Difference between revisions of "User:Mog"

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=== proposal for new terrain strings ===
+
== Suggested changes for multilayer terrain ==
<table border="1"><tr>
+
Comments by eleazar marked by: "<-"
<th>Letter</th>
 
<th>String</th>
 
<th>Theme</th>
 
<th>Description</th>
 
</tr>
 
<tr>
 
<td>A</td>
 
<td>Vhhs</td>
 
<td>village, snow, hill</td>
 
<td>human (snow) hill village</td>
 
  
</tr><tr>
+
=== certain changes ===
<td>a</td>
+
Changes that shouldn't be disputed as there are no disadvantages
<td>Vhh</td>
 
<td>village, hill</td>
 
<td>human hill village</td>
 
  
</tr><tr>
+
  Old  New
<td>B</td>
+
Bww*  Ww^Bw*  wooden bridge "bridge, over wadeable, wooden"
<td>Vda</td>
+
Bwo*  Wo^Bw*  wooden bridge "bridge, over ocean, wooden"
<td>village, desert</td>
+
Bss*  Ss^Bw*  wooden bridge "bridge, over swamp, wooden"
<td>desert village (adobe)</td>
 
  
</tr><tr>
+
Fa    Aa^Fa    forest (snow) "forest arctic"  <- Aa^Fpa  (forest pine arctic)
<td>b</td>
+
Fet    Gg^Fet  great Elven tree
<td>Vhm</td>
+
Ff    Gg^Ff    forest  <- Gs^Fp  (forest pine)  The savannah base looks better under the pine.  I've been meaning to do this.
<td>village, mountain</td>
+
Ft    Gs^Ft    forest (tropical)
<td>human mountain village</td>
+
Uf    Uu^Uf    mushroom grove "underground forest"
  
</tr><tr>
+
Dc    Dd^Dc    UtbS desert crater (may need graphics changes)
<td>C</td>
+
Do    Dd^Do    desert oasis (may need graphics changes)
<td>Ch</td>
+
Dr    Dd^Dr    UtbS sand rubble
<td>castle</td>
 
<td>human castle</td>
 
  
</tr><tr>
+
Rfvs  Re^Gvs  Farmer's Fields
<td>c</td>
 
<td>Ws</td>
 
<td>water, common</td>
 
<td>shallow water, "coast"</td>
 
  
</tr><tr>
+
Vda    Dd^Vda  desert village (adobe)
<td>D</td>
+
Vdt    Dd^Vdt  desert village (tent)
<td>Vu</td>
+
Vea    Aa^Vea  elven (snow) village
<td>village, cave</td>
+
Veg    Gg^Veg  elven village "village elven grassland"  <- Gg^Ve  It's just the "normal" elvish village.  reference to "grassland is unnecesary.
<td>underground village (cave, village), "dungeon village"</td>
+
Vha    Aa^Vha  snow village (tundra, village)
 +
Vhg    Gg^Vhg  human village (village)
 +
Vhh    Hh^Vhh  human hill village
 +
Vhha  Ha^Vhha  human (snow) hill village
 +
Vhm    Mm^Vhh  human mountain village
 +
Vht    Gs^Vht  tropical village (savanna, village)
 +
Vu    Uu^Vu    underground village (cave, village)
 +
Vud    Uu^Vud  dwarven village
 +
Vwm    Ww^Vm    mermen village (shallow water)
 +
Vs    Ss^Vhs  swamp village (swamp, village)
 +
Vsm    Ss^Vm    mermen village (swamp)
  
</tr><tr>
+
===Other changes:===
<td>d</td>
 
<td>Ds</td>
 
<td>plain, desert</td>
 
<td>sand, (old desert)</td>
 
  
</tr><tr>
+
Uui    Uu^Ii  illuminated Cave
<td>E</td>
+
Uhi    Uh^Ii  Illumindate cave hills
<td>Rd</td>
+
eleazar: Honestly i'm not quite sure how to do this one.  People reasonably could try to do an illuminated cave village, which wouldn't work.
<td>road, desert</td>
 
<td>desert road</td>
 
  
</tr><tr>
+
=== Possible changes ===
<td>e</td>
 
<td>Ves</td>
 
<td>village, snow</td>
 
<td>elven (snow) village</td>
 
  
</tr><tr>
+
Xm    Mm^Xm    impassable moutains
<td>F</td>
+
This one is nice for WML, but having the impassable string als overlay only might
<td>Fs</td>
 
<td>forest, snow</td>
 
<td>forest (snow)</td>
 
  
</tr><tr>
+
=== Problematic changes ===
<td>f</td>
 
<td>F</td>
 
<td>forrest, common</td>
 
<td>forest</td>
 
  
</tr><tr>
+
Chs    Chs^Sr  human ruin (swamp)
<td>G</td>
+
Ss    Ss^Sr    swamp
<td>Gs</td>
+
I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes.
<td>plain</td>
 
<td>savanna (grass)</td>
 
 
 
</tr><tr>
 
<td>g</td>
 
<td>G</td>
 
<td>plain, common</td>
 
<td>grass</td>
 
 
 
</tr><tr>
 
<td>H</td>
 
<td>Hs</td>
 
<td>hill, snow</td>
 
<td>hills (snow)</td>
 
 
 
</tr><tr>
 
<td>h</td>
 
<td>H</td>
 
<td>hill, common</td>
 
<td>hills</td>
 
 
 
</tr><tr>
 
<td>I</td>
 
<td>D</td>
 
<td>plain, desert</td>
 
<td>desert</td>
 
 
 
</tr><tr>
 
<td>i</td>
 
<td>Pi</td>
 
<td>plain</td>
 
<td>ice (tundra)</td>
 
 
 
</tr><tr>
 
<td>J</td>
 
<td>Hd</td>
 
<td>hill, desert</td>
 
<td>desert hills</td>
 
 
 
</tr><tr>
 
<td>j</td>
 
<td>Ms</td>
 
<td>mountain, snow</td>
 
<td>-nothing- (will be snowy mountains)</td>
 
 
 
</tr><tr>
 
<td>K</td>
 
<td>K</td>
 
<td>misc</td>
 
<td>keep (castle)</td>
 
 
 
</tr><tr>
 
<td>k</td>
 
<td>Wf</td>
 
<td>water</td>
 
<td>river ford (grass, shallow water)</td>
 
 
 
</tr><tr>
 
<td>L</td>
 
<td>Vtf/Vt</td>
 
<td>village, forest</td>
 
<td>tropical forest village (savanna, village)</td>
 
 
 
</tr><tr>
 
<td>l</td>
 
<td>Ql</td>
 
<td>misc</td>
 
<td>lava (canyon)</td>
 
 
 
</tr><tr>
 
<td>M</td>
 
<td>Md</td>
 
<td>mountain, desert</td>
 
<td>desert mountains</td>
 
 
 
</tr><tr>
 
<td>m</td>
 
<td>M</td>
 
<td>mountain, common</td>
 
<td>mountain</td>
 
 
 
</tr><tr>
 
<td>N</td>
 
<td>Chr</td>
 
<td>castle</td>
 
<td>ruined human castle</td>
 
 
 
</tr><tr>
 
<td>n</td>
 
<td>Ce</td>
 
<td>castle, common</td>
 
<td>encampment (castle)</td>
 
 
 
</tr><tr>
 
<td>O</td>
 
<td>Co</td>
 
<td>castle</td>
 
<td>-nothing- ( will probably be an Orc Castle one day )</td>
 
 
 
</tr><tr>
 
<td>o</td>
 
<td>Cd</td>
 
<td>castle</td>
 
<td>dwarven castle (castle)</td>
 
 
 
</tr><tr>
 
<td>P</td>
 
<td>Do</td>
 
<td>desert</td>
 
<td>desert oasis</td>
 
 
 
</tr><tr>
 
<td>p</td>
 
<td>Vud</td>
 
<td>village</td>
 
<td>dwarven village</td>
 
 
 
</tr><tr>
 
<td>Q</td>
 
<td>Chw</td>
 
<td>castle, water</td>
 
<td>sunken human ruin</td>
 
 
 
</tr><tr>
 
<td>q</td>
 
<td>Chs</td>
 
<td>castle, water</td>
 
<td>human ruin (swamp)</td>
 
 
 
</tr><tr>
 
<td>R</td>
 
<td>Rs</td>
 
<td>plain, common</td>
 
<td>stone road</td>
 
 
 
</tr><tr>
 
<td>r</td>
 
<td>R</td>
 
<td>plain</td>
 
<td>dirt road</td>
 
 
 
 
 
</tr><tr>
 
<td>S</td>
 
<td>Pt</td>
 
<td>plain</td>
 
<td>tundra</td>
 
 
 
</tr><tr>
 
<td>s</td>
 
<td>Wd</td>
 
<td>water, common</td>
 
<td>deep water</td>
 
 
 
</tr><tr>
 
<td>T</td>
 
<td>Ft</td>
 
<td>forest</td>
 
<td>forest (tropical)</td>
 
 
 
</tr><tr>
 
<td>t</td>
 
<td>Ve</td>
 
<td>village, common??</td>
 
<td>elven village</td>
 
 
 
</tr><tr>
 
<td>U</td>
 
<td>Vdt</td>
 
<td>village desert</td>
 
<td>desert village (tent)</td>
 
 
 
</tr><tr>
 
<td>u</td>
 
<td>U</td>
 
<td>cave, plain</td>
 
<td>cave</td>
 
 
 
</tr><tr>
 
<td>V</td>
 
<td>Vhs</td>
 
<td>village, snow</td>
 
<td>human snow village</td>
 
 
 
</tr><tr>
 
<td>v</td>
 
<td>Vh</td>
 
<td>village, common</td>
 
<td>human village (village)</td>
 
 
 
</tr><tr>
 
<td>W</td>
 
<td>Xc</td>
 
<td>cave, impassable</td>
 
<td>cavewall</td>
 
 
 
</tr><tr>
 
<td>w</td>
 
<td>S</td>
 
<td>water</td>
 
<td>swamp</td>
 
 
 
</tr><tr>
 
<td>X</td>
 
<td>Qc</td>
 
<td>misc</td>
 
<td>canyon (replaced by chasm in trunk)</td>
 
 
 
</tr><tr>
 
<td>x</td>
 
<td></td>
 
<td></td>
 
<td>reserved for UMCs</td>
 
 
 
</tr><tr>
 
<td>Y</td>
 
<td>Vws</td>
 
<td>village, water</td>
 
<td>swamp village (swamp, village)</td>
 
 
 
</tr><tr>
 
<td>y</td>
 
<td></td>
 
<td></td>
 
<td>reserved for UMCs</td>
 
 
 
</tr><tr>
 
<td>Z</td>
 
<td>Vwm</td>
 
<td>Village, water</td>
 
<td>mermen village (shallow water)</td>
 
 
 
</tr><tr>
 
<td>z</td>
 
<td></td>
 
<td></td>
 
<td>reserved for UMCs</td>
 
 
 
</tr><tr>
 
<td>/</td>
 
<td>Bw/</td>
 
<td>misc</td>
 
<td>wooden bridge</td>
 
 
 
</tr><tr>
 
<td>|</td>
 
<td>Bw|</td>
 
<td>misc</td>
 
<td>wooden bridge</td>
 
 
 
</tr><tr>
 
<td>\</td>
 
<td>Bw\</td>
 
<td>misc</td>
 
<td>wooden bridge</td>
 
 
 
</tr><tr>
 
<td>~</td>
 
<td></td>
 
<td></td>
 
<td>fog, can this be used in game?</td>
 
 
 
</tr><tr>
 
<td> </td>
 
<td></td>
 
<td></td>
 
<td>void/shroud (it uses the "space" character), can this be used in game?</td>
 
 
 
</tr><tr>
 
<td>[</td>
 
<td>Ur</td>
 
<td>plain, cave</td>
 
<td>rockbound cave</td>
 
 
 
</tr><tr>
 
<td>]</td>
 
<td>Fu (Uf?)</td>
 
<td>forrest, cave</td>
 
<td>mushroom grove</td>
 
 
 
</tr><tr>
 
<td>'</td>
 
<td>Ui</td>
 
<td>plain, cave</td>
 
<td>illuminated cave </td>
 
 
 
</tr><tr>
 
<td>?</td>
 
<td>Fe(t?)</td>
 
<td>forrest, misc</td>
 
<td>great Elven tree</td>
 
 
 
</tr><tr>
 
<td>&</td>
 
<td>Mi</td>
 
<td>mountain</td>
 
<td>impassable moutains</td>
 
</tr></table>
 
 
 
=== new terrains ordered ===
 
Bw/ misc wooden bridge
 
Bw| misc wooden bridge
 
Bw\ misc wooden bridge
 
Cd castle dwarven castle (castle)
 
Ce castle, common encampment (castle)
 
Ch castle human castle
 
Co castle -nothing- ( will probably be an Orc Castle one day )
 
Chr castle ruined castle
 
Chs castle, water human ruin (swamp)
 
Chw castle, water human sunken ruin
 
D plain, desert desert
 
Do desert desert oasis
 
Ds plain, desert sand, (old desert)
 
F forrest, common forest
 
Fe(t) forrest, misc great Elven tree
 
Fs forest, snow forest (snow)
 
Ft forest forest (tropical)
 
Fu/Uf forrest, cave mushroom grove
 
G plain, common grass
 
Gs plain savanna (grass)
 
H hill, common hills
 
Hd hill, desert desert hills
 
Hs hill, snow hills (snow)
 
K misc keep (castle)
 
M mountain, common mountain
 
Md mountain, desert desert mountains
 
Mi mountain impassable moutains
 
Ms mountain, snow snowy mountains
 
Pi plain ice (tundra)
 
Pt plain tundra
 
Qc misc canyon/chasm
 
Ql misc lava
 
R plain dirt road
 
Rd road, desert desert road
 
Rs plain, common stone road
 
S water swamp
 
U cave, plain cave
 
Ui plain, cave illuminated cave
 
Ur plain, cave rockbound cave
 
Vda village, desert desert village (adobe)
 
Vdt village, desert desert village (tent)
 
Ve village, common?? village
 
Ves village, snow elven (snow) village
 
Vh village, common human village (village)
 
Vhh village, hill human hill village
 
Vhhs village, snow, hill human (snow) hill village
 
Vhm village, mountain human mountain village
 
Vhs village, snow snow village (tundra, village)
 
Vt(f) village, forest tropical forest village (savanna, village)
 
Vu village, cave underground village (cave, village), "dungeon village"
 
Vud village dwarven village
 
Vwm Village, water mermen village (shallow water)
 
Vws village, water swamp village (swamp, village)
 
Wd water, common deep water
 
Wf water river ford (grass, shallow water)
 
Wu water, common shallow water, "coast"
 
Xc cave, impassable cavewall
 

Latest revision as of 22:16, 21 April 2007

Suggested changes for multilayer terrain

Comments by eleazar marked by: "<-"

certain changes

Changes that shouldn't be disputed as there are no disadvantages

 Old   New
Bww*   Ww^Bw*   wooden bridge "bridge, over wadeable, wooden"
Bwo*   Wo^Bw*   wooden bridge "bridge, over ocean, wooden"
Bss*   Ss^Bw*   wooden bridge "bridge, over swamp, wooden"
Fa     Aa^Fa    forest (snow) "forest arctic"  <- Aa^Fpa  (forest pine arctic)
Fet    Gg^Fet   great Elven tree
Ff     Gg^Ff    forest   <- Gs^Fp  (forest pine)  The savannah base looks better under the pine.  I've been meaning to do this.
Ft     Gs^Ft    forest (tropical)
Uf     Uu^Uf    mushroom grove "underground forest"
Dc     Dd^Dc    UtbS desert crater (may need graphics changes)
Do     Dd^Do    desert oasis (may need graphics changes)
Dr     Dd^Dr    UtbS sand rubble
Rfvs   Re^Gvs   Farmer's Fields
Vda    Dd^Vda   desert village (adobe)
Vdt    Dd^Vdt   desert village (tent)
Vea    Aa^Vea   elven (snow) village
Veg    Gg^Veg   elven village "village elven grassland"   <- Gg^Ve  It's just the "normal" elvish village.  reference to "grassland is unnecesary.
Vha    Aa^Vha   snow village (tundra, village)
Vhg    Gg^Vhg   human village (village)
Vhh    Hh^Vhh   human hill village
Vhha   Ha^Vhha  human (snow) hill village
Vhm    Mm^Vhh   human mountain village
Vht    Gs^Vht   tropical village (savanna, village)
Vu     Uu^Vu    underground village (cave, village)
Vud    Uu^Vud   dwarven village
Vwm    Ww^Vm    mermen village (shallow water)
Vs     Ss^Vhs   swamp village (swamp, village)
Vsm    Ss^Vm    mermen village (swamp)

Other changes:

Uui    Uu^Ii  illuminated Cave
Uhi    Uh^Ii  Illumindate cave hills
eleazar: Honestly i'm not quite sure how to do this one.  People reasonably could try to do an illuminated cave village, which wouldn't work.

Possible changes

Xm     Mm^Xm    impassable moutains

This one is nice for WML, but having the impassable string als overlay only might

Problematic changes

Chs    Chs^Sr   human ruin (swamp)
Ss     Ss^Sr    swamp

I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes.

This page was last edited on 21 April 2007, at 22:16.