Difference between revisions of "User:Scott"

From The Battle for Wesnoth Wiki
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My seat at the developer table comes with the assignment to maintain mainline campaigns, specifically Heir to the Throne and The Rise of Wesnoth.  The other 3 have maintainers at the moment, although Son of the Black Eye seems like it's half user-maintained and half dev-maintained.
 
My seat at the developer table comes with the assignment to maintain mainline campaigns, specifically Heir to the Throne and The Rise of Wesnoth.  The other 3 have maintainers at the moment, although Son of the Black Eye seems like it's half user-maintained and half dev-maintained.
  
Official Projects
+
==Official Projects==
* Heir to the Throne
+
===Heir to the Throne===
** Dwarven Doors - randomize exit, reduce AI pressure
+
* Dwarven Doors - randomize exit, reduce AI pressure
** Home of the North Elves - increase AI pressure, ensure objectives match victory conditions
+
* Home of the North Elves - increase AI pressure, ensure objectives match victory conditions
** Test of the Clans - simplify victory conditions to kill 25 units (each leader kill gets you a bonus)
+
* Test of the Clans - simplify victory conditions to kill 25 units (each leader kill gets you a bonus)
  
* The Rise of Wesnoth
+
===The Rise of Wesnoth===
** Recommit new portraits for Haldric and Aethyr (Jetryl edits)
+
* Recommit new portraits for Haldric and Aethyr (Jetryl edits)
** Test turn fix for Clearwater Port
+
* Test turn fix for Clearwater Port
** Oldwoods dialog fix regarding Jessica saying that Burin's kind are suspicious of trees
+
* Oldwoods dialog fix regarding Jessica saying that Burin's kind are suspicious of trees
  
* Balancing
+
===Balancing===
** Once MP balancing has finished, I would like to rebalance these 2 campaigns.
+
* Once MP balancing has finished, I would like to rebalance these 2 campaigns.
** I would like to experiment with a new balancing paradigm that changes the XP required to level.
+
* I would like to experiment with a new balancing paradigm that changes the XP required to level.
** This idea has some opponents in the dev community, but I would like to give it a shot.  There are some definite advantages:
+
* This idea has some opponents in the dev community, but I would like to give it a shot.  There are some definite advantages:
*** The ability to standardize difficulty descriptions
+
** The ability to standardize difficulty descriptions
*** Gives EASY players access to the same amount of XP as HARD players.
+
** Gives EASY players access to the same amount of XP as HARD players.
*** This requires the elimination of using GOLD, INCOME, and RECRUIT lists as a method of balancing.
+
** This requires the elimination of using GOLD, INCOME, and RECRUIT lists as a method of balancing.
*** The remaining avenues of balancing are TURNS, ATTACK DEPTH, and XP MODIFIER
+
** The remaining avenues of balancing are TURNS, ATTACK DEPTH, and XP MODIFIER
  
User Projects
+
==User Projects==
 
* Liberty - the outlaw campaign
 
* Liberty - the outlaw campaign
 
* The High Seas MP Era (defunct)
 
* The High Seas MP Era (defunct)

Revision as of 19:30, 29 November 2005

"With great power comes great responsibility"
- Uncle Ben Parker
"There's no limit to the good you can do when you don't care who gets the credit"
- General of the Army George C. Marshall

My seat at the developer table comes with the assignment to maintain mainline campaigns, specifically Heir to the Throne and The Rise of Wesnoth. The other 3 have maintainers at the moment, although Son of the Black Eye seems like it's half user-maintained and half dev-maintained.

Official Projects

Heir to the Throne

  • Dwarven Doors - randomize exit, reduce AI pressure
  • Home of the North Elves - increase AI pressure, ensure objectives match victory conditions
  • Test of the Clans - simplify victory conditions to kill 25 units (each leader kill gets you a bonus)

The Rise of Wesnoth

  • Recommit new portraits for Haldric and Aethyr (Jetryl edits)
  • Test turn fix for Clearwater Port
  • Oldwoods dialog fix regarding Jessica saying that Burin's kind are suspicious of trees

Balancing

  • Once MP balancing has finished, I would like to rebalance these 2 campaigns.
  • I would like to experiment with a new balancing paradigm that changes the XP required to level.
  • This idea has some opponents in the dev community, but I would like to give it a shot. There are some definite advantages:
    • The ability to standardize difficulty descriptions
    • Gives EASY players access to the same amount of XP as HARD players.
    • This requires the elimination of using GOLD, INCOME, and RECRUIT lists as a method of balancing.
    • The remaining avenues of balancing are TURNS, ATTACK DEPTH, and XP MODIFIER

User Projects

  • Liberty - the outlaw campaign
  • The High Seas MP Era (defunct)
  • L3 Outlaws Unit Pack
  • Demo MP Era (a template to show users how to build a custom-content MP era)
  • Subterranian MP Era (defunct)
  • [data masked] - an RPG-style adventure that is taking a long time to write