lt;/center&amp;gt;&lt;br /&gt;
race: wose&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: treefolk&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elder Wose&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elder Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/woses/wose-elder.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 31&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 64&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crush (19-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush, regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elder Wose&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elder Wose&amp;lt;/center&amp;gt;&lt;br /&gt;
race: wose&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: treefolk&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Ancient Wose&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.&lt;br /&gt;
&lt;br /&gt;
Woses are not warriors by any means, however the strength they possess is obviously capable of violence, should someone manage to raise the ire of these creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elder Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ancient Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/woses/wose-ancient.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 48&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 80&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crush (25-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush, regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Ancient Wose&amp;lt;br&amp;gt;&lt;br /&gt;
name: Ancient Wose&amp;lt;/center&amp;gt;&lt;br /&gt;
race: wose&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: treefolk&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards.&lt;br /&gt;
&lt;br /&gt;
Such encounters are all that is known of what are presumably the most ancient of woses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Scout tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/scout.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 18&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 32&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (4-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Scout&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Scout&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Rider&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/rider.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 31&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 46&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 75&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (9-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Rider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Rider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Outrider&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.&lt;br /&gt;
&lt;br /&gt;
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Outrider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/outrider.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (8-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Outrider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Outrider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.&lt;br /&gt;
&lt;br /&gt;
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/archer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 29&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 44&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (5-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (5-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Archer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Archer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Ranger,Elvish Marksman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Ranger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/ranger.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 41&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (7-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Ranger&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Avenger&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Ranger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Avenger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/avenger.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 60&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (10-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Avenger&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Avenger&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.&lt;br /&gt;
&lt;br /&gt;
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Marksman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/marksman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 41&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 37&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;longbow (9-4 pierce, ranged, marksman)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Marksman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Marksman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Sharpshooter&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.&lt;br /&gt;
&lt;br /&gt;
This prodigious skill does come with one cost, that being a lack of practice with the sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Marksman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sharpshooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sharpshooter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;longbow (10-5 pierce, ranged, marksman)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Sharpshooter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Merman Hunter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/hunter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 30&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (4-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (5-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Hunter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Hunter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Spearman,Merman Netcaster&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/spearman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 40&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 85&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Spearman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Spearman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Javelineer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Archery is little favored by the mermen, for whom javelinry serves the same function. Though thrown javelins are of little use under the water, they are extremely useful at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to remain effective. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Javelineer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/javelineer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 48&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (10-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Javelineer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Javelineer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Netcaster&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/netcaster.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 40&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;net (9-2 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Netcaster&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Netcaster&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Entangler&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Netcaster&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Entangler&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/entangler.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 46&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;net (8-3 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Entangler&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Entangler&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The weighted nets used by mermen in warfare are a difficult weapon to use well; those who master it are valued and revered by their comrades. This weapon helps to cement the utter superiority of a merman in his own element, and makes their race a threat even to enemies who merely approach the water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Shaman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/shaman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 26&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 32&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (3-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Shaman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Shaman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Druid,Elvish Sorceress&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat.&lt;br /&gt;
&lt;br /&gt;
The healing abilities of the elves are also remarkable, and of capital use in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Druid&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/druid.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Druid&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Druid&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Shyde&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.&lt;br /&gt;
&lt;br /&gt;
Their chief ability lies in healing, and it is for this skill that the elvish druids are revered by their people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Druid&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shyde&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/shyde.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 46&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;faerie touch (4-2 impact, melee, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ensnare (7-3 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Shyde&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Shyde&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodlandfloat&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sorceress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sorceress.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 41&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (4-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;entangle (7-4 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Sorceress&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Sorceress&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Enchantress&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Eschewing the study of healing in favour of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sorceress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Enchantress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/enchantress.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 180&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;entangle (9-4 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Enchantress&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Enchantress&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Sylph&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sorceress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Enchantress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sylph&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sylph.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 4&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 67&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;faerie touch (5-3 impact, melee, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;gossamer (10-5 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Sylph&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Sylph&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodlandfloat&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/fighter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (5-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (3-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Fighter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Captain,Elvish Hero&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/captain.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (5-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: leadership&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Captain&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Captain&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Marshal&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. This is quite at odds with humanity, for whom leadership is often a fickle mess of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Marshal&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/marshal.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 62&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (10-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (8-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: leadership&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Marshal&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Marshal&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/hero.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 51&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Hero&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Hero&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Champion&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honoured as heroes are strong with both sword and bow, skills that never fade for lack of practice.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/champion.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 70&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (9-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (9-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Champion&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Champion&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=14067</id>
		<title>Trailer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=14067"/>
		<updated>2007-02-25T06:26:12Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: /* Online presence */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a video showcasing some of the artwork, gameplay, and music of &amp;quot;The Battle for Wesnoth.&amp;quot;  Its purpose is to publicize the game and show people what they're missing!  You are free to distribute the video to online video sites.  Since the art used was licensed under the Gnu General Public License (GPL), the video itself is a GPL'd work, and you are obligated to indicate this when distributing the video.&lt;br /&gt;
&lt;br /&gt;
== Trailer based on Wesnoth 1.1.2, by Radoz ==&lt;br /&gt;
It is really based on 1.1.2, not 1.2 sadly. So while very good and still fitting, it doesn't show the latest features until someone creates a new trailer. Are you the one who can do it?&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-320x240.ogg?download 320x240 video in OGG Theora format] (4.8 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-640x480.ogg?download 640x480 video in OGG Theora format] (14.6 MB)&lt;br /&gt;
&lt;br /&gt;
== Online presence ==&lt;br /&gt;
If you distribute the video somewhere, post the link here.  You may have to convert the video to another format first (leading to some loss of quality), because some sites do not support OGG Theora.&lt;br /&gt;
* [http://video.google.com/videoplay?docid=2326396283485985651 Google Video]&lt;br /&gt;
* [http://youtube.com/watch?v=EIt69vznegs YouTube *]  / [http://www.youtube.com/watch?v=0qTm9oPHZzU YouTube] (first converted to DIVX) / [http://youtube.com/watch?v=NpH21jH3jtE YouTube] (first converted to MPEG4) / &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;* Note that the first time the video was uploaded to YouTube it was removed, and replaced with the message &amp;quot;This video is no longer available due to a copyright claim by Viacom International Inc.&amp;quot;  Note that this claim is false.  The [http://www.eff.org/deeplinks/archives/005109.php EFF has a page] on Viacom video takedowns.  YouTube has since reinstated the video.&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
The video files' extension is &amp;lt;tt&amp;gt;.ogg&amp;lt;/tt&amp;gt;, which indicates that it uses the Ogg container format.  Ogg is capable of containing a range of codecs, but it usually holds audio encoded with the Vorbis codec and/or video encoded with the Theora codec.  Our trailer contains both.&lt;br /&gt;
&lt;br /&gt;
If a file contains just audio, it is normally called an &amp;quot;Ogg Vorbis&amp;quot; file.  If it also contains video, then it is normally called &amp;quot;Ogg Theora&amp;quot;, although &amp;quot;Ogg Theora+Vorbis&amp;quot; might more accurately convey the fact that it is a video with a soundtrack.&lt;br /&gt;
&lt;br /&gt;
We use these codecs because they offer high quality at small file sizes; plus they are free and Open Source, which fits in with the philosophy of ''Battle for Wesnoth'' as free, Open Source software.&lt;br /&gt;
&lt;br /&gt;
The following links may be helpful for further information:&lt;br /&gt;
* [http://www.vorbis.com/faq/#what FAQ at Vorbis.com]&lt;br /&gt;
* [http://www.theora.org/theorafaq.html#10 FAQ at Theora.org]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Ogg Article on Ogg at Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
===Playing the file===&lt;br /&gt;
Wikipedia has a guide to viewing Ogg files which you may find helpful: [http://en.wikipedia.org/wiki/Wikipedia:Media_help_%28Ogg%29 link].&lt;br /&gt;
&lt;br /&gt;
====Linux and similar Unix-based systems====&lt;br /&gt;
If you have a reasonably recent Linux system, you will probably be able to play the video immediately.&lt;br /&gt;
&lt;br /&gt;
Linux distros vary so much that specific advice may not be helpful, but a good approach is just to try playing the file in your favourite player.  If it fails, try another one.  If they all fail, use your distro's approved installation method (e.g. Synaptic, YaST...) to search for the relevant libraries (libtheora and libvorbis) and a decent player (VLC, Kplayer, Mplayer, Xine, Kaffeine, Helix, Totem...).&lt;br /&gt;
&lt;br /&gt;
====Windows and Macs====&lt;br /&gt;
Usually, you won't be able to play the trailer until you install some software with Ogg support.  There are several available.  The simplest option is probably to install the [http://www.videolan.org/ VLC] player.&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13952</id>
		<title>Trailer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13952"/>
		<updated>2007-02-20T01:41:48Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: /* Online presence */ tidying up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a video showcasing some of the artwork, gameplay, and music of &amp;quot;The Battle for Wesnoth.&amp;quot;  Its purpose is to publicize the game and show people what they're missing!  You are free to distribute the video to online video sites.  Since the art used was licensed under the Gnu General Public License (GPL), the video itself is a GPL'd work, and you are obligated to indicate this when distributing the video.&lt;br /&gt;
&lt;br /&gt;
== Trailer based on Wesnoth 1.1.2, by Radoz ==&lt;br /&gt;
It is really based on 1.1.2, not 1.2 sadly. So while very good and still fitting, it doesn't show the latest features until someone creates a new trailer. Are you the one who can do it?&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-320x240.ogg?download 320x240 video in OGG Theora format] (4.8 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-640x480.ogg?download 640x480 video in OGG Theora format] (14.6 MB)&lt;br /&gt;
&lt;br /&gt;
== Online presence ==&lt;br /&gt;
If you distribute the video somewhere, post the link here.  You may have to convert the video to another format first (leading to some loss of quality), because some sites do not support OGG Theora.&lt;br /&gt;
* [http://video.google.com/videoplay?docid=2326396283485985651 Google Video]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0qTm9oPHZzU YouTube] (first converted to DIVX) / [http://youtube.com/watch?v=NpH21jH3jtE YouTube] (first converted to MPEG4)&lt;br /&gt;
&lt;br /&gt;
The video had previously been uploaded to [http://youtube.com/watch?v=EIt69vznegs YouTube], but was removed, and replaced with the message &amp;quot;This video is no longer available due to a copyright claim by Viacom International Inc.&amp;quot;  Note that this claim is false.  The [http://www.eff.org/deeplinks/archives/005109.php EFF has a page] on Viacom video takedowns.&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
The video files' extension is &amp;lt;tt&amp;gt;.ogg&amp;lt;/tt&amp;gt;, which indicates that it uses the Ogg container format.  Ogg is capable of containing a range of codecs, but it usually holds audio encoded with the Vorbis codec and/or video encoded with the Theora codec.  Our trailer contains both.&lt;br /&gt;
&lt;br /&gt;
If a file contains just audio, it is normally called an &amp;quot;Ogg Vorbis&amp;quot; file.  If it also contains video, then it is normally called &amp;quot;Ogg Theora&amp;quot;, although &amp;quot;Ogg Theora+Vorbis&amp;quot; might more accurately convey the fact that it is a video with a soundtrack.&lt;br /&gt;
&lt;br /&gt;
We use these codecs because they offer high quality at small file sizes; plus they are free and Open Source, which fits in with the philosophy of ''Battle for Wesnoth'' as free, Open Source software.&lt;br /&gt;
&lt;br /&gt;
The following links may be helpful for further information:&lt;br /&gt;
* [http://www.vorbis.com/faq/#what FAQ at Vorbis.com]&lt;br /&gt;
* [http://www.theora.org/theorafaq.html#10 FAQ at Theora.org]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Ogg Article on Ogg at Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
===Playing the file===&lt;br /&gt;
Wikipedia has a guide to viewing Ogg files which you may find helpful: [http://en.wikipedia.org/wiki/Wikipedia:Media_help_%28Ogg%29 link].&lt;br /&gt;
&lt;br /&gt;
====Linux and similar Unix-based systems====&lt;br /&gt;
If you have a reasonably recent Linux system, you will probably be able to play the video immediately.&lt;br /&gt;
&lt;br /&gt;
Linux distros vary so much that specific advice may not be helpful, but a good approach is just to try playing the file in your favourite player.  If it fails, try another one.  If they all fail, use your distro's approved installation method (e.g. Synaptic, YaST...) to search for the relevant libraries (libtheora and libvorbis) and a decent player (VLC, Kplayer, Mplayer, Xine, Kaffeine, Helix, Totem...).&lt;br /&gt;
&lt;br /&gt;
====Windows and Macs====&lt;br /&gt;
Usually, you won't be able to play the trailer until you install some software with Ogg support.  There are several available.  The simplest option is probably to install the [http://www.videolan.org/ VLC] player.&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13905</id>
		<title>Trailer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13905"/>
		<updated>2007-02-18T05:26:26Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: /* File format */ Hopefully making the advice more relevant and easy to follow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a video showcasing some of the artwork, gameplay, and music of &amp;quot;The Battle for Wesnoth.&amp;quot;  Its purpose is to publicize the game and show people what they're missing!  You are free to distribute the video to online video sites.  Since the art used was licensed under the Gnu General Public License (GPL), the video itself is a GPL'd work, and you are obligated to indicate this when distributing the video.&lt;br /&gt;
&lt;br /&gt;
== Trailer based on Wesnoth 1.1.2, by Radoz ==&lt;br /&gt;
It is really based on 1.1.2, not 1.2 sadly. So while very good and still fitting, it doesn't show the latest features until someone creates a new trailer. Are you the one who can do it?&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-320x240.ogg?download 320x240 video in OGG Theora format] (4.8 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-640x480.ogg?download 640x480 video in OGG Theora format] (14.6 MB)&lt;br /&gt;
&lt;br /&gt;
== Online presence ==&lt;br /&gt;
If you distribute the video somewhere, post the link here.  You may have to convert the video to another format first (leading to some loss of quality), because some sites do not support OGG Theora.&lt;br /&gt;
* [http://video.google.com/videoplay?docid=2326396283485985651 Google Video]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0qTm9oPHZzU YouTube] (first converted to DIVX)&lt;br /&gt;
* [http://youtube.com/watch?v=NpH21jH3jtE YouTube] (by an odd chance, uploaded minutes before the above one)&lt;br /&gt;
&lt;br /&gt;
The video had previously been uploaded to [http://youtube.com/watch?v=EIt69vznegs YouTube], but was removed, and replaced with the message &amp;quot;This video is no longer available due to a copyright claim by Viacom International Inc.&amp;quot;  Note that this claim is false.  The [http://www.eff.org/deeplinks/archives/005109.php EFF has a page] on Viacom video takedowns.&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
The video files' extension is &amp;lt;tt&amp;gt;.ogg&amp;lt;/tt&amp;gt;, which indicates that it uses the Ogg container format.  Ogg is capable of containing a range of codecs, but it usually holds audio encoded with the Vorbis codec and/or video encoded with the Theora codec.  Our trailer contains both.&lt;br /&gt;
&lt;br /&gt;
If a file contains just audio, it is normally called an &amp;quot;Ogg Vorbis&amp;quot; file.  If it also contains video, then it is normally called &amp;quot;Ogg Theora&amp;quot;, although &amp;quot;Ogg Theora+Vorbis&amp;quot; might more accurately convey the fact that it is a video with a soundtrack.&lt;br /&gt;
&lt;br /&gt;
We use these codecs because they offer high quality at small file sizes; plus they are free and Open Source, which fits in with the philosophy of ''Battle for Wesnoth'' as free, Open Source software.&lt;br /&gt;
&lt;br /&gt;
The following links may be helpful for further information:&lt;br /&gt;
* [http://www.vorbis.com/faq/#what FAQ at Vorbis.com]&lt;br /&gt;
* [http://www.theora.org/theorafaq.html#10 FAQ at Theora.org]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Ogg Article on Ogg at Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
===Playing the file===&lt;br /&gt;
Wikipedia has a guide to viewing Ogg files which you may find helpful: [http://en.wikipedia.org/wiki/Wikipedia:Media_help_%28Ogg%29 link].&lt;br /&gt;
&lt;br /&gt;
====Linux and similar Unix-based systems====&lt;br /&gt;
If you have a reasonably recent Linux system, you will probably be able to play the video immediately.&lt;br /&gt;
&lt;br /&gt;
Linux distros vary so much that specific advice may not be helpful, but a good approach is just to try playing the file in your favourite player.  If it fails, try another one.  If they all fail, use your distro's approved installation method (e.g. Synaptic, YaST...) to search for the relevant libraries (libtheora and libvorbis) and a decent player (VLC, Kplayer, Mplayer, Xine, Kaffeine, Helix, Totem...).&lt;br /&gt;
&lt;br /&gt;
====Windows and Macs====&lt;br /&gt;
Usually, you won't be able to play the trailer until you install some software with Ogg support.  There are several available.  The simplest option is probably to install the [http://www.videolan.org/ VLC] player.&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13901</id>
		<title>Trailer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13901"/>
		<updated>2007-02-18T04:32:43Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: /* Online presence */ reuploaded to YouTube.  Let's see if it stays.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a video showcasing some of the artwork, gameplay, and music of &amp;quot;The Battle for Wesnoth.&amp;quot;  Its purpose is to publicize the game and show people what they're missing!  You are free to distribute the video to online video sites.  Since the art used was licensed under the Gnu General Public License (GPL), the video itself is a GPL'd work, and you are obligated to indicate this when distributing the video.&lt;br /&gt;
&lt;br /&gt;
== Trailer based on Wesnoth 1.1.2, by Radoz ==&lt;br /&gt;
It is really based on 1.1.2, not 1.2 sadly. So while very good and still fitting, it doesn't show the latest features until someone creates a new trailer. Are you the one who can do it?&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-320x240.ogg?download 320x240 video in OGG Theora format] (4.8 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-640x480.ogg?download 640x480 video in OGG Theora format] (14.6 MB)&lt;br /&gt;
&lt;br /&gt;
== Online presence ==&lt;br /&gt;
If you distribute the video somewhere, post the link here.  You may have to convert the video to another format first (leading to some loss of quality), because some sites do not support OGG Theora.&lt;br /&gt;
* [http://video.google.com/videoplay?docid=2326396283485985651 Google Video]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0qTm9oPHZzU YouTube] (first converted to DIVX)&lt;br /&gt;
&lt;br /&gt;
The video had previously been uploaded to [http://youtube.com/watch?v=EIt69vznegs YouTube], but was removed, and replaced with the message &amp;quot;This video is no longer available due to a copyright claim by Viacom International Inc.&amp;quot;  Note that this claim is false.  The [http://www.eff.org/deeplinks/archives/005109.php EFF has a page] on Viacom video takedowns.&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
The video files' extension is .ogg.  Thought ogg was a music format?  Well, sort of.  Ogg is the name of [http://xiph.org/ Xiph.org's] &amp;quot;container format&amp;quot; for audio, video, and metadata.  When it holds vorbis-encoded audio, the file is called &amp;quot;[http://www.vorbis.com/faq/#what ogg vorbis]&amp;quot; - Vorbis is the name of an audio compression code.  The actual video codec used is called [http://www.theora.org/theorafaq.html#10 theora].  This ogg file has Theora-encoded video and vorbis-encoded audio.&lt;br /&gt;
&lt;br /&gt;
This means [http://www.videolan.org/ VLC], for one, can play this file, but its performance lags a little.  &lt;br /&gt;
Other apps to try: &lt;br /&gt;
* [http://mplayerplug-in.sourceforge.net/ mplayerplug-in] works too, needs [http://www.mplayerhq.hu/ Mplayer],  also . &lt;br /&gt;
* Realplayer and its fully open-source cousin Helixplayer (Real and Helix now have the same sort of relationship that Netscape and Mozilla once had - Realplayer is about 90% open source these days).  Xine (this is what I use).&lt;br /&gt;
* Anything based on the libxine or gstreamer libraries (e.g. Gnome's Totem, KDE's Kaboodle or Xfce's Xfmedia).&lt;br /&gt;
* You can also get Directshow plugins for Windows Media Player and other Directshow-based apps.&lt;br /&gt;
* Basically, any reasonably up-to-date GNU/Linux system should play this out of the box, and Windows and Mac should play it with only a little effort. In Gentoo you have to set the useflag USE=&amp;quot;theora&amp;quot; to be able to watch the video.&lt;br /&gt;
&lt;br /&gt;
The file formats and codecs described here are open source/open standards, thus they are given preferential treatment by this project on philosophical grounds.&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13842</id>
		<title>Trailer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13842"/>
		<updated>2007-02-14T07:41:34Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: I have tried to upload the video to YouTube.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a video showcasing some of the artwork, gameplay, and music of &amp;quot;The Battle for Wesnoth.&amp;quot;  Its purpose is to publicize the game and show people what they're missing!  You are free to distribute the video to online video sites.  Since the art used was licensed under the Gnu General Public License (GPL), the video itself is a GPL'd work, and you are obligated to indicate this when distributing the video.&lt;br /&gt;
&lt;br /&gt;
== Trailer based on Wesnoth 1.1.2, by Radoz ==&lt;br /&gt;
It is really based on 1.1.2, not 1.2 sadly. So while very good and still fitting, it doesn't show the latest features until someone creates a new trailer. Are you the one who can do it?&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-320x240.ogg?download 320x240 video in OGG Theora format] (4.8 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-640x480.ogg?download 640x480 video in OGG Theora format] (14.6 MB)&lt;br /&gt;
&lt;br /&gt;
== Online presence ==&lt;br /&gt;
If you distribute the video somewhere, post the link here.&lt;br /&gt;
* [http://video.google.com/videoplay?docid=2326396283485985651 Google Video]&lt;br /&gt;
&lt;br /&gt;
The video has been uploaded to [http://youtube.com/watch?v=EIt69vznegs YouTube], but was removed, and replaced with the message &amp;quot;This video is no longer available due to a copyright claim by Viacom International Inc.&amp;quot;  Note that this claim is false.  Subsequent attempts to upload the video have been met with the error message &amp;quot;Failed (invalid file format)&amp;quot;, even though OGG Theora is the leading Free Software video codec.&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
The video files' extension is .ogg.  Thought ogg was a music format?  Well, sort of.  Ogg is the name of [http://xiph.org/ Xiph.org's] &amp;quot;container format&amp;quot; for audio, video, and metadata.  When it holds vorbis-encoded audio, the file is called &amp;quot;[http://www.vorbis.com/faq/#what ogg vorbis]&amp;quot; - Vorbis is the name of an audio compression code.  The actual video codec used is called [http://www.theora.org/theorafaq.html#10 theora].  This ogg file has Theora-encoded video and vorbis-encoded audio.&lt;br /&gt;
&lt;br /&gt;
This means [http://www.videolan.org/ VLC], for one, can play this file, but its performance lags a little.  &lt;br /&gt;
Other apps to try: &lt;br /&gt;
* [http://mplayerplug-in.sourceforge.net/ mplayerplug-in] works too, needs [http://www.mplayerhq.hu/ Mplayer],  also . &lt;br /&gt;
* Realplayer and its fully open-source cousin Helixplayer (Real and Helix now have the same sort of relationship that Netscape and Mozilla once had - Realplayer is about 90% open source these days).  Xine (this is what I use).&lt;br /&gt;
* Anything based on the libxine or gstreamer libraries (e.g. Gnome's Totem, KDE's Kaboodle or Xfce's Xfmedia).&lt;br /&gt;
* You can also get Directshow plugins for Windows Media Player and other Directshow-based apps.&lt;br /&gt;
* Basically, any reasonably up-to-date GNU/Linux system should play this out of the box, and Windows and Mac should play it with only a little effort. In Gentoo you have to set the useflag USE=&amp;quot;theora&amp;quot; to be able to watch the video.&lt;br /&gt;
&lt;br /&gt;
The file formats and codecs described here are open source/open standards, thus they are given preferential treatment by this project on philosophical grounds.&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13833</id>
		<title>Trailer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13833"/>
		<updated>2007-02-13T05:58:37Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: /* File format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a video showcasing some of the artwork, gameplay, and music of &amp;quot;The Battle for Wesnoth.&amp;quot;  Its purpose is to publicize the game and show people what they're missing!  You are free to distribute the video to online video sites.  Since the art used was licensed under the Gnu General Public License (GPL), the video itself is a GPL'd work, and you are obligated to indicate this when distributing the video.&lt;br /&gt;
&lt;br /&gt;
== Trailer based on Wesnoth 1.1.2, by Radoz ==&lt;br /&gt;
It is really based on 1.1.2, not 1.2 sadly. So while very good and still fitting, it doesn't show the latest features until someone creates a new trailer. Are you the one who can do it?&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-320x240.ogg?download 320x240 video in OGG Theora format] (4.8 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-640x480.ogg?download 640x480 video in OGG Theora format] (14.6 MB)&lt;br /&gt;
&lt;br /&gt;
== Online presence ==&lt;br /&gt;
If you distribute the video somewhere, post the link here&lt;br /&gt;
* [http://youtube.com/watch?v=EIt69vznegs Youtube]&lt;br /&gt;
* [http://video.google.com/videoplay?docid=2326396283485985651 Google Video]&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
The video files' extension is .ogg.  Thought ogg was a music format?  Well, sort of.  Ogg is the name of [http://xiph.org/ Xiph.org's] &amp;quot;container format&amp;quot; for audio, video, and metadata.  When it holds vorbis-encoded audio, the file is called &amp;quot;[http://www.vorbis.com/faq/#what ogg vorbis]&amp;quot; - Vorbis is the name of an audio compression code.  The actual video codec used is called [http://www.theora.org/theorafaq.html#10 theora].  This ogg file has Theora-encoded video and vorbis-encoded audio.&lt;br /&gt;
&lt;br /&gt;
This means [http://www.videolan.org/ VLC], for one, can play this file, but its performance lags a little.  &lt;br /&gt;
Other apps to try: &lt;br /&gt;
* [http://mplayerplug-in.sourceforge.net/ mplayerplug-in] works too, needs [http://www.mplayerhq.hu/ Mplayer],  also . &lt;br /&gt;
* Realplayer and its fully open-source cousin Helixplayer (Real and Helix now have the same sort of relationship that Netscape and Mozilla once had - Realplayer is about 90% open source these days).  Xine (this is what I use).&lt;br /&gt;
* Anything based on the libxine or gstreamer libraries (e.g. Gnome's Totem, KDE's Kaboodle or Xfce's Xfmedia).&lt;br /&gt;
* You can also get Directshow plugins for Windows Media Player and other Directshow-based apps.&lt;br /&gt;
* Basically, any reasonably up-to-date GNU/Linux system should play this out of the box, and Windows and Mac should play it with only a little effort. In Gentoo you have to set the useflag USE=&amp;quot;theora&amp;quot; to be able to watch the video.&lt;br /&gt;
&lt;br /&gt;
The file formats and codecs described here are open source/open standards, thus they are given preferential treatment by this project on philosophical grounds.&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13832</id>
		<title>Trailer</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Trailer&amp;diff=13832"/>
		<updated>2007-02-13T05:56:53Z</updated>

		<summary type="html">&lt;p&gt;ChameleonDave: /* Trailer based on Wesnoth 1.1.2, by Radoz */ No such format as &amp;quot;ogg&amp;quot;; it's just a container&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a video showcasing some of the artwork, gameplay, and music of &amp;quot;The Battle for Wesnoth.&amp;quot;  Its purpose is to publicize the game and show people what they're missing!  You are free to distribute the video to online video sites.  Since the art used was licensed under the Gnu General Public License (GPL), the video itself is a GPL'd work, and you are obligated to indicate this when distributing the video.&lt;br /&gt;
&lt;br /&gt;
== Trailer based on Wesnoth 1.1.2, by Radoz ==&lt;br /&gt;
It is really based on 1.1.2, not 1.2 sadly. So while very good and still fitting, it doesn't show the latest features until someone creates a new trailer. Are you the one who can do it?&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-320x240.ogg?download 320x240 video in OGG Theora format] (4.8 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/bfw-trailer-640x480.ogg?download 640x480 video in OGG Theora format] (14.6 MB)&lt;br /&gt;
&lt;br /&gt;
== Online presence ==&lt;br /&gt;
If you distribute the video somewhere, post the link here&lt;br /&gt;
* [http://youtube.com/watch?v=EIt69vznegs Youtube]&lt;br /&gt;
* [http://video.google.com/videoplay?docid=2326396283485985651 Google Video]&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
The video file format is .ogg.  Thought ogg was a music format?  Well, you're right, sort of.  Ogg is the name of [http://xiph.org/ Xiph.org's] &amp;quot;container format&amp;quot; for audio, video, and metadata.  When it holds vorbis-encoded audio, the file is called &amp;quot;[http://www.vorbis.com/faq/#what ogg vorbis]&amp;quot; - vorbis is the name of an audio compression code.  The actual video codec used is called [http://www.theora.org/theorafaq.html#10 theora].  This ogg file has theora-encoded video and vorbis-encoded audio.&lt;br /&gt;
&lt;br /&gt;
This means [http://www.videolan.org/ VLC], for one, can play this file, but its performance lags a little.  &lt;br /&gt;
Other apps to try: &lt;br /&gt;
* [http://mplayerplug-in.sourceforge.net/ mplayerplug-in] works too, needs [http://www.mplayerhq.hu/ Mplayer],  also . &lt;br /&gt;
* Realplayer and its fully open-source cousin Helixplayer (Real and Helix now have the same sort of relationship that Netscape and Mozilla once had - Realplayer is about 90% open source these days).  Xine (this is what I use).&lt;br /&gt;
* Anything based on the libxine or gstreamer libraries (e.g. Gnome's Totem, KDE's Kaboodle or Xfce's Xfmedia).&lt;br /&gt;
* You can also get Directshow plugins for Windows Media Player and other Directshow-based apps.&lt;br /&gt;
* Basically, any reasonably up-to-date GNU/Linux system should play this out of the box, and Windows and Mac should play it with only a little effort. In Gentoo you have to set the useflag USE=&amp;quot;theora&amp;quot; to be able to watch the video.&lt;br /&gt;
&lt;br /&gt;
The file formats and codecs described here are open source/open standards, thus they are given preferential treatment by this project on philosophical grounds.&lt;/div&gt;</summary>
		<author><name>ChameleonDave</name></author>
		
	</entry>
</feed>