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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bubb</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-07T23:20:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Tale_of_Two_Brothers/Challenging&amp;diff=39129</id>
		<title>GCI/Playtesting/Tale of Two Brothers/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Tale_of_Two_Brothers/Challenging&amp;diff=39129"/>
		<updated>2010-11-28T06:54:04Z</updated>

		<summary type="html">&lt;p&gt;Bubb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bugs=&lt;br /&gt;
------------------------------------------------------------------------------------------------------&lt;br /&gt;
==Scenario 1==&lt;br /&gt;
:None!&lt;br /&gt;
==Scenario 2==&lt;br /&gt;
:Small problem with terrain blending [https://gna.org/bugs/index.php?17171 17171]&lt;br /&gt;
==Scenario 3==&lt;br /&gt;
:Small terrain  blending problem [https://gna.org/bugs/index.php?17173 17173]&lt;br /&gt;
:6 extra turns at the end [https://gna.org/bugs/index.php?17176 17176]&lt;br /&gt;
==Scenario 4==&lt;br /&gt;
:Small terrain blending problem [https://gna.org/bugs/index.php?17174 17174]&lt;br /&gt;
:You can kill the orc leader before you get the objective to [https://gna.org/bugs/index.php?17177 17177] &lt;br /&gt;
&lt;br /&gt;
=Questions to be answered=&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&lt;br /&gt;
==Scenario 1==&lt;br /&gt;
:(1) Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
:(2) 1=Easy 10=Hard It was a 4&lt;br /&gt;
&lt;br /&gt;
:(3) The objectives were clear &lt;br /&gt;
&lt;br /&gt;
:(4) The story was good, did not see the kidnapping coming, the dialog was very intriguing &lt;br /&gt;
&lt;br /&gt;
:(5) The skeletons made things more difficult&lt;br /&gt;
&lt;br /&gt;
:(6) 10=Fun 1=Horrible It was a 7&lt;br /&gt;
&lt;br /&gt;
:(7) It does not need any changes to be more fun&lt;br /&gt;
&lt;br /&gt;
:(8) None&lt;br /&gt;
&lt;br /&gt;
:(9) The wml is fine&lt;br /&gt;
==Scenario 2==&lt;br /&gt;
:(1) Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
:(2) 1=Easy 10=Hard It was a 7&lt;br /&gt;
&lt;br /&gt;
:(3) The objectives were clear&lt;br /&gt;
&lt;br /&gt;
:(4) It was kind of hard to see an elf that sides with the undead, the dialog was fine   &lt;br /&gt;
&lt;br /&gt;
:(5) The mobility of the elves caused many things to be more difficult&lt;br /&gt;
&lt;br /&gt;
:(6) 10=Fun 1=Horrible It was a 6&lt;br /&gt;
&lt;br /&gt;
:(7) If you had a little more time to create defenses, it would be more fun &lt;br /&gt;
&lt;br /&gt;
:(8) None&lt;br /&gt;
&lt;br /&gt;
:(9) The wml is fine&lt;br /&gt;
==Scenario 3==&lt;br /&gt;
:(1) Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
:(2) 1=Easy 10=Hard It was a 5&lt;br /&gt;
&lt;br /&gt;
:(3) The objectives were clear&lt;br /&gt;
&lt;br /&gt;
:(4) The story was sound, the dialog was good &lt;br /&gt;
&lt;br /&gt;
:(5) The narrowness of the passageways was difficult to get used to &lt;br /&gt;
&lt;br /&gt;
:(6) 10=Fun 1=Horrible It was a 7&lt;br /&gt;
&lt;br /&gt;
:(7) It does not need any changes to be more fun&lt;br /&gt;
&lt;br /&gt;
:(8) None&lt;br /&gt;
&lt;br /&gt;
:(9) The wml is fine&lt;br /&gt;
&lt;br /&gt;
==Scenario 4==&lt;br /&gt;
:(1) Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
:(2) 1=Easy 10=Hard It was a 4, which seems kind of easy for the last scenario in a campaign&lt;br /&gt;
&lt;br /&gt;
:(3) The objectives were clear, once you met up with someone from the village [https://gna.org/bugs/index.php?17177 17177]&lt;br /&gt;
&lt;br /&gt;
:(4) It would be nice if there was more information about how the brothers knew the orc leader, the dialog was great.&lt;br /&gt;
&lt;br /&gt;
:(5) The poison of the orcs wreaked havoc on my troops&lt;br /&gt;
&lt;br /&gt;
:(6) 10=Fun 1=Horrible It was a 8&lt;br /&gt;
&lt;br /&gt;
:(7) If it was a little more challenging, it would be more fun&lt;br /&gt;
&lt;br /&gt;
:(8) None&lt;br /&gt;
&lt;br /&gt;
:(9) The wml is fine&lt;/div&gt;</summary>
		<author><name>Bubb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Tale_of_Two_Brothers/Challenging&amp;diff=39128</id>
		<title>GCI/Playtesting/Tale of Two Brothers/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Tale_of_Two_Brothers/Challenging&amp;diff=39128"/>
		<updated>2010-11-28T06:13:31Z</updated>

		<summary type="html">&lt;p&gt;Bubb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bugs=&lt;br /&gt;
------------------------------------------------------------------------------------------------------&lt;br /&gt;
:==Scenario 1==&lt;br /&gt;
::None!&lt;br /&gt;
:==Scenario 2==&lt;br /&gt;
::Small problem with terrain blending [https://gna.org/bugs/index.php?17171 17171]&lt;br /&gt;
:==Scenario 3==&lt;br /&gt;
::Small terrain  blending problem [https://gna.org/bugs/index.php?17173 17173]&lt;br /&gt;
::6 extra turns at the end [https://gna.org/bugs/index.php?17176 17176]&lt;br /&gt;
:==Scenario 4==&lt;br /&gt;
::Small terrain blending problem [https://gna.org/bugs/index.php?17174 17174]&lt;br /&gt;
::You can kill the orc leader before you get the objective to [https://gna.org/bugs/index.php?17177 17177] &lt;br /&gt;
&lt;br /&gt;
=Questions to be answered=&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&lt;br /&gt;
==Scenario 1==&lt;br /&gt;
:(1) Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
:(2) 1=Easy 10=Hard It was a 4&lt;br /&gt;
&lt;br /&gt;
:(3) The objectives were clear &lt;br /&gt;
&lt;br /&gt;
:(4) The story was good, did not see the kidnapping coming, the dialog was very intriguing &lt;br /&gt;
&lt;br /&gt;
:(5) The skeletons made things more difficult&lt;br /&gt;
&lt;br /&gt;
:(6) 10=Fun 1=Horrible It was a 7&lt;br /&gt;
&lt;br /&gt;
:(7) It does not need any changes to be more fun&lt;br /&gt;
&lt;br /&gt;
:(8) None&lt;br /&gt;
&lt;br /&gt;
:(9) The wml is fine&lt;br /&gt;
==Scenario 2==&lt;br /&gt;
:(1) Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
:(2) 1=Easy 10=Hard It was a 7&lt;br /&gt;
&lt;br /&gt;
:(3) The objectives were clear&lt;br /&gt;
&lt;br /&gt;
:(4) It was kind of hard to see an elf that sides with the undead, the dialog was fine   &lt;br /&gt;
&lt;br /&gt;
:(5) The mobility of the elves caused many things to be more difficult&lt;br /&gt;
&lt;br /&gt;
:(6) 10=Fun 1=Horrible It was a 6&lt;br /&gt;
&lt;br /&gt;
:(7) If you had a little more time to create defenses, it would be more fun &lt;br /&gt;
&lt;br /&gt;
:(8) None&lt;br /&gt;
&lt;br /&gt;
:(9) The wml is fine&lt;br /&gt;
==Scenario 3==&lt;br /&gt;
:(1) Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
:(2) 1=Easy 10=Hard It was a 5&lt;br /&gt;
&lt;br /&gt;
:(3) The objectives were clear&lt;br /&gt;
&lt;br /&gt;
:(4) The story was sound, the dialog was good &lt;br /&gt;
&lt;br /&gt;
:(5) The narrowness of the passageways was difficult to get used to &lt;br /&gt;
&lt;br /&gt;
:(6) 10=Fun 1=Horrible It was a 7&lt;br /&gt;
&lt;br /&gt;
:(7) It does not need any changes to be more fun&lt;br /&gt;
&lt;br /&gt;
:(8) None&lt;br /&gt;
&lt;br /&gt;
:(9) The wml is fine&lt;br /&gt;
&lt;br /&gt;
==Scenario 4==&lt;br /&gt;
:(1) Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
:(2) 1=Easy 10=Hard It was a 4, which seems kind of easy for the last scenario in a campaign&lt;br /&gt;
&lt;br /&gt;
:(3) The objectives were clear, once you met up with someone from the village [https://gna.org/bugs/index.php?17177 17177]&lt;br /&gt;
&lt;br /&gt;
:(4) It would be nice if there was more information about how the brothers knew the orc leader, the dialog was great.&lt;br /&gt;
&lt;br /&gt;
:(5) The poison of the orcs wreaked havoc on my troops&lt;br /&gt;
&lt;br /&gt;
:(6) 10=Fun 1=Horrible It was a 8&lt;br /&gt;
&lt;br /&gt;
:(7) If it was a little more challenging, it would be more fun&lt;br /&gt;
&lt;br /&gt;
:(8) None&lt;br /&gt;
&lt;br /&gt;
:(9) The wml is fine&lt;/div&gt;</summary>
		<author><name>Bubb</name></author>
		
	</entry>
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