Difference between revisions of "User:Mystic x the unknown"

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(re-linked broken images, removed PoS, minor tweaks & fixes)
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Hello there. The purpose of this page is to promote some visual mods & add-ons I've been involved with. There will also be some wesnoth-related [http://wiki.wesnoth.org/User:Mystic_x_the_unknown#Notes notes].
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Hello there. The purpose of this page is to promote some of the visual mods & add-ons I have contributed to.
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<br>I also made a bunch of unused unit sprites, message me if you think you could use some for your add-on.
  
== things I contributed to & willing to admit it ==
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== Eras ==
  
 
http://www.wesnoth.org/units/1.8/pics/00536_brazier-creation.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25080 (thread)]
 
http://www.wesnoth.org/units/1.8/pics/00536_brazier-creation.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25080 (thread)]
  
Based on the Path of Summoner era, it uses the same scheme of factions composed of 2 magical schools, uses PoS's sprites and some unit design. What it's got more is combined-element units, modest spellcasting system, summoning units anywhere and above all it's more balanced and fun.
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Krotop's expansion of the lovely 'Path of Summoner' era created by Wesnoth's founding artist Fmunoz. It adds mixed-element units, a very modest spell-casting system, and summoning units anywhere instead of standard recruiting from keep. This era prodded Elvish Pillager to create the much more bombastic Era of High Sorcery.
<br>''&nbsp;&nbsp;&nbsp; --currently not available in add-ons.''
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<br>&nbsp;&nbsp;&nbsp; --only available on the [https://addons.wesnoth.org/1.6/  1.6 add-ons server ]
  
 
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25804 (thread) ]
 
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25804 (thread) ]
  
Lets you play neat "default + single faction" eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings], [http://www.wesnoth.org/forum/viewtopic.php?p=121290 Steppe] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.
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Lets you play "Default + single faction" eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.
<br>''&nbsp;&nbsp;&nbsp; --help wanted: ...''
 
''the era is in need of mildly experienced players for playtesting and the eventual balancing.. anyone interested would be welcome.''
 
  
 
http://www.wesnoth.org/units/1.8/pics/01605_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&t=22667 (thread)]&nbsp;--&nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]
 
http://www.wesnoth.org/units/1.8/pics/01605_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&t=22667 (thread)]&nbsp;--&nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]
  
Magic can lead to really bad things.. Single faction balanced against default.
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Magic can lead to very bad things... A distinct, highly developed faction balanced against default.
 
== Visual mods ==
 
== Visual mods ==
=== graphical tweaks ===
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=== old graphics tweaks ===
http://s546.photobucket.com/albums/hh425/mystic_x/hidden/snow_mod_1.png [http://forums.wesnoth.org/viewtopic.php?f=6&t=28176 winter themed maps ]
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Here are patches that will restore some graphical aspects of older Wesnoth... In particular, the much more atmospheric [https://wiki.wesnoth.org/Screenshots trees, hills and mountains of versions 1.0.2 and earlier ] ''There have been many graphical atrocities committed against the people of Wesnoth. I might add some more tweaks later.''
 
This mod lets you start any standard map with it's terrain changed to snow terrain without compromising gameplay*. The macro can be easily used in non-Default eras.
 
  
=== old graphics tweaks ===
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https://s6.postimg.org/65pygo9xd/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&t=24943 old Trees ]
I liked much of the old graphics better.. here are patches that bring some of it back...
 
  
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&t=24943 old trees ]
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https://s6.postimg.org/6v8qt12r5/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&t=23550 old Hills & Mountains ] ( Doesn't work perfectly on recent releases. Most maps will have a couple ugly glitches in them )
  
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&t=23550 old hills ]
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https://s6.postimg.org/mthgj5hjl/assassin_archer_3.png [http://www.mediafire.com/?zkzzeawy0uq old Orc Archer and Assassin lines ]
  
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/assassin_archer_3.png [http://www.mediafire.com/?zkzzeawy0uq old orc archer and assassin lines ]
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https://s6.postimg.org/5g764aty9/drakes.png &nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&t=29521 old Drakes ]
  
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/drakes.png &nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&t=29521 old drakes ]
 
== Notes ==
 
=== did you know? ===
 
<br>'''...''' that you can support your favourite '''feature requests''' or bugfix requests using the [http://www.gna.org/bugs/?group=wesnoth wesnoth's bug-tracker] page? (from the chosen item's page -> Votes)
 
<br>'''...''' that in many areas, wesnoth has been becoming increasingly immature and stupid since about version 1.0?
 
<br>'''...''' that you can go straight to the '''multiplayer''' lobby by starting wesnoth with "-s wesnoth.org" argument?
 
<br>'''...''' that in '''multiplayer''' when hosting a game, you can swap players between slots by drag & dropping?
 
 
== Links ==
 
== Links ==
:[http://s546.photobucket.com/albums/hh425/mystic_x/units my sprites]
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:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots a couple of screenshots from the old times]
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots a couple of screenshots]
 
 
 
:wiki: [[UsefulLinks]]
 

Revision as of 02:11, 8 December 2017

Hello there. The purpose of this page is to promote some of the visual mods & add-ons I have contributed to.
I also made a bunch of unused unit sprites, message me if you think you could use some for your add-on.

Eras

00536_brazier-creation.pngthe Path of Elements (thread)

Krotop's expansion of the lovely 'Path of Summoner' era created by Wesnoth's founding artist Fmunoz. It adds mixed-element units, a very modest spell-casting system, and summoning units anywhere instead of standard recruiting from keep. This era prodded Elvish Pillager to create the much more bombastic Era of High Sorcery.
    --only available on the 1.6 add-ons server

01416_warlock.pngGrafted Era (thread)

Lets you play "Default + single faction" eras using a single add-on. Currently contains Darklands, Halflings and Nightmares of Meloen factions.

01605_howling_darkness.png Nightmares of Meloen (thread) -- (graphics thread)

Magic can lead to very bad things... A distinct, highly developed faction balanced against default.

Visual mods

old graphics tweaks

Here are patches that will restore some graphical aspects of older Wesnoth... In particular, the much more atmospheric trees, hills and mountains of versions 1.0.2 and earlier There have been many graphical atrocities committed against the people of Wesnoth. I might add some more tweaks later.

trees_2.png old Trees

hills-variation_2.png old Hills & Mountains ( Doesn't work perfectly on recent releases. Most maps will have a couple ugly glitches in them )

assassin_archer_3.png old Orc Archer and Assassin lines

drakes.png  old Drakes

Links

a couple of screenshots from the old times