Difference between revisions of "Wesnoth1.4Features"

From The Battle for Wesnoth Wiki
(BUGS / features that must be addressed: updated status)
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{{Obsolete|Reason: a TODO list for an old release that has already released}}
 
== Mordante ==
 
== Mordante ==
 
=== Will complete ===
 
=== Will complete ===
 
* User definable border hex (done)
 
* User definable border hex (done)
* Wescamp integration with campaign server (testing the server needs to be restarted)
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* Wescamp integration with campaign server (testing)
* Addon server rewritten
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* Addon server rewritten (postponed)
  
 
=== Wants to complete ===
 
=== Wants to complete ===
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=== Hopes to complete ===
 
=== Hopes to complete ===
 
* Open FRs assigned to me
 
* Open FRs assigned to me
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 +
== Noyga ==
 +
=== Will complete ===
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* FR #10600 : random faction with a subset of the factions (done)
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 +
=== May implement ===
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* Translation support improvements if i find areas where it would be useful
 +
* A remove_animation effect
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=== Will unlikely implement before 1.5 ===
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* Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW)
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* Variable objects manipulation improvements
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* Default map settings : ability to setup more precisely what is locked and what is only the default value
  
 
== Taurus ==
 
== Taurus ==
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== BUGS / features that must be addressed ==
 
== BUGS / features that must be addressed ==
  
* lvl3 outlaws should be finished (ranger animations are remaining) and enabled everywhere by default.
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* lvl3 outlaws should be finished and enabled everywhere by default. (FIXED)
* linger mode must be explained in the in-game help (?) and in the tutorial.
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* linger mode must be explained in the in-game help (?) and in the tutorial. (FIXED)
* the autosaves slider must be finished.
+
* the autosaves slider must be finished. (FIXED, the savegame slider does now determine the number of autosaves (of the current language) to keep, the range is from 1 to 60 or infinite)
*
+
* MP random working (Baufo was/is working on that). (FIXED)
* MP random working (Baufo was/is working on that). (Partly fixed)
 
 
* MP campaigns working (Rhuvaen posted quite some bugs regarding the problems).
 
* MP campaigns working (Rhuvaen posted quite some bugs regarding the problems).
 
** https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED)
 
** https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED)
** https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins (is marked as fixed but not tested)
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** https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins (FIXED)
** https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first
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** https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first (FIXED players can leave after the host has moved)
(FIXED players can leave after the host has moved)
+
** https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP (FIXED)
** https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP
 
 
** https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED)
 
** https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED)
 
** MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED)
 
** MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED)
 
** recall list is only available for the host. (FIXED)
 
** recall list is only available for the host. (FIXED)
 +
* allow usermade content to define own damage types in a sane way, this requires a good default for damage types that are not predefined. (https://gna.org/bugs/?10661 , FIXED)
  
 
== BUGS / features that we would like to address ==
 
== BUGS / features that we would like to address ==
 
* all the rest.
 
* all the rest.
 +
 +
== See also ==
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* [http://www.wesnoth.org/wiki/Wesnoth1.4ReleasePlan Release shedule for 1.4]
 +
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[[Category:Development]]

Latest revision as of 04:47, 8 May 2023


Mordante

Will complete

  • User definable border hex (done)
  • Wescamp integration with campaign server (testing)
  • Addon server rewritten (postponed)

Wants to complete

  • Allow custom terrains in the editor (I think a must have since also some mainline campaigns use custom terrains, at least UtbS does.)
  • Allow default theme to optimize for screens > 1024x786
  • Open bugs assigned to me

Hopes to complete

  • Open FRs assigned to me

Noyga

Will complete

  • FR #10600 : random faction with a subset of the factions (done)

May implement

  • Translation support improvements if i find areas where it would be useful
  • A remove_animation effect

Will unlikely implement before 1.5

  • Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW)
  • Variable objects manipulation improvements
  • Default map settings : ability to setup more precisely what is locked and what is only the default value

Taurus

Will complete

  • Extensive balancing and polishing of the main branch of Northern Rebirth

Wants to complete

  • Any and all bugs
  • Balancing and polishing of the current scenarios in undead branch

Hopes to complete

  • Undead branch

BUGS / features that must be addressed

  • lvl3 outlaws should be finished and enabled everywhere by default. (FIXED)
  • linger mode must be explained in the in-game help (?) and in the tutorial. (FIXED)
  • the autosaves slider must be finished. (FIXED, the savegame slider does now determine the number of autosaves (of the current language) to keep, the range is from 1 to 60 or infinite)
  • MP random working (Baufo was/is working on that). (FIXED)
  • MP campaigns working (Rhuvaen posted quite some bugs regarding the problems).
    • https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED)
    • https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins (FIXED)
    • https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first (FIXED players can leave after the host has moved)
    • https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP (FIXED)
    • https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED)
    • MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED)
    • recall list is only available for the host. (FIXED)
  • allow usermade content to define own damage types in a sane way, this requires a good default for damage types that are not predefined. (https://gna.org/bugs/?10661 , FIXED)

BUGS / features that we would like to address

  • all the rest.

See also

This page was last edited on 8 May 2023, at 04:47.