Search results

  • == Wesnoth AI Framework: A Composite AI == The Wesnoth AI framework is that of a composite AI. In other words, rather than the AI
    39 KB (6,494 words) - 23:25, 9 April 2024
  • I have been playing Wesnoth for about a year now. I really like turn-based strategy (X-COM rules!), bu ...project (a probabilistic grammar checker), but it is very young and purely experimental.
    6 KB (981 words) - 09:52, 13 December 2022
  • Since I'm an eager player of Wesnoth multiplayer games, it lies within my best interests to make it as good and '''4.7) What would make you stay in the Wesnoth community after the conclusion of SOC?'''
    44 KB (7,542 words) - 19:06, 5 May 2023
  • == Battle for Wesnoth 1.10.x - stable == '''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&
    53 KB (8,158 words) - 07:43, 19 April 2023
  • The "Multiplayer Improvements" Wesnoth project for Google Summer of Code has been completed. The main objectives o ...veloped by Mordante. This new interface is functional, but still marked as experimental due to some unresolved issues. Improvements in the new lobby include:
    26 KB (4,391 words) - 01:12, 21 March 2013
  • ...ut the need for any AI programming. They bring new specialized behavior to Wesnoth that cannot be achieved, at least not easily, by adjusting default AI param * '''Before Wesnoth 1.13.6''', the Micro AI behavior was inconsistent when it came to '''hidden
    115 KB (19,006 words) - 17:35, 16 August 2023
  • == Wesnoth Hacking Room == ...will be the open source game dev devroom on Saturday where hopefully many Wesnoth devs will participate). Instead we will use one of the "general hacking roo
    16 KB (2,843 words) - 13:17, 2 February 2014