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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26610</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26610"/>
		<updated>2008-09-06T21:52:43Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2?download Current Version] (1.4.4, 145.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Previous Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4-win32.exe?download Current version] (1.4.4, 132.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Previous version] (1.4.3, 132.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.4.5_UB.dmg?download Current Version (Full)] (1.4.5, Universal, 173.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.4.4b_UB.dmg?download Previous Version (Full)] (1.4.4b, Universal, 172.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.solaris.i386.pkg.bz2?download Current Version] (1.4.4, 129.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.solaris.i386.pkg.bz2?download Previous Version] (1.4.3, 128.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.4) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.2-os2-20080515.zip Older version] (1.4.2, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.3.tar.bz2?download Current Version] (1.5.3, 149.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Previous Version] (1.5.2, 148.7 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.3-windows.exe?download Current Version] (1.5.3, 156.9 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Previous Version] (1.5.2, 136.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.3_UB.dmg?download Current Version]  (1.5.3, Universal, 175.4 MB).&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2b_UB.dmg?download Previous Version] (1.5.2, Universal, 179.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Older Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Mac_Compile_Stuff_1.5.3.tar.bz2? MacCompileStuff for 1.5.3]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26557</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26557"/>
		<updated>2008-08-30T11:13:41Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2?download Current Version] (1.4.4, 145.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Previous Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4-win32.exe?download Current version] (1.4.4, 132.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Previous version] (1.4.3, 132.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.4.4b_UB.dmg?download Current Version (Full)] (1.4.4b, Universal, 172.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg?download Previous Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg?download Previous Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.solaris.i386.pkg.bz2?download Current Version] (1.4.4, 129.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.solaris.i386.pkg.bz2?download Previous Version] (1.4.3, 128.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.4) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.2-os2-20080515.zip Older version] (1.4.2, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.3.tar.bz2?download Current Version] (1.5.3, 149.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Previous Version] (1.5.2, 148.7 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Previous Version] (1.5.2, 136.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.3_UB.dmg?download Current Version]  (1.5.3, Universal, 175.4 MB).&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2b_UB.dmg?download Previous Version] (1.5.2, Universal, 179.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Older Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Mac_Compile_Stuff_1.5.3.tar.bz2? MacCompileStuff for 1.5.3]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26525</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26525"/>
		<updated>2008-08-23T15:01:38Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2?download Current Version] (1.4.4, 145.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Previous Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4-win32.exe?download Current version] (1.4.4, 132.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Previous version] (1.4.3, 132.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.4b.dmg?download Current Version (Full)] (1.4.4b, Universal, 172.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg?download Previous Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg?download Previous Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.solaris.i386.pkg.bz2?download Current Version] (1.4.4, 129.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.solaris.i386.pkg.bz2?download Previous Version] (1.4.3, 128.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.4) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.2-os2-20080515.zip Older version] (1.4.2, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.3.tar.bz2?download Current Version] (1.5.3, 149.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Previous Version] (1.5.2, 148.7 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Previous Version] (1.5.2, 136.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.3_UB.dmg?download Current Version]  (1.5.3, Universal, 175.4 MB).&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2b_UB.dmg?download Previous Version] (1.5.2, Universal, 179.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Older Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Mac_Compile_Stuff_1.5.3.tar.bz2? MacCompileStuff for 1.5.3]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26522</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26522"/>
		<updated>2008-08-23T12:29:20Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2?download Current Version] (1.4.4, 145.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Previous Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4-win32.exe?download Current version] (1.4.4, 132.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Previous version] (1.4.3, 132.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.4b.dmg? Current Version (Full)] (1.4.4b, Universal, 172.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Previous Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Previous Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.solaris.i386.pkg.bz2?download Current Version] (1.4.4, 129.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.solaris.i386.pkg.bz2?download Previous Version] (1.4.3, 128.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.4) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.2-os2-20080515.zip Older version] (1.4.2, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.3.tar.bz2?download Current Version] (1.5.3, 149.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Previous Version] (1.5.2, 148.7 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Previous Version] (1.5.2, 136.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.3_UB.dmg? Current Version]  (1.5.3, Universal, 175.4 MB).&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2b_UB.dmg? Previous Version] (1.5.2, Universal, 179.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Older Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.3) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.2_Intel_only.dmg? MacCompileStuff for 1.5.2]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26493</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26493"/>
		<updated>2008-08-20T12:34:27Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2?download Current Version] (1.4.4, 145.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Previous Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4-win32.exe?download Current version] (1.4.4, 132.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Previous version] (1.4.3, 132.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.4b.dmg? Current Version (Full)] (1.4.4b, Universal, 172.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Previous Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Previous Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.solaris.i386.pkg.bz2?download Current Version] (1.4.4, 129.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.solaris.i386.pkg.bz2?download Previous Version] (1.4.3, 128.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.4) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.2-os2-20080515.zip Older version] (1.4.2, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Current Version] (1.5.2, 148.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Previous Version] (1.5.1, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Current Version] (1.5.2, 136.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?download Previous Version] (1.5.1, 133.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2b_UB.dmg? Current Version] (1.5.2, Universal, 179.3 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_For_Wesnoth_1.5.1b.dmg?download Previous Version] (1.5.1b, Universal, 175.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Previous Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.2_Intel_only.dmg? MacCompileStuff for 1.5.2]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26416</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26416"/>
		<updated>2008-08-13T14:56:20Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2?download Current Version] (1.4.4, 145.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Previous Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* The current version (1.4.4) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Previous version] (1.4.3, 132.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.4.dmg? Current Version (Full)] (1.4.4, Universal, 172.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Previous Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Previous Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.solaris.i386.pkg.bz2?download Current Version] (1.4.4, 129.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.solaris.i386.pkg.bz2?download Previous Version] (1.4.3, 128.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.4) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Older version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Current Version] (1.5.2, 148.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Previous Version] (1.5.1, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Current Version] (1.5.2, 136.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?download Previous Version] (1.5.1, 133.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2b_UB.dmg? Current Version] (1.5.2, Universal, 179.3 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_For_Wesnoth_1.5.1b.dmg?download Previous Version] (1.5.1b, Universal, 175.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Previous Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.2_Intel_only.dmg? MacCompileStuff for 1.5.2]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26415</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26415"/>
		<updated>2008-08-13T14:54:57Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2?download Current Version] (1.4.4, 145.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Previous Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* The current version (1.4.4) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Previous version] (1.4.3, 132.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.4.dmg? Current Version (Full)] (1.4.4, Universal, 173.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Previous Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Previous Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.solaris.i386.pkg.bz2?download Current Version] (1.4.4, 129.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.solaris.i386.pkg.bz2?download Previous Version] (1.4.3, 128.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.4) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Older version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.4.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Current Version] (1.5.2, 148.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Previous Version] (1.5.1, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Current Version] (1.5.2, 136.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?download Previous Version] (1.5.1, 133.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2b_UB.dmg? Current Version] (1.5.2, Universal, 179.3 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_For_Wesnoth_1.5.1b.dmg?download Previous Version] (1.5.1b, Universal, 175.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Previous Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.2_Intel_only.dmg? MacCompileStuff for 1.5.2]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26354</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26354"/>
		<updated>2008-07-24T00:38:21Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Current Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Previous Version] (1.4.2, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Current version] (1.4.3, 132 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Previous version] (1.4.2, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.4.dmg? Current Version (Full)] (1.4.4, Universal, 173.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Previous Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Previous Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Previous Version] (1.4.2, 128 MB).&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Current Version] (1.5.2, 148.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Previous Version] (1.5.1, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Current Version] (1.5.2, 136.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?download Previous Version] (1.5.1, 133.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2_Intel_only.dmg? Current Version] (1.5.2, Intel, 175.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_For_Wesnoth_1.5.1b.dmg?download Previous Version] (1.5.1b, Universal, 175.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Previous Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.2_Intel_only.dmg? MacCompileStuff for 1.5.2]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26353</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26353"/>
		<updated>2008-07-24T00:24:01Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Current Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Previous Version] (1.4.2, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Current version] (1.4.3, 132 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Previous version] (1.4.2, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.4.dmg? Current Version (Full)] (1.4.3, Universal, 173.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Previous Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Previous Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Previous Version] (1.4.2, 128 MB).&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Current Version] (1.5.2, 148.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Previous Version] (1.5.1, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Current Version] (1.5.2, 136.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?download Previous Version] (1.5.1, 133.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2_Intel_only.dmg? Current Version] (1.5.2, Intel, 175.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_For_Wesnoth_1.5.1b.dmg?download Previous Version] (1.5.1b, Universal, 175.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Previous Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.2_Intel_only.dmg? MacCompileStuff for 1.5.2]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26339</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26339"/>
		<updated>2008-07-23T18:43:27Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Current Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Previous Version] (1.4.2, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Current version] (1.4.3, 132 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Previous version] (1.4.2, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.4.dmg? Current Version (Full)] (1.4.3, Universal, 173.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Current Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Current Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Previous Version] (1.4.2, 128 MB).&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Current Version] (1.5.2, 148.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Previous Version] (1.5.1, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2-win32.exe?download Current Version] (1.5.2, 136.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?download Previous Version] (1.5.1, 133.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2_Intel_only.dmg? Current Version] (1.5.2, Intel, 175.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_For_Wesnoth_1.5.1b.dmg?download Previous Version] (1.5.1b, Universal, 175.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Previous Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.2_Intel_only.dmg? MacCompileStuff for 1.5.2]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26222</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26222"/>
		<updated>2008-07-18T04:17:54Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26221</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26221"/>
		<updated>2008-07-18T04:12:39Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Current Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Previous Version] (1.4.2, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Current version] (1.4.3, 132 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Previous version] (1.4.2, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Current Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Current Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2f.dmg?download Previous Version] (1.4.2, Universal, 155.4 MB). MD5 = 52c13a3a16f1f88dc4f20ca9a968b863&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2_lite.dmg?download Previous Version - Lite] (1.4.2, Universal, 72.4 MB). MD5 = 5d0945ee6f1ac638148b5aacc02a0a08&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Previous Version] (1.4.2, 128 MB).&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2?download Current Version] (1.5.2, 148.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Previous Version] (1.5.1, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?download Previous Version] (1.5.1, 133.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.2_Intel_only.dmg? Current Version] (1.5.2, Intel, 175.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_For_Wesnoth_1.5.1b.dmg?download Previous Version] (1.5.1b, Universal, 175.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Previous Version] (1.5.1, 130.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.2) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.1.dmg? MacCompileStuff for 1.5.1]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26085</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26085"/>
		<updated>2008-07-02T13:12:02Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Current Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Previous Version] (1.4.2, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Current version] (1.4.3, 132 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Previous version] (1.4.2, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Current Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Current Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2f.dmg?download Previous Version] (1.4.2, Universal, 155.4 MB). MD5 = 52c13a3a16f1f88dc4f20ca9a968b863&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2_lite.dmg?download Previous Version - Lite] (1.4.2, Universal, 72.4 MB). MD5 = 5d0945ee6f1ac638148b5aacc02a0a08&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Previous Version] (1.4.2, 128 MB).&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Current Version] (1.5.1, 146.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2?download Previous Version] (1.5.0, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?modtime=1214225135&amp;amp;big_mirror=0 Current Version] (1.5.1, 133.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0-windows.exe?download Previous version] (1.5.0, 147.8 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_For_Wesnoth_1.5.1b.dmg? Current Version] (1.5.1b, Universal, 175.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.5.0.dmg?download Previous Version] (1.5.0, Universal, 156.6 MB). MD5 = 4a727fd2835d688fa9c937eda7c861f5&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Current Version] (1.5.1, 130.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.5.0a.i386.pkg.bz2?download Previous Version] (1.5.0, 128.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.1.dmg? MacCompileStuff for 1.5.1]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26078</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26078"/>
		<updated>2008-07-01T10:07:12Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Current Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Previous Version] (1.4.2, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Current version] (1.4.3, 132 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Previous version] (1.4.2, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Current Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Current Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2f.dmg?download Previous Version] (1.4.2, Universal, 155.4 MB). MD5 = 52c13a3a16f1f88dc4f20ca9a968b863&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2_lite.dmg?download Previous Version - Lite] (1.4.2, Universal, 72.4 MB). MD5 = 5d0945ee6f1ac638148b5aacc02a0a08&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Previous Version] (1.4.2, 128 MB).&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Current Version] (1.5.1, 146.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2?download Previous Version] (1.5.0, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?modtime=1214225135&amp;amp;big_mirror=0 Current Version] (1.5.1, 133.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0-windows.exe?download Previous version] (1.5.0, 147.8 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1.dmg? Current Version] (1.5.1, Universal, 186.9 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.5.0.dmg?download Previous Version] (1.5.0, Universal, 156.6 MB). MD5 = 4a727fd2835d688fa9c937eda7c861f5&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Current Version] (1.5.1, 130.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.5.0a.i386.pkg.bz2?download Previous Version] (1.5.0, 128.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/MacCompileStuff_1.5.1.dmg? MacCompileStuff for 1.5.1]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26077</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26077"/>
		<updated>2008-07-01T10:04:53Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Current Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Previous Version] (1.4.2, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Current version] (1.4.3, 132 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Previous version] (1.4.2, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Current Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Current Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2f.dmg?download Previous Version] (1.4.2, Universal, 155.4 MB). MD5 = 52c13a3a16f1f88dc4f20ca9a968b863&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2_lite.dmg?download Previous Version - Lite] (1.4.2, Universal, 72.4 MB). MD5 = 5d0945ee6f1ac638148b5aacc02a0a08&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Previous Version] (1.4.2, 128 MB).&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Current Version] (1.5.1, 146.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2?download Previous Version] (1.5.0, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1_setup.exe?modtime=1214225135&amp;amp;big_mirror=0 Current Version] (1.5.1, 133.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0-windows.exe?download Previous version] (1.5.0, 147.8 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Battle_for_Wesnoth_1.5.1.dmg? Current Version] (1.5.1, Universal, 186.9 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.5.0.dmg?download Previous Version] (1.5.0, Universal, 156.6 MB). MD5 = 4a727fd2835d688fa9c937eda7c861f5&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Current Version] (1.5.1, 130.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.5.0a.i386.pkg.bz2?download Previous Version] (1.5.0, 128.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26006</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=26006"/>
		<updated>2008-06-23T09:41:05Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Current Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Previous Version] (1.4.2, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/BfW_setup.exe?download Current version] (1.4.3, 132 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Previous version] (1.4.2, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Current Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Current Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2f.dmg?download Previous Version] (1.4.2, Universal, 155.4 MB). MD5 = 52c13a3a16f1f88dc4f20ca9a968b863&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2_lite.dmg?download Previous Version - Lite] (1.4.2, Universal, 72.4 MB). MD5 = 5d0945ee6f1ac638148b5aacc02a0a08&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Previous Version] (1.4.2, 128 MB).&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2?download Current Version] (1.5.1, 146.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2?download Previous Version] (1.5.0, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0-windows.exe?download Previous version] (1.5.0, 147.8 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.5.1.dmg? Current Version] (1.5.1, Universal, 180.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.5.0.dmg?download Previous Version] (1.5.0, Universal, 156.6 MB). MD5 = 4a727fd2835d688fa9c937eda7c861f5&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.solaris.i386.pkg.bz2?download Current Version] (1.5.1, 130.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.5.0a.i386.pkg.bz2?download Previous Version] (1.5.0, 128.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.1) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.1.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=25930</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=25930"/>
		<updated>2008-06-11T11:30:01Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2?download Current Version] (1.4.3, 144.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Previous Version] (1.4.2, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth-1.4.3_setup.exe?download Current version] (1.4.3, 133.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Previous version] (1.4.2, 146.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3.dmg? Current Version (Full)] (1.4.3, Universal, 159.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.3_lite.dmg? Current Version (Lite)] (1.4.3, Universal, 73.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2f.dmg?download Previous Version] (1.4.2, Universal, 155.4 MB). MD5 = 52c13a3a16f1f88dc4f20ca9a968b863&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2_lite.dmg?download Previous Version - Lite] (1.4.2, Universal, 72.4 MB). MD5 = 5d0945ee6f1ac638148b5aacc02a0a08&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Previous Version] (1.4.2, 128 MB).&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.3) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.3.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2?download Current Version] (1.5.0, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0-windows.exe?download Current version] (1.5.0, 147.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.19-windows.exe?download Previous version] (1.3.19, 107.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.5.0.dmg?download Current Version] (1.5.0, Universal, 156.6 MB). MD5 = 4a727fd2835d688fa9c937eda7c861f5&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.19_a.dmg?download Previous Version] (1.3.19, Universal, 129.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.19_lite_a.dmg?download Previous Version - lite] (1.3.19, Universal, no art or music, 69 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.5.0a.i386.pkg.bz2?download Current Version] (1.5.0, 128 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.3.19.i386.pkg.bz2?download Previous Version] (1.3.19, 102.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.0) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version not available.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.0) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=25750</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=25750"/>
		<updated>2008-05-21T08:58:40Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Current Version] (1.4.2, 143.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.1.tar.bz2?download Previous Version] (1.4.1, 142.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Current version] (1.4.2, 146.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.1-windows.exe?download Previous version] (1.4.1, 145.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2f.dmg?download Current Version] (1.4.2, Universal, 155.4 MB). MD5 = 52c13a3a16f1f88dc4f20ca9a968b863&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2_lite.dmg?download Current Version - Lite] (1.4.2, Universal, 72.4 MB). MD5 = 5d0945ee6f1ac638148b5aacc02a0a08&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.1.dmg?download Previous Version] (1.4.1, Universal, 156.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.1_lite.dmg?download Previous Version - lite] (1.4.1, Universal, no art or music, 71.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Current Version] (1.4.2, 128 MB).&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.1.i386.pkg.bz2?download Previous Version] (1.4.1, 161.3 MB - not zipped, bz2 appendix was added by mistake)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2?download Current Version] (1.5.0, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0-windows.exe?download Current version] (1.5.0, 147.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.19-windows.exe?download Previous version] (1.3.19, 107.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.5.0.dmg?download Current Version] (1.5.0, Universal, 156.6 MB). MD5 = 4a727fd2835d688fa9c937eda7c861f5&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.19_a.dmg?download Previous Version] (1.3.19, Universal, 129.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.19_lite_a.dmg?download Previous Version - lite] (1.3.19, Universal, no art or music, 69 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.5.0a.i386.pkg.bz2?download Current Version] (1.5.0, 128 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.3.19.i386.pkg.bz2?download Previous Version] (1.3.19, 102.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.0) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version not available.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.0) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=25749</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=25749"/>
		<updated>2008-05-21T08:56:03Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Current Version] (1.4.2, 143.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.1.tar.bz2?download Previous Version] (1.4.1, 142.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Current version] (1.4.2, 146.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.1-windows.exe?download Previous version] (1.4.1, 145.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2f.dmg?download Current Version] (1.4.2, Universal, 155.4 MB). MD5 = 52c13a3a16f1f88dc4f20ca9a968b863&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2_lite.dmg?download Current Version - Lite] (1.4.2, Universal, 72.4 MB). MD5 = 5d0945ee6f1ac638148b5aacc02a0a08&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.1.dmg?download Previous Version] (1.4.1, Universal, 156.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.1_lite.dmg?download Previous Version - lite] (1.4.1, Universal, no art or music, 71.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Current Version] (1.4.2, 128 MB).&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.1.i386.pkg.bz2?download Previous Version] (1.4.1, 161.3 MB - not zipped, bz2 appendix was added by mistake)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2?download Current Version] (1.5.0, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0-windows.exe?download Current version] (1.5.0, 147.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.19-windows.exe?download Previous version] (1.3.19, 107.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.5.0.dmg?download Current Version] (1.5.0, Universal, 156.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.19_a.dmg?download Previous Version] (1.3.19, Universal, 129.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.19_lite_a.dmg?download Previous Version - lite] (1.3.19, Universal, no art or music, 69 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.5.0a.i386.pkg.bz2?download Current Version] (1.5.0, 128 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.3.19.i386.pkg.bz2?download Previous Version] (1.3.19, 102.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.0) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version not available.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.0) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=25748</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=25748"/>
		<updated>2008-05-21T07:26:17Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.4_branch.29|Stable Branch]] | [[Download#Development_.281.5_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.4 branch) ==&lt;br /&gt;
&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.4 branch is compatible to each other. This will not happen in the development branch.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is the latest stable version, updated with several important bugfixes. This version is recommended for most players since the 1.4 online multiplayer community is very large and user-made campaign server has a robust content selection.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2?download Current Version] (1.4.2, 143.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.1.tar.bz2?download Previous Version] (1.4.1, 142.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2-windows.exe?download Current version] (1.4.2, 146.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.1-windows.exe?download Previous version] (1.4.1, 145.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2f.dmg?download Current Version] (1.4.2, Universal, 155.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.2_lite.dmg?download Current Version - Lite] (1.4.2, Universal, 72.4 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.1.dmg?download Previous Version] (1.4.1, Universal, 156.1 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.1_lite.dmg?download Previous Version - lite] (1.4.1, Universal, no art or music, 71.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.2.i386.pkg.bz2?download Current Version] (1.4.2, 128 MB).&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.4.1.i386.pkg.bz2?download Previous Version] (1.4.1, 161.3 MB - not zipped, bz2 appendix was added by mistake)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.4.2) is not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.1-os2-20080508.zip Previous version] (1.4.1, 200 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.2.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Development (1.5 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.5.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.4.x branch.  This version is recommended for coders and campaign developers that want to use all of the latest possibilities, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2?download Current Version] (1.5.0, 143.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0-windows.exe?download Current version] (1.5.0, 147.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.19-windows.exe?download Previous version] (1.3.19, 107.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.5.0.dmg?download Current Version] (1.5.0, Universal, 156.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.19_a.dmg?download Previous Version] (1.3.19, Universal, 129.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.19_lite_a.dmg?download Previous Version - lite] (1.3.19, Universal, no art or music, 69 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* The current version [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.5.0a.i386.pkg.bz2?download Current Version] (1.5.0, 128 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.3.19.i386.pkg.bz2?download Previous Version] (1.3.19, 102.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.5.0) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Older Version] (1.3.12, 105 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version not available.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.5.0) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.5.0a.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=22673</id>
		<title>StartingPoints</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=22673"/>
		<updated>2008-02-25T09:49:03Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* For Not-So-New Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
What would you like to learn about Wesnoth in this wiki? [[Play]] it, [[create]] with it, [[support]] for it, [[project]] resources about it, [[credits]] of it.&lt;br /&gt;
&lt;br /&gt;
This is a page with starting points to exploring this wiki about The Battle for Wesnoth. In addition to the wiki, there's also a [http://www.wesnoth.org homepage], a [http://www.wesnoth.org/forum forum],  and a [http://gna.org/projects/wesnoth/ Gna project page].&lt;br /&gt;
&lt;br /&gt;
* [[Special:Categories|List of all page categories in this wiki]]&lt;br /&gt;
* [[Special:Allpages|List of all pages in this wiki]]&lt;br /&gt;
&lt;br /&gt;
== Getting the Game ==&lt;br /&gt;
==== Downloading ====&lt;br /&gt;
* [[Download]] - get the most recent source-files and many binaries&lt;br /&gt;
** [[WesnothBinaries]] - precompiled for GNU/Linux, BeOS, PDAs, ...&lt;br /&gt;
** [[WesnothBinariesLinux]] - precompiled for many GNU/Linux distributions&lt;br /&gt;
&lt;br /&gt;
==== Compiling ====&lt;br /&gt;
* [[CompilingWesnoth]] - on Unix, Mac, Windows, GNU/Linux, PDAs, ...&lt;br /&gt;
* [[UsingSourceinstall]] - using GNU Source Installer to automate installation and upgrades from source (Unix-likes only)&lt;br /&gt;
* [[DebuggingWesnoth]] - on GNU/Linux and Unix-like systems&lt;br /&gt;
* [[WesnothOnLinuxPDAs]] - on the Qtopia/OPIE and thepdaXrom/Zaurus C series&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ([[Play]]) ==&lt;br /&gt;
&lt;br /&gt;
==== For New Players ====&lt;br /&gt;
* [[GettingStarted]] - read me first!&lt;br /&gt;
* [[WesnothManual]] - the rules&lt;br /&gt;
* [[MainlineCampaigns]] - walkthroughs for the game-supplied campaigns&lt;br /&gt;
&lt;br /&gt;
==== For Not-So-New Players ====&lt;br /&gt;
* [[AdvancedTactics]] - beating the AI and other people&lt;br /&gt;
* [[MultiplayerServers]] - where to play against other people online&lt;br /&gt;
* [[Replays]] - archive of replays new and old&lt;br /&gt;
* [[How to play...]] - learn more about various faction vs faction strategies&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
* [[HotKeysSystem]] - keyboard shortcuts&lt;br /&gt;
* [[CommandMode]] - commands you can use in-game&lt;br /&gt;
* [[ServerAdministration]] - commands that authenticated users can use to administer the server&lt;br /&gt;
* [http://zapicm.freeshell.org Units] - Units advancement trees and stats&lt;br /&gt;
** [http://zapicm.freeshell.org/dev Development version]&lt;br /&gt;
** [http://zapicm.freeshell.org/stable Stable version]&lt;br /&gt;
** [http://server.wesnoth.org/~wesnoth/trunk Trunk version]&lt;br /&gt;
* [[RaceDescriptions]] - Elves, Humans, Dwarves, Orcs, Drakes, Undead, Others&lt;br /&gt;
** [http://www.wesnoth.org/wiki/Category:Factions] - list all user made factions&lt;br /&gt;
* [[WesnothAcronyms|Wesnoth Acronyms (by category)]] - common wesnothian acronyms explained&lt;br /&gt;
* [[WesnothAcronyms(alphabetic)|Wesnoth Acronyms (alphabetic)]] - common wesnothian acronyms explained&lt;br /&gt;
&lt;br /&gt;
== Tweaking the Game ([[Create]]) ==&lt;br /&gt;
==== Scenarios &amp;amp; Campaigns ====&lt;br /&gt;
* [[UserScenarios]] - user-written scenarios, campaigns and game modifications&lt;br /&gt;
* [[BuildingCampaigns]] - how to make your own single player campaigns&lt;br /&gt;
* [[MultiplayerCampaigns]] - how to make your own multiplayer campaigns&lt;br /&gt;
* [[BuildingScenarios]] - how to make your own scenarios&lt;br /&gt;
* [[BuildingUnits]] - how to make your own units&lt;br /&gt;
* [[UnitAnalysis]] - tool to analyze units&lt;br /&gt;
==== References ====&lt;br /&gt;
* [[ReferenceWML]] and [[AlphabeticalWML]] - all about Wesnoth Markup Language&lt;br /&gt;
* [[ReferencePythonAPI]] - upcoming Python interface for AI&lt;br /&gt;
==== Tools &amp;amp; Utilities ====&lt;br /&gt;
* [[ExternalUtilities]] - scripts to help create scenarios, campaigns, and graphics&lt;br /&gt;
* [[WesnothMapEditor]] - summary of controls&lt;br /&gt;
==== Art related ====&lt;br /&gt;
* [[Create_Art#Art_Tutorials|Art Tutorials]] - help in creating art&lt;br /&gt;
* [[GraphicLibrary]] - unit and terrain images posted on the forums&lt;br /&gt;
* [[Tiles_Status]] - terrain tiles: proposed and in progress.&lt;br /&gt;
&lt;br /&gt;
== Improving the Game ==&lt;br /&gt;
* [[ReportingBugs]] - use Gna!&lt;br /&gt;
* [http://www.wesnoth.org/wiki/ReportingBugs#Guidelines_for_suggesting_features Guidelines for suggesting features] - To submit a feature request, use http://bugs.wesnoth.org&lt;br /&gt;
==== Developer information ====&lt;br /&gt;
* [[DeveloperResources]] - useful links&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog] - the most recent changes made to the game&lt;br /&gt;
* [[WesnothSVN]] - accessing the source code&lt;br /&gt;
* [[HackingWesnoth]] - guide for programmers&lt;br /&gt;
* [[CodingStandards]] - for programmers&lt;br /&gt;
* [[DeveloperGuide]] - for those who received SVN commit rights&lt;br /&gt;
* [[UnitDescriptionRewriting]] - coordinating the revision&lt;br /&gt;
* [http://wesnoth.slack.it/missing.cgi Missing unit animations and sounds] - what's available and what's missing&lt;br /&gt;
* [[WritingYourOwnAI]] - write a C++ plugin&lt;br /&gt;
* [[WesnothFormulaAIBranch]] - Guide to the experimental formula AI branch&lt;br /&gt;
* [[ThemeSystem]] - customizing the screen layout for the game and the editor&lt;br /&gt;
* [[ReleasingWesnoth]] - steps to follow to release a new version&lt;br /&gt;
* [[WesnothPackagersGuide]] - guidelines for packaging Wesnoth for different platforms&lt;br /&gt;
* [[EasyCoding]] - Bugs and features that are easy to implement for new coders&lt;br /&gt;
* [[NotSoEasyCoding]] - Bugs and features which are doable but lacking someone working on them&lt;br /&gt;
* [[WesnothGL]] - Guide to programming the Wesnoth OpenGL branch&lt;br /&gt;
&lt;br /&gt;
==== Game translations ====&lt;br /&gt;
* [[GettextForTranslators]] - how to translate Wesnoth under [[GetText]]&lt;br /&gt;
* [[WesnothTranslations]] - completely unknown stats...&lt;br /&gt;
* [[WesCamp]] - a project for translating user-made campaigns&lt;br /&gt;
&lt;br /&gt;
== About the Game ==&lt;br /&gt;
* [[WesnothPhilosophy]] - Dave on Wesnoth&lt;br /&gt;
* [[WesnothHistory]] - the Ages of Wesnoth&lt;br /&gt;
* [[WesnothGeography]] - description of Wesnoth and surrounding lands&lt;br /&gt;
* [[WesnothFigures]] - notable figures of valorous and infamous deeds in Wesnoth&lt;br /&gt;
* [[WesnothReviews]] - third party reviews of Wesnoth&lt;br /&gt;
* [irc://irc.wesnoth.org/wesnoth #wesnoth] - our IRC channel&lt;br /&gt;
* [[Donate]] or [http://cafepress.com/wesnoth buy Wesnoth merchandise].&lt;br /&gt;
* [[Trailer]] - the Wesnoth trailer&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[UsefulLinks]]&lt;br /&gt;
* [http://wesnoth.slack.it/?WesnothPlayerMap Map of Wesnoth player locations] - add yourself to the map!&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Battle_for_Wesnoth Wikipedia entry for Wesnoth]&lt;br /&gt;
* [[WikiHaiku]]&lt;br /&gt;
&lt;br /&gt;
== About this Wiki ==&lt;br /&gt;
* [[Help:Editing|Editing]] - learn how to edit pages&lt;br /&gt;
* [[Sandbox]] - experiment with the wiki&lt;br /&gt;
* [[WikiMigration]] - we were looking for a replacement for our old wiki (and ended up using Mediawiki)&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=19462 Obsolete] - help in updating the wiki for v1.4&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play...&amp;diff=22672</id>
		<title>How to play...</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play...&amp;diff=22672"/>
		<updated>2008-02-25T09:48:33Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* The Purpose of &amp;quot;How to play...&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Purpose of &amp;quot;How to play...&amp;quot;==&lt;br /&gt;
This is a series that hopes to teach players how to play with and against every faction. Link to the appropriate &amp;quot;How to play...&amp;quot; thread according to what faction you are playing (or want to study) and you'll find general strategies for that faction as well as specific unit-by-unit strategies on how to play against each of the 6 Default factions (including &amp;quot;mirror&amp;quot; matches). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All strategies are given with the assumption of a 1v1 game on a balanced map, with the settings being 100 gold (map dependent), 70% xp, 2gpv, and fog on. Another assumption is that the game is being played on the latest version of Wesnoth (currently 1.3.18). The tactics will be similar under many different settings, but if the your version is different the tactics may be drastically different, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
==Individual pages for each faction==&lt;br /&gt;
[[How to play Knalgans]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[How to play Northerners]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[How to play Undead]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[How to play Drakes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[How to play Loyalists]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[How to play Rebels]]&lt;br /&gt;
&lt;br /&gt;
==Individual threads for each faction:==&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=11125 How to play Knalgans]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=11139 How to play Northerners]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=11150 How to play Undead]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=11190 How to play Drakes]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=12431 How to play Loyalists]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=12430 How to play Rebels]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have any comments or suggestions make them in the appropriate faction thread, or simply put them here.  This is currently a work in progress, so some of the pages and matchups aren't written out yet, but will come with time.  I appreciate your patience.&lt;br /&gt;
&lt;br /&gt;
See also: general [[Play#Advanced Players|Advanced Players]] guide, and [[Replays]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Undead&amp;diff=21420</id>
		<title>How to play Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Undead&amp;diff=21420"/>
		<updated>2008-02-02T10:09:12Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Undead versus Undead: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Undead Strategies:==&lt;br /&gt;
As a style of personal preference, I enjoy using the massive damage dealing Dark Adepts en masse. The most dreadful attacker of the Undead is also the most pitiful defender, being the only unit in Default to have no melee weapon. Because of this you'll need a good mix of Skeletons, Adepts, and support units.&lt;br /&gt;
&lt;br /&gt;
A safe first turn recruit against Random would have 1 skeleton, 1 Adept, 1 Ghost, 1 ghoul and a couple more units. When you see what your opponent has, go to the appropriate section below.&lt;br /&gt;
&lt;br /&gt;
The biggest aspect of Undead that you'll have to become comfortable with is almost overextending yourself at night. Your damage is so high that even Northerners can't keep up except with having more units. You'll make your first attacks with Adepts usually so that you can protect them with your advancing forces that take the place of the units they defeat. Skeletons do this best, usually, as they are your heaviest melee hitter, and at night there isn't a single level 1 unit that can take them out in one attack.&lt;br /&gt;
&lt;br /&gt;
In order to get the most for your money, you should attack as dusk breaks - especially if you're second player. You'll begin your attack and your opponent will have to counter at night. If your opponent is lawful, the right time to leave the attack can be tricky. Otherwise simply retreat as night is ending. Against lawful units you may want an extra turn to get space between the two of you.&lt;br /&gt;
&lt;br /&gt;
Since Undead have major resistance strengths and weaknesses every opponent will have a specific plan to counter you. This will consist of Fire and Impact units. It just so happens that Adepts are best at countering these units whether it be defensively against Fire units or offensively against Impact units. A good note is that Ghouls have 10% Fire resistance and no Impact vulnerability. They are a good defensive unit to use on villages for the most part.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Drakes:==&lt;br /&gt;
Possibly the deadliest matchup in Wesnoth, this game will result in lots of casualties, and very quickly. Both factions are incredibly offensive and of opposite alignment. Skeletons are weak to Fire, Adepts to melee, and Drakes are weak to Pierce and Cold. Basically, whoever is left standing wins.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton''': You'll want these guys if Saurians become a problem. Otherwise, you should invest in Skeletal Archers if you want the Blade and Pierce resistance.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Archer''': 14 gold, 5-3 ranged Pierce against Drakes during day in defense, and great resists to their melee attacks, this is a great unit choice against Drakes. Your army should have a couple of these.&lt;br /&gt;
&lt;br /&gt;
'''Walking Corpse''': Do not recruit this unit when fighting Drakes.&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat''': Do not recruit this unit when fighting Drakes unless the map requires a quick scout for water areas and village grabbing. Usually a Ghost will be enough of a scout unit that combines with Cold ranged and melee.&lt;br /&gt;
&lt;br /&gt;
'''Ghoul''': Very limited in it's usefulness against Drakes as they have so much hp and can easily fly back to towns to heal, your money is better spent.&lt;br /&gt;
&lt;br /&gt;
'''Dark Adept''': The meat of your army will be this unit. Doing 12-2 damage to Drakes during daytime makes them an obvious choice, and at night you will get an incredible 17-2 magical with a 16 gold level 1 unit. Recruit lots of these, but not so many that you can't cover them with other units. Clashers will literally eat these guys during the day, as will Drake Fighters. Beware of Skirmishers at night, as they are the best counter agsint these guys. Like I said, if Skirmishers become a problem, bring a Skeleton with you to chop them up.&lt;br /&gt;
&lt;br /&gt;
'''Ghost''': A decent buy for early grabbing and for scouting, but for Cold damage Adepts are better. Ghosts die easily in the day, but having the mobility at night can prove quite useful. Don't recruit more than 1 early, or you'll be burned to death very quickly.&lt;br /&gt;
&lt;br /&gt;
A good first turn recruit would consist of a Skeleton Archer, a Ghost, 2 Adepts, and perhaps a Skeleton with more Archers and Adepts to be recruited later. Don't shy away from the fact that you'll have to freeze Drakes into submission. Use Adepts on Burners and Archers on other Drakes, but always finish what you start - don't leave Drakes hanging around until daytime because they will put a hurt on. It's better to kill 1 Drake than to hurt 2. If Saurians do skirmish in behind you, use Adepts on them to finish them quickly if no Skeletons are around. They are weak to Cold and they do cost 15 gold. If you end up not killing a Drake with that Adept then he at least earned his cost by killing that one unit.&lt;br /&gt;
&lt;br /&gt;
In defense, put Skeleton Archers on towns, and keep your Ghost(s) away from the front line. a Burner can tear them apart and any flyer can come in to help if they need to. Don't be afraid to use Adepts to counter even in day, but don't attack Burners with them at this time; they'll do too much damage in return, so focus on killing Clasher and Fighters during the day.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Loyalists:==&lt;br /&gt;
Like Drakes, there will be a heavy day/night push and pull. Ghosts will be more effective here as the Loyalists are less mobile and have less Fire. Loyalists are the most versatile faction, so you'll need to be prepared to handle anything.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton''': A good staple unit. Use this to hack up any unit except HI. You'll do equal damage to Spearmen in day and everyone else is cake.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Archer''': Another good unit to have 1 or 2 of. Mix and match your skeletons, or just use one brand. Recruit these if your opponent has mounted units - especially Cold resistant Cavalry. These guys are useful against most other Loyalist units as well, and do decent return damage to Mages at dawn/dusk. Keep them far from HI unless you can finish them that turn.&lt;br /&gt;
&lt;br /&gt;
'''Walking Corpse''': These guys may be useful, but money on heavier hitters is money better spent. These guys are best used to clean up a mess you don't want to waste a Skeleton or Dark Adept on.&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat''': Don't recruit this unit when fighting Loyalists unless you need a scout unit to cross water to gather villages quickly. For 7 more gold you can get a Ghost who is a great frontline unit if your opponent has no Mages in range.&lt;br /&gt;
&lt;br /&gt;
'''Ghoul''': Useful to hold villages and scare off high hp units. Does your opponent have too many HI to kill in one turn? Poison one and make sure you kill the rest. This guy resists everything except Impact (and obviously Holy) just a little bit, so he can be a nice damage soaker - especially if your opponent focuses on melee.&lt;br /&gt;
&lt;br /&gt;
'''Dark Adept''': Again, your meat. Not as much as with Drakes, but you'll want these guys near your front line at all times to counter-attack HI and to knock out the high defense Fencers. Mermen will resist you 20%, but you will cut through their high defense as well. At night these guys are killers, plain and simple. Go for HI and Horsemen first, then any other non-Cavalry units - the more expensive the better. Even using Adepts on Mages is smart at night if you're low on Skeletons.&lt;br /&gt;
&lt;br /&gt;
'''Ghost''': Get one and probably no more than that. Mages can kill this unit alone in day, and the 20 gold is far too much to waste. Their Drain ability makes them good attackers of Spearmen, as their Firststrike ability actually works against them. Usually you'll want to ranged attack HI or melee Mages, but keep in mid that your nighttime Drain + 50% defense + good resists means you'll usually go unscathed in melee at night.&lt;br /&gt;
&lt;br /&gt;
A good first turn recruit would consist of a Gost for grabbing, an Adept or two, a combination of 2 or 3 Skeletons + Archers, and perhaps a Ghoul depending on how you want to play it.&lt;br /&gt;
&lt;br /&gt;
If your opponent has no HI then your nighttime attack plan is simple: lead with Adepts to freeze everything out of your path and then cover them with your skeleton units. Again, don't be afraid to freeze Mages at night, as 12-2 will kill 2 out 6 Mages (based on hp they get from traits), and they will only deal 5-3 back, or 5-1 if you kill them. Doing this is a coin-flip though, so judge accordingly.&lt;br /&gt;
&lt;br /&gt;
If your opponent has HI, and has them in front, same game plan, just freeze the HI exclusively. They are the only unit weak to Cold in their army, it is their only weakness that you can exploit, and they have the most hp (tied). The math is simple. You must use Cold - preferably from Adepts - to kill these guys. After they're down, advance as before.&lt;br /&gt;
&lt;br /&gt;
If your opponent has HI in the back, bust your way through wil what units you have. If you can't reach them with your Adepts at the end, blast whatever the hell you can, because you have to apply their damage somewhere. Even if you hang them out to dry in the front lines, all Loyalists get -25% damage at night, so they're a lot safer than you may think. Do keep them covered if you left any Horsemen alive though, which you shouldn't, as they are a high priority kill.&lt;br /&gt;
&lt;br /&gt;
In defense: leave Skeleton Archers in front. They will resist all damage other than from Mages and HI, and they will do some damage back to Mages (in addition to being your cheapest fighting unit). If HI are coming your way put a Ghoul up front. If your opponent only recruits HI and Mages, recruit only DAs, Ghouls, and Skeletons. Skeles kill Mages, DAs kill HI, Ghouls defend.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Undead:==&lt;br /&gt;
&lt;br /&gt;
This matchup is no longer as boring as it was before. Most of your units are undead, making most of them vulnerable to the arcane damage by dark adepts and ghosts. Ghouls in this matchup are less useful for their poison; their resistance to blade, cold, arcane and pierce makes them your tank of sorts, but vulnerable to walking corpses. In general, use a combination of ranged and or walking corpses to kill ghouls, and ghosts and dark adepts to kill all arcane-vulnerable units.&lt;br /&gt;
&lt;br /&gt;
'''Dark Adept''': Your most important unit. Get a lot of these. At night, 1 unit can kill ghosts and walking corpses. 2 of these have a good chance of killing all skeleton units. They are still useful against ghosts, while least effective against ghouls. Considering the bat's 60% defense, you might still want to use adepts against them. They are vulnerable to all other units' melee attacks. Protect them well.&lt;br /&gt;
&lt;br /&gt;
'''Ghoul''': This unit is important, not for its damage, but for its range of resistances; it has no resistances to only impact. Use these to protect your dark adepts from all other melee units. Do remember that ghouls are only 10% resistant to blade, and still vulnerable to skeletons at night. When possible, poison opponents' dark adepts, as it will make him/her consider pulling back to heal. Poisoning bats is also an important option, as they are quite difficult to kill. This is your tank in Undead versus Undead matches.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton''': This unit is important for its high melee damage, which will be the main way for you to kill dark adepts, as well as ghouls. Skeletons however are vulnerable to walking corpses and ghosts in melee, and dark adepts' range. Only use them to kill walking corpses if you have to; using ghosts/dark adepts are almost always better. &lt;br /&gt;
&lt;br /&gt;
'''Skeleton Archer''': Not much use. Skeletons and ghouls are pierce resistant, while dark adepts will not give soft retaliation. Only really useful against bats and walking corpses, of which dark adepts are better, as they are similarly useful against them. Not recommended for your initial recruit.&lt;br /&gt;
&lt;br /&gt;
'''Walking Corpse''': They are useful for their impact damage, and their plague ability. They are a cheap unit to get full damage against ghouls, and severely damage any skeleton unit, especially skeleton archers. One way to use them is by having dark adepts to provide the initial hits against skeleton/ghoul, followed by walking corpses, as they have a higher damage/gold ratio against ghouls than skeletons. Whenever possible, use them to finish off any dark adepts or bats, as the plague ability will provide you with an extra unit. &lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat''': They are useful for village grabbing and attacking vulnerable units (dark adepts mostly, and finishing off walking corpses and ghouls). They are cold and arcane resistant with 60% default defense, making them quite difficult to kill unless using magic, for which its attacks are resisted. Beware of it being attacked from multiple hexes, as impact damage from walking corpses will easily kill it; be careful of the threat of ghouls as well. When possible use them to steal villages or threaten them. They are certainly worth your gold. Once leveled up, they are very difficult to kill by other Undead players.&lt;br /&gt;
&lt;br /&gt;
'''Ghost''': Recruiting this unit depends on your preference, this author does not recommend using them. They have arcane melee, which is useful against all units except bats and ghouls. On the other hand, they do not drain, losing a major advantage of using them. At night, a single dark adept can kill a ghost in one turn. And they cost 20 gold, which might be better spent. If you recruit these, be prepared for a lot of healing this unit in your villages instead of being up front in the attack.&lt;br /&gt;
&lt;br /&gt;
A good initial recruit should be a mixture of skeletons, dark adepts, ghouls and walking corpses, with the dark adepts being the core. Get a bat for medium to large maps.&lt;br /&gt;
&lt;br /&gt;
Your main aim is to kill dark adepts, which are usually protected by other units. In general, use ranged attacks, with melee to finish off ghouls; this will be your primary problem. If they are not positioned well, you might want to save your adepts and use your walking corpses instead. Use arcane to kill off walking corpses. In general, you want to have as many hexes as possible to kill dark adepts, it might sometimes be better to ignore the ghoul and focus on killing other units first. Remember that a skeleton used to kill ghouls means a less skeleton to kill adepts. Once vulnerable, use your skeletons, bats and walking corpses to kill them. Make sure that you kill them, as their retaliation damage on their turn will hurt you. If that is not possible, poison them; the ghoul itself will also be a problem for your opponent, who will need to use at least 2-3 units to kill it. When possible, threaten villages with your bats. If you have a lot of walking corpses, use them to whittle down enemy ghouls whenever possible. A loss of a ghoul will definitely force your opponent to retreat. &lt;br /&gt;
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On defense, use ghouls and walking corpses to shield your other units. If you can ZOC shield on good terrain especially with ghouls, your opponents will have a very difficult time attacking you without exposing his/her units on bad terrain. Position yourself so that you are the first to attack at night. Regroup at day.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Northerners:==&lt;br /&gt;
An interesting battle as both factions are Chaotic. You'll deal more damage at night, so you should usually be the aggressor at this time. You'll be facing a lot of Whelps and Archers most likely, with maybe some Grunts and other units sparsed in.&lt;br /&gt;
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'''Skeleton''': Good for taking out any units except Whelps, you'll want to have a couple of these guys in your front line.&lt;br /&gt;
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'''Skeleton Archer''': These guys are less deadly than Skeletons and fall faster to Whelps (they do less return damage). They are a good choice if your opponent recruits Grunts and Spearmen though.&lt;br /&gt;
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'''Walking Corpse''': These guys may be useful as they deal Impact damage that will go around Whelp resistancies. Having 1 or 2 of these may prove useful if you can effectively use them to shield your attacking forces or to spawn more allies.&lt;br /&gt;
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'''Vampire Bat''': If you need a scout, the Ghost is a far better choice against Northerners. Only the Archer has a decent chance of killing a Ghost whereas a simple Grunt can walk of and cut down a Bat. Grunts are also cheaper than Bats. Don't recruit this unit.&lt;br /&gt;
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'''Ghoul''': A good unit to use against Northerners. Their focus on melee wil make nearly every unit that attacks you subject to Poison. With 10% resistance to Blade and Fire they will survive long enough to Poison enough units to be a menace. Having 1 or 2 of this guy will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Dark Adept''': This guy just kills things. He is your Whelp killing instrument as Whelps will resist your Blade and Pierce attacks 20%. Adepts are good to use against any unit though, as every unit other than the Archer has no significant ranged attack. You'll want several of these in your army, but make sure that they have protection from Grunts and Whelps in both attack and defense.&lt;br /&gt;
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'''Ghost''': A great unit to have. Only Archers can reliably take this unit out. His cost is high - especially when compared to the cost of Northerners, but his ability to survive - especially on a village - will make him a thorn in your opponents side. You should be able to see where your opponents archers are, so stay away from them. Use his ranged attack to assist you in killing melee units so that you don't run into a situation of bad luck getting you hurt.&lt;br /&gt;
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A good first turn recruit would consist of a Ghost, Skeleton, Ghoul, DA, and another DA, Ghost, or skeleton type. The Ghoul can also be exchanged for a damage dealer.&lt;br /&gt;
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Keep your Skeletons and Ghouls up front to deal return damage in defense and against counter-attacks. Ghouls are your best defensive weapon as they will Poison any who attack them, and Archers will need 4 hits with their Fire arrows at night to get you to 1hp.&lt;br /&gt;
&lt;br /&gt;
Use your DAs to tear through the otherwise hard-to-kill Whelps, and make sure to finish them as fast as possible, or at least Poison them, or you'll waste 8 damage a turn. If your opponent has any Nagas, punish them with your Adepts and Ghosts - you'll deal 120% damage.&lt;br /&gt;
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You'll want to press at night at defend at day as usual, but the reason may not be so clear as Northerners are also Chaotic. The reason is that Undead deal more damage per unit, but are also more expensive. At night your ability to quickly tear through units and finish them off is impressive. During the day it is not; if you cannot take out units in your attack you will be swarmed by larger numbers of Northerners that will trap and kill you. The Regeneration of Whelps becomes a much larger effect during the day as well. Because of these reasons you'll want to defend during the day and take out as many units as possible in each night-time attack.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Rebels:==&lt;br /&gt;
You'll likely see a bunch of Woses and Mages in this battle as they are the best unit to deal damage to your forces. Because they are Lawful there will again be a strong day/night push. If your opponent does not recruit many of these units you shouldn't have much of a challenge ahead of you if you simply recruit Skeletons and Archers.&lt;br /&gt;
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'''Skeleton''': A necessity. These guys resist Blade and Pierce greatly - the 2 major weapons of Elves. These guys will also chop through Mages and are even good to kill Woses at night. Keep these guys away from Woses and Mages during the day.&lt;br /&gt;
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'''Skeleton Archer''': It's better to buy Skeletons than Archers here. Skeletons only cost 1g more but deal more damage on their primary attack and their Blade cuts through Wose resistancies as well as avoids magical return damage from the Mage. Don't recruit this guy unless your opponent recruits no Woses or Mages.&lt;br /&gt;
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'''Walking Corpse''': If you can turn 1 or 2 units to your side this unit has paid for himself. Recruit sparingly, though he can be quite useful against Mages if they are foolish enough to stay close after daytime.&lt;br /&gt;
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'''Vampire Bat''': Since the Ghost isn't the best bargain against Rebels, if you need a scout unit, the Bat should be your choice. Having more than 1 quickly leads to diminishing returns, so save your gold for units that can fight.&lt;br /&gt;
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'''Ghoul''': A decent unit to have 1 of. Fighting Woses at night he deals 5-3 plus prevents Regeneration and takes 10-2 in return. If you can't kill a Wose in one turn, hitting him with a Ghoul is a good idea. Also useful against any Elves that decide to entrench themselves in forest, this guy is a utility unit, not an en-masse unit. He does resist Fire at 10%, so of all your units to take hits from Mages, this is probably the one you want to do it on defense.&lt;br /&gt;
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'''Dark Adept''': Good for knocking out Elves in forest, the main reason you'll recruit this guy is to attack Woses without return damage. Showing no weakeness to Fire, the Adept can also kill Mages at night with his 12-2 attack suffering 5-3 in return (if he fails to kill). If your opponent's leader is a White Mage you'll want to recruit even more of these guys as they are your only unit that resists Holy damage and doesn't have a lopsided weakness to it. Good for several reasons, 1 or 2 of this guy is a must.&lt;br /&gt;
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'''Ghost''': The ranged specialist Rebels can take out this unit with relative ease; they can even kill it without Mages, though obviously that would be their first choice. Since Mermen and Woses resist Cold, and all other units have high defense or a strong ranged counter-attack, this unit isn't the best buy against Rebels.&lt;br /&gt;
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A good first turn recruit would consist of 2 Skeletons, a Ghoul, a DA, perhaps a Bat, and another useful unit. Keep your Ghoul(s) up front during the day to minimize the Rebel offensive, and retreat if necessary.&lt;br /&gt;
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On the offensive, kill Woses and Mages as quickly as possible. Hack up Mages first, and freeze and Poison the Woses. If you have any Skeletons left, try to chop down the trees as well. If you have Archers use them on any Elves your opponent has. Bats can be used on Mages, and use WCs on any unit that they have a chance to kill.&lt;br /&gt;
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Try to focus xp on single Skeletons. Levelling one into a Deathblade will prove deadly for your opponent. His extra move will hunt down Mages and Elves and his extra strike will ensure their deaths. The unit also becomes a real Wose killer at night dealing up to 50 of 52 damage. Levelling a Bat will also prove a useful Mage hunting tool.&lt;br /&gt;
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==Undead versus Knalgans:==&lt;br /&gt;
You'll want to catch Knalgans on poor terrain. Dwarves on hills or mountains are hard to move - they usually have to move themselves. To combat this you'll need to use Poison and magic to make them move.&lt;br /&gt;
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'''Skeleton''': A good standard unit, Skeletons are only in serious danger from Dwarvish Fighters, of which you will likely face several. This unit can take on all of the Outlaws as well as the dangerous Ulfserker. At night, his 6-3 attacks on Guardsmen will also be quite useful.&lt;br /&gt;
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'''Skeleton Archer''': A good cheap unit who is most in danger from Fighters and Ulfserkers, his role is to pick at Fighters, Gryphons, and Guardsmen, though money is better spent elsewhere.&lt;br /&gt;
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'''Walking Corpse''': Not a good unit to combat Dwarves, the WC is better to hold villages against sneaky Gryphons or to kill trapped ones. There's no need to recruit these early.&lt;br /&gt;
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'''Vampire Bat''': Do not recruit this unit when fighting Knalgans. The superior Gryphon will easily kill this unit resulting in a loss of 13g.&lt;br /&gt;
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'''Ghoul''': A crucial unit in your fight against Knalgans, the Ghoul's Poison shuold be used to cut through their resistance and make the slow movers retreat from advantageous positions. Also used as a good Gryphon deterrant, this unit is worth having 2 of.&lt;br /&gt;
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'''Dark Adept''': Another key unit in your arsenal, the DA deals 11-2 damage to Dwarves at night, 10-2 to Guardsmen. Also having the capability to ignore the superior defenses of Knalgans, these guys are invaluable in your nighttime assaults. Their major drawback that is easily exploitable by Knalgans is their lack of melee, so keep them protected at all times.&lt;br /&gt;
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'''Ghost''': As Knalgans have no true counter for Ghosts, these scouts should be used exclusively over Bats. Their greatest use is using their ranged attack on melee exclusive units. Their Drain melee and high resistances makes the Ghost essentially impossible for melee units to kill. The sole exception to this is the Ulfserker. At night, and even possibly at dusk/dawn, the Ghost has an excellent chance of killing an Ulfserker with his Drain attack. During the day, however, the Ghost is in real jeopardy of defeat from this unit. Try to keep the ghost from Thunderers as well, as 2 shots will take him down, and you won't want to lose this unit so easily.&lt;br /&gt;
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A good first turn recruit would consist of a Ghost, a Skeleton, a Ghoul, a DA, and another useful unit like another Skelton, Archer, or DA. Don't let Dwarves get on mountains if you can stop it. Ghosts are great for this, but Ghouls and Skeletons work nicely too. If Dwarves do end up on mountains either ignore them and make them move to unfavorable terrain, Poison them to force them to move, or use Adepts on them.&lt;br /&gt;
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In defense, Ghouls on villages or mountains will prove very bothersome to Knalgans. Keep them in the front line to Poison oncoming attackers. They'll take Thunderer shots (at 13-1), so they'll last a while too. Skeletons are alright to keep in front too, due to their resistances outside of Impact. Make sure your Adepts stay behind so they don't get Ulfs.&lt;br /&gt;
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On the offense, you'll want to take out Ulfs first and then anything on poor terrain. Terrain plays a huge factor in the damage you will deal Dwarves, so sometimes it will be better to ignore Dwarves on mountains and to kill other units instead. Adepts can remove problem Dwarves though, so have a couple. At the end of your assault put your Ghouls in front to protect your units and to Poison the surviving forces.&lt;br /&gt;
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==See also==&lt;br /&gt;
[[How_to_play...|How_to_play series]]&lt;br /&gt;
&lt;br /&gt;
[[How to play Mages]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Undead&amp;diff=21099</id>
		<title>How to play Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Undead&amp;diff=21099"/>
		<updated>2008-01-23T11:26:48Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Undead versus Undead: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Undead Strategies:==&lt;br /&gt;
As a style of personal preference, I enjoy using the massive damage dealing Dark Adepts en masse. The most dreadful attacker of the Undead is also the most pitiful defender, being the only unit in Default to have no melee weapon. Because of this you'll need a good mix of Skeletons, Adepts, and support units.&lt;br /&gt;
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A safe first turn recruit against Random would have 1 skeleton, 1 Adept, 1 Ghost, 1 ghoul and a couple more units. When you see what your opponent has, go to the appropriate section below.&lt;br /&gt;
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The biggest aspect of Undead that you'll have to become comfortable with is almost overextending yourself at night. Your damage is so high that even Northerners can't keep up except with having more units. You'll make your first attacks with Adepts usually so that you can protect them with your advancing forces that take the place of the units they defeat. Skeletons do this best, usually, as they are your heaviest melee hitter, and at night there isn't a single level 1 unit that can take them out in one attack.&lt;br /&gt;
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In order to get the most for your money, you should attack as dusk breaks - especially if you're second player. You'll begin your attack and your opponent will have to counter at night. If your opponent is lawful, the right time to leave the attack can be tricky. Otherwise simply retreat as night is ending. Against lawful units you may want an extra turn to get space between the two of you.&lt;br /&gt;
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Since Undead have major resistance strengths and weaknesses every opponent will have a specific plan to counter you. This will consist of Fire and Impact units. It just so happens that Adepts are best at countering these units whether it be defensively against Fire units or offensively against Impact units. A good note is that Ghouls have 10% Fire resistance and no Impact vulnerability. They are a good defensive unit to use on villages for the most part.&lt;br /&gt;
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==Undead versus Drakes:==&lt;br /&gt;
Possibly the deadliest matchup in Wesnoth, this game will result in lots of casualties, and very quickly. Both factions are incredibly offensive and of opposite alignment. Skeletons are weak to Fire, Adepts to melee, and Drakes are weak to Pierce and Cold. Basically, whoever is left standing wins.&lt;br /&gt;
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'''Skeleton''': You'll want these guys if Saurians become a problem. Otherwise, you should invest in Skeletal Archers if you want the Blade and Pierce resistance.&lt;br /&gt;
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'''Skeleton Archer''': 14 gold, 5-3 ranged Pierce against Drakes during day in defense, and great resists to their melee attacks, this is a great unit choice against Drakes. Your army should have a couple of these.&lt;br /&gt;
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'''Walking Corpse''': Do not recruit this unit when fighting Drakes.&lt;br /&gt;
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'''Vampire Bat''': Do not recruit this unit when fighting Drakes unless the map requires a quick scout for water areas and village grabbing. Usually a Ghost will be enough of a scout unit that combines with Cold ranged and melee.&lt;br /&gt;
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'''Ghoul''': Very limited in it's usefulness against Drakes as they have so much hp and can easily fly back to towns to heal, your money is better spent.&lt;br /&gt;
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'''Dark Adept''': The meat of your army will be this unit. Doing 12-2 damage to Drakes during daytime makes them an obvious choice, and at night you will get an incredible 17-2 magical with a 16 gold level 1 unit. Recruit lots of these, but not so many that you can't cover them with other units. Clashers will literally eat these guys during the day, as will Drake Fighters. Beware of Skirmishers at night, as they are the best counter agsint these guys. Like I said, if Skirmishers become a problem, bring a Skeleton with you to chop them up.&lt;br /&gt;
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'''Ghost''': A decent buy for early grabbing and for scouting, but for Cold damage Adepts are better. Ghosts die easily in the day, but having the mobility at night can prove quite useful. Don't recruit more than 1 early, or you'll be burned to death very quickly.&lt;br /&gt;
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A good first turn recruit would consist of a Skeleton Archer, a Ghost, 2 Adepts, and perhaps a Skeleton with more Archers and Adepts to be recruited later. Don't shy away from the fact that you'll have to freeze Drakes into submission. Use Adepts on Burners and Archers on other Drakes, but always finish what you start - don't leave Drakes hanging around until daytime because they will put a hurt on. It's better to kill 1 Drake than to hurt 2. If Saurians do skirmish in behind you, use Adepts on them to finish them quickly if no Skeletons are around. They are weak to Cold and they do cost 15 gold. If you end up not killing a Drake with that Adept then he at least earned his cost by killing that one unit.&lt;br /&gt;
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In defense, put Skeleton Archers on towns, and keep your Ghost(s) away from the front line. a Burner can tear them apart and any flyer can come in to help if they need to. Don't be afraid to use Adepts to counter even in day, but don't attack Burners with them at this time; they'll do too much damage in return, so focus on killing Clasher and Fighters during the day.&lt;br /&gt;
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==Undead versus Loyalists:==&lt;br /&gt;
Like Drakes, there will be a heavy day/night push and pull. Ghosts will be more effective here as the Loyalists are less mobile and have less Fire. Loyalists are the most versatile faction, so you'll need to be prepared to handle anything.&lt;br /&gt;
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'''Skeleton''': A good staple unit. Use this to hack up any unit except HI. You'll do equal damage to Spearmen in day and everyone else is cake.&lt;br /&gt;
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'''Skeleton Archer''': Another good unit to have 1 or 2 of. Mix and match your skeletons, or just use one brand. Recruit these if your opponent has mounted units - especially Cold resistant Cavalry. These guys are useful against most other Loyalist units as well, and do decent return damage to Mages at dawn/dusk. Keep them far from HI unless you can finish them that turn.&lt;br /&gt;
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'''Walking Corpse''': These guys may be useful, but money on heavier hitters is money better spent. These guys are best used to clean up a mess you don't want to waste a Skeleton or Dark Adept on.&lt;br /&gt;
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'''Vampire Bat''': Don't recruit this unit when fighting Loyalists unless you need a scout unit to cross water to gather villages quickly. For 7 more gold you can get a Ghost who is a great frontline unit if your opponent has no Mages in range.&lt;br /&gt;
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'''Ghoul''': Useful to hold villages and scare off high hp units. Does your opponent have too many HI to kill in one turn? Poison one and make sure you kill the rest. This guy resists everything except Impact (and obviously Holy) just a little bit, so he can be a nice damage soaker - especially if your opponent focuses on melee.&lt;br /&gt;
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'''Dark Adept''': Again, your meat. Not as much as with Drakes, but you'll want these guys near your front line at all times to counter-attack HI and to knock out the high defense Fencers. Mermen will resist you 20%, but you will cut through their high defense as well. At night these guys are killers, plain and simple. Go for HI and Horsemen first, then any other non-Cavalry units - the more expensive the better. Even using Adepts on Mages is smart at night if you're low on Skeletons.&lt;br /&gt;
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'''Ghost''': Get one and probably no more than that. Mages can kill this unit alone in day, and the 20 gold is far too much to waste. Their Drain ability makes them good attackers of Spearmen, as their Firststrike ability actually works against them. Usually you'll want to ranged attack HI or melee Mages, but keep in mid that your nighttime Drain + 50% defense + good resists means you'll usually go unscathed in melee at night.&lt;br /&gt;
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A good first turn recruit would consist of a Gost for grabbing, an Adept or two, a combination of 2 or 3 Skeletons + Archers, and perhaps a Ghoul depending on how you want to play it.&lt;br /&gt;
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If your opponent has no HI then your nighttime attack plan is simple: lead with Adepts to freeze everything out of your path and then cover them with your skeleton units. Again, don't be afraid to freeze Mages at night, as 12-2 will kill 2 out 6 Mages (based on hp they get from traits), and they will only deal 5-3 back, or 5-1 if you kill them. Doing this is a coin-flip though, so judge accordingly.&lt;br /&gt;
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If your opponent has HI, and has them in front, same game plan, just freeze the HI exclusively. They are the only unit weak to Cold in their army, it is their only weakness that you can exploit, and they have the most hp (tied). The math is simple. You must use Cold - preferably from Adepts - to kill these guys. After they're down, advance as before.&lt;br /&gt;
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If your opponent has HI in the back, bust your way through wil what units you have. If you can't reach them with your Adepts at the end, blast whatever the hell you can, because you have to apply their damage somewhere. Even if you hang them out to dry in the front lines, all Loyalists get -25% damage at night, so they're a lot safer than you may think. Do keep them covered if you left any Horsemen alive though, which you shouldn't, as they are a high priority kill.&lt;br /&gt;
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In defense: leave Skeleton Archers in front. They will resist all damage other than from Mages and HI, and they will do some damage back to Mages (in addition to being your cheapest fighting unit). If HI are coming your way put a Ghoul up front. If your opponent only recruits HI and Mages, recruit only DAs, Ghouls, and Skeletons. Skeles kill Mages, DAs kill HI, Ghouls defend.&lt;br /&gt;
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==Undead versus Undead:==&lt;br /&gt;
{{Under Construction}}&lt;br /&gt;
&lt;br /&gt;
This matchup is no longer as boring as it was before. Most of your units are undead, making most of them vulnerable to the arcane damage by dark adepts and ghosts. Ghouls in this matchup are less useful for their poison; their resistance to blade, cold, arcane and pierce makes them your tank of sorts, but vulnerable to walking corpses. In general, use a combination of ranged and or walking corpses to kill ghouls, and ghosts and dark adepts to kill all arcane-vulnerable units.&lt;br /&gt;
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'''Dark Adept''': Your most important unit. Get a lot of these. At night, 1 unit can kill ghosts and walking corpses. 2 of these have a good chance of killing all skeleton units. They are still useful against ghosts, while least affective against ghouls. They are vulnerable to all other units' melee attacks. Protect them well.&lt;br /&gt;
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'''Ghoul''': This unit is important, not for its damage, but for its range of resistances; it has no resistances to only impact. Use these to protect your dark adepts from all other melee units. Do remember that ghouls are only 10% resistant to blade, and still vulnerable to skeletons at night. When possible, poison opponents' dark adepts, as it will make him/her consider pulling back to heal.&lt;br /&gt;
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'''Skeleton''': This unit is important for its high melee damage, which will be the main way for you to kill dark adepts, as well as ghouls. Skeletons however are vulnerable to walking corpses and ghosts in melee, and dark adepts' range. Only use them to kill walking corpses if you have to; using ghosts/dark adepts are almost always better. &lt;br /&gt;
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'''Skeleton Archer''': Not much use. Skeletons and ghouls are pierce resistant, while dark adepts will not give soft retaliation. Only really useful against bats and walking corpses, of which dark adepts are better, as they are similarly useful against them.&lt;br /&gt;
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'''Walking Corpse''': Use these freebies to beat up Archers, to turn Adepts to your side - if you play it right - and to finish Skeletons who are on bad terrain. In the Zombie v. Skelton matchup, the Skeleton wins unless he has a bow. They are free though, and are great for stopping village stealing, especially at day. After your first wave you might want to buy these for a while to plug terrain and keep your upkeep low.&lt;br /&gt;
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'''Vampire Bat''': These guys can actually be used to village snatch from your opponent, but they lack ZOC and their Drain ability only makes them good to attack Adepts. They will die, and quickly, if you allow them to get in range of your opponents land forces. His Cold resistance will keep him safe from Ghosts, and other bats shouldn't be able to kill you either.&lt;br /&gt;
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'''Ghoul''': More worthless than the Bat. An absolute no. Get Skeletons instead.&lt;br /&gt;
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'''Ghost''': At 20g, the Ghost's Cold damage isn't really worth the price. Get Bats to scout and if you need Cold, get Adepts. Otherwise, Skeltongs and Archers are better in battle.&lt;br /&gt;
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A good first turn recruit would be 2 Skeletons, 1 Archer, 1 or 2 Zombies, and a Bat for grabbing. More Skeletons or Archers instead of WCs is also good. Get Adepts later as you'll only need them against WCs, and they have a 50% chance to get Quick - unlike your other forces.&lt;br /&gt;
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Basically, get on the best terrain you can and slug it out. Skeles on Ghosts, WCs on Archers, do whatever advantageous damage you can when you can and however you can, as long as you don't give up a counter-attack where the opponent has the better odds.&lt;br /&gt;
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Continue to bash your opponents as you recruit more and more Skeletons and Archers with WCs and Adepts thrown in appropriately for Archers and WCs respectively.&lt;br /&gt;
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==Undead versus Northerners:==&lt;br /&gt;
An interesting battle as both factions are Chaotic. You'll deal more damage at night, so you should usually be the aggressor at this time. You'll be facing a lot of Whelps and Archers most likely, with maybe some Grunts and other units sparsed in.&lt;br /&gt;
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'''Skeleton''': Good for taking out any units except Whelps, you'll want to have a couple of these guys in your front line.&lt;br /&gt;
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'''Skeleton Archer''': These guys are less deadly than Skeletons and fall faster to Whelps (they do less return damage). They are a good choice if your opponent recruits Grunts and Spearmen though.&lt;br /&gt;
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'''Walking Corpse''': These guys may be useful as they deal Impact damage that will go around Whelp resistancies. Having 1 or 2 of these may prove useful if you can effectively use them to shield your attacking forces or to spawn more allies.&lt;br /&gt;
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'''Vampire Bat''': If you need a scout, the Ghost is a far better choice against Northerners. Only the Archer has a decent chance of killing a Ghost whereas a simple Grunt can walk of and cut down a Bat. Grunts are also cheaper than Bats. Don't recruit this unit.&lt;br /&gt;
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'''Ghoul''': A good unit to use against Northerners. Their focus on melee wil make nearly every unit that attacks you subject to Poison. With 10% resistance to Blade and Fire they will survive long enough to Poison enough units to be a menace. Having 1 or 2 of this guy will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Dark Adept''': This guy just kills things. He is your Whelp killing instrument as Whelps will resist your Blade and Pierce attacks 20%. Adepts are good to use against any unit though, as every unit other than the Archer has no significant ranged attack. You'll want several of these in your army, but make sure that they have protection from Grunts and Whelps in both attack and defense.&lt;br /&gt;
&lt;br /&gt;
'''Ghost''': A great unit to have. Only Archers can reliably take this unit out. His cost is high - especially when compared to the cost of Northerners, but his ability to survive - especially on a village - will make him a thorn in your opponents side. You should be able to see where your opponents archers are, so stay away from them. Use his ranged attack to assist you in killing melee units so that you don't run into a situation of bad luck getting you hurt.&lt;br /&gt;
&lt;br /&gt;
A good first turn recruit would consist of a Ghost, Skeleton, Ghoul, DA, and another DA, Ghost, or skeleton type. The Ghoul can also be exchanged for a damage dealer.&lt;br /&gt;
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Keep your Skeletons and Ghouls up front to deal return damage in defense and against counter-attacks. Ghouls are your best defensive weapon as they will Poison any who attack them, and Archers will need 4 hits with their Fire arrows at night to get you to 1hp.&lt;br /&gt;
&lt;br /&gt;
Use your DAs to tear through the otherwise hard-to-kill Whelps, and make sure to finish them as fast as possible, or at least Poison them, or you'll waste 8 damage a turn. If your opponent has any Nagas, punish them with your Adepts and Ghosts - you'll deal 120% damage.&lt;br /&gt;
&lt;br /&gt;
You'll want to press at night at defend at day as usual, but the reason may not be so clear as Northerners are also Chaotic. The reason is that Undead deal more damage per unit, but are also more expensive. At night your ability to quickly tear through units and finish them off is impressive. During the day it is not; if you cannot take out units in your attack you will be swarmed by larger numbers of Northerners that will trap and kill you. The Regeneration of Whelps becomes a much larger effect during the day as well. Because of these reasons you'll want to defend during the day and take out as many units as possible in each night-time attack.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Rebels:==&lt;br /&gt;
You'll likely see a bunch of Woses and Mages in this battle as they are the best unit to deal damage to your forces. Because they are Lawful there will again be a strong day/night push. If your opponent does not recruit many of these units you shouldn't have much of a challenge ahead of you if you simply recruit Skeletons and Archers.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton''': A necessity. These guys resist Blade and Pierce greatly - the 2 major weapons of Elves. These guys will also chop through Mages and are even good to kill Woses at night. Keep these guys away from Woses and Mages during the day.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Archer''': It's better to buy Skeletons than Archers here. Skeletons only cost 1g more but deal more damage on their primary attack and their Blade cuts through Wose resistancies as well as avoids magical return damage from the Mage. Don't recruit this guy unless your opponent recruits no Woses or Mages.&lt;br /&gt;
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'''Walking Corpse''': If you can turn 1 or 2 units to your side this unit has paid for himself. Recruit sparingly, though he can be quite useful against Mages if they are foolish enough to stay close after daytime.&lt;br /&gt;
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'''Vampire Bat''': Since the Ghost isn't the best bargain against Rebels, if you need a scout unit, the Bat should be your choice. Having more than 1 quickly leads to diminishing returns, so save your gold for units that can fight.&lt;br /&gt;
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'''Ghoul''': A decent unit to have 1 of. Fighting Woses at night he deals 5-3 plus prevents Regeneration and takes 10-2 in return. If you can't kill a Wose in one turn, hitting him with a Ghoul is a good idea. Also useful against any Elves that decide to entrench themselves in forest, this guy is a utility unit, not an en-masse unit. He does resist Fire at 10%, so of all your units to take hits from Mages, this is probably the one you want to do it on defense.&lt;br /&gt;
&lt;br /&gt;
'''Dark Adept''': Good for knocking out Elves in forest, the main reason you'll recruit this guy is to attack Woses without return damage. Showing no weakeness to Fire, the Adept can also kill Mages at night with his 12-2 attack suffering 5-3 in return (if he fails to kill). If your opponent's leader is a White Mage you'll want to recruit even more of these guys as they are your only unit that resists Holy damage and doesn't have a lopsided weakness to it. Good for several reasons, 1 or 2 of this guy is a must.&lt;br /&gt;
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'''Ghost''': The ranged specialist Rebels can take out this unit with relative ease; they can even kill it without Mages, though obviously that would be their first choice. Since Mermen and Woses resist Cold, and all other units have high defense or a strong ranged counter-attack, this unit isn't the best buy against Rebels.&lt;br /&gt;
&lt;br /&gt;
A good first turn recruit would consist of 2 Skeletons, a Ghoul, a DA, perhaps a Bat, and another useful unit. Keep your Ghoul(s) up front during the day to minimize the Rebel offensive, and retreat if necessary.&lt;br /&gt;
&lt;br /&gt;
On the offensive, kill Woses and Mages as quickly as possible. Hack up Mages first, and freeze and Poison the Woses. If you have any Skeletons left, try to chop down the trees as well. If you have Archers use them on any Elves your opponent has. Bats can be used on Mages, and use WCs on any unit that they have a chance to kill.&lt;br /&gt;
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Try to focus xp on single Skeletons. Levelling one into a Deathblade will prove deadly for your opponent. His extra move will hunt down Mages and Elves and his extra strike will ensure their deaths. The unit also becomes a real Wose killer at night dealing up to 50 of 52 damage. Levelling a Bat will also prove a useful Mage hunting tool.&lt;br /&gt;
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==Undead versus Knalgans:==&lt;br /&gt;
You'll want to catch Knalgans on poor terrain. Dwarves on hills or mountains are hard to move - they usually have to move themselves. To combat this you'll need to use Poison and magic to make them move.&lt;br /&gt;
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'''Skeleton''': A good standard unit, Skeletons are only in serious danger from Dwarvish Fighters, of which you will likely face several. This unit can take on all of the Outlaws as well as the dangerous Ulfserker. At night, his 6-3 attacks on Guardsmen will also be quite useful.&lt;br /&gt;
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'''Skeleton Archer''': A good cheap unit who is most in danger from Fighters and Ulfserkers, his role is to pick at Fighters, Gryphons, and Guardsmen, though money is better spent elsewhere.&lt;br /&gt;
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'''Walking Corpse''': Not a good unit to combat Dwarves, the WC is better to hold villages against sneaky Gryphons or to kill trapped ones. There's no need to recruit these early.&lt;br /&gt;
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'''Vampire Bat''': Do not recruit this unit when fighting Knalgans. The superior Gryphon will easily kill this unit resulting in a loss of 13g.&lt;br /&gt;
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'''Ghoul''': A crucial unit in your fight against Knalgans, the Ghoul's Poison shuold be used to cut through their resistance and make the slow movers retreat from advantageous positions. Also used as a good Gryphon deterrant, this unit is worth having 2 of.&lt;br /&gt;
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'''Dark Adept''': Another key unit in your arsenal, the DA deals 11-2 damage to Dwarves at night, 10-2 to Guardsmen. Also having the capability to ignore the superior defenses of Knalgans, these guys are invaluable in your nighttime assaults. Their major drawback that is easily exploitable by Knalgans is their lack of melee, so keep them protected at all times.&lt;br /&gt;
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'''Ghost''': As Knalgans have no true counter for Ghosts, these scouts should be used exclusively over Bats. Their greatest use is using their ranged attack on melee exclusive units. Their Drain melee and high resistances makes the Ghost essentially impossible for melee units to kill. The sole exception to this is the Ulfserker. At night, and even possibly at dusk/dawn, the Ghost has an excellent chance of killing an Ulfserker with his Drain attack. During the day, however, the Ghost is in real jeopardy of defeat from this unit. Try to keep the ghost from Thunderers as well, as 2 shots will take him down, and you won't want to lose this unit so easily.&lt;br /&gt;
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A good first turn recruit would consist of a Ghost, a Skeleton, a Ghoul, a DA, and another useful unit like another Skelton, Archer, or DA. Don't let Dwarves get on mountains if you can stop it. Ghosts are great for this, but Ghouls and Skeletons work nicely too. If Dwarves do end up on mountains either ignore them and make them move to unfavorable terrain, Poison them to force them to move, or use Adepts on them.&lt;br /&gt;
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In defense, Ghouls on villages or mountains will prove very bothersome to Knalgans. Keep them in the front line to Poison oncoming attackers. They'll take Thunderer shots (at 13-1), so they'll last a while too. Skeletons are alright to keep in front too, due to their resistances outside of Impact. Make sure your Adepts stay behind so they don't get Ulfs.&lt;br /&gt;
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On the offense, you'll want to take out Ulfs first and then anything on poor terrain. Terrain plays a huge factor in the damage you will deal Dwarves, so sometimes it will be better to ignore Dwarves on mountains and to kill other units instead. Adepts can remove problem Dwarves though, so have a couple. At the end of your assault put your Ghouls in front to protect your units and to Poison the surviving forces.&lt;br /&gt;
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==See also==&lt;br /&gt;
[[How_to_play...|How_to_play series]]&lt;br /&gt;
&lt;br /&gt;
[[How to play Mages]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Undead&amp;diff=20949</id>
		<title>How to play Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Undead&amp;diff=20949"/>
		<updated>2008-01-19T12:35:49Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Undead versus Undead: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Undead Strategies:==&lt;br /&gt;
As a style of personal preference, I enjoy using the massive damage dealing Dark Adepts en masse. The most dreadful attacker of the Undead is also the most pitiful defender, being the only unit in Default to have no melee weapon. Because of this you'll need a good mix of Skeletons, Adepts, and support units.&lt;br /&gt;
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A safe first turn recruit against Random would have 1 skeleton, 1 Adept, 1 Ghost, 1 ghoul and a couple more units. When you see what your opponent has, go to the appropriate section below.&lt;br /&gt;
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The biggest aspect of Undead that you'll have to become comfortable with is almost overextending yourself at night. Your damage is so high that even Northerners can't keep up except with having more units. You'll make your first attacks with Adepts usually so that you can protect them with your advancing forces that take the place of the units they defeat. Skeletons do this best, usually, as they are your heaviest melee hitter, and at night there isn't a single level 1 unit that can take them out in one attack.&lt;br /&gt;
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In order to get the most for your money, you should attack as dusk breaks - especially if you're second player. You'll begin your attack and your opponent will have to counter at night. If your opponent is lawful, the right time to leave the attack can be tricky. Otherwise simply retreat as night is ending. Against lawful units you may want an extra turn to get space between the two of you.&lt;br /&gt;
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Since Undead have major resistance strengths and weaknesses every opponent will have a specific plan to counter you. This will consist of Fire and Impact units. It just so happens that Adepts are best at countering these units whether it be defensively against Fire units or offensively against Impact units. A good note is that Ghouls have 10% Fire resistance and no Impact vulnerability. They are a good defensive unit to use on villages for the most part.&lt;br /&gt;
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==Undead versus Drakes:==&lt;br /&gt;
Possibly the deadliest matchup in Wesnoth, this game will result in lots of casualties, and very quickly. Both factions are incredibly offensive and of opposite alignment. Skeletons are weak to Fire, Adepts to melee, and Drakes are weak to Pierce and Cold. Basically, whoever is left standing wins.&lt;br /&gt;
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'''Skeleton''': You'll want these guys if Saurians become a problem. Otherwise, you should invest in Skeletal Archers if you want the Blade and Pierce resistance.&lt;br /&gt;
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'''Skeleton Archer''': 14 gold, 5-3 ranged Pierce against Drakes during day in defense, and great resists to their melee attacks, this is a great unit choice against Drakes. Your army should have a couple of these.&lt;br /&gt;
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'''Walking Corpse''': Do not recruit this unit when fighting Drakes.&lt;br /&gt;
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'''Vampire Bat''': Do not recruit this unit when fighting Drakes unless the map requires a quick scout for water areas and village grabbing. Usually a Ghost will be enough of a scout unit that combines with Cold ranged and melee.&lt;br /&gt;
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'''Ghoul''': Very limited in it's usefulness against Drakes as they have so much hp and can easily fly back to towns to heal, your money is better spent.&lt;br /&gt;
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'''Dark Adept''': The meat of your army will be this unit. Doing 12-2 damage to Drakes during daytime makes them an obvious choice, and at night you will get an incredible 17-2 magical with a 16 gold level 1 unit. Recruit lots of these, but not so many that you can't cover them with other units. Clashers will literally eat these guys during the day, as will Drake Fighters. Beware of Skirmishers at night, as they are the best counter agsint these guys. Like I said, if Skirmishers become a problem, bring a Skeleton with you to chop them up.&lt;br /&gt;
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'''Ghost''': A decent buy for early grabbing and for scouting, but for Cold damage Adepts are better. Ghosts die easily in the day, but having the mobility at night can prove quite useful. Don't recruit more than 1 early, or you'll be burned to death very quickly.&lt;br /&gt;
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A good first turn recruit would consist of a Skeleton Archer, a Ghost, 2 Adepts, and perhaps a Skeleton with more Archers and Adepts to be recruited later. Don't shy away from the fact that you'll have to freeze Drakes into submission. Use Adepts on Burners and Archers on other Drakes, but always finish what you start - don't leave Drakes hanging around until daytime because they will put a hurt on. It's better to kill 1 Drake than to hurt 2. If Saurians do skirmish in behind you, use Adepts on them to finish them quickly if no Skeletons are around. They are weak to Cold and they do cost 15 gold. If you end up not killing a Drake with that Adept then he at least earned his cost by killing that one unit.&lt;br /&gt;
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In defense, put Skeleton Archers on towns, and keep your Ghost(s) away from the front line. a Burner can tear them apart and any flyer can come in to help if they need to. Don't be afraid to use Adepts to counter even in day, but don't attack Burners with them at this time; they'll do too much damage in return, so focus on killing Clasher and Fighters during the day.&lt;br /&gt;
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==Undead versus Loyalists:==&lt;br /&gt;
Like Drakes, there will be a heavy day/night push and pull. Ghosts will be more effective here as the Loyalists are less mobile and have less Fire. Loyalists are the most versatile faction, so you'll need to be prepared to handle anything.&lt;br /&gt;
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'''Skeleton''': A good staple unit. Use this to hack up any unit except HI. You'll do equal damage to Spearmen in day and everyone else is cake.&lt;br /&gt;
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'''Skeleton Archer''': Another good unit to have 1 or 2 of. Mix and match your skeletons, or just use one brand. Recruit these if your opponent has mounted units - especially Cold resistant Cavalry. These guys are useful against most other Loyalist units as well, and do decent return damage to Mages at dawn/dusk. Keep them far from HI unless you can finish them that turn.&lt;br /&gt;
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'''Walking Corpse''': These guys may be useful, but money on heavier hitters is money better spent. These guys are best used to clean up a mess you don't want to waste a Skeleton or Dark Adept on.&lt;br /&gt;
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'''Vampire Bat''': Don't recruit this unit when fighting Loyalists unless you need a scout unit to cross water to gather villages quickly. For 7 more gold you can get a Ghost who is a great frontline unit if your opponent has no Mages in range.&lt;br /&gt;
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'''Ghoul''': Useful to hold villages and scare off high hp units. Does your opponent have too many HI to kill in one turn? Poison one and make sure you kill the rest. This guy resists everything except Impact (and obviously Holy) just a little bit, so he can be a nice damage soaker - especially if your opponent focuses on melee.&lt;br /&gt;
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'''Dark Adept''': Again, your meat. Not as much as with Drakes, but you'll want these guys near your front line at all times to counter-attack HI and to knock out the high defense Fencers. Mermen will resist you 20%, but you will cut through their high defense as well. At night these guys are killers, plain and simple. Go for HI and Horsemen first, then any other non-Cavalry units - the more expensive the better. Even using Adepts on Mages is smart at night if you're low on Skeletons.&lt;br /&gt;
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'''Ghost''': Get one and probably no more than that. Mages can kill this unit alone in day, and the 20 gold is far too much to waste. Their Drain ability makes them good attackers of Spearmen, as their Firststrike ability actually works against them. Usually you'll want to ranged attack HI or melee Mages, but keep in mid that your nighttime Drain + 50% defense + good resists means you'll usually go unscathed in melee at night.&lt;br /&gt;
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A good first turn recruit would consist of a Gost for grabbing, an Adept or two, a combination of 2 or 3 Skeletons + Archers, and perhaps a Ghoul depending on how you want to play it.&lt;br /&gt;
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If your opponent has no HI then your nighttime attack plan is simple: lead with Adepts to freeze everything out of your path and then cover them with your skeleton units. Again, don't be afraid to freeze Mages at night, as 12-2 will kill 2 out 6 Mages (based on hp they get from traits), and they will only deal 5-3 back, or 5-1 if you kill them. Doing this is a coin-flip though, so judge accordingly.&lt;br /&gt;
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If your opponent has HI, and has them in front, same game plan, just freeze the HI exclusively. They are the only unit weak to Cold in their army, it is their only weakness that you can exploit, and they have the most hp (tied). The math is simple. You must use Cold - preferably from Adepts - to kill these guys. After they're down, advance as before.&lt;br /&gt;
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If your opponent has HI in the back, bust your way through wil what units you have. If you can't reach them with your Adepts at the end, blast whatever the hell you can, because you have to apply their damage somewhere. Even if you hang them out to dry in the front lines, all Loyalists get -25% damage at night, so they're a lot safer than you may think. Do keep them covered if you left any Horsemen alive though, which you shouldn't, as they are a high priority kill.&lt;br /&gt;
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In defense: leave Skeleton Archers in front. They will resist all damage other than from Mages and HI, and they will do some damage back to Mages (in addition to being your cheapest fighting unit). If HI are coming your way put a Ghoul up front. If your opponent only recruits HI and Mages, recruit only DAs, Ghouls, and Skeletons. Skeles kill Mages, DAs kill HI, Ghouls defend.&lt;br /&gt;
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==Undead versus Undead:==&lt;br /&gt;
This matchup is no longer as boring as it was before. Most of your units are undead, making most of them vulnerable to the arcane damage by dark adepts and ghosts. Ghouls in this matchup are less useful for their poison; their resistance to blade, cold, arcane and pierce makes them your tank of sorts, but vulnerable to walking corpses. In general, use a combination of ranged and or walking corpses to kill ghouls, and ghosts and dark adepts to kill all arcane-vulnerable units.&lt;br /&gt;
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'''Dark Adept''': Your most important unit. Get a lot of these. At night, 1 unit can kill ghosts and walking corpses. 2 of these have a good chance of killing all skeleton units. They are still useful against ghosts, while least affective against ghouls. They are vulnerable to all other units' melee attacks. Protect them well.&lt;br /&gt;
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'''Ghoul''': This unit is important, not for its damage, but for its range of resistances; it has no resistances to only impact. Use these to protect your dark adepts from all other melee units. Do remember that ghouls are only 10% resistant to blade, and still vulnerable to skeletons at night. When possible, poison opponents' dark adepts, as it will make him/her consider pulling back to heal.&lt;br /&gt;
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'''Skeleton''': This unit is important for its high melee damage, which will be the main way for you to kill dark adepts, as well as ghouls. Skeletons however are vulnerable to walking corpses and ghosts in melee, and dark adepts' range. Only use them to kill walking corpses if you have to; using ghosts/dark adepts are almost always better. &lt;br /&gt;
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'''Skeleton Archer''': Not much use. Skeletons and ghouls are pierce resistant, while dark adepts will not give soft retaliation. Only really useful against bats and walking corpses, of which dark adepts are better, as they are similarly useful against them.&lt;br /&gt;
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'''Walking Corpse''': Use these freebies to beat up Archers, to turn Adepts to your side - if you play it right - and to finish Skeletons who are on bad terrain. In the Zombie v. Skelton matchup, the Skeleton wins unless he has a bow. They are free though, and are great for stopping village stealing, especially at day. After your first wave you might want to buy these for a while to plug terrain and keep your upkeep low.&lt;br /&gt;
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'''Vampire Bat''': These guys can actually be used to village snatch from your opponent, but they lack ZOC and their Drain ability only makes them good to attack Adepts. They will die, and quickly, if you allow them to get in range of your opponents land forces. His Cold resistance will keep him safe from Ghosts, and other bats shouldn't be able to kill you either.&lt;br /&gt;
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'''Ghoul''': More worthless than the Bat. An absolute no. Get Skeletons instead.&lt;br /&gt;
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'''Ghost''': At 20g, the Ghost's Cold damage isn't really worth the price. Get Bats to scout and if you need Cold, get Adepts. Otherwise, Skeltongs and Archers are better in battle.&lt;br /&gt;
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A good first turn recruit would be 2 Skeletons, 1 Archer, 1 or 2 Zombies, and a Bat for grabbing. More Skeletons or Archers instead of WCs is also good. Get Adepts later as you'll only need them against WCs, and they have a 50% chance to get Quick - unlike your other forces.&lt;br /&gt;
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Basically, get on the best terrain you can and slug it out. Skeles on Ghosts, WCs on Archers, do whatever advantageous damage you can when you can and however you can, as long as you don't give up a counter-attack where the opponent has the better odds.&lt;br /&gt;
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Continue to bash your opponents as you recruit more and more Skeletons and Archers with WCs and Adepts thrown in appropriately for Archers and WCs respectively.&lt;br /&gt;
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==Undead versus Northerners:==&lt;br /&gt;
An interesting battle as both factions are Chaotic. You'll deal more damage at night, so you should usually be the aggressor at this time. You'll be facing a lot of Whelps and Archers most likely, with maybe some Grunts and other units sparsed in.&lt;br /&gt;
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'''Skeleton''': Good for taking out any units except Whelps, you'll want to have a couple of these guys in your front line.&lt;br /&gt;
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'''Skeleton Archer''': These guys are less deadly than Skeletons and fall faster to Whelps (they do less return damage). They are a good choice if your opponent recruits Grunts and Spearmen though.&lt;br /&gt;
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'''Walking Corpse''': These guys may be useful as they deal Impact damage that will go around Whelp resistancies. Having 1 or 2 of these may prove useful if you can effectively use them to shield your attacking forces or to spawn more allies.&lt;br /&gt;
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'''Vampire Bat''': If you need a scout, the Ghost is a far better choice against Northerners. Only the Archer has a decent chance of killing a Ghost whereas a simple Grunt can walk of and cut down a Bat. Grunts are also cheaper than Bats. Don't recruit this unit.&lt;br /&gt;
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'''Ghoul''': A good unit to use against Northerners. Their focus on melee wil make nearly every unit that attacks you subject to Poison. With 10% resistance to Blade and Fire they will survive long enough to Poison enough units to be a menace. Having 1 or 2 of this guy will be enough.&lt;br /&gt;
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'''Dark Adept''': This guy just kills things. He is your Whelp killing instrument as Whelps will resist your Blade and Pierce attacks 20%. Adepts are good to use against any unit though, as every unit other than the Archer has no significant ranged attack. You'll want several of these in your army, but make sure that they have protection from Grunts and Whelps in both attack and defense.&lt;br /&gt;
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'''Ghost''': A great unit to have. Only Archers can reliably take this unit out. His cost is high - especially when compared to the cost of Northerners, but his ability to survive - especially on a village - will make him a thorn in your opponents side. You should be able to see where your opponents archers are, so stay away from them. Use his ranged attack to assist you in killing melee units so that you don't run into a situation of bad luck getting you hurt.&lt;br /&gt;
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A good first turn recruit would consist of a Ghost, Skeleton, Ghoul, DA, and another DA, Ghost, or skeleton type. The Ghoul can also be exchanged for a damage dealer.&lt;br /&gt;
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Keep your Skeletons and Ghouls up front to deal return damage in defense and against counter-attacks. Ghouls are your best defensive weapon as they will Poison any who attack them, and Archers will need 4 hits with their Fire arrows at night to get you to 1hp.&lt;br /&gt;
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Use your DAs to tear through the otherwise hard-to-kill Whelps, and make sure to finish them as fast as possible, or at least Poison them, or you'll waste 8 damage a turn. If your opponent has any Nagas, punish them with your Adepts and Ghosts - you'll deal 120% damage.&lt;br /&gt;
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You'll want to press at night at defend at day as usual, but the reason may not be so clear as Northerners are also Chaotic. The reason is that Undead deal more damage per unit, but are also more expensive. At night your ability to quickly tear through units and finish them off is impressive. During the day it is not; if you cannot take out units in your attack you will be swarmed by larger numbers of Northerners that will trap and kill you. The Regeneration of Whelps becomes a much larger effect during the day as well. Because of these reasons you'll want to defend during the day and take out as many units as possible in each night-time attack.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Rebels:==&lt;br /&gt;
You'll likely see a bunch of Woses and Mages in this battle as they are the best unit to deal damage to your forces. Because they are Lawful there will again be a strong day/night push. If your opponent does not recruit many of these units you shouldn't have much of a challenge ahead of you if you simply recruit Skeletons and Archers.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton''': A necessity. These guys resist Blade and Pierce greatly - the 2 major weapons of Elves. These guys will also chop through Mages and are even good to kill Woses at night. Keep these guys away from Woses and Mages during the day.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Archer''': It's better to buy Skeletons than Archers here. Skeletons only cost 1g more but deal more damage on their primary attack and their Blade cuts through Wose resistancies as well as avoids magical return damage from the Mage. Don't recruit this guy unless your opponent recruits no Woses or Mages.&lt;br /&gt;
&lt;br /&gt;
'''Walking Corpse''': If you can turn 1 or 2 units to your side this unit has paid for himself. Recruit sparingly, though he can be quite useful against Mages if they are foolish enough to stay close after daytime.&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat''': Since the Ghost isn't the best bargain against Rebels, if you need a scout unit, the Bat should be your choice. Having more than 1 quickly leads to diminishing returns, so save your gold for units that can fight.&lt;br /&gt;
&lt;br /&gt;
'''Ghoul''': A decent unit to have 1 of. Fighting Woses at night he deals 5-3 plus prevents Regeneration and takes 10-2 in return. If you can't kill a Wose in one turn, hitting him with a Ghoul is a good idea. Also useful against any Elves that decide to entrench themselves in forest, this guy is a utility unit, not an en-masse unit. He does resist Fire at 10%, so of all your units to take hits from Mages, this is probably the one you want to do it on defense.&lt;br /&gt;
&lt;br /&gt;
'''Dark Adept''': Good for knocking out Elves in forest, the main reason you'll recruit this guy is to attack Woses without return damage. Showing no weakeness to Fire, the Adept can also kill Mages at night with his 12-2 attack suffering 5-3 in return (if he fails to kill). If your opponent's leader is a White Mage you'll want to recruit even more of these guys as they are your only unit that resists Holy damage and doesn't have a lopsided weakness to it. Good for several reasons, 1 or 2 of this guy is a must.&lt;br /&gt;
&lt;br /&gt;
'''Ghost''': The ranged specialist Rebels can take out this unit with relative ease; they can even kill it without Mages, though obviously that would be their first choice. Since Mermen and Woses resist Cold, and all other units have high defense or a strong ranged counter-attack, this unit isn't the best buy against Rebels.&lt;br /&gt;
&lt;br /&gt;
A good first turn recruit would consist of 2 Skeletons, a Ghoul, a DA, perhaps a Bat, and another useful unit. Keep your Ghoul(s) up front during the day to minimize the Rebel offensive, and retreat if necessary.&lt;br /&gt;
&lt;br /&gt;
On the offensive, kill Woses and Mages as quickly as possible. Hack up Mages first, and freeze and Poison the Woses. If you have any Skeletons left, try to chop down the trees as well. If you have Archers use them on any Elves your opponent has. Bats can be used on Mages, and use WCs on any unit that they have a chance to kill.&lt;br /&gt;
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Try to focus xp on single Skeletons. Levelling one into a Deathblade will prove deadly for your opponent. His extra move will hunt down Mages and Elves and his extra strike will ensure their deaths. The unit also becomes a real Wose killer at night dealing up to 50 of 52 damage. Levelling a Bat will also prove a useful Mage hunting tool.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Knalgans:==&lt;br /&gt;
You'll want to catch Knalgans on poor terrain. Dwarves on hills or mountains are hard to move - they usually have to move themselves. To combat this you'll need to use Poison and magic to make them move.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton''': A good standard unit, Skeletons are only in serious danger from Dwarvish Fighters, of which you will likely face several. This unit can take on all of the Outlaws as well as the dangerous Ulfserker. At night, his 6-3 attacks on Guardsmen will also be quite useful.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Archer''': A good cheap unit who is most in danger from Fighters and Ulfserkers, his role is to pick at Fighters, Gryphons, and Guardsmen, though money is better spent elsewhere.&lt;br /&gt;
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'''Walking Corpse''': Not a good unit to combat Dwarves, the WC is better to hold villages against sneaky Gryphons or to kill trapped ones. There's no need to recruit these early.&lt;br /&gt;
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'''Vampire Bat''': Do not recruit this unit when fighting Knalgans. The superior Gryphon will easily kill this unit resulting in a loss of 13g.&lt;br /&gt;
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'''Ghoul''': A crucial unit in your fight against Knalgans, the Ghoul's Poison shuold be used to cut through their resistance and make the slow movers retreat from advantageous positions. Also used as a good Gryphon deterrant, this unit is worth having 2 of.&lt;br /&gt;
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'''Dark Adept''': Another key unit in your arsenal, the DA deals 11-2 damage to Dwarves at night, 10-2 to Guardsmen. Also having the capability to ignore the superior defenses of Knalgans, these guys are invaluable in your nighttime assaults. Their major drawback that is easily exploitable by Knalgans is their lack of melee, so keep them protected at all times.&lt;br /&gt;
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'''Ghost''': As Knalgans have no true counter for Ghosts, these scouts should be used exclusively over Bats. Their greatest use is using their ranged attack on melee exclusive units. Their Drain melee and high resistances makes the Ghost essentially impossible for melee units to kill. The sole exception to this is the Ulfserker. At night, and even possibly at dusk/dawn, the Ghost has an excellent chance of killing an Ulfserker with his Drain attack. During the day, however, the Ghost is in real jeopardy of defeat from this unit. Try to keep the ghost from Thunderers as well, as 2 shots will take him down, and you won't want to lose this unit so easily.&lt;br /&gt;
&lt;br /&gt;
A good first turn recruit would consist of a Ghost, a Skeleton, a Ghoul, a DA, and another useful unit like another Skelton, Archer, or DA. Don't let Dwarves get on mountains if you can stop it. Ghosts are great for this, but Ghouls and Skeletons work nicely too. If Dwarves do end up on mountains either ignore them and make them move to unfavorable terrain, Poison them to force them to move, or use Adepts on them.&lt;br /&gt;
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In defense, Ghouls on villages or mountains will prove very bothersome to Knalgans. Keep them in the front line to Poison oncoming attackers. They'll take Thunderer shots (at 13-1), so they'll last a while too. Skeletons are alright to keep in front too, due to their resistances outside of Impact. Make sure your Adepts stay behind so they don't get Ulfs.&lt;br /&gt;
&lt;br /&gt;
On the offense, you'll want to take out Ulfs first and then anything on poor terrain. Terrain plays a huge factor in the damage you will deal Dwarves, so sometimes it will be better to ignore Dwarves on mountains and to kill other units instead. Adepts can remove problem Dwarves though, so have a couple. At the end of your assault put your Ghouls in front to protect your units and to Poison the surviving forces.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[How_to_play...|How_to_play series]]&lt;br /&gt;
&lt;br /&gt;
[[How to play Mages]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Undead&amp;diff=20930</id>
		<title>How to play Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Undead&amp;diff=20930"/>
		<updated>2008-01-19T07:46:18Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Undead versus Undead: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Undead Strategies:==&lt;br /&gt;
As a style of personal preference, I enjoy using the massive damage dealing Dark Adepts en masse. The most dreadful attacker of the Undead is also the most pitiful defender, being the only unit in Default to have no melee weapon. Because of this you'll need a good mix of Skeletons, Adepts, and support units.&lt;br /&gt;
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A safe first turn recruit against Random would have 1 skeleton, 1 Adept, 1 Ghost, and a couple more units. When you see what your opponent has, go to the appropriate section below.&lt;br /&gt;
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The biggest aspect of Undead that you'll have to become comfortable with is almost overextending yourself at night. Your damage is so high that even Northerners can't keep up except with having more units. You'll make your first attacks with Adepts usually so that you can protect them with your advancing forces that take the place of the units they defeat. Skeletons do this best, usually, as they are your heaviest melee hitter, and at night there isn't a single level 1 unit that can take them out in one attack.&lt;br /&gt;
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In order to get the most for your money, you should attack as dusk breaks - especially if you're second player. You'll begin your attack and your opponent will have to counter at night. If your opponent is lawful, the right time to leave the attack can be tricky. Otherwise simply retreat as night is ending. Against lawful units you may want an extra turn to get space between the two of you.&lt;br /&gt;
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Since Undead have major resistance strengths and weaknesses every opponent will have a specific plan to counter you. This will consist of Fire and Impact units. It just so happens that Adepts are best at countering these units whether it be defensively against Fire units or offensively against Impact units. A good not is that Ghouls have 10% Fire resistance and no Impact vulnerability. They are a good defensive unit to use on villages for the most part.&lt;br /&gt;
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==Undead versus Drakes:==&lt;br /&gt;
Possibly the deadliest matchup in Wesnoth, this game will result in lots of casualties, and very quickly. Both factions are incredibly offensive and of opposite alignment. Skeletons are weak to Fire, Adepts to melee, and Drakes are weak to Pierce and Cold. Basically, whoever is left standing wins.&lt;br /&gt;
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'''Skeleton''': You'll want these guys if Saurians become a problem. Otherwise, you should invest in Skeletal Archers if you want the Blade and Pierce resistance.&lt;br /&gt;
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'''Skeleton Archer''': 14 gold, 5-3 ranged Pierce against Drakes during day in defense, and great resists to their melee attacks, this is a great unit choice against Drakes. Your army should have a couple of these.&lt;br /&gt;
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'''Walking Corpse''': Do not recruit this unit when fighting Drakes.&lt;br /&gt;
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'''Vampire Bat''': Do not recruit this unit when fighting Drakes unless the map requires a quick scout for water areas and village grabbing. Usually a Ghost will be enough of a scout unit that combines with Cold ranged and melee.&lt;br /&gt;
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'''Ghoul''': Very limited in it's usefulness against Drakes as they have so much hp and can easily fly back to towns to heal, your money is better spent.&lt;br /&gt;
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'''Dark Adept''': The meat of your army will be this unit. Doing 12-2 damage to Drakes during daytime makes them an obvious choice, and at night you will get an incredible 17-2 magical with a 16 gold level 1 unit. Recruit lots of these, but not so many that you can't cover them with other units. Clashers will literally eat these guys during the day, as will Drake Fighters. Beware of Skirmishers at night, as they are the best counter agsint these guys. Like I said, if Skirmishers become a problem, bring a Skeleton with you to chop them up.&lt;br /&gt;
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'''Ghost''': A decent buy for early grabbing and for scouting, but for Cold damage Adepts are better. Ghosts die easily in the day, but having the mobility at night can prove quite useful. Don't recruit more than 1 early, or you'll be burned to death very quickly.&lt;br /&gt;
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A good first turn recruit would consist of a Skeleton Archer, a Ghost, 2 Adepts, and perhaps a Skeleton with more Archers and Adepts to be recruited later. Don't shy away from the fact that you'll have to freeze Drakes into submission. Use Adepts on Burners and Archers on other Drakes, but always finish what you start - don't leave Drakes hanging around until daytime because they will put a hurt on. It's better to kill 1 Drake than to hurt 2. If Saurians do skirmish in behind you, use Adepts on them to finish them quickly if no Skeletons are around. They are weak to Cold and they do cost 15 gold. If you end up not killing a Drake with that Adept then he at least earned his cost by killing that one unit.&lt;br /&gt;
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In defense, put Skeleton Archers on towns, and keep your Ghost(s) away from the front line. a Burner can tear them apart and any flyer can come in to help if they need to. Don't be afraid to use Adepts to counter even in day, but don't attack Burners with them at this time; they'll do too much damage in return, so focus on killing Clasher and Fighters during the day.&lt;br /&gt;
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==Undead versus Loyalists:==&lt;br /&gt;
Like Drakes, there will be a heavy day/night push and pull. Ghosts will be more effective here as the Loyalists are less mobile and have less Fire. Loyalists are the most versatile faction, so you'll need to be prepared to handle anything.&lt;br /&gt;
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'''Skeleton''': A good staple unit. Use this to hack up any unit except HI. You'll do equal damage to Spearmen in day and everyone else is cake.&lt;br /&gt;
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'''Skeleton Archer''': Another good unit to have 1 or 2 of. Mix and match your skeletons, or just use one brand. Recruit these if your opponent has mounted units - especially Cold resistant Cavalry. These guys are useful against most other Loyalist units as well, and do decent return damage to Mages at dawn/dusk. Keep them far from HI unless you can finish them that turn.&lt;br /&gt;
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'''Walking Corpse''': These guys may be useful, but money on heavier hitters is money better spent. These guys are best used to clean up a mess you don't want to waste a Skeleton or Dark Adept on.&lt;br /&gt;
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'''Vampire Bat''': Don't recruit this unit when fighting Loyalists unless you need a scout unit to cross water to gather villages quickly. For 7 more gold you can get a Ghost who is a great frontline unit if your opponent has no Mages in range.&lt;br /&gt;
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'''Ghoul''': Useful to hold villages and scare off high hp units. Does your opponent have too many HI to kill in one turn? Poison one and make sure you kill the rest. This guy resists everything except Impact (and obviously Holy) just a little bit, so he can be a nice damage soaker - especially if your opponent focuses on melee.&lt;br /&gt;
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'''Dark Adept''': Again, your meat. Not as much as with Drakes, but you'll want these guys near your front line at all times to counter-attack HI and to knock out the high defense Fencers. Mermen will resist you 20%, but you will cut through their high defense as well. At night these guys are killers, plain and simple. Go for HI and Horsemen first, then any other non-Cavalry units - the more expensive the better. Even using Adepts on Mages is smart at night if you're low on Skeletons.&lt;br /&gt;
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'''Ghost''': Get one and probably no more than that. Mages can kill this unit alone in day, and the 20 gold is far too much to waste. Their Drain ability makes them good attackers of Spearmen, as their Firststrike ability actually works against them. Usually you'll want to ranged attack HI or melee Mages, but keep in mid that your nighttime Drain + 50% defense + good resists means you'll usually go unscathed in melee at night.&lt;br /&gt;
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A good first turn recruit would consist of a Gost for grabbing, an Adept or two, a combination of 2 or 3 Skeletons + Archers, and perhaps a Ghoul depending on how you want to play it.&lt;br /&gt;
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If your opponent has no HI then your nighttime attack plan is simple: lead with Adepts to freeze everything out of your path and then cover them with your skeleton units. Again, don't be afraid to freeze Mages at night, as 12-2 will kill 2 out 6 Mages (based on hp they get from traits), and they will only deal 5-3 back, or 5-1 if you kill them. Doing this is a coin-flip though, so judge accordingly.&lt;br /&gt;
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If your opponent has HI, and has them in front, same game plan, just freeze the HI exclusively. They are the only unit weak to Cold in their army, it is their only weakness that you can exploit, and they have the most hp (tied). The math is simple. You must use Cold - preferably from Adepts - to kill these guys. After they're down, advance as before.&lt;br /&gt;
&lt;br /&gt;
If your opponent has HI in the back, bust your way through wil what units you have. If you can't reach them with your Adepts at the end, blast whatever the hell you can, because you have to apply their damage somewhere. Even if you hang them out to dry in the front lines, all Loyalists get -25% damage at night, so they're a lot safer than you may think. Do keep them covered if you left any Horsemen alive though, which you shouldn't, as they are a high priority kill.&lt;br /&gt;
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In defense: leave Skeleton Archers in front. They will resist all damage other than from Mages and HI, and they will do some damage back to Mages (in addition to being your cheapest fighting unit). If HI are coming your way put a Ghoul up front. If your opponent only recruits HI and Mages, recruit only DAs, Ghouls, and Skeletons. Skeles kill Mages, DAs kill HI, Ghouls defend.&lt;br /&gt;
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==Undead versus Undead:==&lt;br /&gt;
This matchup is no longer as boring as it was before. Most of your units are undead, making most of them vulnerable to the arcane damage by dark adepts and ghosts. Ghouls in this matchup are less useful for their poison; their resistance to blade, cold, arcane and pierce makes them your tank of sorts, but vulnerable to walking corpses. In general, use a combination of ranged and or walking corpses to kill ghouls, and ghosts and dark adepts to kill all arcane-vulnerable units.&lt;br /&gt;
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'''Dark Adept''': Your most important unit. Get a lot of these. At night, 1 unit can kill ghosts and walking corpses. 2 of these have a good chance of killing all skeleton units. However, they are vulnerable to all other units' melee attacks. Protect them well.&lt;br /&gt;
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'''Ghoul''': This unit is important, not for its damage, but for its range of resistances; it has no resistances to only impact. Use these to protect your dark adepts from all other melee units. Do remember that ghouls are only 10% resistant to blade, and still vulnerable to skeletons at night. When possible, poison opponents' dark adepts, as it will make him/her consider pulling back to heal.&lt;br /&gt;
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'''Skeleton''': Basically, get a bunch of this guy. He will kill WCs that come after him, he will easily take yout Ghosts and Ghouls, and Adepts don't stand a chance. The only real threeats to this guy will be Skeletons and Archers - Archers only because they will deal a decent 4-2 in melee and 4-3 in ranged to you where you will do 6-3 melee to them at night.&lt;br /&gt;
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'''Skeleton Archer''': If you get one of these, he can be useful. You can pick at both Skeletons and WCs, and Adepts will deal you almost no damage in return, so they can deal decent damage (comparitively) to any unit. Don't recruit many though, or else WCs will be your demise.&lt;br /&gt;
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'''Walking Corpse''': Use these freebies to beat up Archers, to turn Adepts to your side - if you play it right - and to finish Skeletons who are on bad terrain. In the Zombie v. Skelton matchup, the Skeleton wins unless he has a bow. They are free though, and are great for stopping village stealing, especially at day. After your first wave you might want to buy these for a while to plug terrain and keep your upkeep low.&lt;br /&gt;
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'''Vampire Bat''': These guys can actually be used to village snatch from your opponent, but they lack ZOC and their Drain ability only makes them good to attack Adepts. They will die, and quickly, if you allow them to get in range of your opponents land forces. His Cold resistance will keep him safe from Ghosts, and other bats shouldn't be able to kill you either.&lt;br /&gt;
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'''Ghoul''': More worthless than the Bat. An absolute no. Get Skeletons instead.&lt;br /&gt;
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'''Ghost''': At 20g, the Ghost's Cold damage isn't really worth the price. Get Bats to scout and if you need Cold, get Adepts. Otherwise, Skeltongs and Archers are better in battle.&lt;br /&gt;
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A good first turn recruit would be 2 Skeletons, 1 Archer, 1 or 2 Zombies, and a Bat for grabbing. More Skeletons or Archers instead of WCs is also good. Get Adepts later as you'll only need them against WCs, and they have a 50% chance to get Quick - unlike your other forces.&lt;br /&gt;
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Basically, get on the best terrain you can and slug it out. Skeles on Ghosts, WCs on Archers, do whatever advantageous damage you can when you can and however you can, as long as you don't give up a counter-attack where the opponent has the better odds.&lt;br /&gt;
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Continue to bash your opponents as you recruit more and more Skeletons and Archers with WCs and Adepts thrown in appropriately for Archers and WCs respectively.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Northerners:==&lt;br /&gt;
An interesting battle as both factions are Chaotic. You'll deal more damage at night, so you should usually be the aggressor at this time. You'll be facing a lot of Whelps and Archers most likely, with maybe some Grunts and other units sparsed in.&lt;br /&gt;
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'''Skeleton''': Good for taking out any units except Whelps, you'll want to have a couple of these guys in your front line.&lt;br /&gt;
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'''Skeleton Archer''': These guys are less deadly than Skeletons and fall faster to Whelps (they do less return damage). They are a good choice if your opponent recruits Grunts and Spearmen though.&lt;br /&gt;
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'''Walking Corpse''': These guys may be useful as they deal Impact damage that will go around Whelp resistancies. Having 1 or 2 of these may prove useful if you can effectively use them to shield your attacking forces or to spawn more allies.&lt;br /&gt;
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'''Vampire Bat''': If you need a scout, the Ghost is a far better choice against Northerners. Only the Archer has a decent chance of killing a Ghost whereas a simple Grunt can walk of and cut down a Bat. Grunts are also cheaper than Bats. Don't recruit this unit.&lt;br /&gt;
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'''Ghoul''': A good unit to use against Northerners. Their focus on melee wil make nearly every unit that attacks you subject to Poison. With 10% resistance to Blade and Fire they will survive long enough to Poison enough units to be a menace. Having 1 or 2 of this guy will be enough.&lt;br /&gt;
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'''Dark Adept''': This guy just kills things. He is your Whelp killing instrument as Whelps will resist your Blade and Pierce attacks 20%. Adepts are good to use against any unit though, as every unit other than the Archer has no significant ranged attack. You'll want several of these in your army, but make sure that they have protection from Grunts and Whelps in both attack and defense.&lt;br /&gt;
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'''Ghost''': A great unit to have. Only Archers can reliably take this unit out. His cost is high - especially when compared to the cost of Northerners, but his ability to survive - especially on a village - will make him a thorn in your opponents side. You should be able to see where your opponents archers are, so stay away from them. Use his ranged attack to assist you in killing melee units so that you don't run into a situation of bad luck getting you hurt.&lt;br /&gt;
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A good first turn recruit would consist of a Ghost, Skeleton, Ghoul, DA, and another DA, Ghost, or skeleton type. The Ghoul can also be exchanged for a damage dealer.&lt;br /&gt;
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Keep your Skeletons and Ghouls up front to deal return damage in defense and against counter-attacks. Ghouls are your best defensive weapon as they will Poison any who attack them, and Archers will need 4 hits with their Fire arrows at night to get you to 1hp.&lt;br /&gt;
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Use your DAs to tear through the otherwise hard-to-kill Whelps, and make sure to finish them as fast as possible, or at least Poison them, or you'll waste 8 damage a turn. If your opponent has any Nagas, punish them with your Adepts and Ghosts - you'll deal 120% damage.&lt;br /&gt;
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You'll want to press at night at defend at day as usual, but the reason may not be so clear as Northerners are also Chaotic. The reason is that Undead deal more damage per unit, but are also more expensive. At night your ability to quickly tear through units and finish them off is impressive. During the day it is not; if you cannot take out units in your attack you will be swarmed by larger numbers of Northerners that will trap and kill you. The Regeneration of Whelps becomes a much larger effect during the day as well. Because of these reasons you'll want to defend during the day and take out as many units as possible in each night-time attack.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Rebels:==&lt;br /&gt;
You'll likely see a bunch of Woses and Mages in this battle as they are the best unit to deal damage to your forces. Because they are Lawful there will again be a strong day/night push. If your opponent does not recruit many of these units you shouldn't have much of a challenge ahead of you if you simply recruit Skeletons and Archers.&lt;br /&gt;
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'''Skeleton''': A necessity. These guys resist Blade and Pierce greatly - the 2 major weapons of Elves. These guys will also chop through Mages and are even good to kill Woses at night. Keep these guys away from Woses and Mages during the day.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Archer''': It's better to buy Skeletons than Archers here. Skeletons only cost 1g more but deal more damage on their primary attack and their Blade cuts through Wose resistancies as well as avoids magical return damage from the Mage. Don't recruit this guy unless your opponent recruits no Woses or Mages.&lt;br /&gt;
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'''Walking Corpse''': If you can turn 1 or 2 units to your side this unit has paid for himself. Recruit sparingly, though he can be quite useful against Mages if they are foolish enough to stay close after daytime.&lt;br /&gt;
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'''Vampire Bat''': Since the Ghost isn't the best bargain against Rebels, if you need a scout unit, the Bat should be your choice. Having more than 1 quickly leads to diminishing returns, so save your gold for units that can fight.&lt;br /&gt;
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'''Ghoul''': A decent unit to have 1 of. Fighting Woses at night he deals 5-3 plus prevents Regeneration and takes 10-2 in return. If you can't kill a Wose in one turn, hitting him with a Ghoul is a good idea. Also useful against any Elves that decide to entrench themselves in forest, this guy is a utility unit, not an en-masse unit. He does resist Fire at 10%, so of all your units to take hits from Mages, this is probably the one you want to do it on defense.&lt;br /&gt;
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'''Dark Adept''': Good for knocking out Elves in forest, the main reason you'll recruit this guy is to attack Woses without return damage. Showing no weakeness to Fire, the Adept can also kill Mages at night with his 12-2 attack suffering 5-3 in return (if he fails to kill). If your opponent's leader is a White Mage you'll want to recruit even more of these guys as they are your only unit that resists Holy damage and doesn't have a lopsided weakness to it. Good for several reasons, 1 or 2 of this guy is a must.&lt;br /&gt;
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'''Ghost''': The ranged specialist Rebels can take out this unit with relative ease; they can even kill it without Mages, though obviously that would be their first choice. Since Mermen and Woses resist Cold, and all other units have high defense or a strong ranged counter-attack, this unit isn't the best buy against Rebels.&lt;br /&gt;
&lt;br /&gt;
A good first turn recruit would consist of 2 Skeletons, a Ghoul, a DA, perhaps a Bat, and another useful unit. Keep your Ghoul(s) up front during the day to minimize the Rebel offensive, and retreat if necessary.&lt;br /&gt;
&lt;br /&gt;
On the offensive, kill Woses and Mages as quickly as possible. Hack up Mages first, and freeze and Poison the Woses. If you have any Skeletons left, try to chop down the trees as well. If you have Archers use them on any Elves your opponent has. Bats can be used on Mages, and use WCs on any unit that they have a chance to kill.&lt;br /&gt;
&lt;br /&gt;
Try to focus xp on single Skeletons. Levelling one into a Deathblade will prove deadly for your opponent. His extra move will hunt down Mages and Elves and his extra strike will ensure their deaths. The unit also becomes a real Wose killer at night dealing up to 50 of 52 damage. Levelling a Bat will also prove a useful Mage hunting tool.&lt;br /&gt;
&lt;br /&gt;
==Undead versus Knalgans:==&lt;br /&gt;
You'll want to catch Knalgans on poor terrain. Dwarves on hills or mountains are hard to move - they usually have to move themselves. To combat this you'll need to use Poison and magic to make them move.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton''': A good standard unit, Skeletons are only in serious danger from Dwarvish Fighters, of which you will likely face several. This unit can take on all of the Outlaws as well as the dangerous Ulfserker. At night, his 6-3 attacks on Guardsmen will also be quite useful.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Archer''': A good cheap unit who is most in danger from Fighters and Ulfserkers, his role is to pick at Fighters, Gryphons, and Guardsmen, though money is better spent elsewhere.&lt;br /&gt;
&lt;br /&gt;
'''Walking Corpse''': Not a good unit to combat Dwarves, the WC is better to hold villages against sneaky Gryphons or to kill trapped ones. There's no need to recruit these early.&lt;br /&gt;
&lt;br /&gt;
'''Vampire Bat''': Do not recruit this unit when fighting Knalgans. The superior Gryphon will easily kill this unit resulting in a loss of 13g.&lt;br /&gt;
&lt;br /&gt;
'''Ghoul''': A crucial unit in your fight against Knalgans, the Ghoul's Poison shuold be used to cut through their resistance and make the slow movers retreat from advantageous positions. Also used as a good Gryphon deterrant, this unit is worth having 2 of.&lt;br /&gt;
&lt;br /&gt;
'''Dark Adept''': Another key unit in your arsenal, the DA deals 11-2 damage to Dwarves at night, 10-2 to Guardsmen. Also having the capability to ignore the superior defenses of Knalgans, these guys are invaluable in your nighttime assaults. Their major drawback that is easily exploitable by Knalgans is their lack of melee, so keep them protected at all times.&lt;br /&gt;
&lt;br /&gt;
'''Ghost''': As Knalgans have no true counter for Ghosts, these scouts should be used exclusively over Bats. Their greatest use is using their ranged attack on melee exclusive units. Their Drain melee and high resistances makes the Ghost essentially impossible for melee units to kill. The sole exception to this is the Ulfserker. At night, and even possibly at dusk/dawn, the Ghost has an excellent chance of killing an Ulfserker with his Drain attack. During the day, however, the Ghost is in real jeopardy of defeat from this unit. Try to keep the ghost from Thunderers as well, as 2 shots will take him down, and you won't want to lose this unit so easily.&lt;br /&gt;
&lt;br /&gt;
A good first turn recruit would consist of a Ghost, a Skeleton, a Ghoul, a DA, and another useful unit like another Skelton, Archer, or DA. Don't let Dwarves get on mountains if you can stop it. Ghosts are great for this, but Ghouls and Skeletons work nicely too. If Dwarves do end up on mountains either ignore them and make them move to unfavorable terrain, Poison them to force them to move, or use Adepts on them.&lt;br /&gt;
&lt;br /&gt;
In defense, Ghouls on villages or mountains will prove very bothersome to Knalgans. Keep them in the front line to Poison oncoming attackers. They'll take Thunderer shots (at 13-1), so they'll last a while too. Skeletons are alright to keep in front too, due to their resistances outside of Impact. Make sure your Adepts stay behind so they don't get Ulfs.&lt;br /&gt;
&lt;br /&gt;
On the offense, you'll want to take out Ulfs first and then anything on poor terrain. Terrain plays a huge factor in the damage you will deal Dwarves, so sometimes it will be better to ignore Dwarves on mountains and to kill other units instead. Adepts can remove problem Dwarves though, so have a couple. At the end of your assault put your Ghouls in front to protect your units and to Poison the surviving forces.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[How_to_play...|How_to_play series]]&lt;br /&gt;
&lt;br /&gt;
[[How to play Mages]]&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ReportingBugs&amp;diff=20929</id>
		<title>ReportingBugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ReportingBugs&amp;diff=20929"/>
		<updated>2008-01-19T04:06:40Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Guidelines for suggesting features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Where to report bugs ==&lt;br /&gt;
The prefered way to report bugs is through our bug tracking system on Gna, but you can also post your problem to the forums.&lt;br /&gt;
* [http://bugs.wesnoth.org/ Wesnoth bugs page on Gna]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=4 Wesnoth forum - Technical Support]&lt;br /&gt;
&lt;br /&gt;
== Needed information ==&lt;br /&gt;
* What version of the game are you running?&lt;br /&gt;
* Have you built (from sources) the game by yourself? gcc/g++ version? SDL library versions?&lt;br /&gt;
* What operating system are you using? What version/release of that operating system?&lt;br /&gt;
* Can you reproduce the problem? If you can please provide steps to do it.&lt;br /&gt;
On special request another note: Use common sense! If you know the information can't be relevant to your report simply omit it. Nevertheless too much information usually doesn't hurt.&lt;br /&gt;
&lt;br /&gt;
== Guidelines for suggesting features ==&lt;br /&gt;
# First, please make sure the feature you are suggesting does not already exist (particularly in the latest development version of the game, consult the [http://changelog.wesnoth.org changelog]) by double-checking the help files and options to make sure you aren't missing something.&lt;br /&gt;
# If it hasn't been implemented, please check that it hasn't been already submitted, by searching [http://bugs.wesnoth.org http://bugs.wesnoth.org].&lt;br /&gt;
# If your feature request hasn't been submitted, start a topic about your feature at the [http://www.wesnoth.org/forum/ Forums] after reading [http://www.wesnoth.org/forum/viewtopic.php?t=10152 &amp;quot;Giving your idea the best chance of being accepted&amp;quot;] as well as [http://www.wesnoth.org/wiki/FrequentlyProposedIdeas &amp;quot;the Frequently Proposed Ideas&amp;quot;].&lt;br /&gt;
# If you get positiv results on the forum you can go ahead and submit your feature request using the [https://gna.org/bugs/?func=additem&amp;amp;group=wesnoth bug request] form. Select &amp;quot;Feature Request&amp;quot; for the Category and usually &amp;quot;1 - Wish&amp;quot; as the Severity.&lt;br /&gt;
# Please post only one feature per feature request. If you have multiple feature ideas that are related, you can cross reference them easily with &amp;quot;bug #123&amp;quot;. See the [https://gna.org/cookbook/?func=detailitem&amp;amp;item_id=236 Markup Reminder] for more details.&lt;br /&gt;
&lt;br /&gt;
== Guidelines for reporting bugs ==&lt;br /&gt;
When reporting simple spelling mistakes use the [[SpellingMistakes]] page.&lt;br /&gt;
&lt;br /&gt;
# First, please make sure the bug you are reporting has not already been fixed (consult http://changelog.wesnoth.org/ to see the history of changes to the game).&lt;br /&gt;
# If it hasn't been fixed yet, please check that the bug hasn't already been reported, by [http://bugs.wesnoth.org http://bugs.wesnoth.org].&lt;br /&gt;
# If your bug hasn't been fixed, please go ahead and report it.&lt;br /&gt;
# Please post only one bug per bug report. If you have multiple bugs that are related, you can cross reference them easily with &amp;quot;bug #123&amp;quot;. See the [https://gna.org/cookbook/?func=detailitem&amp;amp;item_id=236 Markup Reminder] for more details.&lt;br /&gt;
&lt;br /&gt;
Keep bug reports to the point, and make sure your bug is easily reproducible given the information you provide.  Clearly written, reproducible single bug reports will get attention before those reports that mix several different bugs into one report, or that are incomprehensible.&lt;br /&gt;
&lt;br /&gt;
If there is already an existing bug report, do not hesitate to add a comment with your details - this way we know when some bug is getting &amp;quot;popular&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Please login to Gna! before reporting bugs''&lt;br /&gt;
&lt;br /&gt;
An account at Gna! is free and takes very little time to set up. You can submit anonymous bug reports, but then you will have to keep an eye on the bug report in case developers ask for clarification, which will delay your bug being fixed.  If you login, you will receive notifications of any changes to your bug reports, which speeds things up considerably.&lt;br /&gt;
&lt;br /&gt;
=== In-play problems ===&lt;br /&gt;
If it is in-play problem that you can reproduce, save the game and send the savegame to us with details how to reproduce the problem from the savegame.&lt;br /&gt;
&lt;br /&gt;
=== Problems with scenarios ===&lt;br /&gt;
If it is a problem with a contributed scenario (like the ones on the Campaign Server), please report the problem to the maintainer of the scenario, not as a bug in Wesnoth itself.  Bugs in the [[MainlineScenarios]] should be reported in the bug tracker.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer out-of-sync errors ===&lt;br /&gt;
* We need wesnoth stdout/stderr output from person who got the error (if you started wesnoth in terminal stdout/stderr is in that terminal).&lt;br /&gt;
* We need savegame from person who got the error.&lt;br /&gt;
* Savegame from some other player if possible.&lt;br /&gt;
* The person who got the error should report the bug, other players can then add their savegames to that bug.&lt;br /&gt;
&lt;br /&gt;
=== Segfault ===&lt;br /&gt;
* In Unix follow the instructions at [[DebuggingWesnoth]] to generate information to send to a developer.&lt;br /&gt;
* In NT based OS's (including Win2k, XP) you enable/configure core dumps by running 'drwtsn32', the location of the dumps can be changed there.&lt;br /&gt;
* In Mac OS X, you can enable Crash Reporter -- the output is a backtrace. Run Applications -&amp;gt; Utilities -&amp;gt; Console to see log output. See http://www.mozilla.org/mailnews/osxinfo.html for information on how to enable Crash Reporter.&lt;br /&gt;
&lt;br /&gt;
=== Sending savegames, screenshots, coredumps, etc ===&lt;br /&gt;
* Please compress the files (bzip2, gzip, zip).&lt;br /&gt;
* You can attach files if you submit your bug through Gna!, else&lt;br /&gt;
* Put them on some web or ftp server where we can download them.&lt;br /&gt;
* You can attach files to forum posts.&lt;br /&gt;
&lt;br /&gt;
== Bug protocol ==&lt;br /&gt;
&lt;br /&gt;
* When adding a new bug, please choose either &amp;quot;Bug&amp;quot; or &amp;quot;Feature Request&amp;quot; as its Category; it may not be noticed if you leave the Category as &amp;quot;None&amp;quot;.&lt;br /&gt;
* We use the Status values &amp;quot;None&amp;quot; (awaiting action), &amp;quot;Fixed&amp;quot;, &amp;quot;Won't Fix&amp;quot;, &amp;quot;Invalid&amp;quot; (not a bug), &amp;quot;Works For Me&amp;quot; (unreproducible), or &amp;quot;Need Info&amp;quot;.&lt;br /&gt;
* A bug which is fixed is marked &amp;quot;Fixed&amp;quot; by a developer, probably the one committing the fix or reviewing it.&lt;br /&gt;
* A bug present in a release is marked &amp;quot;Closed&amp;quot; only upon a new release containing the fix.&lt;br /&gt;
* Any bug present only in [[WesnothSVN]] is marked &amp;quot;Closed&amp;quot; when it is fixed.&lt;br /&gt;
&lt;br /&gt;
== Who To Bug ==&lt;br /&gt;
&lt;br /&gt;
This list is intended to give guidance on who developers doing bug triage should assign bugs to.  Wesnoth developers who have agreed to take responsibility for particular subsystems, campaigns, or topic areas are listed here.&lt;br /&gt;
&lt;br /&gt;
; alink: Maintainer of the mouse interface, also like to fix inconsistencies in the UI or add small usability feature.&lt;br /&gt;
&lt;br /&gt;
; allefant: Maintainer of campaigns-client.py.  Python expert.  &lt;br /&gt;
&lt;br /&gt;
; baufo: Maintainer of Descent Into Darkness campaign.&lt;br /&gt;
&lt;br /&gt;
; boucman: Animation engine guru, can also help with low-level networking and generic map drawing issues. You can also bug him for unassigned patches.&lt;br /&gt;
&lt;br /&gt;
; esr: Maintainer of wmllint, wmlscope.  Backup autotools expert, after isaac. Python expert.  General toolsmith; if you need a development or auditing tool for WML, talk to him.  Co-maintainer of the Northern Rebirth campaign.  Resident prose fixer and English-usage pedant, refer spelling errors and storyline copy-edit problems to him.&lt;br /&gt;
&lt;br /&gt;
; ivanovic: The master of releases.  Also the master of translations, gettext-related infrastructure and maintainer of Two Brothers.&lt;br /&gt;
&lt;br /&gt;
; mythological: Maintainer of the Eastern Invasion and The Rise of Wesnoth campaigns.&lt;br /&gt;
&lt;br /&gt;
; sapient: Maintainer of the WML interpreter engine and the UI widget set.&lt;br /&gt;
&lt;br /&gt;
; soliton: Maintainer of the multiplayer server.&lt;br /&gt;
&lt;br /&gt;
; taurus: Maintainer of Northern Rebirth campaign.&lt;br /&gt;
&lt;br /&gt;
; zookeeper: General-purpose WML expert. Maintainer of unit animations and sound effects.&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GettingStarted&amp;diff=20879</id>
		<title>GettingStarted</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GettingStarted&amp;diff=20879"/>
		<updated>2008-01-17T17:23:52Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Play a Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.&lt;br /&gt;
&lt;br /&gt;
''Build up a great army'', gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. &lt;br /&gt;
&lt;br /&gt;
Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands … Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios – or even full-blown campaigns. You can also challenge your friends – or strangers – and fight in epic ''multi-player'' fantasy battles.&lt;br /&gt;
&lt;br /&gt;
=== Welcome to Wesnoth ===&lt;br /&gt;
==== The Land of Wesnoth ====&lt;br /&gt;
The Land of Wesnoth is generally divided into three areas: the northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; and the domain of the Southwest Elves.&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Wesnoth lies in the center of the land. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. There is no government of the Northlands. Various groups of orcs, dwarves, barbarians and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.&lt;br /&gt;
&lt;br /&gt;
As you travel around the land you will encounter peaceful villages where you can heal your troops and obtain a good income to support your army. You will also have to cross mountains and rivers, either on foot or mounted, push through forests, hills and tundra, or brazenly cross open grassland. In each of these areas different creatures have adapted to live there and can travel more easily and fight better when they are in familiar terrain. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme while in the oceans and rivers mermen and nagas control the waves.&lt;br /&gt;
&lt;br /&gt;
==== The Creatures of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
The world of  Wesnoth contains several races that have joined forces into different factions. Here, Elves and Dwarves fight side by side against Orcs and Humans. In most campaigns, you will mostly control units from one faction, but often you will have a recruit list with units mixed in from other factions, and will not have some units from a faction available. Basically, your recruit list is determined by the plot of the campaign, not by a predetermined ruleset.&lt;br /&gt;
&lt;br /&gt;
Sometimes factions make alliances with others, so you may face more than one faction in a scenario.&lt;br /&gt;
&lt;br /&gt;
[Expand and draw on information in [[RaceDescriptions]].]&lt;br /&gt;
&lt;br /&gt;
=== Finding Your Way Around Battle For Wesnoth ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://exong.net/wesnoth-attach/files/splash111_1152_744.jpg http://exong.net/wesnoth-attach/files/splash111_300_159.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;The Main Menu&amp;lt;br&amp;gt;(Click to enlarge)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When Wesnoth first starts it displays an initial background and a column of buttons called the Main Menu. The buttons only work with a mouse. For the impatient, we recommend you: click the 'Language' button to set your language; then click the 'Tutorial' button to run the tutorial; and then play the campaign, 'The Two Brothers' by clicking the 'Campaign' button and selecting it from the list provided.&lt;br /&gt;
&lt;br /&gt;
The Main Menu buttons are:&lt;br /&gt;
&lt;br /&gt;
*Tutorial&lt;br /&gt;
:The tutorial is a real, but basic, game which teaches you some of the basic controls needed to play the game. Winning or losing is not important here, but learning what to do is. Click the Tutorial button to play. In the Tutorial you are in the role of the young prince Konrad or princess Li'sar, learning from the Elder Mage Delfador - pay attention or he might turn you into a newt.&lt;br /&gt;
&lt;br /&gt;
*Campaign&lt;br /&gt;
:Wesnoth was primarily designed to play campaigns. Campaigns are a series of connected scenarios. Click this button to start a new campaign. You will be presented with a list of campaigns available on your computer (more can be downloaded if you wish). Select your campaign and click OK to start or Cancel to quit.&lt;br /&gt;
&lt;br /&gt;
:Each campaign has a difficulty level: easy, medium (normal), and hard. Some have an extra setting, 'nightmare'.  We recommend medium as this level is challenging, but not difficult. You may not change the difficulty during the campaign. In case you have serious problems fighting your way through easy difficulty, the guide about [[BasicStrategy]] will surely help you. Once you have selected the difficulty, you will start with the first scenario of the campaign. A good campaign to start with is the Heir to The Throne. It is not too difficult on easy, but gets challenging later on. You can find walkthroughs or descriptions of the available campaigns at:&lt;br /&gt;
::* [[MainlineScenarios]]&lt;br /&gt;
::* [[UserScenarios]]&lt;br /&gt;
::* [[BeginnerScenarios]]&lt;br /&gt;
&lt;br /&gt;
*Multiplayer&lt;br /&gt;
:Click this button to play single scenarios against one or more opponents. You can play the games over the internet or at your computer, against computer or human opponents. When you select this button a dialogue will appear and allow you to choose how you want to play the scenario. To learn more, see [[#Multiplayer|Multiplayer]].&lt;br /&gt;
&lt;br /&gt;
*Load&lt;br /&gt;
:Click this button to load a previously saved game. You will be shown a dialogue listing saved games. Select the game and click Ok to load and continue, or Cancel to return to the Main Menu.&lt;br /&gt;
&lt;br /&gt;
:If you select a replay game, you can check the Replay check box. The loaded game will make all the moves from the beginning while you watch.&lt;br /&gt;
&lt;br /&gt;
*Language&lt;br /&gt;
:Click this button, select your language, and click OK to use it, or Cancel to continue with the current language. The first time Wesnoth starts, it defaults to English, but once you change it, it will start in that language.&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
:Click here to change default settings. These are explained in more detail in [[PlayingBattleForWesnoth#Preferences|the Manual]].&lt;br /&gt;
&lt;br /&gt;
*About&lt;br /&gt;
:Click this button for a list of major Wesnoth contributors. You may find most of them at irc.freenode.org:6667 on #wesnoth. Or visit http://www.wesnoth.org for news, forums, and Wiki updates. The project is hosted on https://gna.org/projects/wesnoth, where you can download the latest production or developer release, review and report problems (bugs).&lt;br /&gt;
&lt;br /&gt;
*Quit&lt;br /&gt;
:Click this button to close Wesnoth.&lt;br /&gt;
&lt;br /&gt;
This getting started guide provides a basic introduction to Battle for Wesnoth. You can find more details about playing the game in the [[WesnothManual|Manual]].&lt;br /&gt;
&lt;br /&gt;
=== Play a Game ===&lt;br /&gt;
There are two basic ways to play Battle for Wesnoth:&lt;br /&gt;
*Play a sequence of connected scenarios, known as a campaign, against the computer (Campaign)&lt;br /&gt;
*Play a single scenario against computer or human opponents (Multiplayer)&lt;br /&gt;
(Note: The development of multiplayer campaigns is currently underway).&lt;br /&gt;
&lt;br /&gt;
==== Campaigns ====&lt;br /&gt;
Campaigns can take a long time to complete. Typical campaigns have about 10-20 scenarios. The main advantage with campaigns is that they allow you to develop your army. As you complete each scenario, the remaining units at the end are saved for you to use in the next scenario. If you choose not to use a unit at all during a scenario it is carried over to the next, so you don't lose units you don't use.&lt;br /&gt;
&lt;br /&gt;
The campaign is the primary form in which Wesnoth is intended to be played, and is the recommended way for new players to learn the game. Some Official campaigns also describe the history of Wesnoth as scenarios are completed.&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer ====&lt;br /&gt;
Multiplayer games are played with or against other players, which may be human or AI-controlled. There are 4 major options: 1) Join official server, 2) Connect to host/server, 3) Host networked game, 4) Local game.&lt;br /&gt;
&lt;br /&gt;
By selecting this option, you may play either competitive games or cooperative games. Competitive games include 1 vs 1's , 2 vs 2's or even free-for-alls (FFA's). Cooperative games or scenarios include survivals and other user made scenarios, which may include RPG elements or other elements which are not present in campaigns or competitive games. In general, cooperative scenarios require downloading from the Wesnoth Add-On Server. In all games, you have the option of assigning any sides control by the AI.&lt;br /&gt;
&lt;br /&gt;
Multiplayer games can take anywhere from 1 hour to 10 hours (or more, for very rare map settings), depending on how many players there are (and the size of the map). The average time is between 3 to 7 hours. Games can be saved and loaded as many times as you like. So, it's possible for some games to last 1 or 2 weeks, even though the play time is only a few hours. You cannot carry over units in multiplayer from one scenario to the next, so building up your army's strength is possible only within the scenario.&lt;br /&gt;
&lt;br /&gt;
===== Join Official Server =====&lt;br /&gt;
By selecting this option, you will be connected to the official Wesnoth server via the Internet. This option will allow you to play with other players from around the world.&lt;br /&gt;
&lt;br /&gt;
===== Connect to Host/Server =====&lt;br /&gt;
This option allows you to connect to other computers or servers, including the official Wesnoth server. You may use this option to join a multiplayer game via a local access network (LAN).&lt;br /&gt;
&lt;br /&gt;
===== Host Networked Game =====&lt;br /&gt;
This option allows you to create a game that can be joined by other players via a LAN network.&lt;br /&gt;
&lt;br /&gt;
===== Local Game =====&lt;br /&gt;
This option allows you to play a game involving 1 computer only. You may still assign control for other sides to other players/AI.&lt;br /&gt;
&lt;br /&gt;
=== The Game Screen ===&lt;br /&gt;
&lt;br /&gt;
Regardless of whether you are playing a scenario or a campaign, the basic layout of the game screen is the same. The majority of the screen is filled with a map which shows all of the action that takes place in the game. Around the map are various elements which provide useful information about the game and are described in more detail below.&lt;br /&gt;
&lt;br /&gt;
Across the top of the screen from left to right are the following items:&lt;br /&gt;
#Menu button&lt;br /&gt;
#Actions button&lt;br /&gt;
#Turn counter *&lt;br /&gt;
#Your gold&lt;br /&gt;
#Your total villages&lt;br /&gt;
#Your total units&lt;br /&gt;
#Your upkeep&lt;br /&gt;
#Your income&lt;br /&gt;
#Timer or clock&lt;br /&gt;
#Current hex type&lt;br /&gt;
#Current hex position&lt;br /&gt;
&lt;br /&gt;
Down the right of the screen from top to bottom are:&lt;br /&gt;
#Full map, scaled *&lt;br /&gt;
#Time of day indicator&lt;br /&gt;
#Unit profile for last selected unit*&lt;br /&gt;
#End Turn button *&lt;br /&gt;
&lt;br /&gt;
(Items marked with a * are currently undocumented)&lt;br /&gt;
&lt;br /&gt;
*Menu button: Displays a drop-down menu with the following options:&lt;br /&gt;
&lt;br /&gt;
#Scenario Objectives: Lists the victory and defeat conditions.&lt;br /&gt;
#Statistics&lt;br /&gt;
#Unit List: Lists your active units, including their map position.&lt;br /&gt;
#Status Table: Summary list of visible player units, villages, income etc.&lt;br /&gt;
#Save Game: Write the current game position to disk.&lt;br /&gt;
#Load Game&lt;br /&gt;
#Preferences: see [[PlayingBattleForWesnoth#Preferences|the Manual]] for details.&lt;br /&gt;
#Back to: Return to previous turns without opening the Load Game dialog. Not available in all games.&lt;br /&gt;
#Help&lt;br /&gt;
#Quit Game: Close the game, without saving, and return to the Main menu.&lt;br /&gt;
&lt;br /&gt;
*Actions button: Displays a drop-down menu with the following options:&lt;br /&gt;
#Next unit&lt;br /&gt;
#Recruit: Lists units your commander can recruit from a keep.&lt;br /&gt;
#Recall (Campaign only): Lists units your commander can recall from a keep.&lt;br /&gt;
#Show enemy moves&lt;br /&gt;
#Best possible enemy moves&lt;br /&gt;
#End Turn: On your turn, select it to end your turn.&lt;br /&gt;
&lt;br /&gt;
*Your gold, villages, units, upkeep, and income&lt;br /&gt;
:Quick way to check how your army is doing. A negative income means you'll lose gold, a positive means you gain gold. Upkeep is the gold you pay your units. Villages shows how many you own, each village will give you Gold.&lt;br /&gt;
&lt;br /&gt;
*Current hex&lt;br /&gt;
:Shows the terrain type and position of the hex pointed to by the mouse. If a unit is on the hex, its resistance on that terrain is shown after the position. The position is in column, row order.&lt;br /&gt;
&lt;br /&gt;
*Time of day indicator&lt;br /&gt;
:Putting your mouse over the indicator will bring up a tooltip showing the effect of the time of day.  Wesnoth has a 6-turn day and different alignments have bonuses depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
==== Recruit and Recall ====&lt;br /&gt;
When you first start a scenario or campaign you will only have a few units on the map. One of these will be your commander (identified by a little crown icon). Your commander is usually placed in a castle on a special hex called a keep. Whenever your commander is on a keep (not only your own, but also the keep of any enemy castles you capture) and you have enough gold, you can recruit units for your army. In later scenarios you can recall experienced units that survived earlier scenarios. From here, you can start to build your army to conquer the enemy.&lt;br /&gt;
&lt;br /&gt;
The first thing you will probably want to do is recruit your first unit. Press 'ctrl-r' (or right click on an empty castle hex and select 'recruit') and you will be able to recruit a unit from a list of all the units available to you. Each recruit is placed on an empty castle square. Once you have filled the castle, you cannot recruit any more until units move off. Your opponent's commander is similarly placed on its castle keep and will begin by recruiting its troops -- so don't dilly-dally looking at the scenery, there's a battle to be won.&lt;br /&gt;
&lt;br /&gt;
At the end of each successful scenario, all your remaining troops are&lt;br /&gt;
automatically saved. At the start of the next scenario you may&lt;br /&gt;
recall them in a similar way to recruiting. Recalled troops are often more&lt;br /&gt;
experienced than recruits and usually a better choice.&lt;br /&gt;
&lt;br /&gt;
==== Your Army ====&lt;br /&gt;
&lt;br /&gt;
All game types use the same soldiers, called units. Each unit is identified&lt;br /&gt;
by Race, Level, and Class. Each unit has strengths and weaknesses, &lt;br /&gt;
based on their Resistance, current Terrain, and Level.  &lt;br /&gt;
Full details are in the [[UnitTables]] and [[MoveTypeTables]].&lt;br /&gt;
&lt;br /&gt;
==== Life and Death - Experience ====&lt;br /&gt;
&lt;br /&gt;
As your troops gain battle experience, they will learn more skills and&lt;br /&gt;
become stronger. They will also die in battle, so you'll need to&lt;br /&gt;
recruit and recall more when that happens. But choose wisely, for each has&lt;br /&gt;
strengths and weaknesses a cunning opponent will quickly exploit.&lt;br /&gt;
&lt;br /&gt;
==== Money ====&lt;br /&gt;
Your army does not fight for free. It costs you money to recruit units and money to maintain them. You start each scenario with money carried over from previous scenarios (although each scenario ensures you have at least a minimum amount of gold to start if you didn't carry over enough from previous scenarios) and can gain more by meeting scenario objectives quickly and, during a scenario, by controlling villages. Each village you control will give you two gold pieces income per turn. When you first start a scenario it is usually worthwhile to gain control of as many villages as you can to ensure you have sufficient income to wage war. You can see your current gold and current income at the top of the screen as described in the section on [[#The_Game_Screen|the Game Screen]]. More information can be found in [[PlayingBattleForWesnoth#Gold|the manual]].&lt;br /&gt;
&lt;br /&gt;
==== Save and Load ====&lt;br /&gt;
At the start of each scenario, you have the option to save it. &lt;br /&gt;
If you are defeated, you may load it and try again. Once you have succeeded, &lt;br /&gt;
you will again be asked to save the next scenario and play that. &lt;br /&gt;
If you have to stop playing during a scenario, you can save your turn&lt;br /&gt;
and load it again later. Just remember, a good BFW player never needs to&lt;br /&gt;
save '''during''' a scenario. However, most beginners tend to do so rather&lt;br /&gt;
often. ;)&lt;br /&gt;
&lt;br /&gt;
=== Getting the Most Fun Out of the Game ===&lt;br /&gt;
&lt;br /&gt;
Remember, the idea of a game is to have fun! Here are some recommendations&lt;br /&gt;
from the development team on how to get the most fun out of the game:&lt;br /&gt;
&lt;br /&gt;
* Consider playing the campaign on 'Medium' difficulty level, especially if you have prior experience with strategy games. We feel you'll find it much more rewarding.&lt;br /&gt;
* Don't sweat it too much when you lose some units. The campaign was designed to accommodate the player losing some units along the way.&lt;br /&gt;
* Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at the end of a scenario. Mid-scenario saving was added as a convenience to use if you had to continue the game another day, or to protect against crashes. We do not recommend loading mid-scenario saved games over and over because your White Mage keeps getting killed. Learn to protect your White Mage instead, and balance risks! That is part of the strategy.&lt;br /&gt;
* If you must load a saved game, we recommend going back to the start of the scenario, so that you choose a new strategy that works, rather than simply finding random numbers that favor you.&lt;br /&gt;
* But remember, the aim is to have fun! You may have different tastes than the developers, so do what you enjoy most! If you enjoy loading the saved game every time you make a mistake, looking for the 'perfect' game where you never lose a unit, by all means, go right ahead!&lt;br /&gt;
&lt;br /&gt;
==== At the start of a scenario ====&lt;br /&gt;
* First, read the scenario objectives. Sometimes you do not have to kill enemy leaders; instead it is enough that you survive for a certain number of turns, or pick up a particular object&lt;br /&gt;
*  Look at the map: the terrain, the position of your leader and the other leader(s).&lt;br /&gt;
* Then, begin to recruit units. Cheap units are useful to soak up the first wave of an enemy's attack; advanced units can then be brought in as support. Fast units can be used as scouts, for exploring the map and to quickly conquer villages.&lt;br /&gt;
&lt;br /&gt;
==== During the scenario ====&lt;br /&gt;
* Try to capture and keep control of as many villages as possible to keep the gold coming in&lt;br /&gt;
* Keep units in packs so the enemy cannot attack from as many sides, and so you can outnumber each enemy unit. Put your units in a line so that the enemy cannot attack any one of your units from more than two sides.&lt;br /&gt;
* Different units have different strengths and weaknesses depending on terrain and who they are attacking; right click on units and select &amp;quot;Describe unit&amp;quot; to learn more &lt;br /&gt;
* You can use lower level units as cannon fodder, to slow down enemy. e.g. you can use them to block enemy reaching your important units&lt;br /&gt;
* You can cause damage to enemies with advanced units and then finish them with lower level units - to give them more experience (and finally make them advance to next level)&lt;br /&gt;
* When you have a White Mage (advances from Mage) or Druid (advances from Shaman), put it in the middle of a circle of units to heal them as they move across the map (Shamans can do this too, but not as well)&lt;br /&gt;
* Losing units is expected, even advanced units&lt;br /&gt;
* Time of day really matters:&lt;br /&gt;
** lawful units do more damage at day and less damage at night&lt;br /&gt;
** chaotic units do more damage at night and less damage at day&lt;br /&gt;
** remember to always check the time of day on the right side of the screen. Plan ahead - think about what it's going to be next turn as well as this turn.&lt;br /&gt;
* Some units are resistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and holy (arcane) attacks destroy undead. To see how much a unit resists an attack type, right click on the unit, select 'Unit Description', then select 'Resistance'. It will show you how resistant a unit is to different types of attacks.&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
An important part of succeeding at Battle for Wesnoth is keeping your units healthy. When your units take damage you can heal them by moving them onto villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally. You can find more detailed information about healing in [[PlayingBattleForWesnoth#Healing|Chapter 2]].&lt;br /&gt;
&lt;br /&gt;
==== Winning a scenario ====&lt;br /&gt;
* Advanced units are needed to quickly kill enemy commanders, and to avoid losing lots of units.&lt;br /&gt;
* The quicker you win a scenario, the more gold you get; you will get more gold from winning early than from all of the map's villages for the rest of the turns.&lt;br /&gt;
* Killing all enemy leaders usually gives instant victory.&lt;br /&gt;
&lt;br /&gt;
==== More general tips ====&lt;br /&gt;
* After slaughtering scenarios (where you take lots of punishment) there are usually &amp;quot;breathing room&amp;quot; scenarios where you can rather easily gain some gold and experience (advanced units)&lt;br /&gt;
* Advanced units have higher upkeep than lower level units (1 gp per level), loyal units are an exception.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[WesnothManual]]&lt;br /&gt;
* [[AdvancedTactics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Play}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt; i want  to [lay&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GettingStarted&amp;diff=20877</id>
		<title>GettingStarted</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GettingStarted&amp;diff=20877"/>
		<updated>2008-01-17T17:00:13Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.&lt;br /&gt;
&lt;br /&gt;
''Build up a great army'', gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. &lt;br /&gt;
&lt;br /&gt;
Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands … Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios – or even full-blown campaigns. You can also challenge your friends – or strangers – and fight in epic ''multi-player'' fantasy battles.&lt;br /&gt;
&lt;br /&gt;
=== Welcome to Wesnoth ===&lt;br /&gt;
==== The Land of Wesnoth ====&lt;br /&gt;
The Land of Wesnoth is generally divided into three areas: the northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; and the domain of the Southwest Elves.&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Wesnoth lies in the center of the land. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. There is no government of the Northlands. Various groups of orcs, dwarves, barbarians and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.&lt;br /&gt;
&lt;br /&gt;
As you travel around the land you will encounter peaceful villages where you can heal your troops and obtain a good income to support your army. You will also have to cross mountains and rivers, either on foot or mounted, push through forests, hills and tundra, or brazenly cross open grassland. In each of these areas different creatures have adapted to live there and can travel more easily and fight better when they are in familiar terrain. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme while in the oceans and rivers mermen and nagas control the waves.&lt;br /&gt;
&lt;br /&gt;
==== The Creatures of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
The world of  Wesnoth contains several races that have joined forces into different factions. Here, Elves and Dwarves fight side by side against Orcs and Humans. In most campaigns, you will mostly control units from one faction, but often you will have a recruit list with units mixed in from other factions, and will not have some units from a faction available. Basically, your recruit list is determined by the plot of the campaign, not by a predetermined ruleset.&lt;br /&gt;
&lt;br /&gt;
Sometimes factions make alliances with others, so you may face more than one faction in a scenario.&lt;br /&gt;
&lt;br /&gt;
[Expand and draw on information in [[RaceDescriptions]].]&lt;br /&gt;
&lt;br /&gt;
=== Finding Your Way Around Battle For Wesnoth ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://exong.net/wesnoth-attach/files/splash111_1152_744.jpg http://exong.net/wesnoth-attach/files/splash111_300_159.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;The Main Menu&amp;lt;br&amp;gt;(Click to enlarge)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When Wesnoth first starts it displays an initial background and a column of buttons called the Main Menu. The buttons only work with a mouse. For the impatient, we recommend you: click the 'Language' button to set your language; then click the 'Tutorial' button to run the tutorial; and then play the campaign, 'The Two Brothers' by clicking the 'Campaign' button and selecting it from the list provided.&lt;br /&gt;
&lt;br /&gt;
The Main Menu buttons are:&lt;br /&gt;
&lt;br /&gt;
*Tutorial&lt;br /&gt;
:The tutorial is a real, but basic, game which teaches you some of the basic controls needed to play the game. Winning or losing is not important here, but learning what to do is. Click the Tutorial button to play. In the Tutorial you are in the role of the young prince Konrad or princess Li'sar, learning from the Elder Mage Delfador - pay attention or he might turn you into a newt.&lt;br /&gt;
&lt;br /&gt;
*Campaign&lt;br /&gt;
:Wesnoth was primarily designed to play campaigns. Campaigns are a series of connected scenarios. Click this button to start a new campaign. You will be presented with a list of campaigns available on your computer (more can be downloaded if you wish). Select your campaign and click OK to start or Cancel to quit.&lt;br /&gt;
&lt;br /&gt;
:Each campaign has a difficulty level: easy, medium (normal), and hard. Some have an extra setting, 'nightmare'.  We recommend medium as this level is challenging, but not difficult. You may not change the difficulty during the campaign. In case you have serious problems fighting your way through easy difficulty, the guide about [[BasicStrategy]] will surely help you. Once you have selected the difficulty, you will start with the first scenario of the campaign. A good campaign to start with is the Heir to The Throne. It is not too difficult on easy, but gets challenging later on. You can find walkthroughs or descriptions of the available campaigns at:&lt;br /&gt;
::* [[MainlineScenarios]]&lt;br /&gt;
::* [[UserScenarios]]&lt;br /&gt;
::* [[BeginnerScenarios]]&lt;br /&gt;
&lt;br /&gt;
*Multiplayer&lt;br /&gt;
:Click this button to play single scenarios against one or more opponents. You can play the games over the internet or at your computer, against computer or human opponents. When you select this button a dialogue will appear and allow you to choose how you want to play the scenario. To learn more, see [[#Multiplayer|Multiplayer]].&lt;br /&gt;
&lt;br /&gt;
*Load&lt;br /&gt;
:Click this button to load a previously saved game. You will be shown a dialogue listing saved games. Select the game and click Ok to load and continue, or Cancel to return to the Main Menu.&lt;br /&gt;
&lt;br /&gt;
:If you select a replay game, you can check the Replay check box. The loaded game will make all the moves from the beginning while you watch.&lt;br /&gt;
&lt;br /&gt;
*Language&lt;br /&gt;
:Click this button, select your language, and click OK to use it, or Cancel to continue with the current language. The first time Wesnoth starts, it defaults to English, but once you change it, it will start in that language.&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
:Click here to change default settings. These are explained in more detail in [[PlayingBattleForWesnoth#Preferences|the Manual]].&lt;br /&gt;
&lt;br /&gt;
*About&lt;br /&gt;
:Click this button for a list of major Wesnoth contributors. You may find most of them at irc.freenode.org:6667 on #wesnoth. Or visit http://www.wesnoth.org for news, forums, and Wiki updates. The project is hosted on https://gna.org/projects/wesnoth, where you can download the latest production or developer release, review and report problems (bugs).&lt;br /&gt;
&lt;br /&gt;
*Quit&lt;br /&gt;
:Click this button to close Wesnoth.&lt;br /&gt;
&lt;br /&gt;
This getting started guide provides a basic introduction to Battle for Wesnoth. You can find more details about playing the game in the [[WesnothManual|Manual]].&lt;br /&gt;
&lt;br /&gt;
=== Play a Game ===&lt;br /&gt;
There are two basic ways to play Battle for Wesnoth:&lt;br /&gt;
*Play a sequence of connected scenarios, known as a campaign, against the computer (Campaign)&lt;br /&gt;
*Play a single scenario against computer or human opponents (Multiplayer)&lt;br /&gt;
(Note: The development of multiplayer campaigns is currently underway).&lt;br /&gt;
&lt;br /&gt;
==== Campaigns ====&lt;br /&gt;
Campaigns can take a long time to complete. Typical campaigns have about 10-20 scenarios. The main advantage with campaigns is that they allow you to develop your army. As you complete each scenario, the remaining units at the end are saved for you to use in the next scenario. If you choose not to use a unit at all during a scenario it is carried over to the next, so you don't lose units you don't use.&lt;br /&gt;
&lt;br /&gt;
The campaign is the primary form in which Wesnoth is intended to be played, and is the recommended way for new players to learn the game. Some Official campaigns also describe the history of Wesnoth as scenarios are completed.&lt;br /&gt;
&lt;br /&gt;
===== Multiplayer =====&lt;br /&gt;
Multiplayer games are played with or against other players, which may be human or AI-controlled. There are 4 major options: 1) Join official server, 2) Connect to host/server, 3) Host networked game, 4) Local game.&lt;br /&gt;
&lt;br /&gt;
By selecting this option, you may play either competitive games or cooperative games. Competitive games include 1 vs 1's , 2 vs 2's or even free-for-alls (FFA's). Cooperative games or scenarios include survivals and other user made scenarios, which may include RPG elements or other elements which are not present in campaigns or competitive games. In general, cooperative scenarios require downloading from the Wesnoth Add-On Server. In all games, you have the option of assigning any sides control by the AI.&lt;br /&gt;
&lt;br /&gt;
Multiplayer games can take anywhere from 1 hour to 10 hours (or more, for very rare map settings), depending on how many players there are (and the size of the map). The average time is between 3 to 7 hours. Games can be saved and loaded as many times as you like. So, it's possible for some games to last 1 or 2 weeks, even though the play time is only a few hours. You cannot carry over units in multiplayer from one scenario to the next, so building up your army's strength is possible only within the scenario.&lt;br /&gt;
&lt;br /&gt;
===== Join Official Server =====&lt;br /&gt;
By selecting this option, you will be connected to the official Wesnoth server via the Internet. This option will allow you to play with other players from around the world.&lt;br /&gt;
&lt;br /&gt;
===== Connect to Host/Server =====&lt;br /&gt;
This option allows you to connect to other computers or servers, including the official Wesnoth server. You may use this option to join a multiplayer game via a local access network (LAN).&lt;br /&gt;
&lt;br /&gt;
===== Host Networked Game =====&lt;br /&gt;
This option allows you to create a game that can be joined by other players via a LAN network.&lt;br /&gt;
&lt;br /&gt;
===== Local Game =====&lt;br /&gt;
This option allows you to play a game involving 1 computer only. You may still assign control for other sides to other players/AI.&lt;br /&gt;
&lt;br /&gt;
==== The Game Screen ====&lt;br /&gt;
&lt;br /&gt;
Regardless of whether you are playing a scenario or a campaign, the basic layout of the game screen is the same. The majority of the screen is filled with a map which shows all of the action that takes place in the game. Around the map are various elements which provide useful information about the game and are described in more detail below.&lt;br /&gt;
&lt;br /&gt;
Across the top of the screen from left to right are the following items:&lt;br /&gt;
#Menu button&lt;br /&gt;
#Actions button&lt;br /&gt;
#Turn counter *&lt;br /&gt;
#Your gold&lt;br /&gt;
#Your total villages&lt;br /&gt;
#Your total units&lt;br /&gt;
#Your upkeep&lt;br /&gt;
#Your income&lt;br /&gt;
#Current hex type&lt;br /&gt;
#Current hex position&lt;br /&gt;
&lt;br /&gt;
Down the right of the screen from top to bottom are:&lt;br /&gt;
#Full map, scaled *&lt;br /&gt;
#Time of day indicator&lt;br /&gt;
#Unit profile for last selected unit*&lt;br /&gt;
#End Turn button *&lt;br /&gt;
&lt;br /&gt;
(Items marked with a * are currently undocumented)&lt;br /&gt;
&lt;br /&gt;
*Menu button: Displays a drop-down menu with the following options:&lt;br /&gt;
&lt;br /&gt;
#Scenario Objectives: Lists the victory and defeat conditions.&lt;br /&gt;
#Statistics&lt;br /&gt;
#Unit List: Lists your active units, including their map position.&lt;br /&gt;
#Status Table: Summary list of visible player units, villages, income etc.&lt;br /&gt;
#Save Game: Write the current game position to disk.&lt;br /&gt;
#Load Game&lt;br /&gt;
#Preferences: see [[PlayingBattleForWesnoth#Preferences|the Manual]] for details.&lt;br /&gt;
#Help&lt;br /&gt;
#Quit Game: Close the game, without saving, and return to the Main menu.&lt;br /&gt;
&lt;br /&gt;
*Actions button: Displays a drop-down menu with the following options:&lt;br /&gt;
#Next unit&lt;br /&gt;
#Recruit: Lists units your commander can recruit from a keep.&lt;br /&gt;
#Recall (Campaign only): Lists units your commander can recall from a keep.&lt;br /&gt;
#Show enemy moves&lt;br /&gt;
#Best possible enemy moves&lt;br /&gt;
#End Turn: On your turn, select it to end your turn.&lt;br /&gt;
&lt;br /&gt;
*Your gold, villages, units, upkeep, and income&lt;br /&gt;
:Quick way to check how your army is doing. A negative income means you'll lose gold, a positive means you gain gold. Upkeep is the gold you pay your units. Villages shows how many you own, each village will give you Gold.&lt;br /&gt;
&lt;br /&gt;
*Current hex&lt;br /&gt;
:Shows the terrain type and position of the hex pointed to by the mouse. If a unit is on the hex, its resistance on that terrain is shown after the position. The position is in column, row order.&lt;br /&gt;
&lt;br /&gt;
*Time of day indicator&lt;br /&gt;
:Putting your mouse over the indicator will bring up a tooltip showing the effect of the time of day.  Wesnoth has a 6-turn day and different alignments have bonuses depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
==== Recruit and Recall ====&lt;br /&gt;
When you first start a scenario or campaign you will only have a few units on the map. One of these will be your commander (identified by a little crown icon). Your commander is usually placed in a castle on a special hex called a keep. Whenever your commander is on a keep (not only your own, but also the keep of any enemy castles you capture) and you have enough gold, you can recruit units for your army. In later scenarios you can recall experienced units that survived earlier scenarios. From here, you can start to build your army to conquer the enemy.&lt;br /&gt;
&lt;br /&gt;
The first thing you will probably want to do is recruit your first unit. Press 'ctrl-r' (or right click on an empty castle hex and select 'recruit') and you will be able to recruit a unit from a list of all the units available to you. Each recruit is placed on an empty castle square. Once you have filled the castle, you cannot recruit any more until units move off. Your opponent's commander is similarly placed on its castle keep and will begin by recruiting its troops -- so don't dilly-dally looking at the scenery, there's a battle to be won.&lt;br /&gt;
&lt;br /&gt;
At the end of each successful scenario, all your remaining troops are&lt;br /&gt;
automatically saved. At the start of the next scenario you may&lt;br /&gt;
recall them in a similar way to recruiting. Recalled troops are often more&lt;br /&gt;
experienced than recruits and usually a better choice.&lt;br /&gt;
&lt;br /&gt;
==== Your Army ====&lt;br /&gt;
&lt;br /&gt;
All game types use the same soldiers, called units. Each unit is identified&lt;br /&gt;
by Race, Level, and Class. Each unit has strengths and weaknesses, &lt;br /&gt;
based on their Resistance, current Terrain, and Level.  &lt;br /&gt;
Full details are in the [[UnitTables]] and [[MoveTypeTables]].&lt;br /&gt;
&lt;br /&gt;
==== Life and Death - Experience ====&lt;br /&gt;
&lt;br /&gt;
As your troops gain battle experience, they will learn more skills and&lt;br /&gt;
become stronger. They will also die in battle, so you'll need to&lt;br /&gt;
recruit and recall more when that happens. But choose wisely, for each has&lt;br /&gt;
strengths and weaknesses a cunning opponent will quickly exploit.&lt;br /&gt;
&lt;br /&gt;
==== Money ====&lt;br /&gt;
Your army does not fight for free. It costs you money to recruit units and money to maintain them. You start each scenario with money carried over from previous scenarios (although each scenario ensures you have at least a minimum amount of gold to start if you didn't carry over enough from previous scenarios) and can gain more by meeting scenario objectives quickly and, during a scenario, by controlling villages. Each village you control will give you two gold pieces income per turn. When you first start a scenario it is usually worthwhile to gain control of as many villages as you can to ensure you have sufficient income to wage war. You can see your current gold and current income at the top of the screen as described in the section on [[#The_Game_Screen|the Game Screen]]. More information can be found in [[PlayingBattleForWesnoth#Gold|the manual]].&lt;br /&gt;
&lt;br /&gt;
==== Save and Load ====&lt;br /&gt;
At the start of each scenario, you have the option to save it. &lt;br /&gt;
If you are defeated, you may load it and try again. Once you have succeeded, &lt;br /&gt;
you will again be asked to save the next scenario and play that. &lt;br /&gt;
If you have to stop playing during a scenario, you can save your turn&lt;br /&gt;
and load it again later. Just remember, a good BFW player never needs to&lt;br /&gt;
save '''during''' a scenario. However, most beginners tend to do so rather&lt;br /&gt;
often. ;)&lt;br /&gt;
&lt;br /&gt;
=== Getting the Most Fun Out of the Game ===&lt;br /&gt;
&lt;br /&gt;
Remember, the idea of a game is to have fun! Here are some recommendations&lt;br /&gt;
from the development team on how to get the most fun out of the game:&lt;br /&gt;
&lt;br /&gt;
* Consider playing the campaign on 'Medium' difficulty level, especially if you have prior experience with strategy games. We feel you'll find it much more rewarding.&lt;br /&gt;
* Don't sweat it too much when you lose some units. The campaign was designed to accommodate the player losing some units along the way.&lt;br /&gt;
* Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at the end of a scenario. Mid-scenario saving was added as a convenience to use if you had to continue the game another day, or to protect against crashes. We do not recommend loading mid-scenario saved games over and over because your White Mage keeps getting killed. Learn to protect your White Mage instead, and balance risks! That is part of the strategy.&lt;br /&gt;
* If you must load a saved game, we recommend going back to the start of the scenario, so that you choose a new strategy that works, rather than simply finding random numbers that favor you.&lt;br /&gt;
* But remember, the aim is to have fun! You may have different tastes than the developers, so do what you enjoy most! If you enjoy loading the saved game every time you make a mistake, looking for the 'perfect' game where you never lose a unit, by all means, go right ahead!&lt;br /&gt;
&lt;br /&gt;
==== At the start of a scenario ====&lt;br /&gt;
* First, read the scenario objectives. Sometimes you do not have to kill enemy leaders; instead it is enough that you survive for a certain number of turns, or pick up a particular object&lt;br /&gt;
*  Look at the map: the terrain, the position of your leader and the other leader(s).&lt;br /&gt;
* Then, begin to recruit units. Cheap units are useful to soak up the first wave of an enemy's attack; advanced units can then be brought in as support. Fast units can be used as scouts, for exploring the map and to quickly conquer villages.&lt;br /&gt;
&lt;br /&gt;
==== During the scenario ====&lt;br /&gt;
* Try to capture and keep control of as many villages as possible to keep the gold coming in&lt;br /&gt;
* Keep units in packs so the enemy cannot attack from as many sides, and so you can outnumber each enemy unit. Put your units in a line so that the enemy cannot attack any one of your units from more than two sides.&lt;br /&gt;
* Different units have different strengths and weaknesses depending on terrain and who they are attacking; right click on units and select &amp;quot;Describe unit&amp;quot; to learn more &lt;br /&gt;
* You can use lower level units as cannon fodder, to slow down enemy. e.g. you can use them to block enemy reaching your important units&lt;br /&gt;
* You can cause damage to enemies with advanced units and then finish them with lower level units - to give them more experience (and finally make them advance to next level)&lt;br /&gt;
* When you have a White Mage (advances from Mage) or Druid (advances from Shaman), put it in the middle of a circle of units to heal them as they move across the map (Shamans can do this too, but not as well)&lt;br /&gt;
* Losing units is expected, even advanced units&lt;br /&gt;
* Time of day really matters:&lt;br /&gt;
** lawful units do more damage at day and less damage at night&lt;br /&gt;
** chaotic units do more damage at night and less damage at day&lt;br /&gt;
** remember to always check the time of day on the right side of the screen. Plan ahead - think about what it's going to be next turn as well as this turn.&lt;br /&gt;
* Some units are resistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and holy (arcane) attacks destroy undead. To see how much a unit resists an attack type, right click on the unit, select 'Unit Description', then select 'Resistance'. It will show you how resistant a unit is to different types of attacks.&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
An important part of succeeding at Battle for Wesnoth is keeping your units healthy. When your units take damage you can heal them by moving them onto villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally. You can find more detailed information about healing in [[PlayingBattleForWesnoth#Healing|Chapter 2]].&lt;br /&gt;
&lt;br /&gt;
==== Winning a scenario ====&lt;br /&gt;
* Advanced units are needed to quickly kill enemy commanders, and to avoid losing lots of units.&lt;br /&gt;
* The quicker you win a scenario, the more gold you get; you will get more gold from winning early than from all of the map's villages for the rest of the turns.&lt;br /&gt;
* Killing all enemy leaders usually gives instant victory.&lt;br /&gt;
&lt;br /&gt;
==== More general tips ====&lt;br /&gt;
* After slaughtering scenarios (where you take lots of punishment) there are usually &amp;quot;breathing room&amp;quot; scenarios where you can rather easily gain some gold and experience (advanced units)&lt;br /&gt;
* Advanced units have higher upkeep than lower level units (1 gp per level), loyal units are an exception.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[WesnothManual]]&lt;br /&gt;
* [[AdvancedTactics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Play}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt; i want  to [lay&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GettingStarted&amp;diff=20875</id>
		<title>GettingStarted</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GettingStarted&amp;diff=20875"/>
		<updated>2008-01-17T16:53:06Z</updated>

		<summary type="html">&lt;p&gt;Anakayub: /* Play a Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.&lt;br /&gt;
&lt;br /&gt;
''Build up a great army'', gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. &lt;br /&gt;
&lt;br /&gt;
Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands … Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios – or even full-blown campaigns. You can also challenge your friends – or strangers – and fight in epic ''multi-player'' fantasy battles.&lt;br /&gt;
&lt;br /&gt;
=== Welcome to Wesnoth ===&lt;br /&gt;
==== The Land of Wesnoth ====&lt;br /&gt;
The Land of Wesnoth is generally divided into three areas: the northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; and the domain of the Southwest Elves.&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Wesnoth lies in the center of the land. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. There is no government of the Northlands. Various groups of orcs, dwarves, barbarians and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.&lt;br /&gt;
&lt;br /&gt;
As you travel around the land you will encounter peaceful villages where you can heal your troops and obtain a good income to support your army. You will also have to cross mountains and rivers, either on foot or mounted, push through forests, hills and tundra, or brazenly cross open grassland. In each of these areas different creatures have adapted to live there and can travel more easily and fight better when they are in familiar terrain. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme while in the oceans and rivers mermen and nagas control the waves.&lt;br /&gt;
&lt;br /&gt;
==== The Creatures of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
The world of  Wesnoth contains several races that have joined forces into different factions. Here, Elves and Dwarves fight side by side against Orcs and Humans. In most campaigns, you will mostly control units from one faction, but often you will have a recruit list with units mixed in from other factions, and will not have some units from a faction available. Basically, your recruit list is determined by the plot of the campaign, not by a predetermined ruleset.&lt;br /&gt;
&lt;br /&gt;
Sometimes factions make alliances with others, so you may face more than one faction in a scenario.&lt;br /&gt;
&lt;br /&gt;
[Expand and draw on information in [[RaceDescriptions]].]&lt;br /&gt;
&lt;br /&gt;
=== Finding Your Way Around Battle For Wesnoth ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://exong.net/wesnoth-attach/files/splash111_1152_744.jpg http://exong.net/wesnoth-attach/files/splash111_300_159.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;The Main Menu&amp;lt;br&amp;gt;(Click to enlarge)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When Wesnoth first starts it displays an initial background and a column of buttons called the Main Menu. The buttons only work with a mouse. For the impatient, we recommend you: click the 'Language' button to set your language; then click the 'Tutorial' button to run the tutorial; and then play the campaign, 'The Two Brothers' by clicking the 'Campaign' button and selecting it from the list provided.&lt;br /&gt;
&lt;br /&gt;
The Main Menu buttons are:&lt;br /&gt;
&lt;br /&gt;
*Tutorial&lt;br /&gt;
:The tutorial is a real, but basic, game which teaches you some of the basic controls needed to play the game. Winning or losing is not important here, but learning what to do is. Click the Tutorial button to play. In the Tutorial you are in the role of the young prince Konrad, learning from the Elder Mage Delfador - pay attention or he might turn you into a newt.&lt;br /&gt;
&lt;br /&gt;
*Campaign&lt;br /&gt;
:Wesnoth was primarily designed to play campaigns. Campaigns are a series of connected scenarios. Click this button to start a new campaign. You will be presented with a list of campaigns available on your computer (more can be downloaded if you wish). Select your campaign and click OK to start or Cancel to quit.&lt;br /&gt;
&lt;br /&gt;
:Each campaign has a difficulty level: easy, medium (normal), and hard. Some have an extra setting, 'nightmare'.  We recommend medium as this level is challenging, but not difficult. You may not change the difficulty during the campaign. In case you have serious problems fighting your way through easy difficulty, the guide about [[BasicStrategy]] will surely help you. Once you have selected the difficulty, you will start with the first scenario of the campaign. A good campaign to start with is the Heir to The Throne. It is not too difficult on easy, but gets challenging later on. You can find walkthroughs or descriptions of the available campaigns at:&lt;br /&gt;
::* [[MainlineScenarios]]&lt;br /&gt;
::* [[UserScenarios]]&lt;br /&gt;
::* [[BeginnerScenarios]]&lt;br /&gt;
&lt;br /&gt;
*Multiplayer&lt;br /&gt;
:Click this button to play single scenarios against one or more opponents. You can play the games over the internet or at your computer, against computer or human opponents. When you select this button a dialogue will appear and allow you to choose how you want to play the scenario. To learn more, see [[#Multiplayer|Multiplayer]].&lt;br /&gt;
&lt;br /&gt;
*Load&lt;br /&gt;
:Click this button to load a previously saved game. You will be shown a dialogue listing saved games. Select the game and click Ok to load and continue, or Cancel to return to the Main Menu.&lt;br /&gt;
&lt;br /&gt;
:If you select a replay game, you can check the Replay check box. The loaded game will make all the moves from the beginning while you watch.&lt;br /&gt;
&lt;br /&gt;
*Language&lt;br /&gt;
:Click this button, select your language, and click OK to use it, or Cancel to continue with the current language. The first time Wesnoth starts, it defaults to English, but once you change it, it will start in that language.&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
:Click here to change default settings. These are explained in more detail in [[PlayingBattleForWesnoth#Preferences|the Manual]].&lt;br /&gt;
&lt;br /&gt;
*About&lt;br /&gt;
:Click this button for a list of major Wesnoth contributors. You may find most of them at irc.freenode.org:6667 on #wesnoth. Or visit http://www.wesnoth.org for news, forums, and Wiki updates. The project is hosted on https://gna.org/projects/wesnoth, where you can download the latest production or developer release, review and report problems (bugs).&lt;br /&gt;
&lt;br /&gt;
*Quit&lt;br /&gt;
:Click this button to close Wesnoth.&lt;br /&gt;
&lt;br /&gt;
This getting started guide provides a basic introduction to Battle for Wesnoth. You can find more details about playing the game in the [[WesnothManual|Manual]].&lt;br /&gt;
&lt;br /&gt;
=== Play a Game ===&lt;br /&gt;
There are two basic ways to play Battle for Wesnoth:&lt;br /&gt;
*Play a sequence of connected scenarios, known as a campaign, against the computer (Campaign)&lt;br /&gt;
*Play a single scenario against computer or human opponents (Multiplayer)&lt;br /&gt;
(Note: The development of multiplayer campaigns is currently underway).&lt;br /&gt;
&lt;br /&gt;
==== Campaigns ====&lt;br /&gt;
Campaigns can take a long time to complete. Typical campaigns have about 10-20 scenarios. The main advantage with campaigns is that they allow you to develop your army. As you complete each scenario, the remaining units at the end are saved for you to use in the next scenario. If you choose not to use a unit at all during a scenario it is carried over to the next, so you don't lose units you don't use.&lt;br /&gt;
&lt;br /&gt;
The campaign is the primary form in which Wesnoth is intended to be played, and is the recommended way for new players to learn the game. Official campaigns also describes the history of Wesnoth as scenarios are completed.&lt;br /&gt;
&lt;br /&gt;
===== Multiplayer =====&lt;br /&gt;
Multiplayer games are played with or against other players, which may be human or AI-controlled. There are 4 major options: 1) Join official server, 2) Connect to host/server, 3) Host networked game, 4) Local game.&lt;br /&gt;
&lt;br /&gt;
By selecting this option, you may play either competitive games or cooperative games. Competitive games include 1 vs 1's , 2 vs 2's or even free-for-alls (FFA's). Cooperative games or scenarios include survivals and other user made scenarios, which may include RPG elements or other elements which are not present in campaigns or competitive games. In general, cooperative scenarios require downloading from the Wesnoth Add-On Server. In all games, you have the option of assigning any sides control by the AI.&lt;br /&gt;
&lt;br /&gt;
Multiplayer games can take anywhere from 1 hour to 10 hours (or more, for very rare map settings), depending on how many players there are (and the size of the map). The average time is between 3 to 7 hours. Games can be saved and loaded as many times as you like. So, it's possible for some games to last 1 or 2 weeks, even though the play time is only a few hours. You cannot carry over units in multiplayer from one scenario to the next, so building up your army's strength is possible only within the scenario.&lt;br /&gt;
&lt;br /&gt;
===== Join Official Server =====&lt;br /&gt;
By selecting this option, you will be connected to the official Wesnoth server via the Internet. This option will allow you to play with other players from around the world.&lt;br /&gt;
&lt;br /&gt;
===== Connect to Host/Server =====&lt;br /&gt;
This option allows you to connect to other computers or servers, including the official Wesnoth server. You may use this option to join a multiplayer game via a local access network (LAN).&lt;br /&gt;
&lt;br /&gt;
===== Host Networked Game =====&lt;br /&gt;
This option allows you to create a game that can be joined by other players via a LAN network.&lt;br /&gt;
&lt;br /&gt;
===== Local Game =====&lt;br /&gt;
This option allows you to play a game involving 1 computer only. You may still assign control for other sides to other players/AI.&lt;br /&gt;
&lt;br /&gt;
==== The Game Screen ====&lt;br /&gt;
&lt;br /&gt;
Regardless of whether you are playing a scenario or a campaign, the basic layout of the game screen is the same. The majority of the screen is filled with a map which shows all of the action that takes place in the game. Around the map are various elements which provide useful information about the game and are described in more detail below.&lt;br /&gt;
&lt;br /&gt;
Across the top of the screen from left to right are the following items:&lt;br /&gt;
#Menu button&lt;br /&gt;
#Actions button&lt;br /&gt;
#Turn counter *&lt;br /&gt;
#Your gold&lt;br /&gt;
#Your total villages&lt;br /&gt;
#Your total units&lt;br /&gt;
#Your upkeep&lt;br /&gt;
#Your income&lt;br /&gt;
#Current hex type&lt;br /&gt;
#Current hex position&lt;br /&gt;
&lt;br /&gt;
Down the right of the screen from top to bottom are:&lt;br /&gt;
#Full map, scaled *&lt;br /&gt;
#Time of day indicator&lt;br /&gt;
#Unit profile for last selected unit*&lt;br /&gt;
#End Turn button *&lt;br /&gt;
&lt;br /&gt;
(Items marked with a * are currently undocumented)&lt;br /&gt;
&lt;br /&gt;
*Menu button: Displays a drop-down menu with the following options:&lt;br /&gt;
&lt;br /&gt;
#Scenario Objectives: Lists the victory and defeat conditions.&lt;br /&gt;
#Statistics&lt;br /&gt;
#Unit List: Lists your active units, including their map position.&lt;br /&gt;
#Status Table: Summary list of visible player units, villages, income etc.&lt;br /&gt;
#Save Game: Write the current game position to disk.&lt;br /&gt;
#Load Game&lt;br /&gt;
#Preferences: see [[PlayingBattleForWesnoth#Preferences|the Manual]] for details.&lt;br /&gt;
#Help&lt;br /&gt;
#Quit Game: Close the game, without saving, and return to the Main menu.&lt;br /&gt;
&lt;br /&gt;
*Actions button: Displays a drop-down menu with the following options:&lt;br /&gt;
#Next unit&lt;br /&gt;
#Recruit: Lists units your commander can recruit from a keep.&lt;br /&gt;
#Recall (Campaign only): Lists units your commander can recall from a keep.&lt;br /&gt;
#Show enemy moves&lt;br /&gt;
#Best possible enemy moves&lt;br /&gt;
#End Turn: On your turn, select it to end your turn.&lt;br /&gt;
&lt;br /&gt;
*Your gold, villages, units, upkeep, and income&lt;br /&gt;
:Quick way to check how your army is doing. A negative income means you'll lose gold, a positive means you gain gold. Upkeep is the gold you pay your units. Villages shows how many you own, each village will give you Gold.&lt;br /&gt;
&lt;br /&gt;
*Current hex&lt;br /&gt;
:Shows the terrain type and position of the hex pointed to by the mouse. If a unit is on the hex, its resistance on that terrain is shown after the position. The position is in column, row order.&lt;br /&gt;
&lt;br /&gt;
*Time of day indicator&lt;br /&gt;
:Putting your mouse over the indicator will bring up a tooltip showing the effect of the time of day.  Wesnoth has a 6-turn day and different alignments have bonuses depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
==== Recruit and Recall ====&lt;br /&gt;
When you first start a scenario or campaign you will only have a few units on the map. One of these will be your commander (identified by a little crown icon). Your commander is usually placed in a castle on a special hex called a keep. Whenever your commander is on a keep (not only your own, but also the keep of any enemy castles you capture) and you have enough gold, you can recruit units for your army. In later scenarios you can recall experienced units that survived earlier scenarios. From here, you can start to build your army to conquer the enemy.&lt;br /&gt;
&lt;br /&gt;
The first thing you will probably want to do is recruit your first unit. Press 'ctrl-r' (or right click on an empty castle hex and select 'recruit') and you will be able to recruit a unit from a list of all the units available to you. Each recruit is placed on an empty castle square. Once you have filled the castle, you cannot recruit any more until units move off. Your opponent's commander is similarly placed on its castle keep and will begin by recruiting its troops -- so don't dilly-dally looking at the scenery, there's a battle to be won.&lt;br /&gt;
&lt;br /&gt;
At the end of each successful scenario, all your remaining troops are&lt;br /&gt;
automatically saved. At the start of the next scenario you may&lt;br /&gt;
recall them in a similar way to recruiting. Recalled troops are often more&lt;br /&gt;
experienced than recruits and usually a better choice.&lt;br /&gt;
&lt;br /&gt;
==== Your Army ====&lt;br /&gt;
&lt;br /&gt;
All game types use the same soldiers, called units. Each unit is identified&lt;br /&gt;
by Race, Level, and Class. Each unit has strengths and weaknesses, &lt;br /&gt;
based on their Resistance, current Terrain, and Level.  &lt;br /&gt;
Full details are in the [[UnitTables]] and [[MoveTypeTables]].&lt;br /&gt;
&lt;br /&gt;
==== Life and Death - Experience ====&lt;br /&gt;
&lt;br /&gt;
As your troops gain battle experience, they will learn more skills and&lt;br /&gt;
become stronger. They will also die in battle, so you'll need to&lt;br /&gt;
recruit and recall more when that happens. But choose wisely, for each has&lt;br /&gt;
strengths and weaknesses a cunning opponent will quickly exploit.&lt;br /&gt;
&lt;br /&gt;
==== Money ====&lt;br /&gt;
Your army does not fight for free. It costs you money to recruit units and money to maintain them. You start each scenario with money carried over from previous scenarios (although each scenario ensures you have at least a minimum amount of gold to start if you didn't carry over enough from previous scenarios) and can gain more by meeting scenario objectives quickly and, during a scenario, by controlling villages. Each village you control will give you two gold pieces income per turn. When you first start a scenario it is usually worthwhile to gain control of as many villages as you can to ensure you have sufficient income to wage war. You can see your current gold and current income at the top of the screen as described in the section on [[#The_Game_Screen|the Game Screen]]. More information can be found in [[PlayingBattleForWesnoth#Gold|the manual]].&lt;br /&gt;
&lt;br /&gt;
==== Save and Load ====&lt;br /&gt;
At the start of each scenario, you have the option to save it. &lt;br /&gt;
If you are defeated, you may load it and try again. Once you have succeeded, &lt;br /&gt;
you will again be asked to save the next scenario and play that. &lt;br /&gt;
If you have to stop playing during a scenario, you can save your turn&lt;br /&gt;
and load it again later. Just remember, a good BFW player never needs to&lt;br /&gt;
save '''during''' a scenario. However, most beginners tend to do so rather&lt;br /&gt;
often. ;)&lt;br /&gt;
&lt;br /&gt;
=== Getting the Most Fun Out of the Game ===&lt;br /&gt;
&lt;br /&gt;
Remember, the idea of a game is to have fun! Here are some recommendations&lt;br /&gt;
from the development team on how to get the most fun out of the game:&lt;br /&gt;
&lt;br /&gt;
* Consider playing the campaign on 'Medium' difficulty level, especially if you have prior experience with strategy games. We feel you'll find it much more rewarding.&lt;br /&gt;
* Don't sweat it too much when you lose some units. The campaign was designed to accommodate the player losing some units along the way.&lt;br /&gt;
* Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at the end of a scenario. Mid-scenario saving was added as a convenience to use if you had to continue the game another day, or to protect against crashes. We do not recommend loading mid-scenario saved games over and over because your White Mage keeps getting killed. Learn to protect your White Mage instead, and balance risks! That is part of the strategy.&lt;br /&gt;
* If you must load a saved game, we recommend going back to the start of the scenario, so that you choose a new strategy that works, rather than simply finding random numbers that favor you.&lt;br /&gt;
* But remember, the aim is to have fun! You may have different tastes than the developers, so do what you enjoy most! If you enjoy loading the saved game every time you make a mistake, looking for the 'perfect' game where you never lose a unit, by all means, go right ahead!&lt;br /&gt;
&lt;br /&gt;
==== At the start of a scenario ====&lt;br /&gt;
* First, read the scenario objectives. Sometimes you do not have to kill enemy leaders; instead it is enough that you survive for a certain number of turns, or pick up a particular object&lt;br /&gt;
*  Look at the map: the terrain, the position of your leader and the other leader(s).&lt;br /&gt;
* Then, begin to recruit units. Cheap units are useful to soak up the first wave of an enemy's attack; advanced units can then be brought in as support. Fast units can be used as scouts, for exploring the map and to quickly conquer villages.&lt;br /&gt;
&lt;br /&gt;
==== During the scenario ====&lt;br /&gt;
* Try to capture and keep control of as many villages as possible to keep the gold coming in&lt;br /&gt;
* Keep units in packs so the enemy cannot attack from as many sides, and so you can outnumber each enemy unit. Put your units in a line so that the enemy cannot attack any one of your units from more than two sides.&lt;br /&gt;
* Different units have different strengths and weaknesses depending on terrain and who they are attacking; right click on units and select &amp;quot;Describe unit&amp;quot; to learn more &lt;br /&gt;
* You can use lower level units as cannon fodder, to slow down enemy. e.g. you can use them to block enemy reaching your important units&lt;br /&gt;
* You can cause damage to enemies with advanced units and then finish them with lower level units - to give them more experience (and finally make them advance to next level)&lt;br /&gt;
* When you have a White Mage (advances from Mage) or Druid (advances from Shaman), put it in the middle of a circle of units to heal them as they move across the map (Shamans can do this too, but not as well)&lt;br /&gt;
* Losing units is expected, even advanced units&lt;br /&gt;
* Time of day really matters:&lt;br /&gt;
** lawful units do more damage at day and less damage at night&lt;br /&gt;
** chaotic units do more damage at night and less damage at day&lt;br /&gt;
** remember to always check the time of day on the right side of the screen. Plan ahead - think about what it's going to be next turn as well as this turn.&lt;br /&gt;
* Some units are resistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and holy (arcane) attacks destroy undead. To see how much a unit resists an attack type, right click on the unit, select 'Unit Description', then select 'Resistance'. It will show you how resistant a unit is to different types of attacks.&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
An important part of succeeding at Battle for Wesnoth is keeping your units healthy. When your units take damage you can heal them by moving them onto villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally. You can find more detailed information about healing in [[PlayingBattleForWesnoth#Healing|Chapter 2]].&lt;br /&gt;
&lt;br /&gt;
==== Winning a scenario ====&lt;br /&gt;
* Advanced units are needed to quickly kill enemy commanders, and to avoid losing lots of units.&lt;br /&gt;
* The quicker you win a scenario, the more gold you get; you will get more gold from winning early than from all of the map's villages for the rest of the turns.&lt;br /&gt;
* Killing all enemy leaders usually gives instant victory.&lt;br /&gt;
&lt;br /&gt;
==== More general tips ====&lt;br /&gt;
* After slaughtering scenarios (where you take lots of punishment) there are usually &amp;quot;breathing room&amp;quot; scenarios where you can rather easily gain some gold and experience (advanced units)&lt;br /&gt;
* Advanced units have higher upkeep than lower level units (1 gp per level), loyal units are an exception.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[WesnothManual]]&lt;br /&gt;
* [[AdvancedTactics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Play}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt; i want  to [lay&lt;/div&gt;</summary>
		<author><name>Anakayub</name></author>
		
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