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  • ...hon Rider 9,7", which is illegal or nonsensical based on its understanding of the game state. ...ML that won't cause OOS. If you want to know what you should do if you get OOS in an online game, see [[http://forums.wesnoth.org/viewtopic.php?f=6&t=3888
    14 KB (2,373 words) - 08:03, 19 April 2023

Page text matches

  • .../copyleft/gpl.html GPL]. All contributors retain copyright on the portions of the project that they contribute. For more information, see [[Wesnoth:Copyr Check the front page of the website.
    15 KB (2,581 words) - 15:11, 19 September 2023
  • Part of [[ActionWML]], interface actions are actions that do not have a direct effe ...ode|the ''':inspect''' command]]), which can be used to inspect the values of WML variables, AI configuration, recall lists, and more.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...are actions that have a direct effect on gameplay. They can be used inside of [[EventWML|events]]. ...ld (maximum possible gold that could have been earned by waiting the level out). The default is bonus=yes. {{DevFeature1.13|2}} Alternatively, a number, d
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal ; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_U
    11 KB (1,773 words) - 03:08, 24 December 2023
  • .... As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/ .... As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/
    33 KB (5,417 words) - 16:42, 26 January 2014
  • === Tutorial out of sync error === ...tion than the original play through did, this would result in out of sync (OOS) errors to occur as the replay continued.
    1 KB (176 words) - 04:44, 22 August 2021
  • This tag is a part of [[ActionWML]], thus can be used inside [event] and at other places where [[ ...' key, which is a string containing the Lua scripts. Since Lua makes usage of the quotes and the { and } symbols, it is certainly wise to enclose the scr
    22 KB (3,191 words) - 02:14, 25 April 2024
  • Die meisten Einheiten haben eine Kontrollzone (englisch Zone of Control, kurz ZoC). Wenn eine feindliche Einheit auf eines der sechs angren ...Quelltext abspalten und eine Version erschaffen wird, die mehr wie Heroes of Might & Magic ist, mit weniger bzw. ohne Zufallsfaktor. Bis es soweit ist,
    18 KB (2,636 words) - 03:30, 12 August 2017
  • ...most of these methods still work for backward compatibility reasons, many of them are not maintained any more. ...documentation of some of the old methods are still included at the bottom of this page, but just as the methods themselves, these wiki pages are not mai
    32 KB (5,391 words) - 19:39, 15 July 2020
  • ...hon Rider 9,7", which is illegal or nonsensical based on its understanding of the game state. ...ML that won't cause OOS. If you want to know what you should do if you get OOS in an online game, see [[http://forums.wesnoth.org/viewtopic.php?f=6&t=3888
    14 KB (2,373 words) - 08:03, 19 April 2023
  • The <tt>wesnoth.sync</tt> module contains functions to synchronize data between players. This is ...ore information about multiplayer and replay safety see also [[OOS (Out of Sync)]].
    5 KB (833 words) - 17:53, 18 April 2024