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  • * [[Download]] - get the most recent source-files and many binaries * [[DebuggingWesnoth]] - on GNU/Linux and Unix-like systems
    5 KB (698 words) - 01:23, 25 March 2024
  • The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. ...hom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains ag
    21 KB (3,570 words) - 15:08, 7 April 2023
  • ...be fighting skeletons for the next four scenarios; Bowmen will be okay late-game but not so good in the near future. Also, beware of the tunnel entrance to the north-east. When you move there you will unleash a squad of trolls. Sometimes they
    48 KB (8,524 words) - 21:21, 19 April 2024
  • ...y hard if you are an accomplished gamer. If you feel comfortable with turn-based games, especially ones featuring units moving on a hex map, then you c | Urug-Telfar || Orcs || 2 || 175 || 250 || 325
    135 KB (22,121 words) - 11:14, 29 March 2024
  • .... Most of the recruit list will unlock with story progression and some unit-trees might be temporarily unavailable due to story reasons. With that being ...maps (with the exception of the Glider caste, whose defenses range from 30-50). Thus, having a Flameheart to coordinate the attacks of level 2 and leve
    16 KB (2,774 words) - 05:54, 21 January 2022
  • * Damage sinks: Royal Guards, Iron Maulers, Highwaymen, Halberdiers, Level-3 Burin, and again Grand Knights * Leaders: Level-3 Haldric, Level-3 Lady Outlaw, and much later, Level-3 Commander Aethyr.
    96 KB (17,109 words) - 21:59, 3 June 2021
  • Spoiler 1: Expect game-altering surprises and scenario modifiers that flip your strategy on its hea ...er 3: There will come a point where you will have to choose your favorite 6-12 recalls, and abandon the rest. Therefore, it is better to have a small, d
    35 KB (5,862 words) - 20:06, 11 April 2024
  • This is a walk-through for the '''Son of the Black–Eye''' campaign. You will play the rol ...best written among those in the mainline, with a solid and interesting back-story, clever and not overly serious dialogue and a good balance of difficul
    67 KB (12,106 words) - 19:31, 21 December 2022
  • ..._Content]]. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as deta ...nk to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the ol
    48 KB (7,479 words) - 07:52, 19 April 2023
  • ...into a Runesmith - as their HP is much lower than their corresponding plain-fighter (Runesmith vs Steelclad, Runemaster vs Lord). Dwarvish Lords are cri ...ills and mountains towards a Dwarvish keep at the other edge. On the South-West edge, near the road, is the keep controlled by your ally, king Haldric
    31 KB (5,538 words) - 08:23, 21 August 2022
  • * Original developer: Josh Parsons, email jp30 AT st-and.ac.uk. This section gives some advice on long-term strategy in this campaign. '''NOTE: plot spoilers for later scenarios b
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ...s era. This campaign is the first part of the Dragon Trilogy; the next two campaigns are ''War of the Jewel'' and ''Aria of the Dragonslayer''. The forum thread ...dd-ons/A_Song_of_Fire/scenarios'' folder - if you don't know where your add-ons folder is, open Wesnoth, go to Preferences -> General and click on the P
    59 KB (10,011 words) - 21:46, 16 October 2016
  • This is a strategy guide for the add-on campaign '''Invasion from the Unknown''' (IftU) version 2.0 by shadowm. N **S5b: '''Shardia's Meteor''' (adds 15-2 ranged fire firststrike slow attack, +20% fire resistance, intimidates abi
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...e focus of these scenarios are the Quenoth Elves, who are particularly well-adapted to living on the sands. ...Under the Burning Suns' scenarios tend to be somewhat longer than in other campaigns. They stay interesting by typically changing their victory conditions sever
    59 KB (10,424 words) - 15:58, 17 February 2024
  • === Campaign-level notes === ...on with the plague ability, especially when you want to protect those high-level specialist units of yours. They can level up to Soulless, but it is al
    61 KB (10,978 words) - 16:19, 18 January 2023
  • A fundamental rule of any scenario is to pay attention to the time-of-day. All the enemy units are chaotic, and your spearmen, bowmen, and horseme ... and you can use your Horsemen on already-wounded units, when a single hit can finish them off.
    13 KB (2,225 words) - 03:20, 9 April 2023
  • ...than the leader. A first-level leader can only lead Peasants and other zero-level troops. Sir Gerrick will be able to use his leadership on Deoran and y ...was compiled, usually this is accomplished by pressing the 'd' key or right-clicking and selecting 'Unit Description'. You will see that the Skeletons
    47 KB (8,402 words) - 23:54, 30 March 2022
  • ...ly, his Inspire ability is like super-Leadership that can give a Leadership-like 25% attack boost to even units on the same level (so, once you have him ...IVE force multiplier, especially since the removal of mages, and can single-handedly turn this scenario from impossible to merely challenging.
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...get a magically hard hitting, regenerating, slowing air force that can ZoC-lock an enemy. As if that wasn't enough, late in the campaign you'll lose ac ...e that much to the advice above. The bottom-half of the Island is the Troll-Dwarf highway of death... and I kept to the North of the island. Also, some
    36 KB (6,316 words) - 20:26, 4 November 2022
  • If you feel comfortable with turn-based games, especially ones featuring units moving on a hex map, then you c ...ck knock-out against the east trolls. Remember to recall some L2 or near-to-levelling up units with good ranged damage: you want to be able to take out
    9 KB (1,698 words) - 16:16, 7 April 2023

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