Difference between revisions of "User:Shadowm/AtSProseCorrection"

From The Battle for Wesnoth Wiki
(Edits to be committed)
(macros/storytxt-common.cfg)
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** Some scenarios of this campaign work significantly different to normal Wesnoth gameplay. It is especially important to pay close attention to the mission objectives and to not necessarily try to kill every single enemy, especially in shrouded maps, or in places where enemies seem to respawn continuously.
 
** Some scenarios of this campaign work significantly different to normal Wesnoth gameplay. It is especially important to pay close attention to the mission objectives and to not necessarily try to kill every single enemy, especially in shrouded maps, or in places where enemies seem to respawn continuously.
 
** Some scenarios of this campaign work significantly different <b>from</b> normal Wesnoth gameplay. It is especially important to pay close attention to the mission objectives and not necessarily try to kill every single enemy, especially <b>on</b> shrouded maps, or in places where enemies seem to respawn continuously.
 
** Some scenarios of this campaign work significantly different <b>from</b> normal Wesnoth gameplay. It is especially important to pay close attention to the mission objectives and not necessarily try to kill every single enemy, especially <b>on</b> shrouded maps, or in places where enemies seem to respawn continuously.
 +
*** vultraz: Don't miss the 'to' removed right before 'not necessarily'
  
 
== Edits to be reviewed ==
 
== Edits to be reviewed ==

Revision as of 15:38, 13 March 2013

Format:

=== path ===
* line number
** original
** initial correction
*** comments
*** Name: Comment.
** edit version 2
*** Name: Comment.
** ...
** final edit

Formatting:

  • Please '''bold''' changed words, unless the changes amount to a rewrite MARK ALL CHANGES.

For edits under review, append new comments and edit versions to the end of the block. Please do not overwrite or delete anything until the edit is finalized. When an edit is finalized, move it to the "Edits to be committed" section and delete all intermediate versions (all except the original and final).

FI stands for Formality Increase. Edits I've marked as FIs are only increasing formality and/or decreasing/removing elements that may cause the dialog to sound too modern.

And remember:

<shadowm> And please try to be orderly.
<_8680_> Of course.
<shadowm> e.g. If I see a correction for E2S4 followed by one for E1S8 and another for E2S2 I'll probably flip out.

Edits to be committed

macros/storytxt-common.cfg

  • 20
    • Some scenarios of this campaign work significantly different to normal Wesnoth gameplay. It is especially important to pay close attention to the mission objectives and to not necessarily try to kill every single enemy, especially in shrouded maps, or in places where enemies seem to respawn continuously.
    • Some scenarios of this campaign work significantly different from normal Wesnoth gameplay. It is especially important to pay close attention to the mission objectives and not necessarily try to kill every single enemy, especially on shrouded maps, or in places where enemies seem to respawn continuously.
      • vultraz: Don't miss the 'to' removed right before 'not necessarily'

Edits to be reviewed

Rejected edits

episode1/storytxt.cfg

  • 155
    • Their clothes, armor, and weapons seemed much more primitive compared to those used by Galas’ kinsmen. Apparently, much of our craft was forgotten by Quetor’el’s group and their descendants. As we approached the more populated areas, I noticed that even their building designs were much unlike those of their ancestors.
    • Their clothes, armor, and weapons seemed much more primitive compared to those used by Galas’s kinsmen. Apparently, much of our craft was forgotten by Quetor’el’s group and their descendants. As we approached the more populated areas, I noticed that even their building designs were much unlike those of their ancestors.
      • vultraz: Espreon says Galas's is indeed correct
      • 8680: Moved back here because Espreon failed to persuade shadowm.

episode1/scenarios/03_Civil_War.cfg

  • 442
    • Who are you? Why, do you bring your unholy pawns to feed upon our remains when we have fallen already?!
    • Who are you? Why do you bring your unholy pawns to feed upon our remains when we have lost so much already?!
      • vultraz: saying they have already fallen seems like a totally legit excuse for undead to attack them, which is why I think saying they have lost so much sounds better
      • 8680: With the comma, the speaker could technically be asking whether they bring their unholy pawns to feed, rather than why. If that is not the intended meaning (and I assume it is not), then I concur. shadowm?
        • shadowm says that is the intended meaning.

episode2/scenarios/07_Promixus.cfg

  • 342
    • My master was a sadly misguided person — his destruction was well deserved. Uria’s power is the greatest force that’s ever graced us. We could avoid wasting so many lives all over the continent if everyone accepted her offer and joined her cause.
    • My master was a sadly misguided person — his destruction was well deserved. Uria’s power is the greatest force ever to grace us. So many lives could be saved throughout the continent if we all accept her offer and join her cause.
      • 8680: FI