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  • = I want to be one of your Google Summer of Code students, what should I do... = Here is a quick list of things to do at this time:
    4 KB (629 words) - 20:10, 15 May 2020
  • <h2>Add WML Schema Validation to Wesnoth</h2> ...ments and a way to check if given WML file is correct according to schema) to Wesnoth.
    3 KB (402 words) - 02:21, 24 April 2023
  • == SoC Information for Google == ...ries are mandatory and have to be filled out before the application can be submitted.
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...cently added to wesnoth. Expose c++ AI support functions that Wesnoth has, to Lua. |resultsheader=''There are %PAGES% submitted student proposals for this idea''
    4 KB (723 words) - 16:09, 17 April 2023
  • ...ntend for existing wesnoth UMC development tools. To do so, we need to try to integrate existing solutions as much as possible. |resultsheader=''There are %PAGES% submitted student proposals for this idea''
    4 KB (600 words) - 15:51, 30 June 2020
  • ...velopers think your idea is interesting and like the feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the deve |resultsheader=''There are %PAGES% submitted student proposals for this idea''
    943 bytes (144 words) - 07:33, 10 November 2020
  • {{SoC2010Student_2|timotei|SoC Ideas Eclipse Plugin}} [[Category:SoC Ideas Eclipse Plugin]]
    29 KB (4,996 words) - 06:48, 19 April 2023
  • A java-based Eclipse plugin was created in 2010 to allow easier creation and modification of User-Made Content for Wesnoth. Yo |resultsheader=''There are %PAGES% submitted student proposals for this idea''
    4 KB (562 words) - 04:11, 3 May 2023
  • ...o features that already exist within the game engine so that they are free to creatively provide more innovative content. ...Lua helper library so that everyone can use it without necessarily having to delve deeply into the complexity that exists in the currently-existing GUI.
    35 KB (5,933 words) - 02:38, 24 April 2023
  • ...e intend of making the game engine more modular, more efficient and easier to extend. ...vjoe | nop, I still have to familiarize myself with the project (no what to do in
    22 KB (3,609 words) - 18:18, 24 April 2023
  • ...+ AI support functions to Wesnoth's Lua API, and then adding WML utilities to include and handle custom Lua AI code in WML modules.<br/> ...the second step will involve communication with the development community to determine good WML specifications for the use of Lua AI code in UMC modules
    30 KB (4,934 words) - 00:55, 4 May 2023
  • ...ee with alpha beta pruning along with a few heuristics to make it possible to actually solve this complex game. Also this approach requires an evaluation ...age branching factor for each choice made by considering the ones which do not affect the game drastically (hence called quiet moves). In this case the br
    25 KB (4,396 words) - 03:34, 16 November 2022