Difference between revisions of "User:Eleazar"

From The Battle for Wesnoth Wiki
(updated stuff)
Line 21: Line 21:
 
** Attack Dialogue
 
** Attack Dialogue
 
** HP & XP bars
 
** HP & XP bars
** Team Color stuff
 
 
*Terrain
 
*Terrain
 
**Chasm: transitions need to be improved.
 
**Chasm: transitions need to be improved.
Line 30: Line 29:
 
*Cave:
 
*Cave:
 
** add a "nice/civilized" cave variant.
 
** add a "nice/civilized" cave variant.
*Some dramatic "Landmark" rocks.
 
 
*take over the world.
 
*take over the world.
  
Line 40: Line 38:
 
*Deep Water (soon to be replaced)
 
*Deep Water (soon to be replaced)
 
*Shallow Water (soon to be replaced)
 
*Shallow Water (soon to be replaced)
 +
*Ford
 
*Bridges
 
*Bridges
 
*Beach
 
*Beach
Line 50: Line 49:
 
*Great Elven Tree
 
*Great Elven Tree
 
*revised Merfolk Village
 
*revised Merfolk Village
 +
*new Semi-dry Grass "savanna"
  
 
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=685 Eleazar's forum profile]
 
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=685 Eleazar's forum profile]
Line 58: Line 58:
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]
* [http://www.wesnoth.org/forum/viewtopic.php?t=8426 Applying Team Colors to Unit]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8468 my Custom Terrains]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=7936 New Canyons]
 
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]

Revision as of 17:05, 2 May 2010

Eleazar

Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.

>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.


I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...

And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...

Worked on stuff during '06 and '07.

In Progress: (on hold)

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
  • Terrain
    • Chasm: transitions need to be improved.

Planned:

  • Finish animated water
  • new grasses
  • Cave:
    • add a "nice/civilized" cave variant.
  • take over the world.

Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water (soon to be replaced)
  • Shallow Water (soon to be replaced)
  • Ford
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Iluminated Cave Floor
  • Great Elven Tree
  • revised Merfolk Village
  • new Semi-dry Grass "savanna"

== See Also == Eleazar's forum profile

Forum Topics i'm strongly interested in: