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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39473</id>
		<title>GCI/Playtesting/The Sceptre of Fire/Challenging</title>
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		<updated>2010-12-09T13:20:58Z</updated>

		<summary type="html">&lt;p&gt;Arbalan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align = “center”&amp;gt;&amp;lt;big&amp;gt;The Sceptre of Fire&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Errors and Bugs&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Sentence Mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;(The corrections are underlined)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haldric  - Exactly. I want you to craft it into a mighty artifact , that &amp;lt;u&amp;gt;will not only &amp;lt;/u&amp;gt;leverage the stone’s power , but contain it also.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; you must pay us well.&lt;br /&gt;
&lt;br /&gt;
Haldric  - I except it &amp;lt;u&amp;gt;to be &amp;lt;/u&amp;gt;done before my reign as king &amp;lt;u&amp;gt;will end&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rugnur - &amp;lt;u&amp;gt;Even if it is&amp;lt;/u&amp;gt; anything, it‘s our road.&lt;br /&gt;
&lt;br /&gt;
Haldric - Our treaty with the elves does not apply to you, so I have no problem &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; slaying you.&lt;br /&gt;
&lt;br /&gt;
Alanin -  I don't &amp;lt;u&amp;gt;like much fighting&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - But the elves pressed on, and &amp;lt;u&amp;gt;entered&amp;lt;/u&amp;gt; the caves shortly.&lt;br /&gt;
&lt;br /&gt;
Baglur -  It looks like I'll &amp;lt;u&amp;gt;have&amp;lt;/u&amp;gt; to come out and help you, else we will be overrun by the damn elves… argh again.&lt;br /&gt;
&lt;br /&gt;
Baglur - If we can close it , the elves will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be able to enter.&lt;br /&gt;
&lt;br /&gt;
Baglur - When all are occupied, the gates &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; close.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You may be more powerful than us, but I doubt even &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; you can blast through dwarf - made stonecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - Durstorn, the Lord of Dwarfdom. Or at least of &amp;lt;u&amp;gt;his&amp;lt;/u&amp;gt; clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn - Where &amp;lt;u&amp;gt;has&amp;lt;/u&amp;gt; that fool Rugnur &amp;lt;u&amp;gt;gone&amp;lt;/u&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - You &amp;lt;u&amp;gt;need not&amp;lt;/u&amp;gt; dictate what I am to do, Durstorn! .&lt;br /&gt;
&lt;br /&gt;
Alanin - No point &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; going where I can’t help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - I do not know where it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; be found, but Baglur said these mines &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; the source of it.&lt;br /&gt;
&lt;br /&gt;
Baglur - Also the only coal that &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; melt this gold is here.&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Glitches and Improvement&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly. &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Spelling mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link for the bug report: https://gna.org/bugs/index.php?17227 &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Questions&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Transporting the caravans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If the caravans were affected, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 8&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the glyphs.&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting all of them killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If even one was killed, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the mines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed and bringing all the warriors inside the cave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed and moving Alanin and Rugnur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seventh Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting Alanin to be killed and moving him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If Alanin died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eight Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed and moving everybody.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: I would have decreased the turns for protecting Thursagan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ninth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to  be killed and killing all the elves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the glyph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arbalan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39472</id>
		<title>GCI/Playtesting/The Sceptre of Fire/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39472"/>
		<updated>2010-12-09T13:19:33Z</updated>

		<summary type="html">&lt;p&gt;Arbalan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align = “center”&amp;gt;&amp;lt;big&amp;gt;The Sceptre of Fire&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Errors and Bugs&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Sentence Mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;(The corrections are underlined)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haldric  - Exactly. I want you to craft it into a mighty artifact , that &amp;lt;u&amp;gt;will not only &amp;lt;/u&amp;gt;leverage the stone’s power , but contain it also.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; you must pay us well.&lt;br /&gt;
&lt;br /&gt;
Haldric  - I except it &amp;lt;u&amp;gt;to be &amp;lt;/u&amp;gt;done before my reign as king &amp;lt;u&amp;gt;will end&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rugnur - &amp;lt;u&amp;gt;Even if it is&amp;lt;/u&amp;gt; anything, it‘s our road.&lt;br /&gt;
&lt;br /&gt;
Haldric - Our treaty with the elves does not apply to you, so I have no problem &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; slaying you.&lt;br /&gt;
&lt;br /&gt;
Alanin -  I don't &amp;lt;u&amp;gt;like much fighting&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - But the elves pressed on, and &amp;lt;u&amp;gt;entered&amp;lt;/u&amp;gt; the caves shortly.&lt;br /&gt;
&lt;br /&gt;
Baglur -  It looks like I'll &amp;lt;u&amp;gt;have&amp;lt;/u&amp;gt; to come out and help you, else we will be overrun by the damn elves… argh again.&lt;br /&gt;
&lt;br /&gt;
Baglur - If we can close it , the elves will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be able to enter.&lt;br /&gt;
&lt;br /&gt;
Baglur - When all are occupied, the gates &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; close.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You may be more powerful than us, but I doubt even &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; you can blast through dwarf - made stonecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - Durstorn, the Lord of Dwarfdom. Or at least of &amp;lt;u&amp;gt;his&amp;lt;/u&amp;gt; clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn - Where &amp;lt;u&amp;gt;has&amp;lt;/u&amp;gt; that fool Rugnur &amp;lt;u&amp;gt;gone&amp;lt;/u&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - You &amp;lt;u&amp;gt;need not&amp;lt;/u&amp;gt; dictate what I am to do, Durstorn! .&lt;br /&gt;
&lt;br /&gt;
Alanin - No point &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; going where I can’t help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - I do not know where it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; be found, but Baglur said these mines &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; the source of it.&lt;br /&gt;
&lt;br /&gt;
Baglur - Also the only coal that &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; melt this gold is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Glitches and Improvement&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Spelling mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.&lt;br /&gt;
&lt;br /&gt;
Link for the bug report: https://gna.org/bugs/index.php?17227&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Questions&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Transporting the caravans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If the caravans were affected, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 8&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the glyphs.&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting all of them killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If even one was killed, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the mines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed and bringing all the warriors inside the cave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed and moving Alanin and Rugnur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seventh Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting Alanin to be killed and moving him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If Alanin died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eight Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed and moving everybody.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: I would have decreased the turns for protecting Thursagan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ninth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to  be killed and killing all the elves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the glyph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arbalan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39471</id>
		<title>GCI/Playtesting/The Sceptre of Fire/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39471"/>
		<updated>2010-12-09T13:16:03Z</updated>

		<summary type="html">&lt;p&gt;Arbalan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align = “center”&amp;gt;&amp;lt;big&amp;gt;The Sceptre of Fire&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Errors and Bugs&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Sentence Mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;(The corrections are underlined)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haldric  - Exactly. I want you to craft it into a mighty artifact , that &amp;lt;u&amp;gt;will not only &amp;lt;/u&amp;gt;leverage the stone’s power , but contain it also.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; you must pay us well.&lt;br /&gt;
&lt;br /&gt;
Haldric  - I except it &amp;lt;u&amp;gt;to be &amp;lt;/u&amp;gt;done before my reign as king &amp;lt;u&amp;gt;will end&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rugnur - &amp;lt;u&amp;gt;Even if it is&amp;lt;/u&amp;gt; anything, it‘s our road.&lt;br /&gt;
&lt;br /&gt;
Haldric - Our treaty with the elves does not apply to you, so I have no problem &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; slaying you.&lt;br /&gt;
&lt;br /&gt;
Alanin -  I don't &amp;lt;u&amp;gt;like much fighting&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - But the elves pressed on, and &amp;lt;u&amp;gt;entered&amp;lt;/u&amp;gt; the caves shortly.&lt;br /&gt;
&lt;br /&gt;
Baglur -  It looks like I'll &amp;lt;u&amp;gt;have&amp;lt;/u&amp;gt; to come out and help you, else we will be overrun by the damn elves… argh again.&lt;br /&gt;
&lt;br /&gt;
Baglur - If we can close it , the elves will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be able to enter.&lt;br /&gt;
&lt;br /&gt;
Baglur - When all are occupied, the gates &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; close.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You may be more powerful than us, but I doubt even &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; you can blast through dwarf - made stonecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - Durstorn, the Lord of Dwarfdom. Or at least of &amp;lt;u&amp;gt;his&amp;lt;/u&amp;gt; clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn - Where &amp;lt;u&amp;gt;has&amp;lt;/u&amp;gt; that fool Rugnur &amp;lt;u&amp;gt;gone&amp;lt;/u&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - You &amp;lt;u&amp;gt;need not&amp;lt;/u&amp;gt; dictate what I am to do, Durstorn! .&lt;br /&gt;
&lt;br /&gt;
Alanin - No point &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; going where I can’t help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - I do not know where it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; be found, but Baglur said these mines &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; the source of it.&lt;br /&gt;
&lt;br /&gt;
Baglur - Also the only coal that &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; melt this gold is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Glitches and Improvement&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Spelling mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.&lt;br /&gt;
&lt;br /&gt;
Link for the bug report: https://gna.org/bugs/index.php?17227&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Questions&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 3&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Transporting the caravans.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If the caravans were affected, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 8&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the glyphs.&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting all of them killed.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If even one was killed, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 9&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the mines.&amp;lt;br&amp;gt;&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed and bringing all the warriors inside the cave.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed and moving Alanin and Rugnur.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Seventh Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting Alanin to be killed and moving him.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If Alanin died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Eight Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 6&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed and moving everybody.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: I would have decreased the turns for protecting Thursagan.&amp;lt;br&amp;gt;&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Ninth Scenario&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to  be killed and killing all the elves.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 3&amp;lt;br&amp;gt;&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the glyph.&amp;lt;br&amp;gt;&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arbalan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39459</id>
		<title>GCI/Playtesting/The Sceptre of Fire/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39459"/>
		<updated>2010-12-08T13:40:33Z</updated>

		<summary type="html">&lt;p&gt;Arbalan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align = “center”&amp;gt;&amp;lt;big&amp;gt;The Sceptre of Fire&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Errors and Bugs&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Sentence Mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;(The corrections are underlined)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haldric  - Exactly. I want you to craft it into a mighty artifact , that &amp;lt;u&amp;gt;will not only &amp;lt;/u&amp;gt;leverage the stone’s power , but contain it also.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; you must pay us well.&lt;br /&gt;
&lt;br /&gt;
Haldric  - I except it &amp;lt;u&amp;gt;to be &amp;lt;/u&amp;gt;done before my reign as king &amp;lt;u&amp;gt;will end&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rugnur - &amp;lt;u&amp;gt;Even if it is&amp;lt;/u&amp;gt; anything, it‘s our road.&lt;br /&gt;
&lt;br /&gt;
Haldric - Our treaty with the elves does not apply to you, so I have no problem &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; slaying you.&lt;br /&gt;
&lt;br /&gt;
Alanin -  I don't &amp;lt;u&amp;gt;like much fighting&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - But the elves pressed on, and &amp;lt;u&amp;gt;entered&amp;lt;/u&amp;gt; the caves shortly.&lt;br /&gt;
&lt;br /&gt;
Baglur -  It looks like I'll &amp;lt;u&amp;gt;have&amp;lt;/u&amp;gt; to come out and help you, else we will be overrun by the damn elves… argh again.&lt;br /&gt;
&lt;br /&gt;
Baglur - If we can close it , the elves will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be able to enter.&lt;br /&gt;
&lt;br /&gt;
Baglur - When all are occupied, the gates &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; close.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You may be more powerful than us, but I doubt even &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; you can blast through dwarf - made stonecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - Durstorn, the Lord of Dwarfdom. Or at least of &amp;lt;u&amp;gt;his&amp;lt;/u&amp;gt; clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn - Where &amp;lt;u&amp;gt;has&amp;lt;/u&amp;gt; that fool Rugnur &amp;lt;u&amp;gt;gone&amp;lt;/u&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - You &amp;lt;u&amp;gt;need not&amp;lt;/u&amp;gt; dictate what I am to do, Durstorn! .&lt;br /&gt;
&lt;br /&gt;
Alanin - No point &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; going where I can’t help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - I do not know where it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; be found, but Baglur said these mines &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; the source of it.&lt;br /&gt;
&lt;br /&gt;
Baglur - Also the only coal that &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; melt this gold is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Glitches and Improvement&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Spelling mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.&lt;br /&gt;
&lt;br /&gt;
Link for the bug report: https://gna.org/bugs/index.php?17227&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Questions&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 3&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Transporting the caravans.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If the caravans were affected, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 8&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the glyphs.&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting all of them killed.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If even one was killed, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arbalan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39458</id>
		<title>GCI/Playtesting/The Sceptre of Fire/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39458"/>
		<updated>2010-12-08T13:38:23Z</updated>

		<summary type="html">&lt;p&gt;Arbalan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align = “center”&amp;gt;&amp;lt;big&amp;gt;The Sceptre of Fire&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Errors and Bugs&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Sentence Mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;(The corrections are underlined)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haldric  - Exactly. I want you to craft it into a mighty artifact , that &amp;lt;u&amp;gt;will not only &amp;lt;/u&amp;gt;leverage the stone’s power , but contain it also.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; you must pay us well.&lt;br /&gt;
&lt;br /&gt;
Haldric  - I except it &amp;lt;u&amp;gt;to be &amp;lt;/u&amp;gt;done before my reign as king &amp;lt;u&amp;gt;will end&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rugnur - &amp;lt;u&amp;gt;Even if it is&amp;lt;/u&amp;gt; anything, it‘s our road.&lt;br /&gt;
&lt;br /&gt;
Haldric - Our treaty with the elves does not apply to you, so I have no problem &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; slaying you.&lt;br /&gt;
&lt;br /&gt;
Alanin -  I don't &amp;lt;u&amp;gt;like much fighting&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - But the elves pressed on, and &amp;lt;u&amp;gt;entered&amp;lt;/u&amp;gt; the caves shortly.&lt;br /&gt;
&lt;br /&gt;
Baglur -  It looks like I'll &amp;lt;u&amp;gt;have&amp;lt;/u&amp;gt; to come out and help you, else we will be overrun by the damn elves… argh again.&lt;br /&gt;
&lt;br /&gt;
Baglur - If we can close it , the elves will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be able to enter.&lt;br /&gt;
&lt;br /&gt;
Baglur - When all are occupied, the gates &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; close.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You may be more powerful than us, but I doubt even &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; you can blast through dwarf - made stonecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - Durstorn, the Lord of Dwarfdom. Or at least of &amp;lt;u&amp;gt;his&amp;lt;/u&amp;gt; clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn - Where &amp;lt;u&amp;gt;has&amp;lt;/u&amp;gt; that fool Rugnur &amp;lt;u&amp;gt;gone&amp;lt;/u&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - You &amp;lt;u&amp;gt;need not&amp;lt;/u&amp;gt; dictate what I am to do, Durstorn! .&lt;br /&gt;
&lt;br /&gt;
Alanin - No point &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; going where I can’t help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - I do not know where it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; be found, but Baglur said these mines &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; the source of it.&lt;br /&gt;
&lt;br /&gt;
Baglur - Also the only coal that &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; melt this gold is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Glitches and Improvement&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Spelling mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.&lt;br /&gt;
&lt;br /&gt;
Link for the bug report: https://gna.org/bugs/index.php?17227&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Questions&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 3&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Transporting the caravans.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If the caravans were affected, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 8&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the glyphs.&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting all of them killed.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 7&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If even one was killed, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arbalan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39457</id>
		<title>GCI/Playtesting/The Sceptre of Fire/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39457"/>
		<updated>2010-12-08T13:37:26Z</updated>

		<summary type="html">&lt;p&gt;Arbalan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align = “center”&amp;gt;&amp;lt;big&amp;gt;The Sceptre of Fire&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Errors and Bugs&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Sentence Mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;(The corrections are underlined)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haldric  - Exactly. I want you to craft it into a mighty artifact , that &amp;lt;u&amp;gt;will not only &amp;lt;/u&amp;gt;leverage the stone’s power , but contain it also.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; you must pay us well.&lt;br /&gt;
&lt;br /&gt;
Haldric  - I except it &amp;lt;u&amp;gt;to be &amp;lt;/u&amp;gt;done before my reign as king &amp;lt;u&amp;gt;will end&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rugnur - &amp;lt;u&amp;gt;Even if it is&amp;lt;/u&amp;gt; anything, it‘s our road.&lt;br /&gt;
&lt;br /&gt;
Haldric - Our treaty with the elves does not apply to you, so I have no problem &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; slaying you.&lt;br /&gt;
&lt;br /&gt;
Alanin -  I don't &amp;lt;u&amp;gt;like much fighting&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - But the elves pressed on, and &amp;lt;u&amp;gt;entered&amp;lt;/u&amp;gt; the caves shortly.&lt;br /&gt;
&lt;br /&gt;
Baglur -  It looks like I'll &amp;lt;u&amp;gt;have&amp;lt;/u&amp;gt; to come out and help you, else we will be overrun by the damn elves… argh again.&lt;br /&gt;
&lt;br /&gt;
Baglur - If we can close it , the elves will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be able to enter.&lt;br /&gt;
&lt;br /&gt;
Baglur - When all are occupied, the gates &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; close.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You may be more powerful than us, but I doubt even &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; you can blast through dwarf - made stonecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - Durstorn, the Lord of Dwarfdom. Or at least of &amp;lt;u&amp;gt;his&amp;lt;/u&amp;gt; clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn - Where &amp;lt;u&amp;gt;has&amp;lt;/u&amp;gt; that fool Rugnur &amp;lt;u&amp;gt;gone&amp;lt;/u&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - You &amp;lt;u&amp;gt;need not&amp;lt;/u&amp;gt; dictate what I am to do, Durstorn! .&lt;br /&gt;
&lt;br /&gt;
Alanin - No point &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; going where I can’t help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - I do not know where it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; be found, but Baglur said these mines &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; the source of it.&lt;br /&gt;
&lt;br /&gt;
Baglur - Also the only coal that &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; melt this gold is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Glitches and Improvement&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Spelling mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.&lt;br /&gt;
&lt;br /&gt;
Link for the bug report: https://gna.org/bugs/index.php?17227&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Questions&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 3&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Transporting the caravans.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If the caravans were affected, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 8&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The graphics for the glyphs.&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody died, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 4&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: .&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If the caravans were affected, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenario is well clear and documented.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arbalan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39351</id>
		<title>GCI/Playtesting/The Sceptre of Fire/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39351"/>
		<updated>2010-12-05T08:57:42Z</updated>

		<summary type="html">&lt;p&gt;Arbalan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align = “center”&amp;gt;&amp;lt;big&amp;gt;The Sceptre of Fire&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Errors and Bugs&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Sentence Mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;(The corrections are underlined)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haldric  - Exactly. I want you to craft it into a mighty artifact , that &amp;lt;u&amp;gt;will not only &amp;lt;/u&amp;gt;leverage the stone’s power , but contain it also.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; you must pay us well.&lt;br /&gt;
&lt;br /&gt;
Haldric  - I except it &amp;lt;u&amp;gt;to be &amp;lt;/u&amp;gt;done before my reign as king &amp;lt;u&amp;gt;will end&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rugnur - &amp;lt;u&amp;gt;Even if it is&amp;lt;/u&amp;gt; anything, it‘s our road.&lt;br /&gt;
&lt;br /&gt;
Haldric - Our treaty with the elves does not apply to you, so I have no problem &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; slaying you.&lt;br /&gt;
&lt;br /&gt;
Alanin -  I don't &amp;lt;u&amp;gt;like much fighting&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - But the elves pressed on, and &amp;lt;u&amp;gt;entered&amp;lt;/u&amp;gt; the caves shortly.&lt;br /&gt;
&lt;br /&gt;
Baglur -  It looks like I'll &amp;lt;u&amp;gt;have&amp;lt;/u&amp;gt; to come out and help you, else we will be overrun by the damn elves… argh again.&lt;br /&gt;
&lt;br /&gt;
Baglur - If we can close it , the elves will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be able to enter.&lt;br /&gt;
&lt;br /&gt;
Baglur - When all are occupied, the gates &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; close.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You may be more powerful than us, but I doubt even &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; you can blast through dwarf - made stonecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - Durstorn, the Lord of Dwarfdom. Or at least of &amp;lt;u&amp;gt;his&amp;lt;/u&amp;gt; clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn - Where &amp;lt;u&amp;gt;has&amp;lt;/u&amp;gt; that fool Rugnur &amp;lt;u&amp;gt;gone&amp;lt;/u&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - You &amp;lt;u&amp;gt;need not&amp;lt;/u&amp;gt; dictate what I am to do, Durstorn! .&lt;br /&gt;
&lt;br /&gt;
Alanin - No point &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; going where I can’t help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - I do not know where it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; be found, but Baglur said these mines &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; the source of it.&lt;br /&gt;
&lt;br /&gt;
Baglur - Also the only coal that &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; melt this gold is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Glitches and Improvement&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Spelling mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.&lt;br /&gt;
&lt;br /&gt;
Link for the bug report: https://gna.org/bugs/index.php?17227&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Questions&amp;lt;/b&amp;gt;&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: All the difficulty levels and the version is 1.9.2.&amp;lt;br&amp;gt;&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 5&amp;lt;br&amp;gt;&lt;br /&gt;
(3) How clear did you find the scenario objectives?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Very clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Somewhat clear.&amp;lt;br&amp;gt;&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Not letting anybody to be killed.&amp;lt;br&amp;gt;&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: 10&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Nothing&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: Yes. If anybody got killed, I was forced to restart the scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&amp;lt;br&amp;gt;&lt;br /&gt;
Ans: The scenarios are well clear and documented.&lt;/div&gt;</summary>
		<author><name>Arbalan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39350</id>
		<title>GCI/Playtesting/The Sceptre of Fire/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39350"/>
		<updated>2010-12-05T08:48:57Z</updated>

		<summary type="html">&lt;p&gt;Arbalan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align = “center”&amp;gt;&amp;lt;big&amp;gt;The Sceptre of Fire&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Errors and Bugs&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Sentence Mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;(The corrections are underlined)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haldric  - Exactly. I want you to craft it into a mighty artifact , that &amp;lt;u&amp;gt;will not only &amp;lt;/u&amp;gt;leverage the stone’s power , but contain it also.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; you must pay us well.&lt;br /&gt;
&lt;br /&gt;
Haldric  - I except it &amp;lt;u&amp;gt;to be &amp;lt;/u&amp;gt;done before my reign as king &amp;lt;u&amp;gt;will end&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rugnur - &amp;lt;u&amp;gt;Even if it is&amp;lt;/u&amp;gt; anything, it‘s our road.&lt;br /&gt;
&lt;br /&gt;
Haldric - Our treaty with the elves does not apply to you, so I have no problem &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; slaying you.&lt;br /&gt;
&lt;br /&gt;
Alanin -  I don't &amp;lt;u&amp;gt;like much fighting&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - But the elves pressed on, and &amp;lt;u&amp;gt;entered&amp;lt;/u&amp;gt; the caves shortly.&lt;br /&gt;
&lt;br /&gt;
Baglur -  It looks like I'll &amp;lt;u&amp;gt;have&amp;lt;/u&amp;gt; to come out and help you, else we will be overrun by the damn elves… argh again.&lt;br /&gt;
&lt;br /&gt;
Baglur - If we can close it , the elves will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be able to enter.&lt;br /&gt;
&lt;br /&gt;
Baglur - When all are occupied, the gates &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; close.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You may be more powerful than us, but I doubt even &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; you can blast through dwarf - made stonecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - Durstorn, the Lord of Dwarfdom. Or at least of &amp;lt;u&amp;gt;his&amp;lt;/u&amp;gt; clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn - Where &amp;lt;u&amp;gt;has&amp;lt;/u&amp;gt; that fool Rugnur &amp;lt;u&amp;gt;gone&amp;lt;/u&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - You &amp;lt;u&amp;gt;need not&amp;lt;/u&amp;gt; dictate what I am to do, Durstorn! .&lt;br /&gt;
&lt;br /&gt;
Alanin - No point &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; going where I can’t help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - I do not know where it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; be found, but Baglur said these mines &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; the source of it.&lt;br /&gt;
&lt;br /&gt;
Baglur - Also the only coal that &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; melt this gold is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Glitches and Improvement&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Spelling mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.&lt;br /&gt;
&lt;br /&gt;
Link for the bug report: https://gna.org/bugs/index.php?17227&lt;/div&gt;</summary>
		<author><name>Arbalan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39349</id>
		<title>GCI/Playtesting/The Sceptre of Fire/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Sceptre_of_Fire/Challenging&amp;diff=39349"/>
		<updated>2010-12-05T08:20:57Z</updated>

		<summary type="html">&lt;p&gt;Arbalan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align = “center”&amp;gt;&amp;lt;big&amp;gt;The Sceptre of Fire&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Errors and Bugs&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Sentence Mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;(The corrections are underlined)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haldric  - Exactly. I want you to craft it into a mighty artifact , that &amp;lt;u&amp;gt;will not only &amp;lt;/u&amp;gt;leverage the stone’s power , but contain it also.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; you must pay us well.&lt;br /&gt;
&lt;br /&gt;
Haldric  - I except it &amp;lt;u&amp;gt;to be &amp;lt;/u&amp;gt;done before my reign as king &amp;lt;u&amp;gt;will end&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rugnur - &amp;lt;u&amp;gt;Even if it is&amp;lt;/u&amp;gt; anything, it‘s our road.&lt;br /&gt;
&lt;br /&gt;
Haldric - Our treaty with the elves does not apply to you, so I have no problem &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; slaying you.&lt;br /&gt;
&lt;br /&gt;
Alanin -  I don't &amp;lt;u&amp;gt;like much fighting&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - But the elves pressed on, and &amp;lt;u&amp;gt;entered&amp;lt;/u&amp;gt; the caves shortly.&lt;br /&gt;
&lt;br /&gt;
Baglur -  It looks like I'll &amp;lt;u&amp;gt;have&amp;lt;/u&amp;gt; to come out and help you, else we will be overrun by the damn elves… argh again.&lt;br /&gt;
&lt;br /&gt;
Baglur - If we can close it , the elves will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; be able to enter.&lt;br /&gt;
&lt;br /&gt;
Baglur - When all are occupied, the gates &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; close.&lt;br /&gt;
&lt;br /&gt;
Rugnur - You may be more powerful than us, but I doubt even &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; you can blast through dwarf - made stonecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Narrator - Durstorn, the Lord of Dwarfdom. Or at least of &amp;lt;u&amp;gt;his&amp;lt;/u&amp;gt; clan.&lt;br /&gt;
&lt;br /&gt;
Durstorn - Where &amp;lt;u&amp;gt;has&amp;lt;/u&amp;gt; that fool Rugnur &amp;lt;u&amp;gt;gone&amp;lt;/u&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - You &amp;lt;u&amp;gt;need not&amp;lt;/u&amp;gt; dictate what I am to do, Durstorn! .&lt;br /&gt;
&lt;br /&gt;
Alanin - No point &amp;lt;u&amp;gt;in&amp;lt;/u&amp;gt; going where I can’t help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thursagan - I do not know where it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; be found, but Baglur said these mines &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; the source of it.&lt;br /&gt;
&lt;br /&gt;
Baglur - Also the only coal that &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; melt this gold is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Glitches and Improvement&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align = “center”&amp;gt;&amp;lt;b&amp;gt;Spelling mistakes&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;First Scenario&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.&lt;/div&gt;</summary>
		<author><name>Arbalan</name></author>
		
	</entry>
</feed>