Difference between revisions of "Wesnoth1.6Features"

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(Mordante: status update)
(Mordante: status update)
 
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== Mordante ==
 
== Mordante ==
 
=== Will complete ===
 
=== Will complete ===
* Fix the history shortcut key (https://mail.gna.org/public/wesnoth-dev/2009-01/msg00049.html)
+
* Nothing left, so will work on bugfixing and adding more documentation to the new widgets.
  
 
==== currently working on ====
 
==== currently working on ====
 
* Add new dialog to show the transparent portraits Kitty made. (ready for test, still needs the touch of an artist)
 
* Add new dialog to show the transparent portraits Kitty made. (ready for test, still needs the touch of an artist)
* Tooltips for new widgets. (broken)
+
* Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655) (Note there are some problems so it might be that this gets postponed until 1.7.)
 
   
 
   
 
==== done ====
 
==== done ====
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* UI sounds for the new widgets (Ready for test).
 
* UI sounds for the new widgets (Ready for test).
 
* Look at layering bug with standing animations (https://gna.org/bugs/index.php?12867) (Fixed)
 
* Look at layering bug with standing animations (https://gna.org/bugs/index.php?12867) (Fixed)
* Determine what to do with the gamma correction (Ivanovix removed the feature.)
+
* Determine what to do with the gamma correction (Ivanovic removed the feature.)
 +
* Fix the history shortcut key (https://mail.gna.org/public/wesnoth-dev/2009-01/msg00049.html) (fixed)
 +
* Tooltips for new widgets. (fixed)
  
 
=== Wants to complete ===
 
=== Wants to complete ===
* Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655)
 
 
* Finish the new widgets (Won't be done before 1.6)
 
* Finish the new widgets (Won't be done before 1.6)
 
* Open bugs assigned to me
 
* Open bugs assigned to me
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* Editor2 is usable
 
* Editor2 is usable
 
* Some of the FRs
 
* Some of the FRs
 +
* Band-aided the filebrowser mess
  
 
=== Wants to complete ===
 
=== Wants to complete ===
* Editor usablity improvements and bugfixes
+
* Fix bugs in code I know if they crop up
* Bugs assigned to me
 
* (especially) The filebrowser mess
 
 
 
=== Hopes to (have time to) complete ===
 
* Various minor FRs lying around the bugtracker that I found interesting
 
 
 
=== Probably won't complete ===
 
* Research ways of launching the editor while playing a game, possibly with the results being loaded back into the game. Needs to be fast and crash-proof
 
  
 
= Bugs and general features =
 
= Bugs and general features =

Latest revision as of 16:38, 1 March 2009

Stuff people are working on

Mordante

Will complete

  • Nothing left, so will work on bugfixing and adding more documentation to the new widgets.

currently working on

  • Add new dialog to show the transparent portraits Kitty made. (ready for test, still needs the touch of an artist)
  • Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655) (Note there are some problems so it might be that this gets postponed until 1.7.)

done

Wants to complete

  • Finish the new widgets (Won't be done before 1.6)
  • Open bugs assigned to me

Hopes to complete

  • Open FRs assigned to me

Sapient

Am Done With

Probably won't complete

  • New WML tag [global_event] for events that persist across scenarios

zookeeper

Wants to complete

  • Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
    • Update: done for all campaigns except for NR and LoW.
  • Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.
    • Update: doing it as flawlessly as I want is tricky and a simpler implementation could open a can of worms in some campaign scenarios, so I'll postpone it until after 1.6. The basic code for it is ready however, so we could still wire it in to campaigns later on in the 1.6 branch.

esr

Am Done With

  • Substantive changes to existing mainline campaigns. As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
  • I have no C++ core features planned for 1.6.
  • Custom music lists for all mainline scenarios that don't already have them

Hopes to complete

  • Get the bug count below 30

David

Am Done With

  • Fix bugs which make AI unplayable

Wants to complete

  • New stats system
  • Sophisticated rooms system on mp server

Ilor

Am Done With

  • Editor2 is usable
  • Some of the FRs
  • Band-aided the filebrowser mess

Wants to complete

  • Fix bugs in code I know if they crop up

Bugs and general features

BUGS / features that must be addressed

BUGS / features that we would like to address

References

release plan for 1.6

current status of textdomains

bugs.wesnoth.org - List of known and reported bugs

This page was last edited on 1 March 2009, at 16:38.