Difference between revisions of "User:Rhuvaen"

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It's all in the [http://www.wesnoth.org/forum/viewtopic.php?t=4559 MP Generator Pack]
 
It's all in the [http://www.wesnoth.org/forum/viewtopic.php?t=4559 MP Generator Pack]
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== 2. Random Tiled Maps (version 0.9 - today) ==
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These are maps using the PSEUDORANDOM WML function to apply pre-designed "Tiles" (i.e. map pieces) to a map, replacing many hexes at once. The result is still random, while the "tiles" are actually designed by hand. Sometime in version 0.9, the code was changed to use the [terrain_mask] functionality, which was a great aid here.
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I only made one scenario to date as a proof-of-concept, but this is definitely an idea I need to come back to!
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[http://www.wesnoth.org/forum/viewtopic.php?t=6139 Random Tiles Maps]

Revision as of 12:03, 17 March 2007

I like trying new ideas with WML for multiplayer Wesnoth, and here's a collection of links to things I've made. Many are fairly raw and could be made into something better with a lot more polish, but it takes a lot of time writing and testing the WML.

1. MP Generator Pack (version 0.8 - today)

The random generator is a clumsy tool. I was dissatisfied with the unbalanced maps of clumped terrain that I got with the packaged generator scenarios, so I made these - WML files that break and mix the terrains a bit more. Made in the 0.8 days but still working today.

As a second idea, I used tournament-style maps often found in 2v2 and 1v1 play, made a "template" from those maps specifying which terrains should get randomised and applied that template over the generator. The result is tournament maps which have their terrain randomised somewhat.

It's all in the MP Generator Pack

2. Random Tiled Maps (version 0.9 - today)

These are maps using the PSEUDORANDOM WML function to apply pre-designed "Tiles" (i.e. map pieces) to a map, replacing many hexes at once. The result is still random, while the "tiles" are actually designed by hand. Sometime in version 0.9, the code was changed to use the [terrain_mask] functionality, which was a great aid here.

I only made one scenario to date as a proof-of-concept, but this is definitely an idea I need to come back to! Random Tiles Maps