Difference between revisions of "User:Jetryl"

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(Jetryl: update on RL status)
 
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==Jetryl==
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==Jetrel==
Also known as Richard Kettering.  I joined Wesnoth back around version 0.5 (or was it 0.6?), attempting to replace the portrait art that had been added to HttT with something better.  The next few years were a hard lesson in all the things I didn't know about art in general, but one that I learned a great deal from.
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Real name:  Richard Kettering.  I joined Wesnoth back around version 0.5 (or was it 0.6?), attempting to replace the portrait art that had been added to HttT with something better.  I was not an artist, in the traditional sense of someone who shows early promise at the subject;  I had decided to dabble in it at a rather late point in my life, after having written myself off as being untalented.  I dabbled in it because I felt, as someone aspiring to commercial game development, that I needed to have some understanding of the next most important aspect of games besides code - even if I didn't become good at art, I believed dabbling would teach me enough about the field to less incompetently manage any artists I hired.  Wesnoth acted as an excellent means to motivate and hone my skills.
  
Currently, I'm wesnoth's informal Lead Artist and/or Creative Director, which, around these parts, means I'm also doing a lot of the grunt work.  My primary area of work has been in basically everything related to art except terrain (and even there, I've done some work, such as creating the building images).
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Currently, I am Wesnoth's informal "Art Director".  Although I am responsible for shepherding/directing contributions from other people, I also do a great deal of 'grunt work' on my own.  My focal area has been unit sprites.
  
In Real Life™, I'm a graduate fresh out of college, ''not'' with an art degree of any sort, but with a double major in math and physics.
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In real life, I am a recent math/physics graduate, who has worked professionally as a web/database programmer.
 
 
==In Progress==
 
 
 
everything ;_;
 

Latest revision as of 12:07, 20 June 2010

Jetrel

Real name: Richard Kettering. I joined Wesnoth back around version 0.5 (or was it 0.6?), attempting to replace the portrait art that had been added to HttT with something better. I was not an artist, in the traditional sense of someone who shows early promise at the subject; I had decided to dabble in it at a rather late point in my life, after having written myself off as being untalented. I dabbled in it because I felt, as someone aspiring to commercial game development, that I needed to have some understanding of the next most important aspect of games besides code - even if I didn't become good at art, I believed dabbling would teach me enough about the field to less incompetently manage any artists I hired. Wesnoth acted as an excellent means to motivate and hone my skills.

Currently, I am Wesnoth's informal "Art Director". Although I am responsible for shepherding/directing contributions from other people, I also do a great deal of 'grunt work' on my own. My focal area has been unit sprites.

In real life, I am a recent math/physics graduate, who has worked professionally as a web/database programmer.

This page was last edited on 20 June 2010, at 12:07.