Difference between revisions of "User:Thespaceinvader"

From The Battle for Wesnoth Wiki
(Projects on hold)
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== Current Projects ==
 
== Current Projects ==
  
'''* [http://www.wesnoth.org/forum/viewtopic.php?f=23&t=20784 Northern Alliance artwork]'''
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'''* Various mainline portraits'''
<br>Working on unit artwork (and hopefully, eventually portraits) for the prospective Northern Alliance/[Barbarians] factionVery Scots inspired, with some other celtic influences gradually working their way in.
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<br>To date: bats, various orcsInking and colouring sketches done by Girgistan, as well as my own work from scratch.
  
 
'''* [http://www.wesnoth.org/forum/viewtopic.php?t=17054 Unit Shadow Updates]'''
 
'''* [http://www.wesnoth.org/forum/viewtopic.php?t=17054 Unit Shadow Updates]'''
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== Projects on hold ==
 
== Projects on hold ==
 +
 +
'''* [http://www.wesnoth.org/forum/viewtopic.php?f=23&t=20784 Northern Alliance artwork]'''
 +
<br>Working on unit artwork (and hopefully, eventually portraits) for the prospective Northern Alliance/[Barbarians] faction.  Very Scots inspired, with some other celtic influences gradually working their way in.  Back burnered since ESR disappeared.
  
 
'''* [http://www.wesnoth.org/forum/viewtopic.php?f=9&t=19945 Dwarf Portraits]
 
'''* [http://www.wesnoth.org/forum/viewtopic.php?f=9&t=19945 Dwarf Portraits]
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'''* [http://www.wesnoth.org/forum/viewtopic.php?t=17838 The Vorpal Tide]'''
 
'''* [http://www.wesnoth.org/forum/viewtopic.php?t=17838 The Vorpal Tide]'''
<br>Qes and Caeb's animated mechanical silicate insectoid faction.  I'm in the process of making lots and lots of sprites.  Check [[Contrib:thespaceinvader]] to see them.  Qes vanished, Blublaze initially took over the WML work, but since I've put the artwork on the back burner, and he has other projects, these are basically on hold.
+
<br>Qes and Caeb's animated mechanical silicate insectoid faction.  I'm in the process of making lots and lots of sprites.  Check [[Contrib:thespaceinvader]] to see them.  Qes vanished, Blublaze initially took over the WML work, but since I've put the artwork on the back burner, and he has other projects, these are basically on hold.  Almost resurrected when Qes came back, but he seems to have gone again.
  
 
'''*[http://www.wesnoth.org/forum/viewtopic.php?t=17397 The Qesicans]'''
 
'''*[http://www.wesnoth.org/forum/viewtopic.php?t=17397 The Qesicans]'''
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'''* The Al'Achiin'''
 
'''* The Al'Achiin'''
<br>A faction I was thinking about making, and did some development work on.  Currently abandoned, because it was mostly a duplication of currently existing factions.  There's a chance i might decide to bring this back later on in Campaign form, but given the time I have available, it's unlikely.
+
<br>A faction I was thinking about making, and did some development work on.  Currently abandoned, because it was mostly a duplication of currently existing factions.  There's a chance I might decide to bring this back later on in Campaign form, but given the time I have available, it's unlikely.

Revision as of 10:32, 17 June 2008

thespaceinvader. All one word, all lower case =P

I started playing Wesnoth only recently, and I've since started contributing to various parts of it. Predominantly spriting, so far, though I do want to work more on portraits later on, possibly story images. I'm working on a number of projects at the moment.

Current Projects

* Various mainline portraits
To date: bats, various orcs. Inking and colouring sketches done by Girgistan, as well as my own work from scratch.

* Unit Shadow Updates
Title says it all really. When I'm feeling uninspired, there are lots of units that need their hard-edged shadows blurring up.

* Other Mainline spriting and artwork
Anything that's in the thread for mainline artwork needs that I feel I can try my hand at and have time for, really. To date including north-facing frames for a couple of units, and the Orcish leader line's leading frames.

Projects on hold

* Northern Alliance artwork
Working on unit artwork (and hopefully, eventually portraits) for the prospective Northern Alliance/[Barbarians] faction. Very Scots inspired, with some other celtic influences gradually working their way in. Back burnered since ESR disappeared.

* Dwarf Portraits
I had hoped to get a body of portrait work into mainline for the Dwarf race, but Jetryl has confirmed my suspicions that they're not up to the standard required, and that he's going to be doing a full set of dwarf portraits anyway, so the project's being back burnered in favour of some spriting. The portraits as they stand are available for UMC authors' use, and if anyone does decide to use them, I'll happily come back and finish them off.

* The Hammer of Thursagan
Portraits and sprites for the newest mainline campaign at time of writing. Currently the body of work is complete, and the sprites are finalised, but the portraits will probably get reworked by myself or someone else in the future to improve them technically.

* The Vorpal Tide
Qes and Caeb's animated mechanical silicate insectoid faction. I'm in the process of making lots and lots of sprites. Check Contrib:thespaceinvader to see them. Qes vanished, Blublaze initially took over the WML work, but since I've put the artwork on the back burner, and he has other projects, these are basically on hold. Almost resurrected when Qes came back, but he seems to have gone again.

*The Qesicans
Qes's faction. Read the topic for more. Doing sprites for the Freedman and 'Mancer lines. On hold due to Qes's disappearance.

* Desert sprites
Initially a personal project, I might decide later on to bring these back for one or other of the currently existing desert factions.

* The Al'Achiin
A faction I was thinking about making, and did some development work on. Currently abandoned, because it was mostly a duplication of currently existing factions. There's a chance I might decide to bring this back later on in Campaign form, but given the time I have available, it's unlikely.