Difference between revisions of "User:SigurdFireDragon"

From The Battle for Wesnoth Wiki
(How to be a WML Contributor (Work in progress))
(How to be a WML Contributor (Work in progress))
 
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== Add-ons I've written: ==
 
== Add-ons I've written: ==
  
Random Campaign - Play a random campaign with factions from the era of your choice.
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See my github page: https://github.com/sigurdfdragon
 
 
Custom Campaign - Play MP scenarios, using an army of your design that persists between battles.
 
 
 
Ultimate Random Maps - Many different random map generators.
 
 
 
Era of Legends - AoH, one step higher. Recruit level 3 units, and lead with a level 4.
 
 
 
== How to be a WML Contributor (Work in progress) ==
 
 
 
Download and install [https://git-scm.com/ Git]
 
 
 
Create a [https://github.com/ Github] account
 
 
 
Follow the [https://wiki.wesnoth.org/Git_for_Wesnoth_Crash_Course Git Crash Course Guide] to set up your repository.
 
 
 
Install [https://www.python.org/ Python 2.7]
 
 
 
Install [https://sourceforge.net/projects/pywin32/files/pywin32/Build%20220/ Pywin32] for Python 2.7 (Windows only, optional, must match python version, may be needed on windows for multi-core builds.)
 
 
 
Install [https://www.python.org/ Python 3]. This is used for the wml tools.
 
 
 
Run the bootstrap.py script to download and build the dependencies for wesnoth. (Windows only)
 
 
 
Run the resulting compile.cmd to build wesnoth. (Windows only)
 

Latest revision as of 00:23, 5 December 2017

Hi, I'm SigurdFireDragon.

I started playing Battle for Wesnoth on December 17th, 2010. Shortly thereafter, I started making some add-ons for it.

I found Battle for Wesnoth after looking for a game that was close enough to my favorite comic, Erfworld. A few posts on their forum mentioned this game, and here I am.

Development Setup:

Windows 7 x64 Compiling Master & 1.12 Branch using MinGW / Scons

Add-ons I've written:

See my github page: https://github.com/sigurdfdragon

This page was last edited on 5 December 2017, at 00:23.