Search results

  • {{WML Tags}} ...anguage and similarily are handled by a preprocessor. Implementation-wise, WML files are handled mainly by the ''config'' class (and ''simple_wml'' in [[w
    7 KB (1,041 words) - 14:19, 27 April 2024
  • {{WML Tags}} you don't reduce the signal-to-noise ratio on the WML pages
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ** '''specials''' wml table(read/write) * '''advancements''': {{DevFeature1.13|2}} an array of wml tables (read/write)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • {{WML Tags}} The multi-hex tiling system adds a new top-level element to WML, [terrain_graphics].
    9 KB (1,382 words) - 20:58, 7 May 2023
  • {{WML Tags}} ...ed in this context. Note, however, that messages produced by the first two tags will not appear in the game interface until the actual game map appears.
    5 KB (852 words) - 04:37, 6 March 2024
  • {{WML Tags}} ...yer]''', '''[test]''', and '''[scenario]''' are [[AddonsWML|addon module]] tags that are all formatted the same way.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • {{WML Tags}} ...described by the '''[side]''' tag, which recognizes the following keys and tags.
    13 KB (2,170 words) - 05:23, 27 February 2024
  • {{WML Tags}} This contains keys and tags which describe the unit's [[#Unit Data|persistent data]], as well as certai
    22 KB (3,644 words) - 06:17, 27 February 2024
  • ...neous utility functions that are useful for implementing custom Action WML tags. All examples on this page will assume it has been loaded by: local utils = wesnoth.require "wml-utils"
    6 KB (947 words) - 18:05, 18 April 2024
  • {{WML Tags}} ...的事物,包括剧本,单位,存档文件以及用户交互接口,WML文件时简单,易读的文本文件,经常以.cfg后缀标出,与ini
    15 KB (600 words) - 02:28, 24 April 2023
  • {{WML Tags}} ...ML]]. In addition to the animation tags described there, the following key/tags are recognized:
    23 KB (3,689 words) - 01:07, 25 February 2024
  • {{WML Tags}} ...emeSystem|[resolution]]]''', but each theme can have multiple [resolution] tags.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • {{WML Tags}} instead, they show something to the player. The main interface tags
    46 KB (7,208 words) - 23:30, 16 April 2024
  • {{WML Tags}} == Customizing the Default AI Using WML ==
    35 KB (5,668 words) - 01:32, 25 February 2024
  • {{WML Tags}} The following tags are used to describe an ability in WML:
    24 KB (3,749 words) - 16:38, 25 April 2024
  • {{WML Tags}} The following tags are actions:
    61 KB (9,881 words) - 03:40, 22 February 2024
  • {{WML Tags}} ...ct] is used to describe one modification to a unit. Any number of [effect] tags can be used to describe a complete modification.
    23 KB (3,459 words) - 16:23, 15 April 2024
  • {{WML Tags}} ...oth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extensio
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...restart event as much as it likes, using randomness, but the Map Generator WML has the following advantages: ...d with options, and these are much better developed than any existing pure WML options.
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ===WML=== Each Spritesheet will have a Spritesheet set of tags in the unit config file, it will look something like:
    15 KB (2,499 words) - 01:27, 23 May 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)