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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2013&amp;diff=48433</id>
		<title>Fosdem2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2013&amp;diff=48433"/>
		<updated>2013-01-27T14:12:37Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Schedule/Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2013. That is everyone attending should please list themself in the list of arrivals and stuff like this. FOSDEM 2013 will take place at the first weekend in Febuary 2013, on Saturday 2nd and Sunday 3rd.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - https://fosdem.org/2013/&lt;br /&gt;
* [https://mail.gna.org/public/wesnoth-dev/2012-12/msg00003.html Wesnoth-dev planning post]&lt;br /&gt;
&lt;br /&gt;
== Schedule/Plans ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! (nick)name(s)&lt;br /&gt;
! Arrival&lt;br /&gt;
! Departure&lt;br /&gt;
! Accomodation&lt;br /&gt;
|-&lt;br /&gt;
| AI&lt;br /&gt;
| Fri, 1st (?)&lt;br /&gt;
| Sun, 3rd (?)&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| boucman&lt;br /&gt;
| Fri, 1st (?)&lt;br /&gt;
| Sun, 3rd (?)&lt;br /&gt;
| ? (probably not 2go4)&lt;br /&gt;
|-&lt;br /&gt;
| elias&lt;br /&gt;
| Fri, 1st, 16:50 @airport&lt;br /&gt;
| Sun, 3rd&lt;br /&gt;
| ibis Brussels off Grand'Place &lt;br /&gt;
|-&lt;br /&gt;
| Crab_ and wife&lt;br /&gt;
| Fri, 1st (arriving at the airport at ~17:10)&lt;br /&gt;
| sometime the week afterwards&lt;br /&gt;
| ? (not 2go4)&lt;br /&gt;
|-&lt;br /&gt;
| fendrin&lt;br /&gt;
| Fri, 1st (?)&lt;br /&gt;
| Sun, 3rd (?)&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| Ivanovic&lt;br /&gt;
| Fri, 1st, &amp;quot;afternoon&amp;quot; (~17:00 at &amp;quot;chokopolis&amp;quot;; not 100% sure yet)&lt;br /&gt;
| Sun, 3rd, leaving right from ULB campus&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| mordante&lt;br /&gt;
| Fri, 1st (?)&lt;br /&gt;
| Sun, 3rd (?)&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For accommodations please keep in mind that parking in the center of Brussels is really problematic. It might make sense to drive to the University where FOSDEM takes place, park there and take the bus into the town center (where some of the hotels/hostels are).&lt;br /&gt;
&lt;br /&gt;
Possible hostels that we at least contacted over the last years (some of them might already be booked out by now!):&lt;br /&gt;
* [http://www.chab.be/ CHAB]&lt;br /&gt;
* [http://www.2go4.be/ 2go4] Note: groups bigger 6 are not allowed, so we can (officially) not form a complete Wesnoth group at this hostel if we are more than 6 guys staying there, got to meet somewhere in town/at the university...&lt;br /&gt;
* [http://www.jeugdherbergen.be/brusselE.htm Bruegel YH]&lt;br /&gt;
&lt;br /&gt;
On the official FOSDEM page [https://fosdem.org/2013/practical/accommodation/ some more possible hotels/hostels] are listed.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://tinyurl.com/3a65gr Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/35br9c Brussels Central (Train Station) → Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/37d9v4 Bruegel YH → Brussels Central (Train Station) → Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/2mzns6 Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/3dggg3 CrownePlaza (Europa)]&lt;br /&gt;
* [http://tinyurl.com/36epxj FOSDEM]&lt;br /&gt;
* [http://tinyurl.com/2w4bms Novotel Grand Place -&amp;gt; FOSDEM]&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Information about how to reach the FOSDEM is listed at the [https://fosdem.org/2013/practical/transportation/ official transportation subpage].&lt;br /&gt;
&lt;br /&gt;
Short version of how to get there for those that reside in Bruegel YH and Novotel Grand Place (basically town center):&lt;br /&gt;
&lt;br /&gt;
* Enter Bus 71 (Debrouckere - Central Station (&amp;quot;Gare Centrale&amp;quot;) - Delta) somewhere at 'Central Station'&lt;br /&gt;
* Leave the bus at &amp;quot;ULB&amp;quot; (crossroads Ave. Adolphe Buyl - Sq. Deveze)&lt;br /&gt;
* Walk down Ave. Paul Heger on your right hand.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Sunday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last years, it will be room number 115 in the building AW1. Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 115 (at least on Saturday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
If you plan any discussions with the other Wesnoth folks, please list them below. After having had the discussion, please make sure to at least post some short words about the topic and the results.&lt;br /&gt;
&lt;br /&gt;
===Placeholder Topic===&lt;br /&gt;
Placeholder text for a (planned or past) discussion&lt;br /&gt;
&lt;br /&gt;
===The Open Source Game Development Devroom===&lt;br /&gt;
Ivanovic organized another Open Source Game Development Devroom which will take place on Sunday 3rd in room AW1.125. At least two Wesnoth team members plan to hold a talk: Boucman about the Wesnoth animation engine and Ivanovic about translations of open source games. The [https://fosdem.org/2013/schedule/track/open_source_game_development/ schedule] is already available on the fosdem website.&lt;br /&gt;
&lt;br /&gt;
If you want to have an idea what was talked about last year, just have a look at the old [http://fosdem.org/2012/schedule/track/open_source_game_development_devroom schedule with many interesting talks and presentations]. On the talks pages you will often find the presentation slides and sometimes even audio recordings.&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
The last group picture was taken in 2011. Maybe someone should bring a camera so that we can take a new one this year?&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2012 FOSDEM 2012 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2012&amp;diff=44555</id>
		<title>Fosdem2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2012&amp;diff=44555"/>
		<updated>2012-01-03T03:59:40Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Schedule/Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2012. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2012 will take place at the first weekend in Febuary 2012, on Saturday 4th and Sunday 5th.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2012/&lt;br /&gt;
&lt;br /&gt;
== Schedule/Plans ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! (nick)name(s)&lt;br /&gt;
! Arrival&lt;br /&gt;
! Departure&lt;br /&gt;
! Accomodation&lt;br /&gt;
|-&lt;br /&gt;
| AI&lt;br /&gt;
| Friday?&lt;br /&gt;
| Sunday?&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| Boucman&lt;br /&gt;
| Fri, 3rd&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| not sure, to be confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Crab&lt;br /&gt;
| Fri, 3rd, &amp;quot;afternoon&amp;quot;&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| elias&lt;br /&gt;
| Fri, 3rd, Brussels Midi 18:42&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| 2go4 (booked independently)&lt;br /&gt;
|-&lt;br /&gt;
| fendrin&lt;br /&gt;
| Fri, 3rd&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| Ivanovic&lt;br /&gt;
| Fri, 3rd, &amp;quot;afternoon&amp;quot; (~15:00 at &amp;quot;chokopolis&amp;quot;; not 100% sure yet)&lt;br /&gt;
| Sun, 5th, leaving right from ULB campus&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| Mordante&lt;br /&gt;
| Fri, 3rd&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For accommodations please keep in mind that parking in the center of Brussels is really problematic. It might make sense to drive to the University where FOSDEM takes place, park there and take the bus into the town center (where some of the hotels/hostels are).&lt;br /&gt;
&lt;br /&gt;
Possible hostels that we at least contacted over the last years (some of them might already be booked out by now!):&lt;br /&gt;
* [http://www.chab.be/ CHAB]&lt;br /&gt;
* [http://www.2go4.be/ 2go4] Note: groups bigger 6 are not allowed, so we can (officially) not form a complete Wesnoth group at this hostel, got to meet somewhere in town/at the university...&lt;br /&gt;
* [http://www.jeugdherbergen.be/brusselE.htm Bruegel YH]&lt;br /&gt;
&lt;br /&gt;
On the official FOSDEM page [http://www.fosdem.org/2012/practical/accommodation some more possible hotels/hostels] are listed.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://tinyurl.com/3a65gr Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/35br9c Brussels Central (Train Station) → Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/37d9v4 Bruegel YH → Brussels Central (Train Station) → Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/2mzns6 Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/3dggg3 CrownePlaza (Europa)]&lt;br /&gt;
* [http://tinyurl.com/36epxj FOSDEM]&lt;br /&gt;
* [http://tinyurl.com/2w4bms Novotel Grand Place -&amp;gt; FOSDEM]&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Information about how to reach the FOSDEM is listed at the [http://www.fosdem.org/2012/transportation official transportation subpage].&lt;br /&gt;
&lt;br /&gt;
Short version of how to get there for those that reside in Bruegel YH and Novotel Grand Place (basically town center):&lt;br /&gt;
&lt;br /&gt;
* Enter Bus 71 (Debrouckere - Central Station (&amp;quot;Gare Centrale&amp;quot;) - Delta) somewhere at 'Central Station'&lt;br /&gt;
* Leave the bus at &amp;quot;ULB&amp;quot; (crossroads Ave. Adolphe Buyl - Sq. Deveze)&lt;br /&gt;
* Walk down Ave. Paul Heger on your right hand.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Sunday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1. Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 115 (at least on Saturday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Please make sure to list any topics you want to talk about below. The GameDev Room topic might serve as sample...&lt;br /&gt;
&lt;br /&gt;
===Wesnoth presence in the GameDev Room===&lt;br /&gt;
Since Ivanovic is responsible for organizing the Open Source Game Development Devroom which takes place on Sunday 5th, there will at least be one Wesnoth Dev busy with this room. Though several other will hopefully support Ivanovic in this effort and be around to listen to many interesting talks and presentations.&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
Has to be taken first.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2012&amp;diff=44538</id>
		<title>Fosdem2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2012&amp;diff=44538"/>
		<updated>2012-01-02T21:24:42Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Schedule/Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2012. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2012 will take place at the first weekend in Febuary 2012, on Saturday 4th and Sunday 5th.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2012/&lt;br /&gt;
&lt;br /&gt;
== Schedule/Plans ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! (nick)name(s)&lt;br /&gt;
! Arrival&lt;br /&gt;
! Departure&lt;br /&gt;
! Accomodation&lt;br /&gt;
|-&lt;br /&gt;
| AI&lt;br /&gt;
| Friday?&lt;br /&gt;
| Sunday?&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| Boucman&lt;br /&gt;
| Fri, 3rd&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| not sure, to be confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Crab&lt;br /&gt;
| Fri, 3rd, &amp;quot;afternoon&amp;quot;&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| elias&lt;br /&gt;
| Fri, 3rd&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| 2go4 (booked independently)&lt;br /&gt;
|-&lt;br /&gt;
| fendrin&lt;br /&gt;
| Fri, 3rd&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| Ivanovic&lt;br /&gt;
| Fri, 3rd, &amp;quot;afternoon&amp;quot; (~15:00 at &amp;quot;chokopolis&amp;quot;; not 100% sure yet)&lt;br /&gt;
| Sun, 5th, leaving right from ULB campus&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
| Mordante&lt;br /&gt;
| Fri, 3rd&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| 2go4 (booked by Ivanovic)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For accommodations please keep in mind that parking in the center of Brussels is really problematic. It might make sense to drive to the University where FOSDEM takes place, park there and take the bus into the town center (where some of the hotels/hostels are).&lt;br /&gt;
&lt;br /&gt;
Possible hostels that we at least contacted over the last years (some of them might already be booked out by now!):&lt;br /&gt;
* [http://www.chab.be/ CHAB]&lt;br /&gt;
* [http://www.2go4.be/ 2go4] Note: groups bigger 6 are not allowed, so we can (officially) not form a complete Wesnoth group at this hostel, got to meet somewhere in town/at the university...&lt;br /&gt;
* [http://www.jeugdherbergen.be/brusselE.htm Bruegel YH]&lt;br /&gt;
&lt;br /&gt;
On the official FOSDEM page [http://www.fosdem.org/2012/practical/accommodation some more possible hotels/hostels] are listed.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://tinyurl.com/3a65gr Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/35br9c Brussels Central (Train Station) → Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/37d9v4 Bruegel YH → Brussels Central (Train Station) → Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/2mzns6 Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/3dggg3 CrownePlaza (Europa)]&lt;br /&gt;
* [http://tinyurl.com/36epxj FOSDEM]&lt;br /&gt;
* [http://tinyurl.com/2w4bms Novotel Grand Place -&amp;gt; FOSDEM]&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Information about how to reach the FOSDEM is listed at the [http://www.fosdem.org/2012/transportation official transportation subpage].&lt;br /&gt;
&lt;br /&gt;
Short version of how to get there for those that reside in Bruegel YH and Novotel Grand Place (basically town center):&lt;br /&gt;
&lt;br /&gt;
* Enter Bus 71 (Debrouckere - Central Station (&amp;quot;Gare Centrale&amp;quot;) - Delta) somewhere at 'Central Station'&lt;br /&gt;
* Leave the bus at &amp;quot;ULB&amp;quot; (crossroads Ave. Adolphe Buyl - Sq. Deveze)&lt;br /&gt;
* Walk down Ave. Paul Heger on your right hand.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Sunday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1. Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 115 (at least on Saturday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Please make sure to list any topics you want to talk about below. The GameDev Room topic might serve as sample...&lt;br /&gt;
&lt;br /&gt;
===Wesnoth presence in the GameDev Room===&lt;br /&gt;
Since Ivanovic is responsible for organizing the Open Source Game Development Devroom which takes place on Sunday 5th, there will at least be one Wesnoth Dev busy with this room. Though several other will hopefully support Ivanovic in this effort and be around to listen to many interesting talks and presentations.&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
Has to be taken first.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2012&amp;diff=44428</id>
		<title>Fosdem2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2012&amp;diff=44428"/>
		<updated>2011-12-17T11:57:23Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Schedule/Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2012. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2012 will take place at the first weekend in Febuary 2012, on Saturday 4th and Sunday 5th.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2012/&lt;br /&gt;
&lt;br /&gt;
== Schedule/Plans ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! (nick)name(s)&lt;br /&gt;
! Arrival&lt;br /&gt;
! Departure&lt;br /&gt;
! Accomodation&lt;br /&gt;
|-&lt;br /&gt;
| Ivanovic&lt;br /&gt;
| Fri, 3rd, &amp;quot;afternoon&amp;quot; (~15:00 at &amp;quot;chokopolis&amp;quot;; not 100% sure yet)&lt;br /&gt;
| Sun, 5th, leaving right from ULB campus&lt;br /&gt;
| 2go4?&lt;br /&gt;
|-&lt;br /&gt;
| AI&lt;br /&gt;
| Friday?&lt;br /&gt;
| Sunday?&lt;br /&gt;
| 2go4?&lt;br /&gt;
|-&lt;br /&gt;
| Crab&lt;br /&gt;
| Fri, 3rd, &amp;quot;afternoon&amp;quot;&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| 2go4?&lt;br /&gt;
|-&lt;br /&gt;
| Boucman&lt;br /&gt;
| Fri, 3rd&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| not sure, to be confirmed&lt;br /&gt;
|-&lt;br /&gt;
| elias&lt;br /&gt;
| Fri, 3rd&lt;br /&gt;
| Sun, 5th&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For accommodations please keep in mind that parking in the center of Brussels is really problematic. It might make sense to drive to the University where FOSDEM takes place, park there and take the bus into the town center (where some of the hotels/hostels are).&lt;br /&gt;
&lt;br /&gt;
Possible hostels that we at least contacted over the last years (some of them might already be booked out by now!):&lt;br /&gt;
* [http://www.chab.be/ CHAB]&lt;br /&gt;
* [http://www.2go4.be/ 2go4] Note: groups bigger 6 are not allowed, so we can (officially) not form a complete Wesnoth group at this hostel, got to meet somewhere in town/at the university...&lt;br /&gt;
* [http://www.jeugdherbergen.be/brusselE.htm Bruegel YH]&lt;br /&gt;
&lt;br /&gt;
On the official FOSDEM page [http://www.fosdem.org/2012/practical/accommodation some more possible hotels/hostels] are listed.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://tinyurl.com/3a65gr Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/35br9c Brussels Central (Train Station) → Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/37d9v4 Bruegel YH → Brussels Central (Train Station) → Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/2mzns6 Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/3dggg3 CrownePlaza (Europa)]&lt;br /&gt;
* [http://tinyurl.com/36epxj FOSDEM]&lt;br /&gt;
* [http://tinyurl.com/2w4bms Novotel Grand Place -&amp;gt; FOSDEM]&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Information about how to reach the FOSDEM is listed at the [http://www.fosdem.org/2012/transportation official transportation subpage].&lt;br /&gt;
&lt;br /&gt;
Short version of how to get there for those that reside in Bruegel YH and Novotel Grand Place (basically town center):&lt;br /&gt;
&lt;br /&gt;
* Enter Bus 71 (Debrouckere - Central Station (&amp;quot;Gare Centrale&amp;quot;) - Delta) somewhere at 'Central Station'&lt;br /&gt;
* Leave the bus at &amp;quot;ULB&amp;quot; (crossroads Ave. Adolphe Buyl - Sq. Deveze)&lt;br /&gt;
* Walk down Ave. Paul Heger on your right hand.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Sunday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1. Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 115 (at least on Saturday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Please make sure to list any topics you want to talk about below. The GameDev Room topic might serve as sample...&lt;br /&gt;
&lt;br /&gt;
===Wesnoth presence in the GameDev Room===&lt;br /&gt;
Since Ivanovic is responsible for organizing the Open Source Game Development Devroom which takes place on Sunday 5th, there will at least be one Wesnoth Dev busy with this room. Though several other will hopefully support Ivanovic in this effort and be around to listen to many interesting talks and presentations.&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
Has to be taken first.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2011&amp;diff=40261</id>
		<title>Fosdem2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2011&amp;diff=40261"/>
		<updated>2011-01-31T19:42:15Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Schedule/Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2011. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2011 will take place at the first weekend in Febuary 2011, on Saturday 5th and Sunday 6th.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2011/&lt;br /&gt;
&lt;br /&gt;
== Schedule/Plans ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! (nick)name(s)&lt;br /&gt;
! Arrival&lt;br /&gt;
! Departure&lt;br /&gt;
! Accomodation&lt;br /&gt;
|-&lt;br /&gt;
| AI&lt;br /&gt;
| Fri, 4th&lt;br /&gt;
| Sun, 6th&lt;br /&gt;
| 2go4, booked by Ivanovic, 4-bed room&lt;br /&gt;
|-&lt;br /&gt;
| Boucman&lt;br /&gt;
| Fri, 4th&lt;br /&gt;
| Sun, 6th&lt;br /&gt;
| 2go4, booked&lt;br /&gt;
|-&lt;br /&gt;
| Crab_&lt;br /&gt;
| Fri, 4th&lt;br /&gt;
| Sun, 6th&lt;br /&gt;
| 2go4, booked&lt;br /&gt;
|-&lt;br /&gt;
| elias&lt;br /&gt;
| Fri, 4th (airport arrival 12:15)&lt;br /&gt;
| Sun, 6th&lt;br /&gt;
| BestWestern, booked&lt;br /&gt;
|-&lt;br /&gt;
| fendrin&lt;br /&gt;
| Fri, 4th&lt;br /&gt;
| Sun, 6th&lt;br /&gt;
| 2go4, booked by Ivanovic, 4-bed room&lt;br /&gt;
|-&lt;br /&gt;
| grzywacz&lt;br /&gt;
| Fri, 4th&lt;br /&gt;
| Sun, 6th&lt;br /&gt;
| 2go4, booked&lt;br /&gt;
|-&lt;br /&gt;
| Ivanovic &amp;amp; chrber&lt;br /&gt;
| Fri, 4th, &amp;quot;afternoon&amp;quot; (~15:00 at &amp;quot;schokopolis&amp;quot;)&lt;br /&gt;
| Sun, 6th, leaving right from ULB campus&lt;br /&gt;
| 2go4, booked by Ivanovic, 4-bed room&lt;br /&gt;
|-&lt;br /&gt;
| mordante&lt;br /&gt;
| Fri, 4th&lt;br /&gt;
| Sun, 6th&lt;br /&gt;
| 2go4, booked by Ivanovic, 4-bed room&lt;br /&gt;
|-&lt;br /&gt;
| Sirp &amp;amp; Dragonking&lt;br /&gt;
| Fri, 4th, late afternoon&lt;br /&gt;
| Mo, 7th&lt;br /&gt;
| Novotel Grand Palace&lt;br /&gt;
|-&lt;br /&gt;
| thespaceinvader&lt;br /&gt;
| Fri, 4th, 1733 Bruxelles Midi&lt;br /&gt;
| Sun, 6th, 1649 Bruxelles Midi&lt;br /&gt;
| 2go4, booked&lt;br /&gt;
|-&lt;br /&gt;
| YogiHH&lt;br /&gt;
| Fri, 4th, (~18:00 in town center)&lt;br /&gt;
| Sun, 6th (?)&lt;br /&gt;
| some hotel...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For accomodations please keep in mind that parking in the center of Brussels is really problematic. It might make sense to drive to the University where FOSDEM takes place, park there and take the bus into the town center (where some of the hotels/hostels are).&lt;br /&gt;
&lt;br /&gt;
Possible hostels that we at least contacted over the last years (some of them might already be booked out by now!):&lt;br /&gt;
* [http://www.chab.be/ CHAB]&lt;br /&gt;
* [http://www.2go4.be/ 2go4] Note: groups bigger 6 are not allowed, so we can (officially) not form a complete Wesnoth group at this hostel, got to meet somewhere in town/at the university...&lt;br /&gt;
* [http://www.jeugdherbergen.be/brusselE.htm Bruegel YH]&lt;br /&gt;
&lt;br /&gt;
On the official FOSDEM page [http://www.fosdem.org/2011/practical/accommodation some more possible hotels/hostels] are listed.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://tinyurl.com/3a65gr Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/35br9c Brussels Central (Train Station) → Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/37d9v4 Bruegel YH → Brussels Central (Train Station) → Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/2mzns6 Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/3dggg3 CrownePlaza (Europa)]&lt;br /&gt;
* [http://tinyurl.com/36epxj FOSDEM]&lt;br /&gt;
* [http://tinyurl.com/2w4bms Novotel Grand Place -&amp;gt; FOSDEM]&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Information about how to reach the FOSDEM is listed at the [http://www.fosdem.org/2011/transportation official transportation subpage].&lt;br /&gt;
&lt;br /&gt;
Short version of how to get there for those that reside in Bruegel YH and Novotel Grand Place (basically town center):&lt;br /&gt;
&lt;br /&gt;
* Enter Bus 71 (Debrouckere - Central Station (&amp;quot;Gare Centrale&amp;quot;) - Delta) somewhere at 'Central Station'&lt;br /&gt;
* Leave the bus at &amp;quot;ULB&amp;quot; (crossroads Ave. Adolphe Buyl - Sq. Deveze)&lt;br /&gt;
* Walk down Ave. Paul Heger on your right hand.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own. Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1. Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 115&lt;br /&gt;
&lt;br /&gt;
== Planned discussion ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is here to have a small bullet list of things that we actively want to discuss at FOSDEM.&lt;br /&gt;
* GSOC 2011: finding mentors, organizing the submission etc..&lt;br /&gt;
* GCI 2010/2011: was it good, should we try to do it again next year ?&lt;br /&gt;
* FOSDEM 2012 : trying to get a dev room with other games ?&lt;br /&gt;
* Wesnoth 1.10: when to release? How to go on?&lt;br /&gt;
* Licensing: How should we handle things like the &amp;quot;appstore problem&amp;quot;?&lt;br /&gt;
* [wanted: discussion topics!]&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
&lt;br /&gt;
to be linked here after FOSDEM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FOSDEM 2010 ==&lt;br /&gt;
We were already at FOSDEM 2010, here something as reference:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FOSDEM 2009 ==&lt;br /&gt;
We were already at FOSDEM 2009, here something as reference:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
&lt;br /&gt;
== FOSDEM 2008 ==&lt;br /&gt;
We were already at FOSDEM 2008, here something as reference:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page]&lt;br /&gt;
* [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=25456</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=25456"/>
		<updated>2008-04-30T16:50:39Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Python thingies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since bugs are sometimes a good opportunity to get a first idea of the code, i will add some here that are easy to fix as soon as i stumble upon them (the one i had in mind is fixed already ;-).&lt;br /&gt;
&lt;br /&gt;
--Yogi Bear, 28 February 2008&lt;br /&gt;
&lt;br /&gt;
== MP related features ==&lt;br /&gt;
&lt;br /&gt;
=== Add TTL to wesnothd bans ===&lt;br /&gt;
As per FR #3638 [https://gna.org/bugs/?3638]&lt;br /&gt;
&lt;br /&gt;
''Working on it:'' Lao&lt;br /&gt;
&lt;br /&gt;
=== Use different font for in-game chat ===&lt;br /&gt;
Since commas and dots are apparently hard to tell apart. As per FR #7470 [https://gna.org/bugs/?7470]&lt;br /&gt;
=== Allow lists for /ignore and similar ===&lt;br /&gt;
As per FR #7492 [https://gna.org/bugs/?7492]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
&lt;br /&gt;
=== WML configurable village income / upkeep ===&lt;br /&gt;
Preferably as a [scenario], [side] or [campaign] keys. As per FR #6301 [https://gna.org/bugs/?6301]&lt;br /&gt;
=== Add support of [if] for [scenario] ===&lt;br /&gt;
As per FR #4539 [https://gna.org/bugs/?4539]&lt;br /&gt;
&lt;br /&gt;
=== Make [have_unit] optionaly use full SUF ===&lt;br /&gt;
[have_unit] by default uses SUF but does not apply it to recall list. Introduce an optional key that will allow to lift that limitation.&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960]) -- [[User:dlr365|dlr365]] -- patch submitted [https://gna.org/bugs/index.php?4960]&lt;br /&gt;
&lt;br /&gt;
=== Enabling checking of damage dealt in WML ===&lt;br /&gt;
A WML variable should be set when triggering some combat-related events, allowing WML to know the amount of damage being dealt. ([http://gna.org/bugs/index.php?7673 FR #7673])&lt;br /&gt;
&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML key victory_when_enemies_defeated= in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
&lt;br /&gt;
=== Allow a single [clear_variable] to clear multiple variables ===&lt;br /&gt;
Currently the name= key of [clear_variable] only takes a single variable name. However it'd be very handy to be able to clear multiple variables at the same time, so name= should also be made to also understand a comma-separated list:&lt;br /&gt;
&lt;br /&gt;
 [clear_variable]&lt;br /&gt;
     name=var1,var2,var3&lt;br /&gt;
 [/clear_variable]&lt;br /&gt;
&lt;br /&gt;
Commas don't need to be valid characters in variable names, so the fact that it's ambiguous whether &amp;quot;name=var1,var2,var3&amp;quot; refers to three variables or just one variable named &amp;quot;var1,var2,var3&amp;quot; shouldn't cause any problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other Ideas ===&lt;br /&gt;
See [[FutureWML]]; some ideas there are easier than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Improvements to FormulaAI ==&lt;br /&gt;
&lt;br /&gt;
Add new formula functions, or minor improvements to the formula language. Make it easier to debug the formula language.&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
=== Change map paths from dots to dashes ===&lt;br /&gt;
Or even better allow dashes and allow choice between the two. As per FR #5522 [https://gna.org/bugs/?5522]&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Note at the moment Mordante is working on a new GUI system, these &lt;br /&gt;
changes will probably affect the way these items need to be implemented.&lt;br /&gt;
Contact Mordante on IRC before starting to work on these.&lt;br /&gt;
  &lt;br /&gt;
--[[User:SkeletonCrew|SkeletonCrew]] 14:04, 9 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
&lt;br /&gt;
* show number of owned villages/total villages (FR: #3135) (--[[User:Alink|alink]] done but must update help, doc, tooltip...)&lt;br /&gt;
* allow custom themes to display values of WML variables ([http://gna.org/bugs/index.php?6209 FR #6209])&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* show side number, name and team association information in the status table &lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..) - note: rujasu is working on this feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''Adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
Currently the village naming engine has a very good structure that could allow &lt;br /&gt;
more powerfull names to be generated. &lt;br /&gt;
Understanding how it works should be quite easy, and a few usefull improvements could be added.&lt;br /&gt;
&lt;br /&gt;
* Currently villages can use lake names and river names, this should be extended to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* It would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* Again, it is common to have villages with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
ACardboardRobot 2/2/07&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting additional status.variables, possibly terrain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Add minimal regexp to friend list ===&lt;br /&gt;
&lt;br /&gt;
Lots of people use multiple nicks, usually postfixed with a number... it would be nice to have minimal regexp support in friend list to easily get who's there...&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[NotSoEasyCoding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Future]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=25163</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=25163"/>
		<updated>2008-04-08T10:06:00Z</updated>

		<summary type="html">&lt;p&gt;Allefant: added Python thingies section as suggested by Boucman :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since bugs are sometimes a good opportunity to get a first idea of the code, i will add some here that are easy to fix as soon as i stumble upon them (the one i had in mind is fixed already ;-).&lt;br /&gt;
&lt;br /&gt;
--Yogi Bear, 28 February 2008&lt;br /&gt;
&lt;br /&gt;
== MP related features ==&lt;br /&gt;
=== Add TTL to wesnothd bans ===&lt;br /&gt;
As per FR #3638 [https://gna.org/bugs/?3638]&lt;br /&gt;
=== Use different font for in-game chat ===&lt;br /&gt;
Since commas and dots are apparently hard to tell apart. As per FR #7470 [https://gna.org/bugs/?7470]&lt;br /&gt;
=== Allow lists for /ignore and similar ===&lt;br /&gt;
As per FR #7492 [https://gna.org/bugs/?7492]&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== WML configurable village income / upkeep ===&lt;br /&gt;
Preferably as a [scenario], [side] or [campaign] keys. As per FR #6301 [https://gna.org/bugs/?6301]&lt;br /&gt;
=== Add support of [if] for [scenario] ===&lt;br /&gt;
As per FR #4539 [https://gna.org/bugs/?4539]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Make [have_unit] optionaly use full SUF ===&lt;br /&gt;
[have_unit] by default uses SUF but does not apply it to recall list. Introduce an optional key that will allow to lift that limitation.&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960]) -- [[User:dlr365|dlr365]] -- patch submitted [https://gna.org/bugs/index.php?4960]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enabling checking of damage dealt in WML ===&lt;br /&gt;
A WML variable should be set when triggering some combat-related events, allowing WML to know the amount of damage being dealt. ([http://gna.org/bugs/index.php?7673 FR #7673])&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML key victory_when_enemies_defeated= in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
=== Other Ideas ===&lt;br /&gt;
See [[FutureWML]]; some ideas there are easier than others.&lt;br /&gt;
&lt;br /&gt;
== Improvements to FormulaAI ==&lt;br /&gt;
&lt;br /&gt;
Add new formula functions, or minor improvements to the formula language. Make it easier to debug the formula language.&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
=== Change map paths from dots to dashes ===&lt;br /&gt;
Or even better allow dashes and allow choice between the two. As per FR #5522 [https://gna.org/bugs/?5522]&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Note at the moment Mordante is working on a new GUI system, these &lt;br /&gt;
changes will probably affect the way these items need to be implemented.&lt;br /&gt;
Contact Mordante on IRC before starting to work on these.&lt;br /&gt;
  &lt;br /&gt;
--[[User:SkeletonCrew|SkeletonCrew]] 14:04, 9 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
* show number of owned villages/total villages (FR: #3135) (--[[User:Alink|alink]] done but must update help, doc, tooltip...)&lt;br /&gt;
* allow custom themes to display values of WML variables ([http://gna.org/bugs/index.php?6209 FR #6209])&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* show side number, name and team association information in the status table &lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..) - note: rujasu is working on this feature&lt;br /&gt;
&lt;br /&gt;
== Python thingies ==&lt;br /&gt;
* AI API function to check if a location is outside the map (http://www.wesnoth.org/forum/viewtopic.php?f=10&amp;amp;t=20817)&lt;br /&gt;
* AI API function to get gold settings (https://gna.org/bugs/?11136)&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''Adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
Currently the village naming engine has a very good structure that could allow &lt;br /&gt;
more powerfull names to be generated. &lt;br /&gt;
Understanding how it works should be quite easy, and a few usefull improvements could be added.&lt;br /&gt;
&lt;br /&gt;
* Currently villages can use lake names and river names, this should be extended to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* It would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* Again, it is common to have villages with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
ACardboardRobot 2/2/07&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting additional status.variables, possibly terrain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Add minimal regexp to friend list ===&lt;br /&gt;
&lt;br /&gt;
Lots of people use multiple nicks, usually postfixed with a number... it would be nice to have minimal regexp support in friend list to easily get who's there...&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[NotSoEasyCoding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Future]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ExtensibleScenarioEditor&amp;diff=23830</id>
		<title>Talk:ExtensibleScenarioEditor</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ExtensibleScenarioEditor&amp;diff=23830"/>
		<updated>2008-03-19T16:12:54Z</updated>

		<summary type="html">&lt;p&gt;Allefant: questions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== questions ==&lt;br /&gt;
&lt;br /&gt;
Hi, this proposal sounds quite interesting, but I missed any discussion on forums or IRC if that took place, so I'm now wondering about a few things, hope this is the right place to ask..&lt;br /&gt;
# What is a graph editor? Can you give some examples of others programs who have an editor which works like what you have in mind? (like, does it mean a tree-view, or boxes connected with lines, ..)&lt;br /&gt;
# How would it be integrated? The map editor allows you to place one terrain to each map position currently, so where will the map editor and the graph editor touch?&lt;br /&gt;
# How would adding such events work, as you say, ''by plugins, or directly into the source''? (like, how much code and what type of information would I need to add a new event..)&lt;br /&gt;
# And what would be some typical, concrete example from the game for such an event?&lt;br /&gt;
Just all so I get a more clear picture, right now it looks to me like this is a very clever idea, keeping things simple and easy to extend and still more flexible than a scenario-editor with lots of hard-coded stuff, so I'm really interested in details :)&lt;br /&gt;
--[[User:Allefant|Allefant]] 12:12, 19 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=23232</id>
		<title>SummerOfCodeIdeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=23232"/>
		<updated>2008-03-04T16:25:15Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* What will you do to ensure that your accepted students stick with the project after GSoC concludes? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is a compilation of ideas from ML. Needs to be refined (more detailed description, deliverables, workload estimation?):&lt;br /&gt;
&lt;br /&gt;
== List of Ideas for the Project ==&lt;br /&gt;
&lt;br /&gt;
=== Writing an AI based on the formula AI ===&lt;br /&gt;
&lt;br /&gt;
Wesnoth has always had a simple C++ based AI. David (our lead developer) has been working on a simple language to write AI in Wesnoth ''link to formula AI page here'' &lt;br /&gt;
&lt;br /&gt;
The Wesnoth AI is used as an opponent in most campaigns, and as such is an important piece of code for the Wesnoth project. Unfortunately it is also one of the most neglected piece of code and a place where a lot of research and work could be done&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
The aim of this project is to develop a new AI that would replace the original C++ AI. The main criterias we would want for this new AI are&lt;br /&gt;
&lt;br /&gt;
* ''Plugability :'' It should be trivial for any content maker to change the behavior of the AI in specific case. The exact cases are still to be defined but should typically include&lt;br /&gt;
** hardwiring the first few turns of the AI&lt;br /&gt;
** changing the recruitment pattern&lt;br /&gt;
** completely controlling a given unit (scenario unit)&lt;br /&gt;
** taking control then giving back control of a given unit&lt;br /&gt;
* ''tunability :'' It should be easy for a scenario author to specify the general behaviour of the enemy on a given scenario (aggressiveness, intrepidity...)&lt;br /&gt;
* ''specific behaviours :'' there are some typical behaviours that are not smart to win the scenario but are needed, such as guarding a given unit, a given position, wandering aimlessly, attacking randomly, always fleeing. The AI should implement such behaviours, and allow easy addition of new behaviours&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* ''A minimal knowledge of C++ is required, a good knowledge of C++ is desired :'' The formula AI framework is a work in progress and chances are high that some changes in the wesnoth code base will be needed. The wesnoth developer community is used to handle people that are familiar with coding but not C++, however the Formula AI framework uses advanced C++ features and a good knowledge of the language would avoid a major hurdle when plugging in new entries or functionalities for the AI&lt;br /&gt;
* ''Good social interaction with a large player community :'' A preliminary phase to coding any AI is to know the strategies and game pattern used by human players. This requires huge interaction with the player community. Our Gameplay Developers are open and can give some good starting points, but a big game experience and good interaction with the player community will greatly help in the study of the design&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
It is hard to give milestones at this point, but here are some ideas of what could be done&lt;br /&gt;
&lt;br /&gt;
* ''AI design description, and basic function library :'' This first deliverable aims to conclude the '''study and analysis''' part of the project : becoming familiar with the formula language, study of multiplayer strategies and of the need of scenario writers with regard to AI. We would like to have a description of the code structure of the AI, some basis of the play strategies it would use and how external scenario writers could configure it for the particular behaviour they need&lt;br /&gt;
* ''Main AI delivery :'' This milestone's aim is to deliver a working AI implementing the strategies described in the first phase. It would not have to systematically beat the standard C++ AI at this point, but should be able to play the game correctly (recruit, early deployment on villages, grouping units to attack, holding its ground, protecting weak/important units). Moreover most plug-in entries should be available and a test-case for these entries should be provided.&lt;br /&gt;
* ''Fine tunning and behaviour library :'' The third phase would validate the actual strategy of the AI. The AI should consistently beat the default C++ AI, and do fairly well against an average human player. At that stage a library of scenario behaviours should also be delivered. The AI does not need to be as efficient with all scenario tweaking, but should act correctly with regard to the particular behaviour desired.&lt;br /&gt;
&lt;br /&gt;
=== Extending the Multiplayer server ===&lt;br /&gt;
&lt;br /&gt;
When the development team met at FOSDEM, we had our multiplayer community, though it is strong and healthy, had its growth restrained by the interface of the multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
==== General Description ====&lt;br /&gt;
The general idea of this project would be&lt;br /&gt;
* To study the current lobby,&lt;br /&gt;
* To present some ideas of evolutions both in interface and functionalities of our multiplayer interface to allow it to scale to a much larger community&lt;br /&gt;
* To present some well constructed thought on our MP community and how that interface would develop it&lt;br /&gt;
* Of course to implement those changes :)&lt;br /&gt;
&lt;br /&gt;
Some ideas that we had (but that are in no way mandatory)&lt;br /&gt;
* Having a simple way to register and authenticate nicknames, similar to what IRC offers. The point is not to have cryptographically safe logins, but to have something simple that gets the job done&lt;br /&gt;
* Having a simple room system? again inspired on IRC&lt;br /&gt;
* Having some way to find the type of games you are interested in.&lt;br /&gt;
** game type&lt;br /&gt;
** number of free slots/players&lt;br /&gt;
** any other criteria you might find interesting&lt;br /&gt;
&lt;br /&gt;
Other ideas we are not convinced are good, but that are certainly worth studying (especially how the communities based around these concepts are different from ours)&lt;br /&gt;
* ranking players&lt;br /&gt;
* guilds&lt;br /&gt;
* official tournaments&lt;br /&gt;
* titles for players&lt;br /&gt;
* metaservers&lt;br /&gt;
* game matching when players are ranked (poker, bridge...)&lt;br /&gt;
&lt;br /&gt;
The scalability of the project, both in term of number of players, and in term of the possibility for players and developers to extend the concept will be a valued criteria&lt;br /&gt;
&lt;br /&gt;
Administration/moderation problems and techniques should also be studied&lt;br /&gt;
&lt;br /&gt;
interaction with the Add-On server/forum might be an interesting field to expand to&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* A fair amount of experience on C++ is required. Wesnoth uses some advanced C++ features and is heavily based on BOOST and STL. We can train you in some of the libraries used, but learning all of them would be a big hurdle&lt;br /&gt;
* Various experience with multiplayer games, in order to have a good idea of what multiplayer lobbies of other game look like, and (more importantly) a good idea of the social behaviours of multiple MP communities, how teams are formed in games and things like that&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
* A first milestone would be a presentation summarizing the different studies, and the proposed interface. preliminary informal stages would probably be desirable, to make sure the proposed idea is already a consensus within devs &lt;br /&gt;
** Study of other MP game-matching interfaces and functionalities&lt;br /&gt;
** Study of other MP communities&lt;br /&gt;
** Study of other MP moderation practices&lt;br /&gt;
** Study of the Wesnoth MP community, including needs, various opinons from different developers and players&lt;br /&gt;
* A second milestone would be the main code delivery. Code should be functional for it will be delivered in the next Wesnoth development release&lt;br /&gt;
&lt;br /&gt;
=== Scenario/Campaign editor ===&lt;br /&gt;
&lt;br /&gt;
Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor allowing the same.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
A scenario editor for Wesnoth supporting everything possible by Wesnoth's engine would be a huge project, so the scope of the actual project would of course be limited - what exactly should be implemented would be decided by initial discussion. Implementation details and choice of language/tools would also be up to the student to choose. The main ideas would be for the scenario editor to be:&lt;br /&gt;
* cross-platform (at least Linux, OSX, Windows)&lt;br /&gt;
* easy to use (someone who tries reasonably hard should be able to create a simple scenario/campaign with it, even if not knowing WML)&lt;br /&gt;
* powerful (there already is a map editor coming with Wesnoth - the scenario editor will provide more/different things)&lt;br /&gt;
* extensible (also after the SoC project, it should be easy to add additional features)&lt;br /&gt;
&lt;br /&gt;
There exist at least two attempts at a scenario editor, an OSX-only one which shipped with early Wesnoth versions, and CampGen, an external tool written in WxPython. The student could look at them for ideas or even use one of them as base, but that should be discussed first. The below assumes a new application is developed from scratch (which likely will be much more motivating for the student than reviving an existing attempt). The actual things to be done would be:&lt;br /&gt;
&lt;br /&gt;
* Decide on a cross-platform GUI which would be best suited (Qt4, Wx, GTK, Wesnoth's builtin GUI (in that case, could maybe integrate with the existing map editor, but would have serious other problems), or others...).&lt;br /&gt;
* Decide on a platform/language to use (C++, Python, or others...). Wesnoth is written in C++, so it's what most developers would prefer, but as long as it can be expected to work on Linux, OSX and Windows, this is completely open.&lt;br /&gt;
* GUI design. This is the main part of the project. The editor should make it easy to create scenarios, so the GUI must not be confusing/hard to use.&lt;br /&gt;
* Decide on base features. [[ReferenceWML]] lists everything currently supported by WML. Theoretically, the scenario editor could support everything, but for the timeframe of the SoC project, it will be necessary to decide on the most important features and implement those.&lt;br /&gt;
** WML-centric or not? Two opposite views for such an editor would be to either strictly follow WML, as extreme case have one dialog for each WML element. Or on the other hand make a scenario creation tool which completely hides WML and then simply can export to WML, translating features as necessary. The final design likely would be somewhere in between.&lt;br /&gt;
** Ability to read existing WML? The editor will export to WML, but need to decide if it also should be able to read it.&lt;br /&gt;
** Built-in map editor? Wesnoth comes with a map editor, but it can only be used to define the terrain. The scenario editor has to allow placing events and units and other things, so it will need a way to display maps as well. Would be worth investigating if the existing C++ map-drawing code of Wesnoth can be re-used.&lt;br /&gt;
** Ability to enter custom WML code? For advanced users this might be nice, if it can integrate well.&lt;br /&gt;
** Story screen editor for campaigns?&lt;br /&gt;
** How powerful should the events editor be? WML basically is a turing complete language, so must decide what should be supported and how to present to the user.&lt;br /&gt;
** Custom unit animations?&lt;br /&gt;
** Custom multi-hex terrains?&lt;br /&gt;
* Extensibility (leave the possibility to extend the application with plugins for some of the above things, either with a plugin architecture or by making the source code modular enough)&lt;br /&gt;
* WML-export. The second major part besides designing and implementing all the GUI will be exporting the result to WML, and depending on some design choices this could prove more or less hard to do.&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
* Knowledge of C++. Even in case the editor is not written in C++, it will be necessary to look at some parts of Wesnoth's source code (WML-parser, editor, ...) and understand them, possibly even integrate/re-use them.&lt;br /&gt;
* Ability/interest in GUI/application design. A not negligible part of the project likely will be spent designing various GUI dialogs.&lt;br /&gt;
* Prior use of level creation tools/modding tools. Knowing existing tools for other games will help a lot in the design phase, as many good ideas can be seen there. Not required though.&lt;br /&gt;
* Having played Wesnoth and knowing what scenarios look like would help. Someone who never played Wesnoth before would risk losing a lot of precious time playing the game instead of working :) But it's not required of course.&lt;br /&gt;
* Knowledge of WML. A candidate who already knows Wesnoth's WML could save the initial time studying it. (On the other hand, not knowing WML might mean less technical bias and might lead to an application which is easer to use for non-technical users.)&lt;br /&gt;
* Ability to interact with developers/users. Presenting GUI mockups and test versions and incorporating early user feedback likely will improve the end result a lot. The Wesnoth community is big enough that there should be quite some willing testers.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
The initial design will decide on many later things, and likely a lot of talking to developers and users will be necessary. But some general milestones I'd expect:&lt;br /&gt;
* Create a base test application in the chosen language/platform. This will not do much yet, maybe load some WML and display it as text. Try to package it for Linux, OSX and Windows (there will be help from the Wesnoth community, so no need to have access to all of them), and see if it can be expected to work. If a standard GUI like C++/Qt4 is used, this will be rather trivial. Something like Python/Wx or C#/.NET might take more time.&lt;br /&gt;
* Add ability to edit some very simple, maybe only textual properties of a scenario, and export to WML. It should already have base features like Save/Load/Undo, copy/paste, multiple documents, and so on. Depending on the chosen GUI this may be easy or already require some work.&lt;br /&gt;
* Finish design. Should list the intended features and demonstrate how the GUI will work.&lt;br /&gt;
* Start implementation, a natural milestone would be to make it possible to create and export a very simple, but playable scenario.&lt;br /&gt;
* Add more of the features (which ones and in which order depends on the design above, a detailed roadmap will be part of it).&lt;br /&gt;
&lt;br /&gt;
=== Addon server ===&lt;br /&gt;
Wesnoth has an addon server which offers users to upload user &lt;br /&gt;
made content (UMC). This allows all other users of Wesnoth&lt;br /&gt;
to easily download and install this content. The server was &lt;br /&gt;
originally written for user made campaigns but contains a lot&lt;br /&gt;
more types of addons nowadays. Both the server side and the &lt;br /&gt;
client side need to be improved.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
Both the server and client side of the addon server haven't&lt;br /&gt;
been improved over the years and can use quite some improvements.&lt;br /&gt;
The client side GUI needs quite some improvements. For the&lt;br /&gt;
server side it's wanted to allow better integration with&lt;br /&gt;
various tools, which improve the quality of the addons.&lt;br /&gt;
&lt;br /&gt;
===== Server side =====&lt;br /&gt;
The server code either needs to be updated or rewritten, the&lt;br /&gt;
student is free to make this decision him or herself. The&lt;br /&gt;
student is free to choose the language for the server.&lt;br /&gt;
&lt;br /&gt;
* The server only needs to run on Linux systems, crossplatform would be nice but isn't  required.&lt;br /&gt;
* At the moment there's a rudimentary integration with our translation project Wescamp. This needs to be improved. Upon uploading the new content needs to be send to Wescamp (via a svn commit). And the translations need to be fetched on a regular basis.&lt;br /&gt;
* We have various tools to check the WML code and also upgrade it to newer version. The addon server needs to be able to run those tools on the content.&lt;br /&gt;
&lt;br /&gt;
===== Client side =====&lt;br /&gt;
The client side needs improvements, there are two main clients&lt;br /&gt;
the ingame version and a standalone version in Python.&lt;br /&gt;
&lt;br /&gt;
* Upgrade the GUI, Mordante is working on a new GUI library which is intended to make it possible to make the wanted changes.&lt;br /&gt;
* Make it easier to see what kind of addon it is, at the moment a lot of new users download something and have no clue what kind of addon it is.&lt;br /&gt;
* Make it easier to see whether a newer version of the addon is on the server and update the addon.&lt;br /&gt;
* Make it easy to select which translations you want to download and also look for newer versions of the translations.&lt;br /&gt;
&lt;br /&gt;
====  Required knowledge and talent ====&lt;br /&gt;
* Knowledge of C++, the game is written in C++ and modifications need to be made there. &lt;br /&gt;
* Knowlegde of Python, various tools have been written in Python which need to be intergrated with the new server.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
* The first step is to determine what exactly needs to be done and determine in which language the server will be rewritten. This includes, but isn't limited to:&lt;br /&gt;
** Determine the exact feature set.&lt;br /&gt;
** Protocol changes needed.&lt;br /&gt;
** Methods to integrate with both the WML tools and Wescamp with the new server.&lt;br /&gt;
** Determine the GUI for the client side.&lt;br /&gt;
* This needs to be presented and discussed with the mentor(s).&lt;br /&gt;
* The next thing in to implement the feature set. The code needs to be fully functional and committed in trunk.&lt;br /&gt;
&lt;br /&gt;
=== Map editor ===&lt;br /&gt;
The map editor in Wesnoth serves two goals, making it easy to create&lt;br /&gt;
a new map and helping the terrain artists to test their new terrains.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
The current editor hasn't been actively maintained for quite a while and the&lt;br /&gt;
quality of the code isn't up to par with the main game. The student&lt;br /&gt;
will either revive the current editor or start from scratch, the latter&lt;br /&gt;
will probably be easier. When rewriting from scratch the student can&lt;br /&gt;
pick the language of his/her liking as long as the result is crossplatform&lt;br /&gt;
(at least Linux/Windows/OS X). &lt;br /&gt;
&lt;br /&gt;
Some of the things the new/revived editor should be able to do:&lt;br /&gt;
* Include all features of the current editor. &lt;br /&gt;
* When rewritten, great care must be taken that the render engine works the same as the render engine in the main game. When rewritten in C++ it can simply use the game sources, otherwise the student needs to turn the main game C++ files into a library which can be called in the language the editor will be written in.&lt;br /&gt;
* The editor needs to be able to handle so called ''custom terrain'', these are terrains used in maps but not loaded by default.&lt;br /&gt;
* The editor needs to be able to reload the terrain graphics config files, this way terrain artist can test the changes to the config files without having to reload the editor.&lt;br /&gt;
* The current editor can generate random maps with help of a config file, which contains a generator definition. The editor can only use one generator hardcoded. This needs to be modified to be able to use every generator config the user has installed.&lt;br /&gt;
* Various ideas exist to help the artists to make it easier to tune their terrains and config files, this is a secondary goal. We think it will be too much work to do this in one summer.&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
* The current editor and the main game are written in C++ therefore knowledge of C++ is required. Even if the editor is rewritten in another language the render engine needs to be converted to a library. &lt;br /&gt;
* The student needs to be able to make a user friendly user interface.&lt;br /&gt;
* Depending on in which language and toolkit the editor is (re)written in the student will need to have skills in that language and toolkit. The current editor uses the SDL toolkit with our own widget toolkit.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
* The first step is to determine which features are wanted. This means the student has to interact with the community and determine what is wanted. &lt;br /&gt;
* From this list the student needs create a list of items he/she will be able to do within one summer.&lt;br /&gt;
* This needs to be presented and discussed with the mentor(s).&lt;br /&gt;
* The next thing in to implement the feature set. The code needs to be fully functional and committed in trunk.&lt;br /&gt;
&lt;br /&gt;
=== Make your own ideas ===&lt;br /&gt;
If you have your own idea the best thing is to join IRC wesnoth-dev at irc.freenode.net and discuss the idea with the developers there. If the developers think your idea is interesting and like the feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the developers can accept your idea.&lt;br /&gt;
&lt;br /&gt;
=== Other ideas to be fleshed out ===&lt;br /&gt;
* A MapGenerator rewrite - better scalable for outdoor maps, plus the possibility to define areas (similar to the caverns in the ave generator) etc.&lt;br /&gt;
&lt;br /&gt;
== Other info to provide for GSoC ==&lt;br /&gt;
==== Describe your organization. ====&lt;br /&gt;
The Battle for Wesnoth, or simply Wesnoth, is a free turn based strategy game with role playing elements designed in June 2003 by David White (Sirp). &lt;br /&gt;
&lt;br /&gt;
The first stable release (1.0) was on October 2 2005, the latest stable release (1.4) was on March 8 2008.&lt;br /&gt;
&lt;br /&gt;
add some info from http://www.ohloh.net/projects/3175&lt;br /&gt;
&lt;br /&gt;
* A turn­based strategy game&lt;br /&gt;
* On a hexagonal board&lt;br /&gt;
* Role playing game style elements&lt;br /&gt;
* Single player and multiplayer modes&lt;br /&gt;
* Runs on a variety of platforms&lt;br /&gt;
* Highly customizable and 'moddable'&lt;br /&gt;
&lt;br /&gt;
What makes Wesnoth stand apart from the other open source games are the following aspects&lt;br /&gt;
&lt;br /&gt;
* A large developer and player community&lt;br /&gt;
** two servers (stable and developement) with more than a hundread players at all time&lt;br /&gt;
** more than two thousands downloads a day&lt;br /&gt;
* A mature project, but with active development and many improvements&lt;br /&gt;
* High quality artwork: both graphics and music&lt;br /&gt;
* Very well­balanced by a tireless team of playtesters&lt;br /&gt;
* Fun, unique gameplay&lt;br /&gt;
&lt;br /&gt;
The general [http://www.wesnoth.org/wiki/WesnothPhilosophy Philosophy] of the game (both for gameplay and coding) puts en emphasis on simplicity. The core rules are meant to be learnt easily but provide interesting gameplay and diverse strategies.&lt;br /&gt;
&lt;br /&gt;
On the other hand, Wesnoth scenarios provides a simple language to easily customize scenarios, which has lead to a huge modding community providing us with a wide amount of content.&lt;br /&gt;
&lt;br /&gt;
* Advanced C++, with some use of Boost&lt;br /&gt;
* The Simple Directmedia Layer (SDL) libraries: &lt;br /&gt;
* SDL, SDL_net, SDL_ttf, SDL_image&lt;br /&gt;
* gettext for internationalization&lt;br /&gt;
* Python to allow scriptable AIs&lt;br /&gt;
* Otherwise, most of Wesnoth's technology is “home grown”:&lt;br /&gt;
** WML : the scripting language used to write scenarios&lt;br /&gt;
** FormulaAI : our AI developement language&lt;br /&gt;
&lt;br /&gt;
* 2.1 million downloads via sourceforge.net, many more via various mirrors of Linux Distributions&lt;br /&gt;
* best rated game at the [http://www.happypenguin.org/list?sort=avg_rating linux game tome]&lt;br /&gt;
* game of the year 2007 at [http://www.linuxquestions.org/questions/2007-linuxquestions.org-members-choice-awards-79/open-source-game-of-the-year-610236/ linuxquestions.org]&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in GSoC 2008? What do you hope to gain by participating?====&lt;br /&gt;
&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry.&lt;br /&gt;
&lt;br /&gt;
If a student were dedicated to any of these uncovered areas, we believe that person could be brought up to speed relatively quickly and function as a peer of the existing developers.&lt;br /&gt;
&lt;br /&gt;
By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart some areas of the project that have lagged behind&lt;br /&gt;
&lt;br /&gt;
==== Did your organization participate in past GSoCs? If so, please summarize your involvement and the successes and challenges of your participation.====&lt;br /&gt;
This is the first time the Wesnoth project has applied to Google SoC.&lt;br /&gt;
&lt;br /&gt;
==== If your organization has not previously participated in GSoC, have you applied in the past? If so, for what year(s)?====&lt;br /&gt;
&lt;br /&gt;
This is the first time the Wesnoth project has applied to Google SoC.&lt;br /&gt;
&lt;br /&gt;
==== Who will your organization administrator be? Please include Google Account information.====&lt;br /&gt;
Nils Kneuper aka Ivanovic&lt;br /&gt;
&lt;br /&gt;
crazy.ivanovic |ATTT| googlemail.com&lt;br /&gt;
&lt;br /&gt;
==== What license(s) does your project use?====&lt;br /&gt;
Our project is entirely GPL.&lt;br /&gt;
&lt;br /&gt;
All code is GPL.&lt;br /&gt;
&lt;br /&gt;
All art is GPL, 99% was made for the project, everything else was taken from content that was checked to be GPL.&lt;br /&gt;
&lt;br /&gt;
==== What is the URL for your ideas page?====&lt;br /&gt;
Our main summer of code page is located at http://www.wesnoth.org/wiki/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
This page contains various coding ideas and the thought the development team has already given them.&lt;br /&gt;
&lt;br /&gt;
It also contains a list of the developers that are the most active on IRC and their domains of interest.&lt;br /&gt;
&lt;br /&gt;
==== What is the main development mailing list or forum for your organization?====&lt;br /&gt;
Most development work takes place on &amp;quot;wesnoth-dev |ATTT| gna.org&amp;quot;. Beside this some work happens at http://www.wesnoth.org/forum/.&lt;br /&gt;
&lt;br /&gt;
in particular, all art developement takes place on the forum.&lt;br /&gt;
&lt;br /&gt;
==== What is the main IRC channel for your organization?====&lt;br /&gt;
&lt;br /&gt;
All our IRC channels are on the ''freenode'' network&lt;br /&gt;
&lt;br /&gt;
* ''#wesnoth-dev'' is the main development channel, where most discussion takes place&lt;br /&gt;
* ''#wesnoth'' is a generic channel for the community&lt;br /&gt;
* ''#wesnoth-mp'' is a separate channel for multiplayer games and balancing&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? If so, please provide it now.====&lt;br /&gt;
We plan mainly to meet potential students through our IRC channel, but the following questions are wesnoth-specific and are worth pondering for any student, even if we don't need a formal answer&lt;br /&gt;
&lt;br /&gt;
* What type of gamer are you? What type of games? What type of opponent? Are you more interested in story or gameplay? &lt;br /&gt;
* Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
* Do you give constructive advices? Do you receive advice well? Are you good at sorting useful criticism from useless ones?&lt;br /&gt;
* Have you played Wesnoth? How long?  Single player or multiplayer? We do not plan to favor Wesnoth players as such, but some projects require a good feeling of the game which is hard to get without having played intensively.&lt;br /&gt;
* What nickname do you plan to use on IRC and the forum?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''to be completed''''&lt;br /&gt;
&lt;br /&gt;
==== Who will be your backup organization administrator? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
==== Who will your mentors be? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
David White (davewx7@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Jeremy Rosen alias Boucman (boucman2|ATTT|gmail.com)&lt;br /&gt;
&lt;br /&gt;
Mark de Wever aka Mordante (mordante.wesnoth|ATTT|gmail.com)&lt;br /&gt;
&lt;br /&gt;
==== What criteria did you use to select these individuals as mentors? Please be as specific as possible.====&lt;br /&gt;
&lt;br /&gt;
Our first criterion was that all the people had to be volunteers. According to other open source projects, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student&lt;br /&gt;
&lt;br /&gt;
Dave is the project leader and one of the most knowledgeable in C++. He has also written the Formula AI code which we plan to develop via the SoC. He is well known in our community for formulating simple but effective explanations for complicated topics, and has good design intuition. The growth of Wesnoth demonstrates his capacity to get other developers to work together and keep them involved in a thriving community.&lt;br /&gt;
&lt;br /&gt;
Boucman is one of the oldest active developers around. He has rewritten the whole animation engine and made it an easily pluggable system allowing artists to easily specify exactly how they want the units to appear. He also started many community oriented projects like the [http://wiki.wesnoth.org/UnsortedContrib Art Contribution] section of the wiki (now automated) and the [http://wiki.wesnoth.org/ReferenceWML WML Reference Manual]. He is responsible for dispatching and sorting the patches at [http://patches.wesnoth.org] and has created the new developer process we currently use. &lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. &lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of people who to contact for which regards. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. &lt;br /&gt;
&lt;br /&gt;
Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensible about criticism and our community is used to people being sensible to critics. &lt;br /&gt;
&lt;br /&gt;
We will try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, his mentor will be in charge of recontacting him to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to defuse the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to him, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have SVN write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?====&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before, during and after the program?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two patch... you're in&amp;quot; In other word, anybody that is able to get two non-trivial patches applied is offered commit right.&lt;br /&gt;
&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our [[EasyCoding]] pages (these project are usually a couple of hours long and has been chosen to provide easy access to code)&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of time, to make sure that all secondary things are in place (indenting, coding style, modified makefiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to maintain our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is a little proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can be rough at time.&lt;br /&gt;
&lt;br /&gt;
==== What will you do to ensure that your accepted students stick with the project after GSoC concludes?====&lt;br /&gt;
&lt;br /&gt;
Since our community has a history of having developers easily and quickly join, we expect the student to be a full-fledged developer quite fast (probably a little after the end of the bonding period). &lt;br /&gt;
&lt;br /&gt;
Thus there will be no &amp;quot;end of GSoC&amp;quot; transition. At the end of the Summer of code we expect the student to be responsible for the part he developed, and to continue taking care of it, like other developers are responsible for their part.&lt;br /&gt;
&lt;br /&gt;
''''TO BE COMPLETED''''&lt;br /&gt;
&lt;br /&gt;
== People to bug on IRC ==&lt;br /&gt;
Everybody feel free to edit/correct his entry!&lt;br /&gt;
&lt;br /&gt;
=== Dave alias Sirp ===&lt;br /&gt;
&lt;br /&gt;
Sirp started Wesnoth and is our lead developper. He is currently our C++ expert and is also the one that is working on the new Formula AI. Any questions regarding the formula AI should be directed to him.&lt;br /&gt;
&lt;br /&gt;
=== Mordante ===&lt;br /&gt;
Many of the possible projects involve the code for which he is an area expert. Also, many of the possible projects currently listed on the ideas page require GUI parts to work. Given that Mordante wants to tackle a rewrite of large parts of this, he will be our expert there as well as already being our area expert for the terrain engine.&lt;br /&gt;
&lt;br /&gt;
=== Elias Pscherning (elias) ===&lt;br /&gt;
He wrote the original version of campgen and as such will know a lot about what is needed to to make such an editor work correctly. The work on a scenario editor might be based upon campgen and as such his knowledge will be really helpful.&lt;br /&gt;
&lt;br /&gt;
=== Karol Nowak (grzywacz) ===&lt;br /&gt;
Last year he participated at GSoC as a student, so he will understand the situation of GSoC students. Beside this he is our top expert on embedded devices, and is actively working on the gp2x support.&lt;br /&gt;
&lt;br /&gt;
=== boucman ===&lt;br /&gt;
As our &amp;quot;patch monkey&amp;quot; he accustomed to critiquing patches of every kind. Beside this, he knows many areas of the game due to working on applying patches. He is particularly used to answering question from new coders, and doesn't mind explaining trivial stuff.&lt;br /&gt;
&lt;br /&gt;
He was the one who started the &amp;quot;two patches, you're in&amp;quot; policy and the ReferenceWML part of the project&lt;br /&gt;
&lt;br /&gt;
=== Soliton ===&lt;br /&gt;
He knows our MP server setup best. Beside this he has already done a lot of work on the MP server himself. So he probably has most knowledge about it and, being one of our MP-developers, might provide important help from the perspective of the MP player community and what is needed there.&lt;br /&gt;
&lt;br /&gt;
=== zookeeper or Mythological or Rhuvaen ===&lt;br /&gt;
As our leading WML expert it would be good to have him in the list when it comes to WML specific problems. That is for work on the scenario editor he probably knows best what should be implemented in it and what is a usable way for things.&lt;br /&gt;
&lt;br /&gt;
=== YogiHH or Piotr Cychowski (cycholka) ===&lt;br /&gt;
Since they are the two developers who know most about building under Windows, they will probably be really helpful. Either if the student comes from the Windows side, or to help test resulting work to make sure that it does work on Windows and, for the case that it does not, to show them where problems are.&lt;br /&gt;
&lt;br /&gt;
=== Eric S. Raymond (ESR) ===&lt;br /&gt;
ESR is our project toolsmith; he has written several tools that semi-automate various aspects of WML maintenance.  While most of our developers/designers concentrate on either the C++ core or WML but not both, he has a balanced understanding of both levels and may be helpful in helping students develop a grasp of the overall architecture.  Finally, he did the last overhaul of the Wesnoth UI and understands UI design principles; he is well-equipped to guide students working in that area.&lt;br /&gt;
&lt;br /&gt;
=== Noyga ===&lt;br /&gt;
Another versatile developer, on the C++ side he doesn't concentrate on a particular area, did some tweaks to improve translations in some languages (like enabling the female forms for names in various place) but know quite well the C++ side of units, abilities and WML. On the WML side he's an expert.&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=23231</id>
		<title>SummerOfCodeIdeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=23231"/>
		<updated>2008-03-04T16:24:28Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* What is your plan for dealing with disappearing students? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is a compilation of ideas from ML. Needs to be refined (more detailed description, deliverables, workload estimation?):&lt;br /&gt;
&lt;br /&gt;
== List of Ideas for the Project ==&lt;br /&gt;
&lt;br /&gt;
=== Writing an AI based on the formula AI ===&lt;br /&gt;
&lt;br /&gt;
Wesnoth has always had a simple C++ based AI. David (our lead developer) has been working on a simple language to write AI in Wesnoth ''link to formula AI page here'' &lt;br /&gt;
&lt;br /&gt;
The Wesnoth AI is used as an opponent in most campaigns, and as such is an important piece of code for the Wesnoth project. Unfortunately it is also one of the most neglected piece of code and a place where a lot of research and work could be done&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
The aim of this project is to develop a new AI that would replace the original C++ AI. The main criterias we would want for this new AI are&lt;br /&gt;
&lt;br /&gt;
* ''Plugability :'' It should be trivial for any content maker to change the behavior of the AI in specific case. The exact cases are still to be defined but should typically include&lt;br /&gt;
** hardwiring the first few turns of the AI&lt;br /&gt;
** changing the recruitment pattern&lt;br /&gt;
** completely controlling a given unit (scenario unit)&lt;br /&gt;
** taking control then giving back control of a given unit&lt;br /&gt;
* ''tunability :'' It should be easy for a scenario author to specify the general behaviour of the enemy on a given scenario (aggressiveness, intrepidity...)&lt;br /&gt;
* ''specific behaviours :'' there are some typical behaviours that are not smart to win the scenario but are needed, such as guarding a given unit, a given position, wandering aimlessly, attacking randomly, always fleeing. The AI should implement such behaviours, and allow easy addition of new behaviours&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* ''A minimal knowledge of C++ is required, a good knowledge of C++ is desired :'' The formula AI framework is a work in progress and chances are high that some changes in the wesnoth code base will be needed. The wesnoth developer community is used to handle people that are familiar with coding but not C++, however the Formula AI framework uses advanced C++ features and a good knowledge of the language would avoid a major hurdle when plugging in new entries or functionalities for the AI&lt;br /&gt;
* ''Good social interaction with a large player community :'' A preliminary phase to coding any AI is to know the strategies and game pattern used by human players. This requires huge interaction with the player community. Our Gameplay Developers are open and can give some good starting points, but a big game experience and good interaction with the player community will greatly help in the study of the design&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
It is hard to give milestones at this point, but here are some ideas of what could be done&lt;br /&gt;
&lt;br /&gt;
* ''AI design description, and basic function library :'' This first deliverable aims to conclude the '''study and analysis''' part of the project : becoming familiar with the formula language, study of multiplayer strategies and of the need of scenario writers with regard to AI. We would like to have a description of the code structure of the AI, some basis of the play strategies it would use and how external scenario writers could configure it for the particular behaviour they need&lt;br /&gt;
* ''Main AI delivery :'' This milestone's aim is to deliver a working AI implementing the strategies described in the first phase. It would not have to systematically beat the standard C++ AI at this point, but should be able to play the game correctly (recruit, early deployment on villages, grouping units to attack, holding its ground, protecting weak/important units). Moreover most plug-in entries should be available and a test-case for these entries should be provided.&lt;br /&gt;
* ''Fine tunning and behaviour library :'' The third phase would validate the actual strategy of the AI. The AI should consistently beat the default C++ AI, and do fairly well against an average human player. At that stage a library of scenario behaviours should also be delivered. The AI does not need to be as efficient with all scenario tweaking, but should act correctly with regard to the particular behaviour desired.&lt;br /&gt;
&lt;br /&gt;
=== Extending the Multiplayer server ===&lt;br /&gt;
&lt;br /&gt;
When the development team met at FOSDEM, we had our multiplayer community, though it is strong and healthy, had its growth restrained by the interface of the multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
==== General Description ====&lt;br /&gt;
The general idea of this project would be&lt;br /&gt;
* To study the current lobby,&lt;br /&gt;
* To present some ideas of evolutions both in interface and functionalities of our multiplayer interface to allow it to scale to a much larger community&lt;br /&gt;
* To present some well constructed thought on our MP community and how that interface would develop it&lt;br /&gt;
* Of course to implement those changes :)&lt;br /&gt;
&lt;br /&gt;
Some ideas that we had (but that are in no way mandatory)&lt;br /&gt;
* Having a simple way to register and authenticate nicknames, similar to what IRC offers. The point is not to have cryptographically safe logins, but to have something simple that gets the job done&lt;br /&gt;
* Having a simple room system? again inspired on IRC&lt;br /&gt;
* Having some way to find the type of games you are interested in.&lt;br /&gt;
** game type&lt;br /&gt;
** number of free slots/players&lt;br /&gt;
** any other criteria you might find interesting&lt;br /&gt;
&lt;br /&gt;
Other ideas we are not convinced are good, but that are certainly worth studying (especially how the communities based around these concepts are different from ours)&lt;br /&gt;
* ranking players&lt;br /&gt;
* guilds&lt;br /&gt;
* official tournaments&lt;br /&gt;
* titles for players&lt;br /&gt;
* metaservers&lt;br /&gt;
* game matching when players are ranked (poker, bridge...)&lt;br /&gt;
&lt;br /&gt;
The scalability of the project, both in term of number of players, and in term of the possibility for players and developers to extend the concept will be a valued criteria&lt;br /&gt;
&lt;br /&gt;
Administration/moderation problems and techniques should also be studied&lt;br /&gt;
&lt;br /&gt;
interaction with the Add-On server/forum might be an interesting field to expand to&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* A fair amount of experience on C++ is required. Wesnoth uses some advanced C++ features and is heavily based on BOOST and STL. We can train you in some of the libraries used, but learning all of them would be a big hurdle&lt;br /&gt;
* Various experience with multiplayer games, in order to have a good idea of what multiplayer lobbies of other game look like, and (more importantly) a good idea of the social behaviours of multiple MP communities, how teams are formed in games and things like that&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
* A first milestone would be a presentation summarizing the different studies, and the proposed interface. preliminary informal stages would probably be desirable, to make sure the proposed idea is already a consensus within devs &lt;br /&gt;
** Study of other MP game-matching interfaces and functionalities&lt;br /&gt;
** Study of other MP communities&lt;br /&gt;
** Study of other MP moderation practices&lt;br /&gt;
** Study of the Wesnoth MP community, including needs, various opinons from different developers and players&lt;br /&gt;
* A second milestone would be the main code delivery. Code should be functional for it will be delivered in the next Wesnoth development release&lt;br /&gt;
&lt;br /&gt;
=== Scenario/Campaign editor ===&lt;br /&gt;
&lt;br /&gt;
Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor allowing the same.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
A scenario editor for Wesnoth supporting everything possible by Wesnoth's engine would be a huge project, so the scope of the actual project would of course be limited - what exactly should be implemented would be decided by initial discussion. Implementation details and choice of language/tools would also be up to the student to choose. The main ideas would be for the scenario editor to be:&lt;br /&gt;
* cross-platform (at least Linux, OSX, Windows)&lt;br /&gt;
* easy to use (someone who tries reasonably hard should be able to create a simple scenario/campaign with it, even if not knowing WML)&lt;br /&gt;
* powerful (there already is a map editor coming with Wesnoth - the scenario editor will provide more/different things)&lt;br /&gt;
* extensible (also after the SoC project, it should be easy to add additional features)&lt;br /&gt;
&lt;br /&gt;
There exist at least two attempts at a scenario editor, an OSX-only one which shipped with early Wesnoth versions, and CampGen, an external tool written in WxPython. The student could look at them for ideas or even use one of them as base, but that should be discussed first. The below assumes a new application is developed from scratch (which likely will be much more motivating for the student than reviving an existing attempt). The actual things to be done would be:&lt;br /&gt;
&lt;br /&gt;
* Decide on a cross-platform GUI which would be best suited (Qt4, Wx, GTK, Wesnoth's builtin GUI (in that case, could maybe integrate with the existing map editor, but would have serious other problems), or others...).&lt;br /&gt;
* Decide on a platform/language to use (C++, Python, or others...). Wesnoth is written in C++, so it's what most developers would prefer, but as long as it can be expected to work on Linux, OSX and Windows, this is completely open.&lt;br /&gt;
* GUI design. This is the main part of the project. The editor should make it easy to create scenarios, so the GUI must not be confusing/hard to use.&lt;br /&gt;
* Decide on base features. [[ReferenceWML]] lists everything currently supported by WML. Theoretically, the scenario editor could support everything, but for the timeframe of the SoC project, it will be necessary to decide on the most important features and implement those.&lt;br /&gt;
** WML-centric or not? Two opposite views for such an editor would be to either strictly follow WML, as extreme case have one dialog for each WML element. Or on the other hand make a scenario creation tool which completely hides WML and then simply can export to WML, translating features as necessary. The final design likely would be somewhere in between.&lt;br /&gt;
** Ability to read existing WML? The editor will export to WML, but need to decide if it also should be able to read it.&lt;br /&gt;
** Built-in map editor? Wesnoth comes with a map editor, but it can only be used to define the terrain. The scenario editor has to allow placing events and units and other things, so it will need a way to display maps as well. Would be worth investigating if the existing C++ map-drawing code of Wesnoth can be re-used.&lt;br /&gt;
** Ability to enter custom WML code? For advanced users this might be nice, if it can integrate well.&lt;br /&gt;
** Story screen editor for campaigns?&lt;br /&gt;
** How powerful should the events editor be? WML basically is a turing complete language, so must decide what should be supported and how to present to the user.&lt;br /&gt;
** Custom unit animations?&lt;br /&gt;
** Custom multi-hex terrains?&lt;br /&gt;
* Extensibility (leave the possibility to extend the application with plugins for some of the above things, either with a plugin architecture or by making the source code modular enough)&lt;br /&gt;
* WML-export. The second major part besides designing and implementing all the GUI will be exporting the result to WML, and depending on some design choices this could prove more or less hard to do.&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
* Knowledge of C++. Even in case the editor is not written in C++, it will be necessary to look at some parts of Wesnoth's source code (WML-parser, editor, ...) and understand them, possibly even integrate/re-use them.&lt;br /&gt;
* Ability/interest in GUI/application design. A not negligible part of the project likely will be spent designing various GUI dialogs.&lt;br /&gt;
* Prior use of level creation tools/modding tools. Knowing existing tools for other games will help a lot in the design phase, as many good ideas can be seen there. Not required though.&lt;br /&gt;
* Having played Wesnoth and knowing what scenarios look like would help. Someone who never played Wesnoth before would risk losing a lot of precious time playing the game instead of working :) But it's not required of course.&lt;br /&gt;
* Knowledge of WML. A candidate who already knows Wesnoth's WML could save the initial time studying it. (On the other hand, not knowing WML might mean less technical bias and might lead to an application which is easer to use for non-technical users.)&lt;br /&gt;
* Ability to interact with developers/users. Presenting GUI mockups and test versions and incorporating early user feedback likely will improve the end result a lot. The Wesnoth community is big enough that there should be quite some willing testers.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
The initial design will decide on many later things, and likely a lot of talking to developers and users will be necessary. But some general milestones I'd expect:&lt;br /&gt;
* Create a base test application in the chosen language/platform. This will not do much yet, maybe load some WML and display it as text. Try to package it for Linux, OSX and Windows (there will be help from the Wesnoth community, so no need to have access to all of them), and see if it can be expected to work. If a standard GUI like C++/Qt4 is used, this will be rather trivial. Something like Python/Wx or C#/.NET might take more time.&lt;br /&gt;
* Add ability to edit some very simple, maybe only textual properties of a scenario, and export to WML. It should already have base features like Save/Load/Undo, copy/paste, multiple documents, and so on. Depending on the chosen GUI this may be easy or already require some work.&lt;br /&gt;
* Finish design. Should list the intended features and demonstrate how the GUI will work.&lt;br /&gt;
* Start implementation, a natural milestone would be to make it possible to create and export a very simple, but playable scenario.&lt;br /&gt;
* Add more of the features (which ones and in which order depends on the design above, a detailed roadmap will be part of it).&lt;br /&gt;
&lt;br /&gt;
=== Addon server ===&lt;br /&gt;
Wesnoth has an addon server which offers users to upload user &lt;br /&gt;
made content (UMC). This allows all other users of Wesnoth&lt;br /&gt;
to easily download and install this content. The server was &lt;br /&gt;
originally written for user made campaigns but contains a lot&lt;br /&gt;
more types of addons nowadays. Both the server side and the &lt;br /&gt;
client side need to be improved.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
Both the server and client side of the addon server haven't&lt;br /&gt;
been improved over the years and can use quite some improvements.&lt;br /&gt;
The client side GUI needs quite some improvements. For the&lt;br /&gt;
server side it's wanted to allow better integration with&lt;br /&gt;
various tools, which improve the quality of the addons.&lt;br /&gt;
&lt;br /&gt;
===== Server side =====&lt;br /&gt;
The server code either needs to be updated or rewritten, the&lt;br /&gt;
student is free to make this decision him or herself. The&lt;br /&gt;
student is free to choose the language for the server.&lt;br /&gt;
&lt;br /&gt;
* The server only needs to run on Linux systems, crossplatform would be nice but isn't  required.&lt;br /&gt;
* At the moment there's a rudimentary integration with our translation project Wescamp. This needs to be improved. Upon uploading the new content needs to be send to Wescamp (via a svn commit). And the translations need to be fetched on a regular basis.&lt;br /&gt;
* We have various tools to check the WML code and also upgrade it to newer version. The addon server needs to be able to run those tools on the content.&lt;br /&gt;
&lt;br /&gt;
===== Client side =====&lt;br /&gt;
The client side needs improvements, there are two main clients&lt;br /&gt;
the ingame version and a standalone version in Python.&lt;br /&gt;
&lt;br /&gt;
* Upgrade the GUI, Mordante is working on a new GUI library which is intended to make it possible to make the wanted changes.&lt;br /&gt;
* Make it easier to see what kind of addon it is, at the moment a lot of new users download something and have no clue what kind of addon it is.&lt;br /&gt;
* Make it easier to see whether a newer version of the addon is on the server and update the addon.&lt;br /&gt;
* Make it easy to select which translations you want to download and also look for newer versions of the translations.&lt;br /&gt;
&lt;br /&gt;
====  Required knowledge and talent ====&lt;br /&gt;
* Knowledge of C++, the game is written in C++ and modifications need to be made there. &lt;br /&gt;
* Knowlegde of Python, various tools have been written in Python which need to be intergrated with the new server.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
* The first step is to determine what exactly needs to be done and determine in which language the server will be rewritten. This includes, but isn't limited to:&lt;br /&gt;
** Determine the exact feature set.&lt;br /&gt;
** Protocol changes needed.&lt;br /&gt;
** Methods to integrate with both the WML tools and Wescamp with the new server.&lt;br /&gt;
** Determine the GUI for the client side.&lt;br /&gt;
* This needs to be presented and discussed with the mentor(s).&lt;br /&gt;
* The next thing in to implement the feature set. The code needs to be fully functional and committed in trunk.&lt;br /&gt;
&lt;br /&gt;
=== Map editor ===&lt;br /&gt;
The map editor in Wesnoth serves two goals, making it easy to create&lt;br /&gt;
a new map and helping the terrain artists to test their new terrains.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
The current editor hasn't been actively maintained for quite a while and the&lt;br /&gt;
quality of the code isn't up to par with the main game. The student&lt;br /&gt;
will either revive the current editor or start from scratch, the latter&lt;br /&gt;
will probably be easier. When rewriting from scratch the student can&lt;br /&gt;
pick the language of his/her liking as long as the result is crossplatform&lt;br /&gt;
(at least Linux/Windows/OS X). &lt;br /&gt;
&lt;br /&gt;
Some of the things the new/revived editor should be able to do:&lt;br /&gt;
* Include all features of the current editor. &lt;br /&gt;
* When rewritten, great care must be taken that the render engine works the same as the render engine in the main game. When rewritten in C++ it can simply use the game sources, otherwise the student needs to turn the main game C++ files into a library which can be called in the language the editor will be written in.&lt;br /&gt;
* The editor needs to be able to handle so called ''custom terrain'', these are terrains used in maps but not loaded by default.&lt;br /&gt;
* The editor needs to be able to reload the terrain graphics config files, this way terrain artist can test the changes to the config files without having to reload the editor.&lt;br /&gt;
* The current editor can generate random maps with help of a config file, which contains a generator definition. The editor can only use one generator hardcoded. This needs to be modified to be able to use every generator config the user has installed.&lt;br /&gt;
* Various ideas exist to help the artists to make it easier to tune their terrains and config files, this is a secondary goal. We think it will be too much work to do this in one summer.&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
* The current editor and the main game are written in C++ therefore knowledge of C++ is required. Even if the editor is rewritten in another language the render engine needs to be converted to a library. &lt;br /&gt;
* The student needs to be able to make a user friendly user interface.&lt;br /&gt;
* Depending on in which language and toolkit the editor is (re)written in the student will need to have skills in that language and toolkit. The current editor uses the SDL toolkit with our own widget toolkit.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
* The first step is to determine which features are wanted. This means the student has to interact with the community and determine what is wanted. &lt;br /&gt;
* From this list the student needs create a list of items he/she will be able to do within one summer.&lt;br /&gt;
* This needs to be presented and discussed with the mentor(s).&lt;br /&gt;
* The next thing in to implement the feature set. The code needs to be fully functional and committed in trunk.&lt;br /&gt;
&lt;br /&gt;
=== Make your own ideas ===&lt;br /&gt;
If you have your own idea the best thing is to join IRC wesnoth-dev at irc.freenode.net and discuss the idea with the developers there. If the developers think your idea is interesting and like the feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the developers can accept your idea.&lt;br /&gt;
&lt;br /&gt;
=== Other ideas to be fleshed out ===&lt;br /&gt;
* A MapGenerator rewrite - better scalable for outdoor maps, plus the possibility to define areas (similar to the caverns in the ave generator) etc.&lt;br /&gt;
&lt;br /&gt;
== Other info to provide for GSoC ==&lt;br /&gt;
==== Describe your organization. ====&lt;br /&gt;
The Battle for Wesnoth, or simply Wesnoth, is a free turn based strategy game with role playing elements designed in June 2003 by David White (Sirp). &lt;br /&gt;
&lt;br /&gt;
The first stable release (1.0) was on October 2 2005, the latest stable release (1.4) was on March 8 2008.&lt;br /&gt;
&lt;br /&gt;
add some info from http://www.ohloh.net/projects/3175&lt;br /&gt;
&lt;br /&gt;
* A turn­based strategy game&lt;br /&gt;
* On a hexagonal board&lt;br /&gt;
* Role playing game style elements&lt;br /&gt;
* Single player and multiplayer modes&lt;br /&gt;
* Runs on a variety of platforms&lt;br /&gt;
* Highly customizable and 'moddable'&lt;br /&gt;
&lt;br /&gt;
What makes Wesnoth stand apart from the other open source games are the following aspects&lt;br /&gt;
&lt;br /&gt;
* A large developer and player community&lt;br /&gt;
** two servers (stable and developement) with more than a hundread players at all time&lt;br /&gt;
** more than two thousands downloads a day&lt;br /&gt;
* A mature project, but with active development and many improvements&lt;br /&gt;
* High quality artwork: both graphics and music&lt;br /&gt;
* Very well­balanced by a tireless team of playtesters&lt;br /&gt;
* Fun, unique gameplay&lt;br /&gt;
&lt;br /&gt;
The general [http://www.wesnoth.org/wiki/WesnothPhilosophy Philosophy] of the game (both for gameplay and coding) puts en emphasis on simplicity. The core rules are meant to be learnt easily but provide interesting gameplay and diverse strategies.&lt;br /&gt;
&lt;br /&gt;
On the other hand, Wesnoth scenarios provides a simple language to easily customize scenarios, which has lead to a huge modding community providing us with a wide amount of content.&lt;br /&gt;
&lt;br /&gt;
* Advanced C++, with some use of Boost&lt;br /&gt;
* The Simple Directmedia Layer (SDL) libraries: &lt;br /&gt;
* SDL, SDL_net, SDL_ttf, SDL_image&lt;br /&gt;
* gettext for internationalization&lt;br /&gt;
* Python to allow scriptable AIs&lt;br /&gt;
* Otherwise, most of Wesnoth's technology is “home grown”:&lt;br /&gt;
** WML : the scripting language used to write scenarios&lt;br /&gt;
** FormulaAI : our AI developement language&lt;br /&gt;
&lt;br /&gt;
* 2.1 million downloads via sourceforge.net, many more via various mirrors of Linux Distributions&lt;br /&gt;
* best rated game at the [http://www.happypenguin.org/list?sort=avg_rating linux game tome]&lt;br /&gt;
* game of the year 2007 at [http://www.linuxquestions.org/questions/2007-linuxquestions.org-members-choice-awards-79/open-source-game-of-the-year-610236/ linuxquestions.org]&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in GSoC 2008? What do you hope to gain by participating?====&lt;br /&gt;
&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry.&lt;br /&gt;
&lt;br /&gt;
If a student were dedicated to any of these uncovered areas, we believe that person could be brought up to speed relatively quickly and function as a peer of the existing developers.&lt;br /&gt;
&lt;br /&gt;
By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart some areas of the project that have lagged behind&lt;br /&gt;
&lt;br /&gt;
==== Did your organization participate in past GSoCs? If so, please summarize your involvement and the successes and challenges of your participation.====&lt;br /&gt;
This is the first time the Wesnoth project has applied to Google SoC.&lt;br /&gt;
&lt;br /&gt;
==== If your organization has not previously participated in GSoC, have you applied in the past? If so, for what year(s)?====&lt;br /&gt;
&lt;br /&gt;
This is the first time the Wesnoth project has applied to Google SoC.&lt;br /&gt;
&lt;br /&gt;
==== Who will your organization administrator be? Please include Google Account information.====&lt;br /&gt;
Nils Kneuper aka Ivanovic&lt;br /&gt;
&lt;br /&gt;
crazy.ivanovic |ATTT| googlemail.com&lt;br /&gt;
&lt;br /&gt;
==== What license(s) does your project use?====&lt;br /&gt;
Our project is entirely GPL.&lt;br /&gt;
&lt;br /&gt;
All code is GPL.&lt;br /&gt;
&lt;br /&gt;
All art is GPL, 99% was made for the project, everything else was taken from content that was checked to be GPL.&lt;br /&gt;
&lt;br /&gt;
==== What is the URL for your ideas page?====&lt;br /&gt;
Our main summer of code page is located at http://www.wesnoth.org/wiki/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
This page contains various coding ideas and the thought the development team has already given them.&lt;br /&gt;
&lt;br /&gt;
It also contains a list of the developers that are the most active on IRC and their domains of interest.&lt;br /&gt;
&lt;br /&gt;
==== What is the main development mailing list or forum for your organization?====&lt;br /&gt;
Most development work takes place on &amp;quot;wesnoth-dev |ATTT| gna.org&amp;quot;. Beside this some work happens at http://www.wesnoth.org/forum/.&lt;br /&gt;
&lt;br /&gt;
in particular, all art developement takes place on the forum.&lt;br /&gt;
&lt;br /&gt;
==== What is the main IRC channel for your organization?====&lt;br /&gt;
&lt;br /&gt;
All our IRC channels are on the ''freenode'' network&lt;br /&gt;
&lt;br /&gt;
* ''#wesnoth-dev'' is the main development channel, where most discussion takes place&lt;br /&gt;
* ''#wesnoth'' is a generic channel for the community&lt;br /&gt;
* ''#wesnoth-mp'' is a separate channel for multiplayer games and balancing&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? If so, please provide it now.====&lt;br /&gt;
We plan mainly to meet potential students through our IRC channel, but the following questions are wesnoth-specific and are worth pondering for any student, even if we don't need a formal answer&lt;br /&gt;
&lt;br /&gt;
* What type of gamer are you? What type of games? What type of opponent? Are you more interested in story or gameplay? &lt;br /&gt;
* Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
* Do you give constructive advices? Do you receive advice well? Are you good at sorting useful criticism from useless ones?&lt;br /&gt;
* Have you played Wesnoth? How long?  Single player or multiplayer? We do not plan to favor Wesnoth players as such, but some projects require a good feeling of the game which is hard to get without having played intensively.&lt;br /&gt;
* What nickname do you plan to use on IRC and the forum?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''to be completed''''&lt;br /&gt;
&lt;br /&gt;
==== Who will be your backup organization administrator? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
==== Who will your mentors be? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
David White (davewx7@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Jeremy Rosen alias Boucman (boucman2|ATTT|gmail.com)&lt;br /&gt;
&lt;br /&gt;
Mark de Wever aka Mordante (mordante.wesnoth|ATTT|gmail.com)&lt;br /&gt;
&lt;br /&gt;
==== What criteria did you use to select these individuals as mentors? Please be as specific as possible.====&lt;br /&gt;
&lt;br /&gt;
Our first criterion was that all the people had to be volunteers. According to other open source projects, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student&lt;br /&gt;
&lt;br /&gt;
Dave is the project leader and one of the most knowledgeable in C++. He has also written the Formula AI code which we plan to develop via the SoC. He is well known in our community for formulating simple but effective explanations for complicated topics, and has good design intuition. The growth of Wesnoth demonstrates his capacity to get other developers to work together and keep them involved in a thriving community.&lt;br /&gt;
&lt;br /&gt;
Boucman is one of the oldest active developers around. He has rewritten the whole animation engine and made it an easily pluggable system allowing artists to easily specify exactly how they want the units to appear. He also started many community oriented projects like the [http://wiki.wesnoth.org/UnsortedContrib Art Contribution] section of the wiki (now automated) and the [http://wiki.wesnoth.org/ReferenceWML WML Reference Manual]. He is responsible for dispatching and sorting the patches at [http://patches.wesnoth.org] and has created the new developer process we currently use. &lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. &lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of people who to contact for which regards. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. &lt;br /&gt;
&lt;br /&gt;
Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensible about criticism and our community is used to people being sensible to critics. &lt;br /&gt;
&lt;br /&gt;
We will try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, his mentor will be in charge of recontacting him to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to defuse the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to him, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have SVN write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?====&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before, during and after the program?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two patch... you're in&amp;quot; In other word, anybody that is able to get two non-trivial patches applied is offered commit right.&lt;br /&gt;
&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our [[EasyCoding]] pages (these project are usually a couple of hours long and has been chosen to provide easy access to code)&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of time, to make sure that all secondary things are in place (indenting, coding style, modified makefiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to maintain our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is a little proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can be rough at time.&lt;br /&gt;
&lt;br /&gt;
==== What will you do to ensure that your accepted students stick with the project after GSoC concludes?====&lt;br /&gt;
&lt;br /&gt;
Since our community has a history of having developers easily and quickly join, we expect the student to be full-fledge developers quite faset (probably a little after the end of the bonding period). &lt;br /&gt;
&lt;br /&gt;
Thus there will be no &amp;quot;end of GSoC&amp;quot; transition. At the end of the Summer of code we expect the student to be responsible for the part he developed, and to continue taking care of it, like other developers are responsible for their part.&lt;br /&gt;
&lt;br /&gt;
''''TO BE COMPLETED''''&lt;br /&gt;
&lt;br /&gt;
== People to bug on IRC ==&lt;br /&gt;
Everybody feel free to edit/correct his entry!&lt;br /&gt;
&lt;br /&gt;
=== Dave alias Sirp ===&lt;br /&gt;
&lt;br /&gt;
Sirp started Wesnoth and is our lead developper. He is currently our C++ expert and is also the one that is working on the new Formula AI. Any questions regarding the formula AI should be directed to him.&lt;br /&gt;
&lt;br /&gt;
=== Mordante ===&lt;br /&gt;
Many of the possible projects involve the code for which he is an area expert. Also, many of the possible projects currently listed on the ideas page require GUI parts to work. Given that Mordante wants to tackle a rewrite of large parts of this, he will be our expert there as well as already being our area expert for the terrain engine.&lt;br /&gt;
&lt;br /&gt;
=== Elias Pscherning (elias) ===&lt;br /&gt;
He wrote the original version of campgen and as such will know a lot about what is needed to to make such an editor work correctly. The work on a scenario editor might be based upon campgen and as such his knowledge will be really helpful.&lt;br /&gt;
&lt;br /&gt;
=== Karol Nowak (grzywacz) ===&lt;br /&gt;
Last year he participated at GSoC as a student, so he will understand the situation of GSoC students. Beside this he is our top expert on embedded devices, and is actively working on the gp2x support.&lt;br /&gt;
&lt;br /&gt;
=== boucman ===&lt;br /&gt;
As our &amp;quot;patch monkey&amp;quot; he accustomed to critiquing patches of every kind. Beside this, he knows many areas of the game due to working on applying patches. He is particularly used to answering question from new coders, and doesn't mind explaining trivial stuff.&lt;br /&gt;
&lt;br /&gt;
He was the one who started the &amp;quot;two patches, you're in&amp;quot; policy and the ReferenceWML part of the project&lt;br /&gt;
&lt;br /&gt;
=== Soliton ===&lt;br /&gt;
He knows our MP server setup best. Beside this he has already done a lot of work on the MP server himself. So he probably has most knowledge about it and, being one of our MP-developers, might provide important help from the perspective of the MP player community and what is needed there.&lt;br /&gt;
&lt;br /&gt;
=== zookeeper or Mythological or Rhuvaen ===&lt;br /&gt;
As our leading WML expert it would be good to have him in the list when it comes to WML specific problems. That is for work on the scenario editor he probably knows best what should be implemented in it and what is a usable way for things.&lt;br /&gt;
&lt;br /&gt;
=== YogiHH or Piotr Cychowski (cycholka) ===&lt;br /&gt;
Since they are the two developers who know most about building under Windows, they will probably be really helpful. Either if the student comes from the Windows side, or to help test resulting work to make sure that it does work on Windows and, for the case that it does not, to show them where problems are.&lt;br /&gt;
&lt;br /&gt;
=== Eric S. Raymond (ESR) ===&lt;br /&gt;
ESR is our project toolsmith; he has written several tools that semi-automate various aspects of WML maintenance.  While most of our developers/designers concentrate on either the C++ core or WML but not both, he has a balanced understanding of both levels and may be helpful in helping students develop a grasp of the overall architecture.  Finally, he did the last overhaul of the Wesnoth UI and understands UI design principles; he is well-equipped to guide students working in that area.&lt;br /&gt;
&lt;br /&gt;
=== Noyga ===&lt;br /&gt;
Another versatile developer, on the C++ side he doesn't concentrate on a particular area, did some tweaks to improve translations in some languages (like enabling the female forms for names in various place) but know quite well the C++ side of units, abilities and WML. On the WML side he's an expert.&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=23230</id>
		<title>SummerOfCodeIdeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=23230"/>
		<updated>2008-03-04T16:22:01Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* What criteria did you use to select these individuals as mentors? Please be as specific as possible. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is a compilation of ideas from ML. Needs to be refined (more detailed description, deliverables, workload estimation?):&lt;br /&gt;
&lt;br /&gt;
== List of Ideas for the Project ==&lt;br /&gt;
&lt;br /&gt;
=== Writing an AI based on the formula AI ===&lt;br /&gt;
&lt;br /&gt;
Wesnoth has always had a simple C++ based AI. David (our lead developer) has been working on a simple language to write AI in Wesnoth ''link to formula AI page here'' &lt;br /&gt;
&lt;br /&gt;
The Wesnoth AI is used as an opponent in most campaigns, and as such is an important piece of code for the Wesnoth project. Unfortunately it is also one of the most neglected piece of code and a place where a lot of research and work could be done&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
The aim of this project is to develop a new AI that would replace the original C++ AI. The main criterias we would want for this new AI are&lt;br /&gt;
&lt;br /&gt;
* ''Plugability :'' It should be trivial for any content maker to change the behavior of the AI in specific case. The exact cases are still to be defined but should typically include&lt;br /&gt;
** hardwiring the first few turns of the AI&lt;br /&gt;
** changing the recruitment pattern&lt;br /&gt;
** completely controlling a given unit (scenario unit)&lt;br /&gt;
** taking control then giving back control of a given unit&lt;br /&gt;
* ''tunability :'' It should be easy for a scenario author to specify the general behaviour of the enemy on a given scenario (aggressiveness, intrepidity...)&lt;br /&gt;
* ''specific behaviours :'' there are some typical behaviours that are not smart to win the scenario but are needed, such as guarding a given unit, a given position, wandering aimlessly, attacking randomly, always fleeing. The AI should implement such behaviours, and allow easy addition of new behaviours&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* ''A minimal knowledge of C++ is required, a good knowledge of C++ is desired :'' The formula AI framework is a work in progress and chances are high that some changes in the wesnoth code base will be needed. The wesnoth developer community is used to handle people that are familiar with coding but not C++, however the Formula AI framework uses advanced C++ features and a good knowledge of the language would avoid a major hurdle when plugging in new entries or functionalities for the AI&lt;br /&gt;
* ''Good social interaction with a large player community :'' A preliminary phase to coding any AI is to know the strategies and game pattern used by human players. This requires huge interaction with the player community. Our Gameplay Developers are open and can give some good starting points, but a big game experience and good interaction with the player community will greatly help in the study of the design&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
It is hard to give milestones at this point, but here are some ideas of what could be done&lt;br /&gt;
&lt;br /&gt;
* ''AI design description, and basic function library :'' This first deliverable aims to conclude the '''study and analysis''' part of the project : becoming familiar with the formula language, study of multiplayer strategies and of the need of scenario writers with regard to AI. We would like to have a description of the code structure of the AI, some basis of the play strategies it would use and how external scenario writers could configure it for the particular behaviour they need&lt;br /&gt;
* ''Main AI delivery :'' This milestone's aim is to deliver a working AI implementing the strategies described in the first phase. It would not have to systematically beat the standard C++ AI at this point, but should be able to play the game correctly (recruit, early deployment on villages, grouping units to attack, holding its ground, protecting weak/important units). Moreover most plug-in entries should be available and a test-case for these entries should be provided.&lt;br /&gt;
* ''Fine tunning and behaviour library :'' The third phase would validate the actual strategy of the AI. The AI should consistently beat the default C++ AI, and do fairly well against an average human player. At that stage a library of scenario behaviours should also be delivered. The AI does not need to be as efficient with all scenario tweaking, but should act correctly with regard to the particular behaviour desired.&lt;br /&gt;
&lt;br /&gt;
=== Extending the Multiplayer server ===&lt;br /&gt;
&lt;br /&gt;
When the development team met at FOSDEM, we had our multiplayer community, though it is strong and healthy, had its growth restrained by the interface of the multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
==== General Description ====&lt;br /&gt;
The general idea of this project would be&lt;br /&gt;
* To study the current lobby,&lt;br /&gt;
* To present some ideas of evolutions both in interface and functionalities of our multiplayer interface to allow it to scale to a much larger community&lt;br /&gt;
* To present some well constructed thought on our MP community and how that interface would develop it&lt;br /&gt;
* Of course to implement those changes :)&lt;br /&gt;
&lt;br /&gt;
Some ideas that we had (but that are in no way mandatory)&lt;br /&gt;
* Having a simple way to register and authenticate nicknames, similar to what IRC offers. The point is not to have cryptographically safe logins, but to have something simple that gets the job done&lt;br /&gt;
* Having a simple room system? again inspired on IRC&lt;br /&gt;
* Having some way to find the type of games you are interested in.&lt;br /&gt;
** game type&lt;br /&gt;
** number of free slots/players&lt;br /&gt;
** any other criteria you might find interesting&lt;br /&gt;
&lt;br /&gt;
Other ideas we are not convinced are good, but that are certainly worth studying (especially how the communities based around these concepts are different from ours)&lt;br /&gt;
* ranking players&lt;br /&gt;
* guilds&lt;br /&gt;
* official tournaments&lt;br /&gt;
* titles for players&lt;br /&gt;
* metaservers&lt;br /&gt;
* game matching when players are ranked (poker, bridge...)&lt;br /&gt;
&lt;br /&gt;
The scalability of the project, both in term of number of players, and in term of the possibility for players and developers to extend the concept will be a valued criteria&lt;br /&gt;
&lt;br /&gt;
Administration/moderation problems and techniques should also be studied&lt;br /&gt;
&lt;br /&gt;
interaction with the Add-On server/forum might be an interesting field to expand to&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* A fair amount of experience on C++ is required. Wesnoth uses some advanced C++ features and is heavily based on BOOST and STL. We can train you in some of the libraries used, but learning all of them would be a big hurdle&lt;br /&gt;
* Various experience with multiplayer games, in order to have a good idea of what multiplayer lobbies of other game look like, and (more importantly) a good idea of the social behaviours of multiple MP communities, how teams are formed in games and things like that&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
* A first milestone would be a presentation summarizing the different studies, and the proposed interface. preliminary informal stages would probably be desirable, to make sure the proposed idea is already a consensus within devs &lt;br /&gt;
** Study of other MP game-matching interfaces and functionalities&lt;br /&gt;
** Study of other MP communities&lt;br /&gt;
** Study of other MP moderation practices&lt;br /&gt;
** Study of the Wesnoth MP community, including needs, various opinons from different developers and players&lt;br /&gt;
* A second milestone would be the main code delivery. Code should be functional for it will be delivered in the next Wesnoth development release&lt;br /&gt;
&lt;br /&gt;
=== Scenario/Campaign editor ===&lt;br /&gt;
&lt;br /&gt;
Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor allowing the same.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
A scenario editor for Wesnoth supporting everything possible by Wesnoth's engine would be a huge project, so the scope of the actual project would of course be limited - what exactly should be implemented would be decided by initial discussion. Implementation details and choice of language/tools would also be up to the student to choose. The main ideas would be for the scenario editor to be:&lt;br /&gt;
* cross-platform (at least Linux, OSX, Windows)&lt;br /&gt;
* easy to use (someone who tries reasonably hard should be able to create a simple scenario/campaign with it, even if not knowing WML)&lt;br /&gt;
* powerful (there already is a map editor coming with Wesnoth - the scenario editor will provide more/different things)&lt;br /&gt;
* extensible (also after the SoC project, it should be easy to add additional features)&lt;br /&gt;
&lt;br /&gt;
There exist at least two attempts at a scenario editor, an OSX-only one which shipped with early Wesnoth versions, and CampGen, an external tool written in WxPython. The student could look at them for ideas or even use one of them as base, but that should be discussed first. The below assumes a new application is developed from scratch (which likely will be much more motivating for the student than reviving an existing attempt). The actual things to be done would be:&lt;br /&gt;
&lt;br /&gt;
* Decide on a cross-platform GUI which would be best suited (Qt4, Wx, GTK, Wesnoth's builtin GUI (in that case, could maybe integrate with the existing map editor, but would have serious other problems), or others...).&lt;br /&gt;
* Decide on a platform/language to use (C++, Python, or others...). Wesnoth is written in C++, so it's what most developers would prefer, but as long as it can be expected to work on Linux, OSX and Windows, this is completely open.&lt;br /&gt;
* GUI design. This is the main part of the project. The editor should make it easy to create scenarios, so the GUI must not be confusing/hard to use.&lt;br /&gt;
* Decide on base features. [[ReferenceWML]] lists everything currently supported by WML. Theoretically, the scenario editor could support everything, but for the timeframe of the SoC project, it will be necessary to decide on the most important features and implement those.&lt;br /&gt;
** WML-centric or not? Two opposite views for such an editor would be to either strictly follow WML, as extreme case have one dialog for each WML element. Or on the other hand make a scenario creation tool which completely hides WML and then simply can export to WML, translating features as necessary. The final design likely would be somewhere in between.&lt;br /&gt;
** Ability to read existing WML? The editor will export to WML, but need to decide if it also should be able to read it.&lt;br /&gt;
** Built-in map editor? Wesnoth comes with a map editor, but it can only be used to define the terrain. The scenario editor has to allow placing events and units and other things, so it will need a way to display maps as well. Would be worth investigating if the existing C++ map-drawing code of Wesnoth can be re-used.&lt;br /&gt;
** Ability to enter custom WML code? For advanced users this might be nice, if it can integrate well.&lt;br /&gt;
** Story screen editor for campaigns?&lt;br /&gt;
** How powerful should the events editor be? WML basically is a turing complete language, so must decide what should be supported and how to present to the user.&lt;br /&gt;
** Custom unit animations?&lt;br /&gt;
** Custom multi-hex terrains?&lt;br /&gt;
* Extensibility (leave the possibility to extend the application with plugins for some of the above things, either with a plugin architecture or by making the source code modular enough)&lt;br /&gt;
* WML-export. The second major part besides designing and implementing all the GUI will be exporting the result to WML, and depending on some design choices this could prove more or less hard to do.&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
* Knowledge of C++. Even in case the editor is not written in C++, it will be necessary to look at some parts of Wesnoth's source code (WML-parser, editor, ...) and understand them, possibly even integrate/re-use them.&lt;br /&gt;
* Ability/interest in GUI/application design. A not negligible part of the project likely will be spent designing various GUI dialogs.&lt;br /&gt;
* Prior use of level creation tools/modding tools. Knowing existing tools for other games will help a lot in the design phase, as many good ideas can be seen there. Not required though.&lt;br /&gt;
* Having played Wesnoth and knowing what scenarios look like would help. Someone who never played Wesnoth before would risk losing a lot of precious time playing the game instead of working :) But it's not required of course.&lt;br /&gt;
* Knowledge of WML. A candidate who already knows Wesnoth's WML could save the initial time studying it. (On the other hand, not knowing WML might mean less technical bias and might lead to an application which is easer to use for non-technical users.)&lt;br /&gt;
* Ability to interact with developers/users. Presenting GUI mockups and test versions and incorporating early user feedback likely will improve the end result a lot. The Wesnoth community is big enough that there should be quite some willing testers.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
The initial design will decide on many later things, and likely a lot of talking to developers and users will be necessary. But some general milestones I'd expect:&lt;br /&gt;
* Create a base test application in the chosen language/platform. This will not do much yet, maybe load some WML and display it as text. Try to package it for Linux, OSX and Windows (there will be help from the Wesnoth community, so no need to have access to all of them), and see if it can be expected to work. If a standard GUI like C++/Qt4 is used, this will be rather trivial. Something like Python/Wx or C#/.NET might take more time.&lt;br /&gt;
* Add ability to edit some very simple, maybe only textual properties of a scenario, and export to WML. It should already have base features like Save/Load/Undo, copy/paste, multiple documents, and so on. Depending on the chosen GUI this may be easy or already require some work.&lt;br /&gt;
* Finish design. Should list the intended features and demonstrate how the GUI will work.&lt;br /&gt;
* Start implementation, a natural milestone would be to make it possible to create and export a very simple, but playable scenario.&lt;br /&gt;
* Add more of the features (which ones and in which order depends on the design above, a detailed roadmap will be part of it).&lt;br /&gt;
&lt;br /&gt;
=== Addon server ===&lt;br /&gt;
Wesnoth has an addon server which offers users to upload user &lt;br /&gt;
made content (UMC). This allows all other users of Wesnoth&lt;br /&gt;
to easily download and install this content. The server was &lt;br /&gt;
originally written for user made campaigns but contains a lot&lt;br /&gt;
more types of addons nowadays. Both the server side and the &lt;br /&gt;
client side need to be improved.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
Both the server and client side of the addon server haven't&lt;br /&gt;
been improved over the years and can use quite some improvements.&lt;br /&gt;
The client side GUI needs quite some improvements. For the&lt;br /&gt;
server side it's wanted to allow better integration with&lt;br /&gt;
various tools, which improve the quality of the addons.&lt;br /&gt;
&lt;br /&gt;
===== Server side =====&lt;br /&gt;
The server code either needs to be updated or rewritten, the&lt;br /&gt;
student is free to make this decision him or herself. The&lt;br /&gt;
student is free to choose the language for the server.&lt;br /&gt;
&lt;br /&gt;
* The server only needs to run on Linux systems, crossplatform would be nice but isn't  required.&lt;br /&gt;
* At the moment there's a rudimentary integration with our translation project Wescamp. This needs to be improved. Upon uploading the new content needs to be send to Wescamp (via a svn commit). And the translations need to be fetched on a regular basis.&lt;br /&gt;
* We have various tools to check the WML code and also upgrade it to newer version. The addon server needs to be able to run those tools on the content.&lt;br /&gt;
&lt;br /&gt;
===== Client side =====&lt;br /&gt;
The client side needs improvements, there are two main clients&lt;br /&gt;
the ingame version and a standalone version in Python.&lt;br /&gt;
&lt;br /&gt;
* Upgrade the GUI, Mordante is working on a new GUI library which is intended to make it possible to make the wanted changes.&lt;br /&gt;
* Make it easier to see what kind of addon it is, at the moment a lot of new users download something and have no clue what kind of addon it is.&lt;br /&gt;
* Make it easier to see whether a newer version of the addon is on the server and update the addon.&lt;br /&gt;
* Make it easy to select which translations you want to download and also look for newer versions of the translations.&lt;br /&gt;
&lt;br /&gt;
====  Required knowledge and talent ====&lt;br /&gt;
* Knowledge of C++, the game is written in C++ and modifications need to be made there. &lt;br /&gt;
* Knowlegde of Python, various tools have been written in Python which need to be intergrated with the new server.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
* The first step is to determine what exactly needs to be done and determine in which language the server will be rewritten. This includes, but isn't limited to:&lt;br /&gt;
** Determine the exact feature set.&lt;br /&gt;
** Protocol changes needed.&lt;br /&gt;
** Methods to integrate with both the WML tools and Wescamp with the new server.&lt;br /&gt;
** Determine the GUI for the client side.&lt;br /&gt;
* This needs to be presented and discussed with the mentor(s).&lt;br /&gt;
* The next thing in to implement the feature set. The code needs to be fully functional and committed in trunk.&lt;br /&gt;
&lt;br /&gt;
=== Map editor ===&lt;br /&gt;
The map editor in Wesnoth serves two goals, making it easy to create&lt;br /&gt;
a new map and helping the terrain artists to test their new terrains.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
The current editor hasn't been actively maintained for quite a while and the&lt;br /&gt;
quality of the code isn't up to par with the main game. The student&lt;br /&gt;
will either revive the current editor or start from scratch, the latter&lt;br /&gt;
will probably be easier. When rewriting from scratch the student can&lt;br /&gt;
pick the language of his/her liking as long as the result is crossplatform&lt;br /&gt;
(at least Linux/Windows/OS X). &lt;br /&gt;
&lt;br /&gt;
Some of the things the new/revived editor should be able to do:&lt;br /&gt;
* Include all features of the current editor. &lt;br /&gt;
* When rewritten, great care must be taken that the render engine works the same as the render engine in the main game. When rewritten in C++ it can simply use the game sources, otherwise the student needs to turn the main game C++ files into a library which can be called in the language the editor will be written in.&lt;br /&gt;
* The editor needs to be able to handle so called ''custom terrain'', these are terrains used in maps but not loaded by default.&lt;br /&gt;
* The editor needs to be able to reload the terrain graphics config files, this way terrain artist can test the changes to the config files without having to reload the editor.&lt;br /&gt;
* The current editor can generate random maps with help of a config file, which contains a generator definition. The editor can only use one generator hardcoded. This needs to be modified to be able to use every generator config the user has installed.&lt;br /&gt;
* Various ideas exist to help the artists to make it easier to tune their terrains and config files, this is a secondary goal. We think it will be too much work to do this in one summer.&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
* The current editor and the main game are written in C++ therefore knowledge of C++ is required. Even if the editor is rewritten in another language the render engine needs to be converted to a library. &lt;br /&gt;
* The student needs to be able to make a user friendly user interface.&lt;br /&gt;
* Depending on in which language and toolkit the editor is (re)written in the student will need to have skills in that language and toolkit. The current editor uses the SDL toolkit with our own widget toolkit.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
* The first step is to determine which features are wanted. This means the student has to interact with the community and determine what is wanted. &lt;br /&gt;
* From this list the student needs create a list of items he/she will be able to do within one summer.&lt;br /&gt;
* This needs to be presented and discussed with the mentor(s).&lt;br /&gt;
* The next thing in to implement the feature set. The code needs to be fully functional and committed in trunk.&lt;br /&gt;
&lt;br /&gt;
=== Make your own ideas ===&lt;br /&gt;
If you have your own idea the best thing is to join IRC wesnoth-dev at irc.freenode.net and discuss the idea with the developers there. If the developers think your idea is interesting and like the feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the developers can accept your idea.&lt;br /&gt;
&lt;br /&gt;
=== Other ideas to be fleshed out ===&lt;br /&gt;
* A MapGenerator rewrite - better scalable for outdoor maps, plus the possibility to define areas (similar to the caverns in the ave generator) etc.&lt;br /&gt;
&lt;br /&gt;
== Other info to provide for GSoC ==&lt;br /&gt;
==== Describe your organization. ====&lt;br /&gt;
The Battle for Wesnoth, or simply Wesnoth, is a free turn based strategy game with role playing elements designed in June 2003 by David White (Sirp). &lt;br /&gt;
&lt;br /&gt;
The first stable release (1.0) was on October 2 2005, the latest stable release (1.4) was on March 8 2008.&lt;br /&gt;
&lt;br /&gt;
add some info from http://www.ohloh.net/projects/3175&lt;br /&gt;
&lt;br /&gt;
* A turn­based strategy game&lt;br /&gt;
* On a hexagonal board&lt;br /&gt;
* Role playing game style elements&lt;br /&gt;
* Single player and multiplayer modes&lt;br /&gt;
* Runs on a variety of platforms&lt;br /&gt;
* Highly customizable and 'moddable'&lt;br /&gt;
&lt;br /&gt;
What makes Wesnoth stand apart from the other open source games are the following aspects&lt;br /&gt;
&lt;br /&gt;
* A large developer and player community&lt;br /&gt;
** two servers (stable and developement) with more than a hundread players at all time&lt;br /&gt;
** more than two thousands downloads a day&lt;br /&gt;
* A mature project, but with active development and many improvements&lt;br /&gt;
* High quality artwork: both graphics and music&lt;br /&gt;
* Very well­balanced by a tireless team of playtesters&lt;br /&gt;
* Fun, unique gameplay&lt;br /&gt;
&lt;br /&gt;
The general [http://www.wesnoth.org/wiki/WesnothPhilosophy Philosophy] of the game (both for gameplay and coding) puts en emphasis on simplicity. The core rules are meant to be learnt easily but provide interesting gameplay and diverse strategies.&lt;br /&gt;
&lt;br /&gt;
On the other hand, Wesnoth scenarios provides a simple language to easily customize scenarios, which has lead to a huge modding community providing us with a wide amount of content.&lt;br /&gt;
&lt;br /&gt;
* Advanced C++, with some use of Boost&lt;br /&gt;
* The Simple Directmedia Layer (SDL) libraries: &lt;br /&gt;
* SDL, SDL_net, SDL_ttf, SDL_image&lt;br /&gt;
* gettext for internationalization&lt;br /&gt;
* Python to allow scriptable AIs&lt;br /&gt;
* Otherwise, most of Wesnoth's technology is “home grown”:&lt;br /&gt;
** WML : the scripting language used to write scenarios&lt;br /&gt;
** FormulaAI : our AI developement language&lt;br /&gt;
&lt;br /&gt;
* 2.1 million downloads via sourceforge.net, many more via various mirrors of Linux Distributions&lt;br /&gt;
* best rated game at the [http://www.happypenguin.org/list?sort=avg_rating linux game tome]&lt;br /&gt;
* game of the year 2007 at [http://www.linuxquestions.org/questions/2007-linuxquestions.org-members-choice-awards-79/open-source-game-of-the-year-610236/ linuxquestions.org]&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in GSoC 2008? What do you hope to gain by participating?====&lt;br /&gt;
&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry.&lt;br /&gt;
&lt;br /&gt;
If a student were dedicated to any of these uncovered areas, we believe that person could be brought up to speed relatively quickly and function as a peer of the existing developers.&lt;br /&gt;
&lt;br /&gt;
By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart some areas of the project that have lagged behind&lt;br /&gt;
&lt;br /&gt;
==== Did your organization participate in past GSoCs? If so, please summarize your involvement and the successes and challenges of your participation.====&lt;br /&gt;
This is the first time the Wesnoth project has applied to Google SoC.&lt;br /&gt;
&lt;br /&gt;
==== If your organization has not previously participated in GSoC, have you applied in the past? If so, for what year(s)?====&lt;br /&gt;
&lt;br /&gt;
This is the first time the Wesnoth project has applied to Google SoC.&lt;br /&gt;
&lt;br /&gt;
==== Who will your organization administrator be? Please include Google Account information.====&lt;br /&gt;
Nils Kneuper aka Ivanovic&lt;br /&gt;
&lt;br /&gt;
crazy.ivanovic |ATTT| googlemail.com&lt;br /&gt;
&lt;br /&gt;
==== What license(s) does your project use?====&lt;br /&gt;
Our project is entirely GPL.&lt;br /&gt;
&lt;br /&gt;
All code is GPL.&lt;br /&gt;
&lt;br /&gt;
All art is GPL, 99% was made for the project, everything else was taken from content that was checked to be GPL.&lt;br /&gt;
&lt;br /&gt;
==== What is the URL for your ideas page?====&lt;br /&gt;
Our main summer of code page is located at http://www.wesnoth.org/wiki/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
This page contains various coding ideas and the thought the development team has already given them.&lt;br /&gt;
&lt;br /&gt;
It also contains a list of the developers that are the most active on IRC and their domains of interest.&lt;br /&gt;
&lt;br /&gt;
==== What is the main development mailing list or forum for your organization?====&lt;br /&gt;
Most development work takes place on &amp;quot;wesnoth-dev |ATTT| gna.org&amp;quot;. Beside this some work happens at http://www.wesnoth.org/forum/.&lt;br /&gt;
&lt;br /&gt;
in particular, all art developement takes place on the forum.&lt;br /&gt;
&lt;br /&gt;
==== What is the main IRC channel for your organization?====&lt;br /&gt;
&lt;br /&gt;
All our IRC channels are on the ''freenode'' network&lt;br /&gt;
&lt;br /&gt;
* ''#wesnoth-dev'' is the main development channel, where most discussion takes place&lt;br /&gt;
* ''#wesnoth'' is a generic channel for the community&lt;br /&gt;
* ''#wesnoth-mp'' is a separate channel for multiplayer games and balancing&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? If so, please provide it now.====&lt;br /&gt;
We plan mainly to meet potential students through our IRC channel, but the following questions are wesnoth-specific and are worth pondering for any student, even if we don't need a formal answer&lt;br /&gt;
&lt;br /&gt;
* What type of gamer are you? What type of games? What type of opponent? Are you more interested in story or gameplay? &lt;br /&gt;
* Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
* Do you give constructive advices? Do you receive advice well? Are you good at sorting useful criticism from useless ones?&lt;br /&gt;
* Have you played Wesnoth? How long?  Single player or multiplayer? We do not plan to favor Wesnoth players as such, but some projects require a good feeling of the game which is hard to get without having played intensively.&lt;br /&gt;
* What nickname do you plan to use on IRC and the forum?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''to be completed''''&lt;br /&gt;
&lt;br /&gt;
==== Who will be your backup organization administrator? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
==== Who will your mentors be? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
David White (davewx7@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Jeremy Rosen alias Boucman (boucman2|ATTT|gmail.com)&lt;br /&gt;
&lt;br /&gt;
Mark de Wever aka Mordante (mordante.wesnoth|ATTT|gmail.com)&lt;br /&gt;
&lt;br /&gt;
==== What criteria did you use to select these individuals as mentors? Please be as specific as possible.====&lt;br /&gt;
&lt;br /&gt;
Our first criterion was that all the people had to be volunteers. According to other open source projects, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student&lt;br /&gt;
&lt;br /&gt;
Dave is the project leader and one of the most knowledgeable in C++. He has also written the Formula AI code which we plan to develop via the SoC. He is well known in our community for formulating simple but effective explanations for complicated topics, and has good design intuition. The growth of Wesnoth demonstrates his capacity to get other developers to work together and keep them involved in a thriving community.&lt;br /&gt;
&lt;br /&gt;
Boucman is one of the oldest active developers around. He has rewritten the whole animation engine and made it an easily pluggable system allowing artists to easily specify exactly how they want the units to appear. He also started many community oriented projects like the [http://wiki.wesnoth.org/UnsortedContrib Art Contribution] section of the wiki (now automated) and the [http://wiki.wesnoth.org/ReferenceWML WML Reference Manual]. He is responsible for dispatching and sorting the patches at [http://patches.wesnoth.org] and has created the new developer process we currently use. &lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. &lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of people who to contact for which regards. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. &lt;br /&gt;
&lt;br /&gt;
Wesnoth is a game, and as such have lots of developers that are not coders. In particular, artists are well known in the wesnoth community for being very sensible about criticism and our community is used to people being sensible to critics. &lt;br /&gt;
&lt;br /&gt;
We will try to choose students that accept criticism and are able to filter constructive criticism from useless ones. The wesnoth developper community is used to juging people according to these criterias and the special title we are going to give to applicants will allow us to easily spot any such problem and discuss them before the grow out of control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a student disapears, his mentor will be in charge of recontacting him to see what is going wrong (available time, tension with other developers, with members of the community etc...) depending on the actual problem, the mentor and the student will have to agree on possible ways to defuse the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disapears completely and there is no way to get back to him, there is little the project can do except slvaging whatever can be slavaged from the code (the students will have SVN write access, so most of the work will be commited either to trunk or to a specific branch) and find a core developper to take on the job. This will probably slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?====&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before, during and after the program?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two patch... you're in&amp;quot; In other word, anybody that is able to get two non-trivial patches applied is offered commit right.&lt;br /&gt;
&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our [[EasyCoding]] pages (these project are usually a couple of hours long and has been chosen to provide easy access to code)&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of time, to make sure that all secondary things are in place (indenting, coding style, modified makefiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to maintain our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is a little proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can be rough at time.&lt;br /&gt;
&lt;br /&gt;
==== What will you do to ensure that your accepted students stick with the project after GSoC concludes?====&lt;br /&gt;
&lt;br /&gt;
Since our community has a history of having developers easily and quickly join, we expect the student to be full-fledge developers quite faset (probably a little after the end of the bonding period). &lt;br /&gt;
&lt;br /&gt;
Thus there will be no &amp;quot;end of GSoC&amp;quot; transition. At the end of the Summer of code we expect the student to be responsible for the part he developed, and to continue taking care of it, like other developers are responsible for their part.&lt;br /&gt;
&lt;br /&gt;
''''TO BE COMPLETED''''&lt;br /&gt;
&lt;br /&gt;
== People to bug on IRC ==&lt;br /&gt;
Everybody feel free to edit/correct his entry!&lt;br /&gt;
&lt;br /&gt;
=== Dave alias Sirp ===&lt;br /&gt;
&lt;br /&gt;
Sirp started Wesnoth and is our lead developper. He is currently our C++ expert and is also the one that is working on the new Formula AI. Any questions regarding the formula AI should be directed to him.&lt;br /&gt;
&lt;br /&gt;
=== Mordante ===&lt;br /&gt;
Many of the possible projects involve the code for which he is an area expert. Also, many of the possible projects currently listed on the ideas page require GUI parts to work. Given that Mordante wants to tackle a rewrite of large parts of this, he will be our expert there as well as already being our area expert for the terrain engine.&lt;br /&gt;
&lt;br /&gt;
=== Elias Pscherning (elias) ===&lt;br /&gt;
He wrote the original version of campgen and as such will know a lot about what is needed to to make such an editor work correctly. The work on a scenario editor might be based upon campgen and as such his knowledge will be really helpful.&lt;br /&gt;
&lt;br /&gt;
=== Karol Nowak (grzywacz) ===&lt;br /&gt;
Last year he participated at GSoC as a student, so he will understand the situation of GSoC students. Beside this he is our top expert on embedded devices, and is actively working on the gp2x support.&lt;br /&gt;
&lt;br /&gt;
=== boucman ===&lt;br /&gt;
As our &amp;quot;patch monkey&amp;quot; he accustomed to critiquing patches of every kind. Beside this, he knows many areas of the game due to working on applying patches. He is particularly used to answering question from new coders, and doesn't mind explaining trivial stuff.&lt;br /&gt;
&lt;br /&gt;
He was the one who started the &amp;quot;two patches, you're in&amp;quot; policy and the ReferenceWML part of the project&lt;br /&gt;
&lt;br /&gt;
=== Soliton ===&lt;br /&gt;
He knows our MP server setup best. Beside this he has already done a lot of work on the MP server himself. So he probably has most knowledge about it and, being one of our MP-developers, might provide important help from the perspective of the MP player community and what is needed there.&lt;br /&gt;
&lt;br /&gt;
=== zookeeper or Mythological or Rhuvaen ===&lt;br /&gt;
As our leading WML expert it would be good to have him in the list when it comes to WML specific problems. That is for work on the scenario editor he probably knows best what should be implemented in it and what is a usable way for things.&lt;br /&gt;
&lt;br /&gt;
=== YogiHH or Piotr Cychowski (cycholka) ===&lt;br /&gt;
Since they are the two developers who know most about building under Windows, they will probably be really helpful. Either if the student comes from the Windows side, or to help test resulting work to make sure that it does work on Windows and, for the case that it does not, to show them where problems are.&lt;br /&gt;
&lt;br /&gt;
=== Eric S. Raymond (ESR) ===&lt;br /&gt;
ESR is our project toolsmith; he has written several tools that semi-automate various aspects of WML maintenance.  While most of our developers/designers concentrate on either the C++ core or WML but not both, he has a balanced understanding of both levels and may be helpful in helping students develop a grasp of the overall architecture.  Finally, he did the last overhaul of the Wesnoth UI and understands UI design principles; he is well-equipped to guide students working in that area.&lt;br /&gt;
&lt;br /&gt;
=== Noyga ===&lt;br /&gt;
Another versatile developer, on the C++ side he doesn't concentrate on a particular area, did some tweaks to improve translations in some languages (like enabling the female forms for names in various place) but know quite well the C++ side of units, abilities and WML. On the WML side he's an expert.&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=22958</id>
		<title>SummerOfCodeIdeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=22958"/>
		<updated>2008-02-29T12:38:44Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Scenario/Campaign editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Google Summer of Code projects ==&lt;br /&gt;
&lt;br /&gt;
This is a compilation of ideas from ML. Needs to be refined (more detailed description, deliverables, workload estimation?):&lt;br /&gt;
&lt;br /&gt;
== List of Ideas for the Project ==&lt;br /&gt;
&lt;br /&gt;
=== Writing an AI based on the formula AI ===&lt;br /&gt;
&lt;br /&gt;
Wesnoth has always had a simple C++ based AI. David (our lead developer) has been working on a simple language to write AI in Wesnoth ''link to formula AI page here'' &lt;br /&gt;
&lt;br /&gt;
The Wesnoth AI is used as an opponent in most campaigns, and as such is an important piece of code for the Wesnoth project. Unfortunately it is also one of the most neglected piece of code and a place where a lot of research and work could be done&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
The aim of this project is to develop a new AI that would replace the original C++ AI. The main criterias we would want for this new AI are&lt;br /&gt;
&lt;br /&gt;
* ''Plugability :'' It should be trivial for any content maker to change the behavior of the AI in specific case. The exact cases are still to be defined but should typically include&lt;br /&gt;
** hardwiring the first few turns of the AI&lt;br /&gt;
** changing the recruitment pattern&lt;br /&gt;
** completely controlling a given unit (scenario unit)&lt;br /&gt;
** taking control then giving back control of a given unit&lt;br /&gt;
* ''tunability :'' It should be easy for a scenario author to specify the general behaviour of the enemy on a given scenario (aggressiveness, intrepidity...)&lt;br /&gt;
* ''specific behaviours :'' there are some typical behaviours that are not smart to win the scenario but are needed, such as guarding a given unit, a given position, wandering aimlessly, attacking randomly, always fleeing. The AI should implement such behaviours, and allow easy addition of new behaviours&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* ''A minimal knowledge of C++ is required, a good knowledge of C++ is desired :'' The formula AI framework is a work in progress and chances are high that some changes in the wesnoth code base will be needed. The wesnoth developer community is used to handle people that are familiar with coding but not C++, however the Formula AI framework uses advanced C++ features and a good knowledge of the language would avoid a major hurdle when plugging in new entries or functionalities for the AI&lt;br /&gt;
* ''Good social interaction with a large player community :'' A preliminary phase to coding any AI is to know the strategies and game pattern used by human players. This requires huge interaction with the player community. Our Gameplay Developers are open and can give some good starting points, but a big game experience and good interaction with the player community will greatly help in the study of the design&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
It is hard to give milestones at this point, but here are some ideas of what could be done&lt;br /&gt;
&lt;br /&gt;
* ''AI design description, and basic function library :'' This first deliverable aims to conclude the '''study and analysis''' part of the project : becoming familiar with the formula language, study of multiplayer strategies and of the need of scenario writers with regard to AI. We would like to have a description of the code structure of the AI, some basis of the play strategies it would use and how external scenario writers could configure it for the particular behaviour they need&lt;br /&gt;
* ''Main AI delivery :'' This milestone's aim is to deliver a working AI implementing the strategies described in the first phase. It would not have to systematically beat the standard C++ AI at this point, but should be able to play the game correctly (recruit, early deployment on villages, grouping units to attack, holding its ground, protecting weak/important units). Moreover most plug-in entries should be available and a test-case for these entries should be provided.&lt;br /&gt;
* ''Fine tunning and behaviour library :'' The third phase would validate the actual strategy of the AI. The AI should consistently beat the default C++ AI, and do fairly well against an average human player. At that stage a library of scenario behaviours should also be delivered. The AI does not need to be as efficient with all scenario tweaking, but should act correctly with regard to the particular behaviour desired.&lt;br /&gt;
&lt;br /&gt;
=== Extending the Multiplayer server ===&lt;br /&gt;
&lt;br /&gt;
When the development team met at FOSDEM, we had our multiplayer community, though it is strong and healthy, had its growth restrained by the interface of the multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
==== General Description ====&lt;br /&gt;
The general idea of this project would be&lt;br /&gt;
* To study the current lobby,&lt;br /&gt;
* To present some ideas of evolutions both in interface and functionalities of our multiplayer interface to allow it to scale to a much larger community&lt;br /&gt;
* To present some well constructed thought on our MP community and how that interface would develop it&lt;br /&gt;
* Of course to implement those changes :)&lt;br /&gt;
&lt;br /&gt;
Some ideas that we had (but that are in no way mandatory)&lt;br /&gt;
* Having a simple way to register and authenticate nicknames, similar to what IRC offers. The point is not to have cryptographically safe logins, but to have something simple that gets the job done&lt;br /&gt;
* Having a simple room system? again inspired on IRC&lt;br /&gt;
* Having some way to find the type of games you are interested in.&lt;br /&gt;
** game type&lt;br /&gt;
** number of free slots/players&lt;br /&gt;
** any other criteria you might find interesting&lt;br /&gt;
&lt;br /&gt;
Other ideas we are not convinced are good, but that are certainly worth studying (especially how the communities based around these concepts are different from ours)&lt;br /&gt;
* ranking players&lt;br /&gt;
* guilds&lt;br /&gt;
* official tournaments&lt;br /&gt;
* titles for players&lt;br /&gt;
* metaservers&lt;br /&gt;
&lt;br /&gt;
The scalability of the project, both in term of number of players, and in term of the possibility for players and developers to extend the concept will be a valued criteria&lt;br /&gt;
&lt;br /&gt;
Administration/moderation problems and techniques should also be studied&lt;br /&gt;
&lt;br /&gt;
interaction with the Add-On server/forum might be an interesting field to expand to&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* A fair amount of experience on C++ is required. Wesnoth uses some advanced C++ features and is heavily based on BOOST and STL. We can train you in some of the libraries used, but learning all of them would be a big hurdle&lt;br /&gt;
* Various experience with multiplayer games, in order to have a good idea of what multiplayer lobbies of other game look like, and (more importantly) a good idea of the social behaviours of multiple MP communities, how teams are formed in games and things like that&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
* A first milestone would be a presentation summarizing the different studies, and the proposed interface. preliminary informal stages would probably be desirable, to make sure the proposed idea is already a consensus within devs &lt;br /&gt;
** Study of other MP game-matching interfaces and functionalities&lt;br /&gt;
** Study of other MP communities&lt;br /&gt;
** Study of other MP moderation practices&lt;br /&gt;
** Study of the Wesnoth MP community, including needs, various opinons from different developers and players&lt;br /&gt;
* A second milestone would be the main code delivery. Code should be functional for it will be delivered in the next Wesnoth development release&lt;br /&gt;
&lt;br /&gt;
=== Scenario/Campaign editor ===&lt;br /&gt;
&lt;br /&gt;
Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor allowing the same.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
A scenario editor for Wesnoth supporting everything possible by Wesnoth's engine would be a huge project, so the scope of the actual project would of course be limited - what exactly should be implemented would be decided by initial discussion. Implementation details and choice of language/tools would also be up to the student to choose. The main ideas would be for the scenario editor to be:&lt;br /&gt;
* cross-platform (at least Linux, OSX, Windows)&lt;br /&gt;
* easy to use (someone who tries reasonably hard should be able to create a simple scenario/campaign with it, even if not knowing WML)&lt;br /&gt;
* powerful (there already is a map editor coming with Wesnoth - the scenario editor will provide more/different things)&lt;br /&gt;
* extensible (also after the SoC project, it should be easy to add additional features)&lt;br /&gt;
&lt;br /&gt;
There exist at least two attempts at a scenario editor, an OSX-only one which shipped with early Wesnoth versions, and CampGen, an external tool written in WxPython. The student could look at them for ideas or even use one of them as base, but that should be discussed first. The below assumes a new application is developed from scratch (which likely will be much more motivating for the student than reviving an existing attempt). The actual things to be done would be:&lt;br /&gt;
&lt;br /&gt;
* Decide on a cross-platform GUI which would be best suited (Qt4, Wx, GTK, Wesnoth's builtin GUI (in that case, could maybe integrate with the existing map editor, but would have serious other problems), or others...).&lt;br /&gt;
* Decide on a platform/language to use (C++, Python, .Net, or others...). Wesnoth is written in C++, so it's what most developers would prefer, but as long as it can be expected to work on Linux, OSX and Windows, this is completely open.&lt;br /&gt;
* GUI design. This is the main part of the project. The editor should make it easy to create scenarios, so the GUI must not be confusing/hard to use.&lt;br /&gt;
* Decide on base features. [[ReferenceWML]] lists everything currently supported by WML. Theoretically, the scenario editor could support everything, but for the timeframe of the SoC project, it will be necessary to decide on the most important features and implement those.&lt;br /&gt;
** WML-centric or not? Two opposite views for such an editor would be to either strictly follow WML, as extreme case have one dialog for each WML element. Or on the other hand make a scenario creation tool which completely hides WML and then simply can export to WML, translating features as necessary. The final design likely would be somewhere in between.&lt;br /&gt;
** Ability to read existing WML? The editor will export to WML, but need to decide if it also should be able to read it.&lt;br /&gt;
** Built-in map editor? Wesnoth comes with a map editor, but it can only be used to define the terrain. The scenario editor has to allow placing events and units and other things, so it will need a way to display maps as well. Would be worth investigating if the existing C++ map-drawing code of Wesnoth can be re-used.&lt;br /&gt;
** Ability to enter custom WML code? For advanced users this might be nice, if it can integrate well.&lt;br /&gt;
** Story screen editor for campaigns?&lt;br /&gt;
** How powerful should the events editor be? WML basically is a turing complete language, so must decide what should be supported and how to present to the user.&lt;br /&gt;
** Custom unit animations?&lt;br /&gt;
** Custom multi-hex terrains?&lt;br /&gt;
* Extensibility (leave the possibility to extend the application with plugins for some of the above things, either with a plugin architecture or by making the source code modular enough)&lt;br /&gt;
* WML-export. The second major part besides designing and implementing all the GUI will be exporting the result to WML, and depending on some design choices this could prove more or less hard to do.&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
* Knowledge of C++. Even in case the editor is not written in C++, it will be necessary to look at some parts of Wesnoth's source code (WML-parser, editor, ...) and understand them, possibly even integrate/re-use them.&lt;br /&gt;
* Ability/interest in GUI/application design. A not negligible part of the project likely will be spent designing various GUI dialogs.&lt;br /&gt;
* Prior use of level creation tools/modding tools. Knowing existing tools for other games will help a lot in the design phase, as many good ideas can be seen there. Not required though.&lt;br /&gt;
* Having played Wesnoth and knowing what scenarios look like would help. Someone who never played Wesnoth before would risk losing a lot of precious time playing the game instead of working :) But it's not required of course.&lt;br /&gt;
* Knowledge of WML. A candidate who already knows Wesnoth's WML could save the initial time studying it. (On the other hand, not knowing WML might mean less technical bias and might lead to an application which is easer to use for non-technical users.)&lt;br /&gt;
* Ability to interact with developers/users. Presenting GUI mockups and test versions and incorporating early user feedback likely will improve the end result a lot. The Wesnoth community is big enough that there should be quite some willing testers.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
The initial design will decide on many later things, and likely a lot of talking to developers and users will be necessary. But some general milestones I'd expect:&lt;br /&gt;
* Create a base test application in the chosen language/platform. This will not do much yet, maybe load some WML and display it as text. Try to package it for Linux, OSX and Windows (there will be help from the Wesnoth community, so no need to have access to all of them), and see if it can be expected to work. If a standard GUI like C++/Qt4 is used, this will be rather trivial. Something like Python/Wx or C#/.NET might take more time.&lt;br /&gt;
* Add ability to edit some very simple, maybe only textual properties of a scenario, and export to WML. It should already have base features like Save/Load/Undo, copy/paste, multiple documents, and so on. Depending on the chosen GUI this may be easy or already require some work.&lt;br /&gt;
* Finish design. Should list the intended features and demonstrate how the GUI will work.&lt;br /&gt;
* Start implementation, a natural milestone would be to make it possible to create and export a very simple, but playable scenario.&lt;br /&gt;
* Add more of the features (which ones and in which order depends on the design above, a detailed roadmap will be part of it).&lt;br /&gt;
&lt;br /&gt;
=== Other ideas to be fleshed out ===&lt;br /&gt;
* Working on the GUI engine (needs to be defined more precisely)&lt;br /&gt;
* Rewrite of the campaign (add-on) server&lt;br /&gt;
* The editor can use quite a revamp&lt;br /&gt;
* A MapGenerator rewrite - better scalable for outdoor maps, plus the possibility to define areas (similar to the caverns in the ave generator) etc.&lt;br /&gt;
&lt;br /&gt;
== Other info to provide for GSoC ==&lt;br /&gt;
==== Describe your organization. ====&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in GSoC 2008? What do you hope to gain by participating?====&lt;br /&gt;
&lt;br /&gt;
Most of our developers have interesting areas in which they work. Though they are efficient in their areas, there are areas that are interesting but have a high barrier of entry.&lt;br /&gt;
&lt;br /&gt;
By having a student dedicated to any of these areas, we could quickly get someone up to date with that particular area, efficient, and responsible of this area.&lt;br /&gt;
&lt;br /&gt;
Basically, by getting new people in and making them actively responsible for an area of code we hope to kickstart some areas of the project that have lagged behind&lt;br /&gt;
&lt;br /&gt;
==== Did your organization participate in past GSoCs? If so, please summarize your involvement and the successes and challenges of your participation.====&lt;br /&gt;
This is the first time the Wesnoth projects applies to Google SoC&lt;br /&gt;
&lt;br /&gt;
==== If your organization has not previously participated in GSoC, have you applied in the past? If so, for what year(s)?====&lt;br /&gt;
&lt;br /&gt;
This is the first time the Wesnoth projects applies to Google SoC&lt;br /&gt;
&lt;br /&gt;
==== Who will your organization administrator be? Please include Google Account information.====&lt;br /&gt;
Nils Kneuper aka Ivanovic&lt;br /&gt;
&lt;br /&gt;
crazy.ivanovic |ATTT| googlemail.com&lt;br /&gt;
&lt;br /&gt;
==== What license(s) does your project use?====&lt;br /&gt;
Our project is entirely GPL.&lt;br /&gt;
&lt;br /&gt;
All code is GPL.&lt;br /&gt;
&lt;br /&gt;
All art is GPL, 99% was made for the project, everything was taken from content that was checked to be GPL.&lt;br /&gt;
&lt;br /&gt;
==== What is the URL for your ideas page?====&lt;br /&gt;
Our main summer of code  pages is located at http://www.wesnoth.org/wiki/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
This page contains various coding ideas and the thought the development team has already given them.&lt;br /&gt;
&lt;br /&gt;
It also contains a list of the developers that are the most active on IRC and their domain of interest.&lt;br /&gt;
&lt;br /&gt;
==== What is the main development mailing list or forum for your organization?====&lt;br /&gt;
Most development work takes place on &amp;quot;wesnoth-dev |ATTT| gna.org&amp;quot;. Beside this some work happens at http://www.wesnoth.org/forum/.&lt;br /&gt;
&lt;br /&gt;
==== What is the main IRC channel for your organization?====&lt;br /&gt;
&lt;br /&gt;
All our IRC channels are on the ''freenode'' network&lt;br /&gt;
&lt;br /&gt;
* ''#wesnoth-dev'' is the main development channel, where most discussion takes place&lt;br /&gt;
* ''#wesnoth'' is a generic channel for the community&lt;br /&gt;
* ''#wesnoth-mp'' is a separate channel for multiplayer games and balancing&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? If so, please provide it now.====&lt;br /&gt;
We plan mainly to meet potential students through our IRC channel, but the following questions are wesnoth-specific and are worth pondering for any student, even if we don't need a formal answer&lt;br /&gt;
&lt;br /&gt;
* What type of gamer are you? What type of games? What type of opponent? Are you more interested in story or gameplay ? &lt;br /&gt;
* Are you good at interacting with other players ? Our developer community is quite nice, but the player community can be a bit rough.&lt;br /&gt;
* Do you give constructive advices? Do you receive advice well? Are you good at sorting useful criticism from useless ones?&lt;br /&gt;
&lt;br /&gt;
''''to be completed''''&lt;br /&gt;
&lt;br /&gt;
==== Who will be your backup organization administrator? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
Jeremy Rosen alias Boucman&lt;br /&gt;
&lt;br /&gt;
boucman2|ATTT|gmail.com&lt;br /&gt;
&lt;br /&gt;
==== Who will your mentors be? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
==== What criteria did you use to select these individuals as mentors? Please be as specific as possible.====&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?====&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?====&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before, during and after the program?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two patch... you're in&amp;quot; In other word, anybody that is able to get two non-trivial patches applied is offered commit right.&lt;br /&gt;
&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our [[EasyCoding]] pages (these project are usually a couple of hours long and has been chosen to provide easy access to code)&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of time, to make sure that all secondary things are in place (indenting, coding style, modified makefiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to maintain our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is a little proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
'''to be completed'''&lt;br /&gt;
&lt;br /&gt;
==== What will you do to ensure that your accepted students stick with the project after GSoC concludes?====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== People to bug on IRC, possible mentors ===&lt;br /&gt;
Everybody feel free to edit/correct his entry!&lt;br /&gt;
&lt;br /&gt;
==== Dave alias Sirp ====&lt;br /&gt;
&lt;br /&gt;
Sirp started Wesnoth and is our lead developper. He is currently our C++ expert and is also the one that is working on the new Formula AI. Any questions regarding the formula AI should be directed to him.&lt;br /&gt;
&lt;br /&gt;
==== Mordante ====&lt;br /&gt;
Many of the possible projects do at least partly go into the area of code where he knows most of. Plus many of the possible projects currently listed on the ideas page do require GUI parts to work, too. So if Mordante wants to tackle a rewrite of large parts of this, he will be our expert there as well as he already is our expert for the terrain engine (cf. editor / scenario editor works).&lt;br /&gt;
&lt;br /&gt;
==== Elias Pscherning (elias) ====&lt;br /&gt;
He has written the original version of campgen and as such will know a lot about what is needed to to make such an editor work correctly. The work on a scenario editor might be based upon campgen and as such make his knowledge really helpful.&lt;br /&gt;
&lt;br /&gt;
==== Karol Nowak (grzywacz) ====&lt;br /&gt;
Last year he was participating at GSoC as a student, so he knows at least this side of the medal. Beside this he is our top expert regarding embedded devices support since he is actively working on the gp2x support.&lt;br /&gt;
&lt;br /&gt;
==== boucman ====&lt;br /&gt;
As our &amp;quot;patch monkey&amp;quot; he has valuable knowledge in comments and critics for patches of every kind. Beside this he knows many areas of the game due to working on applying patches. He is particularly used to answer question from new coders, and doesn't mind explaining trivial stuff.&lt;br /&gt;
&lt;br /&gt;
If you want to have a feeling of the developer spirit, it is recommended to go to our [[EasyCoding]] page.&lt;br /&gt;
&lt;br /&gt;
==== Soliton ====&lt;br /&gt;
He does know our mp server setup best. Beside this he already has done a lot of work on the mp server himself, too. So he probably has most knowledge about it and due to being one of our mp-developers might provide important help from the perspective of mp-community and what is needed there.&lt;br /&gt;
&lt;br /&gt;
==== zookeeper or Mythological or Rhuvaen ====&lt;br /&gt;
As our leading WML expert it would be good to have him in the list when it comes to WML specific problems. That is for work on the scenario editor he probably knows best what should be implemented in it and what is a usable way for things.&lt;br /&gt;
&lt;br /&gt;
==== YogiHH or Piotr Cychowski (cycholka) ====&lt;br /&gt;
Since they are the two developers who know most about building under Windows, they will probably be really helpful. Either if the student comes from the Windows side, or to help test resulting work to make sure that it does work on Windows and, for the case that it does not, to show them where problems are.&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=22916</id>
		<title>SummerOfCodeIdeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=22916"/>
		<updated>2008-02-28T13:29:15Z</updated>

		<summary type="html">&lt;p&gt;Allefant: wrote a bit about scenario editor project /* List of Ideas for the Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Google Summer of Code projects ==&lt;br /&gt;
&lt;br /&gt;
This is a compilation of ideas from ML. Needs to be refined (more detailed description, deliverables, workload estimation?):&lt;br /&gt;
&lt;br /&gt;
== List of Ideas for the Project ==&lt;br /&gt;
&lt;br /&gt;
=== Writing an AI based on the formula AI ===&lt;br /&gt;
&lt;br /&gt;
Wesnoth has always had a simple C++ based AI. David (our lead developer) has been working on a simple language to write AI in Wesnoth ''link to formula AI page here'' &lt;br /&gt;
&lt;br /&gt;
The Wesnoth AI is used as an opponent in most campaigns, and as such is an important piece of code for the Wesnoth project. Unfortunately it is also one of the most neglected piece of code and a place where a lot of research and work could be done&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
The aim of this project is to develop a new AI that would replace the original C++ AI. The main criterias we would want for this new AI are&lt;br /&gt;
&lt;br /&gt;
* ''Plugability :'' It should be trivial for any content maker to change the behavior of the AI in specific case. The exact cases are still to be defined but should typically include&lt;br /&gt;
** hardwiring the first few turns of the AI&lt;br /&gt;
** changing the recruitment pattern&lt;br /&gt;
** completely controlling a given unit (scenario unit)&lt;br /&gt;
** taking control then giving back control of a given unit&lt;br /&gt;
* ''tunability :'' It should be easy for a scenario author to specify the general behaviour of the enemy on a given scenario (aggressiveness, intrepidity...)&lt;br /&gt;
* ''specific behaviours :'' there are some typical behaviours that are not smart to win the scenario but are needed, such as guarding a given unit, a given position, wandering aimlessly, attacking randomly, always fleeing. The AI should implement such behaviours, and allow easy addition of new behaviours&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* ''A minimal knowledge of C++ is required, a good knowledge of C++ is desired :'' The formula AI framework is a work in progress and chances are high that some changes in the wesnoth code base will be needed. The wesnoth developer community is used to handle people that are familiar with coding but not C++, however the Formula AI framework uses advanced C++ features and a good knowledge of the language would avoid a major hurdle when plugging in new entries or functionalities for the AI&lt;br /&gt;
* ''Good social interaction with a large player community :'' A preliminary phase to coding any AI is to know the strategies and game pattern used by human players. This requires huge interaction with the player community. Our Gameplay Developers are open and can give some good starting points, but a big game experience and good interaction with the player community will greatly help in the study of the design&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
It is hard to give milestones at this point, but here are some ideas of what could be done&lt;br /&gt;
&lt;br /&gt;
* ''AI design description, and basic function library :'' This first deliverable aims to conclude the '''study and analysis''' part of the project : becoming familiar with the formula language, study of multiplayer strategies and of the need of scenario writers with regard to AI. We would like to have a description of the code structure of the AI, some basis of the play strategies it would use and how external scenario writers could configure it for the particular behaviour they need&lt;br /&gt;
* ''Main AI delivery :'' This milestone's aim is to deliver a working AI implementing the strategies described in the first phase. It would not have to systematically beat the standard C++ AI at this point, but should be able to play the game correctly (recruit, early deployment on villages, grouping units to attack, holding its ground, protecting weak/important units). Moreover most plug-in entries should be available and a test-case for these entries should be provided.&lt;br /&gt;
* ''Fine tunning and behaviour library :'' The third phase would validate the actual strategy of the AI. The AI should consistently beat the default C++ AI, and do fairly well against an average human player. At that stage a library of scenario behaviours should also be delivered. The AI does not need to be as efficient with all scenario tweaking, but should act correctly with regard to the particular behaviour desired.&lt;br /&gt;
&lt;br /&gt;
=== Extending the Multiplayer server ===&lt;br /&gt;
&lt;br /&gt;
When the development team met at FOSDEM, we had our multiplayer community, though it is strong and healthy, had its growth restrained by the interface of the multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
==== General Description ====&lt;br /&gt;
The general idea of this project would be&lt;br /&gt;
* To study the current lobby,&lt;br /&gt;
* To present some ideas of evolutions both in interface and functionalities of our multiplayer interface to allow it to scale to a much larger community&lt;br /&gt;
* To present some well constructed thought on our MP community and how that interface would develop it&lt;br /&gt;
* Of course to implement those changes :)&lt;br /&gt;
&lt;br /&gt;
Some ideas that we had (but that are in no way mandatory)&lt;br /&gt;
* Having a simple way to register and authenticate nicknames, similar to what IRC offers. The point is not to have cryptographically safe logins, but to have something simple that gets the job done&lt;br /&gt;
* Having a simple room system? again inspired on IRC&lt;br /&gt;
* Having some way to find the type of games you are interested in.&lt;br /&gt;
** game type&lt;br /&gt;
** number of free slots/players&lt;br /&gt;
** any other criteria you might find interesting&lt;br /&gt;
&lt;br /&gt;
Other ideas we are not convinced are good, but that are certainly worth studying (especially how the communities based around these concepts are different from ours)&lt;br /&gt;
* ranking players&lt;br /&gt;
* guilds&lt;br /&gt;
* official tournaments&lt;br /&gt;
* titles for players&lt;br /&gt;
* metaservers&lt;br /&gt;
&lt;br /&gt;
The scalability of the project, both in term of number of players, and in term of the possibility for players and developers to extend the concept will be a valued criteria&lt;br /&gt;
&lt;br /&gt;
Administration/moderation problems and techniques should also be studied&lt;br /&gt;
&lt;br /&gt;
interaction with the Add-On server/forum might be an interesting field to expand to&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
&lt;br /&gt;
* A fair amount of experience on C++ is required. Wesnoth uses some advanced C++ features and is heavily based on BOOST and STL. We can train you in some of the libraries used, but learning all of them would be a big hurdle&lt;br /&gt;
* Various experience with multiplayer games, in order to have a good idea of what multiplayer lobbies of other game look like, and (more importantly) a good idea of the social behaviours of multiple MP communities, how teams are formed in games and things like that&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
&lt;br /&gt;
* A first milestone would be a presentation summarizing the different studies, and the proposed interface. preliminary informal stages would probably be desirable, to make sure the proposed idea is already a consensus within devs &lt;br /&gt;
** Study of other MP game-matching interfaces and functionalities&lt;br /&gt;
** Study of other MP communities&lt;br /&gt;
** Study of other MP moderation practices&lt;br /&gt;
** Study of the Wesnoth MP community, including needs, various opinons from different developers and players&lt;br /&gt;
* A second milestone would be the main code delivery. Code should be functional for it will be delivered in the next Wesnoth development release&lt;br /&gt;
&lt;br /&gt;
=== Scenario/Campaign editor ===&lt;br /&gt;
&lt;br /&gt;
Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor allowing the same.&lt;br /&gt;
&lt;br /&gt;
==== General description ====&lt;br /&gt;
&lt;br /&gt;
A scenario editor for Wesnoth supporting everything possible by Wesnoth's engine would be a huge project, so the scope of the actual project would of course be limited - what exactly should be implemented would be decided by initial discussion. Implementation details and choice of language/tools would also be up to the student to choose. The main ideas would be for the scenario edit to be:&lt;br /&gt;
* cross-platform (at least Linux, OSX, Windows)&lt;br /&gt;
* easy to use (someone who tries reasonably hard should be able to create a simple scenario/campaign with it, even if not knowing WML)&lt;br /&gt;
* powerful (there already is a map editor coming with Wesnoth - the scenario editor will provide more/different things)&lt;br /&gt;
* extensible (also after the SoC project, it should be easy to add additional features)&lt;br /&gt;
&lt;br /&gt;
There exist at least two attempts at a scenario editor, an OSX-only one which shipped with early Wesnoth versions, and CampGen, an external tool written in WxPython. The student could look at them for ideas or even use one of them as base, but that should be discussed first. The below assumes a new application is developed from scratch (which likely will be much more motivating for the student than reviving an existing attempt). The actual things to be done would be:&lt;br /&gt;
&lt;br /&gt;
* Decide on a cross-platform GUI which would be best suited (Qt4, Wx, GTK, Wesnoth's builtin GUI (in that case, could maybe integrate with the existing map editor, but would have serious other problems), or others...).&lt;br /&gt;
* Decide on a platform/language to use (C++, Python, .Net, or others...). Wesnoth is written in C++, so it's what most developers would prefer, but as long as it can be expected to work on Linux, OSX and Windows, this is completely open.&lt;br /&gt;
* GUI design. This is the main part of the project. The editor should make it easy to create scenarios, so the GUI must not be confusing/hard to use.&lt;br /&gt;
* Decide on base features. [[ReferenceWML]] lists everything currently supported by WML. Theoretically, the scenario editor could support everything, but for the timeframe of the SoC project, it will be necessary to decide on the most important features and implement those.&lt;br /&gt;
** WML-centric or not? Two opposite views for such an editor would be to either strictly follow WML, as extreme case have one dialog for each WML element. Or on the other hand make a scenario creation tool which completely hides WML and then simply can export to WML, translating features as necessary. The final design likely would be somewhere in between.&lt;br /&gt;
** Ability to read existing WML? The editor will export to WML, but need to decide if it also should be able to read it.&lt;br /&gt;
** Built-in map editor? Wesnoth comes with a map editor, but it can only be used to define the terrain. The scenario editor has to allow placing events and units and other things, so it will need a way to display maps as well. Would be worth investigating if the existing C++ map-drawing code of Wesnoth can be re-used.&lt;br /&gt;
** Ability to enter custom WML code? For advanced users this might be nice, if it can integrate well.&lt;br /&gt;
** Story screen editor for campaigns?&lt;br /&gt;
** How powerful should the events editor be? WML basically is a turing complete language, so must decide what should be supported and how to present to the user.&lt;br /&gt;
** Custom unit animations?&lt;br /&gt;
** Custom multi-hex terrains?&lt;br /&gt;
* Extensibility (leave the possibility to extend the application with plugins for some of the above things, either with a plugin architecture or by making the source code modular enough)&lt;br /&gt;
* WML-export. The second major part besides designing and implementing all the GUI will be exporting the result to WML, and depending on some design choices this could prove more or less hard to do.&lt;br /&gt;
&lt;br /&gt;
==== Required knowledge and talent ====&lt;br /&gt;
* Knowledge of C++. Even in case the editor is not written in C++, it will be necessary to look at some parts of Wesnoth's source code (WML-parser, editor, ...) and understand them, possibly even integrate/re-use them.&lt;br /&gt;
* Ability/interest in GUI/application design. A not negligible part of the project likely will be spent designing various GUI dialogs.&lt;br /&gt;
* Prior use of level creation tools/modding tools. Knowing existing tools for other games will help a lot in the design phase, as many good ideas can be seen there. Not required though.&lt;br /&gt;
* Having played Wesnoth and knowing what scenarios look like would help. Someone who never played Wesnoth before would risk losing a lot of precious time playing the game instead of working :) But it's not required of course.&lt;br /&gt;
* Knowledge of WML. A candidate who already knows Wesnoth's WML could save the initial time studying it. (On the other hand, not knowing WML might mean less technical bias and might lead to an application which is easer to use for non-technical users.)&lt;br /&gt;
* Ability to interact with developers/users. Presenting GUI mockups and test versions and incorporating early user feedback likely will improve the end result a lot. The Wesnoth community is big enough that there should be quite some willing testers.&lt;br /&gt;
&lt;br /&gt;
==== Milestones and deliverables ====&lt;br /&gt;
The initial design will decide on many later things, and likely a lot of talking to developers and users will be necessary. But some general milestones I'd expect:&lt;br /&gt;
* Create a base test application in the chosen language/platform. This will not do much yet, maybe load some WML and display it as text. Try to package it for Linux, OSX and Windows (there will be help from the Wesnoth community, so no need to have access to all of them), and see if it can be expected to work. If a standard GUI like C++/Qt4 is used, this will be rather trivial. Something like Python/Wx or C#/.NET might take more time.&lt;br /&gt;
* Add ability to edit some very simple, maybe only textual properties of a scenario, and export to WML. It should already have base features like Save/Load/Undo, copy/paste, multiple documents, and so on. Depending on the chosen GUI this may be easy or already require some work.&lt;br /&gt;
* Finish design. Should list the intended features and demonstrate how the GUI will work.&lt;br /&gt;
* Start implementation, a natural milestone would be to make it possible to create and export a very simple, but playable scenario.&lt;br /&gt;
* Add more of the features (which ones and in which order depends on the design above, a detailed roadmap will be part of it).&lt;br /&gt;
&lt;br /&gt;
=== Other ideas to be fleshed out ===&lt;br /&gt;
* Working on the GUI engine (needs to be defined more precisely)&lt;br /&gt;
* Rewrite of the campaign (add-on) server&lt;br /&gt;
* The editor can use quite a revamp&lt;br /&gt;
* A MapGenerator rewrite - better scalable for outdoor maps, plus the possibility to define areas (similar to the caverns in the ave generator) etc.&lt;br /&gt;
&lt;br /&gt;
== Other info to provide for GSoC ==&lt;br /&gt;
==== Describe your organization. ====&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in GSoC 2008? What do you hope to gain by participating?====&lt;br /&gt;
&lt;br /&gt;
Most of our developers have interesting areas in which they work. Though they are efficient in their areas, there are areas that are interesting but have a high barrier of entry.&lt;br /&gt;
&lt;br /&gt;
By having a student dedicated to any of these areas, we could quickly get someone up to date with that particular area, efficient, and responsible of this area.&lt;br /&gt;
&lt;br /&gt;
Basically, by getting new people in and making them actively responsible for an area of code we hope to kickstart some areas of the project that have lagged behind&lt;br /&gt;
&lt;br /&gt;
==== Did your organization participate in past GSoCs? If so, please summarize your involvement and the successes and challenges of your participation.====&lt;br /&gt;
This is the first time the Wesnoth projects applies to Google SoC&lt;br /&gt;
&lt;br /&gt;
==== If your organization has not previously participated in GSoC, have you applied in the past? If so, for what year(s)?====&lt;br /&gt;
&lt;br /&gt;
This is the first time the Wesnoth projects applies to Google SoC&lt;br /&gt;
&lt;br /&gt;
==== Who will your organization administrator be? Please include Google Account information.====&lt;br /&gt;
Nils Kneuper aka Ivanovic&lt;br /&gt;
&lt;br /&gt;
crazy.ivanovic |ATTT| googlemail.com&lt;br /&gt;
&lt;br /&gt;
==== What license(s) does your project use?====&lt;br /&gt;
Our project is entirely GPL.&lt;br /&gt;
&lt;br /&gt;
All code is GPL.&lt;br /&gt;
&lt;br /&gt;
All art is GPL, 99% was made for the project, everything was taken from content that was checked to be GPL.&lt;br /&gt;
&lt;br /&gt;
==== What is the URL for your ideas page?====&lt;br /&gt;
Our main summer of code  pages is located at http://www.wesnoth.org/wiki/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
This page contains various coding ideas and the thought the development team has already given them.&lt;br /&gt;
&lt;br /&gt;
It also contains a list of the developers that are the most active on IRC and their domain of interest.&lt;br /&gt;
&lt;br /&gt;
==== What is the main development mailing list or forum for your organization?====&lt;br /&gt;
Most development work takes place on &amp;quot;wesnoth-dev |ATTT| gna.org&amp;quot;. Beside this some work happens at http://www.wesnoth.org/forum/.&lt;br /&gt;
&lt;br /&gt;
==== What is the main IRC channel for your organization?====&lt;br /&gt;
&lt;br /&gt;
All our IRC channels are on the ''freenode'' network&lt;br /&gt;
&lt;br /&gt;
* ''#wesnoth-dev'' is the main development channel, where most discussion takes place&lt;br /&gt;
* ''#wesnoth'' is a generic channel for the community&lt;br /&gt;
* ''#wesnoth-mp'' is a separate channel for multiplayer games and balancing&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? If so, please provide it now.====&lt;br /&gt;
We plan mainly to meet potential students through our IRC channel, but the following questions are wesnoth-specific and are worth pondering for any student, even if we don't need a formal answer&lt;br /&gt;
&lt;br /&gt;
* What type of gamer are you? What type of games? What type of opponent? Are you more interested in story or gameplay ? &lt;br /&gt;
* Are you good at interacting with other players ? Our developer community is quite nice, but the player community can be a bit rough.&lt;br /&gt;
* Do you give constructive advices? Do you receive advice well? Are you good at sorting useful criticism from useless ones?&lt;br /&gt;
&lt;br /&gt;
''''to be completed''''&lt;br /&gt;
&lt;br /&gt;
==== Who will be your backup organization administrator? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
Jeremy Rosen alias Boucman&lt;br /&gt;
&lt;br /&gt;
boucman2|ATTT|gmail.com&lt;br /&gt;
&lt;br /&gt;
==== Who will your mentors be? Please include Google Account information.====&lt;br /&gt;
&lt;br /&gt;
==== What criteria did you use to select these individuals as mentors? Please be as specific as possible.====&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?====&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?====&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before, during and after the program?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two patch... you're in&amp;quot; In other word, anybody that is able to get two non-trivial patches applied is offered commit right.&lt;br /&gt;
&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our [[EasyCoding]] pages (these project are usually a couple of hours long and has been chosen to provide easy access to code)&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of time, to make sure that all secondary things are in place (indenting, coding style, modified makefiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to maintain our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is a little proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
'''to be completed'''&lt;br /&gt;
&lt;br /&gt;
==== What will you do to ensure that your accepted students stick with the project after GSoC concludes?====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== People to bug on IRC, possible mentors ===&lt;br /&gt;
Everybody feel free to edit/correct his entry!&lt;br /&gt;
&lt;br /&gt;
==== Dave alias Sirp ====&lt;br /&gt;
&lt;br /&gt;
Sirp started Wesnoth and is our lead developper. He is currently our C++ expert and is also the one that is working on the new Formula AI. Any questions regarding the formula AI should be directed to him.&lt;br /&gt;
&lt;br /&gt;
==== Mordante ====&lt;br /&gt;
Many of the possible projects do at least partly go into the area of code where he knows most of. Plus many of the possible projects currently listed on the ideas page do require GUI parts to work, too. So if Mordante wants to tackle a rewrite of large parts of this, he will be our expert there as well as he already is our expert for the terrain engine (cf. editor / scenario editor works).&lt;br /&gt;
&lt;br /&gt;
==== Elias Pscherning (elias) ====&lt;br /&gt;
He has written the original version of campgen and as such will know a lot about what is needed to to make such an editor work correctly. The work on a scenario editor might be based upon campgen and as such make his knowledge really helpful.&lt;br /&gt;
&lt;br /&gt;
==== Karol Nowak (grzywacz) ====&lt;br /&gt;
Last year he was participating at GSoC as a student, so he knows at least this side of the medal. Beside this he is our top expert regarding embedded devices support since he is actively working on the gp2x support.&lt;br /&gt;
&lt;br /&gt;
==== boucman ====&lt;br /&gt;
As our &amp;quot;patch monkey&amp;quot; he has valuable knowledge in comments and critics for patches of every kind. Beside this he knows many areas of the game due to working on applying patches. He is particularly used to answer question from new coders, and doesn't mind explaining trivial stuff.&lt;br /&gt;
&lt;br /&gt;
If you want to have a feeling of the developer spirit, it is recommended to go to our [[EasyCoding]] page.&lt;br /&gt;
&lt;br /&gt;
==== Soliton ====&lt;br /&gt;
He does know our mp server setup best. Beside this he already has done a lot of work on the mp server himself, too. So he probably has most knowledge about it and due to being one of our mp-developers might provide important help from the perspective of mp-community and what is needed there.&lt;br /&gt;
&lt;br /&gt;
==== zookeeper or Mythological or Rhuvaen ====&lt;br /&gt;
As our leading WML expert it would be good to have him in the list when it comes to WML specific problems. That is for work on the scenario editor he probably knows best what should be implemented in it and what is a usable way for things.&lt;br /&gt;
&lt;br /&gt;
==== YogiHH or Piotr Cychowski (cycholka) ====&lt;br /&gt;
Since they are the two developers who know most about building under Windows, they will probably be really helpful. Either if the student comes from the Windows side, or to help test resulting work to make sure that it does work on Windows and, for the case that it does not, to show them where problems are.&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=21463</id>
		<title>GermanTranslation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=21463"/>
		<updated>2008-02-04T14:27:56Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Status der Übersetzung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Das Wort zum Geleit ==&lt;br /&gt;
Diese Seite dient dazu, die Anstrengungen des deutschen Übersetzungsteams besser zu koordinieren. Die Übersetzung ist deshalb in Unterpunkte aufgespalten worden, so dass der jeweilige Übersetzer und der Fortschritt für alle Teammitglieder und Besucher ersichtlich wird. Der Fortschritt ist dabei natürlich nur ein ungefährer Wert und es lässt sich daraus auch nicht die Zeit der Veröffentlichung ableiten. Es ist fertig, wenn es fertig ist. :)&lt;br /&gt;
&lt;br /&gt;
== Aktuelles Übersetzungsteam ==&lt;br /&gt;
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&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gerfried Fuchs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhonda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;rhonda AT deb DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;/table&amp;gt;&lt;br /&gt;
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== Inaktive Übersetzer ==&lt;br /&gt;
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&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Boris Stumm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;wesnoth AT bstumm DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jan-Heiner Laberenz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner AT arcor DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kai Ensenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;boah_ey_2000 AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Onno Tasler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;belchion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;onno.tasler AT spamfence DOT net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ruben Philipp&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the15thfeuergnu AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stefan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Termimad&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;steve213 AT gmx DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stephan Grochtmann&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan AT gmx DOT com&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ammoq&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erich DOT kitzmueller AT chello DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arndt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;muehlenf AT igi DOT tugraz DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ja-el&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jonas&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;celb AT gmx DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Michael Vondung&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Olaf M.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der Übersetzung ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Unterpunkt&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Offizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Das Zepter des Feuers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die dunklen Künste&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Uz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Geschichte zweier Brüder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Südwacht&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Thronerbe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu / Rhonda / chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Aufstieg Wesnoths&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan / Crommy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ein Einmarsch der Orks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan/Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Freiheit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Invasion der Finsternis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Schwarzauges Sohn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unter brennenden Sonnen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wiedergeburt des Nordens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Hammer von Thursagan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Crommy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Einheiten&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Draken&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elfen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobolde&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kriegsgerät&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Meervolk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menschen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Monster&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nagas&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Orks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saurianer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trolle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Untote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waldschrate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Zwerge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Benutzeroberfläche&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fehlermeldungen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hinweise&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mehrspieler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menü&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Sonstiges&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Editor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hilfe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tipps&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tutorial&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waffen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Dokumentation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Unklar&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Handbuch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gedankenschinder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Bearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Man-Pages&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner / ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der inoffiziellen Kampagnen ==&lt;br /&gt;
&lt;br /&gt;
Man sollte die Inoffiziellen Kampagnen nur übersetzen, wenn man sie vorher getestet und für gut befunden hat.&lt;br /&gt;
&lt;br /&gt;
Schaut bitte zuerst nach, ob die Kampagne schon in [[WesCamp]] enthalten ist. Dann könnt ihr direkt die Dateien von dort zum Übersetzten nehmen. Weitere Anweisungen dazu stehen auf der Unterseite [[WesCamp]] (nur auf Englisch). Sollte die Kampagne dort nicht enthalten sein, kontaktiert den Autor am besten direkt und bittet ihn darum die Kampagne übersetzbar zu machen und sich evtl. sogar [[WesCamp]] anzuschließen.&lt;br /&gt;
&lt;br /&gt;
Zudem solltet ihr einen Blick auf die Seite [[GermanTranslationUnitNames|Hinweise zur Übersetzung inoffizieller Erweiterungen]] werfen, um bestimmte Dinge konsistent zwischen den einzelnen Kampagnen - offiziell und inoffiziel - zu halten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Inoffizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;In Bearbeitung&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;A New Order&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;An Orcish Incursion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan(Übersetzung)/Allefant(Maintainer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack of the Undead&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Capturing Mar'Than&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Children of Dragons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dark Elves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Defence of the Goblins&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delfadors Memoirs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elf War (Elfenkrieg)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eternal Kingdom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Extended Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Faehen Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flight Freedom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Imperial Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Legend of Wesmere&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Liberty (Freiheit)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mage Republic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mystery Campaign&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heuler06&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Northern Rebirth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Nachbearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pack Sapient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saving Elensefar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sceptre of Fire (Das Zepter des Feuers)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Son of the Black Eye (Schwarzauges Sohn)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Dark Hordes (updated) (Die dunklen Horden)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Fall of Silvium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unrest in Elfland (Unruhen im Elfenland)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Volcano Island&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Statusbeschreibungen ==&lt;br /&gt;
* '''Unklar'''&lt;br /&gt;
&lt;br /&gt;
Die Zuweisung der Übersetzung ist unklar. Sie kann also bereits vergeben sein oder an einen neuen Übersetzer vergeben werden.&lt;br /&gt;
* '''Nicht Begonnen'''&lt;br /&gt;
&lt;br /&gt;
Es werden noch ÜbersetzerInnen gesucht. Bei Interesse einfach melden&lt;br /&gt;
* '''In Bearbeitung'''&lt;br /&gt;
&lt;br /&gt;
An der Übersetzung wird gearbeitet&lt;br /&gt;
* '''Korrektur'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist beim Korrekturlesen&lt;br /&gt;
* '''Fertig'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist abgeschlossen&lt;br /&gt;
* '''In Nachbearbeitung'''&lt;br /&gt;
&lt;br /&gt;
Größtenteils fertig, nur einzelne Teile fehlen&lt;br /&gt;
&lt;br /&gt;
== Veröffentlichung ==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-decoration:line-through&amp;quot;&amp;gt;Da die große gettext-Datei jetzt in mehrere kleine Dateien aufgespalten wurde, haben wir uns entschlossen, sobald eine Datei vollständig übersetzt und korrigiert ist, diese ins CVS zu integrieren.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung sämtlicher gettext-Dateien ist abgeschlossen. Es sind nur noch die inoffiziellen Inhalte zu übersetzen.&lt;br /&gt;
&lt;br /&gt;
== Gesucht ==&lt;br /&gt;
&lt;br /&gt;
Auch wenn der Großteil der Übersetzung nun abgeschlossen ist, suchen wir immernoch möglichst viele Leute die bereit sind, Korrektur zu lesen. Bei Fragen dazu einfach mal im IRC Kanal #wesnoth-de vorbeischauen und nachfragen.&lt;br /&gt;
&lt;br /&gt;
Wenn Ihr Korrekturen zu bestehenden Dateien schicken wollt, bitten wir darum, dass dies in Form von Patches/Diffs geschieht, da es für uns sonst sehr schwierig ist, nachzuvollziehen, was überhaupt geändert wurde. Zudem erspart es Schwierigkeiten, die bei der internen Formatierung der Übersetzungsdateien durch unterschiedliche gettext Versionen auftreten.&lt;br /&gt;
&lt;br /&gt;
== Kontakt ==&lt;br /&gt;
&lt;br /&gt;
* irc.freenode.net #wesnoth-de (irgendwer wird schon da sein, einfach warten und hin und wieder was sagen, das sollte in dem leisen Kanal auffallen...)&lt;br /&gt;
* oder: per E-Mail an den Maintainer chrber (E-Mail-Adresse siehe oben)&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[GermanTranslationErrors|Fehler]] - Eine Sammlung der bekannten und noch nicht behobenen Fehler.&lt;br /&gt;
* [[GermanTranslationUnitNames|Liste mit Standardbegriffen, Einheitennamen, usw]]&lt;br /&gt;
* [http://pulsar.unizar.es/~isaac/wesnoth-gettext/westats/index.lang.php?lang=de Statistiken der deutschen Übersetztung]&lt;br /&gt;
* [[WesCamp|Wescamp i18n (nur auf Englisch)]] - Informationen zum Übersetzen von inoffiziellen Kampagnen&lt;br /&gt;
* [[WesnothTranslations]] - Liste der Wikiseiten aller Wesnoth-Übersetzungen&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
* [[GermanTranslationMPCampaign|Die Chroniken von Elvenmar ~ Das zweite Zeitalter (Mehrspieler Kampagne)]] - nicht mehr betreut&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=21427</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=21427"/>
		<updated>2008-02-02T16:11:25Z</updated>

		<summary type="html">&lt;p&gt;Allefant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno_AT_wolff.to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, six campaigns lifted from UMC, one all-original campaign, editor refactoring, and many many code cleanups.&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Kathrin Polikeit (Kitty) - drew elvish portraits&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Ignacio Riquelme Morelle ([[User:ShikadiLord|Shadow Master]]) - Shadows under units + color edits&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Phil Barber (thespaceinvader) - Shadows under units, Master Bowman portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Syn_Err - New storm trident, staff and ankh item pictures&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Jeremy Nicoll (jeremy2)&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Mattias Westlund (West)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Scepter of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* Eric S. Raymond - The Hammer of Thursagan&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - unit balancing&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Richard S. (Noy) - unit balancing&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Ignacio Riquelme Morelle ([[User:ShikadiLord|Shadow Master]]) - Test and final implementation of female leaders in multiplayer games, minor WML engine features&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Manuel Osório Binelo (manuelb)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* [mailto:paniemin_AT_cc.hut.fi Pauli Nieminen] (suokko) - Bug fixing; ussualy targetting MP or WML engine&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* spider5&lt;br /&gt;
* sylecn&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* yym514&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Japsu (Santtu Pajukanta)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson]&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:leandro.regueiro_AT_gmail.com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Proxecto Trasno (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella_AT_yahoo.com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio Riquelme Morelle] ([[User:ShikadiLord|Shadow Master]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Ignacio Riquelme Morelle (shadowmaster)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Shadow&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Jason Lutes - portraits&lt;br /&gt;
* Syn_Err - story images&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Wintermute - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - WML cleanup, bugfixing, polishing&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Piotr Cychowski (Mist)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* Zookeeper&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=21213</id>
		<title>SpellingMistakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=21213"/>
		<updated>2008-01-28T17:34:19Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Under the Burning Suns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list for mistakes in campaigns and other texts in the en_US version of the game.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''scenarios/6_A_Detour_through_the_Swamp.cfg:115''&lt;br /&gt;
&lt;br /&gt;
All is lost! Without Linaera's help, I cannot hope to defeat these horrifying appraritions!&lt;br /&gt;
&lt;br /&gt;
app'''r'''aritions-&amp;gt;apparitions!&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
&lt;br /&gt;
Underlevels: &amp;quot;It seems to be some sort of a teleportation device.&amp;quot; has a double space near it.&lt;br /&gt;
06_High_Pass.cfg:269: double spaces&lt;br /&gt;
07_Mages_and_Drakes.cfg:105: space at the beginning of the sentence&lt;br /&gt;
07_Mages_and_Drakes.cfg:109: 2x double spaces&lt;br /&gt;
11_The_Court_of_Karrag.cfg:172: space at the beginning of the sentence&lt;br /&gt;
12_The_Underlevels.cfg:484: space at the beginning of the sentence&lt;br /&gt;
13_Epilogue.cfg:103: space at the beginning of the sentence&lt;br /&gt;
13_Epilogue.cfg:159: space at the beginning of the sentence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg:344&lt;br /&gt;
msgid &amp;quot;But, given a choice, we fight the weaker foe first,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
first, -&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
There is a lot of 2x whitespaces in this file (around 100). A search and replace seems to be the quickest way to fix this.&lt;br /&gt;
&lt;br /&gt;
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg:115&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Behold, the High Pass. By the old maps, we are halfway to Kal Kartha here. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kal Kartha here. &amp;quot; -&amp;gt; Kal Kartha here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg:148&lt;br /&gt;
msgid &amp;quot;I am he. Speak your meesage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
meesage -&amp;gt; message&lt;br /&gt;
&lt;br /&gt;
Joe (danish translation)&lt;br /&gt;
&lt;br /&gt;
==The Rise of Wesnoth==&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''scen3_alt/challenge.cfg : 390'' I've seen him jumping into deep '''darknes''' awhile ago pursuing '''agroup''' of enemies. -&amp;gt; spelling&lt;br /&gt;
&lt;br /&gt;
''scen3_alt/possession.cfg'' Hahaha!'''..''' -&amp;gt; Three dots instead of two?&lt;br /&gt;
&lt;br /&gt;
''scen3_alt/orc_party.cfg : 176'' But first '''lets''' try to survive this mess. -&amp;gt; Add apostrophe or whatever is it called.&lt;br /&gt;
&lt;br /&gt;
''scenarios/02_Across_the_Harch_Sands.cfg:957 Nym! No! '''d'''on't open... d-&amp;gt;D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Garak colapses to the ground with own blade sticking form his chest.&amp;quot; (collapse, form, and missing his)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No·fool!·Stop!&amp;quot; missing comma?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stand·an·face·me·shade!&amp;quot; and, and missing comma?&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
&lt;br /&gt;
type: Content of: &amp;lt;book&amp;gt;&amp;lt;chapter&amp;gt;&amp;lt;section&amp;gt;&amp;lt;section&amp;gt;&amp;lt;section&amp;gt;&amp;lt;simpara&amp;gt;&lt;br /&gt;
: ../../doc/manual/manual.en.xml:355&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;This creates a game just running on your computer. You can either use it as &amp;quot;&lt;br /&gt;
&amp;quot;hotseat game where everyone playws&lt;br /&gt;
&lt;br /&gt;
playws -&amp;gt; plays&lt;br /&gt;
&lt;br /&gt;
in the same string:  games.  Of course  -&amp;gt; games. Of course (2x whitespace).&lt;br /&gt;
&lt;br /&gt;
Joe (danish translation)&lt;br /&gt;
&lt;br /&gt;
==Other (ingame help, ...)==&lt;br /&gt;
&lt;br /&gt;
This one has just changed text, but also introduced some 2x whitespaces.&lt;br /&gt;
Joe (Danish Translation)&lt;br /&gt;
&lt;br /&gt;
#: data/core/units/humans/Horse_Paladin.cfg:22&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Knights of the highest virtue, Paladins have sworn their strength not to &amp;quot;&lt;br /&gt;
&amp;quot;king and crown, but to ideals themselves; of chivalry, and the stewardship &amp;quot;&lt;br /&gt;
&amp;quot;of everything that is good.  They do serve in the armies of the world, but &amp;quot;&lt;br /&gt;
&amp;quot;their first loyalties often lie with groups of their own making; secret, &amp;quot;&lt;br /&gt;
&amp;quot;monastic orders that cross political and cultural boundaries.  Rulers are &amp;quot;&lt;br /&gt;
&amp;quot;sometimes wary of them, for the paladins' loyalty is only as strong as the &amp;quot;&lt;br /&gt;
&amp;quot;liege's apparent virtue.  This has led the more darkly ambitious to either &amp;quot;&lt;br /&gt;
&amp;quot;attempt to defame and disperse these groups, or more rarely, to conjure &amp;quot;&lt;br /&gt;
&amp;quot;elaborate deceptions to keep these otherwise staunchly loyal troops in &amp;quot;&lt;br /&gt;
&amp;quot;service.\n&amp;quot;&lt;br /&gt;
&amp;quot;    \n&amp;quot;&lt;br /&gt;
&amp;quot;    Full paladins are generally not quite as fearsome as the 'Grand Knights' &amp;quot;&lt;br /&gt;
&amp;quot;that champion most armies, but they are first-class fighters nonetheless.  &amp;quot;&lt;br /&gt;
&amp;quot;Additionally, their wisdom and piety grants these warrior monks certain &amp;quot;&lt;br /&gt;
&amp;quot;curious abilities; a paladin is very powerful in fighting magical or &amp;quot;&lt;br /&gt;
&amp;quot;unnatural things, and most have some skill at medicine and healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''help.cfg : 678'' '''Toggles''' the display of the current frames per second. -&amp;gt; Toggle - consistency with other items&lt;br /&gt;
&lt;br /&gt;
''units.cfg'' '''While''' Drakes seem to be a relatively warlike race, and their societies can be best described as a cultured martial society. -&amp;gt; remove &amp;quot;while&amp;quot;, probably remnant from rewriting the text (starts another paragraph).&lt;br /&gt;
&lt;br /&gt;
''units.cfg (drakes' text)'' they cultivate deep in their '''cavers'''. -&amp;gt; caverns?&lt;br /&gt;
&lt;br /&gt;
''units.cfg : 132'' fight and shoot a bow '''&amp;gt;'''from an early age. -&amp;gt; remove stray character &amp;quot;&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''units.cfg : 221'' As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment '''them''' and spending more of their time sleeping in a quiet, familiar corner of their home cave. -&amp;gt; &amp;quot;them&amp;quot; does not make sense here&lt;br /&gt;
&lt;br /&gt;
''units.cfg : 126'' Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures '''and races'''. -&amp;gt; uhm, isn't the use of &amp;quot;race&amp;quot; rather unfortunate next to usage of race to differentiate between men, trolls, mermen? Furthermore, this sentence seems to reference the exile from TROW, but that is not long ago enough for races to develop.&lt;br /&gt;
&lt;br /&gt;
''units.cfg : 79'' This could be traced back to the era of Haldric I and the arrival of humans and orcs to the '''content'''. -&amp;gt; continent?&lt;br /&gt;
&lt;br /&gt;
==Translation code bugs==&lt;br /&gt;
* [https://gna.org/bugs/?10774 bug #10774]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=20760</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=20760"/>
		<updated>2008-01-13T19:26:17Z</updated>

		<summary type="html">&lt;p&gt;Allefant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno_AT_wolff.to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, six campaigns lifted from UMC, editor refactoring, and many many code cleanups.&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Ignacio Riquelme Morelle ([[User:ShikadiLord|Shadow Master]]) - Shadows under units + color edits&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Phil Barber (thespaceinvader) - Shadows under units, Master Bowman portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Syn_Err - New storm trident, staff and ankh item pictures&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Jeremy Nicoll (jeremy2)&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Mattias Westlund (West)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - unit balancing&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Richard S. (Noy) - unit balancing&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Ignacio Riquelme Morelle ([[User:ShikadiLord|Shadow Master]]) - Test and final implementation of female leaders in multiplayer games, minor WML engine features&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Manuel Osório Binelo (manuelb)&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* spider5&lt;br /&gt;
* sylecn&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* yym514&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Japsu (Santtu Pajukanta)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson]&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:leandro.regueiro_AT_gmail.com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Proxecto Trasno (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio Riquelme Morelle] ([[User:ShikadiLord|Shadow Master]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Ignacio Riquelme Morelle (shadowmaster)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Shadow&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Jason Lutes - portraits&lt;br /&gt;
* Syn_Err - story images&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Wintermute - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - WML cleanup, bugfixing, polishing&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Piotr Cychowski (Mist)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* Zookeeper&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=19550</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=19550"/>
		<updated>2007-11-30T17:57:57Z</updated>

		<summary type="html">&lt;p&gt;Allefant: updated from about.cfg in trunk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno_AT_wolff.to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, six campaigns lifted from UMC, editor refactoring, and many many code cleanups.&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Ignacio Riquelme Morelle ([[User:ShikadiLord|Shadow Master]]) - Shadows under units + color edits&lt;br /&gt;
* Phil Barber (thespaceinvader) - Shadows under units, Master Bowman portrait&lt;br /&gt;
* Syn_Err - New storm trident, staff and ankh item pictures&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Jeremy Nicoll (jeremy2)&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Mattias Westlund (West)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - unit balancing&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Richard S. (Noy) - unit balancing&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Ignacio Riquelme Morelle ([[User:ShikadiLord|Shadow Master]]) - Test and final implementation of female leaders in multiplayer games, minor WML engine features&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Manuel Osório Binelo (manuelb)&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Japsu (Santtu Pajukanta)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson]&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio Riquelme Morelle] ([[User:ShikadiLord|Shadow Master]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Ignacio Riquelme Morelle (shadowmaster)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Shadow&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Jason Lutes - portraits&lt;br /&gt;
* Syn_Err - story images&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Wintermute - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - WML cleanup, bugfixing, polishing&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=19549</id>
		<title>StartingPoints</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=19549"/>
		<updated>2007-11-30T17:53:12Z</updated>

		<summary type="html">&lt;p&gt;Allefant: Reverted edits by Drag (Talk); changed back to last version by Soliton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
What would you like to learn about Wesnoth in this wiki? [[Play]] it, [[create]] with it, [[support]] for it, [[project]] resources about it, [[credits]] of it.&lt;br /&gt;
&lt;br /&gt;
This is a page with starting points to exploring this wiki about The Battle for Wesnoth. In addition to the wiki, there's also a [http://www.wesnoth.org homepage], a [http://www.wesnoth.org/forum forum],  and a [http://gna.org/projects/wesnoth/ Gna project page].&lt;br /&gt;
&lt;br /&gt;
* [[Special:Categories|List of all page categories in this wiki]]&lt;br /&gt;
* [[Special:Allpages|List of all pages in this wiki]]&lt;br /&gt;
&lt;br /&gt;
== Getting the Game ==&lt;br /&gt;
==== Downloading ====&lt;br /&gt;
* [[Download]] - get the most recent source-files and many binaries&lt;br /&gt;
** [[WesnothBinaries]] - precompiled for GNU/Linux, BeOS, PDAs, ...&lt;br /&gt;
** [[WesnothBinariesLinux]] - precompiled for many GNU/Linux distributions&lt;br /&gt;
&lt;br /&gt;
==== Compiling ====&lt;br /&gt;
* [[CompilingWesnoth]] - on Unix, Mac, Windows, GNU/Linux, PDAs, ...&lt;br /&gt;
* [[DebuggingWesnoth]] - on GNU/Linux and Unix-like systems&lt;br /&gt;
* [[WesnothOnLinuxPDAs]] - on the Qtopia/OPIE and thepdaXrom/Zaurus C series&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ([[Play]]) ==&lt;br /&gt;
&lt;br /&gt;
==== For New Players ====&lt;br /&gt;
* [[GettingStarted]] - read me first!&lt;br /&gt;
* [[WesnothManual]] - the rules&lt;br /&gt;
* [[MainlineScenarios]] - walkthroughs for the game-supplied campaigns&lt;br /&gt;
&lt;br /&gt;
==== For Not-So-New Players ====&lt;br /&gt;
* [[AdvancedTactics]] - beating the AI and other people&lt;br /&gt;
* [[MultiplayerServers]] - where to play against other people online&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
* [[HotKeysSystem]] - keyboard shortcuts&lt;br /&gt;
* [[CommandMode]] - commands you can use in-game&lt;br /&gt;
* [[ServerAdministration]] - commands that authenticated users can use to administer the server&lt;br /&gt;
* [http://zapicm.freeshell.org Units] - Units advancement trees and stats&lt;br /&gt;
** [http://zapicm.freeshell.org/dev Development version]&lt;br /&gt;
** [http://zapicm.freeshell.org/stable Stable version]&lt;br /&gt;
** [http://server.wesnoth.org/~wesnoth/trunk Trunk version]&lt;br /&gt;
* [[RaceDescriptions]] - Elves, Humans, Dwarves, Orcs, Drakes, Undead, Others&lt;br /&gt;
** [[Complete_Faction_List_%28unfinished%29]] - list all user made factions&lt;br /&gt;
* [[WesnothAcronyms|Wesnoth Acronyms (by category)]] - common wesnothian acronyms explained&lt;br /&gt;
* [[WesnothAcronyms(alphabetic)|Wesnoth Acronyms (alphabetic)]] - common wesnothian acronyms explained&lt;br /&gt;
&lt;br /&gt;
== Tweaking the Game ([[Create]]) ==&lt;br /&gt;
==== Scenarios &amp;amp; Campaigns ====&lt;br /&gt;
* [[UserScenarios]] - user-written scenarios, campaigns and game modifications&lt;br /&gt;
* [[BuildingCampaigns]] - how to make your own single player campaigns&lt;br /&gt;
* [[MultiplayerCampaigns]] - how to make your own multiplayer campaigns&lt;br /&gt;
* [[BuildingScenarios]] - how to make your own scenarios&lt;br /&gt;
* [[BuildingUnits]] - how to make your own units&lt;br /&gt;
* [[UnitAnalysis]] - tool to analyze units&lt;br /&gt;
==== References ====&lt;br /&gt;
* [[ReferenceWML]] and [[AlphabeticalWML]] - all about Wesnoth Markup Language&lt;br /&gt;
* [[ReferencePythonAPI]] - upcoming Python interface for AI&lt;br /&gt;
==== Tools &amp;amp; Utilities ====&lt;br /&gt;
* [[ExternalUtilities]] - scripts to help create scenarios, campaigns, and graphics&lt;br /&gt;
* [[WesnothMapEditor]] - summary of controls&lt;br /&gt;
==== Art related ====&lt;br /&gt;
* [[Create_Art#Art_Tutorials|Art Tutorials]] - help in creating art&lt;br /&gt;
* [[GraphicLibrary]] - unit and terrain images posted on the forums&lt;br /&gt;
* [[Tiles_Status]] - terrain tiles: proposed and in progress.&lt;br /&gt;
&lt;br /&gt;
== Improving the Game ==&lt;br /&gt;
* [[ReportingBugs]] - use Gna!&lt;br /&gt;
* [http://www.wesnoth.org/wiki/ReportingBugs#Guidelines_for_suggesting_features Guidelines for suggesting features] - To submit a feature request, use http://bugs.wesnoth.org&lt;br /&gt;
==== Developer information ====&lt;br /&gt;
* [[DeveloperResources]] - useful links&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog] - the most recent changes made to the game&lt;br /&gt;
* [[WesnothSVN]] - accessing the source code&lt;br /&gt;
* [[HackingWesnoth]] - guide for programmers&lt;br /&gt;
* [[CodingStandards]] - for programmers&lt;br /&gt;
* [[DeveloperGuide]] - for those who received SVN commit rights&lt;br /&gt;
* [[UnitDescriptionRewriting]] - coordinating the revision&lt;br /&gt;
* [http://wesnoth.slack.it/missing.cgi Missing unit animations and sounds] - what's available and what's missing&lt;br /&gt;
* [[WritingYourOwnAI]] - write a C++ plugin&lt;br /&gt;
* [[ThemeSystem]] - customizing the screen layout for the game and the editor&lt;br /&gt;
* [[ReleasingWesnoth]] - steps to follow to release a new version&lt;br /&gt;
* [[WesnothPackagersGuide]] - guidelines for packaging Wesnoth for different platforms&lt;br /&gt;
* [[WesnothPreferences]]&lt;br /&gt;
* [[EasyCoding]] - Bugs and features that are easy to implement for new coders&lt;br /&gt;
* [[NotSoEasyCoding]] - Bugs and features which are doable but lacking someone working on them&lt;br /&gt;
* [[WesnothGL]] - Guide to programming the Wesnoth OpenGL branch&lt;br /&gt;
&lt;br /&gt;
==== Game translations ====&lt;br /&gt;
* [[GettextForTranslators]] - how to translate Wesnoth under [[GetText]]&lt;br /&gt;
* [[WesnothTranslations]] - completely unknown stats...&lt;br /&gt;
* [[WesCamp]] - a project for translating user-made campaigns&lt;br /&gt;
&lt;br /&gt;
== About the Game ==&lt;br /&gt;
* [[WesnothPhilosophy]] - Dave on Wesnoth&lt;br /&gt;
* [[WesnothHistory]] - the Ages of Wesnoth&lt;br /&gt;
* [[WesnothGeography]] - description of Wesnoth and surrounding lands&lt;br /&gt;
* [[WesnothFigures]] - notable figures of valorous and infamous deeds in Wesnoth&lt;br /&gt;
* [[WesnothReviews]] - third party reviews of Wesnoth&lt;br /&gt;
* [irc://irc.wesnoth.org/wesnoth #wesnoth] - our IRC channel&lt;br /&gt;
* [[Donate]] or [http://cafepress.com/wesnoth buy Wesnoth merchandise].&lt;br /&gt;
* [[Trailer]] - the Wesnoth trailer&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[UsefulLinks]]&lt;br /&gt;
* [[WesnothLSM]] - presentation at LSM&lt;br /&gt;
* [http://wesnoth.slack.it/?WesnothPlayerMap Map of Wesnoth player locations] - add yourself to the map!&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Battle_for_Wesnoth Wikipedia entry for Wesnoth]&lt;br /&gt;
* [[WikiHaiku]]&lt;br /&gt;
&lt;br /&gt;
== About this Wiki ==&lt;br /&gt;
* [[Help:Editing|Editing]] - learn how to edit pages&lt;br /&gt;
* [[Sandbox]] - experiment with the wiki&lt;br /&gt;
* [[WikiMigration]] - we were looking for a replacement for our old wiki (and ended up using Mediawiki)&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=18457</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=18457"/>
		<updated>2007-10-03T14:54:57Z</updated>

		<summary type="html">&lt;p&gt;Allefant: update from SVN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno_AT_wolff.to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Ignacio Riquelme Morelle (Shadow Master) - Shadows under units + color edits&lt;br /&gt;
* Phil Barber (thespaceinvader) - Shadows under units&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Ignacio Riquelme Morelle (Shadow Master) - Test implementation of female leaders in multiplayer games&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Manuel Osório Binelo (manuelb)&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio]&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
* Robert Millan&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Ignacio Riquelme Morelle (shadowmaster)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Shadow&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Jason Lutes - portraits&lt;br /&gt;
* Syn_Err - story images&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Wintermute - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - WML cleanup, bugfixing, polishing&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=18440</id>
		<title>GermanTranslation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=18440"/>
		<updated>2007-10-02T19:06:57Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Status der Übersetzung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Das Wort zum Geleit ==&lt;br /&gt;
Diese Seite dient dazu, die Anstrengungen des deutschen Übersetzungsteams besser zu koordinieren. Die Übersetzung ist deshalb in Unterpunkte aufgespalten worden, so dass der jeweilige Übersetzer und der Fortschritt für alle Teammitglieder und Besucher ersichtlich wird. Der Fortschritt ist dabei natürlich nur ein ungefährer Wert und es lässt sich daraus auch nicht die Zeit der Veröffentlichung ableiten. Es ist fertig, wenn es fertig ist. :)&lt;br /&gt;
&lt;br /&gt;
== Aktuelles Übersetzungsteam ==&lt;br /&gt;
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style=&amp;quot;text-align:left&amp;quot;&amp;gt;Emailadresse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Anm.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Christoph Berg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Christoph DOT Berg AT kpm-sport DOT de&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Maintainer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nils Kneuper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;crazy-ivanovic AT gmx DOT net&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vize-Maintainer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;David Philippi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;david AT torangan DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elias Pschernig&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;allefant AT gmail DOT com&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gerfried Fuchs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhonda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;rhonda AT deb DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;vonHalenbach[de]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach Ät users.sourceforge punkt net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Uz-Friedrich Valentin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Uz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;uz_ AT users DOT sourceforge DOT net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heuler06&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; heuler85 at yahoo   p u n k t de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inaktive Übersetzer ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:14px;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Nickname&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Emailadresse&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Anm.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andre Schmidt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;andre AT schmidtandre DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jan Greve&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jan`ger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jan AT Phreeknet DOT org&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hochbass&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;hochbass AT gmx DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Boris Stumm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;wesnoth AT bstumm DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jan-Heiner Laberenz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner AT arcor DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kai Ensenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;boah_ey_2000 AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Onno Tasler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;belchion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;onno.tasler AT spamfence DOT net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ruben Philipp&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the15thfeuergnu AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stefan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Termimad&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;steve213 AT gmx DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stephan Grochtmann&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan AT gmx DOT com&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ammoq&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erich DOT kitzmueller AT chello DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arndt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;muehlenf AT igi DOT tugraz DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ja-el&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jonas&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;celb AT gmx DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Michael Vondung&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Olaf M.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der Übersetzung ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Unterpunkt&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Offizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Das Zepter des Feuers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die dunklen Künste&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Uz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Geschichte zweier Brüder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Südwacht&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Thronerbe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu / Rhonda / chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Aufstieg Wesnoths&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ein Einmarsch der Orks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Bearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Freiheit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Invasion der Finsternis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Schwarzauges Sohn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unter brennenden Sonnen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wiedergeburt des Nordens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhonda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Bearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Einheiten&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Draken&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elfen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobolde&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kriegsgerät&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Meervolk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menschen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Monster&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nagas&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Orks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saurianer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trolle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Untote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waldschrate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Zwerge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Benutzeroberfläche&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fehlermeldungen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hinweise&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mehrspieler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menü&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Sonstiges&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Editor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hilfe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tipps&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tutorial&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waffen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Dokumentation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Unklar&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Handbuch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Man-Pages&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner / ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der inoffiziellen Kampagnen ==&lt;br /&gt;
&lt;br /&gt;
Man sollte die Inoffiziellen Kampagnen nur übersetzen, wenn man sie vorher getestet und für gut befunden hat.&lt;br /&gt;
&lt;br /&gt;
Schaut bitte zuerst nach, ob die Kampagne schon in [[WesCamp]] enthalten ist. Dann könnt ihr direkt die Dateien von dort zum Übersetzten nehmen. Weitere Anweisungen dazu stehen auf der Unterseite [[WesCamp]] (nur auf Englisch). Sollte die Kampagne dort nicht enthalten sein, kontaktiert den Autor am besten direkt und bittet ihn darum die Kampagne übersetzbar zu machen und sich evtl. sogar [[WesCamp]] anzuschließen.&lt;br /&gt;
&lt;br /&gt;
Zudem solltet ihr einen Blick auf die Seite [[GermanTranslationUnitNames|Hinweise zur Übersetzung inoffizieller Erweiterungen]] werfen, um bestimmte Dinge konsistent zwischen den einzelnen Kampagnen - offiziell und inoffiziel - zu halten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Inoffizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;In Bearbeitung&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;A New Order&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;An Orcish Incursion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan(Übersetzung)/Allefant(Maintainer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack of the Undead&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Capturing Mar'Than&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Children of Dragons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dark Elves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Defence of the Goblins&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delfadors Memoirs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elf War (Elfenkrieg)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eternal Kingdom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Extended Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Faehen Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flight Freedom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Imperial Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Legend of Wesmere&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Liberty (Freiheit)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mage Republic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mystery Campaign&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heuler06&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Northern Rebirth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Nachbearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pack Sapient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saving Elensefar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sceptre of Fire (Das Zepter des Feuers)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Son of the Black Eye (Schwarzauges Sohn)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Dark Hordes (updated) (Die dunklen Horden)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Fall of Silvium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unrest in Elfland (Unruhen im Elfenland)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Volcano Island&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Statusbeschreibungen ==&lt;br /&gt;
* '''Unklar'''&lt;br /&gt;
&lt;br /&gt;
Die Zuweisung der Übersetzung ist unklar. Sie kann also bereits vergeben sein oder an einen neuen Übersetzer vergeben werden.&lt;br /&gt;
* '''Nicht Begonnen'''&lt;br /&gt;
&lt;br /&gt;
Es werden noch ÜbersetzerInnen gesucht. Bei Interesse einfach melden&lt;br /&gt;
* '''In Bearbeitung'''&lt;br /&gt;
&lt;br /&gt;
An der Übersetzung wird gearbeitet&lt;br /&gt;
* '''Korrektur'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist beim Korrekturlesen&lt;br /&gt;
* '''Fertig'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist abgeschlossen&lt;br /&gt;
* '''In Nachbearbeitung'''&lt;br /&gt;
&lt;br /&gt;
Größtenteils fertig, nur einzelne Teile fehlen&lt;br /&gt;
&lt;br /&gt;
== Veröffentlichung ==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-decoration:line-through&amp;quot;&amp;gt;Da die große gettext-Datei jetzt in mehrere kleine Dateien aufgespalten wurde, haben wir uns entschlossen, sobald eine Datei vollständig übersetzt und korrigiert ist, diese ins CVS zu integrieren.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung sämtlicher gettext-Dateien ist abgeschlossen. Es sind nur noch die inoffiziellen Inhalte zu übersetzen.&lt;br /&gt;
&lt;br /&gt;
== Gesucht ==&lt;br /&gt;
&lt;br /&gt;
Auch wenn der Großteil der Übersetzung nun abgeschlossen ist, suchen wir immernoch möglichst viele Leute die bereit sind, Korrektur zu lesen. Bei Fragen dazu einfach mal im IRC Kanal #wesnoth-de vorbeischauen und nachfragen.&lt;br /&gt;
&lt;br /&gt;
== Kontakt ==&lt;br /&gt;
&lt;br /&gt;
* irc.freenode.net #wesnoth-de (Samstags 15.00 Treffen)&lt;br /&gt;
* oder: per E-Mail an den Maintainer chrber (E-Mail-Adresse siehe oben)&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[GermanTranslationErrors|Fehler]] - Eine Sammlung der bekannten und noch nicht behobenen Fehler.&lt;br /&gt;
* [[GermanTranslationUnitNames|Liste mit Standardbegriffen, Einheitennamen, usw]]&lt;br /&gt;
* [http://pulsar.unizar.es/~isaac/wesnoth-gettext/westats/index.lang.php?lang=de Statistiken der deutschen Übersetztung]&lt;br /&gt;
* [[WesCamp|Wescamp i18n (nur auf Englisch)]] - Informationen zum Übersetzen von inoffiziellen Kampagnen&lt;br /&gt;
* [[WesnothTranslations]] - Liste der Wikiseiten aller Wesnoth-Übersetzungen&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
* [[GermanTranslationMPCampaign|Die Chroniken von Elvenmar ~ Das zweite Zeitalter (Mehrspieler Kampagne)]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=18439</id>
		<title>GermanTranslation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=18439"/>
		<updated>2007-10-02T19:06:09Z</updated>

		<summary type="html">&lt;p&gt;Allefant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Das Wort zum Geleit ==&lt;br /&gt;
Diese Seite dient dazu, die Anstrengungen des deutschen Übersetzungsteams besser zu koordinieren. Die Übersetzung ist deshalb in Unterpunkte aufgespalten worden, so dass der jeweilige Übersetzer und der Fortschritt für alle Teammitglieder und Besucher ersichtlich wird. Der Fortschritt ist dabei natürlich nur ein ungefährer Wert und es lässt sich daraus auch nicht die Zeit der Veröffentlichung ableiten. Es ist fertig, wenn es fertig ist. :)&lt;br /&gt;
&lt;br /&gt;
== Aktuelles Übersetzungsteam ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:14px;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Nickname&amp;lt;/th&amp;gt;&amp;lt;th&lt;br /&gt;
style=&amp;quot;text-align:left&amp;quot;&amp;gt;Emailadresse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Anm.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Christoph Berg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Christoph DOT Berg AT kpm-sport DOT de&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Maintainer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nils Kneuper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;crazy-ivanovic AT gmx DOT net&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vize-Maintainer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;David Philippi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;david AT torangan DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elias Pschernig&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;allefant AT gmail DOT com&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gerfried Fuchs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhonda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;rhonda AT deb DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;vonHalenbach[de]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach Ät users.sourceforge punkt net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Uz-Friedrich Valentin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Uz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;uz_ AT users DOT sourceforge DOT net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heuler06&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; heuler85 at yahoo   p u n k t de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inaktive Übersetzer ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:14px;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Nickname&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Emailadresse&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Anm.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andre Schmidt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;andre AT schmidtandre DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jan Greve&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jan`ger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jan AT Phreeknet DOT org&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hochbass&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;hochbass AT gmx DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Boris Stumm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;wesnoth AT bstumm DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jan-Heiner Laberenz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner AT arcor DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kai Ensenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;boah_ey_2000 AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Onno Tasler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;belchion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;onno.tasler AT spamfence DOT net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ruben Philipp&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the15thfeuergnu AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stefan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Termimad&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;steve213 AT gmx DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stephan Grochtmann&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan AT gmx DOT com&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ammoq&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erich DOT kitzmueller AT chello DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arndt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;muehlenf AT igi DOT tugraz DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ja-el&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jonas&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;celb AT gmx DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Michael Vondung&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Olaf M.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der Übersetzung ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Unterpunkt&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Offizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Das Zepter des Feuers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die dunklen Künste&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Uz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Geschichte zweier Brüder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Südwacht&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Thronerbe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu / Rhonda / chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Aufstieg Wesnoths&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ein Einmarsch der Orks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant(Übersetzung)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Bearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Freiheit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Invasion der Finsternis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Schwarzauges Sohn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unter brennenden Sonnen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wiedergeburt des Nordens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhonda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Bearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Einheiten&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Draken&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elfen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobolde&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kriegsgerät&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Meervolk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menschen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Monster&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nagas&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Orks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saurianer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trolle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Untote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waldschrate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Zwerge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Benutzeroberfläche&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fehlermeldungen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hinweise&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mehrspieler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menü&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Sonstiges&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Editor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hilfe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tipps&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tutorial&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waffen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Dokumentation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Unklar&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Handbuch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Man-Pages&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner / ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der inoffiziellen Kampagnen ==&lt;br /&gt;
&lt;br /&gt;
Man sollte die Inoffiziellen Kampagnen nur übersetzen, wenn man sie vorher getestet und für gut befunden hat.&lt;br /&gt;
&lt;br /&gt;
Schaut bitte zuerst nach, ob die Kampagne schon in [[WesCamp]] enthalten ist. Dann könnt ihr direkt die Dateien von dort zum Übersetzten nehmen. Weitere Anweisungen dazu stehen auf der Unterseite [[WesCamp]] (nur auf Englisch). Sollte die Kampagne dort nicht enthalten sein, kontaktiert den Autor am besten direkt und bittet ihn darum die Kampagne übersetzbar zu machen und sich evtl. sogar [[WesCamp]] anzuschließen.&lt;br /&gt;
&lt;br /&gt;
Zudem solltet ihr einen Blick auf die Seite [[GermanTranslationUnitNames|Hinweise zur Übersetzung inoffizieller Erweiterungen]] werfen, um bestimmte Dinge konsistent zwischen den einzelnen Kampagnen - offiziell und inoffiziel - zu halten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Inoffizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;In Bearbeitung&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;A New Order&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;An Orcish Incursion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan(Übersetzung)/Allefant(Maintainer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack of the Undead&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Capturing Mar'Than&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Children of Dragons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dark Elves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Defence of the Goblins&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delfadors Memoirs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elf War (Elfenkrieg)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eternal Kingdom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Extended Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Faehen Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flight Freedom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Imperial Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Legend of Wesmere&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Liberty (Freiheit)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mage Republic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mystery Campaign&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heuler06&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Northern Rebirth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Nachbearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pack Sapient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saving Elensefar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sceptre of Fire (Das Zepter des Feuers)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Son of the Black Eye (Schwarzauges Sohn)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Dark Hordes (updated) (Die dunklen Horden)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Fall of Silvium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unrest in Elfland (Unruhen im Elfenland)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Volcano Island&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Statusbeschreibungen ==&lt;br /&gt;
* '''Unklar'''&lt;br /&gt;
&lt;br /&gt;
Die Zuweisung der Übersetzung ist unklar. Sie kann also bereits vergeben sein oder an einen neuen Übersetzer vergeben werden.&lt;br /&gt;
* '''Nicht Begonnen'''&lt;br /&gt;
&lt;br /&gt;
Es werden noch ÜbersetzerInnen gesucht. Bei Interesse einfach melden&lt;br /&gt;
* '''In Bearbeitung'''&lt;br /&gt;
&lt;br /&gt;
An der Übersetzung wird gearbeitet&lt;br /&gt;
* '''Korrektur'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist beim Korrekturlesen&lt;br /&gt;
* '''Fertig'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist abgeschlossen&lt;br /&gt;
* '''In Nachbearbeitung'''&lt;br /&gt;
&lt;br /&gt;
Größtenteils fertig, nur einzelne Teile fehlen&lt;br /&gt;
&lt;br /&gt;
== Veröffentlichung ==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-decoration:line-through&amp;quot;&amp;gt;Da die große gettext-Datei jetzt in mehrere kleine Dateien aufgespalten wurde, haben wir uns entschlossen, sobald eine Datei vollständig übersetzt und korrigiert ist, diese ins CVS zu integrieren.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung sämtlicher gettext-Dateien ist abgeschlossen. Es sind nur noch die inoffiziellen Inhalte zu übersetzen.&lt;br /&gt;
&lt;br /&gt;
== Gesucht ==&lt;br /&gt;
&lt;br /&gt;
Auch wenn der Großteil der Übersetzung nun abgeschlossen ist, suchen wir immernoch möglichst viele Leute die bereit sind, Korrektur zu lesen. Bei Fragen dazu einfach mal im IRC Kanal #wesnoth-de vorbeischauen und nachfragen.&lt;br /&gt;
&lt;br /&gt;
== Kontakt ==&lt;br /&gt;
&lt;br /&gt;
* irc.freenode.net #wesnoth-de (Samstags 15.00 Treffen)&lt;br /&gt;
* oder: per E-Mail an den Maintainer chrber (E-Mail-Adresse siehe oben)&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[GermanTranslationErrors|Fehler]] - Eine Sammlung der bekannten und noch nicht behobenen Fehler.&lt;br /&gt;
* [[GermanTranslationUnitNames|Liste mit Standardbegriffen, Einheitennamen, usw]]&lt;br /&gt;
* [http://pulsar.unizar.es/~isaac/wesnoth-gettext/westats/index.lang.php?lang=de Statistiken der deutschen Übersetztung]&lt;br /&gt;
* [[WesCamp|Wescamp i18n (nur auf Englisch)]] - Informationen zum Übersetzen von inoffiziellen Kampagnen&lt;br /&gt;
* [[WesnothTranslations]] - Liste der Wikiseiten aller Wesnoth-Übersetzungen&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
* [[GermanTranslationMPCampaign|Die Chroniken von Elvenmar ~ Das zweite Zeitalter (Mehrspieler Kampagne)]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=18080</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=18080"/>
		<updated>2007-09-18T14:35:16Z</updated>

		<summary type="html">&lt;p&gt;Allefant: updated from about.cfg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno_AT_wolff.to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Ignacio Riquelme Morelle (Shadow Master) - Shadows under units + color edits&lt;br /&gt;
* Phil Barber (thespaceinvader) - Shadows under units&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Manuel Osório Binelo (manuelb)&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio]&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
* Robert Millan&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Unit art ===&lt;br /&gt;
* Shadow&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
=== Map art ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
Lari Nieminen (zookeeper)&lt;br /&gt;
=== Portrait Art ===&lt;br /&gt;
* Jason Lutes&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Wintermute - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - WML cleanup, bugfixing, polishing&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=18079</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=18079"/>
		<updated>2007-09-18T14:18:14Z</updated>

		<summary type="html">&lt;p&gt;Allefant: updated from about.cfg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno_AT_wolff.to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Ignacio Riquelme Morelle (Shadow Master) - Shadows under units + color edits&lt;br /&gt;
* Phil Barber (thespaceinvader) - Shadows under units&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Manuel Osório Binelo (manuelb)&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio]&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
* Robert Millan&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Unit art ===&lt;br /&gt;
* Shadow&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
=== Map art ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
Lari Nieminen (zookeeper)&lt;br /&gt;
=== Portrait Art ===&lt;br /&gt;
* Jason Lutes&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=17918</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=17918"/>
		<updated>2007-09-11T19:59:35Z</updated>

		<summary type="html">&lt;p&gt;Allefant: updated from about.cfg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno_AT_wolff.to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Ignacio Riquelme Morelle (Shadow Master) - Shadows under units + color edits&lt;br /&gt;
* Phil Barber (thespaceinvader) - Shadows under units&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Manuel Osório Binelo (manuelb)&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio]&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
* Robert Millan&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Unit art ===&lt;br /&gt;
* Shadow&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
=== Map art ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
Lari Nieminen (zookeeper)&lt;br /&gt;
=== Portrait Art ===&lt;br /&gt;
* Jason Lutes&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=17497</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=17497"/>
		<updated>2007-08-28T19:42:13Z</updated>

		<summary type="html">&lt;p&gt;Allefant: updated from svn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno_AT_wolff.to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Manuel Osório Binelo (manuelb)&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio]&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Unit art ===&lt;br /&gt;
* Shadow&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David David Philippi&lt;br /&gt;
=== Map art ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
=== Portrait Art ===&lt;br /&gt;
* Jason Lutes &lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* ??? (Neoriceisgood)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* David White (sirp)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood (?)&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music Development ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* torangan&lt;br /&gt;
* scott&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=17154</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=17154"/>
		<updated>2007-08-15T13:45:20Z</updated>

		<summary type="html">&lt;p&gt;Allefant: updated from about.cfg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno_AT_wolff.to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Viliam Bur&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio]&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Unit art ===&lt;br /&gt;
* Shadow&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David David Philippi&lt;br /&gt;
=== Map art ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
=== Portrait Art ===&lt;br /&gt;
* Jason Lutes &lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* ??? (Neoriceisgood)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* David White (sirp)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood (?)&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music Development ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* torangan&lt;br /&gt;
* scott&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothRepository&amp;diff=17087</id>
		<title>WesnothRepository</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothRepository&amp;diff=17087"/>
		<updated>2007-08-14T11:23:54Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compiling Wesnoth}}&lt;br /&gt;
==  SVN ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth development currently uses the Subversion&lt;br /&gt;
software tool to keep developers in sync with each other.  See the&lt;br /&gt;
[http://svnbook.org SVN book] for&lt;br /&gt;
more on how to use Subversion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Browse the code  ==&lt;br /&gt;
&lt;br /&gt;
There are currently two main streams of development: trunk (1.3.x) and branch (1.2.x).  Most other branches are only used for a short time to do some testing without disturbing the main development.  You can use your web browser to navigate through the source code:&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth/&lt;br /&gt;
&lt;br /&gt;
==  Download  ==&lt;br /&gt;
&lt;br /&gt;
To check out trunk into a directory ''wesnoth'' (About 150 MB to download and 450 MB disk-space (including .svn dirs) required, in August 2007):&lt;br /&gt;
 svn co http://svn.gna.org/svn/wesnoth/trunk wesnoth&lt;br /&gt;
&lt;br /&gt;
or to check out the 1.2 branch (About 329 MB at august 2007) into a directory ''wesnoth-1.2'':&lt;br /&gt;
 svn co http://svn.gna.org/svn/wesnoth/branches/1.2 wesnoth-1.2&lt;br /&gt;
&lt;br /&gt;
More info on the repository: https://gna.org/svn/?group=wesnoth&lt;br /&gt;
&lt;br /&gt;
==  Update  ==&lt;br /&gt;
&lt;br /&gt;
Do this from inside the ''wesnoth'' or ''wesnoth-1.2'' directory where you checked out the repository:&lt;br /&gt;
 svn update&lt;br /&gt;
&lt;br /&gt;
Note that when you update from Subversion, you should always run 'autogen.sh' if ''configure.ac'' or any of the ''Makefile.am'' files were changed.  It is safest to 'make clean' before updating, then update and finally run 'autogen.sh', 'configure' and 'make'.&lt;br /&gt;
&lt;br /&gt;
You may be able to skip the 'autogen.sh' and the 'make clean' if the makefiles and ''configure.ac'' have not changed.  If only minor changes were made then even the 'configure' step is optional.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth]]&lt;br /&gt;
* [[UsingAutotools]]&lt;br /&gt;
* [[What_Is_SVN]]&lt;br /&gt;
* [[SVN_on_Windows]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignWML&amp;diff=16891</id>
		<title>CampaignWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignWML&amp;diff=16891"/>
		<updated>2007-08-03T14:12:29Z</updated>

		<summary type="html">&lt;p&gt;Allefant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== the [campaign] tag ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Dacyn and/or Invisible Philosopher -- please be careful&lt;br /&gt;
you don't reduce the signal-to-noise ratio on the WML pages&lt;br /&gt;
when editing!  Eg. knowing that a tag is translatable is _important_&lt;br /&gt;
for the 29 translations we have in progress. -- ott&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tag describes a campaign, and is used for the &amp;quot;Campaign&amp;quot; menu&lt;br /&gt;
in the title screen.&lt;br /&gt;
&lt;br /&gt;
The '''[campaign]''' tag has the following attibutes:&lt;br /&gt;
* ''icon'' the image displayed in the campaign selection menu&lt;br /&gt;
* ''name'' (translatable) name displayed in the campaign selection menu&lt;br /&gt;
* ''image'' the image shown in the information pane when this campaign is selected in the campaign selection menu&lt;br /&gt;
* ''description'' (translatable) text shown in the information pane when this campaign is selected in the campaign selection menu&lt;br /&gt;
* ''define''='''''CAMPAIGN_SYMBOL''''' when this campaign is started, the preprocessor symbol '''''CAMPAIGN_SYMBOL''''' will be defined. See '''#ifdef''' in [[PreprocessorRef]] for how this can be used to isolate parts of the campaign file from other campaigns. Only the tags '''[campaign]''' and '''[binary_path]''' (see [[BinaryPathWML]]) should go outside of '''#ifdef ''CAMPAIGN_SYMBOL'''''. This symbol will be defined ''before'' any .cfg is preprocessed.&lt;br /&gt;
* ''extra_defines'' {{DevFeature}} a comma(''',''') separated list of preprocessor symbols. Those symbols will be defined ''before'' any .cfg is preprocessed.&lt;br /&gt;
* ''difficulties'' a comma(''',''') separated list of preprocessor symbols, exactly one of which will be stored depending on the difficulty setting chosen when the campaign is started. The symbols '''EASY''', '''NORMAL''', and '''HARD''' are usually used, and there are several macros in utils.cfg (see [[UtilWML]]) which check for these values to set WML keys to different values depending on difficulty.  If you use different difficulty symbols, you may need to define your own versions of these macros.&lt;br /&gt;
* ''difficulty_descriptions'' the menu of difficulties; this is a list of descriptions (see [[DescriptionWML]]) that correspond to different difficulty levels. Since each description is a menu option for a difficulty level, this must provide the same number of descriptions as there are levels in the ''difficulties'' list.&lt;br /&gt;
* ''first_scenario'' the ID of the first scenario in the campaign; see ''id'' in [[ScenarioWML]]&lt;br /&gt;
* ''rank'' a number that determines the order of campaigns in the campaign selection menu.  Lower ''rank'' campaigns appear earlier, with unranked campaigns at the end. Currently the mainline campaigns use multiples of 10 from 10 to 50; if you specify this, it should not be less than 51.&lt;br /&gt;
* '''[about]''' inserts your own credits into the game's list of credits. The campaign's name automatically is inserted at the top of the rolling credits followed by title/text key pairs.  There can be any number of '''[about]''' tags inside a '''[campaign]''' tag. The '''[about]''' tag has the following keys:&lt;br /&gt;
** ''title'' (translatable) large text used to start a new subsection (writers, artists, units, balancing) in the rolling credits&lt;br /&gt;
** ''text'' (translatable, but you probably won't want to make it such) smaller text which is displayed before the contributor names&lt;br /&gt;
** '''[entry]''' {{DevFeature}} Contains information about a single contributor. Only the ''name'' key will be used in-game, the other three keys are for display on the Credits website.&lt;br /&gt;
*** ''name'' The name of the contributor&lt;br /&gt;
*** ''comment'' Optional short note about what that person did&lt;br /&gt;
*** ''email'' Optional email address&lt;br /&gt;
*** ''wikiuser'' Optional, the user name on the wiki&lt;br /&gt;
The following keys of '''[campaign]''' are obsolete and have no effect:&lt;br /&gt;
* ''id'' the internationalization key for the campaign&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[PreprocessorRef]]&lt;br /&gt;
* [[ScenarioWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [[PblWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignWML&amp;diff=16890</id>
		<title>CampaignWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignWML&amp;diff=16890"/>
		<updated>2007-08-03T14:11:01Z</updated>

		<summary type="html">&lt;p&gt;Allefant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== the [campaign] tag ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Dacyn and/or Invisible Philosopher -- please be careful&lt;br /&gt;
you don't reduce the signal-to-noise ratio on the WML pages&lt;br /&gt;
when editing!  Eg. knowing that a tag is translatable is _important_&lt;br /&gt;
for the 29 translations we have in progress. -- ott&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tag describes a campaign, and is used for the &amp;quot;Campaign&amp;quot; menu&lt;br /&gt;
in the title screen.&lt;br /&gt;
&lt;br /&gt;
The '''[campaign]''' tag has the following attibutes:&lt;br /&gt;
* ''icon'' the image displayed in the campaign selection menu&lt;br /&gt;
* ''name'' (translatable) name displayed in the campaign selection menu&lt;br /&gt;
* ''image'' the image shown in the information pane when this campaign is selected in the campaign selection menu&lt;br /&gt;
* ''description'' (translatable) text shown in the information pane when this campaign is selected in the campaign selection menu&lt;br /&gt;
* ''define''='''''CAMPAIGN_SYMBOL''''' when this campaign is started, the preprocessor symbol '''''CAMPAIGN_SYMBOL''''' will be defined. See '''#ifdef''' in [[PreprocessorRef]] for how this can be used to isolate parts of the campaign file from other campaigns. Only the tags '''[campaign]''' and '''[binary_path]''' (see [[BinaryPathWML]]) should go outside of '''#ifdef ''CAMPAIGN_SYMBOL'''''. This symbol will be defined ''before'' any .cfg is preprocessed.&lt;br /&gt;
* ''extra_defines'' {{DevFeature}} a comma(''',''') separated list of preprocessor symbols. Those symbols will be defined ''before'' any .cfg is preprocessed.&lt;br /&gt;
* ''difficulties'' a comma(''',''') separated list of preprocessor symbols, exactly one of which will be stored depending on the difficulty setting chosen when the campaign is started. The symbols '''EASY''', '''NORMAL''', and '''HARD''' are usually used, and there are several macros in utils.cfg (see [[UtilWML]]) which check for these values to set WML keys to different values depending on difficulty.  If you use different difficulty symbols, you may need to define your own versions of these macros.&lt;br /&gt;
* ''difficulty_descriptions'' the menu of difficulties; this is a list of descriptions (see [[DescriptionWML]]) that correspond to different difficulty levels. Since each description is a menu option for a difficulty level, this must provide the same number of descriptions as there are levels in the ''difficulties'' list.&lt;br /&gt;
* ''first_scenario'' the ID of the first scenario in the campaign; see ''id'' in [[ScenarioWML]]&lt;br /&gt;
* ''rank'' a number that determines the order of campaigns in the campaign selection menu.  Lower ''rank'' campaigns appear earlier, with unranked campaigns at the end. Currently the mainline campaigns use multiples of 10 from 10 to 50; if you specify this, it should not be less than 51.&lt;br /&gt;
* '''[about]''' inserts your own credits into the game's list of credits. The campaign's name automatically is inserted at the top of the rolling credits followed by title/text key pairs.  There can be any number of '''[about]''' tags inside a '''[campaign]''' tag. The '''[about]''' tag has the following keys:&lt;br /&gt;
** ''title'' (translatable) large text used to start a new subsection (writers, artists, units, balancing) in the rolling credits&lt;br /&gt;
** ''text'' (translatable, but you probably won't want to make it such) smaller text which is displayed before the contributor names&lt;br /&gt;
** '''[entry]''' Contains information about a single contributor. Only the ''name'' key will be used in-game, the other three keys are for display on the Credits website.&lt;br /&gt;
*** ''name'' The name of the contributor&lt;br /&gt;
*** ''comment'' Optional short note about what that person did&lt;br /&gt;
*** ''email'' Optional email address&lt;br /&gt;
*** ''wikiuser'' Optional, the user name on the wiki&lt;br /&gt;
The following keys of '''[campaign]''' are obsolete and have no effect:&lt;br /&gt;
* ''id'' the internationalization key for the campaign&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[PreprocessorRef]]&lt;br /&gt;
* [[ScenarioWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [[PblWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=16871</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=16871"/>
		<updated>2007-08-02T17:30:59Z</updated>

		<summary type="html">&lt;p&gt;Allefant: updated from about.cfg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Viliam Bur&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:shadowm2006_AT_gmail.com Ignacio]&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Unit art ===&lt;br /&gt;
* Shadow&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David David Philippi&lt;br /&gt;
=== Map art ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
=== Portrait Art ===&lt;br /&gt;
* Jason Lutes &lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* ??? (Neoriceisgood)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* David White (sirp)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood (?)&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music Development ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* torangan&lt;br /&gt;
* scott&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=16792</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=16792"/>
		<updated>2007-07-30T15:38:02Z</updated>

		<summary type="html">&lt;p&gt;Allefant: updated from about.cfg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Viliam Bur&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Unit art ===&lt;br /&gt;
* Shadow&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David David Philippi&lt;br /&gt;
=== Map art ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
=== Portrait Art ===&lt;br /&gt;
* Jason Lutes &lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* ??? (Neoriceisgood)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* David White (sirp)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood (?)&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music Development ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* torangan&lt;br /&gt;
* scott&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=16791</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=16791"/>
		<updated>2007-07-30T15:05:20Z</updated>

		<summary type="html">&lt;p&gt;Allefant: added dividers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Viliam Bur&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Unit art ===&lt;br /&gt;
* Shadow&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David David Philippi&lt;br /&gt;
=== Map art ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
=== Portrait Art ===&lt;br /&gt;
* Jason Lutes &lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* ??? (Neoriceisgood)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* David White (sirp)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood (?)&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music Development ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* torangan&lt;br /&gt;
* scott&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=16787</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=16787"/>
		<updated>2007-07-30T14:56:07Z</updated>

		<summary type="html">&lt;p&gt;Allefant: replaced with auto-generated in-game version - if anything is missing edit about.cfg, if something is messed up, tell me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in SVN or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - Heir to the Throne&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani (alink)&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - macro and tools cleanup&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Mark de Wever (Mordante/SkeletonCrew)&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - Debian packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, release manager&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetryl]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign The Rise of Wesnoth)&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus)&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Joe (battlestar) - - some scenery graphics including burnt tent.&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new units icon for general status bar&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human theif portrait&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Fredrik Lindroth&lt;br /&gt;
* Joseph Toscano (zhaymusic.com)&lt;br /&gt;
* Pau Congost&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Lari Nieminen (zookeeper) - attack and weapon sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking)&lt;br /&gt;
* Joshua Northey (Becephalus)&lt;br /&gt;
* Mike Quiñones (Doc Paterson)&lt;br /&gt;
* Peter Groen (pg)&lt;br /&gt;
* Richard S. (Noy)&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Soliton&lt;br /&gt;
* Tom Chance (telex4)&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Martin Renold (maxy/martinxyz)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Pauli Nieminen (coren/suokko)&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* Huang huan (unicon)&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Ernst Segers&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* pjr&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (sophie^)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* Benoît Timbert (Noyga)&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Damien Jacquot&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* Leandro Regueiro (unho)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Alfie)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
* Alexander Alexiou (Santi)&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* adson&lt;br /&gt;
* Beer (Eddi)&lt;br /&gt;
* dentro&lt;br /&gt;
* Gilluin&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kertész Csaba&lt;br /&gt;
* Khiraly&lt;br /&gt;
* Kovács Dániel&lt;br /&gt;
* krix&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Benny Lin&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* crys0000&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* RokStar&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada_AT_gmail.com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* Q&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* Kim Woong (Kazaya)&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Mark Polo (mpolo)&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas (Mithrandir)&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Gaute Jao (Bombadil)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Artur R. Czechowski&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* BOrsuk&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* methinks&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Stradomski&lt;br /&gt;
* Paweł Tomak&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Luis Passos&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Caslav Ilic]&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Viliam Bur&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna)&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Valencian Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* wesbot&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Michael Gil de Muro (grp21)&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Unit art ===&lt;br /&gt;
* Shadow&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* David David Philippi&lt;br /&gt;
=== Map art ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
=== Portrait Art ===&lt;br /&gt;
* Jason Lutes &lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Epilog and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* ??? (Neoriceisgood)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* David White (sirp)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Neoriceisgood (?)&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Xandar86&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Battlesquid&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Music Development ===&lt;br /&gt;
* West&lt;br /&gt;
=== Translators ===&lt;br /&gt;
* Placid (British-English)&lt;br /&gt;
* Belchion (German)&lt;br /&gt;
* vonHalenbach (German)&lt;br /&gt;
* Luciano (Italian)&lt;br /&gt;
* Gdou (French)&lt;br /&gt;
* Fopper (Dutch)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* torangan&lt;br /&gt;
* scott&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
* Shadow&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Conception and Original Design ===&lt;br /&gt;
* Benjamin Drieu (Benj)&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Completion and Maintenance ===&lt;br /&gt;
* Taurus&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Designer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Current Maintainer ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
=== Artwork and Graphics Designers ===&lt;br /&gt;
* Sangel&lt;br /&gt;
* Richard Kettering (Jetryl)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Hogne Håskjold (Frame)&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ReferenceWML&amp;diff=16073</id>
		<title>ReferenceWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ReferenceWML&amp;diff=16073"/>
		<updated>2007-06-25T20:13:07Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== The Wesnoth Markup Language ==&lt;br /&gt;
&lt;br /&gt;
The Wesnoth Markup Language (WML) is used to code almost everything in Wesnoth,&lt;br /&gt;
including scenarios, units, savefiles, and the user interface layout.&lt;br /&gt;
&lt;br /&gt;
This page is a collection of pointers to different common WML structures.  See [[AlphabeticalWML]] for a quick listing of&lt;br /&gt;
all WML tags.  The more&lt;br /&gt;
comprehensive [[BuildingScenariosIndex]] lists tags and keys.&lt;br /&gt;
&lt;br /&gt;
See [[BuildingScenarios]], [[BuildingCampaigns]], [[BuildingUnits]] and [[CreatingNewUnits]]&lt;br /&gt;
for a tutorial style overview.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: this reference may contain slight inaccuracies, might not list all existing keys and tags or might contain some deprecated syntax. If you find that this reference doesn't give you the answer to how to implement some feature in WML, the most reliable way is to look at the WML code of existing units and campaigns that have done so.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How WML works ==&lt;br /&gt;
&lt;br /&gt;
* [[PreprocessorRef]] the WML preprocessor syntax&lt;br /&gt;
** [[UtilWML]] utility macros defined in utils.cfg&lt;br /&gt;
* [[SyntaxWML]] the language syntax.&lt;br /&gt;
** [[VariablesWML]] how to use WML variables&lt;br /&gt;
&lt;br /&gt;
== WML toplevel tags ==&lt;br /&gt;
&lt;br /&gt;
* [[GameConfigWML]] the top level [game_config] tag&lt;br /&gt;
* [[UnitsWML]] the top level [units] tag&lt;br /&gt;
** [[UnitWML]] how to describe a unit type&lt;br /&gt;
** [[AnimationWML]] how to animate units&lt;br /&gt;
* [[CampaignWML]] the top level [campaign] tag&lt;br /&gt;
* [[ScenarioWML]] the top level tags [scenario], [multiplayer], [test], and [tutorial]&lt;br /&gt;
** [[EventWML]] how to describe an event&lt;br /&gt;
** [[SideWML]] how to describe a side&lt;br /&gt;
** [[MapGeneratorWML]] the random map generator&lt;br /&gt;
** [[TimeWML]] how to describe a day&lt;br /&gt;
** [[IntroWML]] how to describe the intro screen&lt;br /&gt;
* [[SavefileWML]] a description of the format of savegames&lt;br /&gt;
** [[ReplayWML]] a description of the format of player actions such as moving a unit.&lt;br /&gt;
** [[StatisticalScenarioWML]] used to generate statistics of a savegame&lt;br /&gt;
* [[PblWML]] a description of the format of server-uploadable campaigns&lt;br /&gt;
* [[EraWML]] the top level [era] tag&lt;br /&gt;
* [[TerrainWML]] the top level [terrain] tag&lt;br /&gt;
* [[TerrainGraphicsWML]], the top level [terrain_graphics] tag&lt;br /&gt;
* [[ThemeWML]] the top level [theme] tag&lt;br /&gt;
* [[LanguageWML]] the top level [language] tag&lt;br /&gt;
* [[HelpWML]] the top level [help] tag&lt;br /&gt;
* [[BinaryPathWML]] the top level [binary_path] tag&lt;br /&gt;
* [[FontsWML]] the top level [fonts] tag&lt;br /&gt;
&lt;br /&gt;
== Other WML tags ==&lt;br /&gt;
&lt;br /&gt;
* [[EventWML]] how to describe an event&lt;br /&gt;
** [[FilterWML]] the construct to filter on units, locations, and weapons&lt;br /&gt;
** [[DirectActionsWML]] actions that directly affect gameplay: for example creating a unit&lt;br /&gt;
** [[InternalActionsWML]] actions that WML uses internally: for example storing a variable&lt;br /&gt;
** [[InterfaceActionsWML]] actions that do not affect gameplay: for example displaying a message&lt;br /&gt;
* [[SingleUnitWML]] how to describe a unit&lt;br /&gt;
* [[AiWML]] how to describe parameters for AI&lt;br /&gt;
* [[EffectWML]] the construct to modify a unit&lt;br /&gt;
* [[AbilitiesWML]] a list of the different abilities a unit or weapon can have&lt;br /&gt;
* [[DescriptionWML]] the structure of WML coded menus like the difficulty chooser of campaigns&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* [[ReferenceWMLSyntax]] how this wiki and the pages it links to should be formatted&lt;br /&gt;
* [[ConventionsWML]] how to make your WML more readable&lt;br /&gt;
* [[UsefulWMLFragments]] Various pieces of WML for various purposes. If you have some WML you're proud of that you think others can use, add it here.&lt;br /&gt;
* [[CommandMode]] commands are not strictly speaking part of WML, these could be a little hard to find so there's a link here.&lt;br /&gt;
* [[CampaignServerWML]] is used when managing contributed campaigns on the campaign server.&lt;br /&gt;
* [[ImagePathFunctionWML]] is used when applying the team-color function to images.&lt;br /&gt;
* [[BinaryWML]] how WML is sent over the network&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps]] the text-based format for Wesnoth maps&lt;br /&gt;
* [[TerrainLettersWML]] a list of all terrains&lt;br /&gt;
* [[MultiHexTutorial]] a description of the multi-hex tiling system&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=PreprocessorRef&amp;diff=15447</id>
		<title>PreprocessorRef</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=PreprocessorRef&amp;diff=15447"/>
		<updated>2007-05-19T20:27:59Z</updated>

		<summary type="html">&lt;p&gt;Allefant: clarified how {dir} handles subdirs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== The WML preprocessor ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth loads just one configuration file directly: '''data/game.cfg'''.&lt;br /&gt;
However the WML preprocessor allows game.cfg to load in more files.&lt;br /&gt;
Whenever a WML file is read by Wesnoth, it is passed through the preprocessor.&lt;br /&gt;
&lt;br /&gt;
The preprocessor can interpret a simple language of string-expansions known as &amp;quot;macros.&amp;quot; A macro should always be defined '''before''' the place where it needs to be used.&lt;br /&gt;
&lt;br /&gt;
The preprocessor is applied recursively, so included files will&lt;br /&gt;
be parsed for macros, and after macro expansion will be parsed for macros&lt;br /&gt;
again, and so on.  As a result, you should not write a recursive macro,&lt;br /&gt;
because it will cause an infinite loop.&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=5838 Changes to the preprocessor in 0.9.2]&lt;br /&gt;
allow recursively nested #ifdefs, but recursively nested&lt;br /&gt;
macro definitions ('#define') will still cause errors&lt;br /&gt;
(but not necessarily error messages).&lt;br /&gt;
&lt;br /&gt;
The following directives are used to create and use ''macros'',&lt;br /&gt;
i.e. shortcuts which reduce repetition of information.&lt;br /&gt;
See [[UtilWML]], [[UsefulWMLFragments]] for examples.&lt;br /&gt;
* '''#define ''symbol'' [''parameters''] ''newline'' ''substitution'' #enddef''' all subsequent occurences of '''{''symbol'' [''arguments'']}''' (see below) will be replaced by ''substitution'' with all occurences of any parameter {''parameter''} within ''substitution'' replaced by the parameter's corresponding value in ''arguments''.  For example, the UNIT macro used below would be defined:&lt;br /&gt;
&lt;br /&gt;
 #define UNIT TYPE X Y## the ordering is important here;&lt;br /&gt;
                      ## since WML does not distinguish&lt;br /&gt;
                      ## data into different types, only&lt;br /&gt;
                      ## the ordering is used to determine which&lt;br /&gt;
                      ## arguments apply to which parameters.&lt;br /&gt;
 [unit]&lt;br /&gt;
 type={TYPE}## the unit will be of type TYPE, so different&lt;br /&gt;
            ## instantiations&lt;br /&gt;
            ## of this macro can create different units.&lt;br /&gt;
 x={X}&lt;br /&gt;
 y={Y}&lt;br /&gt;
 side=2## the unit will be an enemy, regardless of the parameter&lt;br /&gt;
       ## values. This reduces &amp;quot;repetition of information&amp;quot;,&lt;br /&gt;
       ## since it is no longer necessary to specify&lt;br /&gt;
       ## each created unit as an enemy.&lt;br /&gt;
 [/unit]&lt;br /&gt;
 #enddef&lt;br /&gt;
(See [[SingleUnitWML]] for information on creating units using WML.)&lt;br /&gt;
* '''{''symbol'' [''arguments'']}''' if ''symbol'' is defined, the preprocessor will replace this instruction by the expression ''symbol'' is defined as, using ''arguments'' as parameters.  You can create multiple word arguments by using parentheses to restrain the argument.  For example, while '''{UNIT Wolf Rider 18 24}''' will attempt to create a &amp;quot;Wolf&amp;quot; at (Rider,18), causing Wesnoth to crash, the macro '''{UNIT (Wolf Rider) 18 24}''' will create a &amp;quot;Wolf Rider&amp;quot; at (18,24) as it should. ('''UNIT''' is defined above).  See the ''#define'' preprocessor instruction above for information on defining symbols, including symbols with arguments.  Several symbols are defined in the normal game code; for reference they are listed in [[UtilWML]].&lt;br /&gt;
&lt;br /&gt;
Unlike the other preprocessor directives, #ifdef is not&lt;br /&gt;
used for convenience.&lt;br /&gt;
It is necessary to distinguish between different modes of play.&lt;br /&gt;
* '''#ifdef ''symbol'' ''substitution-if-stored''  [#else ''substitution-if-not-stored''] #endif'''  If ''symbol'' has been stored, the whole block will be replaced by ''substitution-if-stored''.  If not, it will be replaced by ''substitution-if-not-stored'' if it is available.  ''symbol'' can take the following values:&lt;br /&gt;
** a campaign difficulty level.  Usually '''EASY''', '''NORMAL''', or '''HARD''', it is decided by the key ''difficulties'' (see [[CampaignWML]]).&lt;br /&gt;
** a campaign ID. Each campaign stores a preprocessor ID.  See ''define'', [[CampaignWML]].&lt;br /&gt;
** '''MULTIPLAYER''' is stored when the player is playing or setting up a multiplayer game (i.e. a game with '''scenario_type=multiplayer''').&lt;br /&gt;
** '''TUTORIAL''' is stored when the player is playing the tutorial.&lt;br /&gt;
** '''APPLE''' is stored if the computer Wesnoth is being run on is an Apple.&lt;br /&gt;
** '''PYTHON''' is stored if Python support is built in and available. Use this to for example show a warning when starting a campaign that uses Python AI's, if Python isn't available.&lt;br /&gt;
''#undef'' can be useful too if ''#ifdef'' is not enough.&lt;br /&gt;
* '''#undef ''symbol'' '''  erases ''symbol'' (v1.1.1+svn)&lt;br /&gt;
&lt;br /&gt;
These directives expand a file by including other files:&lt;br /&gt;
* '''{''filename''}''' if ''filename'' isn't a predefined symbol (see above), Wesnoth will assume it's a path to a file in the main '''data/''' subdirectory of Wesnoth and include the file it points to here &amp;quot;as is&amp;quot;.  Forward slashes('''/''') should be used to separate directories from their elements, even if your platform uses a different symbol such as colon (''':''') or backslash ('''\''').  &lt;br /&gt;
* '''{~''filename''}''' similar to above, but the preprocessor assumes that the filename is relative to the user data directory.  The ''user data directory'' varies depending on platform:&lt;br /&gt;
&lt;br /&gt;
 Platform | User Data Directory&lt;br /&gt;
 -------------------------&lt;br /&gt;
 UNIX     | ~/.wesnoth/data/&lt;br /&gt;
 Mac OS X | ~/Library/Preferences/Wesnoth or ~/.wesnoth/data&lt;br /&gt;
 Windows  | &amp;quot;main Wesnoth folder&amp;quot;\userdata&lt;br /&gt;
&lt;br /&gt;
* '''{@''filename''}''' is a convenient way to make Wesnoth look for a file by that name in both the main and the user data directory.  It is equivalent to writing '''{''filename''}{~''filename''}'''.&lt;br /&gt;
* '''{./''filename''}''' is similar to the '''{''filename''}''' directive, but is assumed to be relative to the directory which contains the file in which this appears.  For example, if used in game.cfg, it is equivalent to '''{''filename''}'''.&lt;br /&gt;
* If ''filename'' points to a directory, the preprocessor will include all files in the directory ''filename'', non-recursively and in alphabetical order.  Starting in 1.3.3, some files in such directories are handled specially.  &lt;br /&gt;
&lt;br /&gt;
{{DevFeature}} If there is a file named ''dir/_main.cfg'' in a directory referenced as '''{''dir''}''', only that ''_main.cfg'' file is processed; it may include other files in itself, of course . This feature is useful for creating WML directories that are self-contained WML packages with their own initializations (like campaigns). This can replace the older convention of having a ''dir.cfg'' at the same level as ''dir'' which does '''{''dir''}''' somewhere in itself.&lt;br /&gt;
&lt;br /&gt;
{{DevFeature}} If there are files named ''dir/*/_main.cfg'' in a directory referenced as '''{''dir''}''', where * is any subdirectories ''dir'', then they all are processed (except if there is also a file named ''dir/_main.cfg''). This means that if you have a layout like this:&lt;br /&gt;
 dir/&lt;br /&gt;
 dir/a/_main.cfg&lt;br /&gt;
 dir/a/other.cfg&lt;br /&gt;
 dir/b/_main.cfg&lt;br /&gt;
 dir/b/other.cfg&lt;br /&gt;
 dir/other.cfg&lt;br /&gt;
Then '''{dir}''' will process (in alphabetical order): dir/a/_main.cfg, dir/b/main.cfg, dir/other.cfg.&lt;br /&gt;
&lt;br /&gt;
{{DevFeature}} If there is a file named ''dir/_final.cfg'' in a directory referenced as '''{''dir''}''' (and no ''main.cfg'', so that all files in the directory are processed normally) the ''_final.cfg'' is guaranteed to be processed ''after'' all other files in the directory.&lt;br /&gt;
&lt;br /&gt;
Note that the parser was changed various times, so don't expect older Wesnoth version to behave exactly the same.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[SyntaxWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=15179</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=15179"/>
		<updated>2007-05-06T16:17:42Z</updated>

		<summary type="html">&lt;p&gt;Allefant: About moved to Contributors: better name than &amp;quot;About&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
====Coders, (minor and major)====&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* Jon Daniel (forcemstr) - coder, bug fixes&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* [mailto:justin.zaun_AT_gmail.com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99(AT).hotmail.com Patrick Parker] ([[User:Sapient|Sapient]]) - misc. gui changes, orphaned-idea adopter&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:esr&amp;amp;x40;thyrsus.com Eric S. Raymond] - macro and tools cleanup&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* Benjamin Drieu (benj) - campaign writer (wrote &amp;quot;Son of the Black Eye&amp;quot;)&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer balancing&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer (also listed below)&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager, debian packager&lt;br /&gt;
* James Spencer (Shade) - campaign writer (wrote &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Joseph Simmons (Turin) - campaign writer, some graphics (wrote &amp;quot;The Eastern Invasion,&amp;quot; and others)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - administrator, campaign maintainer (Two Brothers), internationalization manager, release manager&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork manager, many images (also listed below)&lt;br /&gt;
* Richard S. (Noy) - multiplayer balancing&lt;br /&gt;
* Soliton - multiplayer balancing&lt;br /&gt;
* Susanna Björverud (sanna) - internationalization manager&lt;br /&gt;
* [mailto:kleinfel_AT_wpi.edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
&lt;br /&gt;
====Unclassified====&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering [http://www.wesnoth.org/wiki/User:Jetryl (Jetryl)] - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J. W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Lari Nieminen (zookeeper) - Current sprite animation director and WML wizard&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Leonhard ? (Leonhard) - made several of the new attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Murray Cook (Zhukov) - Sprite animator&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Mikko Kraft (Deserter) - Sprite animator&lt;br /&gt;
* Michael Mielewczik (Mille) - Sprite animator&lt;br /&gt;
* Stephen Stone (Disto) - Sprite animator&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* Tristan Millner (tatmf) - made portrait of dwarven fighter&lt;br /&gt;
* EEL (EELuminatus) - Made death animations for the wose line.&lt;br /&gt;
* Eric Holdos (Rev. V!) - Made a few extra frames for the elvish captain/hero.&lt;br /&gt;
* Musketaquid - animated windmill&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* Mattias Westlund (West) - new colored cursors&lt;br /&gt;
* Gideon Chia (Deonjo) - new &amp;quot;units&amp;quot; icon for general status bar&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Jason Frailey (Valdroni) - made scorpion portrait&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - made human theif portrait&lt;br /&gt;
* ?? (Highhole) - revised storm trident&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Evan Crook (Flametrooper) - Sprite animator (TC conversion)&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin-pile&lt;br /&gt;
* Javier Hoyos (Vendanna) - naga hunter attack frames&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
* Timothy Pinkham (TimothyP) - music coordinator/composer&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Agata Chmiel - polish translation&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto) - esperanto translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alexey Remizov - russian translation&lt;br /&gt;
* Alexey Zakharchenko - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arnaud Garoux (La vie en wose) - french translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Åse Petersson (tintin) - swedish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]]) - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Benoît Timbert (Noyga) - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* BlueStar - japanese translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Branko Kokanovic (kokan) - serbian translation&lt;br /&gt;
* Bruno Fève (PP) - french translation&lt;br /&gt;
* [mailto:caslav_DOT_ilic_AT_gmx_DOT_net Časlav Ilić] - serbian translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* [mailto:cbterra_AT_gmail.com Claudio Terra] - brazilian portuguese translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Damien Jacquot - french translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Denica Mincheva - bulgarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Florence Guettaa (inflow) - french translation&lt;br /&gt;
* Foppe Benedictus - dutch translation&lt;br /&gt;
* Francesco Lorenzon (Likso) - esperanto translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Mariage (Paquito) - french translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Gaute Jao (Bombadil) - norwegian translation&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|Gdou]]) - french translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gérard Bodin - french translation&lt;br /&gt;
* Gerfried Fuchs ([[User:Rhonda|Rhonda]]) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Harry Kaimenas - greek translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Hugo Gerlach (Entrimo) - swedish translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* Ilya Kotov - russian translation&lt;br /&gt;
* Ivan Kovacs - slovak translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translation&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jehan Hysseo (Jey) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Joan Queralt - catalan translation&lt;br /&gt;
* Joe Hansen - danish translation&lt;br /&gt;
* Joeri Melis - dutch translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Joset Anthony Zamora (sophie^) - filipino translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Jussi Rautio (jgrr) - finnish translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* Kim Woong (Kazya) - korean translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Konstantinos Egarhos - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Luciano Montanaro (Luciano) - italian translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Ľubo Fajth - esperanto translation&lt;br /&gt;
* Maarten Albrecht - dutch and esperanto translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Dzbor - slovak translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Matej Repinc - slovenian translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michał Ligowski (misiorysio) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Michel Poléni (Thanatloc) - french translation&lt;br /&gt;
* Mik2303 - greek translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mikko Kraft (deserter) - finnish translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura (amatubu) いいむらなおき - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* Nikolay Vladimirov (Turki) - bulgarian translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* [mailto:okyada_AT_gmail.com Nobuhito Okada] 岡田信人 - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Q - japanese translation&lt;br /&gt;
* Rastislav Šarišský (Asto) - esperanto translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Ricardo Sodré Andrade - brazilian portuguese translation&lt;br /&gt;
* Roberto Garcia (Motxales) - catalan translation&lt;br /&gt;
* Roberto Romero (sildur) - spanish translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* Roger Koot - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey) - french translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* [mailto:sreckotoroman_AT_gmail_DOT_com Srećko Toroman] (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Takanobu Hirai - japanese translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* [http://www.viliam.bur.sk/ Viliam Búr] - slovak translation&lt;br /&gt;
* Vladimír Slávik - czech translation&lt;br /&gt;
* Vlad Glagolev (Stelz) - russian translation&lt;br /&gt;
* vonHalenbach - german translation&lt;br /&gt;
* William Dupré - french translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Miguel Zapico (elricz) - unit list translations&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Vlad Glagolev (Stelz) - OpenBSD packager&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=14931</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=14931"/>
		<updated>2007-04-22T19:29:07Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* MS Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.2_branch.29|Stable Branch]] | [[Download#Development|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stable (1.2 branch) ==&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.2.4.tar.bz2?download Current stable version] (1.2.4, 65.4 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.2.3.tar.bz2?download Previous stable version] (1.2.3, 65.0 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== [[BeOS]] ====&lt;br /&gt;
* 1.2 is not available yet&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/Wesnoth-1.0.2-BeOS-x86.pkg.zip?download Previous stable version, not compatible with 1.2] (1.0.2, 42.3MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are specific binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more informations about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenBSD ====&lt;br /&gt;
'''Note:''' OpenBSD 4.0 is required to play with these binaries.&lt;br /&gt;
* 1.2.4 is not available yet&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-openbsd--1.2.3.tgz?download Previous stable release ] (1.2.3, 68.0 MiB)&lt;br /&gt;
* [ftp://pkg@slz.sytes.net/wesnoth-1.2.3.tgz Previous stable release (mirror @ Stealth Landing Zone) ] (1.2.3, 68.0 MiB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
Be aware that OSX 10.3.9+ is required to play with these binaries.&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.4.dmg?download Current stable version] (1.2.4, Universal, 80.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.4_lite.dmg?download Current stable version - lite] (1.2.4, Universal, no art or music, 48.3MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.3.dmg?download Previous stable version] (1.2.3, Universal, 79.2 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.3_lite.dmg?download Previous stable version - lite] (1.2.3, Universal, no art or music, 47.4MB)&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.2.4-windows.exe?download Current stable release] (1.2.4, 59.8 MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.2.3-windows.exe?download Previous stable release] [http://ostorr.org/uploads/wesnoth-1.2.3-windows.exe.torrent (torrent)] (1.2.3, 59.6 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth.lha Current stable release ] (1.2.4, 63 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.2.4.tar.bz2.md5?download Source code md5sum]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#MS_Windows Xdelta for the Windows binary]&lt;br /&gt;
&lt;br /&gt;
== Development (1.3 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.3.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.2.x branch.  This version is recommended for coders and campaign developers, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.3.1.tar.bz2?download Current Version] (1.3.1, 66.2 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.1-windows.exe?download Current Version] (1.3.1, 60.6MB) ([http://ostorr.org/torrents/release/21 torrent])&lt;br /&gt;
* [http://www.exong.net/builds/index.php?dir=&amp;amp;sort=date&amp;amp;order=desc Daily SVN snapshots] (only the .exe, in addition you need an SVN checkout to use it)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.1.dmg?download Current Version] (1.3.1, Universal, 80.3MB)&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.1_lite.dmg?download Curent Version - lite] (1.3.1, Universal, no art or music, 48.3MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Current Version] (1.3.1, 65MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* current version not available&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Previous Version] (1.1.8, 66MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.3.1.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GermanTranslationUnitNames&amp;diff=14905</id>
		<title>GermanTranslationUnitNames</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GermanTranslationUnitNames&amp;diff=14905"/>
		<updated>2007-04-20T21:58:51Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Einheiten */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hinweise zur Übersetzung inoffizieller Erweiterungen =&lt;br /&gt;
&lt;br /&gt;
Auf dieser Seite fassen wir alle wichtigen Informationen zusammen, so dass inoffizielle Erweiterungen und der offizielle Inhalt des Spiels weitestgehend synchron sind. Hier findet ihr die deutschen Namen der Einheiten, Charakteristiken und weitere Informationen, die für die Einheiten wichtig sind, sowie gebräuchliche Formulierungen, die fast in jeder Kampagne vorkommen.&lt;br /&gt;
&lt;br /&gt;
== Generelles ==&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung sollte vom Stil her der Sprache des Mittelalters entsprechen. Das bedeutet beispielsweise, dass man statt &amp;quot;Sie&amp;quot; &amp;quot;Ihr&amp;quot; verwendet. Zudem müsst und solltet ihr euch nicht strikt an das Original halten. Wenn euch eine Formulierung einfällt, die euch besser gefällt, solltet ihr diese auch verwenden, solange evtl. wichtige Informationen erhalten bleiben.&lt;br /&gt;
&lt;br /&gt;
== Einheiten ==&lt;br /&gt;
&lt;br /&gt;
Vielleicht hilfreich für Kampagnen-Übersetzer, damit auch niemand Goblin mit Goblin übersetzt oder Wose mit Baummensch!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Drake - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Drake Schmetterer'''&amp;lt;br /&amp;gt; Drake Clasher&lt;br /&gt;
| '''Drake Gladiator'''&amp;lt;br /&amp;gt; Drake Gladiator&lt;br /&gt;
| '''Drake Klingenmeister'''&amp;lt;br /&amp;gt; Drake Blademaster&lt;br /&gt;
| '''Armageddondrake'''&amp;lt;br /&amp;gt; Armageddon Drake&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Drake Kämpfer'''&amp;lt;br /&amp;gt; Drake Fighter&lt;br /&gt;
| '''Feuerdrake'''&amp;lt;br /&amp;gt; Fire Drake&lt;br /&gt;
| '''Infernodrake'''&amp;lt;br /&amp;gt; Inferno Drake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Drake Gleiter'''&amp;lt;br /&amp;gt; Drake Glider&lt;br /&gt;
| '''Himmelsdrake'''&amp;lt;br /&amp;gt; Sky Drake&lt;br /&gt;
| '''Entflammender Drake'''&amp;lt;br /&amp;gt; Drake Flameheart&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Flammendrake'''&amp;lt;br /&amp;gt; Drake Burner&lt;br /&gt;
| '''Drake Schlitzer'''&amp;lt;br /&amp;gt; Drake Slasher&lt;br /&gt;
| '''Drake Schlächter'''&amp;lt;br /&amp;gt; Drake Warden&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Drake Krieger'''&amp;lt;br /&amp;gt; Drake Warrior&lt;br /&gt;
| '''Sturmdrake'''&amp;lt;br /&amp;gt; Hurricane Drake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Lodernder Drake'''&amp;lt;br /&amp;gt; Drake Flare&lt;br /&gt;
| '''Drake Bezwinger'''&amp;lt;br /&amp;gt; Drake Enforcer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Dwarf - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Greifenreiter'''&amp;lt;br /&amp;gt; Gryphon Rider&lt;br /&gt;
| '''Zwergen Donnerwächter'''&amp;lt;br /&amp;gt; Dwarvish Thunderguard&lt;br /&gt;
| '''Zwergen Drachenwächter'''&amp;lt;br /&amp;gt; Dwarvish Dragonguard&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Zwergen Gardist'''&amp;lt;br /&amp;gt; Dwarvish Guardsman&lt;br /&gt;
| '''Zwergen Berserker'''&amp;lt;br /&amp;gt; Dwarvish Berserker&lt;br /&gt;
| '''Zwergen Fürst'''&amp;lt;br /&amp;gt; Dwarvish Lord&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Zwergen Kämpfer'''&amp;lt;br /&amp;gt; Dwarvish Fighter&lt;br /&gt;
| '''Greifenmeister'''&amp;lt;br /&amp;gt; Gryphon Master&lt;br /&gt;
| '''Zwergen Schildwache'''&amp;lt;br /&amp;gt; Dwarvish Sentinel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Zwergen Ulfserker'''&amp;lt;br /&amp;gt; Dwarvish Ulfserker&lt;br /&gt;
| '''Zwergen Wache'''&amp;lt;br /&amp;gt; Dwarvish Stalwart&lt;br /&gt;
| '''Zwergen Runenmeister'''&amp;lt;br /&amp;gt; Dwarvish Runemaster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Zwergen Donnerer'''&amp;lt;br /&amp;gt; Dwarvish Thunderer&lt;br /&gt;
| '''Zwergen Chalybter'''&amp;lt;br /&amp;gt; Dwarvish Steelclad&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Elf - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Elfenbogenschütze'''&amp;lt;br /&amp;gt; Elvish Archer &amp;lt;br /&amp;gt;'''Elfenbogenschützin'''&amp;lt;br /&amp;gt; Elvish Archer&lt;br /&gt;
| '''Elfenlangbogenschütze'''&amp;lt;br /&amp;gt; Elvish Marksman &amp;lt;br /&amp;gt;'''Elfenlangbogenschützin'''&amp;lt;br /&amp;gt; Elvish Marksman&lt;br /&gt;
| '''Elfen Avantgarde'''&amp;lt;br /&amp;gt; Elvish Outrider&lt;br /&gt;
| '''Sylphide'''&amp;lt;br /&amp;gt; Elvish Sylph&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Elfenschamanin'''&amp;lt;br /&amp;gt; Elvish Shaman&lt;br /&gt;
| '''Elfendruidin'''&amp;lt;br /&amp;gt; Elvish Druid&lt;br /&gt;
| '''Elfenschwertmeister'''&amp;lt;br /&amp;gt; Elvish Champion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Elfenspäher'''&amp;lt;br /&amp;gt; Elvish Scout&lt;br /&gt;
| '''Elfenhauptmann'''&amp;lt;br /&amp;gt; Elvish Captain&lt;br /&gt;
| '''Elfenscharfschütze'''&amp;lt;br /&amp;gt; Elvish Sharpshooter &amp;lt;br /&amp;gt;'''Elfenscharfschützin'''&amp;lt;br /&amp;gt; Elvish Sharpshooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Elfenkrieger'''&amp;lt;br /&amp;gt; Elvish Fighter&lt;br /&gt;
| '''Elfenkundschafter'''&amp;lt;br /&amp;gt; Elvish Rider&lt;br /&gt;
| '''Elfenrächer'''&amp;lt;br /&amp;gt; Elvish Avenger &amp;lt;br /&amp;gt;'''Elfenrächerin'''&amp;lt;br /&amp;gt; Elvish Avenger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Elfenheld'''&amp;lt;br /&amp;gt; Elvish Hero&lt;br /&gt;
| '''Elfenmarschall'''&amp;lt;br /&amp;gt; Elvish Marshal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Elfenzauberin'''&amp;lt;br /&amp;gt; Elvish Sorceress&lt;br /&gt;
| '''Elfenmystikerin'''&amp;lt;br /&amp;gt; Elvish Enchantress&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Elfenwaldhüter'''&amp;lt;br /&amp;gt; Elvish Ranger &amp;lt;br /&amp;gt;'''Elfenwaldhüterin'''&amp;lt;br /&amp;gt; Elvish Ranger&lt;br /&gt;
| '''Waldfee'''&amp;lt;br /&amp;gt; Elvish Shyde&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Goblin - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Kobold Speerträger'''&amp;lt;br /&amp;gt; Goblin Spearman&lt;br /&gt;
| '''Wolfsreiter'''&amp;lt;br /&amp;gt; Wolf Rider&lt;br /&gt;
| '''Kobold Raubritter'''&amp;lt;br /&amp;gt; Goblin Knight&lt;br /&gt;
| '''Schreckenswolf Reiter'''&amp;lt;br /&amp;gt; Direwolf Rider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Kobold Standartenträger'''&amp;lt;br /&amp;gt; Goblin Rouser&lt;br /&gt;
| '''Kobold Plünderer'''&amp;lt;br /&amp;gt; Goblin Pillager&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Kobold Pfähler'''&amp;lt;br /&amp;gt; Goblin Impaler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Human - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Bauer'''&amp;lt;br /&amp;gt; Peasant&lt;br /&gt;
| '''Dunkler Adept'''&amp;lt;br /&amp;gt; Dark Adept &amp;lt;br /&amp;gt;'''Dunkle Adeptin'''&amp;lt;br /&amp;gt; Dark Adept&lt;br /&gt;
| '''Bandit'''&amp;lt;br /&amp;gt; Bandit&lt;br /&gt;
| '''Fechtmeister'''&amp;lt;br /&amp;gt; Master at Arms&lt;br /&gt;
| '''Feldmarschall'''&amp;lt;br /&amp;gt; Grand Marshal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Förster'''&amp;lt;br /&amp;gt; Woodsman&lt;br /&gt;
| '''Reiter'''&amp;lt;br /&amp;gt; Horseman&lt;br /&gt;
| '''Weißer Magier'''&amp;lt;br /&amp;gt; White Mage &amp;lt;br /&amp;gt;'''Weiße Magierin'''&amp;lt;br /&amp;gt; White Mage&lt;br /&gt;
| '''Leibgardist'''&amp;lt;br /&amp;gt; Royal Guard&lt;br /&gt;
| '''Großmagier'''&amp;lt;br /&amp;gt; Great Mage &amp;lt;br /&amp;gt;'''Großmagierin'''&amp;lt;br /&amp;gt; Great Mage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Raufbold'''&amp;lt;br /&amp;gt; Ruffian&lt;br /&gt;
| '''Dieb'''&amp;lt;br /&amp;gt; Thief &amp;lt;br /&amp;gt;'''Diebin'''&amp;lt;br /&amp;gt; Thief&lt;br /&gt;
| '''Schwarzer Magier'''&amp;lt;br /&amp;gt; Dark Sorcerer&lt;br /&gt;
| '''Erzmagier'''&amp;lt;br /&amp;gt; Arch Mage &amp;lt;br /&amp;gt;'''Erzmagierin'''&amp;lt;br /&amp;gt; Arch Mage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Bogenschütze'''&amp;lt;br /&amp;gt; Bowman&lt;br /&gt;
| '''Ritter'''&amp;lt;br /&amp;gt; Knight&lt;br /&gt;
| '''Magier des Lichtes'''&amp;lt;br /&amp;gt; Mage of Light &amp;lt;br /&amp;gt;'''Magierin des Lichtes'''&amp;lt;br /&amp;gt; Mage of Light&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Speerträger'''&amp;lt;br /&amp;gt; Spearman&lt;br /&gt;
| '''Schreckenskrieger'''&amp;lt;br /&amp;gt; Shock Trooper&lt;br /&gt;
| '''Stahlkoloss'''&amp;lt;br /&amp;gt; Iron Mauler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Strolch'''&amp;lt;br /&amp;gt; Thug&lt;br /&gt;
| '''Speerwerfer'''&amp;lt;br /&amp;gt; Javelineer&lt;br /&gt;
| '''Templer'''&amp;lt;br /&amp;gt; Grand Knight&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Feldwebel'''&amp;lt;br /&amp;gt; Sergeant&lt;br /&gt;
| '''Roter Magier'''&amp;lt;br /&amp;gt; Red Mage &amp;lt;br /&amp;gt;'''Rote Magierin'''&amp;lt;br /&amp;gt; Red Mage&lt;br /&gt;
| '''Attentäter'''&amp;lt;br /&amp;gt; Assassin &amp;lt;br /&amp;gt;'''Attentäterin'''&amp;lt;br /&amp;gt; Assassin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Duellant'''&amp;lt;br /&amp;gt; Fencer&lt;br /&gt;
| '''Schwertkämpfer'''&amp;lt;br /&amp;gt; Swordsman&lt;br /&gt;
| '''Kürassier'''&amp;lt;br /&amp;gt; Cavalier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Kavallerist'''&amp;lt;br /&amp;gt; Cavalryman&lt;br /&gt;
| '''Langbogenschütze'''&amp;lt;br /&amp;gt; Longbowman&lt;br /&gt;
| '''General'''&amp;lt;br /&amp;gt; General&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Schwerer Infanterist'''&amp;lt;br /&amp;gt; Heavy Infantryman&lt;br /&gt;
| '''Dragoner'''&amp;lt;br /&amp;gt; Dragoon&lt;br /&gt;
| '''Totenbeschwörer'''&amp;lt;br /&amp;gt; Necromancer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Wilddieb'''&amp;lt;br /&amp;gt; Poacher&lt;br /&gt;
| '''Lanzenreiter'''&amp;lt;br /&amp;gt; Lancer&lt;br /&gt;
| '''Paladin'''&amp;lt;br /&amp;gt; Paladin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Straßenräuber'''&amp;lt;br /&amp;gt; Footpad &amp;lt;br /&amp;gt;'''Straßenräuberin'''&amp;lt;br /&amp;gt; Footpad&lt;br /&gt;
| '''Pikenträger'''&amp;lt;br /&amp;gt; Pikeman&lt;br /&gt;
| '''Meisterbogenschütze'''&amp;lt;br /&amp;gt; Master Bowman&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Magier'''&amp;lt;br /&amp;gt; Mage &amp;lt;br /&amp;gt;'''Magierin'''&amp;lt;br /&amp;gt; Mage&lt;br /&gt;
| '''Fechter'''&amp;lt;br /&amp;gt; Duelist&lt;br /&gt;
| '''Silberner Magier'''&amp;lt;br /&amp;gt; Silver Mage &amp;lt;br /&amp;gt;'''Silberne Magierin'''&amp;lt;br /&amp;gt; Silver Mage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Leutnant'''&amp;lt;br /&amp;gt; Lieutenant&lt;br /&gt;
| '''Hellebardier'''&amp;lt;br /&amp;gt; Halberdier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Geächteter'''&amp;lt;br /&amp;gt; Outlaw &amp;lt;br /&amp;gt;'''Geächtete'''&amp;lt;br /&amp;gt; Outlaw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Schurke'''&amp;lt;br /&amp;gt; Rogue &amp;lt;br /&amp;gt;'''Schurkin'''&amp;lt;br /&amp;gt; Rogue&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Fallensteller'''&amp;lt;br /&amp;gt; Trapper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Lizard - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Saurianischer Seher'''&amp;lt;br /&amp;gt; Saurian Augur&lt;br /&gt;
| '''Saurianischer Herbalist'''&amp;lt;br /&amp;gt; Saurian Soothsayer&lt;br /&gt;
| '''Saurianischer Flänkler'''&amp;lt;br /&amp;gt; Saurian Flanker&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Saurianischer Plänkler'''&amp;lt;br /&amp;gt; Saurian Skirmisher&lt;br /&gt;
| '''Saurianischer Hinterlistling'''&amp;lt;br /&amp;gt; Saurian Ambusher&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Saurianischer Frostmeister'''&amp;lt;br /&amp;gt; Saurian Oracle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Mechanical - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Transportgalleone'''&amp;lt;br /&amp;gt; Transport Galleon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Piratengalleone'''&amp;lt;br /&amp;gt; Pirate Galleon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Galleone'''&amp;lt;br /&amp;gt; Galleon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Merman - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Wassermann Kämpfer'''&amp;lt;br /&amp;gt; Merman Fighter&lt;br /&gt;
| '''Meerjungfrau-Priesterin'''&amp;lt;br /&amp;gt; Mermaid Priestess&lt;br /&gt;
| '''Meerjungfrau-Wahrsagerin'''&amp;lt;br /&amp;gt; Mermaid Diviner&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Wassermann Jäger'''&amp;lt;br /&amp;gt; Merman Hunter&lt;br /&gt;
| '''Wassermann Krieger'''&amp;lt;br /&amp;gt; Merman Warrior&lt;br /&gt;
| '''Wassermann Netzmeister'''&amp;lt;br /&amp;gt; Merman Entangler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Meerjungfrau'''&amp;lt;br /&amp;gt; Mermaid Initiate&lt;br /&gt;
| '''Meerjungfrau-Mystikerin'''&amp;lt;br /&amp;gt; Mermaid Enchantress&lt;br /&gt;
| '''Wassermann Speerwerfer'''&amp;lt;br /&amp;gt; Merman Javelineer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Wassermann Netzwerfer'''&amp;lt;br /&amp;gt; Merman Netcaster&lt;br /&gt;
| '''Wassermann Herr der Tiefe'''&amp;lt;br /&amp;gt; Merman Triton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Wassermann Speerträger'''&amp;lt;br /&amp;gt; Merman Spearman&lt;br /&gt;
| '''Sirene'''&amp;lt;br /&amp;gt; Mermaid Siren&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Wassermann Hoplit'''&amp;lt;br /&amp;gt; Merman Hoplite&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Monster - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Schlammkriecher'''&amp;lt;br /&amp;gt; Mudcrawler&lt;br /&gt;
| '''Riesenskorpion'''&amp;lt;br /&amp;gt; Giant Scorpion&lt;br /&gt;
| '''Tintenfisch'''&amp;lt;br /&amp;gt; Cuttle Fish&lt;br /&gt;
| '''Riesenspinne'''&amp;lt;br /&amp;gt; Giant Spider&lt;br /&gt;
| '''Yeti'''&amp;lt;br /&amp;gt; Yeti&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Tentakel der Tiefe'''&amp;lt;br /&amp;gt; Tentacle of the Deep&lt;br /&gt;
| '''Greif'''&amp;lt;br /&amp;gt; Gryphon&lt;br /&gt;
| '''Seeschlange'''&amp;lt;br /&amp;gt; Sea Serpent&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Riesenschlammkriecher'''&amp;lt;br /&amp;gt; Giant Mudcrawler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Naga - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Naga Kämpfer'''&amp;lt;br /&amp;gt; Naga Fighter &amp;lt;br /&amp;gt;'''Nagini Kämpferin'''&amp;lt;br /&amp;gt; Nagini Fighter&lt;br /&gt;
| '''Naga Krieger'''&amp;lt;br /&amp;gt; Naga Warrior &amp;lt;br /&amp;gt;'''Nagini Kriegerin'''&amp;lt;br /&amp;gt; Nagini Warrior&lt;br /&gt;
| '''Naga Scherge'''&amp;lt;br /&amp;gt; Naga Myrmidon &amp;lt;br /&amp;gt;'''Nagini Scherge'''&amp;lt;br /&amp;gt; Nagini Myrmidon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Ogre - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Junger Oger'''&amp;lt;br /&amp;gt; Young Ogre&lt;br /&gt;
| '''Oger'''&amp;lt;br /&amp;gt; Ogre&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Orc - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Orkschütze'''&amp;lt;br /&amp;gt; Orcish Archer&lt;br /&gt;
| '''Orkschlächter'''&amp;lt;br /&amp;gt; Orcish Slayer&lt;br /&gt;
| '''Orkkharraschschütze'''&amp;lt;br /&amp;gt; Orcish Slurbow&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Orkmeuchler'''&amp;lt;br /&amp;gt; Orcish Assassin&lt;br /&gt;
| '''Orkarmbruster'''&amp;lt;br /&amp;gt; Orcish Crossbowman&lt;br /&gt;
| '''Orkkriegsherr'''&amp;lt;br /&amp;gt; Orcish Warlord&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Orkgrunzer'''&amp;lt;br /&amp;gt; Orcish Grunt&lt;br /&gt;
| '''Orkkrieger'''&amp;lt;br /&amp;gt; Orcish Warrior&lt;br /&gt;
| '''Orkheerführer'''&amp;lt;br /&amp;gt; Orcish Sovereign&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Orkhäuptling'''&amp;lt;br /&amp;gt; Orcish Leader&lt;br /&gt;
| '''Orkkriegshäuptling'''&amp;lt;br /&amp;gt; Orcish Ruler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Troll - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Trollwelpe'''&amp;lt;br /&amp;gt; Troll Whelp&lt;br /&gt;
| '''Troll-Felsenschleuderer'''&amp;lt;br /&amp;gt; Troll Rocklobber&lt;br /&gt;
| '''Trollheld'''&amp;lt;br /&amp;gt; Great Troll&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Troll'''&amp;lt;br /&amp;gt; Troll&lt;br /&gt;
| '''Kriegstroll'''&amp;lt;br /&amp;gt; Troll Warrior&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Mächtiger Troll'''&amp;lt;br /&amp;gt; Troll Hero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Undead - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Vampirfledermaus'''&amp;lt;br /&amp;gt; Vampire Bat&lt;br /&gt;
| '''Seelenloser'''&amp;lt;br /&amp;gt; Soulless&lt;br /&gt;
| '''Rachegeist'''&amp;lt;br /&amp;gt; Wraith&lt;br /&gt;
| '''Todesritter'''&amp;lt;br /&amp;gt; Death Knight&lt;br /&gt;
| '''Alter Lich'''&amp;lt;br /&amp;gt; Ancient Lich&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Wandelnde Leiche'''&amp;lt;br /&amp;gt; Walking Corpse&lt;br /&gt;
| '''Blutfledermaus'''&amp;lt;br /&amp;gt; Blood Bat&lt;br /&gt;
| '''Unheilsbringer'''&amp;lt;br /&amp;gt; Deathblade&lt;br /&gt;
| '''Spuk'''&amp;lt;br /&amp;gt; Spectre&lt;br /&gt;
| '''Skelettdrache'''&amp;lt;br /&amp;gt; Skeletal Dragon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Ghul'''&amp;lt;br /&amp;gt; Ghoul&lt;br /&gt;
| '''Knochenbogenschütze'''&amp;lt;br /&amp;gt; Bone Shooter&lt;br /&gt;
| '''Seelenschütze'''&amp;lt;br /&amp;gt; Soul Shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Geist'''&amp;lt;br /&amp;gt; Ghost&lt;br /&gt;
| '''Wiedergänger'''&amp;lt;br /&amp;gt; Revenant&lt;br /&gt;
| '''Lich'''&amp;lt;br /&amp;gt; Lich&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Skelettbogenschütze'''&amp;lt;br /&amp;gt; Skeleton Archer&lt;br /&gt;
| '''Leichenfresser'''&amp;lt;br /&amp;gt; Necrophage&lt;br /&gt;
| '''Knochenschlächter'''&amp;lt;br /&amp;gt; Draug&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Skelett'''&amp;lt;br /&amp;gt; Skeleton&lt;br /&gt;
| '''Knochenreiter'''&amp;lt;br /&amp;gt; Chocobone&lt;br /&gt;
| '''Nachtalb'''&amp;lt;br /&amp;gt; Nightgaunt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Schatten'''&amp;lt;br /&amp;gt; Shadow&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Wose - mainline&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Waldschrat'''&amp;lt;br /&amp;gt; Wose&lt;br /&gt;
| '''Älterer Waldschrat'''&amp;lt;br /&amp;gt; Elder Wose&lt;br /&gt;
| '''Alter Waldschrat'''&amp;lt;br /&amp;gt; Ancient Wose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Elf - Heir to the Throne&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Elfenbaron'''&amp;lt;br /&amp;gt; Elvish Lord&lt;br /&gt;
| '''Elfenfürst'''&amp;lt;br /&amp;gt; Elvish High Lord&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Elfenadlige'''&amp;lt;br /&amp;gt; Elvish Lady&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Human - Heir to the Throne&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Jüngling'''&amp;lt;br /&amp;gt; Youth&lt;br /&gt;
| '''Krieger'''&amp;lt;br /&amp;gt; Fighter&lt;br /&gt;
| '''Prinzessin'''&amp;lt;br /&amp;gt; Princess&lt;br /&gt;
| '''Fürst'''&amp;lt;br /&amp;gt; Lord&lt;br /&gt;
|&lt;br /&gt;
| '''Alter Magier'''&amp;lt;br /&amp;gt; Elder Mage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Feldherr'''&amp;lt;br /&amp;gt; Commander&lt;br /&gt;
| '''Dunkle Königin'''&amp;lt;br /&amp;gt; Dark Queen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Kriegerprinzessin'''&amp;lt;br /&amp;gt; Battle Princess&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Monster - Heir to the Throne&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Schlafender Greif'''&amp;lt;br /&amp;gt; Sleeping Gryphon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Gorgonit'''&amp;lt;br /&amp;gt; Cockatrice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Orc - Heir to the Throne&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Seeork'''&amp;lt;br /&amp;gt; Sea Orc&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Human - The Rise of Wesnoth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Edler Jüngling'''&amp;lt;br /&amp;gt; Noble Youth&lt;br /&gt;
| '''Edler Kämpfer'''&amp;lt;br /&amp;gt; Noble Fighter&lt;br /&gt;
| '''Edler Feldherr'''&amp;lt;br /&amp;gt; Noble Commander&lt;br /&gt;
| '''Edler Fürst'''&amp;lt;br /&amp;gt; Noble Lord&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Geächtete Prinzessin'''&amp;lt;br /&amp;gt; Outlaw Princess&lt;br /&gt;
| '''Kriegerkönig'''&amp;lt;br /&amp;gt; Warrior King&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Geächtete Königin'''&amp;lt;br /&amp;gt; Outlaw Queen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Mechanical - The Rise of Wesnoth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Feuerball'''&amp;lt;br /&amp;gt; Fireball&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Monster - The Rise of Wesnoth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Feuerdrache'''&amp;lt;br /&amp;gt; Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Undead - The Rise of Wesnoth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Vampirin'''&amp;lt;br /&amp;gt; Vampire Lady&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Wose - The Rise of Wesnoth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Junger Waldschrat'''&amp;lt;br /&amp;gt; Wose Sapling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Human - Eastern Invasion&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Berittener Kämpfer'''&amp;lt;br /&amp;gt; Mounted Fighter&lt;br /&gt;
| '''Berittener Krieger'''&amp;lt;br /&amp;gt; Mounted Warrior&lt;br /&gt;
| '''Berittener Fürst'''&amp;lt;br /&amp;gt; Horse Lord&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Human -The South Guard &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Berittener Leutnant'''&amp;lt;br /&amp;gt; Junior Commander&lt;br /&gt;
| '''Infanterieleutnant'''&amp;lt;br /&amp;gt; Infantry Lieutenant&lt;br /&gt;
| '''Infanteriehauptmann'''&amp;lt;br /&amp;gt; Infantry Commander&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Berittener Hauptmann'''&amp;lt;br /&amp;gt; Horseman Commander&lt;br /&gt;
| '''Hauptmann'''&amp;lt;br /&amp;gt; Dismounted Commander&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Undead -The South Guard &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Demi-Lich'''&amp;lt;br /&amp;gt; Demilich&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Unknown -The South Guard &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Unsichtbarer'''&amp;lt;br /&amp;gt; Invisible&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Dwarf - Under the Burning Suns&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Zwergenkundschafter'''&amp;lt;br /&amp;gt; Dwarvish Scout&lt;br /&gt;
| '''Zwergenpfadfinder'''&amp;lt;br /&amp;gt; Dwarvish Pathfinder&lt;br /&gt;
| '''Zwergenforscher'''&amp;lt;br /&amp;gt; Dwarvish Explorer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Elf - Under the Burning Suns&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Wüstenschamanin'''&amp;lt;br /&amp;gt; Desert Shaman&lt;br /&gt;
| '''Wüstenlangbogenschütze'''&amp;lt;br /&amp;gt; Desert Marksman &amp;lt;br /&amp;gt;'''Wüstenlangbogenschützin'''&amp;lt;br /&amp;gt; Desert Marksman&lt;br /&gt;
| '''Wüstenschwertmeister'''&amp;lt;br /&amp;gt; Desert Champion&lt;br /&gt;
| '''Wüstenlichtfee'''&amp;lt;br /&amp;gt; Desert Star&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Wüstenjäger'''&amp;lt;br /&amp;gt; Desert Hunter &amp;lt;br /&amp;gt;'''Wüstenjägerin'''&amp;lt;br /&amp;gt; Desert Hunter&lt;br /&gt;
| '''Wüstenheld'''&amp;lt;br /&amp;gt; Desert Hero&lt;br /&gt;
| '''Wüstenfee'''&amp;lt;br /&amp;gt; Desert Shyde&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Wüstenkämpfer'''&amp;lt;br /&amp;gt; Desert Fighter&lt;br /&gt;
| '''Wüstenhauptmann'''&amp;lt;br /&amp;gt; Desert Captain&lt;br /&gt;
| '''Göttliche Inkarnation'''&amp;lt;br /&amp;gt; Divine Incarnation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Wüstenspäher'''&amp;lt;br /&amp;gt; Desert Scout&lt;br /&gt;
| '''Göttlicher Abgesandter'''&amp;lt;br /&amp;gt; Divine Avatar&lt;br /&gt;
| '''Korrupter Elfe'''&amp;lt;br /&amp;gt; Corrupted Elf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Wüstenbogenschütze'''&amp;lt;br /&amp;gt; Desert Archer &amp;lt;br /&amp;gt;'''Wüstenbogenschützin'''&amp;lt;br /&amp;gt; Desert Archer&lt;br /&gt;
| '''Wüstenritter'''&amp;lt;br /&amp;gt; Desert Horseman&lt;br /&gt;
| '''Wüstenscharfschütze'''&amp;lt;br /&amp;gt; Desert Sharpshooter &amp;lt;br /&amp;gt;'''Wüstenscharfschützin'''&amp;lt;br /&amp;gt; Desert Sharpshooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Wüstenwache'''&amp;lt;br /&amp;gt; Desert Sentinel &amp;lt;br /&amp;gt;'''Wüstenwächterin'''&amp;lt;br /&amp;gt; Desert Sentinel&lt;br /&gt;
| '''Wüstenmarschall'''&amp;lt;br /&amp;gt; Desert Marshal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Wüstendruidin'''&amp;lt;br /&amp;gt; Desert Druid&lt;br /&gt;
| '''Wüstenplänkler'''&amp;lt;br /&amp;gt; Desert Prowler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Wüstenläufer'''&amp;lt;br /&amp;gt; Desert Ranger &amp;lt;br /&amp;gt;'''Wüstenläuferin'''&amp;lt;br /&amp;gt; Desert Ranger&lt;br /&gt;
| '''Wüstenwindreiter'''&amp;lt;br /&amp;gt; Desert Outrider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Wüstenreiter'''&amp;lt;br /&amp;gt; Desert Rider&lt;br /&gt;
| '''Wüstenrächer'''&amp;lt;br /&amp;gt; Desert Avenger &amp;lt;br /&amp;gt;'''Wüstenrächerin'''&amp;lt;br /&amp;gt; Desert Avenger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Human - Under the Burning Suns&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Kommandant der Menschen'''&amp;lt;br /&amp;gt; Human Commander&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Monster - Under the Burning Suns&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
| '''Pulsierende Pyramide'''&amp;lt;br /&amp;gt; Pulsing Spire&lt;br /&gt;
| '''Hüter des Feuers'''&amp;lt;br /&amp;gt; Fire Guardian&lt;br /&gt;
| '''Ixthala Dämon'''&amp;lt;br /&amp;gt; Ixthala Demon&lt;br /&gt;
| '''Zentralkörper'''&amp;lt;br /&amp;gt; Central Body&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Kriechender Horror'''&amp;lt;br /&amp;gt; Crawling Horror&lt;br /&gt;
| '''Riesenameise'''&amp;lt;br /&amp;gt; Giant Ant&lt;br /&gt;
| '''Fleisch-Golem'''&amp;lt;br /&amp;gt; Flesh Golem&lt;br /&gt;
| '''Geschwächter Zentralkörper'''&amp;lt;br /&amp;gt; Weakened Central Body&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Leerraum'''&amp;lt;br /&amp;gt; Blank&lt;br /&gt;
| '''Dawarf'''&amp;lt;br /&amp;gt; Dawarf&lt;br /&gt;
| '''Ungeheuer aus der Tiefe'''&amp;lt;br /&amp;gt; Deep One&lt;br /&gt;
| '''Höhlenspinne'''&amp;lt;br /&amp;gt; Cave Spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Kleiner Schlammkriecher'''&amp;lt;br /&amp;gt; Small Mudcrawler&lt;br /&gt;
| '''Wirre Riesenameise'''&amp;lt;br /&amp;gt; Confused Ant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Krabbenmensch'''&amp;lt;br /&amp;gt; Crab Man&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Naga - Under the Burning Suns&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Naga Jäger'''&amp;lt;br /&amp;gt; Naga Hunter&lt;br /&gt;
| '''Naga Wächter'''&amp;lt;br /&amp;gt; Naga Warden&lt;br /&gt;
| '''Naga Schildwache'''&amp;lt;br /&amp;gt; Naga Sentinel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Naga Wachposten'''&amp;lt;br /&amp;gt; Naga Guardian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Orc - Under the Burning Suns&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Dunkler Mörder'''&amp;lt;br /&amp;gt; Dark Assassin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Troll - Under the Burning Suns&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Trollschamane'''&amp;lt;br /&amp;gt; Troll Shaman&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Undead - Under the Burning Suns&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;solid&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Skelettreiter'''&amp;lt;br /&amp;gt; Skeleton Rider&lt;br /&gt;
| '''Horrorfledermaus'''&amp;lt;br /&amp;gt; Dread Bat&lt;br /&gt;
| '''Ätherischer Nachtalb'''&amp;lt;br /&amp;gt; Ethereal Nightgaunt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Heimgesuchter'''&amp;lt;br /&amp;gt; Haunt&lt;br /&gt;
| '''Ätherischer Schatten'''&amp;lt;br /&amp;gt; Ethereal Shadow&lt;br /&gt;
| '''Ätherisches Spukgespenst'''&amp;lt;br /&amp;gt; Ethereal Spectre&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Ätherische Geister'''&amp;lt;br /&amp;gt; Ethereal Ghost&lt;br /&gt;
| '''Ätherischer Rachegeist'''&amp;lt;br /&amp;gt; Ethereal Wraith&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| '''Spinnenlich'''&amp;lt;br /&amp;gt; Spider Lich&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charakteristiken, Fertigkieten, Waffenfähigkeiten ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Charakteristiken&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;dextrous&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;treffsicher&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;intelligent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;intelligent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;loyal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;loyal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;quick&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;schnell&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;resilient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;robust&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;strong&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;kräftig&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tough&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Veteran&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;undead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;untot&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Fertigkeiten&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ambush&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hinterhalt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;cures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kurieren&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;heals&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Heilen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;illuminates&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lichtaura&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;leadership&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Führungsqualitäten&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;nightstalk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Nachtschatten&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;regenerates&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Regeneration&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;skirmisher&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Plänkler&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Steadfast&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unerschütterlich&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;teleport&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teleportation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Waffenfähigkeiten&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;backstab&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hinterlistiger Angriff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;berserk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Berserkertum&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;charge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ansturm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;drain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lebensentzug&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;firststrike&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erstschlag&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;magical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;magisch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;marksman&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Schießkunst&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;plague&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Untote Plage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;poison&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;vergiften&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;slow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;verlangsamen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;stone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;versteinern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gebräuchliche Formulierungen ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death of X&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;X fällt in der Schlacht&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Turns run out&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rundenlimit überschritten&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
&lt;br /&gt;
* [[GermanTranslation|Hauptseite für deutsche Übersetzung]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=14718</id>
		<title>GermanTranslation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=14718"/>
		<updated>2007-04-08T12:53:49Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Status der inoffiziellen Kampagnen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Das Wort zum Geleit ==&lt;br /&gt;
Diese Seite dient dazu, die Anstrengungen des deutschen Übersetzungsteams besser zu koordinieren. Die Übersetzung ist deshalb in Unterpunkte aufgespalten worden, so dass der jeweilige Übersetzer und der Fortschritt für alle Teammitglieder und Besucher ersichtlich wird. Der Fortschritt ist dabei natürlich nur ein ungefährer Wert und es lässt sich daraus auch nicht die Zeit der Veröffentlichung ableiten. Es ist fertig, wenn es fertig ist. :)&lt;br /&gt;
&lt;br /&gt;
== Aktuelles Übersetzungsteam ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:14px;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Nickname&amp;lt;/th&amp;gt;&amp;lt;th&lt;br /&gt;
style=&amp;quot;text-align:left&amp;quot;&amp;gt;Emailadresse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Anm.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Christoph Berg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Christoph DOT Berg AT kpm-sport DOT de&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Maintainer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nils Kneuper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;crazy-ivanovic AT gmx DOT net&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vize-Maintainer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andre Schmidt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;andre AT schmidtandre DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;David Philippi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;david AT torangan DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elias Pschernig&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;allefant AT gmail DOT com&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gerfried Fuchs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhonda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;alfie@ist.org&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stephan Grochtmann&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan AT gmx DOT com&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;vonHalenbach[de]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach Ät users.sourceforge d0t net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Olaf M.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inaktive Übersetzer ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:14px;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Nickname&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Emailadresse&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Anm.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jan Greve&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jan`ger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jan AT Phreeknet DOT org&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hochbass&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;hochbass AT gmx DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Boris Stumm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;wesnoth AT bstumm DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jan-Heiner Laberenz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner AT arcor DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kai Ensenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;boah_ey_2000 AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Onno Tasler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;belchion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;onno.tasler AT spamfence DOT net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ruben Philipp&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the15thfeuergnu AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stefan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Termimad&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;steve213 AT gmx DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ammoq&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erich DOT kitzmueller AT chello DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arndt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;muehlenf AT igi DOT tugraz DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ja-el&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jonas&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;celb AT gmx DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Michael Vondung&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der Übersetzung ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Unterpunkt&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Offizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Geschichte zweier Brüder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Südwacht&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Thronerbe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu / Rhonda / chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Aufstieg Wesnoths&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Invasion der Finsternis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unter brennenden Sonnen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Einheiten&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Draken&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Zwerge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elfen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobolde&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menschen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saurianer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wassermänner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Naga&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Orks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trolle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Untote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waldschrate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neutrale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Benutzeroberfläche&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menü&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mehrspieler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fehlermeldungen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hinweise&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Sonstiges&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hilfe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tutorial&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tipps&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waffen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Editor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Handbuch&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;MANUAL.german&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Man-Pages&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;man wesnoth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;man wesnoth_editor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;man wesnothd (server)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der inoffiziellen Kampagnen ==&lt;br /&gt;
&lt;br /&gt;
Man sollte die Inoffiziellen Kampagnen nur übersetzen, wenn man sie vorher getestet und für gut befunden hat.&lt;br /&gt;
&lt;br /&gt;
Schaut bitte zuerst nach, ob die Kampagne schon in [[WesCamp]] enthalten ist. Dann könnt ihr direkt die Dateien von dort zum Übersetzten nehmen. Weitere Anweisungen dazu stehen auf der Unterseite [[WesCamp]] (nur auf Englisch). Sollte die Kampagne dort nicht enthalten sein, kontaktiert den Autor am besten direkt und bittet ihn darum die Kampagne übersetzbar zu machen und sich evtl. sogar [[WesCamp]] anzuschließen.&lt;br /&gt;
&lt;br /&gt;
Zudem solltet ihr einen Blick auf die Seite [[GermanTranslationUnitNames|Hinweise zur Übersetzung inoffizieller Erweiterungen]] werfen, um bestimmte Dinge konsistent zwischen den einzelnen Kampagnen - offiziell und inoffiziel - zu halten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Inoffizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;In Bearbeitung&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;A New Order&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;An Orcish Incursion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan(Übersetzung)/Allefant(Maintainer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack of the Undead&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Capturing Mar'Than&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Children of Dragons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dark Elves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Defence of the Goblins&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delfadors Memoirs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elf War (Elfenkrieg)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eternal Kingdom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Extended Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Faehen Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flight Freedom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Imperial Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Legend of Wesmere&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Liberty (Freiheit)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mage Republic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mystery Campaign&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Northern Rebirth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Nachbearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pack Sapient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lot-Ionar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Bearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saving Elensefar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sceptre of Fire (Das Zepter des Feuers)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Son of the Black Eye (Schwarzauges Sohn)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Bearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Dark Hordes (updated) (Die dunklen Horden)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Fall of Silvium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unrest in Elfland (Unruhen im Elfenland)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Volcano Island&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Statusbeschreibungen ==&lt;br /&gt;
* '''Unklar'''&lt;br /&gt;
&lt;br /&gt;
Die Zuweisung der Übersetzung ist unklar. Sie kann also bereits vergeben sein oder an einen neuen Übersetzer vergeben werden.&lt;br /&gt;
* '''Nicht Begonnen'''&lt;br /&gt;
&lt;br /&gt;
Es werden noch ÜbersetzerInnen gesucht. Bei Interesse einfach melden&lt;br /&gt;
* '''In Bearbeitung'''&lt;br /&gt;
&lt;br /&gt;
An der Übersetzung wird gearbeitet&lt;br /&gt;
* '''Korrektur'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist beim Korrekturlesen&lt;br /&gt;
* '''Fertig'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist abgeschlossen&lt;br /&gt;
* '''In Nachbearbeitung'''&lt;br /&gt;
&lt;br /&gt;
Größtenteils fertig, nur einzelne Teile fehlen&lt;br /&gt;
&lt;br /&gt;
== Veröffentlichung ==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-decoration:line-through&amp;quot;&amp;gt;Da die große gettext-Datei jetzt in mehrere kleine Dateien aufgespalten wurde, haben wir uns entschlossen, sobald eine Datei vollständig übersetzt und korrigiert ist, diese ins CVS zu integrieren.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung sämtlicher gettext-Dateien ist abgeschlossen. Es sind nur noch die inoffiziellen Inhalte zu übersetzen.&lt;br /&gt;
&lt;br /&gt;
== Gesucht ==&lt;br /&gt;
&lt;br /&gt;
Auch wenn der Großteil der Übersetzung nun abgeschlossen ist, suchen wir immernoch möglichst viele Leute die bereit sind, Korrektur zu lesen. Bei Fragen dazu einfach mal im IRC Kanal #wesnoth-de vorbeischauen und nachfragen.&lt;br /&gt;
&lt;br /&gt;
== Kontakt ==&lt;br /&gt;
&lt;br /&gt;
* irc.freenode.net #wesnoth-de (Samstags 15.00 Treffen)&lt;br /&gt;
* oder: per E-Mail an den Maintainer chrber (E-Mail-Adresse siehe oben)&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[GermanTranslationErrors|Fehler]] - Eine Sammlung der bekannten und noch nicht behobenen Fehler.&lt;br /&gt;
* [[GermanTranslationUnitNames|Hinweise zur Übersetzung inoffizieller Erweiterungen]]&lt;br /&gt;
* [http://pulsar.unizar.es/~isaac/wesnoth-gettext/westats/index.lang.php?lang=de Statistiken der deutschen Übersetztung]&lt;br /&gt;
* [[WesCamp|Wescamp i18n (nur auf Englisch)]] - Informationen zum Übersetzen von inoffiziellen Kampagnen&lt;br /&gt;
* [[WesnothTranslations]] - Liste der Wikiseiten aller Wesnoth-Übersetzungen&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
* [[GermanTranslationMPCampaign|Die Chroniken von Elvenmar ~ Das zweite Zeitalter (Mehrspieler Kampagne)]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=14717</id>
		<title>GermanTranslation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GermanTranslation&amp;diff=14717"/>
		<updated>2007-04-08T12:53:06Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Status der inoffiziellen Kampagnen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Das Wort zum Geleit ==&lt;br /&gt;
Diese Seite dient dazu, die Anstrengungen des deutschen Übersetzungsteams besser zu koordinieren. Die Übersetzung ist deshalb in Unterpunkte aufgespalten worden, so dass der jeweilige Übersetzer und der Fortschritt für alle Teammitglieder und Besucher ersichtlich wird. Der Fortschritt ist dabei natürlich nur ein ungefährer Wert und es lässt sich daraus auch nicht die Zeit der Veröffentlichung ableiten. Es ist fertig, wenn es fertig ist. :)&lt;br /&gt;
&lt;br /&gt;
== Aktuelles Übersetzungsteam ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:14px;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Nickname&amp;lt;/th&amp;gt;&amp;lt;th&lt;br /&gt;
style=&amp;quot;text-align:left&amp;quot;&amp;gt;Emailadresse&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Anm.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Christoph Berg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Christoph DOT Berg AT kpm-sport DOT de&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Maintainer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nils Kneuper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;crazy-ivanovic AT gmx DOT net&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vize-Maintainer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andre Schmidt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;andre AT schmidtandre DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;David Philippi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;david AT torangan DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elias Pschernig&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;allefant AT gmail DOT com&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gerfried Fuchs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhonda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;alfie@ist.org&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stephan Grochtmann&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan AT gmx DOT com&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;vonHalenbach[de]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach Ät users.sourceforge d0t net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Olaf M.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inaktive Übersetzer ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:14px;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Nickname&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Emailadresse&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Anm.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jan Greve&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jan`ger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jan AT Phreeknet DOT org&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hochbass&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;hochbass AT gmx DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Boris Stumm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;wesnoth AT bstumm DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jan-Heiner Laberenz&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner AT arcor DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kai Ensenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;boah_ey_2000 AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Onno Tasler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;belchion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;onno.tasler AT spamfence DOT net&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ruben Philipp&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the15thfeuergnu AT yahoo DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stefan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Termimad&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;steve213 AT gmx DOT de&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ammoq&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erich DOT kitzmueller AT chello DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arndt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;muehlenf AT igi DOT tugraz DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ja-el&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jonas&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;celb AT gmx DOT at&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Michael Vondung&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der Übersetzung ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Unterpunkt&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Status&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Offizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Geschichte zweier Brüder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Die Südwacht&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Thronerbe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pingu / Rhonda / chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Der Aufstieg Wesnoths&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Invasion der Finsternis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unter brennenden Sonnen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Einheiten&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Draken&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Zwerge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elfen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobolde&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menschen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta/Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saurianer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wassermänner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Naga&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Orks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trolle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Untote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waldschrate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neutrale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;schmidta&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;Benutzeroberfläche&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Menü&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mehrspieler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fehlermeldungen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hinweise&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Sonstiges&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hilfe&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tutorial&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;quijote_&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tipps&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Waffen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;chrber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Editor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Handbuch&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;MANUAL.german&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schattenstephan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Man-Pages&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Fertig&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;man wesnoth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;man wesnoth_editor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;man wesnothd (server)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;jan-heiner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status der inoffiziellen Kampagnen ==&lt;br /&gt;
&lt;br /&gt;
Man sollte die Inoffiziellen Kampagnen nur übersetzen, wenn man sie vorher getestet und für gut befunden hat.&lt;br /&gt;
&lt;br /&gt;
Schaut bitte zuerst nach, ob die Kampagne schon in [[WesCamp]] enthalten ist. Dann könnt ihr direkt die Dateien von dort zum Übersetzten nehmen. Weitere Anweisungen dazu stehen auf der Unterseite [[WesCamp]] (nur auf Englisch). Sollte die Kampagne dort nicht enthalten sein, kontaktiert den Autor am besten direkt und bittet ihn darum die Kampagne übersetzbar zu machen und sich evtl. sogar [[WesCamp]] anzuschließen.&lt;br /&gt;
&lt;br /&gt;
Zudem solltet ihr einen Blick auf die Seite [[GermanTranslationUnitNames|Hinweise zur Übersetzung inoffizieller Erweiterungen]] werfen, um bestimmte Dinge konsistent zwischen den einzelnen Kampagnen - offiziell und inoffiziel - zu halten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Inoffizielle Kampagnen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Übersetzer&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;In Bearbeitung&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;A New Order&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;An Orcish Incursion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack of the Undead&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Capturing Mar'Than&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Children of Dragons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dark Elves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Defence of the Goblins&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delfadors Memoirs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;milamber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elf War (Elfenkrieg)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eternal Kingdom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Extended Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Faehen Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flight Freedom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Very Uhu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Imperial Era&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Legend of Wesmere&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Liberty (Freiheit)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Torangan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mage Republic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allefant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mystery Campaign&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Northern Rebirth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Nachbearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pack Sapient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lot-Ionar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Bearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Saving Elensefar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sceptre of Fire (Das Zepter des Feuers)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Son of the Black Eye (Schwarzauges Sohn)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;vonHalenbach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;In Bearbeitung&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Dark Hordes (updated) (Die dunklen Horden)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;unklar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Fall of Silvium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unrest in Elfland (Unruhen im Elfenland)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivanovic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Volcano Island&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicht Begonnen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Statusbeschreibungen ==&lt;br /&gt;
* '''Unklar'''&lt;br /&gt;
&lt;br /&gt;
Die Zuweisung der Übersetzung ist unklar. Sie kann also bereits vergeben sein oder an einen neuen Übersetzer vergeben werden.&lt;br /&gt;
* '''Nicht Begonnen'''&lt;br /&gt;
&lt;br /&gt;
Es werden noch ÜbersetzerInnen gesucht. Bei Interesse einfach melden&lt;br /&gt;
* '''In Bearbeitung'''&lt;br /&gt;
&lt;br /&gt;
An der Übersetzung wird gearbeitet&lt;br /&gt;
* '''Korrektur'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist beim Korrekturlesen&lt;br /&gt;
* '''Fertig'''&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung ist abgeschlossen&lt;br /&gt;
* '''In Nachbearbeitung'''&lt;br /&gt;
&lt;br /&gt;
Größtenteils fertig, nur einzelne Teile fehlen&lt;br /&gt;
&lt;br /&gt;
== Veröffentlichung ==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-decoration:line-through&amp;quot;&amp;gt;Da die große gettext-Datei jetzt in mehrere kleine Dateien aufgespalten wurde, haben wir uns entschlossen, sobald eine Datei vollständig übersetzt und korrigiert ist, diese ins CVS zu integrieren.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Übersetzung sämtlicher gettext-Dateien ist abgeschlossen. Es sind nur noch die inoffiziellen Inhalte zu übersetzen.&lt;br /&gt;
&lt;br /&gt;
== Gesucht ==&lt;br /&gt;
&lt;br /&gt;
Auch wenn der Großteil der Übersetzung nun abgeschlossen ist, suchen wir immernoch möglichst viele Leute die bereit sind, Korrektur zu lesen. Bei Fragen dazu einfach mal im IRC Kanal #wesnoth-de vorbeischauen und nachfragen.&lt;br /&gt;
&lt;br /&gt;
== Kontakt ==&lt;br /&gt;
&lt;br /&gt;
* irc.freenode.net #wesnoth-de (Samstags 15.00 Treffen)&lt;br /&gt;
* oder: per E-Mail an den Maintainer chrber (E-Mail-Adresse siehe oben)&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[GermanTranslationErrors|Fehler]] - Eine Sammlung der bekannten und noch nicht behobenen Fehler.&lt;br /&gt;
* [[GermanTranslationUnitNames|Hinweise zur Übersetzung inoffizieller Erweiterungen]]&lt;br /&gt;
* [http://pulsar.unizar.es/~isaac/wesnoth-gettext/westats/index.lang.php?lang=de Statistiken der deutschen Übersetztung]&lt;br /&gt;
* [[WesCamp|Wescamp i18n (nur auf Englisch)]] - Informationen zum Übersetzen von inoffiziellen Kampagnen&lt;br /&gt;
* [[WesnothTranslations]] - Liste der Wikiseiten aller Wesnoth-Übersetzungen&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
* [[GermanTranslationMPCampaign|Die Chroniken von Elvenmar ~ Das zweite Zeitalter (Mehrspieler Kampagne)]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14570</id>
		<title>WesnothFigures</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14570"/>
		<updated>2007-03-30T17:59:01Z</updated>

		<summary type="html">&lt;p&gt;Allefant: /* Heir to the Throne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;This section does not meet WesnothPedian Standards for excellence. ;)&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Historian's Notes'''&lt;br /&gt;
&lt;br /&gt;
This is a collection of biographies, anecdotes, heroic (and dastardly) deeds by some of Wesnoth's most notable figures. Figures are listed in ascending alphabetical order, sorted by first name. Record keeping of dates uses the same chronology as can be found in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) marks information that needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Asheviere ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 462 YW ???&lt;br /&gt;
** Died: 518 YW&lt;br /&gt;
** Married: King Gerard II (478 - 501 YW), Widow&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Mother of Li'sar&lt;br /&gt;
** Catalyst in the murders of Gerard II, Prince Arand and all male heirs to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 121 YW ???&lt;br /&gt;
** Died: 533 YW&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Protector of Konrad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: Unknown, guesstimate of 499-501 YW&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Li'sar (~520 - 563 YW) &lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds &lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).&lt;br /&gt;
* Background Information&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Identity curses men from birth. Konrad, forgive me for that which I shoulder you with. I pray you wear it as a badge on your heart, not a stone around your neck.&amp;quot; - Delfador, at the coronation of Konrad&lt;br /&gt;
&lt;br /&gt;
Would Parandra not have been so prudent and benevolent, the boy who grew into Konrad, King of Wesnoth would not be sung in the minstrels tunes. Konrad never knew his real parents. His real parents abandoned him in a copse a few strides off of an Elvish trade route. Parandra, knowing the human child's parents had distanced themselves by miles at this point (alluded to by certain smells emanating from the child's swaddled garments) pushed aside all hope. She picked up the child and took him in as her own.&lt;br /&gt;
&lt;br /&gt;
Delfador arrived sometime after with the grim evidence of his failed rescue of Prince Konrad. Parandra and Delfador discussed at length the appearance of the nameless orphan boy. Both of them bared their worries that this plan, this trick wouldn't work were the boy old enough to reason on their own. Staring down at the orphan in his new crib, touched by his liveliness and cheer, they agreed give him a chance to be the heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
And on this day, the unknown orphan left for dead received a second chance in life as fugitive Prince Konrad.&lt;br /&gt;
&lt;br /&gt;
Delfador raised Konrad as his son....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Li'sar ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 498 YW&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Konrad (~520 - 563 YW)&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere.&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 605 YW ???&lt;br /&gt;
** Died: 655 YW ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): Eastern Invasion&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&amp;amp;start=16]&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: still alive at the end of UtBS&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Leader of the Quenoth elves&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Nym ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Sidekick of Kaleh on the great journey of the Quenoth elves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Head priestess of the Quenoth elves.&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14569</id>
		<title>WesnothFigures</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14569"/>
		<updated>2007-03-30T17:58:16Z</updated>

		<summary type="html">&lt;p&gt;Allefant: moved &amp;lt;div&amp;gt; up (it aligns with what comes after i think)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;This section does not meet WesnothPedian Standards for excellence. ;)&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Historian's Notes'''&lt;br /&gt;
&lt;br /&gt;
This is a collection of biographies, anecdotes, heroic (and dastardly) deeds by some of Wesnoth's most notable figures. Figures are listed in ascending alphabetical order, sorted by first name. Record keeping of dates uses the same chronology as can be found in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) marks information that needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
{{svnpic data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Asheviere ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 462 YW ???&lt;br /&gt;
** Died: 518 YW&lt;br /&gt;
** Married: King Gerard II (478 - 501 YW), Widow&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Mother of Li'sar&lt;br /&gt;
** Catalyst in the murders of Gerard II, Prince Arand and all male heirs to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 121 YW ???&lt;br /&gt;
** Died: 533 YW&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Protector of Konrad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: Unknown, guesstimate of 499-501 YW&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Li'sar (~520 - 563 YW) &lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds &lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).&lt;br /&gt;
* Background Information&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Identity curses men from birth. Konrad, forgive me for that which I shoulder you with. I pray you wear it as a badge on your heart, not a stone around your neck.&amp;quot; - Delfador, at the coronation of Konrad&lt;br /&gt;
&lt;br /&gt;
Would Parandra not have been so prudent and benevolent, the boy who grew into Konrad, King of Wesnoth would not be sung in the minstrels tunes. Konrad never knew his real parents. His real parents abandoned him in a copse a few strides off of an Elvish trade route. Parandra, knowing the human child's parents had distanced themselves by miles at this point (alluded to by certain smells emanating from the child's swaddled garments) pushed aside all hope. She picked up the child and took him in as her own.&lt;br /&gt;
&lt;br /&gt;
Delfador arrived sometime after with the grim evidence of his failed rescue of Prince Konrad. Parandra and Delfador discussed at length the appearance of the nameless orphan boy. Both of them bared their worries that this plan, this trick wouldn't work were the boy old enough to reason on their own. Staring down at the orphan in his new crib, touched by his liveliness and cheer, they agreed give him a chance to be the heir to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
And on this day, the unknown orphan left for dead received a second chance in life as fugitive Prince Konrad.&lt;br /&gt;
&lt;br /&gt;
Delfador raised Konrad as his son....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Li'sar ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 498 YW&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Konrad (~520 - 563 YW)&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere.&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 605 YW ???&lt;br /&gt;
** Died: 655 YW ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): Eastern Invasion&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&amp;amp;start=16]&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: still alive at the end of UtBS&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Leader of the Quenoth elves&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Nym ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Sidekick of Kaleh on the great journey of the Quenoth elves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Head priestess of the Quenoth elves.&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14554</id>
		<title>WesnothFigures</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14554"/>
		<updated>2007-03-29T20:14:07Z</updated>

		<summary type="html">&lt;p&gt;Allefant: layout: moved pictures to the right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;This section does not meet WesnothPedian Standards for excellence. ;)&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Historian's Notes'''&lt;br /&gt;
&lt;br /&gt;
This is a collection of biographies, anecdotes, heroic (and dastardly) deeds by some of Wesnoth's most notable figures. Figures are listed in ascending alphabetical order, sorted by first name. Record keeping of dates uses the same chronology as can be found in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) marks information that needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Asheviere ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 462 YW ???&lt;br /&gt;
** Died: 518 YW&lt;br /&gt;
** Married: King Gerard II (478 - 501 YW), Widow&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Mother of Li'sar&lt;br /&gt;
** Catalyst in the murders of Gerard II, Prince Arand and all male heirs to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 121 YW ???&lt;br /&gt;
** Died: 533 YW&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Protector of Konrad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 499-501 YW ???&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Li'sar (~520 - 563 YW) &lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds &lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Li'sar ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 498 YW&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Konrad (~520 - 563 YW)&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere.&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 605 YW ???&lt;br /&gt;
** Died: 655 YW ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): Eastern Invasion&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: still alive at the end of UtBS&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Leader of the Quenoth elves&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Nym ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Sidekick of Kaleh on the great journey of the Quenoth elves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Head priestess of the Quenoth elves.&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MediaWiki:Edithelppage&amp;diff=14553</id>
		<title>MediaWiki:Edithelppage</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MediaWiki:Edithelppage&amp;diff=14553"/>
		<updated>2007-03-29T20:06:31Z</updated>

		<summary type="html">&lt;p&gt;Allefant: Reverted edits by Allefant (Talk); changed back to last version by MediaWiki default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Help:Editing&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MediaWiki:Edithelppage&amp;diff=14552</id>
		<title>MediaWiki:Edithelppage</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MediaWiki:Edithelppage&amp;diff=14552"/>
		<updated>2007-03-29T20:04:34Z</updated>

		<summary type="html">&lt;p&gt;Allefant: wonder if this works?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://en.wikipedia.org/wiki/Help:Editing&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14551</id>
		<title>WesnothFigures</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14551"/>
		<updated>2007-03-29T19:49:23Z</updated>

		<summary type="html">&lt;p&gt;Allefant: added Nym and Zhul from UtBS (and sorted them in chronologically, to the end)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;This section does not meet WesnothPedian Standards for excellence. ;)&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Historian's Notes'''&lt;br /&gt;
&lt;br /&gt;
This is a collection of biographies, anecdotes, heroic (and dastardly) deeds by some of Wesnoth's most notable figures. Figures are listed in ascending alphabetical order, sorted by first name. Record keeping of dates uses the same chronology as can be found in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) marks information that needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
=== Asheviere ===&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 462 YW ???&lt;br /&gt;
** Died: 518 YW&lt;br /&gt;
** Married: King Gerard II (478 - 501 YW), Widow&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Mother of Li'sar&lt;br /&gt;
** Catalyst in the murders of Gerard II, Prince Arand and all male heirs to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 121 YW ???&lt;br /&gt;
** Died: 533 YW&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Protector of Konrad.&lt;br /&gt;
&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 499-501 YW ???&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Li'sar (~520 - 563 YW) &lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds &lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).&lt;br /&gt;
&lt;br /&gt;
=== Li'sar ===&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 498 YW&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Konrad (~520 - 563 YW)&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere.&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 605 YW ???&lt;br /&gt;
** Died: 655 YW ???&lt;br /&gt;
** Married: ???&lt;br /&gt;
** In Game Appearance(s): Eastern Invasion&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: still alive at the end of UtBS&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Leader of the Quenoth elves&lt;br /&gt;
&lt;br /&gt;
=== Nym ===&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Sidekick of Kaleh on the great journey of the Quenoth elves.&lt;br /&gt;
&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: unknown&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Head priestess of the Quenoth elves.&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=14545</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=14545"/>
		<updated>2007-03-28T20:26:21Z</updated>

		<summary type="html">&lt;p&gt;Allefant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to juge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Animation related features ==&lt;br /&gt;
=== Victory animation ===&lt;br /&gt;
'''an animation to be played by the surviving unit during the death animation of the other unit'''&lt;br /&gt;
&lt;br /&gt;
this should be fairly easy to do, just duplicate all death animation code, and modify the unit_die function to change the state of both units.&lt;br /&gt;
&lt;br /&gt;
ask Boucman for extra help&lt;br /&gt;
&lt;br /&gt;
* unit_display.cpp&lt;br /&gt;
* unit_type.cpp&lt;br /&gt;
* unit.cpp&lt;br /&gt;
* unit_animation.cpp;&lt;br /&gt;
&lt;br /&gt;
Done! Submitting patch as soon as it can be tested. [[User:TheAT|TheAT]] 01:53, 17 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== En Guard animation ===&lt;br /&gt;
'''An animation to replace the standing animation when the unit is next to an ennemy'''&lt;br /&gt;
&lt;br /&gt;
slightly more tricky than the previous one, you should copy most of the standing code, but beware that this should be invisible to external callers. the call to get_stats should be looked at&lt;br /&gt;
&lt;br /&gt;
ask Boucman for extra help&lt;br /&gt;
&lt;br /&gt;
* unit.cpp&lt;br /&gt;
* unit_type.cpp&lt;br /&gt;
* unit_animation.cpp&lt;br /&gt;
&lt;br /&gt;
=== Special tags for Extra_anim ===&lt;br /&gt;
'''special tags in the animate_unit event to call standard unit animations'''&lt;br /&gt;
&lt;br /&gt;
one of the big limitation of the extra_animation tags is that you need to modify the unit itself to have the extra anim. Most anims can't be easily called that way. It would be interesting to have special tags that would be recognised to call the standard animations (attack, defense, etc...)&lt;br /&gt;
&lt;br /&gt;
the tricky part is to handle correctly the &amp;quot;offset&amp;quot; parameter, and add all the WML handling to &amp;quot;fill in&amp;quot; the information we won't have available (non-existant filtering criterias)&lt;br /&gt;
&lt;br /&gt;
this is more tricky than the two above, and I would advise doing one of the other two first to understand how it work&lt;br /&gt;
&lt;br /&gt;
ask Boucman for extra help&lt;br /&gt;
&lt;br /&gt;
* unit.cpp&lt;br /&gt;
* actions.cpp&lt;br /&gt;
&lt;br /&gt;
=== Animate flags during a [delay] event ===&lt;br /&gt;
currently, the [event] tag calls SDL_delay() and blocks the game completely. It would be trivial to change it to a loop that would call event::pump() every 10ms to have all animations updated&lt;br /&gt;
&lt;br /&gt;
the tricky part is to make sure the screen is somehow &amp;quot;locked&amp;quot; and that player can't play during that time (should be the case, simple checking is needed)&lt;br /&gt;
&lt;br /&gt;
grep should give you the file to change&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am on this.Boucman please email me with more details when you have time [[User:Spx2|Spx2]] 12:31, 23 December 2006 (CEST) &lt;br /&gt;
&lt;br /&gt;
Boucman please email me with an event that i can test this on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
=== Side-specific messages ===&lt;br /&gt;
Side-specific [message]s ([http://gna.org/bugs/index.php?7427 FR #7427])&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960])&lt;br /&gt;
=== Recall Event ===&lt;br /&gt;
WML event trigger for recalling (the current one triggers on both recalls and recruits) ([http://gna.org/bugs/index.php?3622 FR #3622]) (please read the comments of the report for a proper description of how this should work)&lt;br /&gt;
=== Enabling checking of damage dealt in WML ===&lt;br /&gt;
A WML variable should be set when triggering some combat-related events, allowing WML to know the amount of damage being dealt. ([http://gna.org/bugs/index.php?7673 FR #7673])&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML tag victory_when_enemies_defeated in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
* show number of owned villages/total villages (FR: #3135) &lt;br /&gt;
* allow custom themes to display values of WML variables ([http://gna.org/bugs/index.php?6209 FR #6209])&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* show side number, name and team association information in the status table &lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..), seek Sapient for more info and tips&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
currently the village naming engine has avery good structure that could allow more powerfull names to be generated. Understanding how it works should be quite easy, and a few usefull imprvements could be added&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* currently villages can use lake names and river names, this should be extanded to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* it would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* again, it is common to have village with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting status.variables, possibly terrain, WML value display)&lt;br /&gt;
* Make it possible to toggle shroud and fog (but take care that this is only possible ib campaigns)&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14501</id>
		<title>WesnothFigures</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothFigures&amp;diff=14501"/>
		<updated>2007-03-25T20:58:52Z</updated>

		<summary type="html">&lt;p&gt;Allefant: added Kaleh from UtBS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;This section does not meet WesnothPedian Standards for excellence. ;)&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Historian's Notes'''&lt;br /&gt;
&lt;br /&gt;
This is a collection of biographies, anecdotes, heroic (and dastardly) deeds by some of Wesnoth's most notable figures. Figures are listed in ascending alphabetical order, sorted by first name. Record keeping of dates uses the same chronology as can be found in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) marks information that needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== Asheviere ==&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 462 YW ???&lt;br /&gt;
** Died: 518 YW&lt;br /&gt;
** Married: King Gerard II (478 - 501 YW), Widow&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Mother of Li'sar&lt;br /&gt;
** Catalyst in the murders of Gerard II, Prince Arand and all male heirs to the throne of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Delfador ==&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 121 YW ???&lt;br /&gt;
** Died: 533 YW&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Protector of Konrad.&lt;br /&gt;
&lt;br /&gt;
== Konrad ==&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 499-501 YW ???&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Li'sar (~520 - 563 YW) &lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds &lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).&lt;br /&gt;
&lt;br /&gt;
== Li'sar ==&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: 498 YW&lt;br /&gt;
** Died: 563 YW&lt;br /&gt;
** Married: Konrad (~520 - 563 YW)&lt;br /&gt;
** In game Appearance(s): Heir to the Throne&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Successor to the throne of Wesnoth after the defeat of Asheviere.&lt;br /&gt;
&lt;br /&gt;
== Kaleh ==&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png&lt;br /&gt;
* Bio&lt;br /&gt;
** Born: in post Wesnothian times&lt;br /&gt;
** Died: still alive at the end of UtBS&lt;br /&gt;
** Married: N/A&lt;br /&gt;
** In game Appearance(s): Under the Burning Suns&lt;br /&gt;
* Notable Deeds&lt;br /&gt;
** Leader of the Quenoth elves&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=PblWML&amp;diff=14416</id>
		<title>PblWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=PblWML&amp;diff=14416"/>
		<updated>2007-03-21T17:06:06Z</updated>

		<summary type="html">&lt;p&gt;Allefant: added note about colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== .pbl files ==&lt;br /&gt;
&lt;br /&gt;
=== What is a .pbl file? ===&lt;br /&gt;
To upload a campaign you have made, you need a .pbl file.&lt;br /&gt;
&lt;br /&gt;
This is a file with name '''data/campaigns/''campaign-name''.pbl'''.  [http://exong.net/wesnoth-attach/files/pblexample_111.png Click here for an example of what we're talking about.]&lt;br /&gt;
&lt;br /&gt;
When you upload a campaign, the file '''data/campaigns/''campaign-name''.cfg'''&lt;br /&gt;
and the directory '''data/campaigns/''campaign-name''/''' will be published.&lt;br /&gt;
Your campaign must be based entirely on these files.&lt;br /&gt;
This may cause your campaign not to upload properly,&lt;br /&gt;
for example, if you have custom campaign units in '''data/units/'''.&lt;br /&gt;
Be aware that translations in the .pbl-files are '''not''' working, so don't mark these strings translateable.&lt;br /&gt;
&lt;br /&gt;
=== What goes into a .pbl file? ===&lt;br /&gt;
&lt;br /&gt;
Note that you should not use special formatting or coloring in any fields when uploading to the official server.&lt;br /&gt;
&lt;br /&gt;
The following keys are recognized for .pbl files:&lt;br /&gt;
* ''icon'' an image, displayed leftmost on the &amp;quot;download campaigns&amp;quot; screen. It must be a standard Wesnoth graphic and not a custom one. (Well, a custom graphic will work if the user already has the campaign installed, or if it is a custom graphic from a different campaign that the user has installed.) (Note that the icon used to display your campaign for when it is played can be custom; for more information see [[CampaignWML]].) If the icon is a unit with magenta color, please use [[ImagePathFunctionWML]] to team-color it.&lt;br /&gt;
* ''title'' displayed to the right of the icon, it is just text. It should usually be the same as the name of your campaign when it is played.&lt;br /&gt;
* ''version'' displayed to the right of the title, it is also just text. However the prefered format is x.y.z where x, y and z are numbers and x &amp;gt; 0 implies the campaign is complete and balanced.&lt;br /&gt;
* ''author'' displayed to the right of the version, it is also text. Put your name or nickname here. If several people have contributed significantly to the campaign you should list all of their names and perhaps describe what each person was responsible for.&lt;br /&gt;
* ''passphrase'' not displayed, it prevents others from modifying the version of your campaign on the campaign server. You do not need to input a passphrase when initially publishind a campaign; if you do not, one will be randomly generated for you.&lt;br /&gt;
* ''description'' is not displayed in the client. However it is visible on the web interface to the campaign server. It can be used to give a brief description of your campaign and for pre 1.0 versions let people know how playable it is.&lt;br /&gt;
* ''dependencies'' {{DevFeature}} is an optional list of dependencies. For example&lt;br /&gt;
  dependencies=Imperial_Era,Era_of_Myths &lt;br /&gt;
: could be used when the two specified add-ons need to be installed for a campaign to work.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 title=&amp;quot;My Campaign&amp;quot;&lt;br /&gt;
 icon=&amp;quot;misc/ball.png&amp;quot;&lt;br /&gt;
 version=&amp;quot;0.1.2&amp;quot;&lt;br /&gt;
 author=&amp;quot;Me, artwork by myself&amp;quot;&lt;br /&gt;
 passphrase=&amp;quot;This is like a password&amp;quot;&lt;br /&gt;
 description=&amp;quot;You get to kill a lot of bad guys. But only the first map is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign server keeps track of some other information about uploaded campaigns, including when they were uploaded, what languages they have been at least partly translated into, how large they are on the server and the number of times they have been downloaded. For more information about this you can read [[CampaignServerWML]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [[BuildingCampaignsThePBLFile]]&lt;br /&gt;
* [[CampaignServerWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Allefant</name></author>
		
	</entry>
</feed>