Difference between revisions of "WML for Complete Beginners: Chapter 6"

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(Including the Custom Unit in your Campaign)
(Including the Custom Unit in your Campaign)
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===Including the Custom Unit in your Campaign===
 
===Including the Custom Unit in your Campaign===
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[test]
  
 
[+units]
 
[+units]
 
  {~add-ons/my_first_campaign/units}
 
  {~add-ons/my_first_campaign/units}
 
[/units]
 
[/units]
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[/test]
  
 
===Useful Links for adding your own Custom Units===
 
===Useful Links for adding your own Custom Units===

Revision as of 19:50, 10 November 2015

Chapter 6: Building and Including a Custom Unit

Sometimes campaign authors only use mainline units in their campaigns. Other times, however, they may want to include a custom unit that isn't found in default Wesnoth. Thankfully, including a custom unit is quite easy.

Creating your Custom Unit's .cfg File

Add the custom units .cfg file to my_first_campaign/units

Example of a .cfg file:


Creating your Custom Unit's Images

Add the images to my_first_campaign/units

Including the Custom Unit in your Campaign

[test]

[+units]

{~add-ons/my_first_campaign/units}

[/units]

[/test]

Useful Links for adding your own Custom Units

Editing your Custom Units .cfg file: http://wiki.wesnoth.org/UnitTypeWML

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