Difference between revisions of "Wesnoth1.4Features"

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(Noyga)
(Noyga)
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* Translation support improvements if i find areas where it would be useful
 
* Translation support improvements if i find areas where it would be useful
 
* A remove_animation effect
 
* A remove_animation effect
=== Will unlikely implement ===
+
=== Will unlikely implement before 1.5 ===
 
* Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW)
 
* Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW)
 
* Variable objects manipulation improvements
 
* Variable objects manipulation improvements
 +
* Default map settings : ability to setup more precisely what is locked and what is only the default value
  
 
== Taurus ==
 
== Taurus ==

Revision as of 21:50, 2 January 2008

Mordante

Will complete

  • User definable border hex (done)
  • Wescamp integration with campaign server (testing the server needs to be restarted)
  • Addon server rewritten

Wants to complete

  • Allow custom terrains in the editor (I think a must have since also some mainline campaigns use custom terrains, at least UtbS does.)
  • Allow default theme to optimize for screens > 1024x786
  • Open bugs assigned to me

Hopes to complete

  • Open FRs assigned to me

Noyga

Will complete

  • FR #10600 : random faction with a subset of the factions

May implement

  • Translation support improvements if i find areas where it would be useful
  • A remove_animation effect

Will unlikely implement before 1.5

  • Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW)
  • Variable objects manipulation improvements
  • Default map settings : ability to setup more precisely what is locked and what is only the default value

Taurus

Will complete

  • Extensive balancing and polishing of the main branch of Northern Rebirth

Wants to complete

  • Any and all bugs
  • Balancing and polishing of the current scenarios in undead branch

Hopes to complete

  • Undead branch

BUGS / features that must be addressed

  • lvl3 outlaws should be finished and enabled everywhere by default. (FIXED)
  • linger mode must be explained in the in-game help (?) and in the tutorial.
  • the autosaves slider must be finished.
  • MP random working (Baufo was/is working on that). (Partly fixed)
  • MP campaigns working (Rhuvaen posted quite some bugs regarding the problems).
    • https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED)
    • https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins (is marked as fixed but not tested)
    • https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first (FIXED players can leave after the host has moved)
    • https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP
    • https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED)
    • MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED)
    • recall list is only available for the host. (FIXED)

BUGS / features that we would like to address

  • all the rest.

See also