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		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39370</id>
		<title>GCI/Playtesting/Under the Burning Suns/Challenging</title>
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		<updated>2010-12-05T21:50:20Z</updated>

		<summary type="html">&lt;p&gt;Captain Wrathbow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Playtested and reviewed by Captain_Wrathbow&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Note: I kept note of bugs as I played, and was intending to report all of them at once when I submitted this report, however [https://gna.org/bugs/index.php?group=wesnoth&amp;amp;set=custom&amp;amp;report_id=101&amp;amp;status_id=1&amp;amp;chunksz=150&amp;amp;boxoptionwanted=1 bugs.wesnoth.org] (actually gna.org) is currently down, so I am unable to report or link to bugs. So for now you will just find them mentioned in the appropriate scenarios in my report.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Morning After&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No more than 3. But it is the first scenario of the campaign, after all.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No problem.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very well-written and immersive.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7. It's a pretty good start to a very good campaign.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope, no tomatoes here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's an overwhelmingly huge scenario file, (then again, all of UtBS's scenario files are like that...) but it's some of the most well-commented WML I've seen. Although... I've never seen any legitimate need for swearing in Wesnoth's dialog, let alone in the &amp;lt;em&amp;gt;comments&amp;lt;/em&amp;gt;...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Across the Harsh Sands&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;5.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Just fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Okay. Nothing spectacular, but certainly not bad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The blasted dehydration mechanic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Only a 5. See next answer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Remove the dehydration mechanics. It's a neat, creative idea, but it doesn't actually add much to the scenario. In fact, it does little more than frustrate the player, in my opinion. For me, this one issue made the whole scenario less enjoyable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's some really creative and clever code in there, but it isn't as well-commented as the first scenario was. However, I couldn't care less, personally.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I noticed a few fairly minor grammatical mistakes:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When Nym opens the bottle containing the Dust Devil, Kaleh comments, &amp;quot;It seems to like you, looks like you just got yourself a pet.&amp;quot; The comma should be a semicolon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;After rescuing Elyssa from the undead in the ruined castle, she mentions that they look like elves and Kaleh replies, &amp;quot;We are, we're the Quenoth elves and we are traveling north.&amp;quot; This should be split into two sentences or separated by a semicolon. The same goes for Elyssa's similar reply.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;And a &amp;quot;real&amp;quot; bug:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The (dialog-only) event when you meet the &amp;quot;Black Hand&amp;quot; outlaws guarding the third oasis triggered &amp;lt;em&amp;gt;twice&amp;lt;/em&amp;gt;: once when I moved close enough to sight them, and again when one of their units moved on their turn. I don't know what caused this, although I suspect that the unreliable &amp;quot;sighted&amp;quot; event- name may be the culprit. I don't really feel like wading through 2200 lines of code to find the problem, though.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;And then there was this also:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the ruined castle near the end of the scenario, both the ogres and the undead appeared. Is this intentional? If not, then there's a bug, and if so, then this is poor design; I got to just stand back and watch as they killed each other, then I went in and killed a couple nearly-dead survivors with hardly any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When the defeated scorpions drop the Ring of Travel, it is placed on the hex where the last scorpion died. The next one of your units to move onto that hex immediately takes the ring. I would suggest adding in an message with two [option]s so the player can decide if he wants that unit to take the ring or not. This is a better idea for two reasons: (a) Pick-up-able objects in every other mainline campaign are handled this way, and (b) it just makes more sense and prevents accidentally taking an object.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;A Stirring in the Night&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Before I start, I should mention that I didn't beat this scenario in the &amp;quot;usual&amp;quot; way; I managed to defeat both enemy leaders by turn 10, skipping the whole possession scene. (Which I had never liked anyways)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Okay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not that great. This scenario really doesn't have much to do with the campaign's storyline, and, in my opinion, contributes very little to the campaign as a whole.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Just about everything. There's too much going on in this scenario, too many things you need to do, too many things you can't do or allow to happen. No particular objective in itself gave me much trouble, but the combination of having to keep five people alive, having to not lose my villages, trying to fight two (actually three of them after turn 8 or so) enemy leaders at once (not to mention that one of them spams nearly-leveled bats that only have to engage in combat once with one of my veterans in order to level up) is a huge pain.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;2. I couldn't wait to get it over with and go on to the next one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Remove one or more of the objectives; perhaps the village-protection one. And get rid of the orc raid as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No, but only because I managed to defeat the two undead leaders one turn after the orcs came. If the orcs had gotten more time to spread out and capture my (completely undefended from the rear) villages, I would have gotten slaughtered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;I'm not going to go through the entire scenario file in detail, but from a 3-minute scroll-through, it looks pretty good to me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Overall, I'm not very impressed with this scenario. To be honest, I would remove it from the campaign if it was up to me.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Descending into Darkness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;6, because of a certain odd bug that I will be mentioning later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not the best. How is the player supposed to know what an &amp;quot;exit tunnel&amp;quot; is? At least we know it's at the north edge of the map, but does that mean there is more than one tunnel at the north edge, but only one is the &amp;quot;exit tunnel&amp;quot;? I would suggest rephrasing it to say, &amp;quot;Kaleh must enter the tunnels and reach the north edge of the map.&amp;quot; That way the player doesn't have to worry about finding an &amp;quot;exit tunnel&amp;quot;, just getting Kaleh to the north edge of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Pretty good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fending off the initial overwhelming flood of orcs. After that, it wasn't too bad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Looks fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This scenario contained one very strange bug- the orcs were attacking each other. I know for certain that the green and blue sides were fighting; I don't know about purple. (They were more or less in their own little world inside the caves) I checked the code, and, mysteriously, all sides except the elves had the same team name. But in-game, they were fighting amongst themselves. There &amp;lt;em&amp;gt;was&amp;lt;/em&amp;gt; one good thing about it though- it made the scenario considerably easier.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;That aside, the only other bug I found was a minor grammar mistake in the first story screen: &amp;quot;There was so much death in this land, had it always been this way?&amp;quot; The comma needs to be replaced by a semicolon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For the Ring of Speed, I would suggest adding an option message when a character moves onto its location. (See my comment on scenario two, regarding the Ring of Travel.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;A Subterranean Struggle&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Perfectly clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good. The overall concept of the scenario is brilliant.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Having to fight in little bottlenecks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Good.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This isn't actually a bug with this scenario specifically, but I first noticed it on this one, so I'll stick it in here. When Zhul reaches Desert Shyde level, she gains flight and can move over unwalkable terrain. However, she has 0% defense on these locations.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Two very small, merely aesthetic suggestions:&amp;lt;br&amp;gt;&lt;br /&gt;
Before the elves join the battle, they meet a wounded dwarf fleeing out of the large cavern. Why not actually make him wounded? (i.e. lower his hitpoints)&amp;lt;br&amp;gt;&lt;br /&gt;
And secondly, if the player chooses to ally with the trolls, partway through the scenario, the &amp;quot;dwarf grenadiers&amp;quot; appear, and the screen flashes red. It would be neat to also add an explosion (or gunshot) sound effect at this point.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;In the Domain of the Dwarves&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;5.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Crystal clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;I got a bit frustrated with bats coming out of nowhere and killing my units that were in the water, but it wasn't actually that bad- just a nuisance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;8. It's a good scenario; there are enough &amp;quot;events&amp;quot; and dialog to keep you interested, and it's enough of a challenge that you don't get bored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very well-written and clearly commented.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Another bug that isn't actually an issue with this scenario, but I'll mention it here since the bug first came to my attention in this scenario. When Zhul is a Desert Star, (and maybe at Desert Shyde level as well, I didn't check.) she has 30% defense on Deep Water, but is unable to move on that terrain.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;An aesthetic suggestion similar to the one in the previous scenario: it might be a good idea to play an explosion sound effect each time the dwarves &amp;quot;blow the charges&amp;quot;. (they do so twice in the scenario)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I really enjoyed this scenario, in fact, it was probably my favorite in the campaign so far.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Talking with Trolls&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very interesting and well thought out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;8. Some people get bored during long dialog sequences and want to skip them, but I love cutscene scenarios.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Looks okay.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Out of the Frying Pan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;4, but that's only because of a certain bug that made it absurdly easy.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Perfectly clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Incredible. Especially the latter half of the scenario; in terms of dialog and plot, this is perhaps the best scenario in the campaign.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7, and that's without the flooding. If the rising water worked correctly, I would rank it as a 9 or 10.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Make the flooding work.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The water spreading mechanics are completely broken. The cave doesn't flood. This was quite a disappointment, and made the scenario significantly easier.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Also, there was a spelling mistake in the dialog sequence when the elves first meet Durstrag. When Durstrag says, &amp;quot;Your dare defy me?!&amp;quot;, the &amp;quot;your&amp;quot; should be &amp;quot;you&amp;quot;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
This is a fantastic scenario. Period. It's just a shame that the flooding mechanics don't work. I hope this gets fixed soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Blood is Thicker than Water&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Trying to keep my units from getting too scattered and overextended.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grammar/spelling: At the start of Tanstafaal's rebellion, Nym comments, &amp;quot;If that is not our god, than what is?&amp;quot; &amp;quot;Then&amp;quot; is the correct word here, not &amp;quot;than&amp;quot;. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A few turns after Tanstafaal's insurrection begins, Zhul defects to his side and tries to negotiate with Eloh. Then Eloh punishes her by transforming her into a statue. But the code for this doesn't work. I get a message in the corner of the screen saying &amp;quot;&amp;lt;invalid WML found&amp;gt; [petrify] not supported&amp;quot;. Perhaps related to the transition from &amp;quot;stone&amp;quot; to &amp;quot;petrify&amp;quot;...?&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I like this scenario a lot. It's neat how the three distinct parts all play out without having to load a new map and scenario. Very well-designed, and the important thing: fun to play.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Speaking with the Fishes&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Well-written and interesting, but a bit long...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None, I suppose. Except perhaps finding a way to shorten it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;One grammatical mistake I noticed: (although there are bound to be more in such a long sequence of dialog) Melusand says, &amp;quot;Long has it been since she has seriously been attacked; it is the one thing she not will be anticipating.&amp;quot; &amp;quot;Will&amp;quot; and &amp;quot;not&amp;quot; need to switch places.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Battle for Zocthanol Isle&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;8. A good challenge, without being overly frustrating.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Crystal clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Probably surviving the initial onslaught in the first few turns, before I had gotten a chance to build up my forces.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;8.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very well-commented and easy to read.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Before entering the dark citadel, Kaleh says, &amp;quot;If I do not prevail than please flee this place with the merfolk and find somewhere where you can have peace and safety.&amp;quot; &amp;quot;Than&amp;quot; should be &amp;quot;then&amp;quot;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Final Confrontation&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;3. I had all characters fully leveled up and with the extra two elves to help, I had no trouble keeping everyone alive. Even the two level one elves survived.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Okay. There wasn't much of it, but what little there was, was good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;5. There just isn't much to it. The scenario is cool, but it's over in five minutes, and just isn't that fun.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Make it longer. Perhaps force the player to kill the spires to weaken the central body, then after a certain amount of damage has been dealt to the central body, respawn more spires and have the player repeat the process to get another chance to damage the central body.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Looks good to me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When Kaleh tricks Eloh and stabs her instead of bowing down, &amp;quot;-6&amp;quot; is displayed in red letters like normal damage. However, normal damage doesn't have a negative sign before the number.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Epilogue&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Well, there isn't exactly much to comment on in a dialogue-only scenario, but it looked fine to me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A fitting and well-written epilogue for a great campaign.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Captain Wrathbow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39244</id>
		<title>GCI/Playtesting/Under the Burning Suns/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39244"/>
		<updated>2010-12-01T22:38:32Z</updated>

		<summary type="html">&lt;p&gt;Captain Wrathbow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Playtested and reviewed by Captain_Wrathbow&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Note: I kept note of bugs as I played, and was intending to report all of them at once when I submitted this report, however [https://gna.org/bugs/index.php?group=wesnoth&amp;amp;set=custom&amp;amp;report_id=101&amp;amp;status_id=1&amp;amp;chunksz=150&amp;amp;boxoptionwanted=1 bugs.wesnoth.org] (actually gna.org) is currently down, so I am unable to report or link to bugs. So for now you will just find them mentioned in the appropriate scenarios in my report.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Morning After&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No more than 3. But it is the first scenario of the campaign, after all.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No problem.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very well-written and immersive.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7. It's a pretty good start to a very good campaign.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope, no tomatoes here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's an overwhelmingly huge scenario file, (then again, all of UtBS's scenario files are like that...) but it's some of the most well-commented WML I've seen. Although... I've never seen any legitimate need for swearing in Wesnoth's dialog, let alone in the &amp;lt;em&amp;gt;comments&amp;lt;/em&amp;gt;...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Across the Harsh Sands&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;5.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Just fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Okay. Nothing spectacular, but certainly not bad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The blasted dehydration mechanic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Only a 5. See next answer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Remove the dehydration mechanics. It's a neat, creative idea, but it doesn't actually add much to the scenario. In fact, it does little more than frustrate the player, in my opinion. For me, this one issue made the whole scenario less enjoyable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's some really creative and clever code in there, but it isn't as well-commented as the first scenario was. However, I couldn't care less, personally.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I noticed a few fairly minor grammatical mistakes:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When Nym opens the bottle containing the Dust Devil, Kaleh comments, &amp;quot;It seems to like you, looks like you just got yourself a pet.&amp;quot; The comma should be a semicolon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;After rescuing Elyssa from the undead in the ruined castle, she mentions that they look like elves and Kaleh replies, &amp;quot;We are, we're the Quenoth elves and we are traveling north.&amp;quot; This should be split into two sentences or separated by a semicolon. The same goes for Elyssa's similar reply.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;And a &amp;quot;real&amp;quot; bug:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The (dialog-only) event when you meet the &amp;quot;Black Hand&amp;quot; outlaws guarding the third oasis triggered &amp;lt;em&amp;gt;twice&amp;lt;/em&amp;gt;: once when I moved close enough to sight them, and again when one of their units moved on their turn. I don't know what caused this, although I suspect that the unreliable &amp;quot;sighted&amp;quot; event- name may be the culprit. I don't really feel like wading through 2200 lines of code to find the problem, though.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;And then there was this also:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the ruined castle near the end of the scenario, both the ogres and the undead appeared. Is this intentional? If not, then there's a bug, and if so, then this is poor design; I got to just stand back and watch as they killed each other, then I went in and killed a couple nearly-dead survivors with hardly any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When the defeated scorpions drop the Ring of Travel, it is placed on the hex where the last scorpion died. The next one of your units to move onto that hex immediately takes the ring. I would suggest adding in an message with two [option]s so the player can decide if he wants that unit to take the ring or not. This is a better idea for two reasons: (a) Pick-up-able objects in every other mainline campaign are handled this way, and (b) it just makes more sense and prevents accidentally taking an object.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;A Stirring in the Night&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Before I start, I should mention that I didn't beat this scenario in the &amp;quot;usual&amp;quot; way; I managed to defeat both enemy leaders by turn 10, skipping the whole possession scene. (Which I had never liked anyways)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Okay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not that great. This scenario really doesn't have much to do with the campaign's storyline, and, in my opinion, contributes very little to the campaign as a whole.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Just about everything. There's too much going on in this scenario, too many things you need to do, too many things you can't do or allow to happen. No particular objective in itself gave me much trouble, but the combination of having to keep five people alive, having to not lose my villages, trying to fight two (actually three of them after turn 8 or so) enemy leaders at once (not to mention that one of them spams nearly-leveled bats that only have to engage in combat once with one of my veterans in order to level up) is a huge pain.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;2. I couldn't wait to get it over with and go on to the next one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Remove one or more of the objectives; perhaps the village-protection one. And get rid of the orc raid as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No, but only because I managed to defeat the two undead leaders one turn after the orcs came. If the orcs had gotten more time to spread out and capture my (completely undefended from the rear) villages, I would have gotten slaughtered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;I'm not going to go through the entire scenario file in detail, but from a 3-minute scroll-through, it looks pretty good to me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Overall, I'm not very impressed with this scenario. To be honest, I would remove it from the campaign if it was up to me.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Descending into Darkness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;6, because of a certain odd bug that I will be mentioning later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not the best. How is the player supposed to know what an &amp;quot;exit tunnel&amp;quot; is? At least we know it's at the north edge of the map, but does that mean there is more than one tunnel at the north edge, but only one is the &amp;quot;exit tunnel&amp;quot;? I would suggest rephrasing it to say, &amp;quot;Kaleh must enter the tunnels and reach the north edge of the map.&amp;quot; That way the player doesn't have to worry about finding an &amp;quot;exit tunnel&amp;quot;, just getting Kaleh to the north edge of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Pretty good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fending off the initial overwhelming flood of orcs. After that, it wasn't too bad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Looks fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This scenario contained one very strange bug- the orcs were attacking each other. I know for certain that the green and blue sides were fighting; I don't know about purple. (They were more or less in their own little world inside the caves) I checked the code, and, mysteriously, all sides except the elves had the same team name. But in-game, they were fighting amongst themselves. There &amp;lt;em&amp;gt;was&amp;lt;/em&amp;gt; one good thing about it though- it made the scenario considerably easier.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;That aside, the only other bug I found was a minor grammar mistake in the first story screen: &amp;quot;There was so much death in this land, had it always been this way?&amp;quot; The comma needs to be replaced by a semicolon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For the Ring of Speed, I would suggest adding an option message when a character moves onto its location. (See my comment on scenario two, regarding the Ring of Travel.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;A Subterranean Struggle&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Perfectly clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good. The overall concept of the scenario is brilliant.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Having to fight in little bottlenecks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Good.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This isn't actually a bug with this scenario specifically, but I first noticed it on this one, so I'll stick it in here. When Zhul reaches Desert Shyde level, she gains flight and can move over unwalkable terrain. However, she has 0% defense on these locations.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Two very small, merely aesthetic suggestions:&amp;lt;br&amp;gt;&lt;br /&gt;
Before the elves join the battle, they meet a wounded dwarf fleeing out of the large cavern. Why not actually make him wounded? (i.e. lower his hitpoints)&amp;lt;br&amp;gt;&lt;br /&gt;
And secondly, if the player chooses to ally with the trolls, partway through the scenario, the &amp;quot;dwarf grenadiers&amp;quot; appear, and the screen flashes red. It would be neat to also add an explosion (or gunshot) sound effect at this point.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;In the Domain of the Dwarves&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;5.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Crystal clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;I got a bit frustrated with bats coming out of nowhere and killing my units that were in the water, but it wasn't actually that bad- just a nuisance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;8. It's a good scenario; there are enough &amp;quot;events&amp;quot; and dialog to keep you interested, and it's enough of a challenge that you don't get bored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very well-written and clearly commented.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Another bug that isn't actually an issue with this scenario, but I'll mention it here since the bug first came to my attention in this scenario. When Zhul is a Desert Star, (and maybe at Desert Shyde level as well, I didn't check.) she has 30% defense on Deep Water, but is unable to move on that terrain.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;An aesthetic suggestion similar to the one in the previous scenario: it might be a good idea to play an explosion sound effect each time the dwarves &amp;quot;blow the charges&amp;quot;. (they do so twice in the scenario)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I really enjoyed this scenario, in fact, it was probably my favorite in the campaign so far.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Talking with Trolls&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very interesting and well thought out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;8. Some people get bored during long dialog sequences and want to skip them, but I love cutscene scenarios.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Looks okay.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Out of the Frying Pan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;4, but that's only because of a certain bug that made it absurdly easy.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Perfectly clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Incredible. Especially the latter half of the scenario; in terms of dialog and plot, this is perhaps the best scenario in the campaign.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7, and that's without the flooding. If the rising water worked correctly, I would rank it as a 9 or 10.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Make the flooding work.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The water spreading mechanics are completely broken. The cave doesn't flood. This was quite a disappointment, and made the scenario significantly easier.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Also, there was a spelling mistake in the dialog sequence when the elves first meet Durstrag. When Durstrag says, &amp;quot;Your dare defy me?!&amp;quot;, the &amp;quot;your&amp;quot; should be &amp;quot;you&amp;quot;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
This is a fantastic scenario. Period. It's just a shame that the flooding mechanics don't work. I hope this gets fixed soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Blood is Thicker than Water&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Trying to keep my units from getting too scattered and overextended.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grammar/spelling: At the start of Tanstafaal's rebellion, Nym comments, &amp;quot;If that is not our god, than what is?&amp;quot; &amp;quot;Then&amp;quot; is the correct word here, not &amp;quot;than&amp;quot;. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A few turns after Tanstafaal's insurrection begins, Zhul defects to his side and tries to negotiate with Eloh. Then Eloh punishes her by transforming her into a statue. But the code for this doesn't work. I get a message in the corner of the screen saying &amp;quot;&amp;lt;invalid WML found&amp;gt; [petrify] not supported&amp;quot;. Perhaps related to the transition from &amp;quot;stone&amp;quot; to &amp;quot;petrify&amp;quot;...?&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I like this scenario a lot. It's neat how the three distinct parts all play out without having to load a new map and scenario. Very well-designed, and the important thing: fun to play.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Speaking with the Fishes&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Well-written and interesting, but a bit long...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None, I suppose. Except perhaps finding a way to shorten it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;One grammatical mistake I noticed: (although there are bound to be more in such a long sequence of dialog) Melusand says, &amp;quot;Long has it been since she has seriously been attacked; it is the one thing she not will be anticipating.&amp;quot; &amp;quot;Will&amp;quot; and &amp;quot;not&amp;quot; need to switch places.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Captain Wrathbow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39243</id>
		<title>GCI/Playtesting/Under the Burning Suns/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39243"/>
		<updated>2010-12-01T22:35:00Z</updated>

		<summary type="html">&lt;p&gt;Captain Wrathbow: Replaced content with '...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;...&lt;/div&gt;</summary>
		<author><name>Captain Wrathbow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39242</id>
		<title>GCI/Playtesting/Under the Burning Suns/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39242"/>
		<updated>2010-12-01T22:34:36Z</updated>

		<summary type="html">&lt;p&gt;Captain Wrathbow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Playtested and reviewed by Captain_Wrathbow&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Note: I kept note of bugs as I played, and was intending to report all of them at once when I submitted this report, however &amp;lt;a href=&amp;quot;https://gna.org/bugs/index.php?group=wesnoth&amp;amp;set=custom&amp;amp;report_id=101&amp;amp;status_id=1&amp;amp;chunksz=150&amp;amp;boxoptionwanted=1&amp;quot;&amp;gt;bugs.wesnoth.org&amp;lt;/a&amp;gt; (actually gna.org) is currently down, so I am unable to report or link to bugs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Morning After&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No more than 3. But it is the first scenario of the campaign, after all.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No problem.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very well-written and immersive.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7. It's a pretty good start to a very good campaign.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope, no tomatoes here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's an overwhelmingly huge scenario file, (then again, all of UtBS's scenario files are like that...) but it's some of the most well-commented WML I've seen. Although... I've never seen any legitimate need for swearing in Wesnoth's dialog, let alone in the &amp;lt;em&amp;gt;comments&amp;lt;/em&amp;gt;...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Across the Harsh Sands&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;5.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Just fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Okay. Nothing spectacular, but certainly not bad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The blasted dehydration mechanic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Only a 5. See next answer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Remove the dehydration mechanics. It's a neat, creative idea, but it doesn't actually add much to the scenario. In fact, it does little more than frustrate the player, in my opinion. For me, this one issue made the whole scenario less enjoyable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's some really creative and clever code in there, but it isn't as well-commented as the first scenario was. However, I couldn't care less, personally.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I noticed a few fairly minor grammatical mistakes:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When Nym opens the bottle containing the Dust Devil, Kaleh comments, &amp;quot;It seems to like you, looks like you just got yourself a pet.&amp;quot; The comma should be a semicolon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;After rescuing Elyssa from the undead in the ruined castle, she mentions that they look like elves and Kaleh replies, &amp;quot;We are, we're the Quenoth elves and we are traveling north.&amp;quot; This should be split into two sentences or separated by a semicolon. The same goes for Elyssa's similar reply.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;And a &amp;quot;real&amp;quot; bug:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The (dialog-only) event when you meet the &amp;quot;Black Hand&amp;quot; outlaws guarding the third oasis triggered &amp;lt;em&amp;gt;twice&amp;lt;/em&amp;gt;: once when I moved close enough to sight them, and again when one of their units moved on their turn. I don't know what caused this, although I suspect that the unreliable &amp;quot;sighted&amp;quot; event- name may be the culprit. I don't really feel like wading through 2200 lines of code to find the problem, though.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;And then there was this also:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the ruined castle near the end of the scenario, both the ogres and the undead appeared. Is this intentional? If not, then there's a bug, and if so, then this is poor design; I got to just stand back and watch as they killed each other, then I went in and killed a couple nearly-dead survivors with hardly any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When the defeated scorpions drop the Ring of Travel, it is placed on the hex where the last scorpion died. The next one of your units to move onto that hex immediately takes the ring. I would suggest adding in an message with two [option]s so the player can decide if he wants that unit to take the ring or not. This is a better idea for two reasons: (a) Pick-up-able objects in every other mainline campaign are handled this way, and (b) it just makes more sense and prevents accidentally taking an object.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;A Stirring in the Night&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Before I start, I should mention that I didn't beat this scenario in the &amp;quot;usual&amp;quot; way; I managed to defeat both enemy leaders by turn 10, skipping the whole possession scene. (Which I had never liked anyways)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Okay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not that great. This scenario really doesn't have much to do with the campaign's storyline, and, in my opinion, contributes very little to the campaign as a whole.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Just about everything. There's too much going on in this scenario, too many things you need to do, too many things you can't do or allow to happen. No particular objective in itself gave me much trouble, but the combination of having to keep five people alive, having to not lose my villages, trying to fight two (actually three of them after turn 8 or so) enemy leaders at once (not to mention that one of them spams nearly-leveled bats that only have to engage in combat once with one of my veterans in order to level up) is a huge pain.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;2. I couldn't wait to get it over with and go on to the next one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Remove one or more of the objectives; perhaps the village-protection one. And get rid of the orc raid as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No, but only because I managed to defeat the two undead leaders one turn after the orcs came. If the orcs had gotten more time to spread out and capture my (completely undefended from the rear) villages, I would have gotten slaughtered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;I'm not going to go through the entire scenario file in detail, but from a 3-minute scroll-through, it looks pretty good to me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Overall, I'm not very impressed with this scenario. To be honest, I would remove it from the campaign if it was up to me.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Descending into Darkness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;6, because of a certain odd bug that I will be mentioning later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not the best. How is the player supposed to know what an &amp;quot;exit tunnel&amp;quot; is? At least we know it's at the north edge of the map, but does that mean there is more than one tunnel at the north edge, but only one is the &amp;quot;exit tunnel&amp;quot;? I would suggest rephrasing it to say, &amp;quot;Kaleh must enter the tunnels and reach the north edge of the map.&amp;quot; That way the player doesn't have to worry about finding an &amp;quot;exit tunnel&amp;quot;, just getting Kaleh to the north edge of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Pretty good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fending off the initial overwhelming flood of orcs. After that, it wasn't too bad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Looks fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This scenario contained one very strange bug- the orcs were attacking each other. I know for certain that the green and blue sides were fighting; I don't know about purple. (They were more or less in their own little world inside the caves) I checked the code, and, mysteriously, all sides except the elves had the same team name. But in-game, they were fighting amongst themselves. There &amp;lt;em&amp;gt;was&amp;lt;/em&amp;gt; one good thing about it though- it made the scenario considerably easier.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;That aside, the only other bug I found was a minor grammar mistake in the first story screen: &amp;quot;There was so much death in this land, had it always been this way?&amp;quot; The comma needs to be replaced by a semicolon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For the Ring of Speed, I would suggest adding an option message when a character moves onto its location. (See my comment on scenario two, regarding the Ring of Travel.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;A Subterranean Struggle&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Perfectly clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good. The overall concept of the scenario is brilliant.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Having to fight in little bottlenecks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Good.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This isn't actually a bug with this scenario specifically, but I first noticed it on this one, so I'll stick it in here. When Zhul reaches Desert Shyde level, she gains flight and can move over unwalkable terrain. However, she has 0% defense on these locations.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Two very small, merely aesthetic suggestions:&amp;lt;br&amp;gt;&lt;br /&gt;
Before the elves join the battle, they meet a wounded dwarf fleeing out of the large cavern. Why not actually make him wounded? (i.e. lower his hitpoints)&amp;lt;br&amp;gt;&lt;br /&gt;
And secondly, if the player chooses to ally with the trolls, partway through the scenario, the &amp;quot;dwarf grenadiers&amp;quot; appear, and the screen flashes red. It would be neat to also add an explosion (or gunshot) sound effect at this point.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;In the Domain of the Dwarves&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;5.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Crystal clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;I got a bit frustrated with bats coming out of nowhere and killing my units that were in the water, but it wasn't actually that bad- just a nuisance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;8. It's a good scenario; there are enough &amp;quot;events&amp;quot; and dialog to keep you interested, and it's enough of a challenge that you don't get bored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very well-written and clearly commented.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Another bug that isn't actually an issue with this scenario, but I'll mention it here since the bug first came to my attention in this scenario. When Zhul is a Desert Star, (and maybe at Desert Shyde level as well, I didn't check.) she has 30% defense on Deep Water, but is unable to move on that terrain.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;An aesthetic suggestion similar to the one in the previous scenario: it might be a good idea to play an explosion sound effect each time the dwarves &amp;quot;blow the charges&amp;quot;. (they do so twice in the scenario)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I really enjoyed this scenario, in fact, it was probably my favorite in the campaign so far.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Talking with Trolls&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very interesting and well thought out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;8. Some people get bored during long dialog sequences and want to skip them, but I love cutscene scenarios.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Looks okay.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Out of the Frying Pan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;4, but that's only because of a certain bug that made it absurdly easy.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Perfectly clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Incredible. Especially the latter half of the scenario; in terms of dialog and plot, this is perhaps the best scenario in the campaign.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7, and that's without the flooding. If the rising water worked correctly, I would rank it as a 9 or 10.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Make the flooding work.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The water spreading mechanics are completely broken. The cave doesn't flood. This was quite a disappointment, and made the scenario significantly easier.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Also, there was a spelling mistake in the dialog sequence when the elves first meet Durstrag. When Durstrag says, &amp;quot;Your dare defy me?!&amp;quot;, the &amp;quot;your&amp;quot; should be &amp;quot;you&amp;quot;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
This is a fantastic scenario. Period. It's just a shame that the flooding mechanics don't work. I hope this gets fixed soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Blood is Thicker than Water&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very good.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Trying to keep my units from getting too scattered and overextended.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very clear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grammar/spelling: At the start of Tanstafaal's rebellion, Nym comments, &amp;quot;If that is not our god, than what is?&amp;quot; &amp;quot;Then&amp;quot; is the correct word here, not &amp;quot;than&amp;quot;. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A few turns after Tanstafaal's insurrection begins, Zhul defects to his side and tries to negotiate with Eloh. Then Eloh punishes her by transforming her into a statue. But the code for this doesn't work. I get a message in the corner of the screen saying &amp;quot;&amp;lt;invalid WML found&amp;gt; [petrify] not supported&amp;quot;. Perhaps related to the transition from &amp;quot;stone&amp;quot; to &amp;quot;petrify&amp;quot;...?&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I like this scenario a lot. It's neat how the three distinct parts all play out without having to load a new map and scenario. Very well-designed, and the important thing: fun to play.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Speaking with the Fishes&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Well-written and interesting, but a bit long...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None, I suppose. Except perhaps finding a way to shorten it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;One grammatical mistake I noticed: (although there are bound to be more in such a long sequence of dialog) Melusand says, &amp;quot;Long has it been since she has seriously been attacked; it is the one thing she not will be anticipating.&amp;quot; &amp;quot;Will&amp;quot; and &amp;quot;not&amp;quot; need to switch places.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;None.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Captain Wrathbow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39084</id>
		<title>GCI/Playtesting/Under the Burning Suns/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39084"/>
		<updated>2010-11-26T17:40:11Z</updated>

		<summary type="html">&lt;p&gt;Captain Wrathbow: Replaced content with '(to be filled out by playtester)'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(to be filled out by playtester)&lt;/div&gt;</summary>
		<author><name>Captain Wrathbow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39083</id>
		<title>GCI/Playtesting/Under the Burning Suns/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Under_the_Burning_Suns/Challenging&amp;diff=39083"/>
		<updated>2010-11-26T17:39:06Z</updated>

		<summary type="html">&lt;p&gt;Captain Wrathbow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Playtested and reviewed by Captain_Wrathbow&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;My replays can be downloaded from &amp;lt;a href=&amp;quot;&amp;quot;&amp;gt;here.&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;- The Morning After&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No more than 3. But it is the first scenario of the campaign, after all.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No problem.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Very well-written and immersive.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;7. It's a pretty good start to a very good campaign.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;None.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nope, no tomatoes here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's an overwhelmingly huge scenario file, (then again, all of UtBS's scenario files are like that...) but it's some of the most well-commented WML I've seen. Although I've never seen any legitimate need for swearing in Wesnoth's dialog, let alone in the &amp;lt;em&amp;gt;comments&amp;lt;/em&amp;gt;...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;- Across the Harsh Sands&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Questionnaire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Version 1.9.2, and &amp;quot;Challenging&amp;quot; difficulty level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(2) How difficult did you find the scenario (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;5.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(3) How clear did you find the scenario objectives?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Just fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Okay. Nothing spectacular, but certainly not bad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The blasted dehydration mechanic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(6) How fun do you think the scenario is? (1-10)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Only a 4. See next answer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(7) What, if any, are the changes you would have made to the scenario to make it more fun?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Remove the dehydration mechanics. It's a neat, creative idea, but it doesn't actually add much to the scenario. In fact, it does little more than frustrate the player, in my opinion. For me, this one issue made the whole scenario less enjoyable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;No.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's some really creative and clever code in there, but it isn't as well-commented as the first scenario was. However, I couldn't care less, personally.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Bugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I noticed a few fairly minor grammatical mistakes:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When Nym opens the bottle containing the Dust Devil, Kaleh comments, &amp;quot;It seems to like you, looks like you just got yourself a pet.&amp;quot; The comma should be a semicolon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;After rescuing Elyssa from the undead in the ruined castle, she mentions that they look like elves and Kaleh replies, &amp;quot;We are, we're the Quenoth elves and we are traveling north.&amp;quot; This should be split into two sentences or separated by a semicolon. The same goes for Elyssa's similar reply.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;And a &amp;quot;real&amp;quot; bug:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The (dialog-only) event when you meet the &amp;quot;Black Hand&amp;quot; outlaws guarding the third oasis triggered &amp;lt;em&amp;gt;twice&amp;lt;/em&amp;gt;: once when I moved close enough to sight them, and again when one of their units moved on their turn. I don't know what caused this, although I suspect that the unreliable &amp;quot;sighted&amp;quot; event- name may be the culprit. I don't really feel like wading through 2200 lines of code to find the problem, though.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;And then there was this also:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the ruined castle near the end of the scenario, both the ogres and the undead appeared. Is this intentional? If not, then there's a bug, and if so, then this is poor design; I got to just stand back and watch as they killed each other, then I went in and killed a couple nearly-dead survivors with hardly any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other comments&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When the defeated scorpions drop the Ring of Travel, it is placed on the hex where the last scorpion died. The next one of your units to move onto that hex immediately takes the ring. I would suggest adding in an message with two [option]s so the player can decide if he wants that unit to take the ring or not. This is a better idea for two reasons: (a) Pick-up-able objects in every other mainline campaign are handled this way, and (b) it just makes more sense and prevents accidentally taking an object.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Captain Wrathbow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fire_Animation&amp;diff=37043</id>
		<title>Fire Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fire_Animation&amp;diff=37043"/>
		<updated>2010-07-01T16:53:06Z</updated>

		<summary type="html">&lt;p&gt;Captain Wrathbow: Fixed minor spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By [http://www.wesnoth.org/forum/memberlist.php?mode=viewprofile&amp;amp;u=119252 rhyging5] ([http://www.wesnoth.org/forum/viewtopic.php?p=438983#p438983 Original Post]).&lt;br /&gt;
&lt;br /&gt;
# Make a mask. This must to have the form you want. In this case, must be more or less like the sword. Note that have a outline totally blur, specially the up zone.&lt;br /&gt;
# Draw the flames in a pixel art. Their size will affect subsequent animation. So take a look at the image to get an idea of an standard size. We must also decide the colour and appearance. I use some Photoshop filters, like brightness and others.&lt;br /&gt;
#Make a vertical tile of theses flames to make the bulk of animation. Why vertically? because fire expires from the bottom upwards.&lt;br /&gt;
#Apply the mask we make on first step to this tile.&lt;br /&gt;
#To emphasize the brightness we can make another layer like this.&lt;br /&gt;
#Make the tile move up 1 or 2 pixels every time, but keep the mask anchored where it is.&lt;br /&gt;
#As an additional, we can make a different light/shadow that the fire produces on nearby objects (not included in this tutorial).&lt;br /&gt;
&lt;br /&gt;
As you can see, with a little work, we can get some good FX. Hope it's useful!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;!--Perhaps someone with file upload privileges can uploaded and add these images properly--&amp;gt;&lt;br /&gt;
*[http://www.wesnoth.org/forum/download/file.php?id=42458&amp;amp;mode=view Associated Image]&lt;br /&gt;
*[http://www.wesnoth.org/forum/download/file.php?id=42456 Example Animation]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[Art Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Captain Wrathbow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Irdya_After_the_Fall&amp;diff=34398</id>
		<title>Irdya After the Fall</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Irdya_After_the_Fall&amp;diff=34398"/>
		<updated>2010-03-09T01:15:11Z</updated>

		<summary type="html">&lt;p&gt;Captain Wrathbow: /* 214 BE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Irdya After the Fall ==&lt;br /&gt;
&lt;br /&gt;
=== The Beginnings of the Chaos Empire ===&lt;br /&gt;
&lt;br /&gt;
At some unknown point in the times after the Fall of the Third Sun, a new leader arises among the coastal human settlements at Kalari, and teaches a previously unknown form of magic to a handful of adepts who help him take over the local inhabitants' minds and wills with power drawn from Zocthanol Isle. His closest adepts are from that point known as the Iron Triad, and they begin collecting the energy required to open a new connection to the demonic homeworld and free Uria, the mother of demons.&lt;br /&gt;
&lt;br /&gt;
A signal coming from Zocthanol is sent to the skies in the form of an eerie pulsating green glow for a few days.&lt;br /&gt;
&lt;br /&gt;
From this point on, the timeline is structured around the point on which the main gateway to Inferno was opened in the Valley of Weldyn, and divided in two periods: Before the Empire (BE) and During the Empire (DE).&lt;br /&gt;
&lt;br /&gt;
=== 237-213 BE: Purification of Zochtanol ===&lt;br /&gt;
&lt;br /&gt;
==== 237 BE (Before the Empire) ====&lt;br /&gt;
* Mal-Zagarn, leader of the Chaos cult, investigates ancient ruins in the depths of the Heart Mountains, searching for weapons according to Uria's instructions.&lt;br /&gt;
&lt;br /&gt;
* Elyssa is born.&lt;br /&gt;
&lt;br /&gt;
==== 235 BE ====&lt;br /&gt;
* Mal-Zagarn returns to Kalari and orders the Iron Triad to dig in the deepest reaches of the Heart Mountains to find the remainings of an ancient civilization. He departs again in direction to the valley of Weldyn.&lt;br /&gt;
&lt;br /&gt;
* The Iron Triad sends an expedition to the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
==== 229 BE ====&lt;br /&gt;
* The Iron Triad starts building a fortress in the valley of Weldyn and recovering the remainings of the capital of the ancient Empire.&lt;br /&gt;
&lt;br /&gt;
==== 222 BE ====&lt;br /&gt;
* Ancient technology is discovered in the depths of the Heart Mountains by Mal-Si'ah of the cult of Chaos.&lt;br /&gt;
&lt;br /&gt;
==== 221 BE ====&lt;br /&gt;
* Dwarvish experts begin to experiment with automatons.&lt;br /&gt;
&lt;br /&gt;
==== 218 BE ====&lt;br /&gt;
* Mal-Zagarn starts to experiment at the Weldyn Heart fortress with the newly discovered technology in order to enhance existing lifeforms.&lt;br /&gt;
&lt;br /&gt;
==== 215 BE ====&lt;br /&gt;
* Verlissh creatures descend from the skies to Kalari peninsula at the same time that rocks fall from the sky and crush the Quenoth village. The remaining desert elves, led by the former lord's nephew Kalehssar, go on a journey to find a new home in the North, guided by Kaleh's visions of Eloh in his dreams.  '''Under The Burning Suns''' begins.&lt;br /&gt;
&lt;br /&gt;
* Kaleh's band meets Elyssa, a young fire mage who is collecting knowledge from the ruins of the Empire of Wesnoth in search for the Scepter of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 214 BE====&lt;br /&gt;
* The desert elves descend underground and meet King Thurongar of the dwarves after repelling an invasion of northern trolls. Elyssa separates from the group.&lt;br /&gt;
&lt;br /&gt;
* The desert elves stumble upon human scouts sent by the Iron Triad.&lt;br /&gt;
&lt;br /&gt;
* An avatar of light attempts to convince Kaleh to surrender to the Iron Triad.&lt;br /&gt;
&lt;br /&gt;
* Merfolk diviners send messengers to locate the desert elves and warn them of the menace at Zocthanol.&lt;br /&gt;
&lt;br /&gt;
==== 213 BE ====&lt;br /&gt;
* Some merfolk prisoners at the north of Kalari peninsula are set free by the Quenoth elves. An incarnation of Eloh appears and turns a substantial amount of elves against Kaleh, threatening to start a civil war.&lt;br /&gt;
&lt;br /&gt;
* The elvish revolt is put to an end, and the elves escape from the continent by stealing human ships from the port of Ygriz.&lt;br /&gt;
&lt;br /&gt;
* Elyssa is captured by Chaos scouts while traveling towards the valley of Weldyn.&lt;br /&gt;
&lt;br /&gt;
* Kaleh and his group arrives to Zocthanol isle and destroys the source of the dark powers holding most of the followers of the Iron Triad and Uria under her control. It is presumed that this is Yechnagoth.  '''Under the Burning Suns''' ends.&lt;br /&gt;
&lt;br /&gt;
* Elyssa attempts to escape only to be recaptured and imprisoned.&lt;br /&gt;
&lt;br /&gt;
* Human followers of the Chaos cult begin to succumb to uncertainity and despair. The Iron Triad manages to summon a new demon lord, Nar-hamoth, to keep the rebels under control, strengthen their fanaticism and attract more adepts.&lt;br /&gt;
&lt;br /&gt;
=== 212-1 BE: Prelude ===&lt;br /&gt;
&lt;br /&gt;
==== 212 BE ====&lt;br /&gt;
* Elyssa is tortured in prison and starves nearly to death.&lt;br /&gt;
&lt;br /&gt;
* Mal-Zagarn finds out about Elyssa and sets her free in order to use her for his fourth experiment with biomechanical organisms before she dies.&lt;br /&gt;
&lt;br /&gt;
* Elyssa's reconstruction as a hybrid shaxthal organism is successful.&lt;br /&gt;
&lt;br /&gt;
==== 211 BE ====&lt;br /&gt;
*A dwarvish guard spreads word of the Quenoth elves' deeds among his people.&lt;br /&gt;
&lt;br /&gt;
* Elyssa becomes Mal-Zagarn's apprentice and is taught the unholy magic of Uria.&lt;br /&gt;
&lt;br /&gt;
==== 210-50 BE ====&lt;br /&gt;
* The dwarven country and the Aragwaithi cooperate in order to speed up their economic growth.&lt;br /&gt;
&lt;br /&gt;
==== 190 BE ====&lt;br /&gt;
* Mal-Zagarn designates Elyssa as his second-in-command and begins to use the &amp;quot;Shadow Master&amp;quot; alias.&lt;br /&gt;
&lt;br /&gt;
==== 156 BE ====&lt;br /&gt;
* Elyssa leads an expedition to the Heart Mountains to find non-hybrid shaxthal organisms kept in cryogenic chambers deep underground.&lt;br /&gt;
&lt;br /&gt;
==== 129 BE ====&lt;br /&gt;
* Shaxthal organisms are salvaged from ruins located deep beneath the Heart Mountains.&lt;br /&gt;
&lt;br /&gt;
==== 128 BE ====&lt;br /&gt;
*Shadow Master starts to reproduce and enhance shaxthal technology.&lt;br /&gt;
&lt;br /&gt;
==== 121 BE ====&lt;br /&gt;
* The shaxthal hive at the &amp;quot;Heart&amp;quot; of Weldyn is built.&lt;br /&gt;
&lt;br /&gt;
==== 109 BE ====&lt;br /&gt;
* The shaxthal hive at the devastated plains of Wesmere is built.&lt;br /&gt;
&lt;br /&gt;
==== 101 BE ====&lt;br /&gt;
*Three shaxthal hives are built in the Great Southern Desert.&lt;br /&gt;
&lt;br /&gt;
==== 90 BE ====&lt;br /&gt;
* Shadow Master sends Mal-Dorzat with a battalion to conquer barbarian lands in the Far South of the Great Continent.&lt;br /&gt;
*An expedition led by Mal-Himir is sent to the East in search for the Old Continent.&lt;br /&gt;
&lt;br /&gt;
==== 80-10 BE ====&lt;br /&gt;
* The forces of Chaos force the dwarves inhabitating the main area of the Great Continent to retreat to the Heart Mountains. Some dwarven technology is captured by the Iron Triad and mass-production of automatons and other advanced machinery begins.&lt;br /&gt;
&lt;br /&gt;
* The dwarves stop sending scouts and merchants to the surface.&lt;br /&gt;
&lt;br /&gt;
* Most orcish tribes in the main area of the Great Continent are erased from existence.&lt;br /&gt;
&lt;br /&gt;
==== 9 BE ====&lt;br /&gt;
* The Iron Triad members use the spirit energy from those who have been defeated by their forces to create a small gap that merges Irdya and Inferno in the Heart hive.&lt;br /&gt;
&lt;br /&gt;
* Demons start coming to Irdya en masse.&lt;br /&gt;
&lt;br /&gt;
==== 5 BE ====&lt;br /&gt;
* Elyssa is the first human or demi-human to become a demon.&lt;br /&gt;
&lt;br /&gt;
=== 1-146 DE: The Chaos Empire's Apogee ===&lt;br /&gt;
&lt;br /&gt;
The Chaos Empire begins after most of the Great Continent has been overrun by the combined forces of shaxthal creatures, demons and Chaos soldiers.&lt;br /&gt;
&lt;br /&gt;
The Far North at this point has become a somewhat stable and thriving ensemble of human and orcish countries. Occasional conflicts ensue between the human kingdoms, but by the middle of this period, they join the Aragwaith country and later establish a long-lasting alliance with the orcish countries and minor tribes.&lt;br /&gt;
&lt;br /&gt;
The dwarvish population is concentrated on the depths of the Heart Mountains, and more clans join the recently united Kingdom of New Knalga.&lt;br /&gt;
&lt;br /&gt;
The desert elves at the Zocthanol Isle remain unaware of the events in the main continent.&lt;br /&gt;
&lt;br /&gt;
==== 144 DE ====&lt;br /&gt;
* Uria gives Shadow Master the order to find Elynia, capture and convert her to her side. Although Uria does not reveal the true reason to Shadow Master and the Iron Triad, she is actually searching to acquire the Ruby of Fire and use it to completely and permanently merge Inferno and Irdya.&lt;br /&gt;
&lt;br /&gt;
* The Valley of Elynia, the last elven fortress left in the Great Continent, is taken over by the forces of Chaos. A substantial part of the elves escapes in time and heads underground. '''Invasion from the Unknown''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 145 DE ====&lt;br /&gt;
* Elyssa's expedition to the Heart Mountains stumbles upon a band of elves led by Galas, an elvish fighter; Anlindë, a former priest of Zhangor; and Mal Keshar.&lt;br /&gt;
&lt;br /&gt;
* Galas' band allies with the dwarves of New Knalga to defeat Elyssa's soldiers. Elyssa retreats and calls for reinforcements.&lt;br /&gt;
&lt;br /&gt;
==== 146 DE ====&lt;br /&gt;
* With the help of a dwarven runemaster by the name of Althurin, the elves set Elynia free and fight the vanguard of Elyssa's battalion.&lt;br /&gt;
&lt;br /&gt;
* Elves and dwarves leave the Heart Mountains due to the overwhelming number of enemy soldiers, who finally manage to take over New Knalga.&lt;br /&gt;
&lt;br /&gt;
* Anlindë stays behind to fight Elyssa in a one-to-one duel. Although Anlindë loses the fight, she collapses part of the cave system before dying, thus severely injuring Elyssa, whose body is mostly destroyed.&lt;br /&gt;
&lt;br /&gt;
* Enemy forces are sent by the Shadow Master to rescue the little remains of Elyssa's body, which is shortly rebuilt using better technology than the first time.&lt;br /&gt;
&lt;br /&gt;
* One of the Chaos Empire's strongholds in the Far South starts experimenting with flying vehicles.&lt;br /&gt;
&lt;br /&gt;
=== 147 DE: The Chaos Empire's Decay ===&lt;br /&gt;
&lt;br /&gt;
==== 147 DE ====&lt;br /&gt;
* The orcish and human countries in the Far North officially declare war against the Chaos Empire.&lt;br /&gt;
&lt;br /&gt;
* Elynia, Galas, Mal Keshar and a group of dwarves launch a suicidal attack on the Heart of the Empire. Elyssa faces Galas and his band directly this time, but as she is about to defeat them, Elynia and Mal Keshar summon the Union of the Powers of Light and Darkness by taking advantage of a flaw, unknown to them, that allows Mal Keshar to acquire them from Inferno.&lt;br /&gt;
&lt;br /&gt;
* Mal Keshar and Elynia manage to defeat Elyssa. However, they spare her life and let her flee from the Heart in exchange for information about Inferno and Shadow Master's location.&lt;br /&gt;
&lt;br /&gt;
* Shadow Master reveals to Elynia and Mal Keshar that he is Argan, resurrected and converted by Uria, who used a gap in Irdya's deepest reaches to physically contact Argan.&lt;br /&gt;
&lt;br /&gt;
* Elynia kills Shadow Master with the Power of the Union, which destroys itself as a consequence. The Heart's structure is weakened by the closure of its connection with Inferno, and it turns into a great chasm from which Galas' band barely escapes. '''Invasion from the Unknown''' ends.&lt;br /&gt;
&lt;br /&gt;
* The Chaos Empire's frontier defenses are severely weakened by the northern armies' relentless attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Captain Wrathbow</name></author>
		
	</entry>
</feed>