Difference between revisions of "User:Eleazar"

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m (Eleazar)
(updated stuff)
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Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
 
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
  
>> Currently not active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
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>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
  
  
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** Attack Dialogue
 
** Attack Dialogue
 
** HP & XP bars
 
** HP & XP bars
** Distinguishing "Can't Walk To" Hexes
 
 
** Team Color stuff
 
** Team Color stuff
 
*Terrain
 
*Terrain
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===Planned:===
 
===Planned:===
*Chasm: add water flowing over the edge support.
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* Finish animated water
**adapt Chasm edges to put lava at the bottom of a pit.
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* new grasses
 
*Cave:
 
*Cave:
 
** add a "nice/civilized" cave variant.
 
** add a "nice/civilized" cave variant.
*Dirt: make it better-if somebody doesn't do that first.
 
 
*Some dramatic "Landmark" rocks.
 
*Some dramatic "Landmark" rocks.
 
*take over the world.
 
*take over the world.
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*Fog (transparent transitions)
 
*Fog (transparent transitions)
 
*Void/Shroud (transparent transitions)
 
*Void/Shroud (transparent transitions)
*Deep Water
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*Deep Water (soon to be replaced)
*Shallow Water
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*Shallow Water (soon to be replaced)
 
*Bridges
 
*Bridges
 
*Beach
 
*Beach

Revision as of 18:41, 1 May 2010

Eleazar

Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.

>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.


I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...

And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...

Worked on stuff during '06 and '07.

In Progress: (on hold)

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
    • Team Color stuff
  • Terrain
    • Chasm: transitions need to be improved.

Planned:

  • Finish animated water
  • new grasses
  • Cave:
    • add a "nice/civilized" cave variant.
  • Some dramatic "Landmark" rocks.
  • take over the world.

Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water (soon to be replaced)
  • Shallow Water (soon to be replaced)
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Iluminated Cave Floor
  • Great Elven Tree
  • revised Merfolk Village

== See Also == Eleazar's forum profile

Forum Topics i'm strongly interested in: