Difference between revisions of "User:Eleazar"

From The Battle for Wesnoth Wiki
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*First to use semi-transparent tile transtions
 
*First to use semi-transparent tile transtions
 
*Fog (transparent transitions)
 
*Fog (transparent transitions)
*Void (transparent transitions)
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*Void/Shroud (transparent transitions)
 
*Deep Water
 
*Deep Water
 
*Shallow Water
 
*Shallow Water
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*Lava (aside from some transitions)
 
*Lava (aside from some transitions)
 
*Cave Wall
 
*Cave Wall
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*Cave floor
 
*Great Elven Tree
 
*Great Elven Tree
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*revised merfolk Village
  
 
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=685 Eleazar's forum profile]
 
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=685 Eleazar's forum profile]

Revision as of 03:07, 28 January 2006

Eleazar

Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've taken a strong interest in the visual aspects of the GUI, and i dabble in other things.

I'm working on a scenario, currently in mostly my head.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back.

In Progress:

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
    • Distinguishing "Can't Walk To" Hexes
    • Team Color stuff
  • Terrain
    • fix cave floor transitions
    • Chasm: transitions need to be improved.

Planned:

  • Chasm: add water flowing over the edge support.
  • Cave:
    • add a light beam for the caves to illuminate, and give lawfuls a chance.
    • add a "nice/civilized" cave variant.
    • add a alternate cave terrains? cave hills?
  • Dirt: make it better-if somebody doesn't do that first.
  • Modify beach and desert to use the same graphics, except the desert will have cacti?
  • take over the world.


Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water
  • Shallow Water
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Great Elven Tree
  • revised merfolk Village

== See Also == Eleazar's forum profile List & descritpion of Developers

Forum Topics i'm strongly interested in: