Difference between revisions of "User:Turin"

From The Battle for Wesnoth Wiki
(Projects Turin Wishes Someone Else Would Do)
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Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA
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which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG
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called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL
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which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD
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------
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My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. >_>
 
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. >_>
  

Revision as of 19:22, 30 June 2006

Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD


My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. >_>

My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.

When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).

Completed Projects

I have made four campaigns:

I have also made two factions for the Imperial Era, which I maintain:

  • The Lavinian Empire
  • The Kedari

Current Projects

This is a list of stuff I am currently working on.

  • Working on my newest campaign, Fall of Silvium
  • Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)
  • Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading "World of Wesnoth". Currently I am working on the Wesnoth history page - the others will come later.
  • Working on Spacenoth
  • Contributing sup-par animations


Projects Turin Wishes Someone Else Would Do

(i.e. turin's wish list)

This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)

  • Rather large graphical tasks for the Imperial Era:
    • Make them for the Aiyira faction
    • Make them for the North Elves
    • Make them for the Dardanoi
    • Make them for the Orces Gentorum
    • Tcolor the Sidhe and Marauders
    • Animate all factions
  • List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):
    • Great Continent-history related:
      • The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.
      • The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.
    • Old Continent-history related:
      • The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.
      • The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.
      • The struggle between the Aiyira and the Lavinians has loads of potential.
      • The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.
      • The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.

If you want more info on any of these projects PM me or post on the forums

Rants

Why turin hates drakes

I have three main problems with drakes:

One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.

The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.

Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.


Why turin does not want more factions

Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW, it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree. Most factions fail on the first two.


Links

My forum account