User:Shadowm/HighlightTest

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< User:Shadowm
Revision as of 06:23, 27 February 2018 by Shadowm (talk | contribs) (Shadowm moved page User:Shadowmaster/HighlightTest to User:Shadowm/HighlightTest: Automatically moved page while renaming the user "Shadowmaster" to "Shadowm")
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Foo bar.

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	//
	// Delay after the end of fading.
	// Rounded to multiples of 10.
	//
	unsigned int count = duration/10;
	while(count) {
		events::pump();
		events::raise_process_event();
		events::raise_draw_event();
		disp.flip();
		disp.delay(10);
		--count;
	}

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---
-- Highlights a given set of target locations at once as a hint for the
-- player.
--
-- [highlight_goal]
--     ... SLF ...
--     image=(optional path to the goal overlay)
-- [/highlight_goal]
---
function wesnoth.wml_actions.highlight_goal(cfg)
	cfg = helper.literal(cfg)

	if cfg.image == nil then
		cfg.image = "misc/goal-highlight.png"
	end

	for i = 1, 3 do
		wesnoth.wml_actions.item(cfg)
		wesnoth.delay(300)
		wesnoth.wml_actions.remove_item(cfg)
		wesnoth.wml_actions.redraw {}
		wesnoth.delay(300)
	end
end

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#textdomain wesnoth
# Main purpose of this file is to ensure that macros get read in first.

# wmlscope: set export=yes

[lua]
    code=<<
wesnoth.dofile 'lua/backwards-compatibility.lua'
wesnoth.dofile 'lua/wml-tags.lua'
wesnoth.dofile 'ai/micro_ais/micro_ai_wml_tag.lua'
>>
[/lua]

#ifndef NO_TERRAIN_GFX
{core/terrain-graphics/}
#endif

{core/macros/}
{core/about.cfg}
{core/help.cfg}
{core/hotkeys.cfg}
#ifndef NO_TERRAIN
{core/terrain.cfg}
#endif
{core/units.cfg}
{core/editor/}
This page was last edited on 27 February 2018, at 06:23.