Difference between revisions of "User:Turuk"

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Merely to serve as a place to post a log for A New Order.
 
Merely to serve as a place to post a log for A New Order.
  
''A New Order''
+
[['''A New Order''']]
  
'''General Problems'''
+
''General Problems''
 
<br>-Dialogue is in need of a severe reworking
 
<br>-Dialogue is in need of a severe reworking
 
<br>-Unit animations are either super fast or super slow
 
<br>-Unit animations are either super fast or super slow
  
Scenario 1 (Breaking the Circle)
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''Scenario 1 (Breaking the Circle)''
 
<br>-Animations are frigging super fast
 
<br>-Animations are frigging super fast
 
<br>-Put markers over all the people that cannot die
 
<br>-Put markers over all the people that cannot die
  
Scenario 2 (Fighting for Pass)
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''Scenario 2 (Fighting for Pass)''
 
<br>-Misplaced comma in dialogue in beginning
 
<br>-Misplaced comma in dialogue in beginning
 
<br>-Who sent you!  Not a question…
 
<br>-Who sent you!  Not a question…
 
<br>-Loyal Troops don’t move to attack enemy, only in small radius
 
<br>-Loyal Troops don’t move to attack enemy, only in small radius
  
Scenario 3 (Conversation)
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''Scenario 3 (Conversation)''
 
<br>-Dialogue needs a bit of a rework
 
<br>-Dialogue needs a bit of a rework
 
“What else was he saying?”
 
“What else was he saying?”
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<br>-When it says Resisted so many turns, there’s a funny symbol in front of the number
 
<br>-When it says Resisted so many turns, there’s a funny symbol in front of the number
  
Scenario 4 (Battle for Barnon)
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''Scenario 4 (Battle for Barnon)''
 
<br>-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺
 
<br>-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺
 
<br>-'''Have to recall all units for scenario to work.'''
 
<br>-'''Have to recall all units for scenario to work.'''
 
<br>-East is 3 turns faster than going west.
 
<br>-East is 3 turns faster than going west.
  
Scenario 5a (Unexpected Guests)
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''Scenario 5a (Unexpected Guests)''
 
<br>-Very hard, can kill one orc leader but not enough time to reach other.  Too much gold for enemy leaders?
 
<br>-Very hard, can kill one orc leader but not enough time to reach other.  Too much gold for enemy leaders?
 
<br>-Seems a bit unbalanced?  I had a hard time fighting off both orc leaders and killing them both in the time limit, which is rare for me.
 
<br>-Seems a bit unbalanced?  I had a hard time fighting off both orc leaders and killing them both in the time limit, which is rare for me.
  
Scenario 5b (The Swamp Things)
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''Scenario 5b (The Swamp Things)''
 
<br>-Easy, well, might have been harder but both enemy leaders came off their keeps so I killed them while they were out. Blue only recruited two units and green’s units were to the west trying to attack the Lady.
 
<br>-Easy, well, might have been harder but both enemy leaders came off their keeps so I killed them while they were out. Blue only recruited two units and green’s units were to the west trying to attack the Lady.
 
<br>-Much much MUCH better than 5a.
 
<br>-Much much MUCH better than 5a.
  
Scenario 6
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''Scenario 6 (Separation)''
 
<br>-Conversation, nice choice of being able to select units you want, though leads to problem below.
 
<br>-Conversation, nice choice of being able to select units you want, though leads to problem below.
 
<br>-'''Something wrong with coding, units left in recall list appear in upper left of map again.  Though this time without crashing the game.'''
 
<br>-'''Something wrong with coding, units left in recall list appear in upper left of map again.  Though this time without crashing the game.'''
  
Scenario 7
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''Scenario 7 (Ally from the Past)''
 
<br>-Dialogue makes me want to shoot myself.
 
<br>-Dialogue makes me want to shoot myself.
 
<br>-'''Sense of direction needs to be corrected.  In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy.  Should be Northwest.'''
 
<br>-'''Sense of direction needs to be corrected.  In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy.  Should be Northwest.'''
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<br>-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that.
 
<br>-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that.
  
Scenario 8
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''Scenario 8 (Outlaw Base)''
 
<br>-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.”
 
<br>-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.”
 
<br>-Enemy leader repeats same dialogue when his units die.
 
<br>-Enemy leader repeats same dialogue when his units die.
 
<br>'''-Same recall list problem in the coding.  Finished scenario without recalling everyone, had to redo.'''
 
<br>'''-Same recall list problem in the coding.  Finished scenario without recalling everyone, had to redo.'''

Revision as of 23:36, 7 October 2008

Merely to serve as a place to post a log for A New Order.

'''A New Order'''

General Problems
-Dialogue is in need of a severe reworking
-Unit animations are either super fast or super slow

Scenario 1 (Breaking the Circle)
-Animations are frigging super fast
-Put markers over all the people that cannot die

Scenario 2 (Fighting for Pass)
-Misplaced comma in dialogue in beginning
-Who sent you! Not a question…
-Loyal Troops don’t move to attack enemy, only in small radius

Scenario 3 (Conversation)
-Dialogue needs a bit of a rework “What else was he saying?” “Something like: argh.”
-When it says Resisted so many turns, there’s a funny symbol in front of the number

Scenario 4 (Battle for Barnon)
-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺
-Have to recall all units for scenario to work.
-East is 3 turns faster than going west.

Scenario 5a (Unexpected Guests)
-Very hard, can kill one orc leader but not enough time to reach other. Too much gold for enemy leaders?
-Seems a bit unbalanced? I had a hard time fighting off both orc leaders and killing them both in the time limit, which is rare for me.

Scenario 5b (The Swamp Things)
-Easy, well, might have been harder but both enemy leaders came off their keeps so I killed them while they were out. Blue only recruited two units and green’s units were to the west trying to attack the Lady.
-Much much MUCH better than 5a.

Scenario 6 (Separation)
-Conversation, nice choice of being able to select units you want, though leads to problem below.
-Something wrong with coding, units left in recall list appear in upper left of map again. Though this time without crashing the game.

Scenario 7 (Ally from the Past)
-Dialogue makes me want to shoot myself.
-Sense of direction needs to be corrected. In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy. Should be Northwest.
-On a serious note, script needs work.
-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that.

Scenario 8 (Outlaw Base)
-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.”
-Enemy leader repeats same dialogue when his units die.
-Same recall list problem in the coding. Finished scenario without recalling everyone, had to redo.