Difference between revisions of "User:Scott"

From The Battle for Wesnoth Wiki
m (The Rise of Wesnoth)
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
"With great power comes great responsibility" - Uncle Ben
+
"With great power comes great responsibility"
"There's no limit to the good you can do when you don't care who gets the credit" - General of the Army George C. Marshall
+
- Uncle Ben Parker
  
My seat at the developer table comes with the assignment to maintain mainline campaigns, specifically Heir to the Throne and The Rise of Wesnoth. The other 3 have maintainers at the moment, although Son of the Black Eye seems like it's half user-maintained and half dev-maintained.
+
"There's no limit to the good you can do when you don't care who gets the credit"
 +
  - General of the Army George C. Marshall
  
Official Projects
+
My seat at the developer table comes with the assignment to maintain mainline campaigns, specifically Heir to the Throne and The Rise of Wesnoth. 
* Heir to the Throne
 
** Dwarven Doors - randomize exit, reduce AI pressure
 
** Home of the North Elves - increase AI pressure, ensure objectives match victory conditions
 
  
* The Rise of Wesnoth
+
==Official Projects==
** Recommit new portraits for Haldric and Aethyr (Jetryl edits)
+
===Heir to the Throne===
** Test turn fix for Clearwater Port
 
** Oldwoods dialog fix regarding Jessica saying that Burin's kind are suspicious of trees
 
  
* Balancing
+
===The Rise of Wesnoth===
** Once MP balancing has finished, I would like to rebalance these 2 campaigns.
+
* Recommit new portraits for Haldric and Aethyr (Jetryl edits)
** I would like to experiment with a new balancing paradigm that changes the XP required to level.
 
** This idea has some opponents in the dev community, but I would like to give it a shot.  There are some definite advantages:
 
*** The ability to standardize difficulty descriptions
 
*** Gives EASY players access to the same amount of XP as HARD players.
 
*** This requires the elimination of using GOLD, INCOME, and RECRUIT lists as a method of balancing.
 
*** The remaining avenues of balancing are TURNS, ATTACK DEPTH, and XP MODIFIER
 
  
User Projects
+
===Balancing===
 +
* I would like to experiment with a new balancing paradigm that changes the XP required to level.
 +
* This idea has some opponents in the dev community, but I would like to give it a shot.  There are some definite advantages:
 +
** The ability to standardize difficulty descriptions
 +
** Gives EASY players access to the same amount of XP as HARD players.
 +
** This requires the elimination of using GOLD, INCOME, and RECRUIT lists as a method of balancing.
 +
** The remaining avenues of balancing are TURNS, ATTACK DEPTH, and XP MODIFIER
 +
 
 +
==User Projects==
 
* Liberty - the outlaw campaign
 
* Liberty - the outlaw campaign
 
* The High Seas MP Era (defunct)
 
* The High Seas MP Era (defunct)
Line 30: Line 28:
 
* Subterranian MP Era (defunct)
 
* Subterranian MP Era (defunct)
 
* [data masked] - an RPG-style adventure that is taking a long time to write
 
* [data masked] - an RPG-style adventure that is taking a long time to write
 +
 +
Most of these are no longer available or relevant.  When 1.2 comes out to replace 1.0, they will all be obsolete.

Latest revision as of 17:59, 30 May 2006

"With great power comes great responsibility"
- Uncle Ben Parker
"There's no limit to the good you can do when you don't care who gets the credit"
- General of the Army George C. Marshall

My seat at the developer table comes with the assignment to maintain mainline campaigns, specifically Heir to the Throne and The Rise of Wesnoth.

Official Projects

Heir to the Throne

The Rise of Wesnoth

  • Recommit new portraits for Haldric and Aethyr (Jetryl edits)

Balancing

  • I would like to experiment with a new balancing paradigm that changes the XP required to level.
  • This idea has some opponents in the dev community, but I would like to give it a shot. There are some definite advantages:
    • The ability to standardize difficulty descriptions
    • Gives EASY players access to the same amount of XP as HARD players.
    • This requires the elimination of using GOLD, INCOME, and RECRUIT lists as a method of balancing.
    • The remaining avenues of balancing are TURNS, ATTACK DEPTH, and XP MODIFIER

User Projects

  • Liberty - the outlaw campaign
  • The High Seas MP Era (defunct)
  • L3 Outlaws Unit Pack
  • Demo MP Era (a template to show users how to build a custom-content MP era)
  • Subterranian MP Era (defunct)
  • [data masked] - an RPG-style adventure that is taking a long time to write

Most of these are no longer available or relevant. When 1.2 comes out to replace 1.0, they will all be obsolete.

This page was last edited on 30 May 2006, at 17:59.