User:Eleazar

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Eleazar

Most of the following is extremely out of date...


Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.

>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.


I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...

And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...

Worked on stuff during '06 and '07.

In Progress: (on hold)

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
  • Terrain
    • Chasm: transitions need to be improved.

Planned:

  • Finish animated water
  • new grasses
  • Cave:
    • add a "nice/civilized" cave variant.
  • take over the world.

Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water (soon to be replaced)
  • Shallow Water (soon to be replaced)
  • Ford
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Iluminated Cave Floor
  • Great Elven Tree
  • flowering grassland
  • revised Merfolk Village
  • new Semi-dry Grass "savanna"
  • new Green Grass


Forum Topics i'm strongly interested in:

This page was last edited on 28 September 2010, at 02:40.