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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aurora</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Aurora"/>
	<updated>2026-04-06T20:13:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39560</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39560"/>
		<updated>2010-12-12T04:05:15Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 12-Get The Cold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11a-The Eastern Flank==&lt;br /&gt;
&lt;br /&gt;
AGAIN WITH THE DANG HORDES!&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make starting base closer to combat area.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==12a-Get The Cold==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==13a-Showdown==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' boring.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' The giant fortress was problematic.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make only one side human controlled, it was just too time consuming to control it all.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==14a-Epilogue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was fun, time for my life.&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39559</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39559"/>
		<updated>2010-12-12T04:05:08Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 14-Epilogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11a-The Eastern Flank==&lt;br /&gt;
&lt;br /&gt;
AGAIN WITH THE DANG HORDES!&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make starting base closer to combat area.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==12-Get The Cold==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==13a-Showdown==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' boring.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' The giant fortress was problematic.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make only one side human controlled, it was just too time consuming to control it all.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==14a-Epilogue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was fun, time for my life.&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39558</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39558"/>
		<updated>2010-12-12T04:05:01Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 14- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11a-The Eastern Flank==&lt;br /&gt;
&lt;br /&gt;
AGAIN WITH THE DANG HORDES!&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make starting base closer to combat area.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==12-Get The Cold==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==13a-Showdown==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' boring.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' The giant fortress was problematic.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make only one side human controlled, it was just too time consuming to control it all.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==14-Epilogue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was fun, time for my life.&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39557</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39557"/>
		<updated>2010-12-12T03:58:08Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 13a-Showdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11a-The Eastern Flank==&lt;br /&gt;
&lt;br /&gt;
AGAIN WITH THE DANG HORDES!&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make starting base closer to combat area.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==12-Get The Cold==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==13a-Showdown==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' boring.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' The giant fortress was problematic.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make only one side human controlled, it was just too time consuming to control it all.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39556</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39556"/>
		<updated>2010-12-12T03:17:13Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 13- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11a-The Eastern Flank==&lt;br /&gt;
&lt;br /&gt;
AGAIN WITH THE DANG HORDES!&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make starting base closer to combat area.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==12-Get The Cold==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==13a-Showdown==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39555</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39555"/>
		<updated>2010-12-12T03:16:32Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 12-Get The Cold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11a-The Eastern Flank==&lt;br /&gt;
&lt;br /&gt;
AGAIN WITH THE DANG HORDES!&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make starting base closer to combat area.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==12-Get The Cold==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39552</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39552"/>
		<updated>2010-12-12T02:58:41Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 12- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11a-The Eastern Flank==&lt;br /&gt;
&lt;br /&gt;
AGAIN WITH THE DANG HORDES!&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make starting base closer to combat area.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==12-Get The Cold==&lt;br /&gt;
&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39551</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39551"/>
		<updated>2010-12-12T02:58:26Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 11a-The Eastern Flank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11a-The Eastern Flank==&lt;br /&gt;
&lt;br /&gt;
AGAIN WITH THE DANG HORDES!&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make starting base closer to combat area.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very good.&lt;br /&gt;
&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39550</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39550"/>
		<updated>2010-12-12T02:56:57Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 11- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11a-The Eastern Flank==&lt;br /&gt;
&lt;br /&gt;
AGAIN WITH THE DANG HORDES!&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39546</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39546"/>
		<updated>2010-12-12T01:12:05Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 10a-Stolen Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
and I lost...debug, gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' meh.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' Money, just fighting against a mob.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe make all 3 enemies on one side, and a fourth coming from the cave.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' well Eryssa died so I went back a turn cause I had a feeling that would be bad.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Good.&lt;br /&gt;
&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39544</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39544"/>
		<updated>2010-12-12T00:27:35Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 10a-Stolen Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39543</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39543"/>
		<updated>2010-12-12T00:26:42Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 09a-Introductions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Eryssa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39542</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39542"/>
		<updated>2010-12-12T00:26:28Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 10- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Errysa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Errysa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10a-Stolen Gold==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39541</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39541"/>
		<updated>2010-12-12T00:23:59Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 09a-Introductions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)&lt;br /&gt;
&lt;br /&gt;
Why is Errysa dying not a loss objective?&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' I looked in the code and it had stuff about and evil Errysa, made me interested. Clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  Very good.&lt;br /&gt;
&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39540</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39540"/>
		<updated>2010-12-12T00:03:43Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 09- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09a-Introductions==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39539</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39539"/>
		<updated>2010-12-12T00:02:49Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 08- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08a-Elvish Princess==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' &amp;quot;to the south&amp;quot; everything is to the south!&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  not as good as the rest but still good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 4&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39537</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39537"/>
		<updated>2010-12-11T23:17:10Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 06a-Old Friend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39536</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39536"/>
		<updated>2010-12-11T23:16:57Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 07-Settling Disputes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07a-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Got confused because their names are so similar.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  again, awesome.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39535</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39535"/>
		<updated>2010-12-11T22:32:36Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 06-Old Friend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06a-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39534</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39534"/>
		<updated>2010-12-11T22:32:11Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 07- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07-Settling Disputes==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39533</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39533"/>
		<updated>2010-12-11T22:31:40Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 06-Old Friend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
just sent the two white mages together, un-freaking stoppable.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3/9 hold out for 18 turns/kill people.&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  It never ceases to amaze me.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  ARMIES OF WOLVES!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 3, AI turns take way too long (5+ minutes)&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  less wolves, more pow-wow.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' no.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' good.&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39532</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39532"/>
		<updated>2010-12-11T22:29:23Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 06-Old Friend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
my super powered roster might be able to.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39529</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39529"/>
		<updated>2010-12-11T15:30:39Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 06-Old Friend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06-Old Friend==&lt;br /&gt;
&lt;br /&gt;
This is impossible to kill them, it is easier to just defend for 18 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39528</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39528"/>
		<updated>2010-12-11T14:51:58Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 05a-The Pursuit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 8&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Clear, so many things can happen&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 7&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  maybe default to no shroud.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  It is fine.&lt;br /&gt;
&lt;br /&gt;
==06-Old Friend==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39527</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39527"/>
		<updated>2010-12-11T14:49:49Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 06- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
==06-Old Friend==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39526</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39526"/>
		<updated>2010-12-11T14:47:09Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 05a-The Pursuit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)&lt;br /&gt;
&lt;br /&gt;
If I get to keep Morvin hehehe, hehe....&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39525</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39525"/>
		<updated>2010-12-11T13:59:14Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 05- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05a-The Pursuit==&lt;br /&gt;
&lt;br /&gt;
Revenants are hard, should have run past and fought from back.&lt;br /&gt;
&lt;br /&gt;
Because there are so many places to go I am using debug to move my people.&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39512</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39512"/>
		<updated>2010-12-11T06:25:08Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 04-Clearing The Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt; so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 10/IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' Interesting, but retarded.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' the fact that 41 enemies spawn AT THE SAME TIME!&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 0&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' (debug mode saved me) the swamp ogre people.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39511</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39511"/>
		<updated>2010-12-11T04:16:10Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 04- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-Clearing The Mines==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39510</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39510"/>
		<updated>2010-12-11T04:15:10Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 03- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-To The Mines==&lt;br /&gt;
&lt;br /&gt;
I owned those puppies.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 2 &lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' funny, clear.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''  9&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  none.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  nope.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  bueno.&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39509</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39509"/>
		<updated>2010-12-11T03:46:06Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 03- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39508</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39508"/>
		<updated>2010-12-11T03:45:00Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 02-Infested Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 3 (so much money never had to worry about anything, but it was hard)&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' neep neep!  very interesting.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''  the tunnels made huge backups with only 2 or 3 people actually fighting.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 2&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  bigger tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''  I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win.  And I found it without a problem so it must be good.&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39503</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39503"/>
		<updated>2010-12-11T00:34:34Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 02-Infested Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
It appears when white skeletons stand on a village it becomes un-claimed.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39501</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39501"/>
		<updated>2010-12-11T00:00:56Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 02-Infested Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
hidden passage, trixy.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39500</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39500"/>
		<updated>2010-12-10T23:31:50Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 02-Infested Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back and letting them fight.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39482</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39482"/>
		<updated>2010-12-10T01:07:02Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 02-Infested Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
overwhelming, pulling back.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39481</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39481"/>
		<updated>2010-12-10T00:49:07Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 02-Infested Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.&lt;br /&gt;
&lt;br /&gt;
Turns take too long and I can't see what is happening.  So many bad guys.  Maybe this is why it gives so much extra money. I am already down to 1350.&lt;br /&gt;
&lt;br /&gt;
It said something about like staying small, but I am so spread I am just going to keep pressing on them.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39479</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39479"/>
		<updated>2010-12-09T23:26:57Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 01-Breaking the Chains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I am '''starting next campaign with 1830 gold.'''&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39478</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39478"/>
		<updated>2010-12-09T23:26:36Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 02- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I start next campaign with 1830 gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-Infested Caves==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39477</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39477"/>
		<updated>2010-12-09T23:24:32Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 02- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I start next campaign with 1830 gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39476</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39476"/>
		<updated>2010-12-09T23:23:50Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 01-Breaking the Chains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
I finished it 41 turns early, so I start next campaign with 1830 gold.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 5&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?''' typical, but good.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' none.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 6&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''  place starting base a few hexes closer to the battle arena.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Very well written, inline comments even.&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39475</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39475"/>
		<updated>2010-12-09T22:59:39Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 01-Breaking the Chains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.  Let's try again without trolls.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39467</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39467"/>
		<updated>2010-12-09T00:49:41Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 01-Breaking the Chains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money. And then I lost.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''  Troll Cave.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39466</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39466"/>
		<updated>2010-12-09T00:33:57Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 01-Breaking the Chains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
massing woodsmen now, peasants are a waste of money.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39465</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39465"/>
		<updated>2010-12-09T00:30:51Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 01-Breaking the Chains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
Hoping I would get some special things I went on the troll cave, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
Sent my king out too soon, had to go back to recruit more (I had already killed green king).  thought about sending him to greens old castle, too far.&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39418</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39418"/>
		<updated>2010-12-07T05:01:29Z</updated>

		<summary type="html">&lt;p&gt;Aurora: /* 01-Breaking the Chains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only chance we got to&amp;quot; should be &amp;quot;only chance we have got to&amp;quot; (we have can become we've)&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39416</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39416"/>
		<updated>2010-12-07T03:56:14Z</updated>

		<summary type="html">&lt;p&gt;Aurora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39415</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39415"/>
		<updated>2010-12-07T03:43:42Z</updated>

		<summary type="html">&lt;p&gt;Aurora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?''' Normal difficulty (easiest option for campaign) with 1.9.2+svn.&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39414</id>
		<title>GCI/Playtesting/Northern Rebirth/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Normal&amp;diff=39414"/>
		<updated>2010-12-07T03:42:45Z</updated>

		<summary type="html">&lt;p&gt;Aurora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tester:Aurora/Narnian/David Neil&lt;br /&gt;
&lt;br /&gt;
==01-Breaking the Chains==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==02-==&lt;br /&gt;
&lt;br /&gt;
==03-==&lt;br /&gt;
&lt;br /&gt;
==04-==&lt;br /&gt;
&lt;br /&gt;
==05-==&lt;br /&gt;
&lt;br /&gt;
==06-==&lt;br /&gt;
&lt;br /&gt;
==07-==&lt;br /&gt;
&lt;br /&gt;
==08-==&lt;br /&gt;
&lt;br /&gt;
==09-==&lt;br /&gt;
==10-==&lt;br /&gt;
==11-==&lt;br /&gt;
==12-==&lt;br /&gt;
==13-==&lt;br /&gt;
==14-==&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Dead_Water/Difficult&amp;diff=39143</id>
		<title>GCI/Playtesting/Dead Water/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Dead_Water/Difficult&amp;diff=39143"/>
		<updated>2010-11-28T22:37:13Z</updated>

		<summary type="html">&lt;p&gt;Aurora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tester:NONE&lt;br /&gt;
'''What difficulty levels and what version of Wesnoth have you played the scenario on?'''&lt;br /&gt;
==01-Invasion==&lt;br /&gt;
notes:&lt;br /&gt;
&amp;quot;poisoned orcish dart&amp;quot; why not &amp;quot;poisoned orc dart&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)''' 9&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?''' Clear, was hopeless the first time because I didn't know each village would spawn around 3 new enemies, also everyone of my units the enemy killed gave him another, totally screwed.&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''  Really interesting, has a good setup for what is going to happen, let's find out.&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?''' overwhelming amount of enemies, I mean like 7 enemies per unit.&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)''' 1, too hard.&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?''' make less villages, so they can't take over so many.&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?''' yes, I have referenced it many times, the multiplying of the enemies.&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' very well.&lt;br /&gt;
&lt;br /&gt;
==02-Flight==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==03-Wolf Coast==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==04-Slavers==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==05-Tirigaz==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==06-Unchartered Islands==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==07-Bilheld==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==08-Talking to Tyegea==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==09-The Mage==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==10-The Flaming Sword==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==11-Getting Help==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==12-Revenge-==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;br /&gt;
&lt;br /&gt;
==13-Epilogue==&lt;br /&gt;
'''How difficult did you find the scenario? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''How clear did you find the scenario objectives?'''&lt;br /&gt;
&lt;br /&gt;
'''How clear and interesting did you find the dialog and storyline of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''What were your major challenges in meeting the objectives of the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''How fun do you think the scenario is? (1-10)'''&lt;br /&gt;
&lt;br /&gt;
'''What, if any, are changes you would have made to the scenario to make it more fun?'''&lt;br /&gt;
&lt;br /&gt;
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''&lt;br /&gt;
&lt;br /&gt;
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''&lt;/div&gt;</summary>
		<author><name>Aurora</name></author>
		
	</entry>
</feed>