Difference between revisions of "Wesnoth1.6Features"

From The Battle for Wesnoth Wiki
(Will complete: updated the status)
(Mordante: status update)
 
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== Mordante ==
 
== Mordante ==
 
=== Will complete ===
 
=== Will complete ===
* Add new dialog to show the transparent portraits Kitty made. (In progress)
+
* Nothing left, so will work on bugfixing and adding more documentation to the new widgets.
 +
 
 +
==== currently working on ====
 +
* Add new dialog to show the transparent portraits Kitty made. (ready for test, still needs the touch of an artist)
 +
* Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655) (Note there are some problems so it might be that this gets postponed until 1.7.)
 +
 +
==== done ====
 
* Improvement to gold carry over (https://gna.org/bugs/?12227). (CIB fixed it.)
 
* Improvement to gold carry over (https://gna.org/bugs/?12227). (CIB fixed it.)
* UI sounds for the new widgets.
+
* UI sounds for the new widgets (Ready for test).
* Tooltips for new widgets. (broken)
+
* Look at layering bug with standing animations (https://gna.org/bugs/index.php?12867) (Fixed)
* Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655)
+
* Determine what to do with the gamma correction (Ivanovic removed the feature.)
 +
* Fix the history shortcut key (https://mail.gna.org/public/wesnoth-dev/2009-01/msg00049.html) (fixed)
 +
* Tooltips for new widgets. (fixed)
  
 
=== Wants to complete ===
 
=== Wants to complete ===
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=== Am Done With ===
 
=== Am Done With ===
 
* Allow math to be used in any WML tag (http://www.wesnoth.org/forum/viewtopic.php?p=317204#p317204)
 
* Allow math to be used in any WML tag (http://www.wesnoth.org/forum/viewtopic.php?p=317204#p317204)
=== Wants to complete ===
+
=== Probably won't complete ===
 
* New WML tag [global_event] for events that persist across scenarios
 
* New WML tag [global_event] for events that persist across scenarios
  
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=== Wants to complete ===
 
=== Wants to complete ===
 
* Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
 
* Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
 +
** Update: done for all campaigns except for NR and LoW.
 +
 
* Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.
 
* Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.
 +
** Update: doing it as flawlessly as I want is tricky and a simpler implementation could open a can of worms in some campaign scenarios, so I'll postpone it until after 1.6. The basic code for it is ready however, so we could still wire it in to campaigns later on in the 1.6 branch.
  
 
== esr ==
 
== esr ==
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* Substantive changes to existing mainline campaigns.  As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
 
* Substantive changes to existing mainline campaigns.  As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
 
* I have no C++ core features planned for 1.6.
 
* I have no C++ core features planned for 1.6.
=== Will complete ===
 
 
* Custom music lists for all mainline scenarios that don't already have them
 
* Custom music lists for all mainline scenarios that don't already have them
  
=== Wants to complete ===
 
* Mainlining Delfador's Memoirs
 
 
=== Hopes to complete ===
 
=== Hopes to complete ===
 
* Get the bug count below 30
 
* Get the bug count below 30
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=== Am Done With ===
 
=== Am Done With ===
 
* Editor2 is usable
 
* Editor2 is usable
 +
* Some of the FRs
 +
* Band-aided the filebrowser mess
  
 
=== Wants to complete ===
 
=== Wants to complete ===
* Research ways of launching the editor while playing a game, possibly with the results being loaded back into the game. Needs to be fast and crash-proof
+
* Fix bugs in code I know if they crop up
* Editor usablity improvements and bugfixes
 
* Bugs assigned to me
 
 
 
=== Hopes to (have time to) complete ===
 
* Various minor FRs lying around the bugtracker that I found interesting
 
* Help Mordante with the widgets
 
* Clean up code in various places as I go
 
  
 
= Bugs and general features =
 
= Bugs and general features =

Latest revision as of 16:38, 1 March 2009

Stuff people are working on

Mordante

Will complete

  • Nothing left, so will work on bugfixing and adding more documentation to the new widgets.

currently working on

  • Add new dialog to show the transparent portraits Kitty made. (ready for test, still needs the touch of an artist)
  • Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655) (Note there are some problems so it might be that this gets postponed until 1.7.)

done

Wants to complete

  • Finish the new widgets (Won't be done before 1.6)
  • Open bugs assigned to me

Hopes to complete

  • Open FRs assigned to me

Sapient

Am Done With

Probably won't complete

  • New WML tag [global_event] for events that persist across scenarios

zookeeper

Wants to complete

  • Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
    • Update: done for all campaigns except for NR and LoW.
  • Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.
    • Update: doing it as flawlessly as I want is tricky and a simpler implementation could open a can of worms in some campaign scenarios, so I'll postpone it until after 1.6. The basic code for it is ready however, so we could still wire it in to campaigns later on in the 1.6 branch.

esr

Am Done With

  • Substantive changes to existing mainline campaigns. As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
  • I have no C++ core features planned for 1.6.
  • Custom music lists for all mainline scenarios that don't already have them

Hopes to complete

  • Get the bug count below 30

David

Am Done With

  • Fix bugs which make AI unplayable

Wants to complete

  • New stats system
  • Sophisticated rooms system on mp server

Ilor

Am Done With

  • Editor2 is usable
  • Some of the FRs
  • Band-aided the filebrowser mess

Wants to complete

  • Fix bugs in code I know if they crop up

Bugs and general features

BUGS / features that must be addressed

BUGS / features that we would like to address

References

release plan for 1.6

current status of textdomains

bugs.wesnoth.org - List of known and reported bugs

This page was last edited on 1 March 2009, at 16:38.