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	<updated>2026-04-07T05:05:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_black-eye/nightmare&amp;diff=39731</id>
		<title>GCI/Playtesting/Son of the black-eye/nightmare</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_black-eye/nightmare&amp;diff=39731"/>
		<updated>2010-12-18T20:36:35Z</updated>

		<summary type="html">&lt;p&gt;Beerbong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GCI/Playtesting/Son of the Black-Eye/Nightmare&lt;br /&gt;
12/18/10&lt;br /&gt;
Overall&lt;br /&gt;
1)	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2)	I found the difficulty to be a 10 on a scale of 1-10.&lt;br /&gt;
3)	I found the scenario objective to be a 7 on a scale of 1-10. &lt;br /&gt;
4)	I found the dialogue to be an 8 on clarity and interest on a scale of 1-10.&lt;br /&gt;
5)	The major challenge was to compose a force in time to defeat the enemy and not being defeated myself.&lt;br /&gt;
6)	I found the scenarios to be a 9 on “Fun”, graded of a scale of 1-10.&lt;br /&gt;
7)	First I found the game to be repetitive in the same kind of battles; it’s always destroying the enemy.  Now nothing is wrong with this but I do suggest putting in some other kind of objective to mix it up a bit.  I did however really like the final epic battle.  Second, found the game to be ridiculously challenging I am even surprised I finished it in the time frame I had, this may discourage players to stop playing.  &lt;br /&gt;
8)	There was no event thought out the campaign that forced me to reload any scenario.&lt;br /&gt;
9)	The dialogue on this campaign is well written and contains a great plot, but since the campaign run so long I forgot some of the plot lines because of all that was happening in the game.  I would suggest an application that contains all the dialogue so a player can go back, reread, and have a better understanding of the game.&lt;br /&gt;
&lt;br /&gt;
Individual Scenario:&lt;br /&gt;
&lt;br /&gt;
	Scenario 1 (End of Peace) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be a 7 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a good plot.&lt;br /&gt;
&lt;br /&gt;
	Scenario 2 (The Human Army) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be a 9 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is simple as it should be at the beginning.&lt;br /&gt;
&lt;br /&gt;
	Scenario 3 (Toward Mountains of Haag) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 6 on a scale of 1-10. (Its not very much fun having to send the king all the way across the map)&lt;br /&gt;
4.	I found the dialogue to be an 8 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just defeating the enemy while the king had to get across.&lt;br /&gt;
6.	I found this scenario to be a 6 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is simple to fallow with a great scheme.&lt;br /&gt;
&lt;br /&gt;
	Scenario 4 (The Siege of Barag Gor) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be a 7 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a good plot.&lt;br /&gt;
&lt;br /&gt;
	Scenario 5 (To the Harbor of Tirigaz) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 10 on a scale of 1-10. (I really like having enemies in different spots like in this scenario)&lt;br /&gt;
4.	I found the dialogue to be a 10 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was defeating both enemies and making sure my king was not defeated.&lt;br /&gt;
6.	I found this scenario to be a 10 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is great and easily understood.&lt;br /&gt;
&lt;br /&gt;
	Scenario 6 (Black Flag) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a good plot.&lt;br /&gt;
&lt;br /&gt;
	Scenario 7 (The Desert of Death)&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge getting thought the shadow or fog with all my characters still alive.&lt;br /&gt;
6.	I found this scenario to be a 9 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is ok, not the best or the worse.&lt;br /&gt;
&lt;br /&gt;
	Scenario 8 (Silent Forest) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be an 8 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was getting thought the fog or shadow. (Even though the whole map is covered I could still tell where the enemy was because of their castles I suggest masking the castles so players cannot see them.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is interesting with a decent plot.&lt;br /&gt;
&lt;br /&gt;
	Scenario 9 (Shan Taum the Smug) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 6 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was destroying the enemy.&lt;br /&gt;
6.	I found this scenario to be a 6 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	These scenarios dialogue and plot a fairly good.&lt;br /&gt;
&lt;br /&gt;
	Scenario 10 (Saving Inarix) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 10 on a scale of 1-10. (I really like the bridge)&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge accomplishing the task correctly.&lt;br /&gt;
6.	I found this scenario to be a 10 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue to be alright but the plot was nothing short of spectacular.&lt;br /&gt;
&lt;br /&gt;
	Scenario 11 (Clash of Armies) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10. (Lots of bosses)&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be an 8 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was being able to take on three bosses at once.&lt;br /&gt;
6.	I found this scenario to be a 7 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue good along with a good plot.&lt;br /&gt;
&lt;br /&gt;
	Scenario 12 (Giving Some Back) is ok: but there is a minor bug; sometimes but not always when I load this scenario not all the images appear correctly.  It has only happened once but I fear this may be a problem for players.  Instead of displaying the image it is suppose to it display a yellow filled unit with the word “Image not found” but it does not seem to always happen.&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 7 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was building enough characters.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy and plots are good.&lt;br /&gt;
&lt;br /&gt;
	Scenario 13 (The Dwarvish Stand) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 7 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was completing the objective.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10. (I liked having allies)&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a decent plot.&lt;br /&gt;
&lt;br /&gt;
	Scenario 14 (Back Home) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 9 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was defeating all the enemies; there were a lot of characters to defeat.&lt;br /&gt;
6.	I found this scenario to be a 9 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a good plot.&lt;br /&gt;
	&lt;br /&gt;
	Scenario 15 (Civil War) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 6 on a scale of 1-10. (There’s just too many people to beat at once)&lt;br /&gt;
4.	I found the dialogue to be a 10 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just killing the enemy.&lt;br /&gt;
6.	I found this scenario to be a 6 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is not bad neither is the plot.&lt;br /&gt;
&lt;br /&gt;
	Scenario 16 (The Coward) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be an 8 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue was simple to and it had a great plot.&lt;br /&gt;
&lt;br /&gt;
	Scenario 17 (The Human Attack) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is ok but I felt the plot could have been better.&lt;br /&gt;
&lt;br /&gt;
	Scenario 18 (Northern Alliance) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 10 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 10 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was creating enough characters and winning.&lt;br /&gt;
6.	I found this scenario to be a 10 on “Fun” graded on a scale of 1-10. (I liked the sheer size of this map and scenario)&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenario was awesome and fun, great ending.&lt;br /&gt;
&lt;br /&gt;
	Scenario 19 (Epilogue) is ok no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 1 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 1 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 1 on a scale of 1-10. (I did not get a “what happened to everyone after the story” ending which is alright but just saying “the end” is kind of lame in my taste.)&lt;br /&gt;
5.	The major challenge reading the credits. &lt;br /&gt;
6.	I found this scenario to be a 2 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is clear.&lt;/div&gt;</summary>
		<author><name>Beerbong</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_black-eye/nightmare&amp;diff=39730</id>
		<title>GCI/Playtesting/Son of the black-eye/nightmare</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_black-eye/nightmare&amp;diff=39730"/>
		<updated>2010-12-18T20:32:51Z</updated>

		<summary type="html">&lt;p&gt;Beerbong: The campaign is really good, just some final adjustments and its good to go.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GCI/Playtesting/Son of the Black-Eye/Nightmare&lt;br /&gt;
12/18/10&lt;br /&gt;
Overall&lt;br /&gt;
1)	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2)	I found the difficulty to be a 10 on a scale of 1-10.&lt;br /&gt;
3)	I found the scenario objective to be a 7 on a scale of 1-10. &lt;br /&gt;
4)	I found the dialogue to be an 8 on clarity and interest on a scale of 1-10.&lt;br /&gt;
5)	The major challenge was to compose a force in time to defeat the enemy and not being defeated myself.&lt;br /&gt;
6)	I found the scenarios to be a 9 on “Fun”, graded of a scale of 1-10.&lt;br /&gt;
7)	First I found the game to be repetitive in the same kind of battles; it’s always destroying the enemy.  Now nothing is wrong with this but I do suggest putting in some other kind of objective to mix it up a bit.  I did however really like the final epic battle.  Second, found the game to be ridiculously challenging I am even surprised I finished it in the time frame I had, this may discourage players to stop playing.  &lt;br /&gt;
8)	There was no event thought out the campaign that forced me to reload any scenario.&lt;br /&gt;
9)	The dialogue on this campaign is well written and contains a great plot, but since the campaign run so long I forgot some of the plot lines because of all that was happening in the game.  I would suggest an application that contains all the dialogue so a player can go back, reread, and have a better understanding of the game.&lt;br /&gt;
Individual Scenarios&lt;br /&gt;
	Scenario 1 (End of Peace) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be a 7 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a good plot.&lt;br /&gt;
	Scenario 2 (The Human Army) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be a 9 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is simple as it should be at the beginning.&lt;br /&gt;
	Scenario 3 (Toward Mountains of Haag) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 6 on a scale of 1-10. (Its not very much fun having to send the king all the way across the map)&lt;br /&gt;
4.	I found the dialogue to be an 8 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just defeating the enemy while the king had to get across.&lt;br /&gt;
6.	I found this scenario to be a 6 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is simple to fallow with a great scheme.&lt;br /&gt;
	Scenario 4 (The Siege of Barag Gor) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be a 7 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a good plot.&lt;br /&gt;
	Scenario 5 (To the Harbor of Tirigaz) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 10 on a scale of 1-10. (I really like having enemies in different spots like in this scenario)&lt;br /&gt;
4.	I found the dialogue to be a 10 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was defeating both enemies and making sure my king was not defeated.&lt;br /&gt;
6.	I found this scenario to be a 10 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is great and easily understood.&lt;br /&gt;
	Scenario 6 (Black Flag) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a good plot.&lt;br /&gt;
	Scenario 7 (The Desert of Death)&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge getting thought the shadow or fog with all my characters still alive.&lt;br /&gt;
6.	I found this scenario to be a 9 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is ok, not the best or the worse.&lt;br /&gt;
	Scenario 8 (Silent Forest) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be an 8 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was getting thought the fog or shadow. (Even though the whole map is covered I could still tell where the enemy was because of their castles I suggest masking the castles so players cannot see them.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is interesting with a decent plot.&lt;br /&gt;
	Scenario 9 (Shan Taum the Smug) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 6 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was destroying the enemy.&lt;br /&gt;
6.	I found this scenario to be a 6 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	These scenarios dialogue and plot a fairly good.&lt;br /&gt;
	Scenario 10 (Saving Inarix) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 10 on a scale of 1-10. (I really like the bridge)&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge accomplishing the task correctly.&lt;br /&gt;
6.	I found this scenario to be a 10 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue to be alright but the plot was nothing short of spectacular.&lt;br /&gt;
	Scenario 11 (Clash of Armies) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10. (Lots of bosses)&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be an 8 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was being able to take on three bosses at once.&lt;br /&gt;
6.	I found this scenario to be a 7 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue good along with a good plot.&lt;br /&gt;
	Scenario 12 (Giving Some Back) is ok: but there is a minor bug; sometimes but not always when I load this scenario not all the images appear correctly.  It has only happened once but I fear this may be a problem for players.  Instead of displaying the image it is suppose to it display a yellow filled unit with the word “Image not found” but it does not seem to always happen.&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 7 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was building enough characters.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy and plots are good.&lt;br /&gt;
	Scenario 13 (The Dwarvish Stand) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 7 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was completing the objective.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10. (I liked having allies)&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a decent plot.&lt;br /&gt;
	Scenario 14 (Back Home) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 9 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was defeating all the enemies; there were a lot of characters to defeat.&lt;br /&gt;
6.	I found this scenario to be a 9 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is easy to fallow with a good plot.&lt;br /&gt;
	Scenario 15 (Civil War) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 6 on a scale of 1-10. (There’s just too many people to beat at once)&lt;br /&gt;
4.	I found the dialogue to be a 10 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just killing the enemy.&lt;br /&gt;
6.	I found this scenario to be a 6 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is not bad neither is the plot.&lt;br /&gt;
	Scenario 16 (The Coward) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be an 8 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be an 8 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue was simple to and it had a great plot.&lt;br /&gt;
	Scenario 17 (The Human Attack) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 7 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 9 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was actually just beating the enemy.&lt;br /&gt;
6.	I found this scenario to be an 8 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is ok but I felt the plot could have been better.&lt;br /&gt;
	Scenario 18 (Northern Alliance) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 10 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 10 on a scale of 1-10.&lt;br /&gt;
5.	The major challenge was creating enough characters and winning.&lt;br /&gt;
6.	I found this scenario to be a 10 on “Fun” graded on a scale of 1-10. (I liked the sheer size of this map and scenario)&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenario was awesome and fun, great ending.&lt;br /&gt;
	Scenario 19 (Epilogue) is ok no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 1 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 1 on a scale of 1-10.&lt;br /&gt;
4.	I found the dialogue to be a 1 on a scale of 1-10. (I did not get a “what happened to everyone after the story” ending which is alright but just saying “the end” is kind of lame in my taste.)&lt;br /&gt;
5.	The major challenge reading the credits. &lt;br /&gt;
6.	I found this scenario to be a 2 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7.	There was no event that forced me to reload this scenario.&lt;br /&gt;
8.	This scenarios dialogue is clear.&lt;/div&gt;</summary>
		<author><name>Beerbong</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Dead_Water/Challenging&amp;diff=39411</id>
		<title>GCI/Playtesting/Dead Water/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Dead_Water/Challenging&amp;diff=39411"/>
		<updated>2010-12-07T00:40:56Z</updated>

		<summary type="html">&lt;p&gt;Beerbong: Dead Water okay in progamming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wesnoth Dead Water Testing&lt;br /&gt;
12/4/10&lt;br /&gt;
Google Code In&lt;br /&gt;
Overall:&lt;br /&gt;
1)	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Dificulty.&lt;br /&gt;
2)	I found the difficulty to be a 9 on a scale of 1-10.&lt;br /&gt;
3)	I found the scenario objective to b a 6 on a scale of 1-10.&lt;br /&gt;
4)	I found the dialogue to be a 5 on clarity and interest on a scale of 1-10.&lt;br /&gt;
5)	The major challenge to accomplishing the objective was either accomplishing the objective without losing or knowing how to complete the objective.&lt;br /&gt;
6)	I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7)	First I found the game to be confusing in parts of the story, I would suggest just making a feature that has the whole storyline in a menu option so people can go back and reread the story. &lt;br /&gt;
The second part was the difficulty; I thought the difficulty was more than “Challenging”.  I would at least consider this campaign to be at the very least called “hard”. &lt;br /&gt;
Third, I found summoning units in special menu to be quite irritating,  I would suggest making a quick summoning bar on the game display screen.  That way a player can just click on a button instead of having to go to the summoning menu.&lt;br /&gt;
8)	There was no event that fored me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
9)	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
Individual scenarios:&lt;br /&gt;
&lt;br /&gt;
Scenario 1 (Invasion!) is ok: no bugs. &lt;br /&gt;
1.	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Dificulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 7 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to b a 6 on a scale of 1-10. (pretty basic)&lt;br /&gt;
4.	I found the dialogue to be a 8 on clarity and interest on a scale of 1-10.&lt;br /&gt;
5.	The minor challenge to accomplishing the objective was accomplishing the objective without losing.&lt;br /&gt;
6.	I found the scenarios to be a 8 on “Fun” graded on a scale of 1-10.  Easily fallowed and fun to get a feel for the game.&lt;br /&gt;
7.	I would put some sort of “super weapon” only accessable in the first stage to spice up the scenario and intrigue players to continue the game.&lt;br /&gt;
8.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
9.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
Scenario 2 (Flight) is ok: no bugs, but there is a loophole.  If you defeat all the bosses then it just carries over to the next scenario which makes no sense.  (You later comeback to defeat the enemy bosses which you had already killed) &lt;br /&gt;
1.	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to b a 6 on a scale of 1-10. (pretty basic)&lt;br /&gt;
4.	I found the dialogue to be a 4 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way)&lt;br /&gt;
5.	The minor challenge to accomplishing the objective was it to level up the Merman King and escaping&lt;br /&gt;
6.	I found the scenarios to be a 6 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
7.	I would make one of the enemy captains easier to kill so players are not discouraged from playing the game.&lt;br /&gt;
8.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
9.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
Scenario 3 (Wolf Coast) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 8 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to b a 9 on a scale of 1-10. &lt;br /&gt;
4.	I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way)&lt;br /&gt;
5.	The minor challenge to accomplishing the objective without losing.&lt;br /&gt;
6.	I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
7.	I would make it possible to carry over level 2 characters to the next scenario, I found it disappointing I had to start all over when it came to recruiting characters.&lt;br /&gt;
8.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
9.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
Scenario 4 (Slavers) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to b a 8 on a scale of 1-10. (pretty basic)&lt;br /&gt;
4.	I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way)&lt;br /&gt;
5.	The minor defeating the enemy without all the slave dying (I just felt bad about how many slaves actually died)&lt;br /&gt;
6.	I found the scenarios to be a 8 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
7.	I have no improvising for this scenario.&lt;br /&gt;
8.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
9.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
Scenario 5 (Tirigaz): is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 7 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to b a 8 on a scale of 1-10. (pretty basic)&lt;br /&gt;
4.	I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. &lt;br /&gt;
5.	The minor challenge to accomplishing the objective was making sure to  make a strategic plan.&lt;br /&gt;
6.	I found the scenarios to be a 9 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
7.	I have no improvising for this scenario.&lt;br /&gt;
8.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
9.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
Scenario 6 (Uncharted) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to be a 6 on a scale of 1-10. &lt;br /&gt;
4.	I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. &lt;br /&gt;
5.	Challenge was just completing the scenario.&lt;br /&gt;
6.	I found the scenarios to be a 6 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
7.	I have no improvising for this scenario.&lt;br /&gt;
8.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
9.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
Scenario 7 (Bilheld) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 7 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to b a 10 on a scale of 1-10. &lt;br /&gt;
4.	I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. &lt;br /&gt;
5.	The minor challenge was just completing the game without losing to the AI, the game gets really intense from here out.&lt;br /&gt;
6.	I found the scenarios to be a 8 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
7.	I have no improvising for this scenario.&lt;br /&gt;
8.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
9.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
Scenario 8 (Talking to Tyegea) is ok: no bugs&lt;br /&gt;
1.	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty.&lt;br /&gt;
2.	I found the difficulty of this scenario to be a 3 on a scale of 1-10.&lt;br /&gt;
3.	I found the scenario objective to b a 7 on a scale of 1-10. &lt;br /&gt;
4.	I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way)&lt;br /&gt;
5.	No challenge&lt;br /&gt;
6.	I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
7.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
8.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
Scenario 9 (The Mage) is ok: no bugs I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty.&lt;br /&gt;
1.	I found the difficulty of this scenario to be a 9 on a scale of 1-10.&lt;br /&gt;
2.	I found the scenario objective to b a 7 on a scale of 1-10. (&lt;br /&gt;
3.	I found the dialogue to be a 9 on clarity and interest on a scale of 1-10. &lt;br /&gt;
4.	The minor challenge to accomplishing the objective was the mermen going on land.&lt;br /&gt;
5.	I found the scenarios to be a 8 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
6.	I have no improvising.&lt;br /&gt;
There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
7.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
Scenario 10 (The Flaming Sword) is ok: no bugs I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty.&lt;br /&gt;
1.	I found the difficulty of this scenario to be a 8 on a scale of 1-10.&lt;br /&gt;
2.	I found the scenario objective to b a 7 on a scale of 1-10. &lt;br /&gt;
3.	I found the dialogue to be a 9 on clarity and interest on a scale of 1-10.&lt;br /&gt;
4.	A minor challenge to accomplishing the objective.&lt;br /&gt;
5.	I found the scenarios to be a 9 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
6.	I would change the fire sword to a trident or something merman related&lt;br /&gt;
7.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
8.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
Scenario 11 (Getting Help) is ok: no bugs (Grouped with the next one)&lt;br /&gt;
Scenario 12 (Revenge) is ok: no bugs&lt;br /&gt;
1.	I found the difficulty of this scenario to be a 10 on a scale of 1-10.&lt;br /&gt;
2.	I found the scenario objective to b a 8 on a scale of 1-10. (pretty basic)&lt;br /&gt;
3.	I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way)&lt;br /&gt;
4.	The major challenge was defeating all the bosses.&lt;br /&gt;
5.	I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10.  &lt;br /&gt;
6.	I would make some sort of epic ending to each boss rather than them just dying&lt;br /&gt;
7.	There was no event that forced me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
8.	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other things worth mentioning&lt;br /&gt;
	I found it odd that one of the quest for a special weapon was a fire sword,  I think I would contribute a lot more to the plot if it was like a trident or something more merman related&lt;/div&gt;</summary>
		<author><name>Beerbong</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Dead_Water/Challenging&amp;diff=39410</id>
		<title>GCI/Playtesting/Dead Water/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Dead_Water/Challenging&amp;diff=39410"/>
		<updated>2010-12-07T00:05:18Z</updated>

		<summary type="html">&lt;p&gt;Beerbong: Needs some minor tweeks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wesnoth Dead Water Testing&lt;br /&gt;
12/4/10&lt;br /&gt;
Google Code In&lt;br /&gt;
1)	I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Dificulty.&lt;br /&gt;
2)	I found the difficulty to be a 9 on a scale of 1-10.&lt;br /&gt;
3)	I found the scenario objective to b a 6 on a scale of 1-10.&lt;br /&gt;
4)	I found the dialogue to be a 5 on clarity and interest on a scale of 1-10.&lt;br /&gt;
5)	The major challenge to accomplishing the objective was either accomplishing the objective without losing or knowing how to complete the objective.&lt;br /&gt;
6)	I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10.&lt;br /&gt;
7)	First I found the game to be confusing in parts of the story, I would suggest just making a feature that has the whole storyline in a menu option so people can go back and reread the story. &lt;br /&gt;
The second part was the difficulty; I thought the difficulty was more than “Challenging”.  I would at least consider this campaign to be at the very least called “hard”. &lt;br /&gt;
Third, I found summoning units in special menu to be quite irritating,  I would suggest making a quick summoning bar on the game display screen.  That way a player can just click on a button instead of having to go to the summoning menu.&lt;br /&gt;
8)	There was no event that fored me or to reload a scenario throughout the whole campaign.&lt;br /&gt;
9)	The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.&lt;br /&gt;
Scenario 1 (Invasion!) is ok: no bugs. &lt;br /&gt;
Scenario 2 (Flight) is ok: no bugs, but there is a loophole.  If you defeat all the bosses then it just carries over to the next scenario which makes no sense.  (You later comeback to defeat the enemy bosses which you had already killed) &lt;br /&gt;
Scenario 3 (Wolf Coast) is ok: no bugs&lt;br /&gt;
Scenario 4 (Slavers) is ok: no bugs&lt;br /&gt;
Scenario 5 (Tirigaz): is ok: no bugs&lt;br /&gt;
Scenario 6 (Uncharted) is ok: no bugs&lt;br /&gt;
Scenario 7 (Bilheld) is ok: no bugs&lt;br /&gt;
Scenario 8 (Talking to Tyegea) is ok: no bugs&lt;br /&gt;
Scenario 9 (The Mage) is ok: no bugs&lt;br /&gt;
Scenario 10 (The Flaming Sword) is ok: no bugs&lt;br /&gt;
Scenario 11 (Getting Help) is ok: no bugs&lt;br /&gt;
Scenario 12 (Revenge) is ok: no bugs&lt;br /&gt;
&lt;br /&gt;
Other things worth mentioning&lt;br /&gt;
	I found it odd that one of the quest for a special weapon was a fire sword,  I think I would contribute a lot more to the plot if it was like a trident or something more merman related&lt;/div&gt;</summary>
		<author><name>Beerbong</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:GCI/Playtesting/Dead_Water/Challenging&amp;diff=39283</id>
		<title>Talk:GCI/Playtesting/Dead Water/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:GCI/Playtesting/Dead_Water/Challenging&amp;diff=39283"/>
		<updated>2010-12-02T21:30:18Z</updated>

		<summary type="html">&lt;p&gt;Beerbong: The game overall is fun but make a few changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;     I accomplished the game noticing only minor things that could be improved upon.  The story line was pretty decent and easy to fallow, but on some of the campaigns I was confused on what the objective was (or how it should be completed) and how it fallowed the storyline.  In addition I suggest making it possible for a player to make custom user keyboard setting.   Computer gamers often like making their own control setup on their own computer keyboard.  Along with that I found it very repetitive having to recruiting characters from a special menu, I suggest making a sidebar on the game play screen so you can quickly and easily recruit (summon) a warrior or any other character.   One thing that would have me happier as a player is if I could summon or recruit a level 2 character or higher from the beginning rather than having them earn experience to level up after each campaign.  I would recommend carrying over higher-level characters that are not part of the story line. The game play was perfect for a level called ‘’Challenging”, it was not to easy or hard, I would recommend making a suggestion or hints option so players can improve in ways they have not thought of before.  &lt;br /&gt;
	I had fun playing the game just make some small tweaks and I think it can be even more enjoyable.  Please ask me any questions if I have missed areas you would like comment on. &lt;br /&gt;
	Thank you, Joshua Voravong&lt;/div&gt;</summary>
		<author><name>Beerbong</name></author>
		
	</entry>
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