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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cernunnos</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-05-15T16:59:18Z</updated>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27862</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27862"/>
		<updated>2009-01-02T23:37:01Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
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__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the [[MP_CodeOfConduct|Wesnoth Code of Conduct]].&lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
Your name appears first, then appear the names of your friends.&lt;br /&gt;
&lt;br /&gt;
Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27861</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27861"/>
		<updated>2009-01-02T23:35:02Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the [[MP_CodeOfConduct|Wesnoth Code of Conduct]].&lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
Your name appears first, then appear the name of your friends.&lt;br /&gt;
Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27860</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27860"/>
		<updated>2009-01-02T23:31:08Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: links between chapters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the [[MP_CodeOfConduct|Wesnoth Code of Conduct]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27859</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27859"/>
		<updated>2009-01-02T23:28:08Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: sandboxed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the [[MP_CodeOfConduct|Wesnoth Code of Conduct]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: Games.&lt;br /&gt;
* 3: Players.&lt;br /&gt;
* 4: Chat.&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27858</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27858"/>
		<updated>2009-01-02T22:10:15Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the [[MP_CodeOfConduct|Wesnoth Code of Conduct]].&lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img141.imageshack.us/img141/3613/lobby2mc8.png http://img141.imageshack.us/img141/3613/lobby2mc8.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: Menu.&lt;br /&gt;
* 2: Games.&lt;br /&gt;
* 3: Players.&lt;br /&gt;
* 4: Chat.&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
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On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
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=== Time To Play ===&lt;br /&gt;
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==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
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Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27855</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27855"/>
		<updated>2009-01-02T21:58:29Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
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&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the [[MP_CodeOfConduct|Wesnoth Code of Conduct]].&lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
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&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img141.imageshack.us/img141/3613/lobby2mc8.png http://img141.imageshack.us/img141/3613/lobby2mc8.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: Menu.&lt;br /&gt;
* 2: Games.&lt;br /&gt;
* 3: Players.&lt;br /&gt;
* 4: Chat.&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you have not and that the game starts, you will crash while other players won't be in the best possible mood...&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== It's time to play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27854</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27854"/>
		<updated>2009-01-02T21:58:05Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the [[MP_CodeOfConduct|Wesnoth Code of Conduct]] :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img141.imageshack.us/img141/3613/lobby2mc8.png http://img141.imageshack.us/img141/3613/lobby2mc8.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: Menu.&lt;br /&gt;
* 2: Games.&lt;br /&gt;
* 3: Players.&lt;br /&gt;
* 4: Chat.&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you have not and that the game starts, you will crash while other players won't be in the best possible mood...&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== It's time to play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27853</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27853"/>
		<updated>2009-01-02T21:57:06Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: think it's merely done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the Wesnoth multiplayer Code of Conduct :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img141.imageshack.us/img141/3613/lobby2mc8.png http://img141.imageshack.us/img141/3613/lobby2mc8.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: Menu.&lt;br /&gt;
* 2: Games.&lt;br /&gt;
* 3: Players.&lt;br /&gt;
* 4: Chat.&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you have not and that the game starts, you will crash while other players won't be in the best possible mood...&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== It's time to play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27848</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27848"/>
		<updated>2009-01-02T18:30:47Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the Wesnoth multiplayer Code of Conduct :&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img141.imageshack.us/img141/3613/lobby2mc8.png http://img141.imageshack.us/img141/3613/lobby2mc8.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: Menu.&lt;br /&gt;
* 2: Games.&lt;br /&gt;
* 3: Players.&lt;br /&gt;
* 4: Chat.&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you have not and that the game starts, you will crash while other players won't be in the best possible mood...&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27846</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27846"/>
		<updated>2009-01-02T18:14:23Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: 1more chapter, work in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playing on the official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img141.imageshack.us/img141/3613/lobby2mc8.png http://img141.imageshack.us/img141/3613/lobby2mc8.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: Menu.&lt;br /&gt;
* 2: Games.&lt;br /&gt;
* 3: Players.&lt;br /&gt;
* 4: Chat.&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you have not and that the game starts, you will crash while other players won't be in the best possible mood...&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27845</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27845"/>
		<updated>2009-01-02T16:01:17Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: work in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playing on the official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img141.imageshack.us/img141/3613/lobby2mc8.png http://img141.imageshack.us/img141/3613/lobby2mc8.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: Menu.&lt;br /&gt;
* 2: Games.&lt;br /&gt;
* 3: Players.&lt;br /&gt;
* 4: Chat.&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;Currently working on this section, thanks&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
Other examples :&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you have not and that the game starts, you will crash while other players won't be in the best possible mood...&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27841</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27841"/>
		<updated>2009-01-02T12:23:14Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: new chapter added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
You want to play Multiplayer Games and don't know how to do, welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is the way you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playing on the official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img141.imageshack.us/img141/3613/lobby2mc8.png http://img141.imageshack.us/img141/3613/lobby2mc8.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The official server looks like the image on the right. (without the green lines of course)&lt;br /&gt;
&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: Menu.&lt;br /&gt;
* 2: Games.&lt;br /&gt;
* 3: Players.&lt;br /&gt;
* 4: Chat.&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27840</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27840"/>
		<updated>2009-01-02T10:25:22Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: grammar etc... correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
You want to play Multiplayer Games and don't know how to do, welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is the way you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Playing on the official server ====&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GettingStarted&amp;diff=27839</id>
		<title>GettingStarted</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GettingStarted&amp;diff=27839"/>
		<updated>2009-01-02T10:18:54Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: link added to MP_Tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.&lt;br /&gt;
&lt;br /&gt;
''Build up a great army'', gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. &lt;br /&gt;
&lt;br /&gt;
Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands … Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios – or even full-blown campaigns. You can also challenge your friends – or strangers – and fight in epic ''multi-player'' fantasy battles.&lt;br /&gt;
&lt;br /&gt;
=== Welcome to Wesnoth ===&lt;br /&gt;
==== The Land of Wesnoth ====&lt;br /&gt;
The Land of Wesnoth is generally divided into three areas: the northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; and the domain of the Southwest Elves.&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Wesnoth lies in the center of the land. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. There is no government of the Northlands. Various groups of orcs, dwarves, barbarians and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.&lt;br /&gt;
&lt;br /&gt;
As you travel around the land you will encounter peaceful villages where you can heal your troops and obtain a good income to support your army. You will also have to cross mountains and rivers, either on foot or mounted, push through forests, hills and tundra, or brazenly cross open grassland. In each of these areas different creatures have adapted to live there and can travel more easily and fight better when they are in familiar terrain. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme while in the oceans and rivers mermen and nagas control the waves.&lt;br /&gt;
&lt;br /&gt;
==== The Creatures of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
The world of  Wesnoth contains several [[races]] that have joined forces into different factions. Here, Elves and Dwarves fight side by side against Orcs and Humans. In most campaigns, you will mostly control units from one faction, but often you will have a recruit list with units mixed in from other factions, and will not have some units from a faction available. Basically, your recruit list is determined by the plot of the campaign, not by a predetermined ruleset.&lt;br /&gt;
&lt;br /&gt;
Sometimes factions make alliances with others, so you may face more than one faction in a scenario.&lt;br /&gt;
&lt;br /&gt;
=== Finding Your Way Around Battle For Wesnoth ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://exong.net/wesnoth-attach/files/splash111_1152_744.jpg http://exong.net/wesnoth-attach/files/splash111_300_159.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;The Main Menu&amp;lt;br&amp;gt;(Click to enlarge)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When Wesnoth first starts it displays an initial background and a column of buttons called the Main Menu. The buttons only work with a mouse. For the impatient, we recommend you: click the 'Language' button to set your language; then click the 'Tutorial' button to run the tutorial; and then play the campaign, 'The Two Brothers' by clicking the 'Campaign' button and selecting it from the list provided.&lt;br /&gt;
&lt;br /&gt;
The Main Menu buttons are:&lt;br /&gt;
&lt;br /&gt;
*Tutorial&lt;br /&gt;
:The tutorial is a real, but basic, game which teaches you some of the basic controls needed to play the game. Winning or losing is not important here, but learning what to do is. Click the Tutorial button to play. In the Tutorial you are in the role of the young prince Konrad or princess Li'sar, learning from the Elder Mage Delfador - pay attention or he might turn you into a newt.&lt;br /&gt;
&lt;br /&gt;
*Campaign&lt;br /&gt;
:Wesnoth was primarily designed to play campaigns. Campaigns are a series of connected scenarios. Click this button to start a new campaign. You will be presented with a list of campaigns available on your computer (more can be downloaded if you wish). Select your campaign and click OK to start or Cancel to quit.&lt;br /&gt;
&lt;br /&gt;
:Each campaign has a difficulty level: easy, medium (normal), and hard. Some have an extra setting, 'nightmare'.  We recommend medium as this level is challenging, but not difficult. You may not change the difficulty during the campaign. In case you have serious problems fighting your way through easy difficulty, the guide about [[BasicStrategy]] will surely help you. Once you have selected the difficulty, you will start with the first scenario of the campaign. A good campaign to start with is the Heir to The Throne. It is not too difficult on easy, but gets challenging later on. You can find walkthroughs or descriptions of the available campaigns at:&lt;br /&gt;
&lt;br /&gt;
::* [[MainlineCampaigns]]&lt;br /&gt;
::* [[UserCampaigns]]&lt;br /&gt;
::* [[BeginnerCampaigns]]&lt;br /&gt;
&lt;br /&gt;
*Multiplayer&lt;br /&gt;
:Click this button to play single scenarios against one or more opponents. You can play the games over the internet or at your computer, against computer or human opponents. When you select this button a dialogue will appear and allow you to choose how you want to play the scenario. To learn more, see [[#Multiplayer|Multiplayer]].&lt;br /&gt;
&lt;br /&gt;
*Load&lt;br /&gt;
:Click this button to load a previously saved game. You will be shown a dialogue listing saved games. Select the game and click Ok to load and continue, or Cancel to return to the Main Menu.&lt;br /&gt;
&lt;br /&gt;
:If you select a replay game, you can check the Replay check box. The loaded game will make all the moves from the beginning while you watch.&lt;br /&gt;
&lt;br /&gt;
*Language&lt;br /&gt;
:Click this button, select your language, and click OK to use it, or Cancel to continue with the current language. The first time Wesnoth starts, it defaults to English, but once you change it, it will start in that language.&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
:Click here to change default settings. These are explained in more detail in [[PlayingBattleForWesnoth#Preferences|the Manual]].&lt;br /&gt;
&lt;br /&gt;
*About&lt;br /&gt;
:Click this button for a list of major Wesnoth contributors. You may find most of them at irc.freenode.org:6667 on #wesnoth. Or visit http://www.wesnoth.org for news, forums, and Wiki updates. The project is hosted on https://gna.org/projects/wesnoth, where you can download the latest production or developer release, review and report problems (bugs).&lt;br /&gt;
&lt;br /&gt;
*Quit&lt;br /&gt;
:Click this button to close Wesnoth.&lt;br /&gt;
&lt;br /&gt;
This getting started guide provides a basic introduction to Battle for Wesnoth. You can find more details about playing the game in the [[WesnothManual|Manual]].&lt;br /&gt;
&lt;br /&gt;
=== Play a Game ===&lt;br /&gt;
There are two basic ways to play Battle for Wesnoth:&lt;br /&gt;
*Play a sequence of connected scenarios, known as a campaign, against the computer (Campaign)&lt;br /&gt;
*Play a single scenario against computer or human opponents (Multiplayer)&lt;br /&gt;
(Note: The development of multiplayer campaigns is currently underway).&lt;br /&gt;
&lt;br /&gt;
==== Campaigns ====&lt;br /&gt;
Campaigns can take a long time to complete. Typical campaigns have about 10-20 scenarios. The main advantage with campaigns is that they allow you to develop your army. As you complete each scenario, the remaining units at the end are saved for you to use in the next scenario. If you choose not to use a unit at all during a scenario it is carried over to the next, so you don't lose units you don't use.&lt;br /&gt;
&lt;br /&gt;
The campaign is the primary form in which Wesnoth is intended to be played, and is the recommended way for new players to learn the game. Some Official campaigns also describe the history of Wesnoth as scenarios are completed.&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer ====&lt;br /&gt;
Multiplayer games are played with or against other players, which may be human or AI-controlled. There are 4 major options: 1) Join official server, 2) Connect to host/server, 3) Host networked game, 4) Local game.&lt;br /&gt;
&lt;br /&gt;
By selecting this option, you may play either competitive games or cooperative games. Competitive games include 1 vs 1's , 2 vs 2's or even free-for-alls (FFA's). Cooperative games or scenarios include survivals and other user made scenarios, which may include RPG elements or other elements which are not present in campaigns or competitive games. In general, cooperative scenarios require downloading from the Wesnoth Add-On Server. In all games, you have the option of assigning any sides control by the AI.&lt;br /&gt;
&lt;br /&gt;
Multiplayer games can take anywhere from 1 hour to 10 hours (or more, for very rare map settings), depending on how many players there are (and the size of the map). The average time is between 3 to 7 hours. Games can be saved and loaded as many times as you like. So, it's possible for some games to last 1 or 2 weeks, even though the play time is only a few hours. You cannot carry over units in multiplayer from one scenario to the next, so building up your army's strength is possible only within the scenario.&lt;br /&gt;
&lt;br /&gt;
===== Join Official Server =====&lt;br /&gt;
By selecting this option, you will be connected to the official Wesnoth server via the Internet. This option will allow you to play with other players from around the world.&lt;br /&gt;
&lt;br /&gt;
===== Connect to Host/Server =====&lt;br /&gt;
This option allows you to connect to other computers or servers, including the official Wesnoth server. You may use this option to join a multiplayer game via a local access network (LAN).&lt;br /&gt;
&lt;br /&gt;
===== Host Networked Game =====&lt;br /&gt;
This option allows you to create a game that can be joined by other players via a LAN network.&lt;br /&gt;
&lt;br /&gt;
===== Local Game =====&lt;br /&gt;
This option allows you to play a game involving 1 computer only. You may still assign control for other sides to other players/AI.&lt;br /&gt;
&lt;br /&gt;
=== The Game Screen ===&lt;br /&gt;
&lt;br /&gt;
Regardless of whether you are playing a scenario or a campaign, the basic layout of the game screen is the same. The majority of the screen is filled with a map which shows all of the action that takes place in the game. Around the map are various elements which provide useful information about the game and are described in more detail below.&lt;br /&gt;
&lt;br /&gt;
Across the top of the screen from left to right are the following items:&lt;br /&gt;
#Menu button&lt;br /&gt;
#Actions button&lt;br /&gt;
#Turn counter *&lt;br /&gt;
#Your gold&lt;br /&gt;
#Your total villages&lt;br /&gt;
#Your total units&lt;br /&gt;
#Your upkeep&lt;br /&gt;
#Your income&lt;br /&gt;
#Timer or clock&lt;br /&gt;
#Current hex type&lt;br /&gt;
#Current hex position&lt;br /&gt;
&lt;br /&gt;
Down the right of the screen from top to bottom are:&lt;br /&gt;
#Full map, scaled *&lt;br /&gt;
#Time of day indicator&lt;br /&gt;
#Unit profile for last selected unit*&lt;br /&gt;
#End Turn button *&lt;br /&gt;
&lt;br /&gt;
(Items marked with a * are currently undocumented)&lt;br /&gt;
&lt;br /&gt;
*Menu button: Displays a drop-down menu with the following options:&lt;br /&gt;
&lt;br /&gt;
#Scenario Objectives: Lists the victory and defeat conditions.&lt;br /&gt;
#Statistics&lt;br /&gt;
#Unit List: Lists your active units, including their map position.&lt;br /&gt;
#Status Table: Summary list of visible player units, villages, income etc.&lt;br /&gt;
#Save Game: Write the current game position to disk.&lt;br /&gt;
#Load Game&lt;br /&gt;
#Preferences: see [[PlayingBattleForWesnoth#Preferences|the Manual]] for details.&lt;br /&gt;
#Back to: Return to previous turns without opening the Load Game dialog. Not available in all games.&lt;br /&gt;
#Help&lt;br /&gt;
#Quit Game: Close the game, without saving, and return to the Main menu.&lt;br /&gt;
&lt;br /&gt;
*Actions button: Displays a drop-down menu with the following options:&lt;br /&gt;
#Next unit&lt;br /&gt;
#Recruit: Lists units your commander can recruit from a keep.&lt;br /&gt;
#Recall (Campaign only): Lists units your commander can recall from a keep.&lt;br /&gt;
#Show enemy moves&lt;br /&gt;
#Best possible enemy moves&lt;br /&gt;
#End Turn: On your turn, select it to end your turn.&lt;br /&gt;
&lt;br /&gt;
*Your gold, villages, units, upkeep, and income&lt;br /&gt;
:Quick way to check how your army is doing. A negative income means you'll lose gold, a positive means you gain gold. Upkeep is the gold you pay your units. Villages shows how many you own, each village will give you Gold.&lt;br /&gt;
&lt;br /&gt;
*Current hex&lt;br /&gt;
:Shows the terrain type and position of the hex pointed to by the mouse. If a unit is on the hex, its resistance on that terrain is shown after the position. The position is in column, row order.&lt;br /&gt;
&lt;br /&gt;
*Time of day indicator&lt;br /&gt;
:Putting your mouse over the indicator will bring up a tooltip showing the effect of the time of day.  Wesnoth has a 6-turn day and different alignments have bonuses depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
==== Recruit and Recall ====&lt;br /&gt;
When you first start a scenario or campaign you will only have a few units on the map. One of these will be your commander (identified by a little crown icon). Your commander is usually placed in a castle on a special hex called a keep. Whenever your commander is on a keep (not only your own, but also the keep of any enemy castles you capture) and you have enough gold, you can recruit units for your army. In later scenarios you can recall experienced units that survived earlier scenarios. From here, you can start to build your army to conquer the enemy.&lt;br /&gt;
&lt;br /&gt;
The first thing you will probably want to do is recruit your first unit. Press 'ctrl-r' (or right click on an empty castle hex and select 'recruit') and you will be able to recruit a unit from a list of all the units available to you. Each recruit is placed on an empty castle square. Once you have filled the castle, you cannot recruit any more until units move off. Your opponent's commander is similarly placed on its castle keep and will begin by recruiting its troops -- so don't dilly-dally looking at the scenery, there's a battle to be won.&lt;br /&gt;
&lt;br /&gt;
At the end of each successful scenario, all your remaining troops are&lt;br /&gt;
automatically saved. At the start of the next scenario you may&lt;br /&gt;
recall them in a similar way to recruiting. Recalled troops are often more&lt;br /&gt;
experienced than recruits and usually a better choice.&lt;br /&gt;
&lt;br /&gt;
==== Your Army ====&lt;br /&gt;
&lt;br /&gt;
All game types use the same soldiers, called units. Each unit is identified&lt;br /&gt;
by Race, Level, and Class. Each unit has strengths and weaknesses, &lt;br /&gt;
based on their Resistance, current Terrain, and Level.  &lt;br /&gt;
See http://units.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
==== Life and Death - Experience ====&lt;br /&gt;
&lt;br /&gt;
As your troops gain battle experience, they will learn more skills and&lt;br /&gt;
become stronger. They will also die in battle, so you'll need to&lt;br /&gt;
recruit and recall more when that happens. But choose wisely, for each has&lt;br /&gt;
strengths and weaknesses a cunning opponent will quickly exploit.&lt;br /&gt;
&lt;br /&gt;
==== Money ====&lt;br /&gt;
Your army does not fight for free. It costs you money to recruit units and money to maintain them. You start each scenario with money carried over from previous scenarios (although each scenario ensures you have at least a minimum amount of gold to start if you didn't carry over enough from previous scenarios) and can gain more by meeting scenario objectives quickly and, during a scenario, by controlling villages. Each village you control will give you two gold pieces income per turn. When you first start a scenario it is usually worthwhile to gain control of as many villages as you can to ensure you have sufficient income to wage war. You can see your current gold and current income at the top of the screen as described in the section on [[#The_Game_Screen|the Game Screen]]. More information can be found in [[PlayingBattleForWesnoth#Gold|the manual]].&lt;br /&gt;
&lt;br /&gt;
==== Save and Load ====&lt;br /&gt;
At the start of each scenario, you have the option to save it. &lt;br /&gt;
If you are defeated, you may load it and try again. Once you have succeeded, &lt;br /&gt;
you will again be asked to save the next scenario and play that. &lt;br /&gt;
If you have to stop playing during a scenario, you can save your turn&lt;br /&gt;
and load it again later. Just remember, a good BFW player never needs to&lt;br /&gt;
save '''during''' a scenario. However, most beginners tend to do so rather&lt;br /&gt;
often. ;)&lt;br /&gt;
&lt;br /&gt;
=== Getting the Most Fun Out of the Game ===&lt;br /&gt;
&lt;br /&gt;
Remember, the idea of a game is to have fun! Here are some recommendations&lt;br /&gt;
from the development team on how to get the most fun out of the game:&lt;br /&gt;
&lt;br /&gt;
* Consider playing the campaign on 'Medium' difficulty level, especially if you have prior experience with strategy games. We feel you'll find it much more rewarding.&lt;br /&gt;
* Don't sweat it too much when you lose some units. The campaign was designed to accommodate the player losing some units along the way.&lt;br /&gt;
* Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at the end of a scenario. Mid-scenario saving was added as a convenience to use if you had to continue the game another day, or to protect against crashes. We do not recommend loading mid-scenario saved games over and over because your White Mage keeps getting killed. Learn to protect your White Mage instead, and balance risks! That is part of the strategy.&lt;br /&gt;
* If you must load a saved game, we recommend going back to the start of the scenario, so that you choose a new strategy that works, rather than simply finding random numbers that favor you.&lt;br /&gt;
* But remember, the aim is to have fun! You may have different tastes than the developers, so do what you enjoy most! If you enjoy loading the saved game every time you make a mistake, looking for the 'perfect' game where you never lose a unit, by all means, go right ahead!&lt;br /&gt;
&lt;br /&gt;
==== At the start of a scenario ====&lt;br /&gt;
* First, read the scenario objectives. Sometimes you do not have to kill enemy leaders; instead it is enough that you survive for a certain number of turns, or pick up a particular object&lt;br /&gt;
*  Look at the map: the terrain, the position of your leader and the other leader(s).&lt;br /&gt;
* Then, begin to recruit units. Cheap units are useful to soak up the first wave of an enemy's attack; advanced units can then be brought in as support. Fast units can be used as scouts, for exploring the map and to quickly conquer villages.&lt;br /&gt;
&lt;br /&gt;
==== During the scenario ====&lt;br /&gt;
* Try to capture and keep control of as many villages as possible to keep the gold coming in&lt;br /&gt;
* Keep units in packs so the enemy cannot attack from as many sides, and so you can outnumber each enemy unit. Put your units in a line so that the enemy cannot attack any one of your units from more than two sides.&lt;br /&gt;
* Different units have different strengths and weaknesses depending on terrain and who they are attacking; right click on units and select &amp;quot;Describe unit&amp;quot; to learn more &lt;br /&gt;
* You can use lower level units as cannon fodder, to slow down enemy. e.g. you can use them to block enemy reaching your important units&lt;br /&gt;
* You can cause damage to enemies with advanced units and then finish them with lower level units - to give them more experience (and finally make them advance to next level)&lt;br /&gt;
* When you have a White Mage (advances from Mage) or Druid (advances from Shaman), put it in the middle of a circle of units to heal them as they move across the map (Shamans can do this too, but not as well)&lt;br /&gt;
* Losing units is expected, even advanced units&lt;br /&gt;
* Time of day really matters:&lt;br /&gt;
** lawful units do more damage at day and less damage at night&lt;br /&gt;
** chaotic units do more damage at night and less damage at day&lt;br /&gt;
** remember to always check the time of day on the right side of the screen. Plan ahead - think about what it's going to be next turn as well as this turn.&lt;br /&gt;
* Some units are resistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and holy (arcane) attacks destroy undead. To see how much a unit resists an attack type, right click on the unit, select 'Unit Description', then select 'Resistance'. It will show you how resistant a unit is to different types of attacks.&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
An important part of succeeding at Battle for Wesnoth is keeping your units healthy. When your units take damage you can heal them by moving them onto villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally. You can find more detailed information about healing in [[PlayingBattleForWesnoth#Healing|Chapter 2]].&lt;br /&gt;
&lt;br /&gt;
==== Winning a scenario ====&lt;br /&gt;
* Advanced units are needed to quickly kill enemy commanders, and to avoid losing lots of units.&lt;br /&gt;
* The quicker you win a scenario, the more gold you get; you will get more gold from winning early than from all of the map's villages for the rest of the turns.&lt;br /&gt;
* Killing all enemy leaders usually gives instant victory.&lt;br /&gt;
&lt;br /&gt;
==== More general tips ====&lt;br /&gt;
* After slaughtering scenarios (where you take lots of punishment) there are usually &amp;quot;breathing room&amp;quot; scenarios where you can rather easily gain some gold and experience (advanced units)&lt;br /&gt;
* Advanced units have higher upkeep than lower level units (1 gp per level), loyal units are an exception.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[WesnothManual]]&lt;br /&gt;
* [[AdvancedTactics]]&lt;br /&gt;
* [[MP_Tutorial]] learn how to play multiplayer games.&lt;br /&gt;
&lt;br /&gt;
{{Play}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27838</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=27838"/>
		<updated>2009-01-02T10:17:03Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: start of new page MP_tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
You want to play Multiplayer Games and don't know how to do, welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is the way you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you know have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Playing on the official server ====&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EditingWesnoth&amp;diff=26676</id>
		<title>EditingWesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EditingWesnoth&amp;diff=26676"/>
		<updated>2008-09-10T10:21:41Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: margin change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- single enters on this page are intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game and User Directories ==&lt;br /&gt;
&lt;br /&gt;
Wherever you install the game, there will be a game data directory that contains, of course, the game's data.  This directory should have the following subdirectories: data, music, sounds, and images.  There are several others, but these are the important ones.  In this wiki, the terms &amp;quot;game data&amp;quot;, wesnoth/data,  or ./data refers to the wesnoth/data directory.  You normally do not need to modify these files, but you can if you want to modify a unit or something.&lt;br /&gt;
&lt;br /&gt;
The user data directory allows you to add custom content without modifying the game's own files.  Each OS puts its user data directory in a different place.  In this wiki, &amp;quot;user data&amp;quot;, ''userdata''/''subdirectory'', or (occasionally) ~wesnoth/ refer to this directory.&lt;br /&gt;
&lt;br /&gt;
=== Where is my '''game''' data directory? ===&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Usually C:\Program Files\Wesnoth\data but it will be different if you installed the game in a different location: look for the data folder in the folder where you installed the game.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Downloaded from sourceforge: command-click on the application icon.  Select &amp;quot;Show Package Contents.&amp;quot;  Select &amp;quot;Contents&amp;quot; then &amp;quot;Resources. &lt;br /&gt;
If you did not download from sourceforge what do you do? &lt;br /&gt;
Command line build: /usr/local/share/wesnoth&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
/usr/local/share/wesnoth &amp;lt;br&amp;gt;&lt;br /&gt;
From apt-get (Debian and Ubuntu) or emerge (Gentoo): /usr/share/games/wesnoth &amp;lt;br&amp;gt;&lt;br /&gt;
SUSE 10.0 (pre-installed): /usr/share/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
Fedora 5 (Installed from yum repository RPM): /usr/share/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
Mandriva 2006.0: /usr/share/games/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
Slackware 12 (Installed from .tgz package at LinuxPackages.net): /usr/local/share/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
If you don't find it, or if you use another distribution, try &amp;lt;code&amp;gt;find / -iname '*wesnoth*'&amp;lt;/code&amp;gt;. (as yourself, not as superuser)&lt;br /&gt;
&lt;br /&gt;
=== Where is my '''user''' data directory? ===&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
c:\Program Files\Wesnoth\userdata&lt;br /&gt;
&lt;br /&gt;
or c:\Users\USERNAME\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata&lt;br /&gt;
on Vista, which has virtual folders. The AppData folder is hidden.&lt;br /&gt;
Or if you don`t remember where you installed it right click on the game`s shortcut open properties and click on the `Find target` button,then search for the `data` folder.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Downloaded from sourceforge: ~/Library/Preferences/Wesnoth &amp;lt;br&amp;gt;&lt;br /&gt;
Command line build: ~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
== Game data ==&lt;br /&gt;
&lt;br /&gt;
The major directories you need to know about are wesnoth/data, wesnoth/data/units, wesnoth/data/campaigns, wesnoth/data/maps, wesnoth/data/scenarios, wesnoth/images&lt;br /&gt;
&lt;br /&gt;
Become familiar with what is in ./data/campaigns, ./data/scenarios, and ./data/maps.  These have the officially distributed campaigns and multiplayer maps.  If you ever want to examine or edit one of the scenario configuration files, this is where you would go.  For example, a common question is how a new player can give himself more turns or gold in scenario X.  This is where you would go to do that.&lt;br /&gt;
&lt;br /&gt;
Two very important directories are ./data/units and ./images.  You have the ability to drop new units or images in these directories and have the game recognize them.  When specifying an image for something, you do so relative to ./images.&lt;br /&gt;
&lt;br /&gt;
=== Game Configuration ===&lt;br /&gt;
&lt;br /&gt;
Some information is stored in files in the ./data directory itself:&lt;br /&gt;
* amla.cfg - global definition for After Max-Level Advancement (currently 3 hp per 100 XP)&lt;br /&gt;
* fonts.cfg - defines which fonts the game can use&lt;br /&gt;
* game.cfg&lt;br /&gt;
* help.cfg - the entire help system document&lt;br /&gt;
* items.cfg - macros for common objects and items used in the game, also available for campaign writer use&lt;br /&gt;
* multiplayer.cfg - defines the multiplayer eras and factions&lt;br /&gt;
* names.cfg - lists of name fragments that are randomly put together to create random-sounding names.  Segregated by race and gender&lt;br /&gt;
* scenario-test.cfg - a simple test scenario.  Run it with the command wesnoth -t&lt;br /&gt;
* schedules.cfg - defines the global day-night cycle&lt;br /&gt;
* terrain.cfg - defines the terrain types&lt;br /&gt;
* terrain-graphics.cfg - defines terrain layering and usage of random terrain&lt;br /&gt;
* tips.cfg - the contents of the Tome of Wesnoth&lt;br /&gt;
* traits.cfg - defines all traits used globally in the game&lt;br /&gt;
* utils.cfg - some common macros used in the game, also available for campaign writer use&lt;br /&gt;
* units.cfg - defines the races, which traits each race has, and the movement types (which set defenses, resistances, and movement costs)&lt;br /&gt;
&lt;br /&gt;
For more information about game configuration:&lt;br /&gt;
* themes/: [[ThemeSystem]]&lt;br /&gt;
* maps/: [[BuildingMaps]]&lt;br /&gt;
* scenarios/: [[BuildingScenarios]]&lt;br /&gt;
* translations/: [[WesnothTranslations]]&lt;br /&gt;
* units/: [[BuildingUnits]]&lt;br /&gt;
* game.cfg: [[WesnothGameConfigure]]&lt;br /&gt;
&lt;br /&gt;
== User Data ==&lt;br /&gt;
The user data directory can do a lot of things.  The game looks here for several things:&lt;br /&gt;
* ''userdata''/data/campaigns - campaign configuration files and subdirectories&lt;br /&gt;
* ''userdata''/data/editor/maps - multiplayer standalone maps (map data only)&lt;br /&gt;
* ''userdata''/data/units - drop your custom units here, and they will be visible to the game&lt;br /&gt;
* ''userdata''/data/images - drop your custom images here, and they will be visible to the game&lt;br /&gt;
&lt;br /&gt;
The ''userdata''/data/campaigns directory is particularly useful.  A single configuration file here can selectively point to an entire subdirectory tree of units, images, sounds, scenarios, and macros.  This allows you to wall off parts.  Content included in the userdata units or images directories will be available globally whether you want it or not.  Content included in the campaigns directory won't be loaded unless the game is told to do it.&lt;br /&gt;
&lt;br /&gt;
For example, assume you have a campaign called MyCampaign.  This is what the ''userdata''/data/campaigns directory looks like:&lt;br /&gt;
* ''userdata''/data/campaigns/MyCampaign.cfg - a text file&lt;br /&gt;
* ''userdata''/data/campaigns/MyCampaign/ - a subdirectory&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/scenarios&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/units&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/images&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/music&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/sounds&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/utils&lt;br /&gt;
&lt;br /&gt;
MyCampaign.cfg will have something called the &amp;quot;campaign ifdef&amp;quot;, which is a syntax structure that instructs the game to search ''userdata''/data/campaigns/MyCampaign/ for data.  More about this is found in [[BuildingCampaigns]].  However, it is important to understand the different capabilites of the user data directory.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Create]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[EditingWesnoth|English]] - [[Editer Wesnoth vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Create]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26675</id>
		<title></title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26675"/>
		<updated>2008-09-10T10:20:55Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: margin change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Intéressé(e) par la création de vos propres scénarios et campagnes? L'un des principaux avantages de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, arts, musiques, et même des campagnes complètes. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous possédez un éditeur de texte ASCII, vous disposez de tout ce dont vous avez besoin pour construire votre propre monde. Cependant, apprendre le language de programmation de Wesnoth (Wesnoth Markup Language, WML) demande quelques efforts. Cette section vous accompagnera pour créer et distribuer votre propre contenu. &lt;br /&gt;
&lt;br /&gt;
Il est aussi à noter que nous avons besoin d'aide avec les graphismes pour le noyau du jeu. Les projets sur lesquels nous travaillons actuellement sont [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  Nous serons heureux de pouvoir vous aider si vous allez y jeter un oeil. &lt;br /&gt;
&lt;br /&gt;
== A lire en premier lieu : ==&lt;br /&gt;
&lt;br /&gt;
Avant de modifier ou d'ajouter quoi que ce soit, il est important de comprendre comment le jeu stocke et organise les informations. Cet article explique la structure des dossiers du jeu et introduit le dossier &amp;quot;données utilisateur&amp;quot; (userdata).&lt;br /&gt;
* [[Editer Wesnoth vf|Editer Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== Ce que les autres ont fait : ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26674</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26674"/>
		<updated>2008-09-10T10:20:27Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: change of margin for user comfort&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EditingWesnoth/fr&amp;diff=26673</id>
		<title>EditingWesnoth/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EditingWesnoth/fr&amp;diff=26673"/>
		<updated>2008-09-10T10:17:29Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- single enters on this page are intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ndt] Beaucoup de noms de dossiers et de fichiers sont utilisés dans cet article, ceux-ci n'ont donc pas été traduits. &lt;br /&gt;
&lt;br /&gt;
== Dossier du jeu et dossier utilisateur : ==&lt;br /&gt;
&lt;br /&gt;
Peu importe où vous avez installé le jeu, il existe un dossier contenant les informations relatives au fonctionnement du jeu. Ce dossier devrait comprendre les sous-dossiers suivants: &amp;quot;data&amp;quot;, &amp;quot;music&amp;quot;, &amp;quot;sounds&amp;quot; et &amp;quot;images&amp;quot; ([ndt] respectivement: informations, musique, sons et images). Il y en a beaucoup d'autres, mais ceux-ci sont les plus importants. Dans le wiki, les termes &amp;quot;game data&amp;quot;, &amp;quot;wesnoth/data&amp;quot; ou &amp;quot;./data&amp;quot; renvoient à chaque fois au dossier &amp;quot;data&amp;quot;. Vous ne devriez normallement pas avoir à modifier les fichiers qu'ils contiennent, mais vous le pouvez, si par exemple vous souhaitez modifier une unité.&lt;br /&gt;
&lt;br /&gt;
Le dossier d'informations utilisateur vous permet d'ajouter du contenu personnalisé sans toutefois modifier les fichiers du jeu lui-même. Chaque OS ([ndt] système d'exploitation) installe ce dossier utilisateur à un endroit différent. Dans le wiki, les termes &amp;quot;user data&amp;quot;, &amp;quot;userdata/subdirectory&amp;quot; ou, occasionnellement, &amp;quot;~wesnoth/&amp;quot; renvoient à ce même dossier.&lt;br /&gt;
&lt;br /&gt;
=== Où se trouve mon dossier de jeu? ===&lt;br /&gt;
&lt;br /&gt;
(game data)&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Habituellement c'est le dossier &amp;quot;C:\Program Files\Wesnoth\data&amp;quot; mais il se peut qu'il se trouve à un endroit différent si vous avez choisi d'installer le jeu dans un autre dossier. Dans ce cas, regardez dans le dossier où vous avez installé le jeu.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Si vous avez téléchargé le jeu depuis Sourceforge, faites commande-clique sur l'icon de l'application, sélectionnez &amp;quot;Visualiser le contenu du paquet&amp;quot; (Show package content), sélectionnez &amp;quot;Contenu&amp;quot; (Content) puis &amp;quot;Ressources&amp;quot; (Ressources).&lt;br /&gt;
&lt;br /&gt;
Si vous ne l'avez pas téléchargé depuis Sourceforge, entrez la ligne de commande: /usr/local/share/wesnoth &lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
&lt;br /&gt;
En fonction de votre distribution, les chemins d'accès sont les suivants:&lt;br /&gt;
&lt;br /&gt;
Debian et Ubuntu ou Gentoo: &amp;quot;/usr/share/games/wesnoth&amp;quot;&lt;br /&gt;
SUSE 10.0 (pré-installé): &amp;quot;/usr/share/wesnoth&amp;quot;&lt;br /&gt;
Fedora 5 (Installé depuis le dépôt RPM): &amp;quot;/usr/share/wesnoth&amp;quot;&lt;br /&gt;
Mandriva 2006.0: &amp;quot;/usr/share/games/wesnoth&amp;quot;&lt;br /&gt;
Slackware 12 (Installé depuis un paquet .tgz sur LinuxPackages.net): &amp;quot;/usr/local/share/wesnoth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Si vous ne trouvez pas le dossier, ou si vous utilisez une autre distribution, essayez la ligne de commande: find / -iname '*wesnoth*' (en mode utilisateur et non en mode super-utilisateur (su, sudo...))&lt;br /&gt;
&lt;br /&gt;
=== Où se trouve mon dossier utilisateur? ===&lt;br /&gt;
&lt;br /&gt;
(user data)&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
&lt;br /&gt;
C:\Program Files\Wesnoth\userdata ou C:\Users\Nom_d'utilisateur\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata sous Windows Vista, qui dispose de sossiers virtuels. Attention, le dossier AppData est un dossier caché.&lt;br /&gt;
&lt;br /&gt;
Si vous ne vous souvenez pas où vous avez installé le jeu, faites un clique droit sur l'icon raccourci du jeu, ouvrez le menu &amp;quot;Propriétés (Properties) et cliquez sur le bouton &amp;quot;Chercher la cible&amp;quot; (Find target), puis cherchez le dossier &amp;quot;data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
&lt;br /&gt;
Téléchargé depuis Sourceforge: ~/Library/Preferences/Wesnoth&lt;br /&gt;
Ou essayez la ligne de commande: ~/.wesnoth &lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
&lt;br /&gt;
~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
== Données de jeu : ==&lt;br /&gt;
&lt;br /&gt;
(game data)&lt;br /&gt;
&lt;br /&gt;
Les dossiers les plus importants sont les suivants: wesnoth/data, wesnoth/data/units, wesnoth/data/campaigns, wenoth/data/maps, wesnoth/data/scenarios et wesnoth/images.&lt;br /&gt;
&lt;br /&gt;
Essayez de devenir familier avec le contenu des dossiers data/campaigns, data/scenarios et data/maps. Ces dossiers contiennent les campagnes et cartes multijoueurs distribuées dans les versions officielles de Wesnoth. Si vous sohaitez examiner ou éditer un des fichiers de configuration de scénario, c'est l'endroit où vous devez vous rendre. Par exemple, une question courante est &amp;quot;Comment un joueur peut-il s'attribuer plus de tours ou d'or dans un scénario X?&amp;quot; C'est à cet endroit que vous devrez aller pour faire se genre de modifications.&lt;br /&gt;
&lt;br /&gt;
Les deux dossiers data/units et images sont très importants. Vous avez la possibilité d'y déposer de nouvelles unités ou images, et le jeu les reconnaîtra. Losque vous spécifiez une image pour quelque chose, vous devriez le faire relativement à ce dossier images (wesnoth/images)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration du jeu : ===&lt;br /&gt;
&lt;br /&gt;
Plusieurs informations sont contenues dans les fichiers du seul dossier /data: &lt;br /&gt;
* amla.cfg - Définition globale pour l'amélioration des unités après le niveau maximum (After Max Level Advancement).&lt;br /&gt;
* fonts.cfg - Définit quelles polices le jeu peut utiliser.&lt;br /&gt;
* game.cfg&lt;br /&gt;
* help.cfg - L'intégralité du document d'aide.&lt;br /&gt;
* items.cfg - Macros pour les objets utilisés dans le jeu, ce document peut aussi servir pour l'écriture de campagnes.&lt;br /&gt;
* multiplayer.cfg - Définition des factions et ères disponibles en mode multijoueur.&lt;br /&gt;
* names.cfg - Listes de fragments de noms qui sont concaténés pour créer des noms aléatoires. Sortis par genre et faction.&lt;br /&gt;
* scenario-test.cfg - Un scénario de test, vous pouvez l'essayer avec la commande: wesnoth -t&lt;br /&gt;
* schedules.cfg - Définit le cycle global jour/nuit.&lt;br /&gt;
* terrain.cfg - Définit les types de terrain.&lt;br /&gt;
* terrain-graphics.cfg - Définit le rendu des terrains et l'usage des terrains aléatoires.&lt;br /&gt;
* tips.cfg - Le contenu des &amp;quot;Tomes de Wesnoth&amp;quot;.&lt;br /&gt;
* traits.cfg - Définit tous les traits utilisés dans le jeu.&lt;br /&gt;
* utils.cfg - Quelques macros couramment utilisées dans le jeu, également disponibles pour l'écriture de campagnes.&lt;br /&gt;
* units.cfg - Définit les races, les traits, et le type de mouvement ( et donc les défenses, résistences et points de mouvements dépensés ).&lt;br /&gt;
&lt;br /&gt;
Pour plus d'informations sur les configurations du jeu :&lt;br /&gt;
* themes/: [[ThemeSystem]]&lt;br /&gt;
* maps/: [[BuildingMaps]]&lt;br /&gt;
* scenarios/: [[BuildingScenarios]]&lt;br /&gt;
* translations/: [[WesnothTranslations]]&lt;br /&gt;
* units/: [[BuildingUnits]]&lt;br /&gt;
* game.cfg: [[WesnothGameConfigure]]&lt;br /&gt;
&lt;br /&gt;
== Données utilisateur : ==&lt;br /&gt;
&lt;br /&gt;
(user data)&lt;br /&gt;
&lt;br /&gt;
Le dossier utilisateur peut contenir un grand nombre de données. Le jeu &amp;quot;regarde&amp;quot; à l'intérieur de ce dossier pour de nombreuses choses :&lt;br /&gt;
* ''userdata''/data/campaigns - Les fichiers de configuration des campagnes et les sous-dossiers.&lt;br /&gt;
* ''userdata''/data/editor/maps - Les fichiers de cartes multijoueurs (données des cartes uniquement).&lt;br /&gt;
* ''userdata''/data/units - Déposez vos unités modifiées ici et elles seront accessible par le jeu.&lt;br /&gt;
* ''userdata''/data/images - Déposez vos images ici et elles seront utilisable par le jeu.&lt;br /&gt;
&lt;br /&gt;
Le dossier userdata/data/campaigns est particulièrement utile. Un simple fichier de configuration placé ici peut renvoyer à une arborescence complète d'unités, images, sons, scénarios et macros. Ainsi le contenu des dossiers unités ou images du dossier userdata pourra être accessible globalement ou non selon vos propres choix. Le contenu inclut dans le dossier campagnes ne sera pas charger à moins que cela soit demandé au jeu.&lt;br /&gt;
&lt;br /&gt;
Par exemple : vous avez une campagne appelée &amp;quot;Ma_Campagne&amp;quot;. Voici à quoi ressemble le dossier userdata/data/campaigns:&lt;br /&gt;
* userdata/data/campaigns/Ma_Campagne.cfg - Un fichier texte.&lt;br /&gt;
* userdata/data/campaigns/Ma_Campagne/ - Un sous-dossier contenant: &lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/scenarios - Scénarios.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/units - Unités.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/images - Images.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/music - Musiques.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/sounds - Sons.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/utils - Macros.&lt;br /&gt;
&lt;br /&gt;
Ma_Campagne.cfg devrait contenir quelque chose appelé le &amp;quot;campaign ifdef&amp;quot;, c'est une structure syntaxique qui indique au jeu de chercher les informations du dossier userdata/data/campaigns/Ma_Campagne/ . Vous trouverez plus d'informations à ce sujet dans [[BuildingCampaigns]].  En tout cas, il est important de comprendre les différentes possibilités et capacités du dossier de données utilisateur (user data).&lt;br /&gt;
&lt;br /&gt;
== Voir aussi ==&lt;br /&gt;
&lt;br /&gt;
* [[Créer vf|Créer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[EditingWesnoth|English]] - [[Editer Wesnoth vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Create]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EditingWesnoth/fr&amp;diff=26672</id>
		<title>EditingWesnoth/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EditingWesnoth/fr&amp;diff=26672"/>
		<updated>2008-09-10T10:16:46Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- single enters on this page are intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ndt] Beaucoup de noms de dossiers et de fichiers sont utilisés dans cet article, ceux-ci n'ont donc pas été traduits. &lt;br /&gt;
&lt;br /&gt;
== Dossier du jeu et dossier utilisateur : ==&lt;br /&gt;
&lt;br /&gt;
Peu importe où vous avez installé le jeu, il existe un dossier contenant les informations relatives au fonctionnement du jeu. Ce dossier devrait comprendre les sous-dossiers suivants: &amp;quot;data&amp;quot;, &amp;quot;music&amp;quot;, &amp;quot;sounds&amp;quot; et &amp;quot;images&amp;quot; ([ndt] respectivement: informations, musique, sons et images). Il y en a beaucoup d'autres, mais ceux-ci sont les plus importants. Dans le wiki, les termes &amp;quot;game data&amp;quot;, &amp;quot;wesnoth/data&amp;quot; ou &amp;quot;./data&amp;quot; renvoient à chaque fois au dossier &amp;quot;data&amp;quot;. Vous ne devriez normallement pas avoir à modifier les fichiers qu'ils contiennent, mais vous le pouvez, si par exemple vous souhaitez modifier une unité.&lt;br /&gt;
&lt;br /&gt;
Le dossier d'informations utilisateur vous permet d'ajouter du contenu personnalisé sans toutefois modifier les fichiers du jeu lui-même. Chaque OS ([ndt] système d'exploitation) installe ce dossier utilisateur à un endroit différent. Dans le wiki, les termes &amp;quot;user data&amp;quot;, &amp;quot;userdata/subdirectory&amp;quot; ou, occasionnellement, &amp;quot;~wesnoth/&amp;quot; renvoient à ce même dossier.&lt;br /&gt;
&lt;br /&gt;
=== Où se trouve mon dossier de jeu? ===&lt;br /&gt;
&lt;br /&gt;
(game data)&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Habituellement c'est le dossier &amp;quot;C:\Program Files\Wesnoth\data&amp;quot; mais il se peut qu'il se trouve à un endroit différent si vous avez choisi d'installer le jeu dans un autre dossier. Dans ce cas, regardez dans le dossier où vous avez installé le jeu.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Si vous avez téléchargé le jeu depuis Sourceforge, faites commande-clique sur l'icon de l'application, sélectionnez &amp;quot;Visualiser le contenu du paquet&amp;quot; (Show package content), sélectionnez &amp;quot;Contenu&amp;quot; (Content) puis &amp;quot;Ressources&amp;quot; (Ressources).&lt;br /&gt;
&lt;br /&gt;
Si vous ne l'avez pas téléchargé depuis Sourceforge, entrez la ligne de commande: /usr/local/share/wesnoth &lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
&lt;br /&gt;
En fonction de votre distribution, les chemins d'accès sont les suivants:&lt;br /&gt;
&lt;br /&gt;
Debian et Ubuntu ou Gentoo: &amp;quot;/usr/share/games/wesnoth&amp;quot;&lt;br /&gt;
SUSE 10.0 (pré-installé): &amp;quot;/usr/share/wesnoth&amp;quot;&lt;br /&gt;
Fedora 5 (Installé depuis le dépôt RPM): &amp;quot;/usr/share/wesnoth&amp;quot;&lt;br /&gt;
Mandriva 2006.0: &amp;quot;/usr/share/games/wesnoth&amp;quot;&lt;br /&gt;
Slackware 12 (Installé depuis un paquet .tgz sur LinuxPackages.net): &amp;quot;/usr/local/share/wesnoth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Si vous ne trouvez pas le dossier, ou si vous utilisez une autre distribution, essayez la ligne de commande: find / -iname '*wesnoth*' (en mode utilisateur et non en mode super-utilisateur (su, sudo...))&lt;br /&gt;
&lt;br /&gt;
=== Où se trouve mon dossier utilisateur? ===&lt;br /&gt;
&lt;br /&gt;
(user data)&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
&lt;br /&gt;
C:\Program Files\Wesnoth\userdata ou C:\Users\Nom_d'utilisateur\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata sous Windows Vista, qui dispose de sossiers virtuels. Attention, le dossier AppData est un dossier caché.&lt;br /&gt;
&lt;br /&gt;
Si vous ne vous souvenez pas où vous avez installé le jeu, faites un clique droit sur l'icon raccourci du jeu, ouvrez le menu &amp;quot;Propriétés (Properties) et cliquez sur le bouton &amp;quot;Chercher la cible&amp;quot; (Find target), puis cherchez le dossier &amp;quot;data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
&lt;br /&gt;
Téléchargé depuis Sourceforge: ~/Library/Preferences/Wesnoth&lt;br /&gt;
Ou essayez la ligne de commande: ~/.wesnoth &lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
&lt;br /&gt;
~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
== Données de jeu : ==&lt;br /&gt;
&lt;br /&gt;
(game data)&lt;br /&gt;
&lt;br /&gt;
Les dossiers les plus importants sont les suivants: wesnoth/data, wesnoth/data/units, wesnoth/data/campaigns, wenoth/data/maps, wesnoth/data/scenarios et wesnoth/images.&lt;br /&gt;
&lt;br /&gt;
Essayez de devenir familier avec le contenu des dossiers data/campaigns, data/scenarios et data/maps. Ces dossiers contiennent les campagnes et cartes multijoueurs distribuées dans les versions officielles de Wesnoth. Si vous sohaitez examiner ou éditer un des fichiers de configuration de scénario, c'est l'endroit où vous devez vous rendre. Par exemple, une question courante est &amp;quot;Comment un joueur peut-il s'attribuer plus de tours ou d'or dans un scénario X?&amp;quot; C'est à cet endroit que vous devrez aller pour faire se genre de modifications.&lt;br /&gt;
&lt;br /&gt;
Les deux dossiers data/units et images sont très importants. Vous avez la possibilité d'y déposer de nouvelles unités ou images, et le jeu les reconnaîtra. Losque vous spécifiez une image pour quelque chose, vous devriez le faire relativement à ce dossier images (wesnoth/images)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration du jeu : ===&lt;br /&gt;
&lt;br /&gt;
Plusieurs informations sont contenues dans les fichiers du seul dossier /data: &lt;br /&gt;
* amla.cfg - Définition globale pour l'amélioration des unités après le niveau maximum (After Max Level Advancement).&lt;br /&gt;
* fonts.cfg - Définit quelles polices le jeu peut utiliser.&lt;br /&gt;
* game.cfg&lt;br /&gt;
* help.cfg - L'intégralité du document d'aide.&lt;br /&gt;
* items.cfg - Macros pour les objets utilisés dans le jeu, ce document peut aussi servir pour l'écriture de campagnes.&lt;br /&gt;
* multiplayer.cfg - Définition des factions et ères disponibles en mode multijoueur.&lt;br /&gt;
* names.cfg - Listes de fragments de noms qui sont concaténés pour créer des noms aléatoires. Sortis par genre et faction.&lt;br /&gt;
* scenario-test.cfg - Un scénario de test, vous pouvez l'essayer avec la commande: wesnoth -t&lt;br /&gt;
* schedules.cfg - Définit le cycle global jour/nuit.&lt;br /&gt;
* terrain.cfg - Définit les types de terrain.&lt;br /&gt;
* terrain-graphics.cfg - Définit le rendu des terrains et l'usage des terrains aléatoires.&lt;br /&gt;
* tips.cfg - Le contenu des &amp;quot;Tomes de Wesnoth&amp;quot;.&lt;br /&gt;
* traits.cfg - Définit tous les traits utilisés dans le jeu.&lt;br /&gt;
* utils.cfg - Quelques macros couramment utilisées dans le jeu, également disponibles pour l'écriture de campagnes.&lt;br /&gt;
* units.cfg - Définit les races, les traits, et le type de mouvement ( et donc les défenses, résistences et points de mouvements dépensés ).&lt;br /&gt;
&lt;br /&gt;
Pour plus d'informations sur les configurations du jeu :&lt;br /&gt;
* themes/: [[ThemeSystem]]&lt;br /&gt;
* maps/: [[BuildingMaps]]&lt;br /&gt;
* scenarios/: [[BuildingScenarios]]&lt;br /&gt;
* translations/: [[WesnothTranslations]]&lt;br /&gt;
* units/: [[BuildingUnits]]&lt;br /&gt;
* game.cfg: [[WesnothGameConfigure]]&lt;br /&gt;
&lt;br /&gt;
== Données utilisateur : ==&lt;br /&gt;
&lt;br /&gt;
(user data)&lt;br /&gt;
&lt;br /&gt;
Le dossier utilisateur peut contenir un grand nombre de données. Le jeu &amp;quot;regarde&amp;quot; à l'intérieur de ce dossier pour de nombreuses choses :&lt;br /&gt;
* ''userdata''/data/campaigns - Les fichiers de configuration des campagnes et les sous-dossiers.&lt;br /&gt;
* ''userdata''/data/editor/maps - Les fichiers de cartes multijoueurs (données des cartes uniquement).&lt;br /&gt;
* ''userdata''/data/units - Déposez vos unités modifiées ici et elles seront accessible par le jeu.&lt;br /&gt;
* ''userdata''/data/images - Déposez vos images ici et elles seront utilisable par le jeu.&lt;br /&gt;
&lt;br /&gt;
Le dossier userdata/data/campaigns est particulièrement utile. Un simple fichier de configuration placé ici peut renvoyer à une arborescence complète d'unités, images, sons, scénarios et macros. Ainsi le contenu des dossiers unités ou images du dossier userdata pourra être accessible globalement ou non selon vos propres choix. Le contenu inclut dans le dossier campagnes ne sera pas charger à moins que cela soit demandé au jeu.&lt;br /&gt;
&lt;br /&gt;
Par exemple : vous avez une campagne appelée &amp;quot;Ma_Campagne&amp;quot;. Voici à quoi ressemble le dossier userdata/data/campaigns:&lt;br /&gt;
* userdata/data/campaigns/Ma_Campagne.cfg - Un fichier texte.&lt;br /&gt;
* userdata/data/campaigns/Ma_Campagne/ - Un sous-dossier contenant: &lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/scenarios - Scénarios.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/units - Unités.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/images - Images.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/music - Musiques.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/sounds - Sons.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/utils - Macros.&lt;br /&gt;
&lt;br /&gt;
Ma_Campagne.cfg devrait contenir quelque chose appelé le &amp;quot;campaign ifdef&amp;quot;, c'est une structure syntaxique qui indique au jeu de chercher les informations du dossier userdata/data/campaigns/Ma_Campagne/ . Vous trouverez plus d'informations à ce sujet dans [[BuildingCampaigns]].  En tout cas, il est important de comprendre les différentes possibilités et capacités du dossier de données utilisateur (user data).&lt;br /&gt;
&lt;br /&gt;
== Voir aussi ==&lt;br /&gt;
&lt;br /&gt;
* [[Créer vf|Créer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 5px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[EditingWesnoth|English]] - [[Editer Wesnoth vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Create]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EditingWesnoth/fr&amp;diff=26671</id>
		<title>EditingWesnoth/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EditingWesnoth/fr&amp;diff=26671"/>
		<updated>2008-09-10T09:41:58Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: margin =&amp;gt; margin-bottom on a div just created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- single enters on this page are intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ndt] Beaucoup de noms de dossiers et de fichiers sont utilisés dans cet article, ceux-ci n'ont donc pas été traduits. &lt;br /&gt;
&lt;br /&gt;
== Dossier du jeu et dossier utilisateur : ==&lt;br /&gt;
&lt;br /&gt;
Peu importe où vous avez installé le jeu, il existe un dossier contenant les informations relatives au fonctionnement du jeu. Ce dossier devrait comprendre les sous-dossiers suivants: &amp;quot;data&amp;quot;, &amp;quot;music&amp;quot;, &amp;quot;sounds&amp;quot; et &amp;quot;images&amp;quot; ([ndt] respectivement: informations, musique, sons et images). Il y en a beaucoup d'autres, mais ceux-ci sont les plus importants. Dans le wiki, les termes &amp;quot;game data&amp;quot;, &amp;quot;wesnoth/data&amp;quot; ou &amp;quot;./data&amp;quot; renvoient à chaque fois au dossier &amp;quot;data&amp;quot;. Vous ne devriez normallement pas avoir à modifier les fichiers qu'ils contiennent, mais vous le pouvez, si par exemple vous souhaitez modifier une unité.&lt;br /&gt;
&lt;br /&gt;
Le dossier d'informations utilisateur vous permet d'ajouter du contenu personnalisé sans toutefois modifier les fichiers du jeu lui-même. Chaque OS ([ndt] système d'exploitation) installe ce dossier utilisateur à un endroit différent. Dans le wiki, les termes &amp;quot;user data&amp;quot;, &amp;quot;userdata/subdirectory&amp;quot; ou, occasionnellement, &amp;quot;~wesnoth/&amp;quot; renvoient à ce même dossier.&lt;br /&gt;
&lt;br /&gt;
=== Où se trouve mon dossier de jeu? ===&lt;br /&gt;
&lt;br /&gt;
(game data)&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Habituellement c'est le dossier &amp;quot;C:\Program Files\Wesnoth\data&amp;quot; mais il se peut qu'il se trouve à un endroit différent si vous avez choisi d'installer le jeu dans un autre dossier. Dans ce cas, regardez dans le dossier où vous avez installé le jeu.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Si vous avez téléchargé le jeu depuis Sourceforge, faites commande-clique sur l'icon de l'application, sélectionnez &amp;quot;Visualiser le contenu du paquet&amp;quot; (Show package content), sélectionnez &amp;quot;Contenu&amp;quot; (Content) puis &amp;quot;Ressources&amp;quot; (Ressources).&lt;br /&gt;
&lt;br /&gt;
Si vous ne l'avez pas téléchargé depuis Sourceforge, entrez la ligne de commande: /usr/local/share/wesnoth &lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
&lt;br /&gt;
En fonction de votre distribution, les chemins d'accès sont les suivants:&lt;br /&gt;
&lt;br /&gt;
Debian et Ubuntu ou Gentoo: &amp;quot;/usr/share/games/wesnoth&amp;quot;&lt;br /&gt;
SUSE 10.0 (pré-installé): &amp;quot;/usr/share/wesnoth&amp;quot;&lt;br /&gt;
Fedora 5 (Installé depuis le dépôt RPM): &amp;quot;/usr/share/wesnoth&amp;quot;&lt;br /&gt;
Mandriva 2006.0: &amp;quot;/usr/share/games/wesnoth&amp;quot;&lt;br /&gt;
Slackware 12 (Installé depuis un paquet .tgz sur LinuxPackages.net): &amp;quot;/usr/local/share/wesnoth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Si vous ne trouvez pas le dossier, ou si vous utilisez une autre distribution, essayez la ligne de commande: find / -iname '*wesnoth*' (en mode utilisateur et non en mode super-utilisateur (su, sudo...))&lt;br /&gt;
&lt;br /&gt;
=== Où se trouve mon dossier utilisateur? ===&lt;br /&gt;
&lt;br /&gt;
(user data)&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
&lt;br /&gt;
C:\Program Files\Wesnoth\userdata ou C:\Users\Nom_d'utilisateur\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata sous Windows Vista, qui dispose de sossiers virtuels. Attention, le dossier AppData est un dossier caché.&lt;br /&gt;
&lt;br /&gt;
Si vous ne vous souvenez pas où vous avez installé le jeu, faites un clique droit sur l'icon raccourci du jeu, ouvrez le menu &amp;quot;Propriétés (Properties) et cliquez sur le bouton &amp;quot;Chercher la cible&amp;quot; (Find target), puis cherchez le dossier &amp;quot;data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
&lt;br /&gt;
Téléchargé depuis Sourceforge: ~/Library/Preferences/Wesnoth&lt;br /&gt;
Ou essayez la ligne de commande: ~/.wesnoth &lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
&lt;br /&gt;
~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
== Données de jeu : ==&lt;br /&gt;
&lt;br /&gt;
(game data)&lt;br /&gt;
&lt;br /&gt;
Les dossiers les plus importants sont les suivants: wesnoth/data, wesnoth/data/units, wesnoth/data/campaigns, wenoth/data/maps, wesnoth/data/scenarios et wesnoth/images.&lt;br /&gt;
&lt;br /&gt;
Essayez de devenir familier avec le contenu des dossiers data/campaigns, data/scenarios et data/maps. Ces dossiers contiennent les campagnes et cartes multijoueurs distribuées dans les versions officielles de Wesnoth. Si vous sohaitez examiner ou éditer un des fichiers de configuration de scénario, c'est l'endroit où vous devez vous rendre. Par exemple, une question courante est &amp;quot;Comment un joueur peut-il s'attribuer plus de tours ou d'or dans un scénario X?&amp;quot; C'est à cet endroit que vous devrez aller pour faire se genre de modifications.&lt;br /&gt;
&lt;br /&gt;
Les deux dossiers data/units et images sont très importants. Vous avez la possibilité d'y déposer de nouvelles unités ou images, et le jeu les reconnaîtra. Losque vous spécifiez une image pour quelque chose, vous devriez le faire relativement à ce dossier images (wesnoth/images)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration du jeu : ===&lt;br /&gt;
&lt;br /&gt;
Plusieurs informations sont contenues dans les fichiers du seul dossier /data: &lt;br /&gt;
* amla.cfg - Définition globale pour l'amélioration des unités après le niveau maximum (After Max Level Advancement).&lt;br /&gt;
* fonts.cfg - Définit quelles polices le jeu peut utiliser.&lt;br /&gt;
* game.cfg&lt;br /&gt;
* help.cfg - L'intégralité du document d'aide.&lt;br /&gt;
* items.cfg - Macros pour les objets utilisés dans le jeu, ce document peut aussi servir pour l'écriture de campagnes.&lt;br /&gt;
* multiplayer.cfg - Définition des factions et ères disponibles en mode multijoueur.&lt;br /&gt;
* names.cfg - Listes de fragments de noms qui sont concaténés pour créer des noms aléatoires. Sortis par genre et faction.&lt;br /&gt;
* scenario-test.cfg - Un scénario de test, vous pouvez l'essayer avec la commande: wesnoth -t&lt;br /&gt;
* schedules.cfg - Définit le cycle global jour/nuit.&lt;br /&gt;
* terrain.cfg - Définit les types de terrain.&lt;br /&gt;
* terrain-graphics.cfg - Définit le rendu des terrains et l'usage des terrains aléatoires.&lt;br /&gt;
* tips.cfg - Le contenu des &amp;quot;Tomes de Wesnoth&amp;quot;.&lt;br /&gt;
* traits.cfg - Définit tous les traits utilisés dans le jeu.&lt;br /&gt;
* utils.cfg - Quelques macros couramment utilisées dans le jeu, également disponibles pour l'écriture de campagnes.&lt;br /&gt;
* units.cfg - Définit les races, les traits, et le type de mouvement ( et donc les défenses, résistences et points de mouvements dépensés ).&lt;br /&gt;
&lt;br /&gt;
Pour plus d'informations sur les configurations du jeu :&lt;br /&gt;
* themes/: [[ThemeSystem]]&lt;br /&gt;
* maps/: [[BuildingMaps]]&lt;br /&gt;
* scenarios/: [[BuildingScenarios]]&lt;br /&gt;
* translations/: [[WesnothTranslations]]&lt;br /&gt;
* units/: [[BuildingUnits]]&lt;br /&gt;
* game.cfg: [[WesnothGameConfigure]]&lt;br /&gt;
&lt;br /&gt;
== Données utilisateur : ==&lt;br /&gt;
&lt;br /&gt;
(user data)&lt;br /&gt;
&lt;br /&gt;
Le dossier utilisateur peut contenir un grand nombre de données. Le jeu &amp;quot;regarde&amp;quot; à l'intérieur de ce dossier pour de nombreuses choses :&lt;br /&gt;
* ''userdata''/data/campaigns - Les fichiers de configuration des campagnes et les sous-dossiers.&lt;br /&gt;
* ''userdata''/data/editor/maps - Les fichiers de cartes multijoueurs (données des cartes uniquement).&lt;br /&gt;
* ''userdata''/data/units - Déposez vos unités modifiées ici et elles seront accessible par le jeu.&lt;br /&gt;
* ''userdata''/data/images - Déposez vos images ici et elles seront utilisable par le jeu.&lt;br /&gt;
&lt;br /&gt;
Le dossier userdata/data/campaigns est particulièrement utile. Un simple fichier de configuration placé ici peut renvoyer à une arborescence complète d'unités, images, sons, scénarios et macros. Ainsi le contenu des dossiers unités ou images du dossier userdata pourra être accessible globalement ou non selon vos propres choix. Le contenu inclut dans le dossier campagnes ne sera pas charger à moins que cela soit demandé au jeu.&lt;br /&gt;
&lt;br /&gt;
Par exemple : vous avez une campagne appelée &amp;quot;Ma_Campagne&amp;quot;. Voici à quoi ressemble le dossier userdata/data/campaigns:&lt;br /&gt;
* userdata/data/campaigns/Ma_Campagne.cfg - Un fichier texte.&lt;br /&gt;
* userdata/data/campaigns/Ma_Campagne/ - Un sous-dossier contenant: &lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/scenarios - Scénarios.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/units - Unités.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/images - Images.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/music - Musiques.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/sounds - Sons.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/utils - Macros.&lt;br /&gt;
&lt;br /&gt;
Ma_Campagne.cfg devrait contenir quelque chose appelé le &amp;quot;campaign ifdef&amp;quot;, c'est une structure syntaxique qui indique au jeu de chercher les informations du dossier userdata/data/campaigns/Ma_Campagne/ . Vous trouverez plus d'informations à ce sujet dans [[BuildingCampaigns]].  En tout cas, il est important de comprendre les différentes possibilités et capacités du dossier de données utilisateur (user data).&lt;br /&gt;
&lt;br /&gt;
== Voir aussi ==&lt;br /&gt;
&lt;br /&gt;
* [[Créer vf|Créer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[EditingWesnoth|English]] - [[Editer Wesnoth vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Create]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EditingWesnoth&amp;diff=26670</id>
		<title>EditingWesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EditingWesnoth&amp;diff=26670"/>
		<updated>2008-09-10T09:41:15Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: changed a margin to margin-bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- single enters on this page are intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game and User Directories ==&lt;br /&gt;
&lt;br /&gt;
Wherever you install the game, there will be a game data directory that contains, of course, the game's data.  This directory should have the following subdirectories: data, music, sounds, and images.  There are several others, but these are the important ones.  In this wiki, the terms &amp;quot;game data&amp;quot;, wesnoth/data,  or ./data refers to the wesnoth/data directory.  You normally do not need to modify these files, but you can if you want to modify a unit or something.&lt;br /&gt;
&lt;br /&gt;
The user data directory allows you to add custom content without modifying the game's own files.  Each OS puts its user data directory in a different place.  In this wiki, &amp;quot;user data&amp;quot;, ''userdata''/''subdirectory'', or (occasionally) ~wesnoth/ refer to this directory.&lt;br /&gt;
&lt;br /&gt;
=== Where is my '''game''' data directory? ===&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Usually C:\Program Files\Wesnoth\data but it will be different if you installed the game in a different location: look for the data folder in the folder where you installed the game.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Downloaded from sourceforge: command-click on the application icon.  Select &amp;quot;Show Package Contents.&amp;quot;  Select &amp;quot;Contents&amp;quot; then &amp;quot;Resources. &lt;br /&gt;
If you did not download from sourceforge what do you do? &lt;br /&gt;
Command line build: /usr/local/share/wesnoth&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
/usr/local/share/wesnoth &amp;lt;br&amp;gt;&lt;br /&gt;
From apt-get (Debian and Ubuntu) or emerge (Gentoo): /usr/share/games/wesnoth &amp;lt;br&amp;gt;&lt;br /&gt;
SUSE 10.0 (pre-installed): /usr/share/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
Fedora 5 (Installed from yum repository RPM): /usr/share/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
Mandriva 2006.0: /usr/share/games/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
Slackware 12 (Installed from .tgz package at LinuxPackages.net): /usr/local/share/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
If you don't find it, or if you use another distribution, try &amp;lt;code&amp;gt;find / -iname '*wesnoth*'&amp;lt;/code&amp;gt;. (as yourself, not as superuser)&lt;br /&gt;
&lt;br /&gt;
=== Where is my '''user''' data directory? ===&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
c:\Program Files\Wesnoth\userdata&lt;br /&gt;
&lt;br /&gt;
or c:\Users\USERNAME\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata&lt;br /&gt;
on Vista, which has virtual folders. The AppData folder is hidden.&lt;br /&gt;
Or if you don`t remember where you installed it right click on the game`s shortcut open properties and click on the `Find target` button,then search for the `data` folder.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Downloaded from sourceforge: ~/Library/Preferences/Wesnoth &amp;lt;br&amp;gt;&lt;br /&gt;
Command line build: ~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
== Game data ==&lt;br /&gt;
&lt;br /&gt;
The major directories you need to know about are wesnoth/data, wesnoth/data/units, wesnoth/data/campaigns, wesnoth/data/maps, wesnoth/data/scenarios, wesnoth/images&lt;br /&gt;
&lt;br /&gt;
Become familiar with what is in ./data/campaigns, ./data/scenarios, and ./data/maps.  These have the officially distributed campaigns and multiplayer maps.  If you ever want to examine or edit one of the scenario configuration files, this is where you would go.  For example, a common question is how a new player can give himself more turns or gold in scenario X.  This is where you would go to do that.&lt;br /&gt;
&lt;br /&gt;
Two very important directories are ./data/units and ./images.  You have the ability to drop new units or images in these directories and have the game recognize them.  When specifying an image for something, you do so relative to ./images.&lt;br /&gt;
&lt;br /&gt;
=== Game Configuration ===&lt;br /&gt;
&lt;br /&gt;
Some information is stored in files in the ./data directory itself:&lt;br /&gt;
* amla.cfg - global definition for After Max-Level Advancement (currently 3 hp per 100 XP)&lt;br /&gt;
* fonts.cfg - defines which fonts the game can use&lt;br /&gt;
* game.cfg&lt;br /&gt;
* help.cfg - the entire help system document&lt;br /&gt;
* items.cfg - macros for common objects and items used in the game, also available for campaign writer use&lt;br /&gt;
* multiplayer.cfg - defines the multiplayer eras and factions&lt;br /&gt;
* names.cfg - lists of name fragments that are randomly put together to create random-sounding names.  Segregated by race and gender&lt;br /&gt;
* scenario-test.cfg - a simple test scenario.  Run it with the command wesnoth -t&lt;br /&gt;
* schedules.cfg - defines the global day-night cycle&lt;br /&gt;
* terrain.cfg - defines the terrain types&lt;br /&gt;
* terrain-graphics.cfg - defines terrain layering and usage of random terrain&lt;br /&gt;
* tips.cfg - the contents of the Tome of Wesnoth&lt;br /&gt;
* traits.cfg - defines all traits used globally in the game&lt;br /&gt;
* utils.cfg - some common macros used in the game, also available for campaign writer use&lt;br /&gt;
* units.cfg - defines the races, which traits each race has, and the movement types (which set defenses, resistances, and movement costs)&lt;br /&gt;
&lt;br /&gt;
For more information about game configuration:&lt;br /&gt;
* themes/: [[ThemeSystem]]&lt;br /&gt;
* maps/: [[BuildingMaps]]&lt;br /&gt;
* scenarios/: [[BuildingScenarios]]&lt;br /&gt;
* translations/: [[WesnothTranslations]]&lt;br /&gt;
* units/: [[BuildingUnits]]&lt;br /&gt;
* game.cfg: [[WesnothGameConfigure]]&lt;br /&gt;
&lt;br /&gt;
== User Data ==&lt;br /&gt;
The user data directory can do a lot of things.  The game looks here for several things:&lt;br /&gt;
* ''userdata''/data/campaigns - campaign configuration files and subdirectories&lt;br /&gt;
* ''userdata''/data/editor/maps - multiplayer standalone maps (map data only)&lt;br /&gt;
* ''userdata''/data/units - drop your custom units here, and they will be visible to the game&lt;br /&gt;
* ''userdata''/data/images - drop your custom images here, and they will be visible to the game&lt;br /&gt;
&lt;br /&gt;
The ''userdata''/data/campaigns directory is particularly useful.  A single configuration file here can selectively point to an entire subdirectory tree of units, images, sounds, scenarios, and macros.  This allows you to wall off parts.  Content included in the userdata units or images directories will be available globally whether you want it or not.  Content included in the campaigns directory won't be loaded unless the game is told to do it.&lt;br /&gt;
&lt;br /&gt;
For example, assume you have a campaign called MyCampaign.  This is what the ''userdata''/data/campaigns directory looks like:&lt;br /&gt;
* ''userdata''/data/campaigns/MyCampaign.cfg - a text file&lt;br /&gt;
* ''userdata''/data/campaigns/MyCampaign/ - a subdirectory&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/scenarios&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/units&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/images&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/music&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/sounds&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/utils&lt;br /&gt;
&lt;br /&gt;
MyCampaign.cfg will have something called the &amp;quot;campaign ifdef&amp;quot;, which is a syntax structure that instructs the game to search ''userdata''/data/campaigns/MyCampaign/ for data.  More about this is found in [[BuildingCampaigns]].  However, it is important to understand the different capabilites of the user data directory.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Create]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[EditingWesnoth|English]] - [[Editer Wesnoth vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Create]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26669</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26669"/>
		<updated>2008-09-10T09:40:33Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26668</id>
		<title></title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26668"/>
		<updated>2008-09-10T09:40:13Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Intéressé(e) par la création de vos propres scénarios et campagnes? L'un des principaux avantages de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, arts, musiques, et même des campagnes complètes. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous possédez un éditeur de texte ASCII, vous disposez de tout ce dont vous avez besoin pour construire votre propre monde. Cependant, apprendre le language de programmation de Wesnoth (Wesnoth Markup Language, WML) demande quelques efforts. Cette section vous accompagnera pour créer et distribuer votre propre contenu. &lt;br /&gt;
&lt;br /&gt;
Il est aussi à noter que nous avons besoin d'aide avec les graphismes pour le noyau du jeu. Les projets sur lesquels nous travaillons actuellement sont [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  Nous serons heureux de pouvoir vous aider si vous allez y jeter un oeil. &lt;br /&gt;
&lt;br /&gt;
== A lire en premier lieu : ==&lt;br /&gt;
&lt;br /&gt;
Avant de modifier ou d'ajouter quoi que ce soit, il est important de comprendre comment le jeu stocke et organise les informations. Cet article explique la structure des dossiers du jeu et introduit le dossier &amp;quot;données utilisateur&amp;quot; (userdata).&lt;br /&gt;
* [[Editer Wesnoth vf|Editer Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== Ce que les autres ont fait : ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EditingWesnoth/fr&amp;diff=26667</id>
		<title>EditingWesnoth/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EditingWesnoth/fr&amp;diff=26667"/>
		<updated>2008-09-10T09:35:50Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: New page: &amp;lt;!-- single enters on this page are intentional --&amp;gt;  [ndt] Beaucoup de noms de dossiers et de fichiers sont utilisés dans cet article, ceux-ci n'ont donc pas été traduits.   == Dossier ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- single enters on this page are intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ndt] Beaucoup de noms de dossiers et de fichiers sont utilisés dans cet article, ceux-ci n'ont donc pas été traduits. &lt;br /&gt;
&lt;br /&gt;
== Dossier du jeu et dossier utilisateur : ==&lt;br /&gt;
&lt;br /&gt;
Peu importe où vous avez installé le jeu, il existe un dossier contenant les informations relatives au fonctionnement du jeu. Ce dossier devrait comprendre les sous-dossiers suivants: &amp;quot;data&amp;quot;, &amp;quot;music&amp;quot;, &amp;quot;sounds&amp;quot; et &amp;quot;images&amp;quot; ([ndt] respectivement: informations, musique, sons et images). Il y en a beaucoup d'autres, mais ceux-ci sont les plus importants. Dans le wiki, les termes &amp;quot;game data&amp;quot;, &amp;quot;wesnoth/data&amp;quot; ou &amp;quot;./data&amp;quot; renvoient à chaque fois au dossier &amp;quot;data&amp;quot;. Vous ne devriez normallement pas avoir à modifier les fichiers qu'ils contiennent, mais vous le pouvez, si par exemple vous souhaitez modifier une unité.&lt;br /&gt;
&lt;br /&gt;
Le dossier d'informations utilisateur vous permet d'ajouter du contenu personnalisé sans toutefois modifier les fichiers du jeu lui-même. Chaque OS ([ndt] système d'exploitation) installe ce dossier utilisateur à un endroit différent. Dans le wiki, les termes &amp;quot;user data&amp;quot;, &amp;quot;userdata/subdirectory&amp;quot; ou, occasionnellement, &amp;quot;~wesnoth/&amp;quot; renvoient à ce même dossier.&lt;br /&gt;
&lt;br /&gt;
=== Où se trouve mon dossier de jeu? ===&lt;br /&gt;
&lt;br /&gt;
(game data)&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Habituellement c'est le dossier &amp;quot;C:\Program Files\Wesnoth\data&amp;quot; mais il se peut qu'il se trouve à un endroit différent si vous avez choisi d'installer le jeu dans un autre dossier. Dans ce cas, regardez dans le dossier où vous avez installé le jeu.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Si vous avez téléchargé le jeu depuis Sourceforge, faites commande-clique sur l'icon de l'application, sélectionnez &amp;quot;Visualiser le contenu du paquet&amp;quot; (Show package content), sélectionnez &amp;quot;Contenu&amp;quot; (Content) puis &amp;quot;Ressources&amp;quot; (Ressources).&lt;br /&gt;
&lt;br /&gt;
Si vous ne l'avez pas téléchargé depuis Sourceforge, entrez la ligne de commande: /usr/local/share/wesnoth &lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
&lt;br /&gt;
En fonction de votre distribution, les chemins d'accès sont les suivants:&lt;br /&gt;
&lt;br /&gt;
Debian et Ubuntu ou Gentoo: &amp;quot;/usr/share/games/wesnoth&amp;quot;&lt;br /&gt;
SUSE 10.0 (pré-installé): &amp;quot;/usr/share/wesnoth&amp;quot;&lt;br /&gt;
Fedora 5 (Installé depuis le dépôt RPM): &amp;quot;/usr/share/wesnoth&amp;quot;&lt;br /&gt;
Mandriva 2006.0: &amp;quot;/usr/share/games/wesnoth&amp;quot;&lt;br /&gt;
Slackware 12 (Installé depuis un paquet .tgz sur LinuxPackages.net): &amp;quot;/usr/local/share/wesnoth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Si vous ne trouvez pas le dossier, ou si vous utilisez une autre distribution, essayez la ligne de commande: find / -iname '*wesnoth*' (en mode utilisateur et non en mode super-utilisateur (su, sudo...))&lt;br /&gt;
&lt;br /&gt;
=== Où se trouve mon dossier utilisateur? ===&lt;br /&gt;
&lt;br /&gt;
(user data)&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
&lt;br /&gt;
C:\Program Files\Wesnoth\userdata ou C:\Users\Nom_d'utilisateur\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata sous Windows Vista, qui dispose de sossiers virtuels. Attention, le dossier AppData est un dossier caché.&lt;br /&gt;
&lt;br /&gt;
Si vous ne vous souvenez pas où vous avez installé le jeu, faites un clique droit sur l'icon raccourci du jeu, ouvrez le menu &amp;quot;Propriétés (Properties) et cliquez sur le bouton &amp;quot;Chercher la cible&amp;quot; (Find target), puis cherchez le dossier &amp;quot;data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
&lt;br /&gt;
Téléchargé depuis Sourceforge: ~/Library/Preferences/Wesnoth&lt;br /&gt;
Ou essayez la ligne de commande: ~/.wesnoth &lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
&lt;br /&gt;
~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
== Données de jeu : ==&lt;br /&gt;
&lt;br /&gt;
(game data)&lt;br /&gt;
&lt;br /&gt;
Les dossiers les plus importants sont les suivants: wesnoth/data, wesnoth/data/units, wesnoth/data/campaigns, wenoth/data/maps, wesnoth/data/scenarios et wesnoth/images.&lt;br /&gt;
&lt;br /&gt;
Essayez de devenir familier avec le contenu des dossiers data/campaigns, data/scenarios et data/maps. Ces dossiers contiennent les campagnes et cartes multijoueurs distribuées dans les versions officielles de Wesnoth. Si vous sohaitez examiner ou éditer un des fichiers de configuration de scénario, c'est l'endroit où vous devez vous rendre. Par exemple, une question courante est &amp;quot;Comment un joueur peut-il s'attribuer plus de tours ou d'or dans un scénario X?&amp;quot; C'est à cet endroit que vous devrez aller pour faire se genre de modifications.&lt;br /&gt;
&lt;br /&gt;
Les deux dossiers data/units et images sont très importants. Vous avez la possibilité d'y déposer de nouvelles unités ou images, et le jeu les reconnaîtra. Losque vous spécifiez une image pour quelque chose, vous devriez le faire relativement à ce dossier images (wesnoth/images)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration du jeu : ===&lt;br /&gt;
&lt;br /&gt;
Plusieurs informations sont contenues dans les fichiers du seul dossier /data: &lt;br /&gt;
* amla.cfg - Définition globale pour l'amélioration des unités après le niveau maximum (After Max Level Advancement).&lt;br /&gt;
* fonts.cfg - Définit quelles polices le jeu peut utiliser.&lt;br /&gt;
* game.cfg&lt;br /&gt;
* help.cfg - L'intégralité du document d'aide.&lt;br /&gt;
* items.cfg - Macros pour les objets utilisés dans le jeu, ce document peut aussi servir pour l'écriture de campagnes.&lt;br /&gt;
* multiplayer.cfg - Définition des factions et ères disponibles en mode multijoueur.&lt;br /&gt;
* names.cfg - Listes de fragments de noms qui sont concaténés pour créer des noms aléatoires. Sortis par genre et faction.&lt;br /&gt;
* scenario-test.cfg - Un scénario de test, vous pouvez l'essayer avec la commande: wesnoth -t&lt;br /&gt;
* schedules.cfg - Définit le cycle global jour/nuit.&lt;br /&gt;
* terrain.cfg - Définit les types de terrain.&lt;br /&gt;
* terrain-graphics.cfg - Définit le rendu des terrains et l'usage des terrains aléatoires.&lt;br /&gt;
* tips.cfg - Le contenu des &amp;quot;Tomes de Wesnoth&amp;quot;.&lt;br /&gt;
* traits.cfg - Définit tous les traits utilisés dans le jeu.&lt;br /&gt;
* utils.cfg - Quelques macros couramment utilisées dans le jeu, également disponibles pour l'écriture de campagnes.&lt;br /&gt;
* units.cfg - Définit les races, les traits, et le type de mouvement ( et donc les défenses, résistences et points de mouvements dépensés ).&lt;br /&gt;
&lt;br /&gt;
Pour plus d'informations sur les configurations du jeu :&lt;br /&gt;
* themes/: [[ThemeSystem]]&lt;br /&gt;
* maps/: [[BuildingMaps]]&lt;br /&gt;
* scenarios/: [[BuildingScenarios]]&lt;br /&gt;
* translations/: [[WesnothTranslations]]&lt;br /&gt;
* units/: [[BuildingUnits]]&lt;br /&gt;
* game.cfg: [[WesnothGameConfigure]]&lt;br /&gt;
&lt;br /&gt;
== Données utilisateur : ==&lt;br /&gt;
&lt;br /&gt;
(user data)&lt;br /&gt;
&lt;br /&gt;
Le dossier utilisateur peut contenir un grand nombre de données. Le jeu &amp;quot;regarde&amp;quot; à l'intérieur de ce dossier pour de nombreuses choses :&lt;br /&gt;
* ''userdata''/data/campaigns - Les fichiers de configuration des campagnes et les sous-dossiers.&lt;br /&gt;
* ''userdata''/data/editor/maps - Les fichiers de cartes multijoueurs (données des cartes uniquement).&lt;br /&gt;
* ''userdata''/data/units - Déposez vos unités modifiées ici et elles seront accessible par le jeu.&lt;br /&gt;
* ''userdata''/data/images - Déposez vos images ici et elles seront utilisable par le jeu.&lt;br /&gt;
&lt;br /&gt;
Le dossier userdata/data/campaigns est particulièrement utile. Un simple fichier de configuration placé ici peut renvoyer à une arborescence complète d'unités, images, sons, scénarios et macros. Ainsi le contenu des dossiers unités ou images du dossier userdata pourra être accessible globalement ou non selon vos propres choix. Le contenu inclut dans le dossier campagnes ne sera pas charger à moins que cela soit demandé au jeu.&lt;br /&gt;
&lt;br /&gt;
Par exemple : vous avez une campagne appelée &amp;quot;Ma_Campagne&amp;quot;. Voici à quoi ressemble le dossier userdata/data/campaigns:&lt;br /&gt;
* userdata/data/campaigns/Ma_Campagne.cfg - Un fichier texte.&lt;br /&gt;
* userdata/data/campaigns/Ma_Campagne/ - Un sous-dossier contenant: &lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/scenarios - Scénarios.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/units - Unités.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/images - Images.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/music - Musiques.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/sounds - Sons.&lt;br /&gt;
** ''userdata''/data/campaigns/Ma_Campagne/utils - Macros.&lt;br /&gt;
&lt;br /&gt;
Ma_Campagne.cfg devrait contenir quelque chose appelé le &amp;quot;campaign ifdef&amp;quot;, c'est une structure syntaxique qui indique au jeu de chercher les informations du dossier userdata/data/campaigns/Ma_Campagne/ . Vous trouverez plus d'informations à ce sujet dans [[BuildingCampaigns]].  En tout cas, il est important de comprendre les différentes possibilités et capacités du dossier de données utilisateur (user data).&lt;br /&gt;
&lt;br /&gt;
== Voir aussi ==&lt;br /&gt;
&lt;br /&gt;
* [[Créer vf|Créer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[EditingWesnoth|English]] - [[Editer Wesnoth vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Create]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EditingWesnoth&amp;diff=26666</id>
		<title>EditingWesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EditingWesnoth&amp;diff=26666"/>
		<updated>2008-09-10T09:35:21Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- single enters on this page are intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game and User Directories ==&lt;br /&gt;
&lt;br /&gt;
Wherever you install the game, there will be a game data directory that contains, of course, the game's data.  This directory should have the following subdirectories: data, music, sounds, and images.  There are several others, but these are the important ones.  In this wiki, the terms &amp;quot;game data&amp;quot;, wesnoth/data,  or ./data refers to the wesnoth/data directory.  You normally do not need to modify these files, but you can if you want to modify a unit or something.&lt;br /&gt;
&lt;br /&gt;
The user data directory allows you to add custom content without modifying the game's own files.  Each OS puts its user data directory in a different place.  In this wiki, &amp;quot;user data&amp;quot;, ''userdata''/''subdirectory'', or (occasionally) ~wesnoth/ refer to this directory.&lt;br /&gt;
&lt;br /&gt;
=== Where is my '''game''' data directory? ===&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Usually C:\Program Files\Wesnoth\data but it will be different if you installed the game in a different location: look for the data folder in the folder where you installed the game.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Downloaded from sourceforge: command-click on the application icon.  Select &amp;quot;Show Package Contents.&amp;quot;  Select &amp;quot;Contents&amp;quot; then &amp;quot;Resources. &lt;br /&gt;
If you did not download from sourceforge what do you do? &lt;br /&gt;
Command line build: /usr/local/share/wesnoth&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
/usr/local/share/wesnoth &amp;lt;br&amp;gt;&lt;br /&gt;
From apt-get (Debian and Ubuntu) or emerge (Gentoo): /usr/share/games/wesnoth &amp;lt;br&amp;gt;&lt;br /&gt;
SUSE 10.0 (pre-installed): /usr/share/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
Fedora 5 (Installed from yum repository RPM): /usr/share/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
Mandriva 2006.0: /usr/share/games/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
Slackware 12 (Installed from .tgz package at LinuxPackages.net): /usr/local/share/wesnoth&amp;lt;br&amp;gt;&lt;br /&gt;
If you don't find it, or if you use another distribution, try &amp;lt;code&amp;gt;find / -iname '*wesnoth*'&amp;lt;/code&amp;gt;. (as yourself, not as superuser)&lt;br /&gt;
&lt;br /&gt;
=== Where is my '''user''' data directory? ===&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
c:\Program Files\Wesnoth\userdata&lt;br /&gt;
&lt;br /&gt;
or c:\Users\USERNAME\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata&lt;br /&gt;
on Vista, which has virtual folders. The AppData folder is hidden.&lt;br /&gt;
Or if you don`t remember where you installed it right click on the game`s shortcut open properties and click on the `Find target` button,then search for the `data` folder.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Downloaded from sourceforge: ~/Library/Preferences/Wesnoth &amp;lt;br&amp;gt;&lt;br /&gt;
Command line build: ~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
~/.wesnoth&lt;br /&gt;
&lt;br /&gt;
== Game data ==&lt;br /&gt;
&lt;br /&gt;
The major directories you need to know about are wesnoth/data, wesnoth/data/units, wesnoth/data/campaigns, wesnoth/data/maps, wesnoth/data/scenarios, wesnoth/images&lt;br /&gt;
&lt;br /&gt;
Become familiar with what is in ./data/campaigns, ./data/scenarios, and ./data/maps.  These have the officially distributed campaigns and multiplayer maps.  If you ever want to examine or edit one of the scenario configuration files, this is where you would go.  For example, a common question is how a new player can give himself more turns or gold in scenario X.  This is where you would go to do that.&lt;br /&gt;
&lt;br /&gt;
Two very important directories are ./data/units and ./images.  You have the ability to drop new units or images in these directories and have the game recognize them.  When specifying an image for something, you do so relative to ./images.&lt;br /&gt;
&lt;br /&gt;
=== Game Configuration ===&lt;br /&gt;
&lt;br /&gt;
Some information is stored in files in the ./data directory itself:&lt;br /&gt;
* amla.cfg - global definition for After Max-Level Advancement (currently 3 hp per 100 XP)&lt;br /&gt;
* fonts.cfg - defines which fonts the game can use&lt;br /&gt;
* game.cfg&lt;br /&gt;
* help.cfg - the entire help system document&lt;br /&gt;
* items.cfg - macros for common objects and items used in the game, also available for campaign writer use&lt;br /&gt;
* multiplayer.cfg - defines the multiplayer eras and factions&lt;br /&gt;
* names.cfg - lists of name fragments that are randomly put together to create random-sounding names.  Segregated by race and gender&lt;br /&gt;
* scenario-test.cfg - a simple test scenario.  Run it with the command wesnoth -t&lt;br /&gt;
* schedules.cfg - defines the global day-night cycle&lt;br /&gt;
* terrain.cfg - defines the terrain types&lt;br /&gt;
* terrain-graphics.cfg - defines terrain layering and usage of random terrain&lt;br /&gt;
* tips.cfg - the contents of the Tome of Wesnoth&lt;br /&gt;
* traits.cfg - defines all traits used globally in the game&lt;br /&gt;
* utils.cfg - some common macros used in the game, also available for campaign writer use&lt;br /&gt;
* units.cfg - defines the races, which traits each race has, and the movement types (which set defenses, resistances, and movement costs)&lt;br /&gt;
&lt;br /&gt;
For more information about game configuration:&lt;br /&gt;
* themes/: [[ThemeSystem]]&lt;br /&gt;
* maps/: [[BuildingMaps]]&lt;br /&gt;
* scenarios/: [[BuildingScenarios]]&lt;br /&gt;
* translations/: [[WesnothTranslations]]&lt;br /&gt;
* units/: [[BuildingUnits]]&lt;br /&gt;
* game.cfg: [[WesnothGameConfigure]]&lt;br /&gt;
&lt;br /&gt;
== User Data ==&lt;br /&gt;
The user data directory can do a lot of things.  The game looks here for several things:&lt;br /&gt;
* ''userdata''/data/campaigns - campaign configuration files and subdirectories&lt;br /&gt;
* ''userdata''/data/editor/maps - multiplayer standalone maps (map data only)&lt;br /&gt;
* ''userdata''/data/units - drop your custom units here, and they will be visible to the game&lt;br /&gt;
* ''userdata''/data/images - drop your custom images here, and they will be visible to the game&lt;br /&gt;
&lt;br /&gt;
The ''userdata''/data/campaigns directory is particularly useful.  A single configuration file here can selectively point to an entire subdirectory tree of units, images, sounds, scenarios, and macros.  This allows you to wall off parts.  Content included in the userdata units or images directories will be available globally whether you want it or not.  Content included in the campaigns directory won't be loaded unless the game is told to do it.&lt;br /&gt;
&lt;br /&gt;
For example, assume you have a campaign called MyCampaign.  This is what the ''userdata''/data/campaigns directory looks like:&lt;br /&gt;
* ''userdata''/data/campaigns/MyCampaign.cfg - a text file&lt;br /&gt;
* ''userdata''/data/campaigns/MyCampaign/ - a subdirectory&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/scenarios&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/units&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/images&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/music&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/sounds&lt;br /&gt;
** ''userdata''/data/campaigns/MyCampaign/utils&lt;br /&gt;
&lt;br /&gt;
MyCampaign.cfg will have something called the &amp;quot;campaign ifdef&amp;quot;, which is a syntax structure that instructs the game to search ''userdata''/data/campaigns/MyCampaign/ for data.  More about this is found in [[BuildingCampaigns]].  However, it is important to understand the different capabilites of the user data directory.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Create]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[EditingWesnoth|English]] - [[Editer Wesnoth vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Create]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26665</id>
		<title></title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26665"/>
		<updated>2008-09-10T09:20:25Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Intéressé(e) par la création de vos propres scénarios et campagnes? L'un des principaux avantages de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, arts, musiques, et même des campagnes complètes. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous possédez un éditeur de texte ASCII, vous disposez de tout ce dont vous avez besoin pour construire votre propre monde. Cependant, apprendre le language de programmation de Wesnoth (Wesnoth Markup Language, WML) demande quelques efforts. Cette section vous accompagnera pour créer et distribuer votre propre contenu. &lt;br /&gt;
&lt;br /&gt;
Il est aussi à noter que nous avons besoin d'aide avec les graphismes pour le noyau du jeu. Les projets sur lesquels nous travaillons actuellement sont [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  Nous serons heureux de pouvoir vous aider si vous allez y jeter un oeil. &lt;br /&gt;
&lt;br /&gt;
== A lire en premier lieu : ==&lt;br /&gt;
&lt;br /&gt;
Avant de modifier ou d'ajouter quoi que ce soit, il est important de comprendre comment le jeu stocke et organise les informations. Cet article explique la structure des dossiers du jeu et introduit le dossier &amp;quot;données utilisateur&amp;quot; (userdata).&lt;br /&gt;
* [[Editer Wesnoth vf|Editer Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== Ce que les autres ont fait : ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26664</id>
		<title></title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26664"/>
		<updated>2008-09-10T09:18:03Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Intéressé(e) par la création de vos propres scénarios et campagnes? L'un des principaux avantages de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, arts, musiques, et même des campagnes complètes. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous possédez un éditeur de texte ASCII, vous disposez de tout ce dont vous avez besoin pour construire votre propre monde. Cependant, apprendre le language de programmation de Wesnoth (Wesnoth Markup Language, WML) demande quelques efforts. Cette section vous accompagnera pour créer et distribuer votre propre contenu. &lt;br /&gt;
&lt;br /&gt;
Il est aussi à noter que nous avons besoin d'aide avec les graphismes pour le noyau du jeu. Les projets sur lesquels nous travaillons actuellement sont [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  Nous serons heureux de pouvoir vous aider si vous allez y jeter un oeil. &lt;br /&gt;
&lt;br /&gt;
== A lire en premier lieu : ==&lt;br /&gt;
&lt;br /&gt;
Avant de modifier ou d'ajouter quoi que ce soit, il est important de comprendre comment le jeu stocke et organise les informations. Cet article explique la structure des dossiers du jeu et introduit le dossier &amp;quot;données utilisateur&amp;quot; (userdata).&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== Ce que les autres ont fait : ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26663</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26663"/>
		<updated>2008-09-10T09:17:56Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26662</id>
		<title></title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Cr%E9er_vf&amp;diff=26662"/>
		<updated>2008-09-10T09:14:16Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: New page: {| style=&amp;quot;float:right&amp;quot; | __TOC__ |}  Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, rac...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Créer vf|Français]] - &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26660</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26660"/>
		<updated>2008-09-10T09:12:49Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Créer vf|Français]] - &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26657</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26657"/>
		<updated>2008-09-10T09:06:08Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create_fr|Français]] - &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26656</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26656"/>
		<updated>2008-09-10T09:04:15Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create-fr|Français]] - &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26655</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26655"/>
		<updated>2008-09-10T09:03:27Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create-fr|Français]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26654</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=26654"/>
		<updated>2008-09-10T09:01:01Z</updated>

		<summary type="html">&lt;p&gt;Cernunnos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[History of Wesnoth|The history of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- Français&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Cernunnos</name></author>
		
	</entry>
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