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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39966</id>
		<title>GCI/Playtesting/The Hammer of Thursagan/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39966"/>
		<updated>2011-01-06T20:55:50Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign &amp;quot;The Hammer of Thursagan &amp;quot; on Challenging (Hard) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: At The East Gate ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. It was very easy but it’s normal for first scenario in the campaign.&lt;br /&gt;
#Very clear objectives.&lt;br /&gt;
#The dialog is short but good.&lt;br /&gt;
#There were no challenges to meeting objectives of this scenario.&lt;br /&gt;
#Fun: 6. It was very fun and easy.&lt;br /&gt;
#No changes needed. The scenario is very good.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Reclaiming The Past ==&lt;br /&gt;
This is only a cutscene with dialog. Here I found grammatical mistake reported in Bugs.&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Strange Allies ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. The alliance with the orcs was very helpful and the scenario was very easy.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting objectives. &lt;br /&gt;
#Fun: 6. As the previous one – very good.&lt;br /&gt;
#No changes needed. Good scenario for leveling up your units.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Troll Bridge ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Short but well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#The dialog could be extended a little bit.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Invaders ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.&lt;br /&gt;
#Fun: 5. Hard and not so fun scenario.&lt;br /&gt;
#No changes.&lt;br /&gt;
#Several restarts because of hero’s dying or changing game tactic.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: High Pass ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good and well written dialog.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: Mages and Drakes ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Very nice scenario. No changes needed.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Fear ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so hard scenario. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Very interesting and well-written dialog.&lt;br /&gt;
#No challenges to meeting objectives. With correct tactic it was very easy to defeat the enemy leader.&lt;br /&gt;
#Fun: 7. Another very interesting scenario. The burned villages were very impressive.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: Forbidden Forest ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. Very hard scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog was well written, but not so interesting as previous one.&lt;br /&gt;
#The major challenges were Fog of War and high-leveled enemy units. It was very hard to protect Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles. &lt;br /&gt;
#Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#Restarted several times because of Aiglondur or Angarthing's death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Siege of Kal Kartha ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so easy scenario. &lt;br /&gt;
#Clear objectives – kill them all!&lt;br /&gt;
#Well written and interesting dialog. Here begins the culmination of the campaign.&lt;br /&gt;
#No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to kill their unguarded leaders.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: The Court of Karrag ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. Very easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. This scenario is almost story only.&lt;br /&gt;
#Fun: 7. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes. Very good scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Underlevels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 9. The hardest and the longest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Very interesting, comprehensive and well-written dialog.&lt;br /&gt;
#The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.&lt;br /&gt;
#Fun: 9. It was very good scenario - the best in the campaign.&lt;br /&gt;
#No changes needed – the scenario is just perfect. It’s something like campaign in the campaign.&lt;br /&gt;
#There were many events that caused me to reload the game – wrong tactic, hero’s dying, loosing high-leveled units – but after hours of playing I succeeded.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
#In the dialog in “Reclaiming The Past” I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“The Hammer of Thursagan” is a very well-made campaign. It’s intermediate level, but I think novice players wouldn’t have problems with it. It has great variety of scenarios with different scenario objectives. It has good storyline and well written dialogs with no mistakes at all (only one grammatical mistake noted in Bugs). It has no major bugs or glitches - just small problems mentioned above.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39965</id>
		<title>GCI/Playtesting/The Hammer of Thursagan/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39965"/>
		<updated>2011-01-06T20:44:39Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign &amp;quot;The Hammer of Thursagan &amp;quot; on Challenging (Hard) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: At The East Gate ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. It was very easy but it’s normal for first scenario in the campaign.&lt;br /&gt;
#Very clear objectives.&lt;br /&gt;
#The dialog is short but good.&lt;br /&gt;
#There were no challenges to meeting objectives of this scenario.&lt;br /&gt;
#Fun: 6. It was very fun and easy.&lt;br /&gt;
#No changes needed. The scenario is very good.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Reclaiming The Past ==&lt;br /&gt;
This is only a cutscene with dialog. Here I found grammatical mistake reported in Bugs.&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Strange Allies ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. The alliance with the orcs was very helpful and the scenario was very easy.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting objectives. &lt;br /&gt;
#Fun: 6. As the previous one – very good.&lt;br /&gt;
#No changes needed. Good scenario for leveling up your units.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Troll Bridge ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Short but well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#The dialog could be extended a little bit.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Invaders ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.&lt;br /&gt;
#Fun: 5. Hard and not so fun scenario.&lt;br /&gt;
#No changes.&lt;br /&gt;
#Several restarts because of hero’s dying or changing game tactic.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: High Pass ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good and well written dialog.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: Mages and Drakes ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Very nice scenario. No changes needed.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Fear ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so hard scenario. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Very interesting and well-written dialog.&lt;br /&gt;
#No challenges to meeting objectives. With correct tactic it was very easy to defeat the enemy leader.&lt;br /&gt;
#Fun: 7. Another very interesting scenario. The burned villages were very impressive.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: Forbidden Forest ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. Very hard scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog was well written, but not so interesting as previous one.&lt;br /&gt;
#The major challenges were Fog of War and high-leveled enemy units. It was very hard to protect Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles. &lt;br /&gt;
#Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#Restarted several times because of Aiglondur or Angarthing's death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Siege of Kal Kartha ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so easy scenario. &lt;br /&gt;
#Clear objectives – kill them all!&lt;br /&gt;
#Well written and interesting dialog. Here begins the culmination of the campaign.&lt;br /&gt;
#No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to kill their unguarded leaders.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: The Court of Karrag ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. Very easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. This scenario is almost story only.&lt;br /&gt;
#Fun: 7. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes. Very good scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Underlevels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 9. The hardest and the longest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Very interesting, comprehensive and well-written dialog.&lt;br /&gt;
#The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.&lt;br /&gt;
#Fun: 9. It was very good scenario - the best in the campaign.&lt;br /&gt;
#No changes needed – the scenario is just perfect. It’s something like campaign in the campaign.&lt;br /&gt;
#There were many events that caused me to reload the game – wrong tactic, hero’s dying, loosing high-leveled units – but after hours of play I succeeded.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
#In the dialog in “Reclaiming The Past” I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“The Hammer of Thursagan” is a very well-made campaign. It’s intermediate level, but I think novice players wouldn’t have problems with it. It has great variety of scenarios with different scenario objectives. It has good storyline and well written dialogs with no mistakes at all (only one grammatical mistake noted in Bugs). It has no major bugs or glitches - just small problems mentioned above.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39964</id>
		<title>GCI/Playtesting/The Hammer of Thursagan/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39964"/>
		<updated>2011-01-06T20:23:05Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign &amp;quot;The Hammer of Thursagan &amp;quot; on Challenging (Hard) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: At The East Gate ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. It was very easy but it’s normal for first scenario in the campaign.&lt;br /&gt;
#Very clear objectives.&lt;br /&gt;
#The dialog is short but good.&lt;br /&gt;
#There were no challenges to meeting objectives of this scenario.&lt;br /&gt;
#Fun: 6. It was very fun and easy.&lt;br /&gt;
#No changes needed. The scenario is very good.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Reclaiming The Past ==&lt;br /&gt;
This is only a cutscene with dialog. Here I found grammatical mistake reported in Bugs.&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Strange Allies ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. The alliance with the orcs was very helpful and the scenario was very easy.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting objectives. &lt;br /&gt;
#Fun: 6. As the previous one – very good.&lt;br /&gt;
#No changes needed. Good scenario for leveling up your units.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Troll Bridge ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Short but well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#The dialog could be extended a little bit.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Invaders ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.&lt;br /&gt;
#Fun: 5. Hard and not so fun scenario.&lt;br /&gt;
#No changes.&lt;br /&gt;
#Several restarts because of hero’s dying or changing game tactic.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: High Pass ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good and well written dialog.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: Mages and Drakes ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Very nice scenario. No changes needed.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Katerino maa==&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Fear ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so hard scenario. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Very interesting and well-written dialog.&lt;br /&gt;
#No challenges to meeting objectives. With correct tactic it was very easy to defeat the enemy leader.&lt;br /&gt;
#Fun: 7. Another very interesting scenario. The burned villages was very impressive.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: Forbidden Forest ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. Very hard scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog was well written, but not so interesting as previous one.&lt;br /&gt;
#The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles. &lt;br /&gt;
#Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#Restarted several times because dying of Aiglondur or Angarthing.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Siege of Kal Kartha ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so easy scenario. &lt;br /&gt;
#Clear objectives – kill them all!&lt;br /&gt;
#Well written and interesting dialog. Here begins the culmination of the campaign.&lt;br /&gt;
#No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: The Court of Karrag ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. Very easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. This scenario is almost story only.&lt;br /&gt;
#Fun: 7. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes. Very good scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Underlevels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 9. The hardest and the longest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Very interesting, comprehensive and well-written dialog.&lt;br /&gt;
#The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.&lt;br /&gt;
#Fun: 9. It was very good scenario - the best in the campaign.&lt;br /&gt;
#No changes needed – the scenario is just perfect. It’s something like campaign in the campaign.&lt;br /&gt;
#There were many events that caused me to reload the game – wrong tactic, hero’s dying, loosing high-leveled units – but after hours of play I succeeded.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
#In the dialog in “Reclaiming The Past” I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“The Hammer of Thursagan” is a very well-made campaign. It’s intermediate level, but I think novice players wouldn’t have problems with it. It has great variety of scenarios with different scenario objectives. It has good storyline and well written dialogs with no mistakes at all (only one grammatical mistake noted in Bugs). It has no major bugs or glitches - just small problems mentioned above.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39963</id>
		<title>GCI/Playtesting/The Hammer of Thursagan/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39963"/>
		<updated>2011-01-06T20:21:30Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign &amp;quot;The Hammer of Thursagan &amp;quot; on Challenging (Hard) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: At The East Gate ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. It was very easy but it’s normal for first scenario in the campaign.&lt;br /&gt;
#Very clear objectives.&lt;br /&gt;
#The dialog is short but good.&lt;br /&gt;
#There were no challenges to meeting objectives of this scenario.&lt;br /&gt;
#Fun: 6. It was very fun and easy.&lt;br /&gt;
#No changes needed. The scenario is very good.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Reclaiming The Past ==&lt;br /&gt;
This is only a cutscene with dialog. Here I found grammatical mistake reported in Bugs.&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Strange Allies ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. The alliance with the orcs was very helpful and the scenario was very easy.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting objectives. &lt;br /&gt;
#Fun: 6. As the previous one – very good.&lt;br /&gt;
#No changes needed. Good scenario for leveling up your units.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Troll Bridge ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Short but well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#The dialog could be extended a little bit.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Invaders ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.&lt;br /&gt;
#Fun: 5. Hard and not so fun scenario.&lt;br /&gt;
#No changes.&lt;br /&gt;
#Several restarts because of hero’s dying or changing game tactic.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: High Pass ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good and well written dialog.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: Mages and Drakes ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Very nice scenario. No changes needed.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Leryyyyyyyyyyy maa==&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Fear ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so hard scenario. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Very interesting and well-written dialog.&lt;br /&gt;
#No challenges to meeting objectives. With correct tactic it was very easy to defeat the enemy leader.&lt;br /&gt;
#Fun: 7. Another very interesting scenario. The burned villages was very impressive.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: Forbidden Forest ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. Very hard scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog was well written, but not so interesting as previous one.&lt;br /&gt;
#The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles. &lt;br /&gt;
#Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#Restarted several times because dying of Aiglondur or Angarthing.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Siege of Kal Kartha ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so easy scenario. &lt;br /&gt;
#Clear objectives – kill them all!&lt;br /&gt;
#Well written and interesting dialog. Here begins the culmination of the campaign.&lt;br /&gt;
#No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: The Court of Karrag ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. Very easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. This scenario is almost story only.&lt;br /&gt;
#Fun: 7. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes. Very good scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Underlevels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 9. The hardest and the longest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Very interesting, comprehensive and well-written dialog.&lt;br /&gt;
#The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.&lt;br /&gt;
#Fun: 9. It was very good scenario - the best in the campaign.&lt;br /&gt;
#No changes needed – the scenario is just perfect. It’s something like campaign in the campaign.&lt;br /&gt;
#There were many events that caused me to reload the game – wrong tactic, hero’s dying, loosing high-leveled units – but after hours of play I succeeded.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
#In the dialog in “Reclaiming The Past” I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“The Hammer of Thursagan” is a very well-made campaign. It’s intermediate level, but I think novice players wouldn’t have problems with it. It has great variety of scenarios with different scenario objectives. It has good storyline and well written dialogs with no mistakes at all (only one grammatical mistake noted in Bugs). It has no major bugs or glitches - just small problems mentioned above.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39962</id>
		<title>GCI/Playtesting/The Hammer of Thursagan/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39962"/>
		<updated>2011-01-06T20:17:55Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign &amp;quot;The Hammer of Thursagan &amp;quot; on Challenging (Hard) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: At The East Gate ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. It was very easy but it’s normal for first scenario in the campaign.&lt;br /&gt;
#Very clear objectives.&lt;br /&gt;
#The dialog is short but good.&lt;br /&gt;
#There were no challenges to meeting objectives of this scenario.&lt;br /&gt;
#Fun: 6. It was very fun and easy.&lt;br /&gt;
#No changes needed. The scenario is very good.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Reclaiming The Past ==&lt;br /&gt;
This is only a cutscene with dialog. Here I found grammatical mistake reported in Bugs.&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Strange Allies ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. The alliance with the orcs was very helpful and the scenario was very easy.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting objectives. &lt;br /&gt;
#Fun: 6. As the previous one – very good.&lt;br /&gt;
#No changes needed. Good scenario for leveling up your units.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Troll Bridge ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Short but well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#The dialog could be extended a little bit.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Invaders ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.&lt;br /&gt;
#Fun: 5. Hard and not so fun scenario.&lt;br /&gt;
#No changes.&lt;br /&gt;
#Several restarts because of hero’s dying or changing game tactic.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: High Pass ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good and well written dialog.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: Mages and Drakes ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Very nice scenario. No changes needed.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Leryyyyyyyyyyy ==&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Fear ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so hard scenario. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Very interesting and well-written dialog.&lt;br /&gt;
#No challenges to meeting objectives. With correct tactic it was very easy to defeat the enemy leader.&lt;br /&gt;
#Fun: 7. Another very interesting scenario. The burned villages was very impressive.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: Forbidden Forest ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. Very hard scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog was well written, but not so interesting as previous one.&lt;br /&gt;
#The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles. &lt;br /&gt;
#Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#Restarted several times because dying of Aiglondur or Angarthing.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Siege of Kal Kartha ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so easy scenario. &lt;br /&gt;
#Clear objectives – kill them all!&lt;br /&gt;
#Well written and interesting dialog. Here begins the culmination of the campaign.&lt;br /&gt;
#No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: The Court of Karrag ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. Very easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. This scenario is almost story only.&lt;br /&gt;
#Fun: 7. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes. Very good scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Underlevels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 9. The hardest and the longest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Very interesting, comprehensive and well-written dialog.&lt;br /&gt;
#The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.&lt;br /&gt;
#Fun: 9. It was very good scenario - the best in the campaign.&lt;br /&gt;
#No changes needed – the scenario is just perfect. It’s something like campaign in the campaign.&lt;br /&gt;
#There were many events that caused me to reload the game – wrong tactic, hero’s dying, loosing high-leveled units – but after hours of play I succeeded.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
#In the dialog in “Reclaiming The Past” I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“The Hammer of Thursagan” is a very well-made campaign. It’s intermediate level, but I think novice players wouldn’t have problems with it. It has great variety of scenarios with different scenario objectives. It has good storyline and well written dialogs with no mistakes at all (only one grammatical mistake noted in Bugs). It has no major bugs or glitches - just small problems mentioned above.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39961</id>
		<title>GCI/Playtesting/The Hammer of Thursagan/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39961"/>
		<updated>2011-01-06T20:12:00Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign &amp;quot;The Hammer of Thursagan &amp;quot; on Challenging (Hard) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: At The East Gate ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. It was very easy but it’s normal for first scenario in the campaign.&lt;br /&gt;
#Very clear objectives.&lt;br /&gt;
#The dialog is short but good.&lt;br /&gt;
#There were no challenges to meeting objectives of this scenario.&lt;br /&gt;
#Fun: 6. It was very fun and easy.&lt;br /&gt;
#No changes needed. The scenario is very good.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Reclaiming The Past ==&lt;br /&gt;
This is only a cutscene with dialog. Here I found grammatical mistake reported in Bugs.&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Strange Allies ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. The alliance with the orcs was very helpful and the scenario was very easy.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting objectives. &lt;br /&gt;
#Fun: 6. As the previous one – very good.&lt;br /&gt;
#No changes needed. Good scenario for leveling up your units.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Troll Bridge ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Short but well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#The dialog could be extended a little bit.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Invaders ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.&lt;br /&gt;
#Fun: 5. Hard and not so fun scenario.&lt;br /&gt;
#No changes.&lt;br /&gt;
#Several restarts because of hero’s dying or changing game tactic.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: High Pass ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good and well written dialog.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: Mages and Drakes ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Very nice scenario. No changes needed.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Fear ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so hard scenario. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Very interesting and well-written dialog.&lt;br /&gt;
#No challenges to meeting objectives. With correct tactic is very easy to defeat the enemy leader.&lt;br /&gt;
#Fun: 7. Another very interesting scenario. The burned villages was very impressive.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: Forbidden Forest ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. Very hard scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog was well written, but not so interesting as previous one.&lt;br /&gt;
#The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles. &lt;br /&gt;
#Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#Restarted several times because dying of Aiglondur or Angarthing.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Siege of Kal Kartha ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so easy scenario. &lt;br /&gt;
#Clear objectives – kill them all!&lt;br /&gt;
#Well written and interesting dialog. Here begins the culmination of the campaign.&lt;br /&gt;
#No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: The Court of Karrag ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. Very easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. This scenario is almost story only.&lt;br /&gt;
#Fun: 7. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes. Very good scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Underlevels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 9. The hardest and the longest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Very interesting, comprehensive and well-written dialog.&lt;br /&gt;
#The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.&lt;br /&gt;
#Fun: 9. It was very good scenario - the best in the campaign.&lt;br /&gt;
#No changes needed – the scenario is just perfect. It’s something like campaign in the campaign.&lt;br /&gt;
#There were many events that caused me to reload the game – wrong tactic, hero’s dying, loosing high-leveled units – but after hours of play I succeeded.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
#In the dialog in “Reclaiming The Past” I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“The Hammer of Thursagan” is a very well-made campaign. It’s intermediate level, but I think novice players wouldn’t have problems with it. It has great variety of scenarios with different scenario objectives. It has good storyline and well written dialogs with no mistakes at all (only one grammatical mistake noted in Bugs). It has no major bugs or glitches - just small problems mentioned above.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39960</id>
		<title>GCI/Playtesting/The Hammer of Thursagan/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39960"/>
		<updated>2011-01-06T19:58:20Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign &amp;quot;The Hammer of Thursagan &amp;quot; on Challenging (Hard) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: At The East Gate ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. It was very easy but it’s normal for firs scenario in the campaign.&lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#The dialog is short but clear.&lt;br /&gt;
#There were no challenges to meeting objectives of this scenario.&lt;br /&gt;
#Fun: 6. Easy and very fun scenario.&lt;br /&gt;
#No changes needed. The scenario is very good.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Reclaiming The Past ==&lt;br /&gt;
In this cutscene there was only dialog and I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Strange Allies ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. The alliance with the orcs is very helpful and the scenario was very easy.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting objectives. &lt;br /&gt;
#Fun: 6. As the previous one – very good.&lt;br /&gt;
#No changes needed. Good scenario for leveling up your units.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Troll Bridge ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Short but well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#The dialog could be extended.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Invaders ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.&lt;br /&gt;
#Fun: 5. Hard and not so fun scenario.&lt;br /&gt;
#No changes.&lt;br /&gt;
#Several restarts because of hero’s dying or changing game tactic.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: High Pass ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good and well written dialog.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: Mages and Drakes ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Very nice scenario. No changes needed.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Fear ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so hard scenario. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Very interesting and well-written dialog.&lt;br /&gt;
#No challenges to meeting objectives. With correct tactic is very easy to defeat the enemy leader.&lt;br /&gt;
#Fun: 7. Another very interesting scenario. The burned villages was very impressive.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: Forbidden Forest ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. Very hard scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog was well written, but not so interesting as previous one.&lt;br /&gt;
#The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles. &lt;br /&gt;
#Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#Restarted several times because dying of Aiglondur or Angarthing.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Siege of Kal Kartha ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so easy scenario. &lt;br /&gt;
#Clear objectives – kill them all!&lt;br /&gt;
#Well written and interesting dialog. Here begins the culmination of the campaign.&lt;br /&gt;
#No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: The Court of Karrag ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. Very easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. This scenario is almost story only.&lt;br /&gt;
#Fun: 7. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes. Very good scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Underlevels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 9. The hardest and the longest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Very interesting, comprehensive and well-written dialog.&lt;br /&gt;
#The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.&lt;br /&gt;
#Fun: 9. It was very good scenario - the best in the campaign.&lt;br /&gt;
#No changes needed – the scenario is just perfect. It’s something like campaign in the campaign.&lt;br /&gt;
#There were many events that caused me to reload the game – wrong tactic, hero’s dying, loosing high-leveled units – but after hours of play I succeeded.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
#In the dialog in “Reclaiming The Past” I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-&lt;br /&gt;
down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“The Hammer of Thursagan” is a very well-made campaign. It’s intermediate level, but I think novice players wouldn’t have problems with it. It has great variety of scenarios with different scenario objectives. It has good storyline and well written dialogs with no mistakes at all (only one grammatical mistake noted in Bugs). It has no major bugs or glitches - just small problems mentioned above.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39943</id>
		<title>GCI/Playtesting/The Hammer of Thursagan/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Hammer_of_Thursagan/Challenging&amp;diff=39943"/>
		<updated>2011-01-03T22:06:50Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign &amp;quot;The Hammer of Thursagan &amp;quot; on Challenging (Hard) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: At The East Gate ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. It was very easy but it’s normal for firs scenario in the campaign.&lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#The dialog is short but clear.&lt;br /&gt;
#There were no challenges to meeting objectives of this scenario.&lt;br /&gt;
#Fun: 6. Easy and very fun scenario.&lt;br /&gt;
#No changes needed. The scenario is very good.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Reclaiming The Past ==&lt;br /&gt;
In this cutscene there was only dialog and I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Strange Allies ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. The alliance with the orcs is very helpful and the scenario was very easy.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting objectives. &lt;br /&gt;
#Fun: 6. As the previous one – very good.&lt;br /&gt;
#No changes needed. Good scenario for leveling up your units.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Troll Bridge ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Short but well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#The dialog could be extended.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Invaders ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.&lt;br /&gt;
#Fun: 5. Hard and not so fun scenario.&lt;br /&gt;
#No changes.&lt;br /&gt;
#Several restarts because of hero’s dying or changing game tactic.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: High Pass ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good and well written dialog.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: Mages and Drakes ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 5.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Very nice scenario. No changes needed.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Fear ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so hard scenario. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Very interesting and well-written dialog.&lt;br /&gt;
#No challenges to meeting objectives. With correct tactic is very easy to defeat the enemy leader.&lt;br /&gt;
#Fun: 7. Another very interesting scenario. The burned villages was very impressive.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: Forbidden Forest ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 7. Very hard scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog was well written, but not so interesting as previous one.&lt;br /&gt;
#The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles. &lt;br /&gt;
#Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#Restarted several times because dying of Aiglondur or Angarthing.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Siege of Kal Kartha ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 6. Not so easy scenario. &lt;br /&gt;
#Clear objectives – kill them all!&lt;br /&gt;
#Well written and interesting dialog. Here begins the culmination of the campaign.&lt;br /&gt;
#No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: The Court of Karrag ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 4. Very easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. This scenario is almost story only.&lt;br /&gt;
#Fun: 7. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes. Very good scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Underlevels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Hard. Version: 1.9.3.&lt;br /&gt;
#Scenario difficulty: 9. The hardest and the longest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.&lt;br /&gt;
#Fun: 7. Good scenario&lt;br /&gt;
#No changes needed. &lt;br /&gt;
#No restarts.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39775</id>
		<title>GCI/Playtesting/Heir to the Throne/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39775"/>
		<updated>2010-12-20T21:47:41Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign &amp;quot;Heir to the Throne&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: The Elves Besieged ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. Nice scenario.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Blackwater Port ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 4. It’s one of the easy scenarios.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Clear dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. It was easy.&lt;br /&gt;
#Fun: 5. It’s very fun when you use hit and run tactic.&lt;br /&gt;
#No changes. &lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Isle of Alduin ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 4. Another easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Bay of Pearls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 5&lt;br /&gt;
#Clear scenario objectives. It’s good that you  choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.&lt;br /&gt;
#Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.&lt;br /&gt;
#No challenges to meeting objectives. I defeated all bosses.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5A: Muff Malal's Peninsula ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. It could be good to be added some text when the map is shown.&lt;br /&gt;
#It was a little bit hard because of the big number of enemy units.&lt;br /&gt;
#Fun: 6. Nice scenario.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5B: Isle of the Damned ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. &lt;br /&gt;
#The main challenge was to prevent Moremirmu from dying but everything else was fine.&lt;br /&gt;
#Fun: 7. Very good scenario. It’s very original that you have to search for Moremirmu in the temples. &lt;br /&gt;
#Nothing to change – the scenario is very good.&lt;br /&gt;
#I restarted several times because I didn’t want to loose Moremirmu.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: The Siege of Elensefar ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.&lt;br /&gt;
#Fun: 5. It was hard and not so fun.&lt;br /&gt;
#I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.&lt;br /&gt;
#Restarted many times because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Crossroads ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 6. It’s better than previous one.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Clear but uninteresting. The ambush-warners worked well.&lt;br /&gt;
#No challenges. Main thing is to be patient.&lt;br /&gt;
#Fun: 6. Classic scenario. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: The Princess of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 4.&lt;br /&gt;
#Crystal objectives.&lt;br /&gt;
#Very interesting dialog.&lt;br /&gt;
#Everything went right.&lt;br /&gt;
#Fun: 7. The funniest scenario for now.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Valley of Death ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 6. &lt;br /&gt;
#Clear objectives – survive for 12 rounds.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of the mistake to forget keeping my hero alive.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: Gryphon Mountain ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader.&lt;br /&gt;
#Fun: 8. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes.  Well made scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Ford of Abez ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 3. Very easy scenario as the first one.&lt;br /&gt;
#Clear scenario objectives. Just move ahead.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges with objectives. It was easy to reach the flag. I haven’t even lost a unit.&lt;br /&gt;
#Fun: 5 - Good.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 12: Northern Winter ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#No problems with dialog.&lt;br /&gt;
#No challenges to meeting objectives.  Good scenario for leveling up units.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#I think the number of rounds is more than necessary. They could be lowered a bit. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 13: The Dwarven Doors ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 4.&lt;br /&gt;
#Scenario objectives were clear. Just to find the entrance.&lt;br /&gt;
#Very good and understandable dialog.&lt;br /&gt;
#The main challenge was to find the right entrance. First time was unsuccessful but after restart I found it.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#The terrain could be changed. It would be good if the map is all snow. &lt;br /&gt;
#One restart because of finding the wrong entrance.&lt;br /&gt;
&lt;br /&gt;
== Scenario 14: Plunging into the Darkness ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 4. Another easy scenario.&lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#Well written dialog. &lt;br /&gt;
#Small problem was the nasty spider at the end, but everything else was good. I even found the chest.&lt;br /&gt;
#Fun: 6.&lt;br /&gt;
#No changes needed for this scenario. &lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 15: The Lost General ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7. This scenario is end of the sequence with easy scenarios(11-14). I think the real game begins here.&lt;br /&gt;
#Clear scenario objectives – kill them all! &lt;br /&gt;
#Good and intriguing dialog.&lt;br /&gt;
#This scenario took me a lot of time while I succeed to defeat all bosses.&lt;br /&gt;
#Fun: 5. Hard and long scenario. Not so fun.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 16: Hasty Alliance ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#No challenges to meeting objectives but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Better than previous one.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 17: The Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7. Again long and not so easy scenario but it’s good for leveling up your units.&lt;br /&gt;
#Clear scenario objectives. You just have to find the Sceptre.&lt;br /&gt;
#Very nice dialog.&lt;br /&gt;
#The main challenges were that it was a little bit hard to find the Sceptre and to fight with all the bosses at once but with good tactic I succeeded.&lt;br /&gt;
#Fun: 7. Good scenario.&lt;br /&gt;
#No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 18: A Choice Must Be Made ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 6.&lt;br /&gt;
#Clear scenario objectives. I chose to fight with the northern orcish leader.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6. Good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19A: Snow Plains  ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 5. Not so difficult.&lt;br /&gt;
#Classical scenario objectives.&lt;br /&gt;
#Very interesting dialog with no mistakes.&lt;br /&gt;
#The challenge in this scenario was finding the Flaming Sword. It was very hard to reach it because of the difficult terrain – snow, hills, forests.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#Another good scenario. No changes needed.&lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19B: Swamp of Dread ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7. Hard scenario with many enemy leaders.&lt;br /&gt;
#Good scenario objectives.&lt;br /&gt;
#No problems with the dialog.&lt;br /&gt;
#The main challenge was to defeat the big number of enemy units. It’s quite difficult to do that and I needed several restarts and I used different tactics until I found the proper one.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#Maybe the number of enemy leaders could be lowered by one.&lt;br /&gt;
#A lot of restarts until finding the right strategy.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19C: The Cliffs of Thoria  ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7. Very hard map but it was quite fun.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog.&lt;br /&gt;
#The challenges were the Drake bases. It was hard to get even one of these three bases. I thought defeating all of them is impossible but after capturing the first one it became easier.&lt;br /&gt;
#Fun: 7. Very nice level.&lt;br /&gt;
#No changes.&lt;br /&gt;
#No events caused me to loose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20A: Home of the North Elves ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7.&lt;br /&gt;
#Clear scenario objectives - reach the forest kingdom of Emetria.&lt;br /&gt;
#Very interesting dialog with many helpful hints.&lt;br /&gt;
#No challenges to meeting the objectives.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Hard but fun. No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20B: Underground Channels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 5. Easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting the objectives of the scenario. It wasn’t so difficult.&lt;br /&gt;
#Fun: 6.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of hero’s dying. I was a little bit oblivious.&lt;br /&gt;
&lt;br /&gt;
== Scenario 21: The Elven Council==&lt;br /&gt;
&lt;br /&gt;
This is a cut-scene furthering the storyline. No combat takes place.&lt;br /&gt;
&lt;br /&gt;
== Scenario 22: Return to Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7. Hard scenario.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenge was fighting in three fronts. It was hard and long battle but it’s expected - it’s almost the end of the campaign.&lt;br /&gt;
#Fun: 5.&lt;br /&gt;
#No changes. &lt;br /&gt;
#Several restarts because of hero’s dying. &lt;br /&gt;
&lt;br /&gt;
== Scenario 23: Test of the Clans==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7. Again hard and long scenario.&lt;br /&gt;
#Clear scenario objectives. I chose to kill 25 units instead of defeating one of the leaders because then I would take more money with early finish bonus.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives of the scenario but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 24: The Battle for Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 8. The hardest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. Kill the bad queen.&lt;br /&gt;
#Very good, well written and interesting dialog.&lt;br /&gt;
#The main challenge was to survive the first attacks of Asheviere’s army. I set up a camp around my fort and I was waiting the enemy to reach me. Once I defeated the first waves of invaders I went straight to Asheviere. When I reached her with my army it wasn’t difficult to defeat her – she’s only 48 HP.&lt;br /&gt;
#Fun: 9. The funniest scenario of the campaign. There are many different strategies you can choose to play the scenario on.&lt;br /&gt;
#Nothing to change. Perfect scenario.&lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
“Heir to the Throne” is a very well made campaign. When I was playing it I didn’t find even one bug. I had few problems with the game as a whole, not with the campaign itself.&lt;br /&gt;
&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“Heir to the Throne” is one very good campaign. It was very fun while I was playing it. It has great variety of scenarios with different scenario objectives. It’s very well made, has good storyline and well written dialogs. It has no major bugs or glitches - only small problems mentioned above. It’s not so difficult at all, only few levels hampered me. The campaign makes very good description to the world of Wesnoth and it’s very helpful for novice players.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39771</id>
		<title>GCI/Playtesting/Heir to the Throne/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39771"/>
		<updated>2010-12-20T20:51:53Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign &amp;quot;Heir to the Throne&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: The Elves Besieged ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. Nice scenario.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Blackwater Port ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. It’s one of the easy scenarios.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Clear dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. It was easy.&lt;br /&gt;
#Fun: 5. It’s very fun when you use hit and run tactic.&lt;br /&gt;
#No changes. &lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Isle of Alduin ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Bay of Pearls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5&lt;br /&gt;
#Clear scenario objectives. It’s good that you  choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.&lt;br /&gt;
#Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.&lt;br /&gt;
#No challenges to meeting objectives. I defeated all bosses.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5A: Muff Malal's Peninsula ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. It could be good to be added some text when the map is shown.&lt;br /&gt;
#It was a little bit hard because of the big number of enemy units.&lt;br /&gt;
#Fun: 6. Nice scenario.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5B: Isle of the Damned ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. &lt;br /&gt;
#The main challenge was to prevent Moremirmu from dying but everything else was fine.&lt;br /&gt;
#Fun: 7. Very good scenario. It’s very original that you have to search for Moremirmu in the temples. &lt;br /&gt;
#Nothing to change – the scenario is very good.&lt;br /&gt;
#I restarted several times because I didn’t want to loose Moremirmu.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: The Siege of Elensefar ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.&lt;br /&gt;
#Fun: 5. It was hard and not so fun.&lt;br /&gt;
#I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.&lt;br /&gt;
#Restarted many times because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Crossroads ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. It’s better than previous one.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Clear but uninteresting. The ambush-warners worked well.&lt;br /&gt;
#No challenges. Main thing is to be patient.&lt;br /&gt;
#Fun: 6. Classic scenario. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: The Princess of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Crystal objectives.&lt;br /&gt;
#Very interesting dialog.&lt;br /&gt;
#Everything went right.&lt;br /&gt;
#Fun: 7. The funniest scenario for now.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Valley of Death ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. &lt;br /&gt;
#Clear objectives – survive for 12 rounds.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of the mistake to forget keeping my hero alive.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: Gryphon Mountain ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader.&lt;br /&gt;
#Fun: 8. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes.  Well made scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Ford of Abez ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. Very easy scenario as the first one.&lt;br /&gt;
#Clear scenario objectives. Just move ahead.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges with objectives. It was easy to reach the flag. I don’t even lost a unit.&lt;br /&gt;
#Fun: 5 - Good.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 12: Northern Winter ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#No problems with dialog.&lt;br /&gt;
#No challenges to meeting objectives.  Good scenario for leveling up units.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#I think the number of rounds is more than necessary. They could be lowered a bit. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 13: The Dwarven Doors ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Scenario objectives were clear. Just to find the entrance.&lt;br /&gt;
#Very good and understandable dialog.&lt;br /&gt;
#The main challenge was to find the right entrance. First time was unsuccessful but after restart I found it.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#The terrain could be changed. It would be good if the map is all snow. &lt;br /&gt;
#One restart because of finding the wrong entrance.&lt;br /&gt;
&lt;br /&gt;
== Scenario 14: Plunging into the Darkness ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#Well written dialog. &lt;br /&gt;
#Small problem was the nasty spider at the end, but everything else was good. I even found the chest.&lt;br /&gt;
#Fun: 6.&lt;br /&gt;
#No changes needed for this scenario. &lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 15: The Lost General ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. This scenario is end of the sequence easy scenarios(11-14). I think the real game begins here.&lt;br /&gt;
#Clear scenario objectives – kill them all! &lt;br /&gt;
#Good and intriguing dialog.&lt;br /&gt;
#This scenario took me a lot of time while I succeed to defeated all bosses.&lt;br /&gt;
#Fun: 5. Hard and long scenario. Not so fun.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 16: Hasty Alliance ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#No challenges to meeting objectives but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Better than previous one.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 17: The Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Again long and not so easy scenario but it’s good for leveling up your units.&lt;br /&gt;
#Clear scenario objectives. You just have to find the Sceptre.&lt;br /&gt;
#Very nice dialog.&lt;br /&gt;
#The main challenges were that it was a little bit hard to find the Sceptre and to fight with all bosses at once but with good tactic I succeeded.&lt;br /&gt;
#Fun: 7. Good scenario.&lt;br /&gt;
#No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 18: A Choice Must Be Made ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives. I chose to fight with the northern orcish leader.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6. Good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19A: Snow Plains  ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. Not so difficult.&lt;br /&gt;
#Classical scenario objectives.&lt;br /&gt;
#Very interesting dialog with no mistakes.&lt;br /&gt;
#The challenge in this scenario was finding the Flaming Sword. It was very hard to reach it because of the difficult terrain – snow, hills, forests.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#Another good scenario. No changes needed.&lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19B: Swamp of Dread ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Hard scenario with many enemy leaders.&lt;br /&gt;
#Good scenario objectives.&lt;br /&gt;
#No problems with the dialog.&lt;br /&gt;
#The main challenge was to defeat the big number of enemy units. It’s quite difficult to do that and I needed several restarts and I used different tactics until I find the proper one.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#May be the number of enemy leaders could be lowered by one.&lt;br /&gt;
#A lot of restarts until finding the right strategy.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19C: The Cliffs of Thoria  ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Very hard map but it was quite fun.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog.&lt;br /&gt;
#The challenges were the Drake bases. It was hard to get even one of these three bases. I thought defeating all of them is impossible but after capturing the first one it became easier.&lt;br /&gt;
#Fun: 7. Very nice level.&lt;br /&gt;
#No changes.&lt;br /&gt;
#No events caused me to loose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20A: Home of the North Elves ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#Clear scenario objectives - reach the forest kingdom of Emetria.&lt;br /&gt;
#Very interesting dialog with many helpful hints.&lt;br /&gt;
#No challenges to meeting the objectives.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Hard but fun. No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20B: Underground Channels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. Easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting the objectives of the scenario. It wasn’t so difficult.&lt;br /&gt;
#Fun: 6.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of hero’s dying. I was a little bit oblivious.&lt;br /&gt;
&lt;br /&gt;
== Scenario 21: The Elven Council==&lt;br /&gt;
&lt;br /&gt;
This is a cut-scene furthering the storyline. No combat takes place.&lt;br /&gt;
&lt;br /&gt;
== Scenario 22: Return to Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Hard scenario.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenge was fighting in three fronts. It was hard and long battle but it’s expected - it’s almost the end of the campaign.&lt;br /&gt;
#Fun: 5.&lt;br /&gt;
#No changes. &lt;br /&gt;
#Several restarts because of hero’s dying. &lt;br /&gt;
&lt;br /&gt;
== Scenario 23: Test of the Clans==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Again hard and long scenario.&lt;br /&gt;
#Clear scenario objectives. I chose to kill 25 units instead of defeating one of the leaders because thus I would take more money with early finish bonus.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives of the scenario but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 24: The Battle for Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 8. The hardest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. Kill the bad queen.&lt;br /&gt;
#Very good, well written and interesting dialog.&lt;br /&gt;
#The main challenge was to survive the first attacks of Asheviere’s army. I set up camp around my fort and I was waiting the enemy to reach me. Once I defeated the first waves of invaders I went straight to Asheviere. When I reached her with my army it wasn’t difficult to defeat her – she’s only 48 HP.&lt;br /&gt;
#Fun: 9. The funniest scenario of the campaign. There are many different strategies you can choose to play the scenario on.&lt;br /&gt;
#Nothing to change. Perfect scenario.&lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
“Heir to the Throne” is very well made campaign. When I was playing it I didn’t find even one bug. I had few problems with the game as a whole, not with the campaign itself.&lt;br /&gt;
&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“Heir to the Throne” is one very good campaign. It was very fun while I was playing it. It has great variety of scenarios with different scenario objectives. It’s very well made, has good storyline and well written dialogs. It has no major bugs or glitches - only small problems mentioned above. It’s not so difficult at all, only few levels hampered me. The campaign makes very good description to the world of Wesnoth and it’s very helpful for novice players.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39756</id>
		<title>GCI/Playtesting/Heir to the Throne/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39756"/>
		<updated>2010-12-20T20:48:03Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign &amp;quot;Heir to the Throne&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: The Elves Besieged ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. Nice scenario.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Blackwater Port ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. It’s one of the easy scenarios.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Clear dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. It was easy.&lt;br /&gt;
#Fun: 5. It’s very fun when you use hit and run tactic.&lt;br /&gt;
#No changes. &lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Isle of Alduin ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Bay of Pearls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5&lt;br /&gt;
#Clear scenario objectives. It’s good that you  choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.&lt;br /&gt;
#Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.&lt;br /&gt;
#No challenges to meeting objectives. I defeated all bosses.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5A: Muff Malal's Peninsula ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. It could be good to be added some text when the map is shown.&lt;br /&gt;
#It was a little bit hard because of the big number of enemy units.&lt;br /&gt;
#Fun: 6. Nice scenario.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5B: Isle of the Damned ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. &lt;br /&gt;
#The main challenge was to prevent Moremirmu from dying but everything else was fine.&lt;br /&gt;
#Fun: 7. Very good scenario. It’s very original to search for Moremirmu in the temples. &lt;br /&gt;
#Nothing to change – the scenario is very good.&lt;br /&gt;
#I restarted several times because I didn’t want to loose Moremirmu.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: The Siege of Elensefar ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.&lt;br /&gt;
#Fun: 5. It was hard and not so fun.&lt;br /&gt;
#I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.&lt;br /&gt;
#Restarted many times because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Crossroads ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. It’s better than previous one.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Clear but uninteresting. The ambush-warners worked well.&lt;br /&gt;
#No challenges. Main thing is to be patient.&lt;br /&gt;
#Fun: 6. Classic scenario. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: The Princess of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Crystal objectives.&lt;br /&gt;
#Very interesting dialog.&lt;br /&gt;
#Everything went right.&lt;br /&gt;
#Fun: 7. The funniest scenario for now.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Valley of Death ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. &lt;br /&gt;
#Clear objectives – survive for 12 rounds.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of the mistake to forget keeping my hero alive.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: Gryphon Mountain ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader.&lt;br /&gt;
#Fun: 8. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes.  Well made scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Ford of Abez ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. Very easy scenario as the first one.&lt;br /&gt;
#Clear scenario objectives. Just move ahead.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges with objectives. It was easy to reach the flag. I don’t even lost a unit.&lt;br /&gt;
#Fun: 5 - Good.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 12: Northern Winter ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#No problems with dialog.&lt;br /&gt;
#No challenges to meeting objectives.  Good scenario for leveling up units.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#I think the number of rounds is more than necessary. They could be lowered a bit. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 13: The Dwarven Doors ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Scenario objectives were clear. Just to find the entrance.&lt;br /&gt;
#Very good and understandable dialog.&lt;br /&gt;
#The main challenge was to find the right entrance. First time was unsuccessful but after restart I found it.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#The terrain could be changed. It would be good if the map is all snow. &lt;br /&gt;
#One restart because of finding the wrong entrance.&lt;br /&gt;
&lt;br /&gt;
== Scenario 14: Plunging into the Darkness ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#Well written dialog. &lt;br /&gt;
#Small problem was the nasty spider at the end, but everything else was good. I even found the chest.&lt;br /&gt;
#Fun: 6.&lt;br /&gt;
#No changes needed for this scenario. &lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 15: The Lost General ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. This scenario is end of the sequence easy scenarios(11-14). I think the real game begins here.&lt;br /&gt;
#Clear scenario objectives – kill them all! &lt;br /&gt;
#Good and intriguing dialog.&lt;br /&gt;
#This scenario took me a lot of time while I succeed to defeated all bosses.&lt;br /&gt;
#Fun: 5. Hard and long scenario. Not so fun.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 16: Hasty Alliance ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#No challenges to meeting objectives but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Better than previous one.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 17: The Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Again long and not so easy scenario but it’s good for leveling up your units.&lt;br /&gt;
#Clear scenario objectives. You just have to find the Sceptre.&lt;br /&gt;
#Very nice dialog.&lt;br /&gt;
#The main challenges were that it was a little bit hard to find the Sceptre and to fight with all bosses at once but with good tactic I succeeded.&lt;br /&gt;
#Fun: 7. Good scenario.&lt;br /&gt;
#No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 18: A Choice Must Be Made ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives. I chose to fight with the northern orcish leader.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6. Good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19A: Snow Plains  ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. Not so difficult.&lt;br /&gt;
#Classical scenario objectives.&lt;br /&gt;
#Very interesting dialog with no mistakes.&lt;br /&gt;
#The challenge in this scenario was finding the Flaming Sword. It was very hard to reach it because of the difficult terrain – snow, hills, forests.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#Another good scenario. No changes needed.&lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19B: Swamp of Dread ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Hard scenario with many enemy leaders.&lt;br /&gt;
#Good scenario objectives.&lt;br /&gt;
#No problems with the dialog.&lt;br /&gt;
#The main challenge was to defeat the big number of enemy units. It’s quite difficult to do that and I needed several restarts and I used different tactics until I find the proper one.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#May be the number of enemy leaders could be lowered by one.&lt;br /&gt;
#A lot of restarts until finding the right strategy.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19C: The Cliffs of Thoria  ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Very hard map but it was quite fun.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good and interesting dialog.&lt;br /&gt;
#The challenges were the Drake bases. It was hard to get even one of these three bases. I thought defeating all of them is impossible but after capturing the first one it became easier.&lt;br /&gt;
#Fun: 7. Very nice level.&lt;br /&gt;
#No changes.&lt;br /&gt;
#No events caused me to loose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20A: Home of the North Elves ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#Clear scenario objectives - reach the forest kingdom of Emetria.&lt;br /&gt;
#Very interesting dialog with many helpful hints.&lt;br /&gt;
#No challenges to meeting the objectives.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Hard but fun. No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20B: Underground Channels ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. Easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Very good dialog.&lt;br /&gt;
#No challenges to meeting the objectives of the scenario. It wasn’t so difficult.&lt;br /&gt;
#Fun: 6.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of hero’s dying. I was a little bit oblivious.&lt;br /&gt;
&lt;br /&gt;
== Scenario 21: The Elven Council==&lt;br /&gt;
&lt;br /&gt;
This is a cut-scene furthering the storyline. No combat takes place.&lt;br /&gt;
&lt;br /&gt;
== Scenario 22: Return to Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Hard scenario.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenge was fighting in three fronts. It was hard and long battle but it’s expected - it’s almost the end of the campaign.&lt;br /&gt;
#Fun: 5.&lt;br /&gt;
#No changes. &lt;br /&gt;
#Several restarts because of hero’s dying. &lt;br /&gt;
&lt;br /&gt;
== Scenario 23: Test of the Clans==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Again hard and long scenario.&lt;br /&gt;
#Clear scenario objectives. I chose to kill 25 units instead of defeating one of the leaders because thus I would take more money with early finish bonus.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives of the scenario but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 24: The Battle for Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 8. The hardest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. Kill the bad queen.&lt;br /&gt;
#Very good, well written and interesting dialog.&lt;br /&gt;
#The main challenge was to survive the first attacks of Asheviere’s army. I set up camp around my fort and I was waiting the enemy to reach me. Once I defeated the first waves of invaders I went straight to Asheviere. When I reached her with my army it wasn’t difficult to defeat her – she’s only 48 HP.&lt;br /&gt;
#Fun: 9. The funniest scenario of the campaign. There are many different strategies you can choose to play the scenario on.&lt;br /&gt;
#Nothing to change. Perfect scenario.&lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
“Heir to the Throne” is very well made campaign. When I was playing it I didn’t find even one bug. I had few problems with the game as a whole, not with the campaign itself.&lt;br /&gt;
&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“Heir to the Throne” is one very good campaign. It was very fun while I was playing it. It has great variety of scenarios with different scenario objectives. It’s very well made, has good storyline and well written dialogs. It has no major bugs or glitches - only small problems mentioned above. It’s not so difficult at all, only few levels hampered me. The campaign makes very good description to the world of Wesnoth and it’s very helpful for novice players.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39728</id>
		<title>GCI/Playtesting/Heir to the Throne/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39728"/>
		<updated>2010-12-18T16:15:45Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign &amp;quot;Heir to the Throne&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: The Elves Besieged ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. Nice scenario.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Blackwater Port ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. It’s one of the easy scenarios.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Clear dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. It was easy.&lt;br /&gt;
#Fun: 5. It’s very fun when you use hit and run tactic.&lt;br /&gt;
#No changes. &lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Isle of Alduin ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Bay of Pearls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5&lt;br /&gt;
#Clear scenario objectives. It’s good that you  choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.&lt;br /&gt;
#Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.&lt;br /&gt;
#No challenges to meeting objectives. I defeated all bosses.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5A: Muff Malal's Peninsula ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. It could be good to be added some text when the map is shown.&lt;br /&gt;
#It was a little bit hard because of the big number of enemy units.&lt;br /&gt;
#Fun: 6. Nice scenario.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: The Siege of Elensefar ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.&lt;br /&gt;
#Fun: 5. It was hard and not so fun.&lt;br /&gt;
#I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.&lt;br /&gt;
#Restarted many times because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Crossroads ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. It’s better than previous one.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Clear but uninteresting. The ambush-warners worked well.&lt;br /&gt;
#No challenges. Main thing is to be patient.&lt;br /&gt;
#Fun: 6. Classic scenario. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: The Princess of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Crystal objectives.&lt;br /&gt;
#Very interesting dialog.&lt;br /&gt;
#Everything went right.&lt;br /&gt;
#Fun: 7. The funniest scenario for now.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Valley of Death ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. &lt;br /&gt;
#Clear objectives – survive for 12 rounds.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of the mistake to forget keeping my hero alive.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: Gryphon Mountain ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader.&lt;br /&gt;
#Fun: 8. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes.  Well made scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Ford of Abez ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. Very easy scenario as the first one.&lt;br /&gt;
#Clear scenario objectives. Just move ahead.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges with objectives. It was easy to reach the flag. I don’t even lost a unit.&lt;br /&gt;
#Fun: 5 - Good.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 12: Northern Winter ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#No problems with dialog.&lt;br /&gt;
#No challenges to meeting objectives.  Good scenario for leveling up units.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#I think the number of rounds is more than necessary. They could be lowered a bit. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 13: The Dwarven Doors ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Scenario objectives were clear. Just to find the entrance.&lt;br /&gt;
#Very good and understandable dialog.&lt;br /&gt;
#The main challenge was to find the right entrance. First time was unsuccessful but after restart I found it.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#The terrain could be changed. It would be good if the map is all snow. &lt;br /&gt;
#One restart because of finding the wrong entrance.&lt;br /&gt;
&lt;br /&gt;
== Scenario 14: Plunging into the Darkness ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#Well written dialog. &lt;br /&gt;
#Small problem was the nasty spider at the end, but everything else was good. I even found the chest.&lt;br /&gt;
#Fun: 6.&lt;br /&gt;
#No changes needed for this scenario. &lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 15: The Lost General ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. This scenario is end of the sequence easy scenarios(11-14). I think the real game begins here.&lt;br /&gt;
#Clear scenario objectives – kill them all! &lt;br /&gt;
#Good and intriguing dialog.&lt;br /&gt;
#This scenario took me a lot of time while I succeed to defeated all bosses.&lt;br /&gt;
#Fun: 5. Hard and long scenario. Not so fun.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 16: Hasty Alliance ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#No challenges to meeting objectives but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Better than previous one.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 17: The Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Again long and not so easy scenario but it’s good for leveling up your units.&lt;br /&gt;
#Clear scenario objectives. You just have to find the Sceptre.&lt;br /&gt;
#Very nice dialog.&lt;br /&gt;
#The main challenges were that it was a little bit hard to find the Sceptre and to fight with all bosses at once but with good tactic I succeeded.&lt;br /&gt;
#Fun: 7. Good scenario.&lt;br /&gt;
#No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 18: A Choice Must Be Made ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives. I chose to fight with the northern orcish leader.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6. Good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19 A: Snow Plains  ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. Not so difficult.&lt;br /&gt;
#Classical scenario objectives.&lt;br /&gt;
#Very interesting dialog with no mistakes.&lt;br /&gt;
#The challenge in this scenario was finding the Flaming Sword. It was very hard to reach it because of the difficult terrain – snow, hills, forests.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#Another good scenario. No changes needed.&lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20: Home of the North Elves ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#Clear scenario objectives - reach the forest kingdom of Emetria.&lt;br /&gt;
#Very interesting dialog with many helpful hints.&lt;br /&gt;
#No challenges to meeting the objectives.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Hard but fun. No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 21: The Elven Council==&lt;br /&gt;
&lt;br /&gt;
This is a cut-scene furthering the storyline. No combat takes place.&lt;br /&gt;
&lt;br /&gt;
== Scenario 22: Return to Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Hard scenario.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenge was fighting in three fronts. It was hard and long battle but it’s expected - it’s almost the end of the campaign.&lt;br /&gt;
#Fun: 5.&lt;br /&gt;
#No changes. &lt;br /&gt;
#Several restarts because of hero’s dying. &lt;br /&gt;
&lt;br /&gt;
== Scenario 23: Test of the Clans==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Again hard and long scenario.&lt;br /&gt;
#Clear scenario objectives. I chose to kill 25 units instead of defeating one of the leaders because thus I would take more money with early finish bonus.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives of the scenario but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 24: The Battle for Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 8. The hardest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. Kill the bad queen.&lt;br /&gt;
#Very good, well written and interesting dialog.&lt;br /&gt;
#The main challenge was to survive the first attacks of Asheviere’s army. I set up camp around my fort and I was waiting the enemy to reach me. Once I defeated the first waves of invaders I went straight to Asheviere. When I reached her with my army it wasn’t difficult to defeat her – she’s only 48 HP.&lt;br /&gt;
#Fun: 9. The funniest scenario of the campaign. There are many different strategies you can choose to play the scenario on.&lt;br /&gt;
#Nothing to change. Perfect scenario.&lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
“Heir to the Throne” is very well made campaign. When I was playing it I didn’t find even one bug. I had few problems with the game as a whole, not with the campaign itself.&lt;br /&gt;
&lt;br /&gt;
#Problem in fullscreen mode(1280x1024). The graphic was a little bit blurry.&lt;br /&gt;
#When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.&lt;br /&gt;
#Sometimes when I use mouse scroll, the map is moving left-right instead of up-down. When I minimize the game window and open it again the problem disappears.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“Heir to the Throne” is one very good campaign. It was very fun while I was playing it. It has great variety of scenarios with different scenario objectives. It’s very well made, has good storyline and well written dialogs. It has no major bugs or glitches - only small problems mentioned above. It’s not so difficult at all, only few levels hampered me. The campaign makes very good description to the world of Wesnoth and it’s very helpful for novice players.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39727</id>
		<title>GCI/Playtesting/Heir to the Throne/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39727"/>
		<updated>2010-12-18T15:49:50Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign &amp;quot;Heir to the Throne&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: The Elves Besieged ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. Nice scenario.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Blackwater Port ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. It’s one of the easy scenarios.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Clear dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. It was easy.&lt;br /&gt;
#Fun: 5. It’s very fun when you use hit and run tactic.&lt;br /&gt;
#No changes. &lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Isle of Alduin ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Bay of Pearls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5&lt;br /&gt;
#Clear scenario objectives. It’s good that you  choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.&lt;br /&gt;
#Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.&lt;br /&gt;
#No challenges to meeting objectives. I defeated all bosses.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5A: Muff Malal's Peninsula ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. It could be good to be added some text when the map is shown.&lt;br /&gt;
#It was a little bit hard because of the big number of enemy units.&lt;br /&gt;
#Fun: 6. Nice scenario.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: The Siege of Elensefar ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.&lt;br /&gt;
#Fun: 5. It was hard and not so fun.&lt;br /&gt;
#I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.&lt;br /&gt;
#Restarted many times because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Crossroads ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. It’s better than previous one.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Clear but uninteresting. The ambush-warners worked well.&lt;br /&gt;
#No challenges. Main thing is to be patient.&lt;br /&gt;
#Fun: 6. Classic scenario. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: The Princess of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Crystal objectives.&lt;br /&gt;
#Very interesting dialog.&lt;br /&gt;
#Everything went right.&lt;br /&gt;
#Fun: 7. The funniest scenario for now.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Valley of Death ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. &lt;br /&gt;
#Clear objectives – survive for 12 rounds.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of the mistake to forget keeping my hero alive.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: Gryphon Mountain ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader.&lt;br /&gt;
#Fun: 8. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes.  Well made scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Ford of Abez ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. Very easy scenario as the first one.&lt;br /&gt;
#Clear scenario objectives. Just move ahead.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges with objectives. It was easy to reach the flag. I don’t even lost a unit.&lt;br /&gt;
#Fun: 5 - Good.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 12: Northern Winter ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#No problems with dialog.&lt;br /&gt;
#No challenges to meeting objectives.  Good scenario for leveling up units.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#I think the number of rounds is more than necessary. They could be lowered a bit. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 13: The Dwarven Doors ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Scenario objectives were clear. Just to find the entrance.&lt;br /&gt;
#Very good and understandable dialog.&lt;br /&gt;
#The main challenge was to find the right entrance. First time was unsuccessful but after restart I found it.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#The terrain could be changed. It would be good if the map is all snow. &lt;br /&gt;
#One restart because of finding the wrong entrance.&lt;br /&gt;
&lt;br /&gt;
== Scenario 14: Plunging into the Darkness ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#Well written dialog. &lt;br /&gt;
#Small problem was the nasty spider at the end, but everything else was good. I even found the chest.&lt;br /&gt;
#Fun: 6.&lt;br /&gt;
#No changes needed for this scenario. &lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 15: The Lost General ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. This scenario is end of the sequence easy scenarios(11-14). I think the real game begins here.&lt;br /&gt;
#Clear scenario objectives – kill them all! &lt;br /&gt;
#Good and intriguing dialog.&lt;br /&gt;
#This scenario took me a lot of time while I succeed to defeated all bosses.&lt;br /&gt;
#Fun: 5. Hard and long scenario. Not so fun.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 16: Hasty Alliance ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#No challenges to meeting objectives but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Better than previous one.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 17: The Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Again long and not so easy scenario but it’s good for leveling up your units.&lt;br /&gt;
#Clear scenario objectives. You just have to find the Sceptre.&lt;br /&gt;
#Very nice dialog.&lt;br /&gt;
#The main challenges were that it was a little bit hard to find the Sceptre and to fight with all bosses at once but with good tactic I succeeded.&lt;br /&gt;
#Fun: 7. Good scenario.&lt;br /&gt;
#No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 18: A Choice Must Be Made ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives. I chose to fight with the northern orcish leader.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6. Good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
# No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 19 A: Snow Plains  ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. Not so difficult.&lt;br /&gt;
#Classical scenario objectives.&lt;br /&gt;
#Very interesting dialog with no mistakes.&lt;br /&gt;
#The challenge in this scenario was finding the Flaming Sword. It was very hard to reach it because of the difficult terrain – snow, hills, forests.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#Another good scenario. No changes needed.&lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20: Home of the North Elves ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#Clear scenario objectives - reach the forest kingdom of Emetria.&lt;br /&gt;
#Very interesting dialog with many helpful hints.&lt;br /&gt;
#No challenges to meeting the objectives.&lt;br /&gt;
#Fun: 7.&lt;br /&gt;
#Hard but fun. No changes needed. &lt;br /&gt;
#No.&lt;br /&gt;
&lt;br /&gt;
== Scenario 21: The Elven Council==&lt;br /&gt;
&lt;br /&gt;
This is a cut-scene furthering the storyline. No combat takes place.&lt;br /&gt;
&lt;br /&gt;
== Scenario 22: Return to Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Hard scenario.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenge was fighting in three fronts. It was hard and long battle but it’s expected - it’s almost the end of the campaign.&lt;br /&gt;
#Fun: 5.&lt;br /&gt;
#No changes. &lt;br /&gt;
#Several restarts because of hero’s dying. &lt;br /&gt;
&lt;br /&gt;
== Scenario 23: Test of the Clans==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. Again hard and long scenario.&lt;br /&gt;
#Clear scenario objectives. I chose to kill 25 units instead of defeating one of the leaders because thus I would take more money with early finish bonus.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives of the scenario but I lost a lot of units.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 24: The Battle for Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 8. The hardest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives. Kill the bad queen.&lt;br /&gt;
#Very good, well written and interesting dialog.&lt;br /&gt;
#The main challenge was to survive the first attacks of Asheviere’s army. I set up camp around my fort and I was waiting the enemy to reach me. Once I defeated the first waves of invaders I went straight to Asheviere. When I reached her with my army it wasn’t difficult to defeat her – she’s only 48 HP.&lt;br /&gt;
#Fun: 9. The funniest scenario of the campaign. There are many different strategies you can choose to play the scenario on.&lt;br /&gt;
#Nothing to change. Perfect scenario.&lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39703</id>
		<title>GCI/Playtesting/Heir to the Throne/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39703"/>
		<updated>2010-12-17T16:01:19Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign &amp;quot;Heir to the Throne&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: The Elves Besieged ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. Nice scenario.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Blackwater Port ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. It’s one of the easy scenarios.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Clear dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. It was easy.&lt;br /&gt;
#Fun: 5. It’s very fun when you use hit and run tactic.&lt;br /&gt;
#No changes. &lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Isle of Alduin ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Bay of Pearls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5&lt;br /&gt;
#Clear scenario objectives. It’s good that you  choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.&lt;br /&gt;
#Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.&lt;br /&gt;
#No challenges to meeting objectives. I defeated all bosses.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 5A: Muff Malal's Peninsula ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. It could be good to be added text when the map is shown.&lt;br /&gt;
#It was a little bit hard because of the big number of enemy units.&lt;br /&gt;
#Fun: 6. Nice scenario.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: The Siege of Elensefar ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.&lt;br /&gt;
#Fun: 5. It was hard and not so fun.&lt;br /&gt;
#I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.&lt;br /&gt;
#Restarted many times because of hero’s death.&lt;br /&gt;
== Scenario 7: Crossroads ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. It’s better than previous one.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Clear but uninteresting. The ambush-warners worked well.&lt;br /&gt;
#No challenges. Main thing is to be patient.&lt;br /&gt;
#Fun: 6. Classic scenario. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: The Princess of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Crystal objectives.&lt;br /&gt;
#Very interesting dialog.&lt;br /&gt;
#Everything went right.&lt;br /&gt;
#Fun: 7. The funniest scenario for now.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Valley of Death ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. &lt;br /&gt;
#Clear objectives – survive for 12 rounds.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges with meeting objectives.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of the mistake to forget keeping my hero alive.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: Gryphon Mountain ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader.&lt;br /&gt;
#Fun: 8. Very fun scenario. It differs from the others. &lt;br /&gt;
#No changes.  Well made scenario.&lt;br /&gt;
#No. &lt;br /&gt;
&lt;br /&gt;
== Scenario 11: The Ford of Abez ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. Very easy scenario as the first one.&lt;br /&gt;
#Clear scenario objectives. Just move ahead.&lt;br /&gt;
#Dialog was good.&lt;br /&gt;
#No challenges with objectives. It was easy to reach the flag. I don’t even lost a unit.&lt;br /&gt;
#Fun: 5 - Good.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No restarts.&lt;br /&gt;
&lt;br /&gt;
== Scenario 12: Northern Winter ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#No problems with dialog.&lt;br /&gt;
#No challenges to meeting objectives.  Good scenario for leveling up units.&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#I think the number of rounds is bigger than necessary. They could be lowered a bit. &lt;br /&gt;
#No. Everything went right.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39573</id>
		<title>GCI/Playtesting/Heir to the Throne/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Heir_to_the_Throne/Normal&amp;diff=39573"/>
		<updated>2010-12-12T16:03:48Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign &amp;quot;Heir to the Throne&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: The Elves Besieged ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 5. Nice scenario.&lt;br /&gt;
#Nothing to change. &lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Blackwater Port ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. It’s one of the easy scenarios.&lt;br /&gt;
#Clear scenario objectives. &lt;br /&gt;
#Clear dialog. No mistakes.&lt;br /&gt;
#No challenges to meeting objectives. It was easy.&lt;br /&gt;
#Fun: 5. It’s very fun when you use hit and run tactic.&lt;br /&gt;
#No changes. &lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Isle of Alduin ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. Another easy scenario.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 6.  &lt;br /&gt;
#May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Bay of Pearls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5&lt;br /&gt;
#Clear scenario objectives. It’s good that you  choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.&lt;br /&gt;
#Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.&lt;br /&gt;
#No challenges to meeting objectives. I defeated all bosses.&lt;br /&gt;
#Fun: 6. Very good scenario.&lt;br /&gt;
#No changes. &lt;br /&gt;
#No. Everything went right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 5A: Muff Malal's Peninsula ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Good dialog. It could be good to be added text when the map is shown.&lt;br /&gt;
#It was a little bit hard because of the big number of enemy units.&lt;br /&gt;
#Fun: 6. Nice scenario.&lt;br /&gt;
#No changes.  Another well made scenario.&lt;br /&gt;
#I restarted once because of hero’s death.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: The Siege of Elensefar ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7.&lt;br /&gt;
#No problem with scenario objectives.&lt;br /&gt;
#The dialog was fine.&lt;br /&gt;
#There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.&lt;br /&gt;
#Fun: 5. It was hard and not so fun.&lt;br /&gt;
#I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.&lt;br /&gt;
#Restarted many times because of hero’s death.&lt;br /&gt;
== Scenario 7: Crossroads ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. It’s better than previous one.&lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#Clear but uninteresting. The ambush-warners worked well.&lt;br /&gt;
#No challenges. Main thing is to be patient.&lt;br /&gt;
#Fun: 6. Classic scenario. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: The Princess of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4.&lt;br /&gt;
#Crystal objectives.&lt;br /&gt;
#Very interesting dialog.&lt;br /&gt;
#Everything went right.&lt;br /&gt;
#Fun: 7. The funniest scenario for now.&lt;br /&gt;
#Nothing to change, it’s very well made.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: The Valley of Death ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. &lt;br /&gt;
#Clear objectives – survive for 12 rounds.&lt;br /&gt;
#Well written dialog.&lt;br /&gt;
#No challenges with meeting objectives.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#No changes needed.&lt;br /&gt;
#One restart because of the mistake to forget keeping my hero alive.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39366</id>
		<title>GCI/Playtesting/An Orcish Incursion/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39366"/>
		<updated>2010-12-05T19:02:46Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign &amp;quot;An Orcish Incursion&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Defend the Forest ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the rising battle between orcs and elves.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 4. It wasn’t so interesting, but for first scenario it’s expected.&lt;br /&gt;
# Nothing to change. The first scenario is good to begin slow and easy. No needed using special abilities and tactics, just introduction to the campaign.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Assassins ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 5. &lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#Clear and good dialog.&lt;br /&gt;
#The assassins caused me bad headache until I find the way to beat them. But the rest was easy.&lt;br /&gt;
#Fun: 6. The enemy forces have quite different abilities, and it’s very fun until you find the correct strategy to fight them.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#I restarted the scenario 2-3 times until I find the right strategy for these nasty assassins.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Wasteland ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 4. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#The dialog is good. The description of the landscape is very impressive.&lt;br /&gt;
#The major challenges in meeting the objectives of this scenario were high level enemy units, but with good strategy it’s easy to defeat them.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#The terrain is very  monotonous, but may be this is the purpose of the scenario. I would change it adding more colours and 1-2 mountains.&lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Valley of Trolls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 7. The hardest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Not so good dialog. It could be more interesting.&lt;br /&gt;
#My major problem was the attacks from two sides and the power of enemy units (especially at night).&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#The scenario is quite hard. Two bosses recruit lots of units which are attacking all the time and I can’t deal with them. To be more fun the difficulty of the scenario may be lowered by more starting gold or decreasing the number of recruiting enemy units.&lt;br /&gt;
#I restarted the scenario several times because of dying the hero. It’s very hard to hold the inpouring enemies from two sides.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: Linaera the Quick ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 6. &lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#Good dialog, the longest in the campaign.&lt;br /&gt;
#First time when I played the scenario was very hard to eliminate enemies, but when I learned how to use mages properly it wasn’t so difficult.&lt;br /&gt;
#Fun: 7. &lt;br /&gt;
#No changes. The scenario is very good.&lt;br /&gt;
#I restarted the scenario once because Linaera died (I forgot to keep her alive) but there were no other problems with the implementation of the objectives.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: A Detour through the Swamp ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 5. &lt;br /&gt;
#Clear. The hint was very useful&lt;br /&gt;
#Short, but well-written.&lt;br /&gt;
#Easy scenario. I had 3 level 3s and it wasn’t difficult to defend all lower level units . I had 3 mages from the previous level and they were very helpful against the undeads.&lt;br /&gt;
#Fun: 7. Very enjoyable. &lt;br /&gt;
#No changes. Again good scenario.&lt;br /&gt;
#There were no problems with completing the objectives.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Showdown ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficulty: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficulty: 3. For last scenario in the campaign it’s very easy. For increasing the scenario difficulty I think it would be good to begin only with 2 additional Rangers instead of 4.&lt;br /&gt;
#The objectives were clear, and the hint was very helpful.&lt;br /&gt;
#Compared with the previous scenarios the dialog at the beginning was very short. It would be good to insert additional dialog.&lt;br /&gt;
#There were no challenges. With the reinforcements it was very easy to complete the objectives.&lt;br /&gt;
#Fun: 9. The funniest scenario in the campaign.&lt;br /&gt;
#This scenario was too easy. Increasing the difficultly by giving the enemy stronger units (some level 3s), and decreasing the Rangers in the beginning will make the scenario more fun (10). The dialogs and the cutscenes need to be extended.&lt;br /&gt;
#No problems.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
In this campaign there were no bugs at all but I found several small mistakes.&lt;br /&gt;
#When I played the game for first time the default language was Bulgarian. The title bar of the window was “???????????” but when I changed the language at English everything went right – “The Battle for Wesnoth - 1.9.2”.&lt;br /&gt;
#Before scenarios 6 and 7 when the map appeared there was no text or description on what’s happening next. May be this isn’t bug but I was confused because previous scenarios had text below the map.&lt;br /&gt;
#I had Elvish Marshall in one of the scenarios. When I right-clicked on it and then “Unit Description” Strikes were: sword(10-4) and bow(8-3). Meanwhile in the right menu characteristics were sword(8-4) and bow(6-3). After 2-3 turns everything was fine.&lt;br /&gt;
#When cutscene appears I can’t click on Menu.&lt;br /&gt;
#In fullscreen mode the graphic was a little bit blurry in my resolution(1280x1024)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“An Orcish Incursion” is one very good campaign. I had a lot of fun when I played it. It’s well made, has good storyline(some dialogs are short but that could be fixed) and has no major bugs or glitches(only small problems mentioned above). The campaign is helpful for novice players and it makes great introduction in “The Battle for Wesnoth”.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39365</id>
		<title>GCI/Playtesting/An Orcish Incursion/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39365"/>
		<updated>2010-12-05T18:22:25Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 -  Campaign &amp;quot;An Orcish Incursion&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on this page [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Defend the Forests ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the rising battle between orcs and elves.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 4. It wasn’t so interesting, but for first scenario it’s expected.&lt;br /&gt;
# Nothing to change. The first scenario is good to begin slow and easy. No needed using special abilities and tactics, just introduction to the campaign.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Assassins ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Clear and good dialog.&lt;br /&gt;
#The assassins caused me bad headache until I find the way to beat them. But the rest was easy.&lt;br /&gt;
#Fun: 6. The enemy forces have quite different abilities, and it’s very fun when you find the correct strategy to fight them.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#I restarted the scenario 2-3 times until I find the right strategy for these nasty assassins.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Wasteland ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#The dialog is fine but it could be included more descriptions of the landscape as the previous scenario.&lt;br /&gt;
#The major challenges in meeting the objectives of this scenario were high level enemy units, but with good strategy it’s easy to defeat them.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#The terrain is very  monotonous, but may be this is the purpose of the scenario. I would change it adding more colours and 1-2 mountains.&lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Valley of Trolls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. The hardest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Not so good dialog. It could be more interesting.&lt;br /&gt;
#My major problem was the attacks from two sides and the power of enemy units (especially at night).&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#The scenario is quite hard. Two bosses recruit lots of units which are attacking all the time and I can’t deal with them. To be more fun the difficulty of the scenario may be lowered by more starting gold or decreasing the number of recruiting enemy units.&lt;br /&gt;
#I restarted the scenario several times because of dying the hero. It’s very hard to hold the inpouring enemies from two sides.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: Linaera the Quick ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. &lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#Good dialog, the longest in the campaign.&lt;br /&gt;
#First time when I played the scenario was very hard to eliminate enemies, but when I learned to use the mages properly it wasn’t so difficult.&lt;br /&gt;
#Fun: 7. &lt;br /&gt;
#No changes. The scenario is very good.&lt;br /&gt;
#I restarted the scenario once because Linaera died (I forgot to keep her alive) but there were no other problems with the implementation of the objectives.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: A Detour through the Swamp ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. &lt;br /&gt;
#Clear. The hint was very useful&lt;br /&gt;
#Short, but well-written.&lt;br /&gt;
#Easy scenario. I had 3 level 3s and it wasn’t difficult to defend all lower level units from the scenario. I had 3 mage from the previous level and they were very helpful against the undeads.&lt;br /&gt;
#Fun: 7. Very enjoyable. &lt;br /&gt;
#No changes. Again good scenario.&lt;br /&gt;
#There were no problems with completing the objectives.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Showdown ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. For last scenario in the campaign it’s very easy. For increasing the scenario difficultly I think it would be good to begin only with 2 additional Rangers instead of 4.&lt;br /&gt;
#The objectives were clear, and the hint was very helpful.&lt;br /&gt;
#Compared with the previous scenarios the dialog at the beginning was very short. It would be good to insert additional dialog.&lt;br /&gt;
#There were no challenges. With the reinforcements it was very easy to complete the objectives.&lt;br /&gt;
#Fun: 9. The funniest scenario in the campaign.&lt;br /&gt;
#This scenario was too easy. Increasing the difficultly by giving the enemy stronger units (some level 3s), and decreasing the Rangers in the beginning will make the scenario more fun (10). The dialogs and the cutscenes need to be extended.&lt;br /&gt;
#None.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
In this campaign there were no bugs at all but I find few mistakes.&lt;br /&gt;
#When I played the game for first time the default language was Bulgarian. The title bar of the window was “???????????” but when I changed the language at English the title changed correctly – “The Battle for Wesnoth”.&lt;br /&gt;
#Before scenarios 6 and 7 when the map appeared there was no text or description on what’s happens next. May be this isn’t bug but the previous scenarios have text when the map is shown.&lt;br /&gt;
#I had Elvish Marshall in one of the scenarios . When I right-clicked on it and then “Unit Description” Strikes were: sword(10-4) and bow(8-3). Meanwhile in the right menu characteristics were sword(8-4) and bow(6-3). After 2-3 turns everything was fine.&lt;br /&gt;
#When there is some cutscenes I can’t click on Menu.&lt;br /&gt;
#In fullscreen  mode the graphic was a little bit blurry in my resolution(1280x1024)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
“An Orcish Incursion” is one very good campaign. I had a lot of fun when I played it. It’s well made, has good storyline(some dialogs are short but it could be fixed) and has no major bugs or glitches(only small problems mentioned above). The campaign is helpful for novice players and it makes great introduction in “The Battle for Wesnoth”.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39360</id>
		<title>GCI/Playtesting/An Orcish Incursion/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39360"/>
		<updated>2010-12-05T14:24:37Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 -  Campaign &amp;quot;An Orcish Incursion&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on this page [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Defend the Forests ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the rising battle between orcs and elves.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 4. It wasn’t so interesting, but for first scenario it’s expected.&lt;br /&gt;
# Nothing to change. The first scenario is good to begin slow and easy. No needed using special abilities and tactics, just introduction to the campaign.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Assassins ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Clear and good dialog.&lt;br /&gt;
#The assassins caused me bad headache until I find the way to beat them. But the rest was easy.&lt;br /&gt;
#Fun: 6. The enemy forces have quite different abilities, and it’s very fun when you find the correct strategy to fight them.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#I restarted the scenario 2-3 times until I find the right strategy for these nasty assassins.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Wasteland ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. &lt;br /&gt;
#Clear objectives.&lt;br /&gt;
#The dialog is fine but it could be included more descriptions of the landscape as the previous scenario.&lt;br /&gt;
#The major challenges in meeting the objectives of this scenario were high level enemy units, but with good strategy it’s easy to defeat them.&lt;br /&gt;
#Fun: 5. &lt;br /&gt;
#The terrain is very  monotonous, but may be this is the purpose of the scenario. I would change it adding more colours and 1-2 mountains.&lt;br /&gt;
#No events caused me to lose the game or restart the scenario.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Valley of Trolls ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 7. The hardest scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Not so good dialog. It could be more interesting.&lt;br /&gt;
#My major problem was the attacks from two sides and the power of enemy units (especially at night).&lt;br /&gt;
#Fun: 6. &lt;br /&gt;
#The scenario is quite hard. Two bosses recruit lots of units which are attacking all the time and I can’t deal with them. To be more fun the difficulty of the scenario may be lowered by more starting gold or decreasing the number of recruiting enemy units.&lt;br /&gt;
#I restarted the scenario several times because of dying the hero. It’s very hard to hold the inpouring enemies from two sides.&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: Linaera the Quick ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 6. &lt;br /&gt;
#Very clear scenario objectives.&lt;br /&gt;
#Good dialog.&lt;br /&gt;
#First time when I played the scenario was very hard to eliminate enemies, but when I learned to use the mages properly it wasn’t so difficult.&lt;br /&gt;
#Fun: 7. &lt;br /&gt;
#No changes. The scenario is very good.&lt;br /&gt;
#I restarted the scenario once because Linaera died (I forgot to keep her alive) but there were no other problems with the implementation of the objectives.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: A Detour through the Swamp ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. &lt;br /&gt;
#Clear. The hint was very useful&lt;br /&gt;
#Not as much as the others, but well-written.&lt;br /&gt;
#Easy scenario. I had 3 level 3s and it wasn’t difficult to defend all lower level units from the scenario. I had 3 mage from the previous level and they were very helpful against the undeads.&lt;br /&gt;
#Fun: 7. Very enjoyable. &lt;br /&gt;
#No changes. Again good scenario.&lt;br /&gt;
#There were no problems with completing the objectives.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Showdown ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. For last scenario in the campaign it’s very easy. For increasing the scenario difficultly I think it would be good to begin only with 2 additional Rangers instead of 4.&lt;br /&gt;
#The objectives were clear, and the hint was very helpful.&lt;br /&gt;
#Compared with the previous scenarios the dialog at the beginning was very short. It would be good to insert additional dialog.&lt;br /&gt;
#There were no challenges. With the reinforcements it was very easy to complete the objectives.&lt;br /&gt;
#Fun: 9. The funniest scenario in the campaign.&lt;br /&gt;
#This scenario was too easy. Increasing the difficultly by giving the enemy stronger units (some level 3s), and decreasing the Rangers in the beginning will make the scenario more fun (10). The dialogs and the cutscenes need to be extended.&lt;br /&gt;
#None.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39357</id>
		<title>GCI/Playtesting/An Orcish Incursion/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39357"/>
		<updated>2010-12-05T12:24:06Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: /* Scenario 2: Assassins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 -  Campaign &amp;quot;An Orcish Incursion&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on this page [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Defend the Forests ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the rising battle between orcs and elves.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 4. It wasn’t so interesting, but for first scenario it’s expected.&lt;br /&gt;
# Nothing to change. The first scenario is good to begin slow and easy. No needed using special abilities and tactics, just introduction to the campaign.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Assassins ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Clear and good dialog.&lt;br /&gt;
#The assassins caused me bad headache until I find the way to beat them. But the rest was easy.&lt;br /&gt;
#Fun: 6. The enemy forces have quite different abilities, and it’s very fun when you find the correct strategy to fight them.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#I restarted the scenario 2-3 times until I find the right strategy for these nasty assassins.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Showdown ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. For last scenario in the campaign it’s very easy. For increasing the scenario difficultly I think it would be good to begin only with 2 additional Rangers instead of 4.&lt;br /&gt;
#The objectives were clear, and the hint was very helpful.&lt;br /&gt;
#Compared with the previous scenarios the dialog at the beginning was very short. It would be good to insert additional dialog.&lt;br /&gt;
#There were no challenges. With the reinforcements it was very easy to complete the objectives.&lt;br /&gt;
#Fun: 9. The funniest scenario in the campaign.&lt;br /&gt;
#This scenario was too easy. Increasing the difficultly by giving the enemy stronger units (some level 3s), and decreasing the Rangers in the beginning will make the scenario more fun (10). The dialogs and the cutscenes need to be extended.&lt;br /&gt;
#None.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39348</id>
		<title>GCI/Playtesting/An Orcish Incursion/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39348"/>
		<updated>2010-12-05T08:09:53Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 -  Campaign &amp;quot;An Orcish Incursion&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on this page [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Defend the Forests ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the rising battle between orcs and elves.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 4. It wasn’t so interesting, but for first scenario it’s expected.&lt;br /&gt;
# Nothing to change. The first scenario is good to begin slow and easy. No needed using special abilities and tactics, just introduction to the campaign.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Assassins ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 5. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Clear and good dialog.&lt;br /&gt;
#The assassins caused me bad headache until I find the way to beat them. But the rest was easy.&lt;br /&gt;
#Fun: 5. The enemy forces have quite different abilities, and it’s very fun when you find the correct strategy to fight them.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#I restarted the scenario 2-3 times until I find the right strategy for these nasty assassins.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Showdown ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. For last scenario in the campaign it’s very easy. For increasing the scenario difficultly I think it would be good to begin only with 2 additional Rangers instead of 4.&lt;br /&gt;
#The objectives were clear, and the hint was very helpful.&lt;br /&gt;
#Compared with the previous scenarios the dialog at the beginning was very short. It would be good to insert additional dialog.&lt;br /&gt;
#There were no challenges. With the reinforcements it was very easy to complete the objectives.&lt;br /&gt;
#Fun: 9. The funniest scenario in the campaign.&lt;br /&gt;
#This scenario was too easy. Increasing the difficultly by giving the enemy stronger units (some level 3s), and decreasing the Rangers in the beginning will make the scenario more fun (10). The dialogs and the cutscenes need to be extended.&lt;br /&gt;
#None.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39345</id>
		<title>GCI/Playtesting/An Orcish Incursion/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39345"/>
		<updated>2010-12-04T22:45:59Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 -  Campaign &amp;quot;An Orcish Incursion&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on this page [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Defend the Forests ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the rising battle between orcs and elves.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 4. It wasn’t so interesting, but for first scenario it’s expected.&lt;br /&gt;
# Nothing to change. The first scenario is good to begin slow and easy. No needed using special abilities and tactics, just introduction to the campaign.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Assassins ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 4. &lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#Clear and good dialog.&lt;br /&gt;
#The assassins caused me bad headache until I find the way to beat them. But the rest was easy.&lt;br /&gt;
#Fun: 5. The enemy forces have quite different abilities, and it’s very fun when you find the correct strategy to fight them.&lt;br /&gt;
#No changes needed.&lt;br /&gt;
#I restarted the scenario 2-3 times until I find the right strategy for these nasty assassins.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Showdown ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. For last scenario in the campaign it’s very easy. For increasing the scenario difficultly I think it would be good to begin only with 2 additional Rangers instead of 4.&lt;br /&gt;
#The objectives were clear, and the hint was very helpful.&lt;br /&gt;
#Compared with the previous scenarios the dialog at the beginning was very short. It would be good to insert additional dialog.&lt;br /&gt;
#There were no challenges. With the reinforcements it was very easy to complete the objectives.&lt;br /&gt;
#Fun: 9. The funniest scenario in the campaign.&lt;br /&gt;
#This scenario was too easy. Increasing the difficultly by giving the enemy stronger units (some level 3s), and decreasing the Rangers in the beginning will make the scenario more fun (10). The dialogs and the cutscenes need to be extended.&lt;br /&gt;
#None.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39342</id>
		<title>GCI/Playtesting/An Orcish Incursion/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Normal&amp;diff=39342"/>
		<updated>2010-12-04T22:27:33Z</updated>

		<summary type="html">&lt;p&gt;Bouncy93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
Google Code-In 2010.&lt;br /&gt;
This page shows the results of testing The Battle for Wesnoth 1.9.2 -  Campaign &amp;quot;An Orcish Incursion&amp;quot; on Normal (Medium) difficulty.&lt;br /&gt;
I followed the guidelines on this page [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis.&lt;br /&gt;
&lt;br /&gt;
The following has been quoted from the page for reference purposes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
#What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
#How difficult did you find the scenario? (1-10)&lt;br /&gt;
#How clear did you find the scenario objectives?&lt;br /&gt;
#How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
#What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
#How fun do you think the scenario is? (1-10)&lt;br /&gt;
#What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
#Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
#If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Defend the Forests ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 2. Normal for first scenario in the campaign.&lt;br /&gt;
#Clear scenario objectives.&lt;br /&gt;
#The dialog makes very good introduction to the rising battle between orcs and elves.&lt;br /&gt;
#No challenges to meeting objectives.&lt;br /&gt;
#Fun: 4. It wasn’t so interesting, but for first scenario it’s expected.&lt;br /&gt;
# Nothing to change. The first scenario is good to begin slow and easy. No needed using special abilities and tactics, just introduction to the campaign.&lt;br /&gt;
#No events caused me to lose the game or reload the scenario.&lt;br /&gt;
#I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. &lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Showdown ==&lt;br /&gt;
&lt;br /&gt;
#Campaign difficultly: Medium. Version: 1.9.2.&lt;br /&gt;
#Scenario difficultly: 3. For last scenario in the campaign it’s very easy. For increasing the scenario difficultly I think it would be good to begin only with 2 additional Rangers instead of 4.&lt;br /&gt;
#The objectives were clear, and the hint was very helpful.&lt;br /&gt;
#Compared with the previous scenarios the dialog at the beginning was very short. It would be good to insert additional dialog.&lt;br /&gt;
#There were no challenges. With the reinforcements it was very easy to complete the objectives.&lt;br /&gt;
#Fun: 9. The funniest scenario in the campaign.&lt;br /&gt;
#This scenario was too easy. Increasing the difficultly by giving the enemy stronger units (some level 3s), and decreasing the Rangers in the beginning will make the scenario more fun (10). The dialogs and the cutscenes need to be extended.&lt;br /&gt;
#None.&lt;/div&gt;</summary>
		<author><name>Bouncy93</name></author>
		
	</entry>
</feed>