Difference between revisions of "User:Eleazar"

From The Battle for Wesnoth Wiki
(Eleazar)
 
(33 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
== Eleazar ==
 
== Eleazar ==
  
My involvement in Wesnoth is primarily in the terrain art, though i dabble in other things.
+
Most of the following is extremely out of date...
  
  
==What i'm Working on:==
 
Chasm: transitions need to be improved.
 
Cave walls:  Perspective needs to be adjusted.
 
Great trees: Something like Mallorns.  For use with elvish cities.
 
  
===What i'll eventually do:===
+
Also known as JwbjerkMy involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
Chasm: add water flowing over the edge support.
 
Cave: add a "nice" cave variant.
 
  
take over the world.
+
>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
  
  
 +
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
  
===Other info:===
+
In real life i'm a Graphic Designer and Mac trouble shooter.
 +
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.
 +
Now i'm back...
 +
 
 +
And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...
 +
 
 +
Worked on stuff during '06 and '07.
  
I'm working on a scenario, currently in mostly my head.
+
==In Progress: (on hold)==
 +
*Visual Enhancements to the GUI
 +
** Info Panel
 +
** Attack Dialogue
 +
** HP & XP bars
 +
*Terrain
 +
**Chasm: transitions need to be improved.
  
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.
+
===Planned:===
Now i'm back.
+
* Finish animated water
 +
* new grasses
 +
*Cave:
 +
** add a "nice/civilized" cave variant.
 +
*take over the world.
 +
 
 +
===Completed:===
 +
*Crossroads sign (first contribution :) )
 +
*First to use semi-transparent tile transtions
 +
*Fog (transparent transitions)
 +
*Void/Shroud (transparent transitions)
 +
*Deep Water (soon to be replaced)
 +
*Shallow Water (soon to be replaced)
 +
*Ford
 +
*Bridges
 +
*Beach
 +
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
 +
*Chasm
 +
*Lava (aside from some transitions)
 +
*Cave Wall
 +
*Cave floor
 +
*Iluminated Cave Floor
 +
*Great Elven Tree
 +
*flowering grassland
 +
*revised Merfolk Village
 +
*new Semi-dry Grass "savanna"
 +
*new Green Grass
 +
 
 +
 
 +
Forum Topics i'm strongly interested in:
 +
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]
 +
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 "Can't Walk On" Tile Shading]
 +
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]
 +
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]
 +
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]

Latest revision as of 02:40, 28 September 2010

Eleazar

Most of the following is extremely out of date...


Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.

>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.


I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...

And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...

Worked on stuff during '06 and '07.

In Progress: (on hold)

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
  • Terrain
    • Chasm: transitions need to be improved.

Planned:

  • Finish animated water
  • new grasses
  • Cave:
    • add a "nice/civilized" cave variant.
  • take over the world.

Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water (soon to be replaced)
  • Shallow Water (soon to be replaced)
  • Ford
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Iluminated Cave Floor
  • Great Elven Tree
  • flowering grassland
  • revised Merfolk Village
  • new Semi-dry Grass "savanna"
  • new Green Grass


Forum Topics i'm strongly interested in:

This page was last edited on 28 September 2010, at 02:40.