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  • ...ts''': if set, the path will go through units and ignore zones of control. Note: hidden enemies are always ignored, whether this parameter is set or not, u wesnoth.fire("item", { x = loc[1], y = loc[2], image = "items/buckler.png" })
    9 KB (1,522 words) - 13:32, 12 February 2021
  • ...yal follower Zlex is still alive, it's probably better to let him have the item rather than Tallin (who will become a General with a crossbow soon, and usu ''Note'': In versions previous to 1.10.x, this scenario was slightly different and
    48 KB (8,524 words) - 21:21, 19 April 2024
  • '''Note: This walkthrough has many spoilers. Read at your own discretion.''' If you succeed in defeating Karron, you will get an item '''Dragon Claws''' which will give Gorlack a superior melee damage boost.
    16 KB (2,774 words) - 05:54, 21 January 2022
  • Note that the lightmap will be scaled to the same dimensions as the original ima ...tom color range inline (the rgb key from [[GameConfigWML#Color_Palettes]]; note that RC does not use the fourth color for anything).
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ...enario. A test scenario can be accessed by running the game in test mode. (note: this is NOT the same as debug mode. It can be accessed using -t or --test *: Note that none of the regular start-of-turn behavior, including poison damage, h
    13 KB (2,097 words) - 21:34, 10 December 2023
  • In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane' ...leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they g
    35 KB (5,862 words) - 20:06, 11 April 2024
  • Please note that some Windows programs like to add a ".txt" extension, so the file is i ...ot try joining it, and you do not have to explain or kick them.) The first item in the map/scenario list is "Saved games", select this. Choose the saved ga
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...hex. It works similarly to the halo attribute of {{tag|InterfaceActionsWML|item}}, and it can be animated with a comma-separated list of images. * '''movement_type''': See [[UnitsWML#.5Bmovetype.5D|movetype]]. Note that the tags '''[movement_costs]''', '''[vision_costs]''', '''[defense]'''
    23 KB (3,689 words) - 01:07, 25 February 2024
  • This section is for macros that drop an item due to the death of unit. === Dropping a picked up item ===
    3 KB (402 words) - 04:59, 23 January 2021
  • ...of speaker) the caption to display beside the image. Name to be displayed. Note: use a translation mark to avoid wmllint errors. ...ch option will be displayed in a menu for the user to select one option. ''Note: Messages with options will not be shown at all in prestart events''
    46 KB (7,208 words) - 23:30, 16 April 2024
  • Note: non-qwerty keyboards usually don't have zxc toghether, Home jump to first menu item
    6 KB (939 words) - 07:03, 19 January 2015
  • ...redits screen at the end of a single-player campaign. Defaults to ''yes''. Note that this has cumulative effects over the campaign - it persists even if th ...entered in a black screen at the end of a campaign. Defaults to "The End". Note that this has cumulative effects over the campaign - it persists even if th
    61 KB (9,881 words) - 03:40, 22 February 2024
  • where '''algorithm''' is the generator algorithm you want to use. Note that not every algorithm is designed to be use with both of these options. ** '''convert_to''': 1 terrain code (note using both ''convert_to_bridge'' and ''convert_to'' might result in unwante
    17 KB (2,666 words) - 18:04, 26 July 2022
  • | This defines how a listbox item looks. It must contain the grid definition for 1 row of the list. | This defines how a listbox item looks. It must contain the grid definition for 1 row of the list.
    26 KB (4,128 words) - 19:01, 27 April 2024
  • * '''default''': If yes, this item is the default selection (assuming no other items also have default=yes). ...t entry does ''not'' have a trailing plus sign and that all the others do. Note also that the first image description ''doesn't'' start with a semicolon, w
    4 KB (663 words) - 00:01, 25 July 2023
  • ...1/10th chance of getting 100, just like for each of 1 to 9. If a number or item is repeated, it is sampled more frequently as appropriate. See [[Multiplaye ...The default index is zero, which will insert to the front of the array. '''Note:''' if an invalid index is used, empty containers will be created before th
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...es, with subtables for each category within it from which the specific API item can be accessed (these subtables will essentially each represent a namespac Note also that the metatable functions are planned to be modified to no longer r
    9 KB (1,398 words) - 19:50, 20 March 2023
  • Take note of the colour settings used if you plan to edit all the other unit frames. ...he original one, a flames one done using the fire colours from the Wesnoth item-firesword.png image and another copy of the original, placed above the othe
    6 KB (1,144 words) - 09:36, 6 May 2009
  • Note that generally, a set of actions is triggered only once. ...otion, or anything somewhere in your scenario? Well you can! Using the '''[item]''' tag:
    6 KB (924 words) - 22:05, 10 October 2018
  • ...s with one's mind. The technique involves projecting one's will inside the item and then learning to move it as an extension of the body. Incantations focu 10 VII, 23 YW - Last note
    56 KB (9,787 words) - 08:50, 14 May 2021

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